From 7e9dc178ce45d14b6b29a880f5b0c02143d91236 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Wed, 27 Jun 2007 03:35:38 +0000 Subject: * Rev 10815 Updated NPC for Payon. - Added in the comeplete fortune teller. - Rewrote the Arrow quiver and Gemstone trader NPCs. Moved the Gemstone trader intot he '/merchants' folder. - Updated the information for the Payon Inn accordingly. * Removed an NPC from the Lighthalzen quests. Should fix the "NPC not removed." message when reloading scripts. .Removed because I couldn't find this NPC anywhere it he official file. * Fixed a few over-looked names in the Kafra teleport function. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10815 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 9 + npc/cities/payon.txt | 1837 +++++++++---------- npc/kafras/functions_kafras.txt | 10 +- npc/merchants/gemstone.txt | 116 ++ npc/merchants/inn.txt | 9 +- npc/merchants/quivers.txt | 268 +-- npc/other/fortune.txt | 3559 +++++++++++++++++++++++++++++++++++++ npc/quests/quests_lighthalzen.txt | 5 +- 8 files changed, 4790 insertions(+), 1023 deletions(-) create mode 100644 npc/merchants/gemstone.txt create mode 100644 npc/other/fortune.txt (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 04b6d0c34..34b531d1c 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,15 @@ Date Added ====== 2007/06/26 + * Rev 10815 Updated NPC for Payon. [L0ne_W0lf] + - Added in the comeplete fortune teller. + - Rewrote the Arrow quiver and Gemstone trader NPCs. + Moved the Gemstone trader intot he '/merchants' folder. + - Updated the information for the Payon Inn accordingly. + * Removed an NPC from the Lighthalzen quests. Should fix the + "NPC not removed." message when reloading scripts. .Removed + because I couldn't find this NPC anywhere it he official file. + * Fixed a few over-looked names in the Kafra teleport function. * Changed all 'dyestuff' words -> 'Dyestuffs' which's correct [Lupus] 2007/06/25 * Rev. 10810 Rather large Kafra update. (May need further testing) [L0ne_W0lf] diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 1ef16b160..e98bbad04 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -2,13 +2,13 @@ //= Payon City //===== By: ================================================== //= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2) -//= Darkchild (1.3) DracoRPG (1.5) +//= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1) //===== Current Version: ===================================== -//= 2.0a +//= 2.1 //===== Compatible With: ===================================== -//= Any eAthena Mod +//= eAthena SVN //===== Description: ========================================= -//= (New) Payon City Npcs +//= Payon City Npcs //===== Additional Comments: ================================= //= Most Credits To Muad Dib, Some Stuff By Me //= 1.4 - Corrected a few typos @@ -21,642 +21,817 @@ //= 1.8 Removed Duplicates [Silent] //= 1.9 Fixed missing next;'s [Evera] //= 2.0 fixed some bugs, optimized script, added missing msg [Lupus] +//= 2.1 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Moved Gemstone Trader "Jade" to /merchants/gemstone.txt +//= Moved Fortune Teller to /other/fortune.txt //============================================================ -payon,190,115,0 script Lady#05 90,{ +// Payon +//============================================================ +payon,246,154,0 script Lady#payon 90,{ mes "[Lady]"; - mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves."; - emotion e_gasp; + mes "A long time ago,"; + mes "when Payon was still"; + mes "developing, many of the"; + mes "villagers lived in poverty."; next; mes "[Lady]"; - mes "The towns people were so poor that they could not even afford to properly bury their deceased family members."; - mes "Because of this many people chose to simply place the dead corpses in the Cave near the village."; + mes "Many families had to struggle to survive, and often could not even afford to properly bury their dead. Some people threw their dead into the cave near the village."; next; mes "[Lady]"; - mes "Not only was this a terrible way to treat those that passed away but it would later prove to have grave consequences for this town."; + mes "So in that cave, it is said that there are many walking Zombies,"; + mes "the dead who cannot rest in peace and are unable to pass on to the next world."; next; mes "[Lady]"; - mes "You see, because they were not given a proper burial, the dead were not able to leave this world and pass on to the other world."; - mes "Instead they became mindless zombies, wretched souls that were forced to walk the earth for all eternity."; + mes "The Zombies, upon sensing the warmth of a human, begin to assault them, but that doesn't mean these Undead hold a grudge against"; + mes "the living."; next; mes "[Lady]"; - mes "Their rotten bodies filled with pain and suffering, yearned for the taste of human flesh. Any living person who came near the cave would fall victim to these zombies."; - mes "In order to protect the village the Elder Chief founded the Archer Village to train young warriors who could fight the zombies."; + mes "Their rotten bodies can't leave the cold, dark and damp cave, so it's instinctual for them to attack warmth which would speed up the decomposition of their bodies."; next; mes "[Lady]"; - mes "To this day the battle between the living and the undead still goes on."; - mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community."; - close; -} -payon_in01,177,91,5 script Young Man#06 88,{ - mes "[Young Man]"; - mes "I can see you are a stranger from the appearance of your traveling outfit. You must be a well-experienced fighter otherwise you couldn't successfully arrive at this steep place with all tough those creatures outside."; - mes "However you miss something important for fights. You can't defeat those monsters only with might."; - next; - mes "[Young Man]"; - mes "Sometimes you will encounter some creatures with a hard-shell body which can't be damaged by physical attacks. Only psychic power like magic can defeat them at ease."; - mes "If you study magic’s, works will be easier... If you don't, you'd better accompany with somebody using magic."; + mes "The Zombies in the Payon Cave"; + mes "may be spooky, but their story"; + mes "is also kind of tragic."; close; } -payon,104,62,5 script Young Man#07 88,{ +payon,134,211,4 script Young Man#payon 59,{ mes "[Young Man]"; - mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it."; + mes "From your attire,"; + mes "I can see that you"; + mes "are a stranger here."; + mes "Welcome to Payon."; next; mes "[Young Man]"; - mes "According to the story the Amulet could raise the dead from their Graves!!"; - mes "I am not sure if the story is true or not, but I wonder what would happen if I summoned my grandfather from his grave with it??..."; + mes "You must be a well-experienced fighter, otherwise you'd never be able to arrive here after passing the steep, mountainous areas and dangerous creatures surrounding this city."; next; - mes "[Spooky Voice]"; - mes "~~~~My child... do not even think of such a thing!!!