From 20bdc01fa687b174a732be4483ddea4982d67ce9 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Thu, 30 May 2013 21:00:22 -0300 Subject: Memory Slasher - May 30 Patch http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/ Signed-off-by: shennetsind --- src/map/chrif.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src/map/chrif.c') diff --git a/src/map/chrif.c b/src/map/chrif.c index 06956e731..ee2e252c1 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -344,9 +344,9 @@ int chrif_sendmap(int fd) { ShowStatus("Sending maps to char server...\n"); // Sending normal maps, not instances - WFIFOHEAD(fd, 4 + instance_start * 4); + WFIFOHEAD(fd, 4 + instance->start_id * 4); WFIFOW(fd,0) = 0x2afa; - for(i = 0; i < instance_start; i++) + for(i = 0; i < instance->start_id; i++) WFIFOW(fd,4+i*4) = map[i].index; WFIFOW(fd,2) = 4 + i * 4; WFIFOSET(fd,WFIFOW(fd,2)); @@ -1537,9 +1537,8 @@ static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_ } chrif_state = 0; - char_fd = make_connection(char_ip, char_port,false); - if (char_fd == -1)//Attempt to connect later. [Skotlex] + if ( ( char_fd = make_connection(char_ip, char_port,NULL) ) == -1) //Attempt to connect later. [Skotlex] return 0; session[char_fd]->func_parse = chrif_parse; -- cgit v1.2.3-70-g09d2 From d73783f22b2bb881aab74524d153d89a5932a199 Mon Sep 17 00:00:00 2001 From: Susu Date: Fri, 7 Jun 2013 20:03:32 +0200 Subject: Hercules Renewal Phase One : pc, party, map, timer Added iPc, iParty, iMap, iTimer to HPM exported interfaces --- src/char/char.c | 44 +- src/char/int_auction.c | 8 +- src/char/int_guild.c | 10 +- src/char/inter.c | 6 +- src/common/HPM.c | 12 +- src/common/console.c | 6 +- src/common/core.c | 14 +- src/common/db.c | 46 +- src/common/db.h | 88 +-- src/common/malloc.c | 44 +- src/common/malloc.h | 14 +- src/common/mutex.c | 2 +- src/common/random.c | 2 +- src/common/socket.c | 12 +- src/common/sql.c | 4 +- src/common/timer.c | 37 +- src/common/timer.h | 39 +- src/login/ipban_sql.c | 6 +- src/login/login.c | 32 +- src/map/atcommand.c | 538 +++++++------- src/map/battle.c | 278 +++---- src/map/battleground.c | 30 +- src/map/buyingstore.c | 32 +- src/map/chat.c | 40 +- src/map/chrif.c | 90 +-- src/map/clif.c | 488 ++++++------- src/map/duel.c | 4 +- src/map/elemental.c | 67 +- src/map/guild.c | 94 +-- src/map/homunculus.c | 40 +- src/map/instance.c | 58 +- src/map/intif.c | 72 +- src/map/irc-bot.c | 12 +- src/map/itemdb.c | 38 +- src/map/log.c | 2 +- src/map/mail.c | 20 +- src/map/map.c | 1909 +++++++++++++++++++++++++----------------------- src/map/map.h | 444 +++++------ src/map/mapreg_sql.c | 4 +- src/map/mercenary.c | 20 +- src/map/mob.c | 272 +++---- src/map/npc.c | 256 +++---- src/map/npc_chat.c | 8 +- src/map/party.c | 139 ++-- src/map/party.h | 94 ++- src/map/pc.c | 980 +++++++++++++++---------- src/map/pc.h | 500 +++++++------ src/map/pet.c | 124 ++-- src/map/quest.c | 12 +- src/map/script.c | 866 +++++++++++----------- src/map/searchstore.c | 2 +- src/map/skill.c | 1182 +++++++++++++++--------------- src/map/status.c | 456 ++++++------ src/map/storage.c | 38 +- src/map/trade.c | 50 +- src/map/unit.c | 298 ++++---- src/map/vending.c | 28 +- 57 files changed, 5225 insertions(+), 4786 deletions(-) (limited to 'src/map/chrif.c') diff --git a/src/char/char.c b/src/char/char.c index 97ad493b1..3083876ab 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -188,7 +188,7 @@ static DBData create_online_char_data(DBKey key, va_list args) character->pincode_enable = -1; character->fd = -1; character->waiting_disconnect = INVALID_TIMER; - return DB->ptr2data(character); + return iDB->ptr2data(character); } void set_char_charselect(int account_id) @@ -207,7 +207,7 @@ void set_char_charselect(int account_id) character->pincode_enable = *pincode->charselect + *pincode->enabled; if(character->waiting_disconnect != INVALID_TIMER) { - delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); + iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = INVALID_TIMER; } @@ -248,7 +248,7 @@ void set_char_online(int map_id, int char_id, int account_id) //Get rid of disconnect timer if(character->waiting_disconnect != INVALID_TIMER) { - delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); + iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = INVALID_TIMER; } @@ -293,7 +293,7 @@ void set_char_offline(int char_id, int account_id) server[character->server].users--; if(character->waiting_disconnect != INVALID_TIMER){ - delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); + iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = INVALID_TIMER; } @@ -322,13 +322,13 @@ void set_char_offline(int char_id, int account_id) */ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data); + struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data); int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; character->server = -1; if(character->waiting_disconnect != INVALID_TIMER){ - delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); + iTimer->delete_timer(character->waiting_disconnect, chardb_waiting_disconnect); character->waiting_disconnect = INVALID_TIMER; } } else if (character->server == server) @@ -341,7 +341,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) */ static int char_db_kickoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data); + struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data); int server_id = va_arg(ap, int); if (server_id > -1 && character->server != server_id) @@ -393,7 +393,7 @@ static DBData create_charstatus(DBKey key, va_list args) struct mmo_charstatus *cp; cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus)); cp->char_id = key.i; - return DB->ptr2data(cp); + return iDB->ptr2data(cp); } int inventory_to_sql(const struct item items[], int max, int id); @@ -2025,7 +2025,7 @@ static void char_auth_ok(int fd, struct char_session_data *sd) { //Character already online. KICK KICK KICK mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); if (character->waiting_disconnect == INVALID_TIMER) - character->waiting_disconnect = add_timer(gettick()+20000, chardb_waiting_disconnect, character->account_id, 0); + character->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+20000, chardb_waiting_disconnect, character->account_id, 0); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; WFIFOB(fd,2) = 8; @@ -2102,7 +2102,7 @@ void loginif_on_ready(void) loginif_check_shutdown(); //Send online accounts to login server. - send_accounts_tologin(INVALID_TIMER, gettick(), 0, 0); + send_accounts_tologin(INVALID_TIMER, iTimer->gettick(), 0, 0); // if no map-server already connected, display a message... ARR_FIND( 0, ARRAYLENGTH(server), i, server[i].fd > 0 && server[i].map[0] ); @@ -2383,7 +2383,7 @@ int parse_fromlogin(int fd) { { //Kick it from the map server it is on. mapif_disconnectplayer(server[character->server].fd, character->account_id, character->char_id, 2); if (character->waiting_disconnect == INVALID_TIMER) - character->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0); + character->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, chardb_waiting_disconnect, character->account_id, 0); } else {// Manual kick from char server. @@ -2452,12 +2452,12 @@ int send_accounts_tologin(int tid, unsigned int tick, int id, intptr_t data); void do_init_loginif(void) { // establish char-login connection if not present - add_timer_func_list(check_connect_login_server, "check_connect_login_server"); - add_timer_interval(gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); + iTimer->add_timer_func_list(check_connect_login_server, "check_connect_login_server"); + iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_login_server, 0, 0, 10 * 1000); // send a list of all online account IDs to login server - add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); - add_timer_interval(gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour + iTimer->add_timer_func_list(send_accounts_tologin, "send_accounts_tologin"); + iTimer->add_timer_interval(iTimer->gettick() + 1000, send_accounts_tologin, 0, 0, 3600 * 1000); //Sync online accounts every hour } void do_final_loginif(void) @@ -4457,7 +4457,7 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data) */ static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = DB->data2ptr(data); + struct online_char_data* character = iDB->data2ptr(data); int* i = va_arg(ap, int*); if(character->server > -1) @@ -4539,7 +4539,7 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_ */ static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data *character= DB->data2ptr(data); + struct online_char_data *character= iDB->data2ptr(data); if (character->fd != -1) return 0; //Character still connected if (character->server == -2) //Unknown server.. set them offline @@ -4985,15 +4985,15 @@ int do_init(int argc, char **argv) { do_init_mapif(); // periodically update the overall user count on all mapservers + login server - add_timer_func_list(broadcast_user_count, "broadcast_user_count"); - add_timer_interval(gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000); + iTimer->add_timer_func_list(broadcast_user_count, "broadcast_user_count"); + iTimer->add_timer_interval(iTimer->gettick() + 1000, broadcast_user_count, 0, 0, 5 * 1000); // Timer to clear (online_char_db) - add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); + iTimer->add_timer_func_list(chardb_waiting_disconnect, "chardb_waiting_disconnect"); // Online Data timers (checking if char still connected) - add_timer_func_list(online_data_cleanup, "online_data_cleanup"); - add_timer_interval(gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000); + iTimer->add_timer_func_list(online_data_cleanup, "online_data_cleanup"); + iTimer->add_timer_interval(iTimer->gettick() + 1000, online_data_cleanup, 0, 0, 600 * 1000); //Cleaning the tables for NULL entrys @ startup [Sirius] //Chardb clean diff --git a/src/char/int_auction.c b/src/char/int_auction.c index 977638aad..c9195a380 100644 --- a/src/char/int_auction.c +++ b/src/char/int_auction.c @@ -115,7 +115,7 @@ unsigned int auction_create(struct auction_data *auction) auction->item.expire_time = 0; auction->auction_id = (unsigned int)SqlStmt_LastInsertId(stmt); - auction->auction_end_timer = add_timer( gettick() + tick , auction_end_timer, auction->auction_id, 0); + auction->auction_end_timer = iTimer->add_timer( iTimer->gettick() + tick , auction_end_timer, auction->auction_id, 0); ShowInfo("New Auction %u | time left %u ms | By %s.\n", auction->auction_id, tick, auction->seller_name); CREATE(auction_, struct auction_data, 1); @@ -170,7 +170,7 @@ void auction_delete(struct auction_data *auction) Sql_ShowDebug(sql_handle); if( auction->auction_end_timer != INVALID_TIMER ) - delete_timer(auction->auction_end_timer, auction_end_timer); + iTimer->delete_timer(auction->auction_end_timer, auction_end_timer); idb_remove(auction_db_, auction_id); } @@ -182,7 +182,7 @@ void inter_auctions_fromsql(void) struct item *item; char *data; StringBuf buf; - unsigned int tick = gettick(), endtick; + unsigned int tick = iTimer->gettick(), endtick; time_t now = time(NULL); StrBuf->Init(&buf); @@ -234,7 +234,7 @@ void inter_auctions_fromsql(void) else endtick = tick + 10000; // 10 Second's to process ended auctions - auction->auction_end_timer = add_timer(endtick, auction_end_timer, auction->auction_id, 0); + auction->auction_end_timer = iTimer->add_timer(endtick, auction_end_timer, auction->auction_id, 0); idb_put(auction_db_, auction->auction_id, auction); } diff --git a/src/char/int_guild.c b/src/char/int_guild.c index e1e012725..55f29953f 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -57,7 +57,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) if( last_id == 0 ) //Save the first guild in the list. state = 1; - for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) ) + for( g = iDB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = iDB->data2ptr(iter->next(iter, &key)) ) { if( state == 0 && g->guild_id == last_id ) state++; //Save next guild in the list. @@ -86,7 +86,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) state = guild_db_->size(guild_db_); if( state < 1 ) state = 1; //Calculate the time slot for the next save. - add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); + iTimer->add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); return 0; } @@ -729,8 +729,8 @@ int inter_guild_sql_init(void) //Read exp file sv->readdb("db", DBPATH"exp_guild.txt", ',', 1, 1, 100, exp_guild_parse_row); - add_timer_func_list(guild_save_timer, "guild_save_timer"); - add_timer(gettick() + 10000, guild_save_timer, 0, 0); + iTimer->add_timer_func_list(guild_save_timer, "guild_save_timer"); + iTimer->add_timer(iTimer->gettick() + 10000, guild_save_timer, 0, 0); return 0; } @@ -739,7 +739,7 @@ int inter_guild_sql_init(void) */ static int guild_db_final(DBKey key, DBData *data, va_list ap) { - struct guild *g = DB->data2ptr(data); + struct guild *g = iDB->data2ptr(data); if (g->save_flag&GS_MASK) { inter_guild_tosql(g, g->save_flag&GS_MASK); return 1; diff --git a/src/char/inter.c b/src/char/inter.c index a1b075a14..a9e9dece4 100644 --- a/src/char/inter.c +++ b/src/char/inter.c @@ -935,7 +935,7 @@ int mapif_disconnectplayer(int fd, int account_id, int char_id, int reason) int check_ttl_wisdata_sub(DBKey key, DBData *data, va_list ap) { unsigned long tick; - struct WisData *wd = DB->data2ptr(data); + struct WisData *wd = iDB->data2ptr(data); tick = va_arg(ap, unsigned long); if (DIFF_TICK(tick, wd->tick) > WISDATA_TTL && wis_delnum < WISDELLIST_MAX) @@ -946,7 +946,7 @@ int check_ttl_wisdata_sub(DBKey key, DBData *data, va_list ap) int check_ttl_wisdata(void) { - unsigned long tick = gettick(); + unsigned long tick = iTimer->gettick(); int i; do { @@ -1039,7 +1039,7 @@ int mapif_parse_WisRequest(int fd) memcpy(wd->src, RFIFOP(fd, 4), NAME_LENGTH); memcpy(wd->dst, RFIFOP(fd,28), NAME_LENGTH); memcpy(wd->msg, RFIFOP(fd,52), wd->len); - wd->tick = gettick(); + wd->tick = iTimer->gettick(); idb_put(wis_db, wd->id, wd); mapif_wis_message(wd); } diff --git a/src/common/HPM.c b/src/common/HPM.c index 28ea8f413..ed6151c95 100644 --- a/src/common/HPM.c +++ b/src/common/HPM.c @@ -264,8 +264,8 @@ void hplugins_share_defaults(void) { HPM->share(&SERVER_TYPE,"SERVER_TYPE"); HPM->share((void*)get_svn_revision,"get_svn_revision"); HPM->share((void*)get_git_hash,"get_git_hash"); - HPM->share(DB, "DB"); - HPM->share(malloclib, "malloclib"); + HPM->share(iDB, "iDB"); + HPM->share(iMalloc, "iMalloc"); /* socket */ HPM->share(RFIFOSKIP,"RFIFOSKIP"); HPM->share(WFIFOSET,"WFIFOSET"); @@ -281,12 +281,8 @@ void hplugins_share_defaults(void) { /* sql */ HPM->share(SQL,"SQL"); /* timer */ - HPM->share(gettick,"gettick"); - HPM->share(add_timer,"add_timer"); - HPM->share(add_timer_interval,"add_timer_interval"); - HPM->share(add_timer_func_list,"add_timer_func_list"); - HPM->share(delete_timer,"delete_timer"); - HPM->share(get_uptime,"get_uptime"); + HPM->share(iTimer,"iTimer"); + } CPCMD(plugins) { if( HPM->plugin_count == 0 ) { diff --git a/src/common/console.c b/src/common/console.c index 33d485497..08daec04e 100644 --- a/src/common/console.c +++ b/src/common/console.c @@ -101,7 +101,7 @@ CPCMD(help) { } /* [Ind/Hercules] */ CPCMD(malloc_usage) { - unsigned int val = (unsigned int)malloclib->usage(); + unsigned int val = (unsigned int)iMalloc->usage(); ShowInfo("malloc_usage: %.2f MB\n",(double)(val)/1024); } #define CP_DEF_C(x) { #x , NULL , NULL, NULL } @@ -369,8 +369,8 @@ void console_parse_init(void) { exit(EXIT_FAILURE); } - add_timer_func_list(console->parse_timer, "console_parse_timer"); - add_timer_interval(gettick() + 1000, console->parse_timer, 0, 0, 500);/* start listening in 1s; re-try every 0.5s */ + iTimer->add_timer_func_list(console->parse_timer, "console_parse_timer"); + iTimer->add_timer_interval(iTimer->gettick() + 1000, console->parse_timer, 0, 0, 500);/* start listening in 1s; re-try every 0.5s */ } #endif /* CONSOLE_INPUT */ diff --git a/src/common/core.c b/src/common/core.c index 0959e6fc9..d6cfff662 100644 --- a/src/common/core.c +++ b/src/common/core.c @@ -307,7 +307,7 @@ int main (int argc, char **argv) { } core_defaults(); - malloclib->init();// needed for Show* in display_title() [FlavioJS] + iMalloc->init();// needed for Show* in display_title() [FlavioJS] console->display_title(); @@ -322,14 +322,14 @@ int main (int argc, char **argv) { Sql_Init(); rathread_init(); mempool_init(); - DB->init(); + iDB->init(); signals_init(); #ifdef _WIN32 cevents_init(); #endif - timer_init(); + iTimer->init(); console->init(); @@ -343,7 +343,7 @@ int main (int argc, char **argv) { {// Main runtime cycle int next; while (runflag != CORE_ST_STOP) { - next = do_timer(gettick_nocache()); + next = iTimer->do_timer(iTimer->gettick_nocache()); do_sockets(next); } } @@ -354,14 +354,14 @@ int main (int argc, char **argv) { #ifndef MINICORE HPM->final(); #endif - timer_final(); + iTimer->final(); socket_final(); - DB->final(); + iDB->final(); mempool_final(); rathread_final(); #endif - malloclib->final(); + iMalloc->final(); return 0; } diff --git a/src/common/db.c b/src/common/db.c index 561371787..b1fe22a4a 100644 --- a/src/common/db.c +++ b/src/common/db.c @@ -2349,7 +2349,7 @@ DBHasher db_default_hash(DBType type) DBReleaser db_default_release(DBType type, DBOptions options) { DB_COUNTSTAT(db_default_release); - options = DB->fix_options(type, options); + options = iDB->fix_options(type, options); if (options&DB_OPT_RELEASE_DATA) { // Release data, what about the key? if (options&(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY)) return &db_release_both; // Release both key and data @@ -2416,7 +2416,7 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt #endif /* DB_ENABLE_STATS */ db = ers_alloc(db_alloc_ers, struct DBMap_impl); - options = DB->fix_options(type, options); + options = iDB->fix_options(type, options); /* Interface of the database */ db->vtable.iterator = db_obj_iterator; db->vtable.exists = db_obj_exists; @@ -2447,9 +2447,9 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt /* Other */ snprintf(ers_name, 50, "db_alloc:nodes:%s:%s:%d",func,file,line); db->nodes = ers_new(sizeof(struct dbn),ers_name,ERS_OPT_WAIT|ERS_OPT_FREE_NAME); - db->cmp = DB->default_cmp(type); - db->hash = DB->default_hash(type); - db->release = DB->default_release(type, options); + db->cmp = iDB->default_cmp(type); + db->hash = iDB->default_hash(type); + db->release = iDB->default_release(type, options); for (i = 0; i < HASH_SIZE; i++) db->ht[i] = NULL; db->cache = NULL; @@ -2830,22 +2830,22 @@ void linkdb_final( struct linkdb_node** head ) *head = NULL; } void db_defaults(void) { - DB = &DB_s; - DB->alloc = db_alloc; - DB->custom_release = db_custom_release; - DB->data2i = db_data2i; - DB->data2ptr = db_data2ptr; - DB->data2ui = db_data2ui; - DB->default_cmp = db_default_cmp; - DB->default_hash = db_default_hash; - DB->default_release = db_default_release; - DB->final = db_final; - DB->fix_options = db_fix_options; - DB->i2data = db_i2data; - DB->i2key = db_i2key; - DB->init = db_init; - DB->ptr2data = db_ptr2data; - DB->str2key = db_str2key; - DB->ui2data = db_ui2data; - DB->ui2key = db_ui2key; + iDB = &iDB_s; + iDB->alloc = db_alloc; + iDB->custom_release = db_custom_release; + iDB->data2i = db_data2i; + iDB->data2ptr = db_data2ptr; + iDB->data2ui = db_data2ui; + iDB->default_cmp = db_default_cmp; + iDB->default_hash = db_default_hash; + iDB->default_release = db_default_release; + iDB->final = db_final; + iDB->fix_options = db_fix_options; + iDB->i2data = db_i2data; + iDB->i2key = db_i2key; + iDB->init = db_init; + iDB->ptr2data = db_ptr2data; + iDB->str2key = db_str2key; + iDB->ui2data = db_ui2data; + iDB->ui2key = db_ui2key; } diff --git a/src/common/db.h b/src/common/db.h index 5a555b2fa..8ad033cce 100644 --- a/src/common/db.h +++ b/src/common/db.h @@ -599,73 +599,73 @@ struct DBMap { // For easy access to the common functions. #define db_exists(db,k) ( (db)->exists((db),(k)) ) -#define idb_exists(db,k) ( (db)->exists((db),DB->i2key(k)) ) -#define uidb_exists(db,k) ( (db)->exists((db),DB->ui2key(k)) ) -#define strdb_exists(db,k) ( (db)->exists((db),DB->str2key(k)) ) +#define idb_exists(db,k) ( (db)->exists((db),iDB->i2key(k)) ) +#define uidb_exists(db,k) ( (db)->exists((db),iDB->ui2key(k)) ) +#define strdb_exists(db,k) ( (db)->exists((db),iDB->str2key(k)) ) // Get pointer-type data from DBMaps of various key types -#define db_get(db,k) ( DB->data2ptr((db)->get((db),(k))) ) -#define idb_get(db,k) ( DB->data2ptr((db)->get((db),DB->i2key(k))) ) -#define uidb_get(db,k) ( DB->data2ptr((db)->get((db),DB->ui2key(k))) ) -#define strdb_get(db,k) ( DB->data2ptr((db)->get((db),DB->str2key(k))) ) +#define db_get(db,k) ( iDB->data2ptr((db)->get((db),(k))) ) +#define idb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->i2key(k))) ) +#define uidb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->ui2key(k))) ) +#define strdb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->str2key(k))) ) // Get int-type data from DBMaps of various key types -#define db_iget(db,k) ( DB->data2i((db)->get((db),(k))) ) -#define idb_iget(db,k) ( DB->data2i((db)->get((db),DB->i2key(k))) ) -#define uidb_iget(db,k) ( DB->data2i((db)->get((db),DB->ui2key(k))) ) -#define strdb_iget(db,k) ( DB->data2i((db)->get((db),DB->str2key(k))) ) +#define db_iget(db,k) ( iDB->data2i((db)->get((db),(k))) ) +#define idb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->i2key(k))) ) +#define uidb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->ui2key(k))) ) +#define strdb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->str2key(k))) ) // Get uint-type data from DBMaps of various key types -#define db_uiget(db,k) ( DB->data2ui((db)->get((db),(k))) ) -#define idb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->i2key(k))) ) -#define uidb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->ui2key(k))) ) -#define strdb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->str2key(k))) ) +#define db_uiget(db,k) ( iDB->data2ui((db)->get((db),(k))) ) +#define idb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->i2key(k))) ) +#define uidb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->ui2key(k))) ) +#define strdb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->str2key(k))) ) // Put pointer-type data into DBMaps of various key types -#define db_put(db,k,d) ( (db)->put((db),(k),DB->ptr2data(d),NULL) ) -#define idb_put(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ptr2data(d),NULL) ) -#define uidb_put(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ptr2data(d),NULL) ) -#define strdb_put(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ptr2data(d),NULL) ) +#define db_put(db,k,d) ( (db)->put((db),(k),iDB->ptr2data(d),NULL) ) +#define idb_put(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ptr2data(d),NULL) ) +#define uidb_put(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ptr2data(d),NULL) ) +#define strdb_put(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ptr2data(d),NULL) ) // Put int-type data into DBMaps of various key types -#define db_iput(db,k,d) ( (db)->put((db),(k),DB->i2data(d),NULL) ) -#define idb_iput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->i2data(d),NULL) ) -#define uidb_iput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->i2data(d),NULL) ) -#define strdb_iput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->i2data(d),NULL) ) +#define db_iput(db,k,d) ( (db)->put((db),(k),iDB->i2data(d),NULL) ) +#define idb_iput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->i2data(d),NULL) ) +#define uidb_iput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->i2data(d),NULL) ) +#define strdb_iput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->i2data(d),NULL) ) // Put uint-type data into DBMaps of various key types -#define db_uiput(db,k,d) ( (db)->put((db),(k),DB->ui2data(d),NULL) ) -#define idb_uiput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ui2data(d),NULL) ) -#define uidb_uiput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ui2data(d),NULL) ) -#define strdb_uiput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ui2data(d),NULL) ) +#define db_uiput(db,k,d) ( (db)->put((db),(k),iDB->ui2data(d),NULL) ) +#define idb_uiput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ui2data(d),NULL) ) +#define uidb_uiput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ui2data(d),NULL) ) +#define strdb_uiput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ui2data(d),NULL) ) // Remove entry from DBMaps of various key types #define db_remove(db,k) ( (db)->remove((db),(k),NULL) ) -#define idb_remove(db,k) ( (db)->remove((db),DB->i2key(k),NULL) ) -#define uidb_remove(db,k) ( (db)->remove((db),DB->ui2key(k),NULL) ) -#define strdb_remove(db,k) ( (db)->remove((db),DB->str2key(k),NULL) ) +#define idb_remove(db,k) ( (db)->remove((db),iDB->i2key(k),NULL) ) +#define uidb_remove(db,k) ( (db)->remove((db),iDB->ui2key(k),NULL) ) +#define strdb_remove(db,k) ( (db)->remove((db),iDB->str2key(k),NULL) ) //These are discarding the possible vargs you could send to the function, so those //that require vargs must not use these defines. -#define db_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),(k),(f))) ) -#define idb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->i2key(k),(f))) ) -#define uidb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->ui2key(k),(f))) ) -#define strdb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->str2key(k),(f))) ) +#define db_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),(k),(f))) ) +#define idb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->i2key(k),(f))) ) +#define uidb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->ui2key(k),(f))) ) +#define strdb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->str2key(k),(f))) ) // Database creation and destruction macros -#define idb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int)) -#define uidb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int)) -#define strdb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen)) -#define stridb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen)) +#define idb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int)) +#define uidb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int)) +#define strdb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen)) +#define stridb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen)) #define db_destroy(db) ( (db)->destroy((db),NULL) ) // Other macros #define db_clear(db) ( (db)->clear(db,NULL) ) #define db_size(db) ( (db)->size(db) ) #define db_iterator(db) ( (db)->iterator(db) ) -#define dbi_first(dbi) ( DB->data2ptr((dbi)->first(dbi,NULL)) ) -#define dbi_last(dbi) ( DB->data2ptr((dbi)->last(dbi,NULL)) ) -#define dbi_next(dbi) ( DB->data2ptr((dbi)->next(dbi,NULL)) ) -#define dbi_prev(dbi) ( DB->data2ptr((dbi)->prev(dbi,NULL)) ) +#define dbi_first(dbi) ( iDB->data2ptr((dbi)->first(dbi,NULL)) ) +#define dbi_last(dbi) ( iDB->data2ptr((dbi)->last(dbi,NULL)) ) +#define dbi_next(dbi) ( iDB->data2ptr((dbi)->next(dbi,NULL)) ) +#define dbi_prev(dbi) ( iDB->data2ptr((dbi)->prev(dbi,NULL)) ) #define dbi_remove(dbi) ( (dbi)->remove(dbi,NULL) ) #define dbi_exists(dbi) ( (dbi)->exists(dbi) ) #define dbi_destroy(dbi) ( (dbi)->destroy(dbi) ) @@ -867,9 +867,9 @@ void (*init) (void); * @see #db_init(void) */ void (*final) (void); -} DB_s; +} iDB_s; -struct db_interface *DB; +struct db_interface *iDB; void db_defaults(void); // Link DB System - From jAthena diff --git a/src/common/malloc.c b/src/common/malloc.c index 372991fbe..d629aa63f 100644 --- a/src/common/malloc.c +++ b/src/common/malloc.c @@ -335,7 +335,7 @@ void* _mmalloc(size_t size, const char *file, int line, const char *func ) void* _mcalloc(size_t num, size_t size, const char *file, int line, const char *func ) { - void *p = malloclib->malloc(num * size,file,line,func); + void *p = iMalloc->malloc(num * size,file,line,func); memset(p,0,num * size); return p; } @@ -344,7 +344,7 @@ void* _mrealloc(void *memblock, size_t size, const char *file, int line, const c { size_t old_size; if(memblock == NULL) { - return malloclib->malloc(size,file,line,func); + return iMalloc->malloc(size,file,line,func); } old_size = ((struct unit_head *)((char *)memblock - sizeof(struct unit_head) + sizeof(long)))->size; @@ -356,11 +356,11 @@ void* _mrealloc(void *memblock, size_t size, const char *file, int line, const c return memblock; } else { // Size Large - void *p = malloclib->malloc(size,file,line,func); + void *p = iMalloc->malloc(size,file,line,func); if(p != NULL) { memcpy(p,memblock,old_size); } - malloclib->free(memblock,file,line,func); + iMalloc->free(memblock,file,line,func); return p; } } @@ -371,7 +371,7 @@ char* _mstrdup(const char *p, const char *file, int line, const char *func ) return NULL; } else { size_t len = strlen(p); - char *string = (char *)malloclib->malloc(len + 1,file,line,func); + char *string = (char *)iMalloc->malloc(len + 1,file,line,func); memcpy(string,p,len+1); return string; } @@ -626,7 +626,7 @@ static void memmgr_final (void) memmgr_log (buf); #endif /* LOG_MEMMGR */ // get block pointer and free it [celest] - malloclib->free(ptr, ALC_MARK); + iMalloc->free(ptr, ALC_MARK); } } } @@ -804,25 +804,25 @@ void malloc_init (void) { } void malloc_defaults(void) { - malloclib = &malloclib_s; - malloclib->init = malloc_init; - malloclib->final = malloc_final; - malloclib->memory_check = malloc_memory_check; - malloclib->usage = malloc_usage; - malloclib->verify_ptr = malloc_verify_ptr; + iMalloc = &iMalloc_s; + iMalloc->init = malloc_init; + iMalloc->final = malloc_final; + iMalloc->memory_check = malloc_memory_check; + iMalloc->usage = malloc_usage; + iMalloc->verify_ptr = malloc_verify_ptr; // Athena's built-in Memory Manager #ifdef USE_MEMMGR - malloclib->malloc = _mmalloc; - malloclib->calloc = _mcalloc; - malloclib->realloc = _mrealloc; - malloclib->astrdup = _mstrdup; - malloclib->free = _mfree; + iMalloc->malloc = _mmalloc; + iMalloc->calloc = _mcalloc; + iMalloc->realloc = _mrealloc; + iMalloc->astrdup = _mstrdup; + iMalloc->free = _mfree; #else - malloclib->malloc = aMalloc_; - malloclib->calloc = aCalloc_; - malloclib->realloc = aRealloc_; - malloclib->astrdup = aStrdup_; - malloclib->free = aFree_; + iMalloc->malloc = aMalloc_; + iMalloc->calloc = aCalloc_; + iMalloc->realloc = aRealloc_; + iMalloc->astrdup = aStrdup_; + iMalloc->free = aFree_; #endif } diff --git a/src/common/malloc.h b/src/common/malloc.h index 1b8e82bd9..834781905 100644 --- a/src/common/malloc.h +++ b/src/common/malloc.h @@ -30,11 +30,11 @@ #undef LOG_MEMMGR #endif -# define aMalloc(n) malloclib->malloc (n,ALC_MARK) -# define aCalloc(m,n) malloclib->calloc (m,n,ALC_MARK) -# define aRealloc(p,n) malloclib->realloc (p,n,ALC_MARK) -# define aStrdup(p) malloclib->astrdup (p,ALC_MARK) -# define aFree(p) malloclib->free (p,ALC_MARK) +# define aMalloc(n) iMalloc->malloc (n,ALC_MARK) +# define aCalloc(m,n) iMalloc->calloc (m,n,ALC_MARK) +# define aRealloc(p,n) iMalloc->realloc (p,n,ALC_MARK) +# define aStrdup(p) iMalloc->astrdup (p,ALC_MARK) +# define aFree(p) iMalloc->free (p,ALC_MARK) /////////////// Buffer Creation ///////////////// // Full credit for this goes to Shinomori [Ajarn] @@ -78,9 +78,9 @@ struct malloc_interface { size_t (*usage) (void); void (*init) (void); void (*final) (void); -} malloclib_s; +} iMalloc_s; void memmgr_report (int extra); -struct malloc_interface *malloclib; +struct malloc_interface *iMalloc; #endif /* _MALLOC_H_ */ diff --git a/src/common/mutex.c b/src/common/mutex.c index 6b4f55119..6bb1efdab 100644 --- a/src/common/mutex.c +++ b/src/common/mutex.c @@ -201,7 +201,7 @@ void racond_wait( racond c, ramutex m, sysint timeout_ticks){ pthread_cond_wait( &c->hCond, &m->hMutex ); }else{ struct timespec wtime; - int64 exact_timeout = gettick() + timeout_ticks; + int64 exact_timeout = iTimer->gettick() + timeout_ticks; wtime.tv_sec = exact_timeout/1000; wtime.tv_nsec = (exact_timeout%1000)*1000000; diff --git a/src/common/random.c b/src/common/random.c index 5c048c7eb..a7d432e34 100644 --- a/src/common/random.c +++ b/src/common/random.c @@ -17,7 +17,7 @@ /// Initializes the random number generator with an appropriate seed. void rnd_init(void) { - uint32 seed = gettick(); + uint32 seed = iTimer->gettick(); seed += (uint32)time(NULL); #if defined(WIN32) seed += GetCurrentProcessId(); diff --git a/src/common/socket.c b/src/common/socket.c index 0459004cc..15b20b16f 100644 --- a/src/common/socket.c +++ b/src/common/socket.c @@ -947,9 +947,9 @@ static int connect_check_(uint32 ip) if( hist->ddos ) {// flagged as DDoS return (connect_ok == 2 ? 1 : 0); - } else if( DIFF_TICK(gettick(),hist->tick) < ddos_interval ) + } else if( DIFF_TICK(iTimer->gettick(),hist->tick) < ddos_interval ) {// connection within ddos_interval - hist->tick = gettick(); + hist->tick = iTimer->gettick(); if( hist->count++ >= ddos_count ) {// DDoS attack detected hist->ddos = 1; @@ -959,7 +959,7 @@ static int connect_check_(uint32 ip) return connect_ok; } else {// not within ddos_interval, clear data - hist->tick = gettick(); + hist->tick = iTimer->gettick(); hist->count = 0; return connect_ok; } @@ -970,7 +970,7 @@ static int connect_check_(uint32 ip) CREATE(hist, ConnectHistory, 1); memset(hist, 0, sizeof(ConnectHistory)); hist->ip = ip; - hist->tick = gettick(); + hist->tick = iTimer->gettick(); hist->next = connect_history[ip&0xFFFF]; connect_history[ip&0xFFFF] = hist; return connect_ok; @@ -1331,8 +1331,8 @@ void socket_init(void) #ifndef MINICORE // Delete old connection history every 5 minutes memset(connect_history, 0, sizeof(connect_history)); - add_timer_func_list(connect_check_clear, "connect_check_clear"); - add_timer_interval(gettick()+1000, connect_check_clear, 0, 0, 5*60*1000); + iTimer->add_timer_func_list(connect_check_clear, "connect_check_clear"); + iTimer->add_timer_interval(iTimer->gettick()+1000, connect_check_clear, 0, 0, 5*60*1000); #endif ShowInfo("Server supports up to '"CL_WHITE"%u"CL_RESET"' concurrent connections.\n", rlim_cur); diff --git a/src/common/sql.c b/src/common/sql.c index 391211183..d4bea7c12 100644 --- a/src/common/sql.c +++ b/src/common/sql.c @@ -210,7 +210,7 @@ static int Sql_P_Keepalive(Sql* self) // establish keepalive ping_interval = timeout - 30; // 30-second reserve //add_timer_func_list(Sql_P_KeepaliveTimer, "Sql_P_KeepaliveTimer"); - return add_timer_interval(gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr_t)self, ping_interval*1000); + return iTimer->add_timer_interval(iTimer->gettick() + ping_interval*1000, Sql_P_KeepaliveTimer, 0, (intptr_t)self, ping_interval*1000); } @@ -404,7 +404,7 @@ void Sql_Free(Sql* self) { SQL->FreeResult(self); StrBuf->Destroy(&self->buf); - if( self->keepalive != INVALID_TIMER ) delete_timer(self->keepalive, Sql_P_KeepaliveTimer); + if( self->keepalive != INVALID_TIMER ) iTimer->delete_timer(self->keepalive, Sql_P_KeepaliveTimer); aFree(self); } } diff --git a/src/common/timer.c b/src/common/timer.c index edb46bd71..955a971c8 100644 --- a/src/common/timer.c +++ b/src/common/timer.c @@ -257,7 +257,7 @@ int timer_add_interval(unsigned int tick, TimerFunc func, int id, intptr_t data, int tid; if( interval < 1 ) { - ShowError("timer_add_interval: invalid interval (tick=%u %p[%s] id=%d data=%d diff_tick=%d)\n", tick, func, search_timer_func_list(func), id, data, DIFF_TICK(tick, gettick())); + ShowError("timer_add_interval: invalid interval (tick=%u %p[%s] id=%d data=%d diff_tick=%d)\n", tick, func, search_timer_func_list(func), id, data, DIFF_TICK(tick, iTimer->gettick())); return INVALID_TIMER; } @@ -300,7 +300,7 @@ int timer_do_delete(int tid, TimerFunc func) { /// Adjusts a timer's expiration time. /// Returns the new tick value, or -1 if it fails. int timer_addtick(int tid, unsigned int tick) { - return settick_timer(tid, timer_data[tid].tick+tick); + return iTimer->settick_timer(tid, timer_data[tid].tick+tick); } /// Modifies a timer's expiration time (an alternative to deleting a timer and starting a new one). @@ -409,15 +409,26 @@ void timer_final(void) { BHEAP_CLEAR(timer_heap); if (free_timer_list) aFree(free_timer_list); } -void timer_defaults(void) { - gettick = timer_gettick; - gettick_nocache = timer_gettick_nocache; - add_timer = timer_add; - add_timer_interval = timer_add_interval; - add_timer_func_list = timer_add_func_list; - get_timer = timer_get; - delete_timer = timer_do_delete; - addtick_timer = timer_addtick; - settick_timer = timer_settick; - get_uptime = timer_get_uptime; +/*===================================== +* Default Functions : timer.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void timer_defaults(void) { + iTimer = &iTimer_s; + + /* funcs */ + iTimer->gettick = timer_gettick; + iTimer->gettick_nocache = timer_gettick_nocache; + iTimer->add_timer = timer_add; + iTimer->add_timer_interval = timer_add_interval; + iTimer->add_timer_func_list = timer_add_func_list; + iTimer->get_timer = timer_get; + iTimer->delete_timer = timer_do_delete; + iTimer->addtick_timer = timer_addtick; + iTimer->settick_timer = timer_settick; + iTimer->get_uptime = timer_get_uptime; + iTimer->do_timer = do_timer; + iTimer->init = timer_init; + iTimer->final = timer_final; } diff --git a/src/common/timer.h b/src/common/timer.h index 902679f51..d68b5ed0f 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -34,27 +34,36 @@ struct TimerData { intptr_t data; }; -// Function prototype declaration +/* Hercules Renewal Phase One */ +/*===================================== +* Interface : timer.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct timer_interface { -int do_timer(unsigned int tick); -void timer_init(void); -void timer_final(void); + /* funcs */ + unsigned int (*gettick) (void); + unsigned int (*gettick_nocache) (void); -/* Hercules Renewal Phase One */ -unsigned int (*gettick) (void); -unsigned int (*gettick_nocache) (void); + int (*add_timer) (unsigned int tick, TimerFunc func, int id, intptr_t data); + int (*add_timer_interval) (unsigned int tick, TimerFunc func, int id, intptr_t data, int interval); + const struct TimerData *(*get_timer) (int tid); + int (*delete_timer) (int tid, TimerFunc func); + + int (*addtick_timer) (int tid, unsigned int tick); + int (*settick_timer) (int tid, unsigned int tick); -int (*add_timer) (unsigned int tick, TimerFunc func, int id, intptr_t data); -int (*add_timer_interval) (unsigned int tick, TimerFunc func, int id, intptr_t data, int interval); -const struct TimerData *(*get_timer) (int tid); -int (*delete_timer) (int tid, TimerFunc func); + int (*add_timer_func_list) (TimerFunc func, char* name); -int (*addtick_timer) (int tid, unsigned int tick); -int (*settick_timer) (int tid, unsigned int tick); + unsigned long (*get_uptime) (void); -int (*add_timer_func_list) (TimerFunc func, char* name); + int (*do_timer) (unsigned int tick); + void (*init) (void); + void (*final) (void); +} iTimer_s; -unsigned long (*get_uptime) (void); +struct timer_interface *iTimer; void timer_defaults(void); diff --git a/src/login/ipban_sql.c b/src/login/ipban_sql.c index 701d3bc1d..fd9f1a4a1 100644 --- a/src/login/ipban_sql.c +++ b/src/login/ipban_sql.c @@ -86,8 +86,8 @@ void ipban_init(void) if( login_config.ipban_cleanup_interval > 0 ) { // set up periodic cleanup of connection history and active bans - add_timer_func_list(ipban_cleanup, "ipban_cleanup"); - cleanup_timer_id = add_timer_interval(gettick()+10, ipban_cleanup, 0, 0, login_config.ipban_cleanup_interval*1000); + iTimer->add_timer_func_list(ipban_cleanup, "ipban_cleanup"); + cleanup_timer_id = iTimer->add_timer_interval(iTimer->gettick()+10, ipban_cleanup, 0, 0, login_config.ipban_cleanup_interval*1000); } else // make sure it gets cleaned up on login-server start regardless of interval-based cleanups ipban_cleanup(0,0,0,0); } @@ -100,7 +100,7 @@ void ipban_final(void) if( login_config.ipban_cleanup_interval > 0 ) // release data - delete_timer(cleanup_timer_id, ipban_cleanup); + iTimer->delete_timer(cleanup_timer_id, ipban_cleanup); ipban_cleanup(0,0,0,0); // always clean up on login-server stop diff --git a/src/login/login.c b/src/login/login.c index 2bfb9c730..159d99fee 100644 --- a/src/login/login.c +++ b/src/login/login.c @@ -109,7 +109,7 @@ static DBData create_online_user(DBKey key, va_list args) p->account_id = key.i; p->char_server = -1; p->waiting_disconnect = INVALID_TIMER; - return DB->ptr2data(p); + return iDB->ptr2data(p); } struct online_login_data* add_online_user(int char_server, int account_id) @@ -119,7 +119,7 @@ struct online_login_data* add_online_user(int char_server, int account_id) p->char_server = char_server; if( p->waiting_disconnect != INVALID_TIMER ) { - delete_timer(p->waiting_disconnect, waiting_disconnect_timer); + iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer); p->waiting_disconnect = INVALID_TIMER; } return p; @@ -132,7 +132,7 @@ void remove_online_user(int account_id) if( p == NULL ) return; if( p->waiting_disconnect != INVALID_TIMER ) - delete_timer(p->waiting_disconnect, waiting_disconnect_timer); + iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer); idb_remove(online_db, account_id); } @@ -154,14 +154,14 @@ static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr_t */ static int online_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_login_data* p = DB->data2ptr(data); + struct online_login_data* p = iDB->data2ptr(data); int server = va_arg(ap, int); if( server == -1 ) { p->char_server = -1; if( p->waiting_disconnect != INVALID_TIMER ) { - delete_timer(p->waiting_disconnect, waiting_disconnect_timer); + iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer); p->waiting_disconnect = INVALID_TIMER; } } @@ -175,7 +175,7 @@ static int online_db_setoffline(DBKey key, DBData *data, va_list ap) */ static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct online_login_data *character= DB->data2ptr(data); + struct online_login_data *character= iDB->data2ptr(data); if (character->char_server == -2) //Unknown server.. set them offline remove_online_user(character->account_id); return 0; @@ -804,7 +804,7 @@ int parse_fromchar(int fd) p->char_server = id; if (p->waiting_disconnect != INVALID_TIMER) { - delete_timer(p->waiting_disconnect, waiting_disconnect_timer); + iTimer->delete_timer(p->waiting_disconnect, waiting_disconnect_timer); p->waiting_disconnect = INVALID_TIMER; } } @@ -913,12 +913,12 @@ int parse_fromchar(int fd) int mmo_auth_new(const char* userid, const char* pass, const char sex, const char* last_ip) { static int num_regs = 0; // registration counter static unsigned int new_reg_tick = 0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct mmo_account acc; //Account Registration Flood Protection by [Kevin] if( new_reg_tick == 0 ) - new_reg_tick = gettick(); + new_reg_tick = iTimer->gettick(); if( DIFF_TICK(tick, new_reg_tick) < 0 && num_regs >= allowed_regs ) { ShowNotice("Account registration denied (registration limit exceeded)\n"); return 3; @@ -1162,7 +1162,7 @@ void login_auth_ok(struct login_session_data* sd) WBUFL(buf,2) = sd->account_id; charif_sendallwos(-1, buf, 6); if( data->waiting_disconnect == INVALID_TIMER ) - data->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0); + data->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0); WFIFOHEAD(fd,3); WFIFOW(fd,0) = 0x81; @@ -1229,7 +1229,7 @@ void login_auth_ok(struct login_session_data* sd) data = add_online_user(-1, sd->account_id); // schedule deletion of this node - data->waiting_disconnect = add_timer(gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0); + data->waiting_disconnect = iTimer->add_timer(iTimer->gettick()+AUTH_TIMEOUT, waiting_disconnect_timer, sd->account_id, 0); } } @@ -1836,7 +1836,7 @@ int do_init(int argc, char** argv) // Online user database init online_db = idb_alloc(DB_OPT_RELEASE_DATA); - add_timer_func_list(waiting_disconnect_timer, "waiting_disconnect_timer"); + iTimer->add_timer_func_list(waiting_disconnect_timer, "waiting_disconnect_timer"); // Interserver auth init auth_db = idb_alloc(DB_OPT_RELEASE_DATA); @@ -1845,13 +1845,13 @@ int do_init(int argc, char** argv) set_defaultparse(parse_login); // every 10 minutes cleanup online account db. - add_timer_func_list(online_data_cleanup, "online_data_cleanup"); - add_timer_interval(gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000); + iTimer->add_timer_func_list(online_data_cleanup, "online_data_cleanup"); + iTimer->add_timer_interval(iTimer->gettick() + 600*1000, online_data_cleanup, 0, 0, 600*1000); // add timer to detect ip address change and perform update if (login_config.ip_sync_interval) { - add_timer_func_list(sync_ip_addresses, "sync_ip_addresses"); - add_timer_interval(gettick() + login_config.ip_sync_interval, sync_ip_addresses, 0, 0, login_config.ip_sync_interval); + iTimer->add_timer_func_list(sync_ip_addresses, "sync_ip_addresses"); + iTimer->add_timer_interval(iTimer->gettick() + login_config.ip_sync_interval, sync_ip_addresses, 0, 0, login_config.ip_sync_interval); } // Account database init diff --git a/src/map/atcommand.c b/src/map/atcommand.c index e578fee85..f0e5e34d3 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -403,17 +403,17 @@ ACMD(mapmove) mapindex = mapindex_name2id(map_name); if (mapindex) - m = map_mapindex2mapid(mapindex); + m = iMap->mapindex2mapid(mapindex); if (!mapindex) { // m < 0 means on different server! [Kevin] clif->message(fd, msg_txt(1)); // Map not found. return false; } - if ((x || y) && map_getcell(m, x, y, CELL_CHKNOPASS) && pc_get_group_level(sd) < battle_config.gm_ignore_warpable_area) - { //This is to prevent the pc_setpos call from printing an error. + if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && iPc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) + { //This is to prevent the iPc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!map_search_freecell(NULL, m, &x, &y, 10, 10, 1)) + if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } if (map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { @@ -424,7 +424,7 @@ ACMD(mapmove) clif->message(fd, msg_txt(248)); return false; } - if (pc_setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { + if (iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { clif->message(fd, msg_txt(1)); // Map not found. return false; } @@ -448,10 +448,10 @@ ACMD(where) return false; } - pl_sd = map_nick2sd(atcmd_player_name); + pl_sd = iMap->nick2sd(atcmd_player_name); if (pl_sd == NULL || strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 || - (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > pc_get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) + (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -477,7 +477,7 @@ ACMD(jumpto) return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -501,7 +501,7 @@ ACMD(jumpto) return false; } - pc_setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + iPc->setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s clif->message(fd, atcmd_output); @@ -532,14 +532,14 @@ ACMD(jump) return false; } - if ((x || y) && map_getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) - { //This is to prevent the pc_setpos call from printing an error. + if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) + { //This is to prevent the iPc->setpos call from printing an error. clif->message(fd, msg_txt(2)); - if (!map_search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) + if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } - pc_setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); + iPc->setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d clif->message(fd, atcmd_output); return true; @@ -569,7 +569,7 @@ ACMD(who) nullpo_retr(-1, sd); if (strstr(command, "map") != NULL) { - if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = map_mapname2mapid(map_name)) < 0) + if (sscanf(message, "%15s %23s", map_name, player_name) < 1 || (map_id = iMap->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } else { sscanf(message, "%23s", player_name); @@ -580,12 +580,12 @@ ACMD(who) else if (strstr(command, "3") != NULL) display_type = 3; - level = pc_get_group_level(sd); + level = iPc->get_group_level(sd); StrBuf->Init(&buf); iter = mapit_getallusers(); for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) { - if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && pc_get_group_level(pl_sd) > level)) { // you can look only lower or same level + if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && iPc->get_group_level(pl_sd) > level)) { // you can look only lower or same level if (stristr(pl_sd->status.name, player_name) == NULL // search with no case sensitive || (map_id >= 0 && pl_sd->bl.m != map_id)) continue; @@ -595,7 +595,7 @@ ACMD(who) if (pc_get_group_id(pl_sd) > 0) // Player title, if exists StrBuf->Printf(&buf, msg_txt(344), pc_group_id2name(pc_get_group_id(pl_sd))); // "(%s) " StrBuf->Printf(&buf, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level, - job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" + iPc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" break; } case 3: { @@ -608,7 +608,7 @@ ACMD(who) break; } default: { - struct party_data *p = party_search(pl_sd->status.party_id); + struct party_data *p = iParty->search(pl_sd->status.party_id); struct guild *g = pl_sd->guild; StrBuf->Printf(&buf, msg_txt(343), pl_sd->status.name); // "Name: %s " @@ -674,12 +674,12 @@ ACMD(whogm) match_text[j] = TOLOWER(match_text[j]); count = 0; - level = pc_get_group_level(sd); + level = iPc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - pl_level = pc_get_group_level(pl_sd); + pl_level = iPc->get_group_level(pl_sd); if (!pl_level) continue; @@ -708,10 +708,10 @@ ACMD(whogm) sprintf(atcmd_output, msg_txt(915), // BLvl: %d | Job: %s (Lvl: %d) pl_sd->status.base_level, - job_name(pl_sd->status.class_), pl_sd->status.job_level); + iPc->job_name(pl_sd->status.class_), pl_sd->status.job_level); clif->message(fd, atcmd_output); - p = party_search(pl_sd->status.party_id); + p = iParty->search(pl_sd->status.party_id); g = pl_sd->guild; sprintf(atcmd_output,msg_txt(916), // Party: '%s' | Guild: '%s' @@ -741,7 +741,7 @@ ACMD(save) { nullpo_retr(-1, sd); - pc_setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); + iPc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id, &sd->pd->pet); @@ -761,7 +761,7 @@ ACMD(load) nullpo_retr(-1, sd); - m = map_mapindex2mapid(sd->status.save_point.map); + m = iMap->mapindex2mapid(sd->status.save_point.map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(249)); // You are not authorized to warp to your save map. return false; @@ -771,7 +771,7 @@ ACMD(load) return false; } - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); clif->message(fd, msg_txt(7)); // Warping to save point.. return true; @@ -885,7 +885,7 @@ ACMD(option) sd->sc.opt1 = param1; sd->sc.opt2 = param2; - pc_setoption(sd, param3); + iPc->setoption(sd, param3); clif->message(fd, msg_txt(9)); // Options changed. @@ -911,10 +911,10 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank ) {// register the player for ranking calculations - sd->pvp_timer = add_timer( gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0 ); + sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 - map_foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); + iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); } else { sd->sc.option |= OPTION_INVISIBLE; sd->vd.class_ = INVISIBLE_CLASS; @@ -925,7 +925,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - delete_timer( sd->pvp_timer, pc_calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } } @@ -951,7 +951,7 @@ ACMD(jobchange) // Normal Jobs for( i = JOB_NOVICE; i < JOB_MAX_BASIC && !found; i++ ){ - if (strncmpi(message, job_name(i), 16) == 0) { + if (strncmpi(message, iPc->job_name(i), 16) == 0) { job = i; found = true; } @@ -959,7 +959,7 @@ ACMD(jobchange) // High Jobs, Babys and Third for( i = JOB_NOVICE_HIGH; i < JOB_MAX && !found; i++ ){ - if (strncmpi(message, job_name(i), 16) == 0) { + if (strncmpi(message, iPc->job_name(i), 16) == 0) { job = i; found = true; } @@ -982,7 +982,7 @@ ACMD(jobchange) if (pcdb_checkid(job)) { - if (pc_jobchange(sd, job, upper) == 0) + if (iPc->jobchange(sd, job, upper) == 0) clif->message(fd, msg_txt(12)); // Your job has been changed. else { clif->message(fd, msg_txt(155)); // You are unable to change your job. @@ -1095,7 +1095,7 @@ ACMD(heal) if ( hp < 0 && sp <= 0 ) { status_damage(NULL, &sd->bl, -hp, -sp, 0, 0); - clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); clif->message(fd, msg_txt(156)); // HP or/and SP modified. return true; } @@ -1106,7 +1106,7 @@ ACMD(heal) status_heal(&sd->bl, hp, 0, 0); else { status_damage(NULL, &sd->bl, -hp, 0, 0, 0); - clif->damage(&sd->bl,&sd->bl, gettick(), 0, 0, -hp, 0, 4, 0); + clif->damage(&sd->bl,&sd->bl, iTimer->gettick(), 0, 0, -hp, 0, 4, 0); } } @@ -1166,7 +1166,7 @@ ACMD(item) item_tmp.nameid = item_id; item_tmp.identify = 1; - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } } @@ -1239,7 +1239,7 @@ ACMD(item2) item_tmp.card[1] = c2; item_tmp.card[2] = c3; item_tmp.card[3] = c4; - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } @@ -1263,7 +1263,7 @@ ACMD(itemreset) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) { - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); } } clif->message(fd, msg_txt(20)); // All of your items have been removed. @@ -1286,14 +1286,14 @@ ACMD(baselevelup) } if (level > 0) { - if (sd->status.base_level >= pc_maxbaselv(sd)) { // check for max level by Valaris + if (sd->status.base_level >= iPc->maxbaselv(sd)) { // check for max level by Valaris clif->message(fd, msg_txt(47)); // Base level can't go any higher. return false; } // End Addition - if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow - level = pc_maxbaselv(sd) - sd->status.base_level; + if ((unsigned int)level > iPc->maxbaselv(sd) || (unsigned int)level > iPc->maxbaselv(sd) - sd->status.base_level) // fix positiv overflow + level = iPc->maxbaselv(sd) - sd->status.base_level; for (i = 0; i < level; i++) - status_point += pc_gets_status_point(sd->status.base_level + i); + status_point += iPc->gets_status_point(sd->status.base_level + i); sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; @@ -1309,9 +1309,9 @@ ACMD(baselevelup) if ((unsigned int)level >= sd->status.base_level) level = sd->status.base_level-1; for (i = 0; i > -level; i--) - status_point += pc_gets_status_point(sd->status.base_level + i - 1); + status_point += iPc->gets_status_point(sd->status.base_level + i - 1); if (sd->status.status_point < status_point) - pc_resetstate(sd); + iPc->resetstate(sd); if (sd->status.status_point < status_point) sd->status.status_point = 0; else @@ -1325,9 +1325,9 @@ ACMD(baselevelup) clif->updatestatus(sd, SP_BASEEXP); clif->updatestatus(sd, SP_NEXTBASEEXP); status_calc_pc(sd, 0); - pc_baselevelchanged(sd); + iPc->baselevelchanged(sd); if(sd->status.party_id) - party_send_levelup(sd); + iParty->send_levelup(sd); return true; } @@ -1346,12 +1346,12 @@ ACMD(joblevelup) return false; } if (level > 0) { - if (sd->status.job_level >= pc_maxjoblv(sd)) { + if (sd->status.job_level >= iPc->maxjoblv(sd)) { clif->message(fd, msg_txt(23)); // Job level can't go any higher. return false; } - if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow - level = pc_maxjoblv(sd) - sd->status.job_level; + if ((unsigned int)level > iPc->maxjoblv(sd) || (unsigned int)level > iPc->maxjoblv(sd) - sd->status.job_level) // fix positiv overflow + level = iPc->maxjoblv(sd) - sd->status.job_level; sd->status.job_level += (unsigned int)level; sd->status.skill_point += level; clif->misceffect(&sd->bl, 1); @@ -1366,7 +1366,7 @@ ACMD(joblevelup) level = sd->status.job_level-1; sd->status.job_level -= (unsigned int)level; if (sd->status.skill_point < level) - pc_resetskill(sd,0); //Reset skills since we need to substract more points. + iPc->resetskill(sd,0); //Reset skills since we need to substract more points. if (sd->status.skill_point < level) sd->status.skill_point = 0; else @@ -1469,7 +1469,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -1484,15 +1484,15 @@ ACMD(pvpoff) return false; } - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); map[sd->bl.m].flag.pvp = 0; if (!battle_config.pk_mode) { clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); } - map_foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); - map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + iMap->foreachinmap(atcommand_pvpoff_sub,sd->bl.m, BL_PC); + iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(31)); // PvP: Off. return true; } @@ -1504,7 +1504,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -1523,13 +1523,13 @@ ACMD(pvpon) return false; } - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); map[sd->bl.m].flag.pvp = 1; if (!battle_config.pk_mode) {// display pvp circle and rank clif->map_property_mapall(sd->bl.m, MAPPROPERTY_FREEPVPZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - map_foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); + iMap->foreachinmap(atcommand_pvpon_sub,sd->bl.m, BL_PC); } clif->message(fd, msg_txt(32)); // PvP: On. @@ -1549,11 +1549,11 @@ ACMD(gvgoff) return false; } - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); map[sd->bl.m].flag.gvg = 0; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_NOTHING); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); - map_foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); + iMap->foreachinmap(atcommand_stopattack,sd->bl.m, BL_CHAR, 0); clif->message(fd, msg_txt(33)); // GvG: Off. return true; @@ -1571,7 +1571,7 @@ ACMD(gvgon) return false; } - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); map[sd->bl.m].flag.gvg = 1; clif->map_property_mapall(sd->bl.m, MAPPROPERTY_AGITZONE); clif->maptypeproperty2(&sd->bl,ALL_SAMEMAP); @@ -1600,9 +1600,9 @@ ACMD(model) if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - pc_changelook(sd, LOOK_HAIR, hair_style); - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + iPc->changelook(sd, LOOK_HAIR, hair_style); + iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color); + iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1629,7 +1629,7 @@ ACMD(dye) } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1656,7 +1656,7 @@ ACMD(hair_style) } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - pc_changelook(sd, LOOK_HAIR, hair_style); + iPc->changelook(sd, LOOK_HAIR, hair_style); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1683,7 +1683,7 @@ ACMD(hair_color) } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - pc_changelook(sd, LOOK_HAIR_COLOR, hair_color); + iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1864,7 +1864,7 @@ ACMD(go) if (town >= 0 && town < ARRAYLENGTH(data)) { - m = map_mapname2mapid(data[town].map); + m = iMap->mapname2mapid(data[town].map); if (m >= 0 && map[m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) { clif->message(fd, msg_txt(247)); return false; @@ -1873,7 +1873,7 @@ ACMD(go) clif->message(fd, msg_txt(248)); return false; } - if (pc_setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { + if (iPc->setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { clif->message(fd, msg_txt(0)); // Warped. } else { clif->message(fd, msg_txt(1)); // Map not found. @@ -1964,7 +1964,7 @@ ACMD(monster) count = 0; range = (int)sqrt((float)number) +2; // calculation of an odd number (+ 4 area around) for (i = 0; i < number; i++) { - map_search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); + iMap->search_freecell(&sd->bl, 0, &mx, &my, range, range, 0); k = mob_once_spawn(sd, sd->bl.m, mx, my, name, mob_id, 1, eventname, size, AI_NONE); count += (k != 0) ? 1 : 0; } @@ -2016,13 +2016,13 @@ ACMD(killmonster) if (!message || !*message || sscanf(message, "%15s", map_name) < 1) map_id = sd->bl.m; else { - if ((map_id = map_mapname2mapid(map_name)) < 0) + if ((map_id = iMap->mapname2mapid(map_name)) < 0) map_id = sd->bl.m; } drop_flag = strcmp(command+1, "killmonster2"); - map_foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); + iMap->foreachinmap(atkillmonster_sub, map_id, BL_MOB, -drop_flag); clif->message(fd, msg_txt(165)); // All monsters killed! @@ -2085,11 +2085,11 @@ ACMD(refine) if (sd->status.inventory[i].refine != final_refine) { sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; - pc_unequipitem(sd, i, 3); + iPc->unequipitem(sd, i, 3); clif->refine(fd, 0, i, sd->status.inventory[i].refine); clif->delitem(sd, i, 1, 3); clif->additem(sd, i, 1, 0); - pc_equipitem(sd, i, current_position); + iPc->equipitem(sd, i, current_position); clif->misceffect(&sd->bl, 3); count++; } @@ -2155,7 +2155,7 @@ ACMD(produce) clif->produce_effect(sd, 0, item_id); clif->misceffect(&sd->bl, 3); - if ((flag = pc_additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) + if ((flag = iPc->additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } else { sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable. @@ -2198,7 +2198,7 @@ ACMD(memo) return false; } - pc_memo(sd, position); + iPc->memo(sd, position); return true; } @@ -2215,11 +2215,11 @@ ACMD(gat) for (y = 2; y >= -2; y--) { sprintf(atcmd_output, "%s (x= %d, y= %d) %02X %02X %02X %02X %02X", map[sd->bl.m].name, sd->bl.x - 2, sd->bl.y + y, - map_getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), - map_getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); + iMap->getcell(sd->bl.m, sd->bl.x - 2, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x - 1, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x + 1, sd->bl.y + y, CELL_GETTYPE), + iMap->getcell(sd->bl.m, sd->bl.x + 2, sd->bl.y + y, CELL_GETTYPE)); clif->message(fd, atcmd_output); } @@ -2361,12 +2361,12 @@ ACMD(zeny) } if(zeny > 0){ - if((ret=pc_getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=iPc->getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(149)); // Unable to increase the number/value. } else { if( sd->status.zeny < -zeny ) zeny = -sd->status.zeny; - if((ret=pc_payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=iPc->payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(41)); // Unable to decrease the number/value. } if(!ret) clif->message(fd, msg_txt(176)); //ret=0 mean cmd success @@ -2701,13 +2701,13 @@ ACMD(recall) { return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player. return false; @@ -2724,7 +2724,7 @@ ACMD(recall) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) { return false; } - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled! clif->message(fd, atcmd_output); @@ -2838,7 +2838,7 @@ ACMD(char_ban) tmtime->tm_min = tmtime->tm_min + minute; tmtime->tm_sec = tmtime->tm_sec + second; timestamp = mktime(tmtime); - if( timestamp <= time(NULL) && !pc_can_use_command(sd, "@unban") ) { + if( timestamp <= time(NULL) && !iPc->can_use_command(sd, "@unban") ) { clif->message(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban. return false; } @@ -2898,8 +2898,8 @@ ACMD(night) { nullpo_retr(-1, sd); - if (night_flag != 1) { - map_night_timer(night_timer_tid, 0, 0, 1); + if (iMap->night_flag != 1) { + iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(89)); // Night mode is already enabled. return false; @@ -2915,8 +2915,8 @@ ACMD(day) { nullpo_retr(-1, sd); - if (night_flag != 0) { - map_day_timer(day_timer_tid, 0, 0, 1); + if (iMap->night_flag != 0) { + iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(90)); // Day mode is already enabled. return false; @@ -2938,7 +2938,7 @@ ACMD(doom) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (pl_sd->fd != fd && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -2965,7 +2965,7 @@ ACMD(doommap) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -3047,13 +3047,13 @@ ACMD(kick) return false; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -3076,7 +3076,7 @@ ACMD(kickall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kick only lower or same gm level + if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) clif->GM_kick(NULL, pl_sd); } @@ -3094,7 +3094,7 @@ ACMD(kickall) ACMD(allskill) { nullpo_retr(-1, sd); - pc_allskillup(sd); // all skills + iPc->allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points clif->updatestatus(sd, SP_SKILLPOINT); // update clif->message(fd, msg_txt(76)); // All skills have been added to your skill tree. @@ -3134,12 +3134,12 @@ ACMD(questskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (pc_checkskill2(sd, index) > 0) { + if (iPc->checkskill2(sd, index) > 0) { clif->message(fd, msg_txt(196)); // You already have this quest skill. return false; } - pc_skill(sd, skill_id, 1, 0); + iPc->skill(sd, skill_id, 1, 0); clif->message(fd, msg_txt(70)); // You have learned the skill. return true; @@ -3177,7 +3177,7 @@ ACMD(lostskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (pc_checkskill2(sd, index) == 0) { + if (iPc->checkskill2(sd, index) == 0) { clif->message(fd, msg_txt(201)); // You don't have this quest skill. return false; } @@ -3210,7 +3210,7 @@ ACMD(spiritball) } if( sd->spiritball > 0 ) - pc_delspiritball(sd, sd->spiritball, 1); + iPc->delspiritball(sd, sd->spiritball, 1); sd->spiritball = number; clif->spiritball(&sd->bl); // no message, player can look the difference @@ -3233,7 +3233,7 @@ ACMD(party) return false; } - party_create(sd, party, 0, 0); + iParty->create(sd, party, 0, 0); return true; } @@ -3299,12 +3299,12 @@ ACMD(breakguild) ACMD(agitstart) { nullpo_retr(-1, sd); - if (agit_flag == 1) { + if (iMap->agit_flag == 1) { clif->message(fd, msg_txt(73)); // War of Emperium is currently in progress. return false; } - agit_flag = 1; + iMap->agit_flag = 1; guild->agit_start(); clif->message(fd, msg_txt(72)); // War of Emperium has been initiated. @@ -3317,12 +3317,12 @@ ACMD(agitstart) ACMD(agitstart2) { nullpo_retr(-1, sd); - if (agit2_flag == 1) { + if (iMap->agit2_flag == 1) { clif->message(fd, msg_txt(404)); // "War of Emperium SE is currently in progress." return false; } - agit2_flag = 1; + iMap->agit2_flag = 1; guild->agit2_start(); clif->message(fd, msg_txt(403)); // "War of Emperium SE has been initiated." @@ -3335,12 +3335,12 @@ ACMD(agitstart2) ACMD(agitend) { nullpo_retr(-1, sd); - if (agit_flag == 0) { + if (iMap->agit_flag == 0) { clif->message(fd, msg_txt(75)); // War of Emperium is currently not in progress. return false; } - agit_flag = 0; + iMap->agit_flag = 0; guild->agit_end(); clif->message(fd, msg_txt(74)); // War of Emperium has been ended. @@ -3353,12 +3353,12 @@ ACMD(agitend) ACMD(agitend2) { nullpo_retr(-1, sd); - if (agit2_flag == 0) { + if (iMap->agit2_flag == 0) { clif->message(fd, msg_txt(406)); // "War of Emperium SE is currently not in progress." return false; } - agit2_flag = 0; + iMap->agit2_flag = 0; guild->agit2_end(); clif->message(fd, msg_txt(405)); // "War of Emperium SE has been ended." @@ -3372,7 +3372,7 @@ ACMD(mapexit) { nullpo_retr(-1, sd); - do_shutdown(); + iMap->do_shutdown(); return true; } @@ -3433,7 +3433,7 @@ ACMD(recallall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (sd->status.account_id != pl_sd->status.account_id && pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) + if (sd->status.account_id != pl_sd->status.account_id && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) continue; // Don't waste time warping the character to the same place. @@ -3441,10 +3441,10 @@ ACMD(recallall) count++; else { if (pc_isdead(pl_sd)) { //Wake them up - pc_setstand(pl_sd); - pc_setrestartvalue(pl_sd,1); + iPc->setstand(pl_sd); + iPc->setrestartvalue(pl_sd,1); } - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } } @@ -3498,12 +3498,12 @@ ACMD(guildrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3543,8 +3543,8 @@ ACMD(partyrecall) return false; } - if ((p = party_searchname(party_name)) == NULL && // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) == NULL) + if ((p = iParty->searchname(party_name)) == NULL && // name first to avoid error when name begin with a number + (p = iParty->search(atoi(message))) == NULL) { clif->message(fd, msg_txt(96)); // Incorrect name or ID, or no one from the party is online. return false; @@ -3557,12 +3557,12 @@ ACMD(partyrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) { - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - pc_setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3634,7 +3634,7 @@ ACMD(reloadatcommand) { config_destroy(&run_test); - if (conf_read_file(&run_test, ATCOMMAND_CONF_FILENAME)) { + if (conf_read_file(&run_test, iMap->ATCOMMAND_CONF_FILENAME)) { clif->message(fd, msg_txt(1037)); // Error reading atcommand.conf, reload failed. return false; } @@ -3654,7 +3654,7 @@ ACMD(reloadbattleconf) struct Battle_Config prev_config; memcpy(&prev_config, &battle_config, sizeof(prev_config)); - battle->config_read(BATTLE_CONF_FILENAME); + battle->config_read(iMap->BATTLE_CONF_FILENAME); if( prev_config.item_rate_mvp != battle_config.item_rate_mvp || prev_config.item_rate_common != battle_config.item_rate_common @@ -3708,7 +3708,7 @@ ACMD(reloadstatusdb) *------------------------------------------*/ ACMD(reloadpcdb) { - pc_readdb(); + iPc->readdb(); clif->message(fd, msg_txt(257)); return true; } @@ -3723,7 +3723,7 @@ ACMD(reloadscript) //atcommand_broadcast( fd, sd, "@broadcast", "You will feel a bit of lag at this point !" ); flush_fifos(); - map_reloadnpc(true); // reload config files seeking for npcs + iMap->reloadnpc(true); // reload config files seeking for npcs script_reload(); npc_reload(); @@ -3766,9 +3766,9 @@ ACMD(mapinfo) { if (mapname[0] == '\0') { safestrncpy(mapname, mapindex_id2name(sd->mapindex), MAP_NAME_LENGTH); - m_id = map_mapindex2mapid(sd->mapindex); + m_id = iMap->mapindex2mapid(sd->mapindex); } else { - m_id = map_mapname2mapid(mapname); + m_id = iMap->mapname2mapid(mapname); } if (m_id < 0) { @@ -3786,7 +3786,7 @@ ACMD(mapinfo) { if( pl_sd->mapindex == m_index ) { if( pl_sd->state.vending ) vend_num++; - else if( (cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) + else if( (cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && cd->usersd[0] == pl_sd ) chat_num++; } } @@ -3966,7 +3966,7 @@ ACMD(mapinfo) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if ((cd = (struct chat_data*)map_id2bl(pl_sd->chatID)) != NULL && + if ((cd = (struct chat_data*)iMap->id2bl(pl_sd->chatID)) != NULL && pl_sd->mapindex == m_index && cd->usersd[0] == pl_sd) { @@ -4001,47 +4001,47 @@ ACMD(mount_peco) return false; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0 ) { if( !(sd->sc.option&OPTION_DRAGON1) ) { clif->message(sd->fd,msg_txt(1119)); // You have mounted your Dragon. - pc_setoption(sd, sd->sc.option|OPTION_DRAGON1); + iPc->setoption(sd, sd->sc.option|OPTION_DRAGON1); } else { clif->message(sd->fd,msg_txt(1120)); // You have released your Dragon. - pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1); + iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON1); } return true; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc_checkskill(sd,RA_WUGRIDER) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && iPc->checkskill(sd,RA_WUGRIDER) > 0 ) { if( !pc_isridingwug(sd) ) { clif->message(sd->fd,msg_txt(1121)); // You have mounted your Warg. - pc_setoption(sd, sd->sc.option|OPTION_WUGRIDER); + iPc->setoption(sd, sd->sc.option|OPTION_WUGRIDER); } else { clif->message(sd->fd,msg_txt(1122)); // You have released your Warg. - pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); } return true; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { if( !pc_ismadogear(sd) ) { clif->message(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear. - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else { clif->message(sd->fd,msg_txt(1124)); // You have released your Mado Gear. - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return true; } if (!pc_isriding(sd)) { // if actually no peco - if (!pc_checkskill(sd, KN_RIDING)) { + if (!iPc->checkskill(sd, KN_RIDING)) { clif->message(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job. return false; } - pc_setoption(sd, sd->sc.option | OPTION_RIDING); + iPc->setoption(sd, sd->sc.option | OPTION_RIDING); clif->message(fd, msg_txt(102)); // You have mounted a Peco Peco. } else {//Dismount - pc_setoption(sd, sd->sc.option & ~OPTION_RIDING); + iPc->setoption(sd, sd->sc.option & ~OPTION_RIDING); clif->message(fd, msg_txt(214)); // You have released your Peco Peco. } @@ -4060,7 +4060,7 @@ ACMD(guildspy) memset(guild_name, '\0', sizeof(guild_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!enable_spy) + if (!iMap->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4101,7 +4101,7 @@ ACMD(partyspy) memset(party_name, '\0', sizeof(party_name)); memset(atcmd_output, '\0', sizeof(atcmd_output)); - if (!enable_spy) + if (!iMap->enable_spy) { clif->message(fd, msg_txt(1125)); // The mapserver has spy command support disabled. return false; @@ -4112,8 +4112,8 @@ ACMD(partyspy) return false; } - if ((p = party_searchname(party_name)) != NULL || // name first to avoid error when name begin with a number - (p = party_search(atoi(message))) != NULL) { + if ((p = iParty->searchname(party_name)) != NULL || // name first to avoid error when name begin with a number + (p = iParty->search(atoi(message))) != NULL) { if (sd->partyspy == p->party.party_id) { sd->partyspy = 0; sprintf(atcmd_output, msg_txt(105), p->party.name); // No longer spying on the %s party. @@ -4175,9 +4175,9 @@ ACMD(nuke) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) != NULL) { - if (pc_get_group_level(sd) >= pc_get_group_level(pl_sd)) { // you can kill only lower or same GM level - skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, gettick(), 0); + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { + if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kill only lower or same GM level + skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! } else { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. @@ -4209,7 +4209,7 @@ ACMD(tonpc) } if ((nd = npc_name2id(npcname)) != NULL) { - if (pc_setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) + if (iPc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) clif->message(fd, msg_txt(0)); // Warped. else return false; @@ -4384,31 +4384,31 @@ ACMD(servertime) clif->message(fd, temp); if (battle_config.night_duration == 0 && battle_config.day_duration == 0) { - if (night_flag == 0) + if (iMap->night_flag == 0) clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) - if (night_flag == 1) { // we start with night - timer_data = get_timer(day_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s. + if (iMap->night_flag == 1) { // we start with night + timer_data = iTimer->get_timer(iPc->day_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. } else clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) - if (night_flag == 0) { // we start with day - timer_data = get_timer(night_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. + if (iMap->night_flag == 0) { // we start with day + timer_data = iTimer->get_timer(iPc->night_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. } else clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. else { - if (night_flag == 0) { - timer_data = get_timer(night_timer_tid); - timer_data2 = get_timer(day_timer_tid); - sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s. + if (iMap->night_flag == 0) { + timer_data = iTimer->get_timer(iPc->night_timer_tid); + timer_data2 = iTimer->get_timer(iPc->day_timer_tid); + sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) sprintf(temp, msg_txt(237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s. @@ -4418,9 +4418,9 @@ ACMD(servertime) sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif->message(fd, temp); } else { - timer_data = get_timer(day_timer_tid); - timer_data2 = get_timer(night_timer_tid); - sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s. + timer_data = iTimer->get_timer(iPc->day_timer_tid); + timer_data2 = iTimer->get_timer(iPc->night_timer_tid); + sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) sprintf(temp, msg_txt(239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s. @@ -4481,12 +4481,12 @@ ACMD(jail) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) + if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4533,12 +4533,12 @@ ACMD(unjail) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(sd) < pc_get_group_level(pl_sd)) { // you can jail only lower or same GM + if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4613,12 +4613,12 @@ ACMD(jailfor) return false; } - if ((pl_sd = map_nick2sd(atcmd_player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if (pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { + if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; } @@ -4738,7 +4738,7 @@ ACMD(disguise) return false; } - pc_disguise(sd, id); + iPc->disguise(sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4769,7 +4769,7 @@ ACMD(disguiseall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) - pc_disguise(pl_sd, mob_id); + iPc->disguise(pl_sd, mob_id); mapit->free(iter); clif->message(fd, msg_txt(122)); // Disguise applied. @@ -4817,7 +4817,7 @@ ACMD(disguiseguild) for( i = 0; i < g->max_member; i++ ) if( (pl_sd = g->member[i].sd) && !pc_isriding(pl_sd) ) - pc_disguise(pl_sd, id); + iPc->disguise(pl_sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4831,7 +4831,7 @@ ACMD(undisguise) { nullpo_retr(-1, sd); if (sd->disguise != -1) { - pc_disguise(sd, -1); + iPc->disguise(sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. } else { clif->message(fd, msg_txt(125)); // You're not disguised. @@ -4852,7 +4852,7 @@ ACMD(undisguiseall) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) if( pl_sd->disguise != -1 ) - pc_disguise(pl_sd, -1); + iPc->disguise(pl_sd, -1); mapit->free(iter); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4885,7 +4885,7 @@ ACMD(undisguiseguild) for(i = 0; i < g->max_member; i++) if( (pl_sd = g->member[i].sd) && pl_sd->disguise != -1 ) - pc_disguise(pl_sd, -1); + iPc->disguise(pl_sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4902,11 +4902,11 @@ ACMD(exp) nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); - nextb = pc_nextbaseexp(sd); + nextb = iPc->nextbaseexp(sd); if (nextb) nextb = sd->status.base_exp*100.0/nextb; - nextj = pc_nextjobexp(sd); + nextj = iPc->nextjobexp(sd); if (nextj) nextj = sd->status.job_exp*100.0/nextj; @@ -5042,7 +5042,7 @@ ACMD(killable) clif->message(fd, msg_txt(242)); else { clif->message(fd, msg_txt(288)); - map_foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); + iMap->foreachinrange(atcommand_stopattack,&sd->bl, AREA_SIZE, BL_CHAR, sd->bl.id); } return true; } @@ -5101,9 +5101,9 @@ ACMD(npcmove) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); clif->message(fd, msg_txt(1155)); // NPC moved. return true; @@ -5158,22 +5158,22 @@ ACMD(follow) if (sd->followtarget == -1) return false; - pc_stop_following (sd); + iPc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. return true; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } if (sd->followtarget == pl_sd->bl.id) { - pc_stop_following (sd); + iPc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. } else { - pc_follow(sd, pl_sd->bl.id); + iPc->follow(sd, pl_sd->bl.id); clif->message(fd, msg_txt(1160)); // Follow mode ON. } @@ -5192,8 +5192,8 @@ ACMD(dropall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 3); - pc_dropitem(sd, i, sd->status.inventory[i].amount); + iPc->unequipitem(sd, i, 3); + iPc->dropitem(sd, i, sd->status.inventory[i].amount); } } return true; @@ -5219,7 +5219,7 @@ ACMD(storeall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - pc_unequipitem(sd, i, 3); + iPc->unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } @@ -5306,7 +5306,7 @@ ACMD(clearcart) for( i = 0; i < MAX_CART; i++ ) if(sd->status.cart[i].nameid > 0) - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); + iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); clif->clearcart(fd); clif->updatestatus(sd,SP_CARTINFO); @@ -5340,12 +5340,12 @@ ACMD(skillid) { iter = db_iterator(skilldb_name2id); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - idx = skill->get_index(DB->data2i(data)); + idx = skill->get_index(iDB->data2i(data)); if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0) { - sprintf(atcmd_output, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) + sprintf(atcmd_output, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) clif->message(fd, atcmd_output); } else if ( found < MAX_SKILLID_PARTIAL_RESULTS && ( stristr(key.str,message) || stristr(skill_db[idx].desc,message) ) ) { - snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str); + snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str); } } @@ -5382,12 +5382,12 @@ ACMD(useskill) } if(!strcmp(target,"self")) pl_sd = sd; //quick keyword - else if ( (pl_sd = map_nick2sd(target)) == NULL ){ + else if ( (pl_sd = iMap->nick2sd(target)) == NULL ){ clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -5426,7 +5426,7 @@ ACMD(displayskill) return false; } status = status_get_status_data(&sd->bl); - tick = gettick(); + tick = iTimer->gettick(); clif->skill_damage(&sd->bl,&sd->bl, tick, status->amotion, status->dmotion, 1, 1, skill_id, skill_lv, 5); clif->skill_nodamage(&sd->bl, &sd->bl, skill_id, skill_lv, 1); clif->skill_poseffect(&sd->bl, skill_id, skill_lv, sd->bl.x, sd->bl.y, tick); @@ -5451,16 +5451,16 @@ ACMD(skilltree) return false; } - if ( (pl_sd = map_nick2sd(target)) == NULL ) + if ( (pl_sd = iMap->nick2sd(target)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - c = pc_calc_skilltree_normalize_job(pl_sd); - c = pc_mapid2jobid(c, pl_sd->status.sex); + c = iPc->calc_skilltree_normalize_job(pl_sd); + c = iPc->mapid2jobid(c, pl_sd->status.sex); - sprintf(atcmd_output, msg_txt(1168), job_name(c), pc_checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). + sprintf(atcmd_output, msg_txt(1168), iPc->job_name(c), iPc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). clif->message(fd, atcmd_output); ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id ); @@ -5475,7 +5475,7 @@ ACMD(skilltree) meets = 1; for(j=0;jneed[j].id && pc_checkskill(sd,ent->need[j].id) < ent->need[j].lv) + if( ent->need[j].id && iPc->checkskill(sd,ent->need[j].id) < ent->need[j].lv) { sprintf(atcmd_output, msg_txt(1170), ent->need[j].lv, skill_db[ent->need[j].id].desc); // Player requires level %d of skill %s. clif->message(fd, atcmd_output); @@ -5503,9 +5503,9 @@ void getring (struct map_session_data* sd) item_tmp.card[2] = sd->status.partner_id; item_tmp.card[3] = sd->status.partner_id >> 16; - if((flag = pc_additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { + if((flag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -5525,12 +5525,12 @@ ACMD(marry) return false; } - if ((pl_sd = map_nick2sd(player_name)) == NULL) { + if ((pl_sd = iMap->nick2sd(player_name)) == NULL) { clif->message(fd, msg_txt(3)); return false; } - if (pc_marriage(sd, pl_sd) == 0) { + if (iPc->marriage(sd, pl_sd) == 0) { clif->message(fd, msg_txt(1173)); // They are married... wish them well. clif->wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus] getring(sd); // Auto-give named rings (Aru) @@ -5550,7 +5550,7 @@ ACMD(divorce) { nullpo_retr(-1, sd); - if (pc_divorce(sd) != 0) { + if (iPc->divorce(sd) != 0) { sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married. clif->message(fd, atcmd_output); return false; @@ -5647,7 +5647,7 @@ ACMD(changegm) return false; } - if((pl_sd=map_nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { + if((pl_sd=iMap->nick2sd((char *) message)) == NULL || pl_sd->status.guild_id != sd->status.guild_id) { clif->message(fd, msg_txt(1184)); // Target character must be online and be a guild member. return false; } @@ -5670,7 +5670,7 @@ ACMD(changeleader) return false; } - if (party_changeleader(sd, map_nick2sd((char *) message))) + if (iParty->changeleader(sd, iMap->nick2sd((char *) message))) return true; return false; } @@ -5686,7 +5686,7 @@ ACMD(partyoption) char w1[16], w2[16]; nullpo_retr(-1, sd); - if (sd->status.party_id == 0 || (p = party_search(sd->status.party_id)) == NULL) + if (sd->status.party_id == 0 || (p = iParty->search(sd->status.party_id)) == NULL) { clif->message(fd, msg_txt(282)); return false; @@ -5712,7 +5712,7 @@ ACMD(partyoption) //Change item share type. if (option != p->party.item) - party_changeoption(sd, p->party.exp, option); + iParty->changeoption(sd, p->party.exp, option); else clif->message(fd, msg_txt(286)); @@ -6106,14 +6106,14 @@ ACMD(mobsearch) static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); - map_clearflooritem(bl); + iMap->clearflooritem(bl); return 0; } ACMD(cleanmap) { - map_foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); + iMap->foreachinmap(atcommand_cleanfloor_sub, sd->bl.m, BL_ITEM); clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. return true; } @@ -6123,13 +6123,13 @@ ACMD(cleanarea) int x0 = 0, y0 = 0, x1 = 0, y1 = 0; if (!message || !*message || sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) < 1) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - (AREA_SIZE * 2), sd->bl.y - (AREA_SIZE * 2), sd->bl.x + (AREA_SIZE * 2), sd->bl.y + (AREA_SIZE * 2), BL_ITEM); } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 1) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, sd->bl.x - x0, sd->bl.y - x0, sd->bl.x + x0, sd->bl.y + x0, BL_ITEM); } else if (sscanf(message, "%d %d %d %d", &x0, &y0, &x1, &y1) == 4) { - map_foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, sd->bl.m, x0, y0, x1, y1, BL_ITEM); } clif->message(fd, msg_txt(1221)); // All dropped items have been cleaned up. @@ -6187,9 +6187,9 @@ ACMD(pettalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return true; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if(!sd->status.pet_id || !(pd=sd->pd)) @@ -6294,8 +6294,8 @@ ACMD(users) *------------------------------------------*/ ACMD(reset) { - pc_resetstate(sd); - pc_resetskill(sd,1); + iPc->resetstate(sd); + iPc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted! clif->message(fd, atcmd_output); return true; @@ -6310,7 +6310,7 @@ ACMD(summon) int mob_id = 0; int duration = 0; struct mob_data *md; - unsigned int tick=gettick(); + unsigned int tick=iTimer->gettick(); nullpo_retr(-1, sd); @@ -6340,7 +6340,7 @@ ACMD(summon) md->master_id=sd->bl.id; md->special_state.ai=1; - md->deletetimer=add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0); + md->deletetimer=iTimer->add_timer(tick+(duration*60000),mob_timer_delete,md->bl.id,0); clif->specialeffect(&md->bl,344,AREA); mob_spawn(md); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -6391,7 +6391,7 @@ ACMD(trade) return false; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -6438,7 +6438,7 @@ ACMD(unmute) return false; } - if ( (pl_sd = map_nick2sd((char *)message)) == NULL ) + if ( (pl_sd = iMap->nick2sd((char *)message)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -6465,7 +6465,7 @@ ACMD(uptime) minute = 60, days = 0, hours = 0, minutes = 0; nullpo_retr(-1, sd); - seconds = get_uptime(); + seconds = iTimer->get_uptime(); days = seconds/day; seconds -= (seconds/day>0)?(seconds/day)*day:0; hours = seconds/hour; @@ -6487,10 +6487,10 @@ ACMD(changesex) { int i; nullpo_retr(-1, sd); - pc_resetskill(sd,4); + iPc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; iequip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -6509,13 +6509,13 @@ ACMD(mute) return false; } - if ( (pl_sd = map_nick2sd(atcmd_player_name)) == NULL ) + if ( (pl_sd = iMap->nick2sd(atcmd_player_name)) == NULL ) { clif->message(fd, msg_txt(3)); // Character not found. return false; } - if ( pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) + if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -6953,9 +6953,9 @@ ACMD(homtalk) nullpo_retr(-1, sd); if ( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return true; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if (sd->sc.count && //no "chatting" while muted. @@ -7234,7 +7234,7 @@ ACMD(whereis) for (i = 0; i < ARRAYLENGTH(mob->spawn) && mob->spawn[i].qty; i++) { - j = map_mapindex2mapid(mob->spawn[i].mapindex); + j = iMap->mapindex2mapid(mob->spawn[i].mapindex); if (j < 0) continue; snprintf(atcmd_output, sizeof atcmd_output, "%s (%d)", map[j].name, mob->spawn[i].qty); clif->message(fd, atcmd_output); @@ -7276,7 +7276,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap) id = va_arg(ap, int); time = va_arg(ap, int); - if (id != bl->id && !pc_get_group_level(pl_sd)) { + if (id != bl->id && !iPc->get_group_level(pl_sd)) { pl_sd->status.manner -= time; if (pl_sd->status.manner < 0) sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0); @@ -7298,7 +7298,7 @@ ACMD(mutearea) time = atoi(message); - map_foreachinarea(atcommand_mutearea_sub,sd->bl.m, + iMap->foreachinarea(atcommand_mutearea_sub,sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd->bl.id, time); @@ -7371,7 +7371,7 @@ ACMD(size) if(sd->state.size) { sd->state.size = SZ_SMALL; - pc_setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); + iPc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); } sd->state.size = size; @@ -7398,7 +7398,7 @@ ACMD(sizeall) if( pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7440,7 +7440,7 @@ ACMD(sizeguild) if( (pl_sd = g->member[i].sd) && pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - pc_setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7549,19 +7549,19 @@ return true;\ if ( strcmp( flag_name , "gvg" ) == 0 ) { if( flag && !map[sd->bl.m].flag.gvg ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_GVG_NAME)); else if ( !flag && map[sd->bl.m].flag.gvg ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "pvp" ) == 0 ) { if( flag && !map[sd->bl.m].flag.pvp ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_PVP_NAME)); else if ( !flag && map[sd->bl.m].flag.pvp ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } else if ( strcmp( flag_name , "battleground" ) == 0 ) { if( flag && !map[sd->bl.m].flag.battleground ) - map_zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); + iMap->zone_change2(sd->bl.m,strdb_get(zone_db, MAP_ZONE_BG_NAME)); else if ( !flag && map[sd->bl.m].flag.battleground ) - map_zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); + iMap->zone_change2(sd->bl.m,map[sd->bl.m].prev_zone); } setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport); @@ -7649,7 +7649,7 @@ ACMD(showdelay) ACMD(invite) { unsigned int did = sd->duel_group; - struct map_session_data *target_sd = map_nick2sd((char *)message); + struct map_session_data *target_sd = iMap->nick2sd((char *)message); if(did == 0) { // "Duel: @invite without @duel." @@ -7722,7 +7722,7 @@ ACMD(duel) duel_create(sd, maxpl); } else { struct map_session_data *target_sd; - target_sd = map_nick2sd((char *)message); + target_sd = iMap->nick2sd((char *)message); if(target_sd != NULL) { unsigned int newduel; if((newduel = duel_create(sd, 2)) != -1) { @@ -7820,13 +7820,13 @@ ACMD(cash) if( !strcmpi(command+1,"cash") ) { if( value > 0 ) { - if( (ret=pc_getcash(sd, value, 0)) >= 0){ + if( (ret=iPc->getcash(sd, value, 0)) >= 0){ sprintf(output, msg_txt(505), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=pc_paycash(sd, -value, 0)) >= 0){ + if( (ret=iPc->paycash(sd, -value, 0)) >= 0){ sprintf(output, msg_txt(410), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7836,13 +7836,13 @@ ACMD(cash) else { // @points if( value > 0 ) { - if( (ret=pc_getcash(sd, 0, value)) >= 0){ + if( (ret=iPc->getcash(sd, 0, value)) >= 0){ sprintf(output, msg_txt(506), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=pc_paycash(sd, -value, -value)) >= 0){ + if( (ret=iPc->paycash(sd, -value, -value)) >= 0){ sprintf(output, msg_txt(411), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7864,12 +7864,12 @@ ACMD(clone) return true; } - if((pl_sd=map_nick2sd((char *)message)) == NULL && (pl_sd=map_charid2sd(atoi(message))) == NULL) { + if((pl_sd=iMap->nick2sd((char *)message)) == NULL && (pl_sd=iMap->charid2sd(atoi(message))) == NULL) { clif->message(fd, msg_txt(3)); // Character not found. return true; } - if(pc_get_group_level(pl_sd) > pc_get_group_level(sd)) { + if(iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) { clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return true; } @@ -7893,7 +7893,7 @@ ACMD(clone) do { x = sd->bl.x + (rnd() % 10 - 5); y = sd->bl.y + (rnd() % 10 - 5); - } while (map_getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); + } while (iMap->getcell(sd->bl.m,x,y,CELL_CHKNOPASS) && i++ < 10); if (i >= 10) { x = sd->bl.x; @@ -7948,7 +7948,7 @@ ACMD(request) *------------------------------------------*/ ACMD(feelreset) { - pc_resetfeel(sd); + iPc->resetfeel(sd); clif->message(fd, msg_txt(1324)); // Reset 'Feeling' maps. return true; @@ -8020,7 +8020,7 @@ ACMD(resetstat) { nullpo_retr(-1, sd); - pc_resetstate(sd); + iPc->resetstate(sd); sprintf(atcmd_output, msg_txt(207), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8030,7 +8030,7 @@ ACMD(resetskill) { nullpo_retr(-1,sd); - pc_resetskill(sd,1); + iPc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(206), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8252,7 +8252,7 @@ ACMD(stats) output_table[14].value = sd->change_level_2nd; output_table[15].value = sd->change_level_3rd; - sprintf(job_jobname, "Job - %s %s", job_name(sd->status.class_), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", iPc->job_name(sd->status.class_), "(level %d)"); sprintf(output, msg_txt(53), sd->status.name); // '%s' stats: clif->message(fd, output); @@ -8292,7 +8292,7 @@ ACMD(delitem) total = amount; // delete items - while( amount && ( idx = pc_search_inventory(sd, nameid) ) != -1 ) + while( amount && ( idx = iPc->search_inventory(sd, nameid) ) != -1 ) { int delamount = ( amount < sd->status.inventory[idx].amount ) ? amount : sd->status.inventory[idx].amount; @@ -8300,7 +8300,7 @@ ACMD(delitem) {// delete pet intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } - pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); + iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); amount-= delamount; } @@ -8466,7 +8466,7 @@ ACMD(accinfo) { //remove const type safestrncpy(query, message, NAME_LENGTH); - intif_request_accinfo( sd->fd, sd->bl.id, pc_get_group_level(sd), query ); + intif_request_accinfo( sd->fd, sd->bl.id, iPc->get_group_level(sd), query ); return true; } @@ -8519,7 +8519,7 @@ ACMD(set) { switch( reg[0] ) { case '@': - data->u.str = pc_readregstr(sd, add_str(reg)); + data->u.str = iPc->readregstr(sd, add_str(reg)); break; case '$': data->u.str = mapreg_readregstr(add_str(reg)); @@ -8548,7 +8548,7 @@ ACMD(set) { data->type = C_INT; switch( reg[0] ) { case '@': - data->u.num = pc_readreg(sd, add_str(reg)); + data->u.num = iPc->readreg(sd, add_str(reg)); break; case '$': data->u.num = mapreg_readreg(add_str(reg)); @@ -8674,7 +8674,7 @@ sd->status.skill[idx].lv = x?1:0; \ sd->status.skill[idx].flag = x?1:0; int val = atoi(message); - bool need_skill = pc_checkskill(sd, MC_PUSHCART) ? false : true; + bool need_skill = iPc->checkskill(sd, MC_PUSHCART) ? false : true; unsigned int index = skill->get_index(MC_PUSHCART); if( !message || !*message || val < 0 || val > MAX_CARTS ) { @@ -8692,7 +8692,7 @@ sd->status.skill[idx].flag = x?1:0; MC_CART_MDFY(1,index); } - if( pc_setcart(sd, val) ) { + if( iPc->setcart(sd, val) ) { if( need_skill ) { MC_CART_MDFY(0,index); } @@ -9017,7 +9017,7 @@ ACMD(channel) { return false; } - if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) { + if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -9073,7 +9073,7 @@ ACMD(channel) { return false; } - if( sub2[0] == '\0' || ( pl_sd = map_nick2sd(sub2) ) == NULL ) { + if( sub2[0] == '\0' || ( pl_sd = iMap->nick2sd(sub2) ) == NULL ) { sprintf(atcmd_output, msg_txt(1434), sub2);// Player '%s' was not found clif->message(fd, atcmd_output); return false; @@ -9156,7 +9156,7 @@ ACMD(channel) { iter = db_iterator(channel->banned); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - struct hChSysBanEntry * entry = DB->data2ptr(data); + struct hChSysBanEntry * entry = iDB->data2ptr(data); if( !isA ) sprintf(atcmd_output, msg_txt(1444), entry->name);// - %s %s @@ -9808,7 +9808,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // 1 = player invoked if ( type == 1) { //Commands are disabled on maps flagged as 'nocommand' - if ( map[sd->bl.m].nocommand && pc_get_group_level(sd) < map[sd->bl.m].nocommand ) { + if ( map[sd->bl.m].nocommand && iPc->get_group_level(sd) < map[sd->bl.m].nocommand ) { clif->message(fd, msg_txt(143)); return false; } @@ -9843,7 +9843,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message break; } - if( !pc_get_group_level(sd) ) { + if( !iPc->get_group_level(sd) ) { if( x >= 1 || y >= 1 ) { /* we have command */ info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if( !info || info->char_groups[sd->group_pos] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */ @@ -9881,15 +9881,15 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera if( binding != NULL && binding->npc_event[0] && - ((*atcmd_msg == atcommand->at_symbol && pc_get_group_level(sd) >= binding->group_lv) || - (*atcmd_msg == atcommand->char_symbol && pc_get_group_level(sd) >= binding->group_lv_char))) + ((*atcmd_msg == atcommand->at_symbol && iPc->get_group_level(sd) >= binding->group_lv) || + (*atcmd_msg == atcommand->char_symbol && iPc->get_group_level(sd) >= binding->group_lv_char))) { // Check if self or character invoking; if self == character invoked, then self invoke. bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0); // Check if the command initiated is a character command if (*message == atcommand->char_symbol && - (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { + (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -9906,7 +9906,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message //Grab the command information and check for the proper GM level required to use it or if the command exists info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if (info == NULL) { - if( pc_get_group_level(sd) ) { // TODO: remove or replace with proper permission + if( iPc->get_group_level(sd) ) { // TODO: remove or replace with proper permission sprintf(output, msg_txt(153), command); // "%s is Unknown Command." clif->message(fd, output); atcommand_get_suggestions(sd, command + 1, *message == atcommand->at_symbol); @@ -9939,7 +9939,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // Check if target is valid only if confirmed that player can use command. if (*message == atcommand->char_symbol && - (ssd = map_nick2sd(charname)) == NULL && (ssd = map_nick2sd(charname2)) == NULL ) { + (ssd = iMap->nick2sd(charname)) == NULL && (ssd = iMap->nick2sd(charname2)) == NULL ) { sprintf(output, msg_txt(1389), command); // %s failed. Player not found. clif->message(fd, output); return true; @@ -10184,7 +10184,7 @@ void atcommand_doload(void) { atcommand->db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH); atcommand->alias_db = stridb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, ATCOMMAND_LENGTH); atcommand_basecommands(); //fills initial atcommand_db with known commands - atcommand_config_read(ATCOMMAND_CONF_FILENAME); + atcommand_config_read(iMap->ATCOMMAND_CONF_FILENAME); } void do_init_atcommand(void) { diff --git a/src/map/battle.c b/src/map/battle.c index 575c8ca59..9348c62cd 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -90,7 +90,7 @@ struct block_list* battle_gettargeted(struct block_list *target) { nullpo_retr(NULL, target); memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); + iMap->foreachinrange(battle->get_targeted_sub, target, AREA_SIZE, BL_CHAR, bl_list, &c, target->id); if ( c == 0 ) return NULL; if( c > 24 ) @@ -146,7 +146,7 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); + iMap->foreachinrange(battle->get_enemy_sub, target, range, type, bl_list, &c, target); if ( c == 0 ) return NULL; @@ -188,7 +188,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int int c = 0; memset(bl_list, 0, sizeof(bl_list)); - map_foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); + iMap->foreachinarea(battle->get_enemy_area_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id); if( c == 0 ) return NULL; @@ -217,33 +217,33 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr_t data) { if ( dat ) { struct block_list* src; - struct block_list* target = map_id2bl(dat->target_id); + struct block_list* target = iMap->id2bl(dat->target_id); if( !target || status_isdead(target) ) {/* nothing we can do */ ers_free(delay_damage_ers, dat); return 0; } - src = map_id2bl(dat->src_id); + src = iMap->id2bl(dat->src_id); if( src && target->m == src->m && (target->type != BL_PC || ((TBL_PC*)target)->invincible_timer == INVALID_TIMER) && check_distance_bl(src, target, dat->distance) ) //Check to see if you haven't teleported. [Skotlex] { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, dat->damage, dat->delay); if( dat->attack_type && !status_isdead(target) && dat->additional_effects ) skill->additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick); if( dat->dmg_lv > ATK_BLOCK && dat->attack_type ) skill->counter_additional_effect(src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } else if( !src && dat->skill_id == CR_REFLECTSHIELD ) { /** * it was monster reflected damage, and the monster died, we pass the damage to the character as expected **/ - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(target, target, dat->damage, dat->delay); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } } ers_free(delay_damage_ers, dat); @@ -263,13 +263,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, damage = 0; if ( !battle_config.delay_battle_damage || amotion <= 1 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope] if( attack_type && !status_isdead(target) && additional_effects ) - skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick()); + skill->additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, iTimer->gettick()); if( dmg_lv > ATK_BLOCK && attack_type ) - skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick()); - map_freeblock_unlock(); + skill->counter_additional_effect(src, target, skill_id, skill_lv, attack_type, iTimer->gettick()); + iMap->freeblock_unlock(); return 0; } dat = ers_alloc(delay_damage_ers, struct delay_damage); @@ -286,7 +286,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src, if (src->type != BL_PC && amotion > 1000) amotion = 1000; //Aegis places a damage-delay cap of 1 sec to non player attacks. [Skotlex] - add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); + iTimer->add_timer(tick+amotion, battle->delay_damage_sub, 0, (intptr_t)dat); return 0; } @@ -340,7 +340,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag struct block_list *src; if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || - (src = map_id2bl(sg->src_id)) == NULL || status_isdead(src) ) + (src = iMap->id2bl(sg->src_id)) == NULL || status_isdead(src) ) return 0; if( sg->unit_id != UNT_FIREWALL ) { @@ -349,7 +349,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag y = sg->val3 & 0xffff; skill->unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); sg->val3 = -1; - sg->limit = DIFF_TICK(gettick(),sg->tick)+300; + sg->limit = DIFF_TICK(iTimer->gettick(),sg->tick)+300; } } } @@ -848,7 +848,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag delay = 200; else delay = 100; - unit_set_walkdelay(bl, gettick(), delay, 1); + unit_set_walkdelay(bl, iTimer->gettick(), delay, 1); if(sc->data[SC_SHRINK] && rnd()%100<5*sce->val1) skill->blown(bl,src,skill->get_blewcount(CR_SHRINK,1),-1,0); @@ -882,7 +882,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && (flag&BF_LONG || sc->data[SC_SPURT]) && rnd()%100 < 20) { - if (sd && pc_issit(sd)) pc_setstand(sd); //Stand it to dodge. + if (sd && pc_issit(sd)) iPc->setstand(sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBO]) sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); @@ -918,9 +918,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if (((sce=sc->data[SC_UTSUSEMI]) || sc->data[SC_BUNSINJYUTSU]) && flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) { - skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, gettick() ); + skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, iTimer->gettick() ); if( !status_isdead(src) ) - skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, gettick() ); + skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, iTimer->gettick() ); if (sce) { clif->specialeffect(bl, 462, AREA); skill->blown(src,bl,sce->val3,-1,0); @@ -1057,7 +1057,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage -= damage * sc->data[SC_PAIN_KILLER]->val3 / 100; } if((sce=sc->data[SC_MAGMA_FLOW]) && (rnd()%100 <= sce->val2) ){ - skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,gettick(),0); + skill->castend_damage_id(bl,src,MH_MAGMA_FLOW,sce->val1,iTimer->gettick(),0); } if( (sce = sc->data[SC_STONEHARDSKIN]) && flag&BF_WEAPON && damage > 0 ) { @@ -1114,7 +1114,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( (sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd()%100 < sce->val1 ) { int dx[8]={0,-1,-1,-1,0,1,1,1}; int dy[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); if( unit_movepos(bl, src->x-dx[dir], src->y-dy[dir], 1, 1) ) { clif->slide(bl,src->x-dx[dir],src->y-dy[dir]); unit_setdir(bl, dir); @@ -1131,7 +1131,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_heal(src, damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) - pc_addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + iPc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); //add a sphere @@ -1141,7 +1141,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_change_spread(bl, src); // Deadly infect attacked side if( sc && sc->data[SC__SHADOWFORM] ) { - struct block_list *s_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2); + struct block_list *s_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2); if( !s_bl || s_bl->m != bl->m ) { // If the shadow form target is not present remove the sc. status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER); } else if( status_isdead(s_bl) || !battle->check_target(src,s_bl,BCT_ENEMY)) { // If the shadow form target is dead or not your enemy remove the sc in both. @@ -1154,7 +1154,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( s_bl->type == BL_PC ) ((TBL_PC*)s_bl)->shadowform_id = 0; } else { - status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, gettick(), 500, 500, damage, -1, 0, 0), 0); + status_damage(bl, s_bl, damage, 0, clif->damage(s_bl, s_bl, iTimer->gettick(), 500, 500, damage, -1, 0, 0), 0); return ATK_NONE; } } @@ -1236,9 +1236,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if( bl->type == BL_MOB && !status_isdead(bl) && src != bl) { if (damage > 0 ) - mobskill_event((TBL_MOB*)bl,src,gettick(),flag); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),flag); if (skill_id) - mobskill_event((TBL_MOB*)bl,src,gettick(),MSC_SKILLUSED|(skill_id<<16)); + mobskill_event((TBL_MOB*)bl,src,iTimer->gettick(),MSC_SKILLUSED|(skill_id<<16)); } if( sd ) { if( pc_ismadogear(sd) && rnd()%100 < 50 ) { @@ -1256,7 +1256,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag else if( element == -3 ) //Use random element element = rnd()%ELE_MAX; if( element == ELE_FIRE || element == ELE_WATER ) - pc_overheat(sd,element == ELE_FIRE ? 1 : -1); + iPc->overheat(sd,element == ELE_FIRE ? 1 : -1); } } @@ -1363,19 +1363,19 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int nullpo_ret(sd); - if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 && + if((skill = iPc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesnt work against players. (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); - if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + if( (skill = iPc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) damage += (skill * 5); - if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + if( (skill = iPc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) damage += (skill * 10); if( pc_ismadogear(sd) ) - damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE); + damage += 20 + 20 * iPc->checkskill(sd, NC_MADOLICENCE); - if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + if((skill = iPc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { damage += (skill * 4); if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER) damage += sd->status.str; @@ -1389,26 +1389,26 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int { case W_1HSWORD: #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif case W_DAGGER: - if((skill = pc_checkskill(sd,SM_SWORD)) > 0) + if((skill = iPc->checkskill(sd,SM_SWORD)) > 0) damage += (skill * 4); - if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0) + if((skill = iPc->checkskill(sd,GN_TRAINING_SWORD)) > 0) damage += skill * 10; break; case W_2HSWORD: #ifdef RENEWAL - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif - if((skill = pc_checkskill(sd,SM_TWOHAND)) > 0) + if((skill = iPc->checkskill(sd,SM_TWOHAND)) > 0) damage += (skill * 4); break; case W_1HSPEAR: case W_2HSPEAR: - if((skill = pc_checkskill(sd,KN_SPEARMASTERY)) > 0) { + if((skill = iPc->checkskill(sd,KN_SPEARMASTERY)) > 0) { if(!pc_isriding(sd)) damage += (skill * 4); else @@ -1417,40 +1417,40 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; case W_1HAXE: case W_2HAXE: - if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_MACE: case W_2HMACE: - if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0) + if((skill = iPc->checkskill(sd,PR_MACEMASTERY)) > 0) damage += (skill * 3); - if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_FIST: - if((skill = pc_checkskill(sd,TK_RUN)) > 0) + if((skill = iPc->checkskill(sd,TK_RUN)) > 0) damage += (skill * 10); // No break, fallthrough to Knuckles case W_KNUCKLE: - if((skill = pc_checkskill(sd,MO_IRONHAND)) > 0) + if((skill = iPc->checkskill(sd,MO_IRONHAND)) > 0) damage += (skill * 3); break; case W_MUSICAL: - if((skill = pc_checkskill(sd,BA_MUSICALLESSON)) > 0) + if((skill = iPc->checkskill(sd,BA_MUSICALLESSON)) > 0) damage += (skill * 3); break; case W_WHIP: - if((skill = pc_checkskill(sd,DC_DANCINGLESSON)) > 0) + if((skill = iPc->checkskill(sd,DC_DANCINGLESSON)) > 0) damage += (skill * 3); break; case W_BOOK: - if((skill = pc_checkskill(sd,SA_ADVANCEDBOOK)) > 0) + if((skill = iPc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) damage += (skill * 3); break; case W_KATAR: - if((skill = pc_checkskill(sd,AS_KATAR)) > 0) + if((skill = iPc->checkskill(sd,AS_KATAR)) > 0) damage += (skill * 3); break; } @@ -1567,7 +1567,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { } if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition - pc_delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); + iPc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); sd->state.arrow_atk = 0; } @@ -1817,7 +1817,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( sd && !skill_id ) { //Check for double attack. - if( ( ( skill_lv = pc_checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) + if( ( ( skill_lv = iPc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation { //Success chance is not added, the higher one is used [Skotlex] @@ -1827,7 +1827,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.type = 0x08; } } - else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) + else if( sd->weapontype1 == W_REVOLVER && (skill_lv = iPc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) { wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; @@ -1970,7 +1970,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += sd->bonus.arrow_hit; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); + hitrate += iPc->checkskill(sd,AC_VULTURE); #endif if(skill_id) switch(skill_id) @@ -2003,14 +2003,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += hitrate * 5 * skill_lv / 100; break; case AS_SONICBLOW: - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) hitrate += hitrate * 50 / 100; break; case MC_CARTREVOLUTION: case GN_CART_TORNADO: case GN_CARTCANNON: - if( sd && pc_checkskill(sd, GN_REMODELING_CART) ) - hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4; + if( sd && iPc->checkskill(sd, GN_REMODELING_CART) ) + hitrate += iPc->checkskill(sd, GN_REMODELING_CART) * 4; break; case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; @@ -2019,11 +2019,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sd ) { // Weaponry Research hidden bonus - if ((temp = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if ((temp = iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * temp ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && - (temp = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) + (temp = iPc->checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * temp; } @@ -2147,8 +2147,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - if(sd->status.party_id && (temp=pc_checkskill(sd,TK_POWER)) > 0){ - if( (i = party_foreachsamemap(party_sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] + if(sd->status.party_id && (temp=iPc->checkskill(sd,TK_POWER)) > 0){ + if( (i = party_foreachsamemap(iParty->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } } @@ -2393,7 +2393,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case AS_SPLASHER: skillratio += 400+50*skill_lv; if(sd) - skillratio += 20 * pc_checkskill(sd,AS_POISONREACT); + skillratio += 20 * iPc->checkskill(sd,AS_POISONREACT); break; case ASC_BREAKER: skillratio += 100*skill_lv-100; @@ -2524,7 +2524,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10; - skillratio += 50 * pc_checkskill(sd,LK_SPIRALPIERCE); + skillratio += 50 * iPc->checkskill(sd,LK_SPIRALPIERCE); } // (1 + [(Casters Base Level - 100) / 200]) skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100; break; @@ -2554,10 +2554,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } break; case RK_STORMBLAST: - skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); + skillratio = 100 * (sd ? iPc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); break; case RK_PHANTOMTHRUST: - skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10); + skillratio = 50 * skill_lv + 10 * ( sd ? iPc->checkskill(sd,KN_SPEARMASTERY) : 10); //if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech] //if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus. break; @@ -2682,7 +2682,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list RE_LVL_DMOD(100); break; case LG_BANISHINGPOINT: - skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc_checkskill(sd,SM_BASH):1))); + skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?iPc->checkskill(sd,SM_BASH):1))); RE_LVL_DMOD(100); break; case LG_SHIELDPRESS: @@ -2710,11 +2710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 2400; //2500% break; case LG_MOONSLASHER: - skillratio += -100 + (120 * skill_lv + ((sd) ? pc_checkskill(sd,LG_OVERBRAND) : 5) * 80); + skillratio += -100 + (120 * skill_lv + ((sd) ? iPc->checkskill(sd,LG_OVERBRAND) : 5) * 80); RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio = 400 * skill_lv + (pc_checkskill(sd,CR_SPEARQUICKEN) * 30); + skillratio = 400 * skill_lv + (iPc->checkskill(sd,CR_SPEARQUICKEN) * 30); RE_LVL_DMOD(100); break; case LG_OVERBRAND_BRANDISH: @@ -2818,7 +2818,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; case WM_REVERBERATION_MELEE: // ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100] - skillratio += 200 + 100 * pc_checkskill(sd, WM_REVERBERATION); + skillratio += 200 + 100 * iPc->checkskill(sd, WM_REVERBERATION); RE_LVL_DMOD(100); break; case WM_SEVERE_RAINSTORM_MELEE: @@ -2841,12 +2841,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] % skillratio = 50 * skill_lv; if( sd && sd->cart_weight) - skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc_checkskill(sd, GN_REMODELING_CART) * 50; + skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + iPc->checkskill(sd, GN_REMODELING_CART) * 50; break; case GN_CARTCANNON: // ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % skillratio = 60 * skill_lv; - if( sd ) skillratio += pc_checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); + if( sd ) skillratio += iPc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); break; case GN_SPORE_EXPLOSION: skillratio += 200 + 100 * skill_lv; @@ -2874,7 +2874,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 300; // Bombs break; case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % - skillratio = 50 * skill_lv + ( sd ? pc_checkskill(sd, SO_STRIKING) * 50 : 0 ); + skillratio = 50 * skill_lv + ( sd ? iPc->checkskill(sd, SO_STRIKING) * 50 : 0 ); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; break; @@ -2917,7 +2917,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 100 * (skill_lv-1); break; case KO_BAKURETSU: - skillratio = 50 * skill_lv * (sd?pc_checkskill(sd,NJ_TOBIDOUGU):10); + skillratio = 50 * skill_lv * (sd?iPc->checkskill(sd,NJ_TOBIDOUGU):10); break; case MH_NEEDLE_OF_PARALYZE: skillratio += 600 + 100 * skill_lv; @@ -2951,7 +2951,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case TK_JUMPKICK: //TK_RUN kick damage bonus. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) - ATK_ADD(10*pc_checkskill(sd, TK_RUN)); + ATK_ADD(10*iPc->checkskill(sd, TK_RUN)); break; case GS_MAGICALBULLET: if(sstatus->matk_max>sstatus->matk_min) { @@ -2976,7 +2976,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif case HT_FREEZINGTRAP: if(sd) - ATK_ADD( 40 * pc_checkskill(sd, RA_RESEARCHTRAP) ); + ATK_ADD( 40 * iPc->checkskill(sd, RA_RESEARCHTRAP) ); break; case RA_WUGDASH ://(Caster Current Weight x 10 / 8) if( sd && sd->weight ) @@ -2984,7 +2984,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case RA_WUGSTRIKE: case RA_WUGBITE: if(sd) - ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG)); + ATK_ADD(30*iPc->checkskill(sd, RA_TOOTHOFWUG)); break; case SR_GATEOFHELL: ATK_ADD (sstatus->max_hp - status_get_hp(src)); @@ -3020,7 +3020,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( i < 5 ){ s_ele = i; ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value. - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); } } break; @@ -3072,7 +3072,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe - if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) + if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); break; case CR_SHIELDBOOMERANG: @@ -3090,7 +3090,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_RATE(i); if( sd ) { - if (skill_id && (i = pc_skillatk_bonus(sd, skill_id))) + if (skill_id && (i = iPc->skillatk_bonus(sd, skill_id))) ATK_ADDRATE(i); if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri ) @@ -3199,9 +3199,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list vit_def = def2; #endif if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players - src->type == BL_MOB && (temp=pc_checkskill(tsd,AL_DP)) > 0) + src->type == BL_MOB && (temp=iPc->checkskill(tsd,AL_DP)) > 0) vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn - if( src->type == BL_MOB && (temp=pc_checkskill(tsd,RA_RANGERMAIN))>0 && + if( src->type == BL_MOB && (temp=iPc->checkskill(tsd,RA_RANGERMAIN))>0 && (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) vit_def += temp*5; #ifdef RENEWAL @@ -3278,7 +3278,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(sc->data[SC_GT_CHANGE] && sc->data[SC_GT_CHANGE]->val2){ struct block_list *bl; // ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5] - if( (bl = map_id2bl(sc->data[SC_GT_CHANGE]->val2)) ) + if( (bl = iMap->id2bl(sc->data[SC_GT_CHANGE]->val2)) ) ATK_ADD( ( status_get_dex(bl)/4 + status_get_str(bl)/2 ) * sc->data[SC_GT_CHANGE]->val1 / 5 ); } @@ -3307,7 +3307,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skill_id != CR_GRANDCROSS) { //Add mastery damage if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR && - (temp=pc_checkskill(sd,ASC_KATAR)) > 0) + (temp=iPc->checkskill(sd,ASC_KATAR)) > 0) { //Adv Katar Mastery is does not applies to ASC_BREAKER, // but other masteries DO apply >_> ATK_ADDRATE(10+ 2*temp); @@ -3320,14 +3320,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger else ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]); - if (i < MAX_PC_FEELHATE && (temp=pc_checkskill(sd,sg_info[i].anger_id))) { + if (i < MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].anger_id))) { skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; if (i == 2) skillratio += sstatus->str; //Star Anger if (temp<4) skillratio /= 12-3*temp; ATK_ADDRATE(skillratio); } - if (skill_id == NJ_SYURIKEN && (temp = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { + if (skill_id == NJ_SYURIKEN && (temp = iPc->checkskill(sd,NJ_TOBIDOUGU)) > 0) { ATK_ADD(3*temp); } else if (skill_id == NJ_KUNAI) ATK_ADD(60); @@ -3336,7 +3336,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; - if(sd && (temp=pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if(sd && (temp=iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(temp*2); if(skill_id==TF_POISON) @@ -3454,21 +3454,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list flag.lh=0; } else if(flag.rh && flag.lh) { //Dual-wield if (wd.damage) { - if( (temp = pc_checkskill(sd,AS_RIGHT)) ) + if( (temp = iPc->checkskill(sd,AS_RIGHT)) ) ATK_RATER(50 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_RIGHT)) ) + else if( (temp = iPc->checkskill(sd,KO_RIGHT)) ) ATK_RATER(70 + (temp * 10)) if(wd.damage < 1) wd.damage = 1; } if (wd.damage2) { - if( (temp = pc_checkskill(sd,AS_LEFT)) ) + if( (temp = iPc->checkskill(sd,AS_LEFT)) ) ATK_RATEL(30 + (temp * 10)) - else if( (temp = pc_checkskill(sd,KO_LEFT)) ) + else if( (temp = iPc->checkskill(sd,KO_LEFT)) ) ATK_RATEL(50 + (temp * 10)) if(wd.damage2 < 1) wd.damage2 = 1; } } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) - temp = pc_checkskill(sd,TF_DOUBLE); + temp = iPc->checkskill(sd,TF_DOUBLE); wd.damage2 = wd.damage * (1 + (temp * 2))/100; if(wd.damage && !wd.damage2) wd.damage2 = 1; @@ -3523,7 +3523,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list rnd()%100 < tsc->data[SC_REJECTSWORD]->val2 ) { ATK_RATER(50) - status_fix_damage(target,src,wd.damage,clif->damage(target,src,gettick(),0,0,wd.damage,0,0,0)); + status_fix_damage(target,src,wd.damage,clif->damage(target,src,iTimer->gettick(),0,0,wd.damage,0,0,0)); clif->skill_nodamage(target,target,ST_REJECTSWORD,tsc->data[SC_REJECTSWORD]->val1,1); if( --(tsc->data[SC_REJECTSWORD]->val3) <= 0 ) status_change_end(target, SC_REJECTSWORD, INVALID_TIMER); @@ -3962,7 +3962,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += 1900; //2000% break; case WM_METALICSOUND: - skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100; + skillratio += 120 * skill_lv + 60 * ( sd? iPc->checkskill(sd, WM_LESSON) : 10 ) - 100; break; /*case WM_SEVERE_RAINSTORM: skillratio += 50 * skill_lv; @@ -3973,7 +3973,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list */ case WM_REVERBERATION_MAGIC: // MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] % - skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1); + skillratio += 100 * (sd ? iPc->checkskill(sd, WM_REVERBERATION) : 1); RE_LVL_DMOD(100); break; case SO_FIREWALK: @@ -3989,13 +3989,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += sd ? sd->status.job_level / 2 : 0; break; case SO_EARTHGRAVE: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; break; case SO_DIAMONDDUST: - skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_COOLER_OPTION] ) skillratio += sc->data[SC_COOLER_OPTION]->val3; @@ -4020,7 +4020,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } break; case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % - skillratio = status_get_int(src) * skill_lv + ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); + skillratio = status_get_int(src) * skill_lv + ( sd ? iPc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); RE_LVL_DMOD(100); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; @@ -4109,7 +4109,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list #endif if(sd) { //Damage bonuses - if ((i = pc_skillatk_bonus(sd, skill_id))) + if ((i = iPc->skillatk_bonus(sd, skill_id))) ad.damage += ad.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4285,7 +4285,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_CLAYMORETRAP: md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); md.damage += md.damage * (rnd()%20-10) / 100; - md.damage += 40 * (sd?pc_checkskill(sd,RA_RESEARCHTRAP):0); + md.damage += 40 * (sd?iPc->checkskill(sd,RA_RESEARCHTRAP):0); break; #else case HT_LANDMINE: @@ -4302,7 +4302,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_BLITZBEAT: case SN_FALCONASSAULT: //Blitz-beat Damage. - if(!sd || (temp = pc_checkskill(sd,HT_STEELCROW)) <= 0) + if(!sd || (temp = iPc->checkskill(sd,HT_STEELCROW)) <= 0) temp=0; md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; if(mflag > 1) //Autocasted Blitz. @@ -4323,7 +4323,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case BA_DISSONANCE: md.damage=30+skill_lv*10; if (sd) - md.damage+= 3*pc_checkskill(sd,BA_MUSICALLESSON); + md.damage+= 3*iPc->checkskill(sd,BA_MUSICALLESSON); break; case NPC_SELFDESTRUCTION: md.damage = sstatus->hp; @@ -4382,7 +4382,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); - if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; + if (sd) md.damage = md.damage * (100 + 5 * (iPc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; /** @@ -4395,7 +4395,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * RE_LVL_TMDMOD(); if(sd) { - int researchskill_lv = pc_checkskill(sd,RA_RESEARCHTRAP); + int researchskill_lv = iPc->checkskill(sd,RA_RESEARCHTRAP); if(researchskill_lv) md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); else @@ -4410,7 +4410,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case NC_SELFDESTRUCTION: { short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = ( (sd?pc_checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); + md.damage = ( (sd?iPc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); RE_LVL_MDMOD(100); md.damage += status_get_hp(src) - totaldef; } @@ -4420,7 +4420,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case GN_HELLS_PLANT_ATK: //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) - md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc_checkskill(sd,AM_CANNIBALIZE):0)) ); + md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?iPc->checkskill(sd,AM_CANNIBALIZE):0)) ); break; case KO_HAPPOKUNAI: { @@ -4475,7 +4475,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * hitrate+= sstatus->hit - flee; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += pc_checkskill(sd,AC_VULTURE); + hitrate += iPc->checkskill(sd,AC_VULTURE); #endif hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); @@ -4508,7 +4508,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * #endif md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); - if (sd && (i = pc_skillatk_bonus(sd, skill_id))) + if (sd && (i = iPc->skillatk_bonus(sd, skill_id))) md.damage += md.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4559,7 +4559,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if( sd ) { if ( md.damage > sd->status.zeny ) md.damage = sd->status.zeny; - pc_payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); + iPc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); } break; } @@ -4632,9 +4632,9 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (ratio > 5000) ratio = 5000; // Maximum of 5000% ATK rdamage = rdamage * ratio / 100 + (*dmg) * (10 + sc->data[SC_CRESCENTELBOW]->val1 * 20 / 10) / 10; skill->blown(bl, src, skill->get_blewcount(SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1), unit_getdir(src), 0); - clif->skill_damage(bl, src, gettick(), status_get_amotion(src), 0, rdamage, + clif->skill_damage(bl, src, iTimer->gettick(), status_get_amotion(src), 0, rdamage, 1, SR_CRESCENTELBOW_AUTOSPELL, sc->data[SC_CRESCENTELBOW]->val1, 6); // This is how official does - clif->damage(src, bl, gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); + clif->damage(src, bl, iTimer->gettick(), status_get_amotion(src)+1000, 0, rdamage/10, 1, 0, 0); status_damage(src, bl, status_damage(bl, src, rdamage, 0, 0, 1)/10, 0, 0, 1); status_change_end(bl, SC_CRESCENTELBOW, INVALID_TIMER); return 0; // Just put here to minimize redundancy @@ -4649,14 +4649,14 @@ int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int if (rdamage < 1) rdamage = 1; } if(sc->data[SC_DEATHBOUND] && skill_id != WS_CARTTERMINATION && !(src->type == BL_MOB && is_boss(src)) ) { - uint8 dir = map_calc_dir(bl,src->x,src->y), + uint8 dir = iMap->calc_dir(bl,src->x,src->y), t_dir = unit_getdir(bl); - if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) { + if( distance_bl(src,bl) <= 0 || !iMap->check_dir(dir,t_dir) ) { int rd1 = 0; rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage. *dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage. - clif->skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); + clif->skill_damage(src,bl,iTimer->gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6); status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER); rdamage += rd1; if (rdamage < 1) rdamage = 1; @@ -4742,7 +4742,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { if( bl->type == BL_MOB && ((TBL_MOB*)bl)->class_ == MOBID_EMPERIUM ) return 0; if( bl != src && battle->check_target(src,bl,BCT_ENEMY) > 0 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); if( src->type == BL_PC ) battle->drain((TBL_PC*)src, bl, damage, damage, status_get_race(bl), is_boss(bl)); if( amotion ) @@ -4752,7 +4752,7 @@ int battle_damage_area( struct block_list *bl, va_list ap) { clif->damage(bl,bl,tick,amotion,dmotion,damage,1,ATK_BLOCK,0); if( !(src && src->type == BL_PC && ((TBL_PC*)src)->state.autocast) ) skill->additional_effect(src, bl, CR_REFLECTSHIELD, 1, BF_WEAPON|BF_SHORT|BF_NORMAL,ATK_DEF,tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; @@ -4833,10 +4833,10 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( tsc && tsc->data[SC_AUTOCOUNTER] && status_check_skilluse(target, src, KN_AUTOCOUNTER, 1) ) { - uint8 dir = map_calc_dir(target,src->x,src->y); + uint8 dir = iMap->calc_dir(target,src->x,src->y); int t_dir = unit_getdir(target); int dist = distance_bl(src, target); - if(dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) + if(dist <= 0 || (!iMap->check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) { uint16 skill_lv = tsc->data[SC_AUTOCOUNTER]->val1; clif->skillcastcancel(target); //Remove the casting bar. [Skotlex] @@ -4852,7 +4852,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill->get_time2(MO_BLADESTOP,skill_lv); status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); - if(sc_start4(src, SC_BLADESTOP, 100, sd?pc_checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) + if(sc_start4(src, SC_BLADESTOP, 100, sd?iPc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. clif->bladestop(target, src->id, 1); @@ -4861,7 +4861,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if(sd && (skillv = pc_checkskill(sd,MO_TRIPLEATTACK)) > 0) { + if(sd && (skillv = iPc->checkskill(sd,MO_TRIPLEATTACK)) > 0) { int triple_rate= 30 - skillv; //Base Rate if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) { triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100; @@ -4900,13 +4900,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( sc->data[SC_GT_ENERGYGAIN] ) { if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(sd, + iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1), sc->data[SC_GT_ENERGYGAIN]->val1); } if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) { if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1) - pc_addspiritball(tsd, + iPc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1), tsc->data[SC_GT_ENERGYGAIN]->val1); } @@ -4920,7 +4920,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) - tsc->data[SC_KAAHI]->val4 = add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. + tsc->data[SC_KAAHI]->val4 = iTimer->add_timer(tick + skill->get_time2(SL_KAAHI,tsc->data[SC_KAAHI]->val1), kaahi_heal_timer, target->id, SC_KAAHI); //Activate heal. wd = battle->calc_attack(BF_WEAPON, src, target, 0, 0, flag); @@ -4940,7 +4940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.damage *= 3; // Triple Damage if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){ - pc_delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); + iPc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); sc->data[SC_FEARBREEZE]->val4 = 0; } } @@ -4963,7 +4963,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( rdamage > 0 ) { if( tsc && tsc->data[SC_REFLECTDAMAGE] ) { if( src != target ) {// Don't reflect your own damage (Grand Cross) - map_foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race); + iMap->foreachinshootrange(battle->damage_area,target,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,target,wd.amotion,wd.dmotion,rdamage,tstatus->race); } } else { rdelay = clif->damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0); @@ -4982,20 +4982,20 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( su->group && su->group->skill_id == HT_BLASTMINE) skill->blown(src, target, 3, -1, 0); } - map_freeblock_lock(); + iMap->freeblock_lock(); battle->delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion, true); if( tsc ) { if( tsc->data[SC_DEVOTION] ) { struct status_change_entry *sce = tsc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) ) && check_distance_bl(target, d_bl, sce->val3) ) { - clif->damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl, d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL, d_bl, damage, 0); } else @@ -5007,13 +5007,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill->attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); } } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { - struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); + struct block_list *e_bl = iMap->id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); if( e_bl && !status_isdead(e_bl) ) { clif->damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); status_damage(target,e_bl,damage,0,0,0); // Just show damage in target. clif->damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return ATK_NONE; } } @@ -5078,7 +5078,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t if( type != CAST_GROUND ){ clif->skill_fail(sd,r_skill,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } } @@ -5135,7 +5135,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t status_change_end(target, SC_POISONREACT, INVALID_TIMER); } } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return wd.dmg_lv; } @@ -5169,7 +5169,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_MOB: if (((TBL_MOB*)src)->master_id) - src = map_id2bl(((TBL_MOB*)src)->master_id); + src = iMap->id2bl(((TBL_MOB*)src)->master_id); break; case BL_HOM: if (((TBL_HOM*)src)->master) @@ -5185,7 +5185,7 @@ struct block_list* battle_get_master(struct block_list *src) break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) - src = map_id2bl(((TBL_SKILL*)src)->group->src_id); + src = iMap->id2bl(((TBL_SKILL*)src)->group->src_id); break; } } while (src && src != prev); @@ -5348,7 +5348,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f { struct mob_data *md = BL_CAST(BL_MOB, t_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperiums owned by Guilds on non-woe times. break; } @@ -5411,7 +5411,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f case BL_MOB: { struct mob_data *md = BL_CAST(BL_MOB, s_bl); - if( !((agit_flag || agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) + if( !((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id ) return 0; // Disable guardians/emperium owned by Guilds on non-woe times. if( !md->special_state.ai ) @@ -6026,7 +6026,7 @@ void Hercules_report(char* date, char *time_c) { #endif /* non-define part */ - if( db_use_sqldbs ) + if( iMap->db_use_sqldbs ) config |= C_SQL_DBS; if( logs->config.sql_logs ) @@ -6061,7 +6061,7 @@ void Hercules_report(char* date, char *time_c) { safestrncpy((char*)WBUFP(buf,6 + 12 + 9), timestring, 24); safestrncpy((char*)WBUFP(buf,6 + 12 + 9 + 24), git[0] != HERC_UNKNOWN_VER ? git : svn[0] != HERC_UNKNOWN_VER ? svn : "Unknown", 41); - WBUFL(buf,6 + 12 + 9 + 24 + 41) = map_getusers(); + WBUFL(buf,6 + 12 + 9 + 24 + 41) = iMap->getusers(); WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4) = config; WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4) = bd_size; @@ -6205,11 +6205,11 @@ int battle_config_read(const char* cfgName) void do_init_battle(void) { delay_damage_ers = ers_new(sizeof(struct delay_damage),"battle.c::delay_damage_ers",ERS_OPT_CLEAR); - add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); + iTimer->add_timer_func_list(battle_delay_damage_sub, "battle_delay_damage_sub"); #ifndef STATS_OPT_OUT - add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); - add_timer_interval(gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); + iTimer->add_timer_func_list(Hercules_report_timer, "Hercules_report_timer"); + iTimer->add_timer_interval(iTimer->gettick()+30000, Hercules_report_timer, 0, 0, 60000 * 30); #endif } diff --git a/src/map/battleground.c b/src/map/battleground.c index bfcd56d8e..47fef4376 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -65,7 +65,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) struct battleground_data *bg = bg_team_search(bg_id); if( bg == NULL ) return 0; for( i = 0; i < MAX_BG_MEMBERS; i++ ) - if( bg->members[i].sd != NULL ) pc_setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); + if( bg->members[i].sd != NULL ) iPc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); return 1; } @@ -145,7 +145,7 @@ int bg_member_respawn(struct map_session_data *sd) return 0; if( bg->mapindex == 0 ) return 0; // Respawn not handled by Core - pc_setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); + iPc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); status_revive(&sd->bl, 1, 100); return 1; // Warped @@ -185,7 +185,7 @@ int bg_team_get_id(struct block_list *bl) { struct map_session_data *msd; struct mob_data *md = (TBL_MOB*)bl; - if( md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL ) + if( md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL ) return msd->bg_id; return md->bg_id; } @@ -220,7 +220,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len) */ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { - struct battleground_data *bg = DB->data2ptr(data); + struct battleground_data *bg = iDB->data2ptr(data); struct map_session_data *sd; int i; nullpo_ret(bg); @@ -439,7 +439,7 @@ void bg_match_over(struct bg_arena *arena, bool canceled) { for( i = 0; i < queue->items; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = map_id2sd(queue->item[i]) ) ) { + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { bg->queue_pc_cleanup(sd); clif->colormes(sd->fd,COLOR_RED,"BG Match Cancelled: not enough players"); } @@ -456,7 +456,7 @@ void bg_begin(struct bg_arena *arena) { for( i = 0; i < queue->items; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = map_id2sd(queue->item[i]) ) ) { + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { if( sd->bg_queue.ready == 1 ) count++; else @@ -485,11 +485,11 @@ void bg_queue_pregame(struct bg_arena *arena) { for( i = 0; i < queue->items; i++ ) { struct map_session_data * sd = NULL; - if( ( sd = map_id2sd(queue->item[i]) ) ) { + if( ( sd = iMap->id2sd(queue->item[i]) ) ) { clif->bgqueue_battlebegins(sd,arena->id,SELF); } } - arena->begin_timer = add_timer( gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); + arena->begin_timer = iTimer->add_timer( iTimer->gettick() + (arena->pregame_duration*1000), bg->begin_timer, arena->id, 0 ); } int bg_fillup_timer(int tid, unsigned int tick, int id, intptr_t data) { bg->queue_pregame(bg->arena[id]); @@ -501,12 +501,12 @@ void bg_queue_check(struct bg_arena *arena) { if( count == arena->max_players ) { if( arena->fillup_timer != INVALID_TIMER ) { - delete_timer(arena->fillup_timer,bg_fillup_timer); + iTimer->delete_timer(arena->fillup_timer,bg_fillup_timer); arena->fillup_timer = INVALID_TIMER; } bg->queue_pregame(arena); } else if( count >= arena->min_players && arena->fillup_timer == INVALID_TIMER ) { - arena->fillup_timer = add_timer( gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); + arena->fillup_timer = iTimer->add_timer( iTimer->gettick() + (arena->fillup_duration*1000), bg->fillup_timer, arena->id, 0 ); } } void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_queue_types type) { @@ -526,7 +526,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q switch( type ) { /* guild/party already validated in can_queue */ case BGQT_PARTY: { - struct party_data *p = party_search(sd->status.party_id); + struct party_data *p = iParty->search(sd->status.party_id); for( i = 0; i < MAX_PARTY; i++ ) { if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; count++; @@ -560,7 +560,7 @@ void bg_queue_add(struct map_session_data *sd, struct bg_arena *arena, enum bg_q clif->bgqueue_update_info(sd,arena->id,script->hq[arena->queue_id].items); break; case BGQT_PARTY: { - struct party_data *p = party_search(sd->status.party_id); + struct party_data *p = iParty->search(sd->status.party_id); for( i = 0; i < MAX_PARTY; i++ ) { if( !p->data[i].sd || p->data[i].sd->bg_queue.arena != NULL ) continue; p->data[i].sd->bg_queue.type = type; @@ -650,7 +650,7 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ return BGQA_NOT_PARTY_GUILD_LEADER; else { struct party_data *p; - if( (p = party_search(sd->status.party_id) ) ) { + if( (p = iParty->search(sd->status.party_id) ) ) { int i, count = 0; bool is_leader = false; @@ -691,8 +691,8 @@ enum BATTLEGROUNDS_QUEUE_ACK bg_canqueue(struct map_session_data *sd, struct bg_ } void do_init_battleground(void) { bg_team_db = idb_alloc(DB_OPT_RELEASE_DATA); - add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); - add_timer_interval(gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); + iTimer->add_timer_func_list(bg_send_xy_timer, "bg_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick() + battle_config.bg_update_interval, bg_send_xy_timer, 0, 0, battle_config.bg_update_interval); } void do_final_battleground(void) { diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 0b59e8f1e..0fed57d37 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -64,7 +64,7 @@ bool buyingstore_setup(struct map_session_data* sd, unsigned char slots) return false; } - if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) + if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return false; @@ -100,7 +100,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( !pc_can_give_items(sd) ) + if( !iPc->can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif->message(sd->fd, msg_txt(246)); @@ -119,7 +119,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( map_getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) + if( iMap->getcell(sd->bl.m, sd->bl.x, sd->bl.y, CELL_CHKNOVENDING) ) {// custom: no vending cells clif->message(sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; @@ -147,7 +147,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha break; } - if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc_get_group_level(sd), pc_get_group_level(sd)) || ( idx = pc_search_inventory(sd, nameid) ) == -1 ) + if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, iPc->get_group_level(sd), iPc->get_group_level(sd)) || ( idx = iPc->search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } @@ -221,13 +221,13 @@ void buyingstore_open(struct map_session_data* sd, int account_id) return; } - if( !pc_can_give_items(sd) ) + if( !iPc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore ) {// not online or not buying return; } @@ -259,14 +259,14 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( !pc_can_give_items(sd) ) + if( !iPc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL || !pl_sd->state.buyingstore || pl_sd->buyer_id != buyer_id ) {// not online, not buying or not same store clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); return; @@ -314,7 +314,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc_get_group_level(sd), pc_get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) + if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], iPc->get_group_level(sd), iPc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) {// non-tradable item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -333,7 +333,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( pc_checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) + if( iPc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) {// buyer does not have enough space for this item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -369,13 +369,13 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int zeny = amount*pl_sd->buyingstore.items[listidx].price; // move item - pc_additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); - pc_delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); + iPc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); + iPc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); pl_sd->buyingstore.items[listidx].amount-= amount; // pay up - pc_payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); - pc_getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); + iPc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); + iPc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); pl_sd->buyingstore.zenylimit-= zeny; // notify clients @@ -383,7 +383,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int clif->buyingstore_update_item(pl_sd, nameid, amount); } - if( save_settings&128 ) { + if( iMap->save_settings&128 ) { chrif_save(sd, 0); chrif_save(pl_sd, 0); } @@ -409,7 +409,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int // remove auto-trader if( pl_sd->state.autotrade ) { - map_quit(pl_sd); + iMap->quit(pl_sd); } } diff --git a/src/map/chat.c b/src/map/chat.c index a18e87eef..c0452f2c5 100644 --- a/src/map/chat.c +++ b/src/map/chat.c @@ -44,7 +44,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl cd->owner = bl; safestrncpy(cd->npc_event, ev, sizeof(cd->npc_event)); - cd->bl.id = map_get_new_object_id(); + cd->bl.id = iMap->get_new_object_id(); cd->bl.m = bl->m; cd->bl.x = bl->x; cd->bl.y = bl->y; @@ -57,7 +57,7 @@ static struct chat_data* chat_createchat(struct block_list* bl, const char* titl cd = NULL; } - map_addiddb(&cd->bl); + iMap->addiddb(&cd->bl); if( bl->type != BL_NPC ) cd->kick_list = idb_alloc(DB_OPT_BASE); @@ -87,7 +87,7 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char return 0; //Can't create chatrooms on this map. } - if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) + if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif->message (sd->fd, msg_txt(665)); return 0; @@ -117,7 +117,7 @@ int chat_joinchat(struct map_session_data* sd, int chatid, const char* pass) struct chat_data* cd; nullpo_ret(sd); - cd = (struct chat_data*)map_id2bl(chatid); + cd = (struct chat_data*)iMap->id2bl(chatid); if( cd == NULL || cd->bl.type != BL_CHAT || cd->bl.m != sd->bl.m || sd->state.vending || sd->state.buyingstore || sd->chatID || ((cd->owner->type == BL_NPC) ? cd->users+1 : cd->users) >= cd->limit ) { @@ -177,7 +177,7 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd == NULL ) { pc_setchatid(sd, 0); @@ -207,11 +207,11 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) clif->clearchat(cd, 0); db_destroy(cd->kick_list); - map_deliddb(&cd->bl); - map_delblock(&cd->bl); - map_freeblock(&cd->bl); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); - unit = map_find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); + unit = iMap->find_skill_unit_oncell(&sd->bl, sd->bl.x, sd->bl.y, AL_WARP, NULL, 0); group = (unit != NULL) ? unit->group : NULL; if (group != NULL) skill->unit_onplace(unit, &sd->bl, group->tick); @@ -226,10 +226,10 @@ int chat_leavechat(struct map_session_data* sd, bool kicked) clif->clearchat(cd, 0); //Adjust Chat location after owner has been changed. - map_delblock( &cd->bl ); + iMap->delblock( &cd->bl ); cd->bl.x=cd->usersd[0]->bl.x; cd->bl.y=cd->usersd[0]->bl.y; - map_addblock( &cd->bl ); + iMap->addblock( &cd->bl ); clif->dispchat(cd,0); } @@ -250,7 +250,7 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd == NULL || (struct block_list*) sd != cd->owner ) return 1; @@ -271,10 +271,10 @@ int chat_changechatowner(struct map_session_data* sd, const char* nextownername) cd->usersd[0] = tmpsd; // set the new chatroom position - map_delblock( &cd->bl ); + iMap->delblock( &cd->bl ); cd->bl.x = cd->owner->x; cd->bl.y = cd->owner->y; - map_addblock( &cd->bl ); + iMap->addblock( &cd->bl ); // and display again clif->dispchat(cd,0); @@ -291,7 +291,7 @@ int chat_changechatstatus(struct map_session_data* sd, const char* title, const nullpo_retr(1, sd); - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); if( cd==NULL || (struct block_list *)sd != cd->owner ) return 1; @@ -316,7 +316,7 @@ int chat_kickchat(struct map_session_data* sd, const char* kickusername) nullpo_retr(1, sd); - cd = (struct chat_data *)map_id2bl(sd->chatID); + cd = (struct chat_data *)iMap->id2bl(sd->chatID); if( cd==NULL || (struct block_list *)sd != cd->owner ) return -1; @@ -366,15 +366,15 @@ int chat_deletenpcchat(struct npc_data* nd) struct chat_data *cd; nullpo_ret(nd); - cd = (struct chat_data*)map_id2bl(nd->chat_id); + cd = (struct chat_data*)iMap->id2bl(nd->chat_id); if( cd == NULL ) return 0; chat_npckickall(cd); clif->clearchat(cd, 0); - map_deliddb(&cd->bl); - map_delblock(&cd->bl); - map_freeblock(&cd->bl); + iMap->deliddb(&cd->bl); + iMap->delblock(&cd->bl); + iMap->freeblock(&cd->bl); nd->chat_id = 0; return 0; diff --git a/src/map/chrif.c b/src/map/chrif.c index ee2e252c1..8a70b4931 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -53,11 +53,11 @@ static const int packet_len_table[0x3d] = { // U - used, F - free //2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)' //2afa: Outgoing, chrif_sendmap -> 'sending our maps' //2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..' -//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc_authok'ed char. <- new command reuses previous one. +//2afc: Outgoing, chrif_scdata_request -> request sc_data for iPc->authok'ed char. <- new command reuses previous one. //2afd: Incoming, chrif_authok -> 'client authentication ok' //2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver' //2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver' -//2b00: Incoming, map_setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure) +//2b00: Incoming, iMap->setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure) //2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)' //2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure) //2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure) @@ -185,7 +185,7 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) { node->sex = sd->status.sex; node->fd = sd->fd; node->sd = sd; //Data from logged on char. - node->node_created = gettick(); //timestamp for node timeouts + node->node_created = iTimer->gettick(); //timestamp for node timeouts node->state = state; sd->state.active = 0; @@ -272,7 +272,7 @@ int chrif_isconnected(void) { int chrif_save(struct map_session_data *sd, int flag) { nullpo_retr(-1, sd); - pc_makesavestatus(sd); + iPc->makesavestatus(sd); if (flag && sd->state.active) { //Store player data which is quitting //FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex] @@ -361,7 +361,7 @@ int chrif_recvmap(int fd) { uint16 port = ntohs(RFIFOW(fd,8)); for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) { - map_setipport(RFIFOW(fd,i), ip, port); + iMap->setipport(RFIFOW(fd,i), ip, port); } if (battle_config.etc_log) @@ -379,7 +379,7 @@ int chrif_removemap(int fd) { uint16 port = RFIFOW(fd,8); for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++) - map_eraseipport(RFIFOW(fd, i), ip, port); + iMap->eraseipport(RFIFOW(fd, i), ip, port); other_mapserver_count--; @@ -479,12 +479,12 @@ int chrif_connectack(int fd) { * @see DBApply */ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = DB->data2ptr(data); + struct auth_node *node = iDB->data2ptr(data); switch (node->state) { case ST_LOGIN: if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail. - pc_authfail(node->sd); + iPc->authfail(node->sd); chrif_char_offline(node->sd); chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); } @@ -498,7 +498,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { uint32 ip; uint16 port; - if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 ) + if( iMap->mapname2ipport(sd->mapindex,&ip,&port) == 0 ) chrif_changemapserver(sd, ip, port); else //too much lag/timeout is the closest explanation for this error. clif->authfail_fd(sd->fd, 3); @@ -543,7 +543,7 @@ int chrif_sendmapack(int fd) { exit(EXIT_FAILURE); } - memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH); + memcpy(iMap->wisp_server_name, RFIFOP(fd,3), NAME_LENGTH); chrif_on_ready(); @@ -619,7 +619,7 @@ void chrif_authok(int fd) { //Check if we don't already have player data in our server //Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth. - if ( ( sd = map_id2sd(account_id) ) != NULL ) + if ( ( sd = iMap->id2sd(account_id) ) != NULL ) return; if ( ( node = chrif_search(account_id) ) == NULL ) @@ -645,10 +645,10 @@ void chrif_authok(int fd) { node->char_id == char_id && node->login_id1 == login_id1 ) { //Auth Ok - if (pc_authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) + if (iPc->authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) return; } else { //Auth Failed - pc_authfail(sd); + iPc->authfail(sd); } chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already. @@ -687,14 +687,14 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used ( * @see DBApply */ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = DB->data2ptr(data); + struct auth_node *node = iDB->data2ptr(data); const char* states[] = { "Login", "Logout", "Map change" }; - if(DIFF_TICK(gettick(),node->node_created)>60000) { + if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) { switch (node->state) { case ST_LOGOUT: //Re-save attempt (->sd should never be null here). - node->node_created = gettick(); //Refresh tick (avoid char-server load if connection is really bad) + node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad) chrif_save(node->sd, 1); break; default: @@ -819,7 +819,7 @@ int chrif_changesex(struct map_session_data *sd) { if (sd->fd) clif->authfail_fd(sd->fd, 15); else - map_quit(sd); + iMap->quit(sd); return 0; } @@ -839,7 +839,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16 char action[25]; char output[256]; - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if( acc < 0 || sd == NULL ) { ShowError("chrif_char_ask_name_answer failed - player not online.\n"); @@ -875,7 +875,7 @@ int chrif_changedsex(int fd) { if ( battle_config.etc_log ) ShowNotice("chrif_changedsex %d.\n", acc); - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if ( sd ) { //Normally there should not be a char logged on right now! if ( sd->status.sex == sex ) return 0; //Do nothing? Likely safe. @@ -915,7 +915,7 @@ int chrif_changedsex(int fd) { // do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it) clif->message(sd->fd, msg_txt(409)); //"Your sex has been changed (need disconnection by the server)..." set_eof(sd->fd); // forced to disconnect for the change - map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] + iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] } return 0; } @@ -945,18 +945,18 @@ int chrif_divorceack(int char_id, int partner_id) { if( !char_id || !partner_id ) return 0; - if( ( sd = map_charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) { + if( ( sd = iMap->charid2sd(char_id) ) != NULL && sd->status.partner_id == partner_id ) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } - if( ( sd = map_charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) { + if( ( sd = iMap->charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } return 0; @@ -968,7 +968,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { struct map_session_data* sd; int idx = skill->get_index(WE_CALLBABY); - if( father_id && ( sd = map_charid2sd(father_id) ) != NULL && sd->status.child == child_id ) { + if( father_id && ( sd = iMap->charid2sd(father_id) ) != NULL && sd->status.child == child_id ) { sd->status.child = 0; sd->status.skill[idx].id = 0; sd->status.skill[idx].lv = 0; @@ -976,7 +976,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) { clif->deleteskill(sd,WE_CALLBABY); } - if( mother_id && ( sd = map_charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) { + if( mother_id && ( sd = iMap->charid2sd(mother_id) ) != NULL && sd->status.child == child_id ) { sd->status.child = 0; sd->status.skill[idx].id = 0; sd->status.skill[idx].lv = 0; @@ -999,7 +999,7 @@ int chrif_accountban(int fd) { if ( battle_config.etc_log ) ShowNotice("chrif_accountban %d.\n", acc); - sd = map_id2sd(acc); + sd = iMap->id2sd(acc); if ( acc < 0 || sd == NULL ) { ShowError("chrif_accountban failed - player not online.\n"); @@ -1025,7 +1025,7 @@ int chrif_accountban(int fd) { } set_eof(sd->fd); // forced to disconnect for the change - map_quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] + iMap->quit(sd); // Remove leftovers (e.g. autotrading) [Paradox924X] return 0; } @@ -1035,7 +1035,7 @@ int chrif_disconnectplayer(int fd) { struct map_session_data* sd; int account_id = RFIFOL(fd, 2); - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if( sd == NULL ) { struct auth_node* auth = chrif_search(account_id); @@ -1047,7 +1047,7 @@ int chrif_disconnectplayer(int fd) { if (!sd->fd) { //No connection if (sd->state.autotrade) - map_quit(sd); //Remove it. + iMap->quit(sd); //Remove it. //Else we don't remove it because the char should have a timer to remove the player because it force-quit before, //and we don't want them kicking their previous instance before the 10 secs penalty time passes. [Skotlex] return 0; @@ -1172,7 +1172,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the const struct TimerData *timer; chrif_check(-1); - tick = gettick(); + tick = iTimer->gettick(); WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data)); WFIFOW(char_fd,0) = 0x2b1c; @@ -1183,7 +1183,7 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the if (!sc->data[i]) continue; if (sc->data[i]->timer != INVALID_TIMER) { - timer = get_timer(sc->data[i]->timer); + timer = iTimer->get_timer(sc->data[i]->timer); if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0) continue; data.tick = DIFF_TICK(timer->tick,tick); //Duration that is left before ending. @@ -1221,7 +1221,7 @@ int chrif_load_scdata(int fd) { aid = RFIFOL(fd,4); //Player Account ID cid = RFIFOL(fd,8); //Player Char ID - sd = map_id2sd(aid); + sd = iMap->id2sd(aid); if ( !sd ) { ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid); @@ -1338,10 +1338,10 @@ void chrif_on_disconnect(void) { chrif_connected = 0; other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect. - map_eraseallipport(); + iMap->eraseallipport(); //Attempt to reconnect in a second. [Skotlex] - add_timer(gettick() + 1000, check_connect_char_server, 0, 0); + iTimer->add_timer(iTimer->gettick() + 1000, check_connect_char_server, 0, 0); } @@ -1448,11 +1448,11 @@ int chrif_parse(int fd) { case 0x2af9: chrif_connectack(fd); break; case 0x2afb: chrif_sendmapack(fd); break; case 0x2afd: chrif_authok(fd); break; - case 0x2b00: map_setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break; + case 0x2b00: iMap->setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break; case 0x2b03: clif->charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break; case 0x2b04: chrif_recvmap(fd); break; case 0x2b06: chrif_changemapserverack(RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10), RFIFOL(fd,14), RFIFOW(fd,18), RFIFOW(fd,20), RFIFOW(fd,22), RFIFOL(fd,24), RFIFOW(fd,28)); break; - case 0x2b09: map_addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; + case 0x2b09: iMap->addnickdb(RFIFOL(fd,2), (char*)RFIFOP(fd,6)); break; case 0x2b0a: socket_datasync(fd, false); break; case 0x2b0d: chrif_changedsex(fd); break; case 0x2b0f: chrif_char_ask_name_answer(RFIFOL(fd,2), (char*)RFIFOP(fd,6), RFIFOW(fd,30), RFIFOW(fd,32)); break; @@ -1486,7 +1486,7 @@ int send_usercount_tochar(int tid, unsigned int tick, int id, intptr_t data) { WFIFOHEAD(char_fd,4); WFIFOW(char_fd,0) = 0x2afe; - WFIFOW(char_fd,2) = map_usercount(); + WFIFOW(char_fd,2) = iMap->usercount(); WFIFOSET(char_fd,4); return 0; } @@ -1502,7 +1502,7 @@ int send_users_tochar(void) { chrif_check(-1); - users = map_usercount(); + users = iMap->usercount(); WFIFOHEAD(char_fd, 6+8*users); WFIFOW(char_fd,0) = 0x2aff; @@ -1595,7 +1595,7 @@ void chrif_send_report(char* buf, int len) { * @see DBApply */ int auth_db_final(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = DB->data2ptr(data); + struct auth_node *node = iDB->data2ptr(data); if (node->char_dat) aFree(node->char_dat); @@ -1633,17 +1633,17 @@ int do_init_chrif(void) { auth_db = idb_alloc(DB_OPT_BASE); auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE); - add_timer_func_list(check_connect_char_server, "check_connect_char_server"); - add_timer_func_list(auth_db_cleanup, "auth_db_cleanup"); + iTimer->add_timer_func_list(check_connect_char_server, "check_connect_char_server"); + iTimer->add_timer_func_list(auth_db_cleanup, "auth_db_cleanup"); // establish map-char connection if not present - add_timer_interval(gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); + iTimer->add_timer_interval(iTimer->gettick() + 1000, check_connect_char_server, 0, 0, 10 * 1000); // wipe stale data for timed-out client connection requests - add_timer_interval(gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); + iTimer->add_timer_interval(iTimer->gettick() + 1000, auth_db_cleanup, 0, 0, 30 * 1000); // send the user count every 10 seconds, to hide the charserver's online counting problem - add_timer_interval(gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); + iTimer->add_timer_interval(iTimer->gettick() + 1000, send_usercount_tochar, 0, 0, UPDATE_INTERVAL); return 0; } diff --git a/src/map/clif.c b/src/map/clif.c index 42043c004..39ffdd23d 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -361,11 +361,11 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target clif->send (buf, len, bl, SELF); case AREA_WOC: case AREA_WOS: - map_foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, + iMap->foreachinarea(clif->send_sub, bl->m, bl->x-AREA_SIZE, bl->y-AREA_SIZE, bl->x+AREA_SIZE, bl->y+AREA_SIZE, BL_PC, buf, len, bl, type); break; case AREA_CHAT_WOC: - map_foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), + iMap->foreachinarea(clif->send_sub, bl->m, bl->x-(AREA_SIZE-5), bl->y-(AREA_SIZE-5), bl->x+(AREA_SIZE-5), bl->y+(AREA_SIZE-5), BL_PC, buf, len, bl, AREA_WOC); break; @@ -374,7 +374,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target { struct chat_data *cd; if (sd) { - cd = (struct chat_data*)map_id2bl(sd->chatID); + cd = (struct chat_data*)iMap->id2bl(sd->chatID); } else if (bl->type == BL_CHAT) { cd = (struct chat_data*)bl; } else break; @@ -403,7 +403,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target case PARTY_SAMEMAP: case PARTY_SAMEMAP_WOS: if (sd && sd->status.party_id) - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if (p) { for(i=0;ienable_spy) //Skip unnecessary parsing. [Skotlex] break; iter = mapit_getallusers(); @@ -503,7 +503,7 @@ int clif_send(const void* buf, int len, struct block_list* bl, enum send_target WFIFOSET(fd,len); } } - if (!enable_spy) //Skip unnecessary parsing. [Skotlex] + if (!iMap->enable_spy) //Skip unnecessary parsing. [Skotlex] break; iter = mapit_getallusers(); @@ -561,7 +561,7 @@ void clif_authok(struct map_session_data *sd) struct packet_authok p; p.PacketType = authokType; - p.startTime = gettick(); + p.startTime = iTimer->gettick(); WBUFPOS(&p.PosDir[0],0,sd->bl.x,sd->bl.y,sd->ud.dir); /* do the stupid client math */ p.xSize = p.ySize = 5; /* not-used */ @@ -645,7 +645,7 @@ void clif_charselectok(int id, uint8 ok) struct map_session_data* sd; int fd; - if ((sd = map_id2sd(id)) == NULL || !sd->fd) + if ((sd = iMap->id2sd(id)) == NULL || !sd->fd) return; fd = sd->fd; @@ -763,7 +763,7 @@ void clif_clearunit_delayed(struct block_list* bl, clr_type type, unsigned int t { struct block_list *tbl = ers_alloc(clif->delay_clearunit_ers, struct block_list); memcpy (tbl, bl, sizeof (struct block_list)); - add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); + iTimer->add_timer(tick, clif->clearunit_delayed_sub, (int)type, (intptr_t)tbl); } void clif_get_weapon_view(struct map_session_data* sd, unsigned short *rhand, unsigned short *lhand) @@ -1176,7 +1176,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.head = vd->hair_style; p.weapon = vd->weapon; p.accessory = vd->head_bottom; - p.moveStartTime = gettick(); + p.moveStartTime = iTimer->gettick(); #if PACKETVER < 7 p.shield = vd->shield; #endif @@ -1554,7 +1554,7 @@ void clif_walkok(struct map_session_data *sd) WFIFOHEAD(fd, packet_len(0x87)); WFIFOW(fd,0)=0x87; - WFIFOL(fd,2)=gettick(); + WFIFOL(fd,2)=iTimer->gettick(); WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->ud.to_x,sd->ud.to_y,8,8); WFIFOSET(fd,packet_len(0x87)); } @@ -1625,7 +1625,7 @@ void clif_move(struct unit_data *ud) WBUFW(buf,0)=0x86; WBUFL(buf,2)=bl->id; WBUFPOS2(buf,6,bl->x,bl->y,ud->to_x,ud->to_y,8,8); - WBUFL(buf,12)=gettick(); + WBUFL(buf,12)=iTimer->gettick(); clif->send(buf, packet_len(0x86), bl, AREA_WOS); if (disguised(bl)) { WBUFL(buf,2)=-bl->id; @@ -1635,14 +1635,14 @@ void clif_move(struct unit_data *ud) /*========================================== - * Delays the map_quit of a player after they are disconnected. [Skotlex] + * Delays the iMap->quit of a player after they are disconnected. [Skotlex] *------------------------------------------*/ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd = NULL; //Remove player from map server - if ((sd = map_id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player. - map_quit(sd); + if ((sd = iMap->id2sd(id)) != NULL && sd->fd == 0) //Should be a disconnected player. + iMap->quit(sd); return 0; } @@ -1651,14 +1651,14 @@ int clif_delayquit(int tid, unsigned int tick, int id, intptr_t data) { *------------------------------------------*/ void clif_quitsave(int fd,struct map_session_data *sd) { if (!battle_config.prevent_logout || - DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) - map_quit(sd); + DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) + iMap->quit(sd); else if (sd->fd) { //Disassociate session from player (session is deleted after this function was called) //And set a timer to make him quit later. session[sd->fd]->session_data = NULL; sd->fd = 0; - add_timer(gettick() + 10000, clif->delayquit, sd->bl.id, 0); + iTimer->add_timer(iTimer->gettick() + 10000, clif->delayquit, sd->bl.id, 0); } } @@ -1763,7 +1763,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd) if( id == NULL ) continue; WFIFOL(fd, 4+c*11) = val; - WFIFOL(fd, 8+c*11) = pc_modifybuyvalue(sd,val); + WFIFOL(fd, 8+c*11) = iPc->modifybuyvalue(sd,val); WFIFOB(fd,12+c*11) = itemtype(id->type); WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid; c++; @@ -1806,7 +1806,7 @@ void clif_selllist(struct map_session_data *sd) { if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] ) { - if( !itemdb_cansell(&sd->status.inventory[i], pc_get_group_level(sd)) ) + if( !itemdb_cansell(&sd->status.inventory[i], iPc->get_group_level(sd)) ) continue; if( sd->status.inventory[i].expire_time ) @@ -1817,7 +1817,7 @@ void clif_selllist(struct map_session_data *sd) continue; WFIFOW(fd,4+c*10)=i+2; WFIFOL(fd,6+c*10)=val; - WFIFOL(fd,10+c*10)=pc_modifysellvalue(sd,val); + WFIFOL(fd,10+c*10)=iPc->modifysellvalue(sd,val); c++; } } @@ -1952,7 +1952,7 @@ void clif_scriptmenu(struct map_session_data* sd, int npcid, const char* mes) int slen = strlen(mes) + 9; struct block_list *bl = NULL; - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -1984,7 +1984,7 @@ void clif_scriptinput(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -2015,7 +2015,7 @@ void clif_scriptinputstr(struct map_session_data *sd, int npcid) nullpo_retv(sd); - if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = map_id2bl(npcid)) && (bl->m!=sd->bl.m || + if (!sd->state.using_fake_npc && (npcid == fake_nd->bl.id || ((bl = iMap->id2bl(npcid)) && (bl->m!