From 44e8c096c5cd857fbeff40982269d4cf650d4952 Mon Sep 17 00:00:00 2001
From: Streusel <advance_me@hotmail.de>
Date: Sun, 10 Mar 2013 15:57:30 -0800
Subject: -Vellum's aegis name is Velum, display name is Vellum

---
 sql-files/item_db_re.sql | 34 +++++++++++++++++-----------------
 1 file changed, 17 insertions(+), 17 deletions(-)

(limited to 'sql-files/item_db_re.sql')

diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql
index 6a994ebd8..69d3a9022 100644
--- a/sql-files/item_db_re.sql
+++ b/sql-files/item_db_re.sql
@@ -681,8 +681,8 @@ REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',4,41000,NULL,
 REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',4,56000,NULL,1500,'200',NULL,1,NULL,0x00001000,7,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL);
 #1292,
 REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',4,20,NULL,1000,'80',NULL,1,1,0x00001000,7,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1293,'Vellum_Jahmadar','Vellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1294,'Vellum_Scale','Vellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jahmadar','Vellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scale','Vellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL);
 # 1-Handed Axes
 REPLACE INTO `item_db_re` VALUES (1301,'Axe','Axe',4,500,NULL,800,'38',NULL,1,3,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1302,'Axe_','Axe',4,500,NULL,800,'38',NULL,1,4,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL);
@@ -744,8 +744,8 @@ REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe
 REPLACE INTO `item_db_re` VALUES (1392,'Ignus_Steel','Ignus Steel',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1393,'End_Sectora','End Sectora',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',4,20,NULL,2000,'110',NULL,1,1,0x000444A2,7,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1395,'Vellum_Buster','Vellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1396,'Vellum_Guillotine','Vellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL);
 # 1-Handed Spears
 REPLACE INTO `item_db_re` VALUES (1401,'Javelin','Javelin',4,150,NULL,700,'28',NULL,3,3,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1402,'Javelin_','Javelin',4,150,NULL,700,'28',NULL,3,4,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL);
@@ -782,7 +782,7 @@ REPLACE INTO `item_db_re` VALUES (1432,'E_Pole_Axe_C','Pole Axe',4,1,NULL,4800,'
 REPLACE INTO `item_db_re` VALUES (1433,'Imperial_Spear','Imperial Spear',4,20,NULL,1800,'180:50',NULL,3,1,0x00004082,7,2,2,3,'102',1,4,'bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1434,'P_Spear1','Eden Spear I',4,NULL,NULL,0,'165',NULL,3,NULL,0x00004082,7,2,2,3,'60',NULL,4,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1435,'Cannon_Spear','Cannon Spear',4,56000,NULL,1600,'180',NULL,3,1,0x00004000,7,2,2,4,'100',1,4,'bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1436,'Vellum_Spear','Vellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1436,'Velum_Spear','Vellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL);
 # 2-Handed Spears
 REPLACE INTO `item_db_re` VALUES (1451,'Guisarme','Guisarme',4,13000,NULL,1000,'84',NULL,3,2,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1452,'Guisarme_','Guisarme',4,13000,NULL,1000,'84',NULL,3,3,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL);
@@ -827,7 +827,7 @@ REPLACE INTO `item_db_re` VALUES (1488,'Ahlspiess_C','Ahlspiess',4,20,NULL,0,'13
 REPLACE INTO `item_db_re` VALUES (1489,'Marlin','Marlin',4,NULL,NULL,0,'220',NULL,3,NULL,0x00004082,2,2,34,1,'50',NULL,5,'bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1490,'Gigantic_Lance','Gigantic Lance',4,20,NULL,20000,'20',NULL,3,NULL,0x00000080,7,2,34,4,'140',1,5,'bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; }',NULL,'heal 0,-600;');
 REPLACE INTO `item_db_re` VALUES (1491,'Upg_Lance','Upg Lance',4,20,NULL,1500,'105',NULL,3,1,0x00004082,7,2,34,3,'1',1,5,'bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1492,'Vellum_Glave','Vellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1492,'Velum_Glave','Vellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL);
 # Maces
 REPLACE INTO `item_db_re` VALUES (1501,'Club','Club',4,120,NULL,700,'23',NULL,1,3,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1502,'Club_','Club',4,120,NULL,700,'23',NULL,1,4,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL);
@@ -915,8 +915,8 @@ REPLACE INTO `item_db_re` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great
 REPLACE INTO `item_db_re` VALUES (1583,'P_Book1','Eden Book I',4,NULL,NULL,0,'135:110',NULL,1,NULL,0x00410100,7,2,2,3,'60',NULL,15,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1584,'Cold_Magic_Book','Cold Magic Book',4,56000,NULL,1000,'100:160',NULL,1,2,0x00010000,7,2,2,4,'100',1,15,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine();',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1585,'Upg_Book','Upg Book',4,20,NULL,600,'45:20',NULL,1,1,0x00410100,7,2,2,3,'1',1,15,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1586,'Vellum_Bible','Vellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1587,'Vellum_Great_Encyclopedia','Vellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1586,'Velum_Bible','Vellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1587,'Velum_Great_Encyclopedia','Vellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL);
 # GM Weapon
 REPLACE INTO `item_db_re` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,'10000:10000',NULL,2,NULL,0xFFFFFFFF,7,2,2,1,'1',1,8,'bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100;',NULL,NULL);