~~~~~"; + mes "[Young Man]"; + mes "I'm no expert at fighting, but someone once told me that sheer strength alone won't be able to win some battles."; next; mes "[Young Man]"; - mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ..."; - emotion e_wah; + mes "Sometimes, you may encounter creatures protected by a hard-shell that don't be damaged by physical attacks. Only psychic power, like Magic, can easily defeat such creatures."; next; - mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)"; + mes "[Young Man]"; + mes "Of course, not everyone can study magic. The point is that you should keep different kinds of friends and comrades close to you, as you can't possibly handle every situation by yourself."; close; } -payon_in01,180,7,0 script Waitress 90,{ - mes "[Waitress]"; - mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop."; - mes "I feel so melancholy and bored."; - emotion e_sob; - next; - mes "[Waitress]"; - mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell."; - mes "But it isn't easy to deodorize. sigh..."; - next; - mes "[Waitress]"; - mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?"; - next; - mes "[Waitress]"; - if(Sex) - mes "Hello, mister?"; - else - mes "Hello, lady?"; +payon,173,82,0 script Young Man#2payon 88,{ + mes "[Young Man]"; + mes "I remember the story my dearly departed grandfather has told me."; next; - mes "[Waitress]"; - mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; - mes "But look at me, what's wrong with me!! I am leaving a manageable life everyday!!"; - mes "Oh.. boy. What a dumb wishy-washy person I am."; - emotion e_an; + mes "[Young Man]"; + mes "It's about this Amulet that possesses an Evil Power."; + mes "With it, you could awaken"; + mes "the Dead from the Grave."; next; - mes "[Waitress]"; - mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; - mes "I am sorry dear, please forgive my misbehavior."; - emotion e_swt; + mes "[Young Man]"; + mes "Well, I'm not sure if it's true or not. But, I wonder, what would happen if I used it to summon"; + mes "my grandfather from the other realm...."; next; - mes "[Waitress]"; - mes "So, how may I help you? "; + mes "[?]"; + mes "^3299CCNever think"; + mes "of such a thing..."; + mes "My son.^000000"; next; - menu "Have you ever heard of Zombies?",-,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4; - - mes "[Waitress]"; - mes "Zombies are the walking dead. You can easily spot them in this village, Payon."; - mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies."; - next; - mes "[Waitress]"; - mes "Legend says the chief of this town used silver arrows against walking zombies that used to be his brethren, to enlighten their souls to rest in peace."; - mes "We believe only this way, zombies can be leaded to the peaceful world beyond the realm."; - next; - mes "[Waitress]"; - mes "You might not agree on our tradition which respects the diseased."; - next; - mes "[Waitress]"; - mes "Somehow I would like to appreciate the chief to enlighten my grandfather's poor soul."; - close; -L_Menu2: - mes "[Waitress]"; - mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do."; - emotion e_ic; - next; - mes "[Waitress]"; - mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; - mes "You'd better go to there if you want to see her."; - close; -L_Menu3: - mes "[Waitress]"; - mes "I am so sorry they're all sold out and we can't afford to prepare alcohol anymore due to hostile creatures out there."; - mes "My master built a very strict rule of his own, that is we only provide the best drinks to customers."; + mes "[Young Man]"; + mes "EEEEEEK-!"; + mes "What was that?!"; + mes "G-grandpa...?"; next; - mes "[Waitress]"; - mes "So please come later again."; + mes "..."; next; - mes "[Waitress]"; - mes "Sorry for your inconvenience."; - emotion e_sry; + mes "..."; + mes "......"; + mes "[Young Man]"; + mes "..."; + mes "G-God...?"; close; -L_Menu4: - mes "[Waitress]"; - mes "Have a nice day, dear."; - mes "Sob...I wish I could be in bed of roses."; - emotion e_sob; - close; } -payon,193,116,1 script Woman#05 66,{ - mes "[Woman]"; - mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?"; - next; - mes "[Woman]"; - mes "I'm glad to see a new face around here. You see the number of tourists has decreased drastically due to the enormous amount of monsters outside."; - next; - mes "[Woman]"; - mes "Payon has become a very quite town because of this. There's isn't much for the towns people to do nowadays. As for myself I'm just chit-chatting with my friends."; +payon,158,246,3 script Guardsman#payon 708,3,3,{ + end; + +OnTouch: + mes "[Guardsman]"; + mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion once inside."; next; + mes "[Guardsman]"; + mes "In the interest of protecting the peace, we will disarm your equipment once you enter."; + mes "Your cooperation is"; + mes "much appreciated."; + nude; + close; +} + +payon,249,156,1 script Woman#payon 66,{ mes "[Woman]"; - mes "To be honest, things are getting tough because of those creatures... (sighs)..."; + mes "Welcome to Payon."; + mes "You must have had"; + mes "a hard time getting"; + mes "through the Payon Forest."; + mes "How was your trip?"; next; mes "[Woman]"; - if(Sex){ - mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; - mes "Let me tell you about a place where you can go train and become even stronger."; - emotion e_hmm; - }else{ - mes "Miss, how many monsters have you killed?"; - mes "I know a very good place for you to go train and get good monster drops."; - emotion e_hmm; - } - next; - mes "[Woman]"; - mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left."; - mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?"; + mes "We've been receiving less tourists because of the increasing numbers of monsters outside, so it's quieter nowadays."; next; - menu "It sounds dangerous.",-,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; - mes "[Woman]"; - mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~"; + mes " To be honest, things are getting tough because of all those monsters. ^666666*Sigh...