=sd->bl.m || bl->xbl.x-AREA_SIZE-1 || bl->x>sd->bl.x+AREA_SIZE+1 || bl->ybl.y-AREA_SIZE-1 || bl->y>sd->bl.y+AREA_SIZE+1)))) clif->sendfakenpc(sd, npcid); @@ -2233,7 +2233,7 @@ void clif_additem(struct map_session_data *sd, int n, int amount, int fail) { p.IsDamaged = sd->status.inventory[n].attribute; p.refiningLevel =sd->status.inventory[n].refine; clif->addcards2(&p.slot.card[0], &sd->status.inventory[n]); - p.location = pc_equippoint(sd,n); + p.location = iPc->equippoint(sd,n); p.type = itemtype(sd->inventory_data[n]->type); #if PACKETVER >= 20061218 p.HireExpireDate = sd->status.inventory[n].expire_time; @@ -2353,7 +2353,7 @@ void clif_inventorylist(struct map_session_data *sd) { if( !itemdb_isstackable2(sd->inventory_data[i]) ) { //Non-stackable (Equippable) WBUFW(bufe,ne*se+4)=i+2; - clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i)); + clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i)); clif->addcards(WBUFP(bufe, ne*se+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(bufe,ne*se+24)=sd->status.inventory[i].expire_time; @@ -2443,7 +2443,7 @@ void clif_equiplist(struct map_session_data *sd) continue; //Equippable WBUFW(buf,n*cmd+4)=i+2; - clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc_equippoint(sd,i)); + clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i)); clif->addcards(WBUFP(buf, n*cmd+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(buf,n*cmd+24)=sd->status.inventory[i].expire_time; @@ -2950,7 +2950,7 @@ int clif_hpmeter_sub(struct block_list *bl, va_list ap) { *------------------------------------------*/ int clif_hpmeter(struct map_session_data *sd) { nullpo_ret(sd); - map_foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd); + iMap->foreachinarea(clif->hpmeter_sub, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_PC, sd); return 0; } @@ -2980,9 +2980,9 @@ void clif_updatestatus(struct map_session_data *sd,int type) switch(type){ // 00b0 case SP_WEIGHT: - pc_updateweightstatus(sd); + iPc->updateweightstatus(sd); WFIFOHEAD(fd,14); - WFIFOW(fd,0)=0xb0; //Need to re-set as pc_updateweightstatus can alter the buffer. [Skotlex] + WFIFOW(fd,0)=0xb0; //Need to re-set as iPc->updateweightstatus can alter the buffer. [Skotlex] WFIFOW(fd,2)=type; WFIFOL(fd,4)=sd->weight; break; @@ -3092,11 +3092,11 @@ void clif_updatestatus(struct map_session_data *sd,int type) break; case SP_NEXTBASEEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextbaseexp(sd); + WFIFOL(fd,4)=iPc->nextbaseexp(sd); break; case SP_NEXTJOBEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=pc_nextjobexp(sd); + WFIFOL(fd,4)=iPc->nextjobexp(sd); break; /** @@ -3109,7 +3109,7 @@ void clif_updatestatus(struct map_session_data *sd,int type) case SP_UDEX: case SP_ULUK: WFIFOW(fd,0)=0xbe; - WFIFOB(fd,4)=pc_need_status_point(sd,type-SP_USTR+SP_STR,1); + WFIFOB(fd,4)=iPc->need_status_point(sd,type-SP_USTR+SP_STR,1); len=5; break; @@ -3406,17 +3406,17 @@ void clif_initialstatus(struct map_session_data *sd) { WBUFW(buf,0)=0xbd; WBUFW(buf,2)=min(sd->status.status_point, INT16_MAX); WBUFB(buf,4)=min(sd->status.str, UINT8_MAX); - WBUFB(buf,5)=pc_need_status_point(sd,SP_STR,1); + WBUFB(buf,5)=iPc->need_status_point(sd,SP_STR,1); WBUFB(buf,6)=min(sd->status.agi, UINT8_MAX); - WBUFB(buf,7)=pc_need_status_point(sd,SP_AGI,1); + WBUFB(buf,7)=iPc->need_status_point(sd,SP_AGI,1); WBUFB(buf,8)=min(sd->status.vit, UINT8_MAX); - WBUFB(buf,9)=pc_need_status_point(sd,SP_VIT,1); + WBUFB(buf,9)=iPc->need_status_point(sd,SP_VIT,1); WBUFB(buf,10)=min(sd->status.int_, UINT8_MAX); - WBUFB(buf,11)=pc_need_status_point(sd,SP_INT,1); + WBUFB(buf,11)=iPc->need_status_point(sd,SP_INT,1); WBUFB(buf,12)=min(sd->status.dex, UINT8_MAX); - WBUFB(buf,13)=pc_need_status_point(sd,SP_DEX,1); + WBUFB(buf,13)=iPc->need_status_point(sd,SP_DEX,1); WBUFB(buf,14)=min(sd->status.luk, UINT8_MAX); - WBUFB(buf,15)=pc_need_status_point(sd,SP_LUK,1); + WBUFB(buf,15)=iPc->need_status_point(sd,SP_LUK,1); WBUFW(buf,16) = pc_leftside_atk(sd); WBUFW(buf,18) = pc_rightside_atk(sd); @@ -3508,7 +3508,7 @@ void clif_arrow_create_list(struct map_session_data *sd) for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { if (skill_arrow_db[i].nameid > 0 && - (j = pc_search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && + (j = iPc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && !sd->status.inventory[j].equip && sd->status.inventory[j].identify) { if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) @@ -3748,7 +3748,7 @@ void clif_useitemack(struct map_session_data *sd,int index,int amount,bool ok) } void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data *sd, char *msg) { - if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { + if( channel->msg_delay != 0 && DIFF_TICK(sd->hchsysch_tick + ( channel->msg_delay * 1000 ), iTimer->gettick()) > 0 && !pc_has_permission(sd, PC_PERM_HCHSYS_ADMIN) ) { clif->colormes(sd->fd,COLOR_RED,msg_txt(1455)); return; } else { @@ -3758,7 +3758,7 @@ void clif_hercules_chsys_send(struct hChSysCh *channel, struct map_session_data if( channel->type == hChSys_IRC ) ircbot->relay(sd->status.name,msg); if( channel->msg_delay != 0 ) - sd->hchsysch_tick = gettick(); + sd->hchsysch_tick = iTimer->gettick(); } } @@ -4011,7 +4011,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name) safestrncpy((char*)WFIFOP(fd,2), name, NAME_LENGTH); WFIFOSET(fd,packet_len(0xe5)); #else - struct map_session_data* tsd = map_id2sd(sd->trade_partner); + struct map_session_data* tsd = iMap->id2sd(sd->trade_partner); if( !tsd ) return; WFIFOHEAD(fd,packet_len(0x1f4)); @@ -4037,7 +4037,7 @@ void clif_traderequest(struct map_session_data* sd, const char* name) void clif_tradestart(struct map_session_data* sd, uint8 type) { int fd = sd->fd; - struct map_session_data* tsd = map_id2sd(sd->trade_partner); + struct map_session_data* tsd = iMap->id2sd(sd->trade_partner); if( PACKETVER < 6 || !tsd ) { WFIFOHEAD(fd,packet_len(0xe7)); WFIFOW(fd,0) = 0xe7; @@ -4299,7 +4299,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds if( dstsd->chatID ) { struct chat_data *cd = NULL; - if( (cd = (struct chat_data*)map_id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd) + if( (cd = (struct chat_data*)iMap->id2bl(dstsd->chatID)) && cd->usersd[0]==dstsd) clif->dispchat(cd,sd->fd); } else if( dstsd->state.vending ) clif->showvendingboard(&dstsd->bl,dstsd->message,sd->fd); @@ -4328,7 +4328,7 @@ void clif_getareachar_pc(struct map_session_data* sd,struct map_session_data* ds ARR_FIND( 0, 5, i, dstsd->devotion[i] > 0 ); if( i < 5 ) clif->devotion(&dstsd->bl, sd); // display link (dstsd - crusader) to sd - if( dstsd->sc.data[SC_DEVOTION] && (d_bl = map_id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL ) + if( dstsd->sc.data[SC_DEVOTION] && (d_bl = iMap->id2bl(dstsd->sc.data[SC_DEVOTION]->val1)) != NULL ) clif->devotion(d_bl, sd); } @@ -4376,7 +4376,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl) { { TBL_NPC* nd = (TBL_NPC*)bl; if( nd->chat_id ) - clif->dispchat((struct chat_data*)map_id2bl(nd->chat_id),sd->fd); + clif->dispchat((struct chat_data*)iMap->id2bl(nd->chat_id),sd->fd); if( nd->size == SZ_BIG ) clif->specialeffect_single(bl,423,sd->fd); else if( nd->size == SZ_MEDIUM ) @@ -4779,7 +4779,7 @@ int clif_outsight(struct block_list *bl,va_list ap) clif->clearunit_single(bl->id,CLR_OUTSIGHT,tsd->fd); if(sd->chatID){ struct chat_data *cd; - cd=(struct chat_data*)map_id2bl(sd->chatID); + cd=(struct chat_data*)iMap->id2bl(sd->chatID); if(cd->usersd[0]==sd) clif->dispchat(cd,tsd->fd); } @@ -5932,7 +5932,7 @@ void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len) WFIFOW(fd,2) = mes_len + NAME_LENGTH + 8; safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH); WFIFOL(fd,28) = 0; // isAdmin; if nonzero, also displays text above char - // TODO: WFIFOL(fd,28) = pc_get_group_level(ssd); + // TODO: WFIFOL(fd,28) = iPc->get_group_level(ssd); safestrncpy((char*)WFIFOP(fd,32), mes, mes_len); WFIFOSET(fd,WFIFOW(fd,2)); #endif @@ -6167,14 +6167,14 @@ void clif_item_refine_list(struct map_session_data *sd) nullpo_retv(sd); - skill_lv = pc_checkskill(sd,WS_WEAPONREFINE); + skill_lv = iPc->checkskill(sd,WS_WEAPONREFINE); fd=sd->fd; refine_item[0] = -1; - refine_item[1] = pc_search_inventory(sd,1010); - refine_item[2] = pc_search_inventory(sd,1011); - refine_item[3] = refine_item[4] = pc_search_inventory(sd,984); + refine_item[1] = iPc->search_inventory(sd,1010); + refine_item[2] = iPc->search_inventory(sd,1011); + refine_item[3] = refine_item[4] = iPc->search_inventory(sd,984); WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); WFIFOW(fd,0)=0x221; @@ -6366,7 +6366,7 @@ void clif_vendinglist(struct map_session_data* sd, unsigned int id, struct s_ven nullpo_retv(sd); nullpo_retv(vending); - nullpo_retv(vsd=map_id2sd(id)); + nullpo_retv(vsd=iMap->id2sd(id)); fd = sd->fd; count = vsd->vend_num; @@ -6610,7 +6610,7 @@ void clif_party_invite(struct map_session_data *sd,struct map_session_data *tsd) fd=tsd->fd; - if( (p=party_search(sd->status.party_id))==NULL ) + if( (p=iParty->search(sd->status.party_id))==NULL ) return; WFIFOHEAD(fd,packet_len(cmd)); @@ -7086,31 +7086,31 @@ void clif_autospell(struct map_session_data *sd,uint16 skill_lv) WFIFOHEAD(fd,packet_len(0x1cd)); WFIFOW(fd, 0)=0x1cd; - if(skill_lv>0 && pc_checkskill(sd,MG_NAPALMBEAT)>0) + if(skill_lv>0 && iPc->checkskill(sd,MG_NAPALMBEAT)>0) WFIFOL(fd,2)= MG_NAPALMBEAT; else WFIFOL(fd,2)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_COLDBOLT)>0) + if(skill_lv>1 && iPc->checkskill(sd,MG_COLDBOLT)>0) WFIFOL(fd,6)= MG_COLDBOLT; else WFIFOL(fd,6)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_FIREBOLT)>0) + if(skill_lv>1 && iPc->checkskill(sd,MG_FIREBOLT)>0) WFIFOL(fd,10)= MG_FIREBOLT; else WFIFOL(fd,10)= 0x00000000; - if(skill_lv>1 && pc_checkskill(sd,MG_LIGHTNINGBOLT)>0) + if(skill_lv>1 && iPc->checkskill(sd,MG_LIGHTNINGBOLT)>0) WFIFOL(fd,14)= MG_LIGHTNINGBOLT; else WFIFOL(fd,14)= 0x00000000; - if(skill_lv>4 && pc_checkskill(sd,MG_SOULSTRIKE)>0) + if(skill_lv>4 && iPc->checkskill(sd,MG_SOULSTRIKE)>0) WFIFOL(fd,18)= MG_SOULSTRIKE; else WFIFOL(fd,18)= 0x00000000; - if(skill_lv>7 && pc_checkskill(sd,MG_FIREBALL)>0) + if(skill_lv>7 && iPc->checkskill(sd,MG_FIREBALL)>0) WFIFOL(fd,22)= MG_FIREBALL; else WFIFOL(fd,22)= 0x00000000; - if(skill_lv>9 && pc_checkskill(sd,MG_FROSTDIVER)>0) + if(skill_lv>9 && iPc->checkskill(sd,MG_FROSTDIVER)>0) WFIFOL(fd,26)= MG_FROSTDIVER; else WFIFOL(fd,26)= 0x00000000; @@ -7149,7 +7149,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) for( i = 0; i < 5; i++ ) WBUFL(buf,6+4*i) = sd->devotion[i]; - WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc_checkskill(sd, CR_DEVOTION)); + WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, iPc->checkskill(sd, CR_DEVOTION)); } if( tsd ) @@ -8083,7 +8083,7 @@ void clif_callpartner(struct map_session_data *sd) if( sd->status.partner_id ) { const char *p; - if( ( p = map_charid2nick(sd->status.partner_id) ) != NULL ) + if( ( p = iMap->charid2nick(sd->status.partner_id) ) != NULL ) { memcpy(WBUFP(buf,2), p, NAME_LENGTH); } @@ -8206,7 +8206,7 @@ void clif_GM_kick(struct map_session_data *sd,struct map_session_data *tsd) if( fd > 0 ) clif->authfail_fd(fd, 15); else - map_quit(tsd); + iMap->quit(tsd); if( sd ) clif->GM_kickack(sd,tsd->status.account_id); @@ -8511,7 +8511,7 @@ void clif_refresh(struct map_session_data *sd) } if( sd->ed ) clif->elemental_info(sd); - map_foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); + iMap->foreachinrange(clif->getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); clif->weather_check(sd); if( sd->chatID ) chat_leavechat(sd,0); @@ -8531,8 +8531,8 @@ void clif_refresh(struct map_session_data *sd) if( disguised(&sd->bl) ) {/* refresh-da */ short disguise = sd->disguise; - pc_disguise(sd, -1); - pc_disguise(sd, disguise); + iPc->disguise(sd, -1); + iPc->disguise(sd, disguise); } } @@ -8571,7 +8571,7 @@ void clif_charnameack (int fd, struct block_list *bl) memcpy(WBUFP(buf,6), ssd->status.name, NAME_LENGTH); if( ssd->status.party_id ) { - p = party_search(ssd->status.party_id); + p = iParty->search(ssd->status.party_id); } if( ssd->status.guild_id ) { if( ( g = ssd->guild ) != NULL ) { @@ -8695,10 +8695,10 @@ void clif_charnameupdate (struct map_session_data *ssd) if (!battle_config.display_party_name) { if (ssd->status.party_id > 0 && ssd->status.guild_id > 0 && (g = ssd->guild) != NULL) - p = party_search(ssd->status.party_id); + p = iParty->search(ssd->status.party_id); }else{ if (ssd->status.party_id > 0) - p = party_search(ssd->status.party_id); + p = iParty->search(ssd->status.party_id); } if( ssd->status.guild_id > 0 && (g = ssd->guild) != NULL ) @@ -8884,7 +8884,7 @@ void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsig void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type) { if( pcdb_checkid(class_) ) { - clif->starskill(sd, job_name(class_), class_, hate_level, type ? 10 : 11); + clif->starskill(sd, iPc->job_name(class_), class_, hate_level, type ? 10 : 11); } else if( mobdb_checkid(class_) ) { clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11); } else { @@ -8999,7 +8999,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts // Inventory position WBUFW(buf, n*s+43) = i + 2; // Add refine, identify flag, element, etc. - clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc_equippoint(tsd, i)); + clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], iPc->equippoint(tsd, i)); // Add cards clif->addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]); // Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes) @@ -9248,7 +9248,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { } //Check for double login. - bl = map_id2bl(account_id); + bl = iMap->id2bl(account_id); if(bl && bl->type != BL_PC) { ShowError("clif_parse_WantToConnection: a non-player object already has id %d, please increase the starting account number\n", account_id); WFIFOHEAD(fd,packet_len(0x6a)); @@ -9271,7 +9271,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { sd->fd = fd; session[fd]->session_data = sd; - pc_setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); + iPc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); #if PACKETVER < 20070521 WFIFOHEAD(fd,4); @@ -9317,7 +9317,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) return; if (!sd->state.active) { //Character loading is not complete yet! - //Let pc_reg_received reinvoke this when ready. + //Let iPc->reg_received reinvoke this when ready. sd->state.connect_new = 0; return; } @@ -9342,8 +9342,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); // item - clif->inventorylist(sd); // inventory list first, otherwise deleted items in pc_checkitem show up as 'unknown item' - pc_checkitem(sd); + clif->inventorylist(sd); // inventory list first, otherwise deleted items in iPc->checkitem show up as 'unknown item' + iPc->checkitem(sd); // cart if(pc_iscarton(sd)) { @@ -9361,11 +9361,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) guild->send_memberinfoshort(sd,1); if(battle_config.pc_invincible_time > 0) { - pc_setinvincibletimer(sd,battle_config.pc_invincible_time); + iPc->setinvincibletimer(sd,battle_config.pc_invincible_time); } if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) - map_spawnmobs(sd->bl.m); + iMap->spawnmobs(sd->bl.m); if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map map[sd->bl.m].users_pvp++; } @@ -9378,13 +9378,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // reset the callshop flag if the player changes map sd->state.callshop = 0; - map_addblock(&sd->bl); + iMap->addblock(&sd->bl); clif->spawn(&sd->bl); // Party // (needs to go after clif_spawn() to show hp bars correctly) if(sd->status.party_id) { - party_send_movemap(sd); + iParty->send_movemap(sd); clif->party_hp(sd); // Show hp after displacement [LuzZza] } @@ -9393,7 +9393,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] if (!map[sd->bl.m].flag.pvp_nocalcrank) - sd->pvp_timer = add_timer(gettick()+200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, iPc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -9413,7 +9413,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->map_property(sd, MAPPROPERTY_AGITZONE); // info about nearby objects // must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange) - map_foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd); + iMap->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd); // pet if( sd->pd ) { @@ -9421,7 +9421,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->message(sd->fd, msg_txt(666)); pet_menu(sd, 3); //Option 3 is return to egg. } else { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petstatus(sd); @@ -9431,7 +9431,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //homunculus [blackhole89] if( homun_alive(sd->hd) ) { - map_addblock(&sd->hd->bl); + iMap->addblock(&sd->hd->bl); clif->spawn(&sd->hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,sd->hd,1); @@ -9440,11 +9440,11 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if( battle_config.hom_setting&0x8 ) status_calc_bl(&sd->hd->bl, SCB_SPEED); //Homunc mimic their master's speed on each map change if( !(battle_config.hom_setting&0x2) ) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately } if( sd->md ) { - map_addblock(&sd->md->bl); + iMap->addblock(&sd->md->bl); clif->spawn(&sd->md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); @@ -9452,7 +9452,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } if( sd->ed ) { - map_addblock(&sd->ed->bl); + iMap->addblock(&sd->ed->bl); clif->spawn(&sd->ed->bl); clif->elemental_info(sd); clif->elemental_updatestatus(sd,SP_HP); @@ -9484,7 +9484,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sc_start(&sd->bl,SC_NOCHAT,100,0,0); //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex] - if ((lv = pc_checkskill(sd,SG_KNOWLEDGE)) > 0) { + if ((lv = iPc->checkskill(sd,SG_KNOWLEDGE)) > 0) { if(sd->bl.m == sd->feel_map[0].m || sd->bl.m == sd->feel_map[1].m || sd->bl.m == sd->feel_map[2].m) @@ -9497,13 +9497,13 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(homun_alive(sd->hd)) homun->init_timers(sd->hd); - if (night_flag && map[sd->bl.m].flag.nightenabled) { + if (iMap->night_flag && map[sd->bl.m].flag.nightenabled) { sd->state.night = 1; clif->status_change(&sd->bl, SI_NIGHT, 1, 0, 0, 0, 0); } // Notify everyone that this char logged in [Skotlex]. - map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); + iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1); //Login Event npc_script_event(sd, NPCE_LOGIN); @@ -9534,7 +9534,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) (map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) ) status_calc_bl(&sd->bl, SCB_FLEE); //Refresh flee penalty - if( night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night. + if( iMap->night_flag && map[sd->bl.m].flag.nightenabled ) { //Display night. if( !sd->state.night ) { sd->state.night = 1; clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_NIGHT); @@ -9556,7 +9556,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->broadcast(&sd->bl, output, strlen(output) + 1, 0x10, SELF); } - map_iwall_get(sd); // Updates Walls Info on this Map to Client + iMap->iwall_get(sd); // Updates Walls Info on this Map to Client status_calc_pc(sd, false);/* some conditions are map-dependent so we must recalculate */ sd->state.changemap = false; @@ -9585,7 +9585,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.loadevent) // Lance npc_script_event(sd, NPCE_LOADMAP); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) //blindness [Komurka] + if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) //blindness [Komurka] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); if (sd->sc.opt2) //Client loses these on warp. @@ -9594,7 +9594,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) clif->weather_check(sd); // For automatic triggering of NPCs after map loading (so you don't need to walk 1 step first) - if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) + if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNPC)) npc_touch_areanpc(sd,sd->bl.m,sd->bl.x,sd->bl.y); else sd->areanpc_id = 0; @@ -9613,7 +9613,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) // Trigger skill effects if you appear standing on them if(!battle_config.pc_invincible_time) - skill->unit_move(&sd->bl,gettick(),1); + skill->unit_move(&sd->bl,iTimer->gettick(),1); } @@ -9637,7 +9637,7 @@ void clif_parse_TickSend(int fd, struct map_session_data *sd) { sd->client_tick = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - clif->notify_time(sd, gettick()); + clif->notify_time(sd, iTimer->gettick()); } @@ -9717,7 +9717,7 @@ void clif_parse_progressbar(int fd, struct map_session_data * sd) { int npc_id = sd->progressbar.npc_id; - if( gettick() < sd->progressbar.timeout && sd->st ) + if( iTimer->gettick() < sd->progressbar.timeout && sd->st ) sd->st->state = END; sd->progressbar.npc_id = sd->progressbar.timeout = 0; @@ -9748,7 +9748,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) if(sd->sc.data[SC_RUN] || sd->sc.data[SC_WUGDASH]) return; - pc_delinvincibletimer(sd); + iPc->delinvincibletimer(sd); RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL); @@ -9784,7 +9784,7 @@ void clif_parse_QuitGame(int fd, struct map_session_data *sd) { /* Rovert's prevent logout option fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { set_eof(fd); clif->disconnect_ack(sd, 0); @@ -9807,7 +9807,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) if( id < 0 && -id == sd->bl.id ) // for disguises [Valaris] id = sd->bl.id; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if( bl == NULL ) return; // Lagged clients could request names of already gone mobs/players. [Skotlex] @@ -9819,13 +9819,13 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) sc = status_get_sc(bl); if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple - pc_get_group_level(sd) < battle_config.hack_info_GM_level + iPc->get_group_level(sd) < battle_config.hack_info_GM_level ) { char gm_msg[256]; sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id); ShowWarning(gm_msg); // information is sent to all online GMs - intif_wis_message_to_gm(wisp_server_name, battle_config.hack_info_GM_level, gm_msg); + intif_wis_message_to_gm(iMap->wisp_server_name, battle_config.hack_info_GM_level, gm_msg); return; } */ @@ -9834,10 +9834,10 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) } int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data * sd; - if( (sd = map_id2sd(id)) ) { + if( (sd = iMap->id2sd(id)) ) { sd->fontcolor_tid = INVALID_TIMER; if( sd->fontcolor && sd->disguise == sd->status.class_ ) - pc_disguise(sd,-1); + iPc->disguise(sd,-1); } return 0; } @@ -9866,9 +9866,9 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) return; if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if( sd->gcbind ) { @@ -9879,16 +9879,16 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) unsigned char mylen = 1; if( sd->disguise == -1 ) { - sd->fontcolor_tid = add_timer(gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); - pc_disguise(sd,sd->status.class_); + sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); + iPc->disguise(sd,sd->status.class_); if( pc_isdead(sd) ) clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd); if( unit_is_walking(&sd->bl) ) clif->move(&sd->ud); } else if ( sd->disguise == sd->status.class_ && sd->fontcolor_tid != INVALID_TIMER ) { const struct TimerData *timer; - if( (timer = get_timer(sd->fontcolor_tid)) ) { - settick_timer(sd->fontcolor_tid, timer->tick+5000); + if( (timer = iTimer->get_timer(sd->fontcolor_tid)) ) { + iTimer->settick_timer(sd->fontcolor_tid, timer->tick+5000); } } @@ -9938,7 +9938,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) WFIFOSET(fd, WFIFOW(fd,2)); #ifdef PCRE_SUPPORT // trigger listening npcs - map_foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); + iMap->foreachinrange(npc_chat_sub, &sd->bl, AREA_SIZE, BL_NPC, text, textlen, &sd->bl); #endif // Chat logging type 'O' / Global Chat @@ -10019,7 +10019,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) { int emoticon = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if (battle_config.basic_skill_check == 0 || pc_checkskill(sd, NV_BASIC) >= 2) { + if (battle_config.basic_skill_check == 0 || iPc->checkskill(sd, NV_BASIC) >= 2) { if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris] clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1); return; @@ -10059,7 +10059,7 @@ void clif_user_count(struct map_session_data* sd, int count) { /// 00c1 void clif_parse_HowManyConnections(int fd, struct map_session_data *sd) { - clif->user_count(sd, map_getusers()); + clif->user_count(sd, iMap->getusers()); } @@ -10098,19 +10098,19 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] ) return; - if (!battle_config.sdelay_attack_enable && pc_checkskill(sd, SA_FREECAST) <= 0) { + if (!battle_config.sdelay_attack_enable && iPc->checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); return; } } - pc_delinvincibletimer(sd); + iPc->delinvincibletimer(sd); sd->idletime = last_tick; unit_attack(&sd->bl, target_id, action_type != 0); break; case 0x02: // sitdown - if (battle_config.basic_skill_check && pc_checkskill(sd, NV_BASIC) < 3) { + if (battle_config.basic_skill_check && iPc->checkskill(sd, NV_BASIC) < 3) { clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2); break; } @@ -10140,7 +10140,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, clif->standing(&sd->bl); return; } - pc_setstand(sd); + iPc->setstand(sd); skill->sit(sd,0); clif->standing(&sd->bl); break; @@ -10275,7 +10275,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) clif->pActionRequest_sub(sd, RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[1]), RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]), - gettick() + iTimer->gettick() ); } @@ -10288,12 +10288,12 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: - pc_respawn(sd,CLR_RESPAWN); + iPc->respawn(sd,CLR_RESPAWN); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] && - (!battle_config.prevent_logout || DIFF_TICK(gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) + (!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) ) { //Send to char-server for character selection. chrif_charselectreq(sd, session[fd]->client_addr); } else { @@ -10325,10 +10325,10 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) return; if (battle_config.min_chat_delay) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) { + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) { return; } - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } // Chat logging type 'W' / Whisper @@ -10417,7 +10417,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) } // searching destination character - dstsd = map_nick2sd(target); + dstsd = iMap->nick2sd(target); if (dstsd == NULL || strcmp(dstsd->status.name, target) != 0) { // player is not on this map-server @@ -10431,7 +10431,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) // if player ignores everyone if (dstsd->state.ignoreAll) { - if (dstsd->sc.option & OPTION_INVISIBLE && pc_get_group_level(sd) < pc_get_group_level(dstsd)) + if (dstsd->sc.option & OPTION_INVISIBLE && iPc->get_group_level(sd) < iPc->get_group_level(dstsd)) clif->wis_end(fd, 1); // 1: target character is not loged in else clif->wis_end(fd, 3); // 3: everyone ignored by target @@ -10442,7 +10442,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) if( dstsd->state.autotrade == 1 ) { char output[256]; sprintf(output, "%s is in autotrade mode and cannot receive whispered messages.", dstsd->status.name); - clif->wis_message(fd, wisp_server_name, output, strlen(output) + 1); + clif->wis_message(fd, iMap->wisp_server_name, output, strlen(output) + 1); return; } @@ -10488,7 +10488,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) map_object_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - fitem = (struct flooritem_data*)map_id2bl(map_object_id); + fitem = (struct flooritem_data*)iMap->id2bl(map_object_id); do { if (pc_isdead(sd)) { @@ -10512,7 +10512,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) if (pc_cant_act(sd)) break; - if (!pc_takeitem(sd, fitem)) + if (!iPc->takeitem(sd, fitem)) break; return; @@ -10545,7 +10545,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) )) break; - if (!pc_dropitem(sd, item_index, item_amount)) + if (!iPc->dropitem(sd, item_index, item_amount)) break; return; @@ -10578,7 +10578,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) if(n <0 || n >= MAX_INVENTORY) return; - if (!pc_useitem(sd,n)) + if (!iPc->useitem(sd,n)) clif->useitemack(sd,n,0,false); //Send an empty ack packet or the client gets stuck. } @@ -10620,9 +10620,9 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) //Client doesn't send the position for ammo. if(sd->inventory_data[index]->type == IT_AMMO) - pc_equipitem(sd,index,EQP_AMMO); + iPc->equipitem(sd,index,EQP_AMMO); else - pc_equipitem(sd,index,RFIFOW(fd,4)); + iPc->equipitem(sd,index,RFIFOW(fd,4)); } void clif_hercules_chsys_delete(struct hChSysCh *channel) { @@ -10735,7 +10735,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) index = RFIFOW(fd,2)-2; - pc_unequipitem(sd,index,1); + iPc->unequipitem(sd,index,1); } @@ -10755,12 +10755,12 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd) if ( pc_cant_act2(sd) ) return; - bl = map_id2bl(RFIFOL(fd,2)); + bl = iMap->id2bl(RFIFOL(fd,2)); if (!bl) return; switch (bl->type) { case BL_MOB: case BL_PC: - clif->pActionRequest_sub(sd, 0x07, bl->id, gettick()); + clif->pActionRequest_sub(sd, 0x07, bl->id, iTimer->gettick()); break; case BL_NPC: if( bl->m != -1 )// the user can't click floating npcs directly (hack attempt) @@ -10872,7 +10872,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd) if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) return; - if(battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4) { + if(battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 4) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3); return; } @@ -10979,7 +10979,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) { struct map_session_data *t_sd; - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); if(!sd->chatID && pc_cant_act(sd)) return; //You can trade while in a chatroom. @@ -10990,7 +10990,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 1) { + if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 1) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,0); return; } @@ -11064,7 +11064,7 @@ void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) return; if (!pc_iscarton(sd)) return; - pc_putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + iPc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11074,7 +11074,7 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) { if (!pc_iscarton(sd)) return; - pc_getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + iPc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11086,11 +11086,11 @@ void clif_parse_RemoveOption(int fd,struct map_session_data *sd) * Attempts to remove these options when this function is called (will remove all available) **/ #ifdef NEW_CARTS - pc_setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + iPc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd,0); + iPc->setcart(sd,0); #else - pc_setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + iPc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); #endif } @@ -11101,7 +11101,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) {// TODO: State tracking? int type; - if( sd && pc_checkskill(sd, MC_CHANGECART) < 1 ) + if( sd && iPc->checkskill(sd, MC_CHANGECART) < 1 ) return; type = (int)RFIFOW(fd,2); @@ -11122,7 +11122,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) (type == 2 && sd->status.base_level > 40) || (type == 1)) #endif - pc_setcart(sd,type); + iPc->setcart(sd,type); } @@ -11135,7 +11135,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) /// the like void clif_parse_StatusUp(int fd,struct map_session_data *sd) { - pc_statusup(sd,RFIFOW(fd,2)); + iPc->statusup(sd,RFIFOW(fd,2)); } @@ -11143,7 +11143,7 @@ void clif_parse_StatusUp(int fd,struct map_session_data *sd) /// 0112 .W void clif_parse_SkillUp(int fd,struct map_session_data *sd) { - pc_skillup(sd,RFIFOW(fd,2)); + iPc->skillup(sd,RFIFOW(fd,2)); } void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id) @@ -11243,7 +11243,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) { uint16 skill_id, skill_lv; int tmp, target_id; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); skill_lv = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[0]); skill_id = RFIFOW(fd,packet_db[RFIFOW(fd,0)].pos[1]); @@ -11314,7 +11314,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( skill_lv != sd->skillitemlv ) skill_lv = sd->skillitemlv; if( !(tmp&INF_SELF_SKILL) ) - pc_delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] + iPc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); return; } @@ -11327,12 +11327,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) else skill_lv = 0; } else { - tmp = pc_checkskill(sd, skill_id); + tmp = iPc->checkskill(sd, skill_id); if( skill_lv > tmp ) skill_lv = tmp; } - pc_delinvincibletimer(sd); + iPc->delinvincibletimer(sd); if( skill_lv ) unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); @@ -11343,7 +11343,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) *------------------------------------------*/ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 skill_lv, uint16 skill_id, short x, short y, int skillmoreinfo) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); if( !(skill->get_inf(skill_id)&INF_GROUND_SKILL) ) return; //Using a target skill on the ground? WRONG. @@ -11395,7 +11395,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski return; //Can't use skills while a menu is open. } - pc_delinvincibletimer(sd); + iPc->delinvincibletimer(sd); if( sd->skillitem == skill_id ) { if( skill_lv != sd->skillitemlv ) @@ -11404,7 +11404,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski } else { int lv; sd->skillitem = sd->skillitemlv = 0; - if( (lv = pc_checkskill(sd, skill_id)) > 0 ) { + if( (lv = iPc->checkskill(sd, skill_id)) > 0 ) { if( skill_lv > lv ) skill_lv = lv; unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv); @@ -11471,7 +11471,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) return; } - pc_delinvincibletimer(sd); + iPc->delinvincibletimer(sd); skill->castend_map(sd,skill_id,map_name); } @@ -11481,7 +11481,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) void clif_parse_RequestMemo(int fd,struct map_session_data *sd) { if (!pc_isdead(sd)) - pc_memo(sd,-1); + iPc->memo(sd,-1); } @@ -11591,7 +11591,7 @@ void clif_parse_NpcSelectMenu(int fd,struct map_session_data *sd) #ifdef SECURE_NPCTIMEOUT if( sd->npc_idle_timer != INVALID_TIMER ) { #endif - TBL_NPC* nd = map_id2nd(npc_id); + TBL_NPC* nd = iMap->id2nd(npc_id); ShowWarning("Invalid menu selection on npc %d:'%s' - got %d, valid range is [%d..%d] (player AID:%d, CID:%d, name:'%s')!\n", npc_id, (nd)?nd->name:"invalid npc id", select, 1, sd->npc_menu, sd->bl.id, sd->status.char_id, sd->status.name); clif->GM_kick(NULL,sd); #ifdef SECURE_NPCTIMEOUT @@ -11729,7 +11729,7 @@ void clif_parse_InsertCard(int fd,struct map_session_data *sd) { if (sd->state.trading != 0) return; - pc_insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); + iPc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); } @@ -11742,7 +11742,7 @@ void clif_parse_SolveCharName(int fd, struct map_session_data *sd) int charid; charid = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - map_reqnickdb(sd, charid); + iMap->reqnickdb(sd, charid); } @@ -11933,12 +11933,12 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } - party_create(sd,name,0,0); + iParty->create(sd,name,0,0); } void clif_parse_CreateParty2(int fd, struct map_session_data *sd) @@ -11952,12 +11952,12 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } - party_create(sd,name,item1,item2); + iParty->create(sd,name,item1,item2); } @@ -11973,14 +11973,14 @@ void clif_parse_PartyInvite(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); if(t_sd && t_sd->state.noask) {// @noask [LuzZza] clif->noask_sub(sd, t_sd, 1); return; } - party_invite(sd, t_sd); + iParty->invite(sd, t_sd); } void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) @@ -11994,14 +11994,14 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) return; } - t_sd = map_nick2sd(name); + t_sd = iMap->nick2sd(name); if(t_sd && t_sd->state.noask) { // @noask [LuzZza] clif->noask_sub(sd, t_sd, 1); return; } - party_invite(sd, t_sd); + iParty->invite(sd, t_sd); } @@ -12013,12 +12013,12 @@ void clif_parse_PartyInvite2(int fd, struct map_session_data *sd) /// 1 = accept void clif_parse_ReplyPartyInvite(int fd,struct map_session_data *sd) { - party_reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); + iParty->reply_invite(sd,RFIFOL(fd,2),RFIFOL(fd,6)); } void clif_parse_ReplyPartyInvite2(int fd,struct map_session_data *sd) { - party_reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); + iParty->reply_invite(sd,RFIFOL(fd,2),RFIFOB(fd,6)); } @@ -12030,7 +12030,7 @@ void clif_parse_LeaveParty(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - party_leave(sd); + iParty->leave(sd); } @@ -12042,7 +12042,7 @@ void clif_parse_RemovePartyMember(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - party_removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); + iParty->removemember(sd,RFIFOL(fd,2),(char*)RFIFOP(fd,6)); } @@ -12057,7 +12057,7 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) if( !sd->status.party_id ) return; - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if( p == NULL ) return; @@ -12070,9 +12070,9 @@ void clif_parse_PartyChangeOption(int fd, struct map_session_data *sd) #if PACKETVER < 20090603 //Client can't change the item-field - party_changeoption(sd, RFIFOL(fd,2), p->party.item); + iParty->changeoption(sd, RFIFOL(fd,2), p->party.item); #else - party_changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0))); + iParty->changeoption(sd, RFIFOL(fd,2), ((RFIFOB(fd,6)?1:0)|(RFIFOB(fd,7)?2:0))); #endif } @@ -12099,12 +12099,12 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } - party_send_message(sd, text, textlen); + iParty->send_message(sd, text, textlen); } @@ -12112,7 +12112,7 @@ void clif_parse_PartyMessage(int fd, struct map_session_data* sd) /// 07da .L void clif_parse_PartyChangeLeader(int fd, struct map_session_data* sd) { - party_changeleader(sd, map_id2sd(RFIFOL(fd,2))); + iParty->changeleader(sd, iMap->id2sd(RFIFOL(fd,2))); } @@ -12131,7 +12131,7 @@ void clif_parse_PartyBookingRegisterReq(int fd, struct map_session_data* sd) for(i=0; ibooking_register(sd, level, mapid, job); } @@ -12162,7 +12162,7 @@ void clif_parse_PartyBookingSearchReq(int fd, struct map_session_data* sd) unsigned long lastindex = RFIFOL(fd,8); short resultcount = RFIFOW(fd,12); - party_booking_search(sd, level, mapid, job, lastindex, resultcount); + iParty->booking_search(sd, level, mapid, job, lastindex, resultcount); } @@ -12199,7 +12199,7 @@ void clif_PartyBookingSearchAck(int fd, struct party_booking_ad_info** results, /// 0806 void clif_parse_PartyBookingDeleteReq(int fd, struct map_session_data* sd) { - if(party_booking_delete(sd)) + if(iParty->booking_delete(sd)) clif->PartyBookingDeleteAck(sd, 0); } @@ -12232,7 +12232,7 @@ void clif_parse_PartyBookingUpdateReq(int fd, struct map_session_data* sd) for(i=0; ibooking_update(sd, job); } @@ -12360,7 +12360,7 @@ void clif_parse_OpenVending(int fd, struct map_session_data* sd) clif->message (sd->fd, msg_txt(276)); // "You can't open a shop on this map" return; } - if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) { + if( iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOVENDING) ) { clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." return; } @@ -12558,7 +12558,7 @@ clif_sub_guild_invite(int fd, struct map_session_data *sd, struct map_session_da /// 0168 .L .L .L void clif_parse_GuildInvite(int fd,struct map_session_data *sd) { - struct map_session_data *t_sd = map_id2sd(RFIFOL(fd,2)); + struct map_session_data *t_sd = iMap->id2sd(RFIFOL(fd,2)); if (clif_sub_guild_invite(fd, sd, t_sd)) return; @@ -12568,7 +12568,7 @@ void clif_parse_GuildInvite(int fd,struct map_session_data *sd) /// 0916 .24B void clif_parse_GuildInvite2(int fd, struct map_session_data *sd) { - struct map_session_data *t_sd = map_nick2sd((char *)RFIFOP(fd, 2)); + struct map_session_data *t_sd = iMap->nick2sd((char *)RFIFOP(fd, 2)); if (clif_sub_guild_invite(fd, sd, t_sd)) return; @@ -12636,9 +12636,9 @@ void clif_parse_GuildMessage(int fd, struct map_session_data* sd) if( battle_config.min_chat_delay ) { //[Skotlex] - if (DIFF_TICK(sd->cantalk_tick, gettick()) > 0) + if (DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } if( sd->bg_id ) @@ -12662,7 +12662,7 @@ void clif_parse_GuildRequestAlliance(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); // @noask [LuzZza] if(t_sd && t_sd->state.noask) { @@ -12717,7 +12717,7 @@ void clif_parse_GuildOpposition(int fd, struct map_session_data *sd) return; } - t_sd = map_id2sd(RFIFOL(fd,2)); + t_sd = iMap->id2sd(RFIFOL(fd,2)); // @noask [LuzZza] if(t_sd && t_sd->state.noask) { @@ -12832,7 +12832,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) int tid; tid = RFIFOL(fd,2); - target = map_id2bl(tid); + target = iMap->id2bl(tid); if (!target) { clif->GM_kickack(sd, 0); return; @@ -12853,7 +12853,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) case BL_MOB: { char command[100]; - if( !pc_can_use_command(sd, "@killmonster")) { + if( !iPc->can_use_command(sd, "@killmonster")) { clif->GM_kickack(sd, 0); return; } @@ -12916,7 +12916,7 @@ void clif_parse_GMRemove2(int fd, struct map_session_data* sd) struct map_session_data* pl_sd; account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if( (pl_sd = map_id2sd(account_id)) != NULL ) { + if( (pl_sd = iMap->id2sd(account_id)) != NULL ) { char command[NAME_LENGTH+8]; sprintf(command, "%cjumpto %s", atcommand->at_symbol, pl_sd->status.name); atcommand->parse(fd, sd, command, 1); @@ -12953,7 +12953,7 @@ void clif_parse_GMRecall2(int fd, struct map_session_data* sd) struct map_session_data* pl_sd; account_id = RFIFOL(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if( (pl_sd = map_id2sd(account_id)) != NULL ) { + if( (pl_sd = iMap->id2sd(account_id)) != NULL ) { char command[NAME_LENGTH+8]; sprintf(command, "%crecall %s", atcommand->at_symbol, pl_sd->status.name); atcommand->parse(fd, sd, command, 1); @@ -13024,10 +13024,10 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) //If type is 2 and the ids don't match, this is a crafted hacked packet! //Disabled because clients keep self-muting when you give players public @ commands... [Skotlex] - if (type == 2 /* && (pc_get_group_level(sd) > 0 || sd->bl.id != id)*/) + if (type == 2 /* && (iPc->get_group_level(sd) > 0 || sd->bl.id != id)*/) return; - dstsd = map_id2sd(id); + dstsd = iMap->id2sd(id); if( dstsd == NULL ) return; @@ -13091,7 +13091,7 @@ void clif_parse_GMChangeMapType(int fd, struct map_session_data *sd) y = RFIFOW(fd,4); type = RFIFOW(fd,6); - map_setgatcell(sd->bl.m,x,y,type); + iMap->setgatcell(sd->bl.m,x,y,type); clif->changemapcell(0,sd->bl.m,x,y,type,ALL_SAMEMAP); //FIXME: once players leave the map, the client 'forgets' this information. } @@ -13114,7 +13114,7 @@ void clif_parse_PMIgnore(int fd, struct map_session_data* sd) type = RFIFOB(fd,26); if( type == 0 ) { // Add name to ignore list (block) - if (strcmp(wisp_server_name, nick) == 0) { + if (strcmp(iMap->wisp_server_name, nick) == 0) { clif->wisexin(sd, type, 1); // fail return; } @@ -13241,8 +13241,8 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) { if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); + unsigned int next = iPc->nextbaseexp(sd); + if( next == 0 ) next = iPc->thisbaseexp(sd); if( next ) { int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. ); @@ -13315,7 +13315,7 @@ void clif_friendslist_send(struct map_session_data *sd) } for (n = 0; n < i; n++) { //Sending the online players - if (map_charid2sd(sd->status.friends[n].char_id)) + if (iMap->charid2sd(sd->status.friends[n].char_id)) clif->friendslist_toggle(sd, sd->status.friends[n].account_id, sd->status.friends[n].char_id, 1); } } @@ -13367,7 +13367,7 @@ void clif_parse_FriendsListAdd(int fd, struct map_session_data *sd) struct map_session_data *f_sd; int i; - f_sd = map_nick2sd((char*)RFIFOP(fd,2)); + f_sd = iMap->nick2sd((char*)RFIFOP(fd,2)); // ensure that the request player's friend list is not full ARR_FIND(0, MAX_FRIENDS, i, sd->status.friends[i].char_id == 0); @@ -13432,7 +13432,7 @@ void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) return; } - f_sd = map_id2sd(account_id); //The account id is the same as the bl.id of players. + f_sd = iMap->id2sd(account_id); //The account id is the same as the bl.id of players. if (f_sd == NULL) return; @@ -13497,7 +13497,7 @@ void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd) } //remove from friend's list first - if( (f_sd = map_id2sd(account_id)) && f_sd->status.char_id == char_id) { + if( (f_sd = iMap->id2sd(account_id)) && f_sd->status.char_id == char_id) { for (i = 0; i < MAX_FRIENDS && (f_sd->status.friends[i].char_id != sd->status.char_id || f_sd->status.friends[i].account_id != sd->status.account_id); i++); @@ -13578,7 +13578,7 @@ void clif_blacksmith(struct map_session_data* sd) for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (smith_fame_list[i].id > 0) { if (strcmp(smith_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(smith_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(smith_fame_list[i].id)) != NULL) { strncpy((char *)(WFIFOP(fd, 2 + 24 * i)), name, NAME_LENGTH); } else @@ -13630,7 +13630,7 @@ void clif_alchemist(struct map_session_data* sd) { for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (chemist_fame_list[i].id > 0) { if (strcmp(chemist_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(chemist_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(chemist_fame_list[i].id)) != NULL) { memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); } else @@ -13682,7 +13682,7 @@ void clif_taekwon(struct map_session_data* sd) { for (i = 0; i < 10 && i < MAX_FAME_LIST; i++) { if (taekwon_fame_list[i].id > 0) { if (strcmp(taekwon_fame_list[i].name, "-") == 0 && - (name = map_charid2nick(taekwon_fame_list[i].id)) != NULL) + (name = iMap->charid2nick(taekwon_fame_list[i].id)) != NULL) { memcpy(WFIFOP(fd, 2 + 24 * i), name, NAME_LENGTH); } else @@ -13882,7 +13882,7 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn] /// 0292 void clif_parse_AutoRevive(int fd, struct map_session_data *sd) { - int item_position = pc_search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); + int item_position = iPc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); if (item_position < 0) return; @@ -13894,7 +13894,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd) return; clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); - pc_delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); + iPc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); } @@ -13909,17 +13909,17 @@ void clif_check(int fd, struct map_session_data* pl_sd) { WFIFOHEAD(fd,packet_len(0x214)); WFIFOW(fd, 0) = 0x214; WFIFOB(fd, 2) = min(pl_sd->status.str, UINT8_MAX); - WFIFOB(fd, 3) = pc_need_status_point(pl_sd, SP_STR, 1); + WFIFOB(fd, 3) = iPc->need_status_point(pl_sd, SP_STR, 1); WFIFOB(fd, 4) = min(pl_sd->status.agi, UINT8_MAX); - WFIFOB(fd, 5) = pc_need_status_point(pl_sd, SP_AGI, 1); + WFIFOB(fd, 5) = iPc->need_status_point(pl_sd, SP_AGI, 1); WFIFOB(fd, 6) = min(pl_sd->status.vit, UINT8_MAX); - WFIFOB(fd, 7) = pc_need_status_point(pl_sd, SP_VIT, 1); + WFIFOB(fd, 7) = iPc->need_status_point(pl_sd, SP_VIT, 1); WFIFOB(fd, 8) = min(pl_sd->status.int_, UINT8_MAX); - WFIFOB(fd, 9) = pc_need_status_point(pl_sd, SP_INT, 1); + WFIFOB(fd, 9) = iPc->need_status_point(pl_sd, SP_INT, 1); WFIFOB(fd,10) = min(pl_sd->status.dex, UINT8_MAX); - WFIFOB(fd,11) = pc_need_status_point(pl_sd, SP_DEX, 1); + WFIFOB(fd,11) = iPc->need_status_point(pl_sd, SP_DEX, 1); WFIFOB(fd,12) = min(pl_sd->status.luk, UINT8_MAX); - WFIFOB(fd,13) = pc_need_status_point(pl_sd, SP_LUK, 1); + WFIFOB(fd,13) = iPc->need_status_point(pl_sd, SP_LUK, 1); WFIFOW(fd,14) = pl_sd->battle_status.batk+pl_sd->battle_status.rhw.atk+pl_sd->battle_status.lhw.atk; WFIFOW(fd,16) = pl_sd->battle_status.rhw.atk2+pl_sd->battle_status.lhw.atk2; WFIFOW(fd,18) = pl_sd->battle_status.matk_max; @@ -13951,7 +13951,7 @@ void clif_parse_Check(int fd, struct map_session_data *sd) safestrncpy(charname, (const char*)RFIFOP(fd,packet_db[RFIFOW(fd,0)].pos[0]), sizeof(charname)); - if( ( pl_sd = map_nick2sd(charname) ) == NULL || pc_get_group_level(sd) < pc_get_group_level(pl_sd) ) { + if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { return; } @@ -14233,9 +14233,9 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd) if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL) return; - switch( pc_checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { + switch( iPc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { case ADDITEM_NEW: - fail = ( pc_inventoryblank(sd) == 0 ); + fail = ( iPc->inventoryblank(sd) == 0 ); break; case ADDITEM_OVERAMOUNT: fail = true; @@ -14361,7 +14361,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) return; } - if( DIFF_TICK(sd->cansendmail_tick, gettick()) > 0 ) { + if( DIFF_TICK(sd->cansendmail_tick, iTimer->gettick()) > 0 ) { clif->message(sd->fd,msg_txt(675)); //"Cannot send mails too fast!!." clif->mail_send(fd, true); // fail return; @@ -14399,7 +14399,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd) if( !intif_Mail_send(sd->status.account_id, &msg) ) mail_deliveryfail(sd, &msg); - sd->cansendmail_tick = gettick() + 1000; // 1 Second flood Protection + sd->cansendmail_tick = iTimer->gettick() + 1000; // 1 Second flood Protection } @@ -14527,9 +14527,9 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd) return; } - if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || + if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time || !sd->status.inventory[idx].identify || - !itemdb_canauction(&sd->status.inventory[idx],pc_get_group_level(sd)) ) { // Quest Item or something else + !itemdb_canauction(&sd->status.inventory[idx],iPc->get_group_level(sd)) ) { // Quest Item or something else clif->auction_setitem(sd->fd, idx, true); return; } @@ -14646,10 +14646,10 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd) { int zeny = auction.hours*battle_config.auction_feeperhour; - pc_delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); + iPc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); sd->auction.amount = 0; - pc_payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + iPc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -14681,7 +14681,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) unsigned int auction_id = RFIFOL(fd,2); int bid = RFIFOL(fd,6); - if( !pc_can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] + if( !iPc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] clif->message(sd->fd, msg_txt(246)); return; } @@ -14693,7 +14693,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) else if ( CheckForCharServer() ) // char server is down (bugreport:1138) clif->auction_message(fd, 0); // You have failed to bid into the auction else { - pc_payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); + iPc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid); } } @@ -14878,9 +14878,9 @@ void clif_Adopt_request(struct map_session_data *sd, struct map_session_data *sr /// 01f9 .L void clif_parse_Adopt_request(int fd, struct map_session_data *sd) { - struct map_session_data *tsd = map_id2sd(RFIFOL(fd,2)), *p_sd = map_charid2sd(sd->status.partner_id); + struct map_session_data *tsd = iMap->id2sd(RFIFOL(fd,2)), *p_sd = iMap->charid2sd(sd->status.partner_id); - if( pc_can_Adopt(sd, p_sd, tsd) ) { + if( iPc->can_Adopt(sd, p_sd, tsd) ) { tsd->adopt_invite = sd->status.account_id; clif->adopt_request(tsd, sd, p_sd->status.account_id); } @@ -14897,8 +14897,8 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd) int p1_id = RFIFOL(fd,2); int p2_id = RFIFOL(fd,6); int result = RFIFOL(fd,10); - struct map_session_data* p1_sd = map_id2sd(p1_id); - struct map_session_data* p2_sd = map_id2sd(p2_id); + struct map_session_data* p1_sd = iMap->id2sd(p1_id); + struct map_session_data* p2_sd = iMap->id2sd(p2_id); int pid = sd->adopt_invite; sd->adopt_invite = 0; @@ -14912,7 +14912,7 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd) if( result == 0 ) return; // Rejected - pc_adoption(p1_sd, p2_sd, sd); + iPc->adoption(p1_sd, p2_sd, sd); } @@ -14938,11 +14938,11 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) } else WFIFOB(fd,2) = 2; // First Time } else if (md->spawn_timer != INVALID_TIMER) { // Boss is Dead - const struct TimerData * timer_data = get_timer(md->spawn_timer); + const struct TimerData * timer_data = iTimer->get_timer(md->spawn_timer); unsigned int seconds; int hours, minutes; - seconds = DIFF_TICK(timer_data->tick, gettick()) / 1000 + 60; + seconds = DIFF_TICK(timer_data->tick, iTimer->gettick()) / 1000 + 60; hours = seconds / (60 * 60); seconds = seconds - (60 * 60 * hours); minutes = seconds / 60; @@ -14963,7 +14963,7 @@ void clif_bossmapinfo(int fd, struct mob_data *md, short flag) void clif_parse_ViewPlayerEquip(int fd, struct map_session_data* sd) { int charid = RFIFOL(fd, 2); - struct map_session_data* tsd = map_id2sd(charid); + struct map_session_data* tsd = iMap->id2sd(charid); if (!tsd) return; @@ -15488,9 +15488,9 @@ void clif_parse_BattleChat(int fd, struct map_session_data* sd) return; if( battle_config.min_chat_delay ) { - if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 ) + if( DIFF_TICK(sd->cantalk_tick, iTimer->gettick()) > 0 ) return; - sd->cantalk_tick = gettick() + battle_config.min_chat_delay; + sd->cantalk_tick = iTimer->gettick() + battle_config.min_chat_delay; } bg_send_message(sd, text, textlen); @@ -15586,11 +15586,11 @@ int clif_instance(int instance_id, int type, int flag) { break; case IOT_PARTY: /* default is already PARTY */ - sd = party_getavailablesd(party_search(instances[instance_id].owner_id)); + sd = iParty->getavailablesd(iParty->search(instances[instance_id].owner_id)); break; case IOT_CHAR: target = SELF; - sd = map_id2sd(instances[instance_id].owner_id); + sd = iMap->id2sd(instances[instance_id].owner_id); break; } @@ -16836,14 +16836,14 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { if (!itemdb_isstackable2(data)) get_count = 1; - pc_paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] + iPc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] for (k = 0; k < qty; k += get_count) { if (!pet_create_egg(sd, data->nameid)) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = data->nameid; item_tmp.identify = 1; - switch (pc_additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { + switch (iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { case 0: result = CSBR_SUCCESS; break; @@ -16865,7 +16865,7 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { } if( result != CSBR_SUCCESS ) - pc_getcash(sd, clif->cs.data[tab][j]->price * get_count,0); + iPc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0); } } } @@ -17118,7 +17118,7 @@ int clif_parse(int fd) { } else { //Unusual logout (during log on/off/map-changer procedure) ShowInfo("Player AID:%d/CID:%d logged off.\n", sd->status.account_id, sd->status.char_id); - map_quit(sd); + iMap->quit(sd); } } else { ShowInfo("Closed connection from '"CL_WHITE"%s"CL_RESET"'.\n", ip2str(session[fd]->client_addr, NULL)); @@ -17280,8 +17280,8 @@ int do_init_clif(void) { exit(EXIT_FAILURE); } - add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); - add_timer_func_list(clif->delayquit, "clif_delayquit"); + iTimer->add_timer_func_list(clif->clearunit_delayed_sub, "clif_clearunit_delayed_sub"); + iTimer->add_timer_func_list(clif->delayquit, "clif_delayquit"); clif->delay_clearunit_ers = ers_new(sizeof(struct block_list),"clif.c::delay_clearunit_ers",ERS_OPT_CLEAR); diff --git a/src/map/duel.c b/src/map/duel.c index 7af427304..9a8b6d12b 100644 --- a/src/map/duel.c +++ b/src/map/duel.c @@ -75,7 +75,7 @@ void duel_showinfo(const unsigned int did, struct map_session_data* sd) duel_list[did].members_count + duel_list[did].invites_count); clif->disp_onlyself(sd, output, strlen(output)); - map_foreachpc(duel_showinfo_sub, sd, &p); + iMap->map_foreachpc(duel_showinfo_sub, sd, &p); } int duel_create(struct map_session_data* sd, const unsigned int maxpl) @@ -135,7 +135,7 @@ void duel_leave(const unsigned int did, struct map_session_data* sd) duel_list[did].members_count--; if(duel_list[did].members_count == 0) { - map_foreachpc(duel_leave_sub, did); + iMap->map_foreachpc(duel_leave_sub, did); duel_count--; } diff --git a/src/map/elemental.c b/src/map/elemental.c index dfe1a0c5b..17c6fe16d 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -77,27 +77,27 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet ele.mode = EL_MODE_PASSIVE; // Initial mode i = db->status.size+1; // summon level - //[(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] + //[(Caster�s Max HP/ 3 ) + (Caster�s INT x 10 )+ (Caster�s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] ele.hp = ele.max_hp = (sd->battle_status.max_hp/3 + sd->battle_status.int_*10 + sd->status.job_level) * ((i + 2) / 3); - //Caster’s Max SP /4 + //Caster�s Max SP /4 ele.sp = ele.max_sp = sd->battle_status.max_sp/4; - //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] ele.atk = (sd->battle_status.max_sp / (18 / i) * 1 - 100); - //Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] + //Caster�s [ Max SP / (18 / Elemental Summon Skill Level) ] ele.atk2 = sd->battle_status.max_sp / 18; - //Caster’s HIT + (Caster’s Base Level ) + //Caster�s HIT + (Caster�s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; - //[Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] + //[Elemental Summon Skill Level x (Caster�s INT / 2 + Caster�s DEX / 4)] ele.matk = i * (sd->battle_status.int_ / 2 + sd->battle_status.dex / 4); - //150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] + //150 + [Caster�s DEX / 10] + [Elemental Summon Skill Level x 3 ] ele.amotion = 150 + sd->battle_status.dex / 10 + i * 3; - //Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + //Caster�s DEF + (Caster�s Base Level / (5 � Elemental Summon Skill Level) ele.def = sd->battle_status.def + sd->status.base_level / (5-i); - //Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level) + //Caster�s MDEF + (Caster�s INT / (5 - Elemental Summon Skill Level) ele.mdef = sd->battle_status.mdef + sd->battle_status.int_ / (5-i); - //Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level) + //Caster�s FLEE + (Caster�s Base Level / (5 � Elemental Summon Skill Level) ele.flee = sd->status.base_level / (5-i); - //Caster’s HIT + (Caster’s Base Level ) + //Caster�s HIT + (Caster�s Base Level ) ele.hit = sd->battle_status.hit + sd->status.base_level; //per individual bonuses @@ -126,7 +126,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet break; } - if( (i=pc_checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ + if( (i=iPc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; ele.atk += 25 * i; @@ -147,8 +147,8 @@ int elemental_get_lifetime(struct elemental_data *ed) { if( ed == NULL || ed->summon_timer == INVALID_TIMER ) return 0; - td = get_timer(ed->summon_timer); - return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; + td = iTimer->get_timer(ed->summon_timer); + return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; } int elemental_save(struct elemental_data *ed) { @@ -173,7 +173,7 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat struct map_session_data *sd; struct elemental_data *ed; - if( (sd = map_id2sd(id)) == NULL ) + if( (sd = iMap->id2sd(id)) == NULL ) return 1; if( (ed = sd->ed) == NULL ) return 1; @@ -192,13 +192,12 @@ static int elemental_summon_end(int tid, unsigned int tick, int id, intptr_t dat void elemental_summon_stop(struct elemental_data *ed) { nullpo_retv(ed); if( ed->summon_timer != INVALID_TIMER ) - delete_timer(ed->summon_timer, elemental_summon_end); + iTimer->delete_timer(ed->summon_timer, elemental_summon_end); ed->summon_timer = INVALID_TIMER; } int elemental_delete(struct elemental_data *ed, int reply) { struct map_session_data *sd; - nullpo_ret(ed); sd = ed->master; @@ -218,7 +217,7 @@ int elemental_delete(struct elemental_data *ed, int reply) { void elemental_summon_init(struct elemental_data *ed) { if( ed->summon_timer == INVALID_TIMER ) - ed->summon_timer = add_timer(gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); + ed->summon_timer = iTimer->add_timer(iTimer->gettick() + ed->elemental.life_time, elemental_summon_end, ed->master->bl.id, 0); ed->regen.state.block = 0; } @@ -229,7 +228,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { struct s_elemental_db *db; int i = elemental_search_index(ele->class_); - if( (sd = map_charid2sd(ele->char_id)) == NULL ) + if( (sd = iMap->charid2sd(ele->char_id)) == NULL ) return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info @@ -258,9 +257,9 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { ed->bl.x = ed->ud.to_x; ed->bl.y = ed->ud.to_y; - map_addiddb(&ed->bl); + iMap->addiddb(&ed->bl); status_calc_elemental(ed,1); - ed->last_spdrain_time = ed->last_thinktime = gettick(); + ed->last_spdrain_time = ed->last_thinktime = iTimer->gettick(); ed->summon_timer = INVALID_TIMER; elemental_summon_init(ed); } else { @@ -271,7 +270,7 @@ int elemental_data_received(struct s_elemental *ele, bool flag) { sd->status.ele_id = ele->elemental_id; if( ed->bl.prev == NULL && sd->bl.prev != NULL ) { - map_addblock(&ed->bl); + iMap->addblock(&ed->bl); clif->spawn(&ed->bl); clif->elemental_info(sd); clif->elemental_updatestatus(sd,SP_HP); @@ -433,9 +432,9 @@ int elemental_action(struct elemental_data *ed, struct block_list *bl, unsigned ed->ud.skill_lv = skill_lv; if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) - ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); + ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_pos, ed->bl.id, 0 ); else - ed->ud.skilltimer = add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); + ed->ud.skilltimer = iTimer->add_timer( tick+status_get_speed(&ed->bl)*walk_dist, skill->castend_id, ed->bl.id, 0 ); } return 1; @@ -493,11 +492,11 @@ int elemental_change_mode_ack(struct elemental_data *ed, int mode) { if( ed->ud.skilltimer != INVALID_TIMER ) return 0; - else if( DIFF_TICK(gettick(), ed->ud.canact_tick) < 0 ) + else if( DIFF_TICK(iTimer->gettick(), ed->ud.canact_tick) < 0 ) return 0; ed->target_id = bl->id; // Set new target - ed->last_thinktime = gettick(); + ed->last_thinktime = iTimer->gettick(); if( skill->get_inf(skill_id) & INF_GROUND_SKILL ) unit_skilluse_pos(&ed->bl, bl->x, bl->y, skill_id, skill_lv); @@ -707,16 +706,16 @@ static int elemental_ai_sub_timer(struct elemental_data *ed, struct map_session_ return 0; //Already walking to him if( DIFF_TICK(tick, ed->ud.canmove_tick) < 0 ) return 0; //Can't move yet. - if( map_search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) + if( iMap->search_freecell(&ed->bl, sd->bl.m, &x, &y, MIN_ELEDISTANCE, MIN_ELEDISTANCE, 1) && unit_walktoxy(&ed->bl, x, y, 0) ) return 0; } if( mode == EL_MODE_AGGRESSIVE ) { - target = map_id2bl(ed->ud.target); + target = iMap->id2bl(ed->ud.target); if( !target ) - map_foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); + iMap->foreachinrange(elemental_ai_sub_timer_activesearch, &ed->bl, view_range, BL_CHAR, ed, &target, status_get_mode(&ed->bl)); if( !target ) { //No targets available. elemental_unlocktarget(ed); @@ -755,7 +754,7 @@ static int elemental_ai_sub_foreachclient(struct map_session_data *sd, va_list a } static int elemental_ai_timer(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachpc(elemental_ai_sub_foreachclient,tick); + iMap->map_foreachpc(elemental_ai_sub_foreachclient,tick); return 0; } @@ -767,7 +766,7 @@ int read_elementaldb(void) { struct s_elemental_db *db; struct status_data *status; - sprintf(line, "%s/%s", db_path, "elemental_db.txt"); + sprintf(line, "%s/%s", iMap->db_path, "elemental_db.txt"); memset(elemental_db,0,sizeof(elemental_db)); fp = fopen(line, "r"); @@ -858,7 +857,7 @@ int read_elemental_skilldb(void) { uint16 skill_id, skill_lv; int skillmode; - sprintf(line, "%s/%s", db_path, "elemental_skill_db.txt"); + sprintf(line, "%s/%s", iMap->db_path, "elemental_skill_db.txt"); fp = fopen(line, "r"); if( !fp ) { ShowError("read_elemental_skilldb : can't read elemental_skill_db.txt\n"); @@ -934,8 +933,8 @@ int do_init_elemental(void) { read_elementaldb(); read_elemental_skilldb(); - add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); - add_timer_interval(gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); + iTimer->add_timer_func_list(elemental_ai_timer,"elemental_ai_timer"); + iTimer->add_timer_interval(iTimer->gettick()+MIN_ELETHINKTIME,elemental_ai_timer,0,0,MIN_ELETHINKTIME); return 0; } diff --git a/src/map/guild.c b/src/map/guild.c index a6c873861..fe801462f 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -76,7 +76,7 @@ unsigned short guild_flags_count; *------------------------------------------*/ static TBL_PC* guild_sd_check(int guild_id, int account_id, int char_id) { - TBL_PC* sd = map_id2sd(account_id); + TBL_PC* sd = iMap->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; @@ -167,7 +167,7 @@ static bool guild_read_castledb(char* str[], int columns, int current) struct guild_castle *gc; int mapindex = mapindex_name2id(str[1]); - if (map_mapindex2mapid(mapindex) < 0) // Map not found or on another map-server + if (iMap->mapindex2mapid(mapindex) < 0) // Map not found or on another map-server return false; CREATE(gc, struct guild_castle, 1); @@ -297,7 +297,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { struct guild_expcache *c; struct guild *g; - c = DB->data2ptr(data); + c = iDB->data2ptr(data); if ( (g = guild->search(c->guild_id)) == NULL || @@ -332,7 +332,7 @@ int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) */ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = DB->data2ptr(data); + struct guild *g = iDB->data2ptr(data); int i; nullpo_ret(g); @@ -386,7 +386,7 @@ int guild_create(struct map_session_data *sd, const char *name) clif->guild_created(sd,1); return 0; } - if( battle_config.guild_emperium_check && pc_search_inventory(sd,714) == -1 ) + if( battle_config.guild_emperium_check && iPc->search_inventory(sd,714) == -1 ) {// item required clif->guild_created(sd,3); return 0; @@ -400,7 +400,7 @@ int guild_create(struct map_session_data *sd, const char *name) //Whether or not to create guild int guild_created(int account_id,int guild_id) { - struct map_session_data *sd=map_id2sd(account_id); + struct map_session_data *sd=iMap->id2sd(account_id); if(sd==NULL) return 0; @@ -412,7 +412,7 @@ int guild_created(int account_id,int guild_id) { sd->status.guild_id=guild_id; clif->guild_created(sd,0); if(battle_config.guild_emperium_check) - pc_delitem(sd,pc_search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption + iPc->delitem(sd,iPc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; } @@ -440,8 +440,8 @@ int guild_npc_request_info(int guild_id,const char *event) ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); memcpy(ev->name,event,strlen(event)); //The one in the db (if present) becomes the next event from this. - if (guild_infoevent_db->put(guild_infoevent_db, DB->i2key(guild_id), DB->ptr2data(ev), &prev)) - ev->next = DB->data2ptr(&prev); + if (guild_infoevent_db->put(guild_infoevent_db, iDB->i2key(guild_id), iDB->ptr2data(ev), &prev)) + ev->next = iDB->data2ptr(&prev); } return guild->request_info(guild_id); @@ -555,7 +555,7 @@ int guild_recv_info(struct guild *sg) { before=*sg; //Perform the check on the user because the first load guild_check_member(sg); - if ((sd = map_nick2sd(sg->master)) != NULL) { + if ((sd = iMap->nick2sd(sg->master)) != NULL) { //If the guild master is online the first time the guild_info is received, //that means he was the first to join, so apply guild skill blocking here. if( battle_config.guild_skill_relog_delay ) @@ -618,8 +618,8 @@ int guild_recv_info(struct guild *sg) { } //Occurrence of an event - if (guild_infoevent_db->remove(guild_infoevent_db, DB->i2key(sg->guild_id), &data)) { - struct eventlist *ev = DB->data2ptr(&data), *ev2; + if (guild_infoevent_db->remove(guild_infoevent_db, iDB->i2key(sg->guild_id), &data)) { + struct eventlist *ev = iDB->data2ptr(&data), *ev2; while(ev) { npc_event_do(ev->name); ev2=ev->next; @@ -662,7 +662,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) { if(tsd->status.guild_id>0 || tsd->guild_invite>0 || - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) { //Can't invite people inside castles. [Skotlex] clif->guild_inviteack(sd,0); return 0; @@ -696,7 +696,7 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag) // look up the person who sent the invite //NOTE: this can be NULL because the person might have logged off in the meantime - tsd = map_id2sd(sd->guild_invite_account); + tsd = iMap->id2sd(sd->guild_invite_account); if ( sd->status.guild_id > 0 ) // [Paradox924X] { // Already in another guild. @@ -788,7 +788,7 @@ void guild_member_joined(struct map_session_data *sd) *----------------------------------------*/ int guild_member_added(int guild_id,int account_id,int char_id,int flag) { - struct map_session_data *sd= map_id2sd(account_id),*sd2; + struct map_session_data *sd= iMap->id2sd(account_id),*sd2; struct guild *g; if( (g=guild->search(guild_id))==NULL ) @@ -802,7 +802,7 @@ int guild_member_added(int guild_id,int account_id,int char_id,int flag) } return 0; } - sd2 = map_id2sd(sd->guild_invite_account); + sd2 = iMap->id2sd(sd->guild_invite_account); sd->guild_invite = 0; sd->guild_invite_account = 0; @@ -847,7 +847,7 @@ int guild_leave(struct map_session_data* sd, int guild_id, int account_id, int c if(sd->status.account_id!=account_id || sd->status.char_id!=char_id || sd->status.guild_id!=guild_id || - ((agit_flag || agit2_flag) && map[sd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[sd->bl.m].flag.gvg_castle)) return 0; intif_guild_leave(sd->status.guild_id, sd->status.account_id, sd->status.char_id,0,mes); @@ -877,9 +877,9 @@ int guild_expulsion(struct map_session_data* sd, int guild_id, int account_id, i return 0; //Expulsion permission //Can't leave inside guild castles. - if ((tsd = map_id2sd(account_id)) && + if ((tsd = iMap->id2sd(account_id)) && tsd->status.char_id == char_id && - ((agit_flag || agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) + ((iMap->agit_flag || iMap->agit2_flag) && map[tsd->bl.m].flag.gvg_castle)) return 0; // find the member and perform expulsion @@ -894,7 +894,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c { int i; struct guild* g = guild->search(guild_id); - struct map_session_data* sd = map_charid2sd(char_id); + struct map_session_data* sd = iMap->charid2sd(char_id); struct map_session_data* online_member_sd; if(g == NULL) @@ -997,7 +997,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin if(idx == -1 || c == 0) { //Treat char_id who doesn't match guild_id (not found as member) - struct map_session_data *sd = map_id2sd(account_id); + struct map_session_data *sd = iMap->id2sd(account_id); if(sd && sd->status.char_id == char_id) { sd->status.guild_id=0; sd->guild_emblem_id=0; @@ -1206,7 +1206,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) // update permanent guardians for( i = 0; i < ARRAYLENGTH(gc->guardian); ++i ) { - TBL_MOB* md = (gc->guardian[i].id ? map_id2md(gc->guardian[i].id) : NULL); + TBL_MOB* md = (gc->guardian[i].id ? iMap->id2md(gc->guardian[i].id) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; @@ -1215,7 +1215,7 @@ int guild_emblem_changed(int len,int guild_id,int emblem_id,const char *data) // update temporary guardians for( i = 0; i < gc->temp_guardians_max; ++i ) { - TBL_MOB* md = (gc->temp_guardians[i] ? map_id2md(gc->temp_guardians[i]) : NULL); + TBL_MOB* md = (gc->temp_guardians[i] ? iMap->id2md(gc->temp_guardians[i]) : NULL); if( md == NULL || md->guardian_data == NULL ) continue; md->guardian_data->emblem_id = emblem_id; @@ -1247,7 +1247,7 @@ static DBData create_expcache(DBKey key, va_list args) c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; c->exp = 0; - return DB->ptr2data(c); + return iDB->ptr2data(c); } /*==================================================== @@ -1273,7 +1273,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { exp = exp * per / 100; //Otherwise tax everything. - c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); + c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; @@ -1296,7 +1296,7 @@ int guild_getexp(struct map_session_data *sd,int exp) if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; - c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); + c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else @@ -1333,7 +1333,7 @@ int guild_skillup(TBL_PC* sd, uint16 skill_id) *---------------------------------------------------*/ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) { - struct map_session_data *sd=map_id2sd(account_id); + struct map_session_data *sd=iMap->id2sd(account_id); struct guild *g=guild->search(guild_id); int i; if(g==NULL) @@ -1363,7 +1363,7 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id) void guild_guildaura_refresh(struct map_session_data *sd, uint16 skill_id, uint16 skill_lv) { struct skill_unit_group* group = NULL; int type = status_skill2sc(skill_id); - if( !(battle_config.guild_aura&((agit_flag || agit2_flag)?2:1)) && + if( !(battle_config.guild_aura&((iMap->agit_flag || iMap->agit2_flag)?2:1)) && !(battle_config.guild_aura&(map_flag_gvg2(sd->bl.m)?8:4)) ) return; if( !skill_lv ) @@ -1436,7 +1436,7 @@ int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd) struct guild *g[2]; int i; - if(agit_flag || agit2_flag) { // Disable alliance creation during woe [Valaris] + if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance creation during woe [Valaris] clif->message(sd->fd,msg_txt(676)); //"Alliances cannot be made during Guild Wars!" return 0; } // end addition [Valaris] @@ -1494,7 +1494,7 @@ int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag) struct map_session_data *tsd; nullpo_ret(sd); - tsd= map_id2sd( account_id ); + tsd= iMap->id2sd( account_id ); if (!tsd) { //Character left? Cancel alliance. clif->guild_allianceack(sd,3); return 0; @@ -1554,7 +1554,7 @@ int guild_delalliance(struct map_session_data *sd,int guild_id,int flag) { nullpo_ret(sd); - if(agit_flag || agit2_flag) { // Disable alliance breaking during woe [Valaris] + if(iMap->agit_flag || iMap->agit2_flag) { // Disable alliance breaking during woe [Valaris] clif->message(sd->fd,msg_txt(677)); //"Alliances cannot be broken during Guild Wars!" return 0; } // end addition [Valaris] @@ -1592,7 +1592,7 @@ int guild_opposition(struct map_session_data *sd,struct map_session_data *tsd) clif->guild_oppositionack(sd,2); return 0; } - if(agit_flag || agit2_flag) // Prevent the changing of alliances to oppositions during WoE. + if(iMap->agit_flag || iMap->agit2_flag) // Prevent the changing of alliances to oppositions during WoE. return 0; //Change alliance to opposition. intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id, @@ -1621,8 +1621,8 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id guild_id[1] = guild_id2; guild_name[0] = name1; guild_name[1] = name2; - sd[0] = map_id2sd(account_id1); - sd[1] = map_id2sd(account_id2); + sd[0] = iMap->id2sd(account_id1); + sd[1] = iMap->id2sd(account_id2); g[0]=guild->search(guild_id1); g[1]=guild->search(guild_id2); @@ -1696,7 +1696,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = DB->data2ptr(data); + struct guild *g = iDB->data2ptr(data); int guild_id=va_arg(ap,int); int i,j; struct map_session_data *sd=NULL; @@ -1721,7 +1721,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) */ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) { - struct guild_castle *gc = DB->data2ptr(data); + struct guild_castle *gc = iDB->data2ptr(data); int guild_id = va_arg(ap, int); nullpo_ret(gc); @@ -1926,7 +1926,7 @@ int guild_castledatasave(int castle_id, int index, int value) struct mob_data *gd; gc->guild_id = value; for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) mob_guardian_guildchange(gd); break; } @@ -1938,7 +1938,7 @@ int guild_castledatasave(int castle_id, int index, int value) struct mob_data *gd; gc->defense = value; for (i = 0; i < MAX_GUARDIANS; i++) - if (gc->guardian[i].visible && (gd = map_id2md(gc->guardian[i].id)) != NULL) + if (gc->guardian[i].visible && (gd = iMap->id2md(gc->guardian[i].id)) != NULL) status_calc_mob(gd, 0); break; } @@ -2149,7 +2149,7 @@ void guild_flag_remove(struct npc_data *nd) { */ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { struct eventlist *next = NULL; - struct eventlist *current = DB->data2ptr(data); + struct eventlist *current = iDB->data2ptr(data); while (current != NULL) { next = current->next; aFree(current); @@ -2162,7 +2162,7 @@ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { * @see DBApply */ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { - ers_free(expcache_ers, DB->data2ptr(data)); + ers_free(expcache_ers, iDB->data2ptr(data)); return 0; } @@ -2170,7 +2170,7 @@ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { * @see DBApply */ static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) { - struct guild_castle* gc = DB->data2ptr(data); + struct guild_castle* gc = iDB->data2ptr(data); if( gc->temp_guardians ) aFree(gc->temp_guardians); aFree(gc); @@ -2197,15 +2197,15 @@ void do_init_guild(void) { guild_flags_count = 0; - sv->readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); + sv->readdb(iMap->db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb); memset(guild_skill_tree,0,sizeof(guild_skill_tree)); - sv->readdb(db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] + sv->readdb(iMap->db_path, "guild_skill_tree.txt", ',', 2+MAX_GUILD_SKILL_REQUIRE*2, 2+MAX_GUILD_SKILL_REQUIRE*2, -1, &guild_read_guildskill_tree_db); //guild skill tree [Komurka] - add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); - add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); - add_timer_interval(gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); - add_timer_interval(gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); + iTimer->add_timer_func_list(guild_payexp_timer,"guild_payexp_timer"); + iTimer->add_timer_func_list(guild_send_xy_timer, "guild_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick()+GUILD_PAYEXP_INVERVAL,guild_payexp_timer,0,0,GUILD_PAYEXP_INVERVAL); + iTimer->add_timer_interval(iTimer->gettick()+GUILD_SEND_XY_INVERVAL,guild_send_xy_timer,0,0,GUILD_SEND_XY_INVERVAL); } void do_final_guild(void) { diff --git a/src/map/homunculus.c b/src/map/homunculus.c index e306e7f60..9c18b9811 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -402,7 +402,7 @@ bool homunculus_evolve(struct homun_data *hd) { hom->intimacy = 500; unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); @@ -414,7 +414,7 @@ bool homunculus_evolve(struct homun_data *hd) { status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately return true; } @@ -446,7 +446,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { } unit_remove_map(&hd->bl, CLR_OUTSIGHT); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->emotion(&sd->bl, E_NO1); @@ -461,7 +461,7 @@ bool homunculus_mutate(struct homun_data *hd, int homun_id) { status_calc_homunculus(hd,1); if (!(battle_config.hom_setting&0x2)) - skill->unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately + skill->unit_move(&sd->hd->bl,iTimer->gettick(),1); // apply land skills immediately return true; } @@ -573,12 +573,12 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { return false; foodID = hd->homunculusDB->foodID; - i = pc_search_inventory(sd,foodID); + i = iPc->search_inventory(sd,foodID); if(i < 0) { clif->hom_food(sd,foodID,0); return false; } - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { homun->consume_intimacy(hd, 50); @@ -617,7 +617,7 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; struct homun_data *hd; - if(!(sd=map_id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) + if(!(sd=iMap->id2sd(id)) || !sd->status.hom_id || !(hd=sd->hd)) return 1; if(hd->hungry_timer != tid){ @@ -645,14 +645,14 @@ int homunculus_hunger_timer(int tid, unsigned int tick, int id, intptr_t data) { } clif->send_homdata(sd,SP_HUNGRY,hd->homunculus.hunger); - hd->hungry_timer = add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator + hd->hungry_timer = iTimer->add_timer(tick+hd->homunculusDB->hungryDelay,homun->hunger_timer,sd->bl.id,0); //simple Fix albator return 0; } void homunculus_hunger_timer_delete(struct homun_data *hd) { nullpo_retv(hd); if(hd->hungry_timer != INVALID_TIMER) { - delete_timer(hd->hungry_timer,homun->hunger_timer); + iTimer->delete_timer(hd->hungry_timer,homun->hunger_timer); hd->hungry_timer = INVALID_TIMER; } } @@ -754,7 +754,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { hd->bl.x = hd->ud.to_x; hd->bl.y = hd->ud.to_y; - map_addiddb(&hd->bl); + iMap->addiddb(&hd->bl); status_calc_homunculus(hd,1); hd->hungry_timer = INVALID_TIMER; @@ -763,7 +763,7 @@ bool homunculus_create(struct map_session_data *sd, struct s_homunculus *hom) { void homunculus_init_timers(struct homun_data * hd) { if (hd->hungry_timer == INVALID_TIMER) - hd->hungry_timer = add_timer(gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); + hd->hungry_timer = iTimer->add_timer(iTimer->gettick()+hd->homunculusDB->hungryDelay,homun->hunger_timer,hd->master->bl.id,0); hd->regen.state.block = 0; //Restore HP/SP block. } @@ -788,7 +788,7 @@ bool homunculus_call(struct map_session_data *sd) { hd->bl.x = sd->bl.x; hd->bl.y = sd->bl.y; hd->bl.m = sd->bl.m; - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); @@ -808,7 +808,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { struct map_session_data *sd; struct homun_data *hd; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(!sd) return false; if (sd->status.char_id != sh->char_id) { @@ -834,7 +834,7 @@ bool homunculus_recv_data(int account_id, struct s_homunculus *sh, int flag) { if(hd && hd->homunculus.hp && !hd->homunculus.vaporize && hd->bl.prev == NULL && sd->bl.prev != NULL) { enum homun_type htype = homun->class2type(hd->homunculus.class_); - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); clif->send_homdata(sd,SP_ACK,0); clif->hominfo(sd,hd,1); @@ -919,7 +919,7 @@ bool homunculus_ressurect(struct map_session_data* sd, unsigned char per, short hd->bl.m = sd->bl.m; hd->bl.x = x; hd->bl.y = y; - map_addblock(&hd->bl); + iMap->addblock(&hd->bl); clif->spawn(&hd->bl); } status_revive(&hd->bl, per, 0); @@ -1127,14 +1127,14 @@ void homunculus_read_db(void) { if( i > 0 ) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[i]); + sprintf(path, "%s/%s", iMap->db_path, filename[i]); if( !exists(path) ) { continue; } } - sv->readdb(db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); + sv->readdb(iMap->db_path, filename[i], ',', 50, 50, MAX_HOMUNCULUS_CLASS, homun->read_db_sub); } } @@ -1180,7 +1180,7 @@ bool homunculus_read_skill_db_sub(char* split[], int columns, int current) { void homunculus_skill_db_read(void) { memset(homun->skill_tree,0,sizeof(homun->skill_tree)); - sv->readdb(db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); + sv->readdb(iMap->db_path, "homun_skill_tree.txt", ',', 13, 15, -1, homun->read_skill_db_sub); } @@ -1194,7 +1194,7 @@ void homunculus_exp_db_read(void) { memset(homun->exptable,0,sizeof(homun->exptable)); for(i = 0; i < 2; i++) { - sprintf(line, "%s/%s", db_path, filename[i]); + sprintf(line, "%s/%s", iMap->db_path, filename[i]); if( (fp=fopen(line,"r")) == NULL) { if(i != 0) continue; @@ -1233,7 +1233,7 @@ void do_init_homunculus(void) { homun->exp_db_read(); homun->skill_db_read(); // Add homunc timer function to timer func list [Toms] - add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); + iTimer->add_timer_func_list(homun->hunger_timer, "homunculus_hunger_timer"); //Stock view data for homuncs memset(&homun->viewdb, 0, sizeof(homun->viewdb)); diff --git a/src/map/instance.c b/src/map/instance.c index 637e768c9..def0a43a8 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -56,7 +56,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ case IOT_NONE: break; case IOT_CHAR: - if( ( sd = map_id2sd(owner_id) ) == NULL ) { + if( ( sd = iMap->id2sd(owner_id) ) == NULL ) { ShowError("instance_create: character %d not found for instance '%s'.\n", owner_id, name); return -2; } @@ -64,7 +64,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ icptr = &sd->instances; break; case IOT_PARTY: - if( ( p = party_search(owner_id) ) == NULL ) { + if( ( p = iParty->search(owner_id) ) == NULL ) { ShowError("instance_create: party %d not found for instance '%s'.\n", owner_id, name); return -2; } @@ -140,7 +140,7 @@ int instance_create(int owner_id, const char *name, enum instance_owner_type typ * Add a map to the instance using src map "name" *--------------------------------------*/ int instance_add_map(const char *name, int instance_id, bool usebasename, const char *map_name) { - int16 m = map_mapname2mapid(name); + int16 m = iMap->mapname2mapid(name); int i, im = -1; size_t num_cell, size; @@ -162,17 +162,17 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const return -4; } - ARR_FIND( instance->start_id, map_num, i, !map[i].name[0] ); // Searching for a Free Map + ARR_FIND( instance->start_id, iMap->map_num, i, !map[i].name[0] ); // Searching for a Free Map - if( i < map_num ) + if( i < iMap->map_num ) im = i; // Unused map found (old instance) else { - im = map_num; // Using next map index - RECREATE(map,struct map_data,++map_num); + im = iMap->map_num; // Using next map index + RECREATE(map,struct map_data,++iMap->map_num); } if( map[m].cell == (struct mapcell *)0xdeadbeaf ) - map_cellfromcache(&map[m]); + iMap->cellfromcache(&map[m]); memcpy( &map[im], &map[m], sizeof(struct map_data) ); // Copy source map if( map_name != NULL ) { @@ -213,7 +213,7 @@ int instance_add_map(const char *name, int instance_id, bool usebasename, const RECREATE(instances[instance_id].map, unsigned short, ++instances[instance_id].num_map); instances[instance_id].map[instances[instance_id].num_map - 1] = im; // Attach to actual instance - map_addmap2db(&map[im]); + iMap->addmap2db(&map[im]); return im; } @@ -280,7 +280,7 @@ void instance_init(int instance_id) { return; // nothing to do for( i = 0; i < instances[instance_id].num_map; i++ ) - map_foreachinmap(instance_map_npcsub, map[instances[instance_id].map[i]].instance_src_map, BL_NPC, instances[instance_id].map[i]); + iMap->foreachinmap(instance_map_npcsub, map[instances[instance_id].map[i]].instance_src_map, BL_NPC, instances[instance_id].map[i]); instances[instance_id].state = INSTANCE_BUSY; } @@ -295,7 +295,7 @@ int instance_del_load(struct map_session_data* sd, va_list args) { if( !sd || sd->bl.m != m ) return 0; - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); return 1; } @@ -305,7 +305,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { switch(bl->type) { case BL_PC: - map_quit((struct map_session_data *) bl); + iMap->quit((struct map_session_data *) bl); break; case BL_NPC: npc_unload((struct npc_data *)bl,true); @@ -317,7 +317,7 @@ int instance_cleanup_sub(struct block_list *bl, va_list ap) { //There is no need for this, the pet is removed together with the player. [Skotlex] break; case BL_ITEM: - map_clearflooritem(bl); + iMap->clearflooritem(bl); break; case BL_SKILL: skill->delunit((struct skill_unit *) bl); @@ -338,11 +338,11 @@ void instance_del_map(int16 m) { return; } - map_foreachpc(instance_del_load, m); - map_foreachinmap(instance_cleanup_sub, m, BL_ALL); + iMap->map_foreachpc(instance_del_load, m); + iMap->foreachinmap(instance_cleanup_sub, m, BL_ALL); if( map[m].mob_delete_timer != INVALID_TIMER ) - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); mapindex_removemap( map[m].index ); @@ -368,7 +368,7 @@ void instance_del_map(int16 m) { if( map[m].channel ) clif->chsys_delete(map[m].channel); - map_removemapdb(&map[m]); + iMap->removemapdb(&map[m]); memset(&map[m], 0x00, sizeof(map[0])); map[m].instance_id = -1; map[m].mob_delete_timer = INVALID_TIMER; @@ -409,14 +409,14 @@ void instance_destroy(int instance_id) { case IOT_NONE: break; case IOT_CHAR: - if( ( sd = map_id2sd(instances[instance_id].owner_id) ) == NULL ) { + if( ( sd = iMap->id2sd(instances[instance_id].owner_id) ) == NULL ) { break; } iptr = sd->instance; icptr = &sd->instances; break; case IOT_PARTY: - if( ( p = party_search(instances[instance_id].owner_id) ) == NULL ) { + if( ( p = iParty->search(instances[instance_id].owner_id) ) == NULL ) { break; } iptr = p->instance; @@ -449,9 +449,9 @@ void instance_destroy(int instance_id) { db_destroy(instances[instance_id].vars); if( instances[instance_id].progress_timer != INVALID_TIMER ) - delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); if( instances[instance_id].idle_timer != INVALID_TIMER ) - delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); + iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); instances[instance_id].vars = NULL; @@ -475,13 +475,13 @@ void instance_check_idle(int instance_id) { idle = false; if( instances[instance_id].idle_timer != INVALID_TIMER && !idle ) { - delete_timer(instances[instance_id].idle_timer, instance_destroy_timer); + iTimer->delete_timer(instances[instance_id].idle_timer, instance_destroy_timer); instances[instance_id].idle_timer = INVALID_TIMER; instances[instance_id].idle_timeout = 0; clif->instance(instance_id, 3, 0); // Notify instance users normal instance expiration } else if( instances[instance_id].idle_timer == INVALID_TIMER && idle ) { instances[instance_id].idle_timeout = now + instances[instance_id].idle_timeoutval; - instances[instance_id].idle_timer = add_timer( gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); + instances[instance_id].idle_timer = iTimer->add_timer( iTimer->gettick() + instances[instance_id].idle_timeoutval * 1000, instance_destroy_timer, instance_id, 0); clif->instance(instance_id, 4, 0); // Notify instance users it will be destroyed of no user join it again in "X" time } } @@ -497,13 +497,13 @@ void instance_set_timeout(int instance_id, unsigned int progress_timeout, unsign return; if( instances[instance_id].progress_timer != INVALID_TIMER ) - delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); + iTimer->delete_timer( instances[instance_id].progress_timer, instance_destroy_timer); if( instances[instance_id].idle_timer != INVALID_TIMER ) - delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); + iTimer->delete_timer( instances[instance_id].idle_timer, instance_destroy_timer); if( progress_timeout ) { instances[instance_id].progress_timeout = now + progress_timeout; - instances[instance_id].progress_timer = add_timer( gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); + instances[instance_id].progress_timer = iTimer->add_timer( iTimer->gettick() + progress_timeout * 1000, instance_destroy_timer, instance_id, 0); } else { instances[instance_id].progress_timeout = 0; instances[instance_id].progress_timer = INVALID_TIMER; @@ -532,9 +532,9 @@ void instance_check_kick(struct map_session_data *sd) { clif->instance_leave(sd->fd); if( map[m].instance_id >= 0 ) { // User was on the instance map if( map[m].save.map ) - pc_setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); + iPc->setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); else - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); } } @@ -549,7 +549,7 @@ void do_final_instance(void) { } void do_init_instance(void) { - add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); + iTimer->add_timer_func_list(instance_destroy_timer, "instance_destroy_timer"); } void instance_defaults(void) { diff --git a/src/map/intif.c b/src/map/intif.c index 9e6403f10..607300e57 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -467,7 +467,7 @@ int intif_party_changemap(struct map_session_data *sd,int online) if(!sd) return 0; - if( (m=map_mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id >= 0 ) + if( (m=iMap->mapindex2mapid(sd->mapindex)) >= 0 && map[m].instance_id >= 0 ) mapindex = map[map[m].instance_src_map].index; else mapindex = sd->mapindex; @@ -862,7 +862,7 @@ int intif_parse_WisMessage(int fd) id=RFIFOL(fd,4); safestrncpy(name, (char*)RFIFOP(fd,32), NAME_LENGTH); - sd = map_nick2sd(name); + sd = iMap->nick2sd(name); if(sd == NULL || strcmp(sd->status.name, name) != 0) { //Not found intif_wis_replay(id,1); @@ -896,7 +896,7 @@ int intif_parse_WisEnd(int fd) if (battle_config.etc_log) ShowInfo("intif_parse_wisend: player: %s, flag: %d\n", RFIFOP(fd,2), RFIFOB(fd,26)); // flag: 0: success to send wisper, 1: target character is not loged in?, 2: ignored by target - sd = (struct map_session_data *)map_nick2sd((char *) RFIFOP(fd,2)); + sd = (struct map_session_data *)iMap->nick2sd((char *) RFIFOP(fd,2)); if (sd != NULL) clif->wis_end(sd->fd, RFIFOB(fd,26)); @@ -935,7 +935,7 @@ int mapif_parse_WisToGM(int fd) safestrncpy(Wisp_name, (char*)RFIFOP(fd,4), NAME_LENGTH); safestrncpy(message, (char*)RFIFOP(fd,32), mes_len); // information is sent to all online GM - map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); + iMap->map_foreachpc(mapif_parse_WisToGM_sub, permission, Wisp_name, message, mes_len); if (message != mbuf) aFree(message); @@ -954,7 +954,7 @@ int intif_parse_Registers(int fd) if (node) sd = node->sd; else { //Normally registries should arrive for in log-in chars. - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if (sd && RFIFOB(fd,12) == 3 && sd->status.char_id != char_id) sd = NULL; //Character registry from another character. } @@ -993,7 +993,7 @@ int intif_parse_Registers(int fd) *qty = j; if (flag && sd->save_reg.global_num > -1 && sd->save_reg.account_num > -1 && sd->save_reg.account2_num > -1) - pc_reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] + iPc->reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] return 1; } @@ -1006,7 +1006,7 @@ int intif_parse_LoadGuildStorage(int fd) guild_id = RFIFOL(fd,8); if(guild_id <= 0) return 1; - sd=map_id2sd( RFIFOL(fd,4) ); + sd=iMap->id2sd( RFIFOL(fd,4) ); if(sd==NULL){ ShowError("intif_parse_LoadGuildStorage: user not found %d\n",RFIFOL(fd,4)); return 1; @@ -1047,7 +1047,7 @@ int intif_parse_PartyCreated(int fd) { if(battle_config.etc_log) ShowInfo("intif: party created by account %d\n\n", RFIFOL(fd,2)); - party_created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15)); + iParty->created(RFIFOL(fd,2), RFIFOL(fd,6),RFIFOB(fd,10),RFIFOL(fd,11), (char *)RFIFOP(fd,15)); return 0; } @@ -1056,13 +1056,13 @@ int intif_parse_PartyInfo(int fd) { if( RFIFOW(fd,2) == 12 ){ ShowWarning("intif: party noinfo (char_id=%d party_id=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8)); - party_recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4)); + iParty->recv_noinfo(RFIFOL(fd,8), RFIFOL(fd,4)); return 0; } if( RFIFOW(fd,2) != 8+sizeof(struct party) ) ShowError("intif: party info : data size error (char_id=%d party_id=%d packet_len=%d expected_len=%d)\n", RFIFOL(fd,4), RFIFOL(fd,8), RFIFOW(fd,2), 8+sizeof(struct party)); - party_recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4)); + iParty->recv_info((struct party *)RFIFOP(fd,8), RFIFOL(fd,4)); return 0; } @@ -1071,14 +1071,14 @@ int intif_parse_PartyMemberAdded(int fd) { if(battle_config.etc_log) ShowInfo("intif: party member added Party (%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); - party_member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14)); + iParty->member_added(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10), RFIFOB(fd, 14)); return 0; } // ACK changing party option int intif_parse_PartyOptionChanged(int fd) { - party_optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14)); + iParty->optionchanged(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOW(fd,10),RFIFOW(fd,12),RFIFOB(fd,14)); return 0; } @@ -1087,28 +1087,28 @@ int intif_parse_PartyMemberWithdraw(int fd) { if(battle_config.etc_log) ShowInfo("intif: party member withdraw: Party(%d), Account(%d), Char(%d)\n",RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); - party_member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); + iParty->member_withdraw(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); return 0; } // ACK party break int intif_parse_PartyBroken(int fd) { - party_broken(RFIFOL(fd,2)); + iParty->broken(RFIFOL(fd,2)); return 0; } // ACK party on new map int intif_parse_PartyMove(int fd) { - party_recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17)); + iParty->recv_movemap(RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOW(fd,14),RFIFOB(fd,16),RFIFOW(fd,17)); return 0; } // ACK party messages int intif_parse_PartyMessage(int fd) { - party_recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); + iParty->recv_message(RFIFOL(fd,4),RFIFOL(fd,8),(char *) RFIFOP(fd,12),RFIFOW(fd,2)-12); return 0; } @@ -1322,7 +1322,7 @@ int intif_parse_DeletePetOk(int fd) int intif_parse_ChangeNameOk(int fd) { struct map_session_data *sd = NULL; - if((sd=map_id2sd(RFIFOL(fd,2)))==NULL || + if((sd=iMap->id2sd(RFIFOL(fd,2)))==NULL || sd->status.char_id != RFIFOL(fd,6)) return 0; @@ -1405,7 +1405,7 @@ int intif_parse_questlog(int fd) { int char_id = RFIFOL(fd, 4); int i; - TBL_PC * sd = map_charid2sd(char_id); + TBL_PC * sd = iMap->charid2sd(char_id); //User not online anymore if(!sd) @@ -1442,7 +1442,7 @@ int intif_parse_questlog(int fd) int intif_parse_questsave(int fd) { int cid = RFIFOL(fd, 2); - TBL_PC *sd = map_id2sd(cid); + TBL_PC *sd = iMap->id2sd(cid); if( !RFIFOB(fd, 6) ) ShowError("intif_parse_questsave: Failed to save quest(s) for character %d!\n", cid); @@ -1500,7 +1500,7 @@ int intif_parse_Mail_inboxreceived(int fd) struct map_session_data *sd; unsigned char flag = RFIFOB(fd,8); - sd = map_charid2sd(RFIFOL(fd,4)); + sd = iMap->charid2sd(RFIFOL(fd,4)); if (sd == NULL) { @@ -1566,7 +1566,7 @@ int intif_parse_Mail_getattach(int fd) struct item item; int zeny = RFIFOL(fd,8); - sd = map_charid2sd( RFIFOL(fd,4) ); + sd = iMap->charid2sd( RFIFOL(fd,4) ); if (sd == NULL) { @@ -1608,7 +1608,7 @@ int intif_parse_Mail_delete(int fd) int mail_id = RFIFOL(fd,6); bool failed = RFIFOB(fd,10); - struct map_session_data *sd = map_charid2sd(char_id); + struct map_session_data *sd = iMap->charid2sd(char_id); if (sd == NULL) { ShowError("intif_parse_Mail_delete: char not found %d\n", char_id); @@ -1651,7 +1651,7 @@ int intif_Mail_return(int char_id, int mail_id) int intif_parse_Mail_return(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int mail_id = RFIFOL(fd,6); short fail = RFIFOB(fd,10); @@ -1714,7 +1714,7 @@ static void intif_parse_Mail_send(int fd) fail = (msg.id == 0); // notify sender - sd = map_charid2sd(msg.send_id); + sd = iMap->charid2sd(msg.send_id); if( sd != NULL ) { if( fail ) @@ -1722,7 +1722,7 @@ static void intif_parse_Mail_send(int fd) else { clif->mail_send(sd->fd, false); - if( save_settings&16 ) + if( iMap->save_settings&16 ) chrif_save(sd, 0); } } @@ -1730,7 +1730,7 @@ static void intif_parse_Mail_send(int fd) static void intif_parse_Mail_new(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int mail_id = RFIFOL(fd,6); const char* sender_name = (char*)RFIFOP(fd,10); const char* title = (char*)RFIFOP(fd,34); @@ -1768,7 +1768,7 @@ int intif_Auction_requestlist(int char_id, short type, int price, const char* se static void intif_parse_Auction_results(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,4)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,4)); short count = RFIFOW(fd,8); short pages = RFIFOW(fd,10); uint8* data = RFIFOP(fd,12); @@ -1807,13 +1807,13 @@ static void intif_parse_Auction_register(int fd) } memcpy(&auction, RFIFOP(fd,4), sizeof(struct auction_data)); - if( (sd = map_charid2sd(auction.seller_id)) == NULL ) + if( (sd = iMap->charid2sd(auction.seller_id)) == NULL ) return; if( auction.auction_id > 0 ) { clif->auction_message(sd->fd, 1); // Confirmation Packet ?? - if( save_settings&32 ) + if( iMap->save_settings&32 ) chrif_save(sd,0); } else @@ -1821,9 +1821,9 @@ static void intif_parse_Auction_register(int fd) int zeny = auction.hours*battle_config.auction_feeperhour; clif->auction_message(sd->fd, 4); - pc_additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); + iPc->additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); - pc_getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + iPc->getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -1843,7 +1843,7 @@ int intif_Auction_cancel(int char_id, unsigned int auction_id) static void intif_parse_Auction_cancel(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int result = RFIFOB(fd,6); if( sd == NULL ) @@ -1874,7 +1874,7 @@ int intif_Auction_close(int char_id, unsigned int auction_id) static void intif_parse_Auction_close(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); unsigned char result = RFIFOB(fd,6); if( sd == NULL ) @@ -1910,7 +1910,7 @@ int intif_Auction_bid(int char_id, const char* name, unsigned int auction_id, in static void intif_parse_Auction_bid(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); int bid = RFIFOL(fd,6); unsigned char result = RFIFOB(fd,10); @@ -1919,7 +1919,7 @@ static void intif_parse_Auction_bid(int fd) clif->auction_message(sd->fd, result); if( bid > 0 ) { - pc_getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); + iPc->getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); } if( result == 1 ) { // To update the list, display your buy list clif->pAuction_cancelreg(fd, sd); @@ -1930,7 +1930,7 @@ static void intif_parse_Auction_bid(int fd) // Used to send 'You have won the auction' and 'You failed to won the auction' messages static void intif_parse_Auction_message(int fd) { - struct map_session_data *sd = map_charid2sd(RFIFOL(fd,2)); + struct map_session_data *sd = iMap->charid2sd(RFIFOL(fd,2)); unsigned char result = RFIFOB(fd,6); if( sd == NULL ) diff --git a/src/map/irc-bot.c b/src/map/irc-bot.c index fea5f523a..7f03ed8d4 100644 --- a/src/map/irc-bot.c +++ b/src/map/irc-bot.c @@ -29,12 +29,12 @@ int irc_connect_timer(int tid, unsigned int tick, int id, intptr_t data) { opt.silent = 1; opt.setTimeo = 0; - ircbot->last_try = gettick(); + ircbot->last_try = iTimer->gettick(); if( ( ircbot->fd = make_connection(ircbot->ip,hChSys.irc_server_port,&opt) ) > 0 ){ session[ircbot->fd]->func_parse = ircbot->parse; session[ircbot->fd]->flag.server = 1; - add_timer(gettick() + 3000, ircbot->identify_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 3000, ircbot->identify_timer, 0, 0); ircbot->isOn = true; } return 0; @@ -49,7 +49,7 @@ int irc_identify_timer(int tid, unsigned int tick, int id, intptr_t data) { sprintf(send_string, "NICK %s", hChSys.irc_nick); ircbot->send(send_string); - add_timer(gettick() + 3000, ircbot->join_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 3000, ircbot->join_timer, 0, 0); return 0; } @@ -90,7 +90,7 @@ int irc_parse(int fd) { ircbot->isIn = false; ircbot->fails = 0; ircbot->ip = host2ip(hChSys.irc_server); - add_timer(gettick() + 120000, ircbot->connect_timer, 0, 0); + iTimer->add_timer(iTimer->gettick() + 120000, ircbot->connect_timer, 0, 0); return 0; } @@ -245,8 +245,8 @@ void irc_bot_init(void) { ircbot->isIn = false; ircbot->isOn = false; - add_timer_func_list(ircbot->connect_timer, "irc_connect_timer"); - add_timer(gettick() + 7000, ircbot->connect_timer, 0, 0); + iTimer->add_timer_func_list(ircbot->connect_timer, "irc_connect_timer"); + iTimer->add_timer(iTimer->gettick() + 7000, ircbot->connect_timer, 0, 0); } void irc_bot_final(void) { diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 2a5fa48de..e0cb642fb 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -30,7 +30,7 @@ struct item_data dummy_item; //This is the default dummy item used for non-exist */ static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap) { - struct item_data *item = DB->data2ptr(data), **dst, **dst2; + struct item_data *item = iDB->data2ptr(data), **dst, **dst2; char *str; str=va_arg(ap,char *); dst=va_arg(ap,struct item_data **); @@ -83,7 +83,7 @@ struct item_data* itemdb_searchname(const char *str) */ static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap) { - struct item_data *item = DB->data2ptr(&data); + struct item_data *item = iDB->data2ptr(&data); char *str; str=va_arg(ap,char *); if (item == &dummy_item) @@ -127,7 +127,7 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str) size -= count; db_count = itemdb_other->getall(itemdb_other, (DBData**)&db_data, size, itemdb_searchname_array_sub, str); for (i = 0; i < db_count; i++) - data[count++] = DB->data2ptr(db_data[i]); + data[count++] = iDB->data2ptr(db_data[i]); count += db_count; } return count; @@ -590,7 +590,7 @@ static void itemdb_read_itemgroup(void) { char path[256]; unsigned int count; - snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", db_path); + snprintf(path, 255, "%s/"DBPATH"item_group_db.txt", iMap->db_path); memset(&itemgroup_db, 0, sizeof(itemgroup_db)); count = itemdb_read_itemgroup_sub(path); ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, "item_group_db.txt"); @@ -785,7 +785,7 @@ void itemdb_read_combos() { char path[256]; FILE* fp; - sprintf(path, "%s/%s", db_path, DBPATH"item_combo_db.txt"); + sprintf(path, "%s/%s", iMap->db_path, DBPATH"item_combo_db.txt"); if ((fp = fopen(path, "r")) == NULL) { ShowError("itemdb_read_combos: File not found \"%s\".\n", path); @@ -1110,7 +1110,7 @@ static int itemdb_readdb(void) char path[256]; FILE* fp; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); fp = fopen(path, "r"); if( fp == NULL ) { ShowWarning("itemdb_readdb: File not found \"%s\", skipping.\n", path); @@ -1226,11 +1226,11 @@ static int itemdb_read_sqldb(void) { const char* item_db_name[] = { #ifdef RENEWAL - item_db_re_db, + iMap->item_db_re_db, #else - item_db_db, + iMap->item_db_db, #endif - item_db2_db }; + iMap->item_db2_db }; int fi; for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) { @@ -1318,19 +1318,19 @@ int itemdb_uid_load(){ *------------------------------------*/ static void itemdb_read(void) { - if (db_use_sqldbs) + if (iMap->db_use_sqldbs) itemdb_read_sqldb(); else itemdb_readdb(); itemdb_read_combos(); itemdb_read_itemgroup(); - sv->readdb(db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail); - sv->readdb(db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade); - sv->readdb(db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay); - sv->readdb(db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack); - sv->readdb(db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore); - sv->readdb(db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse); + sv->readdb(iMap->db_path, "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail); + sv->readdb(iMap->db_path, DBPATH"item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade); + sv->readdb(iMap->db_path, "item_delay.txt", ',', 2, 2, -1, &itemdb_read_itemdelay); + sv->readdb(iMap->db_path, "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack); + sv->readdb(iMap->db_path, DBPATH"item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore); + sv->readdb(iMap->db_path, "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse); itemdb_uid_load(); } @@ -1376,7 +1376,7 @@ static void destroy_item_data(struct item_data* self, int free_self) */ static int itemdb_final_sub(DBKey key, DBData *data, va_list ap) { - struct item_data *id = DB->data2ptr(data); + struct item_data *id = iDB->data2ptr(data); if( id != &dummy_item ) destroy_item_data(id, 1); @@ -1435,7 +1435,7 @@ void itemdb_reload(void) iter = mapit_geteachpc(); for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays - pc_setinventorydata(sd); + iPc->setinventorydata(sd); /* clear combo bonuses */ if( sd->combos.count ) { aFree(sd->combos.bonus); @@ -1443,7 +1443,7 @@ void itemdb_reload(void) sd->combos.bonus = NULL; sd->combos.id = NULL; sd->combos.count = 0; - if( pc_load_combo(sd) > 0 ) + if( iPc->load_combo(sd) > 0 ) status_calc_pc(sd,0); } diff --git a/src/map/log.c b/src/map/log.c index f57b91a2a..8823a9a66 100644 --- a/src/map/log.c +++ b/src/map/log.c @@ -369,7 +369,7 @@ void log_chat(e_log_chat_type type, int type_id, int src_charid, int src_accid, return; } - if( logs->config.log_chat_woe_disable && ( agit_flag || agit2_flag ) ) + if( logs->config.log_chat_woe_disable && ( iMap->agit_flag || iMap->agit2_flag ) ) {// no chat logging during woe return; } diff --git a/src/map/mail.c b/src/map/mail.c index fa842b70f..ab3d78ed2 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -31,7 +31,7 @@ int mail_removeitem(struct map_session_data *sd, short flag) if( sd->mail.amount ) { if (flag) // Item send - pc_delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); + iPc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); else clif->additem(sd, sd->mail.index, sd->mail.amount, 0); } @@ -48,7 +48,7 @@ int mail_removezeny(struct map_session_data *sd, short flag) if (flag && sd->mail.zeny > 0) { //Zeny send - pc_payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); + iPc->payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); } sd->mail.zeny = 0; @@ -61,7 +61,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 1; if( idx == 0 ) { // Zeny Transfer - if( amount < 0 || !pc_can_give_items(sd) ) + if( amount < 0 || !iPc->can_give_items(sd) ) return 1; if( amount > sd->status.zeny ) @@ -78,8 +78,8 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 1; if( amount < 0 || amount > sd->status.inventory[idx].amount ) return 1; - if( !pc_can_give_items(sd) || sd->status.inventory[idx].expire_time || - !itemdb_canmail(&sd->status.inventory[idx],pc_get_group_level(sd)) ) + if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time || + !itemdb_canmail(&sd->status.inventory[idx],iPc->get_group_level(sd)) ) return 1; sd->mail.index = idx; @@ -131,13 +131,13 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item { if( item->nameid > 0 && item->amount > 0 ) { - pc_additem(sd, item, item->amount, LOG_TYPE_MAIL); + iPc->additem(sd, item, item->amount, LOG_TYPE_MAIL); clif->mail_getattachment(sd->fd, 0); } if( zeny > 0 ) { //Zeny receive - pc_getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); + iPc->getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); } } @@ -161,12 +161,12 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) if( msg->item.amount > 0 ) { // Item receive (due to failure) - pc_additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); + iPc->additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); } if( msg->zeny > 0 ) { - pc_getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) + iPc->getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) } clif->mail_send(sd->fd, true); @@ -175,7 +175,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) // This function only check if the mail operations are valid bool mail_invalid_operation(struct map_session_data *sd) { - if( !map[sd->bl.m].flag.town && !pc_can_use_command(sd, "@mail") ) + if( !map[sd->bl.m].flag.town && !iPc->can_use_command(sd, "@mail") ) { ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); return true; diff --git a/src/map/map.c b/src/map/map.c index 00f7a2976..496802d28 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -70,14 +70,7 @@ char map_server_pw[32] = "ragnarok"; char map_server_db[32] = "ragnarok"; Sql* mmysql_handle; -int db_use_sqldbs = 0; -char item_db_db[32] = "item_db"; -char item_db2_db[32] = "item_db2"; -char item_db_re_db[32] = "item_db_re"; -char mob_db_db[32] = "mob_db"; -char mob_db2_db[32] = "mob_db2"; -char mob_skill_db_db[32] = "mob_skill_db"; -char mob_skill_db2_db[32] = "mob_skill_db2"; +int map_port=0; // log database char log_db_ip[32] = "127.0.0.1"; @@ -87,15 +80,6 @@ char log_db_pw[32] = "ragnarok"; char log_db_db[32] = "log"; Sql* logmysql_handle; -char *INTER_CONF_NAME; -char *LOG_CONF_NAME; -char *MAP_CONF_NAME; -char *BATTLE_CONF_FILENAME; -char *ATCOMMAND_CONF_FILENAME; -char *SCRIPT_CONF_NAME; -char *MSG_CONF_NAME; -char *GRF_PATH_FILENAME; - // DBMap declaartion static DBMap* id_db=NULL; // int id -> struct block_list* static DBMap* pc_db=NULL; // int id -> struct map_session_data* @@ -117,16 +101,6 @@ static int block_free_count = 0, block_free_lock = 0; static struct block_list *bl_list[BL_LIST_MAX]; static int bl_list_count = 0; -int map_num = 0; -int map_port=0; - -int autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; -int minsave_interval = 100; -int save_settings = 0xFFFF; -int agit_flag = 0; -int agit2_flag = 0; -int night_flag = 0; // 0=day, 1=night [Yor] - struct charid_request { struct charid_request* next; int charid;// who want to be notified of the nick @@ -152,14 +126,6 @@ struct map_cache_map_info { int16 index2mapid[MAX_MAPINDEX]; -char db_path[256] = "db"; -char help_txt[256] = "conf/help.txt"; -char help2_txt[256] = "conf/help2.txt"; -char charhelp_txt[256] = "conf/charhelp.txt"; - -char wisp_server_name[NAME_LENGTH] = "Server"; // can be modified in char-server configuration file - -int enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] int enable_grf = 0; //To enable/disable reading maps from GRF files, bypassing mapcache [blackhole89] /* [Ind/Hercules] */ @@ -167,8 +133,8 @@ struct eri *map_iterator_ers; char *map_cache_buffer = NULL; // Has the uncompressed gat data of all maps, so just one allocation has to be made /*========================================== - * server player count (of all mapservers) - *------------------------------------------*/ +* server player count (of all mapservers) +*------------------------------------------*/ void map_setusers(int users) { map_users = users; @@ -180,8 +146,8 @@ int map_getusers(void) } /*========================================== - * server player count (this mapserver only) - *------------------------------------------*/ +* server player count (this mapserver only) +*------------------------------------------*/ int map_usercount(void) { return pc_db->size(pc_db); @@ -189,8 +155,8 @@ int map_usercount(void) /*========================================== - * Attempt to free a map blocklist - *------------------------------------------*/ +* Attempt to free a map blocklist +*------------------------------------------*/ int map_freeblock (struct block_list *bl) { nullpo_retr(block_free_lock, bl); @@ -206,16 +172,16 @@ int map_freeblock (struct block_list *bl) return block_free_lock; } /*========================================== - * Lock blocklist, (prevent map_freeblock usage) - *------------------------------------------*/ +* Lock blocklist, (prevent iMap->freeblock usage) +*------------------------------------------*/ int map_freeblock_lock (void) { return ++block_free_lock; } /*========================================== - * Remove the lock on map_bl - *------------------------------------------*/ +* Remove the lock on map_bl +*------------------------------------------*/ int map_freeblock_unlock (void) { if ((--block_free_lock) == 0) { @@ -241,7 +207,7 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) if (block_free_lock > 0) { ShowError("map_freeblock_timer: block_free_lock(%d) is invalid.\n", block_free_lock); block_free_lock = 1; - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; @@ -251,16 +217,16 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data) // blocklist // /*========================================== - * Handling of map_bl[] - * The adresse of bl_heal is set in bl->prev - *------------------------------------------*/ +* Handling of map_bl[] +* The adresse of bl_heal is set in bl->prev +*------------------------------------------*/ static struct block_list bl_head; #ifdef CELL_NOSTACK /*========================================== - * These pair of functions update the counter of how many objects - * lie on a tile. - *------------------------------------------*/ +* These pair of functions update the counter of how many objects +* lie on a tile. +*------------------------------------------*/ static void map_addblcell(struct block_list *bl) { if( bl->m<0 || bl->x<0 || bl->x>=map[bl->m].xs || bl->y<0 || bl->y>=map[bl->m].ys || !(bl->type&BL_CHAR) ) @@ -278,9 +244,9 @@ static void map_delblcell(struct block_list *bl) #endif /*========================================== - * Adds a block to the map. - * Returns 0 on success, 1 on failure (illegal coordinates). - *------------------------------------------*/ +* Adds a block to the map. +* Returns 0 on success, 1 on failure (illegal coordinates). +*------------------------------------------*/ int map_addblock(struct block_list* bl) { int16 m, x, y; @@ -296,9 +262,9 @@ int map_addblock(struct block_list* bl) m = bl->m; x = bl->x; y = bl->y; - if( m < 0 || m >= map_num ) + if( m < 0 || m >= iMap->map_num ) { - ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, map_num); + ShowError("map_addblock: invalid map id (%d), only %d are loaded.\n", m, iMap->map_num); return 1; } if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) @@ -329,14 +295,14 @@ int map_addblock(struct block_list* bl) } /*========================================== - * Removes a block from the map. - *------------------------------------------*/ +* Removes a block from the map. +*------------------------------------------*/ int map_delblock(struct block_list* bl) { int pos; nullpo_ret(bl); - // blocklist (2ways chainlist) + // blocklist (2ways chainlist) if (bl->prev == NULL) { if (bl->next != NULL) { // can't delete block (already at the begining of the chain) @@ -354,7 +320,7 @@ int map_delblock(struct block_list* bl) if (bl->next) bl->next->prev = bl->prev; if (bl->prev == &bl_head) { - //Since the head of the list, update the block_list map of [] + //Since the head of the list, update the block_list map of [] if (bl->type == BL_MOB) { map[bl->m].block_mob[pos] = bl->next; } else { @@ -370,10 +336,10 @@ int map_delblock(struct block_list* bl) } /*========================================== - * Moves a block a x/y target position. [Skotlex] - * Pass flag as 1 to prevent doing skill->unit_move checks - * (which are executed by default on BL_CHAR types) - *------------------------------------------*/ +* Moves a block a x/y target position. [Skotlex] +* Pass flag as 1 to prevent doing skill->unit_move checks +* (which are executed by default on BL_CHAR types) +*------------------------------------------*/ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { int x0 = bl->x, y0 = bl->y; @@ -394,7 +360,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) skill->unit_move(bl,tick,2); status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER); status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER); -// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... + // status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure... status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER); status_change_end(bl, SC_MAGICROD, INVALID_TIMER); if (sc->data[SC_PROPERTYWALK] && @@ -403,13 +369,13 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } else if (bl->type == BL_NPC) npc_unsetcells((TBL_NPC*)bl); - if (moveblock) map_delblock(bl); + if (moveblock) iMap->delblock(bl); #ifdef CELL_NOSTACK else map_delblcell(bl); #endif bl->x = x1; bl->y = y1; - if (moveblock) map_addblock(bl); + if (moveblock) iMap->addblock(bl); #ifdef CELL_NOSTACK else map_addblcell(bl); #endif @@ -420,7 +386,7 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( bl->type == BL_PC && ((TBL_PC*)bl)->shadowform_id ) {//Shadow Form Target Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { + if( (d_bl = iMap->id2bl(((TBL_PC*)bl)->shadowform_id)) == NULL || !check_distance_bl(bl,d_bl,10) ) { if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); ((TBL_PC*)bl)->shadowform_id = 0; @@ -445,14 +411,14 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) if( sc->data[SC__SHADOWFORM] ) {//Shadow Form Caster Moving struct block_list *d_bl; - if( (d_bl = map_id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) + if( (d_bl = iMap->id2bl(sc->data[SC__SHADOWFORM]->val2)) == NULL || !check_distance_bl(bl,d_bl,10) ) status_change_end(bl,SC__SHADOWFORM,INVALID_TIMER); } if (sc->data[SC_PROPERTYWALK] - && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL - && map_find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL + && sc->data[SC_PROPERTYWALK]->val3 < skill->get_maxcount(sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2) + && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_ELECTRICWALK,NULL,0) == NULL + && iMap->find_skill_unit_oncell(bl,bl->x,bl->y,SO_FIREWALK,NULL,0) == NULL && skill->unitsetting(bl,sc->data[SC_PROPERTYWALK]->val1,sc->data[SC_PROPERTYWALK]->val2,x0, y0,0)) { sc->data[SC_PROPERTYWALK]->val3++; } @@ -478,8 +444,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) } /*========================================== - * Counts specified number of objects on given cell. - *------------------------------------------*/ +* Counts specified number of objects on given cell. +*------------------------------------------*/ int map_count_oncell(int16 m, int16 x, int16 y, int type) { int bx,by; @@ -505,9 +471,9 @@ int map_count_oncell(int16 m, int16 x, int16 y, int type) return count; } /* - * Looks for a skill unit on a given cell - * flag&1: runs battle_check_target check based on unit->group->target_flag - */ +* Looks for a skill unit on a given cell +* flag&1: runs battle_check_target check based on unit->group->target_flag +*/ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x,int16 y,uint16 skill_id,struct skill_unit* out_unit, int flag) { int16 m,bx,by; struct block_list *bl; @@ -535,8 +501,8 @@ struct skill_unit* map_find_skill_unit_oncell(struct block_list* target,int16 x, } /*========================================== - * Adapted from foreachinarea for an easier invocation. [Skotlex] - *------------------------------------------*/ +* Adapted from foreachinarea for an easier invocation. [Skotlex] +*------------------------------------------*/ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...) { int bx, by, m; @@ -561,47 +527,47 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_lis #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for(bx=x0/BLOCK_SIZE;bx<=x1/BLOCK_SIZE;bx++) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("iMap->foreachinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] - *------------------------------------------*/ +* Same as foreachinrange, but there must be a shoot-able range between center and target to be counted in. [Skotlex] +*------------------------------------------*/ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block_list* center, int16 range, int type,...) { int bx, by, m; @@ -630,49 +596,49 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block && check_distance_bl(center, bl, range) #endif && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx=x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && path_search_long(NULL, center->m, center->x, center->y, bl->x, bl->y, CELL_CHKWALL) + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("iMap->foreachinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * range = map m (x0,y0)-(x1,y1) - * Apply *func with ... arguments for the range. - * @type = BL_PC/BL_MOB etc.. - *------------------------------------------*/ +* range = map m (x0,y0)-(x1,y1) +* Apply *func with ... arguments for the range. +* @type = BL_PC/BL_MOB etc.. +*------------------------------------------*/ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...) { int bx, by; @@ -710,7 +676,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0 if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -719,14 +685,14 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0 va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * Adapted from forcountinarea for an easier invocation. [pakpil] - *------------------------------------------*/ +* Adapted from forcountinarea for an easier invocation. [pakpil] +*------------------------------------------*/ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...) { int bx, by, m; @@ -751,43 +717,43 @@ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_li #ifdef CIRCULAR_AREA && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) + && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; } } } - if( type&BL_MOB ) - for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { - for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ - for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { - if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 + if( type&BL_MOB ) + for( by = y0 / BLOCK_SIZE; by <= y1 / BLOCK_SIZE; by++ ) { + for( bx = x0 / BLOCK_SIZE; bx <= x1 / BLOCK_SIZE; bx++ ){ + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 #ifdef CIRCULAR_AREA - && check_distance_bl(center, bl, range) + && check_distance_bl(center, bl, range) #endif - && bl_list_count < BL_LIST_MAX ) - bl_list[ bl_list_count++ ] = bl; + && bl_list_count < BL_LIST_MAX ) + bl_list[ bl_list_count++ ] = bl; + } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_forcountinrange: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_forcountinrange: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - if( count && returnCount >= count ) - break; - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + if( count && returnCount >= count ) + break; + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...) { @@ -827,7 +793,7 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinarea: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -838,17 +804,17 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x break; } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } /*========================================== - * For what I get - * Move bl and do func* with va_list while moving. - * Mouvement is set by dx dy wich are distance in x and y - *------------------------------------------*/ +* For what I get +* Move bl and do func* with va_list while moving. +* Mouvement is set by dx dy wich are distance in x and y +*------------------------------------------*/ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...) { int bx, by, m; @@ -928,11 +894,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX ) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; } } if ( type&BL_MOB ) { @@ -940,11 +906,11 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ if( bl->x >= x0 && bl->x <= x1 && bl->y >= y0 && bl->y <= y1 && bl_list_count < BL_LIST_MAX) - if( ( dx > 0 && bl->x < x0 + dx) || - ( dx < 0 && bl->x > x1 + dx) || - ( dy > 0 && bl->y < y0 + dy) || - ( dy < 0 && bl->y > y1 + dy) ) - bl_list[ bl_list_count++ ] = bl; + if( ( dx > 0 && bl->x < x0 + dx) || + ( dx < 0 && bl->x > x1 + dx) || + ( dy > 0 && bl->y < y0 + dy) || + ( dy < 0 && bl->y > y1 + dy) ) + bl_list[ bl_list_count++ ] = bl; } } } @@ -955,7 +921,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmovearea: block count too many!\n"); - map_freeblock_lock(); // Prohibit the release from memory + iMap->freeblock_lock(); // Prohibit the release from memory for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -964,10 +930,10 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_ va_end(ap); } - map_freeblock_unlock(); // Allow Free + iMap->freeblock_unlock(); // Allow Free - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } // -- moonsoul (added map_foreachincell which is a rework of map_foreachinarea but @@ -999,7 +965,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachincell: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -1008,10 +974,10 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } /*============================================================ @@ -1020,38 +986,38 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,int16 y0,int16 x1,int16 y1,int16 range,int length, int type,...) { int returnCount = 0; //total sum of returned values of func() [Skotlex] -////////////////////////////////////////////////////////////// -// -// sharp shooting 3 [Skotlex] -// -////////////////////////////////////////////////////////////// -// problem: -// Same as Sharp Shooting 1. Hits all targets within range of -// the line. -// (t1,t2 t3 and t4 get hit) -// -// target 1 -// x t4 -// t2 -// t3 x -// x -// S -////////////////////////////////////////////////////////////// -// Methodology: -// My trigonometrics and math are a little rusty... so the approach I am writing -// here is basicly do a double for to check for all targets in the square that -// contains the initial and final positions (area range increased to match the -// radius given), then for each object to test, calculate the distance to the -// path and include it if the range fits and the target is in the line (0next ) { - if( bl->prev && bl_list_count < BL_LIST_MAX ) { - xi = bl->x; - yi = bl->y; - k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); + if( type&BL_MOB ) + for( by = my0 / BLOCK_SIZE; by <= my1 / BLOCK_SIZE; by++ ) { + for( bx = mx0 / BLOCK_SIZE; bx <= mx1 / BLOCK_SIZE; bx++ ) { + for( bl = map[ m ].block_mob[ bx + by * map[ m ].bxs ]; bl != NULL; bl = bl->next ) { + if( bl->prev && bl_list_count < BL_LIST_MAX ) { + xi = bl->x; + yi = bl->y; + k = ( xi - x0 ) * ( x1 - x0 ) + ( yi - y0 ) * ( y1 - y0 ); - if ( k < 0 || k > len_limit ) - continue; + if ( k < 0 || k > len_limit ) + continue; - if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) - continue; //Targets beyond the initial ending point need the wall check. + if ( k > magnitude2 && !path_search_long(NULL, m, x0, y0, xi, yi, CELL_CHKWALL) ) + continue; //Targets beyond the initial ending point need the wall check. - k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 - xi <<= 4; - yi <<= 4; - xu = ( x0 << 4 ) + k * ( x1 - x0 ); - yu = ( y0 << 4 ) + k * ( y1 - y0 ); - k = MAGNITUDE2(xi, yi, xu, yu); + k = ( k << 4 ) / magnitude2; //k will be between 1~16 instead of 0~1 + xi <<= 4; + yi <<= 4; + xu = ( x0 << 4 ) + k * ( x1 - x0 ); + yu = ( y0 << 4 ) + k * ( y1 - y0 ); + k = MAGNITUDE2(xi, yi, xu, yu); - //If all dot coordinates were <<4 the square of the magnitude is <<8 - if ( k > range ) - continue; + //If all dot coordinates were <<4 the square of the magnitude is <<8 + if ( k > range ) + continue; - bl_list[ bl_list_count++ ] = bl; + bl_list[ bl_list_count++ ] = bl; + } } } } - } - if( bl_list_count >= BL_LIST_MAX ) - ShowWarning("map_foreachinpath: block count too many!\n"); + if( bl_list_count >= BL_LIST_MAX ) + ShowWarning("map_foreachinpath: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); - for( i = blockcount; i < bl_list_count; i++ ) - if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. - va_start(ap, type); - returnCount += func(bl_list[ i ], ap); - va_end(ap); - } + for( i = blockcount; i < bl_list_count; i++ ) + if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. + va_start(ap, type); + returnCount += func(bl_list[ i ], ap); + va_end(ap); + } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; //[Skotlex] + bl_list_count = blockcount; + return returnCount; //[Skotlex] } @@ -1219,7 +1185,7 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachinmap: block count too many!\n"); - map_freeblock_lock(); + iMap->freeblock_lock(); for( i = blockcount; i < bl_list_count ; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. @@ -1228,10 +1194,10 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, va_end(ap); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); - bl_list_count = blockcount; - return returnCount; + bl_list_count = blockcount; + return returnCount; } // Copy of map_foreachinmap, but applied to all maps in a instance id. [Ind/Hercules] int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...) { @@ -1241,41 +1207,41 @@ int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instanc int blockcount = bl_list_count, i, j; int16 m; va_list ap; - + for( j = 0; j < instances[instance_id].num_map; j++ ) { m = instances[instance_id].map[j]; - + bsize = map[ m ].bxs * map[ m ].bys; - + if( type&~BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block[ b ]; bl != NULL; bl = bl->next ) if( bl->type&type && bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; - + if( type&BL_MOB ) for( b = 0; b < bsize; b++ ) for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) if( bl_list_count < BL_LIST_MAX ) bl_list[ bl_list_count++ ] = bl; - + if( bl_list_count >= BL_LIST_MAX ) ShowWarning("map_foreachininstance: block count too many!\n"); - - map_freeblock_lock(); - + + iMap->freeblock_lock(); + for( i = blockcount; i < bl_list_count ; i++ ) if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion. va_start(ap, type); returnCount += func(bl_list[ i ], ap); va_end(ap); } - - map_freeblock_unlock(); - + + iMap->freeblock_unlock(); + } - + bl_list_count = blockcount; return returnCount; } @@ -1313,9 +1279,9 @@ int map_get_new_object_id(void) } /*========================================== - * Timered function to clear the floor (remove remaining item) - * Called each flooritem_lifetime ms - *------------------------------------------*/ +* Timered function to clear the floor (remove remaining item) +* Called each flooritem_lifetime ms +*------------------------------------------*/ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) { struct flooritem_data* fitem = (struct flooritem_data*)idb_get(id_db, id); @@ -1330,32 +1296,32 @@ int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data) intif_delete_petdata(MakeDWord(fitem->item_data.card[1], fitem->item_data.card[2])); clif->clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); + iMap->deliddb(&fitem->bl); + iMap->delblock(&fitem->bl); + iMap->freeblock(&fitem->bl); return 0; } /* - * clears a single bl item out of the bazooonga. - */ +* clears a single bl item out of the bazooonga. +*/ void map_clearflooritem(struct block_list *bl) { struct flooritem_data* fitem = (struct flooritem_data*)bl; if( fitem->cleartimer ) - delete_timer(fitem->cleartimer,map_clearflooritem_timer); + iTimer->delete_timer(fitem->cleartimer,iMap->clearflooritem_timer); clif->clearflooritem(fitem, 0); - map_deliddb(&fitem->bl); - map_delblock(&fitem->bl); - map_freeblock(&fitem->bl); + iMap->deliddb(&fitem->bl); + iMap->delblock(&fitem->bl); + iMap->freeblock(&fitem->bl); } /*========================================== - * (m,x,y) locates a random available free cell around the given coordinates - * to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. - * x and y are modified with the target cell when successful. - *------------------------------------------*/ +* (m,x,y) locates a random available free cell around the given coordinates +* to place an BL_ITEM object. Scan area is 9x9, returns 1 on success. +* x and y are modified with the target cell when successful. +*------------------------------------------*/ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { int free_cell,i,j; int free_cells[9][2]; @@ -1366,10 +1332,10 @@ int map_searchrandfreecell(int16 m,int16 *x,int16 *y,int stack) { for(j=-1;j<=1;j++){ if(j+*x<0 || j+*x>=map[m].xs) continue; - if(map_getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !map_getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) + if(iMap->getcell(m,j+*x,i+*y,CELL_CHKNOPASS) && !iMap->getcell(m,j+*x,i+*y,CELL_CHKICEWALL)) continue; //Avoid item stacking to prevent against exploits. [Skotlex] - if(stack && map_count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) + if(stack && iMap->count_oncell(m,j+*x,i+*y, BL_ITEM) > stack) continue; free_cells[free_cell][0] = j+*x; free_cells[free_cell++][1] = i+*y; @@ -1390,17 +1356,17 @@ static int map_count_sub(struct block_list *bl,va_list ap) } /*========================================== - * Locates a random spare cell around the object given, using range as max - * distance from that spot. Used for warping functions. Use range < 0 for - * whole map range. - * Returns 1 on success. when it fails and src is available, x/y are set to src's - * src can be null as long as flag&1 - * when ~flag&1, m is not needed. - * Flag values: - * &1 = random cell must be around given m,x,y, not around src - * &2 = the target should be able to walk to the target tile. - * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) - *------------------------------------------*/ +* Locates a random spare cell around the object given, using range as max +* distance from that spot. Used for warping functions. Use range < 0 for +* whole map range. +* Returns 1 on success. when it fails and src is available, x/y are set to src's +* src can be null as long as flag&1 +* when ~flag&1, m is not needed. +* Flag values: +* &1 = random cell must be around given m,x,y, not around src +* &2 = the target should be able to walk to the target tile. +* &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting) +*------------------------------------------*/ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int16 rx, int16 ry, int flag) { int tries, spawn=0; @@ -1426,7 +1392,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 //No range? Return the target cell then.... *x = bx; *y = by; - return map_getcell(m,*x,*y,CELL_CHKREACH); + return iMap->getcell(m,*x,*y,CELL_CHKREACH); } if (rx >= 0 && ry >= 0) { @@ -1444,7 +1410,7 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if (*x == bx && *y == by) continue; //Avoid picking the same target tile. - if (map_getcell(m,*x,*y,CELL_CHKREACH)) + if (iMap->getcell(m,*x,*y,CELL_CHKREACH)) { if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) continue; @@ -1452,10 +1418,10 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 if (spawn >= 100) return 0; //Limit of retries reached. if (spawn++ < battle_config.no_spawn_on_player && map_foreachinarea(map_count_sub, m, - *x-AREA_SIZE, *y-AREA_SIZE, - *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) - ) - continue; + *x-AREA_SIZE, *y-AREA_SIZE, + *x+AREA_SIZE, *y+AREA_SIZE, BL_PC) + ) + continue; } return 1; } @@ -1466,14 +1432,14 @@ int map_search_freecell(struct block_list *src, int16 m, int16 *x,int16 *y, int1 } /*========================================== - * Add an item to location (m,x,y) - * Parameters - * @item_data item attributes - * @amount quantity - * @m, @x, @y mapid,x,y - * @first_charid, @second_charid, @third_charid, looting priority - * @flag: &1 MVP item. &2 do stacking check. - *------------------------------------------*/ +* Add an item to location (m,x,y) +* Parameters +* @item_data item attributes +* @amount quantity +* @m, @x, @y mapid,x,y +* @first_charid, @second_charid, @third_charid, looting priority +* @flag: &1 MVP item. &2 do stacking check. +*------------------------------------------*/ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags) { int r; @@ -1491,14 +1457,14 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->bl.m=m; fitem->bl.x=x; fitem->bl.y=y; - fitem->bl.id = map_get_new_object_id(); + fitem->bl.id = iMap->get_new_object_id(); if(fitem->bl.id==0){ aFree(fitem); return 0; } fitem->first_get_charid = first_charid; - fitem->first_get_tick = gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); + fitem->first_get_tick = iTimer->gettick() + (flags&1 ? battle_config.mvp_item_first_get_time : battle_config.item_first_get_time); fitem->second_get_charid = second_charid; fitem->second_get_tick = fitem->first_get_tick + (flags&1 ? battle_config.mvp_item_second_get_time : battle_config.item_second_get_time); fitem->third_get_charid = third_charid; @@ -1508,23 +1474,23 @@ int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,i fitem->item_data.amount=amount; fitem->subx=(r&3)*3+3; fitem->suby=((r>>2)&3)*3+3; - fitem->cleartimer=add_timer(gettick()+battle_config.flooritem_lifetime,map_clearflooritem_timer,fitem->bl.id,0); + fitem->cleartimer=iTimer->add_timer(iTimer->gettick()+battle_config.flooritem_lifetime,iMap->clearflooritem_timer,fitem->bl.id,0); - map_addiddb(&fitem->bl); - map_addblock(&fitem->bl); + iMap->addiddb(&fitem->bl); + iMap->addblock(&fitem->bl); clif->dropflooritem(fitem); return fitem->bl.id; } /** - * @see DBCreateData - */ +* @see DBCreateData +*/ static DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); - return DB->ptr2data(p); + return iDB->ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. @@ -1535,7 +1501,7 @@ void map_addnickdb(int charid, const char* nick) struct charid_request* req; struct map_session_data* sd; - if( map_charid2sd(charid) ) + if( iMap->charid2sd(charid) ) return;// already online p = idb_ensure(nick_db, charid, create_charid2nick); @@ -1544,7 +1510,7 @@ void map_addnickdb(int charid, const char* nick) while( p->requests ) { req = p->requests; p->requests = req->next; - sd = map_charid2sd(req->charid); + sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, p->nick); aFree(req); @@ -1560,13 +1526,13 @@ void map_delnickdb(int charid, const char* name) struct map_session_data* sd; DBData data; - if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) + if (!nick_db->remove(nick_db, iDB->i2key(charid), &data) || (p = iDB->data2ptr(&data)) == NULL) return; while( p->requests ) { req = p->requests; p->requests = req->next; - sd = map_charid2sd(req->charid); + sd = iMap->charid2sd(req->charid); if( sd ) clif->solved_charname(sd->fd, charid, name); aFree(req); @@ -1585,7 +1551,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid) nullpo_retv(sd); - tsd = map_charid2sd(charid); + tsd = iMap->charid2sd(charid); if( tsd ) { clif->solved_charname(sd->fd, charid, tsd->status.name); return; @@ -1604,8 +1570,8 @@ void map_reqnickdb(struct map_session_data * sd, int charid) } /*========================================== - * add bl to id_db - *------------------------------------------*/ +* add bl to id_db +*------------------------------------------*/ void map_addiddb(struct block_list *bl) { nullpo_retv(bl); @@ -1632,8 +1598,8 @@ void map_addiddb(struct block_list *bl) } /*========================================== - * remove bl from id_db - *------------------------------------------*/ +* remove bl from id_db +*------------------------------------------*/ void map_deliddb(struct block_list *bl) { nullpo_retv(bl); @@ -1657,8 +1623,8 @@ void map_deliddb(struct block_list *bl) } /*========================================== - * Standard call when a player connection is closed. - *------------------------------------------*/ +* Standard call when a player connection is closed. +*------------------------------------------*/ int map_quit(struct map_session_data *sd) { int i; @@ -1681,7 +1647,7 @@ int map_quit(struct map_session_data *sd) { if( sd->bg_id ) bg_team_leave(sd,1); - pc_itemcd_do(sd,false); + iPc->itemcd_do(sd,false); for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; @@ -1693,12 +1659,12 @@ int map_quit(struct map_session_data *sd) { for( i = 0; i < sd->queues_count; i++ ) { script->queue_remove(sd->queues[i],sd->status.account_id); } - + npc_script_event(sd, NPCE_LOGOUT); - + //Unit_free handles clearing the player related data, - //map_quit handles extra specific data which is related to quitting normally - //(changing map-servers invokes unit_free but bypasses map_quit) + //iMap->quit handles extra specific data which is related to quitting normally + //(changing map-servers invokes unit_free but bypasses iMap->quit) if( sd->sc.count ) { //Status that are not saved... status_change_end(&sd->bl, SC_BOSSMAPINFO, INVALID_TIMER); @@ -1715,7 +1681,7 @@ int map_quit(struct map_session_data *sd) { status_change_end(&sd->bl, SC_ENDURE, INVALID_TIMER); //No need to save infinite endure. status_change_end(&sd->bl, SC_WEIGHT50, INVALID_TIMER); status_change_end(&sd->bl, SC_WEIGHT90, INVALID_TIMER); - status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); + status_change_end(&sd->bl, SC_SATURDAYNIGHTFEVER, INVALID_TIMER); status_change_end(&sd->bl, SC_KYOUGAKU, INVALID_TIMER); if (battle_config.debuff_on_logout&1) { status_change_end(&sd->bl, SC_ORCISH, INVALID_TIMER); @@ -1745,8 +1711,8 @@ int map_quit(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !iPc->isequip( sd , sd->equip_index[ i ] ) ) + iPc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } // Return loot to owner @@ -1764,9 +1730,9 @@ int map_quit(struct map_session_data *sd) { if( hChSys.local && map[sd->bl.m].channel && idb_exists(map[sd->bl.m].channel->users, sd->status.char_id) ) { clif->chsys_left(map[sd->bl.m].channel,sd); } - + clif->chsys_quit(sd); - + unit_remove_map_pc(sd,CLR_TELEPORT); if( map[sd->bl.m].instance_id >= 0 ) { // Avoid map conflicts and warnings on next login @@ -1777,7 +1743,7 @@ int map_quit(struct map_session_data *sd) { else pt = &sd->status.save_point; - if( (m=map_mapindex2mapid(pt->map)) >= 0 ) { + if( (m=iMap->mapindex2mapid(pt->map)) >= 0 ) { sd->bl.m = m; sd->bl.x = pt->x; sd->bl.y = pt->y; @@ -1785,17 +1751,17 @@ int map_quit(struct map_session_data *sd) { } } - party_booking_delete(sd); // Party Booking [Spiria] - pc_makesavestatus(sd); - pc_clean_skilltree(sd); + iParty->booking_delete(sd); // Party Booking [Spiria] + iPc->makesavestatus(sd); + iPc->clean_skilltree(sd); chrif_save(sd,1); unit_free_pc(sd); return 0; } /*========================================== - * Lookup, id to session (player,mob,npc,homon,merc..) - *------------------------------------------*/ +* Lookup, id to session (player,mob,npc,homon,merc..) +*------------------------------------------*/ struct map_session_data * map_id2sd(int id) { if (id <= 0) return NULL; @@ -1810,28 +1776,28 @@ struct mob_data * map_id2md(int id) struct npc_data * map_id2nd(int id) {// just a id2bl lookup because there's no npc_db - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_NPC, bl); } struct homun_data* map_id2hd(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_HOM, bl); } struct mercenary_data* map_id2mc(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_MER, bl); } struct chat_data* map_id2cd(int id) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); return BL_CAST(BL_CHAT, bl); } @@ -1842,7 +1808,7 @@ const char* map_charid2nick(int charid) struct charid2nick *p; struct map_session_data* sd; - sd = map_charid2sd(charid); + sd = iMap->charid2sd(charid); if( sd ) return sd->status.name;// character is online, return it's name @@ -1861,10 +1827,10 @@ struct map_session_data* map_charid2sd(int charid) } /*========================================== - * Search session data from a nick name - * (without sensitive case if necessary) - * return map_session_data pointer or NULL - *------------------------------------------*/ +* Search session data from a nick name +* (without sensitive case if necessary) +* return map_session_data pointer or NULL +*------------------------------------------*/ struct map_session_data * map_nick2sd(const char *nick) { struct map_session_data* sd; @@ -1912,22 +1878,22 @@ struct map_session_data * map_nick2sd(const char *nick) } /*========================================== - * Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found - *------------------------------------------*/ +* Looksup id_db DBMap and returns BL pointer of 'id' or NULL if not found +*------------------------------------------*/ struct block_list * map_id2bl(int id) { return (struct block_list*)idb_get(id_db,id); } /** - * Same as map_id2bl except it only checks for its existence - **/ +* Same as iMap->id2bl except it only checks for its existence +**/ bool map_blid_exists( int id ) { return (idb_exists(id_db,id)); } /*========================================== - * Convext Mirror - *------------------------------------------*/ +* Convext Mirror +*------------------------------------------*/ struct mob_data * map_getmob_boss(int16 m) { DBIterator* iter; @@ -2083,7 +2049,7 @@ struct s_mapiterator /// @return true if it matches #define MAPIT_MATCHES(_mapit_,_bl_) \ ( \ - ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ + ( (_bl_)->type & (_mapit_)->types /* type matches */ ) \ ) /// Allocates a new iterator. @@ -2214,12 +2180,12 @@ bool mapit_exists(struct s_mapiterator* mapit) } /*========================================== - * Add npc-bl to id_db, basically register npc to map - *------------------------------------------*/ +* Add npc-bl to id_db, basically register npc to map +*------------------------------------------*/ bool map_addnpc(int16 m,struct npc_data *nd) { nullpo_ret(nd); - if( m < 0 || m >= map_num ) + if( m < 0 || m >= iMap->map_num ) return false; if( map[m].npc_num == MAX_NPC_PER_MAP ) @@ -2235,8 +2201,8 @@ bool map_addnpc(int16 m,struct npc_data *nd) { } /*========================================= - * Dynamic Mobs [Wizputer] - *-----------------------------------------*/ +* Dynamic Mobs [Wizputer] +*-----------------------------------------*/ // Stores the spawn data entry in the mob list. // Returns the index of successful, or -1 if the list was full. int map_addmobtolist(unsigned short m, struct spawn_data *spawn) @@ -2255,7 +2221,7 @@ void map_spawnmobs(int16 m) int i, k=0; if (map[m].mob_delete_timer != INVALID_TIMER) { //Mobs have not been removed yet [Skotlex] - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; return; } @@ -2266,10 +2232,10 @@ void map_spawnmobs(int16 m) npc_parse_mob2(map[m].moblist[i]); } - if (battle_config.etc_log && k > 0) - { - ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); - } + if (battle_config.etc_log && k > 0) + { + ShowStatus("Map %s: Spawned '"CL_WHITE"%d"CL_RESET"' mobs.\n",map[m].name, k); + } } int map_removemobs_sub(struct block_list *bl, va_list ap) @@ -2304,7 +2270,7 @@ int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data) int count; const int16 m = id; - if (m < 0 || m >= map_num) { //Incorrect map id! + if (m < 0 || m >= iMap->map_num) { //Incorrect map id! ShowError("map_removemobs_timer error: timer %d points to invalid map %d\n",tid, m); return 0; } @@ -2329,23 +2295,23 @@ void map_removemobs(int16 m) if (map[m].mob_delete_timer != INVALID_TIMER) // should never happen return; //Mobs are already scheduled for removal - map[m].mob_delete_timer = add_timer(gettick()+battle_config.mob_remove_delay, map_removemobs_timer, m, 0); + map[m].mob_delete_timer = iTimer->add_timer(iTimer->gettick()+battle_config.mob_remove_delay, iMap->removemobs_timer, m, 0); } /*========================================== - * Hookup, get map_id from map_name - *------------------------------------------*/ +* Hookup, get map_id from map_name +*------------------------------------------*/ int16 map_mapname2mapid(const char* name) { unsigned short map_index; map_index = mapindex_name2id(name); if (!map_index) return -1; - return map_mapindex2mapid(map_index); + return iMap->mapindex2mapid(map_index); } /*========================================== - * Returns the map of the given mapindex. [Skotlex] - *------------------------------------------*/ +* Returns the map of the given mapindex. [Skotlex] +*------------------------------------------*/ int16 map_mapindex2mapid(unsigned short mapindex) { if (!mapindex || mapindex > MAX_MAPINDEX) @@ -2355,8 +2321,8 @@ int16 map_mapindex2mapid(unsigned short mapindex) { } /*========================================== - * Switching Ip, port ? (like changing map_server) get ip/port from map_name - *------------------------------------------*/ +* Switching Ip, port ? (like changing map_server) get ip/port from map_name +*------------------------------------------*/ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { struct map_data_other_server *mdos; @@ -2369,28 +2335,28 @@ int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port) { } /*========================================== - * Checks if both dirs point in the same direction. - *------------------------------------------*/ +* Checks if both dirs point in the same direction. +*------------------------------------------*/ int map_check_dir(int s_dir,int t_dir) { if(s_dir == t_dir) return 0; switch(s_dir) { - case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; - case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; - case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; - case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; - case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; - case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; - case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; - case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; + case 0: if(t_dir == 7 || t_dir == 1 || t_dir == 0) return 0; break; + case 1: if(t_dir == 0 || t_dir == 2 || t_dir == 1) return 0; break; + case 2: if(t_dir == 1 || t_dir == 3 || t_dir == 2) return 0; break; + case 3: if(t_dir == 2 || t_dir == 4 || t_dir == 3) return 0; break; + case 4: if(t_dir == 3 || t_dir == 5 || t_dir == 4) return 0; break; + case 5: if(t_dir == 4 || t_dir == 6 || t_dir == 5) return 0; break; + case 6: if(t_dir == 5 || t_dir == 7 || t_dir == 6) return 0; break; + case 7: if(t_dir == 6 || t_dir == 0 || t_dir == 7) return 0; break; } return 1; } /*========================================== - * Returns the direction of the given cell, relative to 'src' - *------------------------------------------*/ +* Returns the direction of the given cell, relative to 'src' +*------------------------------------------*/ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) { uint8 dir = 0; @@ -2434,9 +2400,9 @@ uint8 map_calc_dir(struct block_list* src, int16 x, int16 y) } /*========================================== - * Randomizes target cell x,y to a random walkable cell that - * has the same distance from object as given coordinates do. [Skotlex] - *------------------------------------------*/ +* Randomizes target cell x,y to a random walkable cell that +* has the same distance from object as given coordinates do. [Skotlex] +*------------------------------------------*/ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) { short xi = *x-bl->x; @@ -2455,7 +2421,7 @@ int map_random_dir(struct block_list *bl, int16 *x, int16 *y) segment = (short)sqrt((float)(dist2 - segment*segment)); //The complement of the previously picked segment yi = bl->y + segment*diry[j]; } while ( - (map_getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) + (iMap->getcell(bl->m,xi,yi,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,xi,yi,1,CELL_CHKNOREACH)) && (++i)<100 ); if (i < 100) { @@ -2473,16 +2439,16 @@ inline static struct mapcell map_gat2cell(int gat) { memset(&cell,0,sizeof(struct mapcell)); switch( gat ) { - case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground - case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground - case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water - case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) - case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? - default: - ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); - break; + case 0: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // walkable ground + case 1: cell.walkable = 0; cell.shootable = 0; cell.water = 0; break; // non-walkable ground + case 2: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 3: cell.walkable = 1; cell.shootable = 1; cell.water = 1; break; // walkable water + case 4: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + case 5: cell.walkable = 0; cell.shootable = 1; cell.water = 0; break; // gap (snipable) + case 6: cell.walkable = 1; cell.shootable = 1; cell.water = 0; break; // ??? + default: + ShowWarning("map_gat2cell: unrecognized gat type '%d'\n", gat); + break; } return cell; @@ -2502,23 +2468,23 @@ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag); void map_cellfromcache(struct map_data *m) { char decode_buffer[MAX_MAP_SIZE]; struct map_cache_map_info *info = NULL; - + if( (info = (struct map_cache_map_info *)m->cellPos) ) { unsigned long size, xy; int i; - + size = (unsigned long)info->xs*(unsigned long)info->ys; - + // TO-DO: Maybe handle the scenario, if the decoded buffer isn't the same size as expected? [Shinryo] decode_zip(decode_buffer, &size, m->cellPos+sizeof(struct map_cache_map_info), info->len); CREATE(m->cell, struct mapcell, size); - + for( xy = 0; xy < size; ++xy ) m->cell[xy] = map_gat2cell(decode_buffer[xy]); - + m->getcellp = map_getcellp; m->setcell = map_setcell; - + for(i = 0; i < m->npc_num; i++) { npc_setcells(m->npc[i]); } @@ -2526,10 +2492,10 @@ void map_cellfromcache(struct map_data *m) { } /*========================================== - * Confirm if celltype in (m,x,y) match the one given in cellchk - *------------------------------------------*/ +* Confirm if celltype in (m,x,y) match the one given in cellchk +*------------------------------------------*/ int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk) { - return (m < 0 || m >= map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); + return (m < 0 || m >= iMap->map_num) ? 0 : map[m].getcellp(&map[m],x,y,cellchk); } int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { @@ -2545,106 +2511,106 @@ int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { switch(cellchk) { // gat type retrieval - case CELL_GETTYPE: - return map_cell2gat(cell); + case CELL_GETTYPE: + return map_cell2gat(cell); // base gat type checks - case CELL_CHKWALL: - return (!cell.walkable && !cell.shootable); + case CELL_CHKWALL: + return (!cell.walkable && !cell.shootable); - case CELL_CHKWATER: - return (cell.water); + case CELL_CHKWATER: + return (cell.water); - case CELL_CHKCLIFF: - return (!cell.walkable && cell.shootable); + case CELL_CHKCLIFF: + return (!cell.walkable && cell.shootable); // base cell type checks - case CELL_CHKNPC: - return (cell.npc); - case CELL_CHKBASILICA: - return (cell.basilica); - case CELL_CHKLANDPROTECTOR: - return (cell.landprotector); - case CELL_CHKNOVENDING: - return (cell.novending); - case CELL_CHKNOCHAT: - return (cell.nochat); - case CELL_CHKMAELSTROM: - return (cell.maelstrom); - case CELL_CHKICEWALL: - return (cell.icewall); + case CELL_CHKNPC: + return (cell.npc); + case CELL_CHKBASILICA: + return (cell.basilica); + case CELL_CHKLANDPROTECTOR: + return (cell.landprotector); + case CELL_CHKNOVENDING: + return (cell.novending); + case CELL_CHKNOCHAT: + return (cell.nochat); + case CELL_CHKMAELSTROM: + return (cell.maelstrom); + case CELL_CHKICEWALL: + return (cell.icewall); // special checks - case CELL_CHKPASS: + case CELL_CHKPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 0; #endif - case CELL_CHKREACH: - return (cell.walkable); + case CELL_CHKREACH: + return (cell.walkable); - case CELL_CHKNOPASS: + case CELL_CHKNOPASS: #ifdef CELL_NOSTACK - if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; + if (cell.cell_bl >= battle_config.cell_stack_limit) return 1; #endif - case CELL_CHKNOREACH: - return (!cell.walkable); + case CELL_CHKNOREACH: + return (!cell.walkable); - case CELL_CHKSTACK: + case CELL_CHKSTACK: #ifdef CELL_NOSTACK - return (cell.cell_bl >= battle_config.cell_stack_limit); + return (cell.cell_bl >= battle_config.cell_stack_limit); #else - return 0; + return 0; #endif - default: - return 0; + default: + return 0; } } /* [Ind/Hercules] */ int map_sub_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk) { - map_cellfromcache(m); + iMap->cellfromcache(m); m->getcellp = map_getcellp; m->setcell = map_setcell; return m->getcellp(m,x,y,cellchk); } /*========================================== - * Change the type/flags of a map cell - * 'cell' - which flag to modify - * 'flag' - true = on, false = off - *------------------------------------------*/ +* Change the type/flags of a map cell +* 'cell' - which flag to modify +* 'flag' - true = on, false = off +*------------------------------------------*/ void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { int j; - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; switch( cell ) { - case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; - case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; - case CELL_WATER: map[m].cell[j].water = flag; break; - - case CELL_NPC: map[m].cell[j].npc = flag; break; - case CELL_BASILICA: map[m].cell[j].basilica = flag; break; - case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; - case CELL_NOVENDING: map[m].cell[j].novending = flag; break; - case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; - case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; - case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; - default: - ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); - break; + case CELL_WALKABLE: map[m].cell[j].walkable = flag; break; + case CELL_SHOOTABLE: map[m].cell[j].shootable = flag; break; + case CELL_WATER: map[m].cell[j].water = flag; break; + + case CELL_NPC: map[m].cell[j].npc = flag; break; + case CELL_BASILICA: map[m].cell[j].basilica = flag; break; + case CELL_LANDPROTECTOR: map[m].cell[j].landprotector = flag; break; + case CELL_NOVENDING: map[m].cell[j].novending = flag; break; + case CELL_NOCHAT: map[m].cell[j].nochat = flag; break; + case CELL_MAELSTROM: map[m].cell[j].maelstrom = flag; break; + case CELL_ICEWALL: map[m].cell[j].icewall = flag; break; + default: + ShowWarning("map_setcell: invalid cell type '%d'\n", (int)cell); + break; } } void map_sub_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag) { - - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; - - map_cellfromcache(&map[m]); + + iMap->cellfromcache(&map[m]); map[m].setcell = map_setcell; map[m].getcellp = map_getcellp; map[m].setcell(m,x,y,cell,flag); @@ -2654,7 +2620,7 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat) int j; struct mapcell cell; - if( m < 0 || m >= map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) + if( m < 0 || m >= iMap->map_num || x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) return; j = x + y*map[m].xs; @@ -2666,8 +2632,8 @@ void map_setgatcell(int16 m, int16 x, int16 y, int gat) } /*========================================== - * Invisible Walls - *------------------------------------------*/ +* Invisible Walls +*------------------------------------------*/ static DBMap* iwall_db; void map_iwall_nextxy(int16 x, int16 y, int8 dir, int pos, int16 *x1, int16 *y1) @@ -2699,7 +2665,7 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable if( (iwall = (struct iwall_data *)strdb_get(iwall_db, wall_name)) != NULL ) return false; // Already Exists - if( map_getcell(m, x, y, CELL_CHKNOREACH) ) + if( iMap->getcell(m, x, y, CELL_CHKNOREACH) ) return false; // Starting cell problem CREATE(iwall, struct iwall_data, 1); @@ -2715,13 +2681,13 @@ bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable { map_iwall_nextxy(x, y, dir, i, &x1, &y1); - if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) + if( iMap->getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision map[m].setcell(m, x1, y1, CELL_WALKABLE, false); map[m].setcell(m, x1, y1, CELL_SHOOTABLE, shootable); - clif->changemapcell(0, m, x1, y1, map_getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, m, x1, y1, iMap->getcell(m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } iwall->size = i; @@ -2748,7 +2714,7 @@ void map_iwall_get(struct map_session_data *sd) { for( i = 0; i < iwall->size; i++ ) { map_iwall_nextxy(iwall->x, iwall->y, iwall->dir, i, &x1, &y1); - clif->changemapcell(sd->fd, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); + clif->changemapcell(sd->fd, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), SELF); } } dbi_destroy(iter); @@ -2768,7 +2734,7 @@ void map_iwall_remove(const char *wall_name) map[iwall->m].setcell(iwall->m, x1, y1, CELL_SHOOTABLE, true); map[iwall->m].setcell(iwall->m, x1, y1, CELL_WALKABLE, true); - clif->changemapcell(0, iwall->m, x1, y1, map_getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); + clif->changemapcell(0, iwall->m, x1, y1, iMap->getcell(iwall->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP); } map[iwall->m].iwall_num--; @@ -2776,8 +2742,8 @@ void map_iwall_remove(const char *wall_name) } /** - * @see DBCreateData - */ +* @see DBCreateData +*/ static DBData create_map_data_other_server(DBKey key, va_list args) { struct map_data_other_server *mdos; @@ -2785,12 +2751,12 @@ static DBData create_map_data_other_server(DBKey key, va_list args) mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); mdos->index = mapindex; memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); - return DB->ptr2data(mdos); + return iDB->ptr2data(mdos); } /*========================================== - * Add mapindex to db of another map server - *------------------------------------------*/ +* Add mapindex to db of another map server +*------------------------------------------*/ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; @@ -2810,12 +2776,12 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) } /** - * Delete all the other maps server management - * @see DBApply - */ +* Delete all the other maps server management +* @see DBApply +*/ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { - struct map_data_other_server *mdos = DB->data2ptr(data); + struct map_data_other_server *mdos = iDB->data2ptr(data); if(mdos->cell == NULL) { db_remove(map_db,key); aFree(mdos); @@ -2829,8 +2795,8 @@ int map_eraseallipport(void) { } /*========================================== - * Delete mapindex from db of another map server - *------------------------------------------*/ +* Delete mapindex from db of another map server +*------------------------------------------*/ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { struct map_data_other_server *mdos; @@ -2847,8 +2813,8 @@ int map_eraseipport(unsigned short mapindex, uint32 ip, uint16 port) { } /*========================================== - * [Shinryo]: Init the mapcache - *------------------------------------------*/ +* [Shinryo]: Init the mapcache +*------------------------------------------*/ static char *map_init_mapcache(FILE *fp) { size_t size = 0; @@ -2878,15 +2844,15 @@ static char *map_init_mapcache(FILE *fp) } /*========================================== - * Map cache reading - * [Shinryo]: Optimized some behaviour to speed this up - *==========================================*/ +* Map cache reading +* [Shinryo]: Optimized some behaviour to speed this up +*==========================================*/ int map_readfromcache(struct map_data *m, char *buffer) { int i; struct map_cache_main_header *header = (struct map_cache_main_header *)buffer; struct map_cache_map_info *info = NULL; char *p = buffer + sizeof(struct map_cache_main_header); - + for(i = 0; i < header->map_count; i++) { info = (struct map_cache_map_info *)p; @@ -2899,7 +2865,7 @@ int map_readfromcache(struct map_data *m, char *buffer) { if( info && i < header->map_count ) { unsigned long size; - + if( info->xs <= 0 || info->ys <= 0 ) return 0;// Invalid @@ -2911,10 +2877,10 @@ int map_readfromcache(struct map_data *m, char *buffer) { ShowWarning("map_readfromcache: %s exceeded MAX_MAP_SIZE of %d\n", info->name, MAX_MAP_SIZE); return 0; // Say not found to remove it from list.. [Shinryo] } - + m->cellPos = p; m->cell = (struct mapcell *)0xdeadbeaf; - + return 1; } @@ -2923,15 +2889,15 @@ int map_readfromcache(struct map_data *m, char *buffer) { int map_addmap(char* mapname) { - map[map_num].instance_id = -1; - mapindex_getmapname(mapname, map[map_num++].name); + map[iMap->map_num].instance_id = -1; + mapindex_getmapname(mapname, map[iMap->map_num++].name); return 0; } static void map_delmapid(int id) { ShowNotice("Removing map [ %s ] from maplist"CL_CLL"\n",map[id].name); - memmove(map+id, map+id+1, sizeof(map[0])*(map_num-id-1)); - map_num--; + memmove(map+id, map+id+1, sizeof(map[0])*(iMap->map_num-id-1)); + iMap->map_num--; } int map_delmap(char* mapname) { @@ -2939,12 +2905,12 @@ int map_delmap(char* mapname) { char map_name[MAP_NAME_LENGTH]; if (strcmpi(mapname, "all") == 0) { - map_num = 0; + iMap->map_num = 0; return 0; } mapindex_getmapname(mapname, map_name); - for(i = 0; i < map_num; i++) { + for(i = 0; i < iMap->map_num; i++) { if (strcmp(map[i].name, map_name) == 0) { map_delmapid(i); return 1; @@ -2955,7 +2921,7 @@ int map_delmap(char* mapname) { void map_zone_db_clear(void) { struct map_zone_data *zone; int i; - + DBIterator *iter = db_iterator(zone_db); for(zone = dbi_first(iter); dbi_exists(iter); zone = dbi_next(iter)) { for(i = 0; i < zone->disabled_skills_count; i++) { @@ -2977,9 +2943,9 @@ void map_zone_db_clear(void) { aFree(zone->capped_skills); } dbi_destroy(iter); - + db_destroy(zone_db);/* will aFree(zone) */ - + /* clear the pk zone stuff */ for(i = 0; i < map_zone_pk.disabled_skills_count; i++) { aFree(map_zone_pk.disabled_skills[i]); @@ -3022,15 +2988,15 @@ void map_clean(int i) { if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf) aFree(map[i].cell); if(map[i].block) aFree(map[i].block); if(map[i].block_mob) aFree(map[i].block_mob); - + if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) - delete_timer(map[i].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; jchsys_delete(map[i].channel); } void do_final_maps(void) { int i, v = 0; - for( i = 0; i < map_num; i++ ) { - + for( i = 0; i < iMap->map_num; i++ ) { + if(map[i].cell && map[i].cell != (struct mapcell *)0xdeadbeaf ) aFree(map[i].cell); if(map[i].block) aFree(map[i].block); if(map[i].block_mob) aFree(map[i].block_mob); - + if(battle_config.dynamic_mobs) { //Dynamic mobs flag by [random] int j; if(map[i].mob_delete_timer != INVALID_TIMER) - delete_timer(map[i].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[i].mob_delete_timer, iMap->removemobs_timer); for (j=0; jchsys_delete(map[i].channel); } - + map_zone_db_clear(); - + } /// Initializes map flags and adjusts them depending on configuration. void map_flags_init(void) { int i, v = 0; - for( i = 0; i < map_num; i++ ) { + for( i = 0; i < iMap->map_num; i++ ) { // mapflags memset(&map[i].flag, 0, sizeof(map[i].flag)); @@ -3155,7 +3121,7 @@ void map_flags_init(void) { } map[i].units = NULL; map[i].unit_count = 0; - + if( map[i].skill_count ) { for(v = 0; v < map[i].skill_count; v++) { aFree(map[i].skills[v]); @@ -3164,27 +3130,27 @@ void map_flags_init(void) { } map[i].skills = NULL; map[i].skill_count = 0; - + // adjustments if( battle_config.pk_mode ) { map[i].flag.pvp = 1; // make all maps pvp for pk_mode [Valaris] map[i].zone = &map_zone_pk; } else /* align with 'All' zone */ map[i].zone = &map_zone_all; - + if( map[i].zone_mf_count ) { for(v = 0; v < map[i].zone_mf_count; v++) { aFree(map[i].zone_mf[v]); } aFree(map[i].zone_mf); } - + map[i].zone_mf = NULL; map[i].zone_mf_count = 0; map[i].prev_zone = map[i].zone; - + map[i].invincible_time_inc = 0; - + map[i].weapon_damage_rate = 100; map[i].magic_damage_rate = 100; map[i].misc_damage_rate = 100; @@ -3196,15 +3162,15 @@ void map_flags_init(void) { #define NO_WATER 1000000 /* - * Reads from the .rsw for each map - * Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. - * Assumed path for file is data/mapname.rsw - * Credits to LittleWolf - */ +* Reads from the .rsw for each map +* Returns water height (or NO_WATER if file doesn't exist) or other error is encountered. +* Assumed path for file is data/mapname.rsw +* Credits to LittleWolf +*/ int map_waterheight(char* mapname) { char fn[256]; - char *rsw, *found; + char *rsw, *found; //Look up for the rsw sprintf(fn, "data\\%s.rsw", mapname); @@ -3225,8 +3191,8 @@ int map_waterheight(char* mapname) } /*================================== - * .GAT format - *----------------------------------*/ +* .GAT format +*----------------------------------*/ int map_readgat (struct map_data* m) { char filename[256]; @@ -3268,8 +3234,8 @@ int map_readgat (struct map_data* m) } /*====================================== - * Add/Remove map to the map_db - *--------------------------------------*/ +* Add/Remove map to the map_db +*--------------------------------------*/ void map_addmap2db(struct map_data *m) { index2mapid[m->index] = m->m; } @@ -3279,18 +3245,18 @@ void map_removemapdb(struct map_data *m) { } /*====================================== - * Initiate maps loading stage - *--------------------------------------*/ +* Initiate maps loading stage +*--------------------------------------*/ int map_readallmaps (void) { int i; FILE* fp=NULL; int maps_removed = 0; - + if( enable_grf ) ShowStatus("Loading maps (using GRF files)...