From 986086c5f9be6f84523cd1640cf84f476ccd4ff1 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 7 Jun 2007 20:40:38 +0000 Subject: * Implemented Official Cooking Quest. - Optimized Rachel donation quest, and added Rachel Guide. - Fixed the name of one of Rachel's shops. (Tool Dealer -> Fruit Gardener) - Fixed some typos in the Kyle Hyre Quest's additional comments. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10714 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 4 + npc/guides/guides_rachel.txt | 96 ++ npc/merchants/shops.txt | 3 +- npc/quests/Kiel_Hyre_Quest.txt | 12 +- npc/quests/cooking_quest.txt | 2919 +++++++++++++++++++++++++++++++++------- npc/quests/quests_rachel.txt | 524 +++----- npc/scripts_athena.conf | 1 + 7 files changed, 2677 insertions(+), 882 deletions(-) create mode 100644 npc/guides/guides_rachel.txt (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 0afe5eb16..4c279f2a2 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,10 @@ Date Added ====== 2007/06/07 + * Rev. 10714 Implemented Official Cooking Quest. [L0ne_W0lf] + - Optimized Rachel donation quest, and added Rachel Guide. + - Fixed the name of one of Rachel's shops. (Tool Dealer -> Fruit Gardener) + - Fixed some typos in the Kyle Hyre Quest's additional comments. * Fixed a bug and some typos to Socket Enchant NPC. [SinSloth] - Added totally custom Moscovia warps by Azazel [Lupus] 2007/06/06 diff --git a/npc/guides/guides_rachel.txt b/npc/guides/guides_rachel.txt new file mode 100644 index 000000000..9a7247eae --- /dev/null +++ b/npc/guides/guides_rachel.txt @@ -0,0 +1,96 @@ +rachel,138,146,5 script Rachel Guide 934,{ + mes "[Rachel Guide]"; + mes "Welcome to the capital of"; + mes "Arunafeltz, Rachel where a warm"; + mes "breath of goddess Freya reaches."; + mes "If this is the first time for you"; + mes "to use the guide services, why"; + mes "don't you check the \"Notice\" menu first?"; + while(1) { + next; + switch(select("Village Guide:Remove Marks from Mini-Map:Notice:Cancel")) { + case 1: + mes "[Rachel Guide]"; + mes "I can tell you any building location as long as it is in Rachel."; + mes "So where do you want to go?"; + if (.@compass_check == 0) { + mes "Would you like me"; + mes "to mark locations"; + mes "on your Mini-Map?"; + next; + if (select("Yes:No") == 1) set .@compass_check,1; + next; + + } + while(1) { + if (.@wait_button_chk == 0) set .@wait_button_chk,1; + else next; + + switch(select("Cheshrumnir:Inn:Weapon Shop:Tool Shop:Airport:Cancel")) { + case 1: + mes "[Rachel Guide]"; + mes "Cheshrumnir is a holy ground where pope, the incarnation of goddess Freya stays."; + mes "Take the road to the norh to find the building."; + if (.@compass_check == 1) viewpoint 1,150,249,1,0xFF0000; + break; + case 2: + mes "[Rachel Guide]"; + mes "You can rest your fatigue off the journey in the Inn."; + mes "The left building next to me is the Inn of Rachel."; + if (.@compass_check == 1) viewpoint 1,115,149,2,0xFF00FF; + break; + case 3: + mes "[Rachel Guide]"; + mes "Do you want to check out the weapons that are sold in Rachel?"; + mes "The weapon shop is located nearby the western gate."; + if (.@compass_check == 1) viewpoint 1,42,87,3,0x99FFFF; + break; + case 4: + mes "[Rachel Guide]"; + mes "Rachel tool shop sells the best quality potions."; + mes "It's located nearby the western gate."; + if (.@compass_check == 1) viewpoint 1,83,78,4,0x0000FF; + break; + case 5: + mes "[Rachel Guide]"; + mes "The Airport is located outside the eastern gate."; + if (.@compass_check == 1) viewpoint 1,273,125,5,0x00FF00; + break; + case 6: + mes "[Rachel Guide]"; + mes "If you like to get rid of all the location marks on your Mini-Map,"; + mes "just ask me again, and choose \"Remove Marks from Mini-Map\" menu."; + set .@Exitloop,1; + break; + } + if (.@Exitloop) break; + } + break; + + case 2: + viewpoint 2,150,249,1,0xFF0000; + viewpoint 2,115,149,2,0xFF00FF; + viewpoint 2,42,87,3,0x99FFFF; + viewpoint 2,83,78,4,0x0000FF; + viewpoint 2,273,125,5,0x00FF00; + mes "[Rachel Guide]"; + mes "Okay, they are gone now. If you have more locations to ask, just let me know."; + break; + case 3: + mes "[Rachel Guide]"; + mes "When you are using the ''Village Guide'' menu,"; + mes "make sure that building locations will be marked on your mini-map at the upper right side of your screen."; + mes "If you cannot see your mini-map, use the short cut key ''ctrl+tab'' or press the ''Map'' button on your basic information windows, okay?"; + mes "And you can also zoom out your mini-map by using the ''-'' button in case you cannot view the entire map of the village."; + break; + case 4: + mes "[Rachel Guide]"; + mes "Hope you have a wonderfull journey"; + mes "in Arunafeltz."; + set .@Exitloop2,1; + break; + } + if (.@Exitloop2) break; + } + close; +} \ No newline at end of file diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt index 19e3fb639..bb258d89f 100644 --- a/npc/merchants/shops.txt +++ b/npc/merchants/shops.txt @@ -25,6 +25,7 @@ //= 1.9 Uncommented Homunculus shop, since Homunculus is working on trunk now. [Evera] //= 1.9a Pet Merchant -> Lighthalzen [erKURITA] //= 1.9b Added items to Chivas Regal +//= 1.9c Slight update for Rachel shop: Tool Dealer -> Fruit Gardener [L0ne_W0lf] //============================================================ @@ -279,9 +280,9 @@ prt_in,164,140,4 shop Weapon Dealer 66,1146:-1,1245:-1 //RACHEL //======================================================= ra_in01,175,364,3 shop Armor Dealer 919,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1 -ra_in01,254,300,3 shop Tool Dealer 931,512:-1,513:-1 ra_in01,257,269,3 shop Tool Dealer 919,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,611:-1,1065:-1,610:-1 ra_in01,176,389,3 shop Weapon Dealer 931,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1,1601:-1,1604:-1,1607:-1 +ra_in01,254,300,3 shop Fruit Gardener 931,512:-1,513:-1 rachel,65,80,0 shop Vegetable Gardener 919,515:-1,535:-1,516:-1 //======================================================= diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index 0214b582f..ab3aac71d 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -37,7 +37,7 @@ //= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. //= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] //= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf] +//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] //= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] //= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] //= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] @@ -48,7 +48,7 @@ //= Fixed where Golden_Key and Exquisite_Button are deleted. //= Removed KHTimerEnd, and instead use OnReset. //= Fixed typo in the second NPC that gives Black Keycards. -//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. +//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] //= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] //= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. //= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. @@ -57,12 +57,12 @@ //= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] //= Added weight checks for all NPCs that give items. Semi-official dialog. //= Got the missing portion of dialog for Mills'. -//= Will add further improper dialogs as I get to them on the second runthrough of the quest. +//= Will add further proper dialogs as I get to them on the second runthrough of the quest. //= 2.8a minor optimization with extra goto, else or empty switch [Lupus] -//= 2.9 Fixed the "enablenpc problem with the missing spaces. No idea how it happened. [L0ne_W0lf] -//= 3.0 Fixed a typo in Elly, in her room. (<= should have been <) [L0ne_W0lf] +//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] +//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] //= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. -//= 3.1 Moved hte "delitem" for all related quest items to the poroper NPC. [L0ne_W0lf +//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] //============================================================ //============================================================================ diff --git a/npc/quests/cooking_quest.txt b/npc/quests/cooking_quest.txt index afe12db6e..a5d8f9790 100644 --- a/npc/quests/cooking_quest.txt +++ b/npc/quests/cooking_quest.txt @@ -1,13 +1,14 @@ //===== eAthena Script ======================================= //= Cooking Quest //===== By: ================================================== -//= Reddozen +//= Reddozen; L0ne_W0lf //===== Current Version: ===================================== -//= 1.5a +//= 1.6 //===== Compatible With: ===================================== -//= eAthena 1.0+ +//= eAthena SVN //===== Description: ========================================= -//= Official Cooking Quest +//= [Aegis Conversion] +//= Official Cooking Quest (10.3) //===== Additional Comments: ================================= //= 1.1 Fixed wrong item ID, added missing ";, optimized [Lupus] //= 1.1a minor bugfix, thx 2 Irmin [Lupus] @@ -18,583 +19,2455 @@ //= 1.4 Fixed spelling, added some dialoguesm optimized //= fixed bugs. Tested, fully working [Lupus] //= 1.5 More fixes [Lupus] +//= 1.6 Quest is now up to iRO 10.3 standards. [L0ne_W0lf] +//= - Not sure what the EnableItemMove is for, as there is no +//= command to disable being able to move items. //============================================================ -prt_castle,43,30,6 script Chef Apprentice 878,{ - - mes "[Chef's Apprentice]"; - - if(cooking == 1) goto L_Remind; - - if(cooking == 2){ - mes "I see you passed the test."; - mes "Good job!"; +prt_castle,43,30,3 script Charles Orleans#cook 878,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 2000) { + mes "[Charles Orleans]"; + mes "Just one second."; + mes "You're carrying too"; + mes "many items with you"; + mes "right now, so you better"; + mes "place some of your things"; + mes "into Kafra Storage, yes?"; + close2; + //EnableItemMove; + end; + } + if (BaseJob == Job_Novice) { + if (sex) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "Excuse me, monsieur?"; + mes "Yes, you. If you're not"; + mes "here as hired help for the"; + mes "kitchen, then I'd like to"; + mes "ask you to leave now."; + next; + emotion e_an; + mes "[Charles Orleans]"; + mes "Please don't be"; + mes "offended, but I can't"; + mes "concentrate on my "; + mes "cooking when Novices"; + mes "like yourself are running"; + mes "around here like children."; + close; + } + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Mademoiselle, what"; + mes "are you doing in this"; + mes "area of the castle?"; + mes "Oh, you must be lost~"; next; - mes "[Chef's Apprentice]"; - mes "This book would be quite helpful for a novice chef."; - getitem 7472, 1;//Items: Lv1 Cookbook, - set cook_book, 7472; - set cooking, 3; - close; + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Please, use the stairs"; + mes "to the right to exit into the"; + mes "main structure. My dear,"; + mes "be careful and watch your"; + mes "step when you climb up"; + mes "the stairs for me, alright?"; + goto L_End; } - - if(cooking == 3){ - mes "Hi there. Is there something"; - mes "that I can help you with?"; + else if (getequipid(1) != 5026) { + if (sex) { + cutin "orleans_5",0; + emotion e_an; + mes "[Charles Orleans]"; + mes "Monsieur, why you look"; + mes "at me so? Is it the Morroc"; + mes "silk shirt I am wearing, my"; + mes "hair styled by Madam Veronica,"; + mes "or my brand name muffler"; + mes "refined by Monsieur Antonio?"