From ff6317b65b37c6439076afd810193baf893b3611 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 18 Jul 2006 13:25:21 +0000 Subject: - Added a proper check to make aggressive mobs never override homun targets regardless of distance. - Removed a bunch of homun-related variables that are not needed at all. The alive condition is removed, now the code checks for the hp value to know if the homun is alive or not. - Cleaned up a bit the skill-id function, homun skill checks (such as delay and skill-lv learned) should be correct now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7727 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 1 - 1 file changed, 1 deletion(-) (limited to 'src/common/mmo.h') diff --git a/src/common/mmo.h b/src/common/mmo.h index a61a2e321..bf33a6d09 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -174,7 +174,6 @@ struct s_homunculus { //[orn] int char_id; short class_; int hp,max_hp,sp,max_sp; - short alive; //albator unsigned long intimacy; //[orn] short hunger; struct skill hskill[MAX_HOMUNSKILL]; //albator -- cgit v1.2.3-70-g09d2