 # Staffs
@@ -1090,7 +1090,7 @@ REPLACE INTO `item_db_re` VALUES (1828,'Monk_Knuckle','Monk Knuckle',4,20,NULL,0
 REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',4,NULL,NULL,0,'150',NULL,1,NULL,0x00008100,7,2,2,3,'1',NULL,12,'bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',4,20,NULL,500,'142',NULL,1,1,0x00008100,7,2,2,3,'102',1,12,' bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',4,NULL,NULL,0,'120',NULL,1,NULL,0x00008100,7,2,2,3,'60',NULL,12,NULL,NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (1832,'Vellum_Claw','Vellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL);
 # Instruments
 REPLACE INTO `item_db_re` VALUES (1901,'Violin','Violin',4,4000,NULL,700,'50',NULL,1,3,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (1902,'Violin_','Violin',4,4000,NULL,700,'50',NULL,1,4,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL);
@@ -1178,7 +1178,7 @@ REPLACE INTO `item_db_re` VALUES (2012,'Aqua_Staff2','Aqua Staff II',4,20,NULL,9
 REPLACE INTO `item_db_re` VALUES (2013,'Crimson_Staff2','Crimson Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2014,'Forest_Staff2','Forest Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',4,20,NULL,1000,'50:70',NULL,1,1,0x00818314,7,2,34,3,'1',1,10,'bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (2016,'Vellum_Arcwand','Vellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arcwand','Vellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL);
 # Shields
 # ===================================================================
 REPLACE INTO `item_db_re` VALUES (2101,'Guard','Guard',5,500,NULL,300,NULL,20,NULL,NULL,0xFFFFFFFF,7,2,32,NULL,NULL,1,1,NULL,NULL,NULL);
@@ -6000,7 +6000,7 @@ REPLACE INTO `item_db_re` VALUES (13068,'Pompano','Pompano',4,NULL,NULL,0,'160:1
 REPLACE INTO `item_db_re` VALUES (13069,'As-nail','As-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13070,'Scarlet-nail','Scarlet-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13071,'Upg_Dagger','Upg Dagger',4,20,NULL,600,'55',NULL,1,1,0xFE9F7EEF,7,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (13072,'Vellum_Damascus','Vellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (13072,'Velum_Damascus','Vellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL);
 #13073,
 REPLACE INTO `item_db_re` VALUES (13074,'Ninja_Sword_Prototype','Ninja Sword Prototype',4,NULL,NULL,0,NULL,NULL,1,NULL,0x02000000,7,2,2,4,'99',NULL,1,NULL,NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (13075,'Kurenai','Kurenai',4,5000,NULL,700,'130',NULL,1,NULL,0x02000000,7,2,2,3,'99',1,1,'bonus bInt,3;',NULL,NULL);
@@ -7180,8 +7180,8 @@ REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',4,NULL,NULL,0,'180',NULL,1
 REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',4,20,NULL,1500,'170',NULL,1,NULL,0x00008110,7,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5);',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16018,'Judgement_Mace2','Judgement Mace II',4,20,NULL,1200,'170:180',NULL,1,1,0x00000100,2,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{bonus2 bAddRace,RC_Demon,40;}",10,7000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_BLOODDRAIN;}";',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',4,20,NULL,800,'80',NULL,1,1,0x0004C5B3,7,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (16020,'Vellum_Stunner','Vellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (16021,'Vellum_Flail','Vellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL);
 # More Rental Boxes
 REPLACE INTO `item_db_re` VALUES (16134,'King_Frog_Hat_Box','Frog King Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5528,1;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (16135,'Evil\'s_Bone_Hat_Box','Satanic Bone Helm Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5529,1;',NULL,NULL);
@@ -7311,8 +7311,8 @@ REPLACE INTO `item_db_re` VALUES (18109,'Thief_Crossbow','Thief Crossbow',4,5600
 REPLACE INTO `item_db_re` VALUES (18110,'Giant_Crossbow','Giant Crossbow',4,56000,NULL,900,'160',NULL,5,2,0x00000800,7,2,34,4,'110',1,11,' bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',4,56000,NULL,1500,'150',NULL,5,2,0x00080800,7,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',4,20,NULL,600,'60',NULL,5,1,0x000A0848,7,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (18113,'Vellum_Balista','Vellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (18114,'Vellum_Crossbow','Vellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (18113,'Velum_Balista','Vellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (18114,'Velum_Crossbow','Vellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL);
 # More Headgears
 REPLACE INTO `item_db_re` VALUES (18500,'Cheer_Scarf6','Cheer Scarf6',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (18501,'Cheer_Scarf8','Cheer Scarf8',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80;',NULL,NULL);
@@ -7503,5 +7503,5 @@ REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',5,200000,N
 REPLACE INTO `item_db_re` VALUES (20724,'Love_Dad_Wings_2012','Love Dad Wings 2012',5,NULL,NULL,100,NULL,15,NULL,1,0xFFFFFFFF,7,2,4,NULL,'1',1,5,NULL,NULL,NULL);
 # More 2-Handed Swords
 REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',4,20,NULL,1500,'100',NULL,1,1,0x00004082,7,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (21001,'Vellum_Claymore','Vellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (21002,'Vellum_Katzbalger','Vellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL);
-- 
cgit v1.2.3-70-g09d2

