From f9321b7d516e09bbbf634561780039aefdd7d973 Mon Sep 17 00:00:00 2001 From: skotlex Date: Wed, 31 May 2006 20:08:40 +0000 Subject: - Moved the JOB_* defines from map.h to mmo.h, update char.c to use them. - Added function char_read_fame_list for famelist reading. Invoked it on init, and made it be sent automatically to connecting map servers. - Removed request to reload fame list when map server connects. - Some cleaning of the fame-list reading code. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6895 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/char/char.c | 343 +++++++++++++++++++++++++++++--------------------------- 1 file changed, 178 insertions(+), 165 deletions(-) (limited to 'src/char') diff --git a/src/char/char.c b/src/char/char.c index cd2ba683b..6b25561a1 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -571,26 +571,26 @@ int mmo_char_fromstr(char *str, struct mmo_charstatus *p, struct global_reg *reg //Temporal fix until all chars are reverted from peco-flying-class to //normal classes. [Skotlex] switch (p->class_) { - case 13: //Job_Knight2 - p->class_ = 7; + case JOB_KNIGHT2: //Job_Knight2 + p->class_ = JOB_KNIGHT; break; - case 21: //Job_Crusader2 - p->class_ = 14; + case JOB_CRUSADER2: //Job_Crusader2 + p->class_ = JOB_CRUSADER; break; - case 4014: //Job_Lord_Knight2 - p->class_ = 4008; + case JOB_LORD_KNIGHT2: //Job_Lord_Knight2 + p->class_ = JOB_LORD_KNIGHT; break; - case 4022: //Job_Paladin2 - p->class_ = 4015; + case JOB_PALADIN2: //Job_Paladin2 + p->class_ = JOB_PALADIN; break; - case 4036: //Job_Baby_Knight2 - p->class_ = 4030; + case JOB_BABY_KNIGHT2: //Job_Baby_Knight2 + p->class_ = JOB_BABY_KNIGHT; break; - case 4044: //Job_Baby_Crusader2 - p->class_ = 4037; + case JOB_BABY_CRUSADER2: //Job_Baby_Crusader2 + p->class_ = JOB_BABY_CRUSADER; break; - case 4048: //Job_Star_Gladiator2 - p->class_ = 4047; + case JOB_STAR_GLADIATOR2: //Job_Star_Gladiator2 + p->class_ = JOB_STAR_GLADIATOR; break; } p->base_level = tmp_int[4]; @@ -1182,75 +1182,82 @@ int make_new_char(int fd, unsigned char *dat) { //---------------------------------------------------- char * job_name(int class_) { switch (class_) { - case 0: return "Novice"; - case 1: return "Swordsman"; - case 2: return "Mage"; - case 3: return "Archer"; - case 4: return "Acolyte"; - case 5: return "Merchant"; - case 6: return "Thief"; - case 7: return "Knight"; - case 8: return "Priest"; - case 9: return "Wizard"; - case 10: return "Blacksmith"; - case 11: return "Hunter"; - case 12: return "Assassin"; - case 13: return "Knight 2"; - case 14: return "Crusader"; - case 15: return "Monk"; - case 16: return "Sage"; - case 17: return "Rogue"; - case 18: return "Alchemist"; - case 19: return "Bard"; - case 20: return "Dancer"; - case 21: return "Crusader 2"; - case 22: return "Wedding"; - case 23: return "Super Novice"; - case 4001: return "Novice High"; - case 4002: return "Swordsman High"; - case 4003: return "Mage High"; - case 4004: return "Archer High"; - case 4005: return "Acolyte High"; - case 4006: return "Merchant High"; - case 4007: return "Thief High"; - case 4008: return "Lord Knight"; - case 4009: return "High Priest"; - case 4010: return "High Wizard"; - case 4011: return "Whitesmith"; - case 4012: return "Sniper"; - case 4013: return "Assassin Cross"; - case 4014: return "Peko Knight"; - case 4015: return "Paladin"; - case 4016: return "Champion"; - case 4017: return "Professor"; - case 4018: return "Stalker"; - case 4019: return "Creator"; - case 4020: return "Clown"; - case 4021: return "Gypsy"; - case 4022: return "Peko Paladin"; - case 4023: return "Baby Novice"; - case 