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Perhaps you are in awe"; + mes "of the latest, fashionable"; + mes "spectacles that was designed"; + mes "by the artists from the Rekenber Corporation? Please, do tell~"; + next; + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Wait, wait just a"; + mes "moment. Do you know"; + mes "anything about the latest"; + mes "trends? You don't seem"; + mes "to be very fashionable..."; + next; + cutin "orleans_5",0; + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Ugh, if I can avoid it,"; + mes "I usually prefer not to"; + mes "associate with ruffians."; + mes "But I do find that you"; + mes "adventurers do have"; + mes "your strong points..."; + goto L_End; + } + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Oh! Pardon the squalor"; + mes "of my humble kitchen,"; + mes "Mademoiselle. But even"; + mes "the splendor of the Prontera"; + mes "Castle pales to the radiance"; + mes "of your captivating beauty."; next; - menu "Buy Supplies",M_BuySupply, "Talk about cooking",L_Cook_Talk, "Leave",L_No_Talk; - - M_BuySupply: - mes "[Chef's Apprentice]"; - mes "Outdoor Cooking Set - 500z each"; - mes " How many?"; - input @amount; - if(@amount < 1) goto ER_Invalid; - if(@amount > 100) goto ER_TooMuch; - if(@amount*500 > Zeny) goto ER_Zeny; - set Zeny, Zeny-(@amount*500); - getitem 12125, @amount;//Items: Outdoor Cooker, + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Tell me, who is the"; + mes "lovely child holding"; + mes "the cat right next to you?"; + mes "I know it is rude to ask,"; + mes "but I am emboldened by"; + mes "my, shall we say, curiosity."; + next; + switch(select("......?:She is my sister:Actually, I don't know her.")) { + case 1: + cutin "nyuang_3",2; + donpcevent "Child with Cat#cook::onDelight"; + mes "[The kid with a cat]"; + mes "Nyahahaha,"; + mes "Nyahahaha~"; + mes "Meow~ Meow~"; next; - mes "[Chef's Apprentice]"; - mes "Enjoy!"; - close; - - L_Cook_Talk: - mes "[Chef's Apprentice]"; - mes "You passed the test,"; - mes "but were your results"; - mes "worth while?"; + cutin "orleans_2",0; + emotion e_heh; + mes "[Charles Orleans]"; + mes "What a lovely child."; + mes "Be quiet like a good girl."; next; - menu "Taste my food",-, "No, it was horrible",L_Taste_End; - - mes "[Chef's Apprentice]"; - mes "I don't know about that."; - mes "It may not be safe..."; + break; + case 2: + cutin "nyuang_1",2; + donpcevent "Child with Cat#cook:OnWhat"; + mes "[Child with Cat]"; + mes "...Nya?"; + mes "...Meow?"; next; - menu "Please taste it",-, "You're probably right",L_Taste_End; - - mes "[Chef's Apprentice]"; - mes "Why would I want to try"; - mes "the food of a novice chef?"; + cutin "orleans_2",0; + emotion e_lv2; + mes "[Charles Orleans]"; + mes "She is lovely and"; + mes "quite although she"; + mes "doesn't look like you."; + mes "Even her cat looks adorable."; + break; + case 3: + cutin "nyuang_2",2; + donpcevent "Child with Cat#cook::OnPif"; + mes "[Child with Cat]"; + mes "Nyahahaha,"; + mes "Nyahahaha~"; + mes "Meow, meow~"; next; - menu "Please try",-, "Yeah, I'm too new at this",L_Taste_End; - - mes "[Chef's Apprentice]"; - mes "I'll make a deal with you."; - mes "if you cook me one of every"; - mes "Lv 1 food, then I'll try"; - mes "your Cooking..."; + cutin "orleans_4",0; + cutin "orleans_3",0; + emotion e_swt2; + mes "[Charles Orleans]"; + mes "Ah, again, let me"; + mes "apologize. I had believed"; + mes "that this child was fortunate"; + mes "enough to be a companion"; + mes "of the mademoiselle."; + break; + } + next; + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Allow me to introduce"; + mes "myself to you, amour."; + mes "I am your ever faithful"; + mes "servant whose heart is"; + mes "enraptured by your gaze."; + mes "My name is Charles Orleans."; + next; + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Yet there is one thing that"; + mes "anguishes me. Ever since his"; + mes "highness, King Tristram III,"; + mes "has vanished, I have found no"; + mes "one worthy of tasting my wares."; + mes "My life now lacks meaning..."; + next; + mes "[Charles Orleans]"; + mes "Alas, recently I have been"; + mes "reduced to teaching mere"; + mes "apprentices, tyros in the"; + mes "culinary arts, my skills."; + mes "It is frustrating--many of"; + mes "them do not have any talent!"; + next; + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "Ah, forgive me, dear"; + mes "Mademoiselle. I hope you"; + mes "understand the difficulty"; + mes "I am forced to suffer. When"; + mes "next we meet, I would very much like to give you a sweet dessert."; + next; + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Yes, women with your"; + mes "beauty definitely deserve"; + mes "the luscious flavors of the"; + mes "treats that only I can offer."; + mes "Until that day comes, I shall"; + mes "reluctantly bid you adieu."; + goto L_End; + } + else if (cooking == 0) { + cutin "orleans_5",0; + emotion e_dots; + mes "[Charles Orleans]"; + mes "Oh, have you come here"; + mes "to learn cooking? ^333333*Sigh*^000000"; + mes "I don't feel like teaching"; + mes "anything today--in fact,"; + mes "I think teaching is a waste"; + mes "of my time! ^333333*Sigh*^000000 However..."; + next; + switch(select("Um, are you talking to me?:Wait, don't you remember me?:Sir Orleans?")) { + case 1: + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Who else would"; + mes "I be talking to?"; + mes "To Madeleine over"; + mes "there? Or that child"; + mes "holding that mangy"; + mes "cat? Sacrebleu!"; next; - menu "Agree",-, "Refuse",L_Taste_End; - - mes "[Chef's Apprentice]"; - mes "You'll need to make all"; - mes "six foods. Let me know"; - mes "when you're finished."; - set cooking, 4; - close; - - L_Taste_End: - mes "[Chef's Apprentice]"; - mes "Come back when you feel"; - mes "more confident."; - close; - - L_No_Talk: - mes "[Chef's Apprentice]"; - mes "Come back to vist anytime!"; - mes "Have a good day."; - close; + cutin "nyuang_4",2; + mes "[Child with Cat]"; + mes "Grrrrrrr!"; + mes "Rrrroreow!"; + next; + cutin "orleans_4",0; + cutin "orleans_3",0; + emotion e_omg; + mes "[Charles Orleans]"; + mes "Goodness, you scared me!"; + mes "What an ill natured kid!"; + mes "Who brought this kid in?"; + break; + case 2: + mes "[Charles Orleans]"; + mes "I can't remember every"; + mes "tyro who's begged me for"; + mes "instruction in the culinary"; + mes "arts. I could swear you've"; + mes "come here months ago, it's"; + mes "just--what was your name...?"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Bah! No matter."; + mes "I suppose that's"; + mes "of no importance"; + mes "at the moment."; + break; + case 3: + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "E-excuse me? I may be"; + mes "your instructor, but you"; + mes "can call me by my first name."; + mes "I know that I can be strict,"; + mes "but please: in the end, we are colleagues, even if I am superior."; + next; + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Fine, fine..."; + mes "If you insist on your"; + mes "modicum of expressed"; + mes "respect, then you may"; + mes "call me ''Sir Charles.''"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Ah... That does have"; + mes "a rather fine ring to it."; + mes "I actually earned that title"; + mes "from the king himself, even"; + mes "if I'm a knight only in title and manner, rather than strength."; + break; + } + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Well then, let's get started"; + mes "today with making a simple"; + mes "dish. Okay, ^FF0000I don't teach recipes"; + mes "more than once^000000, ^FF0000so make sure"; + mes "that you write this down^000000. Now"; + mes "then, what shall we cook?"; + next; + cutin "orleans_6",0; + set .@cook_m1,rand(1,6); + if (.@cook_m1 == 1) { + set cooking,1; + mes "[Charles Orleans]"; + mes "Ahhh, how about"; + mes "'Fried Grasshopper Legs?'"; + mes "To the uninitiated, it may"; + mes "seem to be a disgusting dish,"; + mes "but trust me, its exquisite taste is pure pleasure for your palate."; + next; + mes "[Charles Orleans]"; + mes "Now, please bring"; + mes "^4D4DFF5 Grasshopper Legs^000000,"; + mes "^4D4DFF1 Cooking Oil^000000, and"; + mes "^4D4DFF1 Old Frying Pan^000000."; + mes "Then, we can begin."; + goto L_End; + } + else if (.@cook_m1 == 2) { + set cooking,2; + mes "[Charles Orleans]"; + mes "Ah, I've got it!"; + mes "Let's make ''Grape Juice"; + mes "Herbal Tea.'' The weather"; + mes "is perfect right now for"; + mes "a cool, refreshing drink."; + next; + mes "[Charles Orleans]"; + mes "Please bring"; + mes "^4D4DFF3 Grapes^000000, and"; + mes "^4D4DFF2 Red Potions^000000"; + mes "so that we can"; + mes "begin the lesson~"; + goto L_End; + } + else if (.@cook_m1 == 3) { + set cooking,3; + mes "[Charles Orleans]"; + mes "I've got it~"; + mes "We can make"; + mes "''Honey Grape Juice.''"; + mes "Please bring me the"; + mes "following ingredients so"; + mes "that we can begin the lesson."; + next; + mes "[Charles Orleans]"; + mes "^4D4DFF1 Honey^000000,"; + mes "^4D4DFF2 Grapes^000000, and"; + mes "^4D4DFF1 Red Potion^000000."; + goto L_End; + } + else if (.@cook_m1 == 4) { + set cooking,4; + mes "[Charles Orleans]"; + mes "Mmm, why don't we"; + mes "make ''Frog Egg and"; + mes "Squid Ink Soup?'' Those"; + mes "bereft of gourmet taste may"; + mes "think it's disgusting, but it's"; + mes "actually quite scrumptious."; + next; + mes "[Charles Orleans]"; + mes "Well then,"; + mes "please bring me"; + mes "^4D4DFF1 Bag of Grain^000000,"; + mes "^4D4DFF10 Spawns^000000, and"; + mes "^4D4DFF1 Squid Ink^000000."; + goto L_End; + } + else if (.@cook_m1 == 5) { + set cooking,5; + mes "[Charles Orleans]"; + mes "Ah, I know what"; + mes "would be perfect right"; + mes "now. ''Steamed Crab"; + mes "Nippers.'' Now, please"; + mes "bring these ingredients"; + mes "so we can make this soup."; + next; + mes "[Charles Orleans]"; + mes "We'll need"; + mes "^4D4DFF10 Green Herbs^000000,"; + mes "^4D4DFF10 Nippers^000000, and"; + mes "^4D4DFF1 Yellow Potion^000000."; + goto L_End; + } + set cooking,6; + mes "[Charles Orleans]"; + mes "Ooh, you know what"; + mes "would be scrumptious?"; + mes "''Fried Monkey Tails.'' Yes,"; + mes "that sounds perfect! Please"; + mes "bring these ingredients so"; + mes "that I can teach you this dish."; + next; + mes "[Charles Orleans]"; + mes "We'll need"; + mes "^4D4DFF1 Frying Pan^000000,"; + mes "^4D4DFF5 Yoyo Tails^000000, and"; + mes "^4D4DFF1 Cooking Oil^000000."; + goto L_End; } - - if(cooking == 4){ - if(countitem(12056) - && countitem(12061) - && countitem(12046) - && countitem(12066) - && countitem(12041) - && countitem(12051)) {//Items: Frog Spawn Soup, Grape Juice with Honey, Grape Juice and Tea, Fried Monkey Tail, Boiled Locust, Steamed Crab Pincer, - - delitem 12056, 1;//Items: Frog Spawn Soup, - delitem 12061, 1;//Items: Grape Juice with Honey, - delitem 12046, 1;//Items: Grape Juice and Tea, - delitem 12066, 1;//Items: Fried Monkey Tail, - delitem 12041, 1;//Items: Boiled Locust, - delitem 12051, 1;//Items: Steamed Crab Pincer, - - mes "What!? Through already?"; - mes "Let me see what you've made"; + else if (cooking == 1) { + if (countitem(940) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { + cutin "orleans_4",0; + emotion e_an; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; next; - - mes "[Chef's Apprentice]"; - mes "Great job, but there's"; - mes "still one thing that I need"; - mes "you to do. Talk to a friend"; - mes "of mine in Payon. We used"; - mes "to study together."; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Scrub the Grasshopper Legs"; + mes "as cleanly as you can before"; + mes "placing them in the Frying Pan."; + mes "Afterwards, pour half a bottle of Cooking Oil and fry the legs at"; + mes "high heat for about 20 minutes."; next; - mes "[Chef's Apprentice]"; - mes "Take him this ^000080Leather Pouch^000000,"; - mes "and I'll put in a good word"; - mes "for you with my teacher."; - - getitem 7432, 1;//Items: Leather Pouch, - set cooking, 5; - } else { - mes "Please come back when you've cooked"; - mes "all the Lv 1 foods."; + mes "[Charles Orleans]"; + mes "Now, follow the instructions"; + mes "that I've just given you to the"; + mes "letter! Hmmm... Good, good."; + mes "That's not bad at all. Alright,"; + mes "you're almost there..."; next; - menu "Buy Supplies",M_BuySupply, "Leave",L_No_Talk; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 940,5; //Grasshopper's_Leg + delitem 7031,1; //Old_Frying_Pan + delitem 7457,1; //Cooking_Oil + set cooking,7; + getitem 12041,1; //Str_Dish01 + goto L_End; } - close; + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "Hurry and bring me"; + mes "the ingredients to make"; + mes "Fried Grasshopper Legs!"; + mes "If a restaurant patron had"; + mes "ordered this, then you'd"; + mes "already be making him wait!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "Just go and ambush those"; + mes "happy-go-lucky grasshoppers"; + mes "just playing in the fields. Hurry and smash them, then rip their"; + mes "legs off--but be humane about it! "; + goto L_End; } - - if(cooking == 5){ - mes "Please, don't forget to"; - mes "hand my ^000080Leather Pouch^000000"; - mes "to my friend in Payon."; + else if (cooking == 2) { + if (countitem(514) > 2 && countitem(501) > 1) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "You extract the juice"; + mes "from the Grapes like this--"; + mes "we can't use pre-made Grape"; + mes "Juice for the sake of freshness. Then, you need to boil the Red"; + mes "Potions in a bain-marie..."; + next; + mes "[Charles Orleans]"; + mes "When the Red Potions"; + mes "reach the right consistency,"; + mes "gently stir in the juice that you just squeezed from the Grapes."; + mes "Now, I want you to try it. Hmm... That's not bad... Good, good..."; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 514,3; //Grape + delitem 501,2; //Red_Potion + set cooking,7; + getitem 12046,1; //Int_Dish01 + goto L_End; + } + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "What are you doing?"; + mes "Hurry and bring me the"; + mes "ingredients for Grape Juice"; + mes "Herbal Tea! At a real restaurant, you'd never be able to take your"; + mes "time like this! Quickly, now!