\n"); else { char mapcachefilepath[254]; - sprintf(mapcachefilepath,"%s/%s%s",db_path,DBPATH,"map_cache.dat"); + sprintf(mapcachefilepath,"%s/%s%s",iMap->db_path,DBPATH,"map_cache.dat"); ShowStatus("Loading maps (using %s as map cache)...\n", mapcachefilepath); if( (fp = fopen(mapcachefilepath, "rb")) == NULL ) { ShowFatalError("Unable to open map cache file "CL_WHITE"%s"CL_RESET"\n", mapcachefilepath); @@ -3305,23 +3271,23 @@ int map_readallmaps (void) { } } - for(i = 0; i < map_num; i++) { + for(i = 0; i < iMap->map_num; i++) { size_t size; // show progress if(enable_grf) - ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, map_num, map[i].name); + ShowStatus("Loading maps [%i/%i]: %s"CL_CLL"\r", i, iMap->map_num, map[i].name); // try to load the map if( ! (enable_grf? - map_readgat(&map[i]) - :map_readfromcache(&map[i], map_cache_buffer)) + map_readgat(&map[i]) + :map_readfromcache(&map[i], map_cache_buffer)) ) { - map_delmapid(i); - maps_removed++; - i--; - continue; + map_delmapid(i); + maps_removed++; + i--; + continue; } map[i].index = mapindex_name2id(map[i].name); @@ -3337,9 +3303,9 @@ int map_readallmaps (void) { i--; continue; } - + map[i].m = i; - map_addmap2db(&map[i]); + iMap->addmap2db(&map[i]); memset(map[i].moblist, 0, sizeof(map[i].moblist)); //Initialize moblist [Skotlex] map[i].mob_delete_timer = INVALID_TIMER; //Initialize timer [Skotlex] @@ -3350,21 +3316,21 @@ int map_readallmaps (void) { size = map[i].bxs * map[i].bys * sizeof(struct block_list*); map[i].block = (struct block_list**)aCalloc(size, 1); map[i].block_mob = (struct block_list**)aCalloc(size, 1); - + map[i].getcellp = map_sub_getcellp; map[i].setcell = map_sub_setcell; } // intialization and configuration-dependent adjustments of mapflags - map_flags_init(); + iMap->flags_init(); if( !enable_grf ) { fclose(fp); } // finished map loading - ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",map_num); - instance->start_id = map_num; // Next Map Index will be instances + ShowInfo("Successfully loaded '"CL_WHITE"%d"CL_RESET"' maps."CL_CLL"\n",iMap->map_num); + instance->start_id = iMap->map_num; // Next Map Index will be instances if (maps_removed) ShowNotice("Maps removed: '"CL_WHITE"%d"CL_RESET"'\n",maps_removed); @@ -3377,8 +3343,8 @@ static int map_ip_set = 0; static int char_ip_set = 0; /*========================================== - * Read map server configuration files (conf/map_server.conf...) - *------------------------------------------*/ +* Read map server configuration files (conf/map_server.conf...) +*------------------------------------------*/ int map_config_read(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; @@ -3429,35 +3395,35 @@ int map_config_read(char *cfgName) { clif->setport(atoi(w2)); map_port = (atoi(w2)); } else if (strcmpi(w1, "map") == 0) - map_num++; + iMap->map_num++; else if (strcmpi(w1, "delmap") == 0) - map_num--; + iMap->map_num--; else if (strcmpi(w1, "npc") == 0) npc_addsrcfile(w2); else if (strcmpi(w1, "delnpc") == 0) npc_delsrcfile(w2); else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2); - if (autosave_interval < 1) //Revert to default saving. - autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + iMap->autosave_interval = atoi(w2); + if (iMap->autosave_interval < 1) //Revert to default saving. + iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; else - autosave_interval *= 1000; //Pass from sec to ms + iMap->autosave_interval *= 1000; //Pass from sec to ms } else if (strcmpi(w1, "minsave_time") == 0) { - minsave_interval= atoi(w2); - if (minsave_interval < 1) - minsave_interval = 1; + iMap->minsave_interval= atoi(w2); + if (iMap->minsave_interval < 1) + iMap->minsave_interval = 1; } else if (strcmpi(w1, "save_settings") == 0) - save_settings = atoi(w2); + iMap->save_settings = atoi(w2); else if (strcmpi(w1, "help_txt") == 0) - strcpy(help_txt, w2); + strcpy(iMap->help_txt, w2); else if (strcmpi(w1, "help2_txt") == 0) - strcpy(help2_txt, w2); + strcpy(iMap->help2_txt, w2); else if (strcmpi(w1, "charhelp_txt") == 0) - strcpy(charhelp_txt, w2); + strcpy(iMap->charhelp_txt, w2); else if(strcmpi(w1,"db_path") == 0) - safestrncpy(db_path,w2,255); + safestrncpy(iMap->db_path,w2,255); else if (strcmpi(w1, "enable_spy") == 0) - enable_spy = config_switch(w2); + iMap->enable_spy = config_switch(w2); else if (strcmpi(w1, "use_grf") == 0) enable_grf = config_switch(w2); else if (strcmpi(w1, "console_msg_log") == 0) @@ -3474,37 +3440,37 @@ int map_config_read(char *cfgName) { int map_config_read_sub(char *cfgName) { char line[1024], w1[1024], w2[1024]; FILE *fp; - + fp = fopen(cfgName,"r"); if( fp == NULL ) { ShowError("Map configuration file not found at: %s\n", cfgName); return 1; } - + while( fgets(line, sizeof(line), fp) ) { char* ptr; - + if( line[0] == '/' && line[1] == '/' ) continue; if( (ptr = strstr(line, "//")) != NULL ) *ptr = '\n'; //Strip comments if( sscanf(line, "%[^:]: %[^\t\r\n]", w1, w2) < 2 ) continue; - + //Strip trailing spaces ptr = w2 + strlen(w2); while (--ptr >= w2 && *ptr == ' '); ptr++; *ptr = '\0'; - + if (strcmpi(w1, "map") == 0) map_addmap(w2); else if (strcmpi(w1, "delmap") == 0) - map_delmap(w2); + iMap->delmap(w2); else if (strcmpi(w1, "import") == 0) map_config_read_sub(w2); } - + fclose(fp); return 0; } @@ -3578,64 +3544,64 @@ int inter_config_read(char *cfgName) continue; if(strcmpi(w1,"item_db_db")==0) - strcpy(item_db_db,w2); - else - if(strcmpi(w1,"mob_db_db")==0) - strcpy(mob_db_db,w2); - else - if(strcmpi(w1,"item_db2_db")==0) - strcpy(item_db2_db,w2); - else - if(strcmpi(w1,"item_db_re_db")==0) - strcpy(item_db_re_db,w2); - else - if(strcmpi(w1,"mob_db2_db")==0) - strcpy(mob_db2_db,w2); - else - //Map Server SQL DB - if(strcmpi(w1,"map_server_ip")==0) - strcpy(map_server_ip, w2); - else - if(strcmpi(w1,"map_server_port")==0) - map_server_port=atoi(w2); - else - if(strcmpi(w1,"map_server_id")==0) - strcpy(map_server_id, w2); - else - if(strcmpi(w1,"map_server_pw")==0) - strcpy(map_server_pw, w2); - else - if(strcmpi(w1,"map_server_db")==0) - strcpy(map_server_db, w2); - else - if(strcmpi(w1,"default_codepage")==0) - strcpy(default_codepage, w2); - else - if(strcmpi(w1,"use_sql_db")==0) { - db_use_sqldbs = config_switch(w2); - ShowStatus ("Using SQL dbs: %s\n",w2); - } else - if(strcmpi(w1,"log_db_ip")==0) - strcpy(log_db_ip, w2); + strcpy(iMap->item_db_db,w2); else - if(strcmpi(w1,"log_db_id")==0) - strcpy(log_db_id, w2); - else - if(strcmpi(w1,"log_db_pw")==0) - strcpy(log_db_pw, w2); - else - if(strcmpi(w1,"log_db_port")==0) - log_db_port = atoi(w2); - else - if(strcmpi(w1,"log_db_db")==0) - strcpy(log_db_db, w2); - else - if( mapreg_config_read(w1,w2) ) - continue; - //support the import command, just like any other config - else - if(strcmpi(w1,"import")==0) - inter_config_read(w2); + if(strcmpi(w1,"mob_db_db")==0) + strcpy(iMap->mob_db_db,w2); + else + if(strcmpi(w1,"item_db2_db")==0) + strcpy(iMap->item_db2_db,w2); + else + if(strcmpi(w1,"item_db_re_db")==0) + strcpy(iMap->item_db_re_db,w2); + else + if(strcmpi(w1,"mob_db2_db")==0) + strcpy(iMap->mob_db2_db,w2); + else + //Map Server SQL DB + if(strcmpi(w1,"map_server_ip")==0) + strcpy(map_server_ip, w2); + else + if(strcmpi(w1,"map_server_port")==0) + map_server_port=atoi(w2); + else + if(strcmpi(w1,"map_server_id")==0) + strcpy(map_server_id, w2); + else + if(strcmpi(w1,"map_server_pw")==0) + strcpy(map_server_pw, w2); + else + if(strcmpi(w1,"map_server_db")==0) + strcpy(map_server_db, w2); + else + if(strcmpi(w1,"default_codepage")==0) + strcpy(default_codepage, w2); + else + if(strcmpi(w1,"use_sql_db")==0) { + iMap->db_use_sqldbs = config_switch(w2); + ShowStatus ("Using SQL dbs: %s\n",w2); + } else + if(strcmpi(w1,"log_db_ip")==0) + strcpy(log_db_ip, w2); + else + if(strcmpi(w1,"log_db_id")==0) + strcpy(log_db_id, w2); + else + if(strcmpi(w1,"log_db_pw")==0) + strcpy(log_db_pw, w2); + else + if(strcmpi(w1,"log_db_port")==0) + log_db_port = atoi(w2); + else + if(strcmpi(w1,"log_db_db")==0) + strcpy(log_db_db, w2); + else + if( mapreg_config_read(w1,w2) ) + continue; + //support the import command, just like any other config + else + if(strcmpi(w1,"import")==0) + inter_config_read(w2); } fclose(fp); @@ -3643,8 +3609,8 @@ int inter_config_read(char *cfgName) } /*======================================= - * MySQL Init - *---------------------------------------*/ +* MySQL Init +*---------------------------------------*/ int map_sql_init(void) { // main db connection @@ -3692,21 +3658,21 @@ int log_sql_init(void) } void map_zone_change2(int m, struct map_zone_data *zone) { char empty[1] = "\0"; - + map[m].prev_zone = map[m].zone; if( map[m].zone_mf_count ) - map_zone_remove(m); - - map_zone_apply(m,zone,empty,empty,empty); + iMap->zone_remove(m); + + iMap->zone_apply(m,zone,empty,empty,empty); } /* when changing from a mapflag to another during runtime */ void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath) { map[m].prev_zone = map[m].zone; - + if( map[m].zone_mf_count ) - map_zone_remove(m); - map_zone_apply(m,zone,start,buffer,filepath); + iMap->zone_remove(m); + iMap->zone_apply(m,zone,start,buffer,filepath); } /* removes previous mapflags from this map */ void map_zone_remove(int m) { @@ -3724,12 +3690,12 @@ void map_zone_remove(int m) { break; } } - + npc_parse_mapflag(map[m].name,empty,flag,params,empty,empty,empty); aFree(map[m].zone_mf[k]); map[m].zone_mf[k] = NULL; } - + aFree(map[m].zone_mf); map[m].zone_mf = NULL; map[m].zone_mf_count = 0; @@ -3744,31 +3710,31 @@ static inline void map_zone_mf_cache_add(int m, char *rflag) { bool map_zone_mf_cache(int m, char *flag, char *params) { char rflag[MAP_ZONE_MAPFLAG_LENGTH]; int state = 1; - + if (params[0] != '\0' && !strcmpi(params, "off")) state = 0; - + if (!strcmpi(flag, "nosave")) { ;/* not yet supported to be reversed */ /* char savemap[32]; int savex, savey; if (state == 0) { - if( map[m].flag.nosave ) { - sprintf(rflag, "nosave SavePoint"); - map_zone_mf_cache_add(m,nosave); - } + if( map[m].flag.nosave ) { + sprintf(rflag, "nosave SavePoint"); + map_zone_mf_cache_add(m,nosave); + } } else if (!strcmpi(params, "SavePoint")) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - } else - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); + if( map[m].save.map ) { + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + } else + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + map_zone_mf_cache_add(m,nosave); } else if (sscanf(params, "%31[^,],%d,%d", savemap, &savex, &savey) == 3) { - if( map[m].save.map ) { - sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); - map_zone_mf_cache_add(m,nosave); - } + if( map[m].save.map ) { + sprintf(rflag, "nosave %s,%d,%d",mapindex_id2name(map[m].save.map),map[m].save.x,map[m].save.y); + map_zone_mf_cache_add(m,nosave); + } }*/ } else if (!strcmpi(flag,"autotrade")) { if( state && map[m].flag.autotrade ) @@ -3910,33 +3876,33 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { /*char drop_arg1[16], drop_arg2[16]; int drop_per = 0; if (sscanf(w4, "%[^,],%[^,],%d", drop_arg1, drop_arg2, &drop_per) == 3) { - int drop_id = 0, drop_type = 0; - if (!strcmpi(drop_arg1, "random")) - drop_id = -1; - else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) - drop_id = 0; - if (!strcmpi(drop_arg2, "inventory")) - drop_type = 1; - else if (!strcmpi(drop_arg2,"equip")) - drop_type = 2; - else if (!strcmpi(drop_arg2,"all")) - drop_type = 3; - - if (drop_id != 0){ - int i; - for (i = 0; i < MAX_DROP_PER_MAP; i++) { - if (map[m].drop_list[i].drop_id == 0){ - map[m].drop_list[i].drop_id = drop_id; - map[m].drop_list[i].drop_type = drop_type; - map[m].drop_list[i].drop_per = drop_per; - break; - } - } - map[m].flag.pvp_nightmaredrop = 1; - } + int drop_id = 0, drop_type = 0; + if (!strcmpi(drop_arg1, "random")) + drop_id = -1; + else if (itemdb_exists((drop_id = atoi(drop_arg1))) == NULL) + drop_id = 0; + if (!strcmpi(drop_arg2, "inventory")) + drop_type = 1; + else if (!strcmpi(drop_arg2,"equip")) + drop_type = 2; + else if (!strcmpi(drop_arg2,"all")) + drop_type = 3; + + if (drop_id != 0){ + int i; + for (i = 0; i < MAX_DROP_PER_MAP; i++) { + if (map[m].drop_list[i].drop_id == 0){ + map[m].drop_list[i].drop_id = drop_id; + map[m].drop_list[i].drop_type = drop_type; + map[m].drop_list[i].drop_per = drop_per; + break; + } + } + map[m].flag.pvp_nightmaredrop = 1; + } } else if (!state) //Disable - map[m].flag.pvp_nightmaredrop = 0; - */ + map[m].flag.pvp_nightmaredrop = 0; + */ } else if (!strcmpi(flag,"pvp_nocalcrank")) { if( state && map[m].flag.pvp_nocalcrank ) ;/* nothing to do */ @@ -4267,10 +4233,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); - + modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -4278,15 +4244,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { break; } } - + if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || !skill->get_unit_id( skill->name2id(skill_name), 0) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].unit_count; - + k = 0; ARR_FIND(0, idx, k, map[m].units[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != map[m].units[k]->modifier ) { sprintf(rflag,"adjust_unit_duration %s %d",skill_name,map[m].units[k]->modifier); @@ -4301,10 +4267,10 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { int skill_id, k; char skill_name[MAP_ZONE_MAPFLAG_LENGTH], modifier[MAP_ZONE_MAPFLAG_LENGTH]; int len = strlen(params); - + modifier[0] = '\0'; memcpy(skill_name, params, MAP_ZONE_MAPFLAG_LENGTH); - + for(k = 0; k < len; k++) { if( skill_name[k] == '\t' ) { memcpy(modifier, &skill_name[k+1], len - k); @@ -4312,15 +4278,15 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { break; } } - + if( modifier[0] == '\0' || !( skill_id = skill->name2id(skill_name) ) || atoi(modifier) < 1 || atoi(modifier) > USHRT_MAX ) { ;/* we dont mind it, the server will take care of it next. */ } else { int idx = map[m].skill_count; - + k = 0; ARR_FIND(0, idx, k, map[m].skills[k]->skill_id == skill_id); - + if( k < idx ) { if( atoi(modifier) != map[m].skills[k]->modifier ) { sprintf(rflag,"adjust_skill_damage %s %d",skill_name,map[m].skills[k]->modifier); @@ -4330,7 +4296,7 @@ bool map_zone_mf_cache(int m, char *flag, char *params) { sprintf(rflag,"adjust_skill_damage %s 100",skill_name); map_zone_mf_cache_add(m,rflag); } - + } } else if (!strcmpi(flag,"zone")) { ShowWarning("You can't add a zone through a zone! ERROR, skipping for '%s'...\n",map[m].name); @@ -4445,10 +4411,10 @@ void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const break; } } - + if( map_zone_mf_cache(m,flag,params) ) continue; - + npc_parse_mapflag(map[m].name,empty,flag,params,start,buffer,filepath); } } @@ -4458,9 +4424,9 @@ void map_zone_init(void) { struct map_zone_data *zone; char empty[1] = "\0"; int i,k,j; - + zone = &map_zone_all; - + for(i = 0; i < zone->mapflags_count; i++) { int len = strlen(zone->mapflags[i]); params[0] = '\0'; @@ -4472,8 +4438,8 @@ void map_zone_init(void) { break; } } - - for(j = 0; j < map_num; j++) { + + for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; @@ -4481,7 +4447,7 @@ void map_zone_init(void) { } } } - + if( battle_config.pk_mode ) { zone = &map_zone_pk; for(i = 0; i < zone->mapflags_count; i++) { @@ -4495,7 +4461,7 @@ void map_zone_init(void) { break; } } - for(j = 0; j < map_num; j++) { + for(j = 0; j < iMap->map_num; j++) { if( map[j].zone == zone ) { if( map_zone_mf_cache(j,flag,params) ) break; @@ -4504,11 +4470,11 @@ void map_zone_init(void) { } } } - + } unsigned short map_zone_str2itemid(const char *name) { struct item_data *data; - + if( !name ) return 0; if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { @@ -4524,10 +4490,10 @@ unsigned short map_zone_str2itemid(const char *name) { } unsigned short map_zone_str2skillid(const char *name) { unsigned short nameid = 0; - + if( !name ) return 0; - + if( name[0] == 'I' && name[1] == 'D' && strlen(name) <= 7 ) { if( !skill->get_index((nameid = atoi(name+2))) ) return 0; @@ -4545,11 +4511,11 @@ enum bl_type map_zone_bl_type(const char *entry, enum map_zone_skill_subtype *su if( !entry ) return BL_NUL; - + safestrncpy(temp, entry, 200); - + parse = strtok(temp,"|"); - + while (parse != NULL) { normalize_name(parse," "); if( strcmpi(parse,"player") == 0 ) @@ -4594,9 +4560,9 @@ void read_map_zone_db(void) { #endif if (conf_read_file(&map_zone_db, config_filename)) return; - + zones = config_lookup(&map_zone_db, "zones"); - + if (zones != NULL) { struct map_zone_data *zone; config_setting_t *zone_e; @@ -4611,22 +4577,22 @@ void read_map_zone_db(void) { int zone_count = 0, disabled_skills_count = 0, disabled_items_count = 0, mapflags_count = 0, disabled_commands_count = 0, capped_skills_count = 0; enum map_zone_skill_subtype subtype; - + zone_count = config_setting_length(zones); for (i = 0; i < zone_count; ++i) { bool is_all = false; - + zone_e = config_setting_get_elem(zones, i); - + if (!config_setting_lookup_string(zone_e, "name", &zonename)) { ShowError("map_zone_db: missing zone name, skipping... (%s:%d)\n", - config_setting_source_file(zone_e), config_setting_source_line(zone_e)); + config_setting_source_file(zone_e), config_setting_source_line(zone_e)); config_setting_remove_elem(zones,i);/* remove from the tree */ --zone_count; --i; continue; } - + if( strdb_exists(zone_db, zonename) ) { ShowError("map_zone_db: duplicate zone name '%s', skipping...\n",zonename); config_setting_remove_elem(zones,i);/* remove from the tree */ @@ -4634,7 +4600,7 @@ void read_map_zone_db(void) { --i; continue; } - + /* is this the global template? */ if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; @@ -4648,7 +4614,7 @@ void read_map_zone_db(void) { zone->disabled_items_count = 0; } safestrncpy(zone->name, zonename, MAP_ZONE_NAME_LENGTH); - + if( (skills = config_setting_get_member(zone_e, "disabled_skills")) != NULL ) { disabled_skills_count = config_setting_length(skills); /* validate */ @@ -4672,21 +4638,21 @@ void read_map_zone_db(void) { struct map_zone_disabled_skill_entry * entry; enum bl_type type; name = config_setting_name(skill); - + if( (type = map_zone_bl_type(config_setting_get_string_elem(skills,h),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_skill_entry, 1 ); - + entry->nameid = map_zone_str2skillid(name); entry->type = type; entry->subtype = subtype; - + zone->disabled_skills[v++] = entry; } - + } zone->disabled_skills_count = disabled_skills_count; } - + if( (items = config_setting_get_member(zone_e, "disabled_items")) != NULL ) { disabled_items_count = config_setting_length(items); /* validate */ @@ -4707,31 +4673,31 @@ void read_map_zone_db(void) { CREATE( zone->disabled_items, int, disabled_items_count ); for(h = 0, v = 0; h < config_setting_length(items); h++) { config_setting_t *item = config_setting_get_elem(items, h); - + if( config_setting_get_bool(item) ) { /* only add if enabled */ name = config_setting_name(item); zone->disabled_items[v++] = map_zone_str2itemid(name); } - + } zone->disabled_items_count = disabled_items_count; } - + if( (mapflags = config_setting_get_member(zone_e, "mapflags")) != NULL ) { mapflags_count = config_setting_length(mapflags); /* mapflags are not validated here, so we save all anyway */ CREATE( zone->mapflags, char *, mapflags_count ); for(h = 0; h < mapflags_count; h++) { CREATE( zone->mapflags[h], char, MAP_ZONE_MAPFLAG_LENGTH ); - + name = config_setting_get_string_elem(mapflags, h); - + safestrncpy(zone->mapflags[h], name, MAP_ZONE_MAPFLAG_LENGTH); - + } zone->mapflags_count = mapflags_count; } - + if( (commands = config_setting_get_member(zone_e, "disabled_commands")) != NULL ) { disabled_commands_count = config_setting_length(commands); /* validate */ @@ -4755,19 +4721,19 @@ void read_map_zone_db(void) { struct map_zone_disabled_command_entry * entry; int group_lv; name = config_setting_name(command); - + if( (group_lv = config_setting_get_int(command)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_disabled_command_entry, 1 ); - + entry->cmd = atcommand->exists(name)->func; entry->group_lv = group_lv; - + zone->disabled_commands[v++] = entry; } } zone->disabled_commands_count = disabled_commands_count; } - + if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) != NULL ) { capped_skills_count = config_setting_length(caps); /* validate */ @@ -4791,10 +4757,10 @@ void read_map_zone_db(void) { struct map_zone_skill_damage_cap_entry * entry; enum bl_type type; name = config_setting_name(cap); - + if( (type = map_zone_bl_type(config_setting_get_string_elem(cap,1),&subtype)) ) { /* only add if enabled */ CREATE( entry, struct map_zone_skill_damage_cap_entry, 1 ); - + entry->nameid = map_zone_str2skillid(name); entry->cap = config_setting_get_int_elem(cap,0); entry->type = type; @@ -4804,25 +4770,25 @@ void read_map_zone_db(void) { } zone->capped_skills_count = capped_skills_count; } - + if( !is_all ) /* global template doesn't go into db -- since it isn't a alloc'd piece of data */ strdb_put(zone_db, zonename, zone); - + } - + /* process inheritance, aka loop through the whole thing again :P */ for (i = 0; i < zone_count; ++i) { config_setting_t *inherit_tree = NULL; config_setting_t *new_entry = NULL; int inherit_count; - + zone_e = config_setting_get_elem(zones, i); config_setting_lookup_string(zone_e, "name", &zonename); if( strncmpi(zonename,MAP_ZONE_ALL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { continue;/* all zone doesn't inherit anything (if it did, everything would link to each other and boom endless loop) */ } - + if( (inherit_tree = config_setting_get_member(zone_e, "inherit")) != NULL ) { /* append global zone to this */ new_entry = config_setting_add(inherit_tree,MAP_ZONE_ALL_NAME,CONFIG_TYPE_STRING); @@ -4842,7 +4808,7 @@ void read_map_zone_db(void) { int disabled_commands_count_i = 0; /* commands count from inherit zone */ int capped_skills_count_i = 0; /* skill capped count from inherit zone */ int j; - + name = config_setting_get_string_elem(inherit_tree, h); config_setting_lookup_string(zone_e, "name", &zonename);/* will succeed for we validated it earlier */ @@ -4850,20 +4816,20 @@ void read_map_zone_db(void) { ShowError("map_zone_db: Unknown zone '%s' being inherit by zone '%s', skipping...\n",name,zonename); continue; } - + if( strncmpi(zonename,MAP_ZONE_NORMAL_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_all; } else if( strncmpi(zonename,MAP_ZONE_PK_NAME,MAP_ZONE_NAME_LENGTH) == 0 ) { zone = &map_zone_pk; } else zone = strdb_get(zone_db, zonename);/* will succeed for we just put it in here */ - + disabled_skills_count_i = izone->disabled_skills_count; disabled_items_count_i = izone->disabled_items_count; mapflags_count_i = izone->mapflags_count; disabled_commands_count_i = izone->disabled_commands_count; capped_skills_count_i = izone->capped_skills_count; - + /* process everything to override, paying attention to config_setting_get_bool */ if( disabled_skills_count_i ) { if( (skills = config_setting_get_member(zone_e, "disabled_skills")) == NULL ) @@ -4887,7 +4853,7 @@ void read_map_zone_db(void) { } } } - + if( disabled_items_count_i ) { if( (items = config_setting_get_member(zone_e, "disabled_items")) == NULL ) items = config_setting_add(zone_e, "disabled_items",CONFIG_TYPE_GROUP); @@ -4896,9 +4862,9 @@ void read_map_zone_db(void) { int k; for(k = 0; k < disabled_items_count; k++) { config_setting_t *item = config_setting_get_elem(items, k); - + name = config_setting_name(item); - + if( map_zone_str2itemid(name) == izone->disabled_items[j] ) { if( config_setting_get_bool(item) ) continue; @@ -4911,7 +4877,7 @@ void read_map_zone_db(void) { } } } - + if( mapflags_count_i ) { if( (mapflags = config_setting_get_member(zone_e, "mapflags")) == NULL ) mapflags = config_setting_add(zone_e, "mapflags",CONFIG_TYPE_ARRAY); @@ -4920,7 +4886,7 @@ void read_map_zone_db(void) { int k; for(k = 0; k < mapflags_count; k++) { name = config_setting_get_string_elem(mapflags, k); - + if( strcmpi(name,izone->mapflags[j]) == 0 ) { break; } @@ -4932,7 +4898,7 @@ void read_map_zone_db(void) { } } } - + if( disabled_commands_count_i ) { if( (commands = config_setting_get_member(zone_e, "disabled_commands")) == NULL ) commands = config_setting_add(zone_e, "disabled_commands",CONFIG_TYPE_GROUP); @@ -4956,11 +4922,11 @@ void read_map_zone_db(void) { } } } - + if( capped_skills_count_i ) { if( (caps = config_setting_get_member(zone_e, "skill_damage_cap")) == NULL ) caps = config_setting_add(zone_e, "skill_damage_cap",CONFIG_TYPE_GROUP); - + capped_skills_count = config_setting_length(caps); for(j = 0; j < capped_skills_count_i; j++) { int k; @@ -4984,7 +4950,7 @@ void read_map_zone_db(void) { } } - + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' zones in '"CL_WHITE"%s"CL_RESET"'.\n", zone_count, config_filename); /* not supposed to go in here but in skill_final whatever */ config_destroy(&map_zone_db); @@ -4992,23 +4958,23 @@ void read_map_zone_db(void) { } /** - * @see DBApply - */ +* @see DBApply +*/ int map_db_final(DBKey key, DBData *data, va_list ap) { - struct map_data_other_server *mdos = DB->data2ptr(data); + struct map_data_other_server *mdos = iDB->data2ptr(data); - if(mdos && malloclib->verify_ptr(mdos) && mdos->cell == NULL) + if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL) aFree(mdos); - + return 0; } /** - * @see DBApply - */ +* @see DBApply +*/ int nick_db_final(DBKey key, DBData *data, va_list args) { - struct charid2nick* p = DB->data2ptr(data); + struct charid2nick* p = iDB->data2ptr(data); struct charid_request* req; if( p == NULL ) @@ -5027,40 +4993,40 @@ int cleanup_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); switch(bl->type) { - case BL_PC: - map_quit((struct map_session_data *) bl); - break; - case BL_NPC: - npc_unload((struct npc_data *)bl,false); - break; - case BL_MOB: - unit_free(bl,CLR_OUTSIGHT); - break; - case BL_PET: + case BL_PC: + iMap->quit((struct map_session_data *) bl); + break; + case BL_NPC: + npc_unload((struct npc_data *)bl,false); + break; + case BL_MOB: + unit_free(bl,CLR_OUTSIGHT); + break; + case BL_PET: //There is no need for this, the pet is removed together with the player. [Skotlex] - break; - case BL_ITEM: - map_clearflooritem(bl); - break; - case BL_SKILL: - skill->delunit((struct skill_unit *) bl); - break; + break; + case BL_ITEM: + iMap->clearflooritem(bl); + break; + case BL_SKILL: + skill->delunit((struct skill_unit *) bl); + break; } return 1; } /** - * @see DBApply - */ +* @see DBApply +*/ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { - return cleanup_sub(DB->data2ptr(data), va); + return iMap->cleanup_sub(iDB->data2ptr(data), va); } /*========================================== - * map destructor - *------------------------------------------*/ +* map destructor +*------------------------------------------*/ void do_final(void) { int i; @@ -5074,26 +5040,26 @@ void do_final(void) //Ladies and babies first. iter = mapit_getallusers(); for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) ) - map_quit(sd); + iMap->quit(sd); mapit->free(iter); instance->final(); - + /* prepares npcs for a faster shutdown process */ do_clear_npc(); // remove all objects on maps - for (i = 0; i < map_num; i++) { - ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, map_num, map[i].name); + for (i = 0; i < iMap->map_num; i++) { + ShowStatus("Cleaning up maps [%d/%d]: %s..."CL_CLL"\r", i+1, iMap->map_num, map[i].name); if (map[i].m >= 0) - map_foreachinmap(cleanup_sub, i, BL_ALL); + map_foreachinmap(iMap->cleanup_sub, i, BL_ALL); } - ShowStatus("Cleaned up %d maps."CL_CLL"\n", map_num); + ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num); id_db->foreach(id_db,cleanup_db_sub); chrif_char_reset_offline(); chrif_flush_fifo(); - + atcommand->final(); battle->final(); do_final_chrif(); @@ -5104,8 +5070,8 @@ void do_final(void) do_final_itemdb(); do_final_storage(); guild->final(); - do_final_party(); - do_final_pc(); + iParty->do_final_party(); + iPc->do_final_pc(); do_final_pet(); do_final_mob(); homun->final(); @@ -5118,9 +5084,9 @@ void do_final(void) do_final_elemental(); do_final_maps(); vending->final(); - + map_db->destroy(map_db, map_db_final); - + mapindex_final(); if(enable_grf) grfio_final(); @@ -5134,9 +5100,9 @@ void do_final(void) iwall_db->destroy(iwall_db, NULL); regen_db->destroy(regen_db, NULL); - map_sql_close(); + map_sql_close(); ers_destroy(map_iterator_ers); - + aFree(map); if( !enable_grf ) @@ -5172,13 +5138,13 @@ void do_abort(void) return; } ShowError("Server received crash signal! Attempting to save all online characters!\n"); - map_foreachpc(map_abort_sub); + iMap->map_foreachpc(map_abort_sub); chrif_flush_fifo(); } /*====================================================== - * Map-Server Version Screen [MC Cameri] - *------------------------------------------------------*/ +* Map-Server Version Screen [MC Cameri] +*------------------------------------------------------*/ static void map_helpscreen(bool do_exit) { ShowInfo("Usage: %s [options]\n", SERVER_NAME); @@ -5200,8 +5166,8 @@ static void map_helpscreen(bool do_exit) } /*====================================================== - * Map-Server Version Screen [MC Cameri] - *------------------------------------------------------*/ +* Map-Server Version Screen [MC Cameri] +*------------------------------------------------------*/ static void map_versionscreen(bool do_exit) { const char *svn = get_svn_revision(); const char *git = get_git_hash(); @@ -5256,23 +5222,23 @@ CPCMD(gm_position) { return; } - if ( (m = map_mapname2mapid(map_name) <= 0 ) ) { + if ( (m = iMap->mapname2mapid(map_name) <= 0 ) ) { ShowError("gm:info '"CL_WHITE"%s"CL_RESET"' is not a known map\n",map_name); return; } - + if( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) { ShowError("gm:info '"CL_WHITE"%d %d"CL_RESET"' is out of '"CL_WHITE"%s"CL_RESET"' map bounds!\n",x,y,map_name); return; } - + ShowInfo("HCP: updated console's game position to '"CL_WHITE"%d %d %s"CL_RESET"'\n",x,y,map_name); cpsd.bl.x = x; cpsd.bl.y = y; cpsd.bl.m = m; } CPCMD(gm_use) { - + if( line == NULL ) { ShowError("gm:use invalid syntax. use '"CL_WHITE"gm:use @command "CL_RESET"'\n"); return; @@ -5283,7 +5249,7 @@ CPCMD(gm_use) { else ShowInfo("HCP: '"CL_WHITE"%s"CL_RESET"' was used\n",line); cpsd.fd = 0; - + } /* Hercules Console Parser */ void map_cp_defaults(void) { @@ -5292,7 +5258,7 @@ void map_cp_defaults(void) { strcpy(cpsd.status.name, "Hercules Console"); cpsd.bl.x = 150; cpsd.bl.y = 150; - cpsd.bl.m = map_mapname2mapid("prontera"); + cpsd.bl.m = iMap->mapname2mapid("prontera"); console->addCommand("gm:info",CPCMD_A(gm_position)); console->addCommand("gm:use",CPCMD_A(gm_use)); @@ -5310,13 +5276,11 @@ void map_hp_symbols(void) { HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); HPM->share(vending,"vending"); + HPM->share(iPc,"iPc"); + HPM->share(iParty,"iParty"); + HPM->share(iMap,"iMap"); /* partial */ HPM->share(mapit,"mapit"); - HPM->share(map_foreachpc,"map_foreachpc"); - HPM->share(map_foreachmob,"map_foreachmob"); - HPM->share(map_foreachnpc,"map_foreachnpc"); - HPM->share(map_foreachregen,"map_foreachregen"); - HPM->share(map_foreachiddb,"map_foreachiddb"); /* sql link */ HPM->share(mmysql_handle,"sql_handle"); /* specific */ @@ -5325,24 +5289,7 @@ void map_hp_symbols(void) { /* vars */ HPM->share(map,"map"); } -/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ -void map_defaults(void) { - mapit = &mapit_s; - - mapit->alloc = mapit_alloc; - mapit->free = mapit_free; - mapit->first = mapit_first; - mapit->last = mapit_last; - mapit->next = mapit_next; - mapit->prev = mapit_prev; - mapit->exists = mapit_exists; - map_foreachpc = map_map_foreachpc; - map_foreachmob = map_map_foreachmob; - map_foreachnpc = map_map_foreachnpc; - map_foreachregen = map_map_foreachregen; - map_foreachiddb = map_map_foreachiddb; -} void load_defaults(void) { atcommand_defaults(); battle_defaults(); @@ -5354,12 +5301,13 @@ void load_defaults(void) { instance_defaults(); ircbot_defaults(); log_defaults(); - map_defaults(); npc_defaults(); script_defaults(); searchstore_defaults(); skill_defaults(); vending_defaults(); + pc_defaults(); + party_defaults(); } int do_init(int argc, char *argv[]) { @@ -5369,15 +5317,43 @@ int do_init(int argc, char *argv[]) GC_enable_incremental(); #endif - INTER_CONF_NAME="conf/inter-server.conf"; - LOG_CONF_NAME="conf/logs.conf"; - MAP_CONF_NAME = "conf/map-server.conf"; - BATTLE_CONF_FILENAME = "conf/battle.conf"; - ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; - SCRIPT_CONF_NAME = "conf/script.conf"; - MSG_CONF_NAME = "conf/messages.conf"; - GRF_PATH_FILENAME = "conf/grf-files.txt"; + map_defaults(); + iMap->map_num = 0; + + sprintf(iMap->db_path ,"db"); + sprintf(iMap->help_txt ,"conf/help.txt"); + sprintf(iMap->help2_txt ,"conf/help2.txt"); + sprintf(iMap->charhelp_txt ,"conf/charhelp.txt"); + + sprintf(iMap->wisp_server_name ,"Server"); // can be modified in char-server configuration file + + iMap->autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + iMap->minsave_interval = 100; + iMap->save_settings = 0xFFFF; + iMap->agit_flag = 0; + iMap->agit2_flag = 0; + iMap->night_flag = 0; // 0=day, 1=night [Yor] + iMap->enable_spy = 0; //To enable/disable @spy commands, which consume too much cpu time when sending packets. [Skotlex] + + iMap->db_use_sqldbs = 0; + + sprintf(iMap->item_db_db, "item_db"); + sprintf(iMap->item_db2_db, "item_db2"); + sprintf(iMap->item_db_re_db, "item_db_re"); + sprintf(iMap->mob_db_db, "mob_db"); + sprintf(iMap->mob_db2_db, "mob_db2"); + sprintf(iMap->mob_skill_db_db, "mob_skill_db"); + sprintf(iMap->mob_skill_db2_db, "mob_skill_db2"); + + iMap->INTER_CONF_NAME="conf/inter-server.conf"; + iMap->LOG_CONF_NAME="conf/logs.conf"; + iMap->MAP_CONF_NAME = "conf/map-server.conf"; + iMap->BATTLE_CONF_FILENAME = "conf/battle.conf"; + iMap->ATCOMMAND_CONF_FILENAME = "conf/atcommand.conf"; + iMap->SCRIPT_CONF_NAME = "conf/script.conf"; + iMap->MSG_CONF_NAME = "conf/messages.conf"; + iMap->GRF_PATH_FILENAME = "conf/grf-files.txt"; rnd_init(); for( i = 1; i < argc ; i++ ) { @@ -5395,28 +5371,28 @@ int do_init(int argc, char *argv[]) map_versionscreen(true); } else if( strcmp(arg, "map-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - MAP_CONF_NAME = argv[++i]; + iMap->MAP_CONF_NAME = argv[++i]; } else if( strcmp(arg, "battle-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - BATTLE_CONF_FILENAME = argv[++i]; + iMap->BATTLE_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "atcommand-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - ATCOMMAND_CONF_FILENAME = argv[++i]; + iMap->ATCOMMAND_CONF_FILENAME = argv[++i]; } else if( strcmp(arg, "script-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - SCRIPT_CONF_NAME = argv[++i]; + iMap->SCRIPT_CONF_NAME = argv[++i]; } else if( strcmp(arg, "msg-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - MSG_CONF_NAME = argv[++i]; + iMap->MSG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "grf-path-file") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - GRF_PATH_FILENAME = argv[++i]; + iMap->GRF_PATH_FILENAME = argv[++i]; } else if( strcmp(arg, "inter-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - INTER_CONF_NAME = argv[++i]; + iMap->INTER_CONF_NAME = argv[++i]; } else if( strcmp(arg, "log-config") == 0 ) { if( map_arg_next_value(arg, i, argc) ) - LOG_CONF_NAME = argv[++i]; + iMap->LOG_CONF_NAME = argv[++i]; } else if( strcmp(arg, "run-once") == 0 ) { // close the map-server as soon as its done.. for testing [Celest] runflag = CORE_ST_STOP; } else { @@ -5424,30 +5400,30 @@ int do_init(int argc, char *argv[]) exit(EXIT_FAILURE); } } else switch( arg[0] ) {// short option - case '?': - case 'h': - map_helpscreen(true); - break; - case 'v': - map_versionscreen(true); - break; - default: - ShowError("Unknown option '%s'.\n", argv[i]); - exit(EXIT_FAILURE); + case '?': + case 'h': + map_helpscreen(true); + break; + case 'v': + map_versionscreen(true); + break; + default: + ShowError("Unknown option '%s'.\n", argv[i]); + exit(EXIT_FAILURE); } } memset(&index2mapid, -1, sizeof(index2mapid)); load_defaults(); - map_config_read(MAP_CONF_NAME); - CREATE(map,struct map_data,map_num); - map_num = 0; - map_config_read_sub(MAP_CONF_NAME); + map_config_read(iMap->MAP_CONF_NAME); + CREATE(map,struct map_data,iMap->map_num); + iMap->map_num = 0; + map_config_read_sub(iMap->MAP_CONF_NAME); // loads npcs - map_reloadnpc(false); + iMap->reloadnpc(false); chrif_checkdefaultlogin(); - + if (!map_ip_set || !char_ip_set) { char ip_str[16]; ip2str(addr_[0], ip_str); @@ -5466,15 +5442,15 @@ int do_init(int argc, char *argv[]) if (!char_ip_set) chrif_setip(ip_str); } - - battle->config_read(BATTLE_CONF_FILENAME); - atcommand->msg_read(MSG_CONF_NAME); - script_config_read(SCRIPT_CONF_NAME); - inter_config_read(INTER_CONF_NAME); - logs->config_read(LOG_CONF_NAME); + + battle->config_read(iMap->BATTLE_CONF_FILENAME); + atcommand->msg_read(iMap->MSG_CONF_NAME); + script_config_read(iMap->SCRIPT_CONF_NAME); + inter_config_read(iMap->INTER_CONF_NAME); + logs->config_read(iMap->LOG_CONF_NAME); id_db = idb_alloc(DB_OPT_BASE); - pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable map_id2sd() use. [Skotlex] + pc_db = idb_alloc(DB_OPT_BASE); //Added for reliable iMap->id2sd() use. [Skotlex] mobid_db = idb_alloc(DB_OPT_BASE); //Added to lower the load of the lazy mob ai. [Skotlex] bossid_db = idb_alloc(DB_OPT_BASE); // Used for Convex Mirror quick MVP search map_db = uidb_alloc(DB_OPT_BASE); @@ -5486,26 +5462,26 @@ int do_init(int argc, char *argv[]) zone_db = strdb_alloc(DB_OPT_DUP_KEY|DB_OPT_RELEASE_DATA, MAP_ZONE_NAME_LENGTH); map_iterator_ers = ers_new(sizeof(struct s_mapiterator),"map.c::map_iterator_ers",ERS_OPT_NONE); - + map_sql_init(); if (logs->config.sql_logs) log_sql_init(); mapindex_init(); if(enable_grf) - grfio_init(GRF_PATH_FILENAME); - + grfio_init(iMap->GRF_PATH_FILENAME); + map_readallmaps(); - add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); - add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); - add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); - add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); - + iTimer->add_timer_func_list(map_freeblock_timer, "map_freeblock_timer"); + iTimer->add_timer_func_list(map_clearflooritem_timer, "map_clearflooritem_timer"); + iTimer->add_timer_func_list(map_removemobs_timer, "map_removemobs_timer"); + iTimer->add_timer_interval(iTimer->gettick()+1000, map_freeblock_timer, 0, 0, 60*1000); + HPM->symbol_defaults_sub = map_hp_symbols; HPM->config_read(); HPM->event(HPET_INIT); - + atcommand->init(); battle->init(); instance->init(); @@ -5517,9 +5493,9 @@ int do_init(int argc, char *argv[]) skill->init(); read_map_zone_db();/* read after item and skill initalization */ do_init_mob(); - do_init_pc(); + iPc->do_init_pc(); do_init_status(); - do_init_party(); + iParty->do_init_party(); guild->init(); do_init_storage(); do_init_pet(); @@ -5539,17 +5515,144 @@ int do_init(int argc, char *argv[]) ShowNotice("Server is running on '"CL_WHITE"PK Mode"CL_RESET"'.\n"); Sql_HerculesUpdateCheck(mmysql_handle); - + ShowStatus("Server is '"CL_GREEN"ready"CL_RESET"' and listening on port '"CL_WHITE"%d"CL_RESET"'.\n\n", map_port); - + if( runflag != CORE_ST_STOP ) { - shutdown_callback = do_shutdown; + shutdown_callback = iMap->do_shutdown; runflag = MAPSERVER_ST_RUNNING; } - + map_cp_defaults(); - + HPM->event(HPET_READY); - + return 0; } + +/*===================================== +* Default Functions : map.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void map_defaults(void) { + iMap = &iMap_s; + + /* funcs */ + iMap->zone_init = map_zone_init; + iMap->zone_remove = map_zone_remove; + iMap->zone_apply = map_zone_apply; + iMap->zone_change = map_zone_change; + iMap->zone_change2 = map_zone_change2; + + iMap->getcell = map_getcell; + iMap->setgatcell = map_setgatcell; + + iMap->cellfromcache = map_cellfromcache; + // users + iMap->setusers = map_setusers; + iMap->getusers = map_getusers; + iMap->usercount = map_usercount; + // blocklist lock + iMap->freeblock = map_freeblock; + iMap->freeblock_lock = map_freeblock_lock; + iMap->freeblock_unlock = map_freeblock_unlock; + // blocklist manipulation + iMap->addblock = map_addblock; + iMap->delblock = map_delblock; + iMap->moveblock = map_moveblock; + //blocklist nb in one cell + iMap->count_oncell = map_count_oncell; + iMap->find_skill_unit_oncell = map_find_skill_unit_oncell; + // search and creation + iMap->get_new_object_id = map_get_new_object_id; + iMap->search_freecell = map_search_freecell; + // + iMap->quit = map_quit; + // npc + iMap->addnpc = map_addnpc; + // map item + iMap->clearflooritem_timer = map_clearflooritem_timer; + iMap->removemobs_timer = map_removemobs_timer; + iMap->clearflooritem = map_clearflooritem; + iMap->addflooritem = map_addflooritem; + // player to map session + iMap->addnickdb = map_addnickdb; + iMap->delnickdb = map_delnickdb; + iMap->reqnickdb = map_reqnickdb; + iMap->charid2nick = map_charid2nick; + iMap->charid2sd = map_charid2sd; + + iMap->id2sd = map_id2sd; + iMap->id2md = map_id2md; + iMap->id2nd = map_id2nd; + iMap->id2hd = map_id2hd; + iMap->id2mc = map_id2mc; + iMap->id2cd = map_id2cd; + iMap->id2bl = map_id2bl; + iMap->blid_exists = map_blid_exists; + iMap->mapindex2mapid = map_mapindex2mapid; + iMap->mapname2mapid = map_mapname2mapid; + iMap->mapname2ipport = map_mapname2ipport; + iMap->setipport = map_setipport; + iMap->eraseipport = map_eraseipport; + iMap->eraseallipport = map_eraseallipport; + iMap->addiddb = map_addiddb; + iMap->deliddb = map_deliddb; + /* */ + iMap->nick2sd = map_nick2sd; + iMap->getmob_boss = map_getmob_boss; + iMap->id2boss = map_id2boss; + // reload config file looking only for npcs + iMap->reloadnpc = map_reloadnpc; + + iMap->check_dir = map_check_dir; + iMap->calc_dir = map_calc_dir; + iMap->random_dir = map_random_dir; // [Skotlex] + + iMap->cleanup_sub = cleanup_sub; + + iMap->delmap = map_delmap; + iMap->flags_init = map_flags_init; + + iMap->iwall_set = map_iwall_set; + iMap->iwall_get = map_iwall_get; + iMap->iwall_remove = map_iwall_remove; + + iMap->addmobtolist = map_addmobtolist; // [Wizputer] + iMap->spawnmobs = map_spawnmobs; // [Wizputer] + iMap->removemobs = map_removemobs; // [Wizputer] + iMap->addmap2db = map_addmap2db; + iMap->removemapdb = map_removemapdb; + iMap->clean = map_clean; + + iMap->do_shutdown = do_shutdown; + + iMap->map_foreachpc = map_map_foreachpc; + iMap->map_foreachmob = map_map_foreachmob; + iMap->map_foreachnpc = map_map_foreachnpc; + iMap->map_foreachregen = map_map_foreachregen; + iMap->map_foreachiddb = map_map_foreachiddb; + + iMap->foreachinrange = iMap->foreachinrange; + iMap->foreachinshootrange = map_foreachinshootrange; + iMap->foreachinarea=map_foreachinarea; + iMap->forcountinrange=map_forcountinrange; + iMap->forcountinarea=map_forcountinarea; + iMap->foreachinmovearea = map_foreachinmovearea; + iMap->foreachincell=map_foreachincell; + iMap->foreachinpath=map_foreachinpath; + iMap->foreachinmap=map_foreachinmap; + iMap->foreachininstance=map_foreachininstance; + + /* temporary until the map.c "Hercules Renewal Phase One" design is complete. [Ind] */ + mapit = &mapit_s; + + mapit->alloc = mapit_alloc; + mapit->free = mapit_free; + mapit->first = mapit_first; + mapit->last = mapit_last; + mapit->next = mapit_next; + mapit->prev = mapit_prev; + mapit->exists = mapit_exists; +} diff --git a/src/map/map.h b/src/map/map.h index c8c1aae12..9126f39a7 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -1,32 +1,24 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams - #ifndef _MAP_H_ #define _MAP_H_ - #include "../common/cbasetypes.h" #include "../common/core.h" // CORE_ST_LAST #include "../common/mmo.h" #include "../common/mapindex.h" #include "../common/db.h" - #include "../config/core.h" - #include "atcommand.h" - #include - struct npc_data; struct item_data; struct hChSysCh; - enum E_MAPSERVER_ST { MAPSERVER_ST_RUNNING = CORE_ST_LAST, MAPSERVER_ST_SHUTDOWN, MAPSERVER_ST_LAST }; - #define MAX_NPC_PER_MAP 512 #define AREA_SIZE battle_config.area_size #define DAMAGELOG_SIZE 30 @@ -42,37 +34,32 @@ enum E_MAPSERVER_ST { #define MAX_IGNORE_LIST 20 // official is 14 #define MAX_VENDING 12 #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo] - // Added definitions for WoESE objects. [L0ne_W0lf] enum MOBID { - MOBID_EMPERIUM = 1288, - MOBID_TREAS01 = 1324, - MOBID_TREAS40 = 1363, - MOBID_BARRICADE1 = 1905, - MOBID_BARRICADE2, - MOBID_GUARIDAN_STONE1, - MOBID_GUARIDAN_STONE2, - MOBID_FOOD_STOR, - MOBID_BLUE_CRYST = 1914, - MOBID_PINK_CRYST, - MOBID_TREAS41 = 1938, - MOBID_TREAS49 = 1946, - MOBID_SILVERSNIPER = 2042, - MOBID_MAGICDECOY_WIND = 2046, + MOBID_EMPERIUM = 1288, + MOBID_TREAS01 = 1324, + MOBID_TREAS40 = 1363, + MOBID_BARRICADE1 = 1905, + MOBID_BARRICADE2, + MOBID_GUARIDAN_STONE1, + MOBID_GUARIDAN_STONE2, + MOBID_FOOD_STOR, + MOBID_BLUE_CRYST = 1914, + MOBID_PINK_CRYST, + MOBID_TREAS41 = 1938, + MOBID_TREAS49 = 1946, + MOBID_SILVERSNIPER = 2042, + MOBID_MAGICDECOY_WIND = 2046, }; - // The following system marks a different job ID system used by the map server, // which makes a lot more sense than the normal one. [Skotlex] -// // These marks the "level" of the job. #define JOBL_2_1 0x100 //256 #define JOBL_2_2 0x200 //512 #define JOBL_2 0x300 - #define JOBL_UPPER 0x1000 //4096 #define JOBL_BABY 0x2000 //8192 #define JOBL_THIRD 0x4000 //16384 - // For filtering and quick checking. #define MAPID_BASEMASK 0x00ff #define MAPID_UPPERMASK 0x0fff @@ -81,7 +68,7 @@ enum MOBID { //Note the oddity of the novice: //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type. enum { -//Novice And 1-1 Jobs + //Novice And 1-1 Jobs MAPID_NOVICE = 0x0, MAPID_SWORDMAN, MAPID_MAGE, @@ -96,7 +83,7 @@ enum { MAPID_XMAS, MAPID_SUMMER, MAPID_GANGSI, -//2-1 Jobs + //2-1 Jobs MAPID_SUPER_NOVICE = JOBL_2_1|0x0, MAPID_KNIGHT, MAPID_WIZARD, @@ -107,7 +94,7 @@ enum { MAPID_STAR_GLADIATOR, MAPID_KAGEROUOBORO = JOBL_2_1|0x0A, MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E, -//2-2 Jobs + //2-2 Jobs MAPID_CRUSADER = JOBL_2_2|0x1, MAPID_SAGE, MAPID_BARDDANCER, @@ -116,7 +103,7 @@ enum { MAPID_ROGUE, MAPID_SOUL_LINKER, MAPID_DARK_COLLECTOR = JOBL_2_2|0x0D, -//Trans Novice And Trans 1-1 Jobs + //Trans Novice And Trans 1-1 Jobs MAPID_NOVICE_HIGH = JOBL_UPPER|0x0, MAPID_SWORDMAN_HIGH, MAPID_MAGE_HIGH, @@ -124,21 +111,21 @@ enum { MAPID_ACOLYTE_HIGH, MAPID_MERCHANT_HIGH, MAPID_THIEF_HIGH, -//Trans 2-1 Jobs + //Trans 2-1 Jobs MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1, MAPID_HIGH_WIZARD, MAPID_SNIPER, MAPID_HIGH_PRIEST, MAPID_WHITESMITH, MAPID_ASSASSIN_CROSS, -//Trans 2-2 Jobs + //Trans 2-2 Jobs MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1, MAPID_PROFESSOR, MAPID_CLOWNGYPSY, MAPID_CHAMPION, MAPID_CREATOR, MAPID_STALKER, -//Baby Novice And Baby 1-1 Jobs + //Baby Novice And Baby 1-1 Jobs MAPID_BABY = JOBL_BABY|0x0, MAPID_BABY_SWORDMAN, MAPID_BABY_MAGE, @@ -146,7 +133,7 @@ enum { MAPID_BABY_ACOLYTE, MAPID_BABY_MERCHANT, MAPID_BABY_THIEF, -//Baby 2-1 Jobs + //Baby 2-1 Jobs MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_KNIGHT, MAPID_BABY_WIZARD, @@ -154,14 +141,14 @@ enum { MAPID_BABY_PRIEST, MAPID_BABY_BLACKSMITH, MAPID_BABY_ASSASSIN, -//Baby 2-2 Jobs + //Baby 2-2 Jobs MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SAGE, MAPID_BABY_BARDDANCER, MAPID_BABY_MONK, MAPID_BABY_ALCHEMIST, MAPID_BABY_ROGUE, -//3-1 Jobs + //3-1 Jobs MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0, MAPID_RUNE_KNIGHT, MAPID_WARLOCK, @@ -169,28 +156,28 @@ enum { MAPID_ARCH_BISHOP, MAPID_MECHANIC, MAPID_GUILLOTINE_CROSS, -//3-2 Jobs + //3-2 Jobs MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1, MAPID_SORCERER, MAPID_MINSTRELWANDERER, MAPID_SURA, MAPID_GENETIC, MAPID_SHADOW_CHASER, -//Trans 3-1 Jobs + //Trans 3-1 Jobs MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1, MAPID_WARLOCK_T, MAPID_RANGER_T, MAPID_ARCH_BISHOP_T, MAPID_MECHANIC_T, MAPID_GUILLOTINE_CROSS_T, -//Trans 3-2 Jobs + //Trans 3-2 Jobs MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1, MAPID_SORCERER_T, MAPID_MINSTRELWANDERER_T, MAPID_SURA_T, MAPID_GENETIC_T, MAPID_SHADOW_CHASER_T, -//Baby 3-1 Jobs + //Baby 3-1 Jobs MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0, MAPID_BABY_RUNE, MAPID_BABY_WARLOCK, @@ -198,7 +185,7 @@ enum { MAPID_BABY_BISHOP, MAPID_BABY_MECHANIC, MAPID_BABY_CROSS, -//Baby 3-2 Jobs + //Baby 3-2 Jobs MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1, MAPID_BABY_SORCERER, MAPID_BABY_MINSTRELWANDERER, @@ -206,7 +193,6 @@ enum { MAPID_BABY_GENETIC, MAPID_BABY_CHASER, }; - // Max size for inputs to Graffiti, Talkie Box and Vending text prompts #define MESSAGE_SIZE (79 + 1) // String length you can write in the 'talking box' @@ -218,14 +204,12 @@ enum { #define CHAT_SIZE_MAX (255 + 1) // 24 for npc name + 24 for label + 2 for a "::" and 1 for EOS #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 ) - #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000 - // Specifies maps where players may hit each other -#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) +#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground) // Specifies maps that have special GvG/WoE restrictions -#define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle)) -// Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status) +#define map_flag_gvg(m) (map[m].flag.gvg || ((iMap->agit_flag || iMap->agit2_flag) && map[m].flag.gvg_castle)) +// Specifies if the map is tagged as GvG/WoE (regardless of iMap->agit_flag status) #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle) // No Kill Steal Protection #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground) @@ -326,8 +310,8 @@ struct spawn_data { struct { unsigned int size : 2; //Holds if mob has to be tiny/large unsigned int ai : 4; //Special ai for summoned monsters. - //0: Normal mob | 1: Standard summon, attacks mobs - //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou + //0: Normal mob | 1: Standard summon, attacks mobs + //2: Alchemist Marine Sphere | 3: Alchemist Summon Flora | 4: Summon Zanzou unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster } state; @@ -441,7 +425,7 @@ typedef enum { } cell_t; -// used by map_getcell() +// used by iMap->getcell() typedef enum { CELL_GETTYPE, // retrieves a cell's 'gat' type @@ -469,19 +453,19 @@ struct mapcell { // terrain flags unsigned char - walkable : 1, - shootable : 1, - water : 1; +walkable : 1, +shootable : 1, +water : 1; // dynamic flags unsigned char - npc : 1, - basilica : 1, - landprotector : 1, - novending : 1, - nochat : 1, - maelstrom : 1, - icewall : 1; +npc : 1, +basilica : 1, +landprotector : 1, +novending : 1, +nochat : 1, +maelstrom : 1, +icewall : 1; #ifdef CELL_NOSTACK unsigned char cell_bl; //Holds amount of bls in this cell. @@ -504,7 +488,7 @@ enum map_zone_skill_subtype { MZS_NONE = 0x0, MZS_CLONE = 0x01, MZS_BOSS = 0x02, - + MZS_ALL = 0xFFF, }; @@ -547,11 +531,6 @@ struct map_zone_data { struct map_zone_skill_damage_cap_entry **capped_skills; int capped_skills_count; }; -void map_zone_init(void); -void map_zone_remove(int m); -void map_zone_apply(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); -void map_zone_change(int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); -void map_zone_change2(int m, struct map_zone_data *zone); struct map_zone_data map_zone_all;/* used as a base on all maps */ struct map_zone_data map_zone_pk;/* used for (pk_mode) */ @@ -638,35 +617,35 @@ struct map_data { int bexp; // map experience multiplicator int nocommand; //Blocks @/# commands for non-gms. [Skotlex] /** - * Ice wall reference counter for bugreport:3574 - * - since there are a thounsand mobs out there in a lot of maps checking on, - * - every targetting for icewall on attack path would just be a waste, so, - * - this counter allows icewall checking be only run when there is a actual ice wall on the map - **/ + * Ice wall reference counter for bugreport:3574 + * - since there are a thounsand mobs out there in a lot of maps checking on, + * - every targetting for icewall on attack path would just be a waste, so, + * - this counter allows icewall checking be only run when there is a actual ice wall on the map + **/ int icewall_num; // Instance Variables int instance_id; int instance_src_map; - + /* adjust_unit_duration mapflag */ struct mapflag_skill_adjust **units; unsigned short unit_count; /* adjust_skill_damage mapflag */ struct mapflag_skill_adjust **skills; unsigned short skill_count; - + /* Hercules nocast db overhaul */ struct map_zone_data *zone; char **zone_mf;/* used to store this map's zone mapflags that should be re-applied once zone is removed */ unsigned short zone_mf_count; struct map_zone_data *prev_zone; - + /* Hercules Local Chat */ struct hChSysCh *channel; - + /* invincible_time_inc mapflag */ unsigned int invincible_time_inc; - + /* weapon_damage_rate mapflag */ unsigned short weapon_damage_rate; /* magic_damage_rate mapflag */ @@ -677,10 +656,10 @@ struct map_data { unsigned short short_damage_rate; /* long_damage_rate mapflag */ unsigned short long_damage_rate; - + /* instance unique name */ char *cName; - + /* */ int (*getcellp)(struct map_data* m,int16 x,int16 y,cell_chk cellchk); void (*setcell) (int16 m, int16 x, int16 y, cell_t cell, bool flag); @@ -697,112 +676,35 @@ struct map_data_other_server { uint16 port; }; -int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk); -void map_setgatcell(int16 m, int16 x, int16 y, int gat); struct map_data *map; -extern int map_num; - -extern int autosave_interval; -extern int minsave_interval; -extern int save_settings; -extern int agit_flag; -extern int agit2_flag; -extern int night_flag; // 0=day, 1=night [Yor] -extern int enable_spy; //Determines if @spy commands are active. -extern char db_path[256]; - -extern char help_txt[]; -extern char help2_txt[]; -extern char charhelp_txt[]; - -extern char wisp_server_name[]; - -void map_cellfromcache(struct map_data *m); - -// users -void map_setusers(int); -int map_getusers(void); -int map_usercount(void); - -// blocklist lock -int map_freeblock(struct block_list *bl); -int map_freeblock_lock(void); -int map_freeblock_unlock(void); -// blocklist manipulation -int map_addblock(struct block_list* bl); -int map_delblock(struct block_list* bl); -int map_moveblock(struct block_list *, int, int, unsigned int); -int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); -int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); -int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); -int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); -int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); -int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); -int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); -int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); -int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); -//blocklist nb in one cell -int map_count_oncell(int16 m,int16 x,int16 y,int type); -struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); -// search and creation -int map_get_new_object_id(void); -int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); + + + + + + +//int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +//int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); +//int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); +//int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); +//int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); +//int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); +//int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); +//int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); +//int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...); +//int map_foreachininstance(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); // -int map_quit(struct map_session_data *); -// npc -bool map_addnpc(int16 m,struct npc_data *); - -// map item -int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data); -int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data); -void map_clearflooritem(struct block_list* bl); -int map_addflooritem(struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); - -// player to map session -void map_addnickdb(int charid, const char* nick); -void map_delnickdb(int charid, const char* nick); -void map_reqnickdb(struct map_session_data* sd,int charid); -const char* map_charid2nick(int charid); -struct map_session_data* map_charid2sd(int charid); - -struct map_session_data * map_id2sd(int id); -struct mob_data * map_id2md(int id); -struct npc_data * map_id2nd(int id); -struct homun_data* map_id2hd(int id); -struct mercenary_data* map_id2mc(int id); -struct chat_data* map_id2cd(int id); -struct block_list * map_id2bl(int id); -bool map_blid_exists( int id ); + + + #define map_id2index(id) map[(id)].index -int16 map_mapindex2mapid(unsigned short mapindex); -int16 map_mapname2mapid(const char* name); -int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port); -int map_setipport(unsigned short map, uint32 ip, uint16 port); -int map_eraseipport(unsigned short map, uint32 ip, uint16 port); -int map_eraseallipport(void); -void map_addiddb(struct block_list *); -void map_deliddb(struct block_list *bl); -/* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ -void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); -void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); -void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); -void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); -void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); -/* */ -struct map_session_data * map_nick2sd(const char*); -struct mob_data * map_getmob_boss(int16 m); -struct mob_data * map_id2boss(int id); - -// reload config file looking only for npcs -void map_reloadnpc(bool clear); /// Bitfield of flags for the iterator. enum e_mapitflags { MAPIT_NORMAL = 0, -// MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. + // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players. }; struct s_mapiterator; /* temporary until the map.c "Hercules Renewal Phase One" design is complete. */ @@ -822,35 +724,11 @@ struct mapit_interface *mapit; #define mapit_geteachnpc() mapit->alloc(MAPIT_NORMAL,BL_NPC) #define mapit_geteachiddb() mapit->alloc(MAPIT_NORMAL,BL_ALL) -int map_check_dir(int s_dir,int t_dir); -uint8 map_calc_dir( struct block_list *src,int16 x,int16 y); -int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex] -int cleanup_sub(struct block_list *bl, va_list ap); -int map_delmap(char* mapname); -void map_flags_init(void); -bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); -void map_iwall_get(struct map_session_data *sd); -void map_iwall_remove(const char *wall_name); -int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer] -void map_spawnmobs(int16 m); // [Wizputer] -void map_removemobs(int16 m); // [Wizputer] -void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex] -void map_addmap2db(struct map_data *m); -void map_removemapdb(struct map_data *m); -void map_clean(int i); -extern char *INTER_CONF_NAME; -extern char *LOG_CONF_NAME; -extern char *MAP_CONF_NAME; -extern char *BATTLE_CONF_FILENAME; -extern char *ATCOMMAND_CONF_FILENAME; -extern char *SCRIPT_CONF_NAME; -extern char *MSG_CONF_NAME; -extern char *GRF_PATH_FILENAME; //Useful typedefs from jA [Skotlex] typedef struct map_session_data TBL_PC; @@ -869,19 +747,167 @@ typedef struct elemental_data TBL_ELEM; #include "../common/sql.h" -extern int db_use_sqldbs; extern Sql* mmysql_handle; extern Sql* logmysql_handle; -extern char item_db_db[32]; -extern char item_db2_db[32]; -extern char item_db_re_db[32]; -extern char mob_db_db[32]; -extern char mob_db2_db[32]; -extern char mob_skill_db_db[32]; -extern char mob_skill_db2_db[32]; -void do_shutdown(void); + +/*===================================== +* Interface : map.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct map_interface { + + /* vars */ + int map_num; + + int autosave_interval; + int minsave_interval; + int save_settings; + int agit_flag; + int agit2_flag; + int night_flag; // 0=day, 1=night [Yor] + int enable_spy; //Determines if @spy commands are active. + char db_path[256]; + + char help_txt[256]; + char help2_txt[256]; + char charhelp_txt[256]; + + char wisp_server_name[NAME_LENGTH]; + + char *INTER_CONF_NAME; + char *LOG_CONF_NAME; + char *MAP_CONF_NAME; + char *BATTLE_CONF_FILENAME; + char *ATCOMMAND_CONF_FILENAME; + char *SCRIPT_CONF_NAME; + char *MSG_CONF_NAME; + char *GRF_PATH_FILENAME; + + int db_use_sqldbs; + + char item_db_db[32]; + char item_db2_db[32]; + char item_db_re_db[32]; + char mob_db_db[32]; + char mob_db2_db[32]; + char mob_skill_db_db[32]; + char mob_skill_db2_db[32]; + + /* funcs */ + void (*zone_init) (void); + void (*zone_remove) (int m); + void (*zone_apply) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); + void (*zone_change) (int m, struct map_zone_data *zone, const char* start, const char* buffer, const char* filepath); + void (*zone_change2) (int m, struct map_zone_data *zone); + + int (*getcell) (int16 m,int16 x,int16 y,cell_chk cellchk); + void (*setgatcell) (int16 m, int16 x, int16 y, int gat); + + void (*cellfromcache) (struct map_data *m); + // users + void (*setusers) (int); + int (*getusers) (void); + int (*usercount) (void); + // blocklist lock + int (*freeblock) (struct block_list *bl); + int (*freeblock_lock) (void); + int (*freeblock_unlock) (void); + // blocklist manipulation + int (*addblock) (struct block_list* bl); + int (*delblock) (struct block_list* bl); + int (*moveblock) (struct block_list *, int, int, unsigned int); + //blocklist nb in one cell + int (*count_oncell) (int16 m,int16 x,int16 y,int type); + struct skill_unit * (*find_skill_unit_oncell) (struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag); + // search and creation + int (*get_new_object_id) (void); + int (*search_freecell) (struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag); + // + int (*quit) (struct map_session_data *); + // npc + bool (*addnpc) (int16 m,struct npc_data *); + // map item + int (*clearflooritem_timer) (int tid, unsigned int tick, int id, intptr_t data); + int (*removemobs_timer) (int tid, unsigned int tick, int id, intptr_t data); + void (*clearflooritem) (struct block_list* bl); + int (*addflooritem) (struct item *item_data,int amount,int16 m,int16 x,int16 y,int first_charid,int second_charid,int third_charid,int flags); + // player to map session + void (*addnickdb) (int charid, const char* nick); + void (*delnickdb) (int charid, const char* nick); + void (*reqnickdb) (struct map_session_data* sd,int charid); + const char* (*charid2nick) (int charid); + struct map_session_data* (*charid2sd) (int charid); + + void (*map_foreachpc) (int (*func)(struct map_session_data* sd, va_list args), ...); + void (*map_foreachmob) (int (*func)(struct mob_data* md, va_list args), ...); + void (*map_foreachnpc) (int (*func)(struct npc_data* nd, va_list args), ...); + void (*map_foreachregen) (int (*func)(struct block_list* bl, va_list args), ...); + void (*map_foreachiddb) (int (*func)(struct block_list* bl, va_list args), ...); + + int (*foreachinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*foreachinshootrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...); + int (*foreachinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...); + int (*forcountinrange) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...); + int (*forcountinarea) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...); + int (*foreachinmovearea) (int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...); + int (*foreachincell) (int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...); + int (*foreachinpath) (int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...); + int (*foreachinmap) (int (*func)(struct block_list*,va_list), int16 m, int type, ...); + int (*foreachininstance)(int (*func)(struct block_list*,va_list), int16 instance_id, int type,...); + + struct map_session_data * (*id2sd) (int id); + struct mob_data * (*id2md) (int id); + struct npc_data * (*id2nd) (int id); + struct homun_data* (*id2hd) (int id); + struct mercenary_data* (*id2mc) (int id); + struct chat_data* (*id2cd) (int id); + struct block_list * (*id2bl) (int id); + bool (*blid_exists) (int id); + int16 (*mapindex2mapid) (unsigned short mapindex); + int16 (*mapname2mapid) (const char* name); + int (*mapname2ipport) (unsigned short name, uint32* ip, uint16* port); + int (*setipport) (unsigned short map, uint32 ip, uint16 port); + int (*eraseipport) (unsigned short map, uint32 ip, uint16 port); + int (*eraseallipport) (void); + void (*addiddb) (struct block_list *); + void (*deliddb) (struct block_list *bl); + /* */ + struct map_session_data * (*nick2sd) (const char*); + struct mob_data * (*getmob_boss) (int16 m); + struct mob_data * (*id2boss) (int id); + // reload config file looking only for npcs + void (*reloadnpc) (bool clear); + + int (*check_dir) (int s_dir,int t_dir); + uint8 (*calc_dir) (struct block_list *src,int16 x,int16 y); + int (*random_dir) (struct block_list *bl, short *x, short *y); // [Skotlex] + + int (*cleanup_sub) (struct block_list *bl, va_list ap); + + int (*delmap) (char* mapname); + void (*flags_init) (void); + + bool (*iwall_set) (int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name); + void (*iwall_get) (struct map_session_data *sd); + void (*iwall_remove) (const char *wall_name); + + int (*addmobtolist) (unsigned short m, struct spawn_data *spawn); // [Wizputer] + void (*spawnmobs) (int16 m); // [Wizputer] + void (*removemobs) (int16 m); // [Wizputer] + void (*do_reconnect_map) (void); //Invoked on map-char reconnection [Skotlex] Note used but still keeping it, just in case + void (*addmap2db) (struct map_data *m); + void (*removemapdb) (struct map_data *m); + void (*clean) (int i); + + void (*do_shutdown) (void); +} iMap_s; + +struct map_interface *iMap; + +void map_defaults(void); #endif /* _MAP_H_ */ diff --git a/src/map/mapreg_sql.c b/src/map/mapreg_sql.c index 484da5641..a42ec04f2 100644 --- a/src/map/mapreg_sql.c +++ b/src/map/mapreg_sql.c @@ -302,8 +302,8 @@ void mapreg_init(void) { script_load_mapreg(); - add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg"); - add_timer_interval(gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL); + iTimer->add_timer_func_list(script_autosave_mapreg, "script_autosave_mapreg"); + iTimer->add_timer_interval(iTimer->gettick() + MAPREG_AUTOSAVE_INTERVAL, script_autosave_mapreg, 0, 0, MAPREG_AUTOSAVE_INTERVAL); } bool mapreg_config_read(const char* w1, const char* w2) { diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 02fcea891..91d685a49 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -93,8 +93,8 @@ int mercenary_get_lifetime(struct mercenary_data *md) if( md == NULL || md->contract_timer == INVALID_TIMER ) return 0; - td = get_timer(md->contract_timer); - return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0; + td = iTimer->get_timer(md->contract_timer); + return (td != NULL) ? DIFF_TICK(td->tick, iTimer->gettick()) : 0; } int mercenary_get_guild(struct mercenary_data *md) @@ -222,7 +222,7 @@ static int merc_contract_end(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; struct mercenary_data *md; - if( (sd = map_id2sd(id)) == NULL ) + if( (sd = iMap->id2sd(id)) == NULL ) return 1; if( (md = sd->md) == NULL ) return 1; @@ -269,14 +269,14 @@ void merc_contract_stop(struct mercenary_data *md) { nullpo_retv(md); if( md->contract_timer != INVALID_TIMER ) - delete_timer(md->contract_timer, merc_contract_end); + iTimer->delete_timer(md->contract_timer, merc_contract_end); md->contract_timer = INVALID_TIMER; } void merc_contract_init(struct mercenary_data *md) { if( md->contract_timer == INVALID_TIMER ) - md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); + md->contract_timer = iTimer->add_timer(iTimer->gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0); md->regen.state.block = 0; } @@ -288,7 +288,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) struct s_mercenary_db *db; int i = merc_search_index(merc->class_); - if( (sd = map_charid2sd(merc->char_id)) == NULL ) + if( (sd = iMap->charid2sd(merc->char_id)) == NULL ) return 0; if( !flag || i < 0 ) { // Not created - loaded - DB info @@ -319,7 +319,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) md->bl.x = md->ud.to_x; md->bl.y = md->ud.to_y; - map_addiddb(&md->bl); + iMap->addiddb(&md->bl); status_calc_mercenary(md,1); md->contract_timer = INVALID_TIMER; merc_contract_init(md); @@ -336,7 +336,7 @@ int merc_data_received(struct s_mercenary *merc, bool flag) if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) { - map_addblock(&md->bl); + iMap->addblock(&md->bl); clif->spawn(&md->bl); clif->mercenary_info(sd); clif->mercenary_skillblock(sd); @@ -456,7 +456,7 @@ static bool read_mercenarydb_sub(char* str[], int columns, int current) int read_mercenarydb(void) { memset(mercenary_db,0,sizeof(mercenary_db)); - sv->readdb(db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); + sv->readdb(iMap->db_path, "mercenary_db.txt", ',', 26, 26, MAX_MERCENARY_CLASS, &read_mercenarydb_sub); return 0; } @@ -494,7 +494,7 @@ static bool read_mercenary_skilldb_sub(char* str[], int columns, int current) int read_mercenary_skilldb(void) { - sv->readdb(db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); + sv->readdb(iMap->db_path, "mercenary_skill_db.txt", ',', 3, 3, -1, &read_mercenary_skilldb_sub); return 0; } diff --git a/src/map/mob.c b/src/map/mob.c index 173636df8..629a79e7f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -157,8 +157,8 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) else nd->u.tomb.killer_name[0] = '\0'; - map_addnpc(nd->bl.m, nd); - map_addblock(&nd->bl); + iMap->addnpc(nd->bl.m, nd); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); clif->spawn(&nd->bl); @@ -167,14 +167,14 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time) void mvptomb_destroy(struct mob_data *md) { struct npc_data *nd; - if ( (nd = map_id2nd(md->tomb_nid)) ) { + if ( (nd = iMap->id2nd(md->tomb_nid)) ) { int16 m, i; m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_OUTSIGHT); - map_delblock(&nd->bl); + iMap->delblock(&nd->bl); ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( !(i == map[m].npc_num) ) { @@ -183,7 +183,7 @@ void mvptomb_destroy(struct mob_data *md) { map[m].npc[map[m].npc_num] = NULL; } - map_deliddb(&nd->bl); + iMap->deliddb(&nd->bl); aFree(nd); } @@ -288,7 +288,7 @@ struct mob_data* mob_spawn_dataset(struct spawn_data *data) { status_change_init(&md->bl); unit_dataset(&md->bl); - map_addiddb(&md->bl); + iMap->addiddb(&md->bl); return md; } @@ -344,7 +344,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) *t_sd; // Mob Target struct status_change_entry *sce; struct mob_data *md; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); char output[128]; if( !battle_config.ksprotection ) @@ -359,7 +359,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) if( !(sd = BL_CAST(BL_PC,s_bl)) ) return false; // Master is not PC - t_bl = map_id2bl(md->target_id); + t_bl = iMap->id2bl(md->target_id); if( !t_bl || (s_bl = battle->get_master(t_bl)) == NULL ) s_bl = t_bl; @@ -386,7 +386,7 @@ bool mob_ksprotected (struct block_list *src, struct block_list *target) (sce->val2 == 3 && sce->val4 && sce->val4 != t_sd->status.guild_id)) ) break; - if( (pl_sd = map_id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) + if( (pl_sd = iMap->id2sd(sce->val1)) == NULL || pl_sd->bl.m != md->bl.m ) break; if( !pl_sd->state.noks ) @@ -442,11 +442,11 @@ struct mob_data *mob_once_spawn_sub(struct block_list *bl, int16 m, int16 x, int // Locate spot next to player. if (bl && (x < 0 || y < 0)) - map_search_freecell(bl, m, &x, &y, 1, 1, 0); + iMap->search_freecell(bl, m, &x, &y, 1, 1, 0); // if none found, pick random position on map - if (x <= 0 || y <= 0 || map_getcell(m,x,y,CELL_CHKNOREACH)) - map_search_freecell(NULL, m, &x, &y, -1, -1, 1); + if (x <= 0 || y <= 0 || iMap->getcell(m,x,y,CELL_CHKNOREACH)) + iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1); data.x = x; data.y = y; @@ -494,7 +494,7 @@ int mob_once_spawn(struct map_session_data* sd, int16 m, int16 x, int16 y, const memcpy(md->guardian_data->guild_name, g->name, NAME_LENGTH); } else if (gc->guild_id) //Guild not yet available, retry in 5. - add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); } } // end addition [Valaris] @@ -542,7 +542,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 x = rnd()%(x1-x0+1)+x0; y = rnd()%(y1-y0+1)+y0; j++; - } while (map_getcell(m,x,y,CELL_CHKNOPASS) && j < max); + } while (iMap->getcell(m,x,y,CELL_CHKNOPASS) && j < max); if (j == max) {// attempt to find an available cell failed @@ -568,7 +568,7 @@ int mob_once_spawn_area(struct map_session_data* sd, int16 m, int16 x0, int16 y0 *------------------------------------------*/ static int mob_spawn_guardian_sub(int tid, unsigned int tick, int id, intptr_t data) { //Needed because the guild_data may not be available at guardian spawn time. - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md; struct guild* g; int guardup_lv; @@ -626,7 +626,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memset(&data, 0, sizeof(struct spawn_data)); data.num = 1; - m=map_mapname2mapid(mapname); + m=iMap->mapname2mapid(mapname); if(m<0) { @@ -652,7 +652,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam return 0; } - if((x<=0 || y<=0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1)) + if((x<=0 || y<=0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1)) { ShowWarning("mob_spawn_guardian: Couldn't locate a spawn cell for guardian class %d (index %d) at castle map %s\n",class_, guardian, map[m].name); return 0; @@ -677,7 +677,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam if( has_index && gc->guardian[guardian].id ) { //Check if guardian already exists, refuse to spawn if so. - struct mob_data *md2 = (TBL_MOB*)map_id2bl(gc->guardian[guardian].id); + struct mob_data *md2 = (TBL_MOB*)iMap->id2bl(gc->guardian[guardian].id); if (md2 && md2->bl.type == BL_MOB && md2->guardian_data && md2->guardian_data->number == guardian) { @@ -712,7 +712,7 @@ int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobnam memcpy (md->guardian_data->guild_name, g->name, NAME_LENGTH); md->guardian_data->guardup_lv = guild->checkskill(g,GD_GUARDUP); } else if (md->guardian_data->guild_id) - add_timer(gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); + iTimer->add_timer(iTimer->gettick()+5000,mob_spawn_guardian_sub,md->bl.id,md->guardian_data->guild_id); mob_spawn(md); return md->bl.id; @@ -727,7 +727,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int struct spawn_data data; int16 m; - if( (m = map_mapname2mapid(mapname)) < 0 ) + if( (m = iMap->mapname2mapid(mapname)) < 0 ) { ShowWarning("mob_spawn_bg: Map [%s] not found.\n", mapname); return 0; @@ -743,7 +743,7 @@ int mob_spawn_bg(const char* mapname, short x, short y, const char* mobname, int } data.class_ = class_; - if( (x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1,-1, 1) ) + if( (x <= 0 || y <= 0) && !iMap->search_freecell(NULL, m, &x, &y, -1,-1, 1) ) { ShowWarning("mob_spawn_bg: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n",class_, bg_id, map[m].name); return 0; @@ -824,7 +824,7 @@ int mob_linksearch(struct block_list *bl,va_list ap) *------------------------------------------*/ int mob_delayspawn(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -876,8 +876,8 @@ int mob_setdelayspawn(struct mob_data *md) spawntime = 5000; if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(gettick()+spawntime, mob_delayspawn, md->bl.id, 0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(iTimer->gettick()+spawntime, mob_delayspawn, md->bl.id, 0); return 0; } @@ -898,7 +898,7 @@ int mob_count_sub(struct block_list *bl, va_list ap) { int mob_spawn (struct mob_data *md) { int i=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int c =0; md->last_thinktime = tick; @@ -920,19 +920,19 @@ int mob_spawn (struct mob_data *md) if( (md->bl.x == 0 && md->bl.y == 0) || md->spawn->xs || md->spawn->ys ) { //Monster can be spawned on an area. - if( !map_search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) + if( !iMap->search_freecell(&md->bl, -1, &md->bl.x, &md->bl.y, md->spawn->xs, md->spawn->ys, battle_config.no_spawn_on_player?4:0) ) { // retry again later if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); return 1; } } - else if( battle_config.no_spawn_on_player > 99 && map_foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) ) + else if( battle_config.no_spawn_on_player > 99 && iMap->foreachinrange(mob_count_sub, &md->bl, AREA_SIZE, BL_PC) ) { // retry again later (players on sight) if( md->spawn_timer != INVALID_TIMER ) - delete_timer(md->spawn_timer, mob_delayspawn); - md->spawn_timer = add_timer(tick+5000,mob_delayspawn,md->bl.id,0); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); + md->spawn_timer = iTimer->add_timer(tick+5000,mob_delayspawn,md->bl.id,0); return 1; } } @@ -946,7 +946,7 @@ int mob_spawn (struct mob_data *md) md->ud.target_to = 0; if( md->spawn_timer != INVALID_TIMER ) { - delete_timer(md->spawn_timer, mob_delayspawn); + iTimer->delete_timer(md->spawn_timer, mob_delayspawn); md->spawn_timer = INVALID_TIMER; } @@ -979,7 +979,7 @@ int mob_spawn (struct mob_data *md) if ( md->tomb_nid ) mvptomb_destroy(md); - map_addblock(&md->bl); + iMap->addblock(&md->bl); if( map[md->bl.m].users ) clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); @@ -1206,7 +1206,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { struct block_list *bl; - bl=map_id2bl(md->master_id); + bl=iMap->id2bl(md->master_id); if (!bl || status_isdead(bl)) { status_kill(&md->bl); @@ -1242,7 +1242,7 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) { short x = bl->x, y = bl->y; mob_stop_attack(md); - if(map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) + if(iMap->search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1) && unit_walktoxy(&md->bl, x, y, 0)) return 1; } @@ -1261,9 +1261,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if (ud) { struct block_list *tbl=NULL; if (ud->target && ud->state.attack_continue) - tbl=map_id2bl(ud->target); + tbl=iMap->id2bl(ud->target); else if (ud->skilltarget) { - tbl = map_id2bl(ud->skilltarget); + tbl = iMap->id2bl(ud->skilltarget); //Required check as skilltarget is not always an enemy. [Skotlex] if (tbl && battle->check_target(&md->bl, tbl, BCT_ENEMY) <= 0) tbl = NULL; @@ -1348,7 +1348,7 @@ int mob_randomwalk(struct mob_data *md,unsigned int tick) x+=md->bl.x; y+=md->bl.y; - if((map_getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ + if((iMap->getcell(md->bl.m,x,y,CELL_CHKPASS)) && unit_walktoxy(&md->bl,x,y,1)){ break; } } @@ -1385,11 +1385,11 @@ int mob_warpchase(struct mob_data *md, struct block_list *target) return 0; //No need to do a warp chase. if (md->ud.walktimer != INVALID_TIMER && - map_getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) + iMap->getcell(md->bl.m,md->ud.to_x,md->ud.to_y,CELL_CHKNPC)) return 1; //Already walking to a warp. //Search for warps within mob's viewing range. - map_foreachinrange (mob_warpchase_sub, &md->bl, + iMap->foreachinrange (mob_warpchase_sub, &md->bl, md->db->range2, BL_NPC, target, &warp, &distance); if (warp && unit_walktobl(&md->bl, &warp->bl, 1, 1)) @@ -1437,7 +1437,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (md->target_id) { //Check validity of current target. [Skotlex] - tbl = map_id2bl(md->target_id); + tbl = iMap->id2bl(md->target_id); if (!tbl || tbl->m != md->bl.m || (md->ud.attacktimer == INVALID_TIMER && !status_check_skilluse(&md->bl, tbl, 0, 0)) || (md->ud.walktimer != INVALID_TIMER && !(battle_config.mob_ai&0x1) && !check_distance_bl(&md->bl, tbl, md->min_chase)) || @@ -1474,7 +1474,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) } } else - if( (abl = map_id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) + if( (abl = iMap->id2bl(md->attacked_id)) && (!tbl || mob_can_changetarget(md, abl, mode)) ) { int dist; if( md->bl.m != abl->m || abl->prev == NULL @@ -1533,19 +1533,19 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if (!tbl && mode&MD_LOOTER && md->lootitem && DIFF_TICK(tick, md->ud.canact_tick) > 0 && (md->lootitem_count < LOOTITEM_SIZE || battle_config.monster_loot_type != 1)) { // Scan area for items to loot, avoid trying to loot if the mob is full and can't consume the items. - map_foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); + iMap->foreachinrange (mob_ai_sub_hard_lootsearch, &md->bl, view_range, BL_ITEM, md, &tbl); } if ((!tbl && mode&MD_AGGRESSIVE) || md->state.skillstate == MSS_FOLLOW) { - map_foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); + iMap->foreachinrange (mob_ai_sub_hard_activesearch, &md->bl, view_range, DEFAULT_ENEMY_TYPE(md), md, &tbl, mode); } else if (mode&MD_CHANGECHASE && (md->state.skillstate == MSS_RUSH || md->state.skillstate == MSS_FOLLOW)) { int search_size; search_size = view_rangestatus.rhw.range ? view_range:md->status.rhw.range; - map_foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); + iMap->foreachinrange (mob_ai_sub_hard_changechase, &md->bl, search_size, DEFAULT_ENEMY_TYPE(md), md, &tbl); } if (!tbl) { //No targets available. @@ -1556,7 +1556,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) if( md->bg_id && mode&MD_CANATTACK ) { if( md->ud.walktimer != INVALID_TIMER ) return true;/* we are already moving */ - map_foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); + iMap->foreachinrange (mob_ai_sub_hard_bg_ally, &md->bl, view_range, BL_PC, md, &tbl, mode); if( tbl ) { if( distance_blxy(&md->bl, tbl->x, tbl->y) <= 3 || unit_walktobl(&md->bl, tbl, 1, 1) ) return true;/* we're moving or close enough don't unlock the target. */ @@ -1616,7 +1616,7 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick) unit_set_walkdelay(&md->bl, tick, md->status.amotion, 1); } //Clear item. - map_clearflooritem (tbl); + iMap->clearflooritem (tbl); mob_unlocktarget (md,tick); return true; } @@ -1686,7 +1686,7 @@ static int mob_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) { unsigned int tick; tick=va_arg(ap,unsigned int); - map_foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); + iMap->foreachinrange(mob_ai_sub_hard_timer,&sd->bl, AREA_SIZE+ACTIVE_AI_RANGE, BL_MOB,tick); return 0; } @@ -1765,7 +1765,7 @@ static int mob_ai_sub_lazy(struct mob_data *md, va_list args) *------------------------------------------*/ static int mob_ai_lazy(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachmob(mob_ai_sub_lazy,tick); + iMap->map_foreachmob(mob_ai_sub_lazy,tick); return 0; } @@ -1776,9 +1776,9 @@ static int mob_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { if (battle_config.mob_ai&0x20) - map_foreachmob(mob_ai_sub_lazy,tick); + iMap->map_foreachmob(mob_ai_sub_lazy,tick); else - map_foreachpc(mob_ai_sub_foreachclient,tick); + iMap->map_foreachpc(mob_ai_sub_foreachclient,tick); return 0; } @@ -1817,7 +1817,7 @@ static int mob_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { - map_addflooritem(&ditem->item_data,ditem->item_data.amount, + iMap->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; @@ -1841,12 +1841,12 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str //Logs items, dropped by mobs [Lupus] logs->pick_mob(md, loot?LOG_TYPE_LOOT:LOG_TYPE_PICKDROP_MONSTER, -ditem->item_data.amount, &ditem->item_data, NULL); - sd = map_charid2sd(dlist->first_charid); - if( sd == NULL ) sd = map_charid2sd(dlist->second_charid); - if( sd == NULL ) sd = map_charid2sd(dlist->third_charid); + sd = iMap->charid2sd(dlist->first_charid); + if( sd == NULL ) sd = iMap->charid2sd(dlist->second_charid); + if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid); if( sd - && (drop_rate <= sd->state.autoloot || pc_isautolooting(sd, ditem->item_data.nameid)) + && (drop_rate <= sd->state.autoloot || iPc->isautolooting(sd, ditem->item_data.nameid)) && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) && (battle_config.homunculus_autoloot?1:!flag) #ifdef AUTOLOOT_DISTANCE @@ -1854,7 +1854,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str && check_distance_blxy(&sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE) #endif ) { //Autoloot. - if (party_share_loot(party_search(sd->status.party_id), + if (iParty->share_loot(iParty->search(sd->status.party_id), sd, &ditem->item_data, sd->status.char_id) == 0 ) { ers_free(item_drop_ers, ditem); @@ -1867,7 +1867,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str int mob_timer_delete(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* bl = map_id2bl(id); + struct block_list* bl = iMap->id2bl(id); struct mob_data* md = BL_CAST(BL_MOB, bl); if( md ) @@ -1908,13 +1908,13 @@ int mob_deleteslave(struct mob_data *md) { nullpo_ret(md); - map_foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); + iMap->foreachinmap(mob_deleteslave_sub, md->bl.m, BL_MOB,md->bl.id); return 0; } // Mob respawning through KAIZEL or NPC_REBIRTH [Skotlex] int mob_respawn(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); if(!bl) return 0; status_revive(bl, (uint8)data, 0); @@ -1978,7 +1978,7 @@ void mob_log_damage(struct mob_data *md, struct block_list *src, int damage) struct mob_data* md2 = (TBL_MOB*)src; if( md2->special_state.ai && md2->master_id ) { - struct map_session_data* msd = map_id2sd(md2->master_id); + struct map_session_data* msd = iMap->id2sd(md2->master_id); if( msd ) char_id = msd->status.char_id; } @@ -2054,7 +2054,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { //Log damage if (src) mob_log_damage(md, src, damage); - md->dmgtick = gettick(); + md->dmgtick = iTimer->gettick(); } if (battle_config.show_mob_info&3) @@ -2068,7 +2068,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { - struct map_session_data *sd = map_charid2sd(md->dmglog[i].id); + struct map_session_data *sd = iMap->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } @@ -2078,7 +2078,7 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage) { if( md->special_state.ai == 2 ) {//LOne WOlf explained that ANYONE can trigger the marine countdown skill. [Skotlex] md->state.alchemist = 1; - mobskill_use(md, gettick(), MSC_ALCHEMIST); + mobskill_use(md, iTimer->gettick(), MSC_ALCHEMIST); } } @@ -2099,7 +2099,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } pt[DAMAGELOG_SIZE]; int i, temp, count, m = md->bl.m, pnum = 0; int dmgbltypes = 0; // bitfield of all bl types, that caused damage to the mob and are elligible for exp distribution - unsigned int mvp_damage, tick = gettick(); + unsigned int mvp_damage, tick = iTimer->gettick(); bool rebirth, homkillonly; status = &md->status; @@ -2119,7 +2119,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mobskill_use(md,tick,-1); } - map_freeblock_lock(); + iMap->freeblock_lock(); memset(pt,0,sizeof(pt)); @@ -2130,7 +2130,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) memset(tmpsd,0,sizeof(tmpsd)); for(i = 0, count = 0, mvp_damage = 0; i < DAMAGELOG_SIZE && md->dmglog[i].id; i++) { - struct map_session_data* tsd = map_charid2sd(md->dmglog[i].id); + struct map_session_data* tsd = iMap->charid2sd(md->dmglog[i].id); if(tsd == NULL) continue; // skip empty entries @@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) else ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] && (battle_config.allow_skill_without_day || sg_info[i].day_func())); - if(icheckskill(sd,sg_info[i].bless_id))) bonus += (i==2?20:10)*temp; } if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] @@ -2255,7 +2255,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) for( j = 0; j < pnum && pt[j].id != temp; j++ ); //Locate party. if( j == pnum ){ //Possibly add party. - pt[pnum].p = party_search(temp); + pt[pnum].p = iParty->search(temp); if(pt[pnum].p && pt[pnum].p->party.exp) { pt[pnum].id = temp; pt[pnum].base_exp = base_exp; @@ -2285,20 +2285,20 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP - int rate = pc_level_penalty_mod(tmpsd[i], md, 1); + int rate = iPc->level_penalty_mod(tmpsd[i], md, 1); base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX); #endif - pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); + iPc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); } } if(zeny) // zeny from mobs [Valaris] - pc_getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); + iPc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); } } for( i = 0; i < pnum; i++ ) //Party share. - party_exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); + iParty->exp_share(pt[i].p, &md->bl, pt[i].base_exp,pt[i].job_exp,pt[i].zeny); } //End EXP giving. @@ -2313,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data* it = NULL; int drop_rate; #ifdef RENEWAL_DROP - int drop_modifier = mvp_sd ? pc_level_penalty_mod(mvp_sd, md, 2) : - second_sd ? pc_level_penalty_mod(second_sd, md, 2): - third_sd ? pc_level_penalty_mod(third_sd, md, 2) : + int drop_modifier = mvp_sd ? iPc->level_penalty_mod(mvp_sd, md, 2) : + second_sd ? iPc->level_penalty_mod(second_sd, md, 2): + third_sd ? iPc->level_penalty_mod(third_sd, md, 2) : 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; @@ -2394,7 +2394,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } // Ore Discovery [Celest] - if (sd == mvp_sd && pc_checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { + if (sd == mvp_sd && iPc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL); mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly); } @@ -2433,7 +2433,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) { i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num; if (!i) i = 1; - pc_getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); + iPc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); } } @@ -2443,7 +2443,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); } if (dlist->item) //There are drop items. - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); else //No drops ers_free(item_drop_list_ers, dlist); } else if (md->lootitem && md->lootitem_count) { //Loot MUST drop! @@ -2457,7 +2457,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) dlist->item = NULL; for(i = 0; i < md->lootitem_count; i++) mob_item_drop(md, dlist, mob_setlootitem(&md->lootitem[i]), 1, 10000, homkillonly); - add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); + iTimer->add_timer(tick + (!battle_config.delay_battle_damage?500:0), mob_delay_item_drop, 0, (intptr_t)dlist); } if(mvp_sd && md->db->mexp > 0 && !md->special_state.ai) { @@ -2479,7 +2479,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) clif->mvp_effect(mvp_sd); clif->mvp_exp(mvp_sd,mexp); - pc_gainexp(mvp_sd, &md->bl, mexp,0, false); + iPc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; if( !(map[m].flag.nomvploot || type&1) ) { @@ -2527,9 +2527,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) intif_broadcast(message,strlen(message)+1,0); } - if((temp = pc_additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { + if((temp = iPc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { clif->additem(mvp_sd,0,0,temp); - map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); + iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); } //Logs items, MVP prizes [Lupus] @@ -2560,7 +2560,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd ) { if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) { - pc_addfame(sd, 1); + iPc->addfame(sd, 1); sd->mission_mobid = temp; pc_setglobalreg(sd,"TK_MISSION_ID", temp); sd->mission_count = 0; @@ -2570,7 +2570,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if( sd->status.party_id ) - map_foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); + iMap->foreachinrange(quest_update_objective_sub,&md->bl,AREA_SIZE,BL_PC,sd->status.party_id,md->class_); else if( sd->avail_quests ) quest_update_objective(sd, md->class_); @@ -2580,15 +2580,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { - pc_setparam(sd, SP_KILLERRID, sd->bl.id); + iPc->setparam(sd, SP_KILLERRID, sd->bl.id); npc_event(sd,md->npc_event,0); } else if( mvp_sd ) { - pc_setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); + iPc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); npc_event(mvp_sd,md->npc_event,0); } else npc_event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { - pc_setparam(mvp_sd, SP_KILLEDRID, md->class_); + iPc->setparam(mvp_sd, SP_KILLEDRID, md->class_); npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } @@ -2596,7 +2596,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } if(md->deletetimer != INVALID_TIMER) { - delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; } /** @@ -2605,7 +2605,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->can_summon ) mob_deleteslave(md); - map_freeblock_unlock(); + iMap->freeblock_unlock(); if( !rebirth ) { @@ -2638,7 +2638,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) void mob_revive(struct mob_data *md, unsigned int hp) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); md->state.skillstate = MSS_IDLE; md->last_thinktime = tick; md->next_walktime = tick+rnd()%50+5000; @@ -2647,7 +2647,7 @@ void mob_revive(struct mob_data *md, unsigned int hp) memset(md->dmglog, 0, sizeof(md->dmglog)); // Reset the damage done on the rebirthed monster, otherwise will grant full exp + damage done. [Valaris] md->tdmg = 0; if (!md->bl.prev) - map_addblock(&md->bl); + iMap->addblock(&md->bl); clif->spawn(&md->bl); skill->unit_move(&md->bl,tick,1); mobskill_use(md, tick, MSC_SPAWN); @@ -2723,7 +2723,7 @@ int mob_random_class (int *value, size_t count) *------------------------------------------*/ int mob_class_change (struct mob_data *md, int class_) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int i, c, hp_rate; nullpo_ret(md); @@ -2809,7 +2809,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap) if(md->master_id!=master->id) return 0; - map_search_freecell(master, 0, &x, &y, range, range, 0); + iMap->search_freecell(master, 0, &x, &y, range, range, 0); unit_warp(&md->bl, master->m, x, y,CLR_RESPAWN); return 1; } @@ -2824,7 +2824,7 @@ int mob_warpslave(struct block_list *bl, int range) if (range < 1) range = 1; //Min range needed to avoid crashes and stuff. [Skotlex] - return map_foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); + return iMap->foreachinmap(mob_warpslave_sub, bl->m, BL_MOB, bl, range); } /*========================================== @@ -2847,7 +2847,7 @@ int mob_countslave_sub(struct block_list *bl,va_list ap) *------------------------------------------*/ int mob_countslave(struct block_list *bl) { - return map_foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); + return iMap->foreachinmap(mob_countslave_sub, bl->m, BL_MOB,bl->id); } /*========================================== @@ -2894,7 +2894,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id) if (mobdb_checkid(data.class_) == 0) continue; - if (map_search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { + if (iMap->search_freecell(&md2->bl, 0, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 0)) { data.x = x; data.y = y; } else { @@ -3003,7 +3003,7 @@ static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,i if (md->special_state.ai) //Summoned creatures. [Skotlex] type = BL_PC; - map_foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); + iMap->foreachinrange(mob_getfriendhprate_sub, &md->bl, 8, type,md,min_rate,max_rate,&fr); return fr; } /*========================================== @@ -3013,7 +3013,7 @@ struct block_list *mob_getmasterhpltmaxrate(struct mob_data *md,int rate) { if( md && md->master_id > 0 ) { - struct block_list *bl = map_id2bl(md->master_id); + struct block_list *bl = iMap->id2bl(md->master_id); if( bl && get_percentage(status_get_hp(bl), status_get_max_hp(bl)) < rate ) return bl; } @@ -3060,7 +3060,7 @@ struct mob_data *mob_getfriendstatus(struct mob_data *md,int cond1,int cond2) struct mob_data* fr = NULL; nullpo_ret(md); - map_foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); + iMap->foreachinrange(mob_getfriendstatus_sub, &md->bl, 8,BL_MOB, md,cond1,cond2,&fr); return fr; } @@ -3162,7 +3162,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MSC_MASTERHPLTMAXRATE: flag = ((fbl = mob_getmasterhpltmaxrate(md, ms[i].cond2)) != NULL); break; case MSC_MASTERATTACKED: - flag = (md->master_id > 0 && (fbl=map_id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break; + flag = (md->master_id > 0 && (fbl=iMap->id2bl(md->master_id)) && unit_counttargeted(fbl) > 0); break; case MSC_ALCHEMIST: flag = (md->state.alchemist); break; @@ -3185,12 +3185,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) case MST_AROUND6: case MST_AROUND7: case MST_AROUND8: - bl = map_id2bl(md->target_id); + bl = iMap->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = map_id2bl(md->master_id); + bl = iMap->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3209,14 +3209,14 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) j = ms[i].target >= MST_AROUND1? (ms[i].target-MST_AROUND1) +1: (ms[i].target-MST_AROUND5) +1; - map_search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); + iMap->search_freecell(&md->bl, md->bl.m, &x, &y, j, j, 3); } md->skill_idx = i; - map_freeblock_lock(); + iMap->freeblock_lock(); if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_pos2(&md->bl, x, y,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); continue; } } else { @@ -3227,12 +3227,12 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) skill->get_range2(&md->bl, ms[i].skill_id, ms[i].skill_lv)); break; case MST_TARGET: - bl = map_id2bl(md->target_id); + bl = iMap->id2bl(md->target_id); break; case MST_MASTER: bl = &md->bl; if (md->master_id) - bl = map_id2bl(md->master_id); + bl = iMap->id2bl(md->master_id); if (bl) //Otherwise, fall through. break; case MST_FRIEND: @@ -3250,11 +3250,11 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) if (!bl) continue; md->skill_idx = i; - map_freeblock_lock(); + iMap->freeblock_lock(); if( !battle->check_range(&md->bl,bl,skill->get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) || !unit_skilluse_id2(&md->bl, bl->id,ms[i].skill_id, ms[i].skill_lv,ms[i].casttime, ms[i].cancel) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); continue; } } @@ -3274,7 +3274,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event) md->skilldelay[j]=tick; } else md->skilldelay[i]=tick; - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } //No skill was used. @@ -3384,8 +3384,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = skill_tree[pc_class2idx(sd->status.class_)][j].idx; - skill_id = skill_tree[pc_class2idx(sd->status.class_)][j].id; + int idx = skill_tree[iPc->class2idx(sd->status.class_)][j].idx; + skill_id = skill_tree[iPc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) @@ -3522,8 +3522,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons if (duration) //Auto Delete after a while. { if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + duration, mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + duration, mob_timer_delete, md->bl.id, 0); } } @@ -3897,14 +3897,14 @@ static void mob_readdb(void) if(fi > 0) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); if(!exists(path)) { continue; } } - sv->readdb(db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub); + sv->readdb(iMap->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, &mob_readdb_sub); } } @@ -3913,7 +3913,7 @@ static void mob_readdb(void) *------------------------------------------*/ static int mob_read_sqldb(void) { - const char* mob_db_name[] = { mob_db_db, mob_db2_db }; + const char* mob_db_name[] = { iMap->mob_db_db, iMap->mob_db2_db }; int fi; for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) { @@ -4021,7 +4021,7 @@ static int mob_read_randommonster(void) for( i = 0; i < ARRAYLENGTH(mobfile) && i < MAX_RANDOMMONSTER; i++ ) { unsigned int count = 0; mob_db_data[0]->summonper[i] = 1002; // Default fallback value, in case the database does not provide one - sprintf(line, "%s/%s", db_path, mobfile[i]); + sprintf(line, "%s/%s", iMap->db_path, mobfile[i]); fp=fopen(line,"r"); if(fp==NULL){ ShowError("can't read %s\n",line); @@ -4135,7 +4135,7 @@ static void mob_readchatdb(void) char line[1024], path[256]; int i, tmp=0; FILE *fp; - sprintf(path, "%s/%s", db_path, arc); + sprintf(path, "%s/%s", iMap->db_path, arc); fp=fopen(path, "r"); if(fp == NULL) { @@ -4461,14 +4461,14 @@ static void mob_readskilldb(void) { if(fi > 0) { char path[256]; - sprintf(path, "%s/%s", db_path, filename[fi]); + sprintf(path, "%s/%s", iMap->db_path, filename[fi]); if(!exists(path)) { continue; } } - sv->readdb(db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb); + sv->readdb(iMap->db_path, filename[fi], ',', 19, 19, -1, &mob_parse_row_mobskilldb); } } @@ -4479,7 +4479,7 @@ static void mob_readskilldb(void) { */ static int mob_read_sqlskilldb(void) { - const char* mob_skill_db_name[] = { mob_skill_db_db, mob_skill_db2_db }; + const char* mob_skill_db_name[] = { iMap->mob_skill_db_db, iMap->mob_skill_db2_db }; int fi; if( battle_config.mob_skill_rate == 0 ) { @@ -4583,9 +4583,9 @@ static bool mob_readdb_itemratio(char* str[], int columns, int current) */ static void mob_load(void) { - sv->readdb(db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb + sv->readdb(iMap->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, &mob_readdb_itemratio); // must be read before mobdb mob_readchatdb(); - if (db_use_sqldbs) + if (iMap->db_use_sqldbs) { mob_read_sqldb(); mob_read_sqlskilldb(); @@ -4595,9 +4595,9 @@ static void mob_load(void) mob_readdb(); mob_readskilldb(); } - sv->readdb(db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail); + sv->readdb(iMap->db_path, "mob_avail.txt", ',', 2, 12, -1, &mob_readdb_mobavail); mob_read_randommonster(); - sv->readdb(db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2); + sv->readdb(iMap->db_path, DBPATH"mob_race2_db.txt", ',', 2, 20, -1, &mob_readdb_race2); } void mob_reload(void) { @@ -4642,15 +4642,15 @@ int do_init_mob(void) mob_load(); - add_timer_func_list(mob_delayspawn,"mob_delayspawn"); - add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); - add_timer_func_list(mob_ai_hard,"mob_ai_hard"); - add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); - add_timer_func_list(mob_timer_delete,"mob_timer_delete"); - add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); - add_timer_func_list(mob_respawn,"mob_respawn"); - add_timer_interval(gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); - add_timer_interval(gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); + iTimer->add_timer_func_list(mob_delayspawn,"mob_delayspawn"); + iTimer->add_timer_func_list(mob_delay_item_drop,"mob_delay_item_drop"); + iTimer->add_timer_func_list(mob_ai_hard,"mob_ai_hard"); + iTimer->add_timer_func_list(mob_ai_lazy,"mob_ai_lazy"); + iTimer->add_timer_func_list(mob_timer_delete,"mob_timer_delete"); + iTimer->add_timer_func_list(mob_spawn_guardian_sub,"mob_spawn_guardian_sub"); + iTimer->add_timer_func_list(mob_respawn,"mob_respawn"); + iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME,mob_ai_hard,0,0,MIN_MOBTHINKTIME); + iTimer->add_timer_interval(iTimer->gettick()+MIN_MOBTHINKTIME*10,mob_ai_lazy,0,0,MIN_MOBTHINKTIME*10); return 0; } diff --git a/src/map/npc.c b/src/map/npc.c index 4e1e79808..7a6516d9a 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -57,14 +57,14 @@ static int npc_cache_mob=0; /// Returns a new npc id that isn't being used in id_db. /// Fatal error if nothing is available. int npc_get_new_npc_id(void) { - if( npc_id >= START_NPC_NUM && !map_blid_exists(npc_id) ) + if( npc_id >= START_NPC_NUM && !iMap->blid_exists(npc_id) ) return npc_id++;// available else {// find next id int base_id = npc_id; while( base_id != ++npc_id ) { if( npc_id < START_NPC_NUM ) npc_id = START_NPC_NUM; - if( !map_blid_exists(npc_id) ) + if( !iMap->blid_exists(npc_id) ) return npc_id++;// available } // full loop, nothing available @@ -131,7 +131,7 @@ static int npc_isnear_sub(struct block_list* bl, va_list args) { bool npc_isnear(struct block_list * bl) { if( battle_config.min_npc_vendchat_distance > 0 && - map_foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) + iMap->foreachinrange(npc_isnear_sub,bl, battle_config.min_npc_vendchat_distance, BL_NPC) ) return true; return false; @@ -223,7 +223,7 @@ int npc_enable(const char* name, int flag) clif->changeoption(&nd->bl); if( flag&3 && (nd->u.scr.xs >= 0 || nd->u.scr.ys >= 0) ) //check if player standing on a OnTouchArea - map_foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); + iMap->foreachinarea( npc_enable_sub, nd->bl.m, nd->bl.x-nd->u.scr.xs, nd->bl.y-nd->u.scr.ys, nd->bl.x+nd->u.scr.xs, nd->bl.y+nd->u.scr.ys, BL_PC, nd ); return 0; } @@ -245,7 +245,7 @@ struct npc_data* npc_name2id(const char* name) int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data* sd = NULL; unsigned int timeout = NPC_SECURE_TIMEOUT_NEXT; - if( (sd = map_id2sd(id)) == NULL || !sd->npc_id ) { + if( (sd = iMap->id2sd(id)) == NULL || !sd->npc_id ) { if( sd ) sd->npc_idle_timer = INVALID_TIMER; return 0;//Not logged in anymore OR no longer attached to a npc } @@ -303,7 +303,7 @@ int npc_event_dequeue(struct map_session_data* sd) if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue - if (!pc_addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. + if (!iPc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } @@ -350,7 +350,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) const char* name; int rid; - nullpo_ret(ev = DB->data2ptr(data)); + nullpo_ret(ev = iDB->data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); rid = va_arg(ap, int); @@ -359,7 +359,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) if( p && strcmpi(name, p) == 0 /* && !ev->nd->src_id */ ) // Do not run on duplicates. [Paradox924X] { if(rid) // a player may only have 1 script running at the same time - npc_event_sub(map_id2sd(rid),ev,key.str); + npc_event_sub(iMap->id2sd(rid),ev,key.str); else run_script(ev->nd->u.scr.script,ev->pos,rid,ev->nd->bl.id); (*c)++; @@ -378,7 +378,7 @@ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap) int* c; const char* name; - nullpo_ret(ev = DB->data2ptr(data)); + nullpo_ret(ev = iDB->data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); @@ -479,7 +479,7 @@ void npc_event_do_oninit(void) { ShowStatus("Event '"CL_WHITE"OnInit"CL_RESET"' executed with '"CL_WHITE"%d"CL_RESET"' NPCs."CL_CLL"\n", npc_event_doall("OnInit")); - add_timer_interval(gettick()+100,npc_event_do_clock,0,0,1000); + iTimer->add_timer_interval(iTimer->gettick()+100,npc_event_do_clock,0,0,1000); } /*========================================== @@ -526,7 +526,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) { int old_rid, old_timer; unsigned int old_tick; - struct npc_data* nd=(struct npc_data *)map_id2bl(id); + struct npc_data* nd=(struct npc_data *)iMap->id2bl(id); struct npc_timerevent_list *te; struct timer_event_data *ted = (struct timer_event_data*)data; struct map_session_data *sd=NULL; @@ -537,7 +537,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( ted->rid && !(sd = map_id2sd(ted->rid)) ) + if( ted->rid && !(sd = iMap->id2sd(ted->rid)) ) { ShowError("npc_timerevent: Attached player not found.\n"); ers_free(timer_event_ers, ted); @@ -565,9 +565,9 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer; ted->time += next; if( sd ) - sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); else - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,id,(intptr_t)ted); } else { @@ -597,7 +597,7 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr_t data) int npc_timerevent_start(struct npc_data* nd, int rid) { int j; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct map_session_data *sd = NULL; //Player to whom script is attached. nullpo_ret(nd); @@ -605,7 +605,7 @@ int npc_timerevent_start(struct npc_data* nd, int rid) // Check if there is an OnTimer Event ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer ); - if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) ) + if( nd->u.scr.rid > 0 && !(sd = iMap->id2sd(nd->u.scr.rid)) ) { // Failed to attach timer to this player. ShowError("npc_timerevent_start: Attached player not found!\n"); return 1; @@ -632,13 +632,13 @@ int npc_timerevent_start(struct npc_data* nd, int rid) if( sd ) { ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used. - sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + sd->npc_timer_id = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } else { ted->rid = 0; nd->u.scr.timertick = tick; // Set when timer is started - nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); + nd->u.scr.timerid = iTimer->add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr_t)ted); } } else if (!sd) @@ -659,7 +659,7 @@ int npc_timerevent_stop(struct npc_data* nd) nullpo_ret(nd); - if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) ) + if( nd->u.scr.rid && !(sd = iMap->id2sd(nd->u.scr.rid)) ) { ShowError("npc_timerevent_stop: Attached player not found!\n"); return 1; @@ -672,16 +672,16 @@ int npc_timerevent_stop(struct npc_data* nd) // Delete timer if ( *tid != INVALID_TIMER ) { - td = get_timer(*tid); + td = iTimer->get_timer(*tid); if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); - delete_timer(*tid,npc_timerevent); + iTimer->delete_timer(*tid,npc_timerevent); *tid = INVALID_TIMER; } if( !sd && nd->u.scr.timertick ) { - nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers + nd->u.scr.timer += DIFF_TICK(iTimer->gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off. } @@ -699,16 +699,16 @@ void npc_timerevent_quit(struct map_session_data* sd) // Check timer existance if( sd->npc_timer_id == INVALID_TIMER ) return; - if( !(td = get_timer(sd->npc_timer_id)) ) + if( !(td = iTimer->get_timer(sd->npc_timer_id)) ) { sd->npc_timer_id = INVALID_TIMER; return; } // Delete timer - nd = (struct npc_data *)map_id2bl(td->id); + nd = (struct npc_data *)iMap->id2bl(td->id); ted = (struct timer_event_data*)td->data; - delete_timer(sd->npc_timer_id, npc_timerevent); + iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; // Execute OnTimerQuit @@ -735,7 +735,7 @@ void npc_timerevent_quit(struct map_session_data* sd) old_timer = nd->u.scr.timer; nd->u.scr.rid = sd->bl.id; - nd->u.scr.timertick = gettick(); + nd->u.scr.timertick = iTimer->gettick(); nd->u.scr.timer = ted->time; //Execute label @@ -763,7 +763,7 @@ int npc_gettimerevent_tick(struct npc_data* nd) tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger) if( nd->u.scr.timertick ) // It's a running timer - tick += DIFF_TICK(gettick(), nd->u.scr.timertick); + tick += DIFF_TICK(iTimer->gettick(), nd->u.scr.timertick); return tick; } @@ -860,7 +860,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) char *name; nullpo_ret(bl); - nullpo_ret((sd = map_id2sd(bl->id))); + nullpo_ret((sd = iMap->id2sd(bl->id))); pc_id = va_arg(ap,int); name = va_arg(ap,char*); @@ -883,7 +883,7 @@ int npc_touch_areanpc_sub(struct block_list *bl, va_list ap) *------------------------------------------*/ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) { - struct npc_data *nd = map_id2nd(sd->touching_id); + struct npc_data *nd = iMap->id2nd(sd->touching_id); short xs, ys; if( !nd || nd->touching_id != sd->bl.id ) @@ -901,7 +901,7 @@ int npc_touchnext_areanpc(struct map_session_data* sd, bool leavemap) nd->touching_id = sd->touching_id = 0; snprintf(name, ARRAYLENGTH(name), "%s::%s", nd->exname, script_config.ontouch_name); - map_forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); + iMap->forcountinarea(npc_touch_areanpc_sub,nd->bl.m,nd->bl.x - xs,nd->bl.y - ys,nd->bl.x + xs,nd->bl.y + ys,1,BL_PC,sd->bl.id,name); } return 0; } @@ -954,7 +954,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc_setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); + iPc->setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: for (j = i; j < map[m].npc_num; j++) { @@ -966,7 +966,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) (sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - pc_setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); + iPc->setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } @@ -1025,7 +1025,7 @@ int npc_touch_areanpc2(struct mob_data *md) switch( map[m].npc[i]->subtype ) { case WARP: - xs = map_mapindex2mapid(map[m].npc[i]->u.warp.mapindex); + xs = iMap->mapindex2mapid(map[m].npc[i]->u.warp.mapindex); if( m < 0 ) break; // Cannot Warp between map servers if( unit_warp(&md->bl, xs, map[m].npc[i]->u.warp.x, map[m].npc[i]->u.warp.y, CLR_OUTSIGHT) == 0 ) @@ -1040,7 +1040,7 @@ int npc_touch_areanpc2(struct mob_data *md) md->areanpc_id = map[m].npc[i]->bl.id; id = md->bl.id; // Stores Unique ID run_script(ev->nd->u.scr.script, ev->pos, md->bl.id, ev->nd->bl.id); - if( map_id2md(id) == NULL ) return 1; // Not Warped, but killed + if( iMap->id2md(id) == NULL ) return 1; // Not Warped, but killed break; } @@ -1071,7 +1071,7 @@ int npc_check_areanpc(int flag, int16 m, int16 x, int16 y, int16 range) i = 0; for (ys = y0; ys <= y1 && !i; ys++) { for(xs = x0; xs <= x1 && !i; xs++){ - if (map_getcell(m,xs,ys,CELL_CHKNPC)) + if (iMap->getcell(m,xs,ys,CELL_CHKNPC)) i = 1; } } @@ -1224,8 +1224,8 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) nullpo_retr(1, sd); if( id != sd->npc_id ){ - TBL_NPC* nd_sd=(TBL_NPC*)map_id2bl(sd->npc_id); - TBL_NPC* nd=(TBL_NPC*)map_id2bl(id); + TBL_NPC* nd_sd=(TBL_NPC*)iMap->id2bl(sd->npc_id); + TBL_NPC* nd=(TBL_NPC*)iMap->id2bl(id); ShowDebug("npc_scriptcont: %s (sd->npc_id=%d) is not %s (id=%d).\n", nd_sd?(char*)nd_sd->name:"'Unknown NPC'", (int)sd->npc_id, nd?(char*)nd->name:"'Unknown NPC'", (int)id); @@ -1233,7 +1233,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) } if(id != fake_nd->bl.id) { // Not item script - if ((npc_checknear(sd,map_id2bl(id))) == NULL){ + if ((npc_checknear(sd,iMap->id2bl(id))) == NULL){ ShowWarning("npc_scriptcont: failed npc_checknear test.\n"); return 1; } @@ -1251,7 +1251,7 @@ int npc_scriptcont(struct map_session_data* sd, int id, bool closing) /** * WPE can get to this point with a progressbar; we deny it. **/ - if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,gettick()) > 0 ) + if( sd->progressbar.npc_id && DIFF_TICK(sd->progressbar.timeout,iTimer->gettick()) > 0 ) return 1; if( closing && sd->st->state == CLOSE ) @@ -1271,7 +1271,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) nullpo_retr(1, sd); - if ((nd = npc_checknear(sd,map_id2bl(id))) == NULL) + if ((nd = npc_checknear(sd,iMap->id2bl(id))) == NULL) return 1; if (nd->subtype!=SHOP) { @@ -1304,7 +1304,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type) int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list) { int i, j, nameid, amount, new_, w, vt; - struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid); if( !nd || nd->subtype != CASHSHOP ) return 1; @@ -1335,7 +1335,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns amount = item_list[i*2+0] = 1; } - switch( pc_checkadditem(sd,nameid,amount) ) + switch( iPc->checkadditem(sd,nameid,amount) ) { case ADDITEM_NEW: new_++; @@ -1350,14 +1350,14 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns if( w + sd->weight > sd->max_weight ) return 3; - if( pc_inventoryblank(sd) < new_ ) + if( iPc->inventoryblank(sd) < new_ ) return 3; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return 6; - pc_paycash(sd,vt,points); + iPc->paycash(sd,vt,points); // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) @@ -1373,7 +1373,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns { item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } @@ -1411,7 +1411,7 @@ static int npc_buylist_sub(struct map_session_data* sd, int n, unsigned short* i *------------------------------------------*/ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points) { - struct npc_data *nd = (struct npc_data *)map_id2bl(sd->npc_shopid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(sd->npc_shopid); struct item_data *item; int i, price, w; @@ -1443,10 +1443,10 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po amount = 1; } - switch( pc_checkadditem(sd, nameid, amount) ) + switch( iPc->checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: - if( pc_inventoryblank(sd) == 0 ) + if( iPc->inventoryblank(sd) == 0 ) return 3; break; case ADDITEM_OVERAMOUNT: @@ -1472,7 +1472,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return 6; - pc_paycash(sd, price, points); + iPc->paycash(sd, price, points); if( !pet_create_egg(sd, nameid) ) { @@ -1481,7 +1481,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp, amount, LOG_TYPE_NPC); + iPc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return 0; @@ -1500,7 +1500,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(3, sd); nullpo_retr(3, item_list); - nd = npc_checknear(sd,map_id2bl(sd->npc_shopid)); + nd = npc_checknear(sd,iMap->id2bl(sd->npc_shopid)); if( nd == NULL ) return 3; if( nd->subtype != SHOP ) @@ -1541,7 +1541,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - switch( pc_checkadditem(sd,nameid,amount) ) { + switch( iPc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; @@ -1553,7 +1553,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 2; } - value = pc_modifybuyvalue(sd,value); + value = iPc->modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; @@ -1566,10 +1566,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy - if( pc_inventoryblank(sd) < new_ ) + if( iPc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items - pc_payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); + iPc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; @@ -1583,12 +1583,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) item_tmp.nameid = nameid; item_tmp.identify = 1; - pc_additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc_checkskill2(sd,idx)) > 0 ) { + if( battle_config.shop_exp > 0 && z > 0 && (skill_t = iPc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1596,7 +1596,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - pc_gainexp(sd,NULL,0,(int)z, false); + iPc->gainexp(sd,NULL,0,(int)z, false); } } @@ -1673,7 +1673,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) nullpo_retr(1, sd); nullpo_retr(1, item_list); - if( ( nd = npc_checknear(sd, map_id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { + if( ( nd = npc_checknear(sd, iMap->id2bl(sd->npc_shopid)) ) == NULL || nd->subtype != SHOP ) { return 1; } @@ -1700,7 +1700,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - value = pc_modifysellvalue(sd, sd->inventory_data[idx]->value_sell); + value = iPc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } @@ -1722,16 +1722,16 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) } } - pc_delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); + iPc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; - pc_getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); + iPc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc_checkskill2(sd,idx) ) > 0) { + if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = iPc->checkskill2(sd,idx) ) > 0) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1739,7 +1739,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - pc_gainexp(sd, NULL, 0, (int)z, false); + iPc->gainexp(sd, NULL, 0, (int)z, false); } } @@ -1757,7 +1757,7 @@ int npc_remove_map(struct npc_data* nd) { m = nd->bl.m; clif->clearunit_area(&nd->bl,CLR_RESPAWN); npc_unsetcells(nd); - map_delblock(&nd->bl); + iMap->delblock(&nd->bl); //Remove npc from map[].npc list. [Skotlex] ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd ); if( i == map[m].npc_num ) return 2; //failed to find it? @@ -1773,7 +1773,7 @@ int npc_remove_map(struct npc_data* nd) { */ static int npc_unload_ev(DBKey key, DBData *data, va_list ap) { - struct event_data* ev = DB->data2ptr(data); + struct event_data* ev = iDB->data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ @@ -1798,7 +1798,7 @@ static int npc_unload_dup_sub(struct npc_data* nd, va_list args) //Removes all npcs that are duplicates of the passed one. [Skotlex] void npc_unload_duplicates(struct npc_data* nd) { - map_foreachnpc(npc_unload_dup_sub,nd->bl.id); + iMap->map_foreachnpc(npc_unload_dup_sub,nd->bl.id); } //Removes an npc from map and db. @@ -1807,7 +1807,7 @@ int npc_unload(struct npc_data* nd, bool single) { nullpo_ret(nd); npc_remove_map(nd); - map_deliddb(&nd->bl); + iMap->deliddb(&nd->bl); if( single ) strdb_remove(npcname_db, nd->exname); @@ -1843,14 +1843,14 @@ int npc_unload(struct npc_data* nd, bool single) { for( bl = (struct block_list*)mapit->first(iter); mapit->exists(iter); bl = (struct block_list*)mapit->next(iter) ) { struct map_session_data *sd = ((TBL_PC*)bl); if( sd && sd->npc_timer_id != INVALID_TIMER ) { - const struct TimerData *td = get_timer(sd->npc_timer_id); + const struct TimerData *td = iTimer->get_timer(sd->npc_timer_id); if( td && td->id != nd->bl.id ) continue; if( td && td->data ) ers_free(timer_event_ers, (void*)td->data); - delete_timer(sd->npc_timer_id, npc_timerevent); + iTimer->delete_timer(sd->npc_timer_id, npc_timerevent); sd->npc_timer_id = INVALID_TIMER; } } @@ -1858,10 +1858,10 @@ int npc_unload(struct npc_data* nd, bool single) { if (nd->u.scr.timerid != INVALID_TIMER) { const struct TimerData *td; - td = get_timer(nd->u.scr.timerid); + td = iTimer->get_timer(nd->u.scr.timerid); if (td && td->data) ers_free(timer_event_ers, (void*)td->data); - delete_timer(nd->u.scr.timerid, npc_timerevent); + iTimer->delete_timer(nd->u.scr.timerid, npc_timerevent); } if (nd->u.scr.timer_event) aFree(nd->u.scr.timer_event); @@ -2059,7 +2059,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - map_addnpc(from_mapid, nd); + iMap->addnpc(from_mapid, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = from_mapid; nd->bl.x = from_x; @@ -2090,7 +2090,7 @@ struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); nd->ud = &npc_base_ud; if( map[nd->bl.m].users ) @@ -2117,7 +2117,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); i = mapindex_name2id(to_mapname); if( i == 0 ) { @@ -2133,7 +2133,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const CREATE(nd, struct npc_data, 1); nd->bl.id = npc_get_new_npc_id(); - map_addnpc(m, nd); + iMap->addnpc(m, nd); nd->bl.prev = nd->bl.next = NULL; nd->bl.m = m; nd->bl.x = x; @@ -2155,7 +2155,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const nd->bl.type = BL_NPC; nd->subtype = WARP; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); nd->ud = &npc_base_ud; if( map[nd->bl.m].users ) @@ -2188,7 +2188,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { @@ -2266,15 +2266,15 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const nd->bl.type = BL_NPC; nd->subtype = type; if( m >= 0 ) {// normal shop npc - map_addnpc(m,nd); - map_addblock(&nd->bl); + iMap->addnpc(m,nd); + iMap->addblock(&nd->bl); status_set_viewdata(&nd->bl, nd->class_); nd->ud = &npc_base_ud; nd->dir = dir; if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } else {// 'floating' shop? - map_addiddb(&nd->bl); + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2289,7 +2289,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const int npc_convertlabel_db(DBKey key, DBData *data, va_list ap) { const char* lname = (const char*)key.str; - int lpos = DB->data2i(data); + int lpos = iDB->data2i(data); struct npc_label_list** label_list; int* label_list_num; const char* filepath; @@ -2416,7 +2416,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons ShowError("npc_parse_script: Invalid placement format for a script in file '%s', line '%d'. Skipping the rest of file...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return NULL;// unknown format, don't continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } script_start = strstr(start,",{"); @@ -2473,19 +2473,19 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons nd->subtype = SCRIPT; if( m >= 0 ) { - map_addnpc(m, nd); + iMap->addnpc(m, nd); nd->ud = &npc_base_ud; nd->dir = dir; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { - // we skip map_addnpc, but still add it to the list of ID's - map_addiddb(&nd->bl); + // we skip iMap->addnpc, but still add it to the list of ID's + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2567,7 +2567,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch ShowError("npc_parse_duplicate: Invalid placement format for duplicate in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return end;// next line, try to continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); } if( m != -1 && ( x < 0 || x >= map[m].xs || y < 0 || y >= map[m].ys ) ) { @@ -2629,19 +2629,19 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch //Add the npc to its location if( m >= 0 ) { - map_addnpc(m, nd); + iMap->addnpc(m, nd); nd->ud = &npc_base_ud; nd->dir = dir; npc_setcells(nd); - map_addblock(&nd->bl); + iMap->addblock(&nd->bl); if( class_ >= 0 ) { status_set_viewdata(&nd->bl, nd->class_); if( map[nd->bl.m].users ) clif->spawn(&nd->bl); } } else { - // we skip map_addnpc, but still add it to the list of ID's - map_addiddb(&nd->bl); + // we skip iMap->addnpc, but still add it to the list of ID's + iMap->addiddb(&nd->bl); } strdb_put(npcname_db, nd->exname, nd); @@ -2677,7 +2677,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { if( snd->subtype == WARP ) { // Adjust destination, if instanced struct npc_data *wnd = NULL; // New NPC - int dm = map_mapindex2mapid(snd->u.warp.mapindex), im; + int dm = iMap->mapindex2mapid(snd->u.warp.mapindex), im; if( dm < 0 ) return 1; if( ( im = instance->mapid2imapid(dm, map[m].instance_id) ) == -1 ) { @@ -2687,7 +2687,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { CREATE(wnd, struct npc_data, 1); wnd->bl.id = npc_get_new_npc_id(); - map_addnpc(m, wnd); + iMap->addnpc(m, wnd); wnd->bl.prev = wnd->bl.next = NULL; wnd->bl.m = m; wnd->bl.x = snd->bl.x; @@ -2704,7 +2704,7 @@ int npc_duplicate4instance(struct npc_data *snd, int16 m) { wnd->bl.type = BL_NPC; wnd->subtype = WARP; npc_setcells(wnd); - map_addblock(&wnd->bl); + iMap->addblock(&wnd->bl); status_set_viewdata(&wnd->bl, wnd->class_); wnd->ud = &npc_base_ud; if( map[wnd->bl.m].users ) @@ -2752,7 +2752,7 @@ void npc_setcells(struct npc_data* nd) { for (i = y-ys; i <= y+ys; i++) { for (j = x-xs; j <= x+xs; j++) { - if (map_getcell(m, j, i, CELL_CHKNOPASS)) + if (iMap->getcell(m, j, i, CELL_CHKNOPASS)) continue; map[m].setcell(m, j, i, CELL_NPC, true); } @@ -2784,10 +2784,10 @@ void npc_unsetcells(struct npc_data* nd) { //Locate max range on which we can locate npc cells //FIXME: does this really do what it's supposed to do? [ultramage] - for(x0 = x-xs; x0 > 0 && map_getcell(m, x0, y, CELL_CHKNPC); x0--); - for(x1 = x+xs; x1 < map[m].xs-1 && map_getcell(m, x1, y, CELL_CHKNPC); x1++); - for(y0 = y-ys; y0 > 0 && map_getcell(m, x, y0, CELL_CHKNPC); y0--); - for(y1 = y+ys; y1 < map[m].ys-1 && map_getcell(m, x, y1, CELL_CHKNPC); y1++); + for(x0 = x-xs; x0 > 0 && iMap->getcell(m, x0, y, CELL_CHKNPC); x0--); + for(x1 = x+xs; x1 < map[m].xs-1 && iMap->getcell(m, x1, y, CELL_CHKNPC); x1++); + for(y0 = y-ys; y0 > 0 && iMap->getcell(m, x, y0, CELL_CHKNPC); y0--); + for(y1 = y+ys; y1 < map[m].ys-1 && iMap->getcell(m, x, y1, CELL_CHKNPC); y1++); //Erase this npc's cells for (i = y-ys; i <= y+ys; i++) @@ -2795,7 +2795,7 @@ void npc_unsetcells(struct npc_data* nd) { map[m].setcell(m, j, i, CELL_NPC, false); //Re-deploy NPC cells for other nearby npcs. - map_foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); + iMap->foreachinarea( npc_unsetcells_sub, m, x0, y0, x1, y1, BL_NPC, nd->bl.id ); } void npc_movenpc(struct npc_data* nd, int16 x, int16 y) @@ -2806,9 +2806,9 @@ void npc_movenpc(struct npc_data* nd, int16 x, int16 y) x = cap_value(x, 0, map[m].xs-1); y = cap_value(y, 0, map[m].ys-1); - map_foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); - map_moveblock(&nd->bl, x, y, gettick()); - map_foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->foreachinrange(clif->outsight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); + iMap->moveblock(&nd->bl, x, y, iTimer->gettick()); + iMap->foreachinrange(clif->insight, &nd->bl, AREA_SIZE, BL_PC, &nd->bl); } /// Changes the display name of the npc. @@ -2933,9 +2933,9 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co return end; func_db = script_get_userfunc_db(); - if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(script), &old_data)) + if (func_db->put(func_db, iDB->str2key(w3), iDB->ptr2data(script), &old_data)) { - struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data); + struct script_code *oldscript = (struct script_code*)iDB->data2ptr(&old_data); ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer)); script_free_vars(oldscript->script_vars); aFree(oldscript->script_buf); @@ -2990,7 +2990,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c ShowError("npc_parse_mob: Unknown map '%s' in file '%s', line '%d'.\n", mapname, filepath, strline(buffer,start-buffer)); return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 )//Not loaded on this map-server instance. return strchr(start,'\n');// skip and continue mob.m = (unsigned short)m; @@ -3110,7 +3110,7 @@ static const char* npc_parse_mob(char* w1, char* w2, char* w3, char* w4, const c memcpy(data, &mob, sizeof(struct spawn_data)); // spawn / cache the new mobs - if( battle_config.dynamic_mobs && map_addmobtolist(data->m, data) >= 0 ) { + if( battle_config.dynamic_mobs && iMap->addmobtolist(data->m, data) >= 0 ) { data->state.dynamic = true; npc_cache_mob += data->num; @@ -3146,7 +3146,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowError("npc_parse_mapflag: Invalid mapflag definition in file '%s', line '%d'.\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4); return strchr(start,'\n');// skip and continue } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 ) { ShowWarning("npc_parse_mapflag: Unknown map in file '%s', line '%d' : %s\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", mapname, filepath, strline(buffer,start-buffer), w1, w2, w3, w4); @@ -3215,7 +3215,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set PvP and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(zone_db, MAP_ZONE_PVP_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } else if ( !state ) { map[m].zone = &map_zone_pk; } @@ -3265,7 +3265,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char ShowWarning("npc_parse_mapflag: You can't set GvG and BattleGround flags for the same map! Removing BattleGround flag from %s (file '%s', line '%d').\n", map[m].name, filepath, strline(buffer,start-buffer)); } if( state && (zone = strdb_get(zone_db, MAP_ZONE_GVG_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"gvg_noparty")) @@ -3300,7 +3300,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char } if( state && (zone = strdb_get(zone_db, MAP_ZONE_BG_NAME)) && map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if (!strcmpi(w3,"noexppenalty")) @@ -3493,7 +3493,7 @@ const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, const char if( !(zone = strdb_get(zone_db, w4)) ) { ShowWarning("npc_parse_mapflag: Invalid zone '%s'! removing flag from %s (file '%s', line '%d').\n", w4, map[m].name, filepath, strline(buffer,start-buffer)); } else if( map[m].zone != zone ) { - map_zone_change(m,zone,start,buffer,filepath); + iMap->zone_change(m,zone,start,buffer,filepath); } } else if ( !strcmpi(w3,"nomapchannelautojoin") ) { map[m].flag.chsysnolocalaj = state; @@ -3619,7 +3619,7 @@ void npc_parsesrcfile(const char* filepath, bool runOnInit) p = strchr(p,'\n');// next line continue; } - m = map_mapname2mapid(mapname); + m = iMap->mapname2mapid(mapname); if( m < 0 ) {// "mapname" is not assigned to this server, we must skip the script info... if( strcasecmp(w2,"script") == 0 && count > 3 ) @@ -3729,7 +3729,7 @@ void npc_read_event_script(void) for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; - struct event_data* ed = DB->data2ptr(data); + struct event_data* ed = iDB->data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) @@ -3804,7 +3804,7 @@ int npc_reload(void) { if(battle_config.dynamic_mobs) {// dynamic check by [random] - for (m = 0; m < map_num; m++) { + for (m = 0; m < iMap->map_num; m++) { for (i = 0; i < MAX_MOB_LIST_PER_MAP; i++) { if (map[m].moblist[i] != NULL) { aFree(map[m].moblist[i]); @@ -3812,7 +3812,7 @@ int npc_reload(void) { } if( map[m].mob_delete_timer != INVALID_TIMER ) { // Mobs were removed anyway,so delete the timer [Inkfish] - delete_timer(map[m].mob_delete_timer, map_removemobs_timer); + iTimer->delete_timer(map[m].mob_delete_timer, iMap->removemobs_timer); map[m].mob_delete_timer = INVALID_TIMER; } } @@ -3828,7 +3828,7 @@ int npc_reload(void) { npc_mob = npc_cache_mob = npc_delay_mob = 0; // reset mapflags - map_flags_init(); + iMap->flags_init(); //TODO: the following code is copy-pasted from do_init_npc(); clean it up // Reloading npcs now @@ -3847,7 +3847,7 @@ int npc_reload(void) { instance->final(); - map_zone_init(); + iMap->zone_init(); npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ @@ -3916,18 +3916,18 @@ static void npc_debug_warps_sub(struct npc_data* nd) if (nd->bl.type != BL_NPC || nd->subtype != WARP || nd->bl.m < 0) return; - m = map_mapindex2mapid(nd->u.warp.mapindex); + m = iMap->mapindex2mapid(nd->u.warp.mapindex); if (m < 0) return; //Warps to another map, nothing to do about it. if (nd->u.warp.x == 0 && nd->u.warp.y == 0) return; // random warp - if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { + if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNPC)) { ShowWarning("Warp %s at %s(%d,%d) warps directly on top of an area npc at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, map[m].name, nd->u.warp.x, nd->u.warp.y ); } - if (map_getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { + if (iMap->getcell(m, nd->u.warp.x, nd->u.warp.y, CELL_CHKNOPASS)) { ShowWarning("Warp %s at %s(%d,%d) warps to a non-walkable tile at %s(%d,%d)\n", nd->name, map[nd->bl.m].name, nd->bl.x, nd->bl.y, @@ -3939,7 +3939,7 @@ static void npc_debug_warps_sub(struct npc_data* nd) static void npc_debug_warps(void) { int16 m, i; - for (m = 0; m < map_num; m++) + for (m = 0; m < iMap->map_num; m++) for (i = 0; i < map[m].npc_num; i++) npc_debug_warps_sub(map[m].npc[i]); } @@ -3959,7 +3959,7 @@ int do_init_npc(void) npc_base_ud.attacktimer = INVALID_TIMER; npc_base_ud.attackabletime = npc_base_ud.canact_tick = - npc_base_ud.canmove_tick = gettick(); + npc_base_ud.canmove_tick = iTimer->gettick(); //Stock view data for normal npcs. memset(&npc_viewdb, 0, sizeof(npc_viewdb)); @@ -3991,7 +3991,7 @@ int do_init_npc(void) "\t-'"CL_WHITE"%d"CL_RESET"' Mobs Not Cached\n", npc_id - START_NPC_NUM, npc_warp, npc_shop, npc_script, npc_mob, npc_cache_mob, npc_delay_mob); - map_zone_init(); + iMap->zone_init(); npc->motd = npc_name2id("HerculesMOTD"); /* [Ind/Hercules] */ @@ -4003,8 +4003,8 @@ int do_init_npc(void) if (battle_config.warp_point_debug) npc_debug_warps(); - add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); - add_timer_func_list(npc_timerevent,"npc_timerevent"); + iTimer->add_timer_func_list(npc_event_do_clock,"npc_event_do_clock"); + iTimer->add_timer_func_list(npc_timerevent,"npc_timerevent"); // Init dummy NPC fake_nd = (struct npc_data *)aCalloc(1,sizeof(struct npc_data)); @@ -4021,7 +4021,7 @@ int do_init_npc(void) strdb_put(npcname_db, fake_nd->exname, fake_nd); fake_nd->u.scr.timerid = INVALID_TIMER; - map_addiddb(&fake_nd->bl); + iMap->addiddb(&fake_nd->bl); // End of initialization return 0; diff --git a/src/map/npc_chat.c b/src/map/npc_chat.c index 81373bbb6..c7faa2df6 100644 --- a/src/map/npc_chat.c +++ b/src/map/npc_chat.c @@ -411,7 +411,7 @@ int buildin_defpattern(struct script_state* st) int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); const char* pattern = script->conv_str(st,& (st->stack->stack_data[st->start+3])); const char* label = script->conv_str(st,& (st->stack->stack_data[st->start+4])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); npc_chat_def_pattern(nd, setid, pattern, label); @@ -421,7 +421,7 @@ int buildin_defpattern(struct script_state* st) int buildin_activatepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); activate_pcreset(nd, setid); @@ -431,7 +431,7 @@ int buildin_activatepset(struct script_state* st) int buildin_deactivatepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); deactivate_pcreset(nd, setid); @@ -441,7 +441,7 @@ int buildin_deactivatepset(struct script_state* st) int buildin_deletepset(struct script_state* st) { int setid = script->conv_num(st,& (st->stack->stack_data[st->start+2])); - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); delete_pcreset(nd, setid); diff --git a/src/map/party.c b/src/map/party.c index 4462d4f07..a7a002404 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -84,7 +84,7 @@ struct map_session_data* party_getavailablesd(struct party_data *p) static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) { - TBL_PC* sd = map_id2sd(account_id); + TBL_PC* sd = iMap->id2sd(account_id); if (!(sd && sd->status.char_id == char_id)) return NULL; @@ -102,7 +102,7 @@ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) int party_db_final(DBKey key, DBData *data, va_list ap) { struct party_data *p; - if( ( p = DB->data2ptr(data) ) && p->instance ) + if( ( p = iDB->data2ptr(data) ) && p->instance ) aFree(p->instance); return 0; @@ -121,8 +121,8 @@ void do_init_party(void) { party_db = idb_alloc(DB_OPT_RELEASE_DATA); party_booking_db = idb_alloc(DB_OPT_RELEASE_DATA); // Party Booking [Spiria] - add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); - add_timer_interval(gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); + iTimer->add_timer_func_list(party_send_xy_timer, "party_send_xy_timer"); + iTimer->add_timer_interval(iTimer->gettick()+battle_config.party_update_interval, party_send_xy_timer, 0, 0, battle_config.party_update_interval); } /// Party data lookup using party id. @@ -180,7 +180,7 @@ int party_create(struct map_session_data *sd,char *name,int item,int item2) void party_created(int account_id,int char_id,int fail,int party_id,char *name) { struct map_session_data *sd; - sd=map_id2sd(account_id); + sd=iMap->id2sd(account_id); if (!sd || sd->status.char_id != char_id || !sd->party_creating ) { //Character logged off before creation ack? @@ -209,11 +209,11 @@ int party_request_info(int party_id, int char_id) /// Invoked (from char-server) when the party info is not found. int party_recv_noinfo(int party_id, int char_id) { - party_broken(party_id); + iParty->broken(party_id); if( char_id != 0 )// requester { struct map_session_data* sd; - sd = map_charid2sd(char_id); + sd = iMap->charid2sd(char_id); if( sd && sd->status.party_id == party_id ) sd->status.party_id = 0; } @@ -297,7 +297,7 @@ int party_recv_info(struct party* sp, int char_id) sd = p->data[member_id].sd; if( sd == NULL ) continue;// not online - party_member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id); + iParty->member_withdraw(sp->party_id, sd->status.account_id, sd->status.char_id); } memcpy(&p->party, sp, sizeof(struct party)); memset(&p->state, 0, sizeof(p->state)); @@ -327,8 +327,8 @@ int party_recv_info(struct party* sp, int char_id) } if( char_id != 0 )// requester { - sd = map_charid2sd(char_id); - if( sd && sd->status.party_id == sp->party_id && party_getmemberid(p,sd) == -1 ) + sd = iMap->charid2sd(char_id); + if( sd && sd->status.party_id == sp->party_id && iParty->getmemberid(p,sd) == -1 ) sd->status.party_id = 0;// was not in the party } return 0; @@ -341,7 +341,7 @@ int party_invite(struct map_session_data *sd,struct map_session_data *tsd) nullpo_ret(sd); - if( ( p = party_search(sd->status.party_id) ) == NULL ) + if( ( p = iParty->search(sd->status.party_id) ) == NULL ) return 0; // confirm if this player is a party leader @@ -407,7 +407,7 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) sd->party_invite_account = 0; return; } - tsd = map_id2sd(sd->party_invite_account); + tsd = iMap->id2sd(sd->party_invite_account); if( flag == 1 && !sd->party_creating && !sd->party_joining ) {// accepted and allowed @@ -430,10 +430,10 @@ void party_reply_invite(struct map_session_data *sd,int party_id,int flag) //- Player must be authed/active and belong to a party before calling this method void party_member_joined(struct map_session_data *sd) { - struct party_data* p = party_search(sd->status.party_id); + struct party_data* p = iParty->search(sd->status.party_id); int i; if (!p) { - party_request_info(sd->status.party_id, sd->status.char_id); + iParty->request_info(sd->status.party_id, sd->status.char_id); return; } ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == sd->status.account_id && p->party.member[i].char_id == sd->status.char_id ); @@ -454,8 +454,8 @@ void party_member_joined(struct map_session_data *sd) /// flag: 0-success, 1-failure int party_member_added(int party_id,int account_id,int char_id, int flag) { - struct map_session_data *sd = map_id2sd(account_id),*sd2; - struct party_data *p = party_search(party_id); + struct map_session_data *sd = iMap->id2sd(account_id),*sd2; + struct party_data *p = iParty->search(party_id); int i, j; if(sd == NULL || sd->status.char_id != char_id || !sd->party_joining ) { @@ -464,7 +464,7 @@ int party_member_added(int party_id,int account_id,int char_id, int flag) return 0; } - sd2 = map_id2sd(sd->party_invite_account); + sd2 = iMap->id2sd(sd->party_invite_account); sd->party_joining = false; sd->party_invite = 0; @@ -517,7 +517,7 @@ int party_removemember(struct map_session_data* sd, int account_id, char* name) struct party_data *p; int i; - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if( p == NULL ) return 0; @@ -542,7 +542,7 @@ int party_leave(struct map_session_data *sd) struct party_data *p; int i; - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if( p == NULL ) return 0; @@ -557,8 +557,8 @@ int party_leave(struct map_session_data *sd) /// Invoked (from char-server) when a party member leaves the party. int party_member_withdraw(int party_id, int account_id, int char_id) { - struct map_session_data* sd = map_id2sd(account_id); - struct party_data* p = party_search(party_id); + struct map_session_data* sd = iMap->id2sd(account_id); + struct party_data* p = iParty->search(party_id); if( p ) { int i; @@ -589,7 +589,7 @@ int party_broken(int party_id) struct party_data* p; int i, j; - p = party_search(party_id); + p = iParty->search(party_id); if( p == NULL ) return 0; @@ -622,8 +622,8 @@ int party_changeoption(struct map_session_data *sd,int exp,int item) int party_optionchanged(int party_id,int account_id,int exp,int item,int flag) { struct party_data *p; - struct map_session_data *sd=map_id2sd(account_id); - if( (p=party_search(party_id))==NULL) + struct map_session_data *sd=iMap->id2sd(account_id); + if( (p=iParty->search(party_id))==NULL) return 0; //Flag&1: Exp change denied. Flag&2: Item change denied. @@ -656,7 +656,7 @@ bool party_changeleader(struct map_session_data *sd, struct map_session_data *ts return false; } - if ((p = party_search(sd->status.party_id)) == NULL) + if ((p = iParty->search(sd->status.party_id)) == NULL) return false; ARR_FIND( 0, MAX_PARTY, mi, p->data[mi].sd == sd ); @@ -698,7 +698,7 @@ int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short m struct party_data* p; int i; - p = party_search(party_id); + p = iParty->search(party_id); if( p == NULL ) return 0; @@ -729,7 +729,7 @@ void party_send_movemap(struct map_session_data *sd) intif_party_changemap(sd,1); - p=party_search(sd->status.party_id); + p=iParty->search(sd->status.party_id); if (!p) return; if(sd->state.connect_new) { @@ -767,7 +767,7 @@ int party_send_logout(struct map_session_data *sd) return 0; intif_party_changemap(sd,0); - p=party_search(sd->status.party_id); + p=iParty->search(sd->status.party_id); if(!p) return 0; ARR_FIND( 0, MAX_PARTY, i, p->data[i].sd == sd ); @@ -784,7 +784,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len) if(sd->status.party_id==0) return 0; intif_party_message(sd->status.party_id,sd->status.account_id,mes,len); - party_recv_message(sd->status.party_id,sd->status.account_id,mes,len); + iParty->recv_message(sd->status.party_id,sd->status.account_id,mes,len); // Chat logging type 'P' / Party Chat logs->chat(LOG_CHAT_PARTY, sd->status.party_id, sd->status.char_id, sd->status.account_id, mapindex_id2name(sd->mapindex), sd->bl.x, sd->bl.y, NULL, mes); @@ -795,7 +795,7 @@ int party_send_message(struct map_session_data *sd,const char *mes,int len) int party_recv_message(int party_id,int account_id,const char *mes,int len) { struct party_data *p; - if( (p=party_search(party_id))==NULL) + if( (p=iParty->search(party_id))==NULL) return 0; clif->party_message(p,account_id,mes,len); return 0; @@ -807,7 +807,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id struct map_session_data *p_sd; int i; - if(!party_id || (p=party_search(party_id))==NULL) + if(!party_id || (p=iParty->search(party_id))==NULL) return 0; switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. @@ -832,7 +832,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK - && pc_checkskill(p_sd,MO_TRIPLEATTACK)) { + && iPc->checkskill(p_sd,MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skill_lv, //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); @@ -841,9 +841,9 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && sd->sc.data[SC_READYCOUNTER] - && pc_checkskill(p_sd,SG_FRIEND)) { + && iPc->checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, - 50+50*pc_checkskill(p_sd,SG_FRIEND), //+100/150/200% rate + 50+50*iPc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; @@ -948,15 +948,15 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b for (i = 0; i < c; i++) { #ifdef RENEWAL_EXP if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){ - int rate = pc_level_penalty_mod(sd[i], (TBL_MOB*)src, 1); + int rate = iPc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1); base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX); } #endif - pc_gainexp(sd[i], src, base_exp, job_exp, false); + iPc->gainexp(sd[i], src, base_exp, job_exp, false); if (zeny) // zeny from mobs [Valaris] - pc_getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); + iPc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); } return 0; } @@ -981,7 +981,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) ) continue; - if (pc_additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (iPc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) continue; //Chosen char can't pick up loot. //Successful pick. @@ -1003,7 +1003,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i } while (count > 0) { //Pick a random member. i = rnd()%count; - if (pc_additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (iPc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) { //Discard this receiver. psd[i] = psd[count-1]; count--; @@ -1017,7 +1017,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if (!target) { target = sd; //Give it to the char that picked it up - if ((i=pc_additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) + if ((i=iPc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) return i; } @@ -1036,7 +1036,7 @@ int party_send_dot_remove(struct map_session_data *sd) // To use for Taekwon's "Fighting Chant" // int c = 0; -// party_foreachsamemap(party_sub_count, sd, 0, &c); +// party_foreachsamemap(iParty->sub_count, sd, 0, &c); int party_sub_count(struct block_list *bl, va_list ap) { struct map_session_data *sd = (TBL_PC *)bl; @@ -1062,7 +1062,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess nullpo_ret(sd); - if((p=party_search(sd->status.party_id))==NULL) + if((p=iParty->search(sd->status.party_id))==NULL) return 0; x0=sd->bl.x-range; @@ -1083,7 +1083,7 @@ int party_foreachsamemap(int (*func)(struct block_list*,va_list),struct map_sess list[blockcount++]=&psd->bl; } - map_freeblock_lock(); + iMap->freeblock_lock(); for(i=0;ifreeblock_unlock(); return total; } @@ -1210,3 +1210,54 @@ bool party_booking_delete(struct map_session_data *sd) } return true; } + +/*===================================== +* Default Functions : party.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void party_defaults(void) { + iParty = &iParty_s; + + /* funcs */ + + iParty->do_init_party = do_init_party; + iParty->do_final_party = do_final_party; + iParty->search = party_search; + iParty->searchname = party_searchname; + iParty->getmemberid = party_getmemberid; + iParty->getavailablesd = party_getavailablesd; + + iParty->create = party_create; + iParty->created = party_created; + iParty->request_info = party_request_info; + iParty->invite = party_invite; + iParty->member_joined = party_member_joined; + iParty->member_added = party_member_added; + iParty->leave = party_leave; + iParty->removemember = party_removemember; + iParty->member_withdraw = party_member_withdraw; + iParty->reply_invite = party_reply_invite; + iParty->recv_noinfo = party_recv_noinfo; + iParty->recv_info = party_recv_info; + iParty->recv_movemap = party_recv_movemap; + iParty->broken = party_broken; + iParty->optionchanged = party_optionchanged; + iParty->changeoption = party_changeoption; + iParty->changeleader = party_changeleader; + iParty->send_movemap = party_send_movemap; + iParty->send_levelup = party_send_levelup; + iParty->send_logout = party_send_logout; + iParty->send_message = party_send_message; + iParty->recv_message = party_recv_message; + iParty->skill_check = party_skill_check; + iParty->send_xy_clear = party_send_xy_clear; + iParty->exp_share = party_exp_share; + iParty->share_loot = party_share_loot; + iParty->send_dot_remove = party_send_dot_remove; + iParty->sub_count = party_sub_count; + iParty->booking_register = party_booking_register; + iParty->booking_update = party_booking_update; + iParty->booking_search = party_booking_search; + iParty->booking_delete = party_booking_delete; +} diff --git a/src/map/party.h b/src/map/party.h index 3978324e4..9956c5b33 100644 --- a/src/map/party.h +++ b/src/map/party.h @@ -1,9 +1,7 @@ // Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder - #ifndef _PARTY_H_ #define _PARTY_H_ - #include "../common/mmo.h" // struct party struct block_list; struct map_session_data; @@ -48,49 +46,65 @@ struct party_booking_ad_info { struct party_booking_detail p_detail; }; -void do_init_party(void); -void do_final_party(void); -struct party_data* party_search(int party_id); -struct party_data* party_searchname(const char* str); -int party_getmemberid(struct party_data* p, struct map_session_data* sd); -struct map_session_data* party_getavailablesd(struct party_data *p); -int party_create(struct map_session_data *sd,char *name, int item, int item2); -void party_created(int account_id,int char_id,int fail,int party_id,char *name); -int party_request_info(int party_id, int char_id); -int party_invite(struct map_session_data *sd,struct map_session_data *tsd); -void party_member_joined(struct map_session_data *sd); -int party_member_added(int party_id,int account_id,int char_id,int flag); -int party_leave(struct map_session_data *sd); -int party_removemember(struct map_session_data *sd,int account_id,char *name); -int party_member_withdraw(int party_id,int account_id,int char_id); -void party_reply_invite(struct map_session_data *sd,int party_id,int flag); -int party_recv_noinfo(int party_id, int char_id); -int party_recv_info(struct party* sp, int char_id); -int party_recv_movemap(int party_id,int account_id,int char_id, unsigned short map,int online,int lv); -int party_broken(int party_id); -int party_optionchanged(int party_id,int account_id,int exp,int item,int flag); -int party_changeoption(struct map_session_data *sd,int exp,int item); -bool party_changeleader(struct map_session_data *sd, struct map_session_data *t_sd); -void party_send_movemap(struct map_session_data *sd); -void party_send_levelup(struct map_session_data *sd); -int party_send_logout(struct map_session_data *sd); -int party_send_message(struct map_session_data *sd,const char *mes,int len); -int party_recv_message(int party_id,int account_id,const char *mes,int len); -int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv); -int party_send_xy_clear(struct party_data *p); -int party_exp_share(struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny); -int party_share_loot(struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid); -int party_send_dot_remove(struct map_session_data *sd); -int party_sub_count(struct block_list *bl, va_list ap); int party_foreachsamemap(int (*func)(struct block_list *,va_list),struct map_session_data *sd,int range,...); /*========================================== * Party Booking in KRO [Spiria] *------------------------------------------*/ -void party_booking_register(struct map_session_data *sd, short level, short mapid, short* job); -void party_booking_update(struct map_session_data *sd, short* job); -void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount); -bool party_booking_delete(struct map_session_data *sd); + +/*===================================== +* Interface : party.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct party_interface { + + /* funcs */ + + void (*do_init_party) (void); + void (*do_final_party) (void); + struct party_data* (*search) (int party_id); + struct party_data* (*searchname) (const char* str); + int (*getmemberid) (struct party_data* p, struct map_session_data* sd); + struct map_session_data* (*getavailablesd) (struct party_data *p); + + int (*create) (struct map_session_data *sd,char *name, int item, int item2); + void (*created) (int account_id,int char_id,int fail,int party_id,char *name); + int (*request_info) (int party_id, int char_id); + int (*invite) (struct map_session_data *sd,struct map_session_data *tsd); + void (*member_joined) (struct map_session_data *sd); + int (*member_added) (int party_id,int account_id,int char_id,int flag); + int (*leave) (struct map_session_data *sd); + int (*removemember) (struct map_session_data *sd,int account_id,char *name); + int (*member_withdraw) (int party_id,int account_id,int char_id); + void (*reply_invite) (struct map_session_data *sd,int party_id,int flag); + int (*recv_noinfo) (int party_id, int char_id); + int (*recv_info) (struct party* sp, int char_id); + int (*recv_movemap) (int party_id,int account_id,int char_id, unsigned short map,int online,int lv); + int (*broken) (int party_id); + int (*optionchanged) (int party_id,int account_id,int exp,int item,int flag); + int (*changeoption) (struct map_session_data *sd,int exp,int item); + bool (*changeleader) (struct map_session_data *sd, struct map_session_data *t_sd); + void (*send_movemap) (struct map_session_data *sd); + void (*send_levelup) (struct map_session_data *sd); + int (*send_logout) (struct map_session_data *sd); + int (*send_message) (struct map_session_data *sd,const char *mes,int len); + int (*recv_message) (int party_id,int account_id,const char *mes,int len); + int (*skill_check) (struct map_session_data *sd, int party_id, uint16 skill_id, uint16 skill_lv); + int (*send_xy_clear) (struct party_data *p); + int (*exp_share) (struct party_data *p,struct block_list *src,unsigned int base_exp,unsigned int job_exp,int zeny); + int (*share_loot) (struct party_data* p, struct map_session_data* sd, struct item* item_data, int first_charid); + int (*send_dot_remove) (struct map_session_data *sd); + int (*sub_count) (struct block_list *bl, va_list ap); + void (*booking_register) (struct map_session_data *sd, short level, short mapid, short* job); + void (*booking_update) (struct map_session_data *sd, short* job); + void (*booking_search) (struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount); + bool (*booking_delete) (struct map_session_data *sd); +} iParty_s; + +struct party_interface *iParty; + +void party_defaults(void); #endif /* _PARTY_H_ */ diff --git a/src/map/pc.c b/src/map/pc.c index 8d0194deb..ad12181ee 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -33,7 +33,7 @@ #include "elemental.h" #include "npc.h" // fake_nd #include "pet.h" // pet_unlocktarget() -#include "party.h" // party_search() +#include "party.h" // iParty->search() #include "guild.h" // guild->search(), guild_request_info() #include "script.h" // script_config #include "skill.h" @@ -104,7 +104,7 @@ static int pc_invincible_timer(int tid, unsigned int tick, int id, intptr_t data { struct map_session_data *sd; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if(sd->invincible_timer != tid){ @@ -123,8 +123,8 @@ void pc_setinvincibletimer(struct map_session_data* sd, int val) { val += map[sd->bl.m].invincible_time_inc; if( sd->invincible_timer != INVALID_TIMER ) - delete_timer(sd->invincible_timer,pc_invincible_timer); - sd->invincible_timer = add_timer(gettick()+val,pc_invincible_timer,sd->bl.id,0); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); + sd->invincible_timer = iTimer->add_timer(iTimer->gettick()+val,pc_invincible_timer,sd->bl.id,0); } void pc_delinvincibletimer(struct map_session_data* sd) @@ -133,9 +133,9 @@ void pc_delinvincibletimer(struct map_session_data* sd) if( sd->invincible_timer != INVALID_TIMER ) { - delete_timer(sd->invincible_timer,pc_invincible_timer); + iTimer->delete_timer(sd->invincible_timer,pc_invincible_timer); sd->invincible_timer = INVALID_TIMER; - skill->unit_move(&sd->bl,gettick(),1); + skill->unit_move(&sd->bl,iTimer->gettick(),1); } } @@ -144,7 +144,7 @@ static int pc_spiritball_timer(int tid, unsigned int tick, int id, intptr_t data struct map_session_data *sd; int i; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; if( sd->spiritball <= 0 ) @@ -184,15 +184,15 @@ int pc_addspiritball(struct map_session_data *sd,int interval,int max) if( sd->spiritball && sd->spiritball >= max ) { if(sd->spirit_timer[0] != INVALID_TIMER) - delete_timer(sd->spirit_timer[0],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[0],pc_spiritball_timer); sd->spiritball--; if( sd->spiritball != 0 ) memmove(sd->spirit_timer+0, sd->spirit_timer+1, (sd->spiritball)*sizeof(int)); sd->spirit_timer[sd->spiritball] = INVALID_TIMER; } - tid = add_timer(gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); - ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->spirit_timer[i])->tick) < 0); + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_spiritball_timer, sd->bl.id, 0); + ARR_FIND(0, sd->spiritball, i, sd->spirit_timer[i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick, iTimer->get_timer(sd->spirit_timer[i])->tick) < 0); if( i != sd->spiritball ) memmove(sd->spirit_timer+i+1, sd->spirit_timer+i, (sd->spiritball-i)*sizeof(int)); sd->spirit_timer[i] = tid; @@ -226,7 +226,7 @@ int pc_delspiritball(struct map_session_data *sd,int count,int type) for(i=0;ispirit_timer[i] != INVALID_TIMER) { - delete_timer(sd->spirit_timer[i],pc_spiritball_timer); + iTimer->delete_timer(sd->spirit_timer[i],pc_spiritball_timer); sd->spirit_timer[i] = INVALID_TIMER; } } @@ -302,7 +302,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // Get total HP of all Royal Guards in party. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) hp += status_get_hp(&bsd->bl); } @@ -313,7 +313,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { // If a Royal Guard have full HP, give more HP to others that haven't full HP. for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL && (tmp_hp = hp - status_get_max_hp(&bsd->bl)) > 0 ) { extra_hp += tmp_hp; @@ -326,7 +326,7 @@ int pc_banding(struct map_session_data *sd, uint16 skill_lv) { for( j = 0; j < i; j++ ) { - bsd = map_id2sd(b_sd[j]); + bsd = iMap->id2sd(b_sd[j]); if( bsd != NULL ) { status_set_hp(&bsd->bl,hp,0); // Set hp @@ -415,7 +415,7 @@ int pc_setrestartvalue(struct map_session_data *sd,int type) { *------------------------------------------*/ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd == NULL ) return 0; if( tid != sd->rental_timer ) @@ -424,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t return 0; } - pc_inventory_rentals(sd); + iPc->inventory_rentals(sd); return 1; } @@ -432,7 +432,7 @@ int pc_inventory_rental_clear(struct map_session_data *sd) { if( sd->rental_timer != INVALID_TIMER ) { - delete_timer(sd->rental_timer, pc_inventory_rental_end); + iTimer->delete_timer(sd->rental_timer, pc_inventory_rental_end); sd->rental_timer = INVALID_TIMER; } @@ -457,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd) status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); } clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); @@ -467,7 +467,7 @@ void pc_inventory_rentals(struct map_session_data *sd) } if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days - sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); else sd->rental_timer = INVALID_TIMER; } @@ -482,15 +482,15 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) if( sd->rental_timer != INVALID_TIMER ) { const struct TimerData * td; - td = get_timer(sd->rental_timer); - if( DIFF_TICK(td->tick, gettick()) > tick ) + td = iTimer->get_timer(sd->rental_timer); + if( DIFF_TICK(td->tick, iTimer->gettick()) > tick ) { // Update Timer as this one ends first than the current one - pc_inventory_rental_clear(sd); - sd->rental_timer = add_timer(gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); + iPc->inventory_rental_clear(sd); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); } } else - sd->rental_timer = add_timer(gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); + sd->rental_timer = iTimer->add_timer(iTimer->gettick() + min(tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); } /** @@ -520,7 +520,7 @@ int pc_makesavestatus(struct map_session_data *sd) #endif if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point. if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + iPc->setrestartvalue(sd,0); } else { sd->status.hp = sd->battle_status.hp; sd->status.sp = sd->battle_status.sp; @@ -532,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd) } if(pc_isdead(sd)){ - pc_setrestartvalue(sd,0); + iPc->setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } else { sd->status.hp = sd->battle_status.hp; @@ -581,7 +581,7 @@ int pc_setnewpc(struct map_session_data *sd, int account_id, int char_id, int lo sd->client_tick = client_tick; sd->state.active = 0; //to be set to 1 after player is fully authed and loaded. sd->bl.type = BL_PC; - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); //Required to prevent homunculus copuing a base speed of 0. sd->battle_status.speed = sd->base_status.speed = DEFAULT_WALK_SPEED; return 0; @@ -603,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n) if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (pc_checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + if(ep == EQP_HAND_R && (iPc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } @@ -768,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd return false; // Both parents need to be in the same party // Parents need to have their ring equipped - if( !pc_isequipped(p1_sd, WEDDING_RING_M) && !pc_isequipped(p1_sd, WEDDING_RING_F) ) + if( !iPc->isequipped(p1_sd, WEDDING_RING_M) && !iPc->isequipped(p1_sd, WEDDING_RING_F) ) return false; - if( !pc_isequipped(p2_sd, WEDDING_RING_M) && !pc_isequipped(p2_sd, WEDDING_RING_F) ) + if( !iPc->isequipped(p2_sd, WEDDING_RING_M) && !iPc->isequipped(p2_sd, WEDDING_RING_F) ) return false; // Already adopted a baby @@ -805,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int job, joblevel; unsigned int jobexp; - if( !pc_can_Adopt(p1_sd, p2_sd, b_sd) ) + if( !iPc->can_Adopt(p1_sd, p2_sd, b_sd) ) return false; // Preserve current job levels and progress joblevel = b_sd->status.job_level; jobexp = b_sd->status.job_exp; - job = pc_mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); - if( job != -1 && !pc_jobchange(b_sd, job, 0) ) + job = iPc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); + if( job != -1 && !iPc->jobchange(b_sd, job, 0) ) { // Success, proceed to configure parents and baby skills p1_sd->status.child = b_sd->status.char_id; p2_sd->status.child = b_sd->status.char_id; @@ -827,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills - pc_skill(b_sd, WE_BABY, 1, 0); - pc_skill(b_sd, WE_CALLPARENT, 1, 0); + iPc->skill(b_sd, WE_BABY, 1, 0); + iPc->skill(b_sd, WE_CALLPARENT, 1, 0); // Parents Skills - pc_skill(p1_sd, WE_CALLBABY, 1, 0); - pc_skill(p2_sd, WE_CALLBABY, 1, 0); + iPc->skill(p1_sd, WE_CALLBABY, 1, 0); + iPc->skill(p2_sd, WE_CALLBABY, 1, 0); return true; } @@ -918,7 +918,7 @@ int pc_isequip(struct map_session_data *sd,int n) *------------------------------------------*/ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers) { int i; - unsigned long tick = gettick(); + unsigned long tick = iTimer->gettick(); uint32 ip = session[sd->fd]->client_addr; sd->login_id2 = login_id2; @@ -935,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim } //Set the map-server used job id. [Skotlex] - i = pc_jobid2mapid(sd->status.class_); + i = iPc->jobid2mapid(sd->status.class_); if (i == -1) { //Invalid class? ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); sd->status.class_ = JOB_NOVICE; @@ -1005,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - pc_setinventorydata(sd); + iPc->setinventorydata(sd); pc_setequipindex(sd); - if( sd->status.option & OPTION_INVISIBLE && !pc_can_use_command(sd, "@hide") ) + if( sd->status.option & OPTION_INVISIBLE && !iPc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; status_change_init(&sd->bl); @@ -1047,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->hate_mob[i] = -1; //warp player - if ((i=pc_setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { + if ((i=iPc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); // try warping to a default map instead (church graveyard) - if (pc_setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + if (iPc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again clif->authfail_fd(sd->fd, 0); return false; @@ -1092,7 +1092,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (expiration_time != 0) { // don't display if it's unlimited or unknow value char tmpstr[1024]; strftime(tmpstr, sizeof(tmpstr) - 1, msg_txt(501), localtime(&expiration_time)); // "Your account time limit is: %d-%m-%Y %H:%M:%S." - clif->wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1); + clif->wis_message(sd->fd, iMap->wisp_server_name, tmpstr, strlen(tmpstr)+1); } /** @@ -1109,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim /** * Check if player have any item cooldowns on **/ - pc_itemcd_do(sd,true); + iPc->itemcd_do(sd,true); /* [Ind/Hercules] */ sd->sc_display = NULL; @@ -1183,7 +1183,7 @@ int pc_reg_received(struct map_session_data *sd) for(i=0;ifeel_map[i].index = j; - sd->feel_map[i].m = map_mapindex2mapid(j); + sd->feel_map[i].m = iMap->mapindex2mapid(j); } else { sd->feel_map[i].index = 0; sd->feel_map[i].m = -1; @@ -1191,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd) sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; } - if ((i = pc_checkskill(sd,RG_PLAGIARISM)) > 0) { + if ((i = iPc->checkskill(sd,RG_PLAGIARISM)) > 0) { sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) { sd->status.skill[idx].id = sd->cloneskill_id; @@ -1201,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd) sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } - if ((i = pc_checkskill(sd,SC_REPRODUCE)) > 0) { + if ((i = iPc->checkskill(sd,SC_REPRODUCE)) > 0) { sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) { sd->status.skill[idx].id = sd->reproduceskill_id; @@ -1217,7 +1217,7 @@ int pc_reg_received(struct map_session_data *sd) sd->state.active = 1; if (sd->status.party_id) - party_member_joined(sd); + iParty->member_joined(sd); if (sd->status.guild_id) guild->member_joined(sd); @@ -1233,12 +1233,12 @@ int pc_reg_received(struct map_session_data *sd) if( sd->status.ele_id > 0 ) intif_elemental_request(sd->status.ele_id, sd->status.char_id); - map_addiddb(&sd->bl); - map_delnickdb(sd->status.char_id, sd->status.name); + iMap->addiddb(&sd->bl); + iMap->delnickdb(sd->status.char_id, sd->status.name); if (!chrif_auth_finished(sd)) ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - pc_load_combo(sd); + iPc->load_combo(sd); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); @@ -1251,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd) clif->pLoadEndAck(sd->fd, sd); } - pc_inventory_rentals(sd); + iPc->inventory_rentals(sd); if( sd->sc.option & OPTION_INVISIBLE ) { sd->vd.class_ = INVISIBLE_CLASS; @@ -1260,7 +1260,7 @@ int pc_reg_received(struct map_session_data *sd) map[sd->bl.m].users_pvp--; if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - delete_timer( sd->pvp_timer, pc_calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } clif->changeoption(&sd->bl); @@ -1279,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) nullpo_ret(sd); for(i=1;i 0) { + if( (skill_lv = iPc->checkskill2(sd,i)) > 0) { inf2 = skill_db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] @@ -1305,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd) int c=0; nullpo_ret(sd); - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = iPc->calc_skilltree_normalize_job(sd); + c = iPc->mapid2jobid(i, sd->status.sex); if( c == -1 ) { //Unable to normalize job?? ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - c = pc_class2idx(c); + c = iPc->class2idx(c); for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these @@ -1410,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd) else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = iPc->checkskill2(sd,idx2); if (k < skill_tree[c][i].need[j].lv) { f = 0; break; @@ -1443,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) { /* Taekwon Ranger Bonus Skill Tree ============================================ @@ -1479,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) if(battle_config.skillfree) return; //Function serves no purpose if this is set - i = pc_calc_skilltree_normalize_job(sd); - c = pc_mapid2jobid(i, sd->status.sex); + i = iPc->calc_skilltree_normalize_job(sd); + c = iPc->mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return; } - c = pc_class2idx(c); + c = iPc->class2idx(c); do { flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) { @@ -1502,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = pc_checkskill2(sd,idx2); + k = iPc->checkskill2(sd,idx2); if( k < skill_tree[c][i].need[j].lv ) { f = 0; break; @@ -1557,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) skill_point = pc_calc_skillpoint(sd); - novice_skills = max_level[pc_class2idx(JOB_NOVICE)][1] - 1; + novice_skills = max_level[iPc->class2idx(JOB_NOVICE)][1] - 1; // limit 1st class and above to novice job levels if(skill_point < novice_skills) @@ -1574,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd if (!sd->change_level_3rd) - sd->change_level_2nd = max_level[pc_class2idx(pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + sd->change_level_2nd = max_level[iPc->class2idx(iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; else sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) @@ -1913,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c } else { // Logout / Unequipped an item with an activated bonus - delete_timer(autobonus[i].active,pc_endautobonus); + iTimer->delete_timer(autobonus[i].active,iPc->endautobonus); autobonus[i].active = INVALID_TIMER; } } @@ -1941,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } - autobonus->active = add_timer(gettick()+autobonus->duration, pc_endautobonus, sd->bl.id, (intptr_t)autobonus); + autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, iPc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; status_calc_pc(sd,0); @@ -1950,7 +1950,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); struct s_autobonus *autobonus = (struct s_autobonus *)data; nullpo_ret(sd); @@ -3556,7 +3556,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) // remember the card id to insert nameid = sd->status.inventory[idx_card].nameid; - if( pc_delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) + if( iPc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed clif->insert_card(sd,idx_equip,idx_card,1); } @@ -3581,9 +3581,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=pc_checkskill(sd,MC_DISCOUNT))>0) // merchant discount + if((skill=iPc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=pc_checkskill(sd,RG_COMPULSION))>0) // rogue discount + if((skill=iPc->checkskill(sd,RG_COMPULSION))>0) // rogue discount rate2 = 5+skill*4; if(rate1 < rate2) rate1 = rate2; if(rate1) @@ -3600,7 +3600,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate = 0; - if((skill=pc_checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + if((skill=iPc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge rate = 5+skill*2-((skill==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); @@ -3889,7 +3889,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( i >= MAX_INVENTORY ) { - i = pc_search_inventory(sd,0); + i = iPc->search_inventory(sd,0); if( i < 0 ) return 4; @@ -3912,17 +3912,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) - pc_equipitem(sd, i, data->equip); + iPc->equipitem(sd, i, data->equip); /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - pc_delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); - pc_inventory_rental_add(sd, seconds); + iPc->inventory_rental_add(sd, seconds); } } @@ -3952,7 +3952,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->weight -= sd->inventory_data[n]->weight*amount ; if( sd->status.inventory[n].amount <= 0 ){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); + iPc->unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3984,7 +3984,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) sd->status.inventory[n].amount <= 0 || sd->status.inventory[n].amount < amount || sd->state.trading || sd->state.vending || - !sd->inventory_data[n] //pc_delitem would fail on this case. + !sd->inventory_data[n] //iPc->delitem would fail on this case. ) return 0; @@ -3994,16 +3994,16 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; //Can't drop items in nodrop mapflag maps. } - if( !pc_candrop(sd,&sd->status.inventory[n]) ) + if( !iPc->candrop(sd,&sd->status.inventory[n]) ) { clif->message (sd->fd, msg_txt(263)); return 0; } - if (!map_addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) + if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) return 0; - pc_delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); + iPc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); clif->dropitem(sd, n, amount); return 1; } @@ -4017,7 +4017,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) { int flag=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); struct map_session_data *first_sd = NULL,*second_sd = NULL,*third_sd = NULL; struct party_data *p=NULL; @@ -4028,11 +4028,11 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) return 0; // Distance is too far if (sd->status.party_id) - p = party_search(sd->status.party_id); + p = iParty->search(sd->status.party_id); if(fitem->first_get_charid > 0 && fitem->first_get_charid != sd->status.char_id) { - first_sd = map_charid2sd(fitem->first_get_charid); + first_sd = iMap->charid2sd(fitem->first_get_charid); if(DIFF_TICK(tick,fitem->first_get_tick) < 0) { if (!(p && p->party.item&1 && first_sd && first_sd->status.party_id == sd->status.party_id @@ -4042,7 +4042,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->second_get_charid > 0 && fitem->second_get_charid != sd->status.char_id) { - second_sd = map_charid2sd(fitem->second_get_charid); + second_sd = iMap->charid2sd(fitem->second_get_charid); if(DIFF_TICK(tick, fitem->second_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4053,7 +4053,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) else if(fitem->third_get_charid > 0 && fitem->third_get_charid != sd->status.char_id) { - third_sd = map_charid2sd(fitem->third_get_charid); + third_sd = iMap->charid2sd(fitem->third_get_charid); if(DIFF_TICK(tick,fitem->third_get_tick) < 0) { if(!(p && p->party.item&1 && ((first_sd && first_sd->status.party_id == sd->status.party_id) || @@ -4067,7 +4067,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) } //This function takes care of giving the item to whoever should have it, considering party-share options. - if ((flag = party_share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { + if ((flag = iParty->share_loot(p,sd,&fitem->item_data, fitem->first_get_charid))) { clif->additem(sd,0,0,flag); return 1; } @@ -4075,7 +4075,7 @@ int pc_takeitem(struct map_session_data *sd,struct flooritem_data *fitem) //Display pickup animation. pc_stop_attack(sd); clif->takeitem(&sd->bl,&fitem->bl); - map_clearflooritem(&fitem->bl); + iMap->clearflooritem(&fitem->bl); return 1; } @@ -4103,7 +4103,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( !item->script ) //if it has no script, you can't really consume it! return 0; - if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc_get_group_level(sd) < item->item_usage.override) ) { + if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (iPc->get_group_level(sd) < item->item_usage.override) ) { clif->msgtable(sd->fd,664); //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474)); return 0; // You cannot use this item while sitting. @@ -4248,7 +4248,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) *------------------------------------------*/ int pc_useitem(struct map_session_data *sd,int n) { - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int amount, nameid, i; struct script_code *script; @@ -4268,7 +4268,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( !pc_isUseitem(sd,n) ) return 0; - // Store information for later use before it is lost (via pc_delitem) [Paradox924X] + // Store information for later use before it is lost (via iPc->delitem) [Paradox924X] nameid = sd->inventory_data[n]->nameid; if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) @@ -4348,7 +4348,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; } @@ -4367,12 +4367,12 @@ int pc_useitem(struct map_session_data *sd,int n) else { if( sd->status.inventory[n].expire_time == 0 ) { clif->useitemack(sd,n,amount-1,true); - pc_delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration + iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && - pc_famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) + iPc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) @@ -4412,7 +4412,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; } - if( !itemdb_cancartstore(item_data, pc_get_group_level(sd)) ) + if( !itemdb_cancartstore(item_data, iPc->get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -4507,8 +4507,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) return 1; - if( pc_cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) - return pc_delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); + if( iPc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) + return iPc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); return 1; } @@ -4535,7 +4535,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) /*========================================== * Retrieve an item at index idx from cart. * Return: - * 0 = player not found or (FIXME) succes (from pc_cart_delitem) + * 0 = player not found or (FIXME) succes (from iPc->cart_delitem) * 1 = failure *------------------------------------------*/ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) @@ -4552,8 +4552,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if(item_data->nameid==0 || amount < 1 || item_data->amountstate.vending ) return 1; - if((flag = pc_additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) - return pc_cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); + if((flag = iPc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) + return iPc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); clif->additem(sd,0,0,flag); return 1; @@ -4636,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = itemdb_isidentified2(data); - flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); + flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more @@ -4683,13 +4683,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = pc_checkskill(sd,RG_STEALCOIN)*10; + skill = iPc->checkskill(sd,RG_STEALCOIN)*10; rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; - pc_getzeny(sd, amount, LOG_TYPE_STEAL, NULL); + iPc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; return 1; } @@ -4714,10 +4714,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( pc_isdead(sd) ) { //Revive dead people before warping them - pc_setstand(sd); - pc_setrestartvalue(sd,1); + iPc->setstand(sd); + iPc->setrestartvalue(sd,1); } - m = map_mapindex2mapid(mapindex); + m = iMap->mapindex2mapid(mapindex); if( map[m].flag.src4instance ) { struct party_data *p; @@ -4736,7 +4736,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y stop = true; } } - if ( !stop && sd->status.party_id && (p = party_search(sd->status.party_id)) && p->instances ) { + if ( !stop && sd->status.party_id && (p = iParty->search(sd->status.party_id)) && p->instances ) { for( i = 0; i < p->instances; i++ ) { ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m && !map[instances[p->instance[i]].map[j]].cName); if( j != instances[p->instance[i]].num_map ) @@ -4771,13 +4771,13 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { - pc_setregstr(sd, add_str("QMapChangeTo"), map[m].name); + iPc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); npc_event(sd, queue->onMapChange, 0); } } if( map[m].cell == (struct mapcell *)0xdeadbeaf ) - map_cellfromcache(&map[m]); + iMap->cellfromcache(&map[m]); if (sd->sc.count) { // Cancel some map related stuff. if (sd->sc.data[SC_JAILED]) return 1; //You may not get out! @@ -4790,8 +4790,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y if (sd->sc.data[SC_KNOWLEDGE]) { struct status_change_entry *sce = sd->sc.data[SC_KNOWLEDGE]; if (sce->timer != INVALID_TIMER) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(iTimer->gettick() + skill->get_time(SG_KNOWLEDGE, sce->val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); @@ -4799,12 +4799,12 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !pc_isequip( sd , sd->equip_index[ i ] ) ) - pc_unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !iPc->isequip( sd , sd->equip_index[ i ] ) ) + iPc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } if (battle_config.clear_unit_onwarp&BL_PC) skill->clear_unitgroup(&sd->bl); - party_send_dot_remove(sd); //minimap dot fix [Kevin] + iParty->send_dot_remove(sd); //minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); if (sd->regen.state.gc) @@ -4825,7 +4825,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y uint32 ip; uint16 port; //if can't find any map-servers, just abort setting position. - if(!sd->mapindex || map_mapname2ipport(mapindex,&ip,&port)) + if(!sd->mapindex || iMap->mapname2ipport(mapindex,&ip,&port)) return 2; if (sd->npc_id) @@ -4836,7 +4836,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->mapindex = mapindex; sd->bl.x=x; sd->bl.y=y; - pc_clean_skilltree(sd); + iPc->clean_skilltree(sd); chrif_save(sd,2); chrif_changemapserver(sd, ip, (short)port); @@ -4855,10 +4855,10 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y do { x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - } while(map_getcell(m,x,y,CELL_CHKNOPASS)); + } while(iMap->getcell(m,x,y,CELL_CHKNOPASS)); } - if (sd->state.vending && map_getcell(m,x,y,CELL_CHKNOVENDING)) { + if (sd->state.vending && iMap->getcell(m,x,y,CELL_CHKNOVENDING)) { clif->message (sd->fd, msg_txt(204)); // "You can't open a shop on this cell." vending->close(sd); } @@ -4909,7 +4909,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y * Warp player sd to random location on current map. * May fail if no walkable cell found (1000 attempts). * Return: - * 0 = fail or FIXME success (from pc_setpos) + * 0 = fail or FIXME success (from iPc->setpos) * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) @@ -4927,10 +4927,10 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) do{ x=rnd()%(map[m].xs-2)+1; y=rnd()%(map[m].ys-2)+1; - }while(map_getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); + }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); if (i < 1000) - return pc_setpos(sd,map[sd->bl.m].index,x,y,type); + return iPc->setpos(sd,map[sd->bl.m].index,x,y,type); return 0; } @@ -4956,7 +4956,7 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = pc_checkskill(sd, AL_WARP); + skill = iPc->checkskill(sd, AL_WARP); if( skill < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; @@ -5602,7 +5602,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; struct block_list *tbl; - sd = map_id2sd(id); + sd = iMap->id2sd(id); nullpo_ret(sd); if (sd->followtimer != tid){ @@ -5612,11 +5612,11 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) } sd->followtimer = INVALID_TIMER; - tbl = map_id2bl(sd->followtarget); + tbl = iMap->id2bl(sd->followtarget); if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) { - pc_stop_following(sd); + iPc->stop_following(sd); return 0; } @@ -5629,9 +5629,9 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) if (!check_distance_bl(&sd->bl, tbl, 5)) unit_walktobl(&sd->bl, tbl, 5, 0); } else - pc_setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); + iPc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); } - sd->followtimer = add_timer( + sd->followtimer = iTimer->add_timer( tick + 1000, // increase time a bit to loosen up map's load pc_follow_timer, sd->bl.id, 0); return 0; @@ -5642,7 +5642,7 @@ int pc_stop_following (struct map_session_data *sd) nullpo_ret(sd); if (sd->followtimer != INVALID_TIMER) { - delete_timer(sd->followtimer,pc_follow_timer); + iTimer->delete_timer(sd->followtimer,pc_follow_timer); sd->followtimer = INVALID_TIMER; } sd->followtarget = -1; @@ -5655,20 +5655,20 @@ int pc_stop_following (struct map_session_data *sd) int pc_follow(struct map_session_data *sd,int target_id) { - struct block_list *bl = map_id2bl(target_id); + struct block_list *bl = iMap->id2bl(target_id); if (bl == NULL /*|| bl->type != BL_PC*/) return 1; if (sd->followtimer != INVALID_TIMER) - pc_stop_following(sd); + iPc->stop_following(sd); sd->followtarget = target_id; - pc_follow_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } int pc_checkbaselevelup(struct map_session_data *sd) { - unsigned int next = pc_nextbaseexp(sd); + unsigned int next = iPc->nextbaseexp(sd); if (!next || sd->status.base_exp < next) return 0; @@ -5679,11 +5679,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = pc_gets_status_point(sd->status.base_level); + next = iPc->gets_status_point(sd->status.base_level); sd->status.base_level ++; sd->status.status_point += next; - } while ((next=pc_nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); + } while ((next=iPc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) // update pet's level status_calc_pet(sd->pd,0); @@ -5711,9 +5711,9 @@ int pc_checkbaselevelup(struct map_session_data *sd) { npc_script_event(sd, NPCE_BASELVUP); //LORDALFA - LVLUPEVENT if(sd->status.party_id) - party_send_levelup(sd); + iParty->send_levelup(sd); - pc_baselevelchanged(sd); + iPc->baselevelchanged(sd); return 1; } @@ -5723,7 +5723,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) - pc_unequipitem(sd, sd->equip_index[i], 3); + iPc->unequipitem(sd, sd->equip_index[i], 3); } } #endif @@ -5731,7 +5731,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { } int pc_checkjoblevelup(struct map_session_data *sd) { - unsigned int next = pc_nextjobexp(sd); + unsigned int next = iPc->nextjobexp(sd); nullpo_ret(sd); if(!next || sd->status.job_exp < next) @@ -5746,7 +5746,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) sd->status.job_level ++; sd->status.skill_point ++; - } while ((next=pc_nextjobexp(sd)) > 0 && sd->status.job_exp >= next); + } while ((next=iPc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); clif->updatestatus(sd,SP_JOBLEVEL); clif->updatestatus(sd,SP_JOBEXP); @@ -5754,7 +5754,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); clif->misceffect(&sd->bl,1); - if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd)) + if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); @@ -5809,8 +5809,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int if(src) pc_calcexp(sd, &base_exp, &job_exp, src); - nextb = pc_nextbaseexp(sd); - nextj = pc_nextjobexp(sd); + nextb = iPc->nextbaseexp(sd); + nextj = iPc->nextjobexp(sd); if(sd->state.showexp || battle_config.max_exp_gain_rate){ if (nextb > 0) @@ -5836,22 +5836,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] if (base_exp) { - nextb = nextb?UINT_MAX:pc_thisbaseexp(sd); + nextb = nextb?UINT_MAX:iPc->thisbaseexp(sd); if(sd->status.base_exp > nextb - base_exp) sd->status.base_exp = nextb; else sd->status.base_exp += base_exp; - pc_checkbaselevelup(sd); + iPc->checkbaselevelup(sd); clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { - nextj = nextj?UINT_MAX:pc_thisjobexp(sd); + nextj = nextj?UINT_MAX:iPc->thisjobexp(sd); if(sd->status.job_exp > nextj - job_exp) sd->status.job_exp = nextj; else sd->status.job_exp += job_exp; - pc_checkjoblevelup(sd); + iPc->checkjoblevelup(sd); clif->updatestatus(sd,SP_JOBEXP); } @@ -5874,12 +5874,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int *------------------------------------------*/ unsigned int pc_maxbaselv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][0]; + return max_level[iPc->class2idx(sd->status.class_)][0]; } unsigned int pc_maxjoblv(struct map_session_data *sd) { - return max_level[pc_class2idx(sd->status.class_)][1]; + return max_level[iPc->class2idx(sd->status.class_)][1]; } /*========================================== @@ -5891,19 +5891,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.base_level>=pc_maxbaselv(sd) || sd->status.base_level<=0) + if(sd->status.base_level>=iPc->maxbaselv(sd) || sd->status.base_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-1]; + return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { - if(sd->status.base_level>pc_maxbaselv(sd) || sd->status.base_level<=1) + if(sd->status.base_level>iPc->maxbaselv(sd) || sd->status.base_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][0][sd->status.base_level-2]; + return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; } @@ -5919,17 +5919,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.job_level>=pc_maxjoblv(sd) || sd->status.job_level<=0) + if(sd->status.job_level>=iPc->maxjoblv(sd) || sd->status.job_level<=0) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-1]; + return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { - if(sd->status.job_level>pc_maxjoblv(sd) || sd->status.job_level<=1) + if(sd->status.job_level>iPc->maxjoblv(sd) || sd->status.job_level<=1) return 0; - return exp_table[pc_class2idx(sd->status.class_)][1][sd->status.job_level-2]; + return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } /// Returns the value of the specified stat. @@ -6020,7 +6020,7 @@ int pc_statusup(struct map_session_data* sd, int type) nullpo_ret(sd); // check conditions - need = pc_need_status_point(sd,type,1); + need = iPc->need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { clif->statusupack(sd,type,0,0); @@ -6042,7 +6042,7 @@ int pc_statusup(struct map_session_data* sd, int type) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != iPc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count @@ -6073,7 +6073,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) return 1; } - need = pc_need_status_point(sd,type,1); + need = iPc->need_status_point(sd,type,1); // set new value max = pc_maxparameter(sd); @@ -6082,7 +6082,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) status_calc_pc(sd,0); // update increase cost indicator - if( need != pc_need_status_point(sd,type,1) ) + if( need != iPc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value @@ -6123,8 +6123,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill_db[index].inf ) status_calc_pc(sd,0); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) - pc_calc_skilltree(sd); // Required to grant all TK Ranger skills. + else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + iPc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -6173,8 +6173,8 @@ int pc_allskillup(struct map_session_data *sd) } } else { int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc_class2idx(sd->status.class_)][i].id)>0;i++){ - int idx = skill_tree[pc_class2idx(sd->status.class_)][i].idx; + for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[iPc->class2idx(sd->status.class_)][i].id)>0;i++){ + int idx = skill_tree[iPc->class2idx(sd->status.class_)][i].idx; inf2 = skill_db[idx].inf2; if ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || @@ -6204,7 +6204,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) nullpo_ret(sd); if (type != 3) //Also reset skills - pc_resetskill(sd, 0); + iPc->resetskill(sd, 0); if(type == 1){ sd->status.skill_point=0; @@ -6224,8 +6224,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) if(sd->status.class_ == JOB_NOVICE_HIGH) { sd->status.status_point=100; // not 88 [celest] // give platinum skills upon changing - pc_skill(sd,142,1,0); - pc_skill(sd,143,1,0); + iPc->skill(sd,142,1,0); + iPc->skill(sd,143,1,0); } } @@ -6270,12 +6270,12 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;iequip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); + if(!iPc->isequip(sd,sd->equip_index[i])) + iPc->unequipitem(sd,sd->equip_index[i],2); } if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) - party_send_levelup(sd); + iParty->send_levelup(sd); status_calc_pc(sd,0); clif->skillinfoblock(sd); @@ -6303,12 +6303,12 @@ int pc_resetstate(struct map_session_data* sd) else { int add=0; - add += pc_need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); - add += pc_need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); - add += pc_need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); - add += pc_need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); - add += pc_need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); - add += pc_need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); + add += iPc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); + add += iPc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); + add += iPc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); + add += iPc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); + add += iPc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); + add += iPc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); sd->status.status_point+=add; } @@ -6366,35 +6366,35 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) return 0; - if( pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] + if( iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); i = sd->sc.option; - if( i&OPTION_RIDING && (!pc_checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) + if( i&OPTION_RIDING && (!iPc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) i &= ~OPTION_RIDING; - if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && iPc->checkskill(sd, HT_FALCON) ) i &= ~OPTION_FALCON; - if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && iPc->checkskill(sd, RK_DRAGONTRAINING) ) i &= ~OPTION_DRAGON; - if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) ) + if( i&OPTION_WUG && iPc->checkskill(sd, RA_WUGMASTERY) ) i &= ~OPTION_WUG; - if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) ) + if( i&OPTION_WUGRIDER && iPc->checkskill(sd, RA_WUGRIDER) ) i &= ~OPTION_WUGRIDER; if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) i &= ~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && iPc->checkskill(sd, MC_PUSHCART) ) i &= ~OPTION_CART; #else if( sd->sc.data[SC_PUSH_CART] ) - pc_setcart(sd, 0); + iPc->setcart(sd, 0); #endif if( i != sd->sc.option ) - pc_setoption(sd, i); + iPc->setoption(sd, i); - if( homun_alive(sd->hd) && pc_checkskill(sd, AM_CALLHOMUN) ) + if( homun_alive(sd->hd) && iPc->checkskill(sd, AM_CALLHOMUN) ) homun->vaporize(sd, 0); } @@ -6544,19 +6544,19 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) if( sd->bg_id && bg_member_respawn(sd) ) return; // member revived by battleground - pc_setstand(sd); - pc_setrestartvalue(sd,3); - if( pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) + iPc->setstand(sd); + iPc->setrestartvalue(sd,3); + if( iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); if( sd != NULL ) { sd->pvp_point=0; - pc_respawn(sd,CLR_OUTSIGHT); + iPc->respawn(sd,CLR_OUTSIGHT); } return 0; @@ -6575,7 +6575,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h return; if( pc_issit(sd) ) { - pc_setstand(sd); + iPc->setstand(sd); skill->sit(sd,0); } @@ -6588,7 +6588,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h if( sd->status.ele_id > 0 ) elemental_set_target(sd,src); - sd->canlog_tick = gettick(); + sd->canlog_tick = iTimer->gettick(); } /*========================================== @@ -6596,11 +6596,11 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h *------------------------------------------*/ int pc_dead(struct map_session_data *sd,struct block_list *src) { int i=0,j=0,k=0; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); for(k = 0; k < 5; k++) if (sd->devotion[k]){ - struct map_session_data *devsd = map_id2sd(sd->devotion[k]); + struct map_session_data *devsd = iMap->id2sd(sd->devotion[k]); if (devsd) status_change_end(&devsd->bl, SC_DEVOTION, INVALID_TIMER); sd->devotion[k] = 0; @@ -6641,7 +6641,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { npc_event_dequeue(sd); pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); - pc_setparam(sd, SP_KILLERRID, src?src->id:0); + iPc->setparam(sd, SP_KILLERRID, src?src->id:0); if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; @@ -6673,7 +6673,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { sd->st->state = END; } - /* e.g. not killed thru pc_damage */ + /* e.g. not killed thru iPc->damage */ if( pc_issit(sd) ) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT); } @@ -6688,10 +6688,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; if ( sd && sd->spiritball ) - pc_delspiritball(sd,sd->spiritball,0); + iPc->delspiritball(sd,sd->spiritball,0); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); if (src) { switch (src->type) { @@ -6701,7 +6701,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if(md->target_id==sd->bl.id) mob_unlocktarget(md,tick); if(battle_config.mobs_level_up && md->status.hp && - (unsigned int)md->level < pc_maxbaselv(sd) && + (unsigned int)md->level < iPc->maxbaselv(sd) && !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); @@ -6731,7 +6731,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; - pc_setparam(ssd, SP_KILLEDRID, sd->bl.id); + iPc->setparam(ssd, SP_KILLEDRID, sd->bl.id); npc_script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { @@ -6775,24 +6775,24 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { item_tmp.card[1]=0; item_tmp.card[2]=GetWord(sd->status.char_id,0); // CharId item_tmp.card[3]=GetWord(sd->status.char_id,1); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } // activate Steel body if a super novice dies at 99+% exp [celest] if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { - unsigned int next = pc_nextbaseexp(sd); - if( next == 0 ) next = pc_thisbaseexp(sd); + unsigned int next = iPc->nextbaseexp(sd); + if( next == 0 ) next = iPc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { sd->state.snovice_dead_flag = 1; - pc_setstand(sd); + iPc->setstand(sd); status_percent_heal(&sd->bl, 100, 100); clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) - pc_respawn_timer(INVALID_TIMER, gettick(), sd->bl.id, 0); + pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); return 0; } } @@ -6807,7 +6807,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (battle_config.death_penalty_base > 0) { switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); + base_penalty = (unsigned int) ((double)iPc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); @@ -6825,7 +6825,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = 0; switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)pc_nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); + base_penalty = (unsigned int) ((double)iPc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); @@ -6842,7 +6842,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) - pc_payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); + iPc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); } } @@ -6874,8 +6874,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { int n = eq_n[rnd()%eq_num]; if(rnd()%10000 < per){ if(sd->status.inventory[n].equip) - pc_unequipitem(sd,n,3); - pc_dropitem(sd,n,1); + iPc->unequipitem(sd,n,3); + iPc->dropitem(sd,n,1); } } } @@ -6887,8 +6887,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - pc_unequipitem(sd,i,3); - pc_dropitem(sd,i,1); + iPc->unequipitem(sd,i,3); + iPc->dropitem(sd,i,1); break; } } @@ -6909,14 +6909,14 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { } if( sd->pvp_point < 0 ) { - add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); + iTimer->add_timer(tick+1000, pc_respawn_timer,sd->bl.id,0); return 1|8; } } //GvG if( map_flag_gvg(sd->bl.m) ) { - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } else if( sd->bg_id ) @@ -6924,7 +6924,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { struct battleground_data *bg = bg_team_search(sd->bg_id); if( bg && bg->mapindex > 0 ) { // Respawn by BG - add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); + iTimer->add_timer(tick+1000, pc_respawn_timer, sd->bl.id, 0); return 1|8; } } @@ -6932,7 +6932,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { //Reset "can log out" tick. if( battle_config.prevent_logout ) - sd->canlog_tick = gettick() - battle_config.prevent_logout; + sd->canlog_tick = iTimer->gettick() - battle_config.prevent_logout; return 1; } @@ -6940,9 +6940,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { if(hp) clif->updatestatus(sd,SP_HP); if(sp) clif->updatestatus(sd,SP_SP); - pc_setstand(sd); + iPc->setstand(sd); if(battle_config.pc_invincible_time > 0) - pc_setinvincibletimer(sd, battle_config.pc_invincible_time); + iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); if( sd->state.gmaster_flag ) { guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); @@ -6969,16 +6969,16 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_BASELEVEL: val = sd->status.base_level; break; case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class_; break; - case SP_BASEJOB: val = pc_mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. + case SP_BASEJOB: val = iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; - case SP_BASECLASS: val = pc_mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] + case SP_BASECLASS: val = iPc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; case SP_MAXWEIGHT: val = sd->max_weight; break; case SP_BASEEXP: val = sd->status.base_exp; break; case SP_JOBEXP: val = sd->status.job_exp; break; - case SP_NEXTBASEEXP: val = pc_nextbaseexp(sd); break; - case SP_NEXTJOBEXP: val = pc_nextjobexp(sd); break; + case SP_NEXTBASEEXP: val = iPc->nextbaseexp(sd); break; + case SP_NEXTJOBEXP: val = iPc->nextjobexp(sd); break; case SP_HP: val = sd->battle_status.hp; break; case SP_MAXHP: val = sd->battle_status.max_hp; break; case SP_SP: val = sd->battle_status.sp; break; @@ -7114,12 +7114,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) switch(type){ case SP_BASELEVEL: - if ((unsigned int)val > pc_maxbaselv(sd)) //Capping to max - val = pc_maxbaselv(sd); + if ((unsigned int)val > iPc->maxbaselv(sd)) //Capping to max + val = iPc->maxbaselv(sd); if ((unsigned int)val > sd->status.base_level) { int stat=0; for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += pc_gets_status_point(sd->status.base_level + i); + stat += iPc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } sd->status.base_level = (unsigned int)val; @@ -7131,12 +7131,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) status_calc_pc(sd, 0); if(sd->status.party_id) { - party_send_levelup(sd); + iParty->send_levelup(sd); } break; case SP_JOBLEVEL: if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > pc_maxjoblv(sd)) val = pc_maxjoblv(sd); + if ((unsigned int)val > iPc->maxjoblv(sd)) val = iPc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } @@ -7160,15 +7160,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.zeny = cap_value(val, 0, MAX_ZENY); break; case SP_BASEEXP: - if(pc_nextbaseexp(sd) > 0) { + if(iPc->nextbaseexp(sd) > 0) { sd->status.base_exp = val; - pc_checkbaselevelup(sd); + iPc->checkbaselevelup(sd); } break; case SP_JOBEXP: - if(pc_nextjobexp(sd) > 0) { + if(iPc->nextjobexp(sd) > 0) { sd->status.job_exp = val; - pc_checkjoblevelup(sd); + iPc->checkjoblevelup(sd); } break; case SP_SEX: @@ -7283,8 +7283,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(hp) { int i; bonus = 100 + (sd->battle_status.vit<<1) - + pc_checkskill(sd,SM_RECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + iPc->checkskill(sd,SM_RECOVERY)*10 + + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; @@ -7309,8 +7309,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) - + pc_checkskill(sd,MG_SRECOVERY)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5; + + iPc->checkskill(sd,MG_SRECOVERY)*10 + + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; if(bonus != 100) @@ -7407,7 +7407,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) return 1; //Normalize job. - b_class = pc_jobid2mapid(job); + b_class = iPc->jobid2mapid(job); if (b_class == -1) return 1; switch (upper) { @@ -7420,7 +7420,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } //This will automatically adjust bard/dancer classes to the correct gender //That is, if you try to jobchange into dancer, it will turn you to bard. - job = pc_mapid2jobid(b_class, sd->status.sex); + job = iPc->mapid2jobid(b_class, sd->status.sex); if (job == -1) return 1; @@ -7465,7 +7465,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. - const int class_ = pc_class2idx(sd->status.class_); + const int class_ = iPc->class2idx(sd->status.class_); short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. @@ -7477,19 +7477,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { /* going off star glad lineage, reset feel to not store no-longer-used vars in the database */ - pc_resetfeel(sd); + iPc->resetfeel(sd); } sd->status.class_ = job; - fame_flag = pc_famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); + fame_flag = iPc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; sd->status.job_level=1; sd->status.job_exp=0; - if (sd->status.base_level > pc_maxbaselv(sd)) { - sd->status.base_level = pc_maxbaselv(sd); + if (sd->status.base_level > iPc->maxbaselv(sd)) { + sd->status.base_level = iPc->maxbaselv(sd); sd->status.base_exp=0; - pc_resetstate(sd); + iPc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); @@ -7502,14 +7502,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;iequip_index[i] >= 0) - if(!pc_isequip(sd,sd->equip_index[i])) - pc_unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class + if(!iPc->isequip(sd,sd->equip_index[i])) + iPc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class } //Change look, if disguised, you need to undisguise //to correctly calculate new job sprite without if (sd->disguise != -1) - pc_disguise(sd, -1); + iPc->disguise(sd, -1); status_set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -7517,7 +7517,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. - pc_calc_skilltree(sd); + iPc->calc_skilltree(sd); clif->skillinfoblock(sd); if (sd->ed) @@ -7525,41 +7525,41 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if (sd->state.vending) vending->close(sd); - map_foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); + iMap->foreachinmap(jobchange_killclone, sd->bl.m, BL_MOB, sd->bl.id); //Remove peco/cart/falcon i = sd->sc.option; - if( i&OPTION_RIDING && !pc_checkskill(sd, KN_RIDING) ) + if( i&OPTION_RIDING && !iPc->checkskill(sd, KN_RIDING) ) i&=~OPTION_RIDING; - if( i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && !iPc->checkskill(sd, HT_FALCON) ) i&=~OPTION_FALCON; - if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && !iPc->checkskill(sd,RK_DRAGONTRAINING) ) i&=~OPTION_DRAGON; - if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUGRIDER && !iPc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUGRIDER; - if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUG && !iPc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUG; if( i&OPTION_MADOGEAR ) //You do not need a skill for this. i&=~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && !pc_checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && !iPc->checkskill(sd, MC_PUSHCART) ) i&=~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] && !pc_checkskill(sd, MC_PUSHCART) ) - pc_setcart(sd, 0); + if( sd->sc.data[SC_PUSH_CART] && !iPc->checkskill(sd, MC_PUSHCART) ) + iPc->setcart(sd, 0); #endif if(i != sd->sc.option) - pc_setoption(sd, i); + iPc->setoption(sd, i); - if(homun_alive(sd->hd) && !pc_checkskill(sd, AM_CALLHOMUN)) + if(homun_alive(sd->hd) && !iPc->checkskill(sd, AM_CALLHOMUN)) homun->vaporize(sd, 0); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); - pc_checkallowskill(sd); - pc_equiplookall(sd); + iPc->checkallowskill(sd); + iPc->equiplookall(sd); //if you were previously famous, not anymore. if (fame_flag) { @@ -7677,7 +7677,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->sc.option=type; clif->changeoption(&sd->bl); - if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) ) { + if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); status_calc_pc(sd,0); @@ -7691,11 +7691,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif @@ -7769,7 +7769,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( type < 0 || type > MAX_CARTS ) return 1;// Never trust the values sent by the client! [Skotlex] - if( pc_checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) + if( iPc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) return 1;// Push cart is required if( type == 0 && pc_iscarton(sd) ) @@ -7796,14 +7796,14 @@ int pc_setcart(struct map_session_data *sd,int type) { break; } - if(pc_checkskill(sd, MC_PUSHCART) < 10) + if(iPc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Recalc speed penalty. #else // Update option option = sd->sc.option; option &= ~OPTION_CART;// clear cart bits option |= cart[type]; // set cart - pc_setoption(sd, option); + iPc->setoption(sd, option); #endif return 0; @@ -7815,10 +7815,10 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill - pc_setoption(sd,sd->sc.option|OPTION_FALCON); + if( iPc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill + iPc->setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ - pc_setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon + iPc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon } return 0; @@ -7830,10 +7830,10 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,KN_RIDING) > 0 ) // add peco - pc_setoption(sd, sd->sc.option|OPTION_RIDING); + if( iPc->checkskill(sd,KN_RIDING) > 0 ) // add peco + iPc->setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_RIDING); + iPc->setoption(sd, sd->sc.option&~OPTION_RIDING); } return 0; @@ -7845,10 +7845,10 @@ int pc_setriding(TBL_PC* sd, int flag) int pc_setmadogear(TBL_PC* sd, int flag) { if( flag ){ - if( pc_checkskill(sd,NC_MADOLICENCE) > 0 ) - pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR); + if( iPc->checkskill(sd,NC_MADOLICENCE) > 0 ) + iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if( pc_ismadogear(sd) ){ - pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return 0; @@ -7861,9 +7861,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item) { if( item && item->expire_time ) return 0; - if( !pc_can_give_items(sd) ) //check if this GM level can drop items + if( !iPc->can_give_items(sd) ) //check if this GM level can drop items return 0; - return (itemdb_isdropable(item, pc_get_group_level(sd))); + return (itemdb_isdropable(item, iPc->get_group_level(sd))); } /*========================================== @@ -8207,7 +8207,7 @@ int pc_setregistry_str(struct map_session_data *sd,const char *reg,const char *v *------------------------------------------*/ static int pc_eventtimer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); char *p = (char *)data; int i; if(sd==NULL) @@ -8239,7 +8239,7 @@ int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name) if( i == MAX_EVENTTIMER ) return 0; - sd->eventtimer[i] = add_timer(gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); + sd->eventtimer[i] = iTimer->add_timer(iTimer->gettick()+tick, pc_eventtimer, sd->bl.id, (intptr_t)aStrdup(name)); sd->eventcount++; return 1; @@ -8261,13 +8261,13 @@ int pc_deleventtimer(struct map_session_data *sd,const char *name) // find the named event timer ARR_FIND( 0, MAX_EVENTTIMER, i, sd->eventtimer[i] != INVALID_TIMER && - (p = (char *)(get_timer(sd->eventtimer[i])->data)) != NULL && + (p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data)) != NULL && strcmp(p, name) == 0 ); if( i == MAX_EVENTTIMER ) return 0; // not found - delete_timer(sd->eventtimer[i],pc_eventtimer); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; aFree(p); @@ -8286,8 +8286,8 @@ int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick) for(i=0;ieventtimer[i] != INVALID_TIMER && strcmp( - (char *)(get_timer(sd->eventtimer[i])->data), name)==0 ){ - addtick_timer(sd->eventtimer[i],tick); + (char *)(iTimer->get_timer(sd->eventtimer[i])->data), name)==0 ){ + iTimer->addtick_timer(sd->eventtimer[i],tick); break; } @@ -8308,8 +8308,8 @@ int pc_cleareventtimer(struct map_session_data *sd) for(i=0;ieventtimer[i] != INVALID_TIMER ){ - char *p = (char *)(get_timer(sd->eventtimer[i])->data); - delete_timer(sd->eventtimer[i],pc_eventtimer); + char *p = (char *)(iTimer->get_timer(sd->eventtimer[i])->data); + iTimer->delete_timer(sd->eventtimer[i],pc_eventtimer); sd->eventtimer[i] = INVALID_TIMER; sd->eventcount--; if (p) aFree(p); @@ -8486,19 +8486,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) return 0; } - if( DIFF_TICK(sd->canequip_tick,gettick()) > 0 ) + if( DIFF_TICK(sd->canequip_tick,iTimer->gettick()) > 0 ) { clif->equipitemack(sd,n,0,0); return 0; } id = sd->inventory_data[n]; - pos = pc_equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + pos = iPc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. if(battle_config.battle_log) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); - if(!pc_isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] - // FIXME: pc_isequip: equip level failure uses 2 instead of 0 + if(!iPc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] + // FIXME: iPc->isequip: equip level failure uses 2 instead of 0 clif->equipitemack(sd,n,0,0); // fail return 0; } @@ -8534,7 +8534,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) for(i=0;iequip_index[i] >= 0) //Slot taken, remove item from there. - pc_unequipitem(sd,sd->equip_index[i],2); + iPc->unequipitem(sd,sd->equip_index[i],2); sd->equip_index[i] = n; } @@ -8576,21 +8576,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + if(pos & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + if(pos & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + if(pos & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else @@ -8621,7 +8621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( pos&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( pos&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = id ? id->look : 0; clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } @@ -8632,7 +8632,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } - pc_checkallowskill(sd); //Check if status changes should be halted. + iPc->checkallowskill(sd); //Check if status changes should be halted. iflag = sd->npc_item_flag; /* check for combos (MUST be before status_calc_pc) */ @@ -8712,7 +8712,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(battle_config.battle_log) - ShowInfo("unequip %d %x:%x\n",n,pc_equippoint(sd,n),sd->status.inventory[n].equip); + ShowInfo("unequip %d %x:%x\n",n,iPc->equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip clif->unequipitemack(sd,n,0,0); @@ -8736,44 +8736,44 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { pc_calcweapontype(sd); clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc_checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc_checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc_checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( pc_checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_TOP)]->look : 0; + sd->status.head_top = ( iPc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_TOP)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( pc_checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_MID)]->look : 0; + sd->status.head_mid = ( iPc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_MID)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( pc_checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_HEAD_LOW)]->look : 0; + sd->status.head_bottom = ( iPc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_LOW)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( sd->status.inventory[n].equip&EQP_GARMENT && pc_checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( sd->status.inventory[n].equip&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { - sd->status.robe = ( pc_checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc_checkequip(sd,EQP_GARMENT)]->look : 0; + sd->status.robe = ( iPc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_GARMENT)]->look : 0; clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } @@ -8818,7 +8818,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(flag&1 || status_cacl) { - pc_checkallowskill(sd); + iPc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8869,7 +8869,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } } @@ -8878,7 +8878,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); - pc_cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); + iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); } } } @@ -8891,8 +8891,8 @@ int pc_checkitem(struct map_session_data *sd) if( !sd->status.inventory[i].equip ) continue; - if( sd->status.inventory[i].equip&~pc_equippoint(sd,i) ) { - pc_unequipitem(sd, i, 2); + if( sd->status.inventory[i].equip&~iPc->equippoint(sd,i) ) { + iPc->unequipitem(sd, i, 2); calc_flag = 1; continue; } @@ -8900,7 +8900,7 @@ int pc_checkitem(struct map_session_data *sd) } if( calc_flag && sd->state.active ) { - pc_checkallowskill(sd); + iPc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8927,7 +8927,7 @@ int pc_calc_pvprank_sub(struct block_list *bl,va_list ap) return 0; } /*========================================== - * Calculate new rank beetween all present players (map_foreachinarea) + * Calculate new rank beetween all present players (iMap->foreachinarea) * and display result *------------------------------------------*/ int pc_calc_pvprank(struct map_session_data *sd) @@ -8937,7 +8937,7 @@ int pc_calc_pvprank(struct map_session_data *sd) m=&map[sd->bl.m]; old=sd->pvp_rank; sd->pvp_rank=1; - map_foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); + iMap->foreachinmap(pc_calc_pvprank_sub,sd->bl.m,BL_PC,sd); if(old!=sd->pvp_rank || sd->pvp_lastusers!=m->users_pvp) clif->pvpset(sd,sd->pvp_rank,sd->pvp_lastusers=m->users_pvp,0); return sd->pvp_rank; @@ -8949,7 +8949,7 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) { struct map_session_data *sd; - sd=map_id2sd(id); + sd=iMap->id2sd(id); if(sd==NULL) return 0; sd->pvp_timer = INVALID_TIMER; @@ -8959,8 +8959,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( pc_calc_pvprank(sd) > 0 ) - sd->pvp_timer = add_timer(gettick()+PVP_CALCRANK_INTERVAL,pc_calc_pvprank_timer,id,data); + if( iPc->calc_pvprank(sd) > 0 ) + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,iPc->calc_pvprank_timer,id,data); return 0; } @@ -9007,13 +9007,13 @@ int pc_divorce(struct map_session_data *sd) struct map_session_data *p_sd; int i; - if( sd == NULL || !pc_ismarried(sd) ) + if( sd == NULL || !iPc->ismarried(sd) ) return -1; if( !sd->status.partner_id ) return -1; // Char is not married - if( (p_sd = map_charid2sd(sd->status.partner_id)) == NULL ) + if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL ) { // Lets char server do the divorce if( chrif_divorce(sd->status.char_id, sd->status.partner_id) ) return -1; // No char server connected @@ -9027,9 +9027,9 @@ int pc_divorce(struct map_session_data *sd) for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) - pc_delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } clif->divorced(sd, p_sd->status.name); @@ -9043,9 +9043,9 @@ int pc_divorce(struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_partner(struct map_session_data *sd) { - if (sd && pc_ismarried(sd)) + if (sd && iPc->ismarried(sd)) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.partner_id); + return iMap->charid2sd(sd->status.partner_id); return NULL; } @@ -9057,7 +9057,7 @@ struct map_session_data *pc_get_father (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.father > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.father); + return iMap->charid2sd(sd->status.father); return NULL; } @@ -9069,7 +9069,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) { if (sd && sd->class_&JOBL_BABY && sd->status.mother > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.mother); + return iMap->charid2sd(sd->status.mother); return NULL; } @@ -9079,9 +9079,9 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_child (struct map_session_data *sd) { - if (sd && pc_ismarried(sd) && sd->status.child > 0) + if (sd && iPc->ismarried(sd) && sd->status.child > 0) // charid2sd returns NULL if not found - return map_charid2sd(sd->status.child); + return iMap->charid2sd(sd->status.child); return NULL; } @@ -9198,19 +9198,19 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data) } mapit->free(iter); - interval = autosave_interval/(map_usercount()+1); - if(interval < minsave_interval) - interval = minsave_interval; - add_timer(gettick()+interval,pc_autosave,0,0); + interval = iMap->autosave_interval/(iMap->usercount()+1); + if(interval < iMap->minsave_interval) + interval = iMap->minsave_interval; + iTimer->add_timer(iTimer->gettick()+interval,pc_autosave,0,0); return 0; } static int pc_daynight_timer_sub(struct map_session_data *sd,va_list ap) { - if (sd->state.night != night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. - clif->status_change(&sd->bl, SI_NIGHT, night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] - sd->state.night = night_flag; + if (sd->state.night != iMap->night_flag && map[sd->bl.m].flag.nightenabled) { //Night/day state does not match. + clif->status_change(&sd->bl, SI_NIGHT, iMap->night_flag, 0, 0, 0, 0); //New night effect by dynamix [Skotlex] + sd->state.night = iMap->night_flag; return 1; } return 0; @@ -9226,11 +9226,11 @@ int map_day_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.day_duration <= 0) // if we want a day return 0; - if (!night_flag) + if (!iMap->night_flag) return 0; //Already day. - night_flag = 0; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 0; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9247,11 +9247,11 @@ int map_night_timer(int tid, unsigned int tick, int id, intptr_t data) if (data == 0 && battle_config.night_duration <= 0) // if we want a night return 0; - if (night_flag) + if (iMap->night_flag) return 0; //Already nigth. - night_flag = 1; // 0=day, 1=night [Yor] - map_foreachpc(pc_daynight_timer_sub); + iMap->night_flag = 1; // 0=day, 1=night [Yor] + iMap->map_foreachpc(pc_daynight_timer_sub); strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen... intif_broadcast(tmp_soutput, strlen(tmp_soutput) + 1, 0); return 0; @@ -9277,7 +9277,7 @@ void pc_overheat(struct map_session_data *sd, int val) { if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4); + skill = cap_value(iPc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); @@ -9318,7 +9318,7 @@ static int pc_talisman_timer(int tid, unsigned int tick, int id, intptr_t data) struct map_session_data *sd; int i, type; - if( (sd=(struct map_session_data *)map_id2sd(id)) == NULL || sd->bl.type!=BL_PC ) + if( (sd=(struct map_session_data *)iMap->id2sd(id)) == NULL || sd->bl.type!=BL_PC ) return 1; ARR_FIND(1, 5, type, sd->talisman[type] > 0); @@ -9361,15 +9361,15 @@ int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type) if( sd->talisman[type] && sd->talisman[type] >= max ) { if(sd->talisman_timer[type][0] != INVALID_TIMER) - delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); + iTimer->delete_timer(sd->talisman_timer[type][0],pc_talisman_timer); sd->talisman[type]--; if( sd->talisman[type] != 0 ) memmove(sd->talisman_timer[type]+0, sd->talisman_timer[type]+1, (sd->talisman[type])*sizeof(int)); sd->talisman_timer[type][sd->talisman[type]] = INVALID_TIMER; } - tid = add_timer(gettick()+interval, pc_talisman_timer, sd->bl.id, 0); - ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(get_timer(tid)->tick, get_timer(sd->talisman_timer[type][i])->tick) < 0); + tid = iTimer->add_timer(iTimer->gettick()+interval, pc_talisman_timer, sd->bl.id, 0); + ARR_FIND(0, sd->talisman[type], i, sd->talisman_timer[type][i] == INVALID_TIMER || DIFF_TICK(iTimer->get_timer(tid)->tick,iTimer->get_timer(sd->talisman_timer[type][i])->tick) < 0); if( i != sd->talisman[type] ) memmove(sd->talisman_timer[type]+i+1, sd->talisman_timer[type]+i, (sd->talisman[type]-i)*sizeof(int)); sd->talisman_timer[type][i] = tid; @@ -9400,7 +9400,7 @@ int pc_del_talisman(struct map_session_data *sd,int count,int type) for(i = 0; i < count; i++) { if(sd->talisman_timer[type][i] != INVALID_TIMER) { - delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); + iTimer->delete_timer(sd->talisman_timer[type][i],pc_talisman_timer); sd->talisman_timer[type][i] = INVALID_TIMER; } } @@ -9531,7 +9531,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current) ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = iPc->class2idx(class_); //This is to avoid adding two lines for the same skill. [Skotlex] ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id ); @@ -9601,7 +9601,7 @@ int pc_readdb(void) memset(exp_table,0,sizeof(exp_table)); memset(max_level,0,sizeof(max_level)); - sprintf(line, "%s/"DBPATH"exp.txt", db_path); + sprintf(line, "%s/"DBPATH"exp.txt", iMap->db_path); fp=fopen(line, "r"); if(fp==NULL){ @@ -9638,7 +9638,7 @@ int pc_readdb(void) maxlv = MAX_LEVEL; } count++; - job = jobs[0] = pc_class2idx(job_id); + job = jobs[0] = iPc->class2idx(job_id); //We send one less and then one more because the last entry in the exp array should hold 0. max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] @@ -9663,7 +9663,7 @@ int pc_readdb(void) ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } - job = pc_class2idx(job_id); + job = iPc->class2idx(job_id); memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); max_level[job][type] = maxlv; // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); @@ -9674,20 +9674,20 @@ int pc_readdb(void) if (!pcdb_checkid(i)) continue; if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. - j = pc_class2idx(i); + j = iPc->class2idx(i); if (!max_level[j][0]) - ShowWarning("Class %s (%d) does not has a base exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a base exp table.\n", iPc->job_name(i), i); if (!max_level[j][1]) - ShowWarning("Class %s (%d) does not has a job exp table.\n", job_name(i), i); + ShowWarning("Class %s (%d) does not has a job exp table.\n", iPc->job_name(i), i); } - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"exp.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt"); count = 0; // Reset and read skilltree memset(skill_tree,0,sizeof(skill_tree)); - sv->readdb(db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); + sv->readdb(iMap->db_path, DBPATH"skill_tree.txt", ',', 3+MAX_PC_SKILL_REQUIRE*2, 4+MAX_PC_SKILL_REQUIRE*2, -1, &pc_readdb_skilltree); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) - sv->readdb(db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); + sv->readdb(iMap->db_path, "re/level_penalty.txt", ',', 4, 4, -1, &pc_readdb_levelpenalty); for( k=1; k < 3; k++ ){ // fill in the blanks for( j = 0; j < RC_MAX; j++ ){ int tmp = 0; @@ -9709,7 +9709,7 @@ int pc_readdb(void) for(k=0;kdb_path); fp=fopen(line,"r"); if(fp==NULL){ @@ -9753,13 +9753,13 @@ int pc_readdb(void) } } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"attr_fix.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"attr_fix.txt"); count = 0; // reset then read statspoint memset(statp,0,sizeof(statp)); i=1; - sprintf(line, "%s/"DBPATH"statpoint.txt", db_path); + sprintf(line, "%s/"DBPATH"statpoint.txt", iMap->db_path); fp=fopen(line,"r"); if(fp == NULL){ ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line); @@ -9780,14 +9780,14 @@ int pc_readdb(void) } fclose(fp); - ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,db_path,"statpoint.txt"); + ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"statpoint.txt"); } // generate the remaining parts of the db if necessary k = battle_config.use_statpoint_table; //save setting - battle_config.use_statpoint_table = 0; //temporarily disable to force pc_gets_status_point use default values + battle_config.use_statpoint_table = 0; //temporarily disable to force iPc->gets_status_point use default values statp[0] = 45; // seed value for (; i <= MAX_LEVEL; i++) - statp[i] = statp[i-1] + pc_gets_status_point(i-1); + statp[i] = statp[i-1] + iPc->gets_status_point(i-1); battle_config.use_statpoint_table = k; //restore setting return 0; @@ -9803,7 +9803,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { return; } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( cd->nameid[i] && DIFF_TICK(gettick(),cd->tick[i]) < 0 ) { + if( cd->nameid[i] && DIFF_TICK(iTimer->gettick(),cd->tick[i]) < 0 ) { sd->item_delay[cursor].tick = cd->tick[i]; sd->item_delay[cursor].nameid = cd->nameid[i]; cursor++; @@ -9817,7 +9817,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { idb_put( itemcd_db, sd->status.char_id, cd ); } for(i = 0; i < MAX_ITEMDELAYS; i++) { - if( sd->item_delay[i].nameid && DIFF_TICK(gettick(),sd->item_delay[i].tick) < 0 ) { + if( sd->item_delay[i].nameid && DIFF_TICK(iTimer->gettick(),sd->item_delay[i].tick) < 0 ) { cd->tick[cursor] = sd->item_delay[i].tick; cd->nameid[cursor] = sd->item_delay[i].nameid; cursor++; @@ -9826,6 +9826,7 @@ void pc_itemcd_do(struct map_session_data *sd, bool load) { } return; } + /*========================================== * pc Init/Terminate *------------------------------------------*/ @@ -9843,32 +9844,32 @@ int do_init_pc(void) { itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - pc_readdb(); + iPc->readdb(); - add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); - add_timer_func_list(pc_eventtimer, "pc_eventtimer"); - add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - add_timer_func_list(pc_calc_pvprank_timer, "pc_calc_pvprank_timer"); - add_timer_func_list(pc_autosave, "pc_autosave"); - add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); - add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - add_timer_func_list(pc_endautobonus, "pc_endautobonus"); - add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); + iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); + iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer"); + iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); + iTimer->add_timer_func_list(iPc->calc_pvprank_timer, "iPc->calc_pvprank_timer"); + iTimer->add_timer_func_list(pc_autosave, "pc_autosave"); + iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); + iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer"); + iTimer->add_timer_func_list(iPc->endautobonus, "iPc->endautobonus"); + iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); // 0=day, 1=night [Yor] - night_flag = battle_config.night_at_start ? 1 : 0; + iMap->night_flag = battle_config.night_at_start ? 1 : 0; if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] - add_timer_func_list(map_day_timer, "map_day_timer"); - add_timer_func_list(map_night_timer, "map_night_timer"); + iTimer->add_timer_func_list(iPc->map_day_timer, "iPc->map_day_timer"); + iTimer->add_timer_func_list(iPc->map_night_timer, "iPc->map_night_timer"); - day_timer_tid = add_timer_interval(gettick() + (night_flag ? 0 : day_duration) + night_duration, map_day_timer, 0, 0, day_duration + night_duration); - night_timer_tid = add_timer_interval(gettick() + day_duration + (night_flag ? night_duration : 0), map_night_timer, 0, 0, day_duration + night_duration); + iPc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, iPc->map_day_timer, 0, 0, day_duration + night_duration); + iPc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), iPc->map_night_timer, 0, 0, day_duration + night_duration); } do_init_pc_groups(); @@ -9877,3 +9878,218 @@ int do_init_pc(void) { return 0; } + +/*===================================== +* Default Functions : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +void pc_defaults(void) { + iPc = &iPc_s; + + /* vars */ + // timer for night.day + iPc->day_timer_tid = day_timer_tid; + iPc->night_timer_tid = night_timer_tid; + + /* funcs */ + + iPc->class2idx = pc_class2idx; + iPc->get_group_level = pc_get_group_level; + iPc->can_give_items = pc_can_give_items; + + iPc->can_use_command = pc_can_use_command; + + iPc->setrestartvalue = pc_setrestartvalue; + iPc->makesavestatus = pc_makesavestatus; + iPc->respawn = pc_respawn; + iPc->setnewpc = pc_setnewpc; + iPc->authok = pc_authok; + iPc->authfail = pc_authfail; + iPc->reg_received = pc_reg_received; + + iPc->isequip = pc_isequip; + iPc->equippoint = pc_equippoint; + iPc->setinventorydata = pc_setinventorydata; + + iPc->checkskill = pc_checkskill; + iPc->checkskill2 = pc_checkskill2; + iPc->checkallowskill = pc_checkallowskill; + iPc->checkequip = pc_checkequip; + + iPc->calc_skilltree = pc_calc_skilltree; + iPc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; + iPc->clean_skilltree = pc_clean_skilltree; + + iPc->setpos = pc_setpos; + iPc->setsavepoint = pc_setsavepoint; + iPc->randomwarp = pc_randomwarp; + iPc->memo = pc_memo; + + iPc->checkadditem = pc_checkadditem; + iPc->inventoryblank = pc_inventoryblank; + iPc->search_inventory = pc_search_inventory; + iPc->payzeny = pc_payzeny; + iPc->additem = pc_additem; + iPc->getzeny = pc_getzeny; + iPc->delitem = pc_delitem; + // Special Shop System + iPc->paycash = pc_paycash; + iPc->getcash = pc_getcash; + + iPc->cart_additem = pc_cart_additem; + iPc->cart_delitem = pc_cart_delitem; + iPc->putitemtocart = pc_putitemtocart; + iPc->getitemfromcart = pc_getitemfromcart; + iPc->cartitem_amount = pc_cartitem_amount; + + iPc->takeitem = pc_takeitem; + iPc->dropitem = pc_dropitem; + + iPc->isequipped = pc_isequipped; + iPc->can_Adopt = pc_can_Adopt; + iPc->adoption = pc_adoption; + + iPc->updateweightstatus = pc_updateweightstatus; + + iPc->addautobonus = pc_addautobonus; + iPc->exeautobonus = pc_exeautobonus; + iPc->endautobonus = pc_endautobonus; + iPc->delautobonus = pc_delautobonus; + + iPc->bonus = pc_bonus; + iPc->bonus2 = pc_bonus2; + iPc->bonus3 = pc_bonus3; + iPc->bonus4 = pc_bonus4; + iPc->bonus5 = pc_bonus5; + iPc->skill = pc_skill; + + iPc->insert_card = pc_insert_card; + + iPc->steal_item = pc_steal_item; + iPc->steal_coin = pc_steal_coin; + + iPc->modifybuyvalue = pc_modifybuyvalue; + iPc->modifysellvalue = pc_modifysellvalue; + + iPc->follow = pc_follow; // [MouseJstr] + iPc->stop_following = pc_stop_following; + + iPc->maxbaselv = pc_maxbaselv; + iPc->maxjoblv = pc_maxjoblv; + iPc->checkbaselevelup = pc_checkbaselevelup; + iPc->checkjoblevelup = pc_checkjoblevelup; + iPc->gainexp = pc_gainexp; + iPc->nextbaseexp = pc_nextbaseexp; + iPc->thisbaseexp = pc_thisbaseexp; + iPc->nextjobexp = pc_nextjobexp; + iPc->thisjobexp = pc_thisjobexp; + iPc->gets_status_point = pc_gets_status_point; + iPc->need_status_point = pc_need_status_point; + iPc->statusup = pc_statusup; + iPc->statusup2 = pc_statusup2; + iPc->skillup = pc_skillup; + iPc->allskillup = pc_allskillup; + iPc->resetlvl = pc_resetlvl; + iPc->resetstate = pc_resetstate; + iPc->resetskill = pc_resetskill; + iPc->resetfeel = pc_resetfeel; + iPc->resethate = pc_resethate; + iPc->equipitem = pc_equipitem; + iPc->unequipitem = pc_unequipitem; + iPc->checkitem = pc_checkitem; + iPc->useitem = pc_useitem; + + iPc->skillatk_bonus = pc_skillatk_bonus; + iPc->skillheal_bonus = pc_skillheal_bonus; + iPc->skillheal2_bonus = pc_skillheal2_bonus; + + iPc->damage = pc_damage; + iPc->dead = pc_dead; + iPc->revive = pc_revive; + iPc->heal = pc_heal; + iPc->itemheal = pc_itemheal; + iPc->percentheal = pc_percentheal; + iPc->jobchange = pc_jobchange; + iPc->setoption = pc_setoption; + iPc->setcart = pc_setcart; + iPc->setfalcon = pc_setfalcon; + iPc->setriding = pc_setriding; + iPc->setmadogear = pc_setmadogear; + iPc->changelook = pc_changelook; + iPc->equiplookall = pc_equiplookall; + + iPc->readparam = pc_readparam; + iPc->setparam = pc_setparam; + iPc->readreg = pc_readreg; + iPc->setreg = pc_setreg; + iPc->readregstr = pc_readregstr; + iPc->setregstr = pc_setregstr; + iPc->readregistry = pc_readregistry; + iPc->setregistry = pc_setregistry; + iPc->readregistry_str = pc_readregistry_str; + iPc->setregistry_str = pc_setregistry_str; + + iPc->addeventtimer = pc_addeventtimer; + iPc->deleventtimer = pc_deleventtimer; + iPc->cleareventtimer = pc_cleareventtimer; + iPc->addeventtimercount = pc_addeventtimercount; + + iPc->calc_pvprank = pc_calc_pvprank; + iPc->calc_pvprank_timer = pc_calc_pvprank_timer; + + iPc->ismarried = pc_ismarried; + iPc->marriage = pc_marriage; + iPc->divorce = pc_divorce; + iPc->get_partner = pc_get_partner; + iPc->get_father = pc_get_father; + iPc->get_mother = pc_get_mother; + iPc->get_child = pc_get_child; + + iPc->bleeding = pc_bleeding; + iPc->regen = pc_regen; + + iPc->setstand = pc_setstand; + iPc->candrop = pc_candrop; + + iPc->jobid2mapid = pc_jobid2mapid; // Skotlex + iPc->mapid2jobid = pc_mapid2jobid; // Skotlex + + iPc->job_name = job_name; + + iPc->setinvincibletimer = pc_setinvincibletimer; + iPc->delinvincibletimer = pc_delinvincibletimer; + + iPc->addspiritball = pc_addspiritball; + iPc->delspiritball = pc_delspiritball; + iPc->addfame = pc_addfame; + iPc->famerank = pc_famerank; + iPc->set_hate_mob = pc_set_hate_mob; + + iPc->readdb = pc_readdb; + iPc->do_init_pc = do_init_pc; + iPc->do_final_pc = do_final_pc; + iPc->map_day_timer = map_day_timer; // by [yor] + iPc->map_night_timer = map_night_timer; // by [yor] + // Rental System + iPc->inventory_rentals = pc_inventory_rentals; + iPc->inventory_rental_clear = pc_inventory_rental_clear; + iPc->inventory_rental_add = pc_inventory_rental_add; + + iPc->disguise = pc_disguise; + iPc->isautolooting = pc_isautolooting; + + iPc->overheat = pc_overheat; + + iPc->banding = pc_banding; + + iPc->itemcd_do = pc_itemcd_do; + + iPc->load_combo = pc_load_combo; + + iPc->add_talisman = pc_add_talisman; + iPc->del_talisman = pc_del_talisman; + + iPc->baselevelchanged = pc_baselevelchanged; + iPc->level_penalty_mod = pc_level_penalty_mod; +} diff --git a/src/map/pc.h b/src/map/pc.h index 5d7386575..91f7750b3 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -1,10 +1,8 @@ // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams - #ifndef _PC_H_ #define _PC_H_ - #include "../common/mmo.h" // JOB_*, MAX_FAME_LIST, struct fame_list, struct mmo_charstatus #include "../common/ers.h" #include "../common/timer.h" // INVALID_TIMER @@ -22,11 +20,9 @@ #include "mob.h" #include "log.h" #include "pc_groups.h" - #define MAX_PC_BONUS 10 #define MAX_PC_SKILL_REQUIRE 5 #define MAX_PC_FEELHATE 3 - //Equip indexes constants. (eg: sd->equip_index[EQI_AMMO] returns the index //where the arrows are equipped) enum equip_index { @@ -47,7 +43,6 @@ enum equip_index { EQI_AMMO, EQI_MAX }; - struct weapon_data { int atkmods[3]; // all the variables except atkmods get zero'ed in each call of status_calc_pc @@ -63,46 +58,38 @@ struct weapon_data { int addrace[RC_MAX]; int addrace2[RC2_MAX]; int addsize[3]; - struct drain_data { short rate; short per; short value; unsigned type:1; } hp_drain[RC_MAX], sp_drain[RC_MAX]; - struct { short class_, rate; } add_dmg[MAX_PC_BONUS]; - struct { short flag, rate; unsigned char ele; } addele2[MAX_PC_BONUS]; }; - struct s_autospell { short id, lv, rate, card_id, flag; bool lock; // bAutoSpellOnSkill: blocks autospell from triggering again, while being executed }; - struct s_addeffect { enum sc_type id; short rate, arrow_rate; unsigned char flag; }; - struct s_addeffectonskill { enum sc_type id; short rate, skill; unsigned char target; }; - struct s_add_drop { short id, group; int race, rate; }; - struct s_autobonus { short rate,atk_type; unsigned int duration; @@ -110,13 +97,11 @@ struct s_autobonus { int active; unsigned short pos; }; - enum npc_timeout_type { NPCT_INPUT = 0, NPCT_MENU = 1, NPCT_WAIT = 2, }; - struct map_session_data { struct block_list bl; struct unit_data ud; @@ -196,7 +181,6 @@ struct map_session_data { struct mmo_charstatus status; struct registry save_reg; - struct item_data* inventory_data[MAX_INVENTORY]; // direct pointers to itemdb entries (faster than doing item_id lookups) short equip_index[EQI_MAX]; unsigned int weight,max_weight; @@ -214,21 +198,16 @@ struct map_session_data { int npc_timer_id; //For player attached npc timers. [Skotlex] unsigned int chatID; time_t idletime; - struct{ int npc_id; unsigned int timeout; } progressbar; //Progress Bar [Inkfish] - struct{ char name[NAME_LENGTH]; } ignore[MAX_IGNORE_LIST]; - int followtimer; // [MouseJstr] int followtarget; - time_t emotionlasttime; // to limit flood with emotion packets - short skillitem,skillitemlv; uint16 skill_id_old,skill_lv_old; uint16 skill_id_dance,skill_lv_dance; @@ -236,7 +215,6 @@ struct map_session_data { unsigned char blockskill[MAX_SKILL]; int cloneskill_id, reproduceskill_id; int menuskill_id, menuskill_val, menuskill_val2; - int invincible_timer; unsigned int canlog_tick; unsigned int canuseitem_tick; // [Skotlex] @@ -247,17 +225,13 @@ struct map_session_data { unsigned int cansendmail_tick; // [Mail System Flood Protection] unsigned int ks_floodprotect_tick; // [Kill Steal Protection] unsigned int bloodylust_tick; // bloodylust player timer [out/in re full-heal protection] - struct { short nameid; unsigned int tick; } item_delay[MAX_ITEMDELAYS]; // [Paradox924X] - short weapontype1,weapontype2; short disguise; // [Valaris] - struct weapon_data right_weapon, left_weapon; - // here start arrays to be globally zeroed at the beginning of status_calc_pc() int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses. int subele[ELE_MAX]; @@ -289,7 +263,6 @@ struct map_session_data { struct s_autospell autospell[15], autospell2[15], autospell3[15]; struct s_addeffect addeff[MAX_PC_BONUS], addeff2[MAX_PC_BONUS]; struct s_addeffectonskill addeff3[MAX_PC_BONUS]; - struct { //skillatk raises bonus dmg% of skills, skillheal increases heal%, skillblown increases bonus blewcount for some skills. unsigned short id; short val; @@ -339,7 +312,6 @@ struct map_session_data { int itemhealrate2; // [Epoque] Increase heal rate of all healing items. int shieldmdef;//royal guard's unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] - short splash_range, splash_add_range; short add_steal_rate; short add_heal_rate, add_heal2_rate; @@ -354,24 +326,18 @@ struct map_session_data { int ematk; // matk bonus from equipment // int eatk; // atk bonus from equipment } bonus; - // zeroed vars end here. - int castrate,delayrate,hprate,sprate,dsprate; int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; - int itemid; short itemindex; //Used item's index in sd->inventory [Skotlex] - short catch_target_class; // pet catching, stores a pet class to catch (short now) [zzo] - short spiritball, spiritball_old; int spirit_timer[MAX_SPIRITBALL]; short talisman[ELE_POISON+1]; // There are actually 5 talisman Fire, Ice, Wind, Earth & Poison maybe because its color violet. int talisman_timer[ELE_POISON+1][10]; - unsigned char potion_success_counter; //Potion successes in row counter unsigned char mission_count; //Stores the bounty kill count for TK_MISSION short mission_mobid; //Stores the target mob_id for TK_MISSION @@ -379,10 +345,8 @@ struct map_session_data { int devotion[5]; //Stores the account IDs of chars devoted to. int reg_num; //Number of registries (type numeric) int regstr_num; //Number of registries (type string) - struct script_reg *reg; struct script_regstr *regstr; - int trade_partner; struct { struct { @@ -390,7 +354,6 @@ struct map_session_data { } item[10]; int zeny, weight; } deal; - bool party_creating; // whether the char is requesting party creation bool party_joining; // whether the char is accepting party invitation int party_invite, party_invite_account; // for handling party invitation (holds party id and account id) @@ -401,16 +364,13 @@ struct map_session_data { short guild_x,guild_y; // For guildmate position display. [Skotlex] should be short [zzo] int guildspy; // [Syrus22] int partyspy; // [Syrus22] - unsigned int vended_id; unsigned int vender_id; int vend_num; char message[MESSAGE_SIZE]; struct s_vending vending[MAX_VENDING]; - unsigned int buyer_id; // uid of open buying store struct s_buyingstore buyingstore; - struct s_search_store_info searchstore; struct pet_data *pd; @@ -718,189 +678,54 @@ enum equip_pos { ) #endif -int pc_class2idx(int class_); -int pc_get_group_level(struct map_session_data *sd); #define pc_get_group_id(sd) ( (sd)->group_id ) -int pc_getrefinebonus(int lv,int type); -bool pc_can_give_items(struct map_session_data *sd); -bool pc_can_use_command(struct map_session_data *sd, const char *command); #define pc_has_permission(sd, permission) ( ((sd)->permissions&permission) != 0 ) #define pc_should_log_commands(sd) ( (sd)->group_log_command != false ) -int pc_setrestartvalue(struct map_session_data *sd,int type); -int pc_makesavestatus(struct map_session_data *); -void pc_respawn(struct map_session_data* sd, clr_type clrtype); -int pc_setnewpc(struct map_session_data*,int,int,int,unsigned int,int,int); -bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); -void pc_authfail(struct map_session_data *); -int pc_reg_received(struct map_session_data *sd); -int pc_isequip(struct map_session_data *sd,int n); -int pc_equippoint(struct map_session_data *sd,int n); -int pc_setinventorydata(struct map_session_data *sd); -int pc_checkskill(struct map_session_data *sd,uint16 skill_id); -int pc_checkskill2(struct map_session_data *sd,uint16 index); -int pc_checkallowskill(struct map_session_data *sd); -int pc_checkequip(struct map_session_data *sd,int pos); -int pc_calc_skilltree(struct map_session_data *sd); -int pc_calc_skilltree_normalize_job(struct map_session_data *sd); -int pc_clean_skilltree(struct map_session_data *sd); #define pc_checkoverhp(sd) ((sd)->battle_status.hp == (sd)->battle_status.max_hp) #define pc_checkoversp(sd) ((sd)->battle_status.sp == (sd)->battle_status.max_sp) -int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); -int pc_setsavepoint(struct map_session_data*,short,int,int); -int pc_randomwarp(struct map_session_data *sd,clr_type type); -int pc_memo(struct map_session_data* sd, int pos); - -int pc_checkadditem(struct map_session_data*,int,int); -int pc_inventoryblank(struct map_session_data*); -int pc_search_inventory(struct map_session_data *sd,int item_id); -int pc_payzeny(struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); -int pc_additem(struct map_session_data*,struct item*,int,e_log_pick_type); -int pc_getzeny(struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); -int pc_delitem(struct map_session_data*,int,int,int,short,e_log_pick_type); - -// Special Shop System -int pc_paycash(struct map_session_data *sd, int price, int points); -int pc_getcash(struct map_session_data *sd, int cash, int points); - -int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); -int pc_cart_delitem(struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); -int pc_putitemtocart(struct map_session_data *sd,int idx,int amount); -int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount); -int pc_cartitem_amount(struct map_session_data *sd,int idx,int amount); - -int pc_takeitem(struct map_session_data*,struct flooritem_data*); -int pc_dropitem(struct map_session_data*,int,int); - -bool pc_isequipped(struct map_session_data *sd, int nameid); -bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd ); -bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); - -int pc_updateweightstatus(struct map_session_data *sd); - -int pc_addautobonus(struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); -int pc_exeautobonus(struct map_session_data* sd,struct s_autobonus *bonus); -int pc_endautobonus(int tid, unsigned int tick, int id, intptr_t data); -int pc_delautobonus(struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); - -int pc_bonus(struct map_session_data*,int,int); -int pc_bonus2(struct map_session_data *sd,int,int,int); -int pc_bonus3(struct map_session_data *sd,int,int,int,int); -int pc_bonus4(struct map_session_data *sd,int,int,int,int,int); -int pc_bonus5(struct map_session_data *sd,int,int,int,int,int,int); -int pc_skill(struct map_session_data* sd, int id, int level, int flag); - -int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip); - -int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); -int pc_steal_coin(struct map_session_data *sd,struct block_list *bl); - -int pc_modifybuyvalue(struct map_session_data*,int); -int pc_modifysellvalue(struct map_session_data*,int); - -int pc_follow(struct map_session_data*, int); // [MouseJstr] -int pc_stop_following(struct map_session_data*); - -unsigned int pc_maxbaselv(struct map_session_data *sd); -unsigned int pc_maxjoblv(struct map_session_data *sd); -int pc_checkbaselevelup(struct map_session_data *sd); -int pc_checkjoblevelup(struct map_session_data *sd); -int pc_gainexp(struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); -unsigned int pc_nextbaseexp(struct map_session_data *); -unsigned int pc_thisbaseexp(struct map_session_data *); -unsigned int pc_nextjobexp(struct map_session_data *); -unsigned int pc_thisjobexp(struct map_session_data *); -int pc_gets_status_point(int); -int pc_need_status_point(struct map_session_data *,int,int); -int pc_statusup(struct map_session_data*,int); -int pc_statusup2(struct map_session_data*,int,int); -int pc_skillup(struct map_session_data*,uint16 skill_id); -int pc_allskillup(struct map_session_data*); -int pc_resetlvl(struct map_session_data*,int type); -int pc_resetstate(struct map_session_data*); -int pc_resetskill(struct map_session_data*, int); -int pc_resetfeel(struct map_session_data*); -int pc_resethate(struct map_session_data*); -int pc_equipitem(struct map_session_data*,int,int); -int pc_unequipitem(struct map_session_data*,int,int); -int pc_checkitem(struct map_session_data*); -int pc_useitem(struct map_session_data*,int); - -int pc_skillatk_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal_bonus(struct map_session_data *sd, uint16 skill_id); -int pc_skillheal2_bonus(struct map_session_data *sd, uint16 skill_id); - -void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); -int pc_dead(struct map_session_data *sd,struct block_list *src); -void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp); -void pc_heal(struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); -int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp); -int pc_percentheal(struct map_session_data *sd,int,int); -int pc_jobchange(struct map_session_data *,int, int); -int pc_setoption(struct map_session_data *,int); -int pc_setcart(struct map_session_data* sd, int type); -int pc_setfalcon(struct map_session_data* sd, int flag); -int pc_setriding(struct map_session_data* sd, int flag); -int pc_setmadogear(struct map_session_data* sd, int flag); -int pc_changelook(struct map_session_data *,int,int); -int pc_equiplookall(struct map_session_data *sd); - -int pc_readparam(struct map_session_data*,int); -int pc_setparam(struct map_session_data*,int,int); -int pc_readreg(struct map_session_data*,int); -int pc_setreg(struct map_session_data*,int,int); -char *pc_readregstr(struct map_session_data *sd,int reg); -int pc_setregstr(struct map_session_data *sd,int reg,const char *str); - -#define pc_readglobalreg(sd,reg) pc_readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) pc_setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) pc_readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) pc_setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) pc_readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) pc_setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) pc_readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) pc_setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) pc_readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) pc_setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) pc_readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) pc_setregistry_str(sd,reg,val,1) -int pc_readregistry(struct map_session_data*,const char*,int); -int pc_setregistry(struct map_session_data*,const char*,int,int); -char *pc_readregistry_str(struct map_session_data*,const char*,int); -int pc_setregistry_str(struct map_session_data*,const char*,const char*,int); - -int pc_addeventtimer(struct map_session_data *sd,int tick,const char *name); -int pc_deleventtimer(struct map_session_data *sd,const char *name); -int pc_cleareventtimer(struct map_session_data *sd); -int pc_addeventtimercount(struct map_session_data *sd,const char *name,int tick); - -int pc_calc_pvprank(struct map_session_data *sd); -int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data); - -int pc_ismarried(struct map_session_data *sd); -int pc_marriage(struct map_session_data *sd,struct map_session_data *dstsd); -int pc_divorce(struct map_session_data *sd); -struct map_session_data *pc_get_partner(struct map_session_data *sd); -struct map_session_data *pc_get_father(struct map_session_data *sd); -struct map_session_data *pc_get_mother(struct map_session_data *sd); -struct map_session_data *pc_get_child(struct map_session_data *sd); - -void pc_bleeding (struct map_session_data *sd, unsigned int diff_tick); -void pc_regen (struct map_session_data *sd, unsigned int diff_tick); - -void pc_setstand(struct map_session_data *sd); -int pc_candrop(struct map_session_data *sd,struct item *item); - -int pc_jobid2mapid(unsigned short b_class); // Skotlex -int pc_mapid2jobid(unsigned short class_, int sex); // Skotlex - -const char * job_name(int class_); + + + + + + + + + + + + + + + + + +#define pc_readglobalreg(sd,reg) iPc->readregistry(sd,reg,3) +#define pc_setglobalreg(sd,reg,val) iPc->setregistry(sd,reg,val,3) +#define pc_readglobalreg_str(sd,reg) iPc->readregistry_str(sd,reg,3) +#define pc_setglobalreg_str(sd,reg,val) iPc->setregistry_str(sd,reg,val,3) +#define pc_readaccountreg(sd,reg) iPc->readregistry(sd,reg,2) +#define pc_setaccountreg(sd,reg,val) iPc->setregistry(sd,reg,val,2) +#define pc_readaccountregstr(sd,reg) iPc->readregistry_str(sd,reg,2) +#define pc_setaccountregstr(sd,reg,val) iPc->setregistry_str(sd,reg,val,2) +#define pc_readaccountreg2(sd,reg) iPc->readregistry(sd,reg,1) +#define pc_setaccountreg2(sd,reg,val) iPc->setregistry(sd,reg,val,1) +#define pc_readaccountreg2str(sd,reg) iPc->readregistry_str(sd,reg,1) +#define pc_setaccountreg2str(sd,reg,val) iPc->setregistry_str(sd,reg,val,1) + + + + + + + struct skill_tree_entry { short id; @@ -913,6 +738,7 @@ struct skill_tree_entry { unsigned char lv; } need[MAX_PC_SKILL_REQUIRE]; }; // Celest + extern struct skill_tree_entry skill_tree[CLASS_COUNT][MAX_SKILL_TREE]; struct sg_data { @@ -923,55 +749,243 @@ struct sg_data { char hate_var[NAME_LENGTH]; int (*day_func)(void); }; -extern const struct sg_data sg_info[MAX_PC_FEELHATE]; - -void pc_setinvincibletimer(struct map_session_data* sd, int val); -void pc_delinvincibletimer(struct map_session_data* sd); -int pc_addspiritball(struct map_session_data *sd,int,int); -int pc_delspiritball(struct map_session_data *sd,int,int); -void pc_addfame(struct map_session_data *sd,int count); -unsigned char pc_famerank(int char_id, int job); -int pc_set_hate_mob(struct map_session_data *sd, int pos, struct block_list *bl); +extern const struct sg_data sg_info[MAX_PC_FEELHATE]; extern struct fame_list smith_fame_list[MAX_FAME_LIST]; extern struct fame_list chemist_fame_list[MAX_FAME_LIST]; extern struct fame_list taekwon_fame_list[MAX_FAME_LIST]; -int pc_readdb(void); -int do_init_pc(void); -void do_final_pc(void); - enum {ADDITEM_EXIST,ADDITEM_NEW,ADDITEM_OVERAMOUNT}; -// timer for night.day -extern int day_timer_tid; -extern int night_timer_tid; -int map_day_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] -int map_night_timer(int tid, unsigned int tick, int id, intptr_t data); // by [yor] -// Rental System -void pc_inventory_rentals(struct map_session_data *sd); -int pc_inventory_rental_clear(struct map_session_data *sd); -void pc_inventory_rental_add(struct map_session_data *sd, int seconds); -int pc_disguise(struct map_session_data *sd, int class_); -bool pc_isautolooting(struct map_session_data *sd, int nameid); -void pc_overheat(struct map_session_data *sd, int val); -int pc_banding(struct map_session_data *sd, uint16 skill_lv); -void pc_itemcd_do(struct map_session_data *sd, bool load); -int pc_load_combo(struct map_session_data *sd); -int pc_add_talisman(struct map_session_data *sd,int interval,int max,int type); -int pc_del_talisman(struct map_session_data *sd,int count,int type); -void pc_baselevelchanged(struct map_session_data *sd); #if defined(RENEWAL_DROP) || defined(RENEWAL_EXP) -int pc_level_penalty_mod(struct map_session_data *sd, struct mob_data * md, int type); #endif +/*===================================== +* Interface : pc.h +* Generated by HerculesInterfaceMaker +* created by Susu +*-------------------------------------*/ +struct pc_interface { + + /* vars */ + // timer for night.day + int day_timer_tid; + int night_timer_tid; + + /* funcs */ + + int (*class2idx) (int class_); + int (*get_group_level) (struct map_session_data *sd); + int (*getrefinebonus) (int lv,int type); + bool (*can_give_items) (struct map_session_data *sd); + + bool (*can_use_command) (struct map_session_data *sd, const char *command); + + int (*setrestartvalue) (struct map_session_data *sd,int type); + int (*makesavestatus) (struct map_session_data *); + void (*respawn) (struct map_session_data* sd, clr_type clrtype); + int (*setnewpc) (struct map_session_data*,int,int,int,unsigned int,int,int); + bool (*authok) (struct map_session_data *sd, int login_id2, time_t expiration_time, int group_id, struct mmo_charstatus *st, bool changing_mapservers); + void (*authfail) (struct map_session_data *); + int (*reg_received) (struct map_session_data *sd); + + int (*isequip) (struct map_session_data *sd,int n); + int (*equippoint) (struct map_session_data *sd,int n); + int (*setinventorydata) (struct map_session_data *sd); + + int (*checkskill) (struct map_session_data *sd,uint16 skill_id); + int (*checkskill2) (struct map_session_data *sd,uint16 index); + int (*checkallowskill) (struct map_session_data *sd); + int (*checkequip) (struct map_session_data *sd,int pos); + + int (*calc_skilltree) (struct map_session_data *sd); + int (*calc_skilltree_normalize_job) (struct map_session_data *sd); + int (*clean_skilltree) (struct map_session_data *sd); + + int (*setpos) (struct map_session_data* sd, unsigned short mapindex, int x, int y, clr_type clrtype); + int (*setsavepoint) (struct map_session_data*,short,int,int); + int (*randomwarp) (struct map_session_data *sd,clr_type type); + int (*memo) (struct map_session_data* sd, int pos); + + int (*checkadditem) (struct map_session_data*,int,int); + int (*inventoryblank) (struct map_session_data*); + int (*search_inventory) (struct map_session_data *sd,int item_id); + int (*payzeny) (struct map_session_data*,int, enum e_log_pick_type type, struct map_session_data*); + int (*additem) (struct map_session_data*,struct item*,int,e_log_pick_type); + int (*getzeny) (struct map_session_data*,int, enum e_log_pick_type, struct map_session_data*); + int (*delitem) (struct map_session_data*,int,int,int,short,e_log_pick_type); + // Special Shop System + int (*paycash) (struct map_session_data *sd, int price, int points); + int (*getcash) (struct map_session_data *sd, int cash, int points); + + int (*cart_additem) (struct map_session_data *sd,struct item *item_data,int amount,e_log_pick_type log_type); + int (*cart_delitem) (struct map_session_data *sd,int n,int amount,int type,e_log_pick_type log_type); + int (*putitemtocart) (struct map_session_data *sd,int idx,int amount); + int (*getitemfromcart) (struct map_session_data *sd,int idx,int amount); + int (*cartitem_amount) (struct map_session_data *sd,int idx,int amount); + + int (*takeitem) (struct map_session_data*,struct flooritem_data*); + int (*dropitem) (struct map_session_data*,int,int); + + bool (*isequipped) (struct map_session_data *sd, int nameid); + bool (*can_Adopt) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + bool (*adoption) (struct map_session_data *p1_sd, struct map_session_data *p2_sd, struct map_session_data *b_sd); + + int (*updateweightstatus) (struct map_session_data *sd); + + int (*addautobonus) (struct s_autobonus *bonus,char max,const char *script,short rate,unsigned int dur,short atk_type,const char *o_script,unsigned short pos,bool onskill); + int (*exeautobonus) (struct map_session_data* sd,struct s_autobonus *bonus); + int (*endautobonus) (int tid, unsigned int tick, int id, intptr_t data); + int (*delautobonus) (struct map_session_data* sd,struct s_autobonus *bonus,char max,bool restore); + + int (*bonus) (struct map_session_data*,int,int); + int (*bonus2) (struct map_session_data *sd,int,int,int); + int (*bonus3) (struct map_session_data *sd,int,int,int,int); + int (*bonus4) (struct map_session_data *sd,int,int,int,int,int); + int (*bonus5) (struct map_session_data *sd,int,int,int,int,int,int); + int (*skill) (struct map_session_data* sd, int id, int level, int flag); + + int (*insert_card) (struct map_session_data *sd,int idx_card,int idx_equip); + + int (*steal_item) (struct map_session_data *sd,struct block_list *bl, uint16 skill_lv); + int (*steal_coin) (struct map_session_data *sd,struct block_list *bl); + + int (*modifybuyvalue) (struct map_session_data*,int); + int (*modifysellvalue) (struct map_session_data*,int); + + int (*follow) (struct map_session_data*, int); // [MouseJstr] + int (*stop_following) (struct map_session_data*); + + unsigned int (*maxbaselv) (struct map_session_data *sd); + unsigned int (*maxjoblv) (struct map_session_data *sd); + int (*checkbaselevelup) (struct map_session_data *sd); + int (*checkjoblevelup) (struct map_session_data *sd); + int (*gainexp) (struct map_session_data*,struct block_list*,unsigned int,unsigned int, bool); + unsigned int (*nextbaseexp) (struct map_session_data *); + unsigned int (*thisbaseexp) (struct map_session_data *); + unsigned int (*nextjobexp) (struct map_session_data *); + unsigned int (*thisjobexp) (struct map_session_data *); + int (*gets_status_point) (int); + int (*need_status_point) (struct map_session_data *,int,int); + int (*statusup) (struct map_session_data*,int); + int (*statusup2) (struct map_session_data*,int,int); + int (*skillup) (struct map_session_data*,uint16 skill_id); + int (*allskillup) (struct map_session_data*); + int (*resetlvl) (struct map_session_data*,int type); + int (*resetstate) (struct map_session_data*); + int (*resetskill) (struct map_session_data*, int); + int (*resetfeel) (struct map_session_data*); + int (*resethate) (struct map_session_data*); + int (*equipitem) (struct map_session_data*,int,int); + int (*unequipitem) (struct map_session_data*,int,int); + int (*checkitem) (struct map_session_data*); + int (*useitem) (struct map_session_data*,int); + + int (*skillatk_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal_bonus) (struct map_session_data *sd, uint16 skill_id); + int (*skillheal2_bonus) (struct map_session_data *sd, uint16 skill_id); + + void (*damage) (struct map_session_data *sd,struct block_list *src,unsigned int hp, unsigned int sp); + int (*dead) (struct map_session_data *sd,struct block_list *src); + void (*revive) (struct map_session_data *sd,unsigned int hp, unsigned int sp); + void (*heal) (struct map_session_data *sd,unsigned int hp,unsigned int sp, int type); + int (*itemheal) (struct map_session_data *sd,int itemid, int hp,int sp); + int (*percentheal) (struct map_session_data *sd,int,int); + int (*jobchange) (struct map_session_data *,int, int); + int (*setoption) (struct map_session_data *,int); + int (*setcart) (struct map_session_data* sd, int type); + int (*setfalcon) (struct map_session_data* sd, int flag); + int (*setriding) (struct map_session_data* sd, int flag); + int (*setmadogear) (struct map_session_data* sd, int flag); + int (*changelook) (struct map_session_data *,int,int); + int (*equiplookall) (struct map_session_data *sd); + + int (*readparam) (struct map_session_data*,int); + int (*setparam) (struct map_session_data*,int,int); + int (*readreg) (struct map_session_data*,int); + int (*setreg) (struct map_session_data*,int,int); + char * (*readregstr) (struct map_session_data *sd,int reg); + int (*setregstr) (struct map_session_data *sd,int reg,const char *str); + int (*readregistry) (struct map_session_data*,const char*,int); + int (*setregistry) (struct map_session_data*,const char*,int,int); + char * (*readregistry_str) (struct map_session_data*,const char*,int); + int (*setregistry_str) (struct map_session_data*,const char*,const char*,int); + + int (*addeventtimer) (struct map_session_data *sd,int tick,const char *name); + int (*deleventtimer) (struct map_session_data *sd,const char *name); + int (*cleareventtimer) (struct map_session_data *sd); + int (*addeventtimercount) (struct map_session_data *sd,const char *name,int tick); + + int (*calc_pvprank) (struct map_session_data *sd); + int (*calc_pvprank_timer) (int tid, unsigned int tick, int id, intptr_t data); + + int (*ismarried) (struct map_session_data *sd); + int (*marriage) (struct map_session_data *sd,struct map_session_data *dstsd); + int (*divorce) (struct map_session_data *sd); + struct map_session_data * (*get_partner) (struct map_session_data *sd); + struct map_session_data * (*get_father) (struct map_session_data *sd); + struct map_session_data * (*get_mother) (struct map_session_data *sd); + struct map_session_data * (*get_child) (struct map_session_data *sd); + + void (*bleeding) (struct map_session_data *sd, unsigned int diff_tick); + void (*regen) (struct map_session_data *sd, unsigned int diff_tick); + + void (*setstand) (struct map_session_data *sd); + int (*candrop) (struct map_session_data *sd,struct item *item); + + int (*jobid2mapid) (unsigned short b_class); // Skotlex + int (*mapid2jobid) (unsigned short class_, int sex); // Skotlex + + const char * (*job_name) (int class_); + + void (*setinvincibletimer) (struct map_session_data* sd, int val); + void (*delinvincibletimer) (struct map_session_data* sd); + + int (*addspiritball) (struct map_session_data *sd,int,int); + int (*delspiritball) (struct map_session_data *sd,int,int); + void (*addfame) (struct map_session_data *sd,int count); + unsigned char (*famerank) (int char_id, int job); + int (*set_hate_mob) (struct map_session_data *sd, int pos, struct block_list *bl); + + int (*readdb) (void); + int (*do_init_pc) (void); + void (*do_final_pc) (void); + int (*map_day_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + int (*map_night_timer) (int tid, unsigned int tick, int id, intptr_t data); // by [yor] + // Rental System + void (*inventory_rentals) (struct map_session_data *sd); + int (*inventory_rental_clear) (struct map_session_data *sd); + void (*inventory_rental_add) (struct map_session_data *sd, int seconds); + + int (*disguise) (struct map_session_data *sd, int class_); + bool (*isautolooting) (struct map_session_data *sd, int nameid); + + void (*overheat) (struct map_session_data *sd, int val); + + int (*banding) (struct map_session_data *sd, uint16 skill_lv); + + void (*itemcd_do) (struct map_session_data *sd, bool load); + + int (*load_combo) (struct map_session_data *sd); + + int (*add_talisman) (struct map_session_data *sd,int interval,int max,int type); + int (*del_talisman) (struct map_session_data *sd,int count,int type); + + void (*baselevelchanged) (struct map_session_data *sd); + int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); +} iPc_s; + +struct pc_interface *iPc; + +void pc_defaults(void); + #endif /* _PC_H_ */ diff --git a/src/map/pet.c b/src/map/pet.c index c85092a01..fa5188e79 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -76,7 +76,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id) { int pet_id = search_petDB_index(item_id, PET_EGG); if (pet_id < 0) return 0; //No pet egg here. - if (!pc_inventoryblank(sd)) return 0; // Inventory full + if (!iPc->inventoryblank(sd)) return 0; // Inventory full sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, @@ -106,7 +106,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) (battle_config.pet_equip_required && !pd->pet.equip)) return 0; - if (DIFF_TICK(pd->ud.canact_tick, gettick()) > 0) + if (DIFF_TICK(pd->ud.canact_tick, iTimer->gettick()) > 0) return 0; if (rnd()%100 < (pd->a_skill->rate +pd->pet.intimate*pd->a_skill->bonusrate/1000)) @@ -114,7 +114,7 @@ int pet_attackskill(struct pet_data *pd, int target_id) int inf; struct block_list *bl; - bl=map_id2bl(target_id); + bl=iMap->id2bl(target_id); if(bl == NULL || pd->bl.m != bl->m || bl->prev == NULL || status_isdead(bl) || !check_distance_bl(&pd->bl, bl, pd->db->range3)) return 0; @@ -187,7 +187,7 @@ int pet_sc_check(struct map_session_data *sd, int type) || pd->recovery->type != type ) return 1; - pd->recovery->timer = add_timer(gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); + pd->recovery->timer = iTimer->add_timer(iTimer->gettick()+pd->recovery->delay*1000,pet_recovery_timer,sd->bl.id,0); return 0; } @@ -198,7 +198,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) struct pet_data *pd; int interval; - sd=map_id2sd(id); + sd=iMap->id2sd(id); if(!sd) return 1; @@ -237,7 +237,7 @@ static int pet_hungry(int tid, unsigned int tick, int id, intptr_t data) interval = pd->petDB->hungry_delay; if(interval <= 0) interval = 1; - pd->pet_hungry_timer = add_timer(tick+interval,pet_hungry,sd->bl.id,0); + pd->pet_hungry_timer = iTimer->add_timer(tick+interval,pet_hungry,sd->bl.id,0); return 0; } @@ -267,7 +267,7 @@ int pet_hungry_timer_delete(struct pet_data *pd) { nullpo_ret(pd); if(pd->pet_hungry_timer != INVALID_TIMER) { - delete_timer(pd->pet_hungry_timer,pet_hungry); + iTimer->delete_timer(pd->pet_hungry_timer,pet_hungry); pd->pet_hungry_timer = INVALID_TIMER; } @@ -304,9 +304,9 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) tmp_item.card[1] = GetWord(pd->pet.pet_id,0); tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; - if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } pd->pet.incuvate = 1; unit_free(&pd->bl,CLR_OUTSIGHT); @@ -366,10 +366,10 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) pd->bl.x = pd->ud.to_x; pd->bl.y = pd->ud.to_y; - map_addiddb(&pd->bl); + iMap->addiddb(&pd->bl); status_calc_pet(pd,1); - pd->last_thinktime = gettick(); + pd->last_thinktime = iTimer->gettick(); pd->state.skillbonus = 0; if( battle_config.pet_status_support ) run_script(pet_db[i].pet_script,0,sd->bl.id,0); @@ -382,7 +382,7 @@ int pet_data_init(struct map_session_data *sd, struct s_pet *pet) interval = pd->petDB->hungry_delay; if( interval <= 0 ) interval = 1; - pd->pet_hungry_timer = add_timer(gettick() + interval, pet_hungry, sd->bl.id, 0); + pd->pet_hungry_timer = iTimer->add_timer(iTimer->gettick() + interval, pet_hungry, sd->bl.id, 0); return 0; } @@ -407,11 +407,11 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet) } intif_save_petdata(sd->status.account_id,pet); - if (save_settings&8) + if (iMap->save_settings&8) chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex] if(sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd, 0,0); clif->send_petdata(sd,sd->pd, 5,battle_config.pet_hair_style); @@ -427,7 +427,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) { struct map_session_data *sd; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(sd == NULL) return 1; if(flag == 1) { @@ -448,11 +448,11 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) return 1; } if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. - pc_delitem(sd,i,1,0,0,LOG_TYPE_OTHER); + iPc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { - map_addblock(&sd->pd->bl); + iMap->addblock(&sd->pd->bl); clif->spawn(&sd->pd->bl); clif->send_petdata(sd,sd->pd,0,0); clif->send_petdata(sd,sd->pd,5,battle_config.pet_hair_style); @@ -496,7 +496,7 @@ int pet_catch_process2(struct map_session_data* sd, int target_id) nullpo_retr(1, sd); - md = (struct mob_data*)map_id2bl(target_id); + md = (struct mob_data*)iMap->id2bl(target_id); if(!md || md->bl.type != BL_MOB || md->bl.prev == NULL) { // Invalid inputs/state, abort capture. clif->pet_roulette(sd,0); @@ -550,7 +550,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) if(flag) return 0; - sd = map_id2sd(account_id); + sd = iMap->id2sd(account_id); if(sd == NULL) return 0; @@ -569,9 +569,9 @@ int pet_get_egg(int account_id,int pet_id,int flag) tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. - if((ret = pc_additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { + if((ret = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { clif->additem(sd,0,0,ret); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } return 1; @@ -594,7 +594,7 @@ int pet_menu(struct map_session_data *sd,int menunum) egg_id = itemdb_exists(sd->pd->petDB->EggID); if (egg_id) { - if ((egg_id->flag.trade_restriction&0x01) && !pc_inventoryblank(sd)) { + if ((egg_id->flag.trade_restriction&0x01) && !iPc->inventoryblank(sd)) { clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full. return 1; } @@ -674,22 +674,22 @@ int pet_equipitem(struct map_session_data *sd,int index) return 1; } - pc_delitem(sd,index,1,0,0,LOG_TYPE_OTHER); + iPc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); if (battle_config.pet_equip_required) { //Skotlex: start support timers if need - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); if (pd->s_skill && pd->s_skill->timer == INVALID_TIMER) { if (pd->s_skill->id) - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_skill_support_timer, sd->bl.id, 0); else - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000, pet_heal_timer, sd->bl.id, 0); } if (pd->bonus && pd->bonus->timer == INVALID_TIMER) - pd->bonus->timer=add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer=iTimer->add_timer(tick+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); } return 0; @@ -710,9 +710,9 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; - if((flag = pc_additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( battle_config.pet_equip_required ) { // Skotlex: halt support timers if needed @@ -724,14 +724,14 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) if( pd->s_skill && pd->s_skill->timer != INVALID_TIMER ) { if( pd->s_skill->id ) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); pd->s_skill->timer = INVALID_TIMER; } if( pd->bonus && pd->bonus->timer != INVALID_TIMER ) { - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); pd->bonus->timer = INVALID_TIMER; } } @@ -744,12 +744,12 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) int i,k; k=pd->petDB->FoodID; - i=pc_search_inventory(sd,k); + i=iPc->search_inventory(sd,k); if(i < 0) { clif->pet_food(sd,k,0); return 1; } - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); @@ -801,7 +801,7 @@ static int pet_randomwalk(struct pet_data *pd,unsigned int tick) int r=rnd(); x=pd->bl.x+r%(d*2+1)-d; y=pd->bl.y+r/(d*2+1)%(d*2+1)-d; - if(map_getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ + if(iMap->getcell(pd->bl.m,x,y,CELL_CHKPASS) && unit_walktoxy(&pd->bl,x,y,0)){ pd->move_fail_count=0; break; } @@ -876,7 +876,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns } if (pd->target_id) { - target= map_id2bl(pd->target_id); + target= iMap->id2bl(pd->target_id); if (!target || pd->bl.m != target->m || status_isdead(target) || !check_distance_bl(&pd->bl, target, pd->db->range3)) { @@ -887,7 +887,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns if(!target && pd->loot && pd->msd && pc_has_permission(pd->msd, PC_PERM_TRADE) && pd->loot->count < pd->loot->max && DIFF_TICK(tick,pd->ud.canact_tick)>0) { //Use half the pet's range of sight. - map_foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, + iMap->foreachinrange(pet_ai_sub_hard_lootsearch,&pd->bl, pd->db->range2/2, BL_ITEM,pd,&target); } @@ -931,7 +931,7 @@ static int pet_ai_sub_hard(struct pet_data *pd, struct map_session_data *sd, uns if(pd->loot->count < pd->loot->max){ memcpy(&pd->loot->item[pd->loot->count++],&fitem->item_data,sizeof(pd->loot->item[0])); pd->loot->weight += itemdb_weight(fitem->item_data.nameid)*fitem->item_data.amount; - map_clearflooritem(target); + iMap->clearflooritem(target); } //Target is unlocked regardless of whether it was picked or not. pet_unlocktarget(pd); @@ -951,7 +951,7 @@ static int pet_ai_sub_foreachclient(struct map_session_data *sd,va_list ap) static int pet_ai_hard(int tid, unsigned int tick, int id, intptr_t data) { - map_foreachpc(pet_ai_sub_foreachclient,tick); + iMap->map_foreachpc(pet_ai_sub_foreachclient,tick); return 0; } @@ -990,7 +990,7 @@ static int pet_delay_item_drop(int tid, unsigned int tick, int id, intptr_t data list=(struct item_drop_list *)data; ditem = list->item; while (ditem) { - map_addflooritem(&ditem->item_data,ditem->item_data.amount, + iMap->addflooritem(&ditem->item_data,ditem->item_data.amount, list->m,list->x,list->y, list->first_charid,list->second_charid,list->third_charid,0); ditem_prev = ditem; @@ -1021,7 +1021,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) for(i=0;iloot->count;i++) { it = &pd->loot->item[i]; if(sd){ - if((flag = pc_additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ + if((flag = iPc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ clif->additem(sd,0,0,flag); ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); @@ -1040,10 +1040,10 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) memset(pd->loot->item,0,pd->loot->max * sizeof(struct item)); pd->loot->count = 0; pd->loot->weight = 0; - pd->ud.canact_tick = gettick()+10000; //prevent picked up during 10*1000ms + pd->ud.canact_tick = iTimer->gettick()+10000; //prevent picked up during 10*1000ms if (dlist->item) - add_timer(gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); + iTimer->add_timer(iTimer->gettick()+540,pet_delay_item_drop,0,(intptr_t)dlist); else ers_free(item_drop_list_ers, dlist); return 1; @@ -1054,7 +1054,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) *------------------------------------------*/ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; int bonus; int timer = 0; @@ -1087,7 +1087,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) status_calc_pc(sd, 0); } // wait for the next timer - pd->bonus->timer=add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); + pd->bonus->timer=iTimer->add_timer(tick+timer,pet_skill_bonus_timer,sd->bl.id,0); return 0; } @@ -1096,7 +1096,7 @@ int pet_skill_bonus_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; if(sd==NULL || sd->pd == NULL || sd->pd->recovery == NULL) @@ -1124,7 +1124,7 @@ int pet_recovery_timer(int tid, unsigned int tick, int id, intptr_t data) int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct status_data *status; struct pet_data *pd; unsigned int rate = 100; @@ -1146,14 +1146,14 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=add_timer(gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(iTimer->gettick()+(rate>10?rate:10)*100,pet_heal_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); clif->skill_nodamage(&pd->bl,&sd->bl,AL_HEAL,pd->s_skill->lv,1); status_heal(&sd->bl, pd->s_skill->lv,0, 0); - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return 0; } @@ -1162,7 +1162,7 @@ int pet_heal_timer(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd=map_id2sd(id); + struct map_session_data *sd=iMap->id2sd(id); struct pet_data *pd; struct status_data *status; short rate = 100; @@ -1180,7 +1180,7 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) if (DIFF_TICK(pd->ud.canact_tick, tick) > 0) { //Wait until the pet can act again. - pd->s_skill->timer=add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(pd->ud.canact_tick,pet_skill_support_timer,sd->bl.id,0); return 0; } @@ -1189,13 +1189,13 @@ int pet_skill_support_timer(int tid, unsigned int tick, int id, intptr_t data) (rate = get_percentage(status->hp, status->max_hp)) > pd->s_skill->hp || (rate = (pd->ud.skilltimer != INVALID_TIMER)) //Another skill is in effect ) { //Wait (how long? 1 sec for every 10% of remaining) - pd->s_skill->timer=add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+(rate>10?rate:10)*100,pet_skill_support_timer,sd->bl.id,0); return 0; } pet_stop_attack(pd); pet_stop_walking(pd,1); - pd->s_skill->timer=add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer=iTimer->add_timer(tick+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); if (skill->get_inf(pd->s_skill->id) & INF_GROUND_SKILL) unit_skilluse_pos(&pd->bl, sd->bl.x, sd->bl.y, pd->s_skill->id, pd->s_skill->lv); else @@ -1238,7 +1238,7 @@ int read_petdb() char line[1024]; int lines, entries; - sprintf(line, "%s/%s", db_path, filename[i]); + sprintf(line, "%s/%s", iMap->db_path, filename[i]); fp=fopen(line,"r"); if( fp == NULL ) { @@ -1363,14 +1363,14 @@ int do_init_pet(void) item_drop_ers = ers_new(sizeof(struct item_drop),"pet.c::item_drop_ers",ERS_OPT_NONE); item_drop_list_ers = ers_new(sizeof(struct item_drop_list),"pet.c::item_drop_list_ers",ERS_OPT_NONE); - add_timer_func_list(pet_hungry,"pet_hungry"); - add_timer_func_list(pet_ai_hard,"pet_ai_hard"); - add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] - add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); - add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] - add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] - add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] - add_timer_interval(gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); + iTimer->add_timer_func_list(pet_hungry,"pet_hungry"); + iTimer->add_timer_func_list(pet_ai_hard,"pet_ai_hard"); + iTimer->add_timer_func_list(pet_skill_bonus_timer,"pet_skill_bonus_timer"); // [Valaris] + iTimer->add_timer_func_list(pet_delay_item_drop,"pet_delay_item_drop"); + iTimer->add_timer_func_list(pet_skill_support_timer, "pet_skill_support_timer"); // [Skotlex] + iTimer->add_timer_func_list(pet_recovery_timer,"pet_recovery_timer"); // [Valaris] + iTimer->add_timer_func_list(pet_heal_timer,"pet_heal_timer"); // [Valaris] + iTimer->add_timer_interval(iTimer->gettick()+MIN_PETTHINKTIME,pet_ai_hard,0,0,MIN_PETTHINKTIME); return 0; } diff --git a/src/map/quest.c b/src/map/quest.c index 3ef162aaa..b56088886 100644 --- a/src/map/quest.c +++ b/src/map/quest.c @@ -99,7 +99,7 @@ int quest_add(TBL_PC * sd, int quest_id) clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -147,7 +147,7 @@ int quest_change(TBL_PC * sd, int qid1, int qid2) clif->quest_delete(sd, qid1); clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -178,7 +178,7 @@ int quest_delete(TBL_PC * sd, int quest_id) clif->quest_delete(sd, quest_id); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -249,7 +249,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) { clif->quest_delete(sd, quest_id); - if( save_settings&64 ) + if( iMap->save_settings&64 ) chrif_save(sd,0); return 0; @@ -293,7 +293,7 @@ int quest_read_db(void) { int i,j,k = 0; char *str[20],*p,*np; - sprintf(line, "%s/quest_db.txt", db_path); + sprintf(line, "%s/quest_db.txt", iMap->db_path); if( (fp=fopen(line,"r"))==NULL ){ ShowError("can't read %s\n", line); return -1; @@ -302,7 +302,7 @@ int quest_read_db(void) { while(fgets(line, sizeof(line), fp)) { if (k == MAX_QUEST_DB) { - ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", db_path); + ShowError("quest_read_db: Too many entries specified in %s/quest_db.txt!\n", iMap->db_path); break; } diff --git a/src/map/script.c b/src/map/script.c index bd7d1a7b5..9569e526d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -363,7 +363,7 @@ static void script_reportsrc(struct script_state *st) if( st->oid == 0 ) return; //Can't report source. - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); if( bl == NULL ) return; @@ -2013,7 +2013,7 @@ static void read_constdb(void) char line[1024],name[1024],val[1024]; int type; - sprintf(line, "%s/const.txt", db_path); + sprintf(line, "%s/const.txt", iMap->db_path); fp=fopen(line, "r"); if(fp==NULL){ ShowError("can't read %s\n", line); @@ -2280,7 +2280,7 @@ struct script_code* parse_script(const char *src,const char *file,int line,int o /// If there is no player attached, the script is terminated. TBL_PC *script_rid2sd(struct script_state *st) { TBL_PC *sd; - if( !( sd = map_id2sd(st->rid) ) ){ + if( !( sd = iMap->id2sd(st->rid) ) ){ ShowError("script_rid2sd: fatal error ! player not attached!\n"); script_reportfunc(st); script_reportsrc(st); @@ -2335,7 +2335,7 @@ void get_val(struct script_state* st, struct script_data* data) switch( prefix ) { case '@': - data->u.str = pc_readregstr(sd, data->u.num); + data->u.str = iPc->readregstr(sd, data->u.num); break; case '$': data->u.str = mapreg_readregstr(data->u.num); @@ -2394,13 +2394,13 @@ void get_val(struct script_state* st, struct script_data* data) } else if( reference_toparam(data) ) { - data->u.num = pc_readparam(sd, reference_getparamtype(data)); + data->u.num = iPc->readparam(sd, reference_getparamtype(data)); } else switch( prefix ) { case '@': - data->u.num = pc_readreg(sd, data->u.num); + data->u.num = iPc->readreg(sd, data->u.num); break; case '$': data->u.num = mapreg_readreg(data->u.num); @@ -2467,7 +2467,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam const char* str = (const char*)value; switch (prefix) { case '@': - return pc_setregstr(sd, num, str); + return iPc->setregstr(sd, num, str); case '$': return mapreg_setregstr(num, str); case '#': @@ -2499,7 +2499,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam int val = (int)__64BPTRSIZE(value); if(str_data[num&0x00ffffff].type == C_PARAM) { - if( pc_setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) + if( iPc->setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) { if( st != NULL ) { @@ -2514,7 +2514,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam switch (prefix) { case '@': - return pc_setreg(sd, num, val); + return iPc->setreg(sd, num, val); case '$': return mapreg_setreg(num, val); case '#': @@ -2831,7 +2831,7 @@ void script_free_state(struct script_state* st) ShowDebug("script_free_state: Previous script state lost (rid=%d, oid=%d, state=%d, bk_npcid=%d).\n", st->bk_st->rid, st->bk_st->oid, st->bk_st->state, st->bk_npcid); } if( st->sleep.timer != INVALID_TIMER ) - delete_timer(st->sleep.timer, run_script_timer); + iTimer->delete_timer(st->sleep.timer, run_script_timer); script_free_vars(st->stack->var_function); pop_stack(st, 0, st->stack->sp); aFree(st->stack->stack_data); @@ -3355,7 +3355,7 @@ int run_script_timer(int tid, unsigned int tick, int id, intptr_t data) { struct script_state *st = (struct script_state *)data; struct linkdb_node *node = (struct linkdb_node *)sleep_db; - TBL_PC *sd = map_id2sd(st->rid); + TBL_PC *sd = iMap->id2sd(st->rid); if((sd && sd->status.char_id != id) || (st->rid && !sd)) { //Character mismatch. Cancel execution. @@ -3384,7 +3384,7 @@ static void script_detach_state(struct script_state* st, bool dequeue_event) { struct map_session_data* sd; - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) { + if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL) { sd->st = st->bk_st; sd->npc_id = st->bk_npcid; sd->state.dialog = 0; @@ -3423,7 +3423,7 @@ static void script_attach_state(struct script_state* st) { struct map_session_data* sd; - if(st->rid && (sd = map_id2sd(st->rid))!=NULL) + if(st->rid && (sd = iMap->id2sd(st->rid))!=NULL) { if(st!=sd->st) { @@ -3461,7 +3461,7 @@ void run_script_main(struct script_state *st) script_attach_state(st); - nd = map_id2nd(st->oid); + nd = iMap->id2nd(st->oid); if( nd && nd->bl.m >= 0 ) st->instance_id = map[nd->bl.m].instance_id; else @@ -3566,9 +3566,9 @@ void run_script_main(struct script_state *st) //Restore previous script script_detach_state(st, false); //Delay execution - sd = map_id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] + sd = iMap->id2sd(st->rid); // Get sd since script might have attached someone while running. [Inkfish] st->sleep.charid = sd?sd->status.char_id:0; - st->sleep.timer = add_timer(gettick()+st->sleep.tick, + st->sleep.timer = iTimer->add_timer(iTimer->gettick()+st->sleep.tick, run_script_timer, st->sleep.charid, (intptr_t)st); linkdb_insert(&sleep_db, (void*)__64BPTRSIZE(st->oid), st); } @@ -3587,7 +3587,7 @@ void run_script_main(struct script_state *st) } } else { //Dispose of script. - if ((sd = map_id2sd(st->rid))!=NULL) { //Restore previous stack and save char. + if ((sd = iMap->id2sd(st->rid))!=NULL) { //Restore previous stack and save char. if(sd->state.using_fake_npc){ clif->clearunit_single(sd->npc_id, CLR_OUTSIGHT, sd->fd); sd->state.using_fake_npc = 0; @@ -3659,7 +3659,7 @@ int script_config_read(char *cfgName) */ static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap) { - struct script_code *code = DB->data2ptr(data); + struct script_code *code = iDB->data2ptr(data); if (code) script_free_code(code); return 0; @@ -3706,14 +3706,14 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + iPc->setregstr(sd, reference_uid(key, idx), (const char*)value); } } else { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } } } @@ -3741,11 +3741,11 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 if( is_string_variable(varname) ) { - pc_setregstr(sd, reference_uid(key, idx), (const char*)value); + iPc->setregstr(sd, reference_uid(key, idx), (const char*)value); } else { - pc_setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } if( refcache ) @@ -4103,7 +4103,7 @@ BUILDIN(menu) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4159,7 +4159,7 @@ BUILDIN(menu) st->state = END; return false; } - pc_setreg(sd, add_str("@menu"), menu); + iPc->setreg(sd, add_str("@menu"), menu); st->pos = script_getnum(st, i + 1); st->state = GOTO; } @@ -4208,7 +4208,7 @@ BUILDIN(select) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4236,7 +4236,7 @@ BUILDIN(select) if( sd->npc_menu <= 0 ) break;// entry found } - pc_setreg(sd, add_str("@menu"), menu); + iPc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4287,7 +4287,7 @@ BUILDIN(prompt) * menus beyond this length crash the client (see bugreport:6402) **/ if( StrBuf->Length(&buf) >= 2047 ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); char* menu; CREATE(menu, char, 2048); safestrncpy(menu, StrBuf->Value(&buf), 2047); @@ -4307,7 +4307,7 @@ BUILDIN(prompt) else if( sd->npc_menu == 0xff ) {// Cancel was pressed sd->state.menu_or_input = 0; - pc_setreg(sd, add_str("@menu"), 0xff); + iPc->setreg(sd, add_str("@menu"), 0xff); script_pushint(st, 0xff); st->state = RUN; } @@ -4323,7 +4323,7 @@ BUILDIN(prompt) if( sd->npc_menu <= 0 ) break;// entry found } - pc_setreg(sd, add_str("@menu"), menu); + iPc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4569,11 +4569,11 @@ BUILDIN(warp) y = script_getnum(st,4); if(strcmp(str,"Random")==0) - ret = pc_randomwarp(sd,CLR_TELEPORT); + ret = iPc->randomwarp(sd,CLR_TELEPORT); else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) - ret = pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + ret = iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else - ret = pc_setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); + ret = iPc->setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); @@ -4597,7 +4597,7 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) y3 = va_arg(ap,int); if(index == 0) - pc_randomwarp((TBL_PC *)bl,CLR_TELEPORT); + iPc->randomwarp((TBL_PC *)bl,CLR_TELEPORT); else if(x3 && y3) { int max, tx, ty, j = 0; @@ -4610,12 +4610,12 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) tx = rnd()%(x3-x2+1)+x2; ty = rnd()%(y3-y2+1)+y2; j++; - } while( map_getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); + } while( iMap->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - pc_setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); + iPc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } else - pc_setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); + iPc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); return 0; } BUILDIN(areawarp) @@ -4645,7 +4645,7 @@ BUILDIN(areawarp) } } - if( (m = map_mapname2mapid(mapname)) < 0 ) + if( (m = iMap->mapname2mapid(mapname)) < 0 ) return true; if( strcmp(str,"Random") == 0 ) @@ -4653,7 +4653,7 @@ BUILDIN(areawarp) else if( !(index=mapindex_name2id(str)) ) return true; - map_foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); + iMap->foreachinarea(buildin_areawarp_sub, m,x0,y0,x1,y1, BL_PC, index,x2,y2,x3,y3); return true; } @@ -4665,7 +4665,7 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) int hp, sp; hp = va_arg(ap, int); sp = va_arg(ap, int); - pc_percentheal((TBL_PC *)bl,hp,sp); + iPc->percentheal((TBL_PC *)bl,hp,sp); return 0; } BUILDIN(areapercentheal) @@ -4682,10 +4682,10 @@ BUILDIN(areapercentheal) hp=script_getnum(st,7); sp=script_getnum(st,8); - if( (m=map_mapname2mapid(mapname))< 0) + if( (m=iMap->mapname2mapid(mapname))< 0) return true; - map_foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); + iMap->foreachinarea(buildin_areapercentheal_sub,m,x0,y0,x1,y1,BL_PC,hp,sp); return true; } @@ -4706,17 +4706,17 @@ BUILDIN(warpchar) y=script_getnum(st,4); a=script_getnum(st,5); - sd = map_charid2sd(a); + sd = iMap->charid2sd(a); if( sd == NULL ) return true; if(strcmp(str, "Random") == 0) - pc_randomwarp(sd, CLR_TELEPORT); + iPc->randomwarp(sd, CLR_TELEPORT); else if(strcmp(str, "SavePoint") == 0) - pc_setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + iPc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc_setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); + iPc->setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); return true; } @@ -4742,7 +4742,7 @@ BUILDIN(warpparty) if ( script_hasdata(st,6) ) str2 = script_getstr(st,6); - p = party_search(p_id); + p = iParty->search(p_id); if(!p) return true; @@ -4790,20 +4790,20 @@ BUILDIN(warpparty) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); + iPc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + iPc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } } @@ -4851,19 +4851,19 @@ BUILDIN(warpguild) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - pc_randomwarp(pl_sd,CLR_TELEPORT); + iPc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - pc_setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - pc_setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); + iPc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); break; } } @@ -4906,7 +4906,7 @@ BUILDIN(itemheal) sd = script_rid2sd(st); if (!sd) return true; - pc_itemheal(sd,sd->itemid,hp,sp); + iPc->itemheal(sd,sd->itemid,hp,sp); return true; } /*========================================== @@ -4933,7 +4933,7 @@ BUILDIN(percentheal) if( sd->sc.data[SC_EXTREMITYFIST2] ) sp = 0; #endif - pc_percentheal(sd,hp,sp); + iPc->percentheal(sd,hp,sp); return true; } @@ -4956,7 +4956,7 @@ BUILDIN(jobchange) if( sd == NULL ) return true; - pc_jobchange(sd, job, upper); + iPc->jobchange(sd, job, upper); } return true; @@ -4968,7 +4968,7 @@ BUILDIN(jobchange) BUILDIN(jobname) { int class_=script_getnum(st,2); - script_pushconststr(st, (char*)job_name(class_)); + script_pushconststr(st, (char*)iPc->job_name(class_)); return true; } @@ -5530,7 +5530,7 @@ BUILDIN(setlook) if( sd == NULL ) return true; - pc_changelook(sd,type,val); + iPc->changelook(sd,type,val); return true; } @@ -5719,7 +5719,7 @@ BUILDIN(checkweight) script_pushint(st,0); return false; } - slots = pc_inventoryblank(sd); //nb of empty slot + slots = iPc->inventoryblank(sd); //nb of empty slot for(i=2; icheckadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount @@ -5833,7 +5833,7 @@ BUILDIN(checkweight2) fail = 1; } - slots = pc_inventoryblank(sd); + slots = iPc->inventoryblank(sd); for(i=0; icheckadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount break; @@ -5932,7 +5932,7 @@ BUILDIN(getitem) it.identify=itemdb_isidentified2(item_data); if( script_hasdata(st,4) ) - sd=map_id2sd(script_getnum(st,4)); // + sd=iMap->id2sd(script_getnum(st,4)); // else sd=script_rid2sd(st); // Attached player @@ -5950,11 +5950,11 @@ BUILDIN(getitem) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) + if ((flag = iPc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&it) ) - map_addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( iPc->candrop(sd,&it) ) + iMap->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -5975,7 +5975,7 @@ BUILDIN(getitem2) struct script_data *data; if( script_hasdata(st,11) ) - sd=map_id2sd(script_getnum(st,11)); // + sd=iMap->id2sd(script_getnum(st,11)); // else sd=script_rid2sd(st); // Attached player @@ -6048,11 +6048,11 @@ BUILDIN(getitem2) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) + if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( iPc->candrop(sd,&item_tmp) ) + iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6111,7 +6111,7 @@ BUILDIN(rentitem) it.identify = 1; it.expire_time = (unsigned int)(time(NULL) + seconds); - if( (flag = pc_additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) + if( (flag = iPc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { clif->additem(sd, 0, 0, flag); return false; @@ -6163,9 +6163,9 @@ BUILDIN(getnameditem) data=script_getdata(st,3); get_val(st,data); if( data_isstring(data) ) //Char Name - tsd=map_nick2sd(script->conv_str(st,data)); + tsd=iMap->nick2sd(script->conv_str(st,data)); else //Char Id was given - tsd=map_charid2sd(script->conv_num(st,data)); + tsd=iMap->charid2sd(script->conv_num(st,data)); if( tsd == NULL ) { //Failed @@ -6180,7 +6180,7 @@ BUILDIN(getnameditem) item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] item_tmp.card[2]=tsd->status.char_id; item_tmp.card[3]=tsd->status.char_id >> 16; - if(pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { + if(iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit } @@ -6241,7 +6241,7 @@ BUILDIN(makeitem) if (!sd) return true; //Failed... m=sd->bl.m; } else - m=map_mapname2mapid(mapname); + m=iMap->mapname2mapid(mapname); memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid=nameid; @@ -6250,7 +6250,7 @@ BUILDIN(makeitem) else item_tmp.identify=itemdb_isidentified2(item_data); - map_addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); + iMap->addflooritem(&item_tmp,amount,m,x,y,0,0,0,0); return true; } @@ -6272,7 +6272,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am {// delete associated pet intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); } - pc_delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); + iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); } amount[0]-= delamount; @@ -6411,7 +6411,7 @@ BUILDIN(delitem) if( script_hasdata(st,4) ) { int account_id = script_getnum(st,4); - sd = map_id2sd(account_id); // + sd = iMap->id2sd(account_id); // if( sd == NULL ) { ShowError("script:delitem: player not found (AID=%d).\n", account_id); @@ -6480,7 +6480,7 @@ BUILDIN(delitem2) if( script_hasdata(st,11) ) { int account_id = script_getnum(st,11); - sd = map_id2sd(account_id); // + sd = iMap->id2sd(account_id); // if( sd == NULL ) { ShowError("script:delitem2: player not found (AID=%d).\n", account_id); @@ -6566,7 +6566,7 @@ BUILDIN(disableitemuse) /*========================================== * return the basic stats of sd - * chk pc_readparam for available type + * chk iPc->readparam for available type *------------------------------------------*/ BUILDIN(readparam) { @@ -6575,7 +6575,7 @@ BUILDIN(readparam) type=script_getnum(st,2); if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); + sd=iMap->nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); @@ -6584,7 +6584,7 @@ BUILDIN(readparam) return true; } - script_pushint(st,pc_readparam(sd,type)); + script_pushint(st,iPc->readparam(sd,type)); return true; } @@ -6605,7 +6605,7 @@ BUILDIN(getcharid) num = script_getnum(st,2); if( script_hasdata(st,3) ) - sd=map_nick2sd(script_getstr(st,3)); + sd=iMap->nick2sd(script_getstr(st,3)); else sd=script_rid2sd(st); @@ -6670,7 +6670,7 @@ BUILDIN(getpartyname) party_id = script_getnum(st,2); - if( ( p = party_search(party_id) ) != NULL ) + if( ( p = iParty->search(party_id) ) != NULL ) { script_pushstrcopy(st,p->party.name); } @@ -6694,7 +6694,7 @@ BUILDIN(getpartymember) struct party_data *p; int i,j=0,type=0; - p=party_search(script_getnum(st,2)); + p=iParty->search(script_getnum(st,2)); if( script_hasdata(st,3) ) type=script_getnum(st,3); @@ -6734,7 +6734,7 @@ BUILDIN(getpartyleader) if( script_hasdata(st,3) ) type=script_getnum(st,3); - p=party_search(party_id); + p=iParty->search(party_id); if (p) //Search leader for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++); @@ -6847,7 +6847,7 @@ BUILDIN(strcharinfo) script_pushstrcopy(st,sd->status.name); break; case 1: - if( ( p = party_search(sd->status.party_id) ) != NULL ) { + if( ( p = iParty->search(sd->status.party_id) ) != NULL ) { script_pushstrcopy(st,p->party.name); } else { script_pushconststr(st,""); @@ -6887,7 +6887,7 @@ BUILDIN(strnpcinfo) int num; char *buf,*name=NULL; - nd = map_id2nd(st->oid); + nd = iMap->id2nd(st->oid); if (!nd) { script_pushconststr(st, ""); return true; @@ -6951,7 +6951,7 @@ BUILDIN(getequipid) } // get inventory position of item - i = pc_checkequip(sd,equip[num]); + i = iPc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushint(st,-1); @@ -6989,7 +6989,7 @@ BUILDIN(getequipname) } // get inventory position of item - i = pc_checkequip(sd,equip[num]); + i = iPc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushconststr(st,""); @@ -7108,7 +7108,7 @@ BUILDIN(getequipisequiped) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,1); @@ -7135,7 +7135,7 @@ BUILDIN(getequipisenableref) return true; if( num > 0 && num <= ARRAYLENGTH(equip) ) - i = pc_checkequip(sd,equip[num-1]); + i = iPc->checkequip(sd,equip[num-1]); if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) script_pushint(st,1); else @@ -7161,7 +7161,7 @@ BUILDIN(getequipisidentify) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].identify); else @@ -7187,7 +7187,7 @@ BUILDIN(getequiprefinerycnt) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].refine); else @@ -7214,7 +7214,7 @@ BUILDIN(getequipweaponlv) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->inventory_data[i]) script_pushint(st,sd->inventory_data[i]->wlv); else @@ -7240,7 +7240,7 @@ BUILDIN(getequippercentrefinery) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); else @@ -7263,7 +7263,7 @@ BUILDIN(successrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) { ep=sd->status.inventory[i].equip; @@ -7271,7 +7271,7 @@ BUILDIN(successrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below clif->refine(sd->fd,0,i,sd->status.inventory[i].refine); clif->delitem(sd,i,1,3); @@ -7280,7 +7280,7 @@ BUILDIN(successrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - pc_equipitem(sd,i,ep); + iPc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,3); if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == CARD0_FORGE && @@ -7288,13 +7288,13 @@ BUILDIN(successrefitem) ){ // Fame point system [DracoRPG] switch (sd->inventory_data[i]->wlv){ case 1: - pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } @@ -7317,13 +7317,13 @@ BUILDIN(failedrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) { sd->status.inventory[i].refine = 0; - pc_unequipitem(sd,i,3); //recalculate bonus + iPc->unequipitem(sd,i,3); //recalculate bonus clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); clif->misceffect(&sd->bl,2); // display failure effect } @@ -7345,7 +7345,7 @@ BUILDIN(downrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i = pc_checkequip(sd,equip[num-1]); + i = iPc->checkequip(sd,equip[num-1]); if(i >= 0) { ep = sd->status.inventory[i].equip; @@ -7353,7 +7353,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); sd->status.inventory[i].refine++; - pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below + iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); clif->delitem(sd,i,1,3); @@ -7362,7 +7362,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - pc_equipitem(sd,i,ep); + iPc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,2); } @@ -7383,10 +7383,10 @@ BUILDIN(delequip) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0) { - pc_unequipitem(sd,i,3); //recalculate bonus - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + iPc->unequipitem(sd,i,3); //recalculate bonus + iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } return true; @@ -7405,7 +7405,7 @@ BUILDIN(statusup) if( sd == NULL ) return true; - pc_statusup(sd,type); + iPc->statusup(sd,type); return true; } @@ -7423,7 +7423,7 @@ BUILDIN(statusup2) if( sd == NULL ) return true; - pc_statusup2(sd,type,val); + iPc->statusup2(sd,type,val); return true; } @@ -7477,16 +7477,16 @@ BUILDIN(bonus) switch( script_lastdata(st)-2 ) { case 1: - pc_bonus(sd, type, val1); + iPc->bonus(sd, type, val1); break; case 2: val2 = script_getnum(st,4); - pc_bonus2(sd, type, val1, val2); + iPc->bonus2(sd, type, val1, val2); break; case 3: val2 = script_getnum(st,4); val3 = script_getnum(st,5); - pc_bonus3(sd, type, val1, val2, val3); + iPc->bonus3(sd, type, val1, val2, val3); break; case 4: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7496,7 +7496,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); - pc_bonus4(sd, type, val1, val2, val3, val4); + iPc->bonus4(sd, type, val1, val2, val3, val4); break; case 5: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7507,7 +7507,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); val5 = script_getnum(st,7); - pc_bonus5(sd, type, val1, val2, val3, val4, val5); + iPc->bonus5(sd, type, val1, val2, val3, val4, val5); break; default: ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); @@ -7543,7 +7543,7 @@ BUILDIN(autobonus) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), + if( iPc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7580,7 +7580,7 @@ BUILDIN(autobonus2) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), + if( iPc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7615,7 +7615,7 @@ BUILDIN(autobonus3) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( pc_addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), + if( iPc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { script_add_autobonus(bonus_script); @@ -7651,7 +7651,7 @@ BUILDIN(skill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); + iPc->skill(sd, id, level, flag); return true; } @@ -7680,7 +7680,7 @@ BUILDIN(addtoskill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - pc_skill(sd, id, level, flag); + iPc->skill(sd, id, level, flag); return true; } @@ -7722,7 +7722,7 @@ BUILDIN(getskilllv) return true;// no player attached, report source id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); - script_pushint(st, pc_checkskill(sd,id)); + script_pushint(st, iPc->checkskill(sd,id)); return true; } @@ -7770,7 +7770,7 @@ BUILDIN(getgmlevel) if( sd == NULL ) return true;// no player attached, report source - script_pushint(st, pc_get_group_level(sd)); + script_pushint(st, iPc->get_group_level(sd)); return true; } @@ -7891,9 +7891,9 @@ BUILDIN(setoption) if( flag ){// Add option if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay ) option &= ~OPTION_WEDDING;// Do not show the wedding sprites - pc_setoption(sd, sd->sc.option|option); + iPc->setoption(sd, sd->sc.option|option); } else// Remove option - pc_setoption(sd, sd->sc.option&~option); + iPc->setoption(sd, sd->sc.option&~option); return true; } @@ -7941,7 +7941,7 @@ BUILDIN(setcart) if( script_hasdata(st,2) ) type = script_getnum(st,2); - pc_setcart(sd, type); + iPc->setcart(sd, type); return true; } @@ -7984,7 +7984,7 @@ BUILDIN(setfalcon) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setfalcon(sd, flag); + iPc->setfalcon(sd, flag); return true; } @@ -8026,7 +8026,7 @@ BUILDIN(setriding) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setriding(sd, flag); + iPc->setriding(sd, flag); return true; } @@ -8087,7 +8087,7 @@ BUILDIN(setmadogear) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - pc_setmadogear(sd, flag); + iPc->setmadogear(sd, flag); return true; } @@ -8113,7 +8113,7 @@ BUILDIN(savepoint) y = script_getnum(st,4); map = mapindex_name2id(str); if( map ) - pc_setsavepoint(sd, map, x, y); + iPc->setsavepoint(sd, map, x, y); return true; } @@ -8144,7 +8144,7 @@ BUILDIN(gettimetick) /* Asgard Version */ case 0: default: //type 0:(System Ticks) - script_pushint(st,gettick()); + script_pushint(st,iTimer->gettick()); break; } return true; @@ -8360,7 +8360,7 @@ BUILDIN(getexp) base = (int) cap_value(base * bonus, 0, INT_MAX); job = (int) cap_value(job * bonus, 0, INT_MAX); - pc_gainexp(sd, NULL, base, job, true); + iPc->gainexp(sd, NULL, base, job, true); return true; } @@ -8397,7 +8397,7 @@ BUILDIN(guildchangegm) guild_id = script_getnum(st,2); name = script_getstr(st,3); - sd=map_nick2sd(name); + sd=iMap->nick2sd(name); if (!sd) script_pushint(st,0); @@ -8463,12 +8463,12 @@ BUILDIN(monster) return false; } - sd = map_id2sd(st->rid); + sd = iMap->id2sd(st->rid); if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else { - m = map_mapname2mapid(mapn); + m = iMap->mapname2mapid(mapn); if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_monster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); @@ -8558,12 +8558,12 @@ BUILDIN(areamonster) } } - sd = map_id2sd(st->rid); + sd = iMap->id2sd(st->rid); if (sd && strcmp(mapn, "this") == 0) m = sd->bl.m; else { - m = map_mapname2mapid(mapn); + m = iMap->mapname2mapid(mapn); if (map[m].flag.src4instance && st->instance_id >= 0) { // Try to redirect to the instance map, not the src map if ((m = instance->mapid2imapid(m, st->instance_id)) < 0) { ShowError("buildin_areamonster: Trying to spawn monster (%d) on instance map (%s) without instance attached.\n", class_, mapn); @@ -8624,7 +8624,7 @@ BUILDIN(killmonster) else check_event(st, event); - if( (m=map_mapname2mapid(mapname))<0 ) + if( (m=iMap->mapname2mapid(mapname))<0 ) return true; if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) @@ -8632,14 +8632,14 @@ BUILDIN(killmonster) if( script_hasdata(st,4) ) { if ( script_getnum(st,4) == 1 ) { - map_foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); + iMap->foreachinmap(buildin_killmonster_sub, m, BL_MOB, event ,allflag); return true; } } - map_freeblock_lock(); - map_foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); - map_freeblock_unlock(); + iMap->freeblock_lock(); + iMap->foreachinmap(buildin_killmonster_sub_strip, m, BL_MOB, event ,allflag); + iMap->freeblock_unlock(); return true; } @@ -8665,7 +8665,7 @@ BUILDIN(killmonsterall) int16 m; mapname=script_getstr(st,2); - if( (m = map_mapname2mapid(mapname))<0 ) + if( (m = iMap->mapname2mapid(mapname))<0 ) return true; if( map[m].flag.src4instance && st->instance_id >= 0 && (m = instance->mapid2imapid(m, st->instance_id)) < 0 ) @@ -8673,12 +8673,12 @@ BUILDIN(killmonsterall) if( script_hasdata(st,3) ) { if ( script_getnum(st,3) == 1 ) { - map_foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); + iMap->foreachinmap(buildin_killmonsterall_sub,m,BL_MOB); return true; } } - map_foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); + iMap->foreachinmap(buildin_killmonsterall_sub_strip,m,BL_MOB); return true; } @@ -8713,13 +8713,13 @@ BUILDIN(clone) check_event(st, event); - m = map_mapname2mapid(map); + m = iMap->mapname2mapid(map); if (m < 0) return true; - sd = map_charid2sd(char_id); + sd = iMap->charid2sd(char_id); if (master_id) { - msd = map_charid2sd(master_id); + msd = iMap->charid2sd(master_id); if (msd) master_id = msd->bl.id; else @@ -8755,7 +8755,7 @@ BUILDIN(donpcevent) const char* event = script_getstr(st,2); check_event(st, event); if( !npc_event_do(event) ) { - struct npc_data * nd = map_id2nd(st->oid); + struct npc_data * nd = iMap->id2nd(st->oid); ShowDebug("NPCEvent '%s' not found! (source: %s)\n",event,nd?nd->name:"Unknown"); script_pushint(st, 0); } else @@ -8789,7 +8789,7 @@ BUILDIN(addtimer) if( sd == NULL ) return true; - pc_addeventtimer(sd,tick,event); + iPc->addeventtimer(sd,tick,event); return true; } /*========================================== @@ -8805,7 +8805,7 @@ BUILDIN(deltimer) return true; check_event(st, event); - pc_deleventtimer(sd,event); + iPc->deleventtimer(sd,event); return true; } /*========================================== @@ -8823,7 +8823,7 @@ BUILDIN(addtimercount) return true; check_event(st, event); - pc_addeventtimercount(sd,event,tick); + iPc->addeventtimercount(sd,event,tick); return true; } @@ -8848,7 +8848,7 @@ BUILDIN(initnpctimer) nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8858,7 +8858,7 @@ BUILDIN(initnpctimer) } } else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8896,7 +8896,7 @@ BUILDIN(startnpctimer) nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8906,7 +8906,7 @@ BUILDIN(startnpctimer) } } else - nd=(struct npc_data *)map_id2bl(st->oid); + nd=(struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8942,7 +8942,7 @@ BUILDIN(stopnpctimer) nd = npc_name2id(script->conv_str(st, data)); else if( data_isint(data) ) //Flag { - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); flag = script->conv_num(st,data); } else @@ -8952,7 +8952,7 @@ BUILDIN(stopnpctimer) } } else - nd=(struct npc_data *)map_id2bl(st->oid); + nd=(struct npc_data *)iMap->id2bl(st->oid); if( !nd ) return true; @@ -8974,7 +8974,7 @@ BUILDIN(getnpctimer) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -8989,7 +8989,7 @@ BUILDIN(getnpctimer) case 1: if( nd->u.scr.rid ) { - sd = map_id2sd(nd->u.scr.rid); + sd = iMap->id2sd(nd->u.scr.rid); if( !sd ) { ShowError("buildin_getnpctimer: Attached player not found!\n"); @@ -9017,7 +9017,7 @@ BUILDIN(setnpctimer) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st,3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9037,7 +9037,7 @@ BUILDIN(setnpctimer) BUILDIN(attachnpctimer) { TBL_PC *sd; - struct npc_data *nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data *nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9047,7 +9047,7 @@ BUILDIN(attachnpctimer) } if( script_hasdata(st,2) ) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -9073,7 +9073,7 @@ BUILDIN(detachnpctimer) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( !nd || nd->bl.type != BL_NPC ) { @@ -9094,7 +9094,7 @@ BUILDIN(detachnpctimer) *------------------------------------------*/ BUILDIN(playerattached) { - if(st->rid == 0 || map_id2sd(st->rid) == NULL) + if(st->rid == 0 || iMap->id2sd(st->rid) == NULL) script_pushint(st,0); else script_pushint(st,st->rid); @@ -9116,7 +9116,7 @@ BUILDIN(announce) if (flag&0x0f) // Broadcast source or broadcast region defined { send_target target; - struct block_list *bl = (flag&0x08) ? map_id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source + struct block_list *bl = (flag&0x08) ? iMap->id2bl(st->oid) : (struct block_list *)script_rid2sd(st); // If bc_npc flag is set, use NPC as broadcast source if (bl == NULL) return true; @@ -9167,7 +9167,7 @@ BUILDIN(itemeffect) { struct item_data *item_data; nullpo_retr( 1, ( sd = script_rid2sd( st ) ) ); - nullpo_retr( 1, ( nd = (TBL_NPC *)map_id2bl( sd->npc_id ) ) ); + nullpo_retr( 1, ( nd = (TBL_NPC *)iMap->id2bl( sd->npc_id ) ) ); data = script_getdata( st, 2 ); get_val( st, data ); @@ -9208,10 +9208,10 @@ BUILDIN(mapannounce) int fontY = script_hasdata(st,9) ? script_getnum(st,9) : 0; // default fontY int16 m; - if ((m = map_mapname2mapid(mapname)) < 0) + if ((m = iMap->mapname2mapid(mapname)) < 0) return true; - map_foreachinmap(buildin_announce_sub, m, BL_PC, + iMap->foreachinmap(buildin_announce_sub, m, BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; } @@ -9233,10 +9233,10 @@ BUILDIN(areaannounce) int fontY = script_hasdata(st,13) ? script_getnum(st,13) : 0; // default fontY int16 m; - if ((m = map_mapname2mapid(mapname)) < 0) + if ((m = iMap->mapname2mapid(mapname)) < 0) return true; - map_foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, + iMap->foreachinarea(buildin_announce_sub, m, x0, y0, x1, y1, BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; } @@ -9256,7 +9256,7 @@ BUILDIN(getusers) case 0: if(flag&0x8) {// npc - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); } else if((sd = script_rid2sd(st))!=NULL) {// pc @@ -9269,7 +9269,7 @@ BUILDIN(getusers) } break; case 1: - val = map_getusers(); + val = iMap->getusers(); break; default: ShowWarning("buildin_getusers: Unknown type %d.\n", flag); @@ -9292,11 +9292,11 @@ BUILDIN(getusersname) sd = script_rid2sd(st); if (!sd) return true; - group_level = pc_get_group_level(sd); + group_level = iPc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc_get_group_level(pl_sd) > group_level) + if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > group_level) continue; // skip hidden sessions /* Temporary fix for bugreport:1023. @@ -9321,7 +9321,7 @@ BUILDIN(getmapguildusers) struct guild *g = NULL; str=script_getstr(st,2); gid=script_getnum(st,3); - if ((m = map_mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) + if ((m = iMap->mapname2mapid(str)) < 0) { // map id on this server (m == -1 if not in actual map-server) script_pushint(st,-1); return true; } @@ -9345,7 +9345,7 @@ BUILDIN(getmapusers) const char *str; int16 m; str=script_getstr(st,2); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } @@ -9369,11 +9369,11 @@ BUILDIN(getareausers) y0=script_getnum(st,4); x1=script_getnum(st,5); y1=script_getnum(st,6); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } - map_foreachinarea(buildin_getareausers_sub, + iMap->foreachinarea(buildin_getareausers_sub, m,x0,y0,x1,y1,BL_PC,&users); script_pushint(st,users); return true; @@ -9416,11 +9416,11 @@ BUILDIN(getareadropitem) }else item=script->conv_num(st,data); - if( (m=map_mapname2mapid(str))< 0){ + if( (m=iMap->mapname2mapid(str))< 0){ script_pushint(st,-1); return true; } - map_foreachinarea(buildin_getareadropitem_sub, + iMap->foreachinarea(buildin_getareadropitem_sub, m,x0,y0,x1,y1,BL_ITEM,item,&amount); script_pushint(st,amount); return true; @@ -9478,9 +9478,9 @@ BUILDIN(sc_start) tick = script_getnum(st,3); val1 = script_getnum(st,4); if( script_hasdata(st,5) ) - bl = map_id2bl(script_getnum(st,5)); + bl = iMap->id2bl(script_getnum(st,5)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9489,7 +9489,7 @@ BUILDIN(sc_start) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } @@ -9517,9 +9517,9 @@ BUILDIN(sc_start2) val1 = script_getnum(st,4); rate = script_getnum(st,5); if( script_hasdata(st,6) ) - bl = map_id2bl(script_getnum(st,6)); + bl = iMap->id2bl(script_getnum(st,6)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9528,7 +9528,7 @@ BUILDIN(sc_start2) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. val4 = 1;// Mark that this was a thrown sc_effect } @@ -9559,9 +9559,9 @@ BUILDIN(sc_start4) val3 = script_getnum(st,6); val4 = script_getnum(st,7); if( script_hasdata(st,8) ) - bl = map_id2bl(script_getnum(st,8)); + bl = iMap->id2bl(script_getnum(st,8)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if( tick == 0 && val1 > 0 && type > SC_NONE && type < SC_MAX && status_sc2skill(type) != 0 ) {// When there isn't a duration specified, try to get it from the skill_db @@ -9570,7 +9570,7 @@ BUILDIN(sc_start4) if( potion_flag == 1 && potion_target ) { //skill.c set the flags before running the script, this must be a potion-pitched effect. - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); tick /= 2;// Thrown potions only last half. } @@ -9590,12 +9590,12 @@ BUILDIN(sc_end) type = script_getnum(st, 2); if (script_hasdata(st, 3)) - bl = map_id2bl(script_getnum(st, 3)); + bl = iMap->id2bl(script_getnum(st, 3)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if (potion_flag == 1 && potion_target) //##TODO how does this work [FlavioJS] - bl = map_id2bl(potion_target); + bl = iMap->id2bl(potion_target); if (!bl) return true; @@ -9642,9 +9642,9 @@ BUILDIN(getscrate) type=script_getnum(st,2); rate=script_getnum(st,3); if( script_hasdata(st,4) ) //get for the bl assigned - bl = map_id2bl(script_getnum(st,4)); + bl = iMap->id2bl(script_getnum(st,4)); else - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); if (bl) rate = status_get_sc_def(bl, (sc_type)type, 10000, 10000, 0); @@ -9689,11 +9689,11 @@ BUILDIN(getstatus) case 4: script_pushint(st, sd->sc.data[id]->val4); break; case 5: { - struct TimerData* timer = (struct TimerData*)get_timer(sd->sc.data[id]->timer); + struct TimerData* timer = (struct TimerData*)iTimer->get_timer(sd->sc.data[id]->timer); if( timer ) {// return the amount of time remaining - script_pushint(st, timer->tick - gettick()); + script_pushint(st, timer->tick - iTimer->gettick()); } } break; @@ -9833,7 +9833,7 @@ BUILDIN(eaclass) } class_ = sd->status.class_; } - script_pushint(st,pc_jobid2mapid(class_)); + script_pushint(st,iPc->jobid2mapid(class_)); return true; } @@ -9850,7 +9850,7 @@ BUILDIN(roclass) else sex = 1; //Just use male when not found. } - script_pushint(st,pc_mapid2jobid(class_, sex)); + script_pushint(st,iPc->mapid2jobid(class_, sex)); return true; } @@ -9891,7 +9891,7 @@ BUILDIN(resetlvl) if( sd == NULL ) return true; - pc_resetlvl(sd,type); + iPc->resetlvl(sd,type); return true; } /*========================================== @@ -9901,7 +9901,7 @@ BUILDIN(resetstatus) { TBL_PC *sd; sd=script_rid2sd(st); - pc_resetstate(sd); + iPc->resetstate(sd); return true; } @@ -9912,7 +9912,7 @@ BUILDIN(resetskill) { TBL_PC *sd; sd=script_rid2sd(st); - pc_resetskill(sd,1); + iPc->resetskill(sd,1); return true; } @@ -9923,7 +9923,7 @@ BUILDIN(skillpointcount) { TBL_PC *sd; sd=script_rid2sd(st); - script_pushint(st,sd->status.skill_point + pc_resetskill(sd,2)); + script_pushint(st,sd->status.skill_point + iPc->resetskill(sd,2)); return true; } @@ -9936,7 +9936,7 @@ BUILDIN(changebase) int vclass; if( script_hasdata(st,3) ) - sd=map_id2sd(script_getnum(st,3)); + sd=iMap->id2sd(script_getnum(st,3)); else sd=script_rid2sd(st); @@ -9974,10 +9974,10 @@ BUILDIN(changesex) TBL_PC *sd = NULL; sd = script_rid2sd(st); - pc_resetskill(sd,4); + iPc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; iequip_index[i] >= 0 ) pc_unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -9987,7 +9987,7 @@ BUILDIN(changesex) *------------------------------------------*/ BUILDIN(globalmes) { - struct block_list *bl = map_id2bl(st->oid); + struct block_list *bl = iMap->id2bl(st->oid); struct npc_data *nd = (struct npc_data *)bl; const char *name=NULL,*mes; @@ -10024,7 +10024,7 @@ BUILDIN(waitingroom) int minLvl = script_hasdata(st,7) ? script_getnum(st,7) : 1; int maxLvl = script_hasdata(st,8) ? script_getnum(st,8) : MAX_LEVEL; - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) chat_createnpcchat(nd, title, limit, pub, trigger, ev, zeny, minLvl, maxLvl); @@ -10041,7 +10041,7 @@ BUILDIN(delwaitingroom) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); if( nd != NULL ) chat_deletenpcchat(nd); return true; @@ -10059,9 +10059,9 @@ BUILDIN(waitingroomkickall) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st,2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_npckickall(cd); return true; } @@ -10078,9 +10078,9 @@ BUILDIN(enablewaitingroomevent) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_enableevent(cd); return true; } @@ -10097,9 +10097,9 @@ BUILDIN(disablewaitingroomevent) if( script_hasdata(st,2) ) nd = npc_name2id(script_getstr(st, 2)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd != NULL && (cd=(struct chat_data *)map_id2bl(nd->chat_id)) != NULL ) + if( nd != NULL && (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) != NULL ) chat_disableevent(cd); return true; } @@ -10128,9 +10128,9 @@ BUILDIN(getwaitingroomstate) if( script_hasdata(st,3) ) nd = npc_name2id(script_getstr(st, 3)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) { script_pushint(st, -1); return true; @@ -10175,8 +10175,8 @@ BUILDIN(warpwaitingpc) struct chat_data* cd; TBL_PC* sd; - nd = (struct npc_data *)map_id2bl(st->oid); - if( nd == NULL || (cd=(struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + nd = (struct npc_data *)iMap->id2bl(st->oid); + if( nd == NULL || (cd=(struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) return true; map_name = script_getstr(st,2); @@ -10202,17 +10202,17 @@ BUILDIN(warpwaitingpc) {// no zeny to cover set fee break; } - pc_payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); + iPc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); } mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); if( strcmp(map_name,"Random") == 0 ) - pc_randomwarp(sd,CLR_TELEPORT); + iPc->randomwarp(sd,CLR_TELEPORT); else if( strcmp(map_name,"SavePoint") == 0 ) - pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - pc_setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); + iPc->setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); } mapreg_setreg(add_str("$@warpwaitingpcnum"), i); return true; @@ -10241,7 +10241,7 @@ BUILDIN(attachrid) { int rid = script_getnum(st,2); - if (map_id2sd(rid) != NULL) { + if (iMap->id2sd(rid) != NULL) { script_detach_rid(st); st->rid = rid; @@ -10264,7 +10264,7 @@ BUILDIN(detachrid) *------------------------------------------*/ BUILDIN(isloggedin) { - TBL_PC* sd = map_id2sd(script_getnum(st,2)); + TBL_PC* sd = iMap->id2sd(script_getnum(st,2)); if (script_hasdata(st,3) && sd && sd->status.char_id != script_getnum(st,3)) sd = NULL; @@ -10286,7 +10286,7 @@ BUILDIN(setmapflagnosave) str2=script_getstr(st,3); x=script_getnum(st,4); y=script_getnum(st,5); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); mapindex = mapindex_name2id(str2); if(m >= 0 && mapindex) { @@ -10307,7 +10307,7 @@ BUILDIN(getmapflag) str=script_getstr(st,2); i=script_getnum(st,3); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: script_pushint(st,map[m].flag.nomemo); break; @@ -10368,7 +10368,7 @@ BUILDIN(getmapflag) static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = add_timer(gettick() + 200, pc_calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10401,7 +10401,7 @@ BUILDIN(setmapflag) val = script_getnum(st, 4); } - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { @@ -10414,7 +10414,7 @@ BUILDIN(setmapflag) case MF_PVP: map[m].flag.pvp = 1; if( !battle_config.pk_mode ) { - map_foreachinmap(script_mapflag_pvp_sub,m,BL_PC); + iMap->foreachinmap(script_mapflag_pvp_sub,m,BL_PC); } break; case MF_PVP_NOPARTY: map[m].flag.pvp_noparty = 1; break; @@ -10492,7 +10492,7 @@ BUILDIN(removemapflag) if(script_hasdata(st,4)){ val=script_getnum(st,4); } - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0) { switch(i) { case MF_NOMEMO: map[m].flag.nomemo = 0; break; @@ -10545,7 +10545,7 @@ BUILDIN(removemapflag) case MF_NOWARPTO: map[m].flag.nowarpto = 0; break; case MF_NIGHTMAREDROP: map[m].flag.pvp_nightmaredrop = 0; break; case MF_ZONE: - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); break; case MF_NOCOMMAND: map[m].nocommand = 0; break; case MF_NODROP: map[m].flag.nodrop = 0; break; @@ -10578,11 +10578,11 @@ BUILDIN(pvpon) struct block_list bl; str = script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if( m < 0 || map[m].flag.pvp ) return true; // nothing to do - map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); + iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_PVP_NAME)); map[m].flag.pvp = 1; clif->map_property_mapall(m, MAPPROPERTY_FREEPVPZONE); bl.type = BL_NUL; @@ -10599,7 +10599,7 @@ BUILDIN(pvpon) if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) continue; // not applicable - sd->pvp_timer = add_timer(gettick()+200,pc_calc_pvprank_timer,sd->bl.id,0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,iPc->calc_pvprank_timer,sd->bl.id,0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10616,7 +10616,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer, pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -10629,11 +10629,11 @@ BUILDIN(pvpoff) struct block_list bl; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m < 0 || !map[m].flag.pvp) return true; //fixed Lupus - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); map[m].flag.pvp = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; @@ -10643,7 +10643,7 @@ BUILDIN(pvpoff) if(battle_config.pk_mode) // disable ranking options if pk_mode is on [Valaris] return true; - map_foreachinmap(buildin_pvpoff_sub, m, BL_PC); + iMap->foreachinmap(buildin_pvpoff_sub, m, BL_PC); return true; } @@ -10653,10 +10653,10 @@ BUILDIN(gvgon) const char *str; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0 && !map[m].flag.gvg) { struct block_list bl; - map_zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); + iMap->zone_change2(m, strdb_get(zone_db, MAP_ZONE_GVG_NAME)); map[m].flag.gvg = 1; clif->map_property_mapall(m, MAPPROPERTY_AGITZONE); bl.type = BL_NUL; @@ -10672,10 +10672,10 @@ BUILDIN(gvgoff) const char *str; str=script_getstr(st,2); - m = map_mapname2mapid(str); + m = iMap->mapname2mapid(str); if(m >= 0 && map[m].flag.gvg) { struct block_list bl; - map_zone_change2(m, map[m].prev_zone); + iMap->zone_change2(m, map[m].prev_zone); map[m].flag.gvg = 0; clif->map_property_mapall(m, MAPPROPERTY_NOTHING); bl.type = BL_NUL; @@ -10705,7 +10705,7 @@ BUILDIN(emotion) if (player) { TBL_PC *sd = NULL; if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); + sd = iMap->nick2sd(script_getstr(st,4)); else sd = script_rid2sd(st); if (sd) @@ -10718,7 +10718,7 @@ BUILDIN(emotion) clif->emotion(&nd->bl,type); } else - clif->emotion(map_id2bl(st->oid),type); + clif->emotion(iMap->id2bl(st->oid),type); return true; } @@ -10735,7 +10735,7 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] ) - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1; } @@ -10755,46 +10755,46 @@ BUILDIN(maprespawnguildid) int g_id=script_getnum(st,3); int flag=script_getnum(st,4); - int16 m=map_mapname2mapid(mapname); + int16 m=iMap->mapname2mapid(mapname); if(m == -1) return true; //Catch ALL players (in case some are 'between maps' on execution time) - map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); + iMap->map_foreachpc(buildin_maprespawnguildid_sub_pc,m,g_id,flag); if (flag&4) //Remove script mobs. - map_foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); + iMap->foreachinmap(buildin_maprespawnguildid_sub_mob,m,BL_MOB); return true; } BUILDIN(agitstart) { - if(agit_flag==1) return true; // Agit already Start. - agit_flag=1; + if(iMap->agit_flag==1) return true; // Agit already Start. + iMap->agit_flag=1; guild->agit_start(); return true; } BUILDIN(agitend) { - if(agit_flag==0) return true; // Agit already End. - agit_flag=0; + if(iMap->agit_flag==0) return true; // Agit already End. + iMap->agit_flag=0; guild->agit_end(); return true; } BUILDIN(agitstart2) { - if(agit2_flag==1) return true; // Agit2 already Start. - agit2_flag=1; + if(iMap->agit2_flag==1) return true; // Agit2 already Start. + iMap->agit2_flag=1; guild->agit2_start(); return true; } BUILDIN(agitend2) { - if(agit2_flag==0) return true; // Agit2 already End. - agit2_flag=0; + if(iMap->agit2_flag==0) return true; // Agit2 already End. + iMap->agit2_flag=0; guild->agit2_end(); return true; } @@ -10804,7 +10804,7 @@ BUILDIN(agitend2) *------------------------------------------*/ BUILDIN(agitcheck) { - script_pushint(st,agit_flag); + script_pushint(st,iMap->agit_flag); return true; } @@ -10813,7 +10813,7 @@ BUILDIN(agitcheck) *------------------------------------------*/ BUILDIN(agitcheck2) { - script_pushint(st,agit2_flag); + script_pushint(st,iMap->agit2_flag); return true; } @@ -10827,7 +10827,7 @@ BUILDIN(flagemblem) if(g_id < 0) return true; - nd = (TBL_NPC*)map_id2nd(st->oid); + nd = (TBL_NPC*)iMap->id2nd(st->oid); if( nd == NULL ) { ShowError("script:flagemblem: npc %d not found\n", st->oid); } else if( nd->subtype != SCRIPT ) { @@ -10946,7 +10946,7 @@ BUILDIN(getequipcardcnt) num=script_getnum(st,2); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { script_pushint(st,0); @@ -10978,7 +10978,7 @@ BUILDIN(successremovecards) { int num = script_getnum(st,2); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { return true; @@ -10996,9 +10996,9 @@ BUILDIN(successremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory + if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -11017,10 +11017,10 @@ BUILDIN(successremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor + iPc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); + if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } clif->misceffect(&sd->bl,3); @@ -11042,7 +11042,7 @@ BUILDIN(failedremovecards) { int typefail = script_getnum(st,3); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) return true; @@ -11063,9 +11063,9 @@ BUILDIN(failedremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -11073,7 +11073,7 @@ BUILDIN(failedremovecards) { if(cardflag == 1) { if(typefail == 0 || typefail == 2){ // destroy the item - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } if(typefail == 1){ // destroy the card int flag; @@ -11090,11 +11090,11 @@ BUILDIN(failedremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - pc_delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } clif->misceffect(&sd->bl,2); @@ -11125,7 +11125,7 @@ BUILDIN(mapwarp) // Added by RoVeRT check_ID=script_getnum(st,7); } - if((m=map_mapname2mapid(mapname))< 0) + if((m=iMap->mapname2mapid(mapname))< 0) return true; if(!(index=mapindex_name2id(str))) @@ -11138,23 +11138,23 @@ BUILDIN(mapwarp) // Added by RoVeRT for( i=0; i < g->max_member; i++) { if(g->member[i].sd && g->member[i].sd->bl.m==m){ - pc_setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); + iPc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); } } } break; case 2: - p = party_search(check_ID); + p = iParty->search(check_ID); if(p){ for(i=0;idata[i].sd && p->data[i].sd->bl.m == m){ - pc_setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); + iPc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); } } } break; default: - map_foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); + iMap->foreachinmap(buildin_areawarp_sub,m,BL_PC,index,x,y,0,0); break; } @@ -11190,7 +11190,7 @@ BUILDIN(mobcount) // Added by RoVeRT script_pushint(st,-1); return true; } - } else if( (m = map_mapname2mapid(mapname)) < 0 ) { + } else if( (m = iMap->mapname2mapid(mapname)) < 0 ) { script_pushint(st,-1); return true; } @@ -11200,7 +11200,7 @@ BUILDIN(mobcount) // Added by RoVeRT return true; } - script_pushint(st,map_foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); + script_pushint(st,iMap->foreachinmap(buildin_mobcount_sub, m, BL_MOB, event)); return true; } @@ -11209,9 +11209,9 @@ BUILDIN(marriage) { const char *partner=script_getstr(st,2); TBL_PC *sd=script_rid2sd(st); - TBL_PC *p_sd=map_nick2sd(partner); + TBL_PC *p_sd=iMap->nick2sd(partner); - if(sd==NULL || p_sd==NULL || pc_marriage(sd,p_sd) < 0){ + if(sd==NULL || p_sd==NULL || iPc->marriage(sd,p_sd) < 0){ script_pushint(st,0); return true; } @@ -11224,7 +11224,7 @@ BUILDIN(wedding_effect) struct block_list *bl; if(sd==NULL) { - bl=map_id2bl(st->oid); + bl=iMap->id2bl(st->oid); } else bl=&sd->bl; clif->wedding_effect(bl); @@ -11233,7 +11233,7 @@ BUILDIN(wedding_effect) BUILDIN(divorce) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || pc_divorce(sd) < 0){ + if(sd==NULL || iPc->divorce(sd) < 0){ script_pushint(st,0); return true; } @@ -11245,8 +11245,8 @@ BUILDIN(ispartneron) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || !pc_ismarried(sd) || - map_charid2sd(sd->status.partner_id) == NULL) { + if(sd==NULL || !iPc->ismarried(sd) || + iMap->charid2sd(sd->status.partner_id) == NULL) { script_pushint(st,0); return true; } @@ -11311,8 +11311,8 @@ BUILDIN(warppartner) TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=NULL; - if(sd==NULL || !pc_ismarried(sd) || - (p_sd=map_charid2sd(sd->status.partner_id)) == NULL) { + if(sd==NULL || !iPc->ismarried(sd) || + (p_sd=iMap->charid2sd(sd->status.partner_id)) == NULL) { script_pushint(st,0); return true; } @@ -11323,7 +11323,7 @@ BUILDIN(warppartner) mapindex = mapindex_name2id(str); if (mapindex) { - pc_setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); + iPc->setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); script_pushint(st,1); } else script_pushint(st,0); @@ -11424,16 +11424,16 @@ BUILDIN(setwall) shootable = script_getnum(st,7); name = script_getstr(st,8); - if( (m = map_mapname2mapid(map)) < 0 ) + if( (m = iMap->mapname2mapid(map)) < 0 ) return true; // Invalid Map - map_iwall_set(m, x, y, size, dir, shootable, name); + iMap->iwall_set(m, x, y, size, dir, shootable, name); return true; } BUILDIN(delwall) { const char *name = script_getstr(st,2); - map_iwall_remove(name); + iMap->iwall_remove(name); return true; } @@ -11466,7 +11466,7 @@ BUILDIN(guardianinfo) if( !gc->guardian[id].visible ) script_pushint(st,-1); else - if( (gd = map_id2md(gc->guardian[id].id)) == NULL ) + if( (gd = iMap->id2md(gc->guardian[id].id)) == NULL ) script_pushint(st,-1); else { @@ -11637,7 +11637,7 @@ BUILDIN(getequipcardid) slot=script_getnum(st,3); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=pc_checkequip(sd,equip[num-1]); + i=iPc->checkequip(sd,equip[num-1]); if(i >= 0 && slot>=0 && slot<4) script_pushint(st,sd->status.inventory[i].card[slot]); else @@ -11662,7 +11662,7 @@ BUILDIN(petskillbonus) if (pd->bonus) { //Clear previous bonus if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); } else //init pd->bonus = (struct pet_bonus *) aMalloc(sizeof(struct pet_bonus)); @@ -11678,7 +11678,7 @@ BUILDIN(petskillbonus) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->bonus->timer = INVALID_TIMER; else - pd->bonus->timer = add_timer(gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); + pd->bonus->timer = iTimer->add_timer(iTimer->gettick()+pd->bonus->delay*1000, pet_skill_bonus_timer, sd->bl.id, 0); return true; } @@ -11735,22 +11735,22 @@ BUILDIN(getinventorylist) if(!sd) return true; for(i=0;istatus.