From ebd3a5ed1bbbaa904df3a4938c5d98c27f5eb52a Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 4 Oct 2006 21:05:44 +0000 Subject: - Bowling bash now always hits twice regardless of situation. - Added an underflow check to prevent sending to the client negative mdef2 value (for Frenzy'ed characters) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8934 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index b884a0f85..9336adb6c 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1328,8 +1328,7 @@ static struct Damage battle_calc_weapon_attack( break; } case KN_BOWLINGBASH: - //When mflag, this is a no-splash attack, damage gets a bonus of 100% at lv 10. - skillratio+= (wflag?50:40)*skill_lv; + skillratio+= 40*skill_lv; break; case KN_AUTOCOUNTER: case LK_SPIRALPIERCE: -- cgit v1.2.3-70-g09d2