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "Having trouble finding"; + mes "Grapes? Just pop open"; + mes "those cute little Poporings..."; + mes "Of course, you should try to"; + mes "be humane when you hunt them..."; + goto L_End; + } + else if (cooking == 3) { + if (countitem(518) > 0 && countitem(514) > 1 && countitem(501) > 0) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "First, skin the Grapes"; + mes "and extract the seeds. Then,"; + mes "blend the Grapes with the"; + mes "Honey. Take this blended"; + mes "mixture and carefully stir"; + mes "it into the Red Potion..."; + next; + mes "[Charles Orleans]"; + mes "When the pulp is fully"; + mes "mixed into the Red Potion,"; + mes "you'll be finished. Now, go"; + mes "and try making it yourself."; + mes "Right, that's good. Yes..."; + mes "Wait, wait! Okay, there you go~"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 518,1; //Honey + delitem 514,2; //Grape + delitem 501,1; //Red_Potion + set cooking,7; + getitem 12061,1; //Dex_Dish01 + goto L_End; + } + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "What's taking you so"; + mes "long? You should have"; + mes "brought me the ingredients"; + mes "to make Honey Grape Juice"; + mes "a while ago. Hurry it up!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "You're having trouble"; + mes "finding some Honey for the"; + mes "Honey Grape Juice, aren't you?"; + mes "Just go and hunt some bears,"; + mes "they're always carrying some"; + mes "of that Honey around."; + goto L_End; + } + else if (cooking == 4) { + if (countitem(577) > 0 && countitem(908) > 9 && countitem(1024) > 0) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Mill the grain until"; + mes "it's a fine flour, then"; + mes "boil the Squid Ink at"; + mes "medium heat. Once it"; + mes "bubbles, pour in the flour."; + next; + mes "[Charles Orleans]"; + mes "Keep stirring, slowly"; + mes "adding the Spawns. When"; + mes "it all boils again, reduce the"; + mes "heat and simmer for about 10"; + mes "minutes. Okay, now you try it."; + mes "That's good, good... Alright~"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 577,1; //Grain + delitem 908,10; //Spawn + delitem 1024,1; //Chinese_ink + set cooking,7; + getitem 12056,1; //Agi_Dish01 + goto L_End; + } + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "What are you doing?"; + mes "You're supposed to be"; + mes "preparing ingredients"; + mes "for Frog Egg and Squid"; + mes "Ink Soup right now!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "You have to be careful"; + mes "when you're handling Frog"; + mes "Eggs. If you feed them raw to"; + mes "somebody, well, their flavor is"; + mes "decidely less than magnifique."; + goto L_End; + } + else if (cooking == 5) { + if (countitem(960) > 9 && countitem(511) > 9 && countitem(503) > 0) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Boil the Nippers in Yellow"; + mes "Potion on low heat for about"; + mes "30 minutes. Then, bring it down"; + mes "to a simmer and carefully stir"; + mes "in the Green Herbs one by one."; + next; + mes "[Charles Orleans]"; + mes "This is an easy recipe, but"; + mes "I still want you to demonstrate"; + mes "for me. Okay, let's see now..."; + mes "You're doing fine. Now, wait..."; + mes "Good, good, okay, it's ready"; + mes "for the Green Herbs now..."; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 960,10; //Nipper + delitem 511,10; //Green_Herb + delitem 503,1; //Yellow_Potion + set cooking,7; + getitem 12051,1; //Vit_Dish01 + goto L_End; + } + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "Shouldn't you be"; + mes "preparing all of the"; + mes "ingredients for Steamed"; + mes "Crab Nippers? You need"; + mes "to work quickly for those"; + mes "hungry restaurant patrons!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "It shouldn't be too hard"; + mes "to gather Nippers. Just"; + mes "find some Vadons and crush"; + mes "them, making sure to rip off"; + mes "their Nippers. That sounds strange, I know, but just do it."; + goto L_End; + } + else if (cooking == 6) { + if (countitem(942) > 4 && countitem(7031) > 0 && countitem(7457) > 0) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Finally, you're here! Never"; + mes "forget: your ingredients must"; + mes "always be as fresh as possible."; + mes "If not, your cuisine will be much poorer in quality. Now, let me"; + mes "explain how to make this dish."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Pluck the hair from the"; + mes "tails and rinse them well"; + mes "under cold water. Pour half"; + mes "a bottle of Cooking Oil unto"; + mes "a preheated pan, and then"; + mes "quickly fry the tails."; + next; + mes "[Charles Orleans]"; + mes "The trick is to fry the"; + mes "tails quickly without burning"; + mes "them, so you'll probably want"; + mes "to cook using medium-high heat."; + mes "Show me what you've learned now... Alright, that's not bad... Hmmm..."; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "There, you're done!"; + mes "The presentation can use"; + mes "a little work, but at least you"; + mes "know this recipe now. That's"; + mes "all for today, so please go"; + mes "and practice on your own now."; + delitem 942,5; //Yoyo_Tail + delitem 7031,1; //Old_Frying_Pan + delitem 7457,1; //Cooking_Oil + set cooking,7; + getitem 12066,1; //Luk_Dish01 + goto L_End; + } + cutin "orleans_6",0; + set .@talk_j,rand(1,2); + if (.@talk_j == 1) { + mes "[Charles Orleans]"; + mes "You better go prepare"; + mes "those ingredients for Fried"; + mes "Monkey Tails are quickly as"; + mes "you can. In a real restaurant,"; + mes "you'd never able to take your"; + mes "time like this. Toute allure!"; + goto L_End; + } + mes "[Charles Orleans]"; + mes "You need more tails?"; + mes "Just sneak up on some"; + mes "Yoyos, swiftly kill them,"; + mes "and then slice off their tails."; + mes "You're a beginner, but I won't"; + mes "allow you to be inhumane!"; + goto L_End; + } + else if (cooking == 7) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Oh... I'm so exhausted!"; + mes "I have too much wisdom and"; + mes "skills to pass on! Teaching is"; + mes "not an endeavor I enjoy, but"; + mes "I do realize it is necessary"; + mes "for my cuisine to survive me..."; + next; + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Peser le bien et le mal..."; + mes "Even though it pains me,"; + mes "I suppose I have to continue"; + mes "teaching until one of you can"; + mes "become a worthy successor."; + mes "It will take some time..."; + goto L_End; + } + else if (cooking == 8) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "Strange, strange..."; + mes "What is that kid and"; + mes "that cat doing here?"; + mes "The kitchen is no place"; + mes "for them--at the very least,"; + mes "not for pets, you know."; + next; + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Pardon moi, child,"; + mes "but would you remove"; + mes "yourself and your cat"; + mes "from the premises? This"; + mes "is a kitchen, and everything"; + mes "here needs to be clean!"; + next; + cutin "nyuang_1",2; + mes "[Child with Cat]"; + mes "...Nyaaa?"; + mes "...Meow?"; + next; + switch(select("What's your name, kid?:Do you want to eat something?:Here, kitty~:Get out!")) { + case 1: + donpcevent "Child with Cat#cook::OnOkay"; + mes "[Child with Cat]"; + mes "Nyaaa~"; + mes "nyaaa~"; + mes "(Purrrrrr)"; + next; + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes ".....Who told you"; + mes "to ask her name?"; + mes "You don't even understand what she is saying."; + goto L_End; + case 2: + cutin "nyuang_2",2; + donpcevent "Child with Cat#cook::OnPif"; + mes "[Child with Cat]"; + mes "Nyaaaa~"; + mes "(Purrrrrr~)"; + next; + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "That was a good idea..."; + mes "Offering them food to get"; + mes "them to leave. Mon dieu, if"; + mes "the child won't talk to us..."; + mes "Still, we need to get those"; + mes "two out of the kitchen."; + goto L_End; + case 3: + cutin "nyuang_3",2; + donpcevent "Child with Cat#cook::OnHeh"; + mes "[Child with Cat]"; + mes "Nyahahaha~"; + mes "Nyhhahaha~"; + mes "(Meow, meow~)"; + next; + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "...Are you playing with that kid...?"; + mes "...Then I don't need you to be here."; + goto L_End; + case 4: + donpcevent "Child with Cat#cook::OnDot"; + mes "[Child with Cat]"; + mes "..."; + mes "(Meow?)"; + next; + cutin "nyuang_4",2; + donpcevent "Child with Cat#cook::OnAngry"; + specialeffect2 1; //EF_HIT2 + percentheal -10,0; + mes "[Child with Cat]"; + mes "Grrrrrrr!"; + mes "(RRRrrreow!)"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Oh, look out!"; + mes "You should have"; + mes "been more careful"; + mes "handling that cat..."; + goto L_End; + } + } + else if (cooking == 9) { + cutin "orleans_5",0; + emotion e_an; + mes "[Charles Orleans]"; + mes "Alright, enough"; + mes "is enough. We can't"; + mes "continue to cook if we"; + mes "have live animals in the"; + mes "kitchen. It's a violation"; + mes "of our sanitary standards!"; next; - mes "[Chef's Apprentice]"; - mes "Well... Is there something"; - mes "that I can help you with?"; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "I'm sorry, mon chere,"; + mes "but you have to leave."; + mes "Child, please take your"; + mes "cat and head out the door"; + mes "before your feline can touch"; + mes "or shed on any of the food!"; next; - menu "Buy Supplies",-, "Leave",L_No_Talk2; + cutin "nyuang_4",2; + donpcevent "Child with Cat#cook::OnAngry"; + mes "[Child with Cat]"; + mes "Grrrrrrr!"; + mes "RRRRreow!"; + next; + donpcevent "Wickebine#cook::OnEnable"; + emotion e_omg; + donpcevent "Child with Cat#cook::OnDelight"; + next; + cutin "job_black_hucke01",1; + mes "[Wickebine]"; + mes "Oh...!"; + mes "Nyuyang, there"; + mes "you are! What are"; + mes "you doing here in"; + mes "Charles's kitchen?"; + next; + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "M-Madam Wickebine...!"; + mes "Forgive me, you surprised"; + mes "me by appearing from out"; + mes "of nowhere. Do you happen"; + mes "to know this young child?"; + next; + cutin "job_black_hucke02",1; + mes "[Wickebine]"; + mes "Oh, Nyuyang here is my"; + mes "little sister. It may be hard"; + mes "to see the resemblance..."; + mes "Anyway, I've been looking"; + mes "all over for her. Are you"; + mes "bothering Charles, Nyuyang?"; + next; + cutin "nyuang_3",2; + donpcevent "Child with Cat#cook::OnHeh"; + mes "[Child with Cat]"; + mes "Nyuuuunyuuu~"; + mes "nyuuuunyuuu~"; + mes "Meooooow~"; + next; + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "...!!!"; + next; + cutin "job_black_hucke03",1; + mes "[Wickebine]"; + mes "Oh, so you have"; + mes "been bothering him!"; + mes "You think Charles"; + mes "wants you to leave?"; + next; + cutin "orleans_3",0; + emotion e_swt2; + mes "[Charles Orleans]"; + mes "Hahahahah, what"; + mes "are you talking about!"; + mes "Nonsense! How can "; + mes "such a cute little belle"; + mes "be of any trouble to me?"; + next; + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "As a matter of fact,"; + mes "I was just about to treat"; + mes "this precious petit and"; + mes "her little cat to some"; + mes "of my delicious cuisine."; + mes "So do not worry, Madam~"; + next; + cutin "job_black_hucke01",1; + donpcevent "Wickebine#cook::OnWhat"; + mes "[Wickebine]"; + mes "Are you sure, Charles?"; + mes "I know how serious you"; + mes "are about your cooking,"; + mes "and I don't want Nyuyang"; + mes "to disturb you in any way..."; + next; + cutin "job_black_hucke02",1; + mes "[Wickebine]"; + mes "Oh, Charles, you've"; + mes "been nothing but kind"; + mes "to me. I'm glad that you're"; + mes "also taking care of Nyuyang."; + mes "Well then, take care~"; + next; + cutin "nyuang_3",2; + donpcevent "Child with Cat#cook::OnHeh"; + mes "[Child with Cat]"; + mes "Nyahahaha~"; + mes "Nyahahaha~"; + mes "(Meow, meow~)"; + next; + cutin "job_black_hucke02",255; + donpcevent "Wickebine#cook::OnDelight"; + donpcevent "Wickebine#cook::OnDisable"; + next; + emotion e_dots; + donpcevent "Child with Cat#cook::OnDot"; + mes "[Charles Orleans]"; + mes "......"; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Ah..."; + mes "There goes a true"; + mes "lady... Madam Wickebine..."; + goto L_End; + } + else if (cooking == 10) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "It's been bothering"; + mes "me that his highness"; + mes "has been missing for"; + mes "a while. Why doesn't"; + mes "anybody know where he is?"; + next; + cutin "orleans_4",0; + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "Wise and benevolent"; + mes "King Tristram III would"; + mes "never abandon his subjects."; + mes "I dearly hope that nothing"; + mes "serious has happened to him..."; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Can it be possible that"; + mes "our beloved king would"; + mes "have enemies? He's done"; + mes "nothing but good for the"; + mes "Rune-Midgarts Kingdom"; + mes "and the rest of the world!"; + next; + mes "[Charles Orleans]"; + mes "I can't imagine a great"; + mes "man like him to be in any"; + mes "sort of trouble. It makes me"; + mes "me laugh whenever anyone"; + mes "suggests that he is hiding"; + mes "in the Schwaltzvalt Republic..."; + next; + emotion e_go; + mes "[Charles Orleans]"; + mes "Praise the glories of the"; + mes "Rune-Midgarts Kingdom!"; + mes "Long live King Tristram III!"; + goto L_End; + } + else if (cooking == 11) { + cutin "orleans_5",0; + emotion e_dots; + mes "[Charles Orleans]"; + mes "Oh, I'm in great need of"; + mes "some rest. Unless you "; + mes "have something incredibly"; + mes "important to ask of me,"; + mes "please let me take a break~"; + next; + switch(select("I want to learn more recipes.:For whom do you cook?:I'm sorry to bother you...")) { + case 1: + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "You want to learn more"; + mes "recipes? I suppose that"; + mes "you should borrow another"; + mes "cookbook then. Before that,"; + mes "please return the cookbook"; + mes "that you were studying, okay?"; + next; + mes "[Charles Orleans]"; + mes "Now, choose the cookbook"; + mes "that you want to borrow by"; + mes "entering a level from 1 to 5."; + mes "There are more advanced books,"; + mes "but I'm not lending those out."; + mes "Oh, and enter 0 to cancel."; + next; + input .