From 0786661cdbd14a2bf37c34832cb9d3fd92765744 Mon Sep 17 00:00:00 2001 From: skotlex Date: Tue, 13 Jun 2006 15:06:16 +0000 Subject: - Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homunculus. - Added support for reading correctly status change data from Guild and Homun skills. - Added support for reading Homun skill data (which means the HM skills are now safe to add to skill_db, skill_require_db, etc) - Moved StatusSkillChangeTable to StatusSkillChangeTableArray and made a function called StatusSkillChangeTable to do the conversions taking into account HM/GD skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7128 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/common/mmo.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/common/mmo.h') diff --git a/src/common/mmo.h b/src/common/mmo.h index 9cd6c4f90..3509692a3 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -383,6 +383,10 @@ enum { GD_DEVELOPMENT=10014, }; +//Base Homun skill. +#define HM_SKILLBASE 8001 +#define MAX_HOMUNSKILL 16 + //These mark the ID of the jobs, as expected by the client. [Skotlex] enum { JOB_NOVICE, -- cgit v1.2.3-70-g09d2