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - pc_setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); - pc_setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); - pc_setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); - pc_setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); - pc_setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); - pc_setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); for (k = 0; k < MAX_SLOTS; k++) { sprintf(card_var, "@inventorylist_card%d",k+1); - pc_setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); + iPc->setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); } - pc_setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); + iPc->setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); j++; } } - pc_setreg(sd,add_str("@inventorylist_count"),j); + iPc->setreg(sd,add_str("@inventorylist_count"),j); return true; } @@ -11761,13 +11761,13 @@ BUILDIN(getskilllist) if(!sd) return true; for(i=0;istatus.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - pc_setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); - pc_setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); - pc_setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); + iPc->setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); + iPc->setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); + iPc->setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); j++; } } - pc_setreg(sd,add_str("@skilllist_count"),j); + iPc->setreg(sd,add_str("@skilllist_count"),j); return true; } @@ -11778,7 +11778,7 @@ BUILDIN(clearitem) if(sd==NULL) return true; for (i=0; istatus.inventory[i].amount) { - pc_delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); + iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); } } return true; @@ -11796,7 +11796,7 @@ BUILDIN(disguise) id = script_getnum(st,2); if (mobdb_checkid(id) || npcdb_checkid(id)) { - pc_disguise(sd, id); + iPc->disguise(sd, id); script_pushint(st,id); } else script_pushint(st,0); @@ -11813,7 +11813,7 @@ BUILDIN(undisguise) if (sd == NULL) return true; if (sd->disguise != -1) { - pc_disguise(sd, -1); + iPc->disguise(sd, -1); script_pushint(st,0); } else { script_pushint(st,1); @@ -11828,7 +11828,7 @@ BUILDIN(undisguise) BUILDIN(classchange) { int _class,type; - struct block_list *bl=map_id2bl(st->oid); + struct block_list *bl=iMap->id2bl(st->oid); if(bl==NULL) return true; @@ -11847,7 +11847,7 @@ BUILDIN(misceffect) type=script_getnum(st,2); if(st->oid && st->oid != fake_nd->bl.id) { - struct block_list *bl = map_id2bl(st->oid); + struct block_list *bl = iMap->id2bl(st->oid); if (bl) clif->specialeffect(bl,type,AREA); } else{ @@ -11909,17 +11909,17 @@ BUILDIN(playBGMall) int x1 = script_getnum(st,6); int y1 = script_getnum(st,7); - map_foreachinarea(playBGM_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); + iMap->foreachinarea(playBGM_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name); } else if( script_hasdata(st,3) ) {// entire map const char* map = script_getstr(st,3); - map_foreachinmap(playBGM_sub, map_mapname2mapid(map), BL_PC, name); + iMap->foreachinmap(playBGM_sub, iMap->mapname2mapid(map), BL_PC, name); } else {// entire server - map_foreachpc(&playBGM_foreachpc_sub, name); + iMap->map_foreachpc(&playBGM_foreachpc_sub, name); } return true; @@ -11961,14 +11961,14 @@ BUILDIN(soundeffectall) const char* name; int type; - bl = (st->rid) ? &(script_rid2sd(st)->bl) : map_id2bl(st->oid); + bl = (st->rid) ? &(script_rid2sd(st)->bl) : iMap->id2bl(st->oid); if (!bl) return true; name = script_getstr(st,2); type = script_getnum(st,3); - //FIXME: enumerating map squares (map_foreach) is slower than enumerating the list of online players (map_foreachpc?) [ultramage] + //FIXME: enumerating map squares (iMap->foreach) is slower than enumerating the list of online players (iMap->foreachpc?) [ultramage] if(!script_hasdata(st,4)) { // area around @@ -11978,7 +11978,7 @@ BUILDIN(soundeffectall) if(!script_hasdata(st,5)) { // entire map const char* map = script_getstr(st,4); - map_foreachinmap(soundeffect_sub, map_mapname2mapid(map), BL_PC, name, type); + iMap->foreachinmap(soundeffect_sub, iMap->mapname2mapid(map), BL_PC, name, type); } else if(script_hasdata(st,8)) @@ -11988,7 +11988,7 @@ BUILDIN(soundeffectall) int y0 = script_getnum(st,6); int x1 = script_getnum(st,7); int y1 = script_getnum(st,8); - map_foreachinarea(soundeffect_sub, map_mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); + iMap->foreachinarea(soundeffect_sub, iMap->mapname2mapid(map), x0, y0, x1, y1, BL_PC, name, type); } else { @@ -12013,7 +12013,7 @@ BUILDIN(petrecovery) if (pd->recovery) { //Halt previous bonus if (pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); + iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer); } else //Init pd->recovery = (struct pet_recovery *)aMalloc(sizeof(struct pet_recovery)); @@ -12041,9 +12041,9 @@ BUILDIN(petheal) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12059,7 +12059,7 @@ BUILDIN(petheal) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); + pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_heal_timer,sd->bl.id,0); return true; } @@ -12135,9 +12135,9 @@ BUILDIN(petskillsupport) if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } } else //init memory pd->s_skill = (struct pet_skill_support *) aMalloc(sizeof(struct pet_skill_support)); @@ -12152,7 +12152,7 @@ BUILDIN(petskillsupport) if (battle_config.pet_equip_required && pd->pet.equip == 0) pd->s_skill->timer = INVALID_TIMER; else - pd->s_skill->timer = add_timer(gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); + pd->s_skill->timer = iTimer->add_timer(iTimer->gettick()+pd->s_skill->delay*1000,pet_skill_support_timer,sd->bl.id,0); return true; } @@ -12182,7 +12182,7 @@ BUILDIN(skilleffect) /// npcskilleffect "",,, BUILDIN(npcskilleffect) { - struct block_list *bl= map_id2bl(st->oid); + struct block_list *bl= iMap->id2bl(st->oid); uint16 skill_id=( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); uint16 skill_lv=script_getnum(st,3); @@ -12190,7 +12190,7 @@ BUILDIN(npcskilleffect) int y=script_getnum(st,5); if (bl) - clif->skill_poseffect(bl,skill_id,skill_lv,x,y,gettick()); + clif->skill_poseffect(bl,skill_id,skill_lv,x,y,iTimer->gettick()); return true; } @@ -12200,7 +12200,7 @@ BUILDIN(npcskilleffect) *------------------------------------------*/ BUILDIN(specialeffect) { - struct block_list *bl=map_id2bl(st->oid); + struct block_list *bl=iMap->id2bl(st->oid); int type = script_getnum(st,2); enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; @@ -12234,7 +12234,7 @@ BUILDIN(specialeffect2) enum send_target target = script_hasdata(st,3) ? (send_target)script_getnum(st,3) : AREA; if( script_hasdata(st,4) ) - sd = map_nick2sd(script_getstr(st,4)); + sd = iMap->nick2sd(script_getstr(st,4)); if (sd) clif->specialeffect(&sd->bl, type, target); @@ -12257,7 +12257,7 @@ BUILDIN(nude) if( sd->equip_index[ i ] >= 0 ) { if( !calcflag ) calcflag = 1; - pc_unequipitem( sd , sd->equip_index[ i ] , 2); + iPc->unequipitem( sd , sd->equip_index[ i ] , 2); } } @@ -12289,7 +12289,7 @@ BUILDIN(atcommand) memset(&dummy_sd, 0, sizeof(TBL_PC)); if (st->oid) { - struct block_list* bl = map_id2bl(st->oid); + struct block_list* bl = iMap->id2bl(st->oid); memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); if (bl->type == BL_NPC) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); @@ -12423,7 +12423,7 @@ BUILDIN(getmercinfo) { char_id = script_getnum(st,3); - if( ( sd = map_charid2sd(char_id) ) == NULL ) + if( ( sd = iMap->charid2sd(char_id) ) == NULL ) { ShowError("buildin_getmercinfo: No such character (char_id=%d).\n", char_id); script_pushnil(st); @@ -12546,7 +12546,7 @@ BUILDIN(message) player = script_getstr(st,2); msg = script_getstr(st,3); - if((pl_sd=map_nick2sd((char *) player)) == NULL) + if((pl_sd=iMap->nick2sd((char *) player)) == NULL) return true; clif->message(pl_sd->fd, msg); @@ -12561,7 +12561,7 @@ BUILDIN(npctalk) const char* str; char name[NAME_LENGTH], message[256]; - struct npc_data* nd = (struct npc_data *)map_id2bl(st->oid); + struct npc_data* nd = (struct npc_data *)iMap->id2bl(st->oid); str = script_getstr(st,2); if(nd) @@ -12582,7 +12582,7 @@ BUILDIN(npcspeed) int speed; speed = script_getnum(st,2); - nd =(struct npc_data *)map_id2bl(st->oid); + nd =(struct npc_data *)iMap->id2bl(st->oid); if( nd ) { if( nd->ud == &npc_base_ud ) { @@ -12598,7 +12598,7 @@ BUILDIN(npcspeed) } // make an npc walk to a position [Valaris] BUILDIN(npcwalkto) { - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid); int x=0,y=0; x=script_getnum(st,2); @@ -12624,7 +12624,7 @@ BUILDIN(npcwalkto) { // stop an npc's movement [Valaris] BUILDIN(npcstop) { - struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid); + struct npc_data *nd=(struct npc_data *)iMap->id2bl(st->oid); if(nd) { unit_stop_walking(&nd->bl,1|4); @@ -12745,7 +12745,7 @@ BUILDIN(getmapxy) switch (type){ case 0: //Get Character Position if( script_hasdata(st,6) ) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12760,11 +12760,11 @@ BUILDIN(getmapxy) if (nd) bl = &nd->bl; } else //In case the origin is not an npc? - bl=map_id2bl(st->oid); + bl=iMap->id2bl(st->oid); break; case 2: //Get Pet Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12775,7 +12775,7 @@ BUILDIN(getmapxy) break; //Not supported? case 4: //Get Homun Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12784,7 +12784,7 @@ BUILDIN(getmapxy) break; case 5: //Get Mercenary Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12793,7 +12793,7 @@ BUILDIN(getmapxy) break; case 6: //Get Elemental Position if(script_hasdata(st,6)) - sd=map_nick2sd(script_getstr(st,6)); + sd=iMap->nick2sd(script_getstr(st,6)); else sd=script_rid2sd(st); @@ -12875,7 +12875,7 @@ BUILDIN(summon) const char *str,*event=""; TBL_PC *sd; struct mob_data *md; - int tick = gettick(); + int tick = iTimer->gettick(); sd=script_rid2sd(st); if (!sd) return true; @@ -12896,8 +12896,8 @@ BUILDIN(summon) md->master_id=sd->bl.id; md->special_state.ai = AI_ATTACK; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer(tick+(timeout>0?timeout*1000:60000),mob_timer_delete,md->bl.id,0); mob_spawn (md); //Now it is ready for spawning. clif->specialeffect(&md->bl,344,AREA); sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_AGGRESSIVE, 0, 60000); @@ -12910,13 +12910,13 @@ BUILDIN(summon) *------------------------------------------*/ BUILDIN(isnight) { - script_pushint(st,(night_flag == 1)); + script_pushint(st,(iMap->night_flag == 1)); return true; } BUILDIN(isday) { - script_pushint(st,(night_flag == 0)); + script_pushint(st,(iMap->night_flag == 0)); return true; } @@ -13116,12 +13116,12 @@ BUILDIN(getrefine) *-------------------------------------------------------*/ BUILDIN(night) { - if (night_flag != 1) map_night_timer(night_timer_tid, 0, 0, 1); + if (iMap->night_flag != 1) iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1); return true; } BUILDIN(day) { - if (night_flag != 0) map_day_timer(day_timer_tid, 0, 0, 1); + if (iMap->night_flag != 0) iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1); return true; } @@ -13138,9 +13138,9 @@ BUILDIN(unequip) sd = script_rid2sd(st); if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) { - i = pc_checkequip(sd,equip[num-1]); + i = iPc->checkequip(sd,equip[num-1]); if (i >= 0) - pc_unequipitem(sd,i,1|2); + iPc->unequipitem(sd,i,1|2); } return true; } @@ -13161,7 +13161,7 @@ BUILDIN(equip) } ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); if( i < MAX_INVENTORY ) - pc_equipitem(sd,i,item_data->equip); + iPc->equipitem(sd,i,item_data->equip); return true; } @@ -14484,7 +14484,7 @@ BUILDIN(npcshopattach) } if (flag) - nd->master_nd = ((struct npc_data *)map_id2bl(st->oid)); + nd->master_nd = ((struct npc_data *)iMap->id2bl(st->oid)); else nd->master_nd = NULL; @@ -14618,7 +14618,7 @@ BUILDIN(checkvending) // check vending [Nab4] TBL_PC *sd = NULL; if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -14636,7 +14636,7 @@ BUILDIN(checkchatting) // check chatting [Marka] TBL_PC *sd = NULL; if(script_hasdata(st,2)) - sd = map_nick2sd(script_getstr(st,2)); + sd = iMap->nick2sd(script_getstr(st,2)); else sd = script_rid2sd(st); @@ -14653,7 +14653,7 @@ BUILDIN(checkidle) TBL_PC *sd = NULL; if (script_hasdata(st, 2)) - sd = map_nick2sd(script_getstr(st, 2)); + sd = iMap->nick2sd(script_getstr(st, 2)); else sd = script_rid2sd(st); @@ -14780,7 +14780,7 @@ BUILDIN(rid2name) { struct block_list *bl = NULL; int rid = script_getnum(st,2); - if((bl = map_id2bl(rid))) + if((bl = iMap->id2bl(rid))) { switch(bl->type) { case BL_MOB: script_pushstrcopy(st,((TBL_MOB*)bl)->name); break; @@ -14810,7 +14810,7 @@ BUILDIN(pcblockmove) flag = script_getnum(st,3); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); @@ -14830,12 +14830,12 @@ BUILDIN(pcfollow) targetid = script_getnum(st,3); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); if(sd) - pc_follow(sd, targetid); + iPc->follow(sd, targetid); return true; } @@ -14849,12 +14849,12 @@ BUILDIN(pcstopfollow) id = script_getnum(st,2); if(id) - sd = map_id2sd(id); + sd = iMap->id2sd(id); else sd = script_rid2sd(st); if(sd) - pc_stop_following(sd); + iPc->stop_following(sd); return true; } @@ -14871,7 +14871,7 @@ BUILDIN(unitwalk) { struct block_list* bl; - bl = map_id2bl(script_getnum(st,2)); + bl = iMap->id2bl(script_getnum(st,2)); if( bl == NULL ) { script_pushint(st, 0); @@ -14885,7 +14885,7 @@ BUILDIN(unitwalk) else { int map_id = script_getnum(st,3); - script_pushint(st, unit_walktobl(bl,map_id2bl(map_id),65025,1)); + script_pushint(st, unit_walktobl(bl,iMap->id2bl(map_id),65025,1)); } return true; @@ -14896,7 +14896,7 @@ BUILDIN(unitwalk) /// unitkill ; BUILDIN(unitkill) { - struct block_list* bl = map_id2bl(script_getnum(st,2)); + struct block_list* bl = iMap->id2bl(script_getnum(st,2)); if( bl != NULL ) status_kill(bl); @@ -14922,14 +14922,14 @@ BUILDIN(unitwarp) y = (short)script_getnum(st,5); if (!unit_id) //Warp the script's runner - bl = map_id2bl(st->rid); + bl = iMap->id2bl(st->rid); else - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( strcmp(mapname,"this") == 0 ) map = bl?bl->m:-1; else - map = map_mapname2mapid(mapname); + map = iMap->mapname2mapid(mapname); if( map >= 0 && bl != NULL ) script_pushint(st, unit_warp(bl,map,x,y,CLR_OUTSIGHT)); @@ -14954,7 +14954,7 @@ BUILDIN(unitattack) int actiontype = 0; // get unit - unit_bl = map_id2bl(script_getnum(st,2)); + unit_bl = iMap->id2bl(script_getnum(st,2)); if( unit_bl == NULL ) { script_pushint(st, 0); return true; @@ -14964,11 +14964,11 @@ BUILDIN(unitattack) get_val(st, data); if( data_isstring(data) ) { - TBL_PC* sd = map_nick2sd(script->conv_str(st, data)); + TBL_PC* sd = iMap->nick2sd(script->conv_str(st, data)); if( sd != NULL ) target_bl = &sd->bl; } else - target_bl = map_id2bl(script->conv_num(st, data)); + target_bl = iMap->id2bl(script->conv_num(st, data)); // request the attack if( target_bl == NULL ) { @@ -14983,7 +14983,7 @@ BUILDIN(unitattack) switch( unit_bl->type ) { case BL_PC: - clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, gettick()); + clif->pActionRequest_sub(((TBL_PC *)unit_bl), actiontype > 0 ? 0x07 : 0x00, target_bl->id, iTimer->gettick()); script_pushint(st, 1); return true; case BL_MOB: @@ -15011,7 +15011,7 @@ BUILDIN(unitstop) unit_id = script_getnum(st,2); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) { unit_stop_attack(bl); @@ -15035,7 +15035,7 @@ BUILDIN(unittalk) unit_id = script_getnum(st,2); message = script_getstr(st, 3); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) { struct StringBuf sbuf; @@ -15063,7 +15063,7 @@ BUILDIN(unitemote) unit_id = script_getnum(st,2); emotion = script_getnum(st,3); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) clif->emotion(bl, emotion); @@ -15087,7 +15087,7 @@ BUILDIN(unitskilluseid) skill_lv = script_getnum(st,4); target_id = ( script_hasdata(st,5) ? script_getnum(st,5) : unit_id ); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) unit_skilluse_id(bl, target_id, skill_id, skill_lv); @@ -15113,7 +15113,7 @@ BUILDIN(unitskillusepos) skill_x = script_getnum(st,5); skill_y = script_getnum(st,6); - bl = map_id2bl(unit_id); + bl = iMap->id2bl(unit_id); if( bl != NULL ) unit_skilluse_pos(bl, skill_x, skill_y, skill_id, skill_lv); @@ -15162,7 +15162,7 @@ BUILDIN(sleep2) if( ticks <= 0 ) {// do nothing - script_pushint(st, (map_id2sd(st->rid)!=NULL)); + script_pushint(st, (iMap->id2sd(st->rid)!=NULL)); } else if( !st->sleep.tick ) {// sleep for the target amount of time @@ -15173,7 +15173,7 @@ BUILDIN(sleep2) {// sleep time is over st->state = RUN; st->sleep.tick = 0; - script_pushint(st, (map_id2sd(st->rid)!=NULL)); + script_pushint(st, (iMap->id2sd(st->rid)!=NULL)); } return true; } @@ -15197,7 +15197,7 @@ BUILDIN(awake) if( (int)__64BPTRSIZE(node->key) == nd->bl.id ) {// sleep timer for the npc struct script_state* tst = (struct script_state*)node->data; - TBL_PC* sd = map_id2sd(tst->rid); + TBL_PC* sd = iMap->id2sd(tst->rid); if( tst->sleep.timer == INVALID_TIMER ) {// already awake ??? @@ -15210,7 +15210,7 @@ BUILDIN(awake) tst->rid = 0; } - delete_timer(tst->sleep.timer, run_script_timer); + iTimer->delete_timer(tst->sleep.timer, run_script_timer); node = script_erase_sleepdb(node); tst->sleep.timer = INVALID_TIMER; if(tst->state != RERUNLINE) @@ -15284,7 +15284,7 @@ BUILDIN(warpportal) struct skill_unit_group* group; struct block_list* bl; - bl = map_id2bl(st->oid); + bl = iMap->id2bl(st->oid); if( bl == NULL ) { ShowError("script:warpportal: npc is needed\n"); @@ -15343,12 +15343,12 @@ BUILDIN(openauction) /// @see cell_chk* constants in const.txt for the types BUILDIN(checkcell) { - int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 m = iMap->mapname2mapid(script_getstr(st,2)); int16 x = script_getnum(st,3); int16 y = script_getnum(st,4); cell_chk type = (cell_chk)script_getnum(st,5); - script_pushint(st, map_getcell(m, x, y, type)); + script_pushint(st, iMap->getcell(m, x, y, type)); return true; } @@ -15360,7 +15360,7 @@ BUILDIN(checkcell) /// @see cell_* constants in const.txt for the types BUILDIN(setcell) { - int16 m = map_mapname2mapid(script_getstr(st,2)); + int16 m = iMap->mapname2mapid(script_getstr(st,2)); int16 x1 = script_getnum(st,3); int16 y1 = script_getnum(st,4); int16 x2 = script_getnum(st,5); @@ -15630,7 +15630,7 @@ BUILDIN(checkquest) BUILDIN(showevent) { TBL_PC *sd = script_rid2sd(st); - struct npc_data *nd = map_id2nd(st->oid); + struct npc_data *nd = iMap->id2nd(st->oid); int state, color; if( sd == NULL || nd == NULL ) @@ -15659,9 +15659,9 @@ BUILDIN(waitingroom2bg) if( script_hasdata(st,7) ) nd = npc_name2id(script_getstr(st,7)); else - nd = (struct npc_data *)map_id2bl(st->oid); + nd = (struct npc_data *)iMap->id2bl(st->oid); - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL ) + if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL ) { script_pushint(st,0); return true; @@ -15720,7 +15720,7 @@ BUILDIN(waitingroom2bg_single) y = script_getnum(st,5); nd = npc_name2id(script_getstr(st,6)); - if( nd == NULL || (cd = (struct chat_data *)map_id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) + if( nd == NULL || (cd = (struct chat_data *)iMap->id2bl(nd->chat_id)) == NULL || cd->users <= 0 ) return true; if( (sd = cd->usersd[0]) == NULL ) @@ -15728,7 +15728,7 @@ BUILDIN(waitingroom2bg_single) if( bg_team_join(bg_id, sd) ) { - pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); + iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT); script_pushint(st,1); } else @@ -15790,7 +15790,7 @@ BUILDIN(bg_monster_set_team) int id = script_getnum(st,2), bg_id = script_getnum(st,3); - if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB ) + if( (mbl = iMap->id2bl(id)) == NULL || mbl->type != BL_MOB ) return true; md = (TBL_MOB *)mbl; md->bg_id = bg_id; @@ -15832,7 +15832,7 @@ BUILDIN(bg_getareausers) bg_id = script_getnum(st,2); str = script_getstr(st,3); - if( (bg = bg_team_search(bg_id)) == NULL || (m = map_mapname2mapid(str)) < 0 ) + if( (bg = bg_team_search(bg_id)) == NULL || (m = iMap->mapname2mapid(str)) < 0 ) { script_pushint(st,0); return true; @@ -15862,7 +15862,7 @@ BUILDIN(bg_updatescore) int16 m; str = script_getstr(st,2); - if( (m = map_mapname2mapid(str)) < 0 ) + if( (m = iMap->mapname2mapid(str)) < 0 ) return true; map[m].bgscore_lion = script_getnum(st,3); @@ -15989,7 +15989,7 @@ BUILDIN(instance_detachmap) { instance_id = st->instance_id; else return true; - if( (m = map_mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) { + if( (m = iMap->mapname2mapid(str)) < 0 || (m = instance->map2imap(m,instance_id)) < 0 ) { ShowError("buildin_instance_detachmap: Trying to detach invalid map %s\n", str); return true; } @@ -16074,7 +16074,7 @@ BUILDIN(instance_announce) { return true; for( i = 0; i < instances[instance_id].num_map; i++ ) - map_foreachinmap(buildin_announce_sub, instances[instance_id].map[i], BL_PC, + iMap->foreachinmap(buildin_announce_sub, instances[instance_id].map[i], BL_PC, mes, strlen(mes)+1, flag&0xf0, fontColor, fontType, fontSize, fontAlign, fontY); return true; @@ -16112,7 +16112,7 @@ BUILDIN(has_instance) { str = script_getstr(st, 2); - if( (m = map_mapname2mapid(str)) < 0 ) { + if( (m = iMap->mapname2mapid(str)) < 0 ) { script_pushconststr(st, ""); return true; } @@ -16133,7 +16133,7 @@ BUILDIN(has_instance) { if( i != sd->instances ) instance_id = sd->instance[i]; } - if( instance_id == -1 && sd->status.party_id && (p = party_search(sd->status.party_id)) && p->instances ) { + if( instance_id == -1 && sd->status.party_id && (p = iParty->search(sd->status.party_id)) && p->instances ) { for( i = 0; i < p->instances; i++ ) { ARR_FIND(0, instances[p->instance[i]].num_map, j, map[instances[p->instance[i]].map[j]].instance_src_map == m); if( j != instances[p->instance[i]].num_map ) @@ -16167,7 +16167,7 @@ static int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) { int x = va_arg(ap,int); int y = va_arg(ap,int); - pc_setpos(sd,mapindex,x,y,CLR_TELEPORT); + iPc->setpos(sd,mapindex,x,y,CLR_TELEPORT); return 0; } @@ -16189,12 +16189,12 @@ BUILDIN(instance_warpall) { else return true; - if( (m = map_mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) + if( (m = iMap->mapname2mapid(mapn)) < 0 || (map[m].flag.src4instance && (m = instance->mapid2imapid(m, instance_id)) < 0) ) return true; mapindex = map_id2index(m); - map_foreachininstance(buildin_instance_warpall_sub, instance_id, BL_PC,mapindex,x,y); + iMap->foreachininstance(buildin_instance_warpall_sub, instance_id, BL_PC,mapindex,x,y); return true; } @@ -16230,14 +16230,14 @@ BUILDIN(instance_check_party) { party_id = script_getnum(st,2); else return true; - if( !(p = party_search(party_id)) ){ + if( !(p = iParty->search(party_id)) ){ script_pushint(st, 0); // Returns false if party does not exist. return true; } for( i = 0; i < MAX_PARTY; i++ ) if( (pl_sd = p->data[i].sd) ) - if(map_id2bl(pl_sd->bl.id)){ + if(iMap->id2bl(pl_sd->bl.id)){ if(pl_sd->status.base_level < min){ script_pushint(st, 0); return true; @@ -16293,9 +16293,9 @@ static int buildin_mobuseskill_sub(struct block_list *bl,va_list ap) // 0:self, 1:target, 2:master, default:random switch( target ) { - case 0: tbl = map_id2bl(md->bl.id); break; - case 1: tbl = map_id2bl(md->target_id); break; - case 2: tbl = map_id2bl(md->master_id); break; + case 0: tbl = iMap->id2bl(md->bl.id); break; + case 1: tbl = iMap->id2bl(md->target_id); break; + case 2: tbl = iMap->id2bl(md->master_id); break; default:tbl = battle->get_enemy(&md->bl, DEFAULT_ENEMY_TYPE(md),skill->get_range2(&md->bl, skill_id, skill_lv)); break; } @@ -16323,7 +16323,7 @@ BUILDIN(areamobuseskill) int16 m; int range,mobid,skill_id,skill_lv,casttime,emotion,target,cancel; - if( (m = map_mapname2mapid(script_getstr(st,2))) < 0 ) { + if( (m = iMap->mapname2mapid(script_getstr(st,2))) < 0 ) { ShowError("areamobuseskill: invalid map name.\n"); return true; } @@ -16343,7 +16343,7 @@ BUILDIN(areamobuseskill) emotion = script_getnum(st,11); target = script_getnum(st,12); - map_foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); + iMap->foreachinrange(buildin_mobuseskill_sub, ¢er, range, BL_MOB, mobid, skill_id, skill_lv, casttime, cancel, emotion, target); return true; } @@ -16363,7 +16363,7 @@ BUILDIN(progressbar) second = script_getnum(st,3); sd->progressbar.npc_id = st->oid; - sd->progressbar.timeout = gettick() + second*1000; + sd->progressbar.timeout = iTimer->gettick() + second*1000; clif->progressbar(sd, strtol(color, (char **)NULL, 0), second); return true; @@ -16524,10 +16524,10 @@ BUILDIN(setdragon) { if( (sd = script_rid2sd(st)) == NULL ) return true; - if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) + if( !iPc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight else if ( pc_isridingdragon(sd) ) {//Is mounted; release - pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); script_pushint(st,1); } else {//Not mounted; Mount now. unsigned int option = OPTION_DRAGON1; @@ -16542,7 +16542,7 @@ BUILDIN(setdragon) { option = OPTION_DRAGON1; } } - pc_setoption(sd, sd->sc.option|option); + iPc->setoption(sd, sd->sc.option|option); script_pushint(st,1); } return true; @@ -16612,12 +16612,12 @@ BUILDIN(getcharip) if( script_hasdata(st, 2) ) { if (script_isstring(st, 2)) - sd = map_nick2sd(script_getstr(st, 2)); + sd = iMap->nick2sd(script_getstr(st, 2)); else if (script_isint(st, 2) || script_getnum(st, 2)) { int id; id = script_getnum(st, 2); - sd = (map_id2sd(id) ? map_id2sd(id) : map_charid2sd(id)); + sd = (iMap->id2sd(id) ? iMap->id2sd(id) : iMap->charid2sd(id)); } } else @@ -16803,7 +16803,7 @@ BUILDIN(useatcmd) memset(&dummy_sd, 0, sizeof(TBL_PC)); if( st->oid ) { - struct block_list* bl = map_id2bl(st->oid); + struct block_list* bl = iMap->id2bl(st->oid); memcpy(&dummy_sd.bl, bl, sizeof(struct block_list)); if( bl->type == BL_NPC ) safestrncpy(dummy_sd.status.name, ((TBL_NPC*)bl)->name, NAME_LENGTH); @@ -16921,10 +16921,10 @@ BUILDIN(getrandgroupitem) { for (i = 0; i < qty; i += get_count) { // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = pc_additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { + if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( pc_candrop(sd,&item_tmp) ) - map_addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + if( iPc->candrop(sd,&item_tmp) ) + iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -16937,7 +16937,7 @@ BUILDIN(getrandgroupitem) { static int atcommand_cleanfloor_sub(struct block_list *bl, va_list ap) { nullpo_ret(bl); - map_clearflooritem(bl); + iMap->clearflooritem(bl); return 0; } @@ -16949,19 +16949,19 @@ BUILDIN(cleanmap) int16 x0 = 0, y0 = 0, x1 = 0, y1 = 0; map = script_getstr(st, 2); - m = map_mapname2mapid(map); + m = iMap->mapname2mapid(map); if (!m) return false; if ((script_lastdata(st) - 2) < 4) { - map_foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); + iMap->foreachinmap(atcommand_cleanfloor_sub, m, BL_ITEM); } else { x0 = script_getnum(st, 3); y0 = script_getnum(st, 4); x1 = script_getnum(st, 5); y1 = script_getnum(st, 6); if (x0 > 0 && y0 > 0 && x1 > 0 && y1 > 0) { - map_foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); + iMap->foreachinarea(atcommand_cleanfloor_sub, m, x0, y0, x1, y1, BL_ITEM); } else { ShowError("cleanarea: invalid coordinate defined!\n"); return false; @@ -16987,7 +16987,7 @@ BUILDIN(npcskill) stat_point = script_getnum(st, 4); npc_level = script_getnum(st, 5); sd = script_rid2sd(st); - nd = (struct npc_data *)map_id2bl(sd->npc_id); + nd = (struct npc_data *)iMap->id2bl(sd->npc_id); if (stat_point > battle_config.max_third_parameter) { ShowError("npcskill: stat point exceeded maximum of %d.\n",battle_config.max_third_parameter ); @@ -17090,7 +17090,7 @@ bool script_hqueue_add(int idx, int var) { script->hq[idx].item[i] = var; - if( var >= START_ACCOUNT_NUM && (sd = map_id2sd(var)) ) { + if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) { for(i = 0; i < sd->queues_count; i++) { if( sd->queues[i] == -1 ) { break; @@ -17134,7 +17134,7 @@ bool script_hqueue_remove(int idx, int var) { struct map_session_data *sd; script->hq[idx].item[i] = 0; - if( var >= START_ACCOUNT_NUM && (sd = map_id2sd(var)) ) { + if( var >= START_ACCOUNT_NUM && (sd = iMap->id2sd(var)) ) { for(i = 0; i < sd->queues_count; i++) { if( sd->queues[i] == var ) { break; @@ -17212,7 +17212,7 @@ bool script_hqueue_del(int idx) { int i; for(i = 0; i < script->hq[idx].items; i++) { - if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = map_id2sd(script->hq[idx].item[i])) ) { + if( script->hq[idx].item[i] >= START_ACCOUNT_NUM && (sd = iMap->id2sd(script->hq[idx].item[i])) ) { int j; for(j = 0; j < sd->queues_count; j++) { if( sd->queues[j] == script->hq[idx].item[i] ) { diff --git a/src/map/searchstore.c b/src/map/searchstore.c index 7e1ee3e84..3cda77e4a 100644 --- a/src/map/searchstore.c +++ b/src/map/searchstore.c @@ -273,7 +273,7 @@ void searchstore_click(struct map_session_data* sd, int account_id, int store_id return; } - if( ( pl_sd = map_id2sd(account_id) ) == NULL ) {// no longer online + if( ( pl_sd = iMap->id2sd(account_id) ) == NULL ) {// no longer online clif->search_store_info_failed(sd, SSI_FAILED_SSILIST_CLICK_TO_OPEN_STORE); return; } diff --git a/src/map/skill.c b/src/map/skill.c index 0799dc1de..676a6e463 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -248,7 +248,7 @@ int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_ int skill_tree_get_max(uint16 skill_id, int b_class) { int i; - b_class = pc_class2idx(b_class); + b_class = iPc->class2idx(b_class); ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id ); if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id ) @@ -322,7 +322,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_AIMEDBOLT: case RA_WUGBITE: if( bl->type == BL_PC ) - range += pc_checkskill((TBL_PC*)bl, AC_VULTURE); + range += iPc->checkskill((TBL_PC*)bl, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -333,13 +333,13 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case GS_SPREADATTACK: case GS_GROUNDDRIFT: if (bl->type == BL_PC) - range += pc_checkskill((TBL_PC*)bl, GS_SNAKEEYE); + range += iPc->checkskill((TBL_PC*)bl, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: if (bl->type == BL_PC) - range = skill->get_range(NJ_SHADOWJUMP,pc_checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); + range = skill->get_range(NJ_SHADOWJUMP,iPc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); break; /** * Warlock @@ -357,7 +357,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case WL_TETRAVORTEX: case WL_RELEASE: if( bl->type == BL_PC ) - range += pc_checkskill((TBL_PC*)bl, WL_RADIUS); + range += iPc->checkskill((TBL_PC*)bl, WL_RADIUS); break; /** * Ranger Bonus @@ -370,7 +370,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: if( bl->type == BL_PC ) - range += (1 + pc_checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; + range += (1 + iPc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; } if( !range && bl->type != BL_PC ) @@ -392,7 +392,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery #endif if( sd ) - hp += 5*pc_checkskill(sd,BA_MUSICALLESSON); + hp += 5*iPc->checkskill(sd,BA_MUSICALLESSON); break; case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; @@ -406,13 +406,13 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk #ifdef RENEWAL /** * Renewal Heal Formula - * Formula: ( [(Base Level + INT) / 5] × 30 ) × (Heal Level / 10) × (Modifiers) + MATK + * Formula: ( [(Base Level + INT) / 5] � 30 ) � (Heal Level / 10) � (Modifiers) + MATK **/ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; #else - hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc_checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); + hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? iPc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); #endif - if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) ) + if( sd && ((skill = iPc->checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill * 2 / 100; else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill * 2 / 100; @@ -422,10 +422,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND ) hp >>= 1; - if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) ) + if( sd && (skill = iPc->skillheal_bonus(sd, skill_id)) ) hp += hp*skill/100; - if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) ) + if( tsd && (skill = iPc->skillheal2_bonus(tsd, skill_id)) ) hp += hp*skill/100; sc = status_get_sc(target); @@ -532,7 +532,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) // allowing a skill to be cast. This is to prevent no-delay ACT files from spamming skills such as // AC_DOUBLE which do not have a skill delay and are not regarded in terms of attack motion. if( !sd->state.autocast && sd->skillitem != skill_id && sd->canskill_tick && - DIFF_TICK(gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) + DIFF_TICK(iTimer->gettick(), sd->canskill_tick) < (sd->battle_status.amotion * (battle_config.skill_amotion_leniency) / 100) ) {// attempted to cast a skill before the attack motion has finished return 1; } @@ -604,7 +604,7 @@ int skillnotok (uint16 skill_id, struct map_session_data *sd) break; case GD_EMERGENCYCALL: if ( - !(battle_config.emergency_call&((agit_flag || agit2_flag)?2:1)) || + !(battle_config.emergency_call&((iMap->agit_flag || iMap->agit2_flag)?2:1)) || !(battle_config.emergency_call&(map[m].flag.gvg || map[m].flag.gvg_castle?8:4)) || (battle_config.emergency_call&16 && map[m].flag.nowarpto && !map[m].flag.gvg_castle) ) { @@ -701,7 +701,7 @@ struct s_skill_unit_layout* skill_get_unit_layout (uint16 skill_id, uint16 skill if (pos != -1) // simple single-definition layout return &skill_unit_layout[pos]; - dir = (src->x == x && src->y == y) ? 6 : map_calc_dir(src,x,y); // 6 - default aegis direction + dir = (src->x == x && src->y == y) ? 6 : iMap->calc_dir(src,x,y); // 6 - default aegis direction if (skill_id == MG_FIREWALL) return &skill_unit_layout [firewall_unit_pos + dir]; @@ -814,19 +814,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; // If a normal attack is a skill, it's splash damage. [Inkfish] if(sd) { // Automatic trigger of Blitz Beat - if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=pc_checkskill(sd,HT_BLITZBEAT))>0 && + if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=iPc->checkskill(sd,HT_BLITZBEAT))>0 && rnd()%1000 <= sstatus->luk*10/3+1 ) { rate=(sd->status.job_level+9)/10; skill->castend_damage_id(src,bl,HT_BLITZBEAT,(tempstatus.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=pc_checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 ) + if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=iPc->checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 ) skill->castend_damage_id(src,bl,RA_WUGSTRIKE,temp,tick,0); // Gank if(dstmd && sd->status.weapon != W_BOW && - (temp=pc_checkskill(sd,RG_SNATCHER)) > 0 && - (temp*15 + 55) + pc_checkskill(sd,TF_STEAL)*10 > rnd()%1000) { - if(pc_steal_item(sd,bl,pc_checkskill(sd,TF_STEAL))) + (temp=iPc->checkskill(sd,RG_SNATCHER)) > 0 && + (temp*15 + 55) + iPc->checkskill(sd,TF_STEAL)*10 > rnd()%1000) { + if(iPc->steal_item(sd,bl,iPc->checkskill(sd,TF_STEAL))) clif->skill_nodamage(src,bl,TF_STEAL,temp,1); else clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); @@ -874,7 +874,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case SM_BASH: - if( sd && skill_lv > 5 && pc_checkskill(sd,SM_FATALBLOW)>0 ){ + if( sd && skill_lv > 5 && iPc->checkskill(sd,SM_FATALBLOW)>0 ){ //TODO: How much % per base level it actually is? sc_start(bl,SC_STUN,(5*(skill_lv-5)+(int)sd->status.base_level/10), skill_lv,skill->get_time2(SM_FATALBLOW,skill_lv)); @@ -887,7 +887,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case AS_VENOMKNIFE: if (sd) //Poison chance must be that of Envenom. [Skotlex] - skill_lv = pc_checkskill(sd, TF_POISON); + skill_lv = iPc->checkskill(sd, TF_POISON); case TF_POISON: case AS_SPLASHER: if(!sc_start2(bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)) @@ -1034,7 +1034,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case DC_UGLYDANCE: rate = 5+5*skill_lv; - if(sd && (temp=pc_checkskill(sd,DC_DANCINGLESSON))) + if(sd && (temp=iPc->checkskill(sd,DC_DANCINGLESSON))) rate += 5+temp; status_zap(bl, 0, rate); break; @@ -1194,7 +1194,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_CRITICALWOUND,100,skill_lv,skill->get_time2(skill_id,skill_lv)); break; case RK_HUNDREDSPEAR: - if( !sd || pc_checkskill(sd,KN_SPEARBOOMERANG) == 0 ) + if( !sd || iPc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. rate = 10 + 3 * skill_lv; if( rnd()%100 < rate ) @@ -1231,11 +1231,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; case RA_WUGBITE: - sc_start(bl, SC_BITE, (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? pc_checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); + sc_start(bl, SC_BITE, (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); break; case RA_SENSITIVEKEEN: if( rnd()%100 < 8 * skill_lv ) - skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? pc_checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); + skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? iPc->checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); break; case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: @@ -1261,7 +1261,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case NC_POWERSWING: sc_start(bl, SC_STUN, 5*skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); if( rnd()%100 < 5*skill_lv ) - skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc_checkskill(sd, NC_AXEBOOMERANG), tick, 1); + skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, iPc->checkskill(sd, NC_AXEBOOMERANG), tick, 1); break; case GC_WEAPONCRUSH: skill->castend_nodamage_id(src,bl,skill_id,skill_lv,tick,BCT_ENEMY); @@ -1270,14 +1270,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl, SC_STUN, 30 + 8 * skill_lv, skill_lv, skill->get_time(skill_id,skill_lv)); break; case LG_PINPOINTATTACK: - rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); + rate = 30 + (((5 * (sd?iPc->checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); switch( skill_lv ) { case 1: sc_start2(bl,SC_BLEEDING,rate,skill_lv,src->id,skill->get_time(skill_id,skill_lv)); break; case 2: if( dstsd && dstsd->spiritball && rnd()%100 < rate ) - pc_delspiritball(dstsd, dstsd->spiritball, 0); + iPc->delspiritball(dstsd, dstsd->spiritball, 0); break; default: skill->break_equip(bl,(skill_lv == 3) ? EQP_SHIELD : (skill_lv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY); @@ -1419,7 +1419,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai) { //Pass heritage to Master for status causing effects. [Skotlex] - sd = map_id2sd(md->master_id); + sd = iMap->id2sd(md->master_id); src = sd?&sd->bl:src; } @@ -1609,7 +1609,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK && sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - pc_exeautobonus(sd,&sd->autobonus[i]); + iPc->exeautobonus(sd,&sd->autobonus[i]); } } @@ -1722,7 +1722,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 continue; if( sd->autobonus3[i].atk_type != skill_id ) continue; - pc_exeautobonus(sd,&sd->autobonus3[i]); + iPc->exeautobonus(sd,&sd->autobonus3[i]); } } @@ -1807,9 +1807,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if(sd && skill_id && attack_type&BF_MAGIC && status_isdead(bl) && !(skill->get_inf(skill_id)&(INF_GROUND_SKILL|INF_SELF_SKILL)) && - (rate=pc_checkskill(sd,HW_SOULDRAIN))>0 + (rate=iPc->checkskill(sd,HW_SOULDRAIN))>0 ){ //Soul Drain should only work on targetted spells [Skotlex] - if (pc_issit(sd)) pc_setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] + if (pc_issit(sd)) iPc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2); } @@ -1943,7 +1943,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK && dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - pc_exeautobonus(dstsd,&dstsd->autobonus2[i]); + iPc->exeautobonus(dstsd,&dstsd->autobonus2[i]); } } @@ -2036,7 +2036,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in } if (flag) { sd->status.inventory[j].attribute = 1; - pc_unequipitem(sd, j, 3); + iPc->unequipitem(sd, j, 3); } } clif->equiplist(sd); @@ -2116,7 +2116,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in } if (dir == -1) // : do the computation here instead of outside - dir = map_calc_dir(target, src->x, src->y); // direction from src to target, reversed + dir = iMap->calc_dir(target, src->x, src->y); // direction from src to target, reversed if (dir >= 0 && dir < 8) { // take the reversed 'direction' and reverse it @@ -2255,9 +2255,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Spirit of Wizard blocks Kaite's reflection if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) { //Consume one Fragment per hit of the casted skill? [Skotlex] - type = tsd?pc_search_inventory (tsd, 7321):0; + type = tsd?iPc->search_inventory (tsd, 7321):0; if (type >= 0) { - if ( tsd ) pc_delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); + if ( tsd ) iPc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_MISS; sc->data[SC_SPIRIT]->val3 = skill_id; @@ -2354,12 +2354,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. + if (iPc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. sce->val1 = skill_id; //Update combo-skill sce->val3 = skill_id; if( sce->timer != INVALID_TIMER ) - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO); break; } unit_cancel_combo(src); // Cancel combo wait @@ -2371,27 +2371,27 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } switch(skill_id) { case MO_TRIPLEATTACK: - if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (iPc->checkskill(sd, MO_CHAINCOMBO) > 0 || iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) flag=1; break; case MO_CHAINCOMBO: - if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) + if(iPc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) flag=1; break; case MO_COMBOFINISH: if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka] - party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); - if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) + iParty->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); + if (iPc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) flag=1; case CH_TIGERFIST: - if (!flag && pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) + if (!flag && iPc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) flag=1; case CH_CHAINCRUSH: - if (!flag && pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) + if (!flag && iPc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) flag=1; break; case AC_DOUBLE: - if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc_checkskill(sd, HT_POWER)) + if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && iPc->checkskill(sd, HT_POWER)) { //TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex] sc_start2(src,SC_COMBO,100,HT_POWER,bl->id,2000); @@ -2401,8 +2401,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case TK_COUNTER: { //bonus from SG_FRIEND [Komurka] int level; - if(sd->status.party_id>0 && (level = pc_checkskill(sd,SG_FRIEND))) - party_skill_check(sd, sd->status.party_id, TK_COUNTER,level); + if(sd->status.party_id>0 && (level = iPc->checkskill(sd,SG_FRIEND))) + iParty->skill_check(sd, sd->status.party_id, TK_COUNTER,level); } break; case SL_STIN: @@ -2415,11 +2415,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick; break; case SR_DRAGONCOMBO: - if( pc_checkskill(sd, SR_FALLENEMPIRE) > 0 ) + if( iPc->checkskill(sd, SR_FALLENEMPIRE) > 0 ) flag = 1; break; case SR_FALLENEMPIRE: - if( pc_checkskill(sd, SR_TIGERCANNON) > 0 || pc_checkskill(sd, SR_GATEOFHELL) > 0 ) + if( iPc->checkskill(sd, SR_TIGERCANNON) > 0 || iPc->checkskill(sd, SR_GATEOFHELL) > 0 ) flag = 1; break; } //Switch End @@ -2534,10 +2534,10 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds break; } - map_freeblock_lock(); + iMap->freeblock_lock(); if(damage > 0 && dmg.flag&BF_SKILL && tsd - && pc_checkskill(tsd,RG_PLAGIARISM) + && iPc->checkskill(tsd,RG_PLAGIARISM) && (!sc || !sc->data[SC_PRESERVE]) && damage < tsd->battle_status.hp) { //Updated to not be able to copy skills if the blow will kill you. [Skotlex] @@ -2610,7 +2610,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } } - if ((type = pc_checkskill(tsd,RG_PLAGIARISM)) < lv) + if ((type = iPc->checkskill(tsd,RG_PLAGIARISM)) < lv) lv = type; tsd->cloneskill_id = copy_skill; @@ -2668,7 +2668,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds dir = rand()%8; break; case WL_CRIMSONROCK: - dir = map_calc_dir(bl,skill_area_temp[4],skill_area_temp[5]); + dir = iMap->calc_dir(bl,skill_area_temp[4],skill_area_temp[5]); break; } @@ -2679,7 +2679,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds short dir_x, dir_y; dir_x = dirx[(dir+4)%8]; dir_y = diry[(dir+4)%8]; - if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) + if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); } else skill->addtimerskill(src, tick + status_get_amotion(src), bl->id, 0, 0, LG_OVERBRAND_PLUSATK, skill_lv, BF_WEAPON, flag ); @@ -2689,7 +2689,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds short dir_x, dir_y; dir_x = dirx[(dir+4)%8]; dir_y = diry[(dir+4)%8]; - if( map_getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) + if( iMap->getcell(bl->m, bl->x+dir_x, bl->y+dir_y, CELL_CHKNOPASS) != 0 ) skill->addtimerskill(src, tick + 300 * ((flag&2) ? 1 : 2), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag|4); } break; @@ -2715,7 +2715,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds if( sc && sc->data[SC_DEVOTION] && skill_id != PA_PRESSURE ) { struct status_change_entry *sce = sc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl && ( (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == bl->id) || @@ -2723,12 +2723,12 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds ) && check_distance_bl(bl, d_bl, sce->val3) ) { if(!rmdamage){ - clif->damage(d_bl,d_bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(d_bl,d_bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(NULL,d_bl, damage, 0); } else{ //Reflected magics are done directly on the target not on paladin //This check is only for magical skill. //For BF_WEAPON skills types track var rdamage and function battle_calc_return_damage - clif->damage(bl,bl, gettick(), 0, 0, damage, 0, 0, 0); + clif->damage(bl,bl, iTimer->gettick(), 0, 0, damage, 0, 0, 0); status_fix_damage(bl,bl, damage, 0); } } @@ -2769,7 +2769,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds change = true; if( change ) sd->state.autocast = 1; - map_foreachinshootrange(battle->damage_area,bl,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race); + iMap->foreachinshootrange(battle->damage_area,bl,skill->get_splash(LG_REFLECTDAMAGE,1),BL_CHAR,tick,bl,dmg.amotion,sstatus->dmotion,rdamage,tstatus->race); if( change ) sd->state.autocast = 0; } @@ -2803,7 +2803,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } break; case WM_METALICSOUND: - status_zap(bl, 0, damage*100/(100*(110-pc_checkskill(sd,WM_LESSON)*10))); + status_zap(bl, 0, damage*100/(100*(110-iPc->checkskill(sd,WM_LESSON)*10))); break; case SR_TIGERCANNON: status_zap(bl, 0, damage/10); // 10% of damage dealt @@ -2825,7 +2825,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds skill->addtimerskill(src, tick + dmg.amotion, bl->id, 0, 0, skill_id, skill_lv, BF_MAGIC, flag|2); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return damage; } @@ -2937,7 +2937,7 @@ int skill_check_unit_range (struct block_list *bl, int x, int y, uint16 skill_id } range += layout_type; - return map_foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id); + return iMap->foreachinarea(skill->check_unit_range_sub,bl->m,x-range,y-range,x+range,y+range,BL_SKILL,skill_id); } int skill_check_unit_range2_sub (struct block_list *bl, va_list ap) { @@ -2984,7 +2984,7 @@ int skill_check_unit_range2 (struct block_list *bl, int x, int y, uint16 skill_i else type = BL_PC; - return map_foreachinarea(skill->check_unit_range2_sub, bl->m, + return iMap->foreachinarea(skill->check_unit_range2_sub, bl->m, x - range, y - range, x + range, y + range, type, skill_id); } @@ -3098,7 +3098,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, { index[i] = -1; if( itemid[i] < 1 ) continue; // No item - index[i] = pc_search_inventory(sd, itemid[i]); + index[i] = iPc->search_inventory(sd, itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] ) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); @@ -3109,7 +3109,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, // Consume items for( i = 0; i < ARRAYLENGTH(itemid); i++ ) { - if( index[i] >= 0 ) pc_delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); + if( index[i] >= 0 ) iPc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); } if( type&2 ) @@ -3132,7 +3132,7 @@ int skill_area_sub_count (struct block_list *src, struct block_list *target, uin * *------------------------------------------*/ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *src = map_id2bl(id),*target; + struct block_list *src = iMap->id2bl(id),*target; struct unit_data *ud = unit_bl2ud(src); struct skill_timerskill *skl; int range; @@ -3147,7 +3147,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { if(src->prev == NULL) break; // Source not on Map if(skl->target_id) { - target = map_id2bl(skl->target_id); + target = iMap->id2bl(skl->target_id); if( ( skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE ) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) ) target = src; //Required since it has to warp. if(target == NULL) @@ -3165,7 +3165,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case RG_INTIMIDATE: if (unit_warp(src,-1,-1,-1,CLR_TELEPORT) == 0) { short x,y; - map_search_freecell(src, 0, &x, &y, 1, 1, 0); + iMap->search_freecell(src, 0, &x, &y, 1, 1, 0); if (target != src && !status_isdead(target)) unit_warp(target, -1, x, y, CLR_TELEPORT); } @@ -3173,16 +3173,16 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { case BA_FROSTJOKER: case DC_SCREAM: range= skill->get_splash(skl->skill_id, skl->skill_lv); - map_foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range, + iMap->foreachinarea(skill->frostjoke_scream,skl->map,skl->x-range,skl->y-range, skl->x+range,skl->y+range,BL_CHAR,src,skl->skill_id,skl->skill_lv,tick); break; case NPC_EARTHQUAKE: if( skl->type > 1 ) skill->addtimerskill(src,tick+250,src->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); - skill_area_temp[0] = map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, tick, BCT_ENEMY, skill->area_sub_count); skill_area_temp[1] = src->id; skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src, skl->skill_id, skl->skill_lv, tick, skl->flag, skill->castend_damage_id); break; case WZ_WATERBALL: skill->toggle_magicpower(src, skl->skill_id); // only the first hit will be amplify @@ -3258,7 +3258,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { unit_warp(src, -1, skl->x, skl->y, 3); else { // Target's Part short x = skl->x, y = skl->y; - map_search_freecell(NULL, target->m, &x, &y, 2, 2, 1); + iMap->search_freecell(NULL, target->m, &x, &y, 2, 2, 1); unit_warp(target,-1,x,y,3); } break; @@ -3279,7 +3279,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { skill->attack(BF_WEAPON, src, src, target, skl->skill_id, skl->skill_lv, tick, skl->flag|SD_LEVEL); break; case GN_SPORE_EXPLOSION: - map_foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, target, skill->get_splash(skl->skill_id, skl->skill_lv), BL_CHAR, src, skl->skill_id, skl->skill_lv, 0, skl->flag|1|BCT_ENEMY, skill->castend_damage_id); break; case CH_PALMSTRIKE: @@ -3313,7 +3313,7 @@ int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data) { break; case GN_CRAZYWEED_ATK: { int dummy = 1, i = skill->get_unit_range(skl->skill_id,skl->skill_lv); - map_foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, skl->x-i, skl->y-i, skl->x+i, skl->y+i, BL_SKILL, skl->skill_id, &dummy, src); } case WL_EARTHSTRAIN: skill->unitsetting(src,skl->skill_id,skl->skill_lv,skl->x,skl->y,(skl->type<<16)|skl->flag); @@ -3344,7 +3344,7 @@ int skill_addtimerskill (struct block_list *src, unsigned int tick, int target, if( i == MAX_SKILLTIMERSKILL ) return 1; ud->skilltimerskill[i] = ers_alloc(skill_timer_ers, struct skill_timerskill); - ud->skilltimerskill[i]->timer = add_timer(tick, skill->timerskill, src->id, i); + ud->skilltimerskill[i]->timer = iTimer->add_timer(tick, skill->timerskill, src->id, i); ud->skilltimerskill[i]->src_id = src->id; ud->skilltimerskill[i]->target_id = target; ud->skilltimerskill[i]->skill_id = skill_id; @@ -3370,7 +3370,7 @@ int skill_cleartimerskill (struct block_list *src) for(i=0;iskilltimerskill[i]) { - delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill); + iTimer->delete_timer(ud->skilltimerskill[i]->timer, skill->timerskill); ers_free(skill_timer_ers, ud->skilltimerskill[i]); ud->skilltimerskill[i]=NULL; } @@ -3383,8 +3383,8 @@ int skill_activate_reverbetion( struct block_list *bl, va_list ap) { if( bl->type != BL_SKILL ) return 0; if( su->alive && (sg = su->group) && sg->skill_id == WM_REVERBERATION ) { - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, gettick()); - su->limit=DIFF_TICK(gettick(),sg->tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, iTimer->gettick()); + su->limit=DIFF_TICK(iTimer->gettick(),sg->tick); sg->unit_id = UNT_USED_TRAPS; } return 0; @@ -3442,7 +3442,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint tstatus = status_get_status_data(bl); - map_freeblock_lock(); + iMap->freeblock_lock(); switch(skill_id) { case MER_CRASH: @@ -3567,7 +3567,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NC_VULCANARM: case NC_COLDSLOWER: case NC_ARMSCANNON: - if (sd) pc_overheat(sd,1); + if (sd) iPc->overheat(sd,1); case RK_WINDCUTTER: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION); break; @@ -3590,7 +3590,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case MO_COMBOFINISH: if (!(flag&1) && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_MONK) { //Becomes a splash attack when Soul Linked. - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -3601,7 +3601,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case TK_STORMKICK: // Taekwon kicks [Dralnu] clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; - map_foreachinrange(skill->attack_area, src, + iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_WEAPON, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -3609,7 +3609,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case KN_CHARGEATK: { bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) @@ -3628,7 +3628,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case NC_FLAMELAUNCHER: - if (sd) pc_overheat(sd,1); + if (sd) iPc->overheat(sd,1); case SN_SHARPSHOOTING: case MA_SHARPSHOOTING: case NJ_KAMAITACHI: @@ -3636,7 +3636,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint //It won't shoot through walls since on castend there has to be a direct //line of sight between caster and target. skill_area_temp[1] = bl->id; - map_foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, + iMap->foreachinpath (skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -3647,7 +3647,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NPC_ICEBREATH: case NPC_THUNDERBREATH: skill_area_temp[1] = bl->id; - map_foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, + iMap->foreachinpath(skill->attack_area,src->m,src->x,src->y,bl->x,bl->y, skill->get_splash(skill_id, skill_lv),skill->get_maxcount(skill_id,skill_lv), splash_target(src), skill->get_type(skill_id),src,src,skill_id,skill_lv,tick,flag,BCT_ENEMY); break; @@ -3659,8 +3659,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case RG_BACKSTAP: { - uint8 dir = map_calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); - if ((!check_distance_bl(src, bl, 0) && !map_check_dir(dir, t_dir)) || bl->type == BL_SKILL) { + uint8 dir = iMap->calc_dir(src, bl->x, bl->y), t_dir = unit_getdir(bl); + if ((!check_distance_bl(src, bl, 0) && !iMap->check_dir(dir, t_dir)) || bl->type == BL_SKILL) { status_change_end(src, SC_HIDING, INVALID_TIMER); skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag); dir = dir < 4 ? dir+4 : dir-4; // change direction [Celest] @@ -3717,7 +3717,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint #endif , 0); - dir = map_calc_dir(src,bl->x,bl->y); + dir = iMap->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = -i; else if( dir > 4 ) x = i; else x = 0; @@ -3830,10 +3830,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint //SD_LEVEL -> Forced splash damage for Auto Blitz-Beat -> count targets //special case: Venom Splasher uses a different range for searching than for splashing if( flag&SD_LEVEL || skill->get_nk(skill_id)&NK_SPLASHSPLIT ) - skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, (skill_id == AS_SPLASHER)?1:skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); // recursive invocation of skill->castend_damage_id() with flag|1 - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), ( skill_id == WM_REVERBERATION_MELEE || skill_id == WM_REVERBERATION_MAGIC )?BL_CHAR:splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); } break; @@ -3861,13 +3861,13 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint for(i=0;iblown(src,bl,1,(unit_getdir(src)+4)%8,0x1)) break; //Can't knockback - skill_area_temp[0] = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); + skill_area_temp[0] = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->area_sub_count); if( skill_area_temp[0] > 1 ) break; // collision } clif->blown(bl); //Update target pos. if (i!=c) { //Splash skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); } //Weirdo dual-hit property, two attacks for 500% skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0); @@ -3883,14 +3883,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->blown(src,bl,skill_area_temp[2],-1,0); } else { int x=bl->x,y=bl->y,i,dir; - dir = map_calc_dir(bl,src->x,src->y); + dir = iMap->calc_dir(bl,src->x,src->y); skill_area_temp[1] = bl->id; skill_area_temp[2] = skill->get_blewcount(skill_id,skill_lv); // all the enemies between the caster and the target are hit, as well as the target if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,0)) skill->blown(src,bl,skill_area_temp[2],-1,0); for (i=0;i<4;i++) { - map_foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR, + iMap->foreachincell(skill->area_sub,bl->m,x,y,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); x += dirx[dir]; y += diry[dir]; @@ -3903,7 +3903,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint { skill_area_temp[1] = bl->id; //NOTE: This is used in skill->castend_nodamage_id to avoid affecting the target. if (skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag)) - map_foreachinrange(skill->area_sub,bl, + iMap->foreachinrange(skill->area_sub,bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1, skill->castend_nodamage_id); @@ -3986,11 +3986,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint for( y = src->y - range; y <= src->y + range; ++y ) for( x = src->x - range; x <= src->x + range; ++x ) { - if( !map_find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) + if( !iMap->find_skill_unit_oncell(src,x,y,SA_LANDPROTECTOR,NULL,1) ) { - if( src->type != BL_PC || map_getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement + if( src->type != BL_PC || iMap->getcell(src->m,x,y,CELL_CHKWATER) ) // non-players bypass the water requirement count++; // natural water cell - else if( (unit = map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) + else if( (unit = iMap->find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL,1)) != NULL || (unit = iMap->find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL,1)) != NULL ) { count++; // skill-induced water cell skill->delunit(unit); // consume cell @@ -4096,7 +4096,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground ) { //You don't move on GVG grounds. short x, y; - map_search_freecell(bl, 0, &x, &y, 1, 1, 0); + iMap->search_freecell(bl, 0, &x, &y, 1, 1, 0); if (unit_movepos(src, x, y, 0, 0)) clif->slide(src,src->x,src->y); } @@ -4104,7 +4104,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); break; case RK_PHANTOMTHRUST: - unit_setdir(src,map_calc_dir(src, bl->x, bl->y)); + unit_setdir(src,iMap->calc_dir(src, bl->x, bl->y)); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,distance_bl(src,bl)-1,unit_getdir(src),0); @@ -4115,7 +4115,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case RK_STORMBLAST: case RK_CRUSHSTRIKE: if( sd ) { - if( pc_checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) + if( iPc->checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -4125,7 +4125,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case GC_DARKILLUSION: { short x, y; - short dir = map_calc_dir(src,bl->x,bl->y); + short dir = iMap->calc_dir(src,bl->x,bl->y); if( dir > 0 && dir < 4) x = 2; else if( dir > 4 ) x = -2; @@ -4337,7 +4337,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if( sd && pc_isridingwug(sd) ){ short x[8]={0,-1,-1,-1,0,1,1,1}; short y[8]={1,1,0,-1,-1,-1,0,1}; - uint8 dir = map_calc_dir(bl, src->x, src->y); + uint8 dir = iMap->calc_dir(bl, src->x, src->y); if( unit_movepos(src, bl->x+x[dir], bl->y+y[dir], 1, 1) ) { @@ -4377,7 +4377,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint item_tmp.nameid = sg->item_id?sg->item_id:ITEMID_TRAP; item_tmp.identify = 1; if( item_tmp.nameid ) - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); } skill->delunit(su); } @@ -4394,9 +4394,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint } else { - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - if( sd ) pc_overheat(sd,1); + if( sd ) iPc->overheat(sd,1); } break; @@ -4409,11 +4409,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint else { short x, y; - map_search_freecell(src, 0, &x, &y, -1, -1, 0); + iMap->search_freecell(src, 0, &x, &y, -1, -1, 0); // Destination area skill_area_temp[4] = x; skill_area_temp[5] = y; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); skill->addtimerskill(src,tick + 800,src->id,x,y,skill_id,skill_lv,0,flag); // To teleport Self clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); } @@ -4475,7 +4475,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint status_change_end(bl, SC_HIDING, INVALID_TIMER); status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER); } else{ - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); } break; @@ -4496,7 +4496,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { clif->skill_nodamage(src, bl, skill_id, 0, 1); - skill->addtimerskill(src, gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); + skill->addtimerskill(src, iTimer->gettick() + skill->get_time(skill_id, skill_lv) - 1000, bl->id, 0, 0, skill_id, skill_lv, 0, 0); } break; @@ -4512,7 +4512,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) - map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); } @@ -4535,7 +4535,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_nodamage(src,battle->get_master(src),skill_id,skill_lv,1); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rnd()%100 < 30 ) - map_foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,i,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(skill->get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag); } @@ -4581,7 +4581,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint if(flag & 1) skill->attack(skill->get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, flag); else { - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag | BCT_ENEMY | SD_SPLASH | 1, skill->castend_damage_id); } break; @@ -4609,7 +4609,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint skill->attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, SD_LEVEL|flag); } else { skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, sd->bonus.splash_range, BL_CHAR, src, skill_id, skill_lv, tick, flag | BCT_ENEMY | 1, skill->castend_damage_id); @@ -4623,18 +4623,18 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint clif->skill_damage(src, bl, tick, status_get_amotion(src), tstatus->dmotion, 0, abs(skill->get_num(skill_id, skill_lv)), skill_id, skill_lv, skill->get_hit(skill_id)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] ) //Should only remove after the skill has been casted. status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); - map_freeblock_unlock(); + iMap->freeblock_unlock(); if( sd && !(flag&1) ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk ) {// consume arrow on last invocation to this skill. @@ -4758,7 +4758,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui battle->attr_fix(NULL, NULL, 100, i, tstatus->def_ele, tstatus->ele_lv) <= 0) return 1; //Skills that cause an status should be blocked if the target element blocks its element. - map_freeblock_lock(); + iMap->freeblock_lock(); switch(skill_id) { case HLIF_HEAL: //[orn] case AL_HEAL: @@ -4806,7 +4806,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - pc_gainexp (sd, bl, 0, heal_get_jobexp, false); + iPc->gainexp (sd, bl, 0, heal_get_jobexp, false); } } break; @@ -4828,8 +4828,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty... if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty - sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. - sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * skill_area_temp[0] * 2/1000); + sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. + sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * skill_area_temp[0] * 2/1000); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -4873,16 +4873,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int exp = 0,jexp = 0; int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level; - if(lv > 0 && pc_nextbaseexp(dstsd)) { + if(lv > 0 && iPc->nextbaseexp(dstsd)) { exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (exp < 1) exp = 1; } - if(jlv > 0 && pc_nextjobexp(dstsd)) { + if(jlv > 0 && iPc->nextjobexp(dstsd)) { jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - pc_gainexp (sd, bl, exp, jexp, false); + iPc->gainexp (sd, bl, exp, jexp, false); } } } @@ -4898,7 +4898,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (flag&1) sc_start(bl,type, 23+skill_lv*4 +status_get_lv(src) -status_get_lv(bl), skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -4954,7 +4954,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!target_id) break; if (skill->get_casttype(abra_skill_id) == CAST_GROUND) { - bl = map_id2bl(target_id); + bl = iMap->id2bl(target_id); if (!bl) bl = src; unit_skilluse_pos(src, bl->x, bl->y, abra_skill_id, abra_skill_lv); } else @@ -4994,7 +4994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_LEVELUP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (sd && pc_nextbaseexp(sd)) pc_gainexp(sd, NULL, pc_nextbaseexp(sd) * 10 / 100, 0, false); + if (sd && iPc->nextbaseexp(sd)) iPc->gainexp(sd, NULL, iPc->nextbaseexp(sd) * 10 / 100, 0, false); break; case SA_INSTANTDEATH: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5042,7 +5042,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_FORTUNE: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if(sd) pc_getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); + if(sd) iPc->getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); break; case SA_TAMINGMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5057,7 +5057,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd && dstsd){ //Check they are not another crusader [Skotlex] if ((dstsd->class_&MAPID_UPPERMASK) == MAPID_CRUSADER) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5072,7 +5072,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd && dstsd && (dstsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && dstsd->status.sex == sd->status.sex ) {// Cannot cast on another bard/dancer-type class of the same gender as caster clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -5096,7 +5096,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5179,7 +5179,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SM_MAGNUM: case MS_MAGNUM: skill_area_temp[1] = 0; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_SKILL|BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); clif->skill_nodamage (src,src,skill_id,skill_lv,1); // Initiate 10% of your damage becomes fire element. @@ -5286,7 +5286,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_STRIKING: if (sd) { int bonus = 25 + 10 * skill_lv; - bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5; + bonus += (iPc->checkskill(sd, SA_FLAMELAUNCHER)+iPc->checkskill(sd, SA_FROSTWEAPON)+iPc->checkskill(sd, SA_LIGHTNINGLOADER)+iPc->checkskill(sd, SA_SEISMICWEAPON))*5; clif->skill_nodamage( src, bl, skill_id, skill_lv, battle->check_target(src,bl,BCT_PARTY) > 0 ? sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) : @@ -5334,7 +5334,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); @@ -5403,7 +5403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { clif->skill_nodamage(src,bl,skill_id,skill_lv, sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); - map_foreachinrange( status_change_timer_sub, src, + iMap->foreachinrange( status_change_timer_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src,NULL,type,tick); } @@ -5414,7 +5414,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MER_PROVOKE: if( (tstatus->mode&MD_BOSS) || battle->check_undead(tstatus->race,tstatus->def_ele) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } //TODO: How much does base level affects? Dummy value of 1% per level difference used. [Skotlex] @@ -5424,7 +5424,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } unit_skillcastcancel(bl, 2); @@ -5466,7 +5466,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -5481,7 +5481,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( i == count ) { // No free slots, skill Fail clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -5503,7 +5503,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; @@ -5514,13 +5514,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for (i = 0; i < limit; i++) - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; case MO_KITRANSLATION: if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { - pc_addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); + iPc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); } break; @@ -5537,7 +5537,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] i = dstsd->spiritball * 7; - pc_delspiritball(dstsd,dstsd->spiritball,0); + iPc->delspiritball(dstsd,dstsd->spiritball,0); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] i = 2 * dstmd->level; @@ -5575,7 +5575,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RG_RAID: skill_area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -5593,7 +5593,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case KO_HAPPOKUNAI: skill_area_temp[1] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - i = map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), + i = iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) ) clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); @@ -5626,7 +5626,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui //Passive side of the attack. status_change_end(src, SC_SIGHT, INVALID_TIMER); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,src, + iMap->foreachinrange(skill->area_sub,src, skill->get_splash(skill_id, skill_lv),BL_CHAR|BL_SKILL, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -5637,7 +5637,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WZ_FROSTNOVA: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill_area_temp[1] = 0; - map_foreachinrange(skill->attack_area, src, + iMap->foreachinrange(skill->attack_area, src, skill->get_splash(skill_id, skill_lv), splash_target(src), BF_MAGIC, src, src, skill_id, skill_lv, tick, flag, BCT_ENEMY); break; @@ -5649,12 +5649,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui i = ((!md || md->special_state.ai == 2) && !map_flag_vs(src->m))? BCT_ENEMY:BCT_ALL; clif->skill_nodamage(src, src, skill_id, -1, 1); - map_delblock(src); //Required to prevent chain-self-destructions hitting back. - map_foreachinrange(skill->area_sub, bl, + iMap->delblock(src); //Required to prevent chain-self-destructions hitting back. + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|i, skill->castend_damage_id); - map_addblock(src); + iMap->addblock(src); status_damage(src, src, sstatus->max_hp,0,0,1); break; @@ -5713,7 +5713,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( tsce ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -5752,12 +5752,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsce) { clif->skill_nodamage(src,bl,skill_id,-1,status_change_end(bl, type, INVALID_TIMER)); //Hide skill-scream animation. - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } else if( tsc && tsc->option&OPTION_MADOGEAR ) { //Mado Gear cannot hide if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,-1,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); @@ -5766,7 +5766,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (tsce) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start4(bl,type,100,skill_lv,unit_getdir(bl),0,0,0)); @@ -5784,7 +5784,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,skill_id,( skill_id == LG_FORCEOFVANGUARD ) ? skill_lv : -1,i); else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } case RA_CAMOUFLAGE: @@ -5840,7 +5840,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case TF_STEAL: if(sd) { - if(pc_steal_item(sd,bl,skill_lv)) + if(iPc->steal_item(sd,bl,skill_lv)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -5849,7 +5849,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RG_STEALCOIN: if(sd) { - if(pc_steal_coin(sd,bl)) + if(iPc->steal_coin(sd,bl)) { dstmd->state.provoke_flag = src->id; mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv)); @@ -5888,7 +5888,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // Level 6-10 doesn't consume a red gem if it fails [celest] if (skill_lv > 5) { // not to consume items - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } } @@ -6019,7 +6019,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MC_VENDING: if(sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] - if ( !pc_can_give_items(sd) ) + if ( !iPc->can_give_items(sd) ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else { sd->state.prevend = 1; @@ -6044,9 +6044,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 ) { if( skill_lv == 1 ) - pc_randomwarp(sd,CLR_TELEPORT); + iPc->randomwarp(sd,CLR_TELEPORT); else - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; } @@ -6085,10 +6085,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui item_tmp.identify = 1; tbl.id = 0; clif->takeitem(&sd->bl,&tbl); - eflag = pc_additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); + eflag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); if(eflag) { clif->additem(sd,0,0,eflag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } break; @@ -6176,27 +6176,27 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i,sp = 0; int64 hp = 0; if( dstmd && dstmd->class_ == MOBID_EMPERIUM ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( sd ) { int x,bonus=100; x = skill_lv%11 - 1; - i = pc_search_inventory(sd,skill_db[skill_id].itemid[x]); + i = iPc->search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if(sd->inventory_data[i] == NULL || sd->status.inventory[i].amount < skill_db[skill_id].amount[x]) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if( skill_id == AM_BERSERKPITCHER ) { if( dstsd && dstsd->status.base_level < (unsigned int)sd->inventory_data[i]->elv ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } @@ -6209,23 +6209,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui bonus += sd->status.base_level; if( potion_per_hp > 0 || potion_per_sp > 0 ) { hp = tstatus->max_hp * potion_per_hp / 100; - hp = hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; if( dstsd ) { sp = dstsd->status.max_sp * potion_per_sp / 100; - sp = sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; } } else { if( potion_hp > 0 ) { - hp = potion_hp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = potion_hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } if( potion_sp > 0 ) { - sp = potion_sp * (100 + pc_checkskill(sd,AM_POTIONPITCHER)*10 + pc_checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = potion_sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; sp = sp * (100 + (tstatus->int_<<1)) / 100; if( dstsd ) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10) / 100; + sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } @@ -6234,7 +6234,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp += sp * sd->itemgrouphealrate[IG_POTION] / 100; } - if( (i = pc_skillheal_bonus(sd, skill_id)) ) { + if( (i = iPc->skillheal_bonus(sd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6242,9 +6242,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui hp = (1 + rnd()%400) * (100 + skill_lv*10) / 100; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if( dstsd && (i = pc_skillheal2_bonus(dstsd, skill_id)) ) { + if( dstsd && (i = iPc->skillheal2_bonus(dstsd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6281,9 +6281,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; - if( sd && ( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ + if( sd && ( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); // Don't consume item requirements + iMap->freeblock_unlock(); // Don't consume item requirements return 0; } @@ -6309,7 +6309,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case AM_TWILIGHT3: if (sd) { - int ebottle = pc_search_inventory(sd,713); + int ebottle = iPc->search_inventory(sd,713); if( ebottle >= 0 ) ebottle = sd->status.inventory[ebottle].amount; //check if you can produce all three, if not, then fail: @@ -6424,7 +6424,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; } //Affect all targets on splash area. - map_foreachinrange(skill->area_sub, bl, i, BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); break; @@ -6450,7 +6450,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } clif->skill_nodamage(src,bl,TK_HIGHJUMP,skill_lv,1); - if(!map_count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && map_getcell(src->m,x,y,CELL_CHKREACH)) { + if(!iMap->count_oncell(src->m,x,y,BL_PC|BL_NPC|BL_MOB) && iMap->getcell(src->m,x,y,CELL_CHKREACH)) { clif->slide(src,x,y); unit_movepos(src, x, y, 1, 0); } @@ -6561,7 +6561,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case BS_GREED: if(sd){ clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->greed,bl, + iMap->foreachinrange(skill->greed,bl, skill->get_splash(skill_id, skill_lv),BL_ITEM,bl); } break; @@ -6670,7 +6670,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // not really needed... but adding here anyway ^^ if (md && md->master_id > 0) { struct block_list *mbl, *tbl; - if ((mbl = map_id2bl(md->master_id)) == NULL || + if ((mbl = iMap->id2bl(md->master_id)) == NULL || (tbl = battle->get_targeted(mbl)) == NULL) break; md->state.provoke_flag = tbl->id; @@ -6681,7 +6681,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NPC_RUN: { const int mask[8][2] = {{0,-1},{1,-1},{1,0},{1,1},{0,1},{-1,1},{-1,0},{-1,-1}}; - uint8 dir = (bl == src)?unit_getdir(src):map_calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. + uint8 dir = (bl == src)?unit_getdir(src):iMap->calc_dir(src,bl->x,bl->y); //If cast on self, run forward, else run away. unit_stop_attack(src); //Run skillv tiles overriding the can-move check. if (unit_walktoxy(src, src->x + skill_lv * mask[dir][0], src->y + skill_lv * mask[dir][1], 2) && md) @@ -6766,12 +6766,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // parent-baby skills case WE_BABY: if(sd){ - struct map_session_data *f_sd = pc_get_father(sd); - struct map_session_data *m_sd = pc_get_mother(sd); + struct map_session_data *f_sd = iPc->get_father(sd); + struct map_session_data *m_sd = iPc->get_mother(sd); // if neither was found if(!f_sd && !m_sd){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } status_change_start(bl,SC_STUN,10000,skill_lv,0,0,0,skill->get_time2(skill_id,skill_lv),8); @@ -6819,10 +6819,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6833,10 +6833,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = su->group->item_id?su->group->item_id:ITEMID_TRAP; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } @@ -6891,7 +6891,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui #endif ) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -6904,14 +6904,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case PF_MINDBREAKER: { if(tstatus->mode&MD_BOSS || battle->check_undead(tstatus->race,tstatus->def_ele) ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } if (tsce) { //HelloKitty2 (?) explained that this silently fails when target is //already inflicted. [Skotlex] - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -6920,7 +6920,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,55+5*skill_lv,skill_lv,skill->get_time(skill_id,skill_lv)))) { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -6977,9 +6977,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) - hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; + hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100; if (sp) - sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; + sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100; } if( tsc && tsc->count ) { if (tsc->data[SC_CRITICALWOUND]) { @@ -7009,14 +7009,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i, s = 0, skilltime = skill->get_time(skill_id,skill_lv); for (i=0 ; i<4; i++) { - if( bl->type != BL_PC || ( dstsd && pc_checkequip(dstsd,equip[i]) < 0 ) ) + if( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[i]) < 0 ) ) continue; sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skill_lv,skilltime); s++; } if( sd && !s ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); // Don't consume item requirements + iMap->freeblock_unlock(); // Don't consume item requirements return 0; } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -7046,7 +7046,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } status_zap(src,0,skill_db[skill->get_index(skill_id)].sp[skill_lv]); // consume sp only if succeeded [Inkfish] @@ -7199,7 +7199,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7213,7 +7213,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7227,7 +7227,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_nodamage(src,bl,AL_HEAL,status_percent_heal(bl,90,90),1); } else if (status_get_guild_id(src)) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_PC, src,skill_id,skill_lv,tick, flag|BCT_GUILD|1, skill->castend_nodamage_id); @@ -7251,9 +7251,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) { if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m)) continue; - if(map_getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) + if(iMap->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; - pc_setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); + iPc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); } } if (sd) @@ -7274,7 +7274,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SG_HATE: if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (!pc_set_hate_mob(sd, skill_lv-1, bl)) + if (!iPc->set_hate_mob(sd, skill_lv-1, bl)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7283,9 +7283,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(rnd()%100 < (20+10*skill_lv)) - pc_addspiritball(sd,skill->get_time(skill_id,skill_lv),10); + iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),10); else if(sd->spiritball > 0) - pc_delspiritball(sd,1,0); + iPc->delspiritball(sd,1,0); } break; @@ -7333,7 +7333,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } //TODO: Shouldn't also players and the like switch targets? - map_foreachinrange(skill->chastle_mob_changetarget,src, + iMap->foreachinrange(skill->chastle_mob_changetarget,src, AREA_SIZE, BL_MOB, bl, src); } } @@ -7353,7 +7353,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else if(rget_master(src); else //Enemy - bl = map_id2bl(battle->get_target(src)); + bl = iMap->id2bl(battle->get_target(src)); if (!bl) bl = src; i = skill->calc_heal(src, bl, skill_id, 1+rnd()%skill_lv, true); @@ -7405,7 +7405,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7417,7 +7417,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui else { skill_area_temp[2] = 0; //For SD_PREAMBLE clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, bl, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv),BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7457,7 +7457,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { skill_area_temp[2] = 0; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub, src, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|1, skill->castend_nodamage_id); @@ -7469,13 +7469,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui i = skill->get_splash(skill_id,skill_lv); if( skill_id == LG_EARTHDRIVE ) { int dummy = 1; - map_foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src); } - map_foreachinrange(skill->area_sub, bl,i,BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl,i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case RK_STONEHARDSKIN: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 4 ) + if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 4 ) { int heal = sstatus->hp / 4; // 25% HP if( status_charge(bl,heal,0) ) @@ -7485,7 +7485,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case RK_REFRESH: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 8 ) + if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 8 ) { int heal = status_get_max_hp(bl) * 25 / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -7496,7 +7496,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RK_MILLENNIUMSHIELD: - if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 9 ) + if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 9 ) { short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv)); @@ -7518,7 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui lv = 6; else if( skill_id == RK_CRUSHSTRIKE ) lv = 7; - if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv ) + if( iPc->checkskill(sd,RK_RUNEMASTERY) >= lv ) clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; @@ -7526,10 +7526,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RK_FIGHTINGSPIRIT: if( flag&1 ) { if( src == bl ) - sc_start2(bl,type,100,skill_area_temp[5],10*(sd?pc_checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); + sc_start2(bl,type,100,skill_area_temp[5],10*(sd?iPc->checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); else sc_start(bl,type,100,skill_area_temp[5]/4,skill->get_time(skill_id,skill_lv)); - } else if( sd && pc_checkskill(sd,RK_RUNEMASTERY) >= 5 ) { + } else if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 5 ) { if( sd->status.party_id ) { i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); skill_area_temp[5] = 7 * i; // ATK @@ -7546,7 +7546,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { short count = 1; skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_PREAMBLE|SD_SPLASH|1,skill->castend_damage_id); if( tsc && tsc->data[SC_ROLLINGCUTTER] ) { // Every time the skill is casted the status change is reseted adding a counter. count += (short)tsc->data[SC_ROLLINGCUTTER]->val1; @@ -7600,7 +7600,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case GC_PHANTOMMENACE: clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR, + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; @@ -7632,8 +7632,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CLEMENTIA: case AB_CANTO: { - int bless_lv = pc_checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); - int agi_lv = pc_checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); + int bless_lv = iPc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); + int agi_lv = iPc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100, (skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv))); @@ -7652,7 +7652,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CHEAL: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) ) { - i = skill->calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true); + i = skill->calc_heal(src, bl, AL_HEAL, iPc->checkskill(sd, AL_HEAL), true); if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl)) i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] @@ -7672,7 +7672,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, type, 40 + 5 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } @@ -7786,12 +7786,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; } - map_foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, bl, i, BL_CHAR, src, skill_id, skill_lv, tick, flag|1, skill->castend_damage_id); break; case AB_SILENTIUM: // Should the level of Lex Divina be equivalent to the level of Silentium or should the highest level learned be used? [LimitLine] - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, PR_LEXDIVINA, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); break; @@ -7803,7 +7803,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id, skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,(map_flag_vs(src->m)?BCT_ALL:BCT_ENEMY|BCT_SELF)|flag|1,skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); } break; @@ -7833,12 +7833,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WL_FROSTMISTY: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; case WL_JACKFROST: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinshootrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case WL_MARSHOFABYSS: @@ -7873,7 +7873,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( rate ) { skill_area_temp[1] = bl->id; - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); } // Doesn't send failure packet if it fails on defense. } @@ -7947,9 +7947,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGMASTERY: if( sd ) { if( !pc_iswug(sd) ) - pc_setoption(sd,sd->sc.option|OPTION_WUG); + iPc->setoption(sd,sd->sc.option|OPTION_WUG); else - pc_setoption(sd,sd->sc.option&~OPTION_WUG); + iPc->setoption(sd,sd->sc.option&~OPTION_WUG); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7957,11 +7957,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGRIDER: if( sd ) { if( !pc_isridingwug(sd) && pc_iswug(sd) ) { - pc_setoption(sd,sd->sc.option&~OPTION_WUG); - pc_setoption(sd,sd->sc.option|OPTION_WUGRIDER); + iPc->setoption(sd,sd->sc.option&~OPTION_WUG); + iPc->setoption(sd,sd->sc.option|OPTION_WUGRIDER); } else if( pc_isridingwug(sd) ) { - pc_setoption(sd,sd->sc.option&~OPTION_WUGRIDER); - pc_setoption(sd,sd->sc.option|OPTION_WUG); + iPc->setoption(sd,sd->sc.option&~OPTION_WUGRIDER); + iPc->setoption(sd,sd->sc.option|OPTION_WUG); } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } @@ -7970,7 +7970,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGDASH: if( tsce ) { clif->skill_nodamage(src,bl,skill_id,skill_lv,status_change_end(bl, type, INVALID_TIMER)); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } if( sd && pc_isridingwug(sd) ) { @@ -7982,7 +7982,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_SENSITIVEKEEN: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR|BL_SKILL,src,skill_id,skill_lv,tick,flag|BCT_ENEMY,skill->castend_damage_id); break; /** * Mechanic @@ -8001,7 +8001,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_SELFDESTRUCTION: if( sd ) { if( pc_ismadogear(sd) ) - pc_setmadogear(sd, 0); + iPc->setmadogear(sd, 0); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag); status_set_sp(src, 0, 0); @@ -8012,15 +8012,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))); - if( sd ) pc_overheat(sd,1); + if( sd ) iPc->overheat(sd,1); break; case NC_MAGNETICFIELD: if( (i = sc_start2(bl,type,100,skill_lv,src->id,skill->get_time(skill_id,skill_lv))) ) { - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); - if (sd) pc_overheat(sd,1); + if (sd) iPc->overheat(sd,1); } clif->skill_nodamage(src,src,skill_id,skill_lv,i); break; @@ -8046,7 +8046,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_DISJOINT: { if( bl->type != BL_MOB ) break; - md = map_id2md(bl->id); + md = iMap->id2md(bl->id); if( md && md->class_ >= MOBID_SILVERSNIPER && md->class_ <= MOBID_MAGICDECOY_WIND ) status_kill(bl); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8090,7 +8090,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } } else { clif->skill_nodamage(src, bl, skill_id, 0, 1); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); } break; @@ -8128,7 +8128,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case LG_TRAMPLE: clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick); + iMap->foreachinrange(skill->destroy_trap,bl,skill->get_splash(skill_id,skill_lv),BL_SKILL,tick); break; case LG_REFLECTDAMAGE: @@ -8168,7 +8168,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_SHIELDSPELL_DEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER); break; case 2: @@ -8196,14 +8196,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill->castend_damage_id); status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER); break; case 2: sc_start(bl,SC_SHIELDSPELL_MDEF,100,opt,-1); clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); if( rate < brate ) - map_foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_nodamage_id); break; case 3: if( sc_start(bl,SC_SHIELDSPELL_MDEF,brate,opt,sd->bonus.shieldmdef * 30000) ) @@ -8255,15 +8255,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)); else { skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub,bl,skill->get_splash(skill_id,skill_lv),BL_PC,src,skill_id,skill_lv,tick,flag|SD_PREAMBLE|BCT_PARTY|BCT_SELF|1,skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case LG_INSPIRATION: if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { - sd->status.base_exp -= min(sd->status.base_exp, pc_nextbaseexp(sd) * 1 / 100); // 1% penalty. - sd->status.job_exp -= min(sd->status.job_exp, pc_nextjobexp(sd) * 1 / 100); + sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * 1 / 100); // 1% penalty. + sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * 1 / 100); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -8275,18 +8275,18 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( is_boss(bl) ) break; if( sc_start2(bl, type, 100, skill_lv, src->id, skill->get_time(skill_id, skill_lv))) { if( bl->type == BL_MOB ) - mob_unlocktarget((TBL_MOB*)bl,gettick()); + mob_unlocktarget((TBL_MOB*)bl,iTimer->gettick()); unit_stop_attack(bl); clif->bladestop(src, bl->id, 1); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } } else { int count = 0; clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - count = map_forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors + count = iMap->forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - if( sd ) pc_delspiritball(sd, count, 0); + if( sd ) iPc->delspiritball(sd, count, 0); clif->skill_nodamage(src, src, skill_id, skill_lv, sc_start2(src, SC_CURSEDCIRCLE_ATKER, 100, skill_lv, count, skill->get_time(skill_id,skill_lv))); } @@ -8297,7 +8297,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui short max = 5 + skill_lv; sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); for( i = 0; i < max; i++ ) // Don't call more than max available spheres. - pc_addspiritball(sd, skill->get_time(skill_id, skill_lv), max); + iPc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); } break; @@ -8308,13 +8308,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { i = dstsd->spiritball; //1%sp per spiritball. - pc_delspiritball(dstsd, dstsd->spiritball, 0); + iPc->delspiritball(dstsd, dstsd->spiritball, 0); } if( i ) status_percent_heal(src, 0, i); clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); } else { clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -8323,8 +8323,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; if( sd && dstsd->spiritball <= 5 ) { for(i = 0; i <= 5; i++) { - pc_addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), i); - pc_delspiritball(sd, sd->spiritball, 0); + iPc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), i); + iPc->delspiritball(sd, sd->spiritball, 0); } } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8378,7 +8378,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MI_RUSH_WINDMILL: case MI_ECHOSONG: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) - sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc_checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); + sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?iPc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. clif->skill_nodamage(src,bl,skill_id,skill_lv,1); party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -8403,7 +8403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui tstatus->hp = heal; tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - pc_revive((TBL_PC*)bl,heal,0); + iPc->revive((TBL_PC*)bl,heal,0); clif->resurrection(bl,1); } } @@ -8417,16 +8417,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( flag&1 ) { sc_start2(bl,type,(skill_id==WM_VOICEOFSIREN)?20+10*skill_lv:100,skill_lv,(skill_id==WM_VOICEOFSIREN)?src->id:0,skill->get_time(skill_id,skill_lv)); } else { - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),(skill_id==WM_VOICEOFSIREN)?BL_CHAR|BL_SKILL:BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; case WM_GLOOMYDAY: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if( dstsd && ( pc_checkskill(dstsd,KN_BRANDISHSPEAR) || pc_checkskill(dstsd,LK_SPIRALPIERCE) || - pc_checkskill(dstsd,CR_SHIELDCHARGE) || pc_checkskill(dstsd,CR_SHIELDBOOMERANG) || - pc_checkskill(dstsd,PA_SHIELDCHAIN) || pc_checkskill(dstsd,LG_SHIELDPRESS) ) ) + if( dstsd && ( iPc->checkskill(dstsd,KN_BRANDISHSPEAR) || iPc->checkskill(dstsd,LK_SPIRALPIERCE) || + iPc->checkskill(dstsd,CR_SHIELDCHARGE) || iPc->checkskill(dstsd,CR_SHIELDBOOMERANG) || + iPc->checkskill(dstsd,PA_SHIELDCHAIN) || iPc->checkskill(dstsd,LG_SHIELDPRESS) ) ) { sc_start(bl,SC_GLOOMYDAY_SK,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; @@ -8447,12 +8447,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_HELPER,0); break; } - if( map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv), + if( iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id,skill_lv), BL_PC, src, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count) > 7 ) flag |= 2; else flag |= 1; - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|BCT_SELF, skill->castend_nodamage_id); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src,SC_STOP,100,skill_lv,skill->get_time2(skill_id,skill_lv))); if( flag&2 ) // Dealed here to prevent conflicts @@ -8486,7 +8486,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } else { // These affect to all targets arround the caster. short lv = (short)skill_lv; skill_area_temp[0] = (sd) ? skill->check_pc_partner(sd,skill_id,&lv,skill->get_splash(skill_id,skill_lv),1) : 50; // 50% chance in non BL_PC (clones). - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -8525,7 +8525,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (!target_id) break; if (skill->get_casttype(improv_skill_id) == CAST_GROUND) { - bl = map_id2bl(target_id); + bl = iMap->id2bl(target_id); if (!bl) bl = src; unit_skilluse_pos(src, bl->x, bl->y, improv_skill_id, improv_skill_lv); } else @@ -8559,10 +8559,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(!mapindex) { //Given map not found? clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } - pc_setpos(sd, mapindex, x, y, CLR_TELEPORT); + iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT); } break; @@ -8579,7 +8579,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_ARRULLO: { - // [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % + // [(15 + 5 * Skill Level) + ( Caster�s INT / 5 ) + ( Caster�s Job Level / 5 ) - ( Target�s INT / 6 ) - ( Target�s LUK / 10 )] % int rate = (15 + 5 * skill_lv) + status_get_int(src)/5 + (sd ? sd->status.job_level : 0); rate -= status_get_int(bl)/6 - status_get_luk(bl)/10; clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8589,13 +8589,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WM_LULLABY_DEEPSLEEP: if( flag&1 ){ - //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster’s Base Level / 15) + (Caster’s Job Level / 5)] % - int rate = (4 * skill_lv) + ( (sd) ? pc_checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; + //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster�s Base Level / 15) + (Caster�s Job Level / 5)] % + int rate = (4 * skill_lv) + ( (sd) ? iPc->checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; if( bl != src ) sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)); }else { clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); } break; @@ -8714,7 +8714,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sc_start(bl, type, 25 + 10 * skill_lv, skill_lv, skill->get_time(skill_id, skill_lv))) ) status_zap(bl, 0, status_get_max_sp(bl) * (25 + 5 * skill_lv) / 100); } else - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; @@ -8731,7 +8731,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( itemdb_is_GNbomb(ammo_id) ) { if(battle->check_target(src,bl,BCT_ENEMY) > 0) {// Only attack if the target is an enemy. if( ammo_id == 13263 ) - map_foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub,bl->m,bl->x,bl->y,BL_CHAR,src,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); else skill->attack(BF_WEAPON,src,src,bl,GN_SLINGITEM_RANGEMELEEATK,skill_lv,tick,flag); } else //Otherwise, it fails, shows animation and removes items. @@ -8836,7 +8836,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { int ttype = skill->get_ele(skill_id, skill_lv); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - pc_add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); + iPc->add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); } break; @@ -8850,10 +8850,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui md->master_id = src->id; md->special_state.ai = AI_ZANZOU; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); - pc_setinvincibletimer(sd,500);// unlock target lock + iPc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0); } @@ -8942,7 +8942,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } }else{ skill_area_temp[2] = 0; - map_foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); + iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_nodamage_id); } break; @@ -9027,8 +9027,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (md) { md->master_id = src->id; if (md->deletetimer != INVALID_TIMER) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer(gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer(iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn(md); //Now it is ready for spawning. sc_start4(&md->bl, SC_MODECHANGE, 100, 1, 0, MD_ASSIST, 0, 60000); } @@ -9040,7 +9040,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui default: ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } @@ -9056,7 +9056,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } if( sd && !(flag&1) ) { // ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk ) { // consume arrow on last invocation to this skill. battle->consume_ammo(sd, skill_id, skill_lv); @@ -9066,7 +9066,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui skill->consume_requirement(sd,skill_id,skill_lv,2); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -9082,7 +9082,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) struct status_change *sc = NULL; int inf,inf2,flag = 0; - src = map_id2bl(id); + src = iMap->id2bl(id); if( src == NULL ) { ShowDebug("skill_castend_id: src == NULL (tid=%d, id=%d)\n", tid, id); @@ -9111,7 +9111,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) + if( sd && ud->skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED); @@ -9123,7 +9123,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if (ud->skilltarget == id) target = src; else - target = map_id2bl(ud->skilltarget); + target = iMap->id2bl(ud->skilltarget); // Use a do so that you can break out of it when the skill fails. do { @@ -9143,7 +9143,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) inf2 = skill->get_splash(ud->skill_id, ud->skill_lv); ud->skillx = target->x + inf2; ud->skilly = target->y + inf2; - if (inf2 && !map_random_dir(target, &ud->skillx, &ud->skilly)) { + if (inf2 && !iMap->random_dir(target, &ud->skillx, &ud->skilly)) { ud->skillx = target->x; ud->skilly = target->y; } @@ -9157,8 +9157,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) } if(ud->skill_id == RG_BACKSTAP) { - uint8 dir = map_calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); - if(check_distance_bl(src, target, 0) || map_check_dir(dir,t_dir)) { + uint8 dir = iMap->calc_dir(src,target->x,target->y),t_dir = unit_getdir(target); + if(check_distance_bl(src, target, 0) || iMap->check_dir(dir,t_dir)) { break; } } @@ -9299,8 +9299,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) case NPC_GRANDDARKNESS: if( (sc = status_get_sc(src)) && sc->data[SC_STRIPSHIELD] ) { - const struct TimerData *timer = get_timer(sc->data[SC_STRIPSHIELD]->timer); - if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) + const struct TimerData *timer = iTimer->get_timer(sc->data[SC_STRIPSHIELD]->timer); + if( timer && timer->func == status_change_timer && DIFF_TICK(timer->tick,iTimer->gettick()+skill->get_time(ud->skill_id, ud->skill_lv)) > 0 ) break; } sc_start2(src, SC_STRIPSHIELD, 100, 0, 1, skill->get_time(ud->skill_id, ud->skill_lv)); @@ -9314,7 +9314,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) ShowInfo("Type %d, ID %d skill castend id [id =%d, lv=%d, target ID %d]\n", src->type, src->id, ud->skill_id, ud->skill_lv, target->id); - map_freeblock_lock(); + iMap->freeblock_lock(); // SC_MAGICPOWER needs to switch states before any damage is actually dealt skill->toggle_magicpower(src, ud->skill_id); @@ -9346,7 +9346,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) else ud->skill_id = 0; //mobs can't clear this one as it is used for skill condition 'afterskill' ud->skill_lv = ud->skilltarget = 0; } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } while(0); @@ -9368,7 +9368,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) if (target && target->m == src->m) { //Move character to target anyway. int dir, x, y; - dir = map_calc_dir(src,target->x,target->y); + dir = iMap->calc_dir(src,target->x,target->y); if( dir > 0 && dir < 4) x = -2; else if( dir > 4 ) x = 2; else x = 0; @@ -9402,7 +9402,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) *------------------------------------------*/ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list* src = map_id2bl(id); + struct block_list* src = iMap->id2bl(id); int maxcount; struct map_session_data *sd; struct unit_data *ud = unit_bl2ud(src); @@ -9425,7 +9425,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && ( pc_checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) + if( sd && ud->skilltimer != INVALID_TIMER && ( iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED); @@ -9529,7 +9529,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) // } unit_set_walkdelay(src, tick, battle_config.default_walk_delay+skill->get_walkdelay(ud->skill_id, ud->skill_lv), 1); status_change_end(src,SC_CAMOUFLAGE, INVALID_TIMER);// only normal attack and auto cast skills benefit from its bonuses - map_freeblock_lock(); + iMap->freeblock_lock(); skill->castend_pos2(src,ud->skillx,ud->skilly,ud->skill_id,ud->skill_lv,tick,0); if( sd && sd->skillitem != AL_WARP ) // Warp-Portal thru items will clear data in skill_castend_map. [Inkfish] @@ -9541,7 +9541,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) ud->skill_lv = ud->skillx = ud->skilly = 0; } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 1; } while(0); @@ -9610,11 +9610,11 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case PR_BENEDICTIO: skill_area_temp[1] = src->id; i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_PC, src, skill_id, skill_lv, tick, flag|BCT_ALL|1, skill->castend_nodamage_id); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -9622,7 +9622,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case BS_HAMMERFALL: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea (skill->area_sub, + iMap->foreachinarea (skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|2, skill->castend_nodamage_id); @@ -9630,17 +9630,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case HT_DETECTING: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea( status_change_timer_sub, + iMap->foreachinarea( status_change_timer_sub, src->m, x-i, y-i, x+i,y+i,BL_CHAR, src,NULL,SC_SIGHT,tick); if(battle_config.traps_setting&1) - map_foreachinarea( skill_reveal_trap, + iMap->foreachinarea( skill_reveal_trap, src->m, x-i, y-i, x+i,y+i,BL_SKILL); break; case SR_RIDEINLIGHTNING: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, + iMap->foreachinarea(skill->area_sub, src->m, x-i, y-i, x+i, y+i, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_damage_id); break; @@ -9651,7 +9651,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui struct skill_unit_group *sg; if ((sg= skill->locate_element_field(src)) != NULL && ( sg->skill_id == SA_VOLCANO || sg->skill_id == SA_DELUGE || sg->skill_id == SA_VIOLENTGALE )) { - if (sg->limit - DIFF_TICK(gettick(), sg->tick) > 0) { + if (sg->limit - DIFF_TICK(iTimer->gettick(), sg->tick) > 0) { skill->unitsetting(src,skill_id,skill_lv,x,y,0); return 0; // not to consume items } else @@ -9778,7 +9778,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if( sc->data[SC_BASILICA] ) status_change_end(src, SC_BASILICA, INVALID_TIMER); // Cancel Basilica else { // Create Basilica. Start SC on caster. Unit timer start SC on others. - if( map_foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { + if( iMap->foreachinrange(skill_count_wos, src, 2, BL_MOB|BL_PC, src) ) { if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); return 1; @@ -9799,7 +9799,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui break; case RG_CLEANER: // [Valaris] i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); + iMap->foreachinarea(skill->graffitiremover,src->m,x-i,y-i,x+i,y+i,BL_SKILL); break; case SO_WARMER: @@ -9876,8 +9876,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id,skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn (md); //Now it is ready for spawning. } } @@ -9887,7 +9887,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case CR_SLIMPITCHER: if (sd) { int i = skill_lv%11 - 1; - int j = pc_search_inventory(sd,skill_db[skill_id].itemid[i]); + int j = iPc->search_inventory(sd,skill_db[skill_id].itemid[i]); if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -9899,17 +9899,17 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui run_script(sd->inventory_data[j]->script,0,sd->bl.id,0); potion_flag = 0; //Apply skill bonuses - i = pc_checkskill(sd,CR_SLIMPITCHER)*10 - + pc_checkskill(sd,AM_POTIONPITCHER)*10 - + pc_checkskill(sd,AM_LEARNINGPOTION)*5 - + pc_skillheal_bonus(sd, skill_id); + i = iPc->checkskill(sd,CR_SLIMPITCHER)*10 + + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + + iPc->checkskill(sd,AM_LEARNINGPOTION)*5 + + iPc->skillheal_bonus(sd, skill_id); potion_hp = potion_hp * (100+i)/100; potion_sp = potion_sp * (100+i)/100; if(potion_hp > 0 || potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill->castend_nodamage_id); @@ -9931,7 +9931,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if(potion_hp > 0 || potion_sp > 0) { i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->area_sub, + iMap->foreachinarea(skill->area_sub, src->m,x-i,y-i,x+i,y+i,BL_CHAR, src,skill_id,skill_lv,tick,flag|BCT_PARTY|BCT_GUILD|1, skill->castend_nodamage_id); @@ -9944,7 +9944,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int dummy = 1; clif->skill_poseffect(src,skill_id,skill_lv,x,y,tick); i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); + iMap->foreachinarea(skill->cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src); } else { if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -9960,7 +9960,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui // Plant Cultivation [Celest] case CR_CULTIVATION: if (sd) { - if( map_count_oncell(src->m,x,y,BL_CHAR) > 0 ) + if( iMap->count_oncell(src->m,x,y,BL_CHAR) > 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 1; @@ -9975,8 +9975,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui if ((i = skill->get_time(skill_id, skill_lv)) > 0) { if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (tick + i, mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (tick + i, mob_timer_delete, md->bl.id, 0); } mob_spawn (md); } @@ -10028,13 +10028,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NC_ARMSCANNON: case RK_DRAGONBREATH: i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case SO_ARRULLO: i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); break; /** @@ -10056,7 +10056,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case AB_EPICLESIS: if( (sg = skill->unitsetting(src, skill_id, skill_lv, x, y, 0)) ) { i = sg->unit->range; - map_foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); + iMap->foreachinarea(skill->area_sub, src->m, x - i, y - i, x + i, y + i, BL_CHAR, src, ALL_RESURRECTION, 1, tick, flag|BCT_NOENEMY|1,skill->castend_nodamage_id); } break; /** @@ -10068,12 +10068,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui sc->comet_y = y; } i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case WL_EARTHSTRAIN: { - int i, wave = skill_lv + 4, dir = map_calc_dir(src,x,y); + int i, wave = skill_lv + 4, dir = iMap->calc_dir(src,x,y); int sx = x = src->x, sy = y = src->y; // Store first caster's location to avoid glitch on unit setting for( i = 1; i <= wave; i++ ) @@ -10084,7 +10084,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case 2: sx = x - i; break; case 6: sx = x + i; break; } - skill->addtimerskill(src,gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); + skill->addtimerskill(src,iTimer->gettick() + (150 * i),0,sx,sy,skill_id,skill_lv,dir,flag&2); } } break; @@ -10093,7 +10093,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui **/ case RA_DETONATOR: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); + iMap->foreachinarea(skill->detonator, src->m, x-i, y-i, x+i, y+i, BL_SKILL, src); clif->skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); break; /** @@ -10104,7 +10104,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui skill->clear_unitgroup(src); // To remove previous skills - cannot used combined if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start2(src,skill_id == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skill_lv,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) pc_overheat(sd,1); + if( sd ) iPc->overheat(sd,1); } break; @@ -10119,8 +10119,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui md->master_id = src->id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); } } @@ -10142,10 +10142,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui int width;//according to data from irowiki it actually is a square for( width = 0; width < 7; width++ ) for( i = 0; i < 7; i++ ) - map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, LG_OVERBRAND_BRANDISH, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); for( width = 0; width < 7; width++ ) for( i = 0; i < 7; i++ ) - map_foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); + iMap->foreachincell(skill->area_sub, src->m, x-2+i, y-2+width, splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY,skill->castend_damage_id); } break; @@ -10154,7 +10154,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_BANDING,INVALID_TIMER); else if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start4(src,SC_BANDING,100,skill_lv,0,0,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) pc_banding(sd,skill_lv); + if( sd ) iPc->banding(sd,skill_lv); } clif->skill_nodamage(src,src,skill_id,skill_lv,1); break; @@ -10162,7 +10162,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case LG_RAYOFGENESIS: if( status_charge(src,status_get_max_hp(src)*3*skill_lv / 100,0) ) { i = skill->get_splash(skill_id,skill_lv); - map_foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), + iMap->foreachinarea(skill->area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); } else if( sd ) clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -10170,13 +10170,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case WM_DOMINION_IMPULSE: i = skill->get_splash(skill_id, skill_lv); - map_foreachinarea( skill->activate_reverberation, + iMap->foreachinarea( skill->activate_reverberation, src->m, x-i, y-i, x+i,y+i,BL_SKILL); break; case WM_GREAT_ECHO: flag|=1; // Should counsume 1 item per skill usage. - map_foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv),splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY, skill->castend_damage_id); break; case GN_CRAZYWEED: { int area = skill->get_splash(GN_CRAZYWEED_ATK, skill_lv); @@ -10208,10 +10208,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui clif->changetraplook(&ud->skillunit[i]->unit->bl, UNT_FIRE_EXPANSION_TEAR_GAS); break; case 5: - map_foreachinarea(skill->area_sub, src->m, + iMap->foreachinarea(skill->area_sub, src->m, ud->skillunit[i]->unit->bl.x - 3, ud->skillunit[i]->unit->bl.y - 3, ud->skillunit[i]->unit->bl.x + 3, ud->skillunit[i]->unit->bl.y + 3, BL_CHAR, - src, CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); + src, CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); skill->delunit(ud->skillunit[i]->unit); break; default: @@ -10254,7 +10254,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_CURSEDCIRCLE_ATKER,INVALID_TIMER); if( sd ) {// ensure that the skill last-cast tick is recorded - sd->canskill_tick = gettick(); + sd->canskill_tick = iTimer->gettick(); if( sd->state.arrow_atk && !(flag&1) ) { // consume arrow if this is a ground skill @@ -10294,7 +10294,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char sd->sc.data[SC_ROKISWEIL] || sd->sc.data[SC_AUTOCOUNTER] || sd->sc.data[SC_STEELBODY] || - (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc_checkskill(sd, WM_LESSON)) || + (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !iPc->checkskill(sd, WM_LESSON)) || sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_BASILICA] || sd->sc.data[SC_MARIONETTE] || @@ -10323,9 +10323,9 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char switch(skill_id) { case AL_TELEPORT: if(strcmp(map,"Random")==0) - pc_randomwarp(sd,CLR_TELEPORT); + iPc->randomwarp(sd,CLR_TELEPORT); else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here. - pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case AL_WARP: @@ -10360,7 +10360,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char } } - lv = sd->skillitem==skill_id?sd->skillitemlv:pc_checkskill(sd,skill_id); + lv = sd->skillitem==skill_id?sd->skillitemlv:iPc->checkskill(sd,skill_id); wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; @@ -10441,7 +10441,7 @@ int skill_dance_overlap(struct skill_unit* unit, int flag) { unit->val2 &= ~UF_ENSEMBLE; } - return map_foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); + return iMap->foreachincell(skill->dance_overlap_sub, unit->bl.m,unit->bl.x,unit->bl.y,BL_SKILL, unit,flag); } /*========================================== @@ -10504,14 +10504,14 @@ int skill_icewall_block(struct block_list *bl,va_list ap) { nullpo_ret(bl); nullpo_ret(md); - if( !md->target_id || ( target = map_id2bl(md->target_id) ) == NULL ) + if( !md->target_id || ( target = iMap->id2bl(md->target_id) ) == NULL ) return 0; if( path_search_long(NULL,bl->m,bl->x,bl->y,target->x,target->y,CELL_CHKICEWALL) ) return 0; if( !check_distance_bl(bl, target, status_get_range(bl) ) ) { - mob_unlocktarget(md,gettick()); + mob_unlocktarget(md,iTimer->gettick()); mob_stop_walking(md,1); } @@ -10582,7 +10582,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill { //Warp Portal morphing to active mode, extract relevant data from src. [Skotlex] if( src->type != BL_SKILL ) return NULL; group = ((TBL_SKILL*)src)->group; - src = map_id2bl(group->src_id); + src = iMap->id2bl(group->src_id); if( !src ) return NULL; val2 = group->val2; //Copy the (x,y) position you warp to val3 = group->val3; //as well as the mapindex to warp to. @@ -10598,7 +10598,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case WZ_FIREPILLAR: - if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; if((flag&1)!=0) limit=1000; @@ -10663,7 +10663,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill old_sg->skill_id == SA_VIOLENTGALE ) && old_sg->limit > 0) { //Use the previous limit (minus the elapsed time) [Skotlex] - limit = old_sg->limit - DIFF_TICK(gettick(), old_sg->tick); + limit = old_sg->limit - DIFF_TICK(iTimer->gettick(), old_sg->tick); if (limit < 0) //This can happen... limit = skill->get_time(skill_id,skill_lv); } @@ -10680,8 +10680,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 = skill_lv +status->agi/10; // Flee increase val2 = ((skill_lv+1)/2)+status->luk/10; // Perfect dodge increase if(sd){ - val1 += pc_checkskill(sd,BA_MUSICALLESSON); - val2 += pc_checkskill(sd,BA_MUSICALLESSON); + val1 += iPc->checkskill(sd,BA_MUSICALLESSON); + val2 += iPc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_HUMMING: @@ -10690,47 +10690,47 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 *= 2; #endif if(sd) - val1 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += iPc->checkskill(sd,DC_DANCINGLESSON); break; case BA_POEMBRAGI: val1 = 3*skill_lv+status->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:50)+status->int_/5; // After-cast delay reduction if(sd){ - val1 += 2*pc_checkskill(sd,BA_MUSICALLESSON); - val2 += 2*pc_checkskill(sd,BA_MUSICALLESSON); + val1 += 2*iPc->checkskill(sd,BA_MUSICALLESSON); + val2 += 2*iPc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_DONTFORGETME: val1 = status->dex/10 + 3*skill_lv + 5; // ASPD decrease val2 = status->agi/10 + 3*skill_lv + 5; // Movement speed adjustment. if(sd){ - val1 += pc_checkskill(sd,DC_DANCINGLESSON); - val2 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += iPc->checkskill(sd,DC_DANCINGLESSON); + val2 += iPc->checkskill(sd,DC_DANCINGLESSON); } break; case BA_APPLEIDUN: val1 = 5+2*skill_lv+status->vit/10; // MaxHP percent increase if(sd) - val1 += pc_checkskill(sd,BA_MUSICALLESSON); + val1 += iPc->checkskill(sd,BA_MUSICALLESSON); break; case DC_SERVICEFORYOU: val1 = 15+skill_lv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed val2 = 20+3*skill_lv+(status->int_/10); // SP cost reduction if(sd){ - val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed - val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value + val1 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed + val2 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value } break; case BA_ASSASSINCROSS: val1 = 100+(10*skill_lv)+(status->agi/10); // ASPD increase if(sd) - val1 += 5*pc_checkskill(sd,BA_MUSICALLESSON); + val1 += 5*iPc->checkskill(sd,BA_MUSICALLESSON); break; case DC_FORTUNEKISS: val1 = 10+skill_lv+(status->luk/10); // Critical increase if(sd) - val1 += pc_checkskill(sd,DC_DANCINGLESSON); + val1 += iPc->checkskill(sd,DC_DANCINGLESSON); val1*=10; //Because every 10 crit is an actual cri point. break; case BD_DRUMBATTLEFIELD: @@ -10819,7 +10819,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill interval = limit; val2 = 1; case WM_POEMOFNETHERWORLD: // Can't be placed on top of Land Protector. - if( map_getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) + if( iMap->getcell(src->m, x, y, CELL_CHKLANDPROTECTOR) ) return NULL; break; case SO_CLOUD_KILL: @@ -10848,7 +10848,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val2 = i; // aura type limit += val1 * 1000; subunt = i - 1; - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); } } break; @@ -10865,7 +10865,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill group->state.guildaura = ( skill_id >= GD_LEADERSHIP && skill_id <= GD_HAWKEYES )?1:0; group->item_id = req_item; //if tick is greater than current, do not invoke onplace function just yet. [Skotlex] - if (DIFF_TICK(group->tick, gettick()) > SKILLUNITTIMER_INTERVAL) + if (DIFF_TICK(group->tick, iTimer->gettick()) > SKILLUNITTIMER_INTERVAL) active_flag = 0; if(skill_id==HT_TALKIEBOX || skill_id==RG_GRAFFITI){ @@ -10898,7 +10898,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill int val2 = 0; int alive = 1; - if( !group->state.song_dance && !map_getcell(src->m,ux,uy,CELL_CHKREACH) ) + if( !group->state.song_dance && !iMap->getcell(src->m,ux,uy,CELL_CHKREACH) ) continue; // don't place skill units on walls (except for songs/dances/encores) if( battle_config.skill_wall_check && skill->get_unit_flag(skill_id)&UF_PATHCHECK && !path_search_long(NULL,src->m,ux,uy,x,y,CELL_CHKWALL) ) continue; // no path between cell and center of casting. @@ -10910,7 +10910,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill break; case WZ_ICEWALL: val1 = (skill_lv <= 1) ? 500 : 200 + 200*skill_lv; - val2 = map_getcell(src->m, ux, uy, CELL_GETTYPE); + val2 = iMap->getcell(src->m, ux, uy, CELL_GETTYPE); break; case HT_LANDMINE: case MA_LANDMINE: @@ -10963,7 +10963,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val2 |= UF_RANGEDSINGLEUNIT; // center. if( range <= 0 ) - map_foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); + iMap->foreachincell(skill->cell_overlap,src->m,ux,uy,BL_SKILL,skill_id, &alive, src); if( !alive ) continue; @@ -10979,7 +10979,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill // execute on all targets standing on this cell if (range==0 && active_flag) - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); } if (!group->alive_count) { //No cells? Something that was blocked completely by Land Protector? @@ -10990,7 +10990,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill //success, unit created. switch( skill_id ) { case WZ_ICEWALL: - map_foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB); + iMap->foreachinrange(skill->icewall_block, src, AREA_SIZE, BL_MOB); break; case NJ_TATAMIGAESHI: //Store number of tiles. group->val1 = group->alive_count; @@ -11018,9 +11018,9 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned return 0; nullpo_ret(sg=src->group); - nullpo_ret(ss=map_id2bl(sg->src_id)); + nullpo_ret(ss=iMap->id2bl(sg->src_id)); - if( skill->get_type(sg->skill_id) == BF_MAGIC && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) + if( skill->get_type(sg->skill_id) == BF_MAGIC && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) && sg->skill_id != SA_LANDPROTECTOR ) return 0; //AoE skills are ineffective. [Skotlex] sc = status_get_sc(bl); @@ -11040,10 +11040,10 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned } else if( sc && battle->check_target(&sg->unit->bl,bl,sg->target_flag) > 0 ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( status_change_start(bl,type,10000,sg->skill_lv,1,sg->group_id,0,sec,8) ) { - const struct TimerData* td = sc->data[type]?get_timer(sc->data[type]->timer):NULL; + const struct TimerData* td = sc->data[type]?iTimer->get_timer(sc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - map_moveblock(bl, src->bl.x, src->bl.y, tick); + iMap->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); sg->val2 = bl->id; } @@ -11068,11 +11068,11 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned break; //Does not affect the caster. if (!sce) { TBL_PC *sd = BL_CAST(BL_PC, bl); //prevent fullheal exploit - if (sd && sd->bloodylust_tick && DIFF_TICK(gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) + if (sd && sd->bloodylust_tick && DIFF_TICK(iTimer->gettick(), sd->bloodylust_tick) < skill->get_time2(SC_BLOODYLUST, 1)) clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 1, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); else { - if (sd) sd->bloodylust_tick = gettick(); + if (sd) sd->bloodylust_tick = iTimer->gettick(); clif->skill_nodamage(&src->bl,bl,sg->skill_id,sg->skill_lv, sc_start4(bl, type, 100, sg->skill_lv, 0, 0, 0, skill->get_time(LK_BERSERK, sg->skill_lv))); } @@ -11095,15 +11095,15 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if( --count <= 0 ) skill->del_unitgroup(sg,ALC_MARK); - if ( map_mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y ) + if ( iMap->mapindex2mapid(sg->val3) == sd->bl.m && x == sd->bl.x && y == sd->bl.y ) working = 1;/* we break it because officials break it, lovely stuff. */ sg->val1 = (count<<16)|working; - pc_setpos(sd,m,x,y,CLR_TELEPORT); + iPc->setpos(sd,m,x,y,CLR_TELEPORT); } } else if(bl->type == BL_MOB && battle_config.mob_warp&2) { - int16 m = map_mapindex2mapid(sg->val3); + int16 m = iMap->mapindex2mapid(sg->val3); if (m < 0) break; //Map not available on this map-server. unit_warp(bl,m,sg->val2>>16,sg->val2&0xffff,CLR_TELEPORT); } @@ -11162,8 +11162,8 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(tick+sg->limit, status_change_timer, bl->id, type); } break; @@ -11241,7 +11241,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns return 0; nullpo_ret(sg=src->group); - nullpo_ret(ss=map_id2bl(sg->src_id)); + nullpo_ret(ss=iMap->id2bl(sg->src_id)); tsd = BL_CAST(BL_PC, bl); tsc = status_get_sc(bl); @@ -11273,7 +11273,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns ts->tick = tick+sg->interval; if ((skill_id==CR_GRANDCROSS || skill_id==NPC_GRANDDARKNESS) && !battle_config.gx_allhit) - ts->tick += sg->interval*(map_count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1); + ts->tick += sg->interval*(iMap->count_oncell(bl->m,bl->x,bl->y,BL_CHAR)-1); } switch (sg->unit_id) { @@ -11423,7 +11423,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( sg->val2 == 0 && tsc && (sg->unit_id == UNT_ANKLESNARE || bl->id != sg->src_id) ) { int sec = skill->get_time2(sg->skill_id,sg->skill_lv); if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8) ) { - const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); if( sg->unit_id == UNT_MANHOLE || battle_config.skill_trap_type || !map_flag_gvg(src->bl.m) ) { @@ -11454,12 +11454,12 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; if( status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,skill->get_time2(sg->skill_id, sg->skill_lv), 8) ) { - map_moveblock(bl, src->bl.x, src->bl.y, tick); + iMap->moveblock(bl, src->bl.x, src->bl.y, tick); clif->fixpos(bl); } - map_foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); + iMap->foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. } break; @@ -11489,7 +11489,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_FLASHER: case UNT_FREEZINGTRAP: case UNT_FIREPILLAR_ACTIVE: - map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); sg->limit=DIFF_TICK(tick,sg->tick)+1500 + @@ -11675,7 +11675,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_GROUNDDRIFT_POISON: case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: - map_foreachinrange(skill->trap_splash,&src->bl, + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->unit_id = UNT_USED_TRAPS; @@ -11725,14 +11725,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_DIMENSIONDOOR: if( tsd && !map[bl->m].flag.noteleport ) - pc_randomwarp(tsd,3); + iPc->randomwarp(tsd,3); else if( bl->type == BL_MOB && battle_config.mob_warp&8 ) unit_warp(bl,-1,-1,-1,3); break; case UNT_REVERBERATION: clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); sg->limit = DIFF_TICK(tick,sg->tick)+1000; sg->unit_id = UNT_USED_TRAPS; break; @@ -11755,10 +11755,10 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns if( !sg->val2 ) { int sec = skill->get_time2(sg->skill_id, sg->skill_lv); if( sc_start(bl, type, 100, sg->skill_lv, sec) ) { - const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL; + const struct TimerData* td = tsc->data[type]?iTimer->get_timer(tsc->data[type]->timer):NULL; if( td ) sec = DIFF_TICK(td->tick, tick); - ///map_moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] + ///iMap->moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett] clif->fixpos(bl); sg->val2 = bl->id; } else @@ -11782,7 +11782,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case 3: skill->attack(skill->get_type(CR_ACIDDEMONSTRATION), ss, &src->bl, bl, - CR_ACIDDEMONSTRATION, sd ? pc_checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); + CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); break; } @@ -11973,7 +11973,7 @@ int skill_unit_onout (struct skill_unit *src, struct block_list *bl, unsigned in break; case UNT_SPIDERWEB: { - struct block_list *target = map_id2bl(sg->val2); + struct block_list *target = iMap->id2bl(sg->val2); if (target && target==bl) { if (sce && sce->val3 == sg->group_id) @@ -12063,11 +12063,11 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i case DC_FORTUNEKISS: case DC_SERVICEFORYOU: if (sce) { - delete_timer(sce->timer, status_change_timer); + iTimer->delete_timer(sce->timer, status_change_timer); //NOTE: It'd be nice if we could get the skill_lv for a more accurate extra time, but alas... //not possible on our current implementation. sce->val4 = 1; //Store the fact that this is a "reduced" duration effect. - sce->timer = add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(tick+skill->get_time2(skill_id,1), status_change_timer, bl->id, type); } break; case PF_FOGWALL: @@ -12077,8 +12077,8 @@ static int skill_unit_onleft (uint16 skill_id, struct block_list *bl, unsigned i if (bl->type == BL_PC) //Players get blind ended inmediately, others have it still for 30 secs. [Skotlex] status_change_end(bl, SC_BLIND, INVALID_TIMER); else { - delete_timer(sce->timer, status_change_timer); - sce->timer = add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND); + iTimer->delete_timer(sce->timer, status_change_timer); + sce->timer = iTimer->add_timer(30000+tick, status_change_timer, bl->id, SC_BLIND); } } } @@ -12209,7 +12209,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { switch(skill_id) { case PR_BENEDICTIO: { - uint8 dir = map_calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); + uint8 dir = iMap->calc_dir(&sd->bl,tsd->bl.x,tsd->bl.y); dir = (unit_getdir(&sd->bl) + dir)%8; //This adjusts dir to account for the direction the sd is facing. if ((tsd->class_&MAPID_BASEMASK) == MAPID_ACOLYTE && (dir == 2 || dir == 6) //Must be standing to the left/right of Priest. && sd->status.sp >= 10) @@ -12238,7 +12238,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { return 0; if (sd->status.sex != tsd->status.sex && (tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && - (skill_lv = pc_checkskill(tsd, skill_id)) > 0 && + (skill_lv = iPc->checkskill(tsd, skill_id)) > 0 && (tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) && sd->status.party_id && tsd->status.party_id && sd->status.party_id == tsd->status.party_id && @@ -12274,26 +12274,26 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short* switch (skill_id) { case PR_BENEDICTIO: for (i = 0; i < c; i++) { - if ((tsd = map_id2sd(p_sd[i])) != NULL) + if ((tsd = iMap->id2sd(p_sd[i])) != NULL) status_charge(&tsd->bl, 0, 10); } return c; case AB_ADORAMUS: - if( c > 0 && (tsd = map_id2sd(p_sd[0])) != NULL ) { + if( c > 0 && (tsd = iMap->id2sd(p_sd[0])) != NULL ) { i = 2 * (*skill_lv); status_charge(&tsd->bl, 0, i); } break; case WM_GREAT_ECHO: for( i = 0; i < c; i++ ) { - if( (tsd = map_id2sd(p_sd[i])) != NULL ) + if( (tsd = iMap->id2sd(p_sd[i])) != NULL ) status_zap(&tsd->bl,0,skill->get_sp(skill_id,*skill_lv)/c); } break; default: //Warning: Assuming Ensemble skills here (for speed) if( is_chorus ) break;//Chorus skills are not to be parsed as ensambles - if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = map_id2sd(p_sd[0])) != NULL) { + if (c > 0 && sd->sc.data[SC_DANCING] && (tsd = iMap->id2sd(p_sd[0])) != NULL) { sd->sc.data[SC_DANCING]->val4 = tsd->bl.id; sc_start4(&tsd->bl,SC_DANCING,100,skill_id,sd->sc.data[SC_DANCING]->val2,*skill_lv,sd->bl.id,skill->get_time(skill_id,*skill_lv)+1000); clif->skill_nodamage(&tsd->bl, &sd->bl, skill_id, *skill_lv, 1); @@ -12310,7 +12310,7 @@ int skill_check_pc_partner (struct map_session_data *sd, uint16 skill_id, short* if( is_chorus ) i = party_foreachsamemap(skill->check_condition_char_sub,sd,AREA_SIZE,&sd->bl, &c, &p_sd, skill_id, *skill_lv); else - i = map_foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); + i = iMap->foreachinrange(skill->check_condition_char_sub, &sd->bl, range, BL_PC, &sd->bl, &c, &p_sd, skill_id); if ( skill_id != PR_BENEDICTIO && skill_id != AB_ADORAMUS && skill_id != WL_COMET ) //Apply the average lv to encore skills. *skill_lv = (i+(*skill_lv))/(c+1); //I know c should be one, but this shows how it could be used for the average of n partners. @@ -12417,7 +12417,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] ; //Do not consume item. else if( sd->status.inventory[i].expire_time == 0 ) - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration + iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration } return 1; } @@ -12595,7 +12595,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER); return 0; } - if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. + if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. unit_cancel_combo(&sd->bl); return 0; } @@ -12652,7 +12652,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id for (i=0;ibl.x+(i%size-range); y = sd->bl.y+(i/size-range); - if (map_getcell(sd->bl.m,x,y,CELL_CHKWALL)) { + if (iMap->getcell(sd->bl.m,x,y,CELL_CHKWALL)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -12662,8 +12662,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case PR_REDEMPTIO: { int exp; - if( ((exp = pc_nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || - ((exp = pc_nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { + if( ((exp = iPc->nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || + ((exp = iPc->nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. return 0; } @@ -12671,7 +12671,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id } case AM_TWILIGHT2: case AM_TWILIGHT3: - if (!party_skill_check(sd, sd->status.party_id, skill_id, skill_lv)) + if (!iParty->skill_check(sd, sd->status.party_id, skill_id, skill_lv)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -12804,7 +12804,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id * Warlock **/ case WL_COMET: - if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc_search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) + if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = iPc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -12918,7 +12918,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case SR_CURSEDCIRCLE: if (map_flag_gvg(sd->bl.m)) { - if (map_foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, + if (iMap->foreachinrange(mob_count_sub, &sd->bl, skill->get_splash(skill_id, skill_lv), BL_MOB, MOBID_EMPERIUM, MOBID_GUARIDAN_STONE1, MOBID_GUARIDAN_STONE2)) { char output[128]; sprintf(output, "You're too close to a stone or emperium to do this skill"); @@ -13072,7 +13072,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id break; case ST_MOVE_ENABLE: if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id) - sd->ud.canmove_tick = gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] + sd->ud.canmove_tick = iTimer->gettick(); //When using a combo, cancel the can't move delay to enable the skill. [Skotlex] if (!unit_can_move(&sd->bl)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -13082,7 +13082,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case ST_WATER: if (sc && (sc->data[SC_DELUGE] || sc->data[SC_SUITON])) break; - if (map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) + if (iMap->getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKWATER)) break; clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -13262,7 +13262,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, int maxcount = (skill_id==AM_CANNIBALIZE)? 6-skill_lv : skill->get_maxcount(skill_id,skill_lv); int mob_class = (skill_id==AM_CANNIBALIZE)? summons[skill_lv-1] :1142; if(battle_config.land_skill_limit && maxcount>0 && (battle_config.land_skill_limit&BL_PC)) { - i = map_foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); + i = iMap->foreachinmap(skill->check_condition_mob_master_sub ,sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if(c >= maxcount || (skill_id==AM_CANNIBALIZE && c != i && battle_config.summon_flora&2)) { //Fails when: exceed max limit. There are other plant types already out. @@ -13283,9 +13283,9 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, if( battle_config.land_skill_limit && maxcount > 0 && ( battle_config.land_skill_limit&BL_PC ) ) { if( skill_id == NC_MAGICDECOY ) { for( j = mob_class; j <= 2046; j++ ) - map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); + iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, j, skill_id, &c); } else - map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); + iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, mob_class, skill_id, &c); if( c >= maxcount ) { clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; @@ -13295,7 +13295,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, break; case KO_ZANZOU: { int c = 0; - i = map_foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); + i = iMap->foreachinmap(skill->check_condition_mob_master_sub, sd->bl.m, BL_MOB, sd->bl.id, 2308, skill_id, &c); if( c >= skill->get_maxcount(skill_id,skill_lv) || c != i) { clif->skill_fail(sd , skill_id, USESKILL_FAIL_LEVEL, 0); return 0; @@ -13342,7 +13342,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) { if( !require.itemid[i] ) continue; - index[i] = pc_search_inventory(sd,require.itemid[i]); + index[i] = iPc->search_inventory(sd,require.itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) { if( require.itemid[i] == ITEMID_RED_GEMSTONE ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required @@ -13375,7 +13375,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin status_zap(&sd->bl, req.hp, req.sp); if(req.spiritball > 0) - pc_delspiritball(sd,req.spiritball,0); + iPc->delspiritball(sd,req.spiritball,0); if(req.zeny > 0) { @@ -13383,7 +13383,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin req.zeny = 0; //Zeny is reduced on skill->attack. if( sd->status.zeny < req.zeny ) req.zeny = sd->status.zeny; - pc_payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); + iPc->payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); } } @@ -13425,8 +13425,8 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin break; } - if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 ) - pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); + if( (n = iPc->search_inventory(sd,req.itemid[i])) >= 0 ) + iPc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); } } @@ -13593,9 +13593,9 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem } } - if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){ + if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && iPc->checkskill(sd, RA_RESEARCHTRAP) > 0){ int16 itIndex; - if( (itIndex = pc_search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ + if( (itIndex = iPc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ req.itemid[i] = ITEMID_TRAP_ALLOY; req.amount[i] = 1; } @@ -13623,7 +13623,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 // Check for cost reductions due to skills & SCs switch(skill_id) { case MC_MAMMONITE: - if(pc_checkskill(sd,BS_UNFAIRLYTRICK)>0) + if(iPc->checkskill(sd,BS_UNFAIRLYTRICK)>0) req.zeny -= req.zeny*10/100; break; case AL_HOLYLIGHT: @@ -13634,7 +13634,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case SL_STUN: case SL_STIN: { - int kaina_lv = pc_checkskill(sd,SL_KAINA); + int kaina_lv = iPc->checkskill(sd,SL_KAINA); if(kaina_lv==0 || sd->status.base_level<70) break; @@ -13692,7 +13692,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: - req.sp -= req.sp * (5 + 5 * pc_checkskill(sd,SO_EL_SYMPATHY)) / 100; + req.sp -= req.sp * (5 + 5 * iPc->checkskill(sd,SO_EL_SYMPATHY)) / 100; break; case SO_PSYCHIC_WAVE: if( sc && sc->data[SC_BLAST_OPTION] ) @@ -13866,7 +13866,7 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); if( sc->data[SC_SECRAMENT] ) fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2); - if( sd && ( skill_lv = pc_checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP ) + if( sd && ( skill_lv = iPc->checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP ) fixcast_r = max(fixcast_r, 5 + skill_lv * 5); // Fixed cast non percentage bonuses if( sc->data[SC_MANDRAGORA] ) @@ -14111,7 +14111,7 @@ void skill_brandishspear_dir (struct square* tc, uint8 dir, int are) { void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 skill_id, uint16 skill_lv, unsigned int tick, int flag) { int c,n=4; - uint8 dir = map_calc_dir(src,bl->x,bl->y); + uint8 dir = iMap->calc_dir(src,bl->x,bl->y); struct square tc; int x=bl->x,y=bl->y; skill->brandishspear_first(&tc,dir,x,y); @@ -14120,7 +14120,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s if(skill_lv > 9){ for(c=1;c<4;c++){ - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c],tc.val2[c],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n, skill->castend_damage_id); @@ -14136,7 +14136,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s if(skill_lv > 3){ for(c=0;c<5;c++){ - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c],tc.val2[c],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|n, skill->castend_damage_id); @@ -14148,7 +14148,7 @@ void skill_brandishspear(struct block_list* src, struct block_list* bl, uint16 s } for(c=0;c<10;c++){ if(c==0||c==5) skill->brandishspear_dir(&tc,dir,-1); - map_foreachincell(skill->area_sub, + iMap->foreachincell(skill->area_sub, bl->m,tc.val1[c%5],tc.val2[c%5],BL_CHAR, src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id); @@ -14166,7 +14166,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { nullpo_retv(sd); - if ( !( target_sd = map_id2sd(sd->menuskill_val) ) ) //Failed.... + if ( !( target_sd = iMap->id2sd(sd->menuskill_val) ) ) //Failed.... return; if( idx == 0xFFFF ) // No item selected ('Cancel' clicked) @@ -14187,7 +14187,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else material = materials [2]; // Armors consume 1 Steel - if ( pc_search_inventory(sd,material) < 0 ) { + if ( iPc->search_inventory(sd,material) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } @@ -14198,7 +14198,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { clif->equiplist(target_sd); - pc_delitem(sd,pc_search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,iPc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); clif->item_repaireffect(sd,idx,0); @@ -14244,7 +14244,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if( item->refine >= sd->menuskill_val || item->refine >= 10 // if it's no longer refineable || ditem->flag.no_refine // if the item isn't refinable - || (i = pc_search_inventory(sd, material [ditem->wlv])) < 0 ) + || (i = iPc->search_inventory(sd, material [ditem->wlv])) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; @@ -14253,20 +14253,20 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) per = status_get_refine_chance(ditem->wlv, (int)item->refine); per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex] - pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if (per > rnd() % 100) { logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem); item->refine++; logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem); if(item->equip) { ep = item->equip; - pc_unequipitem(sd,idx,3); + iPc->unequipitem(sd,idx,3); } clif->refine(sd->fd,0,idx,item->refine); clif->delitem(sd,idx,1,3); clif->additem(sd,idx,1,0); if (ep) - pc_equipitem(sd,idx,ep); + iPc->equipitem(sd,idx,ep); clif->misceffect(&sd->bl,3); if(item->refine == 10 && item->card[0] == CARD0_FORGE && @@ -14274,22 +14274,22 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) { // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: - pc_addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - pc_addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - pc_addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } } else { item->refine = 0; if(item->equip) - pc_unequipitem(sd,idx,3); + iPc->unequipitem(sd,idx,3); clif->refine(sd->fd,1,idx,item->refine); - pc_delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); + iPc->delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); clif->misceffect(&sd->bl,2); clif->emotion(&sd->bl, E_OMG); } @@ -14308,7 +14308,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) nullpo_ret(sd); skill_lv = sd->menuskill_val; - lv=pc_checkskill(sd,skill_id); + lv=iPc->checkskill(sd,skill_id); if(!skill_lv || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance] @@ -14351,10 +14351,10 @@ int skill_sit_count (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0) return 1; - if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0)) + if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0)) return 1; return 0; @@ -14369,10 +14369,10 @@ int skill_sit_in (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && pc_checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0) sd->state.gangsterparadise=1; - if(type&2 && (pc_checkskill(sd,TK_HPTIME) > 0 || pc_checkskill(sd,TK_SPTIME) > 0 )) { + if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0 )) { sd->state.rest=1; status_calc_regen(bl, &sd->battle_status, &sd->regen); status_calc_regen_rate(bl, &sd->regen, &sd->sc); @@ -14402,15 +14402,15 @@ int skill_sit (struct map_session_data *sd, int type) nullpo_ret(sd); - if((lv = pc_checkskill(sd,RG_GANGSTER)) > 0) { + if((lv = iPc->checkskill(sd,RG_GANGSTER)) > 0) { flag|=1; range = skill->get_splash(RG_GANGSTER, lv); } - if((lv = pc_checkskill(sd,TK_HPTIME)) > 0) { + if((lv = iPc->checkskill(sd,TK_HPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_HPTIME, lv); } - else if ((lv = pc_checkskill(sd,TK_SPTIME)) > 0) { + else if ((lv = iPc->checkskill(sd,TK_SPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_SPTIME, lv); } @@ -14424,11 +14424,11 @@ int skill_sit (struct map_session_data *sd, int type) if (!flag) return 0; if(type) { - if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1) - map_foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag); + if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) > 1) + iMap->foreachinrange(skill->sit_in,&sd->bl, range, BL_PC, flag); } else { - if (map_foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2) - map_foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag); + if (iMap->foreachinrange(skill->sit_count,&sd->bl, range, BL_PC, flag) < 2) + iMap->foreachinrange(skill->sit_out,&sd->bl, range, BL_PC, flag); } return 0; } @@ -14613,7 +14613,7 @@ int skill_greed (struct block_list *bl, va_list ap) { nullpo_ret(src = va_arg(ap, struct block_list *)); if(src->type == BL_PC && (sd=(struct map_session_data *)src) && bl->type==BL_ITEM && (fitem=(struct flooritem_data *)bl)) - pc_takeitem(sd, fitem); + iPc->takeitem(sd, fitem); return 0; } @@ -14647,11 +14647,11 @@ int skill_detonator(struct block_list *bl, va_list ap) clif->talkiebox(bl,unit->group->valstr); unit->group->val2 = -1; } else - map_foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); + iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick); clif->changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS); unit->group->unit_id = UNT_USED_TRAPS; - unit->group->limit = DIFF_TICK(gettick(),unit->group->tick) + + unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) + (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : 1500) ); break; } @@ -14800,7 +14800,7 @@ int skill_trap_splash (struct block_list *bl, va_list ap) { return 0; nullpo_ret(sg = unit->group); - nullpo_ret(ss = map_id2bl(sg->src_id)); + nullpo_ret(ss = iMap->id2bl(sg->src_id)); if(battle->check_target(src,bl,sg->target_flag) <= 0) return 0; @@ -14888,7 +14888,7 @@ bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce || (bl->type != BL_PC && battle_config.monster_cloak_check_type&1) ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -14919,7 +14919,7 @@ bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *s if( bl->type == BL_PC ) { //Check for walls. int i; - ARR_FIND( 0, 8, i, map_getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); + ARR_FIND( 0, 8, i, iMap->getcell(bl->m, bl->x+dx[i], bl->y+dy[i], CELL_CHKNOPASS) != 0 ); if( i == 8 ) wall = false; } @@ -14952,7 +14952,7 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int if(!unit->alive) group->alive_count++; - unit->bl.id=map_get_new_object_id(); + unit->bl.id=iMap->get_new_object_id(); unit->bl.type=BL_SKILL; unit->bl.m=group->map; unit->bl.x=x; @@ -14963,13 +14963,13 @@ struct skill_unit *skill_initunit (struct skill_unit_group *group, int idx, int unit->val2=val2; idb_put(skillunit_db, unit->bl.id, unit); - map_addiddb(&unit->bl); - map_addblock(&unit->bl); + iMap->addiddb(&unit->bl); + iMap->addblock(&unit->bl); // perform oninit actions switch (group->skill_id) { case WZ_ICEWALL: - map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); + iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,5); clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,5,AREA); skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,true); map[unit->bl.m].icewall_num++; @@ -15012,18 +15012,18 @@ int skill_delunit (struct skill_unit* unit) { // invoke onout event if( !unit->range ) - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),4); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),4); // perform ondelete actions switch (group->skill_id) { case HT_ANKLESNARE: { - struct block_list* target = map_id2bl(group->val2); + struct block_list* target = iMap->id2bl(group->val2); if( target ) status_change_end(target, SC_ANKLE, INVALID_TIMER); } break; case WZ_ICEWALL: - map_setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); + iMap->setgatcell(unit->bl.m,unit->bl.x,unit->bl.y,unit->val2); clif->changemapcell(0,unit->bl.m,unit->bl.x,unit->bl.y,unit->val2,ALL_SAMEMAP); // hack to avoid clientside cell bug skill->unitsetmapcell(unit,WZ_ICEWALL,group->skill_lv,CELL_ICEWALL,false); map[unit->bl.m].icewall_num--; @@ -15035,7 +15035,7 @@ int skill_delunit (struct skill_unit* unit) { skill->unitsetmapcell(unit,HP_BASILICA,group->skill_lv,CELL_BASILICA,false); break; case RA_ELECTRICSHOCKER: { - struct block_list* target = map_id2bl(group->val2); + struct block_list* target = iMap->id2bl(group->val2); if( target ) status_change_end(target, SC_ELECTRICSHOCKER, INVALID_TIMER); } @@ -15045,7 +15045,7 @@ int skill_delunit (struct skill_unit* unit) { break; case SC_MANHOLE: // Note : Removing the unit don't remove the status (official info) if( group->val2 ) { // Someone Traped - struct status_change *tsc = status_get_sc( map_id2bl(group->val2)); + struct status_change *tsc = status_get_sc( iMap->id2bl(group->val2)); if( tsc && tsc->data[SC__MANHOLE] ) tsc->data[SC__MANHOLE]->val4 = 0; // Remove the Unit ID } @@ -15055,8 +15055,8 @@ int skill_delunit (struct skill_unit* unit) { clif->skill_delunit(unit); unit->group=NULL; - map_delblock(&unit->bl); // don't free yet - map_deliddb(&unit->bl); + iMap->delblock(&unit->bl); // don't free yet + iMap->deliddb(&unit->bl); idb_remove(skillunit_db, unit->bl.id); if(--group->alive_count==0) skill->del_unitgroup(group,ALC_MARK); @@ -15114,7 +15114,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, if(i == MAX_SKILLUNITGROUP) { // array is full, make room by discarding oldest group int j=0; - unsigned maxdiff=0,x,tick=gettick(); + unsigned maxdiff=0,x,tick=iTimer->gettick(); for(i=0;iskillunit[i];i++) if((x=DIFF_TICK(tick,ud->skillunit[i]->tick))>maxdiff){ maxdiff=x; @@ -15143,7 +15143,7 @@ struct skill_unit_group* skill_initunitgroup (struct block_list* src, int count, group->map = src->m; group->limit = limit; group->interval = interval; - group->tick = gettick(); + group->tick = iTimer->gettick(); group->valstr = NULL; ud->skillunit[i] = group; @@ -15170,7 +15170,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin return 0; } - src=map_id2bl(group->src_id); + src=iMap->id2bl(group->src_id); ud = unit_bl2ud(src); if(!src || !ud) { ShowError("skill_delunitgroup: Group's source not found! (src_id: %d skill_id: %d)\n", group->src_id, group->skill_id); @@ -15272,7 +15272,7 @@ int skill_delunitgroup(struct skill_unit_group *group, const char* file, int lin } idb_remove(group_db, group->group_id); - map_freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK) + iMap->freeblock(&group->unit->bl); // schedules deallocation of whole array (HACK) group->unit=NULL; group->group_id=0; group->unit_count=0; @@ -15358,7 +15358,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { nullpo_ret(group); - if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) + if( !(skill->get_inf2(group->skill_id)&(INF2_SONG_DANCE|INF2_TRAP|INF2_NOLP)) && iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR) ) return 0; //AoE skills are ineffective. [Skotlex] if( battle->check_target(&unit->bl,bl,group->target_flag) <= 0 ) @@ -15373,7 +15373,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { * @see DBApply */ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { - struct skill_unit* unit = DB->data2ptr(data); + struct skill_unit* unit = iDB->data2ptr(data); struct skill_unit_group* group = unit->group; unsigned int tick = va_arg(ap,unsigned int); bool dissonance; @@ -15431,13 +15431,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { { struct block_list* src; - if( unit->val1 > 0 && (src = map_id2bl(group->src_id)) != NULL && src->type == BL_PC ) + if( unit->val1 > 0 && (src = iMap->id2bl(group->src_id)) != NULL && src->type == BL_PC ) { // revert unit back into a trap struct item item_tmp; memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = group->item_id?group->item_id:ITEMID_TRAP; item_tmp.identify = 1; - map_addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); + iMap->addflooritem(&item_tmp,1,bl->m,bl->x,bl->y,0,0,0,0); } skill->delunit(unit); } @@ -15451,23 +15451,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { group->limit = skill->get_time(group->skill_id,group->skill_lv); unit->limit = skill->get_time(group->skill_id,group->skill_lv); // apply effect to all units standing on it - map_foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,gettick(),1); + iMap->foreachincell(skill->unit_effect,unit->bl.m,unit->bl.x,unit->bl.y,group->bl_flag,&unit->bl,iTimer->gettick(),1); break; case UNT_CALLFAMILY: { struct map_session_data *sd = NULL; if(group->val1) { - sd = map_charid2sd(group->val1); + sd = iMap->charid2sd(group->val1); group->val1 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } if(group->val2) { - sd = map_charid2sd(group->val2); + sd = iMap->charid2sd(group->val2); group->val2 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - pc_setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } skill->delunit(unit); } @@ -15479,23 +15479,23 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { break; } clif->changetraplook(bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; break; case UNT_FEINTBOMB: { - struct block_list *src = map_id2bl(group->src_id); + struct block_list *src = iMap->id2bl(group->src_id); if( src ) - map_foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); + iMap->foreachinrange(skill->area_sub, &group->unit->bl, unit->range, splash_target(src), src, SC_FEINTBOMB, group->skill_lv, tick, BCT_ENEMY|SD_ANIMATION|1, skill->castend_damage_id); skill->delunit(unit); break; } case UNT_BANDING: { - struct block_list *src = map_id2bl(group->src_id); + struct block_list *src = iMap->id2bl(group->src_id); struct status_change *sc; if( !src || (sc = status_get_sc(src)) == NULL || !sc->data[SC_BANDING] ) { @@ -15542,7 +15542,7 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { case UNT_REVERBERATION: if( unit->val1 <= 0 ){ clif->changetraplook(bl,UNT_USED_TRAPS); - map_foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + iMap->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); group->limit = DIFF_TICK(tick,group->tick)+1000; unit->limit = DIFF_TICK(tick,group->tick)+1000; group->unit_id = UNT_USED_TRAPS; @@ -15566,9 +15566,9 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { if( unit->range >= 0 && group->interval != -1 ) { if( battle_config.skill_wall_check ) - map_foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinshootrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); else - map_foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); + iMap->foreachinrange(skill->unit_timer_sub_onplace, bl, unit->range, group->bl_flag, bl,tick); if(unit->range == -1) //Unit disabled, but it should not be deleted yet. group->unit_id = UNT_USED_TRAPS; @@ -15590,11 +15590,11 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { * Executes on all skill units every SKILLUNITTIMER_INTERVAL miliseconds. *------------------------------------------*/ int skill_unit_timer(int tid, unsigned int tick, int id, intptr_t data) { - map_freeblock_lock(); + iMap->freeblock_lock(); skillunit_db->foreach(skillunit_db, skill->unit_timer_sub, tick); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -15710,7 +15710,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { memset(skill_unit_temp, 0, sizeof(skill_unit_temp)); } - map_foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag); + iMap->foreachincell(skill->unit_move_sub,bl->m,bl->x,bl->y,BL_SKILL,bl,tick,flag); if( flag&2 && flag&1 ) { //Onplace, check any skill units you have left. int i; @@ -15728,7 +15728,7 @@ int skill_unit_move (struct block_list *bl, unsigned int tick, int flag) { int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 dx, int16 dy) { int i,j; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int *m_flag; struct skill_unit *unit1; struct skill_unit *unit2; @@ -15776,14 +15776,14 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d if (!(m_flag[i]&0x2)) { if (group->state.song_dance&0x1) //Cancel dissonance effect. skill->dance_overlap(unit1, 0); - map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); + iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,4); } //Move Cell using "smart" criteria (avoid useless moving around) switch(m_flag[i]) { case 0: //Cell moves independently, safely move it. - map_moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick); + iMap->moveblock(&unit1->bl, unit1->bl.x+dx, unit1->bl.y+dy, tick); break; case 1: //Cell moves unto another cell, look for a replacement cell that won't collide @@ -15794,7 +15794,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d continue; //Move to where this cell would had moved. unit2 = &group->unit[j]; - map_moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick); + iMap->moveblock(&unit1->bl, unit2->bl.x+dx, unit2->bl.y+dy, tick); j++; //Skip this cell as we have used it. break; } @@ -15807,7 +15807,7 @@ int skill_unit_move_unit_group (struct skill_unit_group *group, int16 m, int16 d if (group->state.song_dance&0x1) //Check for dissonance effect. skill->dance_overlap(unit1, 1); clif->skill_setunit(unit1); - map_foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); + iMap->foreachincell(skill->unit_effect,unit1->bl.m,unit1->bl.x,unit1->bl.y,group->bl_flag,&unit1->bl,tick,1); } } aFree(m_flag); @@ -15829,7 +15829,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, for(i=0;i0 && - pc_checkskill(sd,j) < skill_produce_db[i].req_skill_lv) + iPc->checkskill(sd,j) < skill_produce_db[i].req_skill_lv) continue; // must iterate again to check other skills that produce it. [malufett] if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j ) continue; // special case @@ -15840,7 +15840,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( i >= MAX_SKILL_PRODUCE_DB ) return 0; - if( pc_checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) + if( iPc->checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) {// cannot carry the produced stuff return 0; } @@ -15863,7 +15863,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) continue; if(skill_produce_db[i].mat_amount[j] <= 0) { - if(pc_search_inventory(sd,id) < 0) + if(iPc->search_inventory(sd,id) < 0) return 0; } else { @@ -15915,22 +15915,22 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, int j; if( slot[i]<=0 ) continue; - j = pc_search_inventory(sd,slot[i]); + j = iPc->search_inventory(sd,slot[i]); if(j < 0) continue; if(slot[i]==1000){ /* Star Crumb */ - pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); sc++; } if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */ static const int ele_table[4]={3,1,4,2}; - pc_delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); ele=ele_table[slot[i]-994]; } } if( skill_id == RK_RUNEMASTERY ) { - int temp_qty, skill_lv = pc_checkskill(sd,skill_id); + int temp_qty, skill_lv = iPc->checkskill(sd,skill_id); data = itemdb_search(nameid); if( skill_lv == 10 ) temp_qty = 1 + rnd()%3; @@ -15965,12 +15965,12 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, x=( skill_id == RK_RUNEMASTERY ? 