From 4eb223b62e70a293dd2c95f1ce8b29a3f0c83ef7 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 16 Sep 2013 07:08:32 -0300 Subject: HPM: Unit.c Interface Fully Interfaced Signed-off-by: shennetsind --- src/map/homunculus.c | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/map/homunculus.c') diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 3a6ed074c..e0443f1f6 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -157,7 +157,7 @@ int homunculus_vaporize(struct map_session_data *sd, int flag) { memset(hd->blockskill, 0, sizeof(hd->blockskill)); clif->hominfo(sd, sd->hd, 0); homun->save(hd); - return unit_remove_map(&hd->bl, CLR_OUTSIGHT); + return unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); } //delete a homunculus, completely "killing it". @@ -168,7 +168,7 @@ int homunculus_delete(struct homun_data *hd, int emote) { sd = hd->master; if (!sd) - return unit_free(&hd->bl,CLR_DEAD); + return unit->free(&hd->bl,CLR_DEAD); if (emote >= 0) clif->emotion(&sd->bl, emote); @@ -178,7 +178,7 @@ int homunculus_delete(struct homun_data *hd, int emote) { // Send homunculus_dead to client hd->homunculus.hp = 0; clif->hominfo(sd, hd, 0); - return unit_remove_map(&hd->bl,CLR_OUTSIGHT); + return unit->remove_map(&hd->bl,CLR_OUTSIGHT, ALC_MARK); } int homunculus_calc_skilltree(struct homun_data *hd, int flag_evolve) { @@ -403,7 +403,7 @@ bool homunculus_evolve(struct homun_data *hd) { hom->luk += 10*rnd_value(min->luk, max->luk); hom->intimacy = 500; - unit_remove_map(&hd->bl, CLR_OUTSIGHT); + unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); iMap->addblock(&hd->bl); clif->spawn(&hd->bl); @@ -447,7 +447,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { return false; } - unit_remove_map(&hd->bl, CLR_OUTSIGHT); + unit->remove_map(&hd->bl, CLR_OUTSIGHT, ALC_MARK); iMap->addblock(&hd->bl); clif->spawn(&hd->bl); @@ -745,14 +745,14 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { iStatus->set_viewdata(&hd->bl, hd->homunculus.class_); iStatus->change_init(&hd->bl); - unit_dataset(&hd->bl); + unit->dataset(&hd->bl); hd->ud.dir = sd->ud.dir; // Find a random valid pos around the player hd->bl.m = sd->bl.m; hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; - unit_calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); + unit->calc_pos(&hd->bl, sd->bl.x, sd->bl.y, sd->ud.dir); hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; @@ -801,7 +801,7 @@ bool homunculus_call(struct map_session_data *sd) { homun->save(hd); } else //Warp him to master. - unit_warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); + unit->warp(&hd->bl,sd->bl.m, sd->bl.x, sd->bl.y,CLR_OUTSIGHT); return true; } -- cgit v1.2.3-60-g2f50