*^000000"; next; mes "[Woman]"; - mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY....."; - emotion e_hmm; - close; -L_Menu2: - mes "[Woman]"; - mes "No need to worry about preparing yourself. There is an excellent tool dealer in front of town where you can purchase the items you need."; + if (sex == 1) + mes "Whoa~! I just noticed those arms of yours look pretty solid. You look pretty strong, guy. Just how many monsters have you killed?!"; + else + mes "Oooh! I didn't notice before, but you look pretty strong beneath all of that feminine charm."; next; mes "[Woman]"; - mes "I know because he's my husband... oops... I mean an acquaintance of mine... heh heh.."; - emotion e_swt; - close; -L_Menu3: - mes "[Woman]"; - mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!"; - emotion e_ic; + mes "Hey, I know of a good place for you to hunt. It just so happens that there's a cave in the middle of Payon."; next; mes "[Woman]"; - mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho..."; - emotion e_heh; + mes "If you're interested, just head North, pass the forest, and go towards the Northwest. You'll know you've arrived when you're in the place filled with the smell of stinky monsters."; + next; + switch(select("It sounds dangerous!:I better prepare myself...!:That's a nice dress you're wearing~")) { + case 1: + mes "[Woman]"; + mes "Oh come on, don't be a coward."; + mes "It's just a simple cave filled with normal monsters. It's quite safe. We've even established an Archer Village near that cave to prevent misfortunate incidents. Hohoohoho~ "; + break; + case 2: + mes "[Woman]"; + mes "Oh don't worry about any preparations. There's a Tool Dealer right in front of the cave, so you can purchase anything you need from my husban, er, that guy~"; + break; + case 3: + mes "[Woman]"; + mes "Oh hohohoho!"; + mes "So you've noticed?"; + mes "I hear this is the"; + mes "latest trend in Prontera"; + mes "these days."; + next; + mes "[Woman]"; + mes "Most of the women in this town don't know anything about fashion! My husband bought this for me as"; + mes "a present. He makes quite a lot of money, you know. Hohohoho~"; + break; + } close; } -payon,190,119,5 script Woman#06 66,{ - mes "[Jim's Mother]"; - mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen."; - emotion e_dots; - next; +payon,246,158,5 script Woman#2payon 66,0,0,{ mes "[Jim's Mother]"; - mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling."; + mes "Oh boy~"; + mes "There she goes again."; + mes "Without a doubt, that"; + mes "woman is the town gossip."; next; mes "[Jim's Mother]"; - mes "Anyway, you look like a new face. Are you new in town?"; + mes "Please don't judge the rest"; + mes "of the people living in Payon by her behavior. She's the only loudmouth. I guess she's just too excited about what the fortune teller told her."; next; mes "[Jim's Mother]"; - if(Sex){ - mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; - emotion e_kis; - }else{ - mes "Don't you think your dress is too lousy?"; - mes "I don't like young ladies pounce up."; + if (sex == 1) { + mes "Ooh...!"; + mes "You've got"; + mes "such broad shoulders!"; + mes "Will you go out with me?"; + mes "I'll treat you to"; + mes "a nice dinner~"; } - next; - menu "Fortune Telling?",-,"...Good Bye.",L_Bye; - - mes "[Jim's Mother]"; - mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace."; - mes "The more money you pay her the more accurate your fortune will be told."; - next; - mes "[Jim's Mother]"; - mes "I saw her recently and she told me that I would meet a handsome young man this month............"; - if(Sex) - mes ".......... tehehe. (winks at you)"; - else - emotion e_lv; - close; -L_Bye: - mes "[Jim's Mother]"; - mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ..."; - close; -} - -payon,210,110,4 script Drunk 120,{ - mes "[Drunk]"; - if(BaseJob == Job_Archer){ - mes "Yoyo! Archer brother! Salute to your fingers stretching bowstring!"; - emotion e_ho; - }else{ - mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!"; - mes "Do you want to buy me a drink?"; - emotion e_heh; + else { + mes "My, you're a pretty girl!"; + mes "I'm sure you're always busy"; + mes "beating the boys away with a stick..."; + mes "Or a well timed insult joke."; } next; - mes "[Drunk]"; - mes "Do you want to buy me a drink?"; - next; - menu "Promise me you won't drink more than one jug.",-,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3; - - mes "[Drunk]"; - if(BaseJob == Job_Archer) - mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)"; - else - mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)"; - next; - mes "[Drunk]"; - if(Zeny < 200) { - mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!"; + if (select("Fortune Teller...? :Well, see you later~") == 1) { + mes "[Jim's Mother]"; + mes "Oh yes..."; + mes "There's an extraordinary fortune teller in the Central Palace of Payon. The more Zeny you pay her, the better fortune you'll get!"; + next; + mes "[Jim's Mother]"; + mes "She told me"; + mes "I would meet"; + mes "a nice guy this month."; + mes "Hohohoho~ "; close; } - set Zeny,Zeny-200; - emotion e_thx; - mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!"; - mes "Muhahahaha! I wasn't like that when I was young."; - mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!"; - mes "She still acts like a young lady in taste for cosmetics and stuff!"; - next; - mes "[Drunk]"; - mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!"; - emotion e_no1; - close; -L_Menu2: - mes "[Drunk]"; - mes "Blah. Young people don't know how to respect elderly people!"; - mes "Fine! I won't beg you anymore! I won't..."; - emotion e_pif; - close; -L_Menu3: - mes "[Drunk]"; - mes "Umm, oookay. Fine by me..."; - emotion e_no1; + mes "[Jim's Mother]"; + mes "Mmmm...?"; + mes "You don't have"; + mes "any time to stay"; + mes "and chit-chat with me?"; close; } -payon_in01,47,59,5 script Archer Zakk 88,{ - mes "[Archer Zakk]"; - mes "I am so worried about one of my pals. He speaks about much crap."; - mes "Well he is an expert of archery, but I hate his big mouth..."; - mes "Our chief is also fed up with him."; - emotion e_ag; - next; - menu "Archer?",-,"Chief?",L_Menu2,"Big Mouth?",L_Menu3; - - mes "[Archer Zakk]"; - mes "Ah yeah yeah. My friend is the number one archer in Payon, in the same costume as me too."; - mes "He teaches newbie archers around the archer village."; - mes "Well...you'd better talk to him at lease once."; - close; -L_Menu2: - mes "[Archer Zakk]"; - mes "Chief lives in the central palace. He is the spiritual guide of Payon."; - mes "He used to dictate to the whole Payon forest carrying Gakkung. I remember the battle scene he showed when I was a little kid. Hmm~"; - mes "Even though he is old and weak now...his eyes...he still has keen-sighted eyes of his young days, he can hit targets without missing."; - next; - mes "[Archer Zakk]"; - mes "I admire him from the bottom of my heart."; - close; -L_Menu3: - mes "[Archer Zakk]"; - mes "You know a big mouth is the person who is much talkative and who doesn't stop