4024: return "Baby Swordsman"; - case 4025: return "Baby Mage"; - case 4026: return "Baby Archer"; - case 4027: return "Baby Acolyte"; - case 4028: return "Baby Merchant"; - case 4029: return "Baby Thief"; - case 4030: return "Baby Knight"; - case 4031: return "Baby Priest"; - case 4032: return "Baby Wizard"; - case 4033: return "Baby Blacksmith"; - case 4034: return "Baby Hunter"; - case 4035: return "Baby Assassin"; - case 4036: return "Baby Peco Knight"; - case 4037: return "Baby Crusader"; - case 4038: return "Baby Monk"; - case 4039: return "Baby Sage"; - case 4040: return "Baby Rogue"; - case 4041: return "Baby Alchemist"; - case 4042: return "Baby Bard"; - case 4043: return "Baby Dancer"; - case 4044: return "Baby Peco Crusader"; - case 4045: return "Super Baby"; + case JOB_NOVICE: return "Novice"; + case JOB_SWORDMAN: return "Swordsman"; + case JOB_MAGE: return "Mage"; + case JOB_ARCHER: return "Archer"; + case JOB_ACOLYTE: return "Acolyte"; + case JOB_MERCHANT: return "Merchant"; + case JOB_THIEF: return "Thief"; + case JOB_KNIGHT: return "Knight"; + case JOB_PRIEST: return "Priest"; + case JOB_WIZARD: return "Wizard"; + case JOB_BLACKSMITH: return "Blacksmith"; + case JOB_HUNTER: return "Hunter"; + case JOB_ASSASSIN: return "Assassin"; + case JOB_KNIGHT2: return "Peco-Knight"; + case JOB_CRUSADER: return "Crusader"; + case JOB_MONK: return "Monk"; + case JOB_SAGE: return "Sage"; + case JOB_ROGUE: return "Rogue"; + case JOB_ALCHEMIST: return "Alchemist"; + case JOB_BARD: return "Bard"; + case JOB_DANCER: return "Dancer"; + case JOB_CRUSADER2: return "Peco-Crusader"; + case JOB_WEDDING: return "Wedding"; + case JOB_SUPER_NOVICE: return "Super Novice"; + case JOB_GUNSLINGER: return "Gunslinger"; + case JOB_NINJA: return "Ninja"; + case JOB_XMAS: return "Christmas"; + case JOB_NOVICE_HIGH: return "Novice High"; + case JOB_SWORDMAN_HIGH: return "Swordsman High"; + case JOB_MAGE_HIGH: return "Mage High"; + case JOB_ARCHER_HIGH: return "Archer High"; + case JOB_ACOLYTE_HIGH: return "Acolyte High"; + case JOB_MERCHANT_HIGH: return "Merchant High"; + case JOB_THIEF_HIGH: return "Thief High"; + case JOB_LORD_KNIGHT: return "Lord Knight"; + case JOB_HIGH_PRIEST: return "High Priest"; + case JOB_HIGH_WIZARD: return "High Wizard"; + case JOB_WHITESMITH: return "Whitesmith"; + case JOB_SNIPER: return "Sniper"; + case JOB_ASSASSIN_CROSS: return "Assassin Cross"; + case JOB_LORD_KNIGHT2: return "Peko Knight"; + case JOB_PALADIN: return "Paladin"; + case JOB_CHAMPION: return "Champion"; + case JOB_PROFESSOR: return "Professor"; + case JOB_STALKER: return "Stalker"; + case JOB_CREATOR: return "Creator"; + case JOB_CLOWN: return "Clown"; + case JOB_GYPSY: return "Gypsy"; + case JOB_PALADIN2: return "Peko Paladin"; + case JOB_BABY: return "Baby Novice"; + case JOB_BABY_SWORDMAN: return "Baby Swordsman"; + case JOB_BABY_MAGE: return "Baby Mage"; + case JOB_BABY_ARCHER: return "Baby Archer"; + case JOB_BABY_ACOLYTE: return "Baby Acolyte"; + case JOB_BABY_MERCHANT: return "Baby Merchant"; + case JOB_BABY_THIEF: return "Baby Thief"; + case JOB_BABY_KNIGHT: return "Baby Knight"; + case JOB_BABY_PRIEST: return "Baby Priest"; + case JOB_BABY_WIZARD: return "Baby Wizard"; + case JOB_BABY_BLACKSMITH: return "Baby Blacksmith"; + case JOB_BABY_HUNTER: return "Baby Hunter"; + case JOB_BABY_ASSASSIN: return "Baby Assassin"; + case JOB_BABY_KNIGHT2: return "Baby Peco Knight"; + case JOB_BABY_CRUSADER: return "Baby Crusader"; + case JOB_BABY_MONK: return "Baby Monk"; + case JOB_BABY_SAGE: return "Baby Sage"; + case JOB_BABY_ROGUE: return "Baby Rogue"; + case JOB_BABY_ALCHEMIST: return "Baby