From a2b971ef0af9491bdbd93e07e600a69df97a46a1 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 18 Aug 2006 13:49:24 +0000 Subject: - Changed unit_free so that it receives which cleartype should be used when the character is still on a map. Used this on status_damage so that mobs that do not respawn when killed will properly display the death animation. - Should have fixed the signed/unsigned comparison warnings in the main regen function. - Fixed Energy Coat consuming 10x less SP per hit than it should. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8339 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 4f2e03e5f..0441164b9 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -375,7 +375,7 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,i int per = 100*status->sp / status->max_sp; per /=20; //Uses 20% SP intervals. //SP Cost: 1% + 0.5% per every 20% SP - if (!status_charge(bl, 0, (10+5*per)*status->max_sp/10000)) + if (!status_charge(bl, 0, (10+5*per)*status->max_sp/1000)) status_change_end( bl,SC_ENERGYCOAT,-1 ); //Reduction: 6% + 6% every 20% damage -= damage * 6 * (1+per) / 100; -- cgit v1.2.3-70-g09d2