talking."; - mes "He never stops talking as I said, one day he started to talk while we did laundry at the riverbank, he stopped talking when we realized our shirts tunrned out to get tattered."; - mes "He became a kind of legend, people used to call him as Bowing Mouth or Chatterbox instead of his real name."; - mes "I've never seen a person talk as much as him."; - next; - mes "[Archer Zakk]"; - mes "I've been many places, but I didn't see any guy who likes talking or being talkative."; - mes "Maybe other people agree on my opinion. Oh yes, I think you are with me."; - mes "As I see your face, you've got friends of few words so far! Hmm Hmm!!"; - mes "Taciturnity is bliss, you know."; +payon,210,110,1 script Drunkard#payon 120,{ + if (Class != ARCHER) { + mes "[Drunkard]"; + mes "Hey..."; + mes "H-Hey...!"; + next; + mes "[Drunkard]"; + mes "I wonder why those"; + mes "stupid Archers even"; + mes "bother trying to aim!"; + mes "You're all weak!"; + mes "Weeeeak!"; + next; + mes "[Drunkard]"; + mes "Bwahahahaha!"; + mes "Buy me a drink?!"; + } + if (Class == Job_Archer) { + mes "[Drunkard]"; + mes "An Archer!"; + mes "Oh man, you guys!"; + mes "You guys are the best!"; + next; + mes "[Drunkard]"; + mes "Bwahahahaha!"; + mes "Buy me a drink?!"; + } next; - mes "[Archer Zakk]"; - mes "Ah, My friend Wolt? He doesn't have his place so he always stay at inn."; - mes "I guess you can meet him by now. Why don't you go see him?"; + switch(select("Alright, but only one drink. :No thanks, pal.:Oh my God! Hell no! ")) { + case 1: + set zeny,zeny-100; + mes "[Drunkard]"; + mes "Thanks...!"; + mes "..Brother!"; + next; + mes "[Drunkard]"; + mes "Most people don't even wanna"; + mes "buy me drinks! Maybe cuz I used to fool around too much with the ladies back in my day!"; + next; + mes "[Drunkard]"; + mes "Though, the women I used to play with are grannies now! Hahahaha! One of them still primps herself with makeup and stuff! Can you believe that?!"; + next; + mes "[Drunkard]"; + mes "I'm like..."; + mes "Come on...!"; + mes "Some faces are"; + mes "beyond fixing!"; + mes "Oh? I made a funny!"; + mes "Bwahahahahahah!"; + next; + mes "[Drunkard]"; + mes "^666666*Gulp~ Gulp~*^000000"; + mes "Man, this is great!"; + mes "You the maaaaaaan~!"; + mes "Muhahahahaha!"; + break; + case 2: + mes "[Drunkard]"; + mes "Bah!"; + mes "Kids nowadays!"; + mes "Now respect for"; + mes "their elders! Fine!"; + mes "I'm not gonna beg you!"; + break; + case 3: + mes "[Drunkard]"; + mes "Fine...!"; + mes "Fine by me!"; + break; + } close; } -payon_in01,66,64,5 script Archer Wolt 88,{ - mes "[Archer Wolt]"; - mes "Archers should practice as much as they can. Otherwise they won't be an expert."; - mes "Are you new here? Howdy!"; - next; - mes "[Archer Wolt]"; - mes "I am Wolt the Archer. Just call me Wolt."; - mes "I know this is an expected question, do you tend to idle away your time?"; - next; - menu "Hell no.",-,"Yeah I guess.",L_Menu2; - - mes "[Archer Wolt]"; - mes "Hmm... You don't? You are born to be an archer then."; - next; - mes "[Archer Wolt]"; - mes "We Archers are constantly practicing and rarely have time to just sit around. So we hate people who are not diligent."; - next; - mes "[Archer Wolt]"; - mes "Are you curious about HOW we practice?"; - emotion e_what; - next; - mes "[Archer Wolt]"; - mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters."; - next; - mes "[Archer Wolt]"; - mes "With a bow in our hands and arrows on our back we fight dangerous monsters in order to train ourselves as well as to help keep Payon safe"; - next; - mes "[Archer Wolt]"; - mes "For us fighting monsters is a way of life...(blah blah blah)...I once saw the sun set on a river...(blah blah blah blah)...sometimes I feel pretty...(blah blah)..."; - next; - menu "You must need a good bow.",L_sub1,"Oh well, isn't it a practice?",-; - close; -L_sub1: - mes "[Archer Wolt]"; - mes "....Well YES!! A well crafted Bow is essential to the success of an archer!"; - emotion e_ic; - next; - mes "[Archer Wolt]"; - mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable."; - emotion e_no1; - next; - mes "[Archer Wolt]"; - mes "This is because they are made out of high quality wood found only in the Payon Forest!"; - mes "My bow was made from a Walnut tree and will last for generations to come."; - next; - mes "[Archer Wolt]"; - mes "Unfortunately many of the wonderful trees in Payon forest have been affected by the evil force that has spread throughout Rune-Midgard and have turned into horrible creatures."; - next; - mes "[Archer Wolt]"; - mes "It's a pitty to see such beautiful trees become tools of evil..."; - next; - mes "[Archer Wolt]"; - mes "Strange as it may sound, even as monsters the trees still provide high quality wood that can be used for bows."; - mes "Maybe the trees seek to help us fight the evils in the land?..."; - next; - menu "I didn't realize the forest was so dangerous",L_case,"(This guy talks way to much)",L_End; -L_case: - mes "[Archer Wolt]"; - mes "But you know monsters don't appear only in the forest. Don't you realize why the archer village was established in this place?"; - mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit."; - mes "We are here, to protect our territory against them in obedience to our chief's order."; - next; - menu "Cave?!",-,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3; - - mes "[Archer Wolt]"; - mes "Head north of town, you can see the cave I told you about."; - mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead."; - mes "If we let them out of the place, they would invade our town. We frequently clean up the cave."; - next; - mes "[Archer Wolt]"; - mes "However they are endlessly respawned. It seems we're wasting our time and labor without nothing..."; - mes "Enough already, let's cut off this crap. Even I can't talk more than this."; - mes "I have lots of things to do!"; - close; -L_para2: - mes "[Archer Wolt]"; - mes "The Elder Chief is such a great person... although he always scolds me because he says I talk too much."; - next; - mes "[Archer Wolt]"; - mes "I don't think I talk all that much...I mean..(blah blah blah)...so I said to the guy...