From f1c4780376953eae3c5e38b7615c06e07b178431 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Tue, 1 Jun 2010 23:01:54 +0000 Subject: * Implemented the Manuk and Splendide item status effects, thanks to Epoque. * Implemented Manuk and Splendide consumable items. * Added Splendide and Manuk merchants. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14327 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index a95e29079..b31847606 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -430,6 +430,23 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag damage >>= 2; //75% reduction } + // Compressed code, fixed by map.h [Epoque] + if (src->type == BL_MOB) { + int i; + if (sc->data[SC_MANU_DEF]) + for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) + if (mob_manuk[i]==((TBL_MOB*)src)->class_) { + damage -= sc->data[SC_MANU_DEF]->val1*damage/100; + break; + } + if (sc->data[SC_SPL_DEF]) + for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) + if (mob_splendide[i]==((TBL_MOB*)src)->class_) { + damage -= sc->data[SC_SPL_DEF]->val1*damage/100; + break; + } + } + if((sce=sc->data[SC_ARMOR]) && //NPC_DEFENDER sce->val3&flag && sce->val4&flag) damage -= damage*sc->data[SC_ARMOR]->val2/100; @@ -493,6 +510,28 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag { if( sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] ) damage += damage * 75 / 100; + // [Epoque] + if (bl->type == BL_MOB) + { + int i; + + if ( ((sce=sc->data[SC_MANU_ATK]) && (flag&BF_WEAPON)) || + ((sce=sc->data[SC_MANU_MATK]) && (flag&BF_MAGIC)) + ) + for (i=0;ARRAYLENGTH(mob_manuk)>i;i++) + if (((TBL_MOB*)bl)->class_==mob_manuk[i]) { + damage += damage*sce->val1/100; + break; + } + if ( ((sce=sc->data[SC_SPL_ATK]) && (flag&BF_WEAPON)) || + ((sce=sc->data[SC_SPL_MATK]) && (flag&BF_MAGIC)) + ) + for (i=0;ARRAYLENGTH(mob_splendide)>i;i++) + if (((TBL_MOB*)bl)->class_==mob_splendide[i]) { + damage += damage*sce->val1/100; + break; + } + } } if (battle_config.pk_mode && sd && bl->type == BL_PC && damage) -- cgit v1.2.3-70-g09d2