1 : qty)*skill_produce_db[idx].mat_amount[i]; do{ int y=0; - j = pc_search_inventory(sd,id); + j = iPc->search_inventory(sd,id); if(j >= 0){ y = sd->status.inventory[j].amount; if(y>x)y=x; - pc_delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); + iPc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); } else ShowError("skill_produce_mix: material item error\n"); @@ -15986,7 +15986,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case BS_STEEL: case BS_ENCHANTEDSTONE: // Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG] - i = pc_checkskill(sd,skill_id); + i = iPc->checkskill(sd,skill_id); make_per = sd->status.job_level*20 + status->dex*10 + status->luk*10; //Base chance switch(nameid){ case 998: // Iron @@ -16017,8 +16017,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - make_per = pc_checkskill(sd,AM_LEARNINGPOTION)*50 - + pc_checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + make_per = iPc->checkskill(sd,AM_LEARNINGPOTION)*50 + + iPc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; if(homun_alive(sd->hd)) {//Player got a homun int skill; @@ -16066,7 +16066,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, **/ case RK_RUNEMASTERY: { - int A = 100 * (51 + 2 * pc_checkskill(sd, skill_id)); + int A = 100 * (51 + 2 * iPc->checkskill(sd, skill_id)); int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level); int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune() int D = 0; @@ -16098,8 +16098,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, * Guilotine Cross **/ case GC_CREATENEWPOISON: - make_per = 3000 + 500 * pc_checkskill(sd,GC_RESEARCHNEWPOISON); - qty = 1+rnd()%pc_checkskill(sd,GC_RESEARCHNEWPOISON); + make_per = 3000 + 500 * iPc->checkskill(sd,GC_RESEARCHNEWPOISON); + qty = 1+rnd()%iPc->checkskill(sd,GC_RESEARCHNEWPOISON); break; case GN_CHANGEMATERIAL: for(i=0; iint_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster?s INT) + (Caster?s DEX / 2) + (Caster?s LUK) + (Caster?s Job Level) + Random number between (30 ~ 150) + - (sd->status.base_level-100) + pc_checkskill(sd, AM_LEARNINGPOTION) + pc_checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) + (sd->status.base_level-100) + iPc->checkskill(sd, AM_LEARNINGPOTION) + iPc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) switch(nameid){// difficulty factor case 12422: case 12425: @@ -16217,13 +16217,13 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } } else { // Weapon Forging - skill bonuses are straight from kRO website, other things from a jRO calculator [DracoRPG] make_per = 5000 + sd->status.job_level*20 + status->dex*10 + status->luk*10; // Base - make_per += pc_checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 - make_per += pc_checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc_checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 + make_per += iPc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 + make_per += iPc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? iPc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 make_per -= (ele?2000:0) + sc*1500 + (wlv>1?wlv*1000:0); // Element Stone: -20%, Star Crumb: -15% each, Weapon level malus: -0/-20/-30 - if(pc_search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 - else if(pc_search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 - else if(pc_search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 - else if(pc_search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? + if(iPc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 + else if(iPc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 + else if(iPc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 + else if(iPc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? if(battle_config.wp_rate != 100) make_per = make_per * battle_config.wp_rate / 100; } @@ -16293,7 +16293,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, clif->produce_effect(sd,0,nameid); clif->misceffect(&sd->bl,3); if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] - pc_addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point + iPc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point } else { int fame = 0; tmp_item.amount = 0; @@ -16333,7 +16333,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } if (fame) - pc_addfame(sd,fame); + iPc->addfame(sd,fame); //Visual effects and the like. switch (skill_id) { case AM_PHARMACY: @@ -16372,9 +16372,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, for(j=0; j<5; j++){ if( rnd()%1000 < skill_changematerial_db[i].qty_rate[j] ){ tmp_item.amount = qty * skill_changematerial_db[i].qty[j]; - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } k++; } @@ -16386,9 +16386,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, return 1; } } else if (tmp_item.amount) { //Success - if((flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } if( skill_id == GN_MIX_COOKING || skill_id == GN_MAKEBOMB || skill_id == GN_S_PHARMACY ) clif->msg_skill(sd,skill_id,0x627); @@ -16438,9 +16438,9 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, tmp_item.nameid = compensation[i]; tmp_item.amount = qty; tmp_item.identify = 1; - if( pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { + if( iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } clif->msg_skill(sd,skill_id,0x628); } @@ -16478,10 +16478,10 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) break; } - if(index < 0 || (j = pc_search_inventory(sd,nameid)) < 0) + if(index < 0 || (j = iPc->search_inventory(sd,nameid)) < 0) return 1; - pc_delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); + iPc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); for(i=0;iadditem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16507,7 +16507,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { sc_type type; int chance, i; nullpo_ret(sd); - if( nameid <= 0 || (i = pc_search_inventory(sd,nameid)) < 0 || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { + if( nameid <= 0 || (i = iPc->search_inventory(sd,nameid)) < 0 || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } @@ -16527,7 +16527,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { } chance = 2 + 2 * sd->menuskill_val; // 2 + 2 * skill_lv - sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc_checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 + sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, iPc->checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 type, chance, 0, skill->get_time(GC_POISONINGWEAPON, sd->menuskill_val)); return 0; @@ -16563,14 +16563,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { nullpo_ret(sd); skill_id = sd->menuskill_val; - if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc_search_inventory(sd,nameid)) < 0 || !skill_id || pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) + if( nameid <= 0 || !itemdb_is_element(nameid) || (i = iPc->search_inventory(sd,nameid)) < 0 || !skill_id || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } // Spawn Position - pc_delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); x = sd->sc.comet_x; y = sd->sc.comet_y; sd->sc.comet_x = sd->sc.comet_y = 0; @@ -16584,8 +16584,8 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { md->master_id = sd->bl.id; md->special_state.ai = AI_FLORA; if( md->deletetimer != INVALID_TIMER ) - delete_timer(md->deletetimer, mob_timer_delete); - md->deletetimer = add_timer (gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0); + iTimer->delete_timer(md->deletetimer, mob_timer_delete); + md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(NC_MAGICDECOY,skill_id), mob_timer_delete, md->bl.id, 0); mob_spawn(md); md->status.matk_min = md->status.matk_max = 250 + (50 * skill_id); } @@ -16613,14 +16613,14 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item if( i == MAX_SKILL_SPELLBOOK_DB ) return 0; - if( !pc_checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) + if( !iPc->checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill - sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc_checkskill(sd,WL_READING_SB))); + sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, iPc->checkskill(sd,WL_READING_SB))); clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); return 0; } - max_preserve = 4 * pc_checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10; + max_preserve = 4 * iPc->checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10; point = skill_spellbook_db[i].point; if( sc && sc->data[SC_READING_SB] ) { @@ -16631,13 +16631,13 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] if( !sc->data[i] ){ sc->data[SC_READING_SB]->val2 += point; // increase points - sc_start4(&sd->bl, (sc_type)i, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, (sc_type)i, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); break; } } }else{ sc_start2(&sd->bl, SC_READING_SB, 100, 0, point, INVALID_TIMER); - sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc_checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); } return 1; @@ -16706,7 +16706,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, return 1; } - if( pc_delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { + if( iPc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } @@ -16723,9 +16723,9 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, tmp_item.identify = 1; if( tmp_item.amount ) { - if( (flag = pc_additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { + if( (flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { clif->additem(sd,0,0,flag); - map_addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); + iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -16803,7 +16803,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) { case UNT_CLUSTERBOMB: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map_foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); + iMap->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); break; } // Traps aren't recovered. @@ -16815,7 +16815,7 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) { * *------------------------------------------*/ int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data) { - struct map_session_data *sd = map_id2sd(id); + struct map_session_data *sd = iMap->id2sd(id); struct skill_cd * cd = NULL; if (data <= 0 || data >= MAX_SKILL) @@ -16888,12 +16888,12 @@ int skill_blockpc_start_(struct map_session_data *sd, uint16 skill_id, int tick, cd->cursor++; } - sd->blockskill[idx] = 0x1|(0xFE&add_timer(gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); + sd->blockskill[idx] = 0x1|(0xFE&iTimer->add_timer(iTimer->gettick()+tick,skill->blockpc_end,sd->bl.id,idx)); return 0; } int skill_blockhomun_end(int tid, unsigned int tick, int id, intptr_t data) { //[orn] - struct homun_data *hd = (TBL_HOM*) map_id2bl(id); + struct homun_data *hd = (TBL_HOM*) iMap->id2bl(id); if (data <= 0 || data >= MAX_SKILL) return 0; if (hd) hd->blockskill[data] = 0; @@ -16914,11 +16914,11 @@ int skill_blockhomun_start(struct homun_data *hd, uint16 skill_id, int tick) { / return -1; } hd->blockskill[idx] = 1; - return add_timer(gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); + return iTimer->add_timer(iTimer->gettick() + tick, skill->blockhomun_end, hd->bl.id, idx); } int skill_blockmerc_end(int tid, unsigned int tick, int id, intptr_t data) {//[orn] - struct mercenary_data *md = (TBL_MER*)map_id2bl(id); + struct mercenary_data *md = (TBL_MER*)iMap->id2bl(id); if( data <= 0 || data >= MAX_SKILL ) return 0; if( md ) md->blockskill[data] = 0; @@ -16939,7 +16939,7 @@ int skill_blockmerc_start(struct mercenary_data *md, uint16 skill_id, int tick) return -1; } md->blockskill[idx] = 1; - return add_timer(gettick() + tick, skill->blockmerc_end, md->bl.id, idx); + return iTimer->add_timer(iTimer->gettick() + tick, skill->blockmerc_end, md->bl.id, idx); } /** * Adds a new skill unit entry for this player to recast after map load @@ -17806,27 +17806,27 @@ void skill_readdb(void) { safestrncpy(skill_db[0].name, "UNKNOWN_SKILL", sizeof(skill_db[0].name)); safestrncpy(skill_db[0].desc, "Unknown Skill", sizeof(skill_db[0].desc)); - sv->readdb(db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); - sv->readdb(db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); + sv->readdb(iMap->db_path, DBPATH"skill_db.txt" , ',', 17, 17, MAX_SKILL_DB, skill->parse_row_skilldb); + sv->readdb(iMap->db_path, DBPATH"skill_require_db.txt" , ',', 32, 32, MAX_SKILL_DB, skill->parse_row_requiredb); #ifdef RENEWAL_CAST - sv->readdb(db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); + sv->readdb(iMap->db_path, "re/skill_cast_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_castdb); #else - sv->readdb(db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb); + sv->readdb(iMap->db_path, "pre-re/skill_cast_db.txt" , ',', 7, 7, MAX_SKILL_DB, skill->parse_row_castdb); #endif - sv->readdb(db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb); - sv->readdb(db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb); + sv->readdb(iMap->db_path, DBPATH"skill_castnodex_db.txt", ',', 2, 3, MAX_SKILL_DB, skill->parse_row_castnodexdb); + sv->readdb(iMap->db_path, DBPATH"skill_unit_db.txt" , ',', 8, 8, MAX_SKILL_DB, skill->parse_row_unitdb); skill->init_unit_layout(); - sv->readdb(db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb); - sv->readdb(db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb); - sv->readdb(db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb); + sv->readdb(iMap->db_path, "produce_db.txt" , ',', 4, 4+2*MAX_PRODUCE_RESOURCE, MAX_SKILL_PRODUCE_DB, skill->parse_row_producedb); + sv->readdb(iMap->db_path, "create_arrow_db.txt" , ',', 1+2, 1+2*MAX_ARROW_RESOURCE, MAX_SKILL_ARROW_DB, skill->parse_row_createarrowdb); + sv->readdb(iMap->db_path, "abra_db.txt" , ',', 4, 4, MAX_SKILL_ABRA_DB, skill->parse_row_abradb); //Warlock - sv->readdb(db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb); + sv->readdb(iMap->db_path, "spellbook_db.txt" , ',', 3, 3, MAX_SKILL_SPELLBOOK_DB, skill->parse_row_spellbookdb); //Guillotine Cross - sv->readdb(db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb); - sv->readdb(db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb); - sv->readdb(db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb); - sv->readdb(db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb); + sv->readdb(iMap->db_path, "magicmushroom_db.txt" , ',', 1, 1, MAX_SKILL_MAGICMUSHROOM_DB, skill->parse_row_magicmushroomdb); + sv->readdb(iMap->db_path, "skill_reproduce_db.txt", ',', 1, 1, MAX_SKILL_DB, skill->parse_row_reproducedb); + sv->readdb(iMap->db_path, "skill_improvise_db.txt" , ',', 2, 2, MAX_SKILL_IMPROVISE_DB, skill->parse_row_improvisedb); + sv->readdb(iMap->db_path, "skill_changematerial_db.txt" , ',', 4, 4+2*5, MAX_SKILL_PRODUCE_DB, skill->parse_row_changematerialdb); } void skill_reload (void) { @@ -17871,13 +17871,13 @@ int do_init_skill (void) { skill_unit_ers = ers_new(sizeof(struct skill_unit_group),"skill.c::skill_unit_ers",ERS_OPT_NONE); skill_timer_ers = ers_new(sizeof(struct skill_timerskill),"skill.c::skill_timer_ers",ERS_OPT_NONE); - add_timer_func_list(skill->unit_timer,"skill_unit_timer"); - add_timer_func_list(skill->castend_id,"skill_castend_id"); - add_timer_func_list(skill->castend_pos,"skill_castend_pos"); - add_timer_func_list(skill->timerskill,"skill_timerskill"); - add_timer_func_list(skill->blockpc_end, "skill_blockpc_end"); + iTimer->add_timer_func_list(skill->unit_timer,"skill_unit_timer"); + iTimer->add_timer_func_list(skill->castend_id,"skill_castend_id"); + iTimer->add_timer_func_list(skill->castend_pos,"skill_castend_pos"); + iTimer->add_timer_func_list(skill->timerskill,"skill_timerskill"); + iTimer->add_timer_func_list(skill->blockpc_end, "skill_blockpc_end"); - add_timer_interval(gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); + iTimer->add_timer_interval(iTimer->gettick()+SKILLUNITTIMER_INTERVAL,skill->unit_timer,0,0,SKILLUNITTIMER_INTERVAL); return 0; } diff --git a/src/map/status.c b/src/map/status.c index 35ce70349..09350fff0 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1109,7 +1109,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } if (target->type == BL_SKILL) - return skill->unit_ondamaged((struct skill_unit *)target, src, hp, gettick()); + return skill->unit_ondamaged((struct skill_unit *)target, src, hp, iTimer->gettick()); status = status_get_status_data(target); if( status == &dummy_status ) @@ -1199,7 +1199,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } switch (target->type) { - case BL_PC: pc_damage((TBL_PC*)target,src,hp,sp); break; + case BL_PC: iPc->damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; case BL_HOM: homun->damaged((TBL_HOM*)target); break; case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break; @@ -1213,7 +1213,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s if( status->hp || (flag&8) ) { //Still lives or has been dead before this damage. if (walkdelay) - unit_set_walkdelay(target, gettick(), walkdelay, 0); + unit_set_walkdelay(target, iTimer->gettick(), walkdelay, 0); return hp+sp; } @@ -1224,7 +1224,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s //&2: Also remove object from map. //&4: Also delete object from memory. switch (target->type) { - case BL_PC: flag = pc_dead((TBL_PC*)target,src); break; + case BL_PC: flag = iPc->dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; case BL_MER: flag = mercenary_dead((TBL_MER*)target); break; @@ -1303,7 +1303,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s unit_stop_walking(target,1); unit_skillcastcancel(target,0); clif->clearunit_area(target,CLR_DEAD); - skill->unit_move(target,gettick(),4); + skill->unit_move(target,iTimer->gettick(),4); skill->cleartimerskill(target); } @@ -1370,7 +1370,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) // send hp update to client switch(bl->type) { - case BL_PC: pc_heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_PC: iPc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; case BL_HOM: homun->healed((TBL_HOM*)bl); break; case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; @@ -1474,7 +1474,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (bl->prev) //Animation only if character is already on a map. clif->resurrection(bl, 1); switch (bl->type) { - case BL_PC: pc_revive((TBL_PC*)bl, hp, sp); break; + case BL_PC: iPc->revive((TBL_PC*)bl, hp, sp); break; case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; } @@ -1547,7 +1547,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin break; case AL_TELEPORT: //Should fail when used on top of Land Protector [Skotlex] - if (src && map_getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) + if (src && iMap->getcell(src->m, src->x, src->y, CELL_CHKLANDPROTECTOR) && !(status->mode&MD_BOSS) && (src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_id)) return 0; @@ -1578,7 +1578,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (sc->data[SC_WINKCHARM] && target && !flag) { //Prevents skill usage if( unit_bl2ud(src) && (unit_bl2ud(src))->walktimer == INVALID_TIMER ) - unit_walktobl(src, map_id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1); + unit_walktobl(src, iMap->id2bl(sc->data[SC_WINKCHARM]->val2), 3, 1); clif->emotion(src, E_LV); return 0; } @@ -1597,7 +1597,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (sc->data[SC_DANCING] && flag!=2) { if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE ) { // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v - if( pc_checkskill((TBL_PC*)src,WM_LESSON) < 5 ) + if( iPc->checkskill((TBL_PC*)src,WM_LESSON) < 5 ) return 0; } else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex] if (skill_id == BD_ENCORE || @@ -1813,21 +1813,21 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) - ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2] - + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1]); + ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : ((aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield + + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod + - aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] + + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1]); if ( sd->status.shield ) - amotion += ( 2000 - aspd_base[pc_class2idx(sd->status.class_)][W_FIST] ) + - ( aspd_base[pc_class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); + amotion += ( 2000 - aspd_base[iPc->class2idx(sd->status.class_)][W_FIST] ) + + ( aspd_base[iPc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (aspd_base[pc_class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc_class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield + ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*status->agi + status->dex)/1000; @@ -2008,7 +2008,7 @@ int status_calc_mob_(struct mob_data* md, bool first) memcpy(status, &md->db->status, sizeof(struct status_data)); if (flag&(8|16)) - mbl = map_id2bl(md->master_id); + mbl = iMap->id2bl(md->master_id); if (flag&8 && mbl) { struct status_data *mstatus = status_get_base_status(mbl); @@ -2222,12 +2222,12 @@ static void status_calc_sigma(void) /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { - uint64 val = pc_class2idx(sd->status.class_); + uint64 val = iPc->class2idx(sd->status.class_); val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) val += 100; //Since their HP can't be approximated well enough without this. - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. @@ -2245,14 +2245,14 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta { uint64 val; - val = 10 + sd->status.base_level*(int64)sp_coefficient[pc_class2idx(sd->status.class_)]/100; + val = 10 + sd->status.base_level*(int64)sp_coefficient[iPc->class2idx(sd->status.class_)]/100; val += val * status->int_/100; if (sd->class_&JOBL_UPPER) val += val * 25/100; else if (sd->class_&JOBL_BABY) val -= val * 30/100; - if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc_famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. return (unsigned int)val; @@ -2279,9 +2279,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) b_max_weight = sd->max_weight; b_cart_weight_max = sd->cart_weight_max; - pc_calc_skilltree(sd); // SkillTree calculation + iPc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = max_weight_base[pc_class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = max_weight_base[iPc->class2idx(sd->status.class_)]+sd->status.str*300; if(first) { //Load Hp/SP from char-received data. @@ -2410,9 +2410,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) memset (&sd->bonus, 0,sizeof(sd->bonus)); // Autobonus - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); + iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); + iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); + iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); // Parse equipment. for(i=0;istar += (sd->status.inventory[index].card[1]>>8); if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg - if(pc_famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + if(iPc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) wd->star += 10; if (!wa->ele) //Do not overwrite element from previous bonuses. @@ -2617,7 +2617,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly ) run_script(pd->petDB->equip_script,0,sd->bl.id,0); if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus ) - pc_bonus(sd,pd->bonus->type, pd->bonus->val); + iPc->bonus(sd,pd->bonus->type, pd->bonus->val); } //param_bonus now holds card bonuses. @@ -2649,7 +2649,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- STATS CALCULATION ----- // Job bonuses - index = pc_class2idx(sd->status.class_); + index = iPc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && i0) + if(iPc->checkskill(sd,BS_HILTBINDING)>0) status->str++; - if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) + if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0) status->int_ += (skill+1)/2; // +1 INT / 2 lv - if((skill=pc_checkskill(sd,AC_OWL))>0) + if((skill=iPc->checkskill(sd,AC_OWL))>0) status->dex += skill; - if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) + if((skill = iPc->checkskill(sd,RA_RESEARCHTRAP))>0) status->int_ += skill; // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. @@ -2704,7 +2704,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) status->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,BS_HILTBINDING))>0) + if((skill=iPc->checkskill(sd,BS_HILTBINDING))>0) status->batk += 4; // ----- HP MAX CALCULATION ----- @@ -2717,7 +2717,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,CR_TRUST))>0) + if((skill=iPc->checkskill(sd,CR_TRUST))>0) status->max_hp += skill*200; // Apply relative modifiers from equipment @@ -2742,15 +2742,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,SL_KAINA))>0) + if((skill=iPc->checkskill(sd,SL_KAINA))>0) status->max_sp += 30*skill; - if((skill=pc_checkskill(sd,HP_MEDITATIO))>0) + if((skill=iPc->checkskill(sd,HP_MEDITATIO))>0) status->max_sp += (int64)status->max_sp * skill/100; - if((skill=pc_checkskill(sd,HW_SOULDRAIN))>0) + if((skill=iPc->checkskill(sd,HW_SOULDRAIN))>0) status->max_sp += (int64)status->max_sp * 2*skill/100; - if( (skill = pc_checkskill(sd,RA_RESEARCHTRAP)) > 0 ) + if( (skill = iPc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) status->max_sp += 200 + 20 * skill; - if( (skill = pc_checkskill(sd,WM_LESSON)) > 0 ) + if( (skill = iPc->checkskill(sd,WM_LESSON)) > 0 ) status->max_sp += 30 * skill; @@ -2834,9 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- HIT CALCULATION ----- // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,BS_WEAPONRESEARCH))>0) + if((skill=iPc->checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; - if((skill=pc_checkskill(sd,AC_VULTURE))>0){ + if((skill=iPc->checkskill(sd,AC_VULTURE))>0){ #ifndef RENEWAL status->hit += skill; #endif @@ -2845,9 +2845,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) { - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0) + if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0) status->hit += 2*skill; - if((skill=pc_checkskill(sd,GS_SNAKEEYE))>0) { + if((skill=iPc->checkskill(sd,GS_SNAKEEYE))>0) { status->hit += skill; status->rhw.range += skill; } @@ -2856,9 +2856,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- FLEE CALCULATION ----- // Absolute modifiers from passive skills - if((skill=pc_checkskill(sd,TF_MISS))>0) + if((skill=iPc->checkskill(sd,TF_MISS))>0) status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); - if((skill=pc_checkskill(sd,MO_DODGE))>0) + if((skill=iPc->checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>1; // ----- EQUIPMENT-DEF CALCULATION ----- @@ -2905,29 +2905,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Relative modifiers from passive skills #ifndef RENEWAL_ASPD - if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate -= 5*skill; - if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) + if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd)) status->aspd_rate -= 30*skill; - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate -= ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate += 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate += 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate += 250-50*pc_checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate += 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING); #else // needs more info - if((skill=pc_checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate += 5*skill; - if((skill = pc_checkskill(sd,SG_DEVIL)) > 0 && !pc_nextjobexp(sd)) + if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd)) status->aspd_rate += 30*skill; - if((skill=pc_checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate += ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate -= 500-100*pc_checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate -= 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate -= 250-50*pc_checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate -= 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING); #endif status->adelay = 2*status->amotion; @@ -2942,26 +2942,26 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- MISC CALCULATIONS ----- // Weight - if((skill=pc_checkskill(sd,MC_INCCARRY))>0) + if((skill=iPc->checkskill(sd,MC_INCCARRY))>0) sd->max_weight += 2000*skill; - if(pc_isriding(sd) && pc_checkskill(sd,KN_RIDING)>0) + if(pc_isriding(sd) && iPc->checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; else if(pc_isridingdragon(sd)) - sd->max_weight += 5000+2000*pc_checkskill(sd,RK_DRAGONTRAINING); + sd->max_weight += 5000+2000*iPc->checkskill(sd,RK_DRAGONTRAINING); if(sc->data[SC_KNOWLEDGE]) sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; - if((skill=pc_checkskill(sd,ALL_INCCARRY))>0) + if((skill=iPc->checkskill(sd,ALL_INCCARRY))>0) sd->max_weight += 2000*skill; - sd->cart_weight_max = battle_config.max_cart_weight + (pc_checkskill(sd, GN_REMODELING_CART)*5000); + sd->cart_weight_max = battle_config.max_cart_weight + (iPc->checkskill(sd, GN_REMODELING_CART)*5000); - if (pc_checkskill(sd,SM_MOVINGRECOVERY)>0) + if (iPc->checkskill(sd,SM_MOVINGRECOVERY)>0) sd->regen.state.walk = 1; else sd->regen.state.walk = 0; // Skill SP cost - if((skill=pc_checkskill(sd,HP_MANARECHARGE))>0 ) + if((skill=iPc->checkskill(sd,HP_MANARECHARGE))>0 ) sd->dsprate -= 4*skill; if(sc->data[SC_SERVICE4U]) @@ -2983,17 +2983,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->sprecov_rate = 0; // Anti-element and anti-race - if((skill=pc_checkskill(sd,CR_TRUST))>0) + if((skill=iPc->checkskill(sd,CR_TRUST))>0) sd->subele[ELE_HOLY] += skill*5; - if((skill=pc_checkskill(sd,BS_SKINTEMPER))>0) { + if((skill=iPc->checkskill(sd,BS_SKINTEMPER))>0) { sd->subele[ELE_NEUTRAL] += skill; sd->subele[ELE_FIRE] += skill*4; } - if((skill=pc_checkskill(sd,NC_RESEARCHFE))>0) { + if((skill=iPc->checkskill(sd,NC_RESEARCHFE))>0) { sd->subele[ELE_EARTH] += skill*10; sd->subele[ELE_FIRE] += skill*10; } - if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0 ){ + if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ skill = skill*4; sd->right_weapon.addrace[RC_DRAGON]+=skill; sd->left_weapon.addrace[RC_DRAGON]+=skill; @@ -3077,7 +3077,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) clif->updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { clif->updatestatus(sd,SP_MAXWEIGHT); - pc_updateweightstatus(sd); + iPc->updateweightstatus(sd); } if( b_cart_weight_max != sd->cart_weight_max ) { clif->updatestatus(sd,SP_CARTINFO); @@ -3324,7 +3324,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct if( sd ) { struct regen_data_sub *sregen; - if( (skill=pc_checkskill(sd,HP_MEDITATIO)) > 0 ) + if( (skill=iPc->checkskill(sd,HP_MEDITATIO)) > 0 ) { val = regen->sp*(100+3*skill)/100; regen->sp = cap_value(val, 1, SHRT_MAX); @@ -3333,16 +3333,16 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->sregen; val = 0; - if( (skill=pc_checkskill(sd,SM_RECOVERY)) > 0 ) + if( (skill=iPc->checkskill(sd,SM_RECOVERY)) > 0 ) val += skill*5 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc_checkskill(sd,MG_SRECOVERY)) > 0 ) + if( (skill=iPc->checkskill(sd,MG_SRECOVERY)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=pc_checkskill(sd,NJ_NINPOU)) > 0 ) + if( (skill=iPc->checkskill(sd,NJ_NINPOU)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=pc_checkskill(sd,WM_LESSON)) > 0 ) + if( (skill=iPc->checkskill(sd,WM_LESSON)) > 0 ) val += 3 + 3 * skill; sregen->sp = cap_value(val, 0, SHRT_MAX); @@ -3351,21 +3351,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->ssregen; val = 0; - if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*4 + skill*status->max_hp/500; - if( (skill=pc_checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) + if( (skill=iPc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) val += skill*30 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=pc_checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) + if( (skill=iPc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) { val += skill*3 + skill*status->max_sp/500; - if ((skill=pc_checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest + if ((skill=iPc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest val += (30+10*skill)*val/100; } - if( (skill=pc_checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*2 + skill*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); } @@ -5015,12 +5015,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if (sd && sd->state.permanent_speed) return (short)cap_value(speed,10,USHRT_MAX); - if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc_checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) + if( sd && sd->ud.skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) { if( sd->ud.skill_id == LG_EXEEDBREAK ) speed_rate = 100 + 60 - (sd->ud.skill_lv * 10); else - speed_rate = 175 - 5 * pc_checkskill(sd,SA_FREECAST); + speed_rate = 175 - 5 * iPc->checkskill(sd,SA_FREECAST); } else { @@ -5036,9 +5036,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] ) val = 25;//Same bonus else if( pc_isridingwug(sd) ) - val = 15 + 5 * pc_checkskill(sd, RA_WUGRIDER); + val = 15 + 5 * iPc->checkskill(sd, RA_WUGRIDER); else if( pc_ismadogear(sd) ) { - val = (- 10 * (5 - pc_checkskill(sd,NC_MADOLICENCE))); + val = (- 10 * (5 - iPc->checkskill(sd,NC_MADOLICENCE))); if( sc->data[SC_ACCELERATION] ) val += 25; } @@ -5051,8 +5051,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha { int val = 0; - if( sd && sc->data[SC_HIDING] && pc_checkskill(sd,RG_TUNNELDRIVE) > 0 ) - val = 120 - 6 * pc_checkskill(sd,RG_TUNNELDRIVE); + if( sd && sc->data[SC_HIDING] && iPc->checkskill(sd,RG_TUNNELDRIVE) > 0 ) + val = 120 - 6 * iPc->checkskill(sd,RG_TUNNELDRIVE); else if( sd && sc->data[SC_CHASEWALK] && sc->data[SC_CHASEWALK]->val3 < 0 ) val = sc->data[SC_CHASEWALK]->val3; @@ -5063,7 +5063,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 ); else if( sd && sc->data[SC_DANCING] ) - val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc_checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); + val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * iPc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); if( sc->data[SC_DECREASEAGI] ) val = max( val, 25 ); @@ -5129,8 +5129,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 2 * sc->data[SC_WINDWALK]->val1 ); if( sc->data[SC_CARTBOOST] ) val = max( val, 20 ); - if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc_checkskill(sd,TF_MISS) > 0 ) - val = max( val, 1 * pc_checkskill(sd,TF_MISS) ); + if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && iPc->checkskill(sd,TF_MISS) > 0 ) + val = max( val, 1 * iPc->checkskill(sd,TF_MISS) ); if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 ) val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 ); if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) @@ -5168,7 +5168,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha //GetSpeed() { if( sd && pc_iscarton(sd) ) - speed += speed * (50 - 5 * pc_checkskill(sd,MC_PUSHCART)) / 100; + speed += speed * (50 - 5 * iPc->checkskill(sd,MC_PUSHCART)) / 100; if( sc->data[SC_PARALYSE] ) speed += speed * 50 / 100; if( speed_rate != 100 ) @@ -5321,7 +5321,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s || sc->data[SC_WILD_STORM_OPTION])) aspd -= 50; // +5 ASPD if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) - aspd -= (bl->type==BL_PC?pc_checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; + aspd -= (bl->type==BL_PC?iPc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway } @@ -5784,7 +5784,7 @@ int status_get_party_id(struct block_list *bl) { struct mob_data *md=(TBL_MOB*)bl; if( md->master_id > 0 ) { struct map_session_data *msd; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->status.party_id; return -md->master_id; } @@ -5822,7 +5822,7 @@ int status_get_guild_id(struct block_list *bl) { struct mob_data *md = (struct mob_data *)bl; if (md->guardian_data) //Guardian's guild [Skotlex] return md->guardian_data->guild_id; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->status.guild_id; //Alchemist's mobs [Skotlex] } break; @@ -5862,7 +5862,7 @@ int status_get_emblem_id(struct block_list *bl) { struct mob_data *md = (struct mob_data *)bl; if (md->guardian_data) //Guardian's guild [Skotlex] return md->guardian_data->emblem_id; - if (md->special_state.ai && (msd = map_id2sd(md->master_id)) != NULL) + if (md->special_state.ai && (msd = iMap->id2sd(md->master_id)) != NULL) return msd->guild_emblem_id; //Alchemist's mobs [Skotlex] } break; @@ -6603,7 +6603,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_INCREASEAGI: if(sd && pc_issit(sd)){ - pc_setstand(sd); + iPc->setstand(sd); } case SC_CONCENTRATE: @@ -6622,7 +6622,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && pc_checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if( sd && iPc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) return 0; break; case SC_MODECHANGE: @@ -6657,7 +6657,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_R]; if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) { opt_flag|=2; - pc_unequipitem(sd,i,3); + iPc->unequipitem(sd,i,3); } if (!opt_flag) return 0; } @@ -6673,7 +6673,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_L]; if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR ) return 0; - pc_unequipitem(sd,i,3); + iPc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6685,7 +6685,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_ARMOR]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - pc_unequipitem(sd,i,3); + iPc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6697,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HEAD_TOP]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - pc_unequipitem(sd,i,3); + iPc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6758,7 +6758,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; break; case SC_CAMOUFLAGE: - if( sd && pc_checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) + if( sd && iPc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) return 0; break; case SC__STRIPACCESSORY: @@ -6767,11 +6767,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) { i = sd->equip_index[EQI_ACC_L]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - pc_unequipitem(sd,i,3); //L-Accessory + iPc->unequipitem(sd,i,3); //L-Accessory } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) { i = sd->equip_index[EQI_ACC_R]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - pc_unequipitem(sd,i,3); //R-Accessory + iPc->unequipitem(sd,i,3); //R-Accessory } if( i < 0 ) return 0; @@ -7142,7 +7142,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Kaahi overwrites previous level regardless of existing level. //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) { - delete_timer(sce->val4,kaahi_heal_timer); + iTimer->delete_timer(sce->val4,kaahi_heal_timer); sce->val4 = INVALID_TIMER; } break; @@ -7191,7 +7191,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, val3, val4, tick, 1); } } @@ -7223,7 +7223,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds - tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000; + tick += iPc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; case SC_POISONREACT: val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex] @@ -7282,7 +7282,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } @@ -7417,7 +7417,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if (status->hp - diff < status->max_hp>>2) diff = status->hp - (status->max_hp>>2); if( val2 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(val2); + struct block_list* src = iMap->id2bl(val2); if( src ) mob_log_damage((TBL_MOB*)bl,src,diff); } @@ -7457,7 +7457,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_BOSSMAPINFO: if( sd != NULL ) { - struct mob_data *boss_md = map_getmob_boss(bl->m); // Search for Boss on this Map + struct mob_data *boss_md = iMap->getmob_boss(bl->m); // Search for Boss on this Map if( boss_md == NULL || boss_md->bl.prev == NULL ) { // No MVP on this map - MVP is dead clif->bossmapinfo(sd->fd, boss_md, 1); @@ -7539,7 +7539,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val { for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) ) status_change_start(&tsd->bl, type, 10000, val1, val2, 0, 0, tick, 1); } } @@ -7562,7 +7562,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int i; for (i = 0; i < 5; i++) { //See if there are devoted characters, and pass the status to them. [Skotlex] - if (sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i]))) + if (sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i]))) status_change_start(&tsd->bl,type,10000,val1,5+val1*5,val3,val4,tick,1); } } @@ -7631,7 +7631,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val { int stat,max_stat; // fetch caster information - struct block_list *pbl = map_id2bl(val1); + struct block_list *pbl = iMap->id2bl(val1); struct status_change *psc = pbl?status_get_sc(pbl):NULL; struct status_change_entry *psce = psc?psc->data[SC_MARIONETTE]:NULL; // fetch target's stats @@ -7680,7 +7680,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct block_list *d_bl; struct status_change *d_sc; - if( (d_bl = map_id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) + if( (d_bl = iMap->id2bl(val1)) && (d_sc = status_get_sc(d_bl)) && d_sc->count ) { // Inherits Status From Source const enum sc_type types[] = { SC_AUTOGUARD, SC_DEFENDER, SC_REFLECTSHIELD, SC_ENDURE }; enum sc_type type2; @@ -7698,7 +7698,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_COMA: //Coma. Sends a char to 1HP. If val2, do not zap sp if( val3 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(val3); + struct block_list* src = iMap->id2bl(val3); if( src ) mob_log_damage((TBL_MOB*)bl,src,status->hp - 1); } @@ -7707,7 +7707,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_CLOSECONFINE2: { - struct block_list *src = val2?map_id2bl(val2):NULL; + struct block_list *src = val2?iMap->id2bl(val2):NULL; struct status_change *sc2 = src?status_get_sc(src):NULL; struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL; if (src && sc2) { @@ -7715,8 +7715,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sc_start4(src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000); else { //Increase count of locked enemies and refresh time. (sce2->val2)++; - delete_timer(sce2->timer, status_change_timer); - sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); + iTimer->delete_timer(sce2->timer, status_change_timer); + sce2->timer = iTimer->add_timer(iTimer->gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE); } } else //Status failed. return 0; @@ -7750,8 +7750,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val struct unit_data *ud = unit_bl2ud(bl); if (ud && !val3) { tick += 300 * battle_config.combo_delay_rate/100; - ud->attackabletime = gettick()+tick; - unit_set_walkdelay(bl, gettick(), tick, 1); + ud->attackabletime = iTimer->gettick()+tick; + unit_set_walkdelay(bl, iTimer->gettick(), tick, 1); } val3 = 0; val4 = tick; @@ -7761,7 +7761,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = 11-val1; //Chance to consume: 11-skill_lv% break; case SC_RUN: - val4 = gettick(); //Store time at which you started running. + val4 = iTimer->gettick(); //Store time at which you started running. tick = -1; break; case SC_KAAHI: @@ -7794,14 +7794,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_OVERTHRUST: //val2 holds if it was casted on self, or is bonus received from others val3 = 5*val1; //Power increase - if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) + if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; case SC_ADRENALINE2: case SC_ADRENALINE: val3 = (val2) ? 300 : 200; // aspd increase case SC_WEAPONPERFECTION: - if(sd && pc_checkskill(sd,BS_HILTBINDING)>0) + if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; case SC_CONCENTRATION: @@ -7889,7 +7889,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates map = sd->mapindex; //Current Map //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y - pc_setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); + iPc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); //2. Set restore point (val3 -> return map, val4 return coords val3 = map; val4 = pos; @@ -8033,7 +8033,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_STONEHARDSKIN: if( sd ) - val1 = sd->status.job_level * pc_checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase + val1 = sd->status.job_level * iPc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase break; case SC_FIGHTINGSPIRIT: val_flag |= 1|2; @@ -8155,11 +8155,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val tick_time = 1000; // [GodLesZ] tick time break; case SC_WUGDASH: - val4 = gettick(); //Store time at which you started running. + val4 = iTimer->gettick(); //Store time at which you started running. tick = -1; break; case SC__SHADOWFORM: { - struct map_session_data * s_sd = map_id2sd(val2); + struct map_session_data * s_sd = iMap->id2sd(val2); if( s_sd ) s_sd->shadowform_id = bl->id; val4 = tick / 1000; @@ -8181,18 +8181,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__ENERVATION: val2 = 20 + 10 * val1; // ATK Reduction val_flag |= 1|2; - if( sd ) pc_delspiritball(sd,sd->spiritball,0); + if( sd ) iPc->delspiritball(sd,sd->spiritball,0); break; case SC__GROOMY: val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie] val3 = 20 * val1; //HIT val_flag |= 1|2|4; if( sd ) { // Removes Animals - if( pc_isriding(sd) ) pc_setriding(sd, 0); - if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); - if( pc_iswug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUG); - if( pc_isridingwug(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_WUGRIDER); - if( pc_isfalcon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_FALCON); + if( pc_isriding(sd) ) iPc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_iswug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUG); + if( pc_isridingwug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + if( pc_isfalcon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_FALCON); if( sd->status.pet_id > 0 ) pet_menu(sd, 3); if( homun_alive(sd->hd) ) homun->vaporize(sd,1); if( sd->md ) merc_delete(sd->md,3); @@ -8292,13 +8292,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 15 + 5 * val1; // ASPD reduction. if( sd && rand()%100 < val1 ){ // (Skill Lv) % val4 = 1; // reduce walk speed by half. - if( pc_isriding(sd) ) pc_setriding(sd, 0); - if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_isriding(sd) ) iPc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); } break; case SC_GLOOMYDAY_SK: // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %. - val2 = 15 + rand()%( (sd?pc_checkskill(sd, WM_LESSON)*5:0) + val1*10 ); + val2 = 15 + rand()%( (sd?iPc->checkskill(sd, WM_LESSON)*5:0) + val1*10 ); break; case SC_SITDOWN_FORCE: case SC_BANANA_BOMB_SITDOWN: @@ -8355,7 +8355,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage. val1 *= 15; // Defence added if( sd ) - val1 += 10 * pc_checkskill(sd,CR_DEFENDER); + val1 += 10 * iPc->checkskill(sd,CR_DEFENDER); val_flag |= 1|2; break; case SC_BANDING: @@ -8401,7 +8401,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val {// take note there is no def increase as skill desc says. [malufett] struct block_list * src; val3 = status->agi * val1 / 60; // ASPD increase: [(Target AGI x Skill Level) / 60] % - if( (src = map_id2bl(val2)) ) + if( (src = iMap->id2bl(val2)) ) val4 = ( 200/status_get_int(src) ) * val1;// MDEF decrease: MDEF [(200 / Caster INT) x Skill Level] } break; @@ -8409,7 +8409,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val {// take note there is no vit,aspd,speed increase as skill desc says. [malufett] struct block_list * src; val3 = val1 * 30 + 150; // Natural HP recovery increase: [(Skill Level x 30) + 50] % - if( (src = map_id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently + if( (src = iMap->id2bl(val2)) ) // the stat def is not shown in the status window and it is process differently val4 = ( status_get_vit(src)/4 ) * val1; // STAT DEF increase: [(Caster VIT / 4) x Skill Level] } break; @@ -8643,7 +8643,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_STONE: case SC_DEEPSLEEP: if (sd && pc_issit(sd)) //Avoid sprite sync problems. - pc_setstand(sd); + iPc->setstand(sd); case SC_TRICKDEAD: status_change_end(bl, SC_DANCING, INVALID_TIMER); // Cancel cast when get status [LuzZza] @@ -8881,7 +8881,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Don't trust the previous sce assignment, in case the SC ended somewhere between there and here. if((sce=sc->data[type])) {// reuse old sc if( sce->timer != INVALID_TIMER ) - delete_timer(sce->timer, status_change_timer); + iTimer->delete_timer(sce->timer, status_change_timer); } else {// new sc ++(sc->count); sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry); @@ -8891,7 +8891,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val sce->val3 = val3; sce->val4 = val4; if (tick >= 0) - sce->timer = add_timer(gettick() + tick, status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(iTimer->gettick() + tick, status_change_timer, bl->id, type); else sce->timer = INVALID_TIMER; //Infinite duration @@ -8921,7 +8921,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val } break; case SC_BOSSMAPINFO: - clif->bossmapinfo(sd->fd, map_id2boss(sce->val1), 0); // First Message + clif->bossmapinfo(sd->fd, iMap->id2boss(sce->val1), 0); // First Message break; case SC_MERC_HPUP: status_percent_heal(bl, 100, 0); // Recover Full HP @@ -8964,7 +8964,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL); break; case MO_TRIPLEATTACK: - if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (sd && iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL); break; case SR_FALLENEMPIRE: @@ -9080,7 +9080,7 @@ int status_change_clear(struct block_list* bl, int type) { //If for some reason status_change_end decides to still keep the status when quitting. [Skotlex] (sc->count)--; if (sc->data[i]->timer != INVALID_TIMER) - delete_timer(sc->data[i]->timer, status_change_timer); + iTimer->delete_timer(sc->data[i]->timer, status_change_timer); ers_free(sc_data_ers, sc->data[i]); sc->data[i] = NULL; } @@ -9128,7 +9128,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //Do not end infinite endure. return 0; if (sce->timer != INVALID_TIMER) //Could be a SC with infinite duration - delete_timer(sce->timer,status_change_timer); + iTimer->delete_timer(sce->timer,status_change_timer); if (sc->opt1) switch (type) { //"Ugly workaround" [Skotlex] @@ -9144,7 +9144,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const //since these SC are not affected by it, and it lets us know //if we have already delayed this attack or not. sce->val1 = 0; - sce->timer = add_timer(gettick()+10, status_change_timer, bl->id, type); + sce->timer = iTimer->add_timer(iTimer->gettick()+10, status_change_timer, bl->id, type); return 1; } } @@ -9184,7 +9184,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const unit_stop_walking(bl,1); } if (begin_spurt && sce->val1 >= 7 && - DIFF_TICK(gettick(), sce->val4) <= 1000 && + DIFF_TICK(iTimer->gettick(), sce->val4) <= 1000 && (!sd || (sd->weapontype1 == 0 && sd->weapontype2 == 0)) ) sc_start(bl,SC_SPURT,100,sce->val1,skill->get_time2(status_sc2skill(type), sce->val1)); @@ -9206,7 +9206,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const int i; for( i = 0; i < 5; i++ ) { - if( sd->devotion[i] && (tsd = map_id2sd(sd->devotion[i])) && tsd->sc.data[type] ) + if( sd->devotion[i] && (tsd = iMap->id2sd(sd->devotion[i])) && tsd->sc.data[type] ) status_change_end(&tsd->bl, type, INVALID_TIMER); } } @@ -9220,7 +9220,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_DEVOTION: { - struct block_list *d_bl = map_id2bl(sce->val1); + struct block_list *d_bl = iMap->id2bl(sce->val1); if( d_bl ) { if( d_bl->type == BL_PC ) @@ -9241,7 +9241,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if(sce->val4) { int tid = sce->val4; - struct block_list *tbl = map_id2bl(tid); + struct block_list *tbl = iMap->id2bl(tid); struct status_change *tsc = status_get_sc(tbl); sce->val4 = 0; if(tbl && tsc && tsc->data[SC_BLADESTOP]) @@ -9275,7 +9275,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const sd->delunit_prevline = line; } - if(sce->val4 && sce->val4 != BCT_SELF && (dsd=map_id2sd(sce->val4))) + if(sce->val4 && sce->val4 != BCT_SELF && (dsd=iMap->id2sd(sce->val4))) {// end status on partner as well dsc = dsd->sc.data[SC_DANCING]; if(dsc) { @@ -9322,14 +9322,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_SPLASHER: { - struct block_list *src=map_id2bl(sce->val3); + struct block_list *src=iMap->id2bl(sce->val3); if(src && tid != INVALID_TIMER) - skill->castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL ); + skill->castend_damage_id(src, bl, sce->val2, sce->val1, iTimer->gettick(), SD_LEVEL ); } break; case SC_CLOSECONFINE2: { - struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL; + struct block_list *src = sce->val2?iMap->id2bl(sce->val2):NULL; struct status_change *sc2 = src?status_get_sc(src):NULL; if (src && sc2 && sc2->data[SC_CLOSECONFINE]) { //If status was already ended, do nothing. @@ -9344,8 +9344,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const int range = 1 +skill->get_range2(bl, status_sc2skill(type), sce->val1) +skill->get_range2(bl, TF_BACKSLIDING, 1); //Since most people use this to escape the hold.... - map_foreachinarea(status_change_timer_sub, - bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,gettick()); + iMap->foreachinarea(status_change_timer_sub, + bl->m, bl->x-range, bl->y-range, bl->x+range,bl->y+range,BL_CHAR,bl,sce,type,iTimer->gettick()); } break; case SC_COMBO: @@ -9360,7 +9360,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const clif->skillinfo(sd, TK_JUMPKICK, 0); break; case MO_TRIPLEATTACK: - if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0) + if (iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd, SR_DRAGONCOMBO, 0); break; case SR_FALLENEMPIRE: @@ -9375,7 +9375,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if (sce->val1) { // check for partner and end their marionette status as well enum sc_type type2 = (type == SC_MARIONETTE) ? SC_MARIONETTE2 : SC_MARIONETTE; - struct block_list *pbl = map_id2bl(sce->val1); + struct block_list *pbl = iMap->id2bl(sce->val1); struct status_change* sc2 = pbl?status_get_sc(pbl):NULL; if (sc2 && sc2->data[type2]) @@ -9430,14 +9430,14 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const case SC_KAAHI: //Delete timer if it exists. if (sce->val4 != INVALID_TIMER) - delete_timer(sce->val4,kaahi_heal_timer); + iTimer->delete_timer(sce->val4,kaahi_heal_timer); break; case SC_JAILED: if(tid == INVALID_TIMER) break; //natural expiration. if(sd && sd->mapindex == sce->val2) - pc_setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); + iPc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); break; //guess hes not in jail :P case SC_CHANGE: if (tid == INVALID_TIMER) @@ -9451,15 +9451,15 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; // Note: vending/buying is closed by unit_remove_map, no // need to do it here. - map_quit(sd); - // Because map_quit calls status_change_end with tid -1 + iMap->quit(sd); + // Because iMap->quit calls status_change_end with tid -1 // from here it's not neccesary to continue return 1; break; case SC_STOP: if( sce->val2 ) { - struct block_list* tbl = map_id2bl(sce->val2); + struct block_list* tbl = iMap->id2bl(sce->val2); sce->val2 = 0; if( tbl && (sc = status_get_sc(tbl)) && sc->data[SC_STOP] && sc->data[SC_STOP]->val2 == bl->id ) status_change_end(tbl, SC_STOP, INVALID_TIMER); @@ -9476,10 +9476,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_WHITEIMPRISON: { - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( tid == -1 || !src) break; // Terminated by Damage - status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,gettick(),0,0,400*sce->val1,0,0,0)); + status_fix_damage(src,bl,400*sce->val1,clif->damage(bl,bl,iTimer->gettick(),0,0,400*sce->val1,0,0,0)); } break; case SC_WUGDASH: @@ -9496,7 +9496,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_change_end(bl, SC_BLIND, INVALID_TIMER); break; case SC__SHADOWFORM: { - struct map_session_data *s_sd = map_id2sd(sce->val2); + struct map_session_data *s_sd = iMap->id2sd(sce->val2); if( !s_sd ) break; s_sd->shadowform_id = 0; @@ -9504,7 +9504,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_SITDOWN_FORCE: if( sd && pc_issit(sd) ) { - pc_setstand(sd); + iPc->setstand(sd); clif->standing(bl); } break; @@ -9527,23 +9527,23 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_CURSEDCIRCLE_ATKER: if( sce->val2 ) // used the default area size cause there is a chance the caster could knock back and can't clear the target. - map_foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, gettick()); + iMap->foreachinrange(status_change_timer_sub, bl, battle_config.area_size,BL_CHAR, bl, sce, SC_CURSEDCIRCLE_TARGET, iTimer->gettick()); break; case SC_RAISINGDRAGON: if( sd && sce->val2 && !pc_isdead(sd) ) { int i; i = min(sd->spiritball,5); - pc_delspiritball(sd, sd->spiritball, 0); + iPc->delspiritball(sd, sd->spiritball, 0); status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); while( i > 0 ) { - pc_addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc_checkskill(sd,MO_CALLSPIRITS)), 5); + iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), 5); --i; } } break; case SC_CURSEDCIRCLE_TARGET: { - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); struct status_change *sc = status_get_sc(src); if( sc && sc->data[SC_CURSEDCIRCLE_ATKER] && --(sc->data[SC_CURSEDCIRCLE_ATKER]->val2) == 0 ){ status_change_end(src, SC_CURSEDCIRCLE_ATKER, INVALID_TIMER); @@ -9553,7 +9553,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_BLOODSUCKER: if( sce->val2 ){ - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); if(src){ struct status_change *sc = status_get_sc(src); sc->bs_counter--; @@ -9761,9 +9761,9 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const status_calc_bl(bl,calc_flag); if(opt_flag&4) //Out of hiding, invoke on place. - skill->unit_move(bl,gettick(),1); + skill->unit_move(bl,iTimer->gettick(),1); - if(opt_flag&2 && sd && map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) + if(opt_flag&2 && sd && iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) npc_touch_areanpc(sd,bl->m,bl->x,bl->y); //Trigger on-touch event. ers_free(sc_data_ers, sce); @@ -9778,7 +9778,7 @@ int kaahi_heal_timer(int tid, unsigned int tick, int id, intptr_t data) struct status_data *status; int hp; - if(!((bl=map_id2bl(id))&& + if(!((bl=iMap->id2bl(id))&& (sc=status_get_sc(bl)) && (sce = sc->data[SC_KAAHI]))) return 0; @@ -9817,7 +9817,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) struct status_change *sc; struct status_change_entry *sce; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(!bl) { ShowDebug("status_change_timer: Null pointer id: %d data: %d\n", id, data); @@ -9843,7 +9843,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) // set the next timer of the sce (don't assume the status still exists) #define sc_timer_next(t,f,i,d) \ if( (sce=sc->data[type]) ) \ - sce->timer = add_timer(t,f,i,d); \ + sce->timer = iTimer->add_timer(t,f,i,d); \ else \ ShowError("status_change_timer: Unexpected NULL status change id: %d data: %d\n", id, data) @@ -9892,9 +9892,9 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_RUWACH: case SC_SIGHTBLASTER: if(type == SC_SIGHTBLASTER) - map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); + iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR|BL_SKILL, bl, sce, type, tick); else - map_foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); + iMap->foreachinrange( status_change_timer_sub, bl, sce->val3, BL_CHAR, bl, sce, type, tick); if( --(sce->val2)>0 ){ sce->val4 += 250; // use for Shadow Form 2 seconds checking. @@ -9936,16 +9936,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if (--(sce->val3) > 0) { if (!sc->data[SC_SLOWPOISON]) { if( sce->val2 && bl->type == BL_MOB ) { - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( src ) mob_log_damage((TBL_MOB*)bl,src,sce->val4); } - map_freeblock_lock(); + iMap->freeblock_lock(); status_zap(bl, sce->val4, 0); if (sc->data[type]) { // Check if the status still last ( can be dead since then ). sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); } return 0; } @@ -9963,7 +9963,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if(bl->m == sd->feel_map[0].m || bl->m == sd->feel_map[1].m || bl->m == sd->feel_map[2].m) - { //Timeout will be handled by pc_setpos + { //Timeout will be handled by iPc->setpos sce->timer = INVALID_TIMER; return 0; } @@ -9972,20 +9972,20 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BLEEDING: if (--(sce->val4) >= 0) { int hp = rnd()%600 + 200; - struct block_list* src = map_id2bl(sce->val2); + struct block_list* src = iMap->id2bl(sce->val2); if( src && bl && bl->type == BL_MOB ) { mob_log_damage((TBL_MOB*)bl,src,sd||hphp?hp:status->hp-1); } - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(src, bl, sd||hphp?hp:status->hp-1, 1); if( sc->data[type] ) { if( status->hp == 1 ) { - map_freeblock_unlock(); + iMap->freeblock_unlock(); break; } sc_timer_next(10000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10007,7 +10007,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BOSSMAPINFO: if( sd && --(sce->val4) >= 0 ) { - struct mob_data *boss_md = map_id2boss(sce->val1); + struct mob_data *boss_md = iMap->id2boss(sce->val1); if( boss_md && sd->bl.m == boss_md->bl.m ) { clif->bossmapinfo(sd->fd, boss_md, 1); // Update X - Y on minimap @@ -10114,7 +10114,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_MARIONETTE: case SC_MARIONETTE2: { - struct block_list *pbl = map_id2bl(sce->val1); + struct block_list *pbl = iMap->id2bl(sce->val1); if( pbl && check_distance_bl(bl, pbl, 7) ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); @@ -10160,13 +10160,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_PYREXIA: if( --(sce->val4) >= 0 ) { - map_freeblock_lock(); + iMap->freeblock_lock(); clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,100,0,0,0); status_fix_damage(NULL,bl,100,0); if( sc->data[type] ) { sc_timer_next(3000+tick,status_change_timer,bl->id,data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10176,12 +10176,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) int damage = status->max_hp/100; // {Target VIT x (New Poison Research Skill Level - 3)} + (Target HP/100) damage += status->vit * (sce->val1 - 3); unit_skillcastcancel(bl,2); - map_freeblock_lock(); + iMap->freeblock_lock(); status_damage(bl, bl, damage, 0, clif->damage(bl,bl,tick,status_get_amotion(bl),status_get_dmotion(bl)+500,damage,1,0,0), 1); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10194,10 +10194,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) damage = status->hp - 1; // Cannot Kill if( damage > 0 ) { // 3% Damage each 4 seconds - map_freeblock_lock(); + iMap->freeblock_lock(); status_zap(bl,damage,0); flag = !sc->data[type]; // Killed? Should not - map_freeblock_unlock(); + iMap->freeblock_unlock(); } if( !flag ) { // Random Skill Cast @@ -10234,13 +10234,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_TOXIN: if( --(sce->val4) >= 0 ) { //Damage is every 10 seconds including 3%sp drain. - map_freeblock_lock(); + iMap->freeblock_lock(); clif->damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0); status_damage(NULL, bl, 1, status->max_sp * 3 / 100, 0, 0); //cancel dmg only if cancelable if( sc->data[type] ) { sc_timer_next(10000 + tick, status_change_timer, bl->id, data ); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10285,17 +10285,17 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BURNING: if( --(sce->val4) >= 0 ) { - struct block_list *src = map_id2bl(sce->val3); + struct block_list *src = iMap->id2bl(sce->val3); int damage = 1000 + 3 * status_get_max_hp(bl) / 100; // Deals fixed (1000 + 3%*MaxHP) - map_freeblock_lock(); + iMap->freeblock_lock(); clif->damage(bl,bl,tick,0,0,damage,1,9,0); //damage is like endure effect with no walk delay status_damage(src, bl, damage, 0, 0, 1); if( sc->data[type]){ // Target still lives. [LimitLine] sc_timer_next(2000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -10394,18 +10394,18 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) break; case SC_BLOODSUCKER: if( --(sce->val4) >= 0 ) { - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); int damage; if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) ) break; - map_freeblock_lock(); + iMap->freeblock_lock(); damage = 200 + 100 * sce->val1 + status_get_int(src); status_damage(src, bl, damage, 0, clif->damage(bl,bl,tick,status->amotion,status->dmotion+200,damage,1,0,0), 1); unit_skillcastcancel(bl,1); if ( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); status_heal(src, damage*(5 + 5 * sce->val1)/100, 0, 0); // 5 + 5% per level return 0; } @@ -10482,7 +10482,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BANDING: if( status_charge(bl, 0, 7 - sce->val1) ) { - if( sd ) pc_banding(sd, sce->val1); + if( sd ) iPc->banding(sd, sce->val1); sc_timer_next(5000 + tick, status_change_timer, bl->id, data); return 0; } @@ -10507,12 +10507,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) { int damage = status->max_hp / 100; // Suggestion 1% each second if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum - map_freeblock_lock(); + iMap->freeblock_lock(); status_fix_damage(NULL,bl,damage,clif->damage(bl,bl,tick,0,0,damage,0,0,0)); if( sc->data[type] ) { sc_timer_next(1000 + tick, status_change_timer, bl->id, data); } - map_freeblock_unlock(); + iMap->freeblock_unlock(); } break; @@ -10527,7 +10527,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) } else { - struct block_list *src = map_id2bl(sce->val2); + struct block_list *src = iMap->id2bl(sce->val2); struct status_change *ssc; if( !src || (ssc = status_get_sc(src)) == NULL || !ssc->data[SC_MAGNETICFIELD] ) break; // Source no more under Magnetic Field @@ -10846,7 +10846,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { if( !sc || !sc->count ) return 0; - tick = gettick(); + tick = iTimer->gettick(); for( i = SC_COMMON_MIN; i < SC_MAX; i++ ) { if( !sc->data[i] || i == SC_COMMON_MAX ) @@ -10879,7 +10879,7 @@ int status_change_spread( struct block_list *src, struct block_list *bl ) { case SC_DEATHHURT: case SC_PARALYSE: if( sc->data[i]->timer != INVALID_TIMER ) { - timer = get_timer(sc->data[i]->timer); + timer = iTimer->get_timer(sc->data[i]->timer); if (timer == NULL || timer->func != status_change_timer || DIFF_TICK(timer->tick,tick) < 0) continue; data.tick = DIFF_TICK(timer->tick,tick); @@ -10961,9 +10961,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd) { if (sd->hp_loss.value || sd->sp_loss.value) - pc_bleeding(sd, natural_heal_diff_tick); + iPc->bleeding(sd, natural_heal_diff_tick); if (sd->hp_regen.value || sd->sp_regen.value) - pc_regen(sd, natural_heal_diff_tick); + iPc->regen(sd, natural_heal_diff_tick); } if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && @@ -11098,7 +11098,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd && sd->state.doridori) { val*=2; sd->state.doridori = 0; - if ((rate = pc_checkskill(sd,TK_SPTIME))) + if ((rate = iPc->checkskill(sd,TK_SPTIME))) sc_start(bl,status_skill2sc(TK_SPTIME), 100,rate,skill->get_time(TK_SPTIME, rate)); if ( @@ -11106,8 +11106,8 @@ static int status_natural_heal(struct block_list* bl, va_list args) rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star clif->feel_hate_reset(sd); - pc_resethate(sd); - pc_resetfeel(sd); + iPc->resethate(sd); + iPc->resetfeel(sd); } } sregen->tick.sp -= battle_config.natural_heal_skill_interval; @@ -11122,7 +11122,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_t data) { natural_heal_diff_tick = DIFF_TICK(tick,natural_heal_prev_tick); - map_foreachregen(status_natural_heal); + iMap->map_foreachregen(status_natural_heal); natural_heal_prev_tick = tick; return 0; } @@ -11161,7 +11161,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current) ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = iPc->class2idx(class_); max_weight_base[idx] = atoi(fields[1]); hp_coefficient[idx] = atoi(fields[2]); @@ -11189,7 +11189,7 @@ static bool status_readdb_job2(char* fields[], int columns, int current) ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_); return false; } - idx = pc_class2idx(class_); + idx = iPc->class2idx(class_); for(i = 1; i < columns; i++) { @@ -11287,13 +11287,13 @@ int status_readdb(void) #ifdef RENEWAL_ASPD - sv->readdb(db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(iMap->db_path, "re/job_db1.txt", ',', 6+MAX_WEAPON_TYPE, 6+MAX_WEAPON_TYPE, -1, &status_readdb_job1); #else - sv->readdb(db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); + sv->readdb(iMap->db_path, "pre-re/job_db1.txt", ',', 5+MAX_WEAPON_TYPE, 5+MAX_WEAPON_TYPE, -1, &status_readdb_job1); #endif - sv->readdb(db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); - sv->readdb(db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); - sv->readdb(db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); + sv->readdb(iMap->db_path, "job_db2.txt", ',', 1, 1+MAX_LEVEL, -1, &status_readdb_job2); + sv->readdb(iMap->db_path, "size_fix.txt", ',', MAX_WEAPON_TYPE, MAX_WEAPON_TYPE, ARRAYLENGTH(atkmods), &status_readdb_sizefix); + sv->readdb(iMap->db_path, DBPATH"refine_db.txt", ',', 4+MAX_REFINE, 4+MAX_REFINE, ARRAYLENGTH(refine_info), &status_readdb_refine); return 0; } @@ -11303,16 +11303,16 @@ int status_readdb(void) *------------------------------------------*/ int do_init_status(void) { - add_timer_func_list(status_change_timer,"status_change_timer"); - add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); - add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); + iTimer->add_timer_func_list(status_change_timer,"status_change_timer"); + iTimer->add_timer_func_list(kaahi_heal_timer,"kaahi_heal_timer"); + iTimer->add_timer_func_list(status_natural_heal_timer,"status_natural_heal_timer"); initChangeTables(); initDummyData(); status_readdb(); status_calc_sigma(); - natural_heal_prev_tick = gettick(); + natural_heal_prev_tick = iTimer->gettick(); sc_data_ers = ers_new(sizeof(struct status_change_entry),"status.c::sc_data_ers",ERS_OPT_NONE); - add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); + iTimer->add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, status_natural_heal_timer, 0, 0, NATURAL_HEAL_INTERVAL); return 0; } void do_final_status(void) diff --git a/src/map/storage.c b/src/map/storage.c index 01da53907..188534b61 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -73,7 +73,7 @@ void do_final_storage(void) // by [MC Cameri] */ static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) { - struct guild_storage *stor = DB->data2ptr(data); + struct guild_storage *stor = iDB->data2ptr(data); if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_guild_storagesave(0, stor->guild_id,0); @@ -98,7 +98,7 @@ int storage_storageopen(struct map_session_data *sd) if(sd->state.storage_flag) return 1; //Already open? - if( !pc_can_give_items(sd) ) + if( !iPc->can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif->message(sd->fd, msg_txt(246)); return 1; @@ -148,7 +148,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, return 1; } - if( !itemdb_canstore(item_data, pc_get_group_level(sd)) ) + if( !itemdb_canstore(item_data, iPc->get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -227,7 +227,7 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount) return 0; if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); + iPc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); return 1; } @@ -252,7 +252,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( (flag = pc_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) + if( (flag = iPc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else clif->additem(sd,0,0,flag); @@ -284,7 +284,7 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun return 0; if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); + iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); return 1; } @@ -309,7 +309,7 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( pc_cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) + if( iPc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) storage_delitem(sd,index,amount); return 1; @@ -325,7 +325,7 @@ void storage_storageclose(struct map_session_data* sd) clif->storageclose(sd); - if( save_settings&4 ) + if( iMap->save_settings&4 ) chrif_save(sd,0); //Invokes the storage saving as well. sd->state.storage_flag = 0; @@ -338,7 +338,7 @@ void storage_storage_quit(struct map_session_data* sd, int flag) { nullpo_retv(sd); - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd, flag); //Invokes the storage saving as well. sd->state.storage_flag = 0; @@ -352,7 +352,7 @@ static DBData create_guildstorage(DBKey key, va_list args) struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); gs->guild_id=key.i; - return DB->ptr2data(gs); + return iDB->ptr2data(gs); } struct guild_storage *guild2storage(int guild_id) @@ -394,7 +394,7 @@ int storage_guild_storageopen(struct map_session_data* sd) if(sd->state.storage_flag) return 1; //Can't open both storages at a time. - if( !pc_can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] + if( !iPc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif->message(sd->fd, msg_txt(246)); return 1; } @@ -442,7 +442,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto return 1; } - if( !itemdb_canguildstore(item_data, pc_get_group_level(sd)) || item_data->expire_time ) + if( !itemdb_canguildstore(item_data, iPc->get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -532,7 +532,7 @@ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) } if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - pc_delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); + iPc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); return 1; } @@ -569,7 +569,7 @@ int storage_guild_storageget(struct map_session_data* sd, int index, int amount) return 0; } - if((flag = pc_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) + if((flag = iPc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else //inform fail clif->additem(sd,0,0,flag); @@ -605,7 +605,7 @@ int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int return 0; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - pc_cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); return 1; } @@ -636,7 +636,7 @@ int storage_guild_storagegettocart(struct map_session_data* sd, int index, int a if(amount < 1 || amount > stor->items[index].amount) return 0; - if(pc_cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) + if(iPc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) guild_storage_delitem(sd,stor,index,amount); return 1; @@ -694,7 +694,7 @@ int storage_guild_storageclose(struct map_session_data* sd) clif->storageclose(sd); if (stor->storage_status) { - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd, 0); //This one also saves the storage. [Skotlex] else storage_guild_storagesave(sd->status.account_id, sd->status.guild_id,0); @@ -717,13 +717,13 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag) sd->state.storage_flag = 0; stor->storage_status = 0; clif->storageclose(sd); - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd,0); return 0; } if(stor->storage_status) { - if (save_settings&4) + if (iMap->save_settings&4) chrif_save(sd,0); else storage_guild_storagesave(sd->status.account_id,sd->status.guild_id,1); diff --git a/src/map/trade.c b/src/map/trade.c index 1417426e9..4f4cc7394 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -55,7 +55,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta } if ( sd->trade_partner != 0 ) { // If a character tries to trade to another one then cancel the previous one - struct map_session_data *previous_sd = map_id2sd(sd->trade_partner); + struct map_session_data *previous_sd = iMap->id2sd(sd->trade_partner); if( previous_sd ){ previous_sd->trade_partner = 0; clif->tradecancelled(previous_sd); @@ -69,7 +69,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta return; } - if (!pc_can_give_items(sd) || !pc_can_give_items(target_sd)) //check if both GMs are allowed to trade + if (!iPc->can_give_items(sd) || !iPc->can_give_items(target_sd)) //check if both GMs are allowed to trade { clif->message(sd->fd, msg_txt(246)); clif->tradestart(sd, 2); // GM is not allowed to trade @@ -77,7 +77,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta } // Players can not request trade from far away, unless they are allowed to use @trade. - if (!pc_can_use_command(sd, "@trade") && + if (!iPc->can_use_command(sd, "@trade") && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far return ; @@ -107,7 +107,7 @@ void trade_tradeack(struct map_session_data *sd, int type) if (sd->state.trading || !sd->trade_partner) return; //Already trading or no partner set. - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) { clif->tradestart(sd, 1); // character does not exist sd->trade_partner=0; return; @@ -135,7 +135,7 @@ void trade_tradeack(struct map_session_data *sd, int type) // Players can not request trade from far away, unless they are allowed to use @trade. // Check here as well since the original character could had warped. - if (!pc_can_use_command(sd, "@trade") && + if (!iPc->can_use_command(sd, "@trade") && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far sd->trade_partner=0; @@ -201,9 +201,9 @@ int impossible_trade_check(struct map_session_data *sd) if (inventory[index].amount < sd->deal.item[i].amount) { // if more than the player have -> hack sprintf(message_to_gm, msg_txt(538), sd->status.name, sd->status.account_id); // Hack on trade: character '%s' (account: %d) try to trade more items that he has. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); sprintf(message_to_gm, msg_txt(539), inventory[index].amount, inventory[index].nameid, sd->deal.item[i].amount); // This player has %d of a kind of item (id: %d), and try to trade %d of them. - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); // if we block people if (battle_config.ban_hack_trade < 0) { chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block @@ -220,7 +220,7 @@ int impossible_trade_check(struct map_session_data *sd) // message about the ban strcpy(message_to_gm, msg_txt(508)); // This player hasn't been banned (Ban option is disabled). - intif_wis_message_to_gm(wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); + intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm); return 1; } inventory[index].amount -= sd->deal.item[i].amount; // remove item from inventory @@ -329,7 +329,7 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. - if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL ) { trade_tradecancel(sd); return; @@ -350,10 +350,10 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) return; item = &sd->status.inventory[index]; - src_lv = pc_get_group_level(sd); - dst_lv = pc_get_group_level(target_sd); + src_lv = iPc->get_group_level(sd); + dst_lv = iPc->get_group_level(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade - (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade + (iPc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif->message (sd->fd, msg_txt(260)); clif->tradeitemok(sd, index+2, 1); @@ -413,7 +413,7 @@ void trade_tradeaddzeny(struct map_session_data* sd, int amount) if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. - if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) + if( (target_sd = iMap->id2sd(sd->trade_partner)) == NULL ) { trade_tradecancel(sd); return; @@ -439,7 +439,7 @@ void trade_tradeok(struct map_session_data *sd) if(sd->state.deal_locked || !sd->state.trading) return; - if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { + if ((target_sd = iMap->id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } @@ -457,7 +457,7 @@ void trade_tradecancel(struct map_session_data *sd) struct map_session_data *target_sd; int trade_i; - target_sd = map_id2sd(sd->trade_partner); + target_sd = iMap->id2sd(sd->trade_partner); if(!sd->state.trading) { // Not trade acepted @@ -520,7 +520,7 @@ void trade_tradecommit(struct map_session_data *sd) if (!sd->state.trading || !sd->state.deal_locked) //Locked should be 1 (pressed ok) before you can press trade. return; - if ((tsd = map_id2sd(sd->trade_partner)) == NULL) { + if ((tsd = iMap->id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } @@ -555,9 +555,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = sd->deal.item[trade_i].index; - flag = pc_additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = iPc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - pc_delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + iPc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; @@ -567,9 +567,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = tsd->deal.item[trade_i].index; - flag = pc_additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = iPc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - pc_delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + iPc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; @@ -578,14 +578,14 @@ void trade_tradecommit(struct map_session_data *sd) } if( sd->deal.zeny ) { - pc_payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); - pc_getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); + iPc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); + iPc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); sd->deal.zeny = 0; } if ( tsd->deal.zeny) { - pc_payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); - pc_getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); + iPc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); + iPc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); tsd->deal.zeny = 0; } @@ -601,7 +601,7 @@ void trade_tradecommit(struct map_session_data *sd) clif->tradecompleted(tsd, 0); // save both player to avoid crash: they always have no advantage/disadvantage between the 2 players - if (save_settings&1) + if (iMap->save_settings&1) { chrif_save(sd,0); chrif_save(tsd,0); diff --git a/src/map/unit.c b/src/map/unit.c index 3ab1008cb..a09776298 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -108,7 +108,7 @@ int unit_walktoxy_sub(struct block_list *bl) else i = status_get_speed(bl); if( i > 0) - ud->walktimer = add_timer(gettick()+i,unit_walktoxy_timer,bl->id,i); + ud->walktimer = iTimer->add_timer(iTimer->gettick()+i,unit_walktoxy_timer,bl->id,i); return 1; } @@ -123,7 +123,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data struct unit_data *ud; struct mercenary_data *mrd; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl == NULL) return 0; sd = BL_CAST(BL_PC, bl); @@ -154,29 +154,29 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data dx = dirx[(int)dir]; dy = diry[(int)dir]; - if(map_getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) + if(iMap->getcell(bl->m,x+dx,y+dy,CELL_CHKNOPASS)) return unit_walktoxy_sub(bl); //Refresh view for all those we lose sight - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); x += dx; y += dy; - map_moveblock(bl, x, y, tick); + iMap->moveblock(bl, x, y, tick); ud->walk_count++; //walked cell counter, to be used for walk-triggered skills. [Skotlex] status_change_end(bl, SC_ROLLINGCUTTER, INVALID_TIMER); //If you move, you lose your counters. [malufett] if (bl->x != x || bl->y != y || ud->walktimer != INVALID_TIMER) - return 0; //map_moveblock has altered the object beyond what we expected (moved/warped it) + return 0; //iMap->moveblock has altered the object beyond what we expected (moved/warped it) ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,x,y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,x,y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,x,y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -188,9 +188,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (sd->md->masterteleport_timer == 0) { - sd->md->masterteleport_timer = gettick(); + sd->md->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), sd->md->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), sd->md->masterteleport_timer) > 3000) { sd->md->masterteleport_timer = 0; unit_warp( &sd->md->bl, sd->bl.m, sd->bl.x, sd->bl.y, CLR_TELEPORT ); @@ -202,7 +202,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data sd->md->masterteleport_timer = 0; } } else if (md) { - if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) { + if( iMap->getcell(bl->m,x,y,CELL_CHKNPC) ) { if( npc_touch_areanpc2(md) ) return 0; // Warped } else md->areanpc_id = 0; @@ -229,9 +229,9 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data // mercenary should be warped after being 3 seconds too far from the master [greenbox] if (mrd->masterteleport_timer == 0) { - mrd->masterteleport_timer = gettick(); + mrd->masterteleport_timer = iTimer->gettick(); } - else if (DIFF_TICK(gettick(), mrd->masterteleport_timer) > 3000) + else if (DIFF_TICK(iTimer->gettick(), mrd->masterteleport_timer) > 3000) { mrd->masterteleport_timer = 0; unit_warp( bl, mrd->master->bl.id, mrd->master->bl.x, mrd->master->bl.y, CLR_TELEPORT ); @@ -258,7 +258,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data i = status_get_speed(bl); if(i > 0) { - ud->walktimer = add_timer(tick+i,unit_walktoxy_timer,id,i); + ud->walktimer = iTimer->add_timer(tick+i,unit_walktoxy_timer,id,i); if( md && DIFF_TICK(tick,md->dmgtick) < 3000 )//not required not damaged recently clif->move(ud); } else if(ud->state.running) { @@ -268,7 +268,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data } else if (ud->target_to) { //Update target trajectory. - struct block_list *tbl = map_id2bl(ud->target_to); + struct block_list *tbl = iMap->id2bl(ud->target_to); if (!tbl || !status_check_visibility(bl, tbl)) { //Cancel chase. ud->to_x = bl->x; ud->to_y = bl->y; @@ -300,7 +300,7 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data static int unit_delay_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); if (!bl || bl->prev == NULL) return 0; @@ -333,10 +333,10 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) ) return 0; - if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 && - DIFF_TICK(ud->canmove_tick, gettick()) < 2000) + if (flag&4 && DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0 && + DIFF_TICK(ud->canmove_tick, iTimer->gettick()) < 2000) { // Delay walking command. [Skotlex] - add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); + iTimer->add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF)); return 1; } @@ -350,7 +350,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { // When you come to the center of the grid because the change of destination while you're walking right now @@ -360,7 +360,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag) } if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -378,13 +378,13 @@ static inline void set_mobstate(struct block_list* bl, int flag) static int unit_walktobl_sub(int tid, unsigned int tick, int id, intptr_t data) { - struct block_list *bl = map_id2bl(id); + struct block_list *bl = iMap->id2bl(id); struct unit_data *ud = bl?unit_bl2ud(bl):NULL; if (ud && ud->walktimer == INVALID_TIMER && ud->target == data) { if (DIFF_TICK(ud->canmove_tick, tick) > 0) //Keep waiting? - add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, id, data); else if (unit_can_move(bl)) { if (unit_walktoxy_sub(bl)) @@ -425,7 +425,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int sc = status_get_sc(bl); if (sc && sc->data[SC_CONFUSION]) //Randomize the target position - map_random_dir(bl, &ud->to_x, &ud->to_y); + iMap->random_dir(bl, &ud->to_x, &ud->to_y); if(ud->walktimer != INVALID_TIMER) { ud->state.change_walk_target = 1; @@ -433,9 +433,9 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 1; } - if(DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if(DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) { //Can't move, wait a bit before invoking the movement. - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); return 1; } @@ -443,7 +443,7 @@ int unit_walktobl(struct block_list *bl, struct block_list *tbl, int range, int return 0; if(ud->attacktimer != INVALID_TIMER) { - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; } @@ -478,11 +478,11 @@ int unit_run(struct block_list *bl) to_y = bl->y; for(i=0;im,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; //if sprinting and there's a PC/Mob/NPC, block the path [Kevin] - if(sc->data[SC_RUN] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_RUN] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -550,10 +550,10 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { to_y = bl->y; for(i=0;im,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) + if(!iMap->getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS)) break; - if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) + if(sc->data[SC_WUGDASH] && iMap->count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC)) break; to_x += dir_x; @@ -567,7 +567,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -584,7 +584,7 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { if( sd ){ clif->fixpos(bl); - skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL); + skill->castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, iTimer->gettick(), SD_LEVEL); } return 0; } @@ -594,8 +594,8 @@ int unit_wugdash(struct block_list *bl, struct map_session_data *sd) { //Makes bl attempt to run dist cells away from target. Uses hard-paths. int unit_escape(struct block_list *bl, struct block_list *target, short dist) { - uint8 dir = map_calc_dir(target, bl->x, bl->y); - while( dist > 0 && map_getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) + uint8 dir = iMap->calc_dir(target, bl->x, bl->y); + while( dist > 0 && iMap->getcell(bl->m, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], CELL_CHKNOREACH) ) dist--; return ( dist > 0 && unit_walktoxy(bl, bl->x + dist*dirx[dir], bl->y + dist*diry[dir], 0) ); } @@ -617,30 +617,30 @@ int unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool unit_stop_walking(bl,1); unit_stop_attack(bl); - if( checkpath && (map_getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) + if( checkpath && (iMap->getcell(bl->m,dst_x,dst_y,CELL_CHKNOPASS) || !path_search(NULL,bl->m,bl->x,bl->y,dst_x,dst_y,easy,CELL_CHKNOREACH)) ) return 0; // unreachable ud->to_x = dst_x; ud->to_y = dst_y; - dir = map_calc_dir(bl, dst_x, dst_y); + dir = iMap->calc_dir(bl, dst_x, dst_y); ud->dir = dir; dx = dst_x - bl->x; dy = dst_y - bl->y; - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, sd?BL_ALL:BL_PC, bl); - map_moveblock(bl, dst_x, dst_y, gettick()); + iMap->moveblock(bl, dst_x, dst_y, iTimer->gettick()); ud->walktimer = -2; // arbitrary non-INVALID_TIMER value to make the clif code send walking packets - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl); ud->walktimer = INVALID_TIMER; if(sd) { if( sd->touching_id ) npc_touchnext_areanpc(sd,false); - if(map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { + if(iMap->getcell(bl->m,bl->x,bl->y,CELL_CHKNPC)) { npc_touch_areanpc(sd,bl->m,bl->x,bl->y); if (bl->prev == NULL) //Script could have warped char, abort remaining of the function. return 0; @@ -721,15 +721,15 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) dy = ny-bl->y; if(dx || dy) { - map_foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(su) { skill->unit_move_unit_group(su->group, bl->m, dx, dy); } else { - map_moveblock(bl, nx, ny, gettick()); + iMap->moveblock(bl, nx, ny, iTimer->gettick()); } - map_foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); + iMap->foreachinmovearea(clif->insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl); if(!(flag&1)) { clif->blown(bl); @@ -739,7 +739,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) if(sd->touching_id) { npc_touchnext_areanpc(sd, false); } - if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { + if(iMap->getcell(bl->m, bl->x, bl->y, CELL_CHKNPC)) { npc_touch_areanpc(sd, bl->m, bl->x, bl->y); } else { sd->areanpc_id = 0; @@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } //Warps a unit/ud to a given map/position. -//In the case of players, pc_setpos is used. +//In the case of players, iPc->setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { @@ -787,16 +787,16 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) if (x<0 || y<0) { //Random map position. - if (!map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { + if (!iMap->search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; } - } else if (map_getcell(m,x,y,CELL_CHKNOREACH)) + } else if (iMap->getcell(m,x,y,CELL_CHKNOREACH)) { //Invalid target cell ShowWarning("unit_warp: Specified non-walkable target cell: %d (%s) at [%d,%d]\n", m, map[m].name, x,y); - if (!map_search_freecell(NULL, m, &x, &y, 4, 4, 1)) + if (!iMap->search_freecell(NULL, m, &x, &y, 4, 4, 1)) { //Can't find a nearby cell ShowWarning("unit_warp failed. Unit Id:%d/Type:%d, target position map %d (%s) at [%d,%d]\n", bl->id, bl->type, m, map[m].name, x, y); return 2; @@ -804,7 +804,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) } if (bl->type == BL_PC) //Use pc_setpos - return pc_setpos((TBL_PC*)bl, map_id2index(m), x, y, type); + return iPc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); if (!unit_remove_map(bl, type)) return 3; @@ -817,9 +817,9 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) bl->y=ud->to_y=y; bl->m=m; - map_addblock(bl); + iMap->addblock(bl); clif->spawn(bl); - skill->unit_move(bl,gettick(),1); + skill->unit_move(bl,iTimer->gettick(),1); return 0; } @@ -843,13 +843,13 @@ int unit_stop_walking(struct block_list *bl,int type) if(!ud || ud->walktimer == INVALID_TIMER) return 0; //NOTE: We are using timer data after deleting it because we know the - //delete_timer function does not messes with it. If the function's + //iTimer->delete_timer function does not messes with it. If the function's //behaviour changes in the future, this code could break! - td = get_timer(ud->walktimer); - delete_timer(ud->walktimer, unit_walktoxy_timer); + td = iTimer->get_timer(ud->walktimer); + iTimer->delete_timer(ud->walktimer, unit_walktoxy_timer); ud->walktimer = INVALID_TIMER; ud->state.change_walk_target = 0; - tick = gettick(); + tick = iTimer->gettick(); if( (type&0x02 && !ud->walkpath.path_pos) //Force moving at least one cell. || (type&0x04 && td && DIFF_TICK(td->tick, tick) <= td->data/2) //Enough time has passed to cover half-cell ) { @@ -865,7 +865,7 @@ int unit_stop_walking(struct block_list *bl,int type) ud->to_x = bl->x; ud->to_y = bl->y; if(bl->type == BL_PET && type&~0xff) - ud->canmove_tick = gettick() + (type>>8); + ud->canmove_tick = iTimer->gettick() + (type>>8); //Readded, the check in unit_set_walkdelay means dmg during running won't fall through to this place in code [Kevin] if (ud->state.running) { @@ -908,10 +908,10 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc_checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !iPc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting - if (DIFF_TICK(ud->canmove_tick, gettick()) > 0) + if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) return 0; if (sd && ( @@ -968,7 +968,7 @@ int unit_can_move(struct block_list *bl) { if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) return 0; - if ((sc->option & OPTION_HIDE) && (!sd || pc_checkskill(sd, RG_TUNNELDRIVE) <= 0)) + if ((sc->option & OPTION_HIDE) && (!sd || iPc->checkskill(sd, RG_TUNNELDRIVE) <= 0)) return 0; } @@ -983,7 +983,7 @@ int unit_resume_running(int tid, unsigned int tick, int id, intptr_t data) { struct unit_data *ud = (struct unit_data *)data; - TBL_PC * sd = map_id2sd(id); + TBL_PC * sd = iMap->id2sd(id); if(sd && pc_isridingwug(sd)) clif->skill_nodamage(ud->bl,ud->bl,RA_WUGDASH,ud->skill_lv, @@ -1033,13 +1033,13 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int //Resume running after can move again [Kevin] if(ud->state.running) { - add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); + iTimer->add_timer(ud->canmove_tick, unit_resume_running, bl->id, (intptr_t)ud); } else { unit_stop_walking(bl,2|4); if(ud->target) - add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); + iTimer->add_timer(ud->canmove_tick+1, unit_walktobl_sub, bl->id, ud->target); } } } @@ -1053,7 +1053,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui struct status_change *sc; struct map_session_data *sd = NULL; struct block_list * target = NULL; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int temp = 0, range; nullpo_ret(src); @@ -1095,7 +1095,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui switch(skill_id) { //Check for skills that auto-select target case MO_CHAINCOMBO: if (sc && sc->data[SC_BLADESTOP]){ - if ((target=map_id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) + if ((target=iMap->id2bl(sc->data[SC_BLADESTOP]->val4)) == NULL) return 0; } break; @@ -1103,7 +1103,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui case WE_FEMALE: if (!sd->status.partner_id) return 0; - target = (struct block_list*)map_charid2sd(sd->status.partner_id); + target = (struct block_list*)iMap->charid2sd(sd->status.partner_id); if (!target) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1126,7 +1126,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } if( !target ) // choose default target - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( !target || src->m != target->m || !src->prev || !target->prev ) return 0; @@ -1162,7 +1162,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui break; case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. - if(!sd->skill_id_dance || pc_checkskill(sd,sd->skill_id_dance)<=0){ + if(!sd->skill_id_dance || iPc->checkskill(sd,sd->skill_id_dance)<=0){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1277,7 +1277,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] - if( sd && pc_checkskill(sd,TK_HIGHJUMP) ) + if( sd && iPc->checkskill(sd,TK_HIGHJUMP) ) casttime *= 2; break; case RA_WUGDASH: @@ -1385,8 +1385,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (pc_checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); + if( sd && (iPc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1409,7 +1409,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui struct unit_data *ud = NULL; struct status_change *sc; struct block_list bl; - unsigned int tick = gettick(); + unsigned int tick = iTimer->gettick(); int range; nullpo_ret(src); @@ -1436,7 +1436,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui * "WHY IS IT HEREE": pneuma cannot be cancelled past this point, the client displays the animation even, * if we cancel it from nodamage_id, so it has to be here for it to not display the animation. **/ - if( skill_id == AL_PNEUMA && map_getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { + if( skill_id == AL_PNEUMA && iMap->getcell(src->m, skill_x, skill_y, CELL_CHKLANDPROTECTOR) ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1445,7 +1445,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui if (!status_check_skilluse(src, NULL, skill_id, 0)) return 0; - if( map_getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) + if( iMap->getcell(src->m, skill_x, skill_y, CELL_CHKWALL) ) {// can't cast ground targeted spells on wall cells if (sd) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; @@ -1516,8 +1516,8 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui // in official this is triggered even if no cast time. clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { - ud->skilltimer = add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); - if( (sd && pc_checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) + ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); + if( (sd && iPc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); } else { ud->skilltimer = INVALID_TIMER; @@ -1537,9 +1537,9 @@ int unit_set_target(struct unit_data* ud, int target_id) nullpo_ret(ud); if( ud->target != target_id ) { - if( ud->target && (target = map_id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) + if( ud->target && (target = iMap->id2bl(ud->target)) && (ux = unit_bl2ud(target)) && ux->target_count > 0 ) ux->target_count --; - if( target_id && (target = map_id2bl(target_id)) && (ux = unit_bl2ud(target)) ) + if( target_id && (target = iMap->id2bl(target_id)) && (ux = unit_bl2ud(target)) ) ux->target_count ++; } @@ -1555,7 +1555,7 @@ int unit_stop_attack(struct block_list *bl) if(!ud || ud->attacktimer == INVALID_TIMER) return 0; - delete_timer( ud->attacktimer, unit_attack_timer ); + iTimer->delete_timer( ud->attacktimer, unit_attack_timer ); ud->attacktimer = INVALID_TIMER; unit_set_target(ud, 0); return 0; @@ -1571,7 +1571,7 @@ int unit_unattackable(struct block_list *bl) } if(bl->type == BL_MOB) - mob_unlocktarget((struct mob_data*)bl, gettick()) ; + mob_unlocktarget((struct mob_data*)bl, iTimer->gettick()) ; else if(bl->type == BL_PET) pet_unlocktarget((struct pet_data*)bl); return 0; @@ -1588,7 +1588,7 @@ int unit_attack(struct block_list *src,int target_id,int continuous) nullpo_ret(ud = unit_bl2ud(src)); - target = map_id2bl(target_id); + target = iMap->id2bl(target_id); if( target==NULL || status_isdead(target) ) { unit_unattackable(src); return 1; @@ -1623,11 +1623,11 @@ int unit_attack(struct block_list *src,int target_id,int continuous) if(src->type == BL_MOB) ((TBL_MOB*)src)->state.skillstate = ((TBL_MOB*)src)->state.aggressive?MSS_ANGRY:MSS_BERSERK; - if(DIFF_TICK(ud->attackabletime, gettick()) > 0) + if(DIFF_TICK(ud->attackabletime, iTimer->gettick()) > 0) //Do attack next time it is possible. [Skotlex] - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); else //Attack NOW. - unit_attack_timer(INVALID_TIMER, gettick(), src->id, 0); + unit_attack_timer(INVALID_TIMER, iTimer->gettick(), src->id, 0); return 0; } @@ -1644,13 +1644,13 @@ int unit_cancel_combo(struct block_list *bl) ud = unit_bl2ud(bl); nullpo_ret(ud); - ud->attackabletime = gettick() + status_get_amotion(bl); + ud->attackabletime = iTimer->gettick() + status_get_amotion(bl); if (ud->attacktimer == INVALID_TIMER) return 1; //Nothing more to do. - delete_timer(ud->attacktimer, unit_attack_timer); - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); + iTimer->delete_timer(ud->attacktimer, unit_attack_timer); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,bl->id,0); return 1; } /*========================================== @@ -1691,9 +1691,9 @@ bool unit_can_reach_bl(struct block_list *bl,struct block_list *tbl, int range, dx=(dx>0)?1:((dx<0)?-1:0); dy=(dy>0)?1:((dy<0)?-1:0); - if (map_getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) + if (iMap->getcell(tbl->m,tbl->x-dx,tbl->y-dy,CELL_CHKNOPASS)) { //Look for a suitable cell to place in. - for(i=0;i<9 && map_getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); + for(i=0;i<9 && iMap->getcell(tbl->m,tbl->x-dirx[i],tbl->y-diry[i],CELL_CHKNOPASS);i++); if (i==9) return false; //No valid cells. dx = dirx[i]; dy = diry[i]; @@ -1784,7 +1784,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t sd = BL_CAST(BL_PC, src); md = BL_CAST(BL_MOB, src); ud->attacktimer = INVALID_TIMER; - target=map_id2bl(ud->target); + target=iMap->id2bl(ud->target); if( src == NULL || src->prev == NULL || target==NULL || target->prev == NULL ) return 0; @@ -1804,10 +1804,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( ud->skilltimer != INVALID_TIMER && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc_checkskill(sd,SA_FREECAST) > 0) ) + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. @@ -1819,7 +1819,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t { if( DIFF_TICK(ud->canact_tick, ud->attackabletime) > 0 ) ud->attackabletime = ud->canact_tick; - ud->attacktimer=add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer=iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); } return 1; } @@ -1851,7 +1851,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) { if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change)) { - ud->dir = map_calc_dir(src, target->x,target->y ); + ud->dir = iMap->calc_dir(src, target->x,target->y ); } if(ud->walktimer != INVALID_TIMER) unit_stop_walking(src,1); @@ -1861,18 +1861,18 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t if (sstatus->mode&MD_ASSIST && DIFF_TICK(md->last_linktime, tick) < MIN_MOBLINKTIME) { // Link monsters nearby [Skotlex] md->last_linktime = tick; - map_foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); + iMap->foreachinrange(mob_linksearch, src, md->db->range2, BL_MOB, md->class_, target, tick); } } if(src->type == BL_PET && pet_attackskill((TBL_PET*)src, target->id)) return 1; - map_freeblock_lock(); + iMap->freeblock_lock(); ud->attacktarget_lv = battle->weapon_attack(src,target,tick,0); if(sd && sd->status.pet_id > 0 && sd->pd && battle_config.pet_attack_support) pet_target_check(sd,target,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); /** * Applied when you're unable to attack (e.g. out of ammo) * We should stop here otherwise timer keeps on and this happens endlessly @@ -1887,7 +1887,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t } if(ud->state.attack_continue) - ud->attacktimer = add_timer(ud->attackabletime,unit_attack_timer,src->id,0); + ud->attacktimer = iTimer->add_timer(ud->attackabletime,unit_attack_timer,src->id,0); return 1; } @@ -1895,7 +1895,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data) { struct block_list *bl; - bl = map_id2bl(id); + bl = iMap->id2bl(id); if(bl && unit_attack_timer_sub(bl, tid, tick) == 0) unit_unattackable(bl); return 0; @@ -1910,7 +1910,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) { struct map_session_data *sd = NULL; struct unit_data *ud = unit_bl2ud( bl); - unsigned int tick=gettick(); + unsigned int tick=iTimer->gettick(); int ret=0, skill_id; nullpo_ret(bl); @@ -1937,15 +1937,15 @@ int unit_skillcastcancel(struct block_list *bl,int type) skill_id = ud->skill_id; if (skill->get_inf(skill_id) & INF_GROUND_SKILL) - ret = delete_timer( ud->skilltimer, skill->castend_pos ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_pos ); else - ret = delete_timer( ud->skilltimer, skill->castend_id ); + ret = iTimer->delete_timer( ud->skilltimer, skill->castend_id ); if( ret < 0 ) ShowError("delete timer error : skill_id : %d\n",ret); ud->skilltimer = INVALID_TIMER; - if( sd && pc_checkskill(sd,SA_FREECAST) > 0 ) + if( sd && iPc->checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); if( sd ) { @@ -1974,7 +1974,7 @@ void unit_dataset(struct block_list *bl) { ud->attacktimer = INVALID_TIMER; ud->attackabletime = ud->canact_tick = - ud->canmove_tick = gettick(); + ud->canmove_tick = iTimer->gettick(); } /*========================================== @@ -2037,7 +2037,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if(bl->prev == NULL) return 0; //Already removed? - map_freeblock_lock(); + iMap->freeblock_lock(); unit_set_target(ud, 0); @@ -2049,7 +2049,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, unit_skillcastcancel(bl,0); // Do not reset can-act delay. [Skotlex] - ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = gettick(); + ud->attackabletime = ud->canmove_tick /*= ud->canact_tick*/ = iTimer->gettick(); if(sc && sc->count ) { //map-change/warp dispells. status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); status_change_end(bl, SC_BASILICA, INVALID_TIMER); @@ -2085,7 +2085,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, } if (bl->type&(BL_CHAR|BL_PET)) { - skill->unit_move(bl,gettick(),4); + skill->unit_move(bl,iTimer->gettick(),4); skill->cleartimerskill(bl); } @@ -2094,7 +2094,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, struct map_session_data *sd = (struct map_session_data*)bl; if(sd->shadowform_id){ - struct block_list *d_bl = map_id2bl(sd->shadowform_id); + struct block_list *d_bl = iMap->id2bl(sd->shadowform_id); if( d_bl ) status_change_end(d_bl,SC__SHADOWFORM,INVALID_TIMER); } @@ -2111,7 +2111,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, storage_guild_storage_quit(sd,0); sd->state.storage_flag = 0; //Force close it when being warped. if(sd->party_invite>0) - party_reply_invite(sd,sd->party_invite,0); + iParty->reply_invite(sd,sd->party_invite,0); if(sd->guild_invite>0) guild->reply_invite(sd,sd->guild_invite,0); if(sd->guild_alliance>0) @@ -2131,7 +2131,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - delete_timer(sd->pvp_timer,pc_calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer,iPc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2139,10 +2139,10 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, duel_leave(sd->duel_group, sd); if(pc_issit(sd)) { - pc_setstand(sd); + iPc->setstand(sd); skill->sit(sd,0); } - party_send_dot_remove(sd);//minimap dot fix [Kevin] + iParty->send_dot_remove(sd);//minimap dot fix [Kevin] guild->send_dot_remove(sd); bg_send_dot_remove(sd); @@ -2164,7 +2164,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, map[bl->m].name, map[bl->m].users, sd->debug_file, sd->debug_line, sd->debug_func, file, line, func); } else if (--map[bl->m].users == 0 && battle_config.dynamic_mobs) //[Skotlex] - map_removemobs(bl->m); + iMap->removemobs(bl->m); if( !(sd->sc.option&OPTION_INVISIBLE) ) {// decrement the number of active pvp players on the map --map[bl->m].users_pvp; @@ -2196,9 +2196,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( pd->pet.intimate <= 0 && !(pd->msd && !pd->msd->state.active) ) { //If logging out, this is deleted on unit_free clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } @@ -2211,9 +2211,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, { //If logging out, this is deleted on unit_free clif->emotion(bl, E_SOB); clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2224,9 +2224,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( mercenary_get_lifetime(md) <= 0 && !(md->master && !md->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,CLR_OUTSIGHT); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2237,9 +2237,9 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, if( elemental_get_lifetime(ed) <= 0 && !(ed->master && !ed->master->state.active) ) { clif->clearunit_area(bl,clrtype); - map_delblock(bl); + iMap->delblock(bl); unit_free(bl,0); - map_freeblock_unlock(); + iMap->freeblock_unlock(); return 0; } break; @@ -2251,8 +2251,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, **/ if( bl->type != BL_MOB || !status_isdead(bl) ) clif->clearunit_area(bl,clrtype); - map_delblock(bl); - map_freeblock_unlock(); + iMap->delblock(bl); + iMap->freeblock_unlock(); return 1; } @@ -2290,7 +2290,7 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct unit_data *ud = unit_bl2ud( bl ); nullpo_ret(ud); - map_freeblock_lock(); + iMap->freeblock_lock(); if( bl->prev ) //Players are supposed to logout with a "warp" effect. unit_remove_map(bl, clrtype); @@ -2301,28 +2301,28 @@ int unit_free(struct block_list *bl, clr_type clrtype) int i; if( status_isdead(bl) ) - pc_setrestartvalue(sd,2); + iPc->setrestartvalue(sd,2); - pc_delinvincibletimer(sd); - pc_delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); - pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); - pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); + iPc->delinvincibletimer(sd); + iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); + iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); if( sd->followtimer != INVALID_TIMER ) - pc_stop_following(sd); + iPc->stop_following(sd); if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); // Notify friends that this char logged out. [Skotlex] - map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); - party_send_logout(sd); + iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); + iParty->send_logout(sd); guild->send_memberinfoshort(sd,0); - pc_cleareventtimer(sd); - pc_inventory_rental_clear(sd); - pc_delspiritball(sd,sd->spiritball,1); + iPc->cleareventtimer(sd); + iPc->inventory_rental_clear(sd); + iPc->delspiritball(sd,sd->spiritball,1); for(i = 1; i < 5; i++) - pc_del_talisman(sd, sd->talisman[i], i); + iPc->del_talisman(sd, sd->talisman[i], i); if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex] aFree(sd->reg); @@ -2382,9 +2382,9 @@ int unit_free(struct block_list *bl, clr_type clrtype) { if (pd->s_skill->timer != INVALID_TIMER) { if (pd->s_skill->id) - delete_timer(pd->s_skill->timer, pet_skill_support_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_skill_support_timer); else - delete_timer(pd->s_skill->timer, pet_heal_timer); + iTimer->delete_timer(pd->s_skill->timer, pet_heal_timer); } aFree(pd->s_skill); pd->s_skill = NULL; @@ -2392,14 +2392,14 @@ int unit_free(struct block_list *bl, clr_type clrtype) if( pd->recovery ) { if(pd->recovery->timer != INVALID_TIMER) - delete_timer(pd->recovery->timer, pet_recovery_timer); + iTimer->delete_timer(pd->recovery->timer, pet_recovery_timer); aFree(pd->recovery); pd->recovery = NULL; } if( pd->bonus ) { if (pd->bonus->timer != INVALID_TIMER) - delete_timer(pd->bonus->timer, pet_skill_bonus_timer); + iTimer->delete_timer(pd->bonus->timer, pet_skill_bonus_timer); aFree(pd->bonus); pd->bonus = NULL; } @@ -2427,12 +2427,12 @@ int unit_free(struct block_list *bl, clr_type clrtype) struct mob_data *md = (struct mob_data*)bl; if( md->spawn_timer != INVALID_TIMER ) { - delete_timer(md->spawn_timer,mob_delayspawn); + iTimer->delete_timer(md->spawn_timer,mob_delayspawn); md->spawn_timer = INVALID_TIMER; } if( md->deletetimer != INVALID_TIMER ) { - delete_timer(md->deletetimer,mob_timer_delete); + iTimer->delete_timer(md->deletetimer,mob_timer_delete); md->deletetimer = INVALID_TIMER; } if( md->lootitem ) @@ -2534,19 +2534,19 @@ int unit_free(struct block_list *bl, clr_type clrtype) skill->clear_unitgroup(bl); status_change_clear(bl,1); - map_deliddb(bl); + iMap->deliddb(bl); if( bl->type != BL_PC ) //Players are handled by map_quit - map_freeblock(bl); - map_freeblock_unlock(); + iMap->freeblock(bl); + iMap->freeblock_unlock(); return 0; } int do_init_unit(void) { - add_timer_func_list(unit_attack_timer, "unit_attack_timer"); - add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); - add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); - add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); + iTimer->add_timer_func_list(unit_attack_timer, "unit_attack_timer"); + iTimer->add_timer_func_list(unit_walktoxy_timer,"unit_walktoxy_timer"); + iTimer->add_timer_func_list(unit_walktobl_sub, "unit_walktobl_sub"); + iTimer->add_timer_func_list(unit_delay_walktoxy_timer,"unit_delay_walktoxy_timer"); return 0; } diff --git a/src/map/vending.c b/src/map/vending.c index 1576b684e..5b0bfdaa5 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -46,12 +46,12 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) { struct map_session_data* vsd; nullpo_retv(sd); - if( (vsd = map_id2sd(id)) == NULL ) + if( (vsd = iMap->id2sd(id)) == NULL ) return; if( !vsd->state.vending ) return; // not vending - if (!pc_can_give_items(sd) || !pc_can_give_items(vsd)) { //check if both GMs are allowed to trade + if (!iPc->can_give_items(sd) || !iPc->can_give_items(vsd)) { //check if both GMs are allowed to trade // GM is not allowed to trade clif->message(sd->fd, msg_txt(246)); return; @@ -69,7 +69,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, int i, j, cursor, w, new_ = 0, blank, vend_list[MAX_VENDING]; double z; struct s_vending vend[MAX_VENDING]; // against duplicate packets - struct map_session_data* vsd = map_id2sd(aid); + struct map_session_data* vsd = iMap->id2sd(aid); nullpo_retv(sd); if( vsd == NULL || !vsd->state.vending || vsd->bl.id == sd->bl.id ) @@ -88,7 +88,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items - blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory + blank = iPc->inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list @@ -144,7 +144,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, vend[j].amount -= amount; - switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { + switch( iPc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: @@ -157,10 +157,10 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, } } - pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); + iPc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); - pc_getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); + iPc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); @@ -168,9 +168,9 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, idx -= 2; // vending item - pc_additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); + iPc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); vsd->vending[vend_list[i]].amount -= amount; - pc_cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); + iPc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); clif->vendingreport(vsd, idx, amount); //print buyer's name @@ -197,7 +197,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, vsd->vend_num = cursor; //Always save BOTH: buyer and customer - if( save_settings&2 ) { + if( iMap->save_settings&2 ) { chrif_save(sd,0); chrif_save(vsd,0); } @@ -209,7 +209,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, if( i == vsd->vend_num ) { //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex] vending->close(vsd); - map_quit(vsd); //They have no reason to stay around anymore, do they? + iMap->quit(vsd); //They have no reason to stay around anymore, do they? } } } @@ -226,7 +226,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, const if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once - vending_skill_lvl = pc_checkskill(sd, MC_VENDING); + vending_skill_lvl = iPc->checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); @@ -250,12 +250,12 @@ void vending_openvending(struct map_session_data* sd, const char* message, const index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position - || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity + || iPc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case - || !itemdb_cantrade(&sd->status.cart[index], pc_get_group_level(sd), pc_get_group_level(sd)) ) // untradeable item + || !itemdb_cantrade(&sd->status.cart[index], iPc->get_group_level(sd), iPc->get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; -- cgit v1.2.3-70-g09d2 From 27147633d447400d4a095a4166c64d3a0df4e078 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 8 Jun 2013 17:20:12 -0300 Subject: Follow up d73783f22b2bb881aab74524d153d89a5932a199 Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind --- src/map/atcommand.c | 296 ++++++++--------- src/map/battle.c | 168 +++++----- src/map/battleground.c | 4 +- src/map/buyingstore.c | 20 +- src/map/chrif.c | 14 +- src/map/clif.c | 220 ++++++------- src/map/clif.h | 2 +- src/map/elemental.c | 2 +- src/map/guild.c | 4 +- src/map/homunculus.c | 4 +- src/map/instance.c | 6 +- src/map/intif.c | 8 +- src/map/itemdb.c | 4 +- src/map/mail.c | 20 +- src/map/map.c | 16 +- src/map/mob.c | 36 +-- src/map/npc.c | 46 +-- src/map/party.c | 18 +- src/map/path.c | 2 +- src/map/pc.c | 842 ++++++++++++++++++++++++------------------------- src/map/pc.h | 28 +- src/map/pet.c | 20 +- src/map/script.c | 342 ++++++++++---------- src/map/skill.c | 476 ++++++++++++++-------------- src/map/status.c | 252 +++++++-------- src/map/storage.c | 24 +- src/map/trade.c | 28 +- src/map/unit.c | 46 +-- src/map/vending.c | 20 +- 29 files changed, 1484 insertions(+), 1484 deletions(-) (limited to 'src/map/chrif.c') diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f0e5e34d3..3d417c986 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -410,8 +410,8 @@ ACMD(mapmove) return false; } - if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && iPc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) - { //This is to prevent the iPc->setpos call from printing an error. + if ((x || y) && iMap->getcell(m, x, y, CELL_CHKNOPASS) && pc->get_group_level(sd) < battle_config.gm_ignore_warpable_area) + { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); if (!iMap->search_freecell(NULL, m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. @@ -424,7 +424,7 @@ ACMD(mapmove) clif->message(fd, msg_txt(248)); return false; } - if (iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { + if (pc->setpos(sd, mapindex, x, y, CLR_TELEPORT) != 0) { clif->message(fd, msg_txt(1)); // Map not found. return false; } @@ -451,7 +451,7 @@ ACMD(where) pl_sd = iMap->nick2sd(atcmd_player_name); if (pl_sd == NULL || strncmp(pl_sd->status.name, atcmd_player_name, NAME_LENGTH) != 0 || - (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) + (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > pc->get_group_level(sd) && !pc_has_permission(sd, PC_PERM_WHO_DISPLAY_AID)) ) { clif->message(fd, msg_txt(3)); // Character not found. return false; @@ -501,7 +501,7 @@ ACMD(jumpto) return false; } - iPc->setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(4), pl_sd->status.name); // Jumped to %s clif->message(fd, atcmd_output); @@ -533,13 +533,13 @@ ACMD(jump) } if ((x || y) && iMap->getcell(sd->bl.m, x, y, CELL_CHKNOPASS)) - { //This is to prevent the iPc->setpos call from printing an error. + { //This is to prevent the pc->setpos call from printing an error. clif->message(fd, msg_txt(2)); if (!iMap->search_freecell(NULL, sd->bl.m, &x, &y, 10, 10, 1)) x = y = 0; //Invalid cell, use random spot. } - iPc->setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, sd->mapindex, x, y, CLR_TELEPORT); sprintf(atcmd_output, msg_txt(5), sd->bl.x, sd->bl.y); // Jumped to %d %d clif->message(fd, atcmd_output); return true; @@ -580,12 +580,12 @@ ACMD(who) else if (strstr(command, "3") != NULL) display_type = 3; - level = iPc->get_group_level(sd); + level = pc->get_group_level(sd); StrBuf->Init(&buf); iter = mapit_getallusers(); for (pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter)) { - if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && iPc->get_group_level(pl_sd) > level)) { // you can look only lower or same level + if (!((pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) || (pl_sd->sc.option & OPTION_INVISIBLE)) && pc->get_group_level(pl_sd) > level)) { // you can look only lower or same level if (stristr(pl_sd->status.name, player_name) == NULL // search with no case sensitive || (map_id >= 0 && pl_sd->bl.m != map_id)) continue; @@ -595,7 +595,7 @@ ACMD(who) if (pc_get_group_id(pl_sd) > 0) // Player title, if exists StrBuf->Printf(&buf, msg_txt(344), pc_group_id2name(pc_get_group_id(pl_sd))); // "(%s) " StrBuf->Printf(&buf, msg_txt(347), pl_sd->status.base_level, pl_sd->status.job_level, - iPc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" + pc->job_name(pl_sd->status.class_)); // "| Lv:%d/%d | Job: %s" break; } case 3: { @@ -674,12 +674,12 @@ ACMD(whogm) match_text[j] = TOLOWER(match_text[j]); count = 0; - level = iPc->get_group_level(sd); + level = pc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - pl_level = iPc->get_group_level(pl_sd); + pl_level = pc->get_group_level(pl_sd); if (!pl_level) continue; @@ -708,7 +708,7 @@ ACMD(whogm) sprintf(atcmd_output, msg_txt(915), // BLvl: %d | Job: %s (Lvl: %d) pl_sd->status.base_level, - iPc->job_name(pl_sd->status.class_), pl_sd->status.job_level); + pc->job_name(pl_sd->status.class_), pl_sd->status.job_level); clif->message(fd, atcmd_output); p = iParty->search(pl_sd->status.party_id); @@ -741,7 +741,7 @@ ACMD(save) { nullpo_retr(-1, sd); - iPc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); + pc->setsavepoint(sd, sd->mapindex, sd->bl.x, sd->bl.y); if (sd->status.pet_id > 0 && sd->pd) intif_save_petdata(sd->status.account_id, &sd->pd->pet); @@ -771,7 +771,7 @@ ACMD(load) return false; } - iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); clif->message(fd, msg_txt(7)); // Warping to save point.. return true; @@ -885,7 +885,7 @@ ACMD(option) sd->sc.opt1 = param1; sd->sc.opt2 = param2; - iPc->setoption(sd, param3); + pc->setoption(sd, param3); clif->message(fd, msg_txt(9)); // Options changed. @@ -911,7 +911,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank ) {// register the player for ranking calculations - sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0 ); + sd->pvp_timer = iTimer->add_timer( iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0 ); } //bugreport:2266 iMap->foreachinmovearea(clif->insight, &sd->bl, AREA_SIZE, sd->bl.x, sd->bl.y, BL_ALL, &sd->bl); @@ -925,7 +925,7 @@ ACMD(hide) if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } } @@ -951,7 +951,7 @@ ACMD(jobchange) // Normal Jobs for( i = JOB_NOVICE; i < JOB_MAX_BASIC && !found; i++ ){ - if (strncmpi(message, iPc->job_name(i), 16) == 0) { + if (strncmpi(message, pc->job_name(i), 16) == 0) { job = i; found = true; } @@ -959,7 +959,7 @@ ACMD(jobchange) // High Jobs, Babys and Third for( i = JOB_NOVICE_HIGH; i < JOB_MAX && !found; i++ ){ - if (strncmpi(message, iPc->job_name(i), 16) == 0) { + if (strncmpi(message, pc->job_name(i), 16) == 0) { job = i; found = true; } @@ -982,7 +982,7 @@ ACMD(jobchange) if (pcdb_checkid(job)) { - if (iPc->jobchange(sd, job, upper) == 0) + if (pc->jobchange(sd, job, upper) == 0) clif->message(fd, msg_txt(12)); // Your job has been changed. else { clif->message(fd, msg_txt(155)); // You are unable to change your job. @@ -1166,7 +1166,7 @@ ACMD(item) item_tmp.nameid = item_id; item_tmp.identify = 1; - if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } } @@ -1239,7 +1239,7 @@ ACMD(item2) item_tmp.card[1] = c2; item_tmp.card[2] = c3; item_tmp.card[3] = c4; - if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } @@ -1263,7 +1263,7 @@ ACMD(itemreset) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount && sd->status.inventory[i].equip == 0) { - iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_COMMAND); } } clif->message(fd, msg_txt(20)); // All of your items have been removed. @@ -1286,14 +1286,14 @@ ACMD(baselevelup) } if (level > 0) { - if (sd->status.base_level >= iPc->maxbaselv(sd)) { // check for max level by Valaris + if (sd->status.base_level >= pc->maxbaselv(sd)) { // check for max level by Valaris clif->message(fd, msg_txt(47)); // Base level can't go any higher. return false; } // End Addition - if ((unsigned int)level > iPc->maxbaselv(sd) || (unsigned int)level > iPc->maxbaselv(sd) - sd->status.base_level) // fix positiv overflow - level = iPc->maxbaselv(sd) - sd->status.base_level; + if ((unsigned int)level > pc->maxbaselv(sd) || (unsigned int)level > pc->maxbaselv(sd) - sd->status.base_level) // fix positiv overflow + level = pc->maxbaselv(sd) - sd->status.base_level; for (i = 0; i < level; i++) - status_point += iPc->gets_status_point(sd->status.base_level + i); + status_point += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += status_point; sd->status.base_level += (unsigned int)level; @@ -1309,9 +1309,9 @@ ACMD(baselevelup) if ((unsigned int)level >= sd->status.base_level) level = sd->status.base_level-1; for (i = 0; i > -level; i--) - status_point += iPc->gets_status_point(sd->status.base_level + i - 1); + status_point += pc->gets_status_point(sd->status.base_level + i - 1); if (sd->status.status_point < status_point) - iPc->resetstate(sd); + pc->resetstate(sd); if (sd->status.status_point < status_point) sd->status.status_point = 0; else @@ -1325,7 +1325,7 @@ ACMD(baselevelup) clif->updatestatus(sd, SP_BASEEXP); clif->updatestatus(sd, SP_NEXTBASEEXP); status_calc_pc(sd, 0); - iPc->baselevelchanged(sd); + pc->baselevelchanged(sd); if(sd->status.party_id) iParty->send_levelup(sd); return true; @@ -1346,12 +1346,12 @@ ACMD(joblevelup) return false; } if (level > 0) { - if (sd->status.job_level >= iPc->maxjoblv(sd)) { + if (sd->status.job_level >= pc->maxjoblv(sd)) { clif->message(fd, msg_txt(23)); // Job level can't go any higher. return false; } - if ((unsigned int)level > iPc->maxjoblv(sd) || (unsigned int)level > iPc->maxjoblv(sd) - sd->status.job_level) // fix positiv overflow - level = iPc->maxjoblv(sd) - sd->status.job_level; + if ((unsigned int)level > pc->maxjoblv(sd) || (unsigned int)level > pc->maxjoblv(sd) - sd->status.job_level) // fix positiv overflow + level = pc->maxjoblv(sd) - sd->status.job_level; sd->status.job_level += (unsigned int)level; sd->status.skill_point += level; clif->misceffect(&sd->bl, 1); @@ -1366,7 +1366,7 @@ ACMD(joblevelup) level = sd->status.job_level-1; sd->status.job_level -= (unsigned int)level; if (sd->status.skill_point < level) - iPc->resetskill(sd,0); //Reset skills since we need to substract more points. + pc->resetskill(sd,0); //Reset skills since we need to substract more points. if (sd->status.skill_point < level) sd->status.skill_point = 0; else @@ -1469,7 +1469,7 @@ static int atcommand_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -1504,7 +1504,7 @@ static int atcommand_pvpon_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -1600,9 +1600,9 @@ ACMD(model) if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE && hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR && cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - iPc->changelook(sd, LOOK_HAIR, hair_style); - iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color); - iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + pc->changelook(sd, LOOK_HAIR, hair_style); + pc->changelook(sd, LOOK_HAIR_COLOR, hair_color); + pc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1629,7 +1629,7 @@ ACMD(dye) } if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) { - iPc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); + pc->changelook(sd, LOOK_CLOTHES_COLOR, cloth_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1656,7 +1656,7 @@ ACMD(hair_style) } if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) { - iPc->changelook(sd, LOOK_HAIR, hair_style); + pc->changelook(sd, LOOK_HAIR, hair_style); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1683,7 +1683,7 @@ ACMD(hair_color) } if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) { - iPc->changelook(sd, LOOK_HAIR_COLOR, hair_color); + pc->changelook(sd, LOOK_HAIR_COLOR, hair_color); clif->message(fd, msg_txt(36)); // Appearence changed. } else { clif->message(fd, msg_txt(37)); // An invalid number was specified. @@ -1873,7 +1873,7 @@ ACMD(go) clif->message(fd, msg_txt(248)); return false; } - if (iPc->setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { + if (pc->setpos(sd, mapindex_name2id(data[town].map), data[town].x, data[town].y, CLR_TELEPORT) == 0) { clif->message(fd, msg_txt(0)); // Warped. } else { clif->message(fd, msg_txt(1)); // Map not found. @@ -2085,11 +2085,11 @@ ACMD(refine) if (sd->status.inventory[i].refine != final_refine) { sd->status.inventory[i].refine = final_refine; current_position = sd->status.inventory[i].equip; - iPc->unequipitem(sd, i, 3); + pc->unequipitem(sd, i, 3); clif->refine(fd, 0, i, sd->status.inventory[i].refine); clif->delitem(sd, i, 1, 3); clif->additem(sd, i, 1, 0); - iPc->equipitem(sd, i, current_position); + pc->equipitem(sd, i, current_position); clif->misceffect(&sd->bl, 3); count++; } @@ -2155,7 +2155,7 @@ ACMD(produce) clif->produce_effect(sd, 0, item_id); clif->misceffect(&sd->bl, 3); - if ((flag = iPc->additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) + if ((flag = pc->additem(sd, &tmp_item, 1, LOG_TYPE_COMMAND))) clif->additem(sd, 0, 0, flag); } else { sprintf(atcmd_output, msg_txt(169), item_id, item_data->name); // The item (%d: '%s') is not equipable. @@ -2198,7 +2198,7 @@ ACMD(memo) return false; } - iPc->memo(sd, position); + pc->memo(sd, position); return true; } @@ -2361,12 +2361,12 @@ ACMD(zeny) } if(zeny > 0){ - if((ret=iPc->getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=pc->getzeny(sd,zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(149)); // Unable to increase the number/value. } else { if( sd->status.zeny < -zeny ) zeny = -sd->status.zeny; - if((ret=iPc->payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) + if((ret=pc->payzeny(sd,-zeny,LOG_TYPE_COMMAND,NULL)) == 1) clif->message(fd, msg_txt(41)); // Unable to decrease the number/value. } if(!ret) clif->message(fd, msg_txt(176)); //ret=0 mean cmd success @@ -2707,7 +2707,7 @@ ACMD(recall) { return false; } - if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level doesn't authorize you to preform this action on the specified player. return false; @@ -2724,7 +2724,7 @@ ACMD(recall) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) { return false; } - iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); sprintf(atcmd_output, msg_txt(46), pl_sd->status.name); // %s recalled! clif->message(fd, atcmd_output); @@ -2838,7 +2838,7 @@ ACMD(char_ban) tmtime->tm_min = tmtime->tm_min + minute; tmtime->tm_sec = tmtime->tm_sec + second; timestamp = mktime(tmtime); - if( timestamp <= time(NULL) && !iPc->can_use_command(sd, "@unban") ) { + if( timestamp <= time(NULL) && !pc->can_use_command(sd, "@unban") ) { clif->message(fd,msg_txt(1023)); // You are not allowed to reduce the length of a ban. return false; } @@ -2899,7 +2899,7 @@ ACMD(night) nullpo_retr(-1, sd); if (iMap->night_flag != 1) { - iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1); + pc->map_night_timer(pc->night_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(89)); // Night mode is already enabled. return false; @@ -2916,7 +2916,7 @@ ACMD(day) nullpo_retr(-1, sd); if (iMap->night_flag != 0) { - iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1); + pc->map_day_timer(pc->day_timer_tid, 0, 0, 1); } else { clif->message(fd, msg_txt(90)); // Day mode is already enabled. return false; @@ -2938,7 +2938,7 @@ ACMD(doom) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) + if (pl_sd->fd != fd && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -2965,7 +2965,7 @@ ACMD(doommap) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) + if (pl_sd->fd != fd && sd->bl.m == pl_sd->bl.m && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { status_kill(&pl_sd->bl); clif->specialeffect(&pl_sd->bl,450,AREA); @@ -3053,7 +3053,7 @@ ACMD(kick) return false; } - if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -3076,7 +3076,7 @@ ACMD(kickall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kick only lower or same gm level + if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kick only lower or same gm level if (sd->status.account_id != pl_sd->status.account_id) clif->GM_kick(NULL, pl_sd); } @@ -3094,7 +3094,7 @@ ACMD(kickall) ACMD(allskill) { nullpo_retr(-1, sd); - iPc->allskillup(sd); // all skills + pc->allskillup(sd); // all skills sd->status.skill_point = 0; // 0 skill points clif->updatestatus(sd, SP_SKILLPOINT); // update clif->message(fd, msg_txt(76)); // All skills have been added to your skill tree. @@ -3134,12 +3134,12 @@ ACMD(questskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (iPc->checkskill2(sd, index) > 0) { + if (pc->checkskill2(sd, index) > 0) { clif->message(fd, msg_txt(196)); // You already have this quest skill. return false; } - iPc->skill(sd, skill_id, 1, 0); + pc->skill(sd, skill_id, 1, 0); clif->message(fd, msg_txt(70)); // You have learned the skill. return true; @@ -3177,7 +3177,7 @@ ACMD(lostskill) clif->message(fd, msg_txt(197)); // This skill number doesn't exist or isn't a quest skill. return false; } - if (iPc->checkskill2(sd, index) == 0) { + if (pc->checkskill2(sd, index) == 0) { clif->message(fd, msg_txt(201)); // You don't have this quest skill. return false; } @@ -3210,7 +3210,7 @@ ACMD(spiritball) } if( sd->spiritball > 0 ) - iPc->delspiritball(sd, sd->spiritball, 1); + pc->delspiritball(sd, sd->spiritball, 1); sd->spiritball = number; clif->spiritball(&sd->bl); // no message, player can look the difference @@ -3433,7 +3433,7 @@ ACMD(recallall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (sd->status.account_id != pl_sd->status.account_id && iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) + if (sd->status.account_id != pl_sd->status.account_id && pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { if (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y) continue; // Don't waste time warping the character to the same place. @@ -3441,10 +3441,10 @@ ACMD(recallall) count++; else { if (pc_isdead(pl_sd)) { //Wake them up - iPc->setstand(pl_sd); - iPc->setrestartvalue(pl_sd,1); + pc->setstand(pl_sd); + pc->setrestartvalue(pl_sd,1); } - iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } } @@ -3498,12 +3498,12 @@ ACMD(guildrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.guild_id == g->guild_id) { - if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3557,12 +3557,12 @@ ACMD(partyrecall) { if (sd->status.account_id != pl_sd->status.account_id && pl_sd->status.party_id == p->party.party_id) { - if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd) || (pl_sd->bl.m == sd->bl.m && pl_sd->bl.x == sd->bl.x && pl_sd->bl.y == sd->bl.y)) continue; // Skip GMs greater than you... or chars already on the cell if (pl_sd->bl.m >= 0 && map[pl_sd->bl.m].flag.nowarp && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) count++; else - iPc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); + pc->setpos(pl_sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_RESPAWN); } } mapit->free(iter); @@ -3708,7 +3708,7 @@ ACMD(reloadstatusdb) *------------------------------------------*/ ACMD(reloadpcdb) { - iPc->readdb(); + pc->readdb(); clif->message(fd, msg_txt(257)); return true; } @@ -4001,47 +4001,47 @@ ACMD(mount_peco) return false; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc->checkskill(sd,RK_DRAGONTRAINING) > 0 ) { if( !(sd->sc.option&OPTION_DRAGON1) ) { clif->message(sd->fd,msg_txt(1119)); // You have mounted your Dragon. - iPc->setoption(sd, sd->sc.option|OPTION_DRAGON1); + pc->setoption(sd, sd->sc.option|OPTION_DRAGON1); } else { clif->message(sd->fd,msg_txt(1120)); // You have released your Dragon. - iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON1); + pc->setoption(sd, sd->sc.option&~OPTION_DRAGON1); } return true; } - if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && iPc->checkskill(sd,RA_WUGRIDER) > 0 ) { + if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER && pc->checkskill(sd,RA_WUGRIDER) > 0 ) { if( !pc_isridingwug(sd) ) { clif->message(sd->fd,msg_txt(1121)); // You have mounted your Warg. - iPc->setoption(sd, sd->sc.option|OPTION_WUGRIDER); + pc->setoption(sd, sd->sc.option|OPTION_WUGRIDER); } else { clif->message(sd->fd,msg_txt(1122)); // You have released your Warg. - iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); } return true; } if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) { if( !pc_ismadogear(sd) ) { clif->message(sd->fd,msg_txt(1123)); // You have mounted your Mado Gear. - iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else { clif->message(sd->fd,msg_txt(1124)); // You have released your Mado Gear. - iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return true; } if (!pc_isriding(sd)) { // if actually no peco - if (!iPc->checkskill(sd, KN_RIDING)) { + if (!pc->checkskill(sd, KN_RIDING)) { clif->message(fd, msg_txt(213)); // You can not mount a Peco Peco with your current job. return false; } - iPc->setoption(sd, sd->sc.option | OPTION_RIDING); + pc->setoption(sd, sd->sc.option | OPTION_RIDING); clif->message(fd, msg_txt(102)); // You have mounted a Peco Peco. } else {//Dismount - iPc->setoption(sd, sd->sc.option & ~OPTION_RIDING); + pc->setoption(sd, sd->sc.option & ~OPTION_RIDING); clif->message(fd, msg_txt(214)); // You have released your Peco Peco. } @@ -4176,7 +4176,7 @@ ACMD(nuke) } if ((pl_sd = iMap->nick2sd(atcmd_player_name)) != NULL) { - if (iPc->get_group_level(sd) >= iPc->get_group_level(pl_sd)) { // you can kill only lower or same GM level + if (pc->get_group_level(sd) >= pc->get_group_level(pl_sd)) { // you can kill only lower or same GM level skill->castend_nodamage_id(&pl_sd->bl, &pl_sd->bl, NPC_SELFDESTRUCTION, 99, iTimer->gettick(), 0); clif->message(fd, msg_txt(109)); // Player has been nuked! } else { @@ -4209,7 +4209,7 @@ ACMD(tonpc) } if ((nd = npc_name2id(npcname)) != NULL) { - if (iPc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) + if (pc->setpos(sd, map_id2index(nd->bl.m), nd->bl.x, nd->bl.y, CLR_TELEPORT) == 0) clif->message(fd, msg_txt(0)); // Warped. else return false; @@ -4390,7 +4390,7 @@ ACMD(servertime) clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. } else if (battle_config.night_duration == 0) if (iMap->night_flag == 1) { // we start with night - timer_data = iTimer->get_timer(iPc->day_timer_tid); + timer_data = iTimer->get_timer(pc->day_timer_tid); sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); clif->message(fd, msg_txt(234)); // Game time: After, the game will be in permanent daylight. @@ -4398,7 +4398,7 @@ ACMD(servertime) clif->message(fd, msg_txt(231)); // Game time: The game is in permanent daylight. else if (battle_config.day_duration == 0) if (iMap->night_flag == 0) { // we start with day - timer_data = iTimer->get_timer(iPc->night_timer_tid); + timer_data = iTimer->get_timer(pc->night_timer_tid); sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); clif->message(fd, msg_txt(236)); // Game time: After, the game will be in permanent night. @@ -4406,8 +4406,8 @@ ACMD(servertime) clif->message(fd, msg_txt(232)); // Game time: The game is in permanent night. else { if (iMap->night_flag == 0) { - timer_data = iTimer->get_timer(iPc->night_timer_tid); - timer_data2 = iTimer->get_timer(iPc->day_timer_tid); + timer_data = iTimer->get_timer(pc->night_timer_tid); + timer_data2 = iTimer->get_timer(pc->day_timer_tid); sprintf(temp, msg_txt(235), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick())/1000)); // Game time: The game is actualy in daylight for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0) @@ -4418,8 +4418,8 @@ ACMD(servertime) sprintf(temp, msg_txt(238), txt_time(timer_data->interval / 1000)); // Game time: A day cycle has a normal duration of %s. clif->message(fd, temp); } else { - timer_data = iTimer->get_timer(iPc->day_timer_tid); - timer_data2 = iTimer->get_timer(iPc->night_timer_tid); + timer_data = iTimer->get_timer(pc->day_timer_tid); + timer_data2 = iTimer->get_timer(pc->night_timer_tid); sprintf(temp, msg_txt(233), txt_time(DIFF_TICK(timer_data->tick,iTimer->gettick()) / 1000)); // Game time: The game is actualy in night for %s. clif->message(fd, temp); if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0) @@ -4486,7 +4486,7 @@ ACMD(jail) return false; } - if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd)) + if (pc->get_group_level(sd) < pc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4538,7 +4538,7 @@ ACMD(unjail) return false; } - if (iPc->get_group_level(sd) < iPc->get_group_level(pl_sd)) { // you can jail only lower or same GM + if (pc->get_group_level(sd) < pc->get_group_level(pl_sd)) { // you can jail only lower or same GM clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -4618,7 +4618,7 @@ ACMD(jailfor) return false; } - if (iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) { + if (pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; } @@ -4738,7 +4738,7 @@ ACMD(disguise) return false; } - iPc->disguise(sd, id); + pc->disguise(sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4769,7 +4769,7 @@ ACMD(disguiseall) iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) - iPc->disguise(pl_sd, mob_id); + pc->disguise(pl_sd, mob_id); mapit->free(iter); clif->message(fd, msg_txt(122)); // Disguise applied. @@ -4817,7 +4817,7 @@ ACMD(disguiseguild) for( i = 0; i < g->max_member; i++ ) if( (pl_sd = g->member[i].sd) && !pc_isriding(pl_sd) ) - iPc->disguise(pl_sd, id); + pc->disguise(pl_sd, id); clif->message(fd, msg_txt(122)); // Disguise applied. return true; @@ -4831,7 +4831,7 @@ ACMD(undisguise) { nullpo_retr(-1, sd); if (sd->disguise != -1) { - iPc->disguise(sd, -1); + pc->disguise(sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. } else { clif->message(fd, msg_txt(125)); // You're not disguised. @@ -4852,7 +4852,7 @@ ACMD(undisguiseall) { iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) if( pl_sd->disguise != -1 ) - iPc->disguise(pl_sd, -1); + pc->disguise(pl_sd, -1); mapit->free(iter); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4885,7 +4885,7 @@ ACMD(undisguiseguild) for(i = 0; i < g->max_member; i++) if( (pl_sd = g->member[i].sd) && pl_sd->disguise != -1 ) - iPc->disguise(pl_sd, -1); + pc->disguise(pl_sd, -1); clif->message(fd, msg_txt(124)); // Undisguise applied. @@ -4902,11 +4902,11 @@ ACMD(exp) nullpo_retr(-1, sd); memset(output, '\0', sizeof(output)); - nextb = iPc->nextbaseexp(sd); + nextb = pc->nextbaseexp(sd); if (nextb) nextb = sd->status.base_exp*100.0/nextb; - nextj = iPc->nextjobexp(sd); + nextj = pc->nextjobexp(sd); if (nextj) nextj = sd->status.job_exp*100.0/nextj; @@ -5158,7 +5158,7 @@ ACMD(follow) if (sd->followtarget == -1) return false; - iPc->stop_following (sd); + pc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. return true; } @@ -5170,10 +5170,10 @@ ACMD(follow) } if (sd->followtarget == pl_sd->bl.id) { - iPc->stop_following (sd); + pc->stop_following (sd); clif->message(fd, msg_txt(1159)); // Follow mode OFF. } else { - iPc->follow(sd, pl_sd->bl.id); + pc->follow(sd, pl_sd->bl.id); clif->message(fd, msg_txt(1160)); // Follow mode ON. } @@ -5192,8 +5192,8 @@ ACMD(dropall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - iPc->unequipitem(sd, i, 3); - iPc->dropitem(sd, i, sd->status.inventory[i].amount); + pc->unequipitem(sd, i, 3); + pc->dropitem(sd, i, sd->status.inventory[i].amount); } } return true; @@ -5219,7 +5219,7 @@ ACMD(storeall) for (i = 0; i < MAX_INVENTORY; i++) { if (sd->status.inventory[i].amount) { if(sd->status.inventory[i].equip != 0) - iPc->unequipitem(sd, i, 3); + pc->unequipitem(sd, i, 3); storage_storageadd(sd, i, sd->status.inventory[i].amount); } } @@ -5306,7 +5306,7 @@ ACMD(clearcart) for( i = 0; i < MAX_CART; i++ ) if(sd->status.cart[i].nameid > 0) - iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); + pc->cart_delitem(sd, i, sd->status.cart[i].amount, 1, LOG_TYPE_OTHER); clif->clearcart(fd); clif->updatestatus(sd,SP_CARTINFO); @@ -5387,7 +5387,7 @@ ACMD(useskill) return false; } - if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -5457,10 +5457,10 @@ ACMD(skilltree) return false; } - c = iPc->calc_skilltree_normalize_job(pl_sd); - c = iPc->mapid2jobid(c, pl_sd->status.sex); + c = pc->calc_skilltree_normalize_job(pl_sd); + c = pc->mapid2jobid(c, pl_sd->status.sex); - sprintf(atcmd_output, msg_txt(1168), iPc->job_name(c), iPc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). + sprintf(atcmd_output, msg_txt(1168), pc->job_name(c), pc->checkskill(pl_sd, NV_BASIC)); // Player is using %s skill tree (%d basic points). clif->message(fd, atcmd_output); ARR_FIND( 0, MAX_SKILL_TREE, j, skill_tree[c][j].id == 0 || skill_tree[c][j].id == skill_id ); @@ -5475,7 +5475,7 @@ ACMD(skilltree) meets = 1; for(j=0;jneed[j].id && iPc->checkskill(sd,ent->need[j].id) < ent->need[j].lv) + if( ent->need[j].id && pc->checkskill(sd,ent->need[j].id) < ent->need[j].lv) { sprintf(atcmd_output, msg_txt(1170), ent->need[j].lv, skill_db[ent->need[j].id].desc); // Player requires level %d of skill %s. clif->message(fd, atcmd_output); @@ -5503,7 +5503,7 @@ void getring (struct map_session_data* sd) item_tmp.card[2] = sd->status.partner_id; item_tmp.card[3] = sd->status.partner_id >> 16; - if((flag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { + if((flag = pc->additem(sd,&item_tmp,1,LOG_TYPE_COMMAND))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -5530,7 +5530,7 @@ ACMD(marry) return false; } - if (iPc->marriage(sd, pl_sd) == 0) { + if (pc->marriage(sd, pl_sd) == 0) { clif->message(fd, msg_txt(1173)); // They are married... wish them well. clif->wedding_effect(&pl_sd->bl); //wedding effect and music [Lupus] getring(sd); // Auto-give named rings (Aru) @@ -5550,7 +5550,7 @@ ACMD(divorce) { nullpo_retr(-1, sd); - if (iPc->divorce(sd) != 0) { + if (pc->divorce(sd) != 0) { sprintf(atcmd_output, msg_txt(1175), sd->status.name); // '%s' is not married. clif->message(fd, atcmd_output); return false; @@ -6294,8 +6294,8 @@ ACMD(users) *------------------------------------------*/ ACMD(reset) { - iPc->resetstate(sd); - iPc->resetskill(sd,1); + pc->resetstate(sd); + pc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(208), sd->status.name); // '%s' skill and stats points reseted! clif->message(fd, atcmd_output); return true; @@ -6487,10 +6487,10 @@ ACMD(changesex) { int i; nullpo_retr(-1, sd); - iPc->resetskill(sd,4); + pc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; iequip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -6515,7 +6515,7 @@ ACMD(mute) return false; } - if ( iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) + if ( pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { clif->message(fd, msg_txt(81)); // Your GM level don't authorise you to do this action on this player. return false; @@ -7276,7 +7276,7 @@ static int atcommand_mutearea_sub(struct block_list *bl,va_list ap) id = va_arg(ap, int); time = va_arg(ap, int); - if (id != bl->id && !iPc->get_group_level(pl_sd)) { + if (id != bl->id && !pc->get_group_level(pl_sd)) { pl_sd->status.manner -= time; if (pl_sd->status.manner < 0) sc_start(&pl_sd->bl,SC_NOCHAT,100,0,0); @@ -7371,7 +7371,7 @@ ACMD(size) if(sd->state.size) { sd->state.size = SZ_SMALL; - iPc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); + pc->setpos(sd, sd->mapindex, sd->bl.x, sd->bl.y, CLR_TELEPORT); } sd->state.size = size; @@ -7398,7 +7398,7 @@ ACMD(sizeall) if( pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7440,7 +7440,7 @@ ACMD(sizeguild) if( (pl_sd = g->member[i].sd) && pl_sd->state.size != size ) { if( pl_sd->state.size ) { pl_sd->state.size = SZ_SMALL; - iPc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); + pc->setpos(pl_sd, pl_sd->mapindex, pl_sd->bl.x, pl_sd->bl.y, CLR_TELEPORT); } pl_sd->state.size = size; @@ -7820,13 +7820,13 @@ ACMD(cash) if( !strcmpi(command+1,"cash") ) { if( value > 0 ) { - if( (ret=iPc->getcash(sd, value, 0)) >= 0){ + if( (ret=pc->getcash(sd, value, 0)) >= 0){ sprintf(output, msg_txt(505), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=iPc->paycash(sd, -value, 0)) >= 0){ + if( (ret=pc->paycash(sd, -value, 0)) >= 0){ sprintf(output, msg_txt(410), ret, sd->cashPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7836,13 +7836,13 @@ ACMD(cash) else { // @points if( value > 0 ) { - if( (ret=iPc->getcash(sd, 0, value)) >= 0){ + if( (ret=pc->getcash(sd, 0, value)) >= 0){ sprintf(output, msg_txt(506), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } else clif->message(fd, msg_txt(149)); // Unable to decrease the number/value. } else { - if( (ret=iPc->paycash(sd, -value, -value)) >= 0){ + if( (ret=pc->paycash(sd, -value, -value)) >= 0){ sprintf(output, msg_txt(411), ret, sd->kafraPoints); clif->disp_onlyself(sd, output, strlen(output)); } @@ -7869,7 +7869,7 @@ ACMD(clone) return true; } - if(iPc->get_group_level(pl_sd) > iPc->get_group_level(sd)) { + if(pc->get_group_level(pl_sd) > pc->get_group_level(sd)) { clif->message(fd, msg_txt(126)); // Cannot clone a player of higher GM level than yourself. return true; } @@ -7948,7 +7948,7 @@ ACMD(request) *------------------------------------------*/ ACMD(feelreset) { - iPc->resetfeel(sd); + pc->resetfeel(sd); clif->message(fd, msg_txt(1324)); // Reset 'Feeling' maps. return true; @@ -8020,7 +8020,7 @@ ACMD(resetstat) { nullpo_retr(-1, sd); - iPc->resetstate(sd); + pc->resetstate(sd); sprintf(atcmd_output, msg_txt(207), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8030,7 +8030,7 @@ ACMD(resetskill) { nullpo_retr(-1,sd); - iPc->resetskill(sd,1); + pc->resetskill(sd,1); sprintf(atcmd_output, msg_txt(206), sd->status.name); clif->message(fd, atcmd_output); return true; @@ -8252,7 +8252,7 @@ ACMD(stats) output_table[14].value = sd->change_level_2nd; output_table[15].value = sd->change_level_3rd; - sprintf(job_jobname, "Job - %s %s", iPc->job_name(sd->status.class_), "(level %d)"); + sprintf(job_jobname, "Job - %s %s", pc->job_name(sd->status.class_), "(level %d)"); sprintf(output, msg_txt(53), sd->status.name); // '%s' stats: clif->message(fd, output); @@ -8292,7 +8292,7 @@ ACMD(delitem) total = amount; // delete items - while( amount && ( idx = iPc->search_inventory(sd, nameid) ) != -1 ) + while( amount && ( idx = pc->search_inventory(sd, nameid) ) != -1 ) { int delamount = ( amount < sd->status.inventory[idx].amount ) ? amount : sd->status.inventory[idx].amount; @@ -8300,7 +8300,7 @@ ACMD(delitem) {// delete pet intif_delete_petdata(MakeDWord(sd->status.inventory[idx].card[1], sd->status.inventory[idx].card[2])); } - iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); + pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_COMMAND); amount-= delamount; } @@ -8466,7 +8466,7 @@ ACMD(accinfo) { //remove const type safestrncpy(query, message, NAME_LENGTH); - intif_request_accinfo( sd->fd, sd->bl.id, iPc->get_group_level(sd), query ); + intif_request_accinfo( sd->fd, sd->bl.id, pc->get_group_level(sd), query ); return true; } @@ -8519,7 +8519,7 @@ ACMD(set) { switch( reg[0] ) { case '@': - data->u.str = iPc->readregstr(sd, add_str(reg)); + data->u.str = pc->readregstr(sd, add_str(reg)); break; case '$': data->u.str = mapreg_readregstr(add_str(reg)); @@ -8548,7 +8548,7 @@ ACMD(set) { data->type = C_INT; switch( reg[0] ) { case '@': - data->u.num = iPc->readreg(sd, add_str(reg)); + data->u.num = pc->readreg(sd, add_str(reg)); break; case '$': data->u.num = mapreg_readreg(add_str(reg)); @@ -8674,7 +8674,7 @@ sd->status.skill[idx].lv = x?1:0; \ sd->status.skill[idx].flag = x?1:0; int val = atoi(message); - bool need_skill = iPc->checkskill(sd, MC_PUSHCART) ? false : true; + bool need_skill = pc->checkskill(sd, MC_PUSHCART) ? false : true; unsigned int index = skill->get_index(MC_PUSHCART); if( !message || !*message || val < 0 || val > MAX_CARTS ) { @@ -8692,7 +8692,7 @@ sd->status.skill[idx].flag = x?1:0; MC_CART_MDFY(1,index); } - if( iPc->setcart(sd, val) ) { + if( pc->setcart(sd, val) ) { if( need_skill ) { MC_CART_MDFY(0,index); } @@ -9808,7 +9808,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // 1 = player invoked if ( type == 1) { //Commands are disabled on maps flagged as 'nocommand' - if ( map[sd->bl.m].nocommand && iPc->get_group_level(sd) < map[sd->bl.m].nocommand ) { + if ( map[sd->bl.m].nocommand && pc->get_group_level(sd) < map[sd->bl.m].nocommand ) { clif->message(fd, msg_txt(143)); return false; } @@ -9843,7 +9843,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message break; } - if( !iPc->get_group_level(sd) ) { + if( !pc->get_group_level(sd) ) { if( x >= 1 || y >= 1 ) { /* we have command */ info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if( !info || info->char_groups[sd->group_pos] == 0 ) /* if we can't use or doesn't exist: don't even display the command failed message */ @@ -9881,8 +9881,8 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message // Check if the binding isn't NULL and there is a NPC event, level of usage met, et cetera if( binding != NULL && binding->npc_event[0] && - ((*atcmd_msg == atcommand->at_symbol && iPc->get_group_level(sd) >= binding->group_lv) || - (*atcmd_msg == atcommand->char_symbol && iPc->get_group_level(sd) >= binding->group_lv_char))) + ((*atcmd_msg == atcommand->at_symbol && pc->get_group_level(sd) >= binding->group_lv) || + (*atcmd_msg == atcommand->char_symbol && pc->get_group_level(sd) >= binding->group_lv_char))) { // Check if self or character invoking; if self == character invoked, then self invoke. bool invokeFlag = ((*atcmd_msg == atcommand->at_symbol) ? 1 : 0); @@ -9906,7 +9906,7 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message //Grab the command information and check for the proper GM level required to use it or if the command exists info = get_atcommandinfo_byname(atcommand_checkalias(command + 1)); if (info == NULL) { - if( iPc->get_group_level(sd) ) { // TODO: remove or replace with proper permission + if( pc->get_group_level(sd) ) { // TODO: remove or replace with proper permission sprintf(output, msg_txt(153), command); // "%s is Unknown Command." clif->message(fd, output); atcommand_get_suggestions(sd, command + 1, *message == atcommand->at_symbol); diff --git a/src/map/battle.c b/src/map/battle.c index 9348c62cd..9dac36671 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -882,7 +882,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag if(sc->data[SC_DODGE] && ( !sc->opt1 || sc->opt1 == OPT1_BURNING ) && (flag&BF_LONG || sc->data[SC_SPURT]) && rnd()%100 < 20) { - if (sd && pc_issit(sd)) iPc->setstand(sd); //Stand it to dodge. + if (sd && pc_issit(sd)) pc->setstand(sd); //Stand it to dodge. clif->skill_nodamage(bl,bl,TK_DODGE,1,1); if (!sc->data[SC_COMBO]) sc_start4(bl, SC_COMBO, 100, TK_JUMPKICK, src->id, 1, 0, 2000); @@ -1131,7 +1131,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag status_heal(src, damage*sce->val4/100, 0, 3); if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 ) - iPc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); + pc->addspiritball(sd,skill->get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3); if (sc->data[SC_STYLE_CHANGE] && rnd()%2) { TBL_HOM *hd = BL_CAST(BL_HOM,bl); if (hd) homun->addspiritball(hd, 10); //add a sphere @@ -1256,7 +1256,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag else if( element == -3 ) //Use random element element = rnd()%ELE_MAX; if( element == ELE_FIRE || element == ELE_WATER ) - iPc->overheat(sd,element == ELE_FIRE ? 1 : -1); + pc->overheat(sd,element == ELE_FIRE ? 1 : -1); } } @@ -1363,19 +1363,19 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int nullpo_ret(sd); - if((skill = iPc->checkskill(sd,AL_DEMONBANE)) > 0 && + if((skill = pc->checkskill(sd,AL_DEMONBANE)) > 0 && target->type == BL_MOB && //This bonus doesnt work against players. (battle->check_undead(status->race,status->def_ele) || status->race==RC_DEMON) ) damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn //damage += (skill * 3); - if( (skill = iPc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) + if( (skill = pc->checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) ) damage += (skill * 5); - if( (skill = iPc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) + if( (skill = pc->checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) ) damage += (skill * 10); if( pc_ismadogear(sd) ) - damage += 20 + 20 * iPc->checkskill(sd, NC_MADOLICENCE); + damage += 20 + 20 * pc->checkskill(sd, NC_MADOLICENCE); - if((skill = iPc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { + if((skill = pc->checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) { damage += (skill * 4); if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_HUNTER) damage += sd->status.str; @@ -1389,26 +1389,26 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int { case W_1HSWORD: #ifdef RENEWAL - if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif case W_DAGGER: - if((skill = iPc->checkskill(sd,SM_SWORD)) > 0) + if((skill = pc->checkskill(sd,SM_SWORD)) > 0) damage += (skill * 4); - if((skill = iPc->checkskill(sd,GN_TRAINING_SWORD)) > 0) + if((skill = pc->checkskill(sd,GN_TRAINING_SWORD)) > 0) damage += skill * 10; break; case W_2HSWORD: #ifdef RENEWAL - if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); #endif - if((skill = iPc->checkskill(sd,SM_TWOHAND)) > 0) + if((skill = pc->checkskill(sd,SM_TWOHAND)) > 0) damage += (skill * 4); break; case W_1HSPEAR: case W_2HSPEAR: - if((skill = iPc->checkskill(sd,KN_SPEARMASTERY)) > 0) { + if((skill = pc->checkskill(sd,KN_SPEARMASTERY)) > 0) { if(!pc_isriding(sd)) damage += (skill * 4); else @@ -1417,40 +1417,40 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int break; case W_1HAXE: case W_2HAXE: - if((skill = iPc->checkskill(sd,AM_AXEMASTERY)) > 0) + if((skill = pc->checkskill(sd,AM_AXEMASTERY)) > 0) damage += (skill * 3); - if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_MACE: case W_2HMACE: - if((skill = iPc->checkskill(sd,PR_MACEMASTERY)) > 0) + if((skill = pc->checkskill(sd,PR_MACEMASTERY)) > 0) damage += (skill * 3); - if((skill = iPc->checkskill(sd,NC_TRAININGAXE)) > 0) + if((skill = pc->checkskill(sd,NC_TRAININGAXE)) > 0) damage += (skill * 5); break; case W_FIST: - if((skill = iPc->checkskill(sd,TK_RUN)) > 0) + if((skill = pc->checkskill(sd,TK_RUN)) > 0) damage += (skill * 10); // No break, fallthrough to Knuckles case W_KNUCKLE: - if((skill = iPc->checkskill(sd,MO_IRONHAND)) > 0) + if((skill = pc->checkskill(sd,MO_IRONHAND)) > 0) damage += (skill * 3); break; case W_MUSICAL: - if((skill = iPc->checkskill(sd,BA_MUSICALLESSON)) > 0) + if((skill = pc->checkskill(sd,BA_MUSICALLESSON)) > 0) damage += (skill * 3); break; case W_WHIP: - if((skill = iPc->checkskill(sd,DC_DANCINGLESSON)) > 0) + if((skill = pc->checkskill(sd,DC_DANCINGLESSON)) > 0) damage += (skill * 3); break; case W_BOOK: - if((skill = iPc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) + if((skill = pc->checkskill(sd,SA_ADVANCEDBOOK)) > 0) damage += (skill * 3); break; case W_KATAR: - if((skill = iPc->checkskill(sd,AS_KATAR)) > 0) + if((skill = pc->checkskill(sd,AS_KATAR)) > 0) damage += (skill * 3); break; } @@ -1567,7 +1567,7 @@ void battle_consume_ammo(TBL_PC*sd, int skill_id, int lv) { } if(sd->equip_index[EQI_AMMO]>=0) //Qty check should have been done in skill_check_condition - iPc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); + pc->delitem(sd,sd->equip_index[EQI_AMMO],qty,0,1,LOG_TYPE_CONSUME); sd->state.arrow_atk = 0; } @@ -1817,7 +1817,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } if( sd && !skill_id ) { //Check for double attack. - if( ( ( skill_lv = iPc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) + if( ( ( skill_lv = pc->checkskill(sd,TF_DOUBLE) ) > 0 && sd->weapontype1 == W_DAGGER ) || ( sd->bonus.double_rate > 0 && sd->weapontype1 != W_FIST ) //Will fail bare-handed || ( sc && sc->data[SC_KAGEMUSYA] && sd->weapontype1 != W_FIST )) // Need confirmation { //Success chance is not added, the higher one is used [Skotlex] @@ -1827,7 +1827,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list wd.type = 0x08; } } - else if( sd->weapontype1 == W_REVOLVER && (skill_lv = iPc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) + else if( sd->weapontype1 == W_REVOLVER && (skill_lv = pc->checkskill(sd,GS_CHAINACTION)) > 0 && rnd()%100 < 5*skill_lv ) { wd.div_ = skill->get_num(GS_CHAINACTION,skill_lv); wd.type = 0x08; @@ -1970,7 +1970,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += sd->bonus.arrow_hit; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += iPc->checkskill(sd,AC_VULTURE); + hitrate += pc->checkskill(sd,AC_VULTURE); #endif if(skill_id) switch(skill_id) @@ -2003,14 +2003,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list hitrate += hitrate * 5 * skill_lv / 100; break; case AS_SONICBLOW: - if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) + if(sd && pc->checkskill(sd,AS_SONICACCEL)>0) hitrate += hitrate * 50 / 100; break; case MC_CARTREVOLUTION: case GN_CART_TORNADO: case GN_CARTCANNON: - if( sd && iPc->checkskill(sd, GN_REMODELING_CART) ) - hitrate += iPc->checkskill(sd, GN_REMODELING_CART) * 4; + if( sd && pc->checkskill(sd, GN_REMODELING_CART) ) + hitrate += pc->checkskill(sd, GN_REMODELING_CART) * 4; break; case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; @@ -2019,11 +2019,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( sd ) { // Weaponry Research hidden bonus - if ((temp = iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if ((temp = pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) hitrate += hitrate * ( 2 * temp ) / 100; if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && - (temp = iPc->checkskill(sd, GN_TRAINING_SWORD))>0 ) + (temp = pc->checkskill(sd, GN_TRAINING_SWORD))>0 ) hitrate += 3 * temp; } @@ -2147,7 +2147,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if(flag.cri && sd->bonus.crit_atk_rate) ATK_ADDRATE(sd->bonus.crit_atk_rate); - if(sd->status.party_id && (temp=iPc->checkskill(sd,TK_POWER)) > 0){ + if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){ if( (i = party_foreachsamemap(iParty->sub_count, sd, 0)) > 1 ) // exclude the player himself [Inkfish] ATK_ADDRATE(2*temp*i); } @@ -2393,7 +2393,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case AS_SPLASHER: skillratio += 400+50*skill_lv; if(sd) - skillratio += 20 * iPc->checkskill(sd,AS_POISONREACT); + skillratio += 20 * pc->checkskill(sd,AS_POISONREACT); break; case ASC_BREAKER: skillratio += 100*skill_lv-100; @@ -2524,7 +2524,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON ) skillratio += max(10000 - sd->inventory_data[index]->weight, 0) / 10; - skillratio += 50 * iPc->checkskill(sd,LK_SPIRALPIERCE); + skillratio += 50 * pc->checkskill(sd,LK_SPIRALPIERCE); } // (1 + [(Casters Base Level - 100) / 200]) skillratio = skillratio * (100 + (status_get_lv(src)-100) / 2) / 100; break; @@ -2554,10 +2554,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list } break; case RK_STORMBLAST: - skillratio = 100 * (sd ? iPc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); + skillratio = 100 * (sd ? pc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4); break; case RK_PHANTOMTHRUST: - skillratio = 50 * skill_lv + 10 * ( sd ? iPc->checkskill(sd,KN_SPEARMASTERY) : 10); + skillratio = 50 * skill_lv + 10 * ( sd ? pc->checkskill(sd,KN_SPEARMASTERY) : 10); //if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech] //if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus. break; @@ -2682,7 +2682,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list RE_LVL_DMOD(100); break; case LG_BANISHINGPOINT: - skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?iPc->checkskill(sd,SM_BASH):1))); + skillratio += -100 + ((50 * skill_lv) + (30 * ((sd)?pc->checkskill(sd,SM_BASH):1))); RE_LVL_DMOD(100); break; case LG_SHIELDPRESS: @@ -2710,11 +2710,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 2400; //2500% break; case LG_MOONSLASHER: - skillratio += -100 + (120 * skill_lv + ((sd) ? iPc->checkskill(sd,LG_OVERBRAND) : 5) * 80); + skillratio += -100 + (120 * skill_lv + ((sd) ? pc->checkskill(sd,LG_OVERBRAND) : 5) * 80); RE_LVL_DMOD(100); break; case LG_OVERBRAND: - skillratio = 400 * skill_lv + (iPc->checkskill(sd,CR_SPEARQUICKEN) * 30); + skillratio = 400 * skill_lv + (pc->checkskill(sd,CR_SPEARQUICKEN) * 30); RE_LVL_DMOD(100); break; case LG_OVERBRAND_BRANDISH: @@ -2818,7 +2818,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list break; case WM_REVERBERATION_MELEE: // ATK [{(Skill Level x 100) + 300} x Caster Base Level / 100] - skillratio += 200 + 100 * iPc->checkskill(sd, WM_REVERBERATION); + skillratio += 200 + 100 * pc->checkskill(sd, WM_REVERBERATION); RE_LVL_DMOD(100); break; case WM_SEVERE_RAINSTORM_MELEE: @@ -2841,12 +2841,12 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list // ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster Base STR ))] + ( Cart Remodeling Skill Level x 50 )] % skillratio = 50 * skill_lv; if( sd && sd->cart_weight) - skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + iPc->checkskill(sd, GN_REMODELING_CART) * 50; + skillratio += sd->cart_weight/10 / max(150-sstatus->str,1) + pc->checkskill(sd, GN_REMODELING_CART) * 50; break; case GN_CARTCANNON: // ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] % skillratio = 60 * skill_lv; - if( sd ) skillratio += iPc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); + if( sd ) skillratio += pc->checkskill(sd, GN_REMODELING_CART) * 50 * (sstatus->int_ / 40); break; case GN_SPORE_EXPLOSION: skillratio += 200 + 100 * skill_lv; @@ -2874,7 +2874,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 300; // Bombs break; case SO_VARETYR_SPEAR://ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster Base Level / 100 ] % - skillratio = 50 * skill_lv + ( sd ? iPc->checkskill(sd, SO_STRIKING) * 50 : 0 ); + skillratio = 50 * skill_lv + ( sd ? pc->checkskill(sd, SO_STRIKING) * 50 : 0 ); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; break; @@ -2917,7 +2917,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skillratio += 100 * (skill_lv-1); break; case KO_BAKURETSU: - skillratio = 50 * skill_lv * (sd?iPc->checkskill(sd,NJ_TOBIDOUGU):10); + skillratio = 50 * skill_lv * (sd?pc->checkskill(sd,NJ_TOBIDOUGU):10); break; case MH_NEEDLE_OF_PARALYZE: skillratio += 600 + 100 * skill_lv; @@ -2951,7 +2951,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case TK_JUMPKICK: //TK_RUN kick damage bonus. if(sd && sd->weapontype1 == W_FIST && sd->weapontype2 == W_FIST) - ATK_ADD(10*iPc->checkskill(sd, TK_RUN)); + ATK_ADD(10*pc->checkskill(sd, TK_RUN)); break; case GS_MAGICALBULLET: if(sstatus->matk_max>sstatus->matk_min) { @@ -2976,7 +2976,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list #endif case HT_FREEZINGTRAP: if(sd) - ATK_ADD( 40 * iPc->checkskill(sd, RA_RESEARCHTRAP) ); + ATK_ADD( 40 * pc->checkskill(sd, RA_RESEARCHTRAP) ); break; case RA_WUGDASH ://(Caster Current Weight x 10 / 8) if( sd && sd->weight ) @@ -2984,7 +2984,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list case RA_WUGSTRIKE: case RA_WUGBITE: if(sd) - ATK_ADD(30*iPc->checkskill(sd, RA_TOOTHOFWUG)); + ATK_ADD(30*pc->checkskill(sd, RA_TOOTHOFWUG)); break; case SR_GATEOFHELL: ATK_ADD (sstatus->max_hp - status_get_hp(src)); @@ -3020,7 +3020,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if( i < 5 ){ s_ele = i; ATK_ADDRATE(100 * sd->talisman[i]);// +100% custom value. - iPc->del_talisman(sd, sd->talisman[i], i); + pc->del_talisman(sd, sd->talisman[i], i); } } break; @@ -3072,7 +3072,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list sc->data[SC_SPIRIT]->val2 == SL_ASSASIN) ATK_ADDRATE(map_flag_gvg(src->m)?25:100); //+25% dmg on woe/+100% dmg on nonwoe - if(sd && iPc->checkskill(sd,AS_SONICACCEL)>0) + if(sd && pc->checkskill(sd,AS_SONICACCEL)>0) ATK_ADDRATE(10); break; case CR_SHIELDBOOMERANG: @@ -3090,7 +3090,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list ATK_RATE(i); if( sd ) { - if (skill_id && (i = iPc->skillatk_bonus(sd, skill_id))) + if (skill_id && (i = pc->skillatk_bonus(sd, skill_id))) ATK_ADDRATE(i); if( skill_id != PA_SACRIFICE && skill_id != MO_INVESTIGATE && skill_id != CR_GRANDCROSS && skill_id != NPC_GRANDDARKNESS && skill_id != PA_SHIELDCHAIN && !flag.cri ) @@ -3199,9 +3199,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list vit_def = def2; #endif if((battle->check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players - src->type == BL_MOB && (temp=iPc->checkskill(tsd,AL_DP)) > 0) + src->type == BL_MOB && (temp=pc->checkskill(tsd,AL_DP)) > 0) vit_def += temp*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn - if( src->type == BL_MOB && (temp=iPc->checkskill(tsd,RA_RANGERMAIN))>0 && + if( src->type == BL_MOB && (temp=pc->checkskill(tsd,RA_RANGERMAIN))>0 && (sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) ) vit_def += temp*5; #ifdef RENEWAL @@ -3307,7 +3307,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list skill_id != CR_GRANDCROSS) { //Add mastery damage if(skill_id != ASC_BREAKER && sd->status.weapon == W_KATAR && - (temp=iPc->checkskill(sd,ASC_KATAR)) > 0) + (temp=pc->checkskill(sd,ASC_KATAR)) > 0) { //Adv Katar Mastery is does not applies to ASC_BREAKER, // but other masteries DO apply >_> ATK_ADDRATE(10+ 2*temp); @@ -3320,14 +3320,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list if (sc && sc->data[SC_MIRACLE]) i = 2; //Star anger else ARR_FIND(0, MAX_PC_FEELHATE, i, t_class == sd->hate_mob[i]); - if (i < MAX_PC_FEELHATE && (temp=iPc->checkskill(sd,sg_info[i].anger_id))) { + if (i < MAX_PC_FEELHATE && (temp=pc->checkskill(sd,sg_info[i].anger_id))) { skillratio = sd->status.base_level + sstatus->dex + sstatus->luk; if (i == 2) skillratio += sstatus->str; //Star Anger if (temp<4) skillratio /= 12-3*temp; ATK_ADDRATE(skillratio); } - if (skill_id == NJ_SYURIKEN && (temp = iPc->checkskill(sd,NJ_TOBIDOUGU)) > 0) { + if (skill_id == NJ_SYURIKEN && (temp = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0) { ATK_ADD(3*temp); } else if (skill_id == NJ_KUNAI) ATK_ADD(60); @@ -3336,7 +3336,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list else if(wd.div_ < 0) //Since the attack missed... wd.div_ *= -1; - if(sd && (temp=iPc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) + if(sd && (temp=pc->checkskill(sd,BS_WEAPONRESEARCH)) > 0) ATK_ADD(temp*2); if(skill_id==TF_POISON) @@ -3454,21 +3454,21 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list flag.lh=0; } else if(flag.rh && flag.lh) { //Dual-wield if (wd.damage) { - if( (temp = iPc->checkskill(sd,AS_RIGHT)) ) + if( (temp = pc->checkskill(sd,AS_RIGHT)) ) ATK_RATER(50 + (temp * 10)) - else if( (temp = iPc->checkskill(sd,KO_RIGHT)) ) + else if( (temp = pc->checkskill(sd,KO_RIGHT)) ) ATK_RATER(70 + (temp * 10)) if(wd.damage < 1) wd.damage = 1; } if (wd.damage2) { - if( (temp = iPc->checkskill(sd,AS_LEFT)) ) + if( (temp = pc->checkskill(sd,AS_LEFT)) ) ATK_RATEL(30 + (temp * 10)) - else if( (temp = iPc->checkskill(sd,KO_LEFT)) ) + else if( (temp = pc->checkskill(sd,KO_LEFT)) ) ATK_RATEL(50 + (temp * 10)) if(wd.damage2 < 1) wd.damage2 = 1; } } else if(sd->status.weapon == W_KATAR && !skill_id) { //Katars (offhand damage only applies to normal attacks, tested on Aegis 10.2) - temp = iPc->checkskill(sd,TF_DOUBLE); + temp = pc->checkskill(sd,TF_DOUBLE); wd.damage2 = wd.damage * (1 + (temp * 2))/100; if(wd.damage && !wd.damage2) wd.damage2 = 1; @@ -3962,7 +3962,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += 1900; //2000% break; case WM_METALICSOUND: - skillratio += 120 * skill_lv + 60 * ( sd? iPc->checkskill(sd, WM_LESSON) : 10 ) - 100; + skillratio += 120 * skill_lv + 60 * ( sd? pc->checkskill(sd, WM_LESSON) : 10 ) - 100; break; /*case WM_SEVERE_RAINSTORM: skillratio += 50 * skill_lv; @@ -3973,7 +3973,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list */ case WM_REVERBERATION_MAGIC: // MATK [{(Skill Level x 100) + 100} x Casters Base Level / 100] % - skillratio += 100 * (sd ? iPc->checkskill(sd, WM_REVERBERATION) : 1); + skillratio += 100 * (sd ? pc->checkskill(sd, WM_REVERBERATION) : 1); RE_LVL_DMOD(100); break; case SO_FIREWALK: @@ -3989,13 +3989,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += sd ? sd->status.job_level / 2 : 0; break; case SO_EARTHGRAVE: - skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? pc->checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_CURSED_SOIL_OPTION] ) skillratio += sc->data[SC_CURSED_SOIL_OPTION]->val2; break; case SO_DIAMONDDUST: - skillratio = ( 200 * ( sd ? iPc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); + skillratio = ( 200 * ( sd ? pc->checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv ); RE_LVL_DMOD(100); if( sc && sc->data[SC_COOLER_OPTION] ) skillratio += sc->data[SC_COOLER_OPTION]->val3; @@ -4020,7 +4020,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list } break; case SO_VARETYR_SPEAR: //MATK [{( Endow Tornado skill level x 50 ) + ( Caster INT x Varetyr Spear Skill level )} x Caster Base Level / 100 ] % - skillratio = status_get_int(src) * skill_lv + ( sd ? iPc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); + skillratio = status_get_int(src) * skill_lv + ( sd ? pc->checkskill(sd, SA_LIGHTNINGLOADER) * 50 : 0 ); RE_LVL_DMOD(100); if( sc && sc->data[SC_BLAST_OPTION] ) skillratio += sd ? sd->status.job_level * 5 : 0; @@ -4109,7 +4109,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list #endif if(sd) { //Damage bonuses - if ((i = iPc->skillatk_bonus(sd, skill_id))) + if ((i = pc->skillatk_bonus(sd, skill_id))) ad.damage += ad.