From 480fd5dec044c10579f0e9b5b24ce92a5b38fc7d Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Wed, 18 Aug 2010 19:24:27 +0000 Subject: * Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun! - The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work. - Updated Asprika to use new bonus3 bSubEle. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14381 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 124 +++++++++++++++++++++++++++++++++++++++++++++++++------ 1 file changed, 111 insertions(+), 13 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index 0f800b759..12f16f83d 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2001,12 +2001,23 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( (wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK) ) { int cardfix = 1000, cardfix_ = 1000; - int t_race2 = status_get_race2(target); + int t_race2 = status_get_race2(target); if(sd->state.arrow_atk) { cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100; if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100; + { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2017,9 +2028,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo { // Melee attack if( !battle_config.left_cardfix_to_right ) { - cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100; + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix)/100; + } cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2028,9 +2049,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( flag.lh ) { - cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; - if (!(nk&NK_NO_ELEFIX)) - cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100; + cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100; + if (!(nk&NK_NO_ELEFIX)) { + int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix_lh += sd->left_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+ele_fix_lh)/100; + } cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100; cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2040,8 +2071,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo } else { + int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele]; + for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) { + if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->right_weapon.addele2[i].rate; + } + for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) { + if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue; + if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK && + sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += sd->left_weapon.addele2[i].rate; + } + cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100; - cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100; + cardfix=cardfix*(100+ele_fix)/100; cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100; cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100; cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100; @@ -2097,9 +2146,31 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( !(nk&NK_NO_ELEFIX) ) { - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && + tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; if( flag.lh && s_ele_ != s_ele ) - cardfix=cardfix*(100-tsd->subele[s_ele_])/100; + { + int ele_fix_lh = tsd->subele[s_ele_]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele_) continue; + if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&wd.flag&BF_RANGEMASK && + tsd->subele2[i].flag&wd.flag&BF_SKILLMASK)) + continue; + ele_fix_lh += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix_lh)/100; + } } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; @@ -2532,7 +2603,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list int cardfix=1000; if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&ad.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&ad.flag&BF_RANGEMASK && + tsd->subele2[i].flag&ad.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[s_race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; @@ -2769,7 +2852,22 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * int cardfix = 10000; int race2 = status_get_race2(src); if (!(nk&NK_NO_ELEFIX)) - cardfix=cardfix*(100-tsd->subele[s_ele])/100; + { + if (!(nk&NK_NO_ELEFIX)) + { + int ele_fix = tsd->subele[s_ele]; + for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++) + { + if(tsd->subele2[i].ele != s_ele) continue; + if(!(tsd->subele2[i].flag&md.flag&BF_WEAPONMASK && + tsd->subele2[i].flag&md.flag&BF_RANGEMASK && + tsd->subele2[i].flag&md.flag&BF_SKILLMASK)) + continue; + ele_fix += tsd->subele2[i].rate; + } + cardfix=cardfix*(100-ele_fix)/100; + } + } cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100; cardfix=cardfix*(100-tsd->subrace2[race2])/100; cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100; -- cgit v1.2.3-70-g09d2