Alchemist"; + case JOB_BABY_BARD: return "Baby Bard"; + case JOB_BABY_DANCER: return "Baby Dancer"; + case JOB_BABY_CRUSADER2: return "Baby Peco Crusader"; + case JOB_SUPER_BABY: return "Super Baby"; + case JOB_TAEKWON: return "Taekwon"; + case JOB_STAR_GLADIATOR: return "Star Gladiator"; + case JOB_STAR_GLADIATOR2: return "Flying Star Gladiator"; + case JOB_SOUL_LINKER: return "Soul Linker"; } return "Unknown Job"; } @@ -1958,16 +1965,16 @@ int parse_tologin(int fd) { if (char_dat[i].status.account_id == acc) { int jobclass = char_dat[i].status.class_; char_dat[i].status.sex = sex; - if (jobclass == 19 || jobclass == 20 || - jobclass == 4020 || jobclass == 4021 || - jobclass == 4042 || jobclass == 4043) { + if (jobclass == JOB_BARD || jobclass == JOB_DANCER || + jobclass == JOB_CLOWN || jobclass == JOB_GYPSY || + jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) { // job modification - if (jobclass == 19 || jobclass == 20) { - char_dat[i].status.class_ = (sex) ? 19 : 20; - } else if (jobclass == 4020 || jobclass == 4021) { - char_dat[i].status.class_ = (sex) ? 4020 : 4021; - } else if (jobclass == 4042 || jobclass == 4043) { - char_dat[i].status.class_ = (sex) ? 4042 : 4043; + if (jobclass == JOB_BARD || jobclass == JOB_DANCER) { + char_dat[i].status.class_ = (sex) ? JOB_BARD : JOB_DANCER; + } else if (jobclass == JOB_CLOWN || jobclass == JOB_GYPSY) { + char_dat[i].status.class_ = (sex) ? JOB_CLOWN : JOB_GYPSY; + } else if (jobclass == JOB_BABY_BARD || jobclass == JOB_BABY_DANCER) { + char_dat[i].status.class_ = (sex) ? JOB_BABY_BARD : JOB_BABY_DANCER; } // remove specifical skills of classes 19, 4020 and 4042 for(j = 315; j <= 322; j++) { @@ -2368,6 +2375,75 @@ int char_account_reg_reply(int fd,int account_id,int char_id) { return 0; } +void char_read_fame_list() +{ + int i, j, k; + struct fame_list fame_item; + CREATE_BUFFER(id, int, char_num); + + for(i = 0; i < char_num; i++) { + id[i] = i; + for(j = 0; j < i; j++) { + if (char_dat[i].status.fame > char_dat[id[j]].status.fame) { + for(k = i; k > j; k--) + id[k] = id[k-1]; + id[j] = i; // id[i] + break; + } + } + } + + // Empty ranking lists + memset(smith_fame_list, 0, sizeof(smith_fame_list)); + memset(chemist_fame_list, 0, sizeof(chemist_fame_list)); + memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list)); + // Build Blacksmith ranking list + for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) { + if (char_dat[id[i]].status.fame && ( + char_dat[id[i]].status.class_ == JOB_BLACKSMITH || + char_dat[id[i]].status.class_ == JOB_WHITESMITH || + char_dat[id[i]].status.class_ == JOB_BABY_BLACKSMITH)) + { + fame_item.id = char_dat[id[i]].status.char_id; + fame_item.fame = char_dat[id[i]].status.fame; + strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); + + memcpy(&smith_fame_list[j],&fame_item,sizeof(struct fame_list)); + j++; + } + } + // Build Alchemist ranking list + for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) { + if (char_dat[id[i]].status.fame && ( + char_dat[id[i]].status.class_ == JOB_ALCHEMIST || + char_dat[id[i]].status.class_ == JOB_CREATOR || + char_dat[id[i]].status.class_ == JOB_BABY_ALCHEMIST)) + { + fame_item.id = char_dat[id[i]].status.char_id; + fame_item.fame = char_dat[id[i]].status.fame; + strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); + + memcpy(&chemist_fame_list[j],&fame_item,sizeof(struct fame_list)); + + j++; + } + } + // Build Taekwon ranking list + for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) { + if (char_dat[id[i]].status.fame && + char_dat[id[i]].status.class_ == JOB_TAEKWON) + { + fame_item.id = char_dat[id[i]].status.char_id; + fame_item.fame = char_dat[id[i]].status.fame; + strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); + + memcpy(&taekwon_fame_list[j],&fame_item,sizeof(struct fame_list)); + + j++; + } + } + DELETE_BUFFER(id); +} // Send map-servers the fame ranking lists int char_send_fame_list(int fd) { int i, len = 8; @@ -2396,8 +2472,10 @@ int char_send_fame_list(int fd) { // add total packet length WBUFW(buf, 2) = len; - // send to all map-servers - mapif_sendall(buf, len); + if(fd!