From e8ab2885e6c07cdff08e66b55ac6bf5572e39402 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 7 Mar 2008 15:02:32 +0000 Subject: - Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled). - Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration) - Battle delay timers will now check if the target player has the invincible timer active or not. - Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not. - Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/clif.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'src/map/clif.c') diff --git a/src/map/clif.c b/src/map/clif.c index 032fb275a..694e6d987 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -3472,6 +3472,9 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) } } +//Modifies the type of damage according to status changes [Skotlex] +#define clif_calc_delay(type,damage,delay) ((type)==0x0a?type:((delay)==0&&(damage)>0?9:type)) + /*========================================== * Estimates walk delay based on the damage criteria. [Skotlex] *------------------------------------------*/ @@ -3515,10 +3518,9 @@ int clif_damage(struct block_list* src, struct block_list* dst, unsigned int tic nullpo_retr(0, src); nullpo_retr(0, dst); + type = clif_calc_delay(type,damage+damage2,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { - if(type != 4 && dst->type == BL_PC && sc->data[SC_ENDURE] && !map_flag_gvg(dst->m)) - type = 9; if(sc->data[SC_HALLUCINATION]) { if(damage) damage = damage*(sc->data[SC_HALLUCINATION]->val2) + rand()%100; if(damage2) damage2 = damage2*(sc->data[SC_HALLUCINATION]->val2) + rand()%100; @@ -4090,10 +4092,9 @@ int clif_skill_damage(struct block_list *src,struct block_list *dst,unsigned int nullpo_retr(0, src); nullpo_retr(0, dst); + type = clif_calc_delay(type,damage,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { - if(type != 4 && dst->type == BL_PC && sc->data[SC_ENDURE] && !map_flag_gvg(dst->m)) - type = 9; if(sc->data[SC_HALLUCINATION] && damage) damage = damage*(sc->data[SC_HALLUCINATION]->val2) + rand()%100; } @@ -4179,7 +4180,7 @@ int clif_skill_damage2(struct block_list *src,struct block_list *dst,unsigned in nullpo_retr(0, dst); type = (type>0)?type:skill_get_hit(skill_id); - type = clif_calc_delay(type, ddelay); + type = clif_calc_delay(type,damage,ddelay); sc = status_get_sc(dst); if(sc && sc->count) { -- cgit v1.2.3-70-g09d2