From 1c388b20fe58a62b05aa7364def81f196a9d1146 Mon Sep 17 00:00:00 2001 From: skotlex Date: Thu, 7 Feb 2008 00:07:47 +0000 Subject: - Fixed Freezing Trap doing no damage (changed type from misc to weapon) - Changed suiton's element to water (apparently fixes not being able to use water-based skills on it) - Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range) - Fixed the disguise commands using the wrong variable when attempting to disguise as an npc. - Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway) - Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed) - Removed suspicious, yet totally unused npc_data variable 'n' - HP loss item scripts can no longer kill you. - Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb - Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/atcommand.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/atcommand.c') diff --git a/src/map/atcommand.c b/src/map/atcommand.c index f13306fed..689780909 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -5178,7 +5178,7 @@ int atcommand_disguise(const int fd, struct map_session_data* sd, const char* co { struct npc_data* nd = npc_name2id(message); if (nd != NULL) - id = nd->n; + id = nd->class_; } } -- cgit v1.2.3-60-g2f50