(blah blah blah blah blah)....."; - next; - mes "[Archer Wolt]"; - mes "... uh... anyways... back to the Chief..."; - emotion e_swt; - next; - mes "[Archer Wolt]"; - mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town."; - mes "He resides in the Palace and has his own personal gaurd. Only high level warriors are allowed to speak with him."; - close; -L_para3: - mes "[Archer Wolt]"; - mes "Well that’s not very nice!"; - mes "If you don't like our humble town then you should leave, bastard!"; - close; -L_Menu2: - mes "[Archer Wolt]"; - mes "Hmm...sometimes you need rest."; - mes "Do you want to listen to my story? I set fire on my house during my last holiday~ hahaha~ I fell a sleep while I heated the bath. Hahaha!"; - next; - menu "Is it ok to take a rest?",L_temp1,"But how about my training?",L_temp2,"...Blah see ya.",L_temp3; -L_temp1: - mes "[Archer Wolt]"; - mes "Umm...it won't be ok if you don't practice and just goof around. Probably our chief will get mad at you...Well you could be the drunk in the pub in the future... Hahaha. Muhahaha."; - next; - menu "Chief?",L_sub_para1,"Drunk?",L_sub_para2,"I know you're already out of your mind!",L_sub_para3; -L_sub_para1: - mes "[Archer Wolt]"; - mes "Chief? Ah he is such a great guy. Well, he always scolds me because I talk too much talking."; - mes "He always tries to keep us in safety. Lately it seems he doesn't come out of his palace."; - mes "He is inside a room guarded by a warrior."; - next; - mes "[Archer Wolt]"; - mes "Heheheh~ I will be in trouble if he gets to know I tell you this to a stranger~ hehehe~"; - mes "Well somehow I already burst it out, no use to regret!"; - mes "Ummm however I think I'd better seal my lips by now. Ok bye, see you later dude!"; - close; -L_sub_para2: - mes "[Archer Wolt]"; - mes "Ah that guy in the pub. When I get spare money I buy him a drink sometimes, I am so worried about his drinking disorder."; - mes "He is one of my villagers, I don't want to see him dead."; - mes "Hmm...he reminds me of a jug full of beer..."; - mes "I got to go to the pub! Ok then, See you later!"; - close; -L_sub_para3: - mes "[Archer Wolt]"; - mes "Yeah dumbo."; - close; -L_temp2: - mes "[Archer Wolt]"; - mes "Hmm...You don't? You are born to be an archer then."; - mes "We, archers should not idle away without practice."; - mes "So we hate people who are not diligent."; - next; - mes "[Archer Wolt]"; - mes "It is so amazing that lazy guy like me could be an archer."; - mes "Life is worth to live."; - mes "So live your life with passion!"; - close; -L_End: - mes "[Archer Wolt]"; - mes "...... (blah blah blah)......"; - close; -L_temp3: - close; +payon,132,235,3 script Monster Scholar#02 98,{ + mes "[Monster Scholar Vuicokk]"; + mes "Nice to meet you."; + mes "I am called Vuicokk."; + mes "I am a scholar in the Monster Research organization of the Rune Midgarts Kingdom. Do you have any questions about monsters?"; + next; + switch(select("Any news?:Undead Monsters?:Monster Research Organization?")) { + case 1: + mes "[Monster Scholar Vuicokk]"; + mes "Payon is located deep inside the forest where it can easily be attacked by hordes of monsters. Monsters also come from the dangerous cave located near town."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Since Undead monsters roam the Payon Cave, it has attracted the attention of the monster academic world. My job here is to analyze their characteristics."; + break; + case 2: + mes "[Monster Scholar Vuicokk]"; + mes "What is most remarkable of the Undead monsters in Payon is their origin Most of them used to be citizens of Payon!"; + next; + mes "[Monster Scholar Vuicokk]"; + mes "However, these souls are"; + mes "unable to rest in peace and still wander about as Undead bound"; + mes "to this world."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "These monsters cannot be classified with other monsters that have mutated from living creatures, so our wise and benevolent ruler, King Tristram III, has taken a great interest in Payon's Undead."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "After all, some of these"; + mes "Undead used to belong to"; + mes "the Rune-Midgarts Kingdom."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "As his subjects,"; + mes "King Tristram III"; + mes "feels some responsbility"; + mes "to release their souls."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "His Majesty has been supporting"; + mes "us in our search to discover how to eliminate all of the Undead in this world. We will try to accomplish this goal as soon as we"; + mes "possibly can."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "For the safety of our people,"; + mes "for the sake of their bereaved families, and in accordance with King Tristram III's order, we must succeed!"; + break; + case 3: + mes "[Monster Scholar Vuicokk]"; + mes "As you may well know,"; + mes "monsters have been endlessly spawning in this world, and the threat of their attacks is grows greater every day."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "In response to this,"; + mes " the Monster Research"; + mes "Organization has been formed."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Talented people around the world have joined forces in an effort to deduce the origin of monsters, and a way to eliminate them once and for all."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "Of course, it's not"; + mes "as easy as you would may believe. Many have sacrificed their lives in the pursuit of this knowledge."; + next; + mes "[Monster Scholar Vuicokk]"; + mes "In our missions, the number of victims of monster attacks have been countless. Still, nothing can stop us. If our suffering can save humanity, so be it!"; + next; + mes "[Monster Scholar Vuicokk]"; + mes "^666666*Ahem*^000000 My apologies, I get too excited sometimes. But if you happen to meet other scholars such as myself, please treat them well. Our jobs are very difficult!"; + break; + } } -pay_arche,77,131,2 script Archer Joe 88,{ - mes "[Archer Joe]"; - mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!"; - emotion e_no1; - next; - mes "[Archer Joe]"; - mes "Hay you! Have you heard of our fame?"; - next; - menu "Oh yeah!",-,"Err Sorry?!",L_Menu2,"......",L_Menu3; - - mes "[Archer Joe]"; - mes "Oh! You my man buddy! Archers of Payon! You know who we are!"; - emotion e_ok; +// Inside Payon +//============================================================ +payon_in01,180,7,2 script Waitress#payon 90,{ + mes "[Pub Lady]"; + mes "This place is always bustling with busy people. Little Novices come and go to become Archers, and everyone else is buying arrows while I have to stay here in this small shop."; + next; + mes "[Pub Lady]"; + mes "And I'm sick and tired of making this noodle soup. I have to shower all the time so I can get rid of the smell. And it's not so easy"; + mes "to get rid of."; + next; + mes "[Pub Lady]"; + mes "I feel so..."; + mes "Bored."; + mes "And lonely..."; + next; + mes "[Pub Lady]"; + if (sex == 1) + mes "Where I can find the right person, a hot and sexy hunk who can take me away from here? Um, hey mister, are you listening?"; + else { + mes "Where I can find the right person, a cute, yet hard-bodied hunk who can take me away from here?"; + mes "Um, hey lady, are"; + mes "you listening?"; + } next; - mes "[Archer