From 5459510af1250f4ce2032314cb970f116b84a395 Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Fri, 2 Jun 2006 18:14:28 +0000 Subject: Removed the walk delay from firewall and changed its knockback to 1 tile to make it act more like in the official servers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6941 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 0ab436bd3..147c06e59 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2068,11 +2068,11 @@ struct Damage battle_calc_magic_attack( switch(skill_num) { case MG_FIREWALL: - if(mflag) { //mflag has a value when it was checked against an undead in skill.c [Skotlex] + if(mflag) //mflag has a value when it was checked against an undead in skill.c [Skotlex] ad.blewcount = 0; //No knockback - ad.dmotion = 0; //No flinch animation. - } else + else ad.blewcount |= 0x10000; + ad.dmotion = 0; //No flinch animation. break; case WZ_STORMGUST: //Should knockback randomly. ad.blewcount|=0x40000; -- cgit v1.2.3-70-g09d2