From 6713158b3247af09d6bf036028d94baf1e715525 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 18 Jul 2006 14:33:52 +0000 Subject: - Corrected Venom splasher's splash damage - You now can't move/attack/use-skills when using Cloaking of a level less than 3 - Fixed compilation of mercenary.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7729 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 3d38e3af9..dee87da15 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1406,11 +1406,10 @@ static struct Damage battle_calc_weapon_attack( skillratio += 100+100*skill_lv; break; case AS_SPLASHER: - skillratio += 400+50*skill_lv; - if (sd) - skillratio += 20*pc_checkskill(sd,AS_POISONREACT); - if(wflag>1) //FIXME: Splash damage... is this the correct method? [Skotlex] - skillratio /= wflag; + i = 400+50*skill_lv; + if (sd) i += 20*pc_checkskill(sd,AS_POISONREACT); + if (wflag) i/=2; //Splash damage is half. + skillratio += i; flag.cardfix = 0; break; case ASC_BREAKER: -- cgit v1.2.3-70-g09d2