From 26e86518619958013c1b2bcfc49b1db0a913d865 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 22 Aug 2006 17:21:42 +0000 Subject: - Some more work on the splash skill code. Now splash-damaged enemies should show no animation at all, just the damage-number, while only the targetted character should still display the full skill animation. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8436 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index facdd6169..d613b925b 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3059,7 +3059,7 @@ int battle_weapon_attack( struct block_list *src,struct block_list *target, tsc->data[SC_POISONREACT].val2 = 0; skill_attack(BF_WEAPON,target,target,src,AS_POISONREACT,tsc->data[SC_POISONREACT].val1,tick,0); } else { - skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, flag); + skill_attack(BF_WEAPON,target,target,src,TF_POISON, 5, tick, 0); --tsc->data[SC_POISONREACT].val2; } if (tsc->data[SC_POISONREACT].val2 <= 0) -- cgit v1.2.3-70-g09d2