From 1382b22cd68bf90f2adc4ae13187416982f9a12f Mon Sep 17 00:00:00 2001 From: ultramage Date: Fri, 14 Dec 2007 23:38:11 +0000 Subject: Guardian hp handling code removal (see bugreport:342) - removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql) - removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full) - tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore The whole thing is experimental, use at your own risk (seems to work though...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/common') diff --git a/src/common/mmo.h b/src/common/mmo.h index 6bb916299..f87964bf4 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -391,9 +391,8 @@ struct guild_castle { int visibleC; struct { unsigned visible : 1; - int hp; - int id; - } guardian[MAX_GUARDIANS]; //New simplified structure. [Skotlex] + int id; // object id + } guardian[MAX_GUARDIANS]; }; // for Brandish Spear calculations -- cgit v1.2.3-60-g2f50