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4285,7 +4285,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_CLAYMORETRAP: md.damage = skill_lv * sstatus->dex * (3+status_get_lv(src)/100) * (1+sstatus->int_/35); md.damage += md.damage * (rnd()%20-10) / 100; - md.damage += 40 * (sd?iPc->checkskill(sd,RA_RESEARCHTRAP):0); + md.damage += 40 * (sd?pc->checkskill(sd,RA_RESEARCHTRAP):0); break; #else case HT_LANDMINE: @@ -4302,7 +4302,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case HT_BLITZBEAT: case SN_FALCONASSAULT: //Blitz-beat Damage. - if(!sd || (temp = iPc->checkskill(sd,HT_STEELCROW)) <= 0) + if(!sd || (temp = pc->checkskill(sd,HT_STEELCROW)) <= 0) temp=0; md.damage=(sstatus->dex/10+sstatus->int_/2+temp*3+40)*2; if(mflag > 1) //Autocasted Blitz. @@ -4323,7 +4323,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case BA_DISSONANCE: md.damage=30+skill_lv*10; if (sd) - md.damage+= 3*iPc->checkskill(sd,BA_MUSICALLESSON); + md.damage+= 3*pc->checkskill(sd,BA_MUSICALLESSON); break; case NPC_SELFDESTRUCTION: md.damage = sstatus->hp; @@ -4382,7 +4382,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv; RE_LVL_MDMOD(150); - if (sd) md.damage = md.damage * (100 + 5 * (iPc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; + if (sd) md.damage = md.damage * (100 + 5 * (pc->checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; md.flag |= BF_LONG|BF_WEAPON; break; /** @@ -4395,7 +4395,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * RE_LVL_TMDMOD(); if(sd) { - int researchskill_lv = iPc->checkskill(sd,RA_RESEARCHTRAP); + int researchskill_lv = pc->checkskill(sd,RA_RESEARCHTRAP); if(researchskill_lv) md.damage = md.damage * 20 * researchskill_lv / (skill_id == RA_CLUSTERBOMB?50:100); else @@ -4410,7 +4410,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * case NC_SELFDESTRUCTION: { short totaldef = tstatus->def2 + (short)status_get_def(target); - md.damage = ( (sd?iPc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); + md.damage = ( (sd?pc->checkskill(sd,NC_MAINFRAME):10) + 8 ) * ( skill_lv + 1 ) * ( status_get_sp(src) + sstatus->vit ); RE_LVL_MDMOD(100); md.damage += status_get_hp(src) - totaldef; } @@ -4420,7 +4420,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * break; case GN_HELLS_PLANT_ATK: //[{( Hell Plant Skill Level x Casters Base Level ) x 10 } + {( Casters INT x 7 ) / 2 } x { 18 + ( Casters Job Level / 4 )] x ( 5 / ( 10 - Summon Flora Skill Level )) - md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?iPc->checkskill(sd,AM_CANNIBALIZE):0)) ); + md.damage = ( skill_lv * status_get_lv(src) * 10 ) + ( sstatus->int_ * 7 / 2 ) * ( 18 + (sd?sd->status.job_level:0) / 4 ) * ( 5 / (10 - (sd?pc->checkskill(sd,AM_CANNIBALIZE):0)) ); break; case KO_HAPPOKUNAI: { @@ -4475,7 +4475,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * hitrate+= sstatus->hit - flee; #ifdef RENEWAL if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window - hitrate += iPc->checkskill(sd,AC_VULTURE); + hitrate += pc->checkskill(sd,AC_VULTURE); #endif hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); @@ -4508,7 +4508,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * #endif md.damage = battle->calc_cardfix(BF_MISC, src, target, nk, s_ele, 0, md.damage, 0, md.flag); - if (sd && (i = iPc->skillatk_bonus(sd, skill_id))) + if (sd && (i = pc->skillatk_bonus(sd, skill_id))) md.damage += md.damage*i/100; if( (i = battle->adjust_skill_damage(src->m,skill_id)) ) @@ -4559,7 +4559,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if( sd ) { if ( md.damage > sd->status.zeny ) md.damage = sd->status.zeny; - iPc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); + pc->payzeny(sd, md.damage,LOG_TYPE_STEAL,NULL); } break; } @@ -4852,7 +4852,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t uint16 skill_lv = tsc->data[SC_BLADESTOP_WAIT]->val1; int duration = skill->get_time2(MO_BLADESTOP,skill_lv); status_change_end(target, SC_BLADESTOP_WAIT, INVALID_TIMER); - if(sc_start4(src, SC_BLADESTOP, 100, sd?iPc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) + if(sc_start4(src, SC_BLADESTOP, 100, sd?pc->checkskill(sd, MO_BLADESTOP):5, 0, 0, target->id, duration)) { //Target locked. clif->damage(src, target, tick, sstatus->amotion, 1, 0, 1, 0, 0); //Display MISS. clif->bladestop(target, src->id, 1); @@ -4861,7 +4861,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } } - if(sd && (skillv = iPc->checkskill(sd,MO_TRIPLEATTACK)) > 0) { + if(sd && (skillv = pc->checkskill(sd,MO_TRIPLEATTACK)) > 0) { int triple_rate= 30 - skillv; //Base Rate if (sc && sc->data[SC_SKILLRATE_UP] && sc->data[SC_SKILLRATE_UP]->val1 == MO_TRIPLEATTACK) { triple_rate+= triple_rate*(sc->data[SC_SKILLRATE_UP]->val2)/100; @@ -4900,13 +4900,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t } if( sc->data[SC_GT_ENERGYGAIN] ) { if( sd && rnd()%100 < 10 + 5 * sc->data[SC_GT_ENERGYGAIN]->val1) - iPc->addspiritball(sd, + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, sc->data[SC_GT_ENERGYGAIN]->val1), sc->data[SC_GT_ENERGYGAIN]->val1); } if( tsc && tsc->data[SC_GT_ENERGYGAIN] ) { if( tsd && rnd()%100 < 10 + 5 * tsc->data[SC_GT_ENERGYGAIN]->val1) - iPc->addspiritball(tsd, + pc->addspiritball(tsd, skill->get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1), tsc->data[SC_GT_ENERGYGAIN]->val1); } @@ -4940,7 +4940,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t wd.damage *= 3; // Triple Damage if( sd && sc->data[SC_FEARBREEZE] && sc->data[SC_FEARBREEZE]->val4 > 0 && sd->status.inventory[sd->equip_index[EQI_AMMO]].amount >= sc->data[SC_FEARBREEZE]->val4 && battle_config.arrow_decrement){ - iPc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); + pc->delitem(sd,sd->equip_index[EQI_AMMO],sc->data[SC_FEARBREEZE]->val4,0,1,LOG_TYPE_CONSUME); sc->data[SC_FEARBREEZE]->val4 = 0; } } diff --git a/src/map/battleground.c b/src/map/battleground.c index 47fef4376..233679dfc 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -65,7 +65,7 @@ int bg_team_warp(int bg_id, unsigned short mapindex, short x, short y) struct battleground_data *bg = bg_team_search(bg_id); if( bg == NULL ) return 0; for( i = 0; i < MAX_BG_MEMBERS; i++ ) - if( bg->members[i].sd != NULL ) iPc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); + if( bg->members[i].sd != NULL ) pc->setpos(bg->members[i].sd, mapindex, x, y, CLR_TELEPORT); return 1; } @@ -145,7 +145,7 @@ int bg_member_respawn(struct map_session_data *sd) return 0; if( bg->mapindex == 0 ) return 0; // Respawn not handled by Core - iPc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); + pc->setpos(sd, bg->mapindex, bg->x, bg->y, CLR_OUTSIGHT); status_revive(&sd->bl, 1, 100); return 1; // Warped diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c index 0fed57d37..764b51015 100644 --- a/src/map/buyingstore.c +++ b/src/map/buyingstore.c @@ -100,7 +100,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha return; } - if( !iPc->can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to buy (give zeny) sd->buyingstore.slots = 0; clif->message(sd->fd, msg_txt(246)); @@ -147,7 +147,7 @@ void buyingstore_create(struct map_session_data* sd, int zenylimit, unsigned cha break; } - if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, iPc->get_group_level(sd), iPc->get_group_level(sd)) || ( idx = iPc->search_inventory(sd, nameid) ) == -1 ) + if( !id->flag.buyingstore || !itemdb_cantrade_sub(id, pc->get_group_level(sd), pc->get_group_level(sd)) || ( idx = pc->search_inventory(sd, nameid) ) == -1 ) {// restrictions: allowed, no character-bound items and at least one must be owned break; } @@ -221,7 +221,7 @@ void buyingstore_open(struct map_session_data* sd, int account_id) return; } - if( !iPc->can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); return; @@ -259,7 +259,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( !iPc->can_give_items(sd) ) + if( !pc->can_give_items(sd) ) {// custom: GM is not allowed to sell clif->message(sd->fd, msg_txt(246)); clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, 0); @@ -314,7 +314,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], iPc->get_group_level(sd), iPc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) + if( sd->status.inventory[index].expire_time || !itemdb_cantrade(&sd->status.inventory[index], pc->get_group_level(sd), pc->get_group_level(pl_sd)) || memcmp(sd->status.inventory[index].card, buyingstore_blankslots, sizeof(buyingstore_blankslots)) ) {// non-tradable item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -333,7 +333,7 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int return; } - if( iPc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) + if( pc->checkadditem(pl_sd, nameid, amount) == ADDITEM_OVERAMOUNT ) {// buyer does not have enough space for this item clif->buyingstore_trade_failed_seller(sd, BUYINGSTORE_TRADE_SELLER_FAILED, nameid); return; @@ -369,13 +369,13 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int zeny = amount*pl_sd->buyingstore.items[listidx].price; // move item - iPc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); - iPc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); + pc->additem(pl_sd, &sd->status.inventory[index], amount, LOG_TYPE_BUYING_STORE); + pc->delitem(sd, index, amount, 1, 0, LOG_TYPE_BUYING_STORE); pl_sd->buyingstore.items[listidx].amount-= amount; // pay up - iPc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); - iPc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); + pc->payzeny(pl_sd, zeny, LOG_TYPE_BUYING_STORE, sd); + pc->getzeny(sd, zeny, LOG_TYPE_BUYING_STORE, pl_sd); pl_sd->buyingstore.zenylimit-= zeny; // notify clients diff --git a/src/map/chrif.c b/src/map/chrif.c index 8a70b4931..9f3a07680 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -53,7 +53,7 @@ static const int packet_len_table[0x3d] = { // U - used, F - free //2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)' //2afa: Outgoing, chrif_sendmap -> 'sending our maps' //2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..' -//2afc: Outgoing, chrif_scdata_request -> request sc_data for iPc->authok'ed char. <- new command reuses previous one. +//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc->authok'ed char. <- new command reuses previous one. //2afd: Incoming, chrif_authok -> 'client authentication ok' //2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver' //2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver' @@ -272,7 +272,7 @@ int chrif_isconnected(void) { int chrif_save(struct map_session_data *sd, int flag) { nullpo_retr(-1, sd); - iPc->makesavestatus(sd); + pc->makesavestatus(sd); if (flag && sd->state.active) { //Store player data which is quitting //FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex] @@ -484,7 +484,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { switch (node->state) { case ST_LOGIN: if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail. - iPc->authfail(node->sd); + pc->authfail(node->sd); chrif_char_offline(node->sd); chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN); } @@ -645,10 +645,10 @@ void chrif_authok(int fd) { node->char_id == char_id && node->login_id1 == login_id1 ) { //Auth Ok - if (iPc->authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) + if (pc->authok(sd, login_id2, expiration_time, group_id, status, changing_mapservers)) return; } else { //Auth Failed - iPc->authfail(sd); + pc->authfail(sd); } chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already. @@ -949,14 +949,14 @@ int chrif_divorceack(int char_id, int partner_id) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } if( ( sd = iMap->charid2sd(partner_id) ) != NULL && sd->status.partner_id == char_id ) { sd->status.partner_id = 0; for(i = 0; i < MAX_INVENTORY; i++) if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F) - iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); } return 0; diff --git a/src/map/clif.c b/src/map/clif.c index 39ffdd23d..50a228859 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1763,7 +1763,7 @@ void clif_buylist(struct map_session_data *sd, struct npc_data *nd) if( id == NULL ) continue; WFIFOL(fd, 4+c*11) = val; - WFIFOL(fd, 8+c*11) = iPc->modifybuyvalue(sd,val); + WFIFOL(fd, 8+c*11) = pc->modifybuyvalue(sd,val); WFIFOB(fd,12+c*11) = itemtype(id->type); WFIFOW(fd,13+c*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid; c++; @@ -1806,7 +1806,7 @@ void clif_selllist(struct map_session_data *sd) { if( sd->status.inventory[i].nameid > 0 && sd->inventory_data[i] ) { - if( !itemdb_cansell(&sd->status.inventory[i], iPc->get_group_level(sd)) ) + if( !itemdb_cansell(&sd->status.inventory[i], pc->get_group_level(sd)) ) continue; if( sd->status.inventory[i].expire_time ) @@ -1817,7 +1817,7 @@ void clif_selllist(struct map_session_data *sd) continue; WFIFOW(fd,4+c*10)=i+2; WFIFOL(fd,6+c*10)=val; - WFIFOL(fd,10+c*10)=iPc->modifysellvalue(sd,val); + WFIFOL(fd,10+c*10)=pc->modifysellvalue(sd,val); c++; } } @@ -2233,7 +2233,7 @@ void clif_additem(struct map_session_data *sd, int n, int amount, int fail) { p.IsDamaged = sd->status.inventory[n].attribute; p.refiningLevel =sd->status.inventory[n].refine; clif->addcards2(&p.slot.card[0], &sd->status.inventory[n]); - p.location = iPc->equippoint(sd,n); + p.location = pc->equippoint(sd,n); p.type = itemtype(sd->inventory_data[n]->type); #if PACKETVER >= 20061218 p.HireExpireDate = sd->status.inventory[n].expire_time; @@ -2353,7 +2353,7 @@ void clif_inventorylist(struct map_session_data *sd) { if( !itemdb_isstackable2(sd->inventory_data[i]) ) { //Non-stackable (Equippable) WBUFW(bufe,ne*se+4)=i+2; - clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i)); + clif->item_sub(bufe, ne*se+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i)); clif->addcards(WBUFP(bufe, ne*se+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(bufe,ne*se+24)=sd->status.inventory[i].expire_time; @@ -2443,7 +2443,7 @@ void clif_equiplist(struct map_session_data *sd) continue; //Equippable WBUFW(buf,n*cmd+4)=i+2; - clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], iPc->equippoint(sd,i)); + clif->item_sub(buf, n*cmd+6, &sd->status.inventory[i], sd->inventory_data[i], pc->equippoint(sd,i)); clif->addcards(WBUFP(buf, n*cmd+16), &sd->status.inventory[i]); #if PACKETVER >= 20071002 WBUFL(buf,n*cmd+24)=sd->status.inventory[i].expire_time; @@ -2980,9 +2980,9 @@ void clif_updatestatus(struct map_session_data *sd,int type) switch(type){ // 00b0 case SP_WEIGHT: - iPc->updateweightstatus(sd); + pc->updateweightstatus(sd); WFIFOHEAD(fd,14); - WFIFOW(fd,0)=0xb0; //Need to re-set as iPc->updateweightstatus can alter the buffer. [Skotlex] + WFIFOW(fd,0)=0xb0; //Need to re-set as pc->updateweightstatus can alter the buffer. [Skotlex] WFIFOW(fd,2)=type; WFIFOL(fd,4)=sd->weight; break; @@ -3092,11 +3092,11 @@ void clif_updatestatus(struct map_session_data *sd,int type) break; case SP_NEXTBASEEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=iPc->nextbaseexp(sd); + WFIFOL(fd,4)=pc->nextbaseexp(sd); break; case SP_NEXTJOBEXP: WFIFOW(fd,0)=0xb1; - WFIFOL(fd,4)=iPc->nextjobexp(sd); + WFIFOL(fd,4)=pc->nextjobexp(sd); break; /** @@ -3109,7 +3109,7 @@ void clif_updatestatus(struct map_session_data *sd,int type) case SP_UDEX: case SP_ULUK: WFIFOW(fd,0)=0xbe; - WFIFOB(fd,4)=iPc->need_status_point(sd,type-SP_USTR+SP_STR,1); + WFIFOB(fd,4)=pc->need_status_point(sd,type-SP_USTR+SP_STR,1); len=5; break; @@ -3406,17 +3406,17 @@ void clif_initialstatus(struct map_session_data *sd) { WBUFW(buf,0)=0xbd; WBUFW(buf,2)=min(sd->status.status_point, INT16_MAX); WBUFB(buf,4)=min(sd->status.str, UINT8_MAX); - WBUFB(buf,5)=iPc->need_status_point(sd,SP_STR,1); + WBUFB(buf,5)=pc->need_status_point(sd,SP_STR,1); WBUFB(buf,6)=min(sd->status.agi, UINT8_MAX); - WBUFB(buf,7)=iPc->need_status_point(sd,SP_AGI,1); + WBUFB(buf,7)=pc->need_status_point(sd,SP_AGI,1); WBUFB(buf,8)=min(sd->status.vit, UINT8_MAX); - WBUFB(buf,9)=iPc->need_status_point(sd,SP_VIT,1); + WBUFB(buf,9)=pc->need_status_point(sd,SP_VIT,1); WBUFB(buf,10)=min(sd->status.int_, UINT8_MAX); - WBUFB(buf,11)=iPc->need_status_point(sd,SP_INT,1); + WBUFB(buf,11)=pc->need_status_point(sd,SP_INT,1); WBUFB(buf,12)=min(sd->status.dex, UINT8_MAX); - WBUFB(buf,13)=iPc->need_status_point(sd,SP_DEX,1); + WBUFB(buf,13)=pc->need_status_point(sd,SP_DEX,1); WBUFB(buf,14)=min(sd->status.luk, UINT8_MAX); - WBUFB(buf,15)=iPc->need_status_point(sd,SP_LUK,1); + WBUFB(buf,15)=pc->need_status_point(sd,SP_LUK,1); WBUFW(buf,16) = pc_leftside_atk(sd); WBUFW(buf,18) = pc_rightside_atk(sd); @@ -3508,7 +3508,7 @@ void clif_arrow_create_list(struct map_session_data *sd) for (i = 0, c = 0; i < MAX_SKILL_ARROW_DB; i++) { if (skill_arrow_db[i].nameid > 0 && - (j = iPc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && + (j = pc->search_inventory(sd, skill_arrow_db[i].nameid)) >= 0 && !sd->status.inventory[j].equip && sd->status.inventory[j].identify) { if ((j = itemdb_viewid(skill_arrow_db[i].nameid)) > 0) @@ -5932,7 +5932,7 @@ void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len) WFIFOW(fd,2) = mes_len + NAME_LENGTH + 8; safestrncpy((char*)WFIFOP(fd,4), nick, NAME_LENGTH); WFIFOL(fd,28) = 0; // isAdmin; if nonzero, also displays text above char - // TODO: WFIFOL(fd,28) = iPc->get_group_level(ssd); + // TODO: WFIFOL(fd,28) = pc->get_group_level(ssd); safestrncpy((char*)WFIFOP(fd,32), mes, mes_len); WFIFOSET(fd,WFIFOW(fd,2)); #endif @@ -6167,14 +6167,14 @@ void clif_item_refine_list(struct map_session_data *sd) nullpo_retv(sd); - skill_lv = iPc->checkskill(sd,WS_WEAPONREFINE); + skill_lv = pc->checkskill(sd,WS_WEAPONREFINE); fd=sd->fd; refine_item[0] = -1; - refine_item[1] = iPc->search_inventory(sd,1010); - refine_item[2] = iPc->search_inventory(sd,1011); - refine_item[3] = refine_item[4] = iPc->search_inventory(sd,984); + refine_item[1] = pc->search_inventory(sd,1010); + refine_item[2] = pc->search_inventory(sd,1011); + refine_item[3] = refine_item[4] = pc->search_inventory(sd,984); WFIFOHEAD(fd, MAX_INVENTORY * 13 + 4); WFIFOW(fd,0)=0x221; @@ -7086,31 +7086,31 @@ void clif_autospell(struct map_session_data *sd,uint16 skill_lv) WFIFOHEAD(fd,packet_len(0x1cd)); WFIFOW(fd, 0)=0x1cd; - if(skill_lv>0 && iPc->checkskill(sd,MG_NAPALMBEAT)>0) + if(skill_lv>0 && pc->checkskill(sd,MG_NAPALMBEAT)>0) WFIFOL(fd,2)= MG_NAPALMBEAT; else WFIFOL(fd,2)= 0x00000000; - if(skill_lv>1 && iPc->checkskill(sd,MG_COLDBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_COLDBOLT)>0) WFIFOL(fd,6)= MG_COLDBOLT; else WFIFOL(fd,6)= 0x00000000; - if(skill_lv>1 && iPc->checkskill(sd,MG_FIREBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_FIREBOLT)>0) WFIFOL(fd,10)= MG_FIREBOLT; else WFIFOL(fd,10)= 0x00000000; - if(skill_lv>1 && iPc->checkskill(sd,MG_LIGHTNINGBOLT)>0) + if(skill_lv>1 && pc->checkskill(sd,MG_LIGHTNINGBOLT)>0) WFIFOL(fd,14)= MG_LIGHTNINGBOLT; else WFIFOL(fd,14)= 0x00000000; - if(skill_lv>4 && iPc->checkskill(sd,MG_SOULSTRIKE)>0) + if(skill_lv>4 && pc->checkskill(sd,MG_SOULSTRIKE)>0) WFIFOL(fd,18)= MG_SOULSTRIKE; else WFIFOL(fd,18)= 0x00000000; - if(skill_lv>7 && iPc->checkskill(sd,MG_FIREBALL)>0) + if(skill_lv>7 && pc->checkskill(sd,MG_FIREBALL)>0) WFIFOL(fd,22)= MG_FIREBALL; else WFIFOL(fd,22)= 0x00000000; - if(skill_lv>9 && iPc->checkskill(sd,MG_FROSTDIVER)>0) + if(skill_lv>9 && pc->checkskill(sd,MG_FROSTDIVER)>0) WFIFOL(fd,26)= MG_FROSTDIVER; else WFIFOL(fd,26)= 0x00000000; @@ -7149,7 +7149,7 @@ void clif_devotion(struct block_list *src, struct map_session_data *tsd) for( i = 0; i < 5; i++ ) WBUFL(buf,6+4*i) = sd->devotion[i]; - WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, iPc->checkskill(sd, CR_DEVOTION)); + WBUFW(buf,26) = skill->get_range2(src, CR_DEVOTION, pc->checkskill(sd, CR_DEVOTION)); } if( tsd ) @@ -8531,8 +8531,8 @@ void clif_refresh(struct map_session_data *sd) if( disguised(&sd->bl) ) {/* refresh-da */ short disguise = sd->disguise; - iPc->disguise(sd, -1); - iPc->disguise(sd, disguise); + pc->disguise(sd, -1); + pc->disguise(sd, disguise); } } @@ -8884,7 +8884,7 @@ void clif_feel_info(struct map_session_data* sd, unsigned char feel_level, unsig void clif_hate_info(struct map_session_data *sd, unsigned char hate_level,int class_, unsigned char type) { if( pcdb_checkid(class_) ) { - clif->starskill(sd, iPc->job_name(class_), class_, hate_level, type ? 10 : 11); + clif->starskill(sd, pc->job_name(class_), class_, hate_level, type ? 10 : 11); } else if( mobdb_checkid(class_) ) { clif->starskill(sd, mob_db(class_)->jname, class_, hate_level, type ? 10 : 11); } else { @@ -8935,7 +8935,7 @@ void clif_equiptickack(struct map_session_data* sd, int flag) /// open equip window: /// 0 = disabled /// 1 = enabled -void clif_equipcheckbox(struct map_session_data* sd) +void clif_equpcheckbox(struct map_session_data* sd) { int fd; nullpo_retv(sd); @@ -8999,7 +8999,7 @@ void clif_viewequip_ack(struct map_session_data* sd, struct map_session_data* ts // Inventory position WBUFW(buf, n*s+43) = i + 2; // Add refine, identify flag, element, etc. - clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], iPc->equippoint(tsd, i)); + clif->item_sub(WBUFP(buf,0), n*s+45, &tsd->status.inventory[i], tsd->inventory_data[i], pc->equippoint(tsd, i)); // Add cards clif->addcards(WBUFP(buf, n*s+55), &tsd->status.inventory[i]); // Expiration date stuff, if all of those are set to 0 then the client doesn't show anything related (6 bytes) @@ -9271,7 +9271,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) { sd->fd = fd; session[fd]->session_data = sd; - iPc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); + pc->setnewpc(sd, account_id, char_id, login_id1, client_tick, sex, fd); #if PACKETVER < 20070521 WFIFOHEAD(fd,4); @@ -9317,7 +9317,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) return; if (!sd->state.active) { //Character loading is not complete yet! - //Let iPc->reg_received reinvoke this when ready. + //Let pc->reg_received reinvoke this when ready. sd->state.connect_new = 0; return; } @@ -9342,8 +9342,8 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(sd->vd.cloth_color) clif->refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); // item - clif->inventorylist(sd); // inventory list first, otherwise deleted items in iPc->checkitem show up as 'unknown item' - iPc->checkitem(sd); + clif->inventorylist(sd); // inventory list first, otherwise deleted items in pc->checkitem show up as 'unknown item' + pc->checkitem(sd); // cart if(pc_iscarton(sd)) { @@ -9361,7 +9361,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) guild->send_memberinfoshort(sd,1); if(battle_config.pc_invincible_time > 0) { - iPc->setinvincibletimer(sd,battle_config.pc_invincible_time); + pc->setinvincibletimer(sd,battle_config.pc_invincible_time); } if( map[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs ) @@ -9393,7 +9393,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) { if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris] if (!map[sd->bl.m].flag.pvp_nocalcrank) - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, iPc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -9484,7 +9484,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) sc_start(&sd->bl,SC_NOCHAT,100,0,0); //Auron reported that This skill only triggers when you logon on the map o.O [Skotlex] - if ((lv = iPc->checkskill(sd,SG_KNOWLEDGE)) > 0) { + if ((lv = pc->checkskill(sd,SG_KNOWLEDGE)) > 0) { if(sd->bl.m == sd->feel_map[0].m || sd->bl.m == sd->feel_map[1].m || sd->bl.m == sd->feel_map[2].m) @@ -9528,7 +9528,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if( sd->state.changemap ) {// restore information that gets lost on map-change #if PACKETVER >= 20070918 clif->partyinvitationstate(sd); - clif->equipcheckbox(sd); + clif->equpcheckbox(sd); #endif if( (battle_config.bg_flee_penalty != 100 || battle_config.gvg_flee_penalty != 100) && (map_flag_gvg(sd->state.pmap) || map_flag_gvg(sd->bl.m) || map[sd->state.pmap].flag.battleground || map[sd->bl.m].flag.battleground) ) @@ -9585,7 +9585,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) if(map[sd->bl.m].flag.loadevent) // Lance npc_script_event(sd, NPCE_LOADMAP); - if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) //blindness [Komurka] + if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) //blindness [Komurka] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); if (sd->sc.opt2) //Client loses these on warp. @@ -9748,7 +9748,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd) if(sd->sc.data[SC_RUN] || sd->sc.data[SC_WUGDASH]) return; - iPc->delinvincibletimer(sd); + pc->delinvincibletimer(sd); RFIFOPOS(fd, packet_db[RFIFOW(fd,0)].pos[0], &x, &y, NULL); @@ -9819,7 +9819,7 @@ void clif_parse_GetCharNameRequest(int fd, struct map_session_data *sd) sc = status_get_sc(bl); if (sc && sc->option&OPTION_INVISIBLE && !disguised(bl) && bl->type != BL_NPC && //Skip hidden NPCs which can be seen using Maya Purple - iPc->get_group_level(sd) < battle_config.hack_info_GM_level + pc->get_group_level(sd) < battle_config.hack_info_GM_level ) { char gm_msg[256]; sprintf(gm_msg, "Hack on NameRequest: character '%s' (account: %d) requested the name of an invisible target (id: %d).\n", sd->status.name, sd->status.account_id, id); @@ -9837,7 +9837,7 @@ int clif_undisguise_timer(int tid, unsigned int tick, int id, intptr_t data) { if( (sd = iMap->id2sd(id)) ) { sd->fontcolor_tid = INVALID_TIMER; if( sd->fontcolor && sd->disguise == sd->status.class_ ) - iPc->disguise(sd,-1); + pc->disguise(sd,-1); } return 0; } @@ -9880,7 +9880,7 @@ void clif_parse_GlobalMessage(int fd, struct map_session_data* sd) if( sd->disguise == -1 ) { sd->fontcolor_tid = iTimer->add_timer(iTimer->gettick()+5000, clif->undisguise_timer, sd->bl.id, 0); - iPc->disguise(sd,sd->status.class_); + pc->disguise(sd,sd->status.class_); if( pc_isdead(sd) ) clif_clearunit_single(-sd->bl.id, CLR_DEAD, sd->fd); if( unit_is_walking(&sd->bl) ) @@ -10019,7 +10019,7 @@ void clif_parse_Emotion(int fd, struct map_session_data *sd) { int emoticon = RFIFOB(fd,packet_db[RFIFOW(fd,0)].pos[0]); - if (battle_config.basic_skill_check == 0 || iPc->checkskill(sd, NV_BASIC) >= 2) { + if (battle_config.basic_skill_check == 0 || pc->checkskill(sd, NV_BASIC) >= 2) { if (emoticon == E_MUTE) {// prevent use of the mute emote [Valaris] clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 1); return; @@ -10098,19 +10098,19 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, if( sd->sc.data[SC_BASILICA] || sd->sc.data[SC__SHADOWFORM] ) return; - if (!battle_config.sdelay_attack_enable && iPc->checkskill(sd, SA_FREECAST) <= 0) { + if (!battle_config.sdelay_attack_enable && pc->checkskill(sd, SA_FREECAST) <= 0) { if (DIFF_TICK(tick, sd->ud.canact_tick) < 0) { clif->skill_fail(sd, 1, USESKILL_FAIL_SKILLINTERVAL, 0); return; } } - iPc->delinvincibletimer(sd); + pc->delinvincibletimer(sd); sd->idletime = last_tick; unit_attack(&sd->bl, target_id, action_type != 0); break; case 0x02: // sitdown - if (battle_config.basic_skill_check && iPc->checkskill(sd, NV_BASIC) < 3) { + if (battle_config.basic_skill_check && pc->checkskill(sd, NV_BASIC) < 3) { clif->skill_fail(sd, 1, USESKILL_FAIL_LEVEL, 2); break; } @@ -10140,7 +10140,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type, clif->standing(&sd->bl); return; } - iPc->setstand(sd); + pc->setstand(sd); skill->sit(sd,0); clif->standing(&sd->bl); break; @@ -10288,7 +10288,7 @@ void clif_parse_ActionRequest(int fd, struct map_session_data *sd) void clif_parse_Restart(int fd, struct map_session_data *sd) { switch(RFIFOB(fd,2)) { case 0x00: - iPc->respawn(sd,CLR_RESPAWN); + pc->respawn(sd,CLR_RESPAWN); break; case 0x01: /* Rovert's Prevent logout option - Fixed [Valaris] */ @@ -10431,7 +10431,7 @@ void clif_parse_WisMessage(int fd, struct map_session_data* sd) // if player ignores everyone if (dstsd->state.ignoreAll) { - if (dstsd->sc.option & OPTION_INVISIBLE && iPc->get_group_level(sd) < iPc->get_group_level(dstsd)) + if (dstsd->sc.option & OPTION_INVISIBLE && pc->get_group_level(sd) < pc->get_group_level(dstsd)) clif->wis_end(fd, 1); // 1: target character is not loged in else clif->wis_end(fd, 3); // 3: everyone ignored by target @@ -10512,7 +10512,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd) if (pc_cant_act(sd)) break; - if (!iPc->takeitem(sd, fitem)) + if (!pc->takeitem(sd, fitem)) break; return; @@ -10545,7 +10545,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd) )) break; - if (!iPc->dropitem(sd, item_index, item_amount)) + if (!pc->dropitem(sd, item_index, item_amount)) break; return; @@ -10578,7 +10578,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd) if(n <0 || n >= MAX_INVENTORY) return; - if (!iPc->useitem(sd,n)) + if (!pc->useitem(sd,n)) clif->useitemack(sd,n,0,false); //Send an empty ack packet or the client gets stuck. } @@ -10620,9 +10620,9 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd) //Client doesn't send the position for ammo. if(sd->inventory_data[index]->type == IT_AMMO) - iPc->equipitem(sd,index,EQP_AMMO); + pc->equipitem(sd,index,EQP_AMMO); else - iPc->equipitem(sd,index,RFIFOW(fd,4)); + pc->equipitem(sd,index,RFIFOW(fd,4)); } void clif_hercules_chsys_delete(struct hChSysCh *channel) { @@ -10735,7 +10735,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd) index = RFIFOW(fd,2)-2; - iPc->unequipitem(sd,index,1); + pc->unequipitem(sd,index,1); } @@ -10872,7 +10872,7 @@ void clif_parse_CreateChatRoom(int fd, struct map_session_data* sd) if (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) return; - if(battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 4) { + if(battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 4) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,3); return; } @@ -10990,7 +10990,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd) return; } - if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 1) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 1) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,0); return; } @@ -11064,7 +11064,7 @@ void clif_parse_PutItemToCart(int fd,struct map_session_data *sd) return; if (!pc_iscarton(sd)) return; - iPc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + pc->putitemtocart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11074,7 +11074,7 @@ void clif_parse_GetItemFromCart(int fd,struct map_session_data *sd) { if (!pc_iscarton(sd)) return; - iPc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); + pc->getitemfromcart(sd,RFIFOW(fd,2)-2,RFIFOL(fd,4)); } @@ -11086,11 +11086,11 @@ void clif_parse_RemoveOption(int fd,struct map_session_data *sd) * Attempts to remove these options when this function is called (will remove all available) **/ #ifdef NEW_CARTS - iPc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + pc->setoption(sd,sd->sc.option&~(OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); if( sd->sc.data[SC_PUSH_CART] ) - iPc->setcart(sd,0); + pc->setcart(sd,0); #else - iPc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); + pc->setoption(sd,sd->sc.option&~(OPTION_CART|OPTION_RIDING|OPTION_FALCON|OPTION_DRAGON|OPTION_MADOGEAR)); #endif } @@ -11101,7 +11101,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) {// TODO: State tracking? int type; - if( sd && iPc->checkskill(sd, MC_CHANGECART) < 1 ) + if( sd && pc->checkskill(sd, MC_CHANGECART) < 1 ) return; type = (int)RFIFOW(fd,2); @@ -11122,7 +11122,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) (type == 2 && sd->status.base_level > 40) || (type == 1)) #endif - iPc->setcart(sd,type); + pc->setcart(sd,type); } @@ -11135,7 +11135,7 @@ void clif_parse_ChangeCart(int fd,struct map_session_data *sd) /// the like void clif_parse_StatusUp(int fd,struct map_session_data *sd) { - iPc->statusup(sd,RFIFOW(fd,2)); + pc->statusup(sd,RFIFOW(fd,2)); } @@ -11143,7 +11143,7 @@ void clif_parse_StatusUp(int fd,struct map_session_data *sd) /// 0112 .W void clif_parse_SkillUp(int fd,struct map_session_data *sd) { - iPc->skillup(sd,RFIFOW(fd,2)); + pc->skillup(sd,RFIFOW(fd,2)); } void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_session_data *sd, unsigned int tick, uint16 skill_id, uint16 skill_lv, int target_id) @@ -11314,7 +11314,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( skill_lv != sd->skillitemlv ) skill_lv = sd->skillitemlv; if( !(tmp&INF_SELF_SKILL) ) - iPc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] + pc->delinvincibletimer(sd); // Target skills thru items cancel invincibility. [Inkfish] unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); return; } @@ -11327,12 +11327,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) else skill_lv = 0; } else { - tmp = iPc->checkskill(sd, skill_id); + tmp = pc->checkskill(sd, skill_id); if( skill_lv > tmp ) skill_lv = tmp; } - iPc->delinvincibletimer(sd); + pc->delinvincibletimer(sd); if( skill_lv ) unit_skilluse_id(&sd->bl, target_id, skill_id, skill_lv); @@ -11395,7 +11395,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski return; //Can't use skills while a menu is open. } - iPc->delinvincibletimer(sd); + pc->delinvincibletimer(sd); if( sd->skillitem == skill_id ) { if( skill_lv != sd->skillitemlv ) @@ -11404,7 +11404,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, uint16 ski } else { int lv; sd->skillitem = sd->skillitemlv = 0; - if( (lv = iPc->checkskill(sd, skill_id)) > 0 ) { + if( (lv = pc->checkskill(sd, skill_id)) > 0 ) { if( skill_lv > lv ) skill_lv = lv; unit_skilluse_pos(&sd->bl, x, y, skill_id,skill_lv); @@ -11471,7 +11471,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) return; } - iPc->delinvincibletimer(sd); + pc->delinvincibletimer(sd); skill->castend_map(sd,skill_id,map_name); } @@ -11481,7 +11481,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) void clif_parse_RequestMemo(int fd,struct map_session_data *sd) { if (!pc_isdead(sd)) - iPc->memo(sd,-1); + pc->memo(sd,-1); } @@ -11729,7 +11729,7 @@ void clif_parse_InsertCard(int fd,struct map_session_data *sd) { if (sd->state.trading != 0) return; - iPc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); + pc->insert_card(sd,RFIFOW(fd,2)-2,RFIFOW(fd,4)-2); } @@ -11933,7 +11933,7 @@ void clif_parse_CreateParty(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } @@ -11952,7 +11952,7 @@ void clif_parse_CreateParty2(int fd, struct map_session_data *sd) clif->message(fd, msg_txt(227)); return; } - if( battle_config.basic_skill_check && iPc->checkskill(sd,NV_BASIC) < 7 ) { + if( battle_config.basic_skill_check && pc->checkskill(sd,NV_BASIC) < 7 ) { clif->skill_fail(sd,1,USESKILL_FAIL_LEVEL,4); return; } @@ -12853,7 +12853,7 @@ void clif_parse_GMKick(int fd, struct map_session_data *sd) case BL_MOB: { char command[100]; - if( !iPc->can_use_command(sd, "@killmonster")) { + if( !pc->can_use_command(sd, "@killmonster")) { clif->GM_kickack(sd, 0); return; } @@ -13024,7 +13024,7 @@ void clif_parse_GMReqNoChat(int fd,struct map_session_data *sd) //If type is 2 and the ids don't match, this is a crafted hacked packet! //Disabled because clients keep self-muting when you give players public @ commands... [Skotlex] - if (type == 2 /* && (iPc->get_group_level(sd) > 0 || sd->bl.id != id)*/) + if (type == 2 /* && (pc->get_group_level(sd) > 0 || sd->bl.id != id)*/) return; dstsd = iMap->id2sd(id); @@ -13241,8 +13241,8 @@ void clif_parse_NoviceDoriDori(int fd, struct map_session_data *sd) void clif_parse_NoviceExplosionSpirits(int fd, struct map_session_data *sd) { if( ( sd->class_&MAPID_UPPERMASK ) == MAPID_SUPER_NOVICE ) { - unsigned int next = iPc->nextbaseexp(sd); - if( next == 0 ) next = iPc->thisbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); + if( next == 0 ) next = pc->thisbaseexp(sd); if( next ) { int percent = (int)( ( (float)sd->status.base_exp/(float)next )*1000. ); @@ -13882,7 +13882,7 @@ void clif_parse_HomMenu(int fd, struct map_session_data *sd) { //[orn] /// 0292 void clif_parse_AutoRevive(int fd, struct map_session_data *sd) { - int item_position = iPc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); + int item_position = pc->search_inventory(sd, ITEMID_TOKEN_OF_SIEGFRIED); if (item_position < 0) return; @@ -13894,7 +13894,7 @@ void clif_parse_AutoRevive(int fd, struct map_session_data *sd) return; clif->skill_nodamage(&sd->bl,&sd->bl,ALL_RESURRECTION,4,1); - iPc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); + pc->delitem(sd, item_position, 1, 0, 1, LOG_TYPE_CONSUME); } @@ -13909,17 +13909,17 @@ void clif_check(int fd, struct map_session_data* pl_sd) { WFIFOHEAD(fd,packet_len(0x214)); WFIFOW(fd, 0) = 0x214; WFIFOB(fd, 2) = min(pl_sd->status.str, UINT8_MAX); - WFIFOB(fd, 3) = iPc->need_status_point(pl_sd, SP_STR, 1); + WFIFOB(fd, 3) = pc->need_status_point(pl_sd, SP_STR, 1); WFIFOB(fd, 4) = min(pl_sd->status.agi, UINT8_MAX); - WFIFOB(fd, 5) = iPc->need_status_point(pl_sd, SP_AGI, 1); + WFIFOB(fd, 5) = pc->need_status_point(pl_sd, SP_AGI, 1); WFIFOB(fd, 6) = min(pl_sd->status.vit, UINT8_MAX); - WFIFOB(fd, 7) = iPc->need_status_point(pl_sd, SP_VIT, 1); + WFIFOB(fd, 7) = pc->need_status_point(pl_sd, SP_VIT, 1); WFIFOB(fd, 8) = min(pl_sd->status.int_, UINT8_MAX); - WFIFOB(fd, 9) = iPc->need_status_point(pl_sd, SP_INT, 1); + WFIFOB(fd, 9) = pc->need_status_point(pl_sd, SP_INT, 1); WFIFOB(fd,10) = min(pl_sd->status.dex, UINT8_MAX); - WFIFOB(fd,11) = iPc->need_status_point(pl_sd, SP_DEX, 1); + WFIFOB(fd,11) = pc->need_status_point(pl_sd, SP_DEX, 1); WFIFOB(fd,12) = min(pl_sd->status.luk, UINT8_MAX); - WFIFOB(fd,13) = iPc->need_status_point(pl_sd, SP_LUK, 1); + WFIFOB(fd,13) = pc->need_status_point(pl_sd, SP_LUK, 1); WFIFOW(fd,14) = pl_sd->battle_status.batk+pl_sd->battle_status.rhw.atk+pl_sd->battle_status.lhw.atk; WFIFOW(fd,16) = pl_sd->battle_status.rhw.atk2+pl_sd->battle_status.lhw.atk2; WFIFOW(fd,18) = pl_sd->battle_status.matk_max; @@ -13951,7 +13951,7 @@ void clif_parse_Check(int fd, struct map_session_data *sd) safestrncpy(charname, (const char*)RFIFOP(fd,packet_db[RFIFOW(fd,0)].pos[0]), sizeof(charname)); - if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || iPc->get_group_level(sd) < iPc->get_group_level(pl_sd) ) { + if( ( pl_sd = iMap->nick2sd(charname) ) == NULL || pc->get_group_level(sd) < pc->get_group_level(pl_sd) ) { return; } @@ -14233,9 +14233,9 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd) if ((data = itemdb_exists(sd->mail.inbox.msg[i].item.nameid)) == NULL) return; - switch( iPc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { + switch( pc->checkadditem(sd, data->nameid, sd->mail.inbox.msg[i].item.amount) ) { case ADDITEM_NEW: - fail = ( iPc->inventoryblank(sd) == 0 ); + fail = ( pc->inventoryblank(sd) == 0 ); break; case ADDITEM_OVERAMOUNT: fail = true; @@ -14527,9 +14527,9 @@ void clif_parse_Auction_setitem(int fd, struct map_session_data *sd) return; } - if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time || + if( !pc->can_give_items(sd) || sd->status.inventory[idx].expire_time || !sd->status.inventory[idx].identify || - !itemdb_canauction(&sd->status.inventory[idx],iPc->get_group_level(sd)) ) { // Quest Item or something else + !itemdb_canauction(&sd->status.inventory[idx],pc->get_group_level(sd)) ) { // Quest Item or something else clif->auction_setitem(sd->fd, idx, true); return; } @@ -14646,10 +14646,10 @@ void clif_parse_Auction_register(int fd, struct map_session_data *sd) { int zeny = auction.hours*battle_config.auction_feeperhour; - iPc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); + pc->delitem(sd, sd->auction.index, sd->auction.amount, 1, 6, LOG_TYPE_AUCTION); sd->auction.amount = 0; - iPc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + pc->payzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -14681,7 +14681,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) unsigned int auction_id = RFIFOL(fd,2); int bid = RFIFOL(fd,6); - if( !iPc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] + if( !pc->can_give_items(sd) ) { //They aren't supposed to give zeny [Inkfish] clif->message(sd->fd, msg_txt(246)); return; } @@ -14693,7 +14693,7 @@ void clif_parse_Auction_bid(int fd, struct map_session_data *sd) else if ( CheckForCharServer() ) // char server is down (bugreport:1138) clif->auction_message(fd, 0); // You have failed to bid into the auction else { - iPc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); + pc->payzeny(sd, bid, LOG_TYPE_AUCTION, NULL); intif_Auction_bid(sd->status.char_id, sd->status.name, auction_id, bid); } } @@ -14880,7 +14880,7 @@ void clif_parse_Adopt_request(int fd, struct map_session_data *sd) { struct map_session_data *tsd = iMap->id2sd(RFIFOL(fd,2)), *p_sd = iMap->charid2sd(sd->status.partner_id); - if( iPc->can_Adopt(sd, p_sd, tsd) ) { + if( pc->can_Adopt(sd, p_sd, tsd) ) { tsd->adopt_invite = sd->status.account_id; clif->adopt_request(tsd, sd, p_sd->status.account_id); } @@ -14912,7 +14912,7 @@ void clif_parse_Adopt_reply(int fd, struct map_session_data *sd) if( result == 0 ) return; // Rejected - iPc->adoption(p1_sd, p2_sd, sd); + pc->adoption(p1_sd, p2_sd, sd); } @@ -16836,14 +16836,14 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { if (!itemdb_isstackable2(data)) get_count = 1; - iPc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] + pc->paycash(sd, clif->cs.data[tab][j]->price * qty, kafra_pay);// [Ryuuzaki] for (k = 0; k < qty; k += get_count) { if (!pet_create_egg(sd, data->nameid)) { memset(&item_tmp, 0, sizeof(item_tmp)); item_tmp.nameid = data->nameid; item_tmp.identify = 1; - switch (iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { + switch (pc->additem(sd, &item_tmp, get_count, LOG_TYPE_NPC)) { case 0: result = CSBR_SUCCESS; break; @@ -16865,7 +16865,7 @@ void clif_parse_CashShopBuy(int fd, struct map_session_data *sd) { } if( result != CSBR_SUCCESS ) - iPc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0); + pc->getcash(sd, clif->cs.data[tab][j]->price * get_count,0); } } } @@ -17478,7 +17478,7 @@ void clif_defaults(void) { clif->equiptickack = clif_equiptickack; clif->viewequip_ack = clif_viewequip_ack; clif->viewequip_fail = clif_viewequip_fail; - clif->equipcheckbox = clif_equipcheckbox; + clif->equpcheckbox = clif_equpcheckbox; clif->displayexp = clif_displayexp; clif->font = clif_font; clif->progressbar = clif_progressbar; diff --git a/src/map/clif.h b/src/map/clif.h index a0959f92a..72466af81 100644 --- a/src/map/clif.h +++ b/src/map/clif.h @@ -612,7 +612,7 @@ struct clif_interface { void (*equiptickack) (struct map_session_data* sd, int flag); void (*viewequip_ack) (struct map_session_data* sd, struct map_session_data* tsd); void (*viewequip_fail) (struct map_session_data* sd); - void (*equipcheckbox) (struct map_session_data* sd); + void (*equpcheckbox) (struct map_session_data* sd); void (*displayexp) (struct map_session_data *sd, unsigned int exp, char type, bool quest); void (*font) (struct map_session_data *sd); void (*progressbar) (struct map_session_data * sd, unsigned long color, unsigned int second); diff --git a/src/map/elemental.c b/src/map/elemental.c index 17c6fe16d..53c85577b 100644 --- a/src/map/elemental.c +++ b/src/map/elemental.c @@ -126,7 +126,7 @@ int elemental_create(struct map_session_data *sd, int class_, unsigned int lifet break; } - if( (i=iPc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ + if( (i=pc->checkskill(sd,SO_EL_SYMPATHY)) > 0 ){ ele.hp = ele.max_hp = ele.max_hp * 5 * i / 100; ele.sp = ele.max_sp = ele.max_sp * 5 * i / 100; ele.atk += 25 * i; diff --git a/src/map/guild.c b/src/map/guild.c index fe801462f..fc7779982 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -386,7 +386,7 @@ int guild_create(struct map_session_data *sd, const char *name) clif->guild_created(sd,1); return 0; } - if( battle_config.guild_emperium_check && iPc->search_inventory(sd,714) == -1 ) + if( battle_config.guild_emperium_check && pc->search_inventory(sd,714) == -1 ) {// item required clif->guild_created(sd,3); return 0; @@ -412,7 +412,7 @@ int guild_created(int account_id,int guild_id) { sd->status.guild_id=guild_id; clif->guild_created(sd,0); if(battle_config.guild_emperium_check) - iPc->delitem(sd,iPc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption + pc->delitem(sd,pc->search_inventory(sd,ITEMID_EMPERIUM),1,0,0,LOG_TYPE_CONSUME); //emperium consumption return 0; } diff --git a/src/map/homunculus.c b/src/map/homunculus.c index 9c18b9811..efb5c0eb3 100644 --- a/src/map/homunculus.c +++ b/src/map/homunculus.c @@ -573,12 +573,12 @@ bool homunculus_feed(struct map_session_data *sd, struct homun_data *hd) { return false; foodID = hd->homunculusDB->foodID; - i = iPc->search_inventory(sd,foodID); + i = pc->search_inventory(sd,foodID); if(i < 0) { clif->hom_food(sd,foodID,0); return false; } - iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if ( hd->homunculus.hunger >= 91 ) { homun->consume_intimacy(hd, 50); diff --git a/src/map/instance.c b/src/map/instance.c index def0a43a8..75bb004eb 100644 --- a/src/map/instance.c +++ b/src/map/instance.c @@ -295,7 +295,7 @@ int instance_del_load(struct map_session_data* sd, va_list args) { if( !sd || sd->bl.m != m ) return 0; - iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_OUTSIGHT); return 1; } @@ -532,9 +532,9 @@ void instance_check_kick(struct map_session_data *sd) { clif->instance_leave(sd->fd); if( map[m].instance_id >= 0 ) { // User was on the instance map if( map[m].save.map ) - iPc->setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); + pc->setpos(sd, map[m].save.map, map[m].save.x, map[m].save.y, CLR_TELEPORT); else - iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); } } diff --git a/src/map/intif.c b/src/map/intif.c index 607300e57..000ab3f07 100644 --- a/src/map/intif.c +++ b/src/map/intif.c @@ -993,7 +993,7 @@ int intif_parse_Registers(int fd) *qty = j; if (flag && sd->save_reg.global_num > -1 && sd->save_reg.account_num > -1 && sd->save_reg.account2_num > -1) - iPc->reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] + pc->reg_received(sd); //Received all registry values, execute init scripts and what-not. [Skotlex] return 1; } @@ -1821,9 +1821,9 @@ static void intif_parse_Auction_register(int fd) int zeny = auction.hours*battle_config.auction_feeperhour; clif->auction_message(sd->fd, 4); - iPc->additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); + pc->additem(sd, &auction.item, auction.item.amount, LOG_TYPE_AUCTION); - iPc->getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); + pc->getzeny(sd, zeny, LOG_TYPE_AUCTION, NULL); } } @@ -1919,7 +1919,7 @@ static void intif_parse_Auction_bid(int fd) clif->auction_message(sd->fd, result); if( bid > 0 ) { - iPc->getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); + pc->getzeny(sd, bid, LOG_TYPE_AUCTION,NULL); } if( result == 1 ) { // To update the list, display your buy list clif->pAuction_cancelreg(fd, sd); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index e0cb642fb..00f4198a8 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -1435,7 +1435,7 @@ void itemdb_reload(void) iter = mapit_geteachpc(); for( sd = (struct map_session_data*)mapit->first(iter); mapit->exists(iter); sd = (struct map_session_data*)mapit->next(iter) ) { memset(sd->item_delay, 0, sizeof(sd->item_delay)); // reset item delays - iPc->setinventorydata(sd); + pc->setinventorydata(sd); /* clear combo bonuses */ if( sd->combos.count ) { aFree(sd->combos.bonus); @@ -1443,7 +1443,7 @@ void itemdb_reload(void) sd->combos.bonus = NULL; sd->combos.id = NULL; sd->combos.count = 0; - if( iPc->load_combo(sd) > 0 ) + if( pc->load_combo(sd) > 0 ) status_calc_pc(sd,0); } diff --git a/src/map/mail.c b/src/map/mail.c index ab3d78ed2..299fb5117 100644 --- a/src/map/mail.c +++ b/src/map/mail.c @@ -31,7 +31,7 @@ int mail_removeitem(struct map_session_data *sd, short flag) if( sd->mail.amount ) { if (flag) // Item send - iPc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); + pc->delitem(sd, sd->mail.index, sd->mail.amount, 1, 0, LOG_TYPE_MAIL); else clif->additem(sd, sd->mail.index, sd->mail.amount, 0); } @@ -48,7 +48,7 @@ int mail_removezeny(struct map_session_data *sd, short flag) if (flag && sd->mail.zeny > 0) { //Zeny send - iPc->payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); + pc->payzeny(sd,sd->mail.zeny,LOG_TYPE_MAIL, NULL); } sd->mail.zeny = 0; @@ -61,7 +61,7 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 1; if( idx == 0 ) { // Zeny Transfer - if( amount < 0 || !iPc->can_give_items(sd) ) + if( amount < 0 || !pc->can_give_items(sd) ) return 1; if( amount > sd->status.zeny ) @@ -78,8 +78,8 @@ unsigned char mail_setitem(struct map_session_data *sd, int idx, int amount) { return 1; if( amount < 0 || amount > sd->status.inventory[idx].amount ) return 1; - if( !iPc->can_give_items(sd) || sd->status.inventory[idx].expire_time || - !itemdb_canmail(&sd->status.inventory[idx],iPc->get_group_level(sd)) ) + if( !pc->can_give_items(sd) || sd->status.inventory[idx].expire_time || + !itemdb_canmail(&sd->status.inventory[idx],pc->get_group_level(sd)) ) return 1; sd->mail.index = idx; @@ -131,13 +131,13 @@ void mail_getattachment(struct map_session_data* sd, int zeny, struct item* item { if( item->nameid > 0 && item->amount > 0 ) { - iPc->additem(sd, item, item->amount, LOG_TYPE_MAIL); + pc->additem(sd, item, item->amount, LOG_TYPE_MAIL); clif->mail_getattachment(sd->fd, 0); } if( zeny > 0 ) { //Zeny receive - iPc->getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); + pc->getzeny(sd, zeny,LOG_TYPE_MAIL, NULL); } } @@ -161,12 +161,12 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) if( msg->item.amount > 0 ) { // Item receive (due to failure) - iPc->additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); + pc->additem(sd, &msg->item, msg->item.amount, LOG_TYPE_MAIL); } if( msg->zeny > 0 ) { - iPc->getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) + pc->getzeny(sd,msg->zeny,LOG_TYPE_MAIL, NULL); //Zeny receive (due to failure) } clif->mail_send(sd->fd, true); @@ -175,7 +175,7 @@ void mail_deliveryfail(struct map_session_data *sd, struct mail_message *msg) // This function only check if the mail operations are valid bool mail_invalid_operation(struct map_session_data *sd) { - if( !map[sd->bl.m].flag.town && !iPc->can_use_command(sd, "@mail") ) + if( !map[sd->bl.m].flag.town && !pc->can_use_command(sd, "@mail") ) { ShowWarning("clif->parse_Mail: char '%s' trying to do invalid mail operations.\n", sd->status.name); return true; diff --git a/src/map/map.c b/src/map/map.c index 496802d28..ddefcf0e1 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1647,7 +1647,7 @@ int map_quit(struct map_session_data *sd) { if( sd->bg_id ) bg_team_leave(sd,1); - iPc->itemcd_do(sd,false); + pc->itemcd_do(sd,false); for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; @@ -1711,8 +1711,8 @@ int map_quit(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !iPc->isequip( sd , sd->equip_index[ i ] ) ) - iPc->unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !pc->isequip( sd , sd->equip_index[ i ] ) ) + pc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } // Return loot to owner @@ -1752,8 +1752,8 @@ int map_quit(struct map_session_data *sd) { } iParty->booking_delete(sd); // Party Booking [Spiria] - iPc->makesavestatus(sd); - iPc->clean_skilltree(sd); + pc->makesavestatus(sd); + pc->clean_skilltree(sd); chrif_save(sd,1); unit_free_pc(sd); return 0; @@ -5071,7 +5071,7 @@ void do_final(void) do_final_storage(); guild->final(); iParty->do_final_party(); - iPc->do_final_pc(); + pc->do_final_pc(); do_final_pet(); do_final_mob(); homun->final(); @@ -5276,7 +5276,7 @@ void map_hp_symbols(void) { HPM->share(searchstore,"searchstore"); HPM->share(skill,"skill"); HPM->share(vending,"vending"); - HPM->share(iPc,"iPc"); + HPM->share(pc,"pc"); HPM->share(iParty,"iParty"); HPM->share(iMap,"iMap"); /* partial */ @@ -5493,7 +5493,7 @@ int do_init(int argc, char *argv[]) skill->init(); read_map_zone_db();/* read after item and skill initalization */ do_init_mob(); - iPc->do_init_pc(); + pc->do_init_pc(); do_init_status(); iParty->do_init_party(); guild->init(); diff --git a/src/map/mob.c b/src/map/mob.c index 629a79e7f..d83bdec0c 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1846,7 +1846,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str if( sd == NULL ) sd = iMap->charid2sd(dlist->third_charid); if( sd - && (drop_rate <= sd->state.autoloot || iPc->isautolooting(sd, ditem->item_data.nameid)) + && (drop_rate <= sd->state.autoloot || pc->isautolooting(sd, ditem->item_data.nameid)) && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) && (battle_config.homunculus_autoloot?1:!flag) #ifdef AUTOLOOT_DISTANCE @@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) else ARR_FIND(0, MAX_PC_FEELHATE, i, temp == sd->hate_mob[i] && (battle_config.allow_skill_without_day || sg_info[i].day_func())); - if(icheckskill(sd,sg_info[i].bless_id))) + if(icheckskill(sd,sg_info[i].bless_id))) bonus += (i==2?20:10)*temp; } if(battle_config.mobs_level_up && md->level > md->db->lv) // [Valaris] @@ -2285,15 +2285,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(base_exp || job_exp) { if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) { #ifdef RENEWAL_EXP - int rate = iPc->level_penalty_mod(tmpsd[i], md, 1); + int rate = pc->level_penalty_mod(tmpsd[i], md, 1); base_exp = (unsigned int)cap_value(base_exp * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp * rate / 100, 1, UINT_MAX); #endif - iPc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); + pc->gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false); } } if(zeny) // zeny from mobs [Valaris] - iPc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); + pc->getzeny(tmpsd[i], zeny, LOG_TYPE_PICKDROP_MONSTER, NULL); } } @@ -2313,9 +2313,9 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) struct item_data* it = NULL; int drop_rate; #ifdef RENEWAL_DROP - int drop_modifier = mvp_sd ? iPc->level_penalty_mod(mvp_sd, md, 2) : - second_sd ? iPc->level_penalty_mod(second_sd, md, 2): - third_sd ? iPc->level_penalty_mod(third_sd, md, 2) : + int drop_modifier = mvp_sd ? pc->level_penalty_mod(mvp_sd, md, 2) : + second_sd ? pc->level_penalty_mod(second_sd, md, 2): + third_sd ? pc->level_penalty_mod(third_sd, md, 2) : 100;/* no player was attached, we dont use any modifier (100 = rates are not touched) */ #endif dlist->m = md->bl.m; @@ -2394,7 +2394,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) } // Ore Discovery [Celest] - if (sd == mvp_sd && iPc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { + if (sd == mvp_sd && pc->checkskill(sd,BS_FINDINGORE)>0 && battle_config.finding_ore_rate/10 >= rnd()%10000) { ditem = mob_setdropitem(itemdb_searchrandomid(IG_FINDINGORE), 1, NULL); mob_item_drop(md, dlist, ditem, 0, battle_config.finding_ore_rate/10, homkillonly); } @@ -2433,7 +2433,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd->bonus.get_zeny_num && rnd()%100 < sd->bonus.get_zeny_rate ) { i = sd->bonus.get_zeny_num > 0 ? sd->bonus.get_zeny_num : -md->level * sd->bonus.get_zeny_num; if (!i) i = 1; - iPc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); + pc->getzeny(sd, 1+rnd()%i, LOG_TYPE_PICKDROP_MONSTER, NULL); } } @@ -2479,7 +2479,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) clif->mvp_effect(mvp_sd); clif->mvp_exp(mvp_sd,mexp); - iPc->gainexp(mvp_sd, &md->bl, mexp,0, false); + pc->gainexp(mvp_sd, &md->bl, mexp,0, false); log_mvp[1] = mexp; if( !(map[m].flag.nomvploot || type&1) ) { @@ -2527,7 +2527,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) intif_broadcast(message,strlen(message)+1,0); } - if((temp = iPc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { + if((temp = pc->additem(mvp_sd,&item,1,LOG_TYPE_PICKDROP_PLAYER)) != 0) { clif->additem(mvp_sd,0,0,temp); iMap->addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1); } @@ -2560,7 +2560,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( sd ) { if( sd->mission_mobid == md->class_) { //TK_MISSION [Skotlex] if( ++sd->mission_count >= 100 && (temp = mob_get_random_id(0, 0xE, sd->status.base_level)) ) { - iPc->addfame(sd, 1); + pc->addfame(sd, 1); sd->mission_mobid = temp; pc_setglobalreg(sd,"TK_MISSION_ID", temp); sd->mission_count = 0; @@ -2580,15 +2580,15 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if( md->npc_event[0] && !md->state.npc_killmonster ) { if( sd && battle_config.mob_npc_event_type ) { - iPc->setparam(sd, SP_KILLERRID, sd->bl.id); + pc->setparam(sd, SP_KILLERRID, sd->bl.id); npc_event(sd,md->npc_event,0); } else if( mvp_sd ) { - iPc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); + pc->setparam(mvp_sd, SP_KILLERRID, sd?sd->bl.id:0); npc_event(mvp_sd,md->npc_event,0); } else npc_event_do(md->npc_event); } else if( mvp_sd && !md->state.npc_killmonster ) { - iPc->setparam(mvp_sd, SP_KILLEDRID, md->class_); + pc->setparam(mvp_sd, SP_KILLEDRID, md->class_); npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } @@ -3384,8 +3384,8 @@ int mob_clone_spawn(struct map_session_data *sd, int16 m, int16 x, int16 y, cons //Go Backwards to give better priority to advanced skills. for (i=0,j = MAX_SKILL_TREE-1;j>=0 && i< MAX_MOBSKILL ;j--) { - int idx = skill_tree[iPc->class2idx(sd->status.class_)][j].idx; - skill_id = skill_tree[iPc->class2idx(sd->status.class_)][j].id; + int idx = skill_tree[pc->class2idx(sd->status.class_)][j].idx; + skill_id = skill_tree[pc->class2idx(sd->status.class_)][j].id; if (!skill_id || sd->status.skill[idx].lv < 1 || (skill_db[idx].inf2&(INF2_WEDDING_SKILL|INF2_GUILD_SKILL)) ) diff --git a/src/map/npc.c b/src/map/npc.c index 7a6516d9a..e842a6c05 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -303,7 +303,7 @@ int npc_event_dequeue(struct map_session_data* sd) if (!sd->eventqueue[0][0]) return 0; //Nothing to dequeue - if (!iPc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. + if (!pc->addeventtimer(sd,100,sd->eventqueue[0])) { //Failed to dequeue, couldn't set a timer. ShowWarning("npc_event_dequeue: event timer is full !\n"); return 0; } @@ -954,7 +954,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) case WARP: if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - iPc->setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map[m].npc[i]->u.warp.mapindex,map[m].npc[i]->u.warp.x,map[m].npc[i]->u.warp.y,CLR_OUTSIGHT); break; case SCRIPT: for (j = i; j < map[m].npc_num; j++) { @@ -966,7 +966,7 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y) (sd->bl.y >= (map[m].npc[j]->bl.y - map[m].npc[j]->u.warp.ys) && sd->bl.y <= (map[m].npc[j]->bl.y + map[m].npc[j]->u.warp.ys))) { if( pc_ishiding(sd) || (sd->sc.count && sd->sc.data[SC_CAMOUFLAGE]) ) break; // hidden chars cannot use warps - iPc->setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); + pc->setpos(sd,map[m].npc[j]->u.warp.mapindex,map[m].npc[j]->u.warp.x,map[m].npc[j]->u.warp.y,CLR_OUTSIGHT); found_warp = 1; break; } @@ -1335,7 +1335,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns amount = item_list[i*2+0] = 1; } - switch( iPc->checkadditem(sd,nameid,amount) ) + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_NEW: new_++; @@ -1350,14 +1350,14 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns if( w + sd->weight > sd->max_weight ) return 3; - if( iPc->inventoryblank(sd) < new_ ) + if( pc->inventoryblank(sd) < new_ ) return 3; if( points > vt ) points = vt; // Payment Process ---------------------------------------------------- if( sd->kafraPoints < points || sd->cashPoints < (vt - points) ) return 6; - iPc->paycash(sd,vt,points); + pc->paycash(sd,vt,points); // Delivery Process ---------------------------------------------------- for( i = 0; i < count; i++ ) @@ -1373,7 +1373,7 @@ int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, uns { item_tmp.nameid = nameid; item_tmp.identify = 1; - iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } @@ -1443,10 +1443,10 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po amount = 1; } - switch( iPc->checkadditem(sd, nameid, amount) ) + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_NEW: - if( iPc->inventoryblank(sd) == 0 ) + if( pc->inventoryblank(sd) == 0 ) return 3; break; case ADDITEM_OVERAMOUNT: @@ -1472,7 +1472,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po if( (sd->kafraPoints < points) || (sd->cashPoints < price - points) ) return 6; - iPc->paycash(sd, price, points); + pc->paycash(sd, price, points); if( !pet_create_egg(sd, nameid) ) { @@ -1481,7 +1481,7 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po item_tmp.nameid = nameid; item_tmp.identify = 1; - iPc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); + pc->additem(sd,&item_tmp, amount, LOG_TYPE_NPC); } return 0; @@ -1541,7 +1541,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - switch( iPc->checkadditem(sd,nameid,amount) ) { + switch( pc->checkadditem(sd,nameid,amount) ) { case ADDITEM_EXIST: break; @@ -1553,7 +1553,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 2; } - value = iPc->modifybuyvalue(sd,value); + value = pc->modifybuyvalue(sd,value); z += (double)value * amount; w += itemdb_weight(nameid) * amount; @@ -1566,10 +1566,10 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) return 1; // Not enough Zeny if( w + sd->weight > sd->max_weight ) return 2; // Too heavy - if( iPc->inventoryblank(sd) < new_ ) + if( pc->inventoryblank(sd) < new_ ) return 3; // Not enough space to store items - iPc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); + pc->payzeny(sd,(int)z,LOG_TYPE_NPC, NULL); for( i = 0; i < n; ++i ) { int nameid = item_list[i*2+1]; @@ -1583,12 +1583,12 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) item_tmp.nameid = nameid; item_tmp.identify = 1; - iPc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); + pc->additem(sd,&item_tmp,amount,LOG_TYPE_NPC); } } // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && (skill_t = iPc->checkskill2(sd,idx)) > 0 ) { + if( battle_config.shop_exp > 0 && z > 0 && (skill_t = pc->checkskill2(sd,idx)) > 0 ) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1596,7 +1596,7 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - iPc->gainexp(sd,NULL,0,(int)z, false); + pc->gainexp(sd,NULL,0,(int)z, false); } } @@ -1700,7 +1700,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) continue; } - value = iPc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); + value = pc->modifysellvalue(sd, sd->inventory_data[idx]->value_sell); z+= (double)value*amount; } @@ -1722,16 +1722,16 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) } } - iPc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); + pc->delitem(sd, idx, amount, 0, 6, LOG_TYPE_NPC); } if( z > MAX_ZENY ) z = MAX_ZENY; - iPc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); + pc->getzeny(sd, (int)z, LOG_TYPE_NPC, NULL); // custom merchant shop exp bonus - if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = iPc->checkskill2(sd,idx) ) > 0) { + if( battle_config.shop_exp > 0 && z > 0 && ( skill_t = pc->checkskill2(sd,idx) ) > 0) { if( sd->status.skill[idx].flag >= SKILL_FLAG_REPLACED_LV_0 ) skill_t = sd->status.skill[idx].flag - SKILL_FLAG_REPLACED_LV_0; @@ -1739,7 +1739,7 @@ int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list) z = z * (double)skill_t * (double)battle_config.shop_exp/10000.; if( z < 1 ) z = 1; - iPc->gainexp(sd, NULL, 0, (int)z, false); + pc->gainexp(sd, NULL, 0, (int)z, false); } } diff --git a/src/map/party.c b/src/map/party.c index a7a002404..c0fe65d53 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -832,7 +832,7 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id switch(skill_id) { case TK_COUNTER: //Increase Triple Attack rate of Monks. if((p_sd->class_&MAPID_UPPERMASK) == MAPID_MONK - && iPc->checkskill(p_sd,MO_TRIPLEATTACK)) { + && pc->checkskill(p_sd,MO_TRIPLEATTACK)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,MO_TRIPLEATTACK, 50+50*skill_lv, //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); @@ -841,9 +841,9 @@ int party_skill_check(struct map_session_data *sd, int party_id, uint16 skill_id case MO_COMBOFINISH: //Increase Counter rate of Star Gladiators if((p_sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && sd->sc.data[SC_READYCOUNTER] - && iPc->checkskill(p_sd,SG_FRIEND)) { + && pc->checkskill(p_sd,SG_FRIEND)) { sc_start4(&p_sd->bl,SC_SKILLRATE_UP,100,TK_COUNTER, - 50+50*iPc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate + 50+50*pc->checkskill(p_sd,SG_FRIEND), //+100/150/200% rate 0,0,skill->get_time(SG_FRIEND, 1)); } break; @@ -948,15 +948,15 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b for (i = 0; i < c; i++) { #ifdef RENEWAL_EXP if( !(src && src->type == BL_MOB && ((TBL_MOB*)src)->db->mexp) ){ - int rate = iPc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1); + int rate = pc->level_penalty_mod(sd[i], (TBL_MOB*)src, 1); base_exp = (unsigned int)cap_value(base_exp_bonus * rate / 100, 1, UINT_MAX); job_exp = (unsigned int)cap_value(job_exp_bonus * rate / 100, 1, UINT_MAX); } #endif - iPc->gainexp(sd[i], src, base_exp, job_exp, false); + pc->gainexp(sd[i], src, base_exp, job_exp, false); if (zeny) // zeny from mobs [Valaris] - iPc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); + pc->getzeny(sd[i],zeny,LOG_TYPE_PICKDROP_MONSTER,NULL); } return 0; } @@ -981,7 +981,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if( (psd = p->data[i].sd) == NULL || sd->bl.m != psd->bl.m || pc_isdead(psd) || (battle_config.idle_no_share && pc_isidle(psd)) ) continue; - if (iPc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (pc->additem(psd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) continue; //Chosen char can't pick up loot. //Successful pick. @@ -1003,7 +1003,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i } while (count > 0) { //Pick a random member. i = rnd()%count; - if (iPc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) + if (pc->additem(psd[i],item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER)) { //Discard this receiver. psd[i] = psd[count-1]; count--; @@ -1017,7 +1017,7 @@ int party_share_loot(struct party_data* p, struct map_session_data* sd, struct i if (!target) { target = sd; //Give it to the char that picked it up - if ((i=iPc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) + if ((i=pc->additem(sd,item_data,item_data->amount,LOG_TYPE_PICKDROP_PLAYER))) return i; } diff --git a/src/map/path.c b/src/map/path.c index 8ab63d390..95895cb2a 100644 --- a/src/map/path.c +++ b/src/map/path.c @@ -419,7 +419,7 @@ bool path_search(struct walkpath_data *wpd,int16 m,int16 x0,int16 y0,int16 x1,in } -//Distance functions, taken from http://www.flipcode.com/articles/article_fastdistance.shtml +//Distance functions, taken from http://www.flpcode.com/articles/article_fastdistance.shtml int check_distance(int dx, int dy, int distance) { #ifdef CIRCULAR_AREA diff --git a/src/map/pc.c b/src/map/pc.c index b5d5e3140..2b00dc78b 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -424,7 +424,7 @@ static int pc_inventory_rental_end(int tid, unsigned int tick, int id, intptr_t return 0; } - iPc->inventory_rentals(sd); + pc->inventory_rentals(sd); return 1; } @@ -457,7 +457,7 @@ void pc_inventory_rentals(struct map_session_data *sd) status_change_end(&sd->bl,SC_ALL_RIDING,INVALID_TIMER); } clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif->rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); @@ -485,7 +485,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds) td = iTimer->get_timer(sd->rental_timer); if( DIFF_TICK(td->tick, iTimer->gettick()) > tick ) { // Update Timer as this one ends first than the current one - iPc->inventory_rental_clear(sd); + pc->inventory_rental_clear(sd); sd->rental_timer = iTimer->add_timer(iTimer->gettick() + tick, pc_inventory_rental_end, sd->bl.id, 0); } } @@ -520,7 +520,7 @@ int pc_makesavestatus(struct map_session_data *sd) #endif if (sd->sc.data[SC_JAILED]) { //When Jailed, do not move last point. if(pc_isdead(sd)){ - iPc->setrestartvalue(sd,0); + pc->setrestartvalue(sd,0); } else { sd->status.hp = sd->battle_status.hp; sd->status.sp = sd->battle_status.sp; @@ -532,7 +532,7 @@ int pc_makesavestatus(struct map_session_data *sd) } if(pc_isdead(sd)){ - iPc->setrestartvalue(sd,0); + pc->setrestartvalue(sd,0); memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point)); } else { sd->status.hp = sd->battle_status.hp; @@ -603,7 +603,7 @@ int pc_equippoint(struct map_session_data *sd,int n) if(sd->inventory_data[n]->look == W_DAGGER || sd->inventory_data[n]->look == W_1HSWORD || sd->inventory_data[n]->look == W_1HAXE) { - if(ep == EQP_HAND_R && (iPc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || + if(ep == EQP_HAND_R && (pc->checkskill(sd,AS_LEFT) > 0 || (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN || (sd->class_&MAPID_UPPERMASK) == MAPID_KAGEROUOBORO))//Kagerou and Oboro can dual wield daggers. [Rytech] return EQP_ARMS; } @@ -768,10 +768,10 @@ bool pc_can_Adopt(struct map_session_data *p1_sd, struct map_session_data *p2_sd return false; // Both parents need to be in the same party // Parents need to have their ring equipped - if( !iPc->isequipped(p1_sd, WEDDING_RING_M) && !iPc->isequipped(p1_sd, WEDDING_RING_F) ) + if( !pc->isequipped(p1_sd, WEDDING_RING_M) && !pc->isequipped(p1_sd, WEDDING_RING_F) ) return false; - if( !iPc->isequipped(p2_sd, WEDDING_RING_M) && !iPc->isequipped(p2_sd, WEDDING_RING_F) ) + if( !pc->isequipped(p2_sd, WEDDING_RING_M) && !pc->isequipped(p2_sd, WEDDING_RING_F) ) return false; // Already adopted a baby @@ -805,15 +805,15 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, int job, joblevel; unsigned int jobexp; - if( !iPc->can_Adopt(p1_sd, p2_sd, b_sd) ) + if( !pc->can_Adopt(p1_sd, p2_sd, b_sd) ) return false; // Preserve current job levels and progress joblevel = b_sd->status.job_level; jobexp = b_sd->status.job_exp; - job = iPc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); - if( job != -1 && !iPc->jobchange(b_sd, job, 0) ) + job = pc->mapid2jobid(b_sd->class_|JOBL_BABY, b_sd->status.sex); + if( job != -1 && !pc->jobchange(b_sd, job, 0) ) { // Success, proceed to configure parents and baby skills p1_sd->status.child = b_sd->status.char_id; p2_sd->status.child = b_sd->status.char_id; @@ -827,12 +827,12 @@ bool pc_adoption(struct map_session_data *p1_sd, struct map_session_data *p2_sd, clif->updatestatus(b_sd, SP_JOBEXP); // Baby Skills - iPc->skill(b_sd, WE_BABY, 1, 0); - iPc->skill(b_sd, WE_CALLPARENT, 1, 0); + pc->skill(b_sd, WE_BABY, 1, 0); + pc->skill(b_sd, WE_CALLPARENT, 1, 0); // Parents Skills - iPc->skill(p1_sd, WE_CALLBABY, 1, 0); - iPc->skill(p2_sd, WE_CALLBABY, 1, 0); + pc->skill(p1_sd, WE_CALLBABY, 1, 0); + pc->skill(p2_sd, WE_CALLBABY, 1, 0); return true; } @@ -935,7 +935,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim } //Set the map-server used job id. [Skotlex] - i = iPc->jobid2mapid(sd->status.class_); + i = pc->jobid2mapid(sd->status.class_); if (i == -1) { //Invalid class? ShowError("pc_authok: Invalid class %d for player %s (%d:%d). Class was changed to novice.\n", sd->status.class_, sd->status.name, sd->status.account_id, sd->status.char_id); sd->status.class_ = JOB_NOVICE; @@ -1005,10 +1005,10 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; - iPc->setinventorydata(sd); + pc->setinventorydata(sd); pc_setequipindex(sd); - if( sd->status.option & OPTION_INVISIBLE && !iPc->can_use_command(sd, "@hide") ) + if( sd->status.option & OPTION_INVISIBLE && !pc->can_use_command(sd, "@hide") ) sd->status.option &=~ OPTION_INVISIBLE; status_change_init(&sd->bl); @@ -1047,11 +1047,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim sd->hate_mob[i] = -1; //warp player - if ((i=iPc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { + if ((i=pc->setpos(sd,sd->status.last_point.map, sd->status.last_point.x, sd->status.last_point.y, CLR_OUTSIGHT)) != 0) { ShowError ("Last_point_map %s - id %d not found (error code %d)\n", mapindex_id2name(sd->status.last_point.map), sd->status.last_point.map, i); // try warping to a default map instead (church graveyard) - if (iPc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { + if (pc->setpos(sd, mapindex_name2id(MAP_PRONTERA), 273, 354, CLR_OUTSIGHT) != 0) { // if we fail again clif->authfail_fd(sd->fd, 0); return false; @@ -1109,7 +1109,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim /** * Check if player have any item cooldowns on **/ - iPc->itemcd_do(sd,true); + pc->itemcd_do(sd,true); /* [Ind/Hercules] */ sd->sc_display = NULL; @@ -1191,7 +1191,7 @@ int pc_reg_received(struct map_session_data *sd) sd->hate_mob[i] = pc_readglobalreg(sd,sg_info[i].hate_var)-1; } - if ((i = iPc->checkskill(sd,RG_PLAGIARISM)) > 0) { + if ((i = pc->checkskill(sd,RG_PLAGIARISM)) > 0) { sd->cloneskill_id = pc_readglobalreg(sd,"CLONE_SKILL"); if (sd->cloneskill_id > 0 && (idx = skill->get_index(sd->cloneskill_id))) { sd->status.skill[idx].id = sd->cloneskill_id; @@ -1201,7 +1201,7 @@ int pc_reg_received(struct map_session_data *sd) sd->status.skill[idx].flag = SKILL_FLAG_PLAGIARIZED; } } - if ((i = iPc->checkskill(sd,SC_REPRODUCE)) > 0) { + if ((i = pc->checkskill(sd,SC_REPRODUCE)) > 0) { sd->reproduceskill_id = pc_readglobalreg(sd,"REPRODUCE_SKILL"); if( sd->reproduceskill_id > 0 && (idx = skill->get_index(sd->reproduceskill_id))) { sd->status.skill[idx].id = sd->reproduceskill_id; @@ -1238,7 +1238,7 @@ int pc_reg_received(struct map_session_data *sd) if (!chrif_auth_finished(sd)) ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id); - iPc->load_combo(sd); + pc->load_combo(sd); status_calc_pc(sd,1); chrif_scdata_request(sd->status.account_id, sd->status.char_id); @@ -1251,7 +1251,7 @@ int pc_reg_received(struct map_session_data *sd) clif->pLoadEndAck(sd->fd, sd); } - iPc->inventory_rentals(sd); + pc->inventory_rentals(sd); if( sd->sc.option & OPTION_INVISIBLE ) { sd->vd.class_ = INVISIBLE_CLASS; @@ -1260,7 +1260,7 @@ int pc_reg_received(struct map_session_data *sd) map[sd->bl.m].users_pvp--; if( map[sd->bl.m].flag.pvp && !map[sd->bl.m].flag.pvp_nocalcrank && sd->pvp_timer != INVALID_TIMER ) {// unregister the player for ranking - iTimer->delete_timer( sd->pvp_timer, iPc->calc_pvprank_timer ); + iTimer->delete_timer( sd->pvp_timer, pc->calc_pvprank_timer ); sd->pvp_timer = INVALID_TIMER; } clif->changeoption(&sd->bl); @@ -1279,7 +1279,7 @@ static int pc_calc_skillpoint(struct map_session_data* sd) nullpo_ret(sd); for(i=1;icheckskill2(sd,i)) > 0) { + if( (skill_lv = pc->checkskill2(sd,i)) > 0) { inf2 = skill_db[i].inf2; if((!(inf2&INF2_QUEST_SKILL) || battle_config.quest_skill_learn) && !(inf2&(INF2_WEDDING_SKILL|INF2_SPIRIT_SKILL)) //Do not count wedding/link skills. [Skotlex] @@ -1305,14 +1305,14 @@ int pc_calc_skilltree(struct map_session_data *sd) int c=0; nullpo_ret(sd); - i = iPc->calc_skilltree_normalize_job(sd); - c = iPc->mapid2jobid(i, sd->status.sex); + i = pc->calc_skilltree_normalize_job(sd); + c = pc->mapid2jobid(i, sd->status.sex); if( c == -1 ) { //Unable to normalize job?? ShowError("pc_calc_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return 1; } - c = iPc->class2idx(c); + c = pc->class2idx(c); for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED && sd->status.skill[i].flag != SKILL_FLAG_PERM_GRANTED ) //Don't touch these @@ -1410,7 +1410,7 @@ int pc_calc_skilltree(struct map_session_data *sd) else if (sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = iPc->checkskill2(sd,idx2); + k = pc->checkskill2(sd,idx2); if (k < skill_tree[c][i].need[j].lv) { f = 0; break; @@ -1443,7 +1443,7 @@ int pc_calc_skilltree(struct map_session_data *sd) } while(flag); // - if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( c > 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && sd->status.skill_point == 0 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) { /* Taekwon Ranger Bonus Skill Tree ============================================ @@ -1479,13 +1479,13 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) if(battle_config.skillfree) return; //Function serves no purpose if this is set - i = iPc->calc_skilltree_normalize_job(sd); - c = iPc->mapid2jobid(i, sd->status.sex); + i = pc->calc_skilltree_normalize_job(sd); + c = pc->mapid2jobid(i, sd->status.sex); if (c == -1) { //Unable to normalize job?? ShowError("pc_check_skilltree: Unable to normalize job %d for character %s (%d:%d)\n", i, sd->status.name, sd->status.account_id, sd->status.char_id); return; } - c = iPc->class2idx(c); + c = pc->class2idx(c); do { flag = 0; for( i = 0; i < MAX_SKILL_TREE && (id=skill_tree[c][i].id)>0; i++ ) { @@ -1502,7 +1502,7 @@ static void pc_check_skilltree(struct map_session_data *sd, int skill_id) else if( sd->status.skill[idx2].flag >= SKILL_FLAG_REPLACED_LV_0) //Real lerned level k = sd->status.skill[idx2].flag - SKILL_FLAG_REPLACED_LV_0; else - k = iPc->checkskill2(sd,idx2); + k = pc->checkskill2(sd,idx2); if( k < skill_tree[c][i].need[j].lv ) { f = 0; break; @@ -1557,7 +1557,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) skill_point = pc_calc_skillpoint(sd); - novice_skills = max_level[iPc->class2idx(JOB_NOVICE)][1] - 1; + novice_skills = max_level[pc->class2idx(JOB_NOVICE)][1] - 1; // limit 1st class and above to novice job levels if(skill_point < novice_skills) @@ -1574,7 +1574,7 @@ int pc_calc_skilltree_normalize_job(struct map_session_data *sd) { // if neither 2nd nor 3rd jobchange levels are known, we have to assume a default for 2nd if (!sd->change_level_3rd) - sd->change_level_2nd = max_level[iPc->class2idx(iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; + sd->change_level_2nd = max_level[pc->class2idx(pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex))][1]; else sd->change_level_2nd = 1 + skill_point + sd->status.skill_point - (sd->status.job_level - 1) @@ -1913,7 +1913,7 @@ int pc_delautobonus(struct map_session_data* sd, struct s_autobonus *autobonus,c } else { // Logout / Unequipped an item with an activated bonus - iTimer->delete_timer(autobonus[i].active,iPc->endautobonus); + iTimer->delete_timer(autobonus[i].active,pc->endautobonus); autobonus[i].active = INVALID_TIMER; } } @@ -1941,7 +1941,7 @@ int pc_exeautobonus(struct map_session_data *sd,struct s_autobonus *autobonus) script_run_autobonus(autobonus->other_script,sd->bl.id,sd->equip_index[j]); } - autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, iPc->endautobonus, sd->bl.id, (intptr_t)autobonus); + autobonus->active = iTimer->add_timer(iTimer->gettick()+autobonus->duration, pc->endautobonus, sd->bl.id, (intptr_t)autobonus); sd->state.autobonus |= autobonus->pos; status_calc_pc(sd,0); @@ -3556,7 +3556,7 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) // remember the card id to insert nameid = sd->status.inventory[idx_card].nameid; - if( iPc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) + if( pc->delitem(sd,idx_card,1,1,0,LOG_TYPE_OTHER) == 1 ) {// failed clif->insert_card(sd,idx_equip,idx_card,1); } @@ -3581,9 +3581,9 @@ int pc_insert_card(struct map_session_data* sd, int idx_card, int idx_equip) int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate1 = 0,rate2 = 0; - if((skill=iPc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount + if((skill=pc->checkskill(sd,MC_DISCOUNT))>0) // merchant discount rate1 = 5+skill*2-((skill==10)? 1:0); - if((skill=iPc->checkskill(sd,RG_COMPULSION))>0) // rogue discount + if((skill=pc->checkskill(sd,RG_COMPULSION))>0) // rogue discount rate2 = 5+skill*4; if(rate1 < rate2) rate1 = rate2; if(rate1) @@ -3600,7 +3600,7 @@ int pc_modifybuyvalue(struct map_session_data *sd,int orig_value) int pc_modifysellvalue(struct map_session_data *sd,int orig_value) { int skill,val = orig_value,rate = 0; - if((skill=iPc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge + if((skill=pc->checkskill(sd,MC_OVERCHARGE))>0) //OverCharge rate = 5+skill*2-((skill==10)? 1:0); if(rate) val = (int)((double)orig_value*(double)(100+rate)/100.); @@ -3889,7 +3889,7 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l if( i >= MAX_INVENTORY ) { - i = iPc->search_inventory(sd,0); + i = pc->search_inventory(sd,0); if( i < 0 ) return 4; @@ -3912,17 +3912,17 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount,e_l clif->updatestatus(sd,SP_WEIGHT); //Auto-equip if(data->flag.autoequip) - iPc->equipitem(sd, i, data->equip); + pc->equipitem(sd, i, data->equip); /* rental item check */ if( item_data->expire_time ) { if( time(NULL) > item_data->expire_time ) { clif->rental_expired(sd->fd, i, sd->status.inventory[i].nameid); - iPc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 1, 0, LOG_TYPE_OTHER); } else { int seconds = (int)( item_data->expire_time - time(NULL) ); clif->rental_time(sd->fd, sd->status.inventory[i].nameid, seconds); - iPc->inventory_rental_add(sd, seconds); + pc->inventory_rental_add(sd, seconds); } } @@ -3952,7 +3952,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type, short reas sd->weight -= sd->inventory_data[n]->weight*amount ; if( sd->status.inventory[n].amount <= 0 ){ if(sd->status.inventory[n].equip) - iPc->unequipitem(sd,n,3); + pc->unequipitem(sd,n,3); memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0])); sd->inventory_data[n] = NULL; } @@ -3984,7 +3984,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) sd->status.inventory[n].amount <= 0 || sd->status.inventory[n].amount < amount || sd->state.trading || sd->state.vending || - !sd->inventory_data[n] //iPc->delitem would fail on this case. + !sd->inventory_data[n] //pc->delitem would fail on this case. ) return 0; @@ -3994,7 +3994,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) return 0; //Can't drop items in nodrop mapflag maps. } - if( !iPc->candrop(sd,&sd->status.inventory[n]) ) + if( !pc->candrop(sd,&sd->status.inventory[n]) ) { clif->message (sd->fd, msg_txt(263)); return 0; @@ -4003,7 +4003,7 @@ int pc_dropitem(struct map_session_data *sd,int n,int amount) if (!iMap->addflooritem(&sd->status.inventory[n], amount, sd->bl.m, sd->bl.x, sd->bl.y, 0, 0, 0, 2)) return 0; - iPc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); + pc->delitem(sd, n, amount, 1, 0, LOG_TYPE_PICKDROP_PLAYER); clif->dropitem(sd, n, amount); return 1; } @@ -4103,7 +4103,7 @@ int pc_isUseitem(struct map_session_data *sd,int n) if( !item->script ) //if it has no script, you can't really consume it! return 0; - if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (iPc->get_group_level(sd) < item->item_usage.override) ) { + if( (item->item_usage.flag&NOUSE_SITTING) && (pc_issit(sd) == 1) && (pc->get_group_level(sd) < item->item_usage.override) ) { clif->msgtable(sd->fd,664); //clif->colormes(sd->fd,COLOR_WHITE,msg_txt(1474)); return 0; // You cannot use this item while sitting. @@ -4268,7 +4268,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( !pc_isUseitem(sd,n) ) return 0; - // Store information for later use before it is lost (via iPc->delitem) [Paradox924X] + // Store information for later use before it is lost (via pc->delitem) [Paradox924X] nameid = sd->inventory_data[n]->nameid; if (nameid != ITEMID_NAUTHIZ && sd->sc.opt1 > 0 && sd->sc.opt1 != OPT1_STONEWAIT && sd->sc.opt1 != OPT1_BURNING) @@ -4348,7 +4348,7 @@ int pc_useitem(struct map_session_data *sd,int n) if( map[sd->bl.m].zone->disabled_items[i] == nameid ) { if( battle_config.item_restricted_consumption_type ) { clif->useitemack(sd,n,sd->status.inventory[n].amount-1,true); - iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); + pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); } return 0; } @@ -4367,12 +4367,12 @@ int pc_useitem(struct map_session_data *sd,int n) else { if( sd->status.inventory[n].expire_time == 0 ) { clif->useitemack(sd,n,amount-1,true); - iPc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration + pc->delitem(sd,n,1,1,0,LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration } else clif->useitemack(sd,n,0,false); } if(sd->status.inventory[n].card[0]==CARD0_CREATE && - iPc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) + pc->famerank(MakeDWord(sd->status.inventory[n].card[2],sd->status.inventory[n].card[3]), MAPID_ALCHEMIST)) { potion_flag = 2; // Famous player's potions have 50% more efficiency if (sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE) @@ -4412,7 +4412,7 @@ int pc_cart_additem(struct map_session_data *sd,struct item *item_data,int amoun return 1; } - if( !itemdb_cancartstore(item_data, iPc->get_group_level(sd)) ) + if( !itemdb_cancartstore(item_data, pc->get_group_level(sd)) ) { // Check item trade restrictions [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -4507,8 +4507,8 @@ int pc_putitemtocart(struct map_session_data *sd,int idx,int amount) if( item_data->nameid == 0 || amount < 1 || item_data->amount < amount || sd->state.vending ) return 1; - if( iPc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) - return iPc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); + if( pc->cart_additem(sd,item_data,amount,LOG_TYPE_NONE) == 0 ) + return pc->delitem(sd,idx,amount,0,5,LOG_TYPE_NONE); return 1; } @@ -4535,7 +4535,7 @@ int pc_cartitem_amount(struct map_session_data* sd, int idx, int amount) /*========================================== * Retrieve an item at index idx from cart. * Return: - * 0 = player not found or (FIXME) succes (from iPc->cart_delitem) + * 0 = player not found or (FIXME) succes (from pc->cart_delitem) * 1 = failure *------------------------------------------*/ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) @@ -4552,8 +4552,8 @@ int pc_getitemfromcart(struct map_session_data *sd,int idx,int amount) if(item_data->nameid==0 || amount < 1 || item_data->amountstate.vending ) return 1; - if((flag = iPc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) - return iPc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); + if((flag = pc->additem(sd,item_data,amount,LOG_TYPE_NONE)) == 0) + return pc->cart_delitem(sd,idx,amount,0,LOG_TYPE_NONE); clif->additem(sd,0,0,flag); return 1; @@ -4636,7 +4636,7 @@ int pc_steal_item(struct map_session_data *sd,struct block_list *bl, uint16 skil tmp_item.nameid = itemid; tmp_item.amount = 1; tmp_item.identify = itemdb_isidentified2(data); - flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); + flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER); //TODO: Should we disable stealing when the item you stole couldn't be added to your inventory? Perhaps players will figure out a way to exploit this behaviour otherwise? md->state.steal_flag = UCHAR_MAX; //you can't steal from this mob any more @@ -4683,13 +4683,13 @@ int pc_steal_coin(struct map_session_data *sd,struct block_list *target) return 0; // FIXME: This formula is either custom or outdated. - skill = iPc->checkskill(sd,RG_STEALCOIN)*10; + skill = pc->checkskill(sd,RG_STEALCOIN)*10; rate = skill + (sd->status.base_level - md->level)*3 + sd->battle_status.dex*2 + sd->battle_status.luk*2; if(rnd()%1000 < rate) { int amount = md->level*10 + rnd()%100; - iPc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); + pc->getzeny(sd, amount, LOG_TYPE_STEAL, NULL); md->state.steal_coin_flag = 1; return 1; } @@ -4714,8 +4714,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } if( pc_isdead(sd) ) { //Revive dead people before warping them - iPc->setstand(sd); - iPc->setrestartvalue(sd,1); + pc->setstand(sd); + pc->setrestartvalue(sd,1); } m = iMap->mapindex2mapid(mapindex); @@ -4771,7 +4771,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y for( i = 0; i < sd->queues_count; i++ ) { struct hQueue *queue; if( (queue = script->queue(sd->queues[i])) && queue->onMapChange[0] != '\0' ) { - iPc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); + pc->setregstr(sd, add_str("QMapChangeTo"), map[m].name); npc_event(sd, queue->onMapChange, 0); } } @@ -4799,8 +4799,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y } for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[ i ] >= 0 ) - if( !iPc->isequip( sd , sd->equip_index[ i ] ) ) - iPc->unequipitem( sd , sd->equip_index[ i ] , 2 ); + if( !pc->isequip( sd , sd->equip_index[ i ] ) ) + pc->unequipitem( sd , sd->equip_index[ i ] , 2 ); } if (battle_config.clear_unit_onwarp&BL_PC) skill->clear_unitgroup(&sd->bl); @@ -4836,7 +4836,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y sd->mapindex = mapindex; sd->bl.x=x; sd->bl.y=y; - iPc->clean_skilltree(sd); + pc->clean_skilltree(sd); chrif_save(sd,2); chrif_changemapserver(sd, ip, (short)port); @@ -4909,7 +4909,7 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y * Warp player sd to random location on current map. * May fail if no walkable cell found (1000 attempts). * Return: - * 0 = fail or FIXME success (from iPc->setpos) + * 0 = fail or FIXME success (from pc->setpos) * x(1|2) = fail *------------------------------------------*/ int pc_randomwarp(struct map_session_data *sd, clr_type type) @@ -4930,7 +4930,7 @@ int pc_randomwarp(struct map_session_data *sd, clr_type type) }while(iMap->getcell(m,x,y,CELL_CHKNOPASS) && (i++)<1000 ); if (i < 1000) - return iPc->setpos(sd,map[sd->bl.m].index,x,y,type); + return pc->setpos(sd,map[sd->bl.m].index,x,y,type); return 0; } @@ -4956,7 +4956,7 @@ int pc_memo(struct map_session_data* sd, int pos) return 0; // invalid input // check required skill level - skill = iPc->checkskill(sd, AL_WARP); + skill = pc->checkskill(sd, AL_WARP); if( skill < 1 ) { clif->skill_memomessage(sd,2); // "You haven't learned Warp." return 0; @@ -5616,7 +5616,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) if (tbl == NULL || pc_isdead(sd) || status_isdead(tbl)) { - iPc->stop_following(sd); + pc->stop_following(sd); return 0; } @@ -5629,7 +5629,7 @@ int pc_follow_timer(int tid, unsigned int tick, int id, intptr_t data) if (!check_distance_bl(&sd->bl, tbl, 5)) unit_walktobl(&sd->bl, tbl, 5, 0); } else - iPc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); + pc->setpos(sd, map_id2index(tbl->m), tbl->x, tbl->y, CLR_TELEPORT); } sd->followtimer = iTimer->add_timer( tick + 1000, // increase time a bit to loosen up map's load @@ -5659,7 +5659,7 @@ int pc_follow(struct map_session_data *sd,int target_id) if (bl == NULL /*|| bl->type != BL_PC*/) return 1; if (sd->followtimer != INVALID_TIMER) - iPc->stop_following(sd); + pc->stop_following(sd); sd->followtarget = target_id; pc_follow_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); @@ -5668,7 +5668,7 @@ int pc_follow(struct map_session_data *sd,int target_id) } int pc_checkbaselevelup(struct map_session_data *sd) { - unsigned int next = iPc->nextbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); if (!next || sd->status.base_exp < next) return 0; @@ -5679,11 +5679,11 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(!battle_config.multi_level_up && sd->status.base_exp > next-1) sd->status.base_exp = next-1; - next = iPc->gets_status_point(sd->status.base_level); + next = pc->gets_status_point(sd->status.base_level); sd->status.base_level ++; sd->status.status_point += next; - } while ((next=iPc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); + } while ((next=pc->nextbaseexp(sd)) > 0 && sd->status.base_exp >= next); if (battle_config.pet_lv_rate && sd->pd) // update pet's level status_calc_pet(sd->pd,0); @@ -5713,7 +5713,7 @@ int pc_checkbaselevelup(struct map_session_data *sd) { if(sd->status.party_id) iParty->send_levelup(sd); - iPc->baselevelchanged(sd); + pc->baselevelchanged(sd); return 1; } @@ -5723,7 +5723,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { for( i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 ) { if( sd->inventory_data[ sd->equip_index[i] ]->elvmax && sd->status.base_level > (unsigned int)sd->inventory_data[ sd->equip_index[i] ]->elvmax ) - iPc->unequipitem(sd, sd->equip_index[i], 3); + pc->unequipitem(sd, sd->equip_index[i], 3); } } #endif @@ -5731,7 +5731,7 @@ void pc_baselevelchanged(struct map_session_data *sd) { } int pc_checkjoblevelup(struct map_session_data *sd) { - unsigned int next = iPc->nextjobexp(sd); + unsigned int next = pc->nextjobexp(sd); nullpo_ret(sd); if(!next || sd->status.job_exp < next) @@ -5746,7 +5746,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) sd->status.job_level ++; sd->status.skill_point ++; - } while ((next=iPc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); + } while ((next=pc->nextjobexp(sd)) > 0 && sd->status.job_exp >= next); clif->updatestatus(sd,SP_JOBLEVEL); clif->updatestatus(sd,SP_JOBEXP); @@ -5754,7 +5754,7 @@ int pc_checkjoblevelup(struct map_session_data *sd) clif->updatestatus(sd,SP_SKILLPOINT); status_calc_pc(sd,0); clif->misceffect(&sd->bl,1); - if (iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd)) + if (pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd)) clif->status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL. npc_script_event(sd, NPCE_JOBLVUP); @@ -5809,8 +5809,8 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int if(src) pc_calcexp(sd, &base_exp, &job_exp, src); - nextb = iPc->nextbaseexp(sd); - nextj = iPc->nextjobexp(sd); + nextb = pc->nextbaseexp(sd); + nextj = pc->nextjobexp(sd); if(sd->state.showexp || battle_config.max_exp_gain_rate){ if (nextb > 0) @@ -5836,22 +5836,22 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int //Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex] if (base_exp) { - nextb = nextb?UINT_MAX:iPc->thisbaseexp(sd); + nextb = nextb?UINT_MAX:pc->thisbaseexp(sd); if(sd->status.base_exp > nextb - base_exp) sd->status.base_exp = nextb; else sd->status.base_exp += base_exp; - iPc->checkbaselevelup(sd); + pc->checkbaselevelup(sd); clif->updatestatus(sd,SP_BASEEXP); } if (job_exp) { - nextj = nextj?UINT_MAX:iPc->thisjobexp(sd); + nextj = nextj?UINT_MAX:pc->thisjobexp(sd); if(sd->status.job_exp > nextj - job_exp) sd->status.job_exp = nextj; else sd->status.job_exp += job_exp; - iPc->checkjoblevelup(sd); + pc->checkjoblevelup(sd); clif->updatestatus(sd,SP_JOBEXP); } @@ -5874,12 +5874,12 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int *------------------------------------------*/ unsigned int pc_maxbaselv(struct map_session_data *sd) { - return max_level[iPc->class2idx(sd->status.class_)][0]; + return max_level[pc->class2idx(sd->status.class_)][0]; } unsigned int pc_maxjoblv(struct map_session_data *sd) { - return max_level[iPc->class2idx(sd->status.class_)][1]; + return max_level[pc->class2idx(sd->status.class_)][1]; } /*========================================== @@ -5891,19 +5891,19 @@ unsigned int pc_nextbaseexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.base_level>=iPc->maxbaselv(sd) || sd->status.base_level<=0) + if(sd->status.base_level>=pc->maxbaselv(sd) || sd->status.base_level<=0) return 0; - return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; + return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-1]; } //Base exp needed for this level. unsigned int pc_thisbaseexp(struct map_session_data *sd) { - if(sd->status.base_level>iPc->maxbaselv(sd) || sd->status.base_level<=1) + if(sd->status.base_level>pc->maxbaselv(sd) || sd->status.base_level<=1) return 0; - return exp_table[iPc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; + return exp_table[pc->class2idx(sd->status.class_)][0][sd->status.base_level-2]; } @@ -5919,17 +5919,17 @@ unsigned int pc_nextjobexp(struct map_session_data *sd) { nullpo_ret(sd); - if(sd->status.job_level>=iPc->maxjoblv(sd) || sd->status.job_level<=0) + if(sd->status.job_level>=pc->maxjoblv(sd) || sd->status.job_level<=0) return 0; - return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; + return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-1]; } //Job exp needed for this level. unsigned int pc_thisjobexp(struct map_session_data *sd) { - if(sd->status.job_level>iPc->maxjoblv(sd) || sd->status.job_level<=1) + if(sd->status.job_level>pc->maxjoblv(sd) || sd->status.job_level<=1) return 0; - return exp_table[iPc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; + return exp_table[pc->class2idx(sd->status.class_)][1][sd->status.job_level-2]; } /// Returns the value of the specified stat. @@ -6020,7 +6020,7 @@ int pc_statusup(struct map_session_data* sd, int type) nullpo_ret(sd); // check conditions - need = iPc->need_status_point(sd,type,1); + need = pc->need_status_point(sd,type,1); if( type < SP_STR || type > SP_LUK || need < 0 || need > sd->status.status_point ) { clif->statusupack(sd,type,0,0); @@ -6042,7 +6042,7 @@ int pc_statusup(struct map_session_data* sd, int type) status_calc_pc(sd,0); // update increase cost indicator - if( need != iPc->need_status_point(sd,type,1) ) + if( need != pc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update statpoint count @@ -6073,7 +6073,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) return 1; } - need = iPc->need_status_point(sd,type,1); + need = pc->need_status_point(sd,type,1); // set new value max = pc_maxparameter(sd); @@ -6082,7 +6082,7 @@ int pc_statusup2(struct map_session_data* sd, int type, int val) status_calc_pc(sd,0); // update increase cost indicator - if( need != iPc->need_status_point(sd,type,1) ) + if( need != pc->need_status_point(sd,type,1) ) clif->updatestatus(sd, SP_USTR + type-SP_STR); // update stat value @@ -6123,8 +6123,8 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id) { sd->status.skill_point--; if( !skill_db[index].inf ) status_calc_pc(sd,0); // Only recalculate for passive skills. - else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) - iPc->calc_skilltree(sd); // Required to grant all TK Ranger skills. + else if( sd->status.skill_point == 0 && (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + pc->calc_skilltree(sd); // Required to grant all TK Ranger skills. else pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup @@ -6173,8 +6173,8 @@ int pc_allskillup(struct map_session_data *sd) } } else { int inf2; - for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[iPc->class2idx(sd->status.class_)][i].id)>0;i++){ - int idx = skill_tree[iPc->class2idx(sd->status.class_)][i].idx; + for(i=0;i < MAX_SKILL_TREE && (id=skill_tree[pc->class2idx(sd->status.class_)][i].id)>0;i++){ + int idx = skill_tree[pc->class2idx(sd->status.class_)][i].idx; inf2 = skill_db[idx].inf2; if ( (inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn) || @@ -6204,7 +6204,7 @@ int pc_resetlvl(struct map_session_data* sd,int type) nullpo_ret(sd); if (type != 3) //Also reset skills - iPc->resetskill(sd, 0); + pc->resetskill(sd, 0); if(type == 1){ sd->status.skill_point=0; @@ -6224,8 +6224,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) if(sd->status.class_ == JOB_NOVICE_HIGH) { sd->status.status_point=100; // not 88 [celest] // give platinum skills upon changing - iPc->skill(sd,142,1,0); - iPc->skill(sd,143,1,0); + pc->skill(sd,142,1,0); + pc->skill(sd,143,1,0); } } @@ -6270,8 +6270,8 @@ int pc_resetlvl(struct map_session_data* sd,int type) for(i=0;iequip_index[i] >= 0) - if(!iPc->isequip(sd,sd->equip_index[i])) - iPc->unequipitem(sd,sd->equip_index[i],2); + if(!pc->isequip(sd,sd->equip_index[i])) + pc->unequipitem(sd,sd->equip_index[i],2); } if ((type == 1 || type == 2 || type == 3) && sd->status.party_id) @@ -6303,12 +6303,12 @@ int pc_resetstate(struct map_session_data* sd) else { int add=0; - add += iPc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); - add += iPc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); - add += iPc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); - add += iPc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); - add += iPc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); - add += iPc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); + add += pc->need_status_point(sd, SP_STR, 1-pc_getstat(sd, SP_STR)); + add += pc->need_status_point(sd, SP_AGI, 1-pc_getstat(sd, SP_AGI)); + add += pc->need_status_point(sd, SP_VIT, 1-pc_getstat(sd, SP_VIT)); + add += pc->need_status_point(sd, SP_INT, 1-pc_getstat(sd, SP_INT)); + add += pc->need_status_point(sd, SP_DEX, 1-pc_getstat(sd, SP_DEX)); + add += pc->need_status_point(sd, SP_LUK, 1-pc_getstat(sd, SP_LUK)); sd->status.status_point+=add; } @@ -6366,35 +6366,35 @@ int pc_resetskill(struct map_session_data* sd, int flag) /** * It has been confirmed on official server that when you reset skills with a ranked tweakwon your skills are not reset (because you have all of them anyway) **/ - if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) ) + if( (sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) ) return 0; - if( iPc->checkskill(sd, SG_DEVIL) && !iPc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] + if( pc->checkskill(sd, SG_DEVIL) && !pc->nextjobexp(sd) ) //Remove perma blindness due to skill-reset. [Skotlex] clif->sc_end(&sd->bl, sd->bl.id, SELF, SI_DEVIL); i = sd->sc.option; - if( i&OPTION_RIDING && (!iPc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) + if( i&OPTION_RIDING && (!pc->checkskill(sd, KN_RIDING) || (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT) ) i &= ~OPTION_RIDING; - if( i&OPTION_FALCON && iPc->checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && pc->checkskill(sd, HT_FALCON) ) i &= ~OPTION_FALCON; - if( i&OPTION_DRAGON && iPc->checkskill(sd, RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && pc->checkskill(sd, RK_DRAGONTRAINING) ) i &= ~OPTION_DRAGON; - if( i&OPTION_WUG && iPc->checkskill(sd, RA_WUGMASTERY) ) + if( i&OPTION_WUG && pc->checkskill(sd, RA_WUGMASTERY) ) i &= ~OPTION_WUG; - if( i&OPTION_WUGRIDER && iPc->checkskill(sd, RA_WUGRIDER) ) + if( i&OPTION_WUGRIDER && pc->checkskill(sd, RA_WUGRIDER) ) i &= ~OPTION_WUGRIDER; if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC ) i &= ~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && iPc->checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && pc->checkskill(sd, MC_PUSHCART) ) i &= ~OPTION_CART; #else if( sd->sc.data[SC_PUSH_CART] ) - iPc->setcart(sd, 0); + pc->setcart(sd, 0); #endif if( i != sd->sc.option ) - iPc->setoption(sd, i); + pc->setoption(sd, i); - if( homun_alive(sd->hd) && iPc->checkskill(sd, AM_CALLHOMUN) ) + if( homun_alive(sd->hd) && pc->checkskill(sd, AM_CALLHOMUN) ) homun->vaporize(sd, 0); } @@ -6544,9 +6544,9 @@ void pc_respawn(struct map_session_data* sd, clr_type clrtype) if( sd->bg_id && bg_member_respawn(sd) ) return; // member revived by battleground - iPc->setstand(sd); - iPc->setrestartvalue(sd,3); - if( iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) + pc->setstand(sd); + pc->setrestartvalue(sd,3); + if( pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, clrtype) ) clif->resurrection(&sd->bl, 1); //If warping fails, send a normal stand up packet. } @@ -6556,7 +6556,7 @@ static int pc_respawn_timer(int tid, unsigned int tick, int id, intptr_t data) if( sd != NULL ) { sd->pvp_point=0; - iPc->respawn(sd,CLR_OUTSIGHT); + pc->respawn(sd,CLR_OUTSIGHT); } return 0; @@ -6575,7 +6575,7 @@ void pc_damage(struct map_session_data *sd,struct block_list *src,unsigned int h return; if( pc_issit(sd) ) { - iPc->setstand(sd); + pc->setstand(sd); skill->sit(sd,0); } @@ -6641,7 +6641,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { npc_event_dequeue(sd); pc_setglobalreg(sd,"PC_DIE_COUNTER",sd->die_counter+1); - iPc->setparam(sd, SP_KILLERRID, src?src->id:0); + pc->setparam(sd, SP_KILLERRID, src?src->id:0); if( sd->bg_id ) {/* TODO: purge when bgqueue is deemed ok */ struct battleground_data *bg; @@ -6673,7 +6673,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { sd->st->state = END; } - /* e.g. not killed thru iPc->damage */ + /* e.g. not killed thru pc->damage */ if( pc_issit(sd) ) { clif->sc_end(&sd->bl,sd->bl.id,SELF,SI_SIT); } @@ -6688,10 +6688,10 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { sd->hp_loss.tick = sd->sp_loss.tick = sd->hp_regen.tick = sd->sp_regen.tick = 0; if ( sd && sd->spiritball ) - iPc->delspiritball(sd,sd->spiritball,0); + pc->delspiritball(sd,sd->spiritball,0); for(i = 1; i < 5; i++) - iPc->del_talisman(sd, sd->talisman[i], i); + pc->del_talisman(sd, sd->talisman[i], i); if (src) { switch (src->type) { @@ -6701,7 +6701,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if(md->target_id==sd->bl.id) mob_unlocktarget(md,tick); if(battle_config.mobs_level_up && md->status.hp && - (unsigned int)md->level < iPc->maxbaselv(sd) && + (unsigned int)md->level < pc->maxbaselv(sd) && !md->guardian_data && !md->special_state.ai// Guardians/summons should not level. [Skotlex] ) { // monster level up [Valaris] clif->misceffect(&md->bl,0); @@ -6731,7 +6731,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (src && src->type == BL_PC) { struct map_session_data *ssd = (struct map_session_data *)src; - iPc->setparam(ssd, SP_KILLEDRID, sd->bl.id); + pc->setparam(ssd, SP_KILLEDRID, sd->bl.id); npc_script_event(ssd, NPCE_KILLPC); if (battle_config.pk_mode&2) { @@ -6781,15 +6781,15 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { // activate Steel body if a super novice dies at 99+% exp [celest] if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && !sd->state.snovice_dead_flag) { - unsigned int next = iPc->nextbaseexp(sd); - if( next == 0 ) next = iPc->thisbaseexp(sd); + unsigned int next = pc->nextbaseexp(sd); + if( next == 0 ) next = pc->thisbaseexp(sd); if( get_percentage(sd->status.base_exp,next) >= 99 ) { sd->state.snovice_dead_flag = 1; - iPc->setstand(sd); + pc->setstand(sd); status_percent_heal(&sd->bl, 100, 100); clif->resurrection(&sd->bl, 1); if(battle_config.pc_invincible_time) - iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); + pc->setinvincibletimer(sd, battle_config.pc_invincible_time); sc_start(&sd->bl,status_skill2sc(MO_STEELBODY),100,1,skill->get_time(MO_STEELBODY,1)); if(map_flag_gvg(sd->bl.m)) pc_respawn_timer(INVALID_TIMER, iTimer->gettick(), sd->bl.id, 0); @@ -6807,7 +6807,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { if (battle_config.death_penalty_base > 0) { switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)iPc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); + base_penalty = (unsigned int) ((double)pc->nextbaseexp(sd) * (double)battle_config.death_penalty_base/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.base_exp * (double)battle_config.death_penalty_base/10000); @@ -6825,7 +6825,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { base_penalty = 0; switch (battle_config.death_penalty_type) { case 1: - base_penalty = (unsigned int) ((double)iPc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); + base_penalty = (unsigned int) ((double)pc->nextjobexp(sd) * (double)battle_config.death_penalty_job/10000); break; case 2: base_penalty = (unsigned int) ((double)sd->status.job_exp * (double)battle_config.death_penalty_job/10000); @@ -6842,7 +6842,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { { base_penalty = (unsigned int)((double)sd->status.zeny * (double)battle_config.zeny_penalty / 10000.); if(base_penalty) - iPc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); + pc->payzeny(sd, base_penalty, LOG_TYPE_PICKDROP_PLAYER, NULL); } } @@ -6874,8 +6874,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { int n = eq_n[rnd()%eq_num]; if(rnd()%10000 < per){ if(sd->status.inventory[n].equip) - iPc->unequipitem(sd,n,3); - iPc->dropitem(sd,n,1); + pc->unequipitem(sd,n,3); + pc->dropitem(sd,n,1); } } } @@ -6887,8 +6887,8 @@ int pc_dead(struct map_session_data *sd,struct block_list *src) { || (type == 2 && sd->status.inventory[i].equip) || type == 3) ){ if(sd->status.inventory[i].equip) - iPc->unequipitem(sd,i,3); - iPc->dropitem(sd,i,1); + pc->unequipitem(sd,i,3); + pc->dropitem(sd,i,1); break; } } @@ -6940,9 +6940,9 @@ void pc_revive(struct map_session_data *sd,unsigned int hp, unsigned int sp) { if(hp) clif->updatestatus(sd,SP_HP); if(sp) clif->updatestatus(sd,SP_SP); - iPc->setstand(sd); + pc->setstand(sd); if(battle_config.pc_invincible_time > 0) - iPc->setinvincibletimer(sd, battle_config.pc_invincible_time); + pc->setinvincibletimer(sd, battle_config.pc_invincible_time); if( sd->state.gmaster_flag ) { guild->aura_refresh(sd,GD_LEADERSHIP,guild->checkskill(sd->state.gmaster_flag,GD_LEADERSHIP)); @@ -6969,16 +6969,16 @@ int pc_readparam(struct map_session_data* sd,int type) case SP_BASELEVEL: val = sd->status.base_level; break; case SP_JOBLEVEL: val = sd->status.job_level; break; case SP_CLASS: val = sd->status.class_; break; - case SP_BASEJOB: val = iPc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. + case SP_BASEJOB: val = pc->mapid2jobid(sd->class_&MAPID_UPPERMASK, sd->status.sex); break; //Base job, extracting upper type. case SP_UPPER: val = sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0); break; - case SP_BASECLASS: val = iPc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] + case SP_BASECLASS: val = pc->mapid2jobid(sd->class_&MAPID_BASEMASK, sd->status.sex); break; //Extract base class tree. [Skotlex] case SP_SEX: val = sd->status.sex; break; case SP_WEIGHT: val = sd->weight; break; case SP_MAXWEIGHT: val = sd->max_weight; break; case SP_BASEEXP: val = sd->status.base_exp; break; case SP_JOBEXP: val = sd->status.job_exp; break; - case SP_NEXTBASEEXP: val = iPc->nextbaseexp(sd); break; - case SP_NEXTJOBEXP: val = iPc->nextjobexp(sd); break; + case SP_NEXTBASEEXP: val = pc->nextbaseexp(sd); break; + case SP_NEXTJOBEXP: val = pc->nextjobexp(sd); break; case SP_HP: val = sd->battle_status.hp; break; case SP_MAXHP: val = sd->battle_status.max_hp; break; case SP_SP: val = sd->battle_status.sp; break; @@ -7114,12 +7114,12 @@ int pc_setparam(struct map_session_data *sd,int type,int val) switch(type){ case SP_BASELEVEL: - if ((unsigned int)val > iPc->maxbaselv(sd)) //Capping to max - val = iPc->maxbaselv(sd); + if ((unsigned int)val > pc->maxbaselv(sd)) //Capping to max + val = pc->maxbaselv(sd); if ((unsigned int)val > sd->status.base_level) { int stat=0; for (i = 0; i < (int)((unsigned int)val - sd->status.base_level); i++) - stat += iPc->gets_status_point(sd->status.base_level + i); + stat += pc->gets_status_point(sd->status.base_level + i); sd->status.status_point += stat; } sd->status.base_level = (unsigned int)val; @@ -7136,7 +7136,7 @@ int pc_setparam(struct map_session_data *sd,int type,int val) break; case SP_JOBLEVEL: if ((unsigned int)val >= sd->status.job_level) { - if ((unsigned int)val > iPc->maxjoblv(sd)) val = iPc->maxjoblv(sd); + if ((unsigned int)val > pc->maxjoblv(sd)) val = pc->maxjoblv(sd); sd->status.skill_point += val - sd->status.job_level; clif->updatestatus(sd, SP_SKILLPOINT); } @@ -7160,15 +7160,15 @@ int pc_setparam(struct map_session_data *sd,int type,int val) sd->status.zeny = cap_value(val, 0, MAX_ZENY); break; case SP_BASEEXP: - if(iPc->nextbaseexp(sd) > 0) { + if(pc->nextbaseexp(sd) > 0) { sd->status.base_exp = val; - iPc->checkbaselevelup(sd); + pc->checkbaselevelup(sd); } break; case SP_JOBEXP: - if(iPc->nextjobexp(sd) > 0) { + if(pc->nextjobexp(sd) > 0) { sd->status.job_exp = val; - iPc->checkjoblevelup(sd); + pc->checkjoblevelup(sd); } break; case SP_SEX: @@ -7283,8 +7283,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) if(hp) { int i; bonus = 100 + (sd->battle_status.vit<<1) - + iPc->checkskill(sd,SM_RECOVERY)*10 - + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; + + pc->checkskill(sd,SM_RECOVERY)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5; // A potion produced by an Alchemist in the Fame Top 10 gets +50% effect [DracoRPG] if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; @@ -7309,8 +7309,8 @@ int pc_itemheal(struct map_session_data *sd,int itemid, int hp,int sp) } if(sp) { bonus = 100 + (sd->battle_status.int_<<1) - + iPc->checkskill(sd,MG_SRECOVERY)*10 - + iPc->checkskill(sd,AM_LEARNINGPOTION)*5; + + pc->checkskill(sd,MG_SRECOVERY)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5; if (potion_flag > 1) bonus += bonus*(potion_flag-1)*50/100; if(bonus != 100) @@ -7407,7 +7407,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) return 1; //Normalize job. - b_class = iPc->jobid2mapid(job); + b_class = pc->jobid2mapid(job); if (b_class == -1) return 1; switch (upper) { @@ -7420,7 +7420,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } //This will automatically adjust bard/dancer classes to the correct gender //That is, if you try to jobchange into dancer, it will turn you to bard. - job = iPc->mapid2jobid(b_class, sd->status.sex); + job = pc->mapid2jobid(b_class, sd->status.sex); if (job == -1) return 1; @@ -7465,7 +7465,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) } if ( (b_class&MAPID_UPPERMASK) != (sd->class_&MAPID_UPPERMASK) ) { //Things to remove when changing class tree. - const int class_ = iPc->class2idx(sd->status.class_); + const int class_ = pc->class2idx(sd->status.class_); short id; for(i = 0; i < MAX_SKILL_TREE && (id = skill_tree[class_][i].id) > 0; i++) { //Remove status specific to your current tree skills. @@ -7477,19 +7477,19 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) if( (sd->class_&MAPID_UPPERMASK) == MAPID_STAR_GLADIATOR && (b_class&MAPID_UPPERMASK) != MAPID_STAR_GLADIATOR) { /* going off star glad lineage, reset feel to not store no-longer-used vars in the database */ - iPc->resetfeel(sd); + pc->resetfeel(sd); } sd->status.class_ = job; - fame_flag = iPc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); + fame_flag = pc->famerank(sd->status.char_id,sd->class_&MAPID_UPPERMASK); sd->class_ = (unsigned short)b_class; sd->status.job_level=1; sd->status.job_exp=0; - if (sd->status.base_level > iPc->maxbaselv(sd)) { - sd->status.base_level = iPc->maxbaselv(sd); + if (sd->status.base_level > pc->maxbaselv(sd)) { + sd->status.base_level = pc->maxbaselv(sd); sd->status.base_exp=0; - iPc->resetstate(sd); + pc->resetstate(sd); clif->updatestatus(sd,SP_STATUSPOINT); clif->updatestatus(sd,SP_BASELEVEL); clif->updatestatus(sd,SP_BASEEXP); @@ -7502,14 +7502,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) for(i=0;iequip_index[i] >= 0) - if(!iPc->isequip(sd,sd->equip_index[i])) - iPc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class + if(!pc->isequip(sd,sd->equip_index[i])) + pc->unequipitem(sd,sd->equip_index[i],2); // unequip invalid item for class } //Change look, if disguised, you need to undisguise //to correctly calculate new job sprite without if (sd->disguise != -1) - iPc->disguise(sd, -1); + pc->disguise(sd, -1); status_set_viewdata(&sd->bl, job); clif->changelook(&sd->bl,LOOK_BASE,sd->vd.class_); // move sprite update to prevent client crashes with incompatible equipment [Valaris] @@ -7517,7 +7517,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) clif->changelook(&sd->bl,LOOK_CLOTHES_COLOR,sd->vd.cloth_color); //Update skill tree. - iPc->calc_skilltree(sd); + pc->calc_skilltree(sd); clif->skillinfoblock(sd); if (sd->ed) @@ -7529,37 +7529,37 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper) //Remove peco/cart/falcon i = sd->sc.option; - if( i&OPTION_RIDING && !iPc->checkskill(sd, KN_RIDING) ) + if( i&OPTION_RIDING && !pc->checkskill(sd, KN_RIDING) ) i&=~OPTION_RIDING; - if( i&OPTION_FALCON && !iPc->checkskill(sd, HT_FALCON) ) + if( i&OPTION_FALCON && !pc->checkskill(sd, HT_FALCON) ) i&=~OPTION_FALCON; - if( i&OPTION_DRAGON && !iPc->checkskill(sd,RK_DRAGONTRAINING) ) + if( i&OPTION_DRAGON && !pc->checkskill(sd,RK_DRAGONTRAINING) ) i&=~OPTION_DRAGON; - if( i&OPTION_WUGRIDER && !iPc->checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUGRIDER && !pc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUGRIDER; - if( i&OPTION_WUG && !iPc->checkskill(sd,RA_WUGMASTERY) ) + if( i&OPTION_WUG && !pc->checkskill(sd,RA_WUGMASTERY) ) i&=~OPTION_WUG; if( i&OPTION_MADOGEAR ) //You do not need a skill for this. i&=~OPTION_MADOGEAR; #ifndef NEW_CARTS - if( i&OPTION_CART && !iPc->checkskill(sd, MC_PUSHCART) ) + if( i&OPTION_CART && !pc->checkskill(sd, MC_PUSHCART) ) i&=~OPTION_CART; #else - if( sd->sc.data[SC_PUSH_CART] && !iPc->checkskill(sd, MC_PUSHCART) ) - iPc->setcart(sd, 0); + if( sd->sc.data[SC_PUSH_CART] && !pc->checkskill(sd, MC_PUSHCART) ) + pc->setcart(sd, 0); #endif if(i != sd->sc.option) - iPc->setoption(sd, i); + pc->setoption(sd, i); - if(homun_alive(sd->hd) && !iPc->checkskill(sd, AM_CALLHOMUN)) + if(homun_alive(sd->hd) && !pc->checkskill(sd, AM_CALLHOMUN)) homun->vaporize(sd, 0); if(sd->status.manner < 0) clif->changestatus(sd,SP_MANNER,sd->status.manner); status_calc_pc(sd,0); - iPc->checkallowskill(sd); - iPc->equiplookall(sd); + pc->checkallowskill(sd); + pc->equiplookall(sd); //if you were previously famous, not anymore. if (fame_flag) { @@ -7677,7 +7677,7 @@ int pc_setoption(struct map_session_data *sd,int type) sd->sc.option=type; clif->changeoption(&sd->bl); - if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && iPc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { + if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc->checkskill(sd,RK_DRAGONTRAINING) > 0) ) { // Mounting clif->sc_load(&sd->bl,sd->bl.id,AREA,SI_RIDING, 0, 0, 0); status_calc_pc(sd,0); @@ -7691,11 +7691,11 @@ int pc_setoption(struct map_session_data *sd,int type) if( type&OPTION_CART && !( p_type&OPTION_CART ) ) { //Cart On clif->cartlist(sd); clif->updatestatus(sd, SP_CARTINFO); - if(iPc->checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Apply speed penalty. } else if( !( type&OPTION_CART ) && p_type&OPTION_CART ){ //Cart Off clif->clearcart(sd->fd); - if(iPc->checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Remove speed penalty. } #endif @@ -7769,7 +7769,7 @@ int pc_setcart(struct map_session_data *sd,int type) { if( type < 0 || type > MAX_CARTS ) return 1;// Never trust the values sent by the client! [Skotlex] - if( iPc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) + if( pc->checkskill(sd,MC_PUSHCART) <= 0 && type != 0 ) return 1;// Push cart is required if( type == 0 && pc_iscarton(sd) ) @@ -7796,14 +7796,14 @@ int pc_setcart(struct map_session_data *sd,int type) { break; } - if(iPc->checkskill(sd, MC_PUSHCART) < 10) + if(pc->checkskill(sd, MC_PUSHCART) < 10) status_calc_pc(sd,0); //Recalc speed penalty. #else // Update option option = sd->sc.option; option &= ~OPTION_CART;// clear cart bits option |= cart[type]; // set cart - iPc->setoption(sd, option); + pc->setoption(sd, option); #endif return 0; @@ -7815,10 +7815,10 @@ int pc_setcart(struct map_session_data *sd,int type) { int pc_setfalcon(TBL_PC* sd, int flag) { if( flag ){ - if( iPc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill - iPc->setoption(sd,sd->sc.option|OPTION_FALCON); + if( pc->checkskill(sd,HT_FALCON)>0 ) // add falcon if he have the skill + pc->setoption(sd,sd->sc.option|OPTION_FALCON); } else if( pc_isfalcon(sd) ){ - iPc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon + pc->setoption(sd,sd->sc.option&~OPTION_FALCON); // remove falcon } return 0; @@ -7830,10 +7830,10 @@ int pc_setfalcon(TBL_PC* sd, int flag) int pc_setriding(TBL_PC* sd, int flag) { if( flag ){ - if( iPc->checkskill(sd,KN_RIDING) > 0 ) // add peco - iPc->setoption(sd, sd->sc.option|OPTION_RIDING); + if( pc->checkskill(sd,KN_RIDING) > 0 ) // add peco + pc->setoption(sd, sd->sc.option|OPTION_RIDING); } else if( pc_isriding(sd) ){ - iPc->setoption(sd, sd->sc.option&~OPTION_RIDING); + pc->setoption(sd, sd->sc.option&~OPTION_RIDING); } return 0; @@ -7845,10 +7845,10 @@ int pc_setriding(TBL_PC* sd, int flag) int pc_setmadogear(TBL_PC* sd, int flag) { if( flag ){ - if( iPc->checkskill(sd,NC_MADOLICENCE) > 0 ) - iPc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); + if( pc->checkskill(sd,NC_MADOLICENCE) > 0 ) + pc->setoption(sd, sd->sc.option|OPTION_MADOGEAR); } else if( pc_ismadogear(sd) ){ - iPc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); + pc->setoption(sd, sd->sc.option&~OPTION_MADOGEAR); } return 0; @@ -7861,9 +7861,9 @@ int pc_candrop(struct map_session_data *sd, struct item *item) { if( item && item->expire_time ) return 0; - if( !iPc->can_give_items(sd) ) //check if this GM level can drop items + if( !pc->can_give_items(sd) ) //check if this GM level can drop items return 0; - return (itemdb_isdropable(item, iPc->get_group_level(sd))); + return (itemdb_isdropable(item, pc->get_group_level(sd))); } /*========================================== @@ -8493,12 +8493,12 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } id = sd->inventory_data[n]; - pos = iPc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. + pos = pc->equippoint(sd,n); //With a few exceptions, item should go in all specified slots. if(battle_config.battle_log) ShowInfo("equip %d(%d) %x:%x\n",sd->status.inventory[n].nameid,n,id?id->equip:0,req_pos); - if(!iPc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] - // FIXME: iPc->isequip: equip level failure uses 2 instead of 0 + if(!pc->isequip(sd,n) || !(pos&req_pos) || sd->status.inventory[n].equip != 0 || sd->status.inventory[n].attribute==1 ) { // [Valaris] + // FIXME: pc->isequip: equip level failure uses 2 instead of 0 clif->equipitemack(sd,n,0,0); // fail return 0; } @@ -8534,7 +8534,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) for(i=0;iequip_index[i] >= 0) //Slot taken, remove item from there. - iPc->unequipitem(sd,sd->equip_index[i],2); + pc->unequipitem(sd,sd->equip_index[i],2); sd->equip_index[i] = n; } @@ -8576,21 +8576,21 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } //Added check to prevent sending the same look on multiple slots -> //causes client to redraw item on top of itself. (suggested by Lupus) - if(pos & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { + if(pos & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1) { if(id && !(pos&(EQP_HEAD_TOP|EQP_HEAD_MID))) sd->status.head_bottom = id->look; else sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(pos & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { + if(pos & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1) { if(id) sd->status.head_top = id->look; else sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(pos & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { + if(pos & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1) { if(id && !(pos&EQP_HEAD_TOP)) sd->status.head_mid = id->look; else @@ -8621,7 +8621,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) if(pos & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( pos&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( pos&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = id ? id->look : 0; clif->changelook(&sd->bl, LOOK_ROBE, sd->status.robe); } @@ -8632,7 +8632,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos) } - iPc->checkallowskill(sd); //Check if status changes should be halted. + pc->checkallowskill(sd); //Check if status changes should be halted. iflag = sd->npc_item_flag; /* check for combos (MUST be before status_calc_pc) */ @@ -8712,7 +8712,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(battle_config.battle_log) - ShowInfo("unequip %d %x:%x\n",n,iPc->equippoint(sd,n),sd->status.inventory[n].equip); + ShowInfo("unequip %d %x:%x\n",n,pc->equippoint(sd,n),sd->status.inventory[n].equip); if(!sd->status.inventory[n].equip){ //Nothing to unequip clif->unequipitemack(sd,n,0,0); @@ -8736,44 +8736,44 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { pc_calcweapontype(sd); clif->changelook(&sd->bl,LOOK_SHIELD,sd->status.shield); } - if(sd->status.inventory[n].equip & EQP_HEAD_LOW && iPc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_LOW && pc->checkequip(sd,EQP_COSTUME_HEAD_LOW) == -1 ) { sd->status.head_bottom = 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } - if(sd->status.inventory[n].equip & EQP_HEAD_TOP && iPc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_TOP && pc->checkequip(sd,EQP_COSTUME_HEAD_TOP) == -1 ) { sd->status.head_top = 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } - if(sd->status.inventory[n].equip & EQP_HEAD_MID && iPc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { + if(sd->status.inventory[n].equip & EQP_HEAD_MID && pc->checkequip(sd,EQP_COSTUME_HEAD_MID) == -1 ) { sd->status.head_mid = 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_TOP) { - sd->status.head_top = ( iPc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_TOP)]->look : 0; + sd->status.head_top = ( pc->checkequip(sd,EQP_HEAD_TOP) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_TOP)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_TOP,sd->status.head_top); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_MID) { - sd->status.head_mid = ( iPc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_MID)]->look : 0; + sd->status.head_mid = ( pc->checkequip(sd,EQP_HEAD_MID) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_MID)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_MID,sd->status.head_mid); } if(sd->status.inventory[n].equip & EQP_COSTUME_HEAD_LOW) { - sd->status.head_bottom = ( iPc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_HEAD_LOW)]->look : 0; + sd->status.head_bottom = ( pc->checkequip(sd,EQP_HEAD_LOW) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_HEAD_LOW)]->look : 0; clif->changelook(&sd->bl,LOOK_HEAD_BOTTOM,sd->status.head_bottom); } if(sd->status.inventory[n].equip & EQP_SHOES) clif->changelook(&sd->bl,LOOK_SHOES,0); - if( sd->status.inventory[n].equip&EQP_GARMENT && iPc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { + if( sd->status.inventory[n].equip&EQP_GARMENT && pc->checkequip(sd,EQP_COSTUME_GARMENT) == -1 ) { sd->status.robe = 0; clif->changelook(&sd->bl, LOOK_ROBE, 0); } if(sd->status.inventory[n].equip & EQP_COSTUME_GARMENT) { - sd->status.robe = ( iPc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[iPc->checkequip(sd,EQP_GARMENT)]->look : 0; + sd->status.robe = ( pc->checkequip(sd,EQP_GARMENT) >= 0 ) ? sd->inventory_data[pc->checkequip(sd,EQP_GARMENT)]->look : 0; clif->changelook(&sd->bl,LOOK_ROBE,sd->status.robe); } @@ -8818,7 +8818,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag) { } if(flag&1 || status_cacl) { - iPc->checkallowskill(sd); + pc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8869,7 +8869,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from inventory (amount=%d, char_id=%d).\n", id, sd->status.inventory[i].amount, sd->status.char_id); - iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_OTHER); } } @@ -8878,7 +8878,7 @@ int pc_checkitem(struct map_session_data *sd) if( id && !itemdb_available(id) ) { ShowWarning("Removed invalid/disabled item id %d from cart (amount=%d, char_id=%d).\n", id, sd->status.cart[i].amount, sd->status.char_id); - iPc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); + pc->cart_delitem(sd, i, sd->status.cart[i].amount, 0, LOG_TYPE_OTHER); } } } @@ -8891,8 +8891,8 @@ int pc_checkitem(struct map_session_data *sd) if( !sd->status.inventory[i].equip ) continue; - if( sd->status.inventory[i].equip&~iPc->equippoint(sd,i) ) { - iPc->unequipitem(sd, i, 2); + if( sd->status.inventory[i].equip&~pc->equippoint(sd,i) ) { + pc->unequipitem(sd, i, 2); calc_flag = 1; continue; } @@ -8900,7 +8900,7 @@ int pc_checkitem(struct map_session_data *sd) } if( calc_flag && sd->state.active ) { - iPc->checkallowskill(sd); + pc->checkallowskill(sd); status_calc_pc(sd,0); } @@ -8959,8 +8959,8 @@ int pc_calc_pvprank_timer(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( iPc->calc_pvprank(sd) > 0 ) - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,iPc->calc_pvprank_timer,id,data); + if( pc->calc_pvprank(sd) > 0 ) + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+PVP_CALCRANK_INTERVAL,pc->calc_pvprank_timer,id,data); return 0; } @@ -9007,7 +9007,7 @@ int pc_divorce(struct map_session_data *sd) struct map_session_data *p_sd; int i; - if( sd == NULL || !iPc->ismarried(sd) ) + if( sd == NULL || !pc->ismarried(sd) ) return -1; if( !sd->status.partner_id ) @@ -9027,9 +9027,9 @@ int pc_divorce(struct map_session_data *sd) for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F ) - iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if( p_sd->status.inventory[i].nameid == WEDDING_RING_M || p_sd->status.inventory[i].nameid == WEDDING_RING_F ) - iPc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(p_sd, i, 1, 0, 0, LOG_TYPE_OTHER); } clif->divorced(sd, p_sd->status.name); @@ -9043,7 +9043,7 @@ int pc_divorce(struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_partner(struct map_session_data *sd) { - if (sd && iPc->ismarried(sd)) + if (sd && pc->ismarried(sd)) // charid2sd returns NULL if not found return iMap->charid2sd(sd->status.partner_id); @@ -9079,7 +9079,7 @@ struct map_session_data *pc_get_mother (struct map_session_data *sd) *------------------------------------------*/ struct map_session_data *pc_get_child (struct map_session_data *sd) { - if (sd && iPc->ismarried(sd) && sd->status.child > 0) + if (sd && pc->ismarried(sd) && sd->status.child > 0) // charid2sd returns NULL if not found return iMap->charid2sd(sd->status.child); @@ -9277,7 +9277,7 @@ void pc_overheat(struct map_session_data *sd, int val) { if( !pc_ismadogear(sd) || sd->sc.data[SC_OVERHEAT] ) return; // already burning - skill = cap_value(iPc->checkskill(sd,NC_MAINFRAME),0,4); + skill = cap_value(pc->checkskill(sd,NC_MAINFRAME),0,4); if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) { heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1; status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,INVALID_TIMER); @@ -9531,7 +9531,7 @@ static bool pc_readdb_skilltree(char* fields[], int columns, int current) ShowWarning("pc_readdb_skilltree: Invalid job class %d specified.\n", class_); return false; } - idx = iPc->class2idx(class_); + idx = pc->class2idx(class_); //This is to avoid adding two lines for the same skill. [Skotlex] ARR_FIND( 0, MAX_SKILL_TREE, skill_idx, skill_tree[idx][skill_idx].id == 0 || skill_tree[idx][skill_idx].id == skill_id ); @@ -9638,7 +9638,7 @@ int pc_readdb(void) maxlv = MAX_LEVEL; } count++; - job = jobs[0] = iPc->class2idx(job_id); + job = jobs[0] = pc->class2idx(job_id); //We send one less and then one more because the last entry in the exp array should hold 0. max_level[job][type] = pc_split_atoui(split[3], exp_table[job][type],',',maxlv-1)+1; //Reverse check in case the array has a bunch of trailing zeros... [Skotlex] @@ -9663,7 +9663,7 @@ int pc_readdb(void) ShowError("pc_readdb: Invalid job ID %d.\n", job_id); continue; } - job = iPc->class2idx(job_id); + job = pc->class2idx(job_id); memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0])); max_level[job][type] = maxlv; // ShowDebug("%s - Class %d: %u\n", type?"Job":"Base", job_id, max_level[job][type]); @@ -9674,11 +9674,11 @@ int pc_readdb(void) if (!pcdb_checkid(i)) continue; if (i == JOB_WEDDING || i == JOB_XMAS || i == JOB_SUMMER) continue; //Classes that do not need exp tables. - j = iPc->class2idx(i); + j = pc->class2idx(i); if (!max_level[j][0]) - ShowWarning("Class %s (%d) does not has a base exp table.\n", iPc->job_name(i), i); + ShowWarning("Class %s (%d) does not has a base exp table.\n", pc->job_name(i), i); if (!max_level[j][1]) - ShowWarning("Class %s (%d) does not has a job exp table.\n", iPc->job_name(i), i); + ShowWarning("Class %s (%d) does not has a job exp table.\n", pc->job_name(i), i); } ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s/"DBPATH"%s"CL_RESET"'.\n",count,iMap->db_path,"exp.txt"); count = 0; @@ -9784,10 +9784,10 @@ int pc_readdb(void) } // generate the remaining parts of the db if necessary k = battle_config.use_statpoint_table; //save setting - battle_config.use_statpoint_table = 0; //temporarily disable to force iPc->gets_status_point use default values + battle_config.use_statpoint_table = 0; //temporarily disable to force pc->gets_status_point use default values statp[0] = 45; // seed value for (; i <= MAX_LEVEL; i++) - statp[i] = statp[i-1] + iPc->gets_status_point(i-1); + statp[i] = statp[i-1] + pc->gets_status_point(i-1); battle_config.use_statpoint_table = k; //restore setting return 0; @@ -9844,16 +9844,16 @@ int do_init_pc(void) { itemcd_db = idb_alloc(DB_OPT_RELEASE_DATA); - iPc->readdb(); + pc->readdb(); iTimer->add_timer_func_list(pc_invincible_timer, "pc_invincible_timer"); iTimer->add_timer_func_list(pc_eventtimer, "pc_eventtimer"); iTimer->add_timer_func_list(pc_inventory_rental_end, "pc_inventory_rental_end"); - iTimer->add_timer_func_list(iPc->calc_pvprank_timer, "iPc->calc_pvprank_timer"); + iTimer->add_timer_func_list(pc->calc_pvprank_timer, "pc->calc_pvprank_timer"); iTimer->add_timer_func_list(pc_autosave, "pc_autosave"); iTimer->add_timer_func_list(pc_spiritball_timer, "pc_spiritball_timer"); iTimer->add_timer_func_list(pc_follow_timer, "pc_follow_timer"); - iTimer->add_timer_func_list(iPc->endautobonus, "iPc->endautobonus"); + iTimer->add_timer_func_list(pc->endautobonus, "pc->endautobonus"); iTimer->add_timer_func_list(pc_talisman_timer, "pc_talisman_timer"); iTimer->add_timer(iTimer->gettick() + iMap->autosave_interval, pc_autosave, 0, 0); @@ -9865,11 +9865,11 @@ int do_init_pc(void) { int day_duration = battle_config.day_duration; int night_duration = battle_config.night_duration; // add night/day timer [Yor] - iTimer->add_timer_func_list(iPc->map_day_timer, "iPc->map_day_timer"); - iTimer->add_timer_func_list(iPc->map_night_timer, "iPc->map_night_timer"); + iTimer->add_timer_func_list(pc->map_day_timer, "pc->map_day_timer"); + iTimer->add_timer_func_list(pc->map_night_timer, "pc->map_night_timer"); - iPc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, iPc->map_day_timer, 0, 0, day_duration + night_duration); - iPc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), iPc->map_night_timer, 0, 0, day_duration + night_duration); + pc->day_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + (iMap->night_flag ? 0 : day_duration) + night_duration, pc->map_day_timer, 0, 0, day_duration + night_duration); + pc->night_timer_tid = iTimer->add_timer_interval(iTimer->gettick() + day_duration + (iMap->night_flag ? night_duration : 0), pc->map_night_timer, 0, 0, day_duration + night_duration); } do_init_pc_groups(); @@ -9885,211 +9885,211 @@ int do_init_pc(void) { * created by Susu *-------------------------------------*/ void pc_defaults(void) { - iPc = &iPc_s; + pc = &pc_s; /* vars */ // timer for night.day - iPc->day_timer_tid = day_timer_tid; - iPc->night_timer_tid = night_timer_tid; + pc->day_timer_tid = day_timer_tid; + pc->night_timer_tid = night_timer_tid; /* funcs */ - iPc->class2idx = pc_class2idx; - iPc->get_group_level = pc_get_group_level; - iPc->can_give_items = pc_can_give_items; + pc->class2idx = pc_class2idx; + pc->get_group_level = pc_get_group_level; + pc->can_give_items = pc_can_give_items; - iPc->can_use_command = pc_can_use_command; + pc->can_use_command = pc_can_use_command; - iPc->setrestartvalue = pc_setrestartvalue; - iPc->makesavestatus = pc_makesavestatus; - iPc->respawn = pc_respawn; - iPc->setnewpc = pc_setnewpc; - iPc->authok = pc_authok; - iPc->authfail = pc_authfail; - iPc->reg_received = pc_reg_received; + pc->setrestartvalue = pc_setrestartvalue; + pc->makesavestatus = pc_makesavestatus; + pc->respawn = pc_respawn; + pc->setnewpc = pc_setnewpc; + pc->authok = pc_authok; + pc->authfail = pc_authfail; + pc->reg_received = pc_reg_received; - iPc->isequip = pc_isequip; - iPc->equippoint = pc_equippoint; - iPc->setinventorydata = pc_setinventorydata; + pc->isequip = pc_isequip; + pc->equippoint = pc_equippoint; + pc->setinventorydata = pc_setinventorydata; - iPc->checkskill = pc_checkskill; - iPc->checkskill2 = pc_checkskill2; - iPc->checkallowskill = pc_checkallowskill; - iPc->checkequip = pc_checkequip; + pc->checkskill = pc_checkskill; + pc->checkskill2 = pc_checkskill2; + pc->checkallowskill = pc_checkallowskill; + pc->checkequip = pc_checkequip; - iPc->calc_skilltree = pc_calc_skilltree; - iPc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; - iPc->clean_skilltree = pc_clean_skilltree; + pc->calc_skilltree = pc_calc_skilltree; + pc->calc_skilltree_normalize_job = pc_calc_skilltree_normalize_job; + pc->clean_skilltree = pc_clean_skilltree; - iPc->setpos = pc_setpos; - iPc->setsavepoint = pc_setsavepoint; - iPc->randomwarp = pc_randomwarp; - iPc->memo = pc_memo; + pc->setpos = pc_setpos; + pc->setsavepoint = pc_setsavepoint; + pc->randomwarp = pc_randomwarp; + pc->memo = pc_memo; - iPc->checkadditem = pc_checkadditem; - iPc->inventoryblank = pc_inventoryblank; - iPc->search_inventory = pc_search_inventory; - iPc->payzeny = pc_payzeny; - iPc->additem = pc_additem; - iPc->getzeny = pc_getzeny; - iPc->delitem = pc_delitem; + pc->checkadditem = pc_checkadditem; + pc->inventoryblank = pc_inventoryblank; + pc->search_inventory = pc_search_inventory; + pc->payzeny = pc_payzeny; + pc->additem = pc_additem; + pc->getzeny = pc_getzeny; + pc->delitem = pc_delitem; // Special Shop System - iPc->paycash = pc_paycash; - iPc->getcash = pc_getcash; + pc->paycash = pc_paycash; + pc->getcash = pc_getcash; - iPc->cart_additem = pc_cart_additem; - iPc->cart_delitem = pc_cart_delitem; - iPc->putitemtocart = pc_putitemtocart; - iPc->getitemfromcart = pc_getitemfromcart; - iPc->cartitem_amount = pc_cartitem_amount; + pc->cart_additem = pc_cart_additem; + pc->cart_delitem = pc_cart_delitem; + pc->putitemtocart = pc_putitemtocart; + pc->getitemfromcart = pc_getitemfromcart; + pc->cartitem_amount = pc_cartitem_amount; - iPc->takeitem = pc_takeitem; - iPc->dropitem = pc_dropitem; + pc->takeitem = pc_takeitem; + pc->dropitem = pc_dropitem; - iPc->isequipped = pc_isequipped; - iPc->can_Adopt = pc_can_Adopt; - iPc->adoption = pc_adoption; + pc->isequipped = pc_isequipped; + pc->can_Adopt = pc_can_Adopt; + pc->adoption = pc_adoption; - iPc->updateweightstatus = pc_updateweightstatus; + pc->updateweightstatus = pc_updateweightstatus; - iPc->addautobonus = pc_addautobonus; - iPc->exeautobonus = pc_exeautobonus; - iPc->endautobonus = pc_endautobonus; - iPc->delautobonus = pc_delautobonus; + pc->addautobonus = pc_addautobonus; + pc->exeautobonus = pc_exeautobonus; + pc->endautobonus = pc_endautobonus; + pc->delautobonus = pc_delautobonus; - iPc->bonus = pc_bonus; - iPc->bonus2 = pc_bonus2; - iPc->bonus3 = pc_bonus3; - iPc->bonus4 = pc_bonus4; - iPc->bonus5 = pc_bonus5; - iPc->skill = pc_skill; + pc->bonus = pc_bonus; + pc->bonus2 = pc_bonus2; + pc->bonus3 = pc_bonus3; + pc->bonus4 = pc_bonus4; + pc->bonus5 = pc_bonus5; + pc->skill = pc_skill; - iPc->insert_card = pc_insert_card; + pc->insert_card = pc_insert_card; - iPc->steal_item = pc_steal_item; - iPc->steal_coin = pc_steal_coin; + pc->steal_item = pc_steal_item; + pc->steal_coin = pc_steal_coin; - iPc->modifybuyvalue = pc_modifybuyvalue; - iPc->modifysellvalue = pc_modifysellvalue; + pc->modifybuyvalue = pc_modifybuyvalue; + pc->modifysellvalue = pc_modifysellvalue; - iPc->follow = pc_follow; // [MouseJstr] - iPc->stop_following = pc_stop_following; + pc->follow = pc_follow; // [MouseJstr] + pc->stop_following = pc_stop_following; - iPc->maxbaselv = pc_maxbaselv; - iPc->maxjoblv = pc_maxjoblv; - iPc->checkbaselevelup = pc_checkbaselevelup; - iPc->checkjoblevelup = pc_checkjoblevelup; - iPc->gainexp = pc_gainexp; - iPc->nextbaseexp = pc_nextbaseexp; - iPc->thisbaseexp = pc_thisbaseexp; - iPc->nextjobexp = pc_nextjobexp; - iPc->thisjobexp = pc_thisjobexp; - iPc->gets_status_point = pc_gets_status_point; - iPc->need_status_point = pc_need_status_point; - iPc->statusup = pc_statusup; - iPc->statusup2 = pc_statusup2; - iPc->skillup = pc_skillup; - iPc->allskillup = pc_allskillup; - iPc->resetlvl = pc_resetlvl; - iPc->resetstate = pc_resetstate; - iPc->resetskill = pc_resetskill; - iPc->resetfeel = pc_resetfeel; - iPc->resethate = pc_resethate; - iPc->equipitem = pc_equipitem; - iPc->unequipitem = pc_unequipitem; - iPc->checkitem = pc_checkitem; - iPc->useitem = pc_useitem; + pc->maxbaselv = pc_maxbaselv; + pc->maxjoblv = pc_maxjoblv; + pc->checkbaselevelup = pc_checkbaselevelup; + pc->checkjoblevelup = pc_checkjoblevelup; + pc->gainexp = pc_gainexp; + pc->nextbaseexp = pc_nextbaseexp; + pc->thisbaseexp = pc_thisbaseexp; + pc->nextjobexp = pc_nextjobexp; + pc->thisjobexp = pc_thisjobexp; + pc->gets_status_point = pc_gets_status_point; + pc->need_status_point = pc_need_status_point; + pc->statusup = pc_statusup; + pc->statusup2 = pc_statusup2; + pc->skillup = pc_skillup; + pc->allskillup = pc_allskillup; + pc->resetlvl = pc_resetlvl; + pc->resetstate = pc_resetstate; + pc->resetskill = pc_resetskill; + pc->resetfeel = pc_resetfeel; + pc->resethate = pc_resethate; + pc->equipitem = pc_equipitem; + pc->unequipitem = pc_unequipitem; + pc->checkitem = pc_checkitem; + pc->useitem = pc_useitem; - iPc->skillatk_bonus = pc_skillatk_bonus; - iPc->skillheal_bonus = pc_skillheal_bonus; - iPc->skillheal2_bonus = pc_skillheal2_bonus; + pc->skillatk_bonus = pc_skillatk_bonus; + pc->skillheal_bonus = pc_skillheal_bonus; + pc->skillheal2_bonus = pc_skillheal2_bonus; - iPc->damage = pc_damage; - iPc->dead = pc_dead; - iPc->revive = pc_revive; - iPc->heal = pc_heal; - iPc->itemheal = pc_itemheal; - iPc->percentheal = pc_percentheal; - iPc->jobchange = pc_jobchange; - iPc->setoption = pc_setoption; - iPc->setcart = pc_setcart; - iPc->setfalcon = pc_setfalcon; - iPc->setriding = pc_setriding; - iPc->setmadogear = pc_setmadogear; - iPc->changelook = pc_changelook; - iPc->equiplookall = pc_equiplookall; + pc->damage = pc_damage; + pc->dead = pc_dead; + pc->revive = pc_revive; + pc->heal = pc_heal; + pc->itemheal = pc_itemheal; + pc->percentheal = pc_percentheal; + pc->jobchange = pc_jobchange; + pc->setoption = pc_setoption; + pc->setcart = pc_setcart; + pc->setfalcon = pc_setfalcon; + pc->setriding = pc_setriding; + pc->setmadogear = pc_setmadogear; + pc->changelook = pc_changelook; + pc->equiplookall = pc_equiplookall; - iPc->readparam = pc_readparam; - iPc->setparam = pc_setparam; - iPc->readreg = pc_readreg; - iPc->setreg = pc_setreg; - iPc->readregstr = pc_readregstr; - iPc->setregstr = pc_setregstr; - iPc->readregistry = pc_readregistry; - iPc->setregistry = pc_setregistry; - iPc->readregistry_str = pc_readregistry_str; - iPc->setregistry_str = pc_setregistry_str; + pc->readparam = pc_readparam; + pc->setparam = pc_setparam; + pc->readreg = pc_readreg; + pc->setreg = pc_setreg; + pc->readregstr = pc_readregstr; + pc->setregstr = pc_setregstr; + pc->readregistry = pc_readregistry; + pc->setregistry = pc_setregistry; + pc->readregistry_str = pc_readregistry_str; + pc->setregistry_str = pc_setregistry_str; - iPc->addeventtimer = pc_addeventtimer; - iPc->deleventtimer = pc_deleventtimer; - iPc->cleareventtimer = pc_cleareventtimer; - iPc->addeventtimercount = pc_addeventtimercount; + pc->addeventtimer = pc_addeventtimer; + pc->deleventtimer = pc_deleventtimer; + pc->cleareventtimer = pc_cleareventtimer; + pc->addeventtimercount = pc_addeventtimercount; - iPc->calc_pvprank = pc_calc_pvprank; - iPc->calc_pvprank_timer = pc_calc_pvprank_timer; + pc->calc_pvprank = pc_calc_pvprank; + pc->calc_pvprank_timer = pc_calc_pvprank_timer; - iPc->ismarried = pc_ismarried; - iPc->marriage = pc_marriage; - iPc->divorce = pc_divorce; - iPc->get_partner = pc_get_partner; - iPc->get_father = pc_get_father; - iPc->get_mother = pc_get_mother; - iPc->get_child = pc_get_child; + pc->ismarried = pc_ismarried; + pc->marriage = pc_marriage; + pc->divorce = pc_divorce; + pc->get_partner = pc_get_partner; + pc->get_father = pc_get_father; + pc->get_mother = pc_get_mother; + pc->get_child = pc_get_child; - iPc->bleeding = pc_bleeding; - iPc->regen = pc_regen; + pc->bleeding = pc_bleeding; + pc->regen = pc_regen; - iPc->setstand = pc_setstand; - iPc->candrop = pc_candrop; + pc->setstand = pc_setstand; + pc->candrop = pc_candrop; - iPc->jobid2mapid = pc_jobid2mapid; // Skotlex - iPc->mapid2jobid = pc_mapid2jobid; // Skotlex + pc->jobid2mapid = pc_jobid2mapid; // Skotlex + pc->mapid2jobid = pc_mapid2jobid; // Skotlex - iPc->job_name = job_name; + pc->job_name = job_name; - iPc->setinvincibletimer = pc_setinvincibletimer; - iPc->delinvincibletimer = pc_delinvincibletimer; + pc->setinvincibletimer = pc_setinvincibletimer; + pc->delinvincibletimer = pc_delinvincibletimer; - iPc->addspiritball = pc_addspiritball; - iPc->delspiritball = pc_delspiritball; - iPc->addfame = pc_addfame; - iPc->famerank = pc_famerank; - iPc->set_hate_mob = pc_set_hate_mob; + pc->addspiritball = pc_addspiritball; + pc->delspiritball = pc_delspiritball; + pc->addfame = pc_addfame; + pc->famerank = pc_famerank; + pc->set_hate_mob = pc_set_hate_mob; - iPc->readdb = pc_readdb; - iPc->do_init_pc = do_init_pc; - iPc->do_final_pc = do_final_pc; - iPc->map_day_timer = map_day_timer; // by [yor] - iPc->map_night_timer = map_night_timer; // by [yor] + pc->readdb = pc_readdb; + pc->do_init_pc = do_init_pc; + pc->do_final_pc = do_final_pc; + pc->map_day_timer = map_day_timer; // by [yor] + pc->map_night_timer = map_night_timer; // by [yor] // Rental System - iPc->inventory_rentals = pc_inventory_rentals; - iPc->inventory_rental_clear = pc_inventory_rental_clear; - iPc->inventory_rental_add = pc_inventory_rental_add; + pc->inventory_rentals = pc_inventory_rentals; + pc->inventory_rental_clear = pc_inventory_rental_clear; + pc->inventory_rental_add = pc_inventory_rental_add; - iPc->disguise = pc_disguise; - iPc->isautolooting = pc_isautolooting; + pc->disguise = pc_disguise; + pc->isautolooting = pc_isautolooting; - iPc->overheat = pc_overheat; + pc->overheat = pc_overheat; - iPc->banding = pc_banding; + pc->banding = pc_banding; - iPc->itemcd_do = pc_itemcd_do; + pc->itemcd_do = pc_itemcd_do; - iPc->load_combo = pc_load_combo; + pc->load_combo = pc_load_combo; - iPc->add_talisman = pc_add_talisman; - iPc->del_talisman = pc_del_talisman; + pc->add_talisman = pc_add_talisman; + pc->del_talisman = pc_del_talisman; - iPc->baselevelchanged = pc_baselevelchanged; - iPc->level_penalty_mod = pc_level_penalty_mod; + pc->baselevelchanged = pc_baselevelchanged; + pc->level_penalty_mod = pc_level_penalty_mod; } diff --git a/src/map/pc.h b/src/map/pc.h index 91f7750b3..f7c67b564 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -707,18 +707,18 @@ enum equip_pos { -#define pc_readglobalreg(sd,reg) iPc->readregistry(sd,reg,3) -#define pc_setglobalreg(sd,reg,val) iPc->setregistry(sd,reg,val,3) -#define pc_readglobalreg_str(sd,reg) iPc->readregistry_str(sd,reg,3) -#define pc_setglobalreg_str(sd,reg,val) iPc->setregistry_str(sd,reg,val,3) -#define pc_readaccountreg(sd,reg) iPc->readregistry(sd,reg,2) -#define pc_setaccountreg(sd,reg,val) iPc->setregistry(sd,reg,val,2) -#define pc_readaccountregstr(sd,reg) iPc->readregistry_str(sd,reg,2) -#define pc_setaccountregstr(sd,reg,val) iPc->setregistry_str(sd,reg,val,2) -#define pc_readaccountreg2(sd,reg) iPc->readregistry(sd,reg,1) -#define pc_setaccountreg2(sd,reg,val) iPc->setregistry(sd,reg,val,1) -#define pc_readaccountreg2str(sd,reg) iPc->readregistry_str(sd,reg,1) -#define pc_setaccountreg2str(sd,reg,val) iPc->setregistry_str(sd,reg,val,1) +#define pc_readglobalreg(sd,reg) pc->readregistry(sd,reg,3) +#define pc_setglobalreg(sd,reg,val) pc->setregistry(sd,reg,val,3) +#define pc_readglobalreg_str(sd,reg) pc->readregistry_str(sd,reg,3) +#define pc_setglobalreg_str(sd,reg,val) pc->setregistry_str(sd,reg,val,3) +#define pc_readaccountreg(sd,reg) pc->readregistry(sd,reg,2) +#define pc_setaccountreg(sd,reg,val) pc->setregistry(sd,reg,val,2) +#define pc_readaccountregstr(sd,reg) pc->readregistry_str(sd,reg,2) +#define pc_setaccountregstr(sd,reg,val) pc->setregistry_str(sd,reg,val,2) +#define pc_readaccountreg2(sd,reg) pc->readregistry(sd,reg,1) +#define pc_setaccountreg2(sd,reg,val) pc->setregistry(sd,reg,val,1) +#define pc_readaccountreg2str(sd,reg) pc->readregistry_str(sd,reg,1) +#define pc_setaccountreg2str(sd,reg,val) pc->setregistry_str(sd,reg,val,1) @@ -982,9 +982,9 @@ struct pc_interface { void (*baselevelchanged) (struct map_session_data *sd); int (*level_penalty_mod) (struct map_session_data *sd, struct mob_data * md, int type); -} iPc_s; +} pc_s; -struct pc_interface *iPc; +struct pc_interface *pc; void pc_defaults(void); diff --git a/src/map/pet.c b/src/map/pet.c index fa5188e79..00402f9d4 100644 --- a/src/map/pet.c +++ b/src/map/pet.c @@ -76,7 +76,7 @@ int pet_create_egg(struct map_session_data *sd, int item_id) { int pet_id = search_petDB_index(item_id, PET_EGG); if (pet_id < 0) return 0; //No pet egg here. - if (!iPc->inventoryblank(sd)) return 0; // Inventory full + if (!pc->inventoryblank(sd)) return 0; // Inventory full sd->catch_target_class = pet_db[pet_id].class_; intif_create_pet(sd->status.account_id, sd->status.char_id, (short)pet_db[pet_id].class_, @@ -304,7 +304,7 @@ static int pet_return_egg(struct map_session_data *sd, struct pet_data *pd) tmp_item.card[1] = GetWord(pd->pet.pet_id,0); tmp_item.card[2] = GetWord(pd->pet.pet_id,1); tmp_item.card[3] = pd->pet.rename_flag; - if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -448,7 +448,7 @@ int pet_recv_petdata(int account_id,struct s_pet *p,int flag) return 1; } if (!pet_birth_process(sd,p)) //Pet hatched. Delete egg. - iPc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER); + pc->delitem(sd,i,1,0,0,LOG_TYPE_OTHER); } else { pet_data_init(sd,p); if(sd->pd && sd->bl.prev != NULL) { @@ -569,7 +569,7 @@ int pet_get_egg(int account_id,int pet_id,int flag) tmp_item.card[1] = GetWord(pet_id,0); tmp_item.card[2] = GetWord(pet_id,1); tmp_item.card[3] = 0; //New pets are not named. - if((ret = iPc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { + if((ret = pc->additem(sd,&tmp_item,1,LOG_TYPE_PICKDROP_PLAYER))) { clif->additem(sd,0,0,ret); iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -594,7 +594,7 @@ int pet_menu(struct map_session_data *sd,int menunum) egg_id = itemdb_exists(sd->pd->petDB->EggID); if (egg_id) { - if ((egg_id->flag.trade_restriction&0x01) && !iPc->inventoryblank(sd)) { + if ((egg_id->flag.trade_restriction&0x01) && !pc->inventoryblank(sd)) { clif->message(sd->fd, msg_txt(451)); // You can't return your pet because your inventory is full. return 1; } @@ -674,7 +674,7 @@ int pet_equipitem(struct map_session_data *sd,int index) return 1; } - iPc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER); + pc->delitem(sd,index,1,0,0,LOG_TYPE_OTHER); pd->pet.equip = nameid; status_set_viewdata(&pd->bl, pd->pet.class_); //Updates view_data. clif->send_petdata(NULL, sd->pd, 3, sd->pd->vd.head_bottom); @@ -710,7 +710,7 @@ static int pet_unequipitem(struct map_session_data *sd, struct pet_data *pd) memset(&tmp_item,0,sizeof(tmp_item)); tmp_item.nameid = nameid; tmp_item.identify = 1; - if((flag = iPc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { + if((flag = pc->additem(sd,&tmp_item,1,LOG_TYPE_OTHER))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -744,12 +744,12 @@ static int pet_food(struct map_session_data *sd, struct pet_data *pd) int i,k; k=pd->petDB->FoodID; - i=iPc->search_inventory(sd,k); + i=pc->search_inventory(sd,k); if(i < 0) { clif->pet_food(sd,k,0); return 1; } - iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); if( pd->pet.hungry > 90 ) pet_set_intimate(pd, pd->pet.intimate - pd->petDB->r_full); @@ -1021,7 +1021,7 @@ int pet_lootitem_drop(struct pet_data *pd,struct map_session_data *sd) for(i=0;iloot->count;i++) { it = &pd->loot->item[i]; if(sd){ - if((flag = iPc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ + if((flag = pc->additem(sd,it,it->amount,LOG_TYPE_PICKDROP_PLAYER))){ clif->additem(sd,0,0,flag); ditem = ers_alloc(item_drop_ers, struct item_drop); memcpy(&ditem->item_data, it, sizeof(struct item)); diff --git a/src/map/script.c b/src/map/script.c index 9569e526d..608a1fcff 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2335,7 +2335,7 @@ void get_val(struct script_state* st, struct script_data* data) switch( prefix ) { case '@': - data->u.str = iPc->readregstr(sd, data->u.num); + data->u.str = pc->readregstr(sd, data->u.num); break; case '$': data->u.str = mapreg_readregstr(data->u.num); @@ -2394,13 +2394,13 @@ void get_val(struct script_state* st, struct script_data* data) } else if( reference_toparam(data) ) { - data->u.num = iPc->readparam(sd, reference_getparamtype(data)); + data->u.num = pc->readparam(sd, reference_getparamtype(data)); } else switch( prefix ) { case '@': - data->u.num = iPc->readreg(sd, data->u.num); + data->u.num = pc->readreg(sd, data->u.num); break; case '$': data->u.num = mapreg_readreg(data->u.num); @@ -2467,7 +2467,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam const char* str = (const char*)value; switch (prefix) { case '@': - return iPc->setregstr(sd, num, str); + return pc->setregstr(sd, num, str); case '$': return mapreg_setregstr(num, str); case '#': @@ -2499,7 +2499,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam int val = (int)__64BPTRSIZE(value); if(str_data[num&0x00ffffff].type == C_PARAM) { - if( iPc->setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) + if( pc->setparam(sd, str_data[num&0x00ffffff].val, val) == 0 ) { if( st != NULL ) { @@ -2514,7 +2514,7 @@ static int set_reg(struct script_state* st, TBL_PC* sd, int num, const char* nam switch (prefix) { case '@': - return iPc->setreg(sd, num, val); + return pc->setreg(sd, num, val); case '$': return mapreg_setreg(num, val); case '#': @@ -3706,14 +3706,14 @@ void script_cleararray_pc(struct map_session_data* sd, const char* varname, void { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - iPc->setregstr(sd, reference_uid(key, idx), (const char*)value); + pc->setregstr(sd, reference_uid(key, idx), (const char*)value); } } else { for( idx = 0; idx < SCRIPT_MAX_ARRAYSIZE; idx++ ) { - iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + pc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } } } @@ -3741,11 +3741,11 @@ void script_setarray_pc(struct map_session_data* sd, const char* varname, uint8 if( is_string_variable(varname) ) { - iPc->setregstr(sd, reference_uid(key, idx), (const char*)value); + pc->setregstr(sd, reference_uid(key, idx), (const char*)value); } else { - iPc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); + pc->setreg(sd, reference_uid(key, idx), (int)__64BPTRSIZE(value)); } if( refcache ) @@ -4159,7 +4159,7 @@ BUILDIN(menu) st->state = END; return false; } - iPc->setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); st->pos = script_getnum(st, i + 1); st->state = GOTO; } @@ -4236,7 +4236,7 @@ BUILDIN(select) if( sd->npc_menu <= 0 ) break;// entry found } - iPc->setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4307,7 +4307,7 @@ BUILDIN(prompt) else if( sd->npc_menu == 0xff ) {// Cancel was pressed sd->state.menu_or_input = 0; - iPc->setreg(sd, add_str("@menu"), 0xff); + pc->setreg(sd, add_str("@menu"), 0xff); script_pushint(st, 0xff); st->state = RUN; } @@ -4323,7 +4323,7 @@ BUILDIN(prompt) if( sd->npc_menu <= 0 ) break;// entry found } - iPc->setreg(sd, add_str("@menu"), menu); + pc->setreg(sd, add_str("@menu"), menu); script_pushint(st, menu); st->state = RUN; } @@ -4569,11 +4569,11 @@ BUILDIN(warp) y = script_getnum(st,4); if(strcmp(str,"Random")==0) - ret = iPc->randomwarp(sd,CLR_TELEPORT); + ret = pc->randomwarp(sd,CLR_TELEPORT); else if(strcmp(str,"SavePoint")==0 || strcmp(str,"Save")==0) - ret = iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + ret = pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); else - ret = iPc->setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); + ret = pc->setpos(sd,mapindex_name2id(str),x,y,CLR_OUTSIGHT); if( ret ) { ShowError("buildin_warp: moving player '%s' to \"%s\",%d,%d failed.