Joe]"; - mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!"; + mes "[Pub Lady]"; + mes "The old fortune teller told me that I'd have great luck in the near future! But what's wrong with me? I'm just living day to day. Maybe I'm just dumb and wishy-washy."; + next; + mes "[Pub Lady]"; + mes "I'm so sorry,"; + mes "I've said too much."; + mes "Now I'm just acting stupid."; + mes "I'm sorry you had to listen"; + mes "to all that."; + next; + mes "[Pub Lady]"; + mes "So..."; + mes "How may I help you? "; + next; + switch(select("Have you ever heard of Zombies?:Fortune Teller...?:I needs some booze.")) { + case 1: + mes "[Pub Lady]"; + mes "Of course I've"; + mes "heard of Zombies!"; + mes "This is Payon, after all."; + mes "Zombies are the walking"; + mes "Undead, and you can easily"; + mes "find them around here."; + next; + mes "[Pub Lady]"; + mes "I hear that they fear holiness, so Archers prefer to use arrow made out of silver, a holy metal, against them."; + next; + mes "[Pub Lady]"; + mes "Legend says that the chief of this town used silver arrows against Zombies that used to be his brethren in order to release their souls so that they may rest in peace."; + next; + mes "[Pub Lady]"; + mes "We believe that exorcising"; + mes "Zombies in this way will lead them peacefully to the afterlife. Their souls no longer need to anguish."; + next; + mes "[Pub Lady]"; + mes "You might not share our beliefs, but my grandfather was one of the Undead. I appreciate that the chief was able to free him from being bound to the world of the living."; + break; + case 2: + mes "[Pub Lady]"; + mes "Oh! Our fortune teller is a really extraordinary person. Well, she doesn't hang around here as"; + mes "much as she used to do. "; + next; + mes "[Pub Lady]"; + mes "She used to stay here to tell fortunes for our patrons, but ever since the chief recognized her talents, she now stays in the Central Palace. So you'd better go there if you want to see her."; + break; + case 3: + mes "[Pub Lady]"; + mes "You..."; + mes "needs some"; + mes "booze, eh?"; + mes "Don't we all?"; + next; + mes "[Pub Lady]"; + mes "But I'm so sorry, we sold out."; + mes "And we can't afford to prepare alcohol anymore because of the hostile creatures out there. But please come again later. I'm sorry for the inconvenience."; + break; + } next; - menu "You like this place, huh?",L_Msub1,"Haha...",L_Msub2; -L_Msub1: - mes "[Archer Joe]"; - mes "Yes! I love this place! So now I am researching Payon!"; - mes "If you have any questions, please ask me!"; - emotion e_ok; + mes "[Pub Lady]"; + mes "Have a nice"; + mes "day, dearie."; next; - menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4; -L_Mpara1: - mes "[Archer Joe]"; - mes "Yes, I agree."; - mes "You must know this place has been isolated from the outside because of the thick forest, and people living here got to form a very unique culture, which is quite different from the one of this continent."; - mes "This costume is the one of their traditional clothing! Why don't you try? It is very comfortable!"; - close; -L_Mpara2: - mes "[Archer Joe]"; - mes "Strangers are not allowed to enter the central palace. I've never been there."; - mes "People say, royal families and their friends from outside are gathered in the place."; - mes "In fact I would like to go in there. It attracts my attention."; - close; -L_Mpara3: - mes "[Archer Joe]"; - mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!"; - emotion e_gasp; + mes "[Pub Lady]"; + mes "^666666*Sob*^000000"; + mes "When will I be romanced"; + mes "by my perfectly formed,"; + mes "yet well read man?"; close; -L_Mpara4: - mes "[Archer Joe]"; - mes "Ok! Catch you later! See ya!"; - close; -L_Msub2: - close; -L_Menu2: - mes "[Archer Joe]"; - mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!"; - emotion e_omg; - next; - mes "[Archer Joe]"; - mes "Please come back later when you become more skillful! Let's talk about what makes archers of Payon so attractive later!"; - close; -L_Menu3: - mes "[Archer Joe]"; - mes "What makes you zip your mouth? Are you shy?"; - mes "Ummm... you don't have to be shy before me.."; - emotion e_hmm; - close; } -payon,132,235,2 script Monster Scholar 98,{ - mes "[Monster Scholar Vuicokk]"; - mes "Nice to meet you. I am Vuicokk the scholar in the monster research organization of Rune Midgard."; - mes "Do you have any questions about monsters of Rune Midgard?"; - next; - menu "Late News.",-,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End; +payon_in03,96,116,3 script Chief Guardsman#payon 708,3,3,{ + end; - mes "[Monster Scholar Vuicokk]"; - mes "Payon is located deep inside the forest, you can easily get attacked by monster troops."; - mes "Besides a dangerous cave is near the town."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "Especially in the cave, monsters of undead attribute are spotted here and there, monster academic world is paying attention on the cave."; - mes "My mission in here is analyzing their characters."; - close; -L_Menu2: - mes "[Monster Scholar Vuicokk]"; - mes "The remarkable thing about the Undead monsters of Payon is that many of them used to be citizens of Payon."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "Now they are but lost, tortured, souls seeking release from their painful existence...."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "Undead monsters are of a totally different classification then the other monsters because of the fact that they used to be humans."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. "; - next; - mes "[Monster Scholar Vuicokk]"; - mes "To know that they used to be citizens of his kingdom is very troubling to him....."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "His Majesty Tristram the 3rd has mandated that we do all we can to find a way to remove the undead from this world."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so."; - close; -L_Menu3: - mes "[Monster Scholar Vuicokk]"; - mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "Talented scientist from all over the land have been called forth to participate in this research."