@new_book; + if (.@new_book < 0 || .@new_book > 5) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "Hmm..."; + mes "I asked to you to"; + mes "enter a level from"; + mes "1 to 5. Those are the"; + mes "only cookbooks that I will"; + mes "lend out to my students."; + goto L_End; + } + else if (.@new_book == 0) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "So you changed your mind?"; + mes "It would be a good idea to"; + mes "study the recipes that you"; + mes "have right now before trying"; + mes "something new, I suppose."; + goto L_End; + } + mes "[Charles Orleans]";; + mes "So you wanted to borrow a";; + mes "Level " + .@new_book + " Cookbook, eh?";; + mes "Oh, would you please tell";; + mes "me the level of the cookbook"; + mes "that you are returning to me?"; + next; + input .@old_book; + if (.@old_book < 0 || .@old_book > 5) { + mes "[Charles Orleans]"; + mes "There must be some"; + mes "kind of mistake-- I only"; + mes "lend out cookbooks from"; + mes "levels 1 to 5. Hmm, well, ask"; + mes "me again when you remember"; + mes "which cookbook you have, okay?"; + goto L_End; + } + else if (.@old_book == 0) { + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "So you changed your mind?"; + mes "It would be a good idea to"; + mes "study the recipes that you"; + mes "have right now before trying"; + mes "something new, I suppose."; + goto L_End; + } + else if (.@old_book == .@new_book) { + cutin "orleans_4",0; + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why do you want to"; + mes "borrow a copy of the"; + mes "cookbook that you already"; + mes "have? I guess you made"; + mes "some sort of mistake?"; + goto L_End; + } + else { + if (.@old_book == 1) { + if (countitem(7472) < 1) { + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why don't you have"; + mes "the book that you said"; + mes "that you'd return to me?"; + mes "Find it first, and then I can"; + mes "lend another cookbook to you."; + goto L_End; + } + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Ah, so you're done"; + mes "with the Level 1 Cookbook."; + mes "That's good, that means you're"; + mes "ready to graduate from the most"; + mes "basic of basics. From now on,"; + mes "the recipes will be harder..."; + next; + } + else if (.@old_book == 2) { + if (countitem(7473) < 1) { + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why don't you have"; + mes "the book that you said"; + mes "that you'd return to me?"; + mes "Find it first, and then I can"; + mes "lend another cookbook to you."; + goto L_End; + } + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Ah, so what did you"; + mes "think of the recipes in"; + mes "the Level 2 Cookbook?"; + mes "Homestyle cooking may be"; + mes "simple, but it should never"; + mes "be neglected by chefs."; + next; + } + else if (.@old_book == 3) { + if (countitem(7474) < 1) { + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why don't you have"; + mes "the book that you said"; + mes "that you'd return to me?"; + mes "Find it first, and then I can"; + mes "lend another cookbook to you."; + goto L_End; + } + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "Ah, done with the Level 3"; + mes "Cookbook already? The recipes"; + mes "in there are really good when you're cooking romantic dinners."; + mes "They'll come in handy someday,"; + mes "if you know what I mean."; + next; + } + else if (.@old_book == 4) { + if (countitem(7475) < 1) { + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why don't you have"; + mes "the book that you said"; + mes "that you'd return to me?"; + mes "Find it first, and then I can"; + mes "lend another cookbook to you."; + goto L_End; + } + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "So you've finished the"; + mes "Level 4 Cookbook. That's"; + mes "no small feat! You've got to"; + mes "use very strange ingredients"; + mes "to create delicious cuisine!"; + next; + } + else if (.@old_book == 5) { + if (countitem(7476) < 1) { + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Why don't you have"; + mes "the book that you said"; + mes "that you'd return to me?"; + mes "Find it first, and then I can"; + mes "lend another cookbook to you."; + goto L_End; + } + cutin "orleans_2",0; + mes "[Charles Orleans]"; + mes "You're done with the"; + mes "Level 5 Cookbook? Good"; + mes "work: most beginners don't"; + mes "even get this far. I suppose"; + mes "you'll want to review some"; + mes "of the easier recipes now~"; + next; + } + } + cutin "orleans_1",0; + mes "[Charles Orleans]"; + mes "Now, before I let you"; + mes "borrow one of my beloved"; + mes "cookbooks, I have a small"; + mes "condition that you must fulfill. "; + next; + if (.@new_book == 1) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "When I was a young child,"; + mes "my family was destitute to"; + mes "the point where we live off"; + mes "leftover vegetables. Even"; + mes "Monster's Feed was a prime"; + mes "delicacy back in those days."; + next; + mes "[Charles Orleans]"; + mes "Back then, my father would"; + mes "always serve us Pumpkin."; + mes "I grew sick of it as a boy, but"; + mes "now it brings back memories"; + mes "of those days of innocence."; + next; + mes "[Charles Orleans]"; + mes "Why don't we do this?"; + mes "If you bring me 10 Pumpkins,"; + mes "I will let you borrow one of"; + mes "my Level 1 Cookbooks."; + if (countitem(535) > 9) { + next; + if (select("Give 10 Pumpkins and Current Cookbook:Cancel") == 1) { + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Perfect, you've brought"; + mes "me 10 Pumpkins! I can't"; + mes "want to taste these flavors"; + mes "that I used to experience"; + mes "everyday in my childhood."; + next; + } + else { + mes "[Charles Orleans]"; + mes "Oh, how I miss the"; + mes "taste of Pumpkins!"; + mes "Ahhh, how nostalgic~"; + goto L_End; + } + } + else goto L_End; + } + else if (.@new_book== 2) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Today, I have a craving"; + mes "for a cup of tea. Of course,"; + mes "you cannot enjoy tea without"; + mes "crackers or cookies. Please"; + mes "bring me 5 Well-Baked Cookies"; + mes "to borrow my Level 2 Cookbook."; + if (countitem(538) > 4) { + next; + if (select("Give Cookies and Current Cookbook:Cancel") == 1) { + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Oh, you brought these"; + mes "cookies much quicker"; + mes "than I had expected!"; + mes "Great, now I can put"; + mes "the tea on, relax, then"; + mes "enjoy a delicious snack~"; + next; + } + else { + mes "[Charles Orleans]"; + mes "Ohh..."; + mes "I must have some tea"; + mes "soon... But the experience"; + mes "isn't complete without any"; + mes "Well-Baked Cookies to munch~"; + goto L_End; + } + } + else goto L_End; + } + else if (.@new_book== 3) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "You know that specialty"; + mes "dish from Amatsu? I've"; + mes "been craving that lately."; + mes "Please bring me 5 Sushi,"; + mes "and I'll let you borrow a"; + mes "Level 3 Cookbook, okay?"; + if (countitem(551) > 4) { + next; + if (select("Give Sushi and Current Cookbook:Cancel")) { + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Ooh, these look so fresh!"; + mes "And the presentation is also"; + mes "wonderful! These must have"; + mes "been prepared by a skilled chef! "; + next; + } + else { + mes "[Charles Orleans]"; + mes "Ahhh, Sushi..."; + mes "It's one of the few"; + mes "things I don't know"; + mes "how to make extremely"; + mes "well. Can you believe that?"; + goto L_End; + } + } + else goto L_End; + } + else if (.@new_book== 4) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Oh, I'm in the mood for"; + mes "some cuisine from Kunlun."; + mes "Would you bring me some of"; + mes "that delicious Bao? 5 would"; + mes "be perfect. Then, I'll let you"; + mes "borrow my Level 4 Cookbook."; + if (countitem(553) > 4) { + next; + if (select("Give Bao and Current Cookbook:Cancel") == 1) { + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Great, you actually"; + mes "brought them! These"; + mes "Bao look especially"; + mes "scrumptious! I can't"; + mes "wait to have a taste!"; + next; + } + else { + mes "[Charles Orleans]"; + mes "Oh..."; + mes "It's been so long"; + mes "since I've had a taste"; + mes "of that delicious Bao."; + mes "I'd cook it myself, but"; + mes "I don't know the secret!"; + goto L_End; + } + } + else goto L_End; + } + else if (.@new_book== 5) { + cutin "orleans_7",0; + mes "[Charles Orleans]"; + mes "Lately, my pantry has been"; + mes "in some dire need of Shoots."; + mes "They're a tasty ingredient with"; + mes "unignorable health value. Bring"; + mes "me 10 of those, and you can"; + mes "borrow a Level 5 Cookbook."; + if (countitem(711) > 9) { + next; + if (select("Give Shoots and Current Cookbook:Quit") == 1) { + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Goodness, these are"; + mes "some high quality Shoots!"; + mes "These look so good, I'm"; + mes "sure that you you can"; + mes "even eat them raw!"; + next; + } + else { + mes "[Charles Orleans]"; + mes "I'm going to need to"; + mes "cook with those Shoots"; + mes "soon, so I'd appreciate it"; + mes "if you'd do this little favor~"; + goto L_End; + } + } + else goto L_End; + } + + if (.@old_book == 1) delitem 7472,1; //Cookbook01 + else if (.@old_book == 2) delitem 7473,1; //Cookbook02 + else if (.@old_book == 3) delitem 7474,1; //Cookbook03 + else if (.@old_book == 4) delitem 7475,1; //Cookbook04 + else if (.@old_book == 5) delitem 7476,1; //Cookbook05 + if (.@new_book == 1) { + delitem 535,10; //Pumpkin + getitem 7472,1; //Cookbook01 + } + else if (.@new_book== 2) { + delitem 538,5; //Well_Baked_Cookie + getitem 7473,1; //Cookbook02 + } + else if (.@new_book== 3) { + delitem 551,5; //Shusi + getitem 7474,1; //Cookbook03 + } + else if (.@new_book== 4) { + delitem 553,5; //Bun + getitem 7475,1; //Cookbook05 + } + else if (.