From 7f933ea6cb66e4deb2dc53c7aa3a96d82cb2884d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Mon, 16 Sep 2013 12:17:17 -0300 Subject: HPM: Path.c Interface Fully Integrated Signed-off-by: shennetsind --- src/map/battle.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index bc963a7f4..c0c4618fb 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -6091,7 +6091,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f } /*========================================== * Check if can attack from this range - * Basic check then calling path_search for obstacle etc.. + * Basic check then calling path->search for obstacle etc.. *------------------------------------------*/ bool battle_check_range(struct block_list *src, struct block_list *bl, int range) { @@ -6105,7 +6105,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range #ifndef CIRCULAR_AREA if( src->type == BL_PC ) { // Range for players' attacks and skills should always have a circular check. [Angezerus] int dx = src->x - bl->x, dy = src->y - bl->y; - if( !check_distance(dx, dy, range) ) + if( !path->check_distance(dx, dy, range) ) return false; } else #endif @@ -6118,7 +6118,7 @@ bool battle_check_range(struct block_list *src, struct block_list *bl, int range if( d > AREA_SIZE ) return false; // Avoid targetting objects beyond your range of sight. - return path_search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); + return path->search_long(NULL,src->m,src->x,src->y,bl->x,bl->y,CELL_CHKWALL); } static const struct _battle_data { -- cgit v1.2.3-70-g09d2