From d8151aad24c138efcf2ce791c27b85f55119f09c Mon Sep 17 00:00:00 2001 From: Kenpachi Developer Date: Sun, 31 May 2020 23:01:47 +0200 Subject: Implement loudhailer() script command --- src/map/clif.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/map/clif.c') diff --git a/src/map/clif.c b/src/map/clif.c index a0ec1fdf6..bc56d13c6 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -6224,7 +6224,7 @@ static void clif_displaymessage_sprintf(const int fd, const char *mes, ...) /// 009a .W .?B static void clif_broadcast(struct block_list *bl, const char *mes, int len, int type, enum send_target target) { - int lp = (type&BC_COLOR_MASK) ? 4 : 0; + int lp = ((type & BC_COLOR_MASK) != 0 || (type & BC_MEGAPHONE) != 0) ? 4 : 0; unsigned char *buf = NULL; nullpo_retv(mes); @@ -6236,6 +6236,8 @@ static void clif_broadcast(struct block_list *bl, const char *mes, int len, int WBUFL(buf,4) = 0x65756c62; //If there's "blue" at the beginning of the message, game client will display it in blue instead of yellow. else if( type&BC_WOE ) WBUFL(buf,4) = 0x73737373; //If there's "ssss", game client will recognize message as 'WoE broadcast'. + else if ((type & BC_MEGAPHONE) != 0) + WBUFL(buf, 4) = 0x6363696d; // If there's "micc" at the beginning of the message, the game client will recognize message as 'Megaphone shout'. memcpy(WBUFP(buf, 4 + lp), mes, len); clif->send(buf, WBUFW(buf,2), bl, target); -- cgit v1.2.3-60-g2f50