@new_book== 5) { + delitem 711,10; //Shoot + getitem 7476,1; //Cookbook05 + } + mes "[Charles Orleans]"; + mes "Well, as promised,"; + mes "here's the cookbook"; + mes "that you asked for. Take"; + mes "good care of it--don't sell"; + mes "it or lose it or anything like"; + mes "that. Good luck cooking now~"; + goto L_End; + + case 2: + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "What do you mean,"; + mes "''Who do I cook for?''"; + mes "That's a strange question"; + mes "with a simple answer. I'm"; + mes "an artiste that must bring"; + mes "more of my art into the world."; + next; + cutin "orleans_3",0; + mes "[Charles Orleans]"; + mes "Wait, wait..."; + mes "Have you been speaking"; + mes "to Madeleine Chu? She"; + mes "didn't say anything out"; + mes "of the ordinary did she?"; + mes "Because if she did, ignore her!"; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "No. There is"; + mes "no special reason"; + mes "why my spirit to create"; + mes "culinary masterpieces has"; + mes "been reinvigorated lately..."; + goto L_End; + + case 3: + cutin "orleans_5",0; + mes "[Charles Orleans]"; + mes "Please, do not worry"; + mes "yourself about it. Just"; + mes "let me rest for now~"; + goto L_End; - mes "[Chef's Apprentice]"; - mes "Outdoor Cooking Set - 500z each."; - mes " How many?"; - input @amount; - if(@amount < 1) goto ER_Invalid; - if(@amount > 100) goto ER_TooMuch; - if(@amount*500 > Zeny) goto ER_Zeny; - set Zeny, Zeny-(@amount*500); - getitem 12125, @amount;//Items: Outdoor Cooker, + } + } + else { + mes "[Charles Orleans]"; + mes "Mon dieu!"; + mes "An error has"; + mes "occurred!"; + goto L_End; + } +L_End: + close2; + cutin "",255; + end; +} + +prt_castle,45,35,5 script Madeleine Chu#cook 886,{ + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 2000) { + mes "[Madeleine Chu]"; + mes "I'm sorry, but right now"; + mes "you're carrying too many"; + mes "items. You should put your"; + mes "extra things in Kafra Storage,"; + mes "and then talk to me again, okay? "; + close2; + //EnableItemMove + end; + } + if (cooking == 0) { + mes "[Madeleine Chu]"; + mes "Oh, hello~"; + mes "I'm Madeleine Chu,"; + mes "chef apprentice to"; + mes "Sir Charles. May I help"; + mes "you with anything today?"; + next; + switch(select("What do you do as a chef?:Which foods can you make?:I want to learn cooking too!")) { + case 1: + mes "[Madeleine Chu]"; + mes "What do I do as a chef?"; + mes "Well, I'm just an apprentice now, so I'm still learning how to cook."; + mes "But someday, I want to become"; + mes "a great chef and have everybody"; + mes "recognize my culinary talents~"; next; - mes "[Chef's Apprentice]"; - mes "Enjoy!"; + mes "[Madeleine Chu]"; + mes "There's a lot of grueling"; + mes "work that goes into cooking,"; + mes "as well as a lot of finesse."; + mes "I have to control fire better"; + mes "tham a firefighter and craft"; + mes "my dishes like an artist."; + next; + mes "[Madeleine Chu]"; + mes "Well, I'm exaggerating"; + mes "a little bit, but cooking"; + mes "at a certain level is much"; + mes "more difficult than it appears."; close; - L_No_Talk2: - mes "[Chef's Apprentice]"; - mes "Come back to vist anytime!"; - mes "Have a good day."; + case 2: + mes "[Madeleine Chu]"; + mes "Well, I only know the basic"; + mes "recipes for now. Sir Charles"; + mes "says that even the best chef"; + mes "knows how to bring out the"; + mes "flavors of even common foods."; + next; + mes "[Madeleine Chu]"; + mes "He says that I need to develop"; + mes "my culinary skills until I can"; + mes "learn more advanced recipes."; + mes "Someday, I'll advance and then"; + mes "I'll know enough to create my"; + mes "own unique, delicious dishes!"; + next; + mes "[Madeleine Chu]"; + mes "Sir Charles may be harsh to"; + mes "his students, but his skills"; + mes "are unequaled. I tried one of"; + mes "his desserts once, and it was"; + mes "the most heavenly experience."; + mes "I swear I saw winged hearts~!"; + next; + mes "[Madeleine Chu]"; + mes "Sadly, I'm a still long way"; + mes "from learning how to make "; + mes "his specialty, Handmade"; + mes "Chocolates. Before that, I need"; + mes "to master these strange recipes"; + mes "that he keeps teaching me..."; close; - } - if(cooking == 6){ - mes "Thank you for taking that"; - mes "pouch to my friend! Take"; - mes "this as a gift."; - set cooking, 7; - getitem 12126, 10;//Items: Home Cooking Set, + case 3: + mes "[Madeleine Chu]"; + mes "If you want to learn cooking,"; + mes "why don't you ask Sir Charles?"; + mes "He's fairly harsh to his students, but he does it out of tough love."; + mes "He demands nothing less than"; + mes "absolute perfection, you know."; + next; + mes "[Madeleine Chu]"; + mes "If you manage to get"; + mes "Sir Charles to teach you"; + mes "a recipe, you should practice"; + mes "it over and over again to hone"; + mes "your skills. Then, you'll find"; + mes "yourself improving at cooking."; + next; + mes "[Madeleine Chu]"; + mes "Now, Sir Charles will only"; + mes "teach students that are truly"; + mes "committed to cooking. You"; + mes "might want to show your"; + mes "dedication with the proper"; + mes "attire... like a Chef Hat."; + next; + mes "[Madeleine Chu]"; + mes "But yes, Sir Charles"; + mes "has very little patience for"; + mes "beginners, meaning that"; + mes "you'll have to be patient"; + mes "with his teaching methods..."; + close; + } + } + else if (cooking > 0 && cooking < 7) { + mes "[Madeleine Chu]"; + mes "Hello, is there any"; + mes "way I can help you today?"; + mes "Oh, if you're studying cooking"; + mes "under Sir Charles, I can remind"; + mes "you of the ingredients you need"; + mes "if you've forgotten them~"; + next; + switch(select("Fried Grasshopper Legs:Grape Juice Herbal Tea:Honey Grape Juice:Frog Egg and Squid Ink Soup:Steamed Crab Nippers:Fried Monkey Tails")) { + case 1: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF5 Grasshopper Legs^000000,"; + mes "^4D4DFF1 Cooking Oil^000000, and"; + mes "^4D4DFF1 Old Frying Pan^000000 to make"; + mes "fried Grasshopper Legs."; + break; + + case 2: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF3 Grapes^000000, and"; + mes "^4D4DFF2 Red Potions^000000 for"; + mes "Grape Juice Herbal Tea."; + break; + + case 3: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF1 Honey^000000,"; + mes "^4D4DFF2 Grapes^000000, and"; + mes "^4D4DFF1 Red Potion^000000."; + break; + + case 4: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF1 Bag of Grain^000000,"; + mes "^4D4DFF10 Spawns^000000, and"; + mes "^4D4DFF1 Squid Ink^000000 for Frog"; + mes "Egg and Squid Ink soup."; + break; + + case 5: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF10 Green Herbs^000000,"; + mes "^4D4DFF10 Nippers^000000, and"; + mes "^4D4DFF1 Yellow Potion^000000 for"; + mes "Steamed Crab Nippers."; + break; + + case 6: + mes "[Madeleine Chu]"; + mes "Oh! You'll need"; + mes "^4D4DFF1 Frying Pan^000000,"; + mes "^4D4DFF5 Yoyo Tails^000000, and"; + mes "^4D4DFF1 Cooking Oil^000000 for"; + mes "Fried Monkey Tails."; + break; + } next; - mes "[Chef's Apprentice]"; - mes "Come back later if you"; - mes "need anything else!"; + mes "[Madeleine Chu]"; + mes "I know that Sir Charles"; + mes "is stubborn and won't tell"; + mes "you the ingredients again"; + mes "if you forget. Anyway, I hope"; + mes "you collect them and complete"; + mes "the recipe as soon as you can~"; close; } - - if(cooking == 7){ - mes "Welcome back. What"; - mes "would you like to do?"; + else if (cooking == 7) { + mes "[Madeleine Chu]"; + mes "Sir Charles taught you"; + mes "a recipe? That's great!"; + mes "I hope you remember that the"; + mes "quality of your dishes mostly"; + mes "relies on your skills, so always remember to keep practicing."; next; - menu "Buy Supplies",-, "Just visiting",L_Leave3; - - mes "[Chef's Apprentice]"; - mes "What would you like?"; + mes "[Madeleine Chu]"; + mes "Ah, you know what might"; + mes "help you improve your"; + mes "culinary skills? Why don't"; + mes "you borrow this cookbook"; + mes "and try some of its recipes?"; + next; + mes "[Madeleine Chu]"; + mes "Before you cook, make sure"; + mes "that you have enough of the"; + mes "ingredients. Oh, and keep the"; + mes "cookbook nearby while you are"; + mes "cooking. You'll probably need"; + mes "to refer to it pretty often..."; + next; + mes "[Madeleine Chu]"; + mes "You might fail to make"; + mes "edible food during your"; + mes "first attempts, but you'll"; + mes "improve as you practice. "; + mes "Please take this cookbook"; + mes "with the basic Level 1 recipes."; + set cooking,8; + getitem 7472,1; //Cookbook01 + next; + mes "[Madeleine Chu]"; + mes "Once you learn all the recipes,"; + mes "feel free to come back to me for more, okay? Also, you'll need"; + mes "these cooking kits to practice."; + mes "You can have these for free, and you can buy more from me later~"; + getitem 12125,10; //Outdoor_Cooking_Kits + close; + } + else if (cooking == 8) { + mes "[Madeleine Chu]"; + mes "So how has your cooking"; + mes "been coming along? You'll"; + mes "need to practice to develop"; + mes "your culinary skills. Now,"; + mes "can I help you with anything?"; + next; + switch(select("I need some Cooking Kits.:Will you try the food I cooked?:How does the food I cooked look?")) { + case 1: + mes "[Madeleine Chu]"; + mes "Sure, which kind"; + mes "of Cooking Kits"; + mes "did you need?"; + next; + switch(Select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Quit")) { + case 1: + callsub S_SellSets,12125; + close; + case 2: + mes "[Madeleine Chu]"; + mes "Oh, I'm sorry, but you"; + mes "don't have enough skills"; + mes "to use a Home Cooking Kit."; + mes "Please practice some more"; + mes "with the Outdoor Cooking"; + mes "Kits first, alright?"; + close; + case 3: + mes "[Madeleine Chu]"; + mes "Please come back and"; + mes "let me know if you need"; + mes "to purchase any Cooking"; + mes "Kits, alright? See you later~"; + close; + } + + case 2: + if (countitem(12041) > 0 && countitem(12046) > 0 && countitem(12061) > 0 && countitem(12056) > 0 && countitem(12051) > 0 && countitem(12066) > 0) { + mes "[Madeleine Chu]"; + mes "Oh, you've made a sample"; + mes "of every recipe detailed in"; + mes "that basic cookbook, did you?"; + mes "That must have been very good training for your culinary skills."; + next; + mes "[Madeleine Chu]"; + mes "I'd love to taste your"; + mes "food and give my opinion,"; + mes "but do you mind if I ask"; + mes "you a favor first? I have"; + mes "a friend in Payon who used"; + mes "to study cooking in Prontera."; + next; + mes "[Madeleine Chu]"; + mes "However, he became frustrated"; + mes "with the culinary classes and"; + mes "moved back to Prontera. Would"; + mes "you mind asking him to taste"; + mes "them? Here, I'll wrap your"; + mes "food in this handy cloth..."; next; - menu "Outdoor Cooking Set - 500z each",-, "Home Cooking Set - 1,000z",L_HomeCooking, "Never Mind",L_Leave3; - - set @price, 500; - set @tool, 12125; - goto L_Cooking_Tools4; - - L_HomeCooking: - set @price, 1000; - set @tool, 12126; - - L_Cooking_Tools4: - mes "[Chef's Apprentice]"; - mes " How many?"; - input @amount; - if(@amount < 1) goto ER_Invalid; - if(@amount > 100) goto ER_TooMuch; - if(@amount*@price > Zeny) goto ER_Zeny; - set Zeny, Zeny-(@amount*@price); - getitem @tool, @amount; - - next; - mes "[Chef's Apprentice]"; - mes "Enjoy!"; - close; - - L_Leave3: - mes "[Chef's Apprentice]"; - mes "Come back to vist anytime!"; - mes "Have a good day."; + delitem 12041,1; //Str_Dish01 + delitem 12046,1; //Int_Dish01 + delitem 12061,1; //Dex_Dish01 + delitem 12056,1; //Agi_Dish01 + delitem 12051,1; //Vit_Dish01 + delitem 12066,1; //Luk_Dish01 + set cooking,9; + getitem 12111,1; //Food_Package + mes "[Madeleine Chu]"; + mes "There you go, it's ready"; + mes "to be delivered. Now, make"; + mes "sure not to open this before"; + mes "giving it to my old friend,"; + mes "Chulsoo. You can find him"; + mes "somewhere around Payon..."; + next; + mes "[Madeleine Chu]"; + mes "You should be able to"; + mes "find Chulsoo around the"; + mes "water mill or the pub in"; + mes "Payon. Oh, and don't"; + mes "forget to tell him that"; + mes "I sent you, okay? Thanks~"; + close; + } + mes "[Madeleine Chu]"; + mes "Hmm... I think it'd"; + mes "be better if you tried"; + mes "to make every recipe in"; + mes "that basic cookbook I gave"; + mes "you first. That way, I can more"; + mes "accurately judge your skills."; + next; + mes "[Madeleine Chu]"; + mes "It's not bad to focus"; + mes "on just one recipe, but"; + mes "as a beginner, you need"; + mes "to cover all of the basics."; + mes "Please read the cookbook that I gave you very carefully, okay?"; close; - } - - mes "Hi there. What can I"; - mes "do for you?"; - next; - menu "Just looking around",-, "I want to learn to cook",ap_2; - mes "[Chef's Apprentice]"; - mes "Feel free to look around"; - mes "as much as you like."; - mes "Just don't disturb my"; - mes "teacher."; - close; - - ap_2: - if(baseLevel < 50){ - mes "[Chef's Apprentice]"; - mes "You should train a little"; - mes "more before trying something"; - mes "as hard as cooking"; + case 3: + if (countitem(12041) > 0 || countitem(12046) > 0 || countitem(12061) > 0 || countitem(12056) > 0 || countitem(12051) > 0 || countitem(12066) > 0) { + mes "[Madeleine Chu]"; + mes "Oh, I see that you've"; + mes "tried some recipes in that"; + mes "basic cookbook that I gave"; + mes "you. Everything you made looks"; + mes "delicious. All that's left now"; + mes "is for someone to taste it..."; + close; + } + mes "[Madeleine Chu]"; + mes "Well... I don't know..."; + mes "I think you really should try"; + mes "to make every recipe listed"; + mes "in that basic cookbook that"; + mes "I gave to you first. Then, you"; + mes "can present your dishes~"; close; } - - set cooking, 1; - mes "[Chef's Apprentice]"; - L_Remind: - mes "So you want to learn to"; - mes "cook huh? Well, if you"; - mes "think you can handle it,"; - mes "just talk to my teacher."; + } + else if (cooking == 9) { + if (countitem(12111) > 0) { + mes "[Madeleine Chu]"; + mes "Please find my friend"; + mes "Chulsoo in Payon and"; + mes "give him the Bundle of"; + mes "Food so that he can taste"; + mes "the dishes you've made."; + close; + } + else { + mes "[Madeleine Chu]"; + mes "Ah, hello~ oh, will you give me a second?"; + mes "Right now, I am frying something so, I need to focus on this work for a while."; + mes "Hahahaha."; + next; + mes "[Madeleine Chu]"; + mes "Oh, so have you met"; + mes "my friend Chulsoo?"; + mes "You brought him the"; + mes "Bundle of Food, right?"; + mes "I'd be disappointed if"; + mes "you lost it or sold it..."; + next; + if (select("I did!:I lost the Bundle of Food!") == 1) { + mes "[Madeleine Chu]"; + mes "Hahaha, I suppose you"; + mes "did. But even if you didn't"; + mes "yet, make sure that you do"; + mes "it soon, alright? See you~"; + close; + } + if (countitem(7472) > 0) { + mes "[Madeleine Chu]"; + mes "You lost it? Oh, that's"; + mes "not good. How can you "; + mes "disrespect the culinary"; + mes "arts in that way? I'm so"; + mes "very ashamed of you..."; + next; + delitem 7474,1; //Cookbook01 + set cooking,0; + mes "[Madeleine Chu]"; + mes "First of all, I'd like"; + mes "you to return my cookbook."; + mes "I want you to reflect on what"; + mes "you've done, and then learn"; + mes "cooking skills from Sir Charles, starting from the very beginning."; + close; + } + mes "[Madeleine Chu]"; + mes "Oh, you must be joking~"; + mes "I'm sure you must have"; + mes "hidden it somewhere."; + mes "Anyway, please deliver that"; + mes "Bundle of Food to Chulsoo."; + close; + } + } + else if (cooking == 10) { + mes "[Madeleine Chu]"; + mes "I just received a"; + mes "message from Chulsoo"; + mes "thanking me for having"; + mes "you send him that food."; + mes "I'm guessing that he"; + mes "really liked it a lot."; next; - mes "[Chef's Apprentice]"; - mes "Just don't forget your"; - mes "^000080Chef's Hat^000000 or Sharle"; - mes "will yell at you."; - close; - - ER_Zeny: + mes "[Madeleine Chu]"; + mes "I think you're ready to use"; + mes "higher grade cooking tools now."; + mes "But never forget that your own"; + mes "skills are the most important"; + mes "factor in quality cuisine."; next; - mes "[Chef's Apprentice]"; - mes "You don't have enough zeny."; - close; - - ER_TooMuch: + set cooking,11; + getitem 12126,10; //Indoor_Cooking_Kits + mes "[Madeleine Chu]"; + mes "Please try these Indoor"; + mes "Cooking Kits to help you"; + mes "create more delicate dishes."; + mes "When you run out, feel free to"; + mes "purchase more from me, okay?"; next; - mes "[Chef's Apprentice]"; - mes "You can't by that much at a time!."; - mes "You don't have to buy it all at once."; + mes "[Madeleine Chu]"; + mes "Also, if you want to"; + mes "learn some new recipes,"; + mes "why don't you talk to Sir"; + mes "Charles again? Okay then,"; + mes "good luck, and I'll see you later~ "; close; - ER_Invalid: + } + else if (cooking == 11) { + mes "[Madeleine Chu]"; + mes "How are you? I hope"; + mes "that you've been honing"; + mes "your cooking skills since"; + mes "the last time we've met."; + mes "Now, can I help you with"; + mes "anything in particular?"; next; - mes "[Chef's Apprentice]"; - mes "You can't buy negative amounts of cooking"; - mes "equipment. Please buy a valid amount."; - close; -} + switch(select("I need some Cooking Kits.:How is Sir Charles?:Um, who's that kid?")) { + case 1: + mes "[Madeleine Chu]"; + mes "Sure, which kind"; + mes "of Cooking Kits"; + mes "did you need?"; + next; + switch(select("Outdoor Cooking Kit - 500z:Home Cooking Kit - 1,000z:Show me a different kit.:Quit")) { + case 1: + callsub S_SellSets,12125; + close; + case 2: + callsub S_SellSets,12126; + close; -payon,209,127,4 script Cooking Friend 88,{ - mes "[Cooking Friend]"; - if(cooking == 5){ - if(countitem(7432)) { - delitem 7432, 1;//Items: Leather Pouch, - mes "I see my friend sent you"; - mes "to give me something."; - set cooking, 6; - emotion e_thx; - } else { - mes "What? My friend sent you"; - mes "just to say Hello?"; - emotion e_hmm; - } - mes "Thank you for your"; - mes "trouble. Tell him I said,"; - mes "Hello."; - close; + case 3: + mes "[Madeleine Chu]"; + mes "Well, I only have two"; + mes "types of cooking kits,"; + mes "although there is a superior"; + mes "Professional Cooking Kit that"; + mes "real experts, like Sir Charles,"; + mes "use. Amazing, isn't it?"; + next; + mes "[Madeleine Chu]"; + mes "You're still a beginner, so"; + mes "my kits will serve you well. "; + mes "You know, there's a rumor about a cooking kit that can perfectly"; + mes "make any recipe, so long as all of the ingredients are provided."; + next; + mes "[Madeleine Chu]"; + mes "Of course, it's only"; + mes "a rumor, probably just"; + mes "the result of someone's"; + mes "weird imagination. I still"; + mes "believe skill is the most"; + mes "important ingredient~"; + close; + + case 4: + mes "[Madeleine Chu]"; + mes "Please come back and"; + mes "let me know if you need"; + mes "to purchase any Cooking"; + mes "Kits, alright? See you later~"; + close; + } + + case 2: + mes "[Madeleine Chu]"; + mes "Hm? Sir Charles is"; + mes "fine, but lately he's been"; + mes "getting a little upset at"; + mes "even small things. Still,"; + mes "I guess it's understandable."; + next; + set .@talk_j,rand(1,3); + if (.@talk_j == 1) { + mes "[Madeleine Chu]"; + mes "You know, when I first"; + mes "met him, I assumed he was"; + mes "only good at cooking sweets"; + mes "like chocolates and caramels."; + mes "However, he is highly skilled"; + mes "at cooking almost everything!"; + next; + mes "[Madeleine Chu]"; + mes "I suppose he's been focusing"; + mes "on foods other than desserts"; + mes "ever since our king disappeared. I wonder if King Tristram III's"; + mes "disappearance is related to Sir"; + mes "Charles's change in mood?"; + close; + } + else if (.@talk_j == 2) { + mes "[Madeleine Chu]"; + mes "I mean, Sir Charles seems"; + mes "to be the type that has trouble"; + mes "opening up to other people."; + mes "That may explain why he's much"; + mes "nicer to women than to men."; + mes "Doesn't that make sense?"; + close; + } + mes "[Madeleine Chu]"; + mes "Maybe it's because he's"; + mes "been experimenting with"; + mes "a new recipe lately. I think he"; + mes "mentioned something about"; + mes "wanting to treat some woman"; + mes "to the finest food ever made."; + next; + mes "[Madeleine Chu]"; + mes "I've never seen Sir Charles"; + mes "so excited before. That woman"; + mes "must be very lucky: she has the"; + mes "chance to eat his cooking every"; + mes "day if she wanted! I'm almost"; + mes "jealous of her, you know that?"; + close; + + case 3: + mes "[Madeleine Chu]"; + mes "Oh, you mean the"; + mes "child with the cat?"; + mes "I'm not sure, but I think"; + mes "I overheard that she might"; + mes "be the younger sister of"; + mes "Madam Wickebine."; + next; + mes "[Madeleine Chu]"; + mes "I wonder why Sir Charles"; + mes "gives Madam Wickebine such"; + mes "special treatment. Whenever"; + mes "I ask him about it, he gets so"; + mes "upset and doesn't say anything!"; + next; + cutin "orleans_6",0; + mes "[Charles Orleans]"; + mes "Mince alors!"; + mes "I just felt a chill down my"; + mes "spine... Could someone"; + mes "be talking about me?"; + close; + cutin "orleans_6",255; + } } - mes "Hello, how are you?"; + mes "[Madeleine Chu]"; + mes "Error occurred."; close; + +S_SellSets: + set .@item_cost,getiteminfo(getarg(0),0); + set .@item_weight,getiteminfo(getarg(0),6); + mes "[Madeleine Chu]"; + mes "How many Outdoor"; + mes "Cooking Kits would"; + mes "you like to buy? If you"; + mes "want to cancel, please"; + mes "enter the number 0."; + next; + while(1) { + input .@sell; + if (.@sell == 0) { + mes "[Madeleine Chu]"; + mes "You've changed your"; + mes "mind? Well, if you need"; + mes "to buy "+getitemname(getarg(0)); + mes "Kits later, just come back"; + mes "to me at anytime, alright?"; + close; + } + else if (.@sell > 100) { + mes "[Madeleine Chu]"; + mes "Oh, I'm sorry, but"; + mes "I don't sell more than"; + mes "100 "+getitemname(getarg(0)); + mes "at a time, just to be safe."; + next; + } + else break; + } + set .@total_cost,.@sell * .@item_cost; + set .@total_weight,.@sell * .@item_weight; + if (zeny < .@total_cost) { + mes "[Madeleine Chu]"; + mes "Oh, I'm sorry, but you"; + mes "can't afford this many"; + mes getitemname(getarg(0)); + mes "Please check your zeny"; + mes "before purchasing my kits~"; + close; + } + if (!checkweight(getarg(0),.@sell)) { + mes "[Madeleine Chu]"; + mes "I'm sorry, but you don't"; + mes "have enough room in your"; + mes "Inventory for this many"; + mes getitemname(getarg(0))+"..."; + close; + } + set zeny,zeny-.@total_cost; + getitem getarg(0),.@sell; + mes "[Madeleine Chu]"; + mes "Here you are~"; + mes "Best of luck with"; + mes "your culinary training!"; + return; } +prt_castle,45,28,3 script Child with Cat#cook 877,{ + set .@nyu,rand(1,2); + if (.@nyu == 1) { + cutin "nyuang_1",2; + emotion e_what; + mes "[Child with Cat]"; + mes "...Nya?"; + mes "(...Meow?)"; + close2; + cutin "nyuang_1",255; + end; + } + cutin "nyuang_3",2; + emotion e_ho; + mes "[Child with Cat]"; + mes "Nyahahahaha,"; + mes "nyahahahaha~"; + mes "(Meow~, meow~)"; + close2; + cutin "nyuang_1",255; + end; + +OnDelight: + emotion e_ho; + end; + +OnWhat: + emotion e_what; + end; + +OnPif: + emotion e_pif; + end; + +OnOkay: + emotion e_ok; + end; + +OnHeh: + emotion e_heh; + end; + +OnDot: + emotion e_dots; + end; + +OnAngry: + emotion e_an; + end; -prt_castle,45,35,4 script Sharle 886,{ - mes "[Sharle]"; - if(cooking && getequipid(1) != 5026) goto L_No_Uniform; //Item: Chef's Hat - if(cooking == 7)goto L_Cooking_7; - if(first_cooking)goto L_First_Cooking; +} - if(cooking == 1){ - mes "So you want to learn how to cook?"; - next; - menu "Yes",M_GetQuest, "No",M_End; - } +prt_castle,44,30,5 script Wickebine#cook 725,{ + disablenpc "Wickebine#cook"; + end; - mes "What a great day to bake some"; - mes "wonderfull treats!"; - close; +OnInit: + disablenpc "Wickebine#cook"; + end; - M_GetQuest: - mes "[Sharle]"; - mes "Ok. Let's try to cook something together."; - set first_cooking,rand(1,6); - - L_First_Cooking: - mes "I'm lack of special ingredients,"; - mes "bring me:"; - if(first_cooking == 1){ - set @item1, 577; - set @item1a, 1; - set @item2, 908; - set @item2a, 10; - set @item3, 1024; - set @item3a, 1; - set @food1, 12056; - - mes "1 Grain, 10 Spawn, and"; - mes "1 Squid Ink."; - } - - if(first_cooking == 2){ - set @item1, 518; - set @item1a, 1; - set @item2, 514; - set @item2a, 2; - set @item3, 501; - set @item3a, 1; - set @food1, 12061; - - mes "1 Honey, 2 Grapes, and"; - mes "1 Red Potion."; - } - - if(first_cooking == 3){ - set @item1, 514; - set @item1a, 3; - set @item2, 501; - set @item2a, 2; - set @item3, 0; - set @item3a, 0; - set @food1, 12046; - - mes "3 Grapes and 2 Red Potions."; - } - - if(first_cooking == 4){ - set @item1, 942; - set @item1a, 5; - set @item2, 7031; - set @item2a, 1; - set @item3, 7457; - set @item3a, 1; - set @food1, 12066; - - mes "5 Yoyo Tails, 1 Old Frying Pan, and"; - mes "1 Cooking Oil."; - } - - if(first_cooking == 5){ - set @item1, 940; - set @item1a, 5; - set @item2, 7031; - set @item2a, 1; - set @item3, 7457; - set @item3a, 1; - set @food1, 12041; - - mes "5 Grasshopper Legs, 1 Old Frying Pan, and"; - mes "1 Cooking Oil."; - } - - if(first_cooking == 6){ - set @item1, 960; - set @item1a, 10; - set @item2, 511; - set @item2a, 10; - set @item3, 503; - set @item3a, 1; - set @food1, 12051; - - mes "10 Nippers, 10 Green Herbs, and"; - mes "1 Yellow Potion."; - } - - if(countitem(@item1) < @item1a || countitem(@item2) < @item2a || countitem(@item3) < @item3a) close; - - delitem @item1, @item1a; - delitem @item2, @item2a; - delitem @item3, @item3a; - next; - set cooking, 2; - - mes "[Sharle]"; - mes "Great Job!"; - mes "You can now purchase"; - mes "Outdoor Cooking Sets."; - getitem @food1, 1; - set first_cooking, 0; - close; +OnEnable: + enablenpc "Wickebine#cook"; + end; - L_Cooking_7: - mes "Would you like to check"; - mes "out my ^800000Cookbooks^000000?"; - next; - menu "Yes",-, "No", M_End2, "Return Book", M_ReturnBook; +OnDisable: + disablenpc "Wickebine#cook"; + end; - mes "[Sharle]"; - if(cook_book){ - mes "You'll have to give me back the"; - mes "first book I loaned you if you"; - mes "would like to check out a new book."; - mes "Would you like to trade books?"; - next; - menu "Yes",-, "No",M_End2; +OnDelight: + emotion e_ho; + end; - if(countitem(cook_book)==0){ - mes "What? You don't have the book I loaned you?"; - mes "It was a ^800000"+getitemname(cook_book)+"^000000."; - emotion e_sry; - close; - } - } - mes "[Sharle]"; - mes "Which book would you like?"; - next; - menu "^800000Lv 1 Cookbook",b_1, "Lv 2 Cookbook",b_2, "Lv 3 Cookbook",b_3, "Lv 4 Cookbook",b_4, "Lv 5 Cookbook",b_5, "^000000Leave",M_End2; - - b_1: - mes "[Sharle]"; - mes "You will need:"; - mes "10 Pumpkins"; - next; - if(countitem(535) < 10) goto L_No_Items;//Items: Pumpkin, - delitem 535, 10;//Items: Pumpkin, - set @checkout, 7472; - mes "And I see you have"; - mes "what you need!"; - next; - goto b_trade; - - b_2: - mes "[Sharle]"; - mes "You will need:"; - mes "5 well-baked cookies"; - next; - if(countitem(538) < 5) goto L_No_Items;//Items: Well-baked Cookie, - delitem 538, 5;//Items: Well-baked Cookie, - set @checkout, 7473; - mes "And I see you have"; - mes "what you need!"; - next; - goto b_trade; - - b_3: - mes "[Sharle]"; - mes "You will need:"; - mes "5 Sushi"; - next; - if(countitem(551) < 5) goto L_No_Items;//Items: Sushi, - delitem 551, 5;//Items: Sushi, - set @checkout, 7474; - mes "And I see you have"; - mes "what you need!"; - next; - goto b_trade; - - b_4: - mes "[Sharle]"; - mes "You will need:"; - mes "5 Baos"; - next; - if(countitem(553) < 5) goto L_No_Items;//Items: Bao, - delitem 553, 5;//Items: Bao, - set @checkout, 7475; - mes "And I see you have"; - mes "what you need!"; - next; - goto b_trade; - - b_5: - mes "[Sharle]"; - mes "You will need:"; - mes "10 shoots"; - next; - if(countitem(711) < 10) goto L_No_Items;//Items: Shoot, - delitem 711, 10;//Items: Shoot, - set @checkout, 7476; - mes "And I see you have"; - mes "what you need!"; - next; - goto b_trade; - - b_trade: - mes "[Sharle]"; - mes "If you find you need a new book,"; - mes "you're welcome to come back and"; - mes "trade."; - - if(cook_book){ - if(countitem(cook_book)==0){ - mes "What? You don't have the book I loaned you?"; - mes "It was a ^800000"+getitemname(cook_book)+"^000000."; - emotion e_sry; - close; - } - delitem cook_book,1; - mes "Have fun, and good luck!"; - } else { - mes "Good luck! I hope you learn a lot!"; - } - getitem @checkout,1; - set cook_book, @checkout; - close; +OnWhat: + emotion e_what; + end; - M_End: - mes "[Sharle]"; - mes "That's fine with me, come back"; - mes "when you want to cook."; - close; +} - M_End2: - mes "[Sharle]"; - mes "Well, I'm here whenever you'd like"; - mes "to learn. Just make sure you're"; - mes "ready."; +payon,209,127,3 script Servant 88,{ + if (!checkweight(555,1)) { + mes "[Chulsoo]"; + mes "Hold on, you're carrying"; + mes "too many items with you."; + mes "Why don't you put some of"; + mes "your stuff in Kafra Storage"; + mes "before coming back to me?"; + close2; + //EnableItemMove; + end; + } + if (cooking == 10) { + mes "[Chulsoo]"; + mes "When you get the chance,"; + mes "please give Madeline my"; + mes "thanks. I'll visit Prontera"; + mes "soon to see her, as well as"; + mes "make amends with Sir Charles."; close; + } + else if (cooking == 9) { + mes "[Chulsoo]"; + mes "How would you like"; + mes "to buy a Rice Cake?"; + mes "It's only 200 zeny, but"; + mes "it's oh-so-delicious~"; + next; + switch(select("Sure, I'll buy one!:No, thanks.:Actually, Madeleine sent me...")) { + case 1: + if (zeny < 200) { + mes "[Chulsoo]"; + mes "Oh, I'm sorry, but"; + mes "you don't have enough"; + mes "money to buy a Rice Cake..."; + mes "Still, it should be easy to"; + mes "raise 200 zeny, right?"; + close; + } + set zeny,zeny-200; + getitem 555,1; //Rice_Cake + mes "[Chulsoo]"; + mes "Thank you very"; + mes "much! I hope you"; + mes "enjoy your Rice Cake~"; + close; - M_ReturnBook: - if(cook_book == 0){ - mes "[Sharle]"; - mes "You haven't borrowed any books."; - emotion e_hmm; + case 2: + mes "[Chulsoo]"; + mes "Are you sure about"; + mes "that? You won't get"; + mes "the chance to have a"; + mes "Rice Cake this delicious"; + mes "anywhere else. Oh well,"; + mes "that means more for me~"; close; - } - if(countitem(cook_book)==0){ - mes "What? You don't have the book I loaned you?"; - mes "It was a ^800000"+getitemname(cook_book)+"^000000."; - emotion e_sry; + case 3: + if (countitem(12111) > 0) { + mes "["+strcharinfo(0)+"]"; + mes "Actually, Madeleine"; + mes "sent me here to find"; + mes "you. She said that you'd"; + mes "be willing to taste test"; + mes "the food in this bundle..."; + next; + mes "[Chulsoo]"; + mes "Madeleine? You mean"; + mes "Madeleine Chu? Oh, I haven't"; + mes "heard from her in such a long"; + mes "time! Great, let me see the"; + mes "bundle that she sent me. Ah, everything here looks appetizing!"; + next; + mes "[Chulsoo]"; + mes "Oh, wait. She even"; + mes "included a message"; + mes "inside this bundle."; + mes "Let's see, here..."; + next; + mes "^333333Dear Chulsoo,"; + mes " It's been a long time."; + mes "I know you left Prontera on"; + mes "bad terms with Sir Charles,"; + mes "but please understand that"; + mes "he was only trying his best to"; + mes "help improve your cooking.^000000"; + next; + mes "^333333 Sir Charles always wished"; + mes "that you'd expand your repetoire, and that you'd make these kinds"; + mes "of foods someday. The person"; + mes "that delivered this food also"; + mes "cooked it. Please try it...^000000"; + next; + mes "^333333 Hopefully, you'll be"; + mes "able to understand Sir "; + mes "Charles a little better "; + mes "after tasting this food."; + mes " "; + mes " Your friend, Madeleine^000000"; + next; + mes "[Chulsoo]"; + mes "Now I get it..."; + mes "These are the recipes"; + mes "that Sir Charles tried"; + mes "to teach me. But I refused"; + mes "to learn them because I had"; + mes "thought they were too gross..."; + next; + mes "[Chulsoo]"; + mes "......"; + mes "........."; + mes "It's so delicious... Are"; + mes "you sure you're just a"; + mes "beginner? No... This must"; + mes "be what I've been missing..."; + next; + mes "[Chulsoo]"; + mes "It's what my master"; + mes "always tried to teach me,"; + mes "but I was too impatient to"; + mes "properly learn it. The greatest"; + mes "ingredient of them all... ^D02090heart^000000. After all this time, I understand."; + next; + mes "[Chulsoo]"; + mes "Thank you for bringing"; + mes "this food to me. I will enjoy"; + mes "it thoroughly, and reflect upon"; + mes "what my old teacher was trying"; + mes "to tell me. In return, please have one of my humble Rice Cakes."; + next; + delitem 12111,1; //Food_Package + set cooking,10; + getitem 555,1; //Rice_Cake + mes "[Chulsoo]"; + mes "I better visit Prontera"; + mes "again soon. It's been a long"; + mes "time since I've seen Madeleine."; + mes "More importantly, I think that"; + mes "I should apologize to Sir Charles. "; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Actually, Madeleine"; + mes "sent me here to find"; + mes "you. She said that you'd"; + mes "be willing to taste test"; + mes "the food in this bundle..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait, wait..."; + mes "I don't have it!"; + mes "Where did I put"; + mes "that Bundle of Food?"; close; - } - delitem cook_book,1; - set cook_book, 0; - mes "[Sharle]"; - mes "Returning the book already?"; - mes "did you learn what you wanted"; - mes "to know?"; - emotion e_what; + } + } + else if (cooking == 8) { + mes "[Chulsoo]"; + mes "Lately, it seems that"; + mes "no one wants to buy my"; + mes "Rice Cakes. It's been like"; + mes "that ever since I left Prontera... "; + next; + mes "[Chulsoo]"; + mes "You see, I used to study"; + mes "in that city as one of Sir"; + mes "Charles's apprentices. It"; + mes "was only a few months, but"; + mes "I was very excited to get the"; + mes "chance to learn under him."; + next; + mes "[Chulsoo]"; + mes "At least, I was excited"; + mes "at first. Sir Charles really"; + mes "frustrated me: he would"; + mes "only teach me to make these"; + mes "really gross sounding recipes! Like Grasshopper Legs and-- ugh!"; + next; + mes "[Chulsoo]"; + mes "He kept insisting that"; + mes "I was forgetting the most"; + mes "important ingredient, and that"; + mes "it was possible to make things"; + mes "like Fried Monkey Tails delicious. But I can't believe that nonsense!"; + next; + mes "[Chulsoo]"; + mes "In the end, I ran away."; + mes "For some reason, I feel"; + mes "a little ashamed and regret"; + mes "what I did. Still, I don't see"; + mes "what Sir Charles meant..."; close; - - L_No_Items: - mes "[Sharle]"; - mes "So come back when"; - mes "you have the items"; - mes "that you need."; + } + else { + mes "[Chulsoo]"; + mes "How would you like"; + mes "to buy a Rice Cake?"; + mes "It's only 200 zeny, but"; + mes "it's oh-so-delicious~"; + next; + if (select("Sure, I'll buy one!:No, thanks.") == 1) { + if (zeny < 200) { + mes "[Chulsoo]"; + mes "Oh, I'm sorry, but"; + mes "you don't have enough"; + mes "money to buy a Rice Cake..."; + mes "Still, it should be easy to"; + mes "raise 200 zeny, right?"; + close; + } + set zeny,zeny-200; + getitem 555,1; //Rice_Cake + mes "[Chulsoo]"; + mes "Thank you very"; + mes "much! I hope you"; + mes "enjoy your Rice Cake~"; + close; + } + mes "[Chulsoo]"; + mes "Are you sure about"; + mes "that? You won't get"; + mes "the chance to have a"; + mes "Rice Cake this delicious"; + mes "anywhere else. Oh well,"; + mes "that means more for me~"; close; - - L_No_Uniform: - mes "How dare you disrespect me"; - mes "by showing up out of uniform."; - mes "Come back when you have your"; - mes "uniform on."; - emotion e_bzz; - close; -} + } +} \ No newline at end of file diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index f1da770d0..20f5fe203 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -28,12 +28,13 @@ //= Sanctuary Quest: //= - Actually two quests in one. Donation and dungeon quest. //= - Requires 10000 donations before players can start the quest. -//= - Variable in use: ra_tem_q (max 22) (unset at end) +//= - Variable in use: ra_tem_q (max 23) (unset at end) //= - Variable in use: Once completed MISC_QUEST bit 8192 is set //= - Variable in use: ra_have_donated (0 no/1 yes) //= - Variable in use: $rachel_donate (max 10000) //===== Additional Comments: ================================= //= 1.0 First version, needs testing. [L0ne_W0lf] +//= 1.1 Some slight optimization. [L0ne_W0lf] //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -1266,7 +1267,7 @@ rachel,263,32,3 script Kid#ra_in01 931,{ //End of Lost Child quest //============================================================ -//Bruspetti Quest (Continuation of Lighthalzen "Friendship" quest) +//Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) //============================================================ ra_in01,235,194,5 script Katinshuell 931,{ if (rach_vice > 21) { @@ -3128,6 +3129,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{ mes "any ideas on breaking"; mes "this cold prison of ice?"; next; + //Need proper check for Hammer_of_Wind and Gray_Necklace mes "["+strcharinfo(0)+"]"; mes "Well, he made this"; mes "magic hammer which is"; @@ -3864,10 +3866,9 @@ OnTouch: mes "Please don't do that!"; close; } - - warp "ra_temin",169,23; - end; } + warp "ra_temin",169,23; + end; } ra_temple,116,174,3 script Nemma#ra_temple 920,{ @@ -3955,85 +3956,15 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{ switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: - cutin "ra_nemma01",2; - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 50,000 "; - mes "zeny, and receive 1 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNotDonate; - if (zeny >= 50000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 10) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+1; - getitem 7570,1; //Temple_Lottery_Ticket - set zeny,zeny-50000; - set ra_have_donated,1; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"50,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,50000,"50,000",1; break; case 2: - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 100,000 "; - mes "zeny, and receive 2 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNotDonate; - if (zeny >= 100000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 20) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+2; - getitem 7570,2; //Temple_Lottery_Ticket - set zeny,zeny-100000; - set ra_have_donated,1; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"100,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,100000,"100,000",3; break; case 3: - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 150,000 "; - mes "zeny, and receive 3 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNotDonate; - if (zeny >= 150000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 30) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+3; - getitem 7570,3; //Temple_Lottery_Ticket - set zeny,zeny-150000; - set ra_have_donated,1; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"150,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,150000,"150,000",3; break; case 4: @@ -4077,82 +4008,15 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{ switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) { case 1: - cutin "ra_nemma01",2; - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 50,000 "; - mes "zeny, and receive 1 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNOtDonate; - if (zeny >= 50000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 10) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+1; - getitem 7570,1; //Temple_Lottery_Ticket - set zeny,zeny-50000; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"50,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,50000,"50,000",1; break; case 2: - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 100,000 "; - mes "zeny, and receive 2 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNotDonate; - if (zeny >= 100000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 20) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+2; - getitem 7570,2; //Temple_Lottery_Ticket - set zeny,zeny-100000; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"100,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,100000,"100,000",3; break; case 3: - mes "[Priestess Nemma]"; - mes "So, " + strcharinfo(0) + "..."; - mes "I just want to make sure:"; - mes "you want to donate 150,000 "; - mes "zeny, and receive 3 Lottery "; - mes "Ticket. Is that correct?"; - next; - if (select("No:Yes") == 1) goto L_DoNotDonate; - if (zeny >= 150000) { - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 30) { - goto L_OverWeight; - } - set $rachel_donate,$rachel_donate+3; - getitem 7570,3; //Temple_Lottery_Ticket - set zeny,zeny-150000; - if ($rachel_donate > 9999) goto L_ProgressReport1; - else goto L_ProgressReport2; - } - else { - set .