From 440542802577e5f3f67081803873bc87642a3f48 Mon Sep 17 00:00:00 2001 From: epoque11 Date: Thu, 8 Mar 2012 13:23:50 +0000 Subject: - Fixed skillratio bonus only ever being multiplied by a factor of 1 (follow-up to r15666) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15667 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index f5200456d..e38fd8a37 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1996,12 +1996,12 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case RA_ARROWSTORM: skillratio += 900 + 80 * skill_lv; if( status_get_lv(src) > 100 ) - skillratio *= (status_get_lv(src) / 100); // Base level bonus. + skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus. break; case RA_AIMEDBOLT: skillratio += 400 + 50 * skill_lv; if( status_get_lv(src) > 100 ) - skillratio *= (status_get_lv(src) / 100); // Base level bonus. + skillratio = skillratio * status_get_lv(src) / 100; // Base level bonus. if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) ) wd.div_ = tstatus->size + 2 + rnd()%2; break; -- cgit v1.2.3-60-g2f50