\n", sd->status.name, str, x, y); @@ -4597,7 +4597,7 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) y3 = va_arg(ap,int); if(index == 0) - iPc->randomwarp((TBL_PC *)bl,CLR_TELEPORT); + pc->randomwarp((TBL_PC *)bl,CLR_TELEPORT); else if(x3 && y3) { int max, tx, ty, j = 0; @@ -4612,10 +4612,10 @@ static int buildin_areawarp_sub(struct block_list *bl,va_list ap) j++; } while( iMap->getcell(index,tx,ty,CELL_CHKNOPASS) && j < max ); - iPc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); + pc->setpos((TBL_PC *)bl,index,tx,ty,CLR_OUTSIGHT); } else - iPc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); + pc->setpos((TBL_PC *)bl,index,x2,y2,CLR_OUTSIGHT); return 0; } BUILDIN(areawarp) @@ -4665,7 +4665,7 @@ static int buildin_areapercentheal_sub(struct block_list *bl,va_list ap) int hp, sp; hp = va_arg(ap, int); sp = va_arg(ap, int); - iPc->percentheal((TBL_PC *)bl,hp,sp); + pc->percentheal((TBL_PC *)bl,hp,sp); return 0; } BUILDIN(areapercentheal) @@ -4711,12 +4711,12 @@ BUILDIN(warpchar) return true; if(strcmp(str, "Random") == 0) - iPc->randomwarp(sd, CLR_TELEPORT); + pc->randomwarp(sd, CLR_TELEPORT); else if(strcmp(str, "SavePoint") == 0) - iPc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map,sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - iPc->setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex_name2id(str), x, y, CLR_TELEPORT); return true; } @@ -4790,20 +4790,20 @@ BUILDIN(warpparty) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - iPc->randomwarp(pl_sd,CLR_TELEPORT); + pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // Leader case 4: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - iPc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); + pc->setpos(pl_sd,mapindex,x,y,CLR_TELEPORT); break; } } @@ -4851,19 +4851,19 @@ BUILDIN(warpguild) { case 0: // Random if(!map[pl_sd->bl.m].flag.nowarp) - iPc->randomwarp(pl_sd,CLR_TELEPORT); + pc->randomwarp(pl_sd,CLR_TELEPORT); break; case 1: // SavePointAll if(!map[pl_sd->bl.m].flag.noreturn) - iPc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,pl_sd->status.save_point.map,pl_sd->status.save_point.x,pl_sd->status.save_point.y,CLR_TELEPORT); break; case 2: // SavePoint if(!map[pl_sd->bl.m].flag.noreturn) - iPc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(pl_sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case 3: // m,x,y if(!map[pl_sd->bl.m].flag.noreturn && !map[pl_sd->bl.m].flag.nowarp) - iPc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); + pc->setpos(pl_sd,mapindex_name2id(str),x,y,CLR_TELEPORT); break; } } @@ -4906,7 +4906,7 @@ BUILDIN(itemheal) sd = script_rid2sd(st); if (!sd) return true; - iPc->itemheal(sd,sd->itemid,hp,sp); + pc->itemheal(sd,sd->itemid,hp,sp); return true; } /*========================================== @@ -4933,7 +4933,7 @@ BUILDIN(percentheal) if( sd->sc.data[SC_EXTREMITYFIST2] ) sp = 0; #endif - iPc->percentheal(sd,hp,sp); + pc->percentheal(sd,hp,sp); return true; } @@ -4956,7 +4956,7 @@ BUILDIN(jobchange) if( sd == NULL ) return true; - iPc->jobchange(sd, job, upper); + pc->jobchange(sd, job, upper); } return true; @@ -4968,7 +4968,7 @@ BUILDIN(jobchange) BUILDIN(jobname) { int class_=script_getnum(st,2); - script_pushconststr(st, (char*)iPc->job_name(class_)); + script_pushconststr(st, (char*)pc->job_name(class_)); return true; } @@ -5530,7 +5530,7 @@ BUILDIN(setlook) if( sd == NULL ) return true; - iPc->changelook(sd,type,val); + pc->changelook(sd,type,val); return true; } @@ -5719,7 +5719,7 @@ BUILDIN(checkweight) script_pushint(st,0); return false; } - slots = iPc->inventoryblank(sd); //nb of empty slot + slots = pc->inventoryblank(sd); //nb of empty slot for(i=2; icheckadditem(sd, nameid, amount) ) + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount @@ -5833,7 +5833,7 @@ BUILDIN(checkweight2) fail = 1; } - slots = iPc->inventoryblank(sd); + slots = pc->inventoryblank(sd); for(i=0; icheckadditem(sd, nameid, amount) ) { + switch( pc->checkadditem(sd, nameid, amount) ) { case ADDITEM_EXIST: // item is already in inventory, but there is still space for the requested amount break; @@ -5950,10 +5950,10 @@ BUILDIN(getitem) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = iPc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) + if ((flag = pc->additem(sd, &it, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( iPc->candrop(sd,&it) ) + if( pc->candrop(sd,&it) ) iMap->addflooritem(&it,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -6048,10 +6048,10 @@ BUILDIN(getitem2) // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( iPc->candrop(sd,&item_tmp) ) + if( pc->candrop(sd,&item_tmp) ) iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -6111,7 +6111,7 @@ BUILDIN(rentitem) it.identify = 1; it.expire_time = (unsigned int)(time(NULL) + seconds); - if( (flag = iPc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) + if( (flag = pc->additem(sd, &it, 1, LOG_TYPE_SCRIPT)) ) { clif->additem(sd, 0, 0, flag); return false; @@ -6180,7 +6180,7 @@ BUILDIN(getnameditem) item_tmp.card[0]=CARD0_CREATE; //we don't use 255! because for example SIGNED WEAPON shouldn't get TOP10 BS Fame bonus [Lupus] item_tmp.card[2]=tsd->status.char_id; item_tmp.card[3]=tsd->status.char_id >> 16; - if(iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { + if(pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT)) { script_pushint(st,0); return true; //Failed to add item, we will not drop if they don't fit } @@ -6272,7 +6272,7 @@ static void buildin_delitem_delete(struct map_session_data* sd, int idx, int* am {// delete associated pet intif_delete_petdata(MakeDWord(inv->card[1], inv->card[2])); } - iPc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); + pc->delitem(sd, idx, delamount, 0, 0, LOG_TYPE_SCRIPT); } amount[0]-= delamount; @@ -6566,7 +6566,7 @@ BUILDIN(disableitemuse) /*========================================== * return the basic stats of sd - * chk iPc->readparam for available type + * chk pc->readparam for available type *------------------------------------------*/ BUILDIN(readparam) { @@ -6584,7 +6584,7 @@ BUILDIN(readparam) return true; } - script_pushint(st,iPc->readparam(sd,type)); + script_pushint(st,pc->readparam(sd,type)); return true; } @@ -6951,7 +6951,7 @@ BUILDIN(getequipid) } // get inventory position of item - i = iPc->checkequip(sd,equip[num]); + i = pc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushint(st,-1); @@ -6989,7 +6989,7 @@ BUILDIN(getequipname) } // get inventory position of item - i = iPc->checkequip(sd,equip[num]); + i = pc->checkequip(sd,equip[num]); if( i < 0 ) { script_pushconststr(st,""); @@ -7108,7 +7108,7 @@ BUILDIN(getequipisequiped) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,1); @@ -7135,7 +7135,7 @@ BUILDIN(getequipisenableref) return true; if( num > 0 && num <= ARRAYLENGTH(equip) ) - i = iPc->checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if( i >= 0 && sd->inventory_data[i] && !sd->inventory_data[i]->flag.no_refine && !sd->status.inventory[i].expire_time ) script_pushint(st,1); else @@ -7161,7 +7161,7 @@ BUILDIN(getequipisidentify) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].identify); else @@ -7187,7 +7187,7 @@ BUILDIN(getequiprefinerycnt) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) script_pushint(st,sd->status.inventory[i].refine); else @@ -7214,7 +7214,7 @@ BUILDIN(getequipweaponlv) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->inventory_data[i]) script_pushint(st,sd->inventory_data[i]->wlv); else @@ -7240,7 +7240,7 @@ BUILDIN(getequippercentrefinery) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && sd->status.inventory[i].nameid && sd->status.inventory[i].refine < MAX_REFINE) script_pushint(st,status_get_refine_chance(itemdb_wlv(sd->status.inventory[i].nameid), (int)sd->status.inventory[i].refine)); else @@ -7263,7 +7263,7 @@ BUILDIN(successrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { ep=sd->status.inventory[i].equip; @@ -7271,7 +7271,7 @@ BUILDIN(successrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); sd->status.inventory[i].refine++; - iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below + pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below clif->refine(sd->fd,0,i,sd->status.inventory[i].refine); clif->delitem(sd,i,1,3); @@ -7280,7 +7280,7 @@ BUILDIN(successrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - iPc->equipitem(sd,i,ep); + pc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,3); if(sd->status.inventory[i].refine == 10 && sd->status.inventory[i].card[0] == CARD0_FORGE && @@ -7288,13 +7288,13 @@ BUILDIN(successrefitem) ){ // Fame point system [DracoRPG] switch (sd->inventory_data[i]->wlv){ case 1: - iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } @@ -7317,13 +7317,13 @@ BUILDIN(failedrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { sd->status.inventory[i].refine = 0; - iPc->unequipitem(sd,i,3); //recalculate bonus + pc->unequipitem(sd,i,3); //recalculate bonus clif->refine(sd->fd,1,i,sd->status.inventory[i].refine); //notify client of failure - iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); clif->misceffect(&sd->bl,2); // display failure effect } @@ -7345,7 +7345,7 @@ BUILDIN(downrefitem) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i = iPc->checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if(i >= 0) { ep = sd->status.inventory[i].equip; @@ -7353,7 +7353,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i],sd->inventory_data[i]); sd->status.inventory[i].refine++; - iPc->unequipitem(sd,i,2); // status calc will happen in iPc->equipitem() below + pc->unequipitem(sd,i,2); // status calc will happen in pc->equipitem() below clif->refine(sd->fd,2,i,sd->status.inventory[i].refine = sd->status.inventory[i].refine - 2); clif->delitem(sd,i,1,3); @@ -7362,7 +7362,7 @@ BUILDIN(downrefitem) logs->pick_pc(sd, LOG_TYPE_SCRIPT, 1, &sd->status.inventory[i],sd->inventory_data[i]); clif->additem(sd,i,1,0); - iPc->equipitem(sd,i,ep); + pc->equipitem(sd,i,ep); clif->misceffect(&sd->bl,2); } @@ -7383,10 +7383,10 @@ BUILDIN(delequip) return true; if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0) { - iPc->unequipitem(sd,i,3); //recalculate bonus - iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->unequipitem(sd,i,3); //recalculate bonus + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } return true; @@ -7405,7 +7405,7 @@ BUILDIN(statusup) if( sd == NULL ) return true; - iPc->statusup(sd,type); + pc->statusup(sd,type); return true; } @@ -7423,7 +7423,7 @@ BUILDIN(statusup2) if( sd == NULL ) return true; - iPc->statusup2(sd,type,val); + pc->statusup2(sd,type,val); return true; } @@ -7477,16 +7477,16 @@ BUILDIN(bonus) switch( script_lastdata(st)-2 ) { case 1: - iPc->bonus(sd, type, val1); + pc->bonus(sd, type, val1); break; case 2: val2 = script_getnum(st,4); - iPc->bonus2(sd, type, val1, val2); + pc->bonus2(sd, type, val1, val2); break; case 3: val2 = script_getnum(st,4); val3 = script_getnum(st,5); - iPc->bonus3(sd, type, val1, val2, val3); + pc->bonus3(sd, type, val1, val2, val3); break; case 4: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7496,7 +7496,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); - iPc->bonus4(sd, type, val1, val2, val3, val4); + pc->bonus4(sd, type, val1, val2, val3, val4); break; case 5: if( type == SP_AUTOSPELL_ONSKILL && script_isstring(st,4) ) @@ -7507,7 +7507,7 @@ BUILDIN(bonus) val3 = script_getnum(st,5); val4 = script_getnum(st,6); val5 = script_getnum(st,7); - iPc->bonus5(sd, type, val1, val2, val3, val4, val5); + pc->bonus5(sd, type, val1, val2, val3, val4, val5); break; default: ShowDebug("buildin_bonus: unexpected number of arguments (%d)\n", (script_lastdata(st) - 1)); @@ -7543,7 +7543,7 @@ BUILDIN(autobonus) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( iPc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), + if( pc->addautobonus(sd->autobonus,ARRAYLENGTH(sd->autobonus), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7580,7 +7580,7 @@ BUILDIN(autobonus2) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( iPc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), + if( pc->addautobonus(sd->autobonus2,ARRAYLENGTH(sd->autobonus2), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,false) ) { script_add_autobonus(bonus_script); @@ -7615,7 +7615,7 @@ BUILDIN(autobonus3) if( script_hasdata(st,6) ) other_script = script_getstr(st,6); - if( iPc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), + if( pc->addautobonus(sd->autobonus3,ARRAYLENGTH(sd->autobonus3), bonus_script,rate,dur,atk_type,other_script,sd->status.inventory[current_equip_item_index].equip,true) ) { script_add_autobonus(bonus_script); @@ -7651,7 +7651,7 @@ BUILDIN(skill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - iPc->skill(sd, id, level, flag); + pc->skill(sd, id, level, flag); return true; } @@ -7680,7 +7680,7 @@ BUILDIN(addtoskill) level = script_getnum(st,3); if( script_hasdata(st,4) ) flag = script_getnum(st,4); - iPc->skill(sd, id, level, flag); + pc->skill(sd, id, level, flag); return true; } @@ -7722,7 +7722,7 @@ BUILDIN(getskilllv) return true;// no player attached, report source id = ( script_isstring(st,2) ? skill->name2id(script_getstr(st,2)) : script_getnum(st,2) ); - script_pushint(st, iPc->checkskill(sd,id)); + script_pushint(st, pc->checkskill(sd,id)); return true; } @@ -7770,7 +7770,7 @@ BUILDIN(getgmlevel) if( sd == NULL ) return true;// no player attached, report source - script_pushint(st, iPc->get_group_level(sd)); + script_pushint(st, pc->get_group_level(sd)); return true; } @@ -7891,9 +7891,9 @@ BUILDIN(setoption) if( flag ){// Add option if( option&OPTION_WEDDING && !battle_config.wedding_modifydisplay ) option &= ~OPTION_WEDDING;// Do not show the wedding sprites - iPc->setoption(sd, sd->sc.option|option); + pc->setoption(sd, sd->sc.option|option); } else// Remove option - iPc->setoption(sd, sd->sc.option&~option); + pc->setoption(sd, sd->sc.option&~option); return true; } @@ -7941,7 +7941,7 @@ BUILDIN(setcart) if( script_hasdata(st,2) ) type = script_getnum(st,2); - iPc->setcart(sd, type); + pc->setcart(sd, type); return true; } @@ -7984,7 +7984,7 @@ BUILDIN(setfalcon) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - iPc->setfalcon(sd, flag); + pc->setfalcon(sd, flag); return true; } @@ -8026,7 +8026,7 @@ BUILDIN(setriding) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - iPc->setriding(sd, flag); + pc->setriding(sd, flag); return true; } @@ -8087,7 +8087,7 @@ BUILDIN(setmadogear) if( script_hasdata(st,2) ) flag = script_getnum(st,2); - iPc->setmadogear(sd, flag); + pc->setmadogear(sd, flag); return true; } @@ -8113,7 +8113,7 @@ BUILDIN(savepoint) y = script_getnum(st,4); map = mapindex_name2id(str); if( map ) - iPc->setsavepoint(sd, map, x, y); + pc->setsavepoint(sd, map, x, y); return true; } @@ -8360,7 +8360,7 @@ BUILDIN(getexp) base = (int) cap_value(base * bonus, 0, INT_MAX); job = (int) cap_value(job * bonus, 0, INT_MAX); - iPc->gainexp(sd, NULL, base, job, true); + pc->gainexp(sd, NULL, base, job, true); return true; } @@ -8789,7 +8789,7 @@ BUILDIN(addtimer) if( sd == NULL ) return true; - iPc->addeventtimer(sd,tick,event); + pc->addeventtimer(sd,tick,event); return true; } /*========================================== @@ -8805,7 +8805,7 @@ BUILDIN(deltimer) return true; check_event(st, event); - iPc->deleventtimer(sd,event); + pc->deleventtimer(sd,event); return true; } /*========================================== @@ -8823,7 +8823,7 @@ BUILDIN(addtimercount) return true; check_event(st, event); - iPc->addeventtimercount(sd,event,tick); + pc->addeventtimercount(sd,event,tick); return true; } @@ -9292,11 +9292,11 @@ BUILDIN(getusersname) sd = script_rid2sd(st); if (!sd) return true; - group_level = iPc->get_group_level(sd); + group_level = pc->get_group_level(sd); iter = mapit_getallusers(); for( pl_sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); pl_sd = (TBL_PC*)mapit->next(iter) ) { - if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && iPc->get_group_level(pl_sd) > group_level) + if (pc_has_permission(pl_sd, PC_PERM_HIDE_SESSION) && pc->get_group_level(pl_sd) > group_level) continue; // skip hidden sessions /* Temporary fix for bugreport:1023. @@ -9833,7 +9833,7 @@ BUILDIN(eaclass) } class_ = sd->status.class_; } - script_pushint(st,iPc->jobid2mapid(class_)); + script_pushint(st,pc->jobid2mapid(class_)); return true; } @@ -9850,7 +9850,7 @@ BUILDIN(roclass) else sex = 1; //Just use male when not found. } - script_pushint(st,iPc->mapid2jobid(class_, sex)); + script_pushint(st,pc->mapid2jobid(class_, sex)); return true; } @@ -9891,7 +9891,7 @@ BUILDIN(resetlvl) if( sd == NULL ) return true; - iPc->resetlvl(sd,type); + pc->resetlvl(sd,type); return true; } /*========================================== @@ -9901,7 +9901,7 @@ BUILDIN(resetstatus) { TBL_PC *sd; sd=script_rid2sd(st); - iPc->resetstate(sd); + pc->resetstate(sd); return true; } @@ -9912,7 +9912,7 @@ BUILDIN(resetskill) { TBL_PC *sd; sd=script_rid2sd(st); - iPc->resetskill(sd,1); + pc->resetskill(sd,1); return true; } @@ -9923,7 +9923,7 @@ BUILDIN(skillpointcount) { TBL_PC *sd; sd=script_rid2sd(st); - script_pushint(st,sd->status.skill_point + iPc->resetskill(sd,2)); + script_pushint(st,sd->status.skill_point + pc->resetskill(sd,2)); return true; } @@ -9974,10 +9974,10 @@ BUILDIN(changesex) TBL_PC *sd = NULL; sd = script_rid2sd(st); - iPc->resetskill(sd,4); + pc->resetskill(sd,4); // to avoid any problem with equipment and invalid sex, equipment is unequiped. for( i=0; iequip_index[i] >= 0 ) iPc->unequipitem(sd, sd->equip_index[i], 3); + if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3); chrif_changesex(sd); return true; } @@ -10202,17 +10202,17 @@ BUILDIN(warpwaitingpc) {// no zeny to cover set fee break; } - iPc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); + pc->payzeny(sd, cd->zeny, LOG_TYPE_NPC, NULL); } mapreg_setreg(reference_uid(add_str("$@warpwaitingpc"), i), sd->bl.id); if( strcmp(map_name,"Random") == 0 ) - iPc->randomwarp(sd,CLR_TELEPORT); + pc->randomwarp(sd,CLR_TELEPORT); else if( strcmp(map_name,"SavePoint") == 0 ) - iPc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); + pc->setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, CLR_TELEPORT); else - iPc->setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); + pc->setpos(sd, mapindex_name2id(map_name), x, y, CLR_OUTSIGHT); } mapreg_setreg(add_str("$@warpwaitingpcnum"), i); return true; @@ -10368,7 +10368,7 @@ BUILDIN(getmapflag) static int script_mapflag_pvp_sub(struct block_list *bl,va_list ap) { TBL_PC* sd = (TBL_PC*)bl; if (sd->pvp_timer == INVALID_TIMER) { - sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, iPc->calc_pvprank_timer, sd->bl.id, 0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick() + 200, pc->calc_pvprank_timer, sd->bl.id, 0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10599,7 +10599,7 @@ BUILDIN(pvpon) if( sd->bl.m != m || sd->pvp_timer != INVALID_TIMER ) continue; // not applicable - sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,iPc->calc_pvprank_timer,sd->bl.id,0); + sd->pvp_timer = iTimer->add_timer(iTimer->gettick()+200,pc->calc_pvprank_timer,sd->bl.id,0); sd->pvp_rank = 0; sd->pvp_lastusers = 0; sd->pvp_point = 5; @@ -10616,7 +10616,7 @@ static int buildin_pvpoff_sub(struct block_list *bl,va_list ap) TBL_PC* sd = (TBL_PC*)bl; clif->pvpset(sd, 0, 0, 2); if (sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer, iPc->calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer, pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; } return 0; @@ -10735,7 +10735,7 @@ static int buildin_maprespawnguildid_sub_pc(struct map_session_data* sd, va_list (sd->status.guild_id != g_id && flag&2) || //Warp out outsiders (sd->status.guild_id == 0) // Warp out players not in guild [Valaris] ) - iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); return 1; } @@ -10936,8 +10936,8 @@ BUILDIN(requestguildinfo) } /// Returns the number of cards that have been compounded onto the specified equipped item. -/// getequipcardcnt(); -BUILDIN(getequipcardcnt) +/// getequpcardcnt(); +BUILDIN(getequpcardcnt) { int i=-1,j,num; TBL_PC *sd; @@ -10946,7 +10946,7 @@ BUILDIN(getequipcardcnt) num=script_getnum(st,2); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { script_pushint(st,0); @@ -10978,7 +10978,7 @@ BUILDIN(successremovecards) { int num = script_getnum(st,2); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) { return true; @@ -10996,7 +10996,7 @@ BUILDIN(successremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ // get back the cart in inventory clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -11017,8 +11017,8 @@ BUILDIN(successremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - iPc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); - if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor + pc->delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT); + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ //chk if can be spawn in inventory otherwise put on floor clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -11042,7 +11042,7 @@ BUILDIN(failedremovecards) { int typefail = script_getnum(st,3); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if (i < 0 || !sd->inventory_data[i]) return true; @@ -11063,7 +11063,7 @@ BUILDIN(failedremovecards) { item_tmp.nameid = sd->status.inventory[i].card[c]; item_tmp.identify = 1; - if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -11073,7 +11073,7 @@ BUILDIN(failedremovecards) { if(cardflag == 1) { if(typefail == 0 || typefail == 2){ // destroy the item - iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); } if(typefail == 1){ // destroy the card int flag; @@ -11090,9 +11090,9 @@ BUILDIN(failedremovecards) { for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++) item_tmp.card[j]=sd->status.inventory[i].card[j]; - iPc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); + pc->delitem(sd,i,1,0,2,LOG_TYPE_SCRIPT); - if((flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ + if((flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){ clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -11138,7 +11138,7 @@ BUILDIN(mapwarp) // Added by RoVeRT for( i=0; i < g->max_member; i++) { if(g->member[i].sd && g->member[i].sd->bl.m==m){ - iPc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); + pc->setpos(g->member[i].sd,index,x,y,CLR_TELEPORT); } } } @@ -11148,7 +11148,7 @@ BUILDIN(mapwarp) // Added by RoVeRT if(p){ for(i=0;idata[i].sd && p->data[i].sd->bl.m == m){ - iPc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); + pc->setpos(p->data[i].sd,index,x,y,CLR_TELEPORT); } } } @@ -11211,7 +11211,7 @@ BUILDIN(marriage) TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=iMap->nick2sd(partner); - if(sd==NULL || p_sd==NULL || iPc->marriage(sd,p_sd) < 0){ + if(sd==NULL || p_sd==NULL || pc->marriage(sd,p_sd) < 0){ script_pushint(st,0); return true; } @@ -11233,7 +11233,7 @@ BUILDIN(wedding_effect) BUILDIN(divorce) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || iPc->divorce(sd) < 0){ + if(sd==NULL || pc->divorce(sd) < 0){ script_pushint(st,0); return true; } @@ -11245,7 +11245,7 @@ BUILDIN(ispartneron) { TBL_PC *sd=script_rid2sd(st); - if(sd==NULL || !iPc->ismarried(sd) || + if(sd==NULL || !pc->ismarried(sd) || iMap->charid2sd(sd->status.partner_id) == NULL) { script_pushint(st,0); return true; @@ -11311,7 +11311,7 @@ BUILDIN(warppartner) TBL_PC *sd=script_rid2sd(st); TBL_PC *p_sd=NULL; - if(sd==NULL || !iPc->ismarried(sd) || + if(sd==NULL || !pc->ismarried(sd) || (p_sd=iMap->charid2sd(sd->status.partner_id)) == NULL) { script_pushint(st,0); return true; @@ -11323,7 +11323,7 @@ BUILDIN(warppartner) mapindex = mapindex_name2id(str); if (mapindex) { - iPc->setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); + pc->setpos(p_sd,mapindex,x,y,CLR_OUTSIGHT); script_pushint(st,1); } else script_pushint(st,0); @@ -11618,7 +11618,7 @@ BUILDIN(setiteminfo) /*========================================== * Returns value from equipped item slot n [Lupus] - getequipcardid(num,slot) + getequpcardid(num,slot) where num = eqip position slot slot = 0,1,2,3 (Card Slot N) @@ -11628,7 +11628,7 @@ BUILDIN(setiteminfo) Useful for such quests as "Sign this refined item with players name" etc Hat[0] +4 -> Player's Hat[0] +4 *------------------------------------------*/ -BUILDIN(getequipcardid) +BUILDIN(getequpcardid) { int i=-1,num,slot; TBL_PC *sd; @@ -11637,7 +11637,7 @@ BUILDIN(getequipcardid) slot=script_getnum(st,3); sd=script_rid2sd(st); if (num > 0 && num <= ARRAYLENGTH(equip)) - i=iPc->checkequip(sd,equip[num-1]); + i=pc->checkequip(sd,equip[num-1]); if(i >= 0 && slot>=0 && slot<4) script_pushint(st,sd->status.inventory[i].card[slot]); else @@ -11735,22 +11735,22 @@ BUILDIN(getinventorylist) if(!sd) return true; for(i=0;istatus.inventory[i].nameid > 0 && sd->status.inventory[i].amount > 0){ - iPc->setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); - iPc->setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); - iPc->setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); - iPc->setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); - iPc->setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); - iPc->setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); + pc->setreg(sd,reference_uid(add_str("@inventorylist_id"), j),sd->status.inventory[i].nameid); + pc->setreg(sd,reference_uid(add_str("@inventorylist_amount"), j),sd->status.inventory[i].amount); + pc->setreg(sd,reference_uid(add_str("@inventorylist_equip"), j),sd->status.inventory[i].equip); + pc->setreg(sd,reference_uid(add_str("@inventorylist_refine"), j),sd->status.inventory[i].refine); + pc->setreg(sd,reference_uid(add_str("@inventorylist_identify"), j),sd->status.inventory[i].identify); + pc->setreg(sd,reference_uid(add_str("@inventorylist_attribute"), j),sd->status.inventory[i].attribute); for (k = 0; k < MAX_SLOTS; k++) { sprintf(card_var, "@inventorylist_card%d",k+1); - iPc->setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); + pc->setreg(sd,reference_uid(add_str(card_var), j),sd->status.inventory[i].card[k]); } - iPc->setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); + pc->setreg(sd,reference_uid(add_str("@inventorylist_expire"), j),sd->status.inventory[i].expire_time); j++; } } - iPc->setreg(sd,add_str("@inventorylist_count"),j); + pc->setreg(sd,add_str("@inventorylist_count"),j); return true; } @@ -11761,13 +11761,13 @@ BUILDIN(getskilllist) if(!sd) return true; for(i=0;istatus.skill[i].id > 0 && sd->status.skill[i].lv > 0){ - iPc->setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); - iPc->setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); - iPc->setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); + pc->setreg(sd,reference_uid(add_str("@skilllist_id"), j),sd->status.skill[i].id); + pc->setreg(sd,reference_uid(add_str("@skilllist_lv"), j),sd->status.skill[i].lv); + pc->setreg(sd,reference_uid(add_str("@skilllist_flag"), j),sd->status.skill[i].flag); j++; } } - iPc->setreg(sd,add_str("@skilllist_count"),j); + pc->setreg(sd,add_str("@skilllist_count"),j); return true; } @@ -11778,7 +11778,7 @@ BUILDIN(clearitem) if(sd==NULL) return true; for (i=0; istatus.inventory[i].amount) { - iPc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); + pc->delitem(sd, i, sd->status.inventory[i].amount, 0, 0, LOG_TYPE_SCRIPT); } } return true; @@ -11796,7 +11796,7 @@ BUILDIN(disguise) id = script_getnum(st,2); if (mobdb_checkid(id) || npcdb_checkid(id)) { - iPc->disguise(sd, id); + pc->disguise(sd, id); script_pushint(st,id); } else script_pushint(st,0); @@ -11813,7 +11813,7 @@ BUILDIN(undisguise) if (sd == NULL) return true; if (sd->disguise != -1) { - iPc->disguise(sd, -1); + pc->disguise(sd, -1); script_pushint(st,0); } else { script_pushint(st,1); @@ -12257,7 +12257,7 @@ BUILDIN(nude) if( sd->equip_index[ i ] >= 0 ) { if( !calcflag ) calcflag = 1; - iPc->unequipitem( sd , sd->equip_index[ i ] , 2); + pc->unequipitem( sd , sd->equip_index[ i ] , 2); } } @@ -13116,12 +13116,12 @@ BUILDIN(getrefine) *-------------------------------------------------------*/ BUILDIN(night) { - if (iMap->night_flag != 1) iPc->map_night_timer(iPc->night_timer_tid, 0, 0, 1); + if (iMap->night_flag != 1) pc->map_night_timer(pc->night_timer_tid, 0, 0, 1); return true; } BUILDIN(day) { - if (iMap->night_flag != 0) iPc->map_day_timer(iPc->day_timer_tid, 0, 0, 1); + if (iMap->night_flag != 0) pc->map_day_timer(pc->day_timer_tid, 0, 0, 1); return true; } @@ -13138,9 +13138,9 @@ BUILDIN(unequip) sd = script_rid2sd(st); if( sd != NULL && num >= 1 && num <= ARRAYLENGTH(equip) ) { - i = iPc->checkequip(sd,equip[num-1]); + i = pc->checkequip(sd,equip[num-1]); if (i >= 0) - iPc->unequipitem(sd,i,1|2); + pc->unequipitem(sd,i,1|2); } return true; } @@ -13161,7 +13161,7 @@ BUILDIN(equip) } ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == nameid ); if( i < MAX_INVENTORY ) - iPc->equipitem(sd,i,item_data->equip); + pc->equipitem(sd,i,item_data->equip); return true; } @@ -14835,7 +14835,7 @@ BUILDIN(pcfollow) sd = script_rid2sd(st); if(sd) - iPc->follow(sd, targetid); + pc->follow(sd, targetid); return true; } @@ -14854,7 +14854,7 @@ BUILDIN(pcstopfollow) sd = script_rid2sd(st); if(sd) - iPc->stop_following(sd); + pc->stop_following(sd); return true; } @@ -15728,7 +15728,7 @@ BUILDIN(waitingroom2bg_single) if( bg_team_join(bg_id, sd) ) { - iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex, x, y, CLR_TELEPORT); script_pushint(st,1); } else @@ -16167,7 +16167,7 @@ static int buildin_instance_warpall_sub(struct block_list *bl,va_list ap) { int x = va_arg(ap,int); int y = va_arg(ap,int); - iPc->setpos(sd,mapindex,x,y,CLR_TELEPORT); + pc->setpos(sd,mapindex,x,y,CLR_TELEPORT); return 0; } @@ -16524,10 +16524,10 @@ BUILDIN(setdragon) { if( (sd = script_rid2sd(st)) == NULL ) return true; - if( !iPc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) + if( !pc->checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT ) script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight else if ( pc_isridingdragon(sd) ) {//Is mounted; release - iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); + pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); script_pushint(st,1); } else {//Not mounted; Mount now. unsigned int option = OPTION_DRAGON1; @@ -16542,7 +16542,7 @@ BUILDIN(setdragon) { option = OPTION_DRAGON1; } } - iPc->setoption(sd, sd->sc.option|option); + pc->setoption(sd, sd->sc.option|option); script_pushint(st,1); } return true; @@ -16921,9 +16921,9 @@ BUILDIN(getrandgroupitem) { for (i = 0; i < qty; i += get_count) { // if not pet egg if (!pet_create_egg(sd, nameid)) { - if ((flag = iPc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { + if ((flag = pc->additem(sd, &item_tmp, get_count, LOG_TYPE_SCRIPT))) { clif->additem(sd, 0, 0, flag); - if( iPc->candrop(sd,&item_tmp) ) + if( pc->candrop(sd,&item_tmp) ) iMap->addflooritem(&item_tmp,get_count,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } @@ -17563,7 +17563,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(getcastledata,"si"), BUILDIN_DEF(setcastledata,"sii"), BUILDIN_DEF(requestguildinfo,"i?"), - BUILDIN_DEF(getequipcardcnt,"i"), + BUILDIN_DEF(getequpcardcnt,"i"), BUILDIN_DEF(successremovecards,"i"), BUILDIN_DEF(failedremovecards,"ii"), BUILDIN_DEF(marriage,"s"), @@ -17668,7 +17668,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(compare,"ss"), // Lordalfa - To bring strstr to scripting Engine. BUILDIN_DEF(getiteminfo,"ii"), //[Lupus] returns Items Buy / sell Price, etc info BUILDIN_DEF(setiteminfo,"iii"), //[Lupus] set Items Buy / sell Price, etc info - BUILDIN_DEF(getequipcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item + BUILDIN_DEF(getequpcardid,"ii"), //[Lupus] returns CARD ID or other info from CARD slot N of equipped item // [zBuffer] List of mathematics commands ---> BUILDIN_DEF(sqrt,"i"), BUILDIN_DEF(pow,"ii"), diff --git a/src/map/skill.c b/src/map/skill.c index 676a6e463..f9d189f37 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -248,7 +248,7 @@ int skill_get_fixed_cast( uint16 skill_id ,uint16 skill_lv ){ skill_get2 (skill_ int skill_tree_get_max(uint16 skill_id, int b_class) { int i; - b_class = iPc->class2idx(b_class); + b_class = pc->class2idx(b_class); ARR_FIND( 0, MAX_SKILL_TREE, i, skill_tree[b_class][i].id == 0 || skill_tree[b_class][i].id == skill_id ); if( i < MAX_SKILL_TREE && skill_tree[b_class][i].id == skill_id ) @@ -322,7 +322,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_AIMEDBOLT: case RA_WUGBITE: if( bl->type == BL_PC ) - range += iPc->checkskill((TBL_PC*)bl, AC_VULTURE); + range += pc->checkskill((TBL_PC*)bl, AC_VULTURE); else range += 10; //Assume level 10? break; @@ -333,13 +333,13 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case GS_SPREADATTACK: case GS_GROUNDDRIFT: if (bl->type == BL_PC) - range += iPc->checkskill((TBL_PC*)bl, GS_SNAKEEYE); + range += pc->checkskill((TBL_PC*)bl, GS_SNAKEEYE); else range += 10; //Assume level 10? break; case NJ_KIRIKAGE: if (bl->type == BL_PC) - range = skill->get_range(NJ_SHADOWJUMP,iPc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); + range = skill->get_range(NJ_SHADOWJUMP,pc->checkskill((TBL_PC*)bl,NJ_SHADOWJUMP)); break; /** * Warlock @@ -357,7 +357,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case WL_TETRAVORTEX: case WL_RELEASE: if( bl->type == BL_PC ) - range += iPc->checkskill((TBL_PC*)bl, WL_RADIUS); + range += pc->checkskill((TBL_PC*)bl, WL_RADIUS); break; /** * Ranger Bonus @@ -370,7 +370,7 @@ int skill_get_range2 (struct block_list *bl, uint16 skill_id, uint16 skill_lv) { case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: if( bl->type == BL_PC ) - range += (1 + iPc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; + range += (1 + pc->checkskill((TBL_PC*)bl, RA_RESEARCHTRAP))/2; } if( !range && bl->type != BL_PC ) @@ -392,7 +392,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk hp = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery #endif if( sd ) - hp += 5*iPc->checkskill(sd,BA_MUSICALLESSON); + hp += 5*pc->checkskill(sd,BA_MUSICALLESSON); break; case PR_SANCTUARY: hp = (skill_lv>6)?777:skill_lv*100; @@ -410,9 +410,9 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk **/ hp = (status_get_lv(src) + status_get_int(src)) / 5 * 30 * skill_lv / 10; #else - hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? iPc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); + hp = ( status_get_lv(src) + status_get_int(src) ) / 8 * (4 + ( skill_id == AB_HIGHNESSHEAL ? ( sd ? pc->checkskill(sd,AL_HEAL) : 10 ) : skill_lv ) * 8); #endif - if( sd && ((skill = iPc->checkskill(sd, HP_MEDITATIO)) > 0) ) + if( sd && ((skill = pc->checkskill(sd, HP_MEDITATIO)) > 0) ) hp += hp * skill * 2 / 100; else if( src->type == BL_HOM && (skill = homun->checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 ) hp += hp * skill * 2 / 100; @@ -422,10 +422,10 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, uint16 sk if( ( (target && target->type == BL_MER) || !heal ) && skill_id != NPC_EVILLAND ) hp >>= 1; - if( sd && (skill = iPc->skillheal_bonus(sd, skill_id)) ) + if( sd && (skill = pc->skillheal_bonus(sd, skill_id)) ) hp += hp*skill/100; - if( tsd && (skill = iPc->skillheal2_bonus(tsd, skill_id)) ) + if( tsd && (skill = pc->skillheal2_bonus(tsd, skill_id)) ) hp += hp*skill/100; sc = status_get_sc(target); @@ -814,19 +814,19 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; // If a normal attack is a skill, it's splash damage. [Inkfish] if(sd) { // Automatic trigger of Blitz Beat - if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=iPc->checkskill(sd,HT_BLITZBEAT))>0 && + if (pc_isfalcon(sd) && sd->status.weapon == W_BOW && (temp=pc->checkskill(sd,HT_BLITZBEAT))>0 && rnd()%1000 <= sstatus->luk*10/3+1 ) { rate=(sd->status.job_level+9)/10; skill->castend_damage_id(src,bl,HT_BLITZBEAT,(tempstatus.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=iPc->checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 ) + if( pc_iswug(sd) && (sd->status.weapon == W_BOW || sd->status.weapon == W_FIST) && (temp=pc->checkskill(sd,RA_WUGSTRIKE)) > 0 && rnd()%1000 <= sstatus->luk*10/3+1 ) skill->castend_damage_id(src,bl,RA_WUGSTRIKE,temp,tick,0); // Gank if(dstmd && sd->status.weapon != W_BOW && - (temp=iPc->checkskill(sd,RG_SNATCHER)) > 0 && - (temp*15 + 55) + iPc->checkskill(sd,TF_STEAL)*10 > rnd()%1000) { - if(iPc->steal_item(sd,bl,iPc->checkskill(sd,TF_STEAL))) + (temp=pc->checkskill(sd,RG_SNATCHER)) > 0 && + (temp*15 + 55) + pc->checkskill(sd,TF_STEAL)*10 > rnd()%1000) { + if(pc->steal_item(sd,bl,pc->checkskill(sd,TF_STEAL))) clif->skill_nodamage(src,bl,TF_STEAL,temp,1); else clif->skill_fail(sd,RG_SNATCHER,USESKILL_FAIL_LEVEL,0); @@ -874,7 +874,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint break; case SM_BASH: - if( sd && skill_lv > 5 && iPc->checkskill(sd,SM_FATALBLOW)>0 ){ + if( sd && skill_lv > 5 && pc->checkskill(sd,SM_FATALBLOW)>0 ){ //TODO: How much % per base level it actually is? sc_start(bl,SC_STUN,(5*(skill_lv-5)+(int)sd->status.base_level/10), skill_lv,skill->get_time2(SM_FATALBLOW,skill_lv)); @@ -887,7 +887,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case AS_VENOMKNIFE: if (sd) //Poison chance must be that of Envenom. [Skotlex] - skill_lv = iPc->checkskill(sd, TF_POISON); + skill_lv = pc->checkskill(sd, TF_POISON); case TF_POISON: case AS_SPLASHER: if(!sc_start2(bl,SC_POISON,(4*skill_lv+10),skill_lv,src->id,skill->get_time2(skill_id,skill_lv)) @@ -1034,7 +1034,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case DC_UGLYDANCE: rate = 5+5*skill_lv; - if(sd && (temp=iPc->checkskill(sd,DC_DANCINGLESSON))) + if(sd && (temp=pc->checkskill(sd,DC_DANCINGLESSON))) rate += 5+temp; status_zap(bl, 0, rate); break; @@ -1194,7 +1194,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_CRITICALWOUND,100,skill_lv,skill->get_time2(skill_id,skill_lv)); break; case RK_HUNDREDSPEAR: - if( !sd || iPc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) + if( !sd || pc->checkskill(sd,KN_SPEARBOOMERANG) == 0 ) break; // Spear Boomerang auto cast chance only works if you have mastered Spear Boomerang. rate = 10 + 3 * skill_lv; if( rnd()%100 < rate ) @@ -1231,11 +1231,11 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl,SC_FREEZE,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; case RA_WUGBITE: - sc_start(bl, SC_BITE, (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? iPc->checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); + sc_start(bl, SC_BITE, (sd ? pc->checkskill(sd,RA_TOOTHOFWUG)*2 : 0), skill_lv, (skill->get_time(skill_id,skill_lv) + (sd ? pc->checkskill(sd,RA_TOOTHOFWUG)*500 : 0)) ); break; case RA_SENSITIVEKEEN: if( rnd()%100 < 8 * skill_lv ) - skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? iPc->checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); + skill->castend_damage_id(src, bl, RA_WUGBITE, sd ? pc->checkskill(sd, RA_WUGBITE):skill_lv, tick, SD_ANIMATION); break; case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: @@ -1261,7 +1261,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint case NC_POWERSWING: sc_start(bl, SC_STUN, 5*skill_lv, skill_lv, skill->get_time(skill_id, skill_lv)); if( rnd()%100 < 5*skill_lv ) - skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, iPc->checkskill(sd, NC_AXEBOOMERANG), tick, 1); + skill->castend_damage_id(src, bl, NC_AXEBOOMERANG, pc->checkskill(sd, NC_AXEBOOMERANG), tick, 1); break; case GC_WEAPONCRUSH: skill->castend_nodamage_id(src,bl,skill_id,skill_lv,tick,BCT_ENEMY); @@ -1270,14 +1270,14 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sc_start(bl, SC_STUN, 30 + 8 * skill_lv, skill_lv, skill->get_time(skill_id,skill_lv)); break; case LG_PINPOINTATTACK: - rate = 30 + (((5 * (sd?iPc->checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); + rate = 30 + (((5 * (sd?pc->checkskill(sd,LG_PINPOINTATTACK):skill_lv)) + (sstatus->agi + status_get_lv(src))) / 10); switch( skill_lv ) { case 1: sc_start2(bl,SC_BLEEDING,rate,skill_lv,src->id,skill->get_time(skill_id,skill_lv)); break; case 2: if( dstsd && dstsd->spiritball && rnd()%100 < rate ) - iPc->delspiritball(dstsd, dstsd->spiritball, 0); + pc->delspiritball(dstsd, dstsd->spiritball, 0); break; default: skill->break_equip(bl,(skill_lv == 3) ? EQP_SHIELD : (skill_lv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY); @@ -1609,7 +1609,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint sd->autobonus[i].atk_type&attack_type&BF_RANGEMASK && sd->autobonus[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - iPc->exeautobonus(sd,&sd->autobonus[i]); + pc->exeautobonus(sd,&sd->autobonus[i]); } } @@ -1722,7 +1722,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, uint1 continue; if( sd->autobonus3[i].atk_type != skill_id ) continue; - iPc->exeautobonus(sd,&sd->autobonus3[i]); + pc->exeautobonus(sd,&sd->autobonus3[i]); } } @@ -1807,9 +1807,9 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * if(sd && skill_id && attack_type&BF_MAGIC && status_isdead(bl) && !(skill->get_inf(skill_id)&(INF_GROUND_SKILL|INF_SELF_SKILL)) && - (rate=iPc->checkskill(sd,HW_SOULDRAIN))>0 + (rate=pc->checkskill(sd,HW_SOULDRAIN))>0 ){ //Soul Drain should only work on targetted spells [Skotlex] - if (pc_issit(sd)) iPc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] + if (pc_issit(sd)) pc->setstand(sd); //Character stuck in attacking animation while 'sitting' fix. [Skotlex] clif->skill_nodamage(src,bl,HW_SOULDRAIN,rate,1); status_heal(src, 0, status_get_lv(bl)*(95+15*rate)/100, 2); } @@ -1943,7 +1943,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * dstsd->autobonus2[i].atk_type&attack_type&BF_RANGEMASK && dstsd->autobonus2[i].atk_type&attack_type&BF_SKILLMASK)) continue; // one or more trigger conditions were not fulfilled - iPc->exeautobonus(dstsd,&dstsd->autobonus2[i]); + pc->exeautobonus(dstsd,&dstsd->autobonus2[i]); } } @@ -2036,7 +2036,7 @@ int skill_break_equip (struct block_list *bl, unsigned short where, int rate, in } if (flag) { sd->status.inventory[j].attribute = 1; - iPc->unequipitem(sd, j, 3); + pc->unequipitem(sd, j, 3); } } clif->equiplist(sd); @@ -2255,9 +2255,9 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds //Spirit of Wizard blocks Kaite's reflection if( type == 2 && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) { //Consume one Fragment per hit of the casted skill? [Skotlex] - type = tsd?iPc->search_inventory (tsd, 7321):0; + type = tsd?pc->search_inventory (tsd, 7321):0; if (type >= 0) { - if ( tsd ) iPc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); + if ( tsd ) pc->delitem(tsd, type, 1, 0, 1, LOG_TYPE_CONSUME); dmg.damage = dmg.damage2 = 0; dmg.dmg_lv = ATK_MISS; sc->data[SC_SPIRIT]->val3 = skill_id; @@ -2354,7 +2354,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case TK_STORMKICK: case TK_DOWNKICK: case TK_COUNTER: - if (iPc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. + if (pc->famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time. sce->val1 = skill_id; //Update combo-skill sce->val3 = skill_id; if( sce->timer != INVALID_TIMER ) @@ -2371,27 +2371,27 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } switch(skill_id) { case MO_TRIPLEATTACK: - if (iPc->checkskill(sd, MO_CHAINCOMBO) > 0 || iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) + if (pc->checkskill(sd, MO_CHAINCOMBO) > 0 || pc->checkskill(sd, SR_DRAGONCOMBO) > 0) flag=1; break; case MO_CHAINCOMBO: - if(iPc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) + if(pc->checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0) flag=1; break; case MO_COMBOFINISH: if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka] iParty->skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv); - if (iPc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) + if (pc->checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0) flag=1; case CH_TIGERFIST: - if (!flag && iPc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) + if (!flag && pc->checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1) flag=1; case CH_CHAINCRUSH: - if (!flag && iPc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) + if (!flag && pc->checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS]) flag=1; break; case AC_DOUBLE: - if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && iPc->checkskill(sd, HT_POWER)) + if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc->checkskill(sd, HT_POWER)) { //TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex] sc_start2(src,SC_COMBO,100,HT_POWER,bl->id,2000); @@ -2401,7 +2401,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds case TK_COUNTER: { //bonus from SG_FRIEND [Komurka] int level; - if(sd->status.party_id>0 && (level = iPc->checkskill(sd,SG_FRIEND))) + if(sd->status.party_id>0 && (level = pc->checkskill(sd,SG_FRIEND))) iParty->skill_check(sd, sd->status.party_id, TK_COUNTER,level); } break; @@ -2415,11 +2415,11 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick; break; case SR_DRAGONCOMBO: - if( iPc->checkskill(sd, SR_FALLENEMPIRE) > 0 ) + if( pc->checkskill(sd, SR_FALLENEMPIRE) > 0 ) flag = 1; break; case SR_FALLENEMPIRE: - if( iPc->checkskill(sd, SR_TIGERCANNON) > 0 || iPc->checkskill(sd, SR_GATEOFHELL) > 0 ) + if( pc->checkskill(sd, SR_TIGERCANNON) > 0 || pc->checkskill(sd, SR_GATEOFHELL) > 0 ) flag = 1; break; } //Switch End @@ -2537,7 +2537,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds iMap->freeblock_lock(); if(damage > 0 && dmg.flag&BF_SKILL && tsd - && iPc->checkskill(tsd,RG_PLAGIARISM) + && pc->checkskill(tsd,RG_PLAGIARISM) && (!sc || !sc->data[SC_PRESERVE]) && damage < tsd->battle_status.hp) { //Updated to not be able to copy skills if the blow will kill you. [Skotlex] @@ -2610,7 +2610,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } } - if ((type = iPc->checkskill(tsd,RG_PLAGIARISM)) < lv) + if ((type = pc->checkskill(tsd,RG_PLAGIARISM)) < lv) lv = type; tsd->cloneskill_id = copy_skill; @@ -2803,7 +2803,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds } break; case WM_METALICSOUND: - status_zap(bl, 0, damage*100/(100*(110-iPc->checkskill(sd,WM_LESSON)*10))); + status_zap(bl, 0, damage*100/(100*(110-pc->checkskill(sd,WM_LESSON)*10))); break; case SR_TIGERCANNON: status_zap(bl, 0, damage/10); // 10% of damage dealt @@ -3098,7 +3098,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, { index[i] = -1; if( itemid[i] < 1 ) continue; // No item - index[i] = iPc->search_inventory(sd, itemid[i]); + index[i] = pc->search_inventory(sd, itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i] ) { clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0); @@ -3109,7 +3109,7 @@ int skill_check_condition_mercenary(struct block_list *bl, int skill_id, int lv, // Consume items for( i = 0; i < ARRAYLENGTH(itemid); i++ ) { - if( index[i] >= 0 ) iPc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); + if( index[i] >= 0 ) pc->delitem(sd, index[i], amount[i], 0, 1, LOG_TYPE_CONSUME); } if( type&2 ) @@ -3567,7 +3567,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case NC_VULCANARM: case NC_COLDSLOWER: case NC_ARMSCANNON: - if (sd) iPc->overheat(sd,1); + if (sd) pc->overheat(sd,1); case RK_WINDCUTTER: skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag|SD_ANIMATION); break; @@ -3628,7 +3628,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint break; case NC_FLAMELAUNCHER: - if (sd) iPc->overheat(sd,1); + if (sd) pc->overheat(sd,1); case SN_SHARPSHOOTING: case MA_SHARPSHOOTING: case NJ_KAMAITACHI: @@ -4115,7 +4115,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case RK_STORMBLAST: case RK_CRUSHSTRIKE: if( sd ) { - if( iPc->checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) + if( pc->checkskill(sd,RK_RUNEMASTERY) >= ( skill_id == RK_CRUSHSTRIKE ? 7 : 3 ) ) skill->attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag); else clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -4396,7 +4396,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint { iMap->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill->castend_damage_id); clif->skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); - if( sd ) iPc->overheat(sd,1); + if( sd ) pc->overheat(sd,1); } break; @@ -4806,7 +4806,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui heal_get_jobexp = heal_get_jobexp * battle_config.heal_exp / 100; if (heal_get_jobexp <= 0) heal_get_jobexp = 1; - iPc->gainexp (sd, bl, 0, heal_get_jobexp, false); + pc->gainexp (sd, bl, 0, heal_get_jobexp, false); } } break; @@ -4828,8 +4828,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } skill_area_temp[0] = 5 - skill_area_temp[0]; // The actual penalty... if (skill_area_temp[0] > 0 && !map[src->m].flag.noexppenalty) { //Apply penalty - sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. - sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * skill_area_temp[0] * 2/1000); + sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * skill_area_temp[0] * 2/1000); //0.2% penalty per each. + sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * skill_area_temp[0] * 2/1000); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -4873,16 +4873,16 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { int exp = 0,jexp = 0; int lv = dstsd->status.base_level - sd->status.base_level, jlv = dstsd->status.job_level - sd->status.job_level; - if(lv > 0 && iPc->nextbaseexp(dstsd)) { + if(lv > 0 && pc->nextbaseexp(dstsd)) { exp = (int)((double)dstsd->status.base_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (exp < 1) exp = 1; } - if(jlv > 0 && iPc->nextjobexp(dstsd)) { + if(jlv > 0 && pc->nextjobexp(dstsd)) { jexp = (int)((double)dstsd->status.job_exp * (double)lv * (double)battle_config.resurrection_exp / 1000000.); if (jexp < 1) jexp = 1; } if(exp > 0 || jexp > 0) - iPc->gainexp (sd, bl, exp, jexp, false); + pc->gainexp (sd, bl, exp, jexp, false); } } } @@ -4994,7 +4994,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_LEVELUP: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (sd && iPc->nextbaseexp(sd)) iPc->gainexp(sd, NULL, iPc->nextbaseexp(sd) * 10 / 100, 0, false); + if (sd && pc->nextbaseexp(sd)) pc->gainexp(sd, NULL, pc->nextbaseexp(sd) * 10 / 100, 0, false); break; case SA_INSTANTDEATH: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5042,7 +5042,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case SA_FORTUNE: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if(sd) iPc->getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); + if(sd) pc->getzeny(sd,status_get_lv(bl)*100,LOG_TYPE_STEAL,NULL); break; case SA_TAMINGMONSTER: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); @@ -5286,7 +5286,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SO_STRIKING: if (sd) { int bonus = 25 + 10 * skill_lv; - bonus += (iPc->checkskill(sd, SA_FLAMELAUNCHER)+iPc->checkskill(sd, SA_FROSTWEAPON)+iPc->checkskill(sd, SA_LIGHTNINGLOADER)+iPc->checkskill(sd, SA_SEISMICWEAPON))*5; + bonus += (pc->checkskill(sd, SA_FLAMELAUNCHER)+pc->checkskill(sd, SA_FROSTWEAPON)+pc->checkskill(sd, SA_LIGHTNINGLOADER)+pc->checkskill(sd, SA_SEISMICWEAPON))*5; clif->skill_nodamage( src, bl, skill_id, skill_lv, battle->check_target(src,bl,BCT_PARTY) > 0 ? sc_start2(bl, type, 100, skill_lv, bonus, skill->get_time(skill_id,skill_lv)) : @@ -5503,7 +5503,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->sc.data[SC_RAISINGDRAGON] ) limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; @@ -5514,13 +5514,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui limit += sd->sc.data[SC_RAISINGDRAGON]->val1; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); for (i = 0; i < limit; i++) - iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),limit); } break; case MO_KITRANSLATION: if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { - iPc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); + pc->addspiritball(dstsd,skill->get_time(skill_id,skill_lv),5); } break; @@ -5537,7 +5537,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if (dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) { // split the if for readability, and included gunslingers in the check so that their coins cannot be removed [Reddozen] i = dstsd->spiritball * 7; - iPc->delspiritball(dstsd,dstsd->spiritball,0); + pc->delspiritball(dstsd,dstsd->spiritball,0); } else if (dstmd && !(tstatus->mode&MD_BOSS) && rnd() % 100 < 20) { // check if target is a monster and not a Boss, for the 20% chance to absorb 2 SP per monster's level [Reddozen] i = 2 * dstmd->level; @@ -5840,7 +5840,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case TF_STEAL: if(sd) { - if(iPc->steal_item(sd,bl,skill_lv)) + if(pc->steal_item(sd,bl,skill_lv)) clif->skill_nodamage(src,bl,skill_id,skill_lv,1); else clif->skill_fail(sd,skill_id,USESKILL_FAIL,0); @@ -5849,7 +5849,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RG_STEALCOIN: if(sd) { - if(iPc->steal_coin(sd,bl)) + if(pc->steal_coin(sd,bl)) { dstmd->state.provoke_flag = src->id; mob_target(dstmd, src, skill->get_range2(src,skill_id,skill_lv)); @@ -6019,7 +6019,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MC_VENDING: if(sd) { //Prevent vending of GMs with unnecessary Level to trade/drop. [Skotlex] - if ( !iPc->can_give_items(sd) ) + if ( !pc->can_give_items(sd) ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); else { sd->state.prevend = 1; @@ -6044,9 +6044,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd->state.autocast || ( (sd->skillitem == AL_TELEPORT || battle_config.skip_teleport_lv1_menu) && skill_lv == 1 ) || skill_lv == 3 ) { if( skill_lv == 1 ) - iPc->randomwarp(sd,CLR_TELEPORT); + pc->randomwarp(sd,CLR_TELEPORT); else - iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; } @@ -6085,7 +6085,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui item_tmp.identify = 1; tbl.id = 0; clif->takeitem(&sd->bl,&tbl); - eflag = iPc->additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); + eflag = pc->additem(sd,&item_tmp,1,LOG_TYPE_PRODUCE); if(eflag) { clif->additem(sd,0,0,eflag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -6182,7 +6182,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( sd ) { int x,bonus=100; x = skill_lv%11 - 1; - i = iPc->search_inventory(sd,skill_db[skill_id].itemid[x]); + i = pc->search_inventory(sd,skill_db[skill_id].itemid[x]); if( i < 0 || skill_db[skill_id].itemid[x] <= 0 ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); iMap->freeblock_unlock(); @@ -6209,23 +6209,23 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui bonus += sd->status.base_level; if( potion_per_hp > 0 || potion_per_sp > 0 ) { hp = tstatus->max_hp * potion_per_hp / 100; - hp = hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; if( dstsd ) { sp = dstsd->status.max_sp * potion_per_sp / 100; - sp = sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; } } else { if( potion_hp > 0 ) { - hp = potion_hp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + hp = potion_hp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } if( potion_sp > 0 ) { - sp = potion_sp * (100 + iPc->checkskill(sd,AM_POTIONPITCHER)*10 + iPc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; + sp = potion_sp * (100 + pc->checkskill(sd,AM_POTIONPITCHER)*10 + pc->checkskill(sd,AM_LEARNINGPOTION)*5)*bonus/10000; sp = sp * (100 + (tstatus->int_<<1)) / 100; if( dstsd ) - sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10) / 100; + sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10) / 100; } } @@ -6234,7 +6234,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp += sp * sd->itemgrouphealrate[IG_POTION] / 100; } - if( (i = iPc->skillheal_bonus(sd, skill_id)) ) { + if( (i = pc->skillheal_bonus(sd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6242,9 +6242,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui hp = (1 + rnd()%400) * (100 + skill_lv*10) / 100; hp = hp * (100 + (tstatus->vit<<1)) / 100; if( dstsd ) - hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10) / 100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10) / 100; } - if( dstsd && (i = iPc->skillheal2_bonus(dstsd, skill_id)) ) { + if( dstsd && (i = pc->skillheal2_bonus(dstsd, skill_id)) ) { hp += hp * i / 100; sp += sp * i / 100; } @@ -6281,7 +6281,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { unsigned int equip[] = {EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP}; - if( sd && ( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ + if( sd && ( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[skill_id - AM_CP_WEAPON]) < 0 ) ) ){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); iMap->freeblock_unlock(); // Don't consume item requirements return 0; @@ -6309,7 +6309,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case AM_TWILIGHT3: if (sd) { - int ebottle = iPc->search_inventory(sd,713); + int ebottle = pc->search_inventory(sd,713); if( ebottle >= 0 ) ebottle = sd->status.inventory[ebottle].amount; //check if you can produce all three, if not, then fail: @@ -6766,8 +6766,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui // parent-baby skills case WE_BABY: if(sd){ - struct map_session_data *f_sd = iPc->get_father(sd); - struct map_session_data *m_sd = iPc->get_mother(sd); + struct map_session_data *f_sd = pc->get_father(sd); + struct map_session_data *m_sd = pc->get_mother(sd); // if neither was found if(!f_sd && !m_sd){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -6819,7 +6819,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = skill_db[su->group->skill_id].itemid[i]; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=pc->additem(sd,&item_tmp,skill_db[su->group->skill_id].amount[i],LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,skill_db[su->group->skill_id].amount[i],sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -6833,7 +6833,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui memset(&item_tmp,0,sizeof(item_tmp)); item_tmp.nameid = su->group->item_id?su->group->item_id:ITEMID_TRAP; item_tmp.identify = 1; - if( item_tmp.nameid && (flag=iPc->additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) + if( item_tmp.nameid && (flag=pc->additem(sd,&item_tmp,1,LOG_TYPE_OTHER)) ) { clif->additem(sd,0,0,flag); iMap->addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); @@ -6977,9 +6977,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) - hp = hp * (100 + iPc->checkskill(dstsd,SM_RECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100; + hp = hp * (100 + pc->checkskill(dstsd,SM_RECOVERY)*10 + pc->skillheal2_bonus(dstsd, skill_id))/100; if (sp) - sp = sp * (100 + iPc->checkskill(dstsd,MG_SRECOVERY)*10 + iPc->skillheal2_bonus(dstsd, skill_id))/100; + sp = sp * (100 + pc->checkskill(dstsd,MG_SRECOVERY)*10 + pc->skillheal2_bonus(dstsd, skill_id))/100; } if( tsc && tsc->count ) { if (tsc->data[SC_CRITICALWOUND]) { @@ -7009,7 +7009,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui int i, s = 0, skilltime = skill->get_time(skill_id,skill_lv); for (i=0 ; i<4; i++) { - if( bl->type != BL_PC || ( dstsd && iPc->checkequip(dstsd,equip[i]) < 0 ) ) + if( bl->type != BL_PC || ( dstsd && pc->checkequip(dstsd,equip[i]) < 0 ) ) continue; sc_start(bl,(sc_type)(SC_CP_WEAPON + i),100,skill_lv,skilltime); s++; @@ -7253,7 +7253,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui continue; if(iMap->getcell(src->m,src->x+dx[j],src->y+dy[j],CELL_CHKNOREACH)) dx[j] = dy[j] = 0; - iPc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); + pc->setpos(dstsd, map_id2index(src->m), src->x+dx[j], src->y+dy[j], CLR_RESPAWN); } } if (sd) @@ -7274,7 +7274,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case SG_HATE: if (sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if (!iPc->set_hate_mob(sd, skill_lv-1, bl)) + if (!pc->set_hate_mob(sd, skill_lv-1, bl)) clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break; @@ -7283,9 +7283,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { clif->skill_nodamage(src,bl,skill_id,skill_lv,1); if(rnd()%100 < (20+10*skill_lv)) - iPc->addspiritball(sd,skill->get_time(skill_id,skill_lv),10); + pc->addspiritball(sd,skill->get_time(skill_id,skill_lv),10); else if(sd->spiritball > 0) - iPc->delspiritball(sd,1,0); + pc->delspiritball(sd,1,0); } break; @@ -7475,7 +7475,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill->castend_damage_id); break; case RK_STONEHARDSKIN: - if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 4 ) + if( sd && pc->checkskill(sd,RK_RUNEMASTERY) >= 4 ) { int heal = sstatus->hp / 4; // 25% HP if( status_charge(bl,heal,0) ) @@ -7485,7 +7485,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui } break; case RK_REFRESH: - if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 8 ) + if( sd && pc->checkskill(sd,RK_RUNEMASTERY) >= 8 ) { int heal = status_get_max_hp(bl) * 25 / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv, @@ -7496,7 +7496,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; case RK_MILLENNIUMSHIELD: - if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 9 ) + if( sd && pc->checkskill(sd,RK_RUNEMASTERY) >= 9 ) { short shields = (rnd()%100<50) ? 4 : ((rnd()%100<80) ? 3 : 2); sc_start4(bl,type,100,skill_lv,shields,1000,0,skill->get_time(skill_id,skill_lv)); @@ -7518,7 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui lv = 6; else if( skill_id == RK_CRUSHSTRIKE ) lv = 7; - if( iPc->checkskill(sd,RK_RUNEMASTERY) >= lv ) + if( pc->checkskill(sd,RK_RUNEMASTERY) >= lv ) clif->skill_nodamage(src,bl,skill_id,skill_lv,sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv))); } break; @@ -7526,10 +7526,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RK_FIGHTINGSPIRIT: if( flag&1 ) { if( src == bl ) - sc_start2(bl,type,100,skill_area_temp[5],10*(sd?iPc->checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); + sc_start2(bl,type,100,skill_area_temp[5],10*(sd?pc->checkskill(sd,RK_RUNEMASTERY):10),skill->get_time(skill_id,skill_lv)); else sc_start(bl,type,100,skill_area_temp[5]/4,skill->get_time(skill_id,skill_lv)); - } else if( sd && iPc->checkskill(sd,RK_RUNEMASTERY) >= 5 ) { + } else if( sd && pc->checkskill(sd,RK_RUNEMASTERY) >= 5 ) { if( sd->status.party_id ) { i = party_foreachsamemap(skill->area_sub,sd,skill->get_splash(skill_id,skill_lv),src,skill_id,skill_lv,tick,BCT_PARTY,skill->area_sub_count); skill_area_temp[5] = 7 * i; // ATK @@ -7632,8 +7632,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CLEMENTIA: case AB_CANTO: { - int bless_lv = iPc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); - int agi_lv = iPc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); + int bless_lv = pc->checkskill(sd,AL_BLESSING) + (sd->status.job_level / 10); + int agi_lv = pc->checkskill(sd,AL_INCAGI) + (sd->status.job_level / 10); if( sd == NULL || sd->status.party_id == 0 || flag&1 ) clif->skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(bl,type,100, (skill_id == AB_CLEMENTIA)? bless_lv : (skill_id == AB_CANTO)? agi_lv : skill_lv, skill->get_time(skill_id,skill_lv))); @@ -7652,7 +7652,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case AB_CHEAL: if( sd == NULL || sd->status.party_id == 0 || flag&1 ) { if( sd && tstatus && !battle->check_undead(tstatus->race, tstatus->def_ele) ) { - i = skill->calc_heal(src, bl, AL_HEAL, iPc->checkskill(sd, AL_HEAL), true); + i = skill->calc_heal(src, bl, AL_HEAL, pc->checkskill(sd, AL_HEAL), true); if( (dstsd && pc_ismadogear(dstsd)) || status_isimmune(bl)) i = 0; // Should heal by 0 or won't do anything?? in iRO it breaks the healing to members.. [malufett] @@ -7947,9 +7947,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGMASTERY: if( sd ) { if( !pc_iswug(sd) ) - iPc->setoption(sd,sd->sc.option|OPTION_WUG); + pc->setoption(sd,sd->sc.option|OPTION_WUG); else - iPc->setoption(sd,sd->sc.option&~OPTION_WUG); + pc->setoption(sd,sd->sc.option&~OPTION_WUG); clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } break; @@ -7957,11 +7957,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case RA_WUGRIDER: if( sd ) { if( !pc_isridingwug(sd) && pc_iswug(sd) ) { - iPc->setoption(sd,sd->sc.option&~OPTION_WUG); - iPc->setoption(sd,sd->sc.option|OPTION_WUGRIDER); + pc->setoption(sd,sd->sc.option&~OPTION_WUG); + pc->setoption(sd,sd->sc.option|OPTION_WUGRIDER); } else if( pc_isridingwug(sd) ) { - iPc->setoption(sd,sd->sc.option&~OPTION_WUGRIDER); - iPc->setoption(sd,sd->sc.option|OPTION_WUG); + pc->setoption(sd,sd->sc.option&~OPTION_WUGRIDER); + pc->setoption(sd,sd->sc.option|OPTION_WUG); } clif->skill_nodamage(src,bl,skill_id,skill_lv,1); } @@ -8001,7 +8001,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case NC_SELFDESTRUCTION: if( sd ) { if( pc_ismadogear(sd) ) - iPc->setmadogear(sd, 0); + pc->setmadogear(sd, 0); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); skill->castend_damage_id(src, src, skill_id, skill_lv, tick, flag); status_set_sp(src, 0, 0); @@ -8012,7 +8012,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl,type, 30 + 12 * skill_lv,skill_lv,skill->get_time(skill_id,skill_lv))); - if( sd ) iPc->overheat(sd,1); + if( sd ) pc->overheat(sd,1); break; case NC_MAGNETICFIELD: @@ -8020,7 +8020,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui { iMap->foreachinrange(skill->area_sub,src,skill->get_splash(skill_id,skill_lv),splash_target(src),src,skill_id,skill_lv,tick,flag|BCT_ENEMY|SD_SPLASH|1,skill->castend_damage_id);; clif->skill_damage(src,src,tick,status_get_amotion(src),0,-30000,1,skill_id,skill_lv,6); - if (sd) iPc->overheat(sd,1); + if (sd) pc->overheat(sd,1); } clif->skill_nodamage(src,src,skill_id,skill_lv,i); break; @@ -8262,8 +8262,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case LG_INSPIRATION: if( sd && !map[sd->bl.m].flag.noexppenalty && sd->status.base_level != MAX_LEVEL ) { - sd->status.base_exp -= min(sd->status.base_exp, iPc->nextbaseexp(sd) * 1 / 100); // 1% penalty. - sd->status.job_exp -= min(sd->status.job_exp, iPc->nextjobexp(sd) * 1 / 100); + sd->status.base_exp -= min(sd->status.base_exp, pc->nextbaseexp(sd) * 1 / 100); // 1% penalty. + sd->status.job_exp -= min(sd->status.job_exp, pc->nextjobexp(sd) * 1 / 100); clif->updatestatus(sd,SP_BASEEXP); clif->updatestatus(sd,SP_JOBEXP); } @@ -8286,7 +8286,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui clif->skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6); count = iMap->forcountinrange(skill->area_sub, src, skill->get_splash(skill_id,skill_lv), (sd)?sd->spiritball_old:15, // Assume 15 spiritballs in non-charactors BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|1, skill->castend_nodamage_id); - if( sd ) iPc->delspiritball(sd, count, 0); + if( sd ) pc->delspiritball(sd, count, 0); clif->skill_nodamage(src, src, skill_id, skill_lv, sc_start2(src, SC_CURSEDCIRCLE_ATKER, 100, skill_lv, count, skill->get_time(skill_id,skill_lv))); } @@ -8297,7 +8297,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui short max = 5 + skill_lv; sc_start(bl, SC_EXPLOSIONSPIRITS, 100, skill_lv, skill->get_time(skill_id, skill_lv)); for( i = 0; i < max; i++ ) // Don't call more than max available spheres. - iPc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); + pc->addspiritball(sd, skill->get_time(skill_id, skill_lv), max); clif->skill_nodamage(src, bl, skill_id, skill_lv, sc_start(bl, type, 100, skill_lv,skill->get_time(skill_id, skill_lv))); } break; @@ -8308,7 +8308,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if( dstsd && dstsd->spiritball && (sd == dstsd || map_flag_vs(src->m)) && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER ) { i = dstsd->spiritball; //1%sp per spiritball. - iPc->delspiritball(dstsd, dstsd->spiritball, 0); + pc->delspiritball(dstsd, dstsd->spiritball, 0); } if( i ) status_percent_heal(src, 0, i); clif->skill_nodamage(src, bl, skill_id, skill_lv, i ? 1:0); @@ -8323,8 +8323,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui break; if( sd && dstsd->spiritball <= 5 ) { for(i = 0; i <= 5; i++) { - iPc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), i); - iPc->delspiritball(sd, sd->spiritball, 0); + pc->addspiritball(dstsd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), i); + pc->delspiritball(sd, sd->spiritball, 0); } } clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); @@ -8378,7 +8378,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case MI_RUSH_WINDMILL: case MI_ECHOSONG: if( sd == NULL || sd->status.party_id == 0 || (flag & 1) ) - sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?iPc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); + sc_start4(bl,type,100,skill_lv,6*skill_lv,(sd?pc->checkskill(sd,WM_LESSON):0),(sd?sd->status.job_level:0),skill->get_time(skill_id,skill_lv)); else if( sd ) { // Only shows effects on caster. clif->skill_nodamage(src,bl,skill_id,skill_lv,1); party_foreachsamemap(skill->area_sub, sd, skill->get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill->castend_nodamage_id); @@ -8403,7 +8403,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui tstatus->hp = heal; tstatus->sp -= tstatus->sp * ( 120 - 20 * skill_lv ) / 100; clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - iPc->revive((TBL_PC*)bl,heal,0); + pc->revive((TBL_PC*)bl,heal,0); clif->resurrection(bl,1); } } @@ -8424,9 +8424,9 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WM_GLOOMYDAY: clif->skill_nodamage(src,bl,skill_id,skill_lv,1); - if( dstsd && ( iPc->checkskill(dstsd,KN_BRANDISHSPEAR) || iPc->checkskill(dstsd,LK_SPIRALPIERCE) || - iPc->checkskill(dstsd,CR_SHIELDCHARGE) || iPc->checkskill(dstsd,CR_SHIELDBOOMERANG) || - iPc->checkskill(dstsd,PA_SHIELDCHAIN) || iPc->checkskill(dstsd,LG_SHIELDPRESS) ) ) + if( dstsd && ( pc->checkskill(dstsd,KN_BRANDISHSPEAR) || pc->checkskill(dstsd,LK_SPIRALPIERCE) || + pc->checkskill(dstsd,CR_SHIELDCHARGE) || pc->checkskill(dstsd,CR_SHIELDBOOMERANG) || + pc->checkskill(dstsd,PA_SHIELDCHAIN) || pc->checkskill(dstsd,LG_SHIELDPRESS) ) ) { sc_start(bl,SC_GLOOMYDAY_SK,100,skill_lv,skill->get_time(skill_id,skill_lv)); break; @@ -8562,7 +8562,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui iMap->freeblock_unlock(); return 0; } - iPc->setpos(sd, mapindex, x, y, CLR_TELEPORT); + pc->setpos(sd, mapindex, x, y, CLR_TELEPORT); } break; @@ -8590,7 +8590,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui case WM_LULLABY_DEEPSLEEP: if( flag&1 ){ //[(Skill Level x 4) + (Voice Lessons Skill Level x 2) + (Caster�s Base Level / 15) + (Caster�s Job Level / 5)] % - int rate = (4 * skill_lv) + ( (sd) ? iPc->checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; + int rate = (4 * skill_lv) + ( (sd) ? pc->checkskill(sd,WM_LESSON)*2 + sd->status.job_level/5 : 0 ) + status_get_lv(src) / 15; if( bl != src ) sc_start(bl,type,rate,skill_lv,skill->get_time(skill_id,skill_lv)); }else { @@ -8836,7 +8836,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui if(sd) { int ttype = skill->get_ele(skill_id, skill_lv); clif->skill_nodamage(src, bl, skill_id, skill_lv, 1); - iPc->add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); + pc->add_talisman(sd, skill->get_time(skill_id, skill_lv), 10, ttype); } break; @@ -8853,7 +8853,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui iTimer->delete_timer(md->deletetimer, mob_timer_delete); md->deletetimer = iTimer->add_timer (iTimer->gettick() + skill->get_time(skill_id, skill_lv), mob_timer_delete, md->bl.id, 0); mob_spawn( md ); - iPc->setinvincibletimer(sd,500);// unlock target lock + pc->setinvincibletimer(sd,500);// unlock target lock clif->skill_nodamage(src,bl,skill_id,skill_lv,1); skill->blown(src,bl,skill->get_blewcount(skill_id,skill_lv),unit_getdir(bl),0); } @@ -9111,7 +9111,7 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) + if( sd && ud->skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK) ) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED); @@ -9425,7 +9425,7 @@ int skill_castend_pos(int tid, unsigned int tick, int id, intptr_t data) return 0; } - if( sd && ud->skilltimer != INVALID_TIMER && ( iPc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) + if( sd && ud->skilltimer != INVALID_TIMER && ( pc->checkskill(sd,SA_FREECAST) > 0 || ud->skill_id == LG_EXEEDBREAK ) ) {// restore original walk speed ud->skilltimer = INVALID_TIMER; status_calc_bl(&sd->bl, SCB_SPEED); @@ -9887,7 +9887,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case CR_SLIMPITCHER: if (sd) { int i = skill_lv%11 - 1; - int j = iPc->search_inventory(sd,skill_db[skill_id].itemid[i]); + int j = pc->search_inventory(sd,skill_db[skill_id].itemid[i]); if( j < 0 || skill_db[skill_id].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skill_id].amount[i] ) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -9899,10 +9899,10 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui run_script(sd->inventory_data[j]->script,0,sd->bl.id,0); potion_flag = 0; //Apply skill bonuses - i = iPc->checkskill(sd,CR_SLIMPITCHER)*10 - + iPc->checkskill(sd,AM_POTIONPITCHER)*10 - + iPc->checkskill(sd,AM_LEARNINGPOTION)*5 - + iPc->skillheal_bonus(sd, skill_id); + i = pc->checkskill(sd,CR_SLIMPITCHER)*10 + + pc->checkskill(sd,AM_POTIONPITCHER)*10 + + pc->checkskill(sd,AM_LEARNINGPOTION)*5 + + pc->skillheal_bonus(sd, skill_id); potion_hp = potion_hp * (100+i)/100; potion_sp = potion_sp * (100+i)/100; @@ -10104,7 +10104,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui skill->clear_unitgroup(src); // To remove previous skills - cannot used combined if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start2(src,skill_id == NC_NEUTRALBARRIER ? SC_NEUTRALBARRIER_MASTER : SC_STEALTHFIELD_MASTER,100,skill_lv,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) iPc->overheat(sd,1); + if( sd ) pc->overheat(sd,1); } break; @@ -10154,7 +10154,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui status_change_end(src,SC_BANDING,INVALID_TIMER); else if( (sg = skill->unitsetting(src,skill_id,skill_lv,src->x,src->y,0)) != NULL ) { sc_start4(src,SC_BANDING,100,skill_lv,0,0,sg->group_id,skill->get_time(skill_id,skill_lv)); - if( sd ) iPc->banding(sd,skill_lv); + if( sd ) pc->banding(sd,skill_lv); } clif->skill_nodamage(src,src,skill_id,skill_lv,1); break; @@ -10211,7 +10211,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui iMap->foreachinarea(skill->area_sub, src->m, ud->skillunit[i]->unit->bl.x - 3, ud->skillunit[i]->unit->bl.y - 3, ud->skillunit[i]->unit->bl.x + 3, ud->skillunit[i]->unit->bl.y + 3, BL_CHAR, - src, CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); + src, CR_ACIDDEMONSTRATION, sd ? pc->checkskill(sd, CR_ACIDDEMONSTRATION) : skill_lv, tick, flag|BCT_ENEMY|1|SD_LEVEL, skill->castend_damage_id); skill->delunit(ud->skillunit[i]->unit); break; default: @@ -10294,7 +10294,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char sd->sc.data[SC_ROKISWEIL] || sd->sc.data[SC_AUTOCOUNTER] || sd->sc.data[SC_STEELBODY] || - (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !iPc->checkskill(sd, WM_LESSON)) || + (sd->sc.data[SC_DANCING] && skill_id < RK_ENCHANTBLADE && !pc->checkskill(sd, WM_LESSON)) || sd->sc.data[SC_BERSERK] || sd->sc.data[SC__BLOODYLUST] || sd->sc.data[SC_BASILICA] || sd->sc.data[SC_MARIONETTE] || @@ -10323,9 +10323,9 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char switch(skill_id) { case AL_TELEPORT: if(strcmp(map,"Random")==0) - iPc->randomwarp(sd,CLR_TELEPORT); + pc->randomwarp(sd,CLR_TELEPORT); else if (sd->menuskill_val > 1) //Need lv2 to be able to warp here. - iPc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); + pc->setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,CLR_TELEPORT); break; case AL_WARP: @@ -10360,7 +10360,7 @@ int skill_castend_map (struct map_session_data *sd, uint16 skill_id, const char } } - lv = sd->skillitem==skill_id?sd->skillitemlv:iPc->checkskill(sd,skill_id); + lv = sd->skillitem==skill_id?sd->skillitemlv:pc->checkskill(sd,skill_id); wx = sd->menuskill_val>>16; wy = sd->menuskill_val&0xffff; @@ -10680,8 +10680,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 = skill_lv +status->agi/10; // Flee increase val2 = ((skill_lv+1)/2)+status->luk/10; // Perfect dodge increase if(sd){ - val1 += iPc->checkskill(sd,BA_MUSICALLESSON); - val2 += iPc->checkskill(sd,BA_MUSICALLESSON); + val1 += pc->checkskill(sd,BA_MUSICALLESSON); + val2 += pc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_HUMMING: @@ -10690,47 +10690,47 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val1 *= 2; #endif if(sd) - val1 += iPc->checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); break; case BA_POEMBRAGI: val1 = 3*skill_lv+status->dex/10; // Casting time reduction //For some reason at level 10 the base delay reduction is 50%. val2 = (skill_lv<10?3*skill_lv:50)+status->int_/5; // After-cast delay reduction if(sd){ - val1 += 2*iPc->checkskill(sd,BA_MUSICALLESSON); - val2 += 2*iPc->checkskill(sd,BA_MUSICALLESSON); + val1 += 2*pc->checkskill(sd,BA_MUSICALLESSON); + val2 += 2*pc->checkskill(sd,BA_MUSICALLESSON); } break; case DC_DONTFORGETME: val1 = status->dex/10 + 3*skill_lv + 5; // ASPD decrease val2 = status->agi/10 + 3*skill_lv + 5; // Movement speed adjustment. if(sd){ - val1 += iPc->checkskill(sd,DC_DANCINGLESSON); - val2 += iPc->checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); + val2 += pc->checkskill(sd,DC_DANCINGLESSON); } break; case BA_APPLEIDUN: val1 = 5+2*skill_lv+status->vit/10; // MaxHP percent increase if(sd) - val1 += iPc->checkskill(sd,BA_MUSICALLESSON); + val1 += pc->checkskill(sd,BA_MUSICALLESSON); break; case DC_SERVICEFORYOU: val1 = 15+skill_lv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed val2 = 20+3*skill_lv+(status->int_/10); // SP cost reduction if(sd){ - val1 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed - val2 += iPc->checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value + val1 += pc->checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed + val2 += pc->checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value } break; case BA_ASSASSINCROSS: val1 = 100+(10*skill_lv)+(status->agi/10); // ASPD increase if(sd) - val1 += 5*iPc->checkskill(sd,BA_MUSICALLESSON); + val1 += 5*pc->checkskill(sd,BA_MUSICALLESSON); break; case DC_FORTUNEKISS: val1 = 10+skill_lv+(status->luk/10); // Critical increase if(sd) - val1 += iPc->checkskill(sd,DC_DANCINGLESSON); + val1 += pc->checkskill(sd,DC_DANCINGLESSON); val1*=10; //Because every 10 crit is an actual cri point. break; case BD_DRUMBATTLEFIELD: @@ -10848,7 +10848,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, uint16 skill val2 = i; // aura type limit += val1 * 1000; subunt = i - 1; - iPc->del_talisman(sd, sd->talisman[i], i); + pc->del_talisman(sd, sd->talisman[i], i); } } break; @@ -11100,7 +11100,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned sg->val1 = (count<<16)|working; - iPc->setpos(sd,m,x,y,CLR_TELEPORT); + pc->setpos(sd,m,x,y,CLR_TELEPORT); } } else if(bl->type == BL_MOB && battle_config.mob_warp&2) { int16 m = iMap->mapindex2mapid(sg->val3); @@ -11725,7 +11725,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns case UNT_DIMENSIONDOOR: if( tsd && !map[bl->m].flag.noteleport ) - iPc->randomwarp(tsd,3); + pc->randomwarp(tsd,3); else if( bl->type == BL_MOB && battle_config.mob_warp&8 ) unit_warp(bl,-1,-1,-1,3); break; @@ -11782,7 +11782,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns break; case 3: skill->attack(skill->get_type(CR_ACIDDEMONSTRATION), ss, &src->bl, bl, - CR_ACIDDEMONSTRATION, sd ? iPc->checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); + CR_ACIDDEMONSTRATION, sd ? pc->checkskill(sd, CR_ACIDDEMONSTRATION) : sg->skill_lv, tick, 0); break; } @@ -12238,7 +12238,7 @@ int skill_check_condition_char_sub (struct block_list *bl, va_list ap) { return 0; if (sd->status.sex != tsd->status.sex && (tsd->class_&MAPID_UPPERMASK) == MAPID_BARDDANCER && - (skill_lv = iPc->checkskill(tsd, skill_id)) > 0 && + (skill_lv = pc->checkskill(tsd, skill_id)) > 0 && (tsd->weapontype1==W_MUSICAL || tsd->weapontype1==W_WHIP) && sd->status.party_id && tsd->status.party_id && sd->status.party_id == tsd->status.party_id && @@ -12417,7 +12417,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id if( skill_id == WZ_EARTHSPIKE && sc && sc->data[SC_EARTHSCROLL] && rnd()%100 > sc->data[SC_EARTHSCROLL]->val2 ) // [marquis007] ; //Do not consume item. else if( sd->status.inventory[i].expire_time == 0 ) - iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); // Rental usable items are not consumed until expiration } return 1; } @@ -12595,7 +12595,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id status_change_end(&sd->bl, SC_COMBO, INVALID_TIMER); return 0; } - if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. + if(sc->data[SC_COMBO]->val1 != skill_id && !( sd && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON) )) { //Cancel combo wait. unit_cancel_combo(&sd->bl); return 0; } @@ -12662,8 +12662,8 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id case PR_REDEMPTIO: { int exp; - if( ((exp = iPc->nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || - ((exp = iPc->nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { + if( ((exp = pc->nextbaseexp(sd)) > 0 && get_percentage(sd->status.base_exp, exp) < 1) || + ((exp = pc->nextjobexp(sd)) > 0 && get_percentage(sd->status.job_exp, exp) < 1)) { clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); //Not enough exp. return 0; } @@ -12804,7 +12804,7 @@ int skill_check_condition_castbegin(struct map_session_data* sd, uint16 skill_id * Warlock **/ case WL_COMET: - if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = iPc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) + if( skill->check_pc_partner(sd,skill_id,&skill_lv,1,0) <= 0 && ((i = pc->search_inventory(sd,require.itemid[0])) < 0 || sd->status.inventory[i].amount < require.amount[0]) ) { //clif->skill_fail(sd,skill_id,USESKILL_FAIL_NEED_ITEM,require.amount[0],require.itemid[0]); clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); @@ -13342,7 +13342,7 @@ int skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id, for( i = 0; i < MAX_SKILL_ITEM_REQUIRE; ++i ) { if( !require.itemid[i] ) continue; - index[i] = iPc->search_inventory(sd,require.itemid[i]); + index[i] = pc->search_inventory(sd,require.itemid[i]); if( index[i] < 0 || sd->status.inventory[index[i]].amount < require.amount[i] ) { if( require.itemid[i] == ITEMID_RED_GEMSTONE ) clif->skill_fail(sd,skill_id,USESKILL_FAIL_REDJAMSTONE,0);// red gemstone required @@ -13375,7 +13375,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin status_zap(&sd->bl, req.hp, req.sp); if(req.spiritball > 0) - iPc->delspiritball(sd,req.spiritball,0); + pc->delspiritball(sd,req.spiritball,0); if(req.zeny > 0) { @@ -13383,7 +13383,7 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin req.zeny = 0; //Zeny is reduced on skill->attack. if( sd->status.zeny < req.zeny ) req.zeny = sd->status.zeny; - iPc->payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); + pc->payzeny(sd,req.zeny,LOG_TYPE_CONSUME,NULL); } } @@ -13425,8 +13425,8 @@ int skill_consume_requirement( struct map_session_data *sd, uint16 skill_id, uin break; } - if( (n = iPc->search_inventory(sd,req.itemid[i])) >= 0 ) - iPc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); + if( (n = pc->search_inventory(sd,req.itemid[i])) >= 0 ) + pc->delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); } } @@ -13593,9 +13593,9 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 req.amount[i] = 1; // Hocus Pocus allways use at least 1 gem } } - if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && iPc->checkskill(sd, RA_RESEARCHTRAP) > 0){ + if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc->checkskill(sd, RA_RESEARCHTRAP) > 0){ int16 itIndex; - if( (itIndex = iPc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ + if( (itIndex = pc->search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){ req.itemid[i] = ITEMID_TRAP_ALLOY; req.amount[i] = 1; } @@ -13623,7 +13623,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 // Check for cost reductions due to skills & SCs switch(skill_id) { case MC_MAMMONITE: - if(iPc->checkskill(sd,BS_UNFAIRLYTRICK)>0) + if(pc->checkskill(sd,BS_UNFAIRLYTRICK)>0) req.zeny -= req.zeny*10/100; break; case AL_HOLYLIGHT: @@ -13634,7 +13634,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case SL_STUN: case SL_STIN: { - int kaina_lv = iPc->checkskill(sd,SL_KAINA); + int kaina_lv = pc->checkskill(sd,SL_KAINA); if(kaina_lv==0 || sd->status.base_level<70) break; @@ -13692,7 +13692,7 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16 case SO_SUMMON_AQUA: case SO_SUMMON_VENTUS: case SO_SUMMON_TERA: - req.sp -= req.sp * (5 + 5 * iPc->checkskill(sd,SO_EL_SYMPATHY)) / 100; + req.sp -= req.sp * (5 + 5 * pc->checkskill(sd,SO_EL_SYMPATHY)) / 100; break; case SO_PSYCHIC_WAVE: if( sc && sc->data[SC_BLAST_OPTION] ) @@ -13866,7 +13866,7 @@ int skill_vfcastfix (struct block_list *bl, double time, uint16 skill_id, uint16 fixcast_r = max(fixcast_r, sc->data[SC__LAZINESS]->val2); if( sc->data[SC_SECRAMENT] ) fixcast_r = max(fixcast_r, sc->data[SC_SECRAMENT]->val2); - if( sd && ( skill_lv = iPc->checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP ) + if( sd && ( skill_lv = pc->checkskill(sd, WL_RADIUS) ) && skill_id >= WL_WHITEIMPRISON && skill_id <= WL_FREEZE_SP ) fixcast_r = max(fixcast_r, 5 + skill_lv * 5); // Fixed cast non percentage bonuses if( sc->data[SC_MANDRAGORA] ) @@ -14187,7 +14187,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { material = materials [ target_sd->inventory_data[idx]->wlv - 1 ]; // Lv1/2/3/4 weapons consume 1 Iron Ore/Iron/Steel/Rough Oridecon else material = materials [2]; // Armors consume 1 Steel - if ( iPc->search_inventory(sd,material) < 0 ) { + if ( pc->search_inventory(sd,material) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; } @@ -14198,7 +14198,7 @@ void skill_repairweapon (struct map_session_data *sd, int idx) { clif->equiplist(target_sd); - iPc->delitem(sd,iPc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,pc->search_inventory(sd,material),1,0,0,LOG_TYPE_CONSUME); clif->item_repaireffect(sd,idx,0); @@ -14244,7 +14244,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) if( item->refine >= sd->menuskill_val || item->refine >= 10 // if it's no longer refineable || ditem->flag.no_refine // if the item isn't refinable - || (i = iPc->search_inventory(sd, material [ditem->wlv])) < 0 ) + || (i = pc->search_inventory(sd, material [ditem->wlv])) < 0 ) { clif->skill_fail(sd,sd->menuskill_id,USESKILL_FAIL_LEVEL,0); return; @@ -14253,20 +14253,20 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) per = status_get_refine_chance(ditem->wlv, (int)item->refine); per += (((signed int)sd->status.job_level)-50)/2; //Updated per the new kro descriptions. [Skotlex] - iPc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); + pc->delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER); if (per > rnd() % 100) { logs->pick_pc(sd, LOG_TYPE_OTHER, -1, item, ditem); item->refine++; logs->pick_pc(sd, LOG_TYPE_OTHER, 1, item, ditem); if(item->equip) { ep = item->equip; - iPc->unequipitem(sd,idx,3); + pc->unequipitem(sd,idx,3); } clif->refine(sd->fd,0,idx,item->refine); clif->delitem(sd,idx,1,3); clif->additem(sd,idx,1,0); if (ep) - iPc->equipitem(sd,idx,ep); + pc->equipitem(sd,idx,ep); clif->misceffect(&sd->bl,3); if(item->refine == 10 && item->card[0] == CARD0_FORGE && @@ -14274,22 +14274,22 @@ void skill_weaponrefine (struct map_session_data *sd, int idx) { // Fame point system [DracoRPG] switch(ditem->wlv){ case 1: - iPc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point + pc->addfame(sd,1); // Success to refine to +10 a lv1 weapon you forged = +1 fame point break; case 2: - iPc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point + pc->addfame(sd,25); // Success to refine to +10 a lv2 weapon you forged = +25 fame point break; case 3: - iPc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point + pc->addfame(sd,1000); // Success to refine to +10 a lv3 weapon you forged = +1000 fame point break; } } } else { item->refine = 0; if(item->equip) - iPc->unequipitem(sd,idx,3); + pc->unequipitem(sd,idx,3); clif->refine(sd->fd,1,idx,item->refine); - iPc->delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); + pc->delitem(sd,idx,1,0,2, LOG_TYPE_OTHER); clif->misceffect(&sd->bl,2); clif->emotion(&sd->bl, E_OMG); } @@ -14308,7 +14308,7 @@ int skill_autospell (struct map_session_data *sd, uint16 skill_id) nullpo_ret(sd); skill_lv = sd->menuskill_val; - lv=iPc->checkskill(sd,skill_id); + lv=pc->checkskill(sd,skill_id); if(!skill_lv || !lv) return 0; // Player must learn the skill before doing auto-spell [Lance] @@ -14351,10 +14351,10 @@ int skill_sit_count (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && pc->checkskill(sd,RG_GANGSTER) > 0) return 1; - if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0)) + if(type&2 && (pc->checkskill(sd,TK_HPTIME) > 0 || pc->checkskill(sd,TK_SPTIME) > 0)) return 1; return 0; @@ -14369,10 +14369,10 @@ int skill_sit_in (struct block_list *bl, va_list ap) { if(!pc_issit(sd)) return 0; - if(type&1 && iPc->checkskill(sd,RG_GANGSTER) > 0) + if(type&1 && pc->checkskill(sd,RG_GANGSTER) > 0) sd->state.gangsterparadise=1; - if(type&2 && (iPc->checkskill(sd,TK_HPTIME) > 0 || iPc->checkskill(sd,TK_SPTIME) > 0 )) { + if(type&2 && (pc->checkskill(sd,TK_HPTIME) > 0 || pc->checkskill(sd,TK_SPTIME) > 0 )) { sd->state.rest=1; status_calc_regen(bl, &sd->battle_status, &sd->regen); status_calc_regen_rate(bl, &sd->regen, &sd->sc); @@ -14402,15 +14402,15 @@ int skill_sit (struct map_session_data *sd, int type) nullpo_ret(sd); - if((lv = iPc->checkskill(sd,RG_GANGSTER)) > 0) { + if((lv = pc->checkskill(sd,RG_GANGSTER)) > 0) { flag|=1; range = skill->get_splash(RG_GANGSTER, lv); } - if((lv = iPc->checkskill(sd,TK_HPTIME)) > 0) { + if((lv = pc->checkskill(sd,TK_HPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_HPTIME, lv); } - else if ((lv = iPc->checkskill(sd,TK_SPTIME)) > 0) { + else if ((lv = pc->checkskill(sd,TK_SPTIME)) > 0) { flag|=2; range = skill->get_splash(TK_SPTIME, lv); } @@ -14613,7 +14613,7 @@ int skill_greed (struct block_list *bl, va_list ap) { nullpo_ret(src = va_arg(ap, struct block_list *)); if(src->type == BL_PC && (sd=(struct map_session_data *)src) && bl->type==BL_ITEM && (fitem=(struct flooritem_data *)bl)) - iPc->takeitem(sd, fitem); + pc->takeitem(sd, fitem); return 0; } @@ -15461,13 +15461,13 @@ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { sd = iMap->charid2sd(group->val1); group->val1 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } if(group->val2) { sd = iMap->charid2sd(group->val2); group->val2 = 0; if (sd && !map[sd->bl.m].flag.nowarp) - iPc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); + pc->setpos(sd,map_id2index(unit->bl.m),unit->bl.x,unit->bl.y,CLR_TELEPORT); } skill->delunit(unit); } @@ -15829,7 +15829,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, for(i=0;i0 && - iPc->checkskill(sd,j) < skill_produce_db[i].req_skill_lv) + pc->checkskill(sd,j) < skill_produce_db[i].req_skill_lv) continue; // must iterate again to check other skills that produce it. [malufett] if( j > 0 && sd->menuskill_id > 0 && sd->menuskill_id != j ) continue; // special case @@ -15840,7 +15840,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( i >= MAX_SKILL_PRODUCE_DB ) return 0; - if( iPc->checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) + if( pc->checkadditem(sd, nameid, qty) == ADDITEM_OVERAMOUNT ) {// cannot carry the produced stuff return 0; } @@ -15863,7 +15863,7 @@ int skill_can_produce_mix (struct map_session_data *sd, int nameid, int trigger, if( (id=skill_produce_db[i].mat_id[j]) <= 0 ) continue; if(skill_produce_db[i].mat_amount[j] <= 0) { - if(iPc->search_inventory(sd,id) < 0) + if(pc->search_inventory(sd,id) < 0) return 0; } else { @@ -15915,22 +15915,22 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, int j; if( slot[i]<=0 ) continue; - j = iPc->search_inventory(sd,slot[i]); + j = pc->search_inventory(sd,slot[i]); if(j < 0) continue; if(slot[i]==1000){ /* Star Crumb */ - iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); sc++; } if(slot[i]>=994 && slot[i]<=997 && ele==0){ /* Flame Heart . . . Great Nature */ static const int ele_table[4]={3,1,4,2}; - iPc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,1,0,LOG_TYPE_PRODUCE); ele=ele_table[slot[i]-994]; } } if( skill_id == RK_RUNEMASTERY ) { - int temp_qty, skill_lv = iPc->checkskill(sd,skill_id); + int temp_qty, skill_lv = pc->checkskill(sd,skill_id); data = itemdb_search(nameid); if( skill_lv == 10 ) temp_qty = 1 + rnd()%3; @@ -15965,12 +15965,12 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, x=( skill_id == RK_RUNEMASTERY ? 1 : qty)*skill_produce_db[idx].mat_amount[i]; do{ int y=0; - j = iPc->search_inventory(sd,id); + j = pc->search_inventory(sd,id); if(j >= 0){ y = sd->status.inventory[j].amount; if(y>x)y=x; - iPc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,y,0,0,LOG_TYPE_PRODUCE); } else ShowError("skill_produce_mix: material item error\n"); @@ -15986,7 +15986,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case BS_STEEL: case BS_ENCHANTEDSTONE: // Ores & Metals Refining - skill bonuses are straight from kRO website [DracoRPG] - i = iPc->checkskill(sd,skill_id); + i = pc->checkskill(sd,skill_id); make_per = sd->status.job_level*20 + status->dex*10 + status->luk*10; //Base chance switch(nameid){ case 998: // Iron @@ -16017,8 +16017,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, case AM_TWILIGHT1: case AM_TWILIGHT2: case AM_TWILIGHT3: - make_per = iPc->checkskill(sd,AM_LEARNINGPOTION)*50 - + iPc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + make_per = pc->checkskill(sd,AM_LEARNINGPOTION)*50 + + pc->checkskill(sd,AM_PHARMACY)*300 + sd->status.job_level*20 + (status->int_/2)*10 + status->dex*10+status->luk*10; if(homun_alive(sd->hd)) {//Player got a homun int skill; @@ -16066,7 +16066,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, **/ case RK_RUNEMASTERY: { - int A = 100 * (51 + 2 * iPc->checkskill(sd, skill_id)); + int A = 100 * (51 + 2 * pc->checkskill(sd, skill_id)); int B = 100 * status->dex / 30 + 10 * (status->luk + sd->status.job_level); int C = 100 * cap_value(sd->itemid,0,100); //itemid depend on makerune() int D = 0; @@ -16098,8 +16098,8 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, * Guilotine Cross **/ case GC_CREATENEWPOISON: - make_per = 3000 + 500 * iPc->checkskill(sd,GC_RESEARCHNEWPOISON); - qty = 1+rnd()%iPc->checkskill(sd,GC_RESEARCHNEWPOISON); + make_per = 3000 + 500 * pc->checkskill(sd,GC_RESEARCHNEWPOISON); + qty = 1+rnd()%pc->checkskill(sd,GC_RESEARCHNEWPOISON); break; case GN_CHANGEMATERIAL: for(i=0; iint_ + status->dex/2 + status->luk + sd->status.job_level + (30+rnd()%120) + // (Caster?s INT) + (Caster?s DEX / 2) + (Caster?s LUK) + (Caster?s Job Level) + Random number between (30 ~ 150) + - (sd->status.base_level-100) + iPc->checkskill(sd, AM_LEARNINGPOTION) + iPc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) + (sd->status.base_level-100) + pc->checkskill(sd, AM_LEARNINGPOTION) + pc->checkskill(sd, CR_FULLPROTECTION)*(4+rnd()%6); // (Caster?s Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10) switch(nameid){// difficulty factor case 12422: case 12425: @@ -16217,13 +16217,13 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } } else { // Weapon Forging - skill bonuses are straight from kRO website, other things from a jRO calculator [DracoRPG] make_per = 5000 + sd->status.job_level*20 + status->dex*10 + status->luk*10; // Base - make_per += iPc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 - make_per += iPc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? iPc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 + make_per += pc->checkskill(sd,skill_id)*500; // Smithing skills bonus: +5/+10/+15 + make_per += pc->checkskill(sd,BS_WEAPONRESEARCH)*100 +((wlv >= 3)? pc->checkskill(sd,BS_ORIDEOCON)*100:0); // Weaponry Research bonus: +1/+2/+3/+4/+5/+6/+7/+8/+9/+10, Oridecon Research bonus (custom): +1/+2/+3/+4/+5 make_per -= (ele?2000:0) + sc*1500 + (wlv>1?wlv*1000:0); // Element Stone: -20%, Star Crumb: -15% each, Weapon level malus: -0/-20/-30 - if(iPc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 - else if(iPc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 - else if(iPc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 - else if(iPc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? + if(pc->search_inventory(sd,989) > 0) make_per+= 1000; // Emperium Anvil: +10 + else if(pc->search_inventory(sd,988) > 0) make_per+= 500; // Golden Anvil: +5 + else if(pc->search_inventory(sd,987) > 0) make_per+= 300; // Oridecon Anvil: +3 + else if(pc->search_inventory(sd,986) > 0) make_per+= 0; // Anvil: +0? if(battle_config.wp_rate != 100) make_per = make_per * battle_config.wp_rate / 100; } @@ -16293,7 +16293,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, clif->produce_effect(sd,0,nameid); clif->misceffect(&sd->bl,3); if(itemdb_wlv(nameid) >= 3 && ((ele? 1 : 0) + sc) >= 3) // Fame point system [DracoRPG] - iPc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point + pc->addfame(sd,10); // Success to forge a lv3 weapon with 3 additional ingredients = +10 fame point } else { int fame = 0; tmp_item.amount = 0; @@ -16333,7 +16333,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, } if (fame) - iPc->addfame(sd,fame); + pc->addfame(sd,fame); //Visual effects and the like. switch (skill_id) { case AM_PHARMACY: @@ -16372,7 +16372,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, for(j=0; j<5; j++){ if( rnd()%1000 < skill_changematerial_db[i].qty_rate[j] ){ tmp_item.amount = qty * skill_changematerial_db[i].qty[j]; - if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -16386,7 +16386,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, return 1; } } else if (tmp_item.amount) { //Success - if((flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -16438,7 +16438,7 @@ int skill_produce_mix (struct map_session_data *sd, uint16 skill_id, int nameid, tmp_item.nameid = compensation[i]; tmp_item.amount = qty; tmp_item.identify = 1; - if( iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { + if( pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE) ) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -16478,10 +16478,10 @@ int skill_arrow_create (struct map_session_data *sd, int nameid) break; } - if(index < 0 || (j = iPc->search_inventory(sd,nameid)) < 0) + if(index < 0 || (j = pc->search_inventory(sd,nameid)) < 0) return 1; - iPc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); + pc->delitem(sd,j,1,0,0,LOG_TYPE_PRODUCE); for(i=0;iadditem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { + if((flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_PRODUCE))) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } @@ -16507,7 +16507,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { sc_type type; int chance, i; nullpo_ret(sd); - if( nameid <= 0 || (i = iPc->search_inventory(sd,nameid)) < 0 || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { + if( nameid <= 0 || (i = pc->search_inventory(sd,nameid)) < 0 || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,GC_POISONINGWEAPON,USESKILL_FAIL_LEVEL,0); return 0; } @@ -16527,7 +16527,7 @@ int skill_poisoningweapon( struct map_session_data *sd, int nameid) { } chance = 2 + 2 * sd->menuskill_val; // 2 + 2 * skill_lv - sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, iPc->checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 + sc_start4(&sd->bl, SC_POISONINGWEAPON, 100, pc->checkskill(sd, GC_RESEARCHNEWPOISON), //in Aegis it store the level of GC_RESEARCHNEWPOISON in val1 type, chance, 0, skill->get_time(GC_POISONINGWEAPON, sd->menuskill_val)); return 0; @@ -16563,14 +16563,14 @@ int skill_magicdecoy(struct map_session_data *sd, int nameid) { nullpo_ret(sd); skill_id = sd->menuskill_val; - if( nameid <= 0 || !itemdb_is_element(nameid) || (i = iPc->search_inventory(sd,nameid)) < 0 || !skill_id || iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) + if( nameid <= 0 || !itemdb_is_element(nameid) || (i = pc->search_inventory(sd,nameid)) < 0 || !skill_id || pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,NC_MAGICDECOY,USESKILL_FAIL_LEVEL,0); return 0; } // Spawn Position - iPc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); + pc->delitem(sd,i,1,0,0,LOG_TYPE_CONSUME); x = sd->sc.comet_x; y = sd->sc.comet_y; sd->sc.comet_x = sd->sc.comet_y = 0; @@ -16613,14 +16613,14 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { ARR_FIND(0,MAX_SKILL_SPELLBOOK_DB,i,skill_spellbook_db[i].nameid == nameid); // Search for information of this item if( i == MAX_SKILL_SPELLBOOK_DB ) return 0; - if( !iPc->checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) + if( !pc->checkskill(sd, (skill_id = skill_spellbook_db[i].skill_id)) ) { // User don't know the skill - sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, iPc->checkskill(sd,WL_READING_SB))); + sc_start(&sd->bl, SC_SLEEP, 100, 1, skill->get_time(WL_READING_SB, pc->checkskill(sd,WL_READING_SB))); clif->skill_fail(sd, WL_READING_SB, USESKILL_FAIL_SPELLBOOK_DIFFICULT_SLEEP, 0); return 0; } - max_preserve = 4 * iPc->checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10; + max_preserve = 4 * pc->checkskill(sd, WL_FREEZE_SP) + status_get_int(&sd->bl) / 10 + sd->status.base_level / 10; point = skill_spellbook_db[i].point; if( sc && sc->data[SC_READING_SB] ) { @@ -16631,13 +16631,13 @@ int skill_spellbook (struct map_session_data *sd, int nameid) { for(i = SC_MAXSPELLBOOK; i >= SC_SPELLBOOK1; i--){ // This is how official saves spellbook. [malufett] if( !sc->data[i] ){ sc->data[SC_READING_SB]->val2 += point; // increase points - sc_start4(&sd->bl, (sc_type)i, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, (sc_type)i, 100, skill_id, pc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); break; } } }else{ sc_start2(&sd->bl, SC_READING_SB, 100, 0, point, INVALID_TIMER); - sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, iPc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); + sc_start4(&sd->bl, SC_MAXSPELLBOOK, 100, skill_id, pc->checkskill(sd,skill_id), point, 0, INVALID_TIMER); } return 1; @@ -16706,7 +16706,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, return 1; } - if( iPc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { + if( pc->delitem(sd,idx,del_amount,0,1,LOG_TYPE_CONSUME) ) { clif->skill_fail(sd,SO_EL_ANALYSIS,USESKILL_FAIL_LEVEL,0); return 1; } @@ -16723,7 +16723,7 @@ int skill_elementalanalysis(struct map_session_data* sd, int n, uint16 skill_lv, tmp_item.identify = 1; if( tmp_item.amount ) { - if( (flag = iPc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { + if( (flag = pc->additem(sd,&tmp_item,tmp_item.amount,LOG_TYPE_CONSUME)) ) { clif->additem(sd,0,0,flag); iMap->addflooritem(&tmp_item,tmp_item.amount,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } diff --git a/src/map/status.c b/src/map/status.c index 09350fff0..faee88e28 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1199,7 +1199,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s } switch (target->type) { - case BL_PC: iPc->damage((TBL_PC*)target,src,hp,sp); break; + case BL_PC: pc->damage((TBL_PC*)target,src,hp,sp); break; case BL_MOB: mob_damage((TBL_MOB*)target, src, hp); break; case BL_HOM: homun->damaged((TBL_HOM*)target); break; case BL_MER: mercenary_heal((TBL_MER*)target,hp,sp); break; @@ -1224,7 +1224,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s //&2: Also remove object from map. //&4: Also delete object from memory. switch (target->type) { - case BL_PC: flag = iPc->dead((TBL_PC*)target,src); break; + case BL_PC: flag = pc->dead((TBL_PC*)target,src); break; case BL_MOB: flag = mob_dead((TBL_MOB*)target, src, flag&4?3:0); break; case BL_HOM: flag = homun->dead((TBL_HOM*)target); break; case BL_MER: flag = mercenary_dead((TBL_MER*)target); break; @@ -1370,7 +1370,7 @@ int status_heal(struct block_list *bl,int hp,int sp, int flag) // send hp update to client switch(bl->type) { - case BL_PC: iPc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; + case BL_PC: pc->heal((TBL_PC*)bl,hp,sp,flag&2?1:0); break; case BL_MOB: mob_heal((TBL_MOB*)bl,hp); break; case BL_HOM: homun->healed((TBL_HOM*)bl); break; case BL_MER: mercenary_heal((TBL_MER*)bl,hp,sp); break; @@ -1474,7 +1474,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per if (bl->prev) //Animation only if character is already on a map. clif->resurrection(bl, 1); switch (bl->type) { - case BL_PC: iPc->revive((TBL_PC*)bl, hp, sp); break; + case BL_PC: pc->revive((TBL_PC*)bl, hp, sp); break; case BL_MOB: mob_revive((TBL_MOB*)bl, hp); break; case BL_HOM: homun->revive((TBL_HOM*)bl, hp, sp); break; } @@ -1597,7 +1597,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, uin if (sc->data[SC_DANCING] && flag!=2) { if( src->type == BL_PC && skill_id >= WA_SWING_DANCE && skill_id <= WM_UNLIMITED_HUMMING_VOICE ) { // Lvl 5 Lesson or higher allow you use 3rd job skills while dancing.v - if( iPc->checkskill((TBL_PC*)src,WM_LESSON) < 5 ) + if( pc->checkskill((TBL_PC*)src,WM_LESSON) < 5 ) return 0; } else if(sc->data[SC_LONGING]) { //Allow everything except dancing/re-dancing. [Skotlex] if (skill_id == BD_ENCORE || @@ -1813,21 +1813,21 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat } amotion = ( sd->status.weapon < MAX_WEAPON_TYPE && mod < 0 ) - ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : ((aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield - + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod - - aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2] - + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1]); + ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : ((aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] // dual-wield + + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2]) * 6 / 10 + 10 * mod + - aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2] + + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1]); if ( sd->status.shield ) - amotion += ( 2000 - aspd_base[iPc->class2idx(sd->status.class_)][W_FIST] ) + - ( aspd_base[iPc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); + amotion += ( 2000 - aspd_base[pc->class2idx(sd->status.class_)][W_FIST] ) + + ( aspd_base[pc->class2idx(sd->status.class_)][MAX_WEAPON_TYPE] - 2000 ); #else // base weapon delay amotion = (sd->status.weapon < MAX_WEAPON_TYPE) - ? (aspd_base[iPc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon - : (aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[iPc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield + ? (aspd_base[pc->class2idx(sd->status.class_)][sd->status.weapon]) // single weapon + : (aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype1] + aspd_base[pc->class2idx(sd->status.class_)][sd->weapontype2])*7/10; // dual-wield // percentual delay reduction from stats amotion -= amotion * (4*status->agi + status->dex)/1000; @@ -2222,12 +2222,12 @@ static void status_calc_sigma(void) /// f(x) = 35 + x*(A + B*C/D) + sum(i=2..x){ i*C/D } static unsigned int status_base_pc_maxhp(struct map_session_data* sd, struct status_data* status) { - uint64 val = iPc->class2idx(sd->status.class_); + uint64 val = pc->class2idx(sd->status.class_); val = 35 + sd->status.base_level*(int64)hp_coefficient2[val]/100 + hp_sigma_val[val][sd->status.base_level]; if((sd->class_&MAPID_UPPERMASK) == MAPID_NINJA || (sd->class_&MAPID_UPPERMASK) == MAPID_GUNSLINGER) val += 100; //Since their HP can't be approximated well enough without this. - if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max HP for top ranking Taekwons over level 90. if((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.base_level >= 99) val += 2000; //Supernovice lvl99 hp bonus. @@ -2245,14 +2245,14 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta { uint64 val; - val = 10 + sd->status.base_level*(int64)sp_coefficient[iPc->class2idx(sd->status.class_)]/100; + val = 10 + sd->status.base_level*(int64)sp_coefficient[pc->class2idx(sd->status.class_)]/100; val += val * status->int_/100; if (sd->class_&JOBL_UPPER) val += val * 25/100; else if (sd->class_&JOBL_BABY) val -= val * 30/100; - if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && iPc->famerank(sd->status.char_id, MAPID_TAEKWON)) + if ((sd->class_&MAPID_UPPERMASK) == MAPID_TAEKWON && sd->status.base_level >= 90 && pc->famerank(sd->status.char_id, MAPID_TAEKWON)) val *= 3; //Triple max SP for top ranking Taekwons over level 90. return (unsigned int)val; @@ -2279,9 +2279,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) b_max_weight = sd->max_weight; b_cart_weight_max = sd->cart_weight_max; - iPc->calc_skilltree(sd); // SkillTree calculation + pc->calc_skilltree(sd); // SkillTree calculation - sd->max_weight = max_weight_base[iPc->class2idx(sd->status.class_)]+sd->status.str*300; + sd->max_weight = max_weight_base[pc->class2idx(sd->status.class_)]+sd->status.str*300; if(first) { //Load Hp/SP from char-received data. @@ -2410,9 +2410,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) memset (&sd->bonus, 0,sizeof(sd->bonus)); // Autobonus - iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); - iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); - iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); + pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),true); + pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true); + pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true); // Parse equipment. for(i=0;istar += (sd->status.inventory[index].card[1]>>8); if(wd->star >= 15) wd->star = 40; // 3 Star Crumbs now give +40 dmg - if(iPc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) + if(pc->famerank(MakeDWord(sd->status.inventory[index].card[2],sd->status.inventory[index].card[3]) ,MAPID_BLACKSMITH)) wd->star += 10; if (!wa->ele) //Do not overwrite element from previous bonuses. @@ -2617,7 +2617,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if( pd && pd->petDB && pd->petDB->equip_script && pd->pet.intimate >= battle_config.pet_equip_min_friendly ) run_script(pd->petDB->equip_script,0,sd->bl.id,0); if( pd && pd->pet.intimate > 0 && (!battle_config.pet_equip_required || pd->pet.equip > 0) && pd->state.skillbonus == 1 && pd->bonus ) - iPc->bonus(sd,pd->bonus->type, pd->bonus->val); + pc->bonus(sd,pd->bonus->type, pd->bonus->val); } //param_bonus now holds card bonuses. @@ -2649,7 +2649,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- STATS CALCULATION ----- // Job bonuses - index = iPc->class2idx(sd->status.class_); + index = pc->class2idx(sd->status.class_); for(i=0;i<(int)sd->status.job_level && icheckskill(sd,BS_HILTBINDING)>0) + if(pc->checkskill(sd,BS_HILTBINDING)>0) status->str++; - if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0) + if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0) status->int_ += (skill+1)/2; // +1 INT / 2 lv - if((skill=iPc->checkskill(sd,AC_OWL))>0) + if((skill=pc->checkskill(sd,AC_OWL))>0) status->dex += skill; - if((skill = iPc->checkskill(sd,RA_RESEARCHTRAP))>0) + if((skill = pc->checkskill(sd,RA_RESEARCHTRAP))>0) status->int_ += skill; // Bonuses from cards and equipment as well as base stat, remember to avoid overflows. @@ -2704,7 +2704,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) if (sd->status.weapon < MAX_WEAPON_TYPE && sd->weapon_atk[sd->status.weapon]) status->batk += sd->weapon_atk[sd->status.weapon]; // Absolute modifiers from passive skills - if((skill=iPc->checkskill(sd,BS_HILTBINDING))>0) + if((skill=pc->checkskill(sd,BS_HILTBINDING))>0) status->batk += 4; // ----- HP MAX CALCULATION ----- @@ -2717,7 +2717,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_hp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=iPc->checkskill(sd,CR_TRUST))>0) + if((skill=pc->checkskill(sd,CR_TRUST))>0) status->max_hp += skill*200; // Apply relative modifiers from equipment @@ -2742,15 +2742,15 @@ int status_calc_pc_(struct map_session_data* sd, bool first) status->max_sp = (unsigned int)cap_value(i64, 0, INT_MAX); // Absolute modifiers from passive skills - if((skill=iPc->checkskill(sd,SL_KAINA))>0) + if((skill=pc->checkskill(sd,SL_KAINA))>0) status->max_sp += 30*skill; - if((skill=iPc->checkskill(sd,HP_MEDITATIO))>0) + if((skill=pc->checkskill(sd,HP_MEDITATIO))>0) status->max_sp += (int64)status->max_sp * skill/100; - if((skill=iPc->checkskill(sd,HW_SOULDRAIN))>0) + if((skill=pc->checkskill(sd,HW_SOULDRAIN))>0) status->max_sp += (int64)status->max_sp * 2*skill/100; - if( (skill = iPc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) + if( (skill = pc->checkskill(sd,RA_RESEARCHTRAP)) > 0 ) status->max_sp += 200 + 20 * skill; - if( (skill = iPc->checkskill(sd,WM_LESSON)) > 0 ) + if( (skill = pc->checkskill(sd,WM_LESSON)) > 0 ) status->max_sp += 30 * skill; @@ -2834,9 +2834,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- HIT CALCULATION ----- // Absolute modifiers from passive skills - if((skill=iPc->checkskill(sd,BS_WEAPONRESEARCH))>0) + if((skill=pc->checkskill(sd,BS_WEAPONRESEARCH))>0) status->hit += skill*2; - if((skill=iPc->checkskill(sd,AC_VULTURE))>0){ + if((skill=pc->checkskill(sd,AC_VULTURE))>0){ #ifndef RENEWAL status->hit += skill; #endif @@ -2845,9 +2845,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) } if(sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE) { - if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0) + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0) status->hit += 2*skill; - if((skill=iPc->checkskill(sd,GS_SNAKEEYE))>0) { + if((skill=pc->checkskill(sd,GS_SNAKEEYE))>0) { status->hit += skill; status->rhw.range += skill; } @@ -2856,9 +2856,9 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- FLEE CALCULATION ----- // Absolute modifiers from passive skills - if((skill=iPc->checkskill(sd,TF_MISS))>0) + if((skill=pc->checkskill(sd,TF_MISS))>0) status->flee += skill*(sd->class_&JOBL_2 && (sd->class_&MAPID_BASEMASK) == MAPID_THIEF? 4 : 3); - if((skill=iPc->checkskill(sd,MO_DODGE))>0) + if((skill=pc->checkskill(sd,MO_DODGE))>0) status->flee += (skill*3)>>1; // ----- EQUIPMENT-DEF CALCULATION ----- @@ -2905,29 +2905,29 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // Relative modifiers from passive skills #ifndef RENEWAL_ASPD - if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate -= 5*skill; - if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd)) + if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) status->aspd_rate -= 30*skill; - if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate -= ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate += 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate += 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate += 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate += 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #else // needs more info - if((skill=iPc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) + if((skill=pc->checkskill(sd,SA_ADVANCEDBOOK))>0 && sd->status.weapon == W_BOOK) status->aspd_rate += 5*skill; - if((skill = iPc->checkskill(sd,SG_DEVIL)) > 0 && !iPc->nextjobexp(sd)) + if((skill = pc->checkskill(sd,SG_DEVIL)) > 0 && !pc->nextjobexp(sd)) status->aspd_rate += 30*skill; - if((skill=iPc->checkskill(sd,GS_SINGLEACTION))>0 && + if((skill=pc->checkskill(sd,GS_SINGLEACTION))>0 && (sd->status.weapon >= W_REVOLVER && sd->status.weapon <= W_GRENADE)) status->aspd_rate += ((skill+1)/2) * 10; if(pc_isriding(sd)) - status->aspd_rate -= 500-100*iPc->checkskill(sd,KN_CAVALIERMASTERY); + status->aspd_rate -= 500-100*pc->checkskill(sd,KN_CAVALIERMASTERY); else if(pc_isridingdragon(sd)) - status->aspd_rate -= 250-50*iPc->checkskill(sd,RK_DRAGONTRAINING); + status->aspd_rate -= 250-50*pc->checkskill(sd,RK_DRAGONTRAINING); #endif status->adelay = 2*status->amotion; @@ -2942,26 +2942,26 @@ int status_calc_pc_(struct map_session_data* sd, bool first) // ----- MISC CALCULATIONS ----- // Weight - if((skill=iPc->checkskill(sd,MC_INCCARRY))>0) + if((skill=pc->checkskill(sd,MC_INCCARRY))>0) sd->max_weight += 2000*skill; - if(pc_isriding(sd) && iPc->checkskill(sd,KN_RIDING)>0) + if(pc_isriding(sd) && pc->checkskill(sd,KN_RIDING)>0) sd->max_weight += 10000; else if(pc_isridingdragon(sd)) - sd->max_weight += 5000+2000*iPc->checkskill(sd,RK_DRAGONTRAINING); + sd->max_weight += 5000+2000*pc->checkskill(sd,RK_DRAGONTRAINING); if(sc->data[SC_KNOWLEDGE]) sd->max_weight += sd->max_weight*sc->data[SC_KNOWLEDGE]->val1/10; - if((skill=iPc->checkskill(sd,ALL_INCCARRY))>0) + if((skill=pc->checkskill(sd,ALL_INCCARRY))>0) sd->max_weight += 2000*skill; - sd->cart_weight_max = battle_config.max_cart_weight + (iPc->checkskill(sd, GN_REMODELING_CART)*5000); + sd->cart_weight_max = battle_config.max_cart_weight + (pc->checkskill(sd, GN_REMODELING_CART)*5000); - if (iPc->checkskill(sd,SM_MOVINGRECOVERY)>0) + if (pc->checkskill(sd,SM_MOVINGRECOVERY)>0) sd->regen.state.walk = 1; else sd->regen.state.walk = 0; // Skill SP cost - if((skill=iPc->checkskill(sd,HP_MANARECHARGE))>0 ) + if((skill=pc->checkskill(sd,HP_MANARECHARGE))>0 ) sd->dsprate -= 4*skill; if(sc->data[SC_SERVICE4U]) @@ -2983,17 +2983,17 @@ int status_calc_pc_(struct map_session_data* sd, bool first) sd->sprecov_rate = 0; // Anti-element and anti-race - if((skill=iPc->checkskill(sd,CR_TRUST))>0) + if((skill=pc->checkskill(sd,CR_TRUST))>0) sd->subele[ELE_HOLY] += skill*5; - if((skill=iPc->checkskill(sd,BS_SKINTEMPER))>0) { + if((skill=pc->checkskill(sd,BS_SKINTEMPER))>0) { sd->subele[ELE_NEUTRAL] += skill; sd->subele[ELE_FIRE] += skill*4; } - if((skill=iPc->checkskill(sd,NC_RESEARCHFE))>0) { + if((skill=pc->checkskill(sd,NC_RESEARCHFE))>0) { sd->subele[ELE_EARTH] += skill*10; sd->subele[ELE_FIRE] += skill*10; } - if((skill=iPc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ + if((skill=pc->checkskill(sd,SA_DRAGONOLOGY))>0 ){ skill = skill*4; sd->right_weapon.addrace[RC_DRAGON]+=skill; sd->left_weapon.addrace[RC_DRAGON]+=skill; @@ -3077,7 +3077,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first) clif->updatestatus(sd,SP_WEIGHT); if(b_max_weight != sd->max_weight) { clif->updatestatus(sd,SP_MAXWEIGHT); - iPc->updateweightstatus(sd); + pc->updateweightstatus(sd); } if( b_cart_weight_max != sd->cart_weight_max ) { clif->updatestatus(sd,SP_CARTINFO); @@ -3324,7 +3324,7 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct if( sd ) { struct regen_data_sub *sregen; - if( (skill=iPc->checkskill(sd,HP_MEDITATIO)) > 0 ) + if( (skill=pc->checkskill(sd,HP_MEDITATIO)) > 0 ) { val = regen->sp*(100+3*skill)/100; regen->sp = cap_value(val, 1, SHRT_MAX); @@ -3333,16 +3333,16 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->sregen; val = 0; - if( (skill=iPc->checkskill(sd,SM_RECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,SM_RECOVERY)) > 0 ) val += skill*5 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=iPc->checkskill(sd,MG_SRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MG_SRECOVERY)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=iPc->checkskill(sd,NJ_NINPOU)) > 0 ) + if( (skill=pc->checkskill(sd,NJ_NINPOU)) > 0 ) val += skill*3 + skill*status->max_sp/500; - if( (skill=iPc->checkskill(sd,WM_LESSON)) > 0 ) + if( (skill=pc->checkskill(sd,WM_LESSON)) > 0 ) val += 3 + 3 * skill; sregen->sp = cap_value(val, 0, SHRT_MAX); @@ -3351,21 +3351,21 @@ void status_calc_regen(struct block_list *bl, struct status_data *status, struct sregen = regen->ssregen; val = 0; - if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*4 + skill*status->max_hp/500; - if( (skill=iPc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) + if( (skill=pc->checkskill(sd,TK_HPTIME)) > 0 && sd->state.rest ) val += skill*30 + skill*status->max_hp/500; sregen->hp = cap_value(val, 0, SHRT_MAX); val = 0; - if( (skill=iPc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) + if( (skill=pc->checkskill(sd,TK_SPTIME)) > 0 && sd->state.rest ) { val += skill*3 + skill*status->max_sp/500; - if ((skill=iPc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest + if ((skill=pc->checkskill(sd,SL_KAINA)) > 0) //Power up Enjoyable Rest val += (30+10*skill)*val/100; } - if( (skill=iPc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) + if( (skill=pc->checkskill(sd,MO_SPIRITSRECOVERY)) > 0 ) val += skill*2 + skill*status->max_sp/500; sregen->sp = cap_value(val, 0, SHRT_MAX); } @@ -5015,12 +5015,12 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if (sd && sd->state.permanent_speed) return (short)cap_value(speed,10,USHRT_MAX); - if( sd && sd->ud.skilltimer != INVALID_TIMER && (iPc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) + if( sd && sd->ud.skilltimer != INVALID_TIMER && (pc->checkskill(sd,SA_FREECAST) > 0 || sd->ud.skill_id == LG_EXEEDBREAK) ) { if( sd->ud.skill_id == LG_EXEEDBREAK ) speed_rate = 100 + 60 - (sd->ud.skill_lv * 10); else - speed_rate = 175 - 5 * iPc->checkskill(sd,SA_FREECAST); + speed_rate = 175 - 5 * pc->checkskill(sd,SA_FREECAST); } else { @@ -5036,9 +5036,9 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha if( pc_isriding(sd) || sd->sc.option&(OPTION_DRAGON) || sd->sc.data[SC_ALL_RIDING] ) val = 25;//Same bonus else if( pc_isridingwug(sd) ) - val = 15 + 5 * iPc->checkskill(sd, RA_WUGRIDER); + val = 15 + 5 * pc->checkskill(sd, RA_WUGRIDER); else if( pc_ismadogear(sd) ) { - val = (- 10 * (5 - iPc->checkskill(sd,NC_MADOLICENCE))); + val = (- 10 * (5 - pc->checkskill(sd,NC_MADOLICENCE))); if( sc->data[SC_ACCELERATION] ) val += 25; } @@ -5051,8 +5051,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha { int val = 0; - if( sd && sc->data[SC_HIDING] && iPc->checkskill(sd,RG_TUNNELDRIVE) > 0 ) - val = 120 - 6 * iPc->checkskill(sd,RG_TUNNELDRIVE); + if( sd && sc->data[SC_HIDING] && pc->checkskill(sd,RG_TUNNELDRIVE) > 0 ) + val = 120 - 6 * pc->checkskill(sd,RG_TUNNELDRIVE); else if( sd && sc->data[SC_CHASEWALK] && sc->data[SC_CHASEWALK]->val3 < 0 ) val = sc->data[SC_CHASEWALK]->val3; @@ -5063,7 +5063,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 50 - 10 * sc->data[SC_LONGING]->val1 ); else if( sd && sc->data[SC_DANCING] ) - val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * iPc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); + val = max( val, 500 - (40 + 10 * (sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) * pc->checkskill(sd,(sd->status.sex?BA_MUSICALLESSON:DC_DANCINGLESSON)) ); if( sc->data[SC_DECREASEAGI] ) val = max( val, 25 ); @@ -5129,8 +5129,8 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha val = max( val, 2 * sc->data[SC_WINDWALK]->val1 ); if( sc->data[SC_CARTBOOST] ) val = max( val, 20 ); - if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && iPc->checkskill(sd,TF_MISS) > 0 ) - val = max( val, 1 * iPc->checkskill(sd,TF_MISS) ); + if( sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && pc->checkskill(sd,TF_MISS) > 0 ) + val = max( val, 1 * pc->checkskill(sd,TF_MISS) ); if( sc->data[SC_CLOAKING] && (sc->data[SC_CLOAKING]->val4&1) == 1 ) val = max( val, sc->data[SC_CLOAKING]->val1 >= 10 ? 25 : 3 * sc->data[SC_CLOAKING]->val1 - 3 ); if (sc->data[SC_BERSERK] || sc->data[SC__BLOODYLUST]) @@ -5168,7 +5168,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha //GetSpeed() { if( sd && pc_iscarton(sd) ) - speed += speed * (50 - 5 * iPc->checkskill(sd,MC_PUSHCART)) / 100; + speed += speed * (50 - 5 * pc->checkskill(sd,MC_PUSHCART)) / 100; if( sc->data[SC_PARALYSE] ) speed += speed * 50 / 100; if( speed_rate != 100 ) @@ -5321,7 +5321,7 @@ static short status_calc_fix_aspd(struct block_list *bl, struct status_change *s || sc->data[SC_WILD_STORM_OPTION])) aspd -= 50; // +5 ASPD if( sc && sc->data[SC_FIGHTINGSPIRIT] && sc->data[SC_FIGHTINGSPIRIT]->val2 ) - aspd -= (bl->type==BL_PC?iPc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; + aspd -= (bl->type==BL_PC?pc->checkskill((TBL_PC *)bl, RK_RUNEMASTERY):10) / 10 * 40; return cap_value(aspd, 0, 2000); // will be recap for proper bl anyway } @@ -6603,7 +6603,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_INCREASEAGI: if(sd && pc_issit(sd)){ - iPc->setstand(sd); + pc->setstand(sd); } case SC_CONCENTRATE: @@ -6622,7 +6622,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val //Due to the cloaking card, we have to check the wall versus to known //skill level rather than the used one. [Skotlex] //if (sd && val1 < 3 && skill_check_cloaking(bl,NULL)) - if( sd && iPc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) + if( sd && pc->checkskill(sd, AS_CLOAKING) < 3 && !skill->check_cloaking(bl,NULL) ) return 0; break; case SC_MODECHANGE: @@ -6657,7 +6657,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_R]; if (i>=0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_WEAPON) { opt_flag|=2; - iPc->unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (!opt_flag) return 0; } @@ -6673,7 +6673,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HAND_L]; if ( i < 0 || !sd->inventory_data[i] || sd->inventory_data[i]->type != IT_ARMOR ) return 0; - iPc->unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6685,7 +6685,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_ARMOR]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - iPc->unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6697,7 +6697,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val i = sd->equip_index[EQI_HEAD_TOP]; if ( i < 0 || !sd->inventory_data[i] ) return 0; - iPc->unequipitem(sd,i,3); + pc->unequipitem(sd,i,3); } if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC break; @@ -6758,7 +6758,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val return 0; break; case SC_CAMOUFLAGE: - if( sd && iPc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) + if( sd && pc->checkskill(sd, RA_CAMOUFLAGE) < 3 && !skill->check_camouflage(bl,NULL) ) return 0; break; case SC__STRIPACCESSORY: @@ -6767,11 +6767,11 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val if( !(sd->bonus.unstripable_equip&EQI_ACC_L) ) { i = sd->equip_index[EQI_ACC_L]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - iPc->unequipitem(sd,i,3); //L-Accessory + pc->unequipitem(sd,i,3); //L-Accessory } if( !(sd->bonus.unstripable_equip&EQI_ACC_R) ) { i = sd->equip_index[EQI_ACC_R]; if( i >= 0 && sd->inventory_data[i] && sd->inventory_data[i]->type == IT_ARMOR ) - iPc->unequipitem(sd,i,3); //R-Accessory + pc->unequipitem(sd,i,3); //R-Accessory } if( i < 0 ) return 0; @@ -7223,7 +7223,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 50*(val1+1); //Damage increase (+50 +50*lv%) #endif if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds - tick += iPc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000; + tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000; break; case SC_POISONREACT: val2=(val1+1)/2 + val1/10; // Number of counters [Skotlex] @@ -7794,14 +7794,14 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_OVERTHRUST: //val2 holds if it was casted on self, or is bonus received from others val3 = 5*val1; //Power increase - if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0) + if(sd && pc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; case SC_ADRENALINE2: case SC_ADRENALINE: val3 = (val2) ? 300 : 200; // aspd increase case SC_WEAPONPERFECTION: - if(sd && iPc->checkskill(sd,BS_HILTBINDING)>0) + if(sd && pc->checkskill(sd,BS_HILTBINDING)>0) tick += tick / 10; break; case SC_CONCENTRATION: @@ -7889,7 +7889,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val int pos = (bl->x&0xFFFF)|(bl->y<<16), //Current Coordinates map = sd->mapindex; //Current Map //1. Place in Jail (val2 -> Jail Map, val3 -> x, val4 -> y - iPc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); + pc->setpos(sd,(unsigned short)val2,val3,val4, CLR_TELEPORT); //2. Set restore point (val3 -> return map, val4 return coords val3 = map; val4 = pos; @@ -8033,7 +8033,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val break; case SC_STONEHARDSKIN: if( sd ) - val1 = sd->status.job_level * iPc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase + val1 = sd->status.job_level * pc->checkskill(sd, RK_RUNEMASTERY) / 4; //DEF/MDEF Increase break; case SC_FIGHTINGSPIRIT: val_flag |= 1|2; @@ -8181,18 +8181,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC__ENERVATION: val2 = 20 + 10 * val1; // ATK Reduction val_flag |= 1|2; - if( sd ) iPc->delspiritball(sd,sd->spiritball,0); + if( sd ) pc->delspiritball(sd,sd->spiritball,0); break; case SC__GROOMY: val2 = 20 + 10 * val1; //ASPD. Need to confirm if Movement Speed reduction is the same. [Jobbie] val3 = 20 * val1; //HIT val_flag |= 1|2|4; if( sd ) { // Removes Animals - if( pc_isriding(sd) ) iPc->setriding(sd, 0); - if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); - if( pc_iswug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUG); - if( pc_isridingwug(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); - if( pc_isfalcon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_FALCON); + if( pc_isriding(sd) ) pc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_iswug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUG); + if( pc_isridingwug(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_WUGRIDER); + if( pc_isfalcon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_FALCON); if( sd->status.pet_id > 0 ) pet_menu(sd, 3); if( homun_alive(sd->hd) ) homun->vaporize(sd,1); if( sd->md ) merc_delete(sd->md,3); @@ -8292,13 +8292,13 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val3 = 15 + 5 * val1; // ASPD reduction. if( sd && rand()%100 < val1 ){ // (Skill Lv) % val4 = 1; // reduce walk speed by half. - if( pc_isriding(sd) ) iPc->setriding(sd, 0); - if( pc_isridingdragon(sd) ) iPc->setoption(sd, sd->sc.option&~OPTION_DRAGON); + if( pc_isriding(sd) ) pc->setriding(sd, 0); + if( pc_isridingdragon(sd) ) pc->setoption(sd, sd->sc.option&~OPTION_DRAGON); } break; case SC_GLOOMYDAY_SK: // Random number between [15 ~ (Voice Lesson Skill Level x 5) + (Skill Level x 10)] %. - val2 = 15 + rand()%( (sd?iPc->checkskill(sd, WM_LESSON)*5:0) + val1*10 ); + val2 = 15 + rand()%( (sd?pc->checkskill(sd, WM_LESSON)*5:0) + val1*10 ); break; case SC_SITDOWN_FORCE: case SC_BANANA_BOMB_SITDOWN: @@ -8355,7 +8355,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val val2 = ((status->int_ + status->luk) / 6) + 5; // Chance to evade magic damage. val1 *= 15; // Defence added if( sd ) - val1 += 10 * iPc->checkskill(sd,CR_DEFENDER); + val1 += 10 * pc->checkskill(sd,CR_DEFENDER); val_flag |= 1|2; break; case SC_BANDING: @@ -8643,7 +8643,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val case SC_STONE: case SC_DEEPSLEEP: if (sd && pc_issit(sd)) //Avoid sprite sync problems. - iPc->setstand(sd); + pc->setstand(sd); case SC_TRICKDEAD: status_change_end(bl, SC_DANCING, INVALID_TIMER); // Cancel cast when get status [LuzZza] @@ -8964,7 +8964,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val clif->skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL); break; case MO_TRIPLEATTACK: - if (sd && iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) + if (sd && pc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL); break; case SR_FALLENEMPIRE: @@ -9360,7 +9360,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const clif->skillinfo(sd, TK_JUMPKICK, 0); break; case MO_TRIPLEATTACK: - if (iPc->checkskill(sd, SR_DRAGONCOMBO) > 0) + if (pc->checkskill(sd, SR_DRAGONCOMBO) > 0) clif->skillinfo(sd, SR_DRAGONCOMBO, 0); break; case SR_FALLENEMPIRE: @@ -9437,7 +9437,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; //natural expiration. if(sd && sd->mapindex == sce->val2) - iPc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); + pc->setpos(sd,(unsigned short)sce->val3,sce->val4&0xFFFF, sce->val4>>16, CLR_TELEPORT); break; //guess hes not in jail :P case SC_CHANGE: if (tid == INVALID_TIMER) @@ -9504,7 +9504,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const break; case SC_SITDOWN_FORCE: if( sd && pc_issit(sd) ) { - iPc->setstand(sd); + pc->setstand(sd); clif->standing(bl); } break; @@ -9533,10 +9533,10 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const if( sd && sce->val2 && !pc_isdead(sd) ) { int i; i = min(sd->spiritball,5); - iPc->delspiritball(sd, sd->spiritball, 0); + pc->delspiritball(sd, sd->spiritball, 0); status_change_end(bl, SC_EXPLOSIONSPIRITS, INVALID_TIMER); while( i > 0 ) { - iPc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, iPc->checkskill(sd,MO_CALLSPIRITS)), 5); + pc->addspiritball(sd, skill->get_time(MO_CALLSPIRITS, pc->checkskill(sd,MO_CALLSPIRITS)), 5); --i; } } @@ -9963,7 +9963,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) if(bl->m == sd->feel_map[0].m || bl->m == sd->feel_map[1].m || bl->m == sd->feel_map[2].m) - { //Timeout will be handled by iPc->setpos + { //Timeout will be handled by pc->setpos sce->timer = INVALID_TIMER; return 0; } @@ -10482,7 +10482,7 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data) case SC_BANDING: if( status_charge(bl, 0, 7 - sce->val1) ) { - if( sd ) iPc->banding(sd, sce->val1); + if( sd ) pc->banding(sd, sce->val1); sc_timer_next(5000 + tick, status_change_timer, bl->id, data); return 0; } @@ -10961,9 +10961,9 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd) { if (sd->hp_loss.value || sd->sp_loss.value) - iPc->bleeding(sd, natural_heal_diff_tick); + pc->bleeding(sd, natural_heal_diff_tick); if (sd->hp_regen.value || sd->sp_regen.value) - iPc->regen(sd, natural_heal_diff_tick); + pc->regen(sd, natural_heal_diff_tick); } if(flag&(RGN_SHP|RGN_SSP) && regen->ssregen && @@ -11098,7 +11098,7 @@ static int status_natural_heal(struct block_list* bl, va_list args) if (sd && sd->state.doridori) { val*=2; sd->state.doridori = 0; - if ((rate = iPc->checkskill(sd,TK_SPTIME))) + if ((rate = pc->checkskill(sd,TK_SPTIME))) sc_start(bl,status_skill2sc(TK_SPTIME), 100,rate,skill->get_time(TK_SPTIME, rate)); if ( @@ -11106,8 +11106,8 @@ static int status_natural_heal(struct block_list* bl, va_list args) rnd()%10000 < battle_config.sg_angel_skill_ratio ) { //Angel of the Sun/Moon/Star clif->feel_hate_reset(sd); - iPc->resethate(sd); - iPc->resetfeel(sd); + pc->resethate(sd); + pc->resetfeel(sd); } } sregen->tick.sp -= battle_config.natural_heal_skill_interval; @@ -11161,7 +11161,7 @@ static bool status_readdb_job1(char* fields[], int columns, int current) ShowWarning("status_readdb_job1: Invalid job class %d specified.\n", class_); return false; } - idx = iPc->class2idx(class_); + idx = pc->class2idx(class_); max_weight_base[idx] = atoi(fields[1]); hp_coefficient[idx] = atoi(fields[2]); @@ -11189,7 +11189,7 @@ static bool status_readdb_job2(char* fields[], int columns, int current) ShowWarning("status_readdb_job2: Invalid job class %d specified.\n", class_); return false; } - idx = iPc->class2idx(class_); + idx = pc->class2idx(class_); for(i = 1; i < columns; i++) { diff --git a/src/map/storage.c b/src/map/storage.c index 188534b61..17b7c82ae 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -98,7 +98,7 @@ int storage_storageopen(struct map_session_data *sd) if(sd->state.storage_flag) return 1; //Already open? - if( !iPc->can_give_items(sd) ) + if( !pc->can_give_items(sd) ) { //check is this GM level is allowed to put items to storage clif->message(sd->fd, msg_txt(246)); return 1; @@ -148,7 +148,7 @@ static int storage_additem(struct map_session_data* sd, struct item* item_data, return 1; } - if( !itemdb_canstore(item_data, iPc->get_group_level(sd)) ) + if( !itemdb_canstore(item_data, pc->get_group_level(sd)) ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -227,7 +227,7 @@ int storage_storageadd(struct map_session_data* sd, int index, int amount) return 0; if( storage_additem(sd,&sd->status.inventory[index],amount) == 0 ) - iPc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); + pc->delitem(sd,index,amount,0,4,LOG_TYPE_STORAGE); return 1; } @@ -252,7 +252,7 @@ int storage_storageget(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( (flag = iPc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) + if( (flag = pc->additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE)) == 0 ) storage_delitem(sd,index,amount); else clif->additem(sd,0,0,flag); @@ -284,7 +284,7 @@ int storage_storageaddfromcart(struct map_session_data* sd, int index, int amoun return 0; if( storage_additem(sd,&sd->status.cart[index],amount) == 0 ) - iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); + pc->cart_delitem(sd,index,amount,0,LOG_TYPE_STORAGE); return 1; } @@ -309,7 +309,7 @@ int storage_storagegettocart(struct map_session_data* sd, int index, int amount) if( amount < 1 || amount > sd->status.storage.items[index].amount ) return 0; - if( iPc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) + if( pc->cart_additem(sd,&sd->status.storage.items[index],amount,LOG_TYPE_STORAGE) == 0 ) storage_delitem(sd,index,amount); return 1; @@ -394,7 +394,7 @@ int storage_guild_storageopen(struct map_session_data* sd) if(sd->state.storage_flag) return 1; //Can't open both storages at a time. - if( !iPc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] + if( !pc->can_give_items(sd) ) { //check is this GM level can open guild storage and store items [Lupus] clif->message(sd->fd, msg_txt(246)); return 1; } @@ -442,7 +442,7 @@ int guild_storage_additem(struct map_session_data* sd, struct guild_storage* sto return 1; } - if( !itemdb_canguildstore(item_data, iPc->get_group_level(sd)) || item_data->expire_time ) + if( !itemdb_canguildstore(item_data, pc->get_group_level(sd)) || item_data->expire_time ) { //Check if item is storable. [Skotlex] clif->message (sd->fd, msg_txt(264)); return 1; @@ -532,7 +532,7 @@ int storage_guild_storageadd(struct map_session_data* sd, int index, int amount) } if(guild_storage_additem(sd,stor,&sd->status.inventory[index],amount)==0) - iPc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); + pc->delitem(sd,index,amount,0,4,LOG_TYPE_GSTORAGE); return 1; } @@ -569,7 +569,7 @@ int storage_guild_storageget(struct map_session_data* sd, int index, int amount) return 0; } - if((flag = iPc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) + if((flag = pc->additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)) == 0) guild_storage_delitem(sd,stor,index,amount); else //inform fail clif->additem(sd,0,0,flag); @@ -605,7 +605,7 @@ int storage_guild_storageaddfromcart(struct map_session_data* sd, int index, int return 0; if(guild_storage_additem(sd,stor,&sd->status.cart[index],amount)==0) - iPc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); + pc->cart_delitem(sd,index,amount,0,LOG_TYPE_GSTORAGE); return 1; } @@ -636,7 +636,7 @@ int storage_guild_storagegettocart(struct map_session_data* sd, int index, int a if(amount < 1 || amount > stor->items[index].amount) return 0; - if(iPc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) + if(pc->cart_additem(sd,&stor->items[index],amount,LOG_TYPE_GSTORAGE)==0) guild_storage_delitem(sd,stor,index,amount); return 1; diff --git a/src/map/trade.c b/src/map/trade.c index 4f4cc7394..8311dbf3d 100644 --- a/src/map/trade.c +++ b/src/map/trade.c @@ -69,7 +69,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta return; } - if (!iPc->can_give_items(sd) || !iPc->can_give_items(target_sd)) //check if both GMs are allowed to trade + if (!pc->can_give_items(sd) || !pc->can_give_items(target_sd)) //check if both GMs are allowed to trade { clif->message(sd->fd, msg_txt(246)); clif->tradestart(sd, 2); // GM is not allowed to trade @@ -77,7 +77,7 @@ void trade_traderequest(struct map_session_data *sd, struct map_session_data *ta } // Players can not request trade from far away, unless they are allowed to use @trade. - if (!iPc->can_use_command(sd, "@trade") && + if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != target_sd->bl.m || !check_distance_bl(&sd->bl, &target_sd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far return ; @@ -135,7 +135,7 @@ void trade_tradeack(struct map_session_data *sd, int type) // Players can not request trade from far away, unless they are allowed to use @trade. // Check here as well since the original character could had warped. - if (!iPc->can_use_command(sd, "@trade") && + if (!pc->can_use_command(sd, "@trade") && (sd->bl.m != tsd->bl.m || !check_distance_bl(&sd->bl, &tsd->bl, TRADE_DISTANCE))) { clif->tradestart(sd, 0); // too far sd->trade_partner=0; @@ -350,10 +350,10 @@ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) return; item = &sd->status.inventory[index]; - src_lv = iPc->get_group_level(sd); - dst_lv = iPc->get_group_level(target_sd); + src_lv = pc->get_group_level(sd); + dst_lv = pc->get_group_level(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade - (iPc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade + (pc->get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif->message (sd->fd, msg_txt(260)); clif->tradeitemok(sd, index+2, 1); @@ -555,9 +555,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = sd->deal.item[trade_i].index; - flag = iPc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = pc->additem(tsd, &sd->status.inventory[n], sd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - iPc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + pc->delitem(sd, n, sd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(sd, n, sd->deal.item[trade_i].amount, 0); sd->deal.item[trade_i].index = 0; @@ -567,9 +567,9 @@ void trade_tradecommit(struct map_session_data *sd) { n = tsd->deal.item[trade_i].index; - flag = iPc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); + flag = pc->additem(sd, &tsd->status.inventory[n], tsd->deal.item[trade_i].amount,LOG_TYPE_TRADE); if (flag == 0) - iPc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); + pc->delitem(tsd, n, tsd->deal.item[trade_i].amount, 1, 6, LOG_TYPE_TRADE); else clif->additem(tsd, n, tsd->deal.item[trade_i].amount, 0); tsd->deal.item[trade_i].index = 0; @@ -578,14 +578,14 @@ void trade_tradecommit(struct map_session_data *sd) } if( sd->deal.zeny ) { - iPc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); - iPc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); + pc->payzeny(sd ,sd->deal.zeny, LOG_TYPE_TRADE, tsd); + pc->getzeny(tsd,sd->deal.zeny,LOG_TYPE_TRADE, sd); sd->deal.zeny = 0; } if ( tsd->deal.zeny) { - iPc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); - iPc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); + pc->payzeny(tsd,tsd->deal.zeny,LOG_TYPE_TRADE, sd); + pc->getzeny(sd ,tsd->deal.zeny,LOG_TYPE_TRADE, tsd); tsd->deal.zeny = 0; } diff --git a/src/map/unit.c b/src/map/unit.c index a09776298..c6378ffdd 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -754,7 +754,7 @@ int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag) } //Warps a unit/ud to a given map/position. -//In the case of players, iPc->setpos is used. +//In the case of players, pc->setpos is used. //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks. int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) { @@ -804,7 +804,7 @@ int unit_warp(struct block_list *bl,short m,short x,short y,clr_type type) } if (bl->type == BL_PC) //Use pc_setpos - return iPc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); + return pc->setpos((TBL_PC*)bl, map_id2index(m), x, y, type); if (!unit_remove_map(bl, type)) return 3; @@ -908,7 +908,7 @@ int unit_can_move(struct block_list *bl) { if (!ud) return 0; - if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !iPc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) + if (ud->skilltimer != INVALID_TIMER && ud->skill_id != LG_EXEEDBREAK && (!sd || !pc->checkskill(sd, SA_FREECAST) || skill->get_inf2(ud->skill_id)&INF2_GUILD_SKILL)) return 0; // prevent moving while casting if (DIFF_TICK(ud->canmove_tick, iTimer->gettick()) > 0) @@ -968,7 +968,7 @@ int unit_can_move(struct block_list *bl) { if (sc->opt1 > 0 && sc->opt1 != OPT1_STONEWAIT && sc->opt1 != OPT1_BURNING && !(sc->opt1 == OPT1_CRYSTALIZE && bl->type == BL_MOB)) return 0; - if ((sc->option & OPTION_HIDE) && (!sd || iPc->checkskill(sd, RG_TUNNELDRIVE) <= 0)) + if ((sc->option & OPTION_HIDE) && (!sd || pc->checkskill(sd, RG_TUNNELDRIVE) <= 0)) return 0; } @@ -1162,7 +1162,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui break; case BD_ENCORE: //Prevent using the dance skill if you no longer have the skill in your tree. - if(!sd->skill_id_dance || iPc->checkskill(sd,sd->skill_id_dance)<=0){ + if(!sd->skill_id_dance || pc->checkskill(sd,sd->skill_id_dance)<=0){ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); return 0; } @@ -1277,7 +1277,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui } break; case GD_EMERGENCYCALL: //Emergency Call double cast when the user has learned Leap [Daegaladh] - if( sd && iPc->checkskill(sd,TK_HIGHJUMP) ) + if( sd && pc->checkskill(sd,TK_HIGHJUMP) ) casttime *= 2; break; case RA_WUGDASH: @@ -1386,7 +1386,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui if( casttime > 0 ) { ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_id, src->id, 0 ); - if( sd && (iPc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) + if( sd && (pc->checkskill(sd,SA_FREECAST) > 0 || skill_id == LG_EXEEDBREAK) ) status_calc_bl(&sd->bl, SCB_SPEED); } else skill->castend_id(ud->skilltimer,tick,src->id,0); @@ -1517,7 +1517,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, ui clif->skillcasting(src, src->id, 0, skill_x, skill_y, skill_id, skill->get_ele(skill_id, skill_lv), casttime); if( casttime > 0 ) { ud->skilltimer = iTimer->add_timer( tick+casttime, skill->castend_pos, src->id, 0 ); - if( (sd && iPc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) + if( (sd && pc->checkskill(sd,SA_FREECAST) > 0) || skill_id == LG_EXEEDBREAK) status_calc_bl(&sd->bl, SCB_SPEED); } else { ud->skilltimer = INVALID_TIMER; @@ -1804,10 +1804,10 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, unsigned int t return 0; } - if( ud->skilltimer != INVALID_TIMER && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) ) + if( ud->skilltimer != INVALID_TIMER && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) return 0; // can't attack while casting - if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && iPc->checkskill(sd,SA_FREECAST) > 0) ) + if( !battle_config.sdelay_attack_enable && DIFF_TICK(ud->canact_tick,tick) > 0 && !(sd && pc->checkskill(sd,SA_FREECAST) > 0) ) { // attacking when under cast delay has restrictions: if( tid == INVALID_TIMER ) { //requested attack. @@ -1945,7 +1945,7 @@ int unit_skillcastcancel(struct block_list *bl,int type) ud->skilltimer = INVALID_TIMER; - if( sd && iPc->checkskill(sd,SA_FREECAST) > 0 ) + if( sd && pc->checkskill(sd,SA_FREECAST) > 0 ) status_calc_bl(&sd->bl, SCB_SPEED); if( sd ) { @@ -2131,7 +2131,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, sd->adopt_invite = 0; if(sd->pvp_timer != INVALID_TIMER) { - iTimer->delete_timer(sd->pvp_timer,iPc->calc_pvprank_timer); + iTimer->delete_timer(sd->pvp_timer,pc->calc_pvprank_timer); sd->pvp_timer = INVALID_TIMER; sd->pvp_rank = 0; } @@ -2139,7 +2139,7 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file, duel_leave(sd->duel_group, sd); if(pc_issit(sd)) { - iPc->setstand(sd); + pc->setstand(sd); skill->sit(sd,0); } iParty->send_dot_remove(sd);//minimap dot fix [Kevin] @@ -2301,15 +2301,15 @@ int unit_free(struct block_list *bl, clr_type clrtype) int i; if( status_isdead(bl) ) - iPc->setrestartvalue(sd,2); + pc->setrestartvalue(sd,2); - iPc->delinvincibletimer(sd); - iPc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); - iPc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); - iPc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); + pc->delinvincibletimer(sd); + pc->delautobonus(sd,sd->autobonus,ARRAYLENGTH(sd->autobonus),false); + pc->delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),false); + pc->delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),false); if( sd->followtimer != INVALID_TIMER ) - iPc->stop_following(sd); + pc->stop_following(sd); if( sd->duel_invite > 0 ) duel_reject(sd->duel_invite, sd); @@ -2318,11 +2318,11 @@ int unit_free(struct block_list *bl, clr_type clrtype) iMap->map_foreachpc(clif->friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 0); iParty->send_logout(sd); guild->send_memberinfoshort(sd,0); - iPc->cleareventtimer(sd); - iPc->inventory_rental_clear(sd); - iPc->delspiritball(sd,sd->spiritball,1); + pc->cleareventtimer(sd); + pc->inventory_rental_clear(sd); + pc->delspiritball(sd,sd->spiritball,1); for(i = 1; i < 5; i++) - iPc->del_talisman(sd, sd->talisman[i], i); + pc->del_talisman(sd, sd->talisman[i], i); if( sd->reg ) { //Double logout already freed pointer fix... [Skotlex] aFree(sd->reg); diff --git a/src/map/vending.c b/src/map/vending.c index 5b0bfdaa5..e0dd844e1 100644 --- a/src/map/vending.c +++ b/src/map/vending.c @@ -51,7 +51,7 @@ void vending_vendinglistreq(struct map_session_data* sd, unsigned int id) { if( !vsd->state.vending ) return; // not vending - if (!iPc->can_give_items(sd) || !iPc->can_give_items(vsd)) { //check if both GMs are allowed to trade + if (!pc->can_give_items(sd) || !pc->can_give_items(vsd)) { //check if both GMs are allowed to trade // GM is not allowed to trade clif->message(sd->fd, msg_txt(246)); return; @@ -88,7 +88,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, if( count < 1 || count > MAX_VENDING || count > vsd->vend_num ) return; // invalid amount of purchased items - blank = iPc->inventoryblank(sd); //number of free cells in the buyer's inventory + blank = pc->inventoryblank(sd); //number of free cells in the buyer's inventory // duplicate item in vending to check hacker with multiple packets memcpy(&vend, &vsd->vending, sizeof(vsd->vending)); // copy vending list @@ -144,7 +144,7 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, vend[j].amount -= amount; - switch( iPc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { + switch( pc->checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) { case ADDITEM_EXIST: break; //We'd add this item to the existing one (in buyers inventory) case ADDITEM_NEW: @@ -157,10 +157,10 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, } } - iPc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); + pc->payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd); if( battle_config.vending_tax ) z -= z * (battle_config.vending_tax/10000.); - iPc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); + pc->getzeny(vsd, (int)z, LOG_TYPE_VENDING, sd); for( i = 0; i < count; i++ ) { short amount = *(uint16*)(data + 4*i + 0); @@ -168,9 +168,9 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid, idx -= 2; // vending item - iPc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); + pc->additem(sd, &vsd->status.cart[idx], amount, LOG_TYPE_VENDING); vsd->vending[vend_list[i]].amount -= amount; - iPc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); + pc->cart_delitem(vsd, idx, amount, 0, LOG_TYPE_VENDING); clif->vendingreport(vsd, idx, amount); //print buyer's name @@ -226,7 +226,7 @@ void vending_openvending(struct map_session_data* sd, const char* message, const if ( pc_isdead(sd) || !sd->state.prevend || pc_istrading(sd)) return; // can't open vendings lying dead || didn't use via the skill (wpe/hack) || can't have 2 shops at once - vending_skill_lvl = iPc->checkskill(sd, MC_VENDING); + vending_skill_lvl = pc->checkskill(sd, MC_VENDING); // skill level and cart check if( !vending_skill_lvl || !pc_iscarton(sd) ) { clif->skill_fail(sd, MC_VENDING, USESKILL_FAIL_LEVEL, 0); @@ -250,12 +250,12 @@ void vending_openvending(struct map_session_data* sd, const char* message, const index -= 2; // offset adjustment (client says that the first cart position is 2) if( index < 0 || index >= MAX_CART // invalid position - || iPc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity + || pc->cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity //NOTE: official server does not do any of the following checks! || !sd->status.cart[index].identify // unidentified item || sd->status.cart[index].attribute == 1 // broken item || sd->status.cart[index].expire_time // It should not be in the cart but just in case - || !itemdb_cantrade(&sd->status.cart[index], iPc->get_group_level(sd), iPc->get_group_level(sd)) ) // untradeable item + || !itemdb_cantrade(&sd->status.cart[index], pc->get_group_level(sd), pc->get_group_level(sd)) ) // untradeable item continue; sd->vending[i].index = index; -- cgit v1.2.3-70-g09d2 From 4c31ec091c3dcef916c90b6416976ea701671e90 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sat, 8 Jun 2013 17:31:28 -0300 Subject: Follow up d73783f22b2bb881aab74524d153d89a5932a199 Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i') Signed-off-by: shennetsind --- src/char/char.c | 12 +++---- src/char/int_guild.c | 4 +-- src/char/inter.c | 2 +- src/common/HPM.c | 2 +- src/common/core.c | 4 +-- src/common/db.c | 46 +++++++++++++------------- src/common/db.h | 88 +++++++++++++++++++++++++------------------------- src/common/timer.h | 1 + src/login/login.c | 6 ++-- src/map/atcommand.c | 8 ++--- src/map/battleground.c | 2 +- src/map/chrif.c | 6 ++-- src/map/guild.c | 28 ++++++++-------- src/map/itemdb.c | 8 ++--- src/map/map.c | 14 ++++---- src/map/npc.c | 14 ++++---- src/map/party.c | 2 +- src/map/script.c | 2 +- src/map/skill.c | 2 +- src/map/storage.c | 4 +-- 20 files changed, 128 insertions(+), 127 deletions(-) (limited to 'src/map/chrif.c') diff --git a/src/char/char.c b/src/char/char.c index 3083876ab..8672d10ef 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -188,7 +188,7 @@ static DBData create_online_char_data(DBKey key, va_list args) character->pincode_enable = -1; character->fd = -1; character->waiting_disconnect = INVALID_TIMER; - return iDB->ptr2data(character); + return DB->ptr2data(character); } void set_char_charselect(int account_id) @@ -322,7 +322,7 @@ void set_char_offline(int char_id, int account_id) */ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data); + struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data); int server = va_arg(ap, int); if (server == -1) { character->char_id = -1; @@ -341,7 +341,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap) */ static int char_db_kickoffline(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = (struct online_char_data*)iDB->data2ptr(data); + struct online_char_data* character = (struct online_char_data*)DB->data2ptr(data); int server_id = va_arg(ap, int); if (server_id > -1 && character->server != server_id) @@ -393,7 +393,7 @@ static DBData create_charstatus(DBKey key, va_list args) struct mmo_charstatus *cp; cp = (struct mmo_charstatus *) aCalloc(1,sizeof(struct mmo_charstatus)); cp->char_id = key.i; - return iDB->ptr2data(cp); + return DB->ptr2data(cp); } int inventory_to_sql(const struct item items[], int max, int id); @@ -4457,7 +4457,7 @@ int broadcast_user_count(int tid, unsigned int tick, int id, intptr_t data) */ static int send_accounts_tologin_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data* character = iDB->data2ptr(data); + struct online_char_data* character = DB->data2ptr(data); int* i = va_arg(ap, int*); if(character->server > -1) @@ -4539,7 +4539,7 @@ static int chardb_waiting_disconnect(int tid, unsigned int tick, int id, intptr_ */ static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct online_char_data *character= iDB->data2ptr(data); + struct online_char_data *character= DB->data2ptr(data); if (character->fd != -1) return 0; //Character still connected if (character->server == -2) //Unknown server.. set them offline diff --git a/src/char/int_guild.c b/src/char/int_guild.c index 55f29953f..a9bce9cbe 100644 --- a/src/char/int_guild.c +++ b/src/char/int_guild.c @@ -57,7 +57,7 @@ static int guild_save_timer(int tid, unsigned int tick, int id, intptr_t data) if( last_id == 0 ) //Save the first guild in the list. state = 1; - for( g = iDB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = iDB->data2ptr(iter->next(iter, &key)) ) + for( g = DB->data2ptr(iter->first(iter, &key)); dbi_exists(iter); g = DB->data2ptr(iter->next(iter, &key)) ) { if( state == 0 && g->guild_id == last_id ) state++; //Save next guild in the list. @@ -739,7 +739,7 @@ int inter_guild_sql_init(void) */ static int guild_db_final(DBKey key, DBData *data, va_list ap) { - struct guild *g = iDB->data2ptr(data); + struct guild *g = DB->data2ptr(data); if (g->save_flag&GS_MASK) { inter_guild_tosql(g, g->save_flag&GS_MASK); return 1; diff --git a/src/char/inter.c b/src/char/inter.c index a9e9dece4..1ff2bca61 100644 --- a/src/char/inter.c +++ b/src/char/inter.c @@ -935,7 +935,7 @@ int mapif_disconnectplayer(int fd, int account_id, int char_id, int reason) int check_ttl_wisdata_sub(DBKey key, DBData *data, va_list ap) { unsigned long tick; - struct WisData *wd = iDB->data2ptr(data); + struct WisData *wd = DB->data2ptr(data); tick = va_arg(ap, unsigned long); if (DIFF_TICK(tick, wd->tick) > WISDATA_TTL && wis_delnum < WISDELLIST_MAX) diff --git a/src/common/HPM.c b/src/common/HPM.c index ed6151c95..9283360dc 100644 --- a/src/common/HPM.c +++ b/src/common/HPM.c @@ -264,7 +264,7 @@ void hplugins_share_defaults(void) { HPM->share(&SERVER_TYPE,"SERVER_TYPE"); HPM->share((void*)get_svn_revision,"get_svn_revision"); HPM->share((void*)get_git_hash,"get_git_hash"); - HPM->share(iDB, "iDB"); + HPM->share(DB, "DB"); HPM->share(iMalloc, "iMalloc"); /* socket */ HPM->share(RFIFOSKIP,"RFIFOSKIP"); diff --git a/src/common/core.c b/src/common/core.c index d6cfff662..c53d2243b 100644 --- a/src/common/core.c +++ b/src/common/core.c @@ -322,7 +322,7 @@ int main (int argc, char **argv) { Sql_Init(); rathread_init(); mempool_init(); - iDB->init(); + DB->init(); signals_init(); #ifdef _WIN32 @@ -356,7 +356,7 @@ int main (int argc, char **argv) { #endif iTimer->final(); socket_final(); - iDB->final(); + DB->final(); mempool_final(); rathread_final(); #endif diff --git a/src/common/db.c b/src/common/db.c index b1fe22a4a..561371787 100644 --- a/src/common/db.c +++ b/src/common/db.c @@ -2349,7 +2349,7 @@ DBHasher db_default_hash(DBType type) DBReleaser db_default_release(DBType type, DBOptions options) { DB_COUNTSTAT(db_default_release); - options = iDB->fix_options(type, options); + options = DB->fix_options(type, options); if (options&DB_OPT_RELEASE_DATA) { // Release data, what about the key? if (options&(DB_OPT_DUP_KEY|DB_OPT_RELEASE_KEY)) return &db_release_both; // Release both key and data @@ -2416,7 +2416,7 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt #endif /* DB_ENABLE_STATS */ db = ers_alloc(db_alloc_ers, struct DBMap_impl); - options = iDB->fix_options(type, options); + options = DB->fix_options(type, options); /* Interface of the database */ db->vtable.iterator = db_obj_iterator; db->vtable.exists = db_obj_exists; @@ -2447,9 +2447,9 @@ DBMap* db_alloc(const char *file, const char *func, int line, DBType type, DBOpt /* Other */ snprintf(ers_name, 50, "db_alloc:nodes:%s:%s:%d",func,file,line); db->nodes = ers_new(sizeof(struct dbn),ers_name,ERS_OPT_WAIT|ERS_OPT_FREE_NAME); - db->cmp = iDB->default_cmp(type); - db->hash = iDB->default_hash(type); - db->release = iDB->default_release(type, options); + db->cmp = DB->default_cmp(type); + db->hash = DB->default_hash(type); + db->release = DB->default_release(type, options); for (i = 0; i < HASH_SIZE; i++) db->ht[i] = NULL; db->cache = NULL; @@ -2830,22 +2830,22 @@ void linkdb_final( struct linkdb_node** head ) *head = NULL; } void db_defaults(void) { - iDB = &iDB_s; - iDB->alloc = db_alloc; - iDB->custom_release = db_custom_release; - iDB->data2i = db_data2i; - iDB->data2ptr = db_data2ptr; - iDB->data2ui = db_data2ui; - iDB->default_cmp = db_default_cmp; - iDB->default_hash = db_default_hash; - iDB->default_release = db_default_release; - iDB->final = db_final; - iDB->fix_options = db_fix_options; - iDB->i2data = db_i2data; - iDB->i2key = db_i2key; - iDB->init = db_init; - iDB->ptr2data = db_ptr2data; - iDB->str2key = db_str2key; - iDB->ui2data = db_ui2data; - iDB->ui2key = db_ui2key; + DB = &DB_s; + DB->alloc = db_alloc; + DB->custom_release = db_custom_release; + DB->data2i = db_data2i; + DB->data2ptr = db_data2ptr; + DB->data2ui = db_data2ui; + DB->default_cmp = db_default_cmp; + DB->default_hash = db_default_hash; + DB->default_release = db_default_release; + DB->final = db_final; + DB->fix_options = db_fix_options; + DB->i2data = db_i2data; + DB->i2key = db_i2key; + DB->init = db_init; + DB->ptr2data = db_ptr2data; + DB->str2key = db_str2key; + DB->ui2data = db_ui2data; + DB->ui2key = db_ui2key; } diff --git a/src/common/db.h b/src/common/db.h index 8ad033cce..5a555b2fa 100644 --- a/src/common/db.h +++ b/src/common/db.h @@ -599,73 +599,73 @@ struct DBMap { // For easy access to the common functions. #define db_exists(db,k) ( (db)->exists((db),(k)) ) -#define idb_exists(db,k) ( (db)->exists((db),iDB->i2key(k)) ) -#define uidb_exists(db,k) ( (db)->exists((db),iDB->ui2key(k)) ) -#define strdb_exists(db,k) ( (db)->exists((db),iDB->str2key(k)) ) +#define idb_exists(db,k) ( (db)->exists((db),DB->i2key(k)) ) +#define uidb_exists(db,k) ( (db)->exists((db),DB->ui2key(k)) ) +#define strdb_exists(db,k) ( (db)->exists((db),DB->str2key(k)) ) // Get pointer-type data from DBMaps of various key types -#define db_get(db,k) ( iDB->data2ptr((db)->get((db),(k))) ) -#define idb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->i2key(k))) ) -#define uidb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->ui2key(k))) ) -#define strdb_get(db,k) ( iDB->data2ptr((db)->get((db),iDB->str2key(k))) ) +#define db_get(db,k) ( DB->data2ptr((db)->get((db),(k))) ) +#define idb_get(db,k) ( DB->data2ptr((db)->get((db),DB->i2key(k))) ) +#define uidb_get(db,k) ( DB->data2ptr((db)->get((db),DB->ui2key(k))) ) +#define strdb_get(db,k) ( DB->data2ptr((db)->get((db),DB->str2key(k))) ) // Get int-type data from DBMaps of various key types -#define db_iget(db,k) ( iDB->data2i((db)->get((db),(k))) ) -#define idb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->i2key(k))) ) -#define uidb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->ui2key(k))) ) -#define strdb_iget(db,k) ( iDB->data2i((db)->get((db),iDB->str2key(k))) ) +#define db_iget(db,k) ( DB->data2i((db)->get((db),(k))) ) +#define idb_iget(db,k) ( DB->data2i((db)->get((db),DB->i2key(k))) ) +#define uidb_iget(db,k) ( DB->data2i((db)->get((db),DB->ui2key(k))) ) +#define strdb_iget(db,k) ( DB->data2i((db)->get((db),DB->str2key(k))) ) // Get uint-type data from DBMaps of various key types -#define db_uiget(db,k) ( iDB->data2ui((db)->get((db),(k))) ) -#define idb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->i2key(k))) ) -#define uidb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->ui2key(k))) ) -#define strdb_uiget(db,k) ( iDB->data2ui((db)->get((db),iDB->str2key(k))) ) +#define db_uiget(db,k) ( DB->data2ui((db)->get((db),(k))) ) +#define idb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->i2key(k))) ) +#define uidb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->ui2key(k))) ) +#define strdb_uiget(db,k) ( DB->data2ui((db)->get((db),DB->str2key(k))) ) // Put pointer-type data into DBMaps of various key types -#define db_put(db,k,d) ( (db)->put((db),(k),iDB->ptr2data(d),NULL) ) -#define idb_put(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ptr2data(d),NULL) ) -#define uidb_put(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ptr2data(d),NULL) ) -#define strdb_put(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ptr2data(d),NULL) ) +#define db_put(db,k,d) ( (db)->put((db),(k),DB->ptr2data(d),NULL) ) +#define idb_put(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ptr2data(d),NULL) ) +#define uidb_put(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ptr2data(d),NULL) ) +#define strdb_put(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ptr2data(d),NULL) ) // Put int-type data into DBMaps of various key types -#define db_iput(db,k,d) ( (db)->put((db),(k),iDB->i2data(d),NULL) ) -#define idb_iput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->i2data(d),NULL) ) -#define uidb_iput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->i2data(d),NULL) ) -#define strdb_iput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->i2data(d),NULL) ) +#define db_iput(db,k,d) ( (db)->put((db),(k),DB->i2data(d),NULL) ) +#define idb_iput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->i2data(d),NULL) ) +#define uidb_iput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->i2data(d),NULL) ) +#define strdb_iput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->i2data(d),NULL) ) // Put uint-type data into DBMaps of various key types -#define db_uiput(db,k,d) ( (db)->put((db),(k),iDB->ui2data(d),NULL) ) -#define idb_uiput(db,k,d) ( (db)->put((db),iDB->i2key(k),iDB->ui2data(d),NULL) ) -#define uidb_uiput(db,k,d) ( (db)->put((db),iDB->ui2key(k),iDB->ui2data(d),NULL) ) -#define strdb_uiput(db,k,d) ( (db)->put((db),iDB->str2key(k),iDB->ui2data(d),NULL) ) +#define db_uiput(db,k,d) ( (db)->put((db),(k),DB->ui2data(d),NULL) ) +#define idb_uiput(db,k,d) ( (db)->put((db),DB->i2key(k),DB->ui2data(d),NULL) ) +#define uidb_uiput(db,k,d) ( (db)->put((db),DB->ui2key(k),DB->ui2data(d),NULL) ) +#define strdb_uiput(db,k,d) ( (db)->put((db),DB->str2key(k),DB->ui2data(d),NULL) ) // Remove entry from DBMaps of various key types #define db_remove(db,k) ( (db)->remove((db),(k),NULL) ) -#define idb_remove(db,k) ( (db)->remove((db),iDB->i2key(k),NULL) ) -#define uidb_remove(db,k) ( (db)->remove((db),iDB->ui2key(k),NULL) ) -#define strdb_remove(db,k) ( (db)->remove((db),iDB->str2key(k),NULL) ) +#define idb_remove(db,k) ( (db)->remove((db),DB->i2key(k),NULL) ) +#define uidb_remove(db,k) ( (db)->remove((db),DB->ui2key(k),NULL) ) +#define strdb_remove(db,k) ( (db)->remove((db),DB->str2key(k),NULL) ) //These are discarding the possible vargs you could send to the function, so those //that require vargs must not use these defines. -#define db_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),(k),(f))) ) -#define idb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->i2key(k),(f))) ) -#define uidb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->ui2key(k),(f))) ) -#define strdb_ensure(db,k,f) ( iDB->data2ptr((db)->ensure((db),iDB->str2key(k),(f))) ) +#define db_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),(k),(f))) ) +#define idb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->i2key(k),(f))) ) +#define uidb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->ui2key(k),(f))) ) +#define strdb_ensure(db,k,f) ( DB->data2ptr((db)->ensure((db),DB->str2key(k),(f))) ) // Database creation and destruction macros -#define idb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int)) -#define uidb_alloc(opt) iDB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int)) -#define strdb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen)) -#define stridb_alloc(opt,maxlen) iDB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen)) +#define idb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_INT,(opt),sizeof(int)) +#define uidb_alloc(opt) DB->alloc(__FILE__,__func__,__LINE__,DB_UINT,(opt),sizeof(unsigned int)) +#define strdb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_STRING,(opt),(maxlen)) +#define stridb_alloc(opt,maxlen) DB->alloc(__FILE__,__func__,__LINE__,DB_ISTRING,(opt),(maxlen)) #define db_destroy(db) ( (db)->destroy((db),NULL) ) // Other macros #define db_clear(db) ( (db)->clear(db,NULL) ) #define db_size(db) ( (db)->size(db) ) #define db_iterator(db) ( (db)->iterator(db) ) -#define dbi_first(dbi) ( iDB->data2ptr((dbi)->first(dbi,NULL)) ) -#define dbi_last(dbi) ( iDB->data2ptr((dbi)->last(dbi,NULL)) ) -#define dbi_next(dbi) ( iDB->data2ptr((dbi)->next(dbi,NULL)) ) -#define dbi_prev(dbi) ( iDB->data2ptr((dbi)->prev(dbi,NULL)) ) +#define dbi_first(dbi) ( DB->data2ptr((dbi)->first(dbi,NULL)) ) +#define dbi_last(dbi) ( DB->data2ptr((dbi)->last(dbi,NULL)) ) +#define dbi_next(dbi) ( DB->data2ptr((dbi)->next(dbi,NULL)) ) +#define dbi_prev(dbi) ( DB->data2ptr((dbi)->prev(dbi,NULL)) ) #define dbi_remove(dbi) ( (dbi)->remove(dbi,NULL) ) #define dbi_exists(dbi) ( (dbi)->exists(dbi) ) #define dbi_destroy(dbi) ( (dbi)->destroy(dbi) ) @@ -867,9 +867,9 @@ void (*init) (void); * @see #db_init(void) */ void (*final) (void); -} iDB_s; +} DB_s; -struct db_interface *iDB; +struct db_interface *DB; void db_defaults(void); // Link DB System - From jAthena diff --git a/src/common/timer.h b/src/common/timer.h index d68b5ed0f..2cc243692 100644 --- a/src/common/timer.h +++ b/src/common/timer.h @@ -59,6 +59,7 @@ struct timer_interface { unsigned long (*get_uptime) (void); int (*do_timer) (unsigned int tick); + void (*init) (void); void (*final) (void); } iTimer_s; diff --git a/src/login/login.c b/src/login/login.c index 159d99fee..e8f136ba9 100644 --- a/src/login/login.c +++ b/src/login/login.c @@ -109,7 +109,7 @@ static DBData create_online_user(DBKey key, va_list args) p->account_id = key.i; p->char_server = -1; p->waiting_disconnect = INVALID_TIMER; - return iDB->ptr2data(p); + return DB->ptr2data(p); } struct online_login_data* add_online_user(int char_server, int account_id) @@ -154,7 +154,7 @@ static int waiting_disconnect_timer(int tid, unsigned int tick, int id, intptr_t */ static int online_db_setoffline(DBKey key, DBData *data, va_list ap) { - struct online_login_data* p = iDB->data2ptr(data); + struct online_login_data* p = DB->data2ptr(data); int server = va_arg(ap, int); if( server == -1 ) { @@ -175,7 +175,7 @@ static int online_db_setoffline(DBKey key, DBData *data, va_list ap) */ static int online_data_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct online_login_data *character= iDB->data2ptr(data); + struct online_login_data *character= DB->data2ptr(data); if (character->char_server == -2) //Unknown server.. set them offline remove_online_user(character->account_id); return 0; diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 32191032c..36c4b987d 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5340,12 +5340,12 @@ ACMD(skillid) { iter = db_iterator(skilldb_name2id); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - idx = skill->get_index(iDB->data2i(data)); + idx = skill->get_index(DB->data2i(data)); if (strnicmp(key.str, message, skillen) == 0 || strnicmp(skill_db[idx].desc, message, skillen) == 0) { - sprintf(atcmd_output, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) + sprintf(atcmd_output, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str); // skill %d: %s (%s) clif->message(fd, atcmd_output); } else if ( found < MAX_SKILLID_PARTIAL_RESULTS && ( stristr(key.str,message) || stristr(skill_db[idx].desc,message) ) ) { - snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), iDB->data2i(data), skill_db[idx].desc, key.str); + snprintf(partials[found++], MAX_SKILLID_PARTIAL_RESULTS_LEN, msg_txt(1164), DB->data2i(data), skill_db[idx].desc, key.str); } } @@ -9156,7 +9156,7 @@ ACMD(channel) { iter = db_iterator(channel->banned); for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { - struct hChSysBanEntry * entry = iDB->data2ptr(data); + struct hChSysBanEntry * entry = DB->data2ptr(data); if( !isA ) sprintf(atcmd_output, msg_txt(1444), entry->name);// - %s %s diff --git a/src/map/battleground.c b/src/map/battleground.c index f91d7ae69..64bc25269 100644 --- a/src/map/battleground.c +++ b/src/map/battleground.c @@ -220,7 +220,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len) */ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { - struct battleground_data *bg = iDB->data2ptr(data); + struct battleground_data *bg = DB->data2ptr(data); struct map_session_data *sd; int i; nullpo_ret(bg); diff --git a/src/map/chrif.c b/src/map/chrif.c index 9f3a07680..6e076e6d8 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -479,7 +479,7 @@ int chrif_connectack(int fd) { * @see DBApply */ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = iDB->data2ptr(data); + struct auth_node *node = DB->data2ptr(data); switch (node->state) { case ST_LOGIN: @@ -687,7 +687,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used ( * @see DBApply */ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = iDB->data2ptr(data); + struct auth_node *node = DB->data2ptr(data); const char* states[] = { "Login", "Logout", "Map change" }; if(DIFF_TICK(iTimer->gettick(),node->node_created)>60000) { @@ -1595,7 +1595,7 @@ void chrif_send_report(char* buf, int len) { * @see DBApply */ int auth_db_final(DBKey key, DBData *data, va_list ap) { - struct auth_node *node = iDB->data2ptr(data); + struct auth_node *node = DB->data2ptr(data); if (node->char_dat) aFree(node->char_dat); diff --git a/src/map/guild.c b/src/map/guild.c index fc7779982..b28c14db7 100644 --- a/src/map/guild.c +++ b/src/map/guild.c @@ -297,7 +297,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) { struct guild_expcache *c; struct guild *g; - c = iDB->data2ptr(data); + c = DB->data2ptr(data); if ( (g = guild->search(c->guild_id)) == NULL || @@ -332,7 +332,7 @@ int guild_payexp_timer(int tid, unsigned int tick, int id, intptr_t data) */ int guild_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = iDB->data2ptr(data); + struct guild *g = DB->data2ptr(data); int i; nullpo_ret(g); @@ -440,8 +440,8 @@ int guild_npc_request_info(int guild_id,const char *event) ev=(struct eventlist *)aCalloc(sizeof(struct eventlist),1); memcpy(ev->name,event,strlen(event)); //The one in the db (if present) becomes the next event from this. - if (guild_infoevent_db->put(guild_infoevent_db, iDB->i2key(guild_id), iDB->ptr2data(ev), &prev)) - ev->next = iDB->data2ptr(&prev); + if (guild_infoevent_db->put(guild_infoevent_db, DB->i2key(guild_id), DB->ptr2data(ev), &prev)) + ev->next = DB->data2ptr(&prev); } return guild->request_info(guild_id); @@ -618,8 +618,8 @@ int guild_recv_info(struct guild *sg) { } //Occurrence of an event - if (guild_infoevent_db->remove(guild_infoevent_db, iDB->i2key(sg->guild_id), &data)) { - struct eventlist *ev = iDB->data2ptr(&data), *ev2; + if (guild_infoevent_db->remove(guild_infoevent_db, DB->i2key(sg->guild_id), &data)) { + struct eventlist *ev = DB->data2ptr(&data), *ev2; while(ev) { npc_event_do(ev->name); ev2=ev->next; @@ -1247,7 +1247,7 @@ static DBData create_expcache(DBKey key, va_list args) c->account_id = sd->status.account_id; c->char_id = sd->status.char_id; c->exp = 0; - return iDB->ptr2data(c); + return DB->ptr2data(c); } /*==================================================== @@ -1273,7 +1273,7 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp) { exp = exp * per / 100; //Otherwise tax everything. - c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd)); + c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; @@ -1296,7 +1296,7 @@ int guild_getexp(struct map_session_data *sd,int exp) if (sd->status.guild_id == 0 || sd->guild == NULL) return 0; - c = iDB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, iDB->i2key(sd->status.char_id), create_expcache, sd)); + c = DB->data2ptr(guild_expcache_db->ensure(guild_expcache_db, DB->i2key(sd->status.char_id), create_expcache, sd)); if (c->exp > UINT64_MAX - exp) c->exp = UINT64_MAX; else @@ -1696,7 +1696,7 @@ int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id */ int guild_broken_sub(DBKey key, DBData *data, va_list ap) { - struct guild *g = iDB->data2ptr(data); + struct guild *g = DB->data2ptr(data); int guild_id=va_arg(ap,int); int i,j; struct map_session_data *sd=NULL; @@ -1721,7 +1721,7 @@ int guild_broken_sub(DBKey key, DBData *data, va_list ap) */ int castle_guild_broken_sub(DBKey key, DBData *data, va_list ap) { - struct guild_castle *gc = iDB->data2ptr(data); + struct guild_castle *gc = DB->data2ptr(data); int guild_id = va_arg(ap, int); nullpo_ret(gc); @@ -2149,7 +2149,7 @@ void guild_flag_remove(struct npc_data *nd) { */ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { struct eventlist *next = NULL; - struct eventlist *current = iDB->data2ptr(data); + struct eventlist *current = DB->data2ptr(data); while (current != NULL) { next = current->next; aFree(current); @@ -2162,7 +2162,7 @@ static int eventlist_db_final(DBKey key, DBData *data, va_list ap) { * @see DBApply */ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { - ers_free(expcache_ers, iDB->data2ptr(data)); + ers_free(expcache_ers, DB->data2ptr(data)); return 0; } @@ -2170,7 +2170,7 @@ static int guild_expcache_db_final(DBKey key, DBData *data, va_list ap) { * @see DBApply */ static int guild_castle_db_final(DBKey key, DBData *data, va_list ap) { - struct guild_castle* gc = iDB->data2ptr(data); + struct guild_castle* gc = DB->data2ptr(data); if( gc->temp_guardians ) aFree(gc->temp_guardians); aFree(gc); diff --git a/src/map/itemdb.c b/src/map/itemdb.c index 00f4198a8..4b6275047 100644 --- a/src/map/itemdb.c +++ b/src/map/itemdb.c @@ -30,7 +30,7 @@ struct item_data dummy_item; //This is the default dummy item used for non-exist */ static int itemdb_searchname_sub(DBKey key, DBData *data, va_list ap) { - struct item_data *item = iDB->data2ptr(data), **dst, **dst2; + struct item_data *item = DB->data2ptr(data), **dst, **dst2; char *str; str=va_arg(ap,char *); dst=va_arg(ap,struct item_data **); @@ -83,7 +83,7 @@ struct item_data* itemdb_searchname(const char *str) */ static int itemdb_searchname_array_sub(DBKey key, DBData data, va_list ap) { - struct item_data *item = iDB->data2ptr(&data); + struct item_data *item = DB->data2ptr(&data); char *str; str=va_arg(ap,char *); if (item == &dummy_item) @@ -127,7 +127,7 @@ int itemdb_searchname_array(struct item_data** data, int size, const char *str) size -= count; db_count = itemdb_other->getall(itemdb_other, (DBData**)&db_data, size, itemdb_searchname_array_sub, str); for (i = 0; i < db_count; i++) - data[count++] = iDB->data2ptr(db_data[i]); + data[count++] = DB->data2ptr(db_data[i]); count += db_count; } return count; @@ -1376,7 +1376,7 @@ static void destroy_item_data(struct item_data* self, int free_self) */ static int itemdb_final_sub(DBKey key, DBData *data, va_list ap) { - struct item_data *id = iDB->data2ptr(data); + struct item_data *id = DB->data2ptr(data); if( id != &dummy_item ) destroy_item_data(id, 1); diff --git a/src/map/map.c b/src/map/map.c index bb1ea4fb4..44b328d05 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1490,7 +1490,7 @@ static DBData create_charid2nick(DBKey key, va_list args) { struct charid2nick *p; CREATE(p, struct charid2nick, 1); - return iDB->ptr2data(p); + return DB->ptr2data(p); } /// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests. @@ -1526,7 +1526,7 @@ void map_delnickdb(int charid, const char* name) struct map_session_data* sd; DBData data; - if (!nick_db->remove(nick_db, iDB->i2key(charid), &data) || (p = iDB->data2ptr(&data)) == NULL) + if (!nick_db->remove(nick_db, DB->i2key(charid), &data) || (p = DB->data2ptr(&data)) == NULL) return; while( p->requests ) { @@ -2751,7 +2751,7 @@ static DBData create_map_data_other_server(DBKey key, va_list args) mdos=(struct map_data_other_server *)aCalloc(1,sizeof(struct map_data_other_server)); mdos->index = mapindex; memcpy(mdos->name, mapindex_id2name(mapindex), MAP_NAME_LENGTH); - return iDB->ptr2data(mdos); + return DB->ptr2data(mdos); } /*========================================== @@ -2781,7 +2781,7 @@ int map_setipport(unsigned short mapindex, uint32 ip, uint16 port) */ int map_eraseallipport_sub(DBKey key, DBData *data, va_list va) { - struct map_data_other_server *mdos = iDB->data2ptr(data); + struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos->cell == NULL) { db_remove(map_db,key); aFree(mdos); @@ -4961,7 +4961,7 @@ void read_map_zone_db(void) { * @see DBApply */ int map_db_final(DBKey key, DBData *data, va_list ap) { - struct map_data_other_server *mdos = iDB->data2ptr(data); + struct map_data_other_server *mdos = DB->data2ptr(data); if(mdos && iMalloc->verify_ptr(mdos) && mdos->cell == NULL) aFree(mdos); @@ -4974,7 +4974,7 @@ int map_db_final(DBKey key, DBData *data, va_list ap) { */ int nick_db_final(DBKey key, DBData *data, va_list args) { - struct charid2nick* p = iDB->data2ptr(data); + struct charid2nick* p = DB->data2ptr(data); struct charid_request* req; if( p == NULL ) @@ -5021,7 +5021,7 @@ int cleanup_sub(struct block_list *bl, va_list ap) { */ static int cleanup_db_sub(DBKey key, DBData *data, va_list va) { - return iMap->cleanup_sub(iDB->data2ptr(data), va); + return iMap->cleanup_sub(DB->data2ptr(data), va); } /*========================================== diff --git a/src/map/npc.c b/src/map/npc.c index e842a6c05..5e03191e7 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -350,7 +350,7 @@ int npc_event_doall_sub(DBKey key, DBData *data, va_list ap) const char* name; int rid; - nullpo_ret(ev = iDB->data2ptr(data)); + nullpo_ret(ev = DB->data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); rid = va_arg(ap, int); @@ -378,7 +378,7 @@ static int npc_event_do_sub(DBKey key, DBData *data, va_list ap) int* c; const char* name; - nullpo_ret(ev = iDB->data2ptr(data)); + nullpo_ret(ev = DB->data2ptr(data)); nullpo_ret(c = va_arg(ap, int *)); nullpo_ret(name = va_arg(ap, const char *)); @@ -1773,7 +1773,7 @@ int npc_remove_map(struct npc_data* nd) { */ static int npc_unload_ev(DBKey key, DBData *data, va_list ap) { - struct event_data* ev = iDB->data2ptr(data); + struct event_data* ev = DB->data2ptr(data); char* npcname = va_arg(ap, char *); if(strcmp(ev->nd->exname,npcname)==0){ @@ -2289,7 +2289,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const int npc_convertlabel_db(DBKey key, DBData *data, va_list ap) { const char* lname = (const char*)key.str; - int lpos = iDB->data2i(data); + int lpos = DB->data2i(data); struct npc_label_list** label_list; int* label_list_num; const char* filepath; @@ -2933,9 +2933,9 @@ static const char* npc_parse_function(char* w1, char* w2, char* w3, char* w4, co return end; func_db = script_get_userfunc_db(); - if (func_db->put(func_db, iDB->str2key(w3), iDB->ptr2data(script), &old_data)) + if (func_db->put(func_db, DB->str2key(w3), DB->ptr2data(script), &old_data)) { - struct script_code *oldscript = (struct script_code*)iDB->data2ptr(&old_data); + struct script_code *oldscript = (struct script_code*)DB->data2ptr(&old_data); ShowInfo("npc_parse_function: Overwriting user function [%s] (%s:%d)\n", w3, filepath, strline(buffer,start-buffer)); script_free_vars(oldscript->script_vars); aFree(oldscript->script_buf); @@ -3729,7 +3729,7 @@ void npc_read_event_script(void) for( data = iter->first(iter,&key); iter->exists(iter); data = iter->next(iter,&key) ) { const char* p = key.str; - struct event_data* ed = iDB->data2ptr(data); + struct event_data* ed = DB->data2ptr(data); unsigned char count = script_event[i].event_count; if( count >= ARRAYLENGTH(script_event[i].event) ) diff --git a/src/map/party.c b/src/map/party.c index 5f8164557..91d6188a9 100644 --- a/src/map/party.c +++ b/src/map/party.c @@ -102,7 +102,7 @@ static TBL_PC* party_sd_check(int party_id, int account_id, int char_id) int party_db_final(DBKey key, DBData *data, va_list ap) { struct party_data *p; - if( ( p = iDB->data2ptr(data) ) && p->instance ) + if( ( p = DB->data2ptr(data) ) && p->instance ) aFree(p->instance); return 0; diff --git a/src/map/script.c b/src/map/script.c index 752f4445d..612bf52f5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -3659,7 +3659,7 @@ int script_config_read(char *cfgName) */ static int db_script_free_code_sub(DBKey key, DBData *data, va_list ap) { - struct script_code *code = iDB->data2ptr(data); + struct script_code *code = DB->data2ptr(data); if (code) script_free_code(code); return 0; diff --git a/src/map/skill.c b/src/map/skill.c index 2ada270e8..8f13591b6 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -15373,7 +15373,7 @@ int skill_unit_timer_sub_onplace (struct block_list* bl, va_list ap) { * @see DBApply */ int skill_unit_timer_sub(DBKey key, DBData *data, va_list ap) { - struct skill_unit* unit = iDB->data2ptr(data); + struct skill_unit* unit = DB->data2ptr(data); struct skill_unit_group* group = unit->group; unsigned int tick = va_arg(ap,unsigned int); bool dissonance; diff --git a/src/map/storage.c b/src/map/storage.c index 17b7c82ae..ea30f6c0f 100644 --- a/src/map/storage.c +++ b/src/map/storage.c @@ -73,7 +73,7 @@ void do_final_storage(void) // by [MC Cameri] */ static int storage_reconnect_sub(DBKey key, DBData *data, va_list ap) { - struct guild_storage *stor = iDB->data2ptr(data); + struct guild_storage *stor = DB->data2ptr(data); if (stor->dirty && stor->storage_status == 0) //Save closed storages. storage_guild_storagesave(0, stor->guild_id,0); @@ -352,7 +352,7 @@ static DBData create_guildstorage(DBKey key, va_list args) struct guild_storage *gs = NULL; gs = (struct guild_storage *) aCalloc(sizeof(struct guild_storage), 1); gs->guild_id=key.i; - return iDB->ptr2data(gs); + return DB->ptr2data(gs); } struct guild_storage *guild2storage(int guild_id) -- cgit v1.2.3-70-g09d2