From 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 Mon Sep 17 00:00:00 2001 From: smokexyz Date: Sat, 30 Jun 2018 04:20:03 +0100 Subject: Implementation of the official Achievement System. Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(,,,{,}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" --- src/map/chrif.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/chrif.c') diff --git a/src/map/chrif.c b/src/map/chrif.c index cd24c5fea..609c856c6 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -336,6 +336,8 @@ static bool chrif_save(struct map_session_data *sd, int flag) elemental->save(sd->ed); if( sd->save_quest ) intif->quest_save(sd); + if (VECTOR_LENGTH(sd->achievement) > 0) + intif->achievements_save(sd); if (sd->storage.received == true && sd->storage.save == true) intif->send_account_storage(sd); -- cgit v1.2.3-60-g2f50