=-1) + mapif_send(fd, buf, len); + else + mapif_sendall(buf, len); return 0; } @@ -2489,6 +2567,7 @@ int parse_frommap(int fd) { memcpy(WFIFOP(fd,3), wisp_server_name, NAME_LENGTH); // name for wisp to player WFIFOSET(fd,3+NAME_LENGTH); //WFIFOSET(fd,27); + char_send_fame_list(fd); //Send fame list. { unsigned char buf[16384]; int x; @@ -2908,7 +2987,7 @@ int parse_frommap(int fd) { strncpy(list[i].name, char_dat[j].status.name, NAME_LENGTH); else //Not found?? strncpy(list[i].name, "Unknown", NAME_LENGTH); - char_send_fame_list(fd); + char_send_fame_list(-1); } break; @@ -2947,78 +3026,10 @@ int parse_frommap(int fd) { case 0x2b1a: if (RFIFOREST(fd) < 2) return 0; - { - int i, j, k; - struct fame_list fame_item; - CREATE_BUFFER(id, int, char_num); - - for(i = 0; i < char_num; i++) { - id[i] = i; - for(j = 0; j < i; j++) { - if (char_dat[i].status.fame > char_dat[id[j]].status.fame) { - for(k = i; k > j; k--) - id[k] = id[k-1]; - id[j] = i; // id[i] - break; - } - } - } - - // Empty ranking lists - memset(smith_fame_list, 0, sizeof(smith_fame_list)); - memset(chemist_fame_list, 0, sizeof(chemist_fame_list)); - memset(taekwon_fame_list, 0, sizeof(taekwon_fame_list)); - // Build Blacksmith ranking list - for (i = 0, j = 0; i < char_num && j < fame_list_size_smith; i++) { - if (char_dat[id[i]].status.fame && (char_dat[id[i]].status.class_ == 10 || - char_dat[id[i]].status.class_ == 4011 || - char_dat[id[i]].status.class_ == 4033)) - { - fame_item.id = char_dat[id[i]].status.char_id; - fame_item.fame = char_dat[id[i]].status.fame; - strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); - - smith_fame_list[j] = fame_item; - - j++; - } - } - // Build Alchemist ranking list - for (i = 0, j = 0; i < char_num && j < fame_list_size_chemist; i++) { - if (char_dat[id[i]].status.fame && (char_dat[id[i]].status.class_ == 18 || - char_dat[id[i]].status.class_ == 4019 || - char_dat[id[i]].status.class_ == 4041)) - { - fame_item.id = char_dat[id[i]].status.char_id; - fame_item.fame = char_dat[id[i]].status.fame; - strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); - - chemist_fame_list[j] = fame_item; - - j++; - } - } - // Build Taekwon ranking list - for (i = 0, j = 0; i < char_num && j < fame_list_size_taekwon; i++) { - if (char_dat[id[i]].status.fame && char_dat[id[i]].status.class_ == 4046) - { - fame_item.id = char_dat[id[i]].status.char_id; - fame_item.fame = char_dat[id[i]].status.fame; - strncpy(fame_item.name, char_dat[id[i]].status.name, NAME_LENGTH); - - taekwon_fame_list[j] = fame_item; - - j++; - } - } - - DELETE_BUFFER(id); - - char_send_fame_list(fd); - + char_read_fame_list(); + char_send_fame_list(-1); RFIFOSKIP(fd,2); break; - } //Request to save status change data. [Skotlex] case 0x2b1c: @@ -4236,6 +4247,8 @@ int do_init(int argc, char **argv) { add_timer_interval(gettick() + 3600*1000, send_accounts_tologin, 0, 0, 3600*1000); //Sync online accounts every hour add_timer_interval(gettick() + autosave_interval, mmo_char_sync_timer, 0, 0, autosave_interval); + char_read_fame_list(); //Read fame lists. + if(console) { set_defaultconsoleparse(parse_console); start_console(); -- cgit v1.2.3-70-g09d2