From f3e20da4be387c0e49da58a8be676c9878818ebb Mon Sep 17 00:00:00 2001 From: shennetsind Date: Tue, 16 Apr 2013 00:20:56 -0300 Subject: Fixed Bug #7060 When using official magical reflection, the damage is no longer reduceable by mdef items or cards (elemental armors work), assumption doesnt reduce either when used in pre-re mode and energy coat is capable of reducing the damage. http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/ Signed-off-by: shennetsind --- src/map/battle.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/map/battle.h') diff --git a/src/map/battle.h b/src/map/battle.h index 8b1f757f5..bea224b1c 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -462,6 +462,8 @@ extern int attr_fix_table[4][10][10]; * Battle.c Interface **/ struct battle_interface { + /* vars */ + bool isMagicReflect;/* maybe better as a flag atlho the system isnt threaded so there isn't any bug by using it like this */ /* init */ void (*init) (void); /* final */ -- cgit v1.2.3-60-g2f50