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "Of course this work is not as easy as one might expect. We are constantly risking our lives when we go out into the field."; - next; - mes "[Monster Scholar Vuicokk]"; - mes "There have already been countless injuries and fatalities suffered by the research team."; +OnTouch: + mes "[Chief Guardsman]"; + mes "What brings"; + mes "you here? "; next; - mes "[Monster Scholar Vuicokk]"; - mes "However NOTHING can stop us! We will continue to persevere for the benefit of the people of RUNE MIDGARD!!!"; - emotion e_gasp; + mes "[Chief Guardsman]"; + mes "I can see that you are not one of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember,"; + mes "you are a guest here."; next; - mes "[Monster Scholar Vuicokk]"; - mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work....."; - mes "Anyway if you happen to meet other scholars like myself, please treat them kindly."; - close; -L_End: - mes "[Monster Scholar Vuicokk]"; - mes "Have a nice day."; + mes "[Chief Guardsman]"; + mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation."; + nude; close; } -payon,158,246,4 script Guardsman#p0 708,{} -payon,158,245,4 script PayonGuard1TriggerArea 139,3,2,{ - mes "[Guardsman]"; - mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside."; +payon_in01,66,64,5 script Archer Zakk#payon 88,{ + mes "[Archer Zakk]"; + mes "I'm kind of worried"; + mes "about one of my pals."; next; - mes "[Guardsman]"; - mes "In the interest of protecting the peace, we will disarm your equipment once you enter."; - mes "Your cooperation is"; - mes "much appreciated."; + mes "[Archer Zakk]"; + mes "Even though he's an expert at archery, no one likes his motor mouth. Even our chief is getting fed up with him!"; + next; + switch(select("Your friend?:Payon has a chief?: Motor... Mouth?")) { + case 1: + mes "[Archer Zakk]"; + mes "Ah, right. This buddy of mine is the number one archer in Payon."; + mes "He teaches newbie Archers around the Archer Village. It might be a good idea to talk to him at least once."; + break; + case 2: + mes "[Archer Zakk]"; + mes "Our chief lives in the Central Palace. I guess you can say that he's the spiritual guide of Payon."; + next; + mes "[Archer Zakk]"; + mes "He used to menace the monsters in Payon Forest, carrying his Gakkung. I remember watching him fight when I was just a little kid."; + next; + mes "[Archer Zakk]"; + mes "But now he"; + mes "seems old and weak."; + mes "Still, his eyes are as sharp as they used to be during his days"; + mes "of battle, where he'd never miss"; + mes "a target."; + next; + mes "[Archer Zakk]"; + mes "I admire our chief"; + mes "from the bottom"; + mes "of my heart. "; + break; + case 3: + mes "[Archer Zakk]"; + mes "You don't know"; + mes "what a motormouth is...?"; + next; + mes "[Archer Zakk]"; + mes "Motormouth"; + mes "Noun. Some fool who chatters"; + mes "way too much about stuff that doesn't really matter and doesn't know when to stop."; + next; + mes "[Archer Zakk]"; + mes "But yeah, my pal is not only"; + mes "a legend at archery, he's also well known for how long he's let that mouth of his run."; + next; + mes "[Archer Zakk]"; + mes "Anyway, my pal Wolt doesn't have"; + mes "a place of his own, so he stays at the Inn. Why don't you go and meet him? He's actually an okay guy if you can stand all the chatter."; + break; + } close; } -payon_in03,96,116,4 script Chief Guardsman 708,{} -payon_in03,96,117,4 script PayonGuard2TriggerArea 139,3,2,{ - mes "[Chief Guardsman]"; - mes "What brings"; - mes "you here?"; +payon_in01,47,59,2 script Archer Wolt#payon 88,{ + mes "[Archer Wolt]"; + mes "Archers should"; + mes "practice as much"; + mes "as they can. Otherwise,"; + mes "they'll never become experts."; next; - mes "[Chief Guardsman]"; - mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here."; + mes "[Archer Wolt]"; + mes "Oh, hey there!"; + mes "I'm Wolt the Archer,"; + mes "but, erm, you can"; + mes "just call me 'Wolt.'"; next; - nude; - mes "[Chief Guardsman]"; - mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation."; + mes "[Archer Wolt]"; + mes "I know this is a bit of an unexpected question, but do"; + mes "you tend to spend a lot of your"; + mes "time in idleness?"; + next; + switch(select("Oh, hell no.:Yeah. I guess...")) { + case 1: + mes "[Archer Wolt]"; + mes "Ooh. That's good. In fact, that's great! If only all of us Archers had that kind of attitude. If you have time to just sit around, then you have the time to go out and practice!"; + next; + mes "[Archer Wolt]"; + mes "Yeah..."; + mes "As Archers, we kind of look"; + mes "down on people who slack off"; + mes "on the training."; + next; + mes "[Archer Wolt]"; + mes "If you don't work hard, then you'll end up being a horrible Archer. No one can depend on your aim!"; + mes "I mean, nobody!"; + next; + mes "[Archer Wolt]"; + mes "Did you ask how we go about"; + mes "our training? Well, the Archers of Payon don't have much time to just play around with their Bows."; + mes "I guess we go out and"; + mes "engage in actual fighting."; + next; + mes "[Archer Wolt]"; + mes "So we just carry out Bows wherever we go, and spend all day looking for monsters to kill. Oh, and after we find some monsters, we"; + mes "kill them of course. That almost goes without saying."; + next; + if (select("I guess you'd need a good Bow. :You call that 'practice?!'") == 1) { + mes "[Archer Wolt]"; + mes "That's right!"; + mes "An Archer depends"; + mes "on the strength"; + mes "of his Bow!"; + next; + mes "[Archer Wolt]"; + mes "Bows constructed in Payon"; + mes "are the greatest on this continent! They are light and stout, made out of high quality tree Trunks from Payon Forest!"; + next; + mes "[Archer Wolt]"; + mes "The quality of the wood often determines the quality of the Bow. My lil' sweety was made out of a walnut tree, and is strong enough to bear thousands of pounds"; + mes "of force."; + next; + mes "[Arche Wolt]"; + mes "Oh, oh! And my Bow's stylish as well. It comes in a sophisticated ebony color, and I just look so cool and heroic while I'm killing monsters~!"; + next; + mes "[Archer Wolt]"; + mes "Oh, and the trees in Payon Forest are famous for the quality of their wood. But then, more and more of them have been turning into monsters. Is this the work of evil forces?!"; + next; + mes "[Archer Wolt]"; + mes "It's a pity because the tree monsters used to be beautiful, majestic trees. But then it's okay if we kill them, so that we can make Bows out of their wood."; + next; + mes "[Archer Wolt]"; + mes "And then we use these Bows to kill even more tree monsters... And then make more wood! Mwahahahaha! It's an endless cycle!"; + next; + select("^666666*Ahem!