From be72ecd0560eb5dcdcc15805491e48e2d63f4e0e Mon Sep 17 00:00:00 2001 From: ultramage Date: Sat, 21 Apr 2007 17:08:08 +0000 Subject: - Removed the +25% mdef, -50% def effect from Freeze status - Changed autocast skills, they now only work with normal attacks - Fixed a few spots where the attack_type flag was getting truncated - Hopefully fixed the cygwin + size_t problem (using stddef.h as source) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index f1679024e..358eb5746 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -149,7 +149,7 @@ struct delay_damage { unsigned short skill_lv; unsigned short skill_id; unsigned short dmg_lv; - unsigned char attack_type; + unsigned short attack_type; }; int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) @@ -163,7 +163,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data) if ((dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type) { if (!status_isdead(target)) - skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick); + skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); skill_counter_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,tick); } @@ -2785,8 +2785,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int rdamage, int ldamage, * ’Ê?í?UŒ‚?ˆ—?‚Ü‚Æ‚ß *------------------------------------------ */ -int battle_weapon_attack( struct block_list *src,struct block_list *target, - unsigned int tick,int flag) +int battle_weapon_attack(struct block_list* src, struct block_list* target, unsigned int tick, int flag) { struct map_session_data *sd = NULL, *tsd = NULL; struct status_data *sstatus, *tstatus; @@ -2929,7 +2928,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, map_freeblock_lock(); - battle_delay_damage(tick+wd.amotion, src, target, BF_WEAPON, 0, 0, damage, wd.dmg_lv, wd.dmotion); + battle_delay_damage(tick+wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); if (sc && sc->data[SC_AUTOSPELL].timer != -1 && rand()%100 < sc->data[SC_AUTOSPELL].val4) { int sp = 0; -- cgit v1.2.3-70-g09d2