From b0be3f023a024a4f8cc9903d52add7c81961303a Mon Sep 17 00:00:00 2001 From: "Guilherme G. Menaldo" Date: Mon, 1 Oct 2018 13:48:10 -0300 Subject: Added option to make hunter traps invisible --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index fceb30be1..2cf04ffce 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6966,7 +6966,7 @@ static const struct battle_data { { "player_damage_delay_rate", &battle_config.pc_damage_delay_rate, 100, 0, INT_MAX, }, { "defunit_not_enemy", &battle_config.defnotenemy, 0, 0, 1, }, { "gvg_traps_target_all", &battle_config.vs_traps_bctall, BL_PC, BL_NUL, BL_ALL, }, - { "traps_setting", &battle_config.traps_setting, 0, 0, 1, }, + { "trap_visibility", &battle_config.trap_visibility, 0, 0, 2, }, { "summon_flora_setting", &battle_config.summon_flora, 1|2, 0, 1|2, }, { "clear_skills_on_death", &battle_config.clear_unit_ondeath, BL_NUL, BL_NUL, BL_ALL, }, { "clear_skills_on_warp", &battle_config.clear_unit_onwarp, BL_ALL, BL_NUL, BL_ALL, }, -- cgit v1.2.3-60-g2f50