*^000000 Speaking of endless..."); + mes "[Archer Wolt]"; + mes "Yeah..."; + mes "You're right."; + mes "Monsters are everywhere,"; + mes "can you believe it?"; + next; + mes "[Archer Wolt]"; + mes "Do you understand"; + mes "why the Archer Village"; + mes "was built where it is?"; + next; + mes "[Archer Wolt]"; + mes "To the West, near Archer Village, you'll see Payon Cave. Inside the cave, an enormous amount of monster endlessly spawn without showing any sign of slowing down."; + next; + mes "[Archer Wolt]"; + mes "We Archers are here to protect our territory against them, as ordered by our honorable chief!"; + next; + switch(select("Cave, you say?:Chief...? :Oh man, I hate this town!")) { + case 1: + mes "[Archer Wolt]"; + mes "If you head North"; + mes "of town, you'll find"; + mes "Payon Cave."; + next; + mes "[Archer Wolt]"; + mes "Once inside, you'll encounter all sorts lots of ugly monsters. Like those nasty looking Bats, and"; + mes "those Zombies..."; + next; + mes "[Archer Wolt]"; + mes "If we let them out of that place, they'd run all over Payon! So, we gotta get in there and clean that place up of monsters."; + next; + mes "[Archer Wolt]"; + mes "But since these monsters endlessly respawn, sometimes I feel like we're wasting our time and energy for nothing..."; + next; + mes "[Archer Wolt]"; + mes "Whoa..."; + mes "Alright, I think yet my mouth run"; + mes "a marathon again. I better let you go. There's lots of training to do, and plenty of monsters to kill!"; + break; + case 2: + mes "[Archer Wolt]"; + mes "Our chief? Ah, he's such a swell guy. Then again, he's always scolds me for talking too much."; + next; + mes "[Archer Wolt]"; + mes "He always working to make sure"; + mes "that Payon is safe from harm. Lately, I've been worried since he hasn't been coming out the Palace lately. That might be a bad sign."; + next; + mes "[Archer Wolt]"; + mes "A bad sign of what, I'm not really sure. There could be problems with Payon, or maybe he's got something he needs to handle on his own. Anyway, there's always guards in his room for some reason."; + next; + mes "[Archer Wolt]"; + mes "Heh heh heh~"; + mes "I'll get in trouble if he knows"; + mes "I told an outsider know too much about his affairs. Oh well! It's too late. I already told you! There's no use regretting it!"; + next; + mes "[Archer Wolt]"; + mes "But..."; + mes "It's not too late for me to just shut my mouth. Keep it closed. Shutting up now. Quiet as a mouse. Seeya later~!"; + break; + } + close; + } + mes "[Archer Wolt]"; + mes "Hmm...?"; + mes "And you don't?"; + mes "What better practice"; + mes "than the real, honest"; + mes "to goodness thing?"; + next; + mes "[Archer Wolt]"; + mes "Though, you may have a point"; + mes "there. I mean, you should be able to practice without having to suffer serious consequences."; + mes "You know, like death."; + next; + mes "[Archer Wolt]"; + mes "But we've gotta make do"; + mes "do with what we've got!"; + mes "An Archer's life is"; + mes "endless training!"; + mes "Endless practice!"; + next; + mes "[Archer Wolt]"; + mes "Hm...?"; + mes "Are you tired of me repeating the same thing over and over again?"; + mes "Oh, just bear with me. Think of it as practicing your patience~"; + break; + case 2: + mes "[Archer Wolt]"; + mes "Eh..."; + mes "I guess it's important"; + mes "to set aside time to rest."; + next; + mes "[Archer Wolt]"; + mes "But it's also a good idea to set aside time for practicing and training, and practicing and training!"; + next; + mes "[Archer Wolt]"; + mes "And it's a very bad idea to rest when you should be alert, or well, when you're supposed to be doing something else."; + next; + mes "[Archer Wolt]"; + mes "That reminds me of the time"; + mes "I set fire to my house during the holidays. It was an accident, of course, but boy, were my folks angry!"; + next; + mes "[Archer Wolt]"; + mes "Hahahaha~"; + mes "It all started when I decided to take a bath. Here, in Payon, we use the old style baths, so we need to make a fire to heat the water. Cold baths are just so uncomfortable."; + next; + mes "[Archer Wolt]"; + mes "But nice, warm baths are veeeery comfortable. That was probably the best bath I had in my life! It was so comfortable, I fell asleep."; + next; + mes "[Archer Wolt]"; + mes "But while I was sleeping,"; + mes "I guess I didn't notice the fire reach the floor, walls and ceiling! Luckily, I was in a tub full of water, so I was okay."; + next; + mes "[Archer Wolt]"; + mes "I would've gotten help if it weren't for the fact that the fire had burned my clothes while I was napping. So, of course, I couldn't just run around town in the nude."; + next; + mes "[Archer Wolt]"; + mes "So..."; + mes "I just sat in the water for about an hour, completely naked, and yelling 'Help me,' until someone could hear me."; + next; + mes "[Archer Wolt]"; + mes "But, it turned out that no one could hear me. Luckily, our roof caved in and totally demolished our walls so that my screams could finally reach passerby. And it was in that way that I survived."; + next; + switch(select("Um, what's the point of that story?:I guess I better not get lazy then. :Blah blah blah. See ya. ")) { + case 1: + mes "[Archer Wolt]"; + mes "Oh..."; + mes "Umm..."; + mes "You mean, like,"; + mes "the moral of the story?"; + next; + mes "[Archer Wolt]"; + mes "Resting during the right times is perfectly fine. Just don't go and take a break when you shouldn't. That kind of behavior would make anyone in our town angry!"; + next; + mes "[Archer Wolt]"; + mes "Our chief is especially annoyed by that kind of irresponsible attitude. I guess, around here, only the town drunkard subscribes to that kind of policy."; + next; + switch(select("Chief?:Town Drunkard? :Man, you talk too much!")) { + case 1: + mes "[Archer Wolt]"; + mes "Our chief? Ah, he's such a swell guy. Then again, he's always scolds me for talking too much."; + next; + mes "[Archer Wolt]"; + mes "He always working to make sure"; + mes "that Payon is safe from harm. Lately, I've been worried since he hasn't been coming out the Palace lately. That might be a bad sign..."; + next; + mes "[Archer Wolt]"; + mes "A bad sign of what, I'm not really sure. There could be problems with Payon, or maybe he's got something he needs to handle on his own. Anyway, there's always guards in his room for some reason."; + next; + mes "[Archer Wolt]"; + mes "Heh heh heh~"; + mes "I'll get in trouble if he knows"; + mes "I told an outsider know too much about his affairs. Oh well! It's too late. I already told you! There's no use regretting it!"; + next; + mes "[Archer Wolt]"; + mes "But..."; + mes "It's not too late for me to just shut my mouth. Complete silence. I'm not even opening my mouth. Starting right about... Now!"; + mes "Seeya later~!"; + break; + case 2: + mes "[Archer Wolt]"; + mes "You know..."; + mes "The guy in the pub."; + mes "Loud, and obnoxious"; + mes "and annoying to liste--"; + next; + mes "[Archer Wolt]"; + mes "Hmm...?"; + mes "What's that look for?"; + mes "Anyway, when I have"; + mes "some spare cash, I try"; + mes "to buy him a drink."; + next; + mes "[Archer Wolt]"; + mes "Still..."; + mes "It's not a good"; + mes "idea to drink so much."; + mes "Or as much as he does..."; + break; + case 3: + mes "[Archer Wolt]"; + mes "...!"; + next; + mes "[Archer Wolt]"; + mes "..."; + mes "I..."; + mes "B-but...!"; + break; + } + break; + case 2