@Donate$,"150,000"; - goto L_NotEnoughZeny; - } + callsub S_Donate,150000,"150,000",3; break; case 4: @@ -4398,76 +4262,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{ } -L_DoNotDonate: - mes "[Priestess Nemma]"; - mes "Oh, I see. Well, if you"; - mes "don't have enough zeny with"; - mes "you, then you can just come"; - mes "back and donate later. Our"; - mes "goddess Freya smiles on the"; - mes "generous and rewards the patient!"; - goto L_End; - -L_NotEnoughZeny: - mes "[Priestess Nemma]"; - mes "I'm sorry, but you have"; - mes "less than "+@Donate$+" zeny..."; - mes "I know it's asking a lot,"; - mes "but those are the rules that"; - mes "I've been told to follow, so..."; - mes "Well, maybe another time, yes?"; - goto L_End; - - -L_OverWeight: - cutin "ra_nemma02",2; - mes "[Priestess Nemma]"; - mes "I can scarcely believe it..."; - mes "You're carrying so much stuff,"; - mes "you don't even have enough"; - mes "room for a Lottery Ticket."; - mes "You'd better put some of"; - mes "your things in Storage, yes?"; - next; - cutin "ra_nemma01",2; - mes "[Priestess Nemma]"; - mes "Don't worry, I'll still be"; - mes "here after you make more"; - mes "space available in your"; - mes "Inventory. Hurry back, and"; - mes "donate if you can, okay?"; - goto L_End; - -L_ProgressReport1: - cutin "ra_nemma03",2; - mes "[Priestess Nemma]"; - mes "There you are~"; - mes "Thanks so much for"; - mes "your donation! I'm sure"; - mes "that Freya is smiling down"; - mes "upon you, and will reward"; - mes "you for your generosity~"; - goto L_End; - -L_ProgressReport2: - set .@Remaining,10000-$rachel_donate; - cutin "ra_nemma03",2; - mes "[Priestess Nemma]"; - mes "Thank you so much! We'll be"; - mes "continuing to accept donations"; - mes "until we reach our target. Once"; - mes "we receive "+.@Remaining+" more donations"; - mes "in increments of 50,000 zeny,"; - mes "our fundraiser will finish."; - next; - mes "[Priestess Nemma]"; - mes "If you're feeling so"; - mes "inclined, come back later"; - mes "and make another contribution."; - mes "Thanks again, and may Freya"; - mes "always watch over you."; - goto L_End; - L_End: close2; cutin "",255; @@ -4477,6 +4271,91 @@ OnEmotion: emotion e_omg; end; +S_Donate: + cutin "ra_nemma01",2; + mes "[Priestess Nemma]"; + mes "So, " + strcharinfo(0) + "..."; + mes "I just want to make sure:"; + mes "you want to donate "+getarg(1); + mes "zeny, and receive 1 Lottery "; + mes "Ticket. Is that correct?"; + next; + if (select("No:Yes") == 1) { + mes "[Priestess Nemma]"; + mes "Oh, I see. Well, if you"; + mes "don't have enough zeny with"; + mes "you, then you can just come"; + mes "back and donate later. Our"; + mes "goddess Freya smiles on the"; + mes "generous and rewards the patient!"; + return; + } + if (zeny >= getarg(0)) { + if (!checkweight(7570,getarg(2))) { + cutin "ra_nemma02",2; + mes "[Priestess Nemma]"; + mes "I can scarcely believe it..."; + mes "You're carrying so much stuff,"; + mes "you don't even have enough"; + mes "room for a Lottery Ticket."; + mes "You'd better put some of"; + mes "your things in Storage, yes?"; + next; + cutin "ra_nemma01",2; + mes "[Priestess Nemma]"; + mes "Don't worry, I'll still be"; + mes "here after you make more"; + mes "space available in your"; + mes "Inventory. Hurry back, and"; + mes "donate if you can, okay?"; + return; + } + set $rachel_donate,$rachel_donate+getarg(2); + getitem 7570,getarg(2); //Temple_Lottery_Ticket + set zeny,zeny-getarg(0); + set ra_have_donated,1; + if ($rachel_donate > 9999) { + cutin "ra_nemma03",2; + mes "[Priestess Nemma]"; + mes "There you are~"; + mes "Thanks so much for"; + mes "your donation! I'm sure"; + mes "that Freya is smiling down"; + mes "upon you, and will reward"; + mes "you for your generosity~"; + return; + } + else { + set .@Remaining,10000-$rachel_donate; + cutin "ra_nemma03",2; + mes "[Priestess Nemma]"; + mes "Thank you so much! We'll be"; + mes "continuing to accept donations"; + mes "until we reach our target. Once"; + mes "we receive "+.@Remaining+" more donations"; + mes "in increments of 50,000 zeny,"; + mes "our fundraiser will finish."; + next; + mes "[Priestess Nemma]"; + mes "If you're feeling so"; + mes "inclined, come back later"; + mes "and make another contribution."; + mes "Thanks again, and may Freya"; + mes "always watch over you."; + return; + } + } + else { + mes "[Priestess Nemma]"; + mes "I'm sorry, but you have"; + mes "less than "+@Donate$+" zeny..."; + mes "I know it's asking a lot,"; + mes "but those are the rules that"; + mes "I've been told to follow, so..."; + mes "Well, maybe another time, yes?"; + return; + } + } rachel,243,37,3 script Kid#Candy Addict 921,{ @@ -5567,8 +5446,6 @@ L_End: ra_temin,170,46,3 script Panno#rachel 920,{ cutin "ra_fano03",2; - if (MISC_QUEST & 8192) goto L_Redeem_Tickets; - if (ra_tem_q == 10) { mes "[Priestess Panno]"; mes "Good day."; @@ -5594,67 +5471,13 @@ ra_temin,170,46,3 script Panno#rachel 920,{ mes "know, in case you were saving"; mes "them for some weird reason."; next; - if (select("Yes:No") == 1) { - mes "[Priestess Panno]"; - mes "Here we go"; - mes "Excited? Mm"; - mes "I can redeem only"; - mes "1 Lottery Ticket at"; - mes "a time. Your reward"; - mes "for this ticket is..."; - next; - cutin "ra_fano02",2; - if (countitem(7570) > 0) { - mes "[Priestess Panno]"; - mes "^FF0000This^000000. It's been in our"; - mes "storage for a while, but"; - mes "I hope this is acceptable"; - mes "as a token of the temple's"; - mes "gratitude. May Freya smile"; - mes "upon you for your generosity..."; - delitem 7570,1; - set .@bonus_donate,rand(100); - if (.@bonus_donate == 99) { - set .@bonus_donate2,rand(100); - if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% - else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% - else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% - else getitem 607,1; //Yggdrasil Berry 0.4% - } - else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% - else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% - else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% - else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% - else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% - else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% - else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% - else getitem 547,1; //Condensed White Potion 39% - goto L_End; - } - - mes "[Priestess Panno]"; - mes "You..."; - mes "Don't have any Lottery"; - mes "Tickets to redeem"; - mes "We're not distributing"; - mes "them now, but maybe you"; - mes "can ask your friends for one."; - next; - cutin "ra_fano03",2; - mes "[Priestess Panno]"; - mes "May Freya be with you."; - goto L_End; - } - - else { - mes "[Priestess Panno]"; - mes "You can redeem your"; - mes "Lottery Tickets at any"; - mes "time, so please visit"; - mes "me at your leisure."; - mes "Go with Freya."; - goto L_End; - } + if (select("Yes:No") == 1) goto L_Lottery; + mes "[Priestess Panno]"; + mes "You can redeem your"; + mes "Lottery Tickets at any"; + mes "time, so please visit"; + mes "me at your leisure."; + mes "Go with Freya."; goto L_End; case 2: @@ -5882,86 +5705,31 @@ ra_temin,170,46,3 script Panno#rachel 920,{ goto L_End; } - else if (ra_tem_q >= 12) { - L_Redeem_Tickets: + else if (ra_tem_q >= 12 || MISC_QUEST & 8192) { cutin "ra_fano03",2; mes "[Priestess Panno]"; mes "Good day."; mes "Have you come to"; mes "redeem Lottery Tickets?"; next; - if (select("Yes:No") == 1) { - mes "[Priestess Panno]"; - mes "Here we go"; - mes "Excited? Mm"; - mes "I can redeem only"; - mes "1 Lottery Ticket at"; - mes "a time. Your reward"; - mes "for this ticket is..."; - next; - cutin "ra_fano02",2; - if (countitem(7570) > 0) { - mes "[Priestess Panno]"; - mes "^FF0000This^000000. It's been in our"; - mes "storage for a while, but"; - mes "I hope this is acceptable"; - mes "as a token of the temple's"; - mes "gratitude. May Freya smile"; - mes "upon you for your generosity..."; - delitem 7570,1; - set .@bonus_donate,rand(100); - if (.@bonus_donate == 99) { - set .@bonus_donate2,rand(100); - if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% - else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% - else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% - else getitem 607,1; //Yggdrasil Berry 0.4% - } - else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% - else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% - else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% - else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% - else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% - else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% - else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% - else getitem 547,1; //Condensed White Potion 39% - goto L_End; - } - - mes "[Priestess Panno]"; - mes "You..."; - mes "Don't have any Lottery"; - mes "Tickets to redeem"; - mes "We're not distributing"; - mes "them now, but maybe you"; - mes "can ask your friends for one."; - next; - cutin "ra_fano03",2; + if (select("Yes:No") == 1) goto L_Lottery; + if (ra_tem_q == 12) { + cutin "ra_fano01",2; mes "[Priestess Panno]"; - mes "May Freya be with you."; - goto L_End; + mes "I already told you"; + mes "everything I know."; + mes "Remember to keep"; + mes "quiet about what I said."; } - else { - if (ra_tem_q == 12) { - cutin "ra_fano01",2; - mes "[Priestess Panno]"; - mes "I already told you"; - mes "everything I know."; - mes "Remember to keep"; - mes "quiet about what I said."; - } - - else { - cutin "ra_fano02",2; - mes "[Priestess Panno]"; - mes "This is a holy place"; - mes "Behave yourself, and"; - mes "respect those who have"; - mes "come here just to worship."; - } - + cutin "ra_fano02",2; + mes "[Priestess Panno]"; + mes "This is a holy place"; + mes "Behave yourself, and"; + mes "respect those who have"; + mes "come here just to worship."; } + goto L_End; } @@ -5972,7 +5740,59 @@ ra_temin,170,46,3 script Panno#rachel 920,{ mes "Behave yourself, and"; mes "respect those who have"; mes "come here just to worship."; + goto L_End; } + +L_Lottery: + mes "[Priestess Panno]"; + mes "Here we go"; + mes "Excited? Mm"; + mes "I can redeem only"; + mes "1 Lottery Ticket at"; + mes "a time. Your reward"; + mes "for this ticket is..."; + next; + cutin "ra_fano02",2; + if (countitem(7570) > 0) { + mes "[Priestess Panno]"; + mes "^FF0000This^000000. It's been in our"; + mes "storage for a while, but"; + mes "I hope this is acceptable"; + mes "as a token of the temple's"; + mes "gratitude. May Freya smile"; + mes "upon you for your generosity..."; + delitem 7570,1; + set .@bonus_donate,rand(100); + if (.@bonus_donate == 99) { + set .@bonus_donate2,rand(100); + if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album 0.1% + else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old Violet Box 0.2% + else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old Blue Box 0.3% + else getitem 607,1; //Yggdrasil Berry 0.4+% + } + else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box 7% + else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry 12% + else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion 11% + else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch 8% + else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed 12% + else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey 5% + else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly 5% + else getitem 547,1; //Condensed White Potion 39% + goto L_End; + } + mes "[Priestess Panno]"; + mes "You..."; + mes "Don't have any Lottery"; + mes "Tickets to redeem"; + mes "We're not distributing"; + mes "them now, but maybe you"; + mes "can ask your friends for one."; + next; + cutin "ra_fano03",2; + mes "[Priestess Panno]"; + mes "May Freya be with you."; + goto L_End; + L_End: close2; cutin "",255; diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf index 7d539c90e..f7e75d0c9 100644 --- a/npc/scripts_athena.conf +++ b/npc/scripts_athena.conf @@ -146,6 +146,7 @@ npc: npc/guides/guides_yun.txt npc: npc/guides/guides_umb.txt npc: npc/guides/guides_nif.txt npc: npc/guides/guides_hu.txt +npc: npc/guides/guides_rachel.txt // -------------------------------------------------------------- // ---------------- Kafras & Cool Event Corp. ------------------- npc: npc/kafras/functions_kafras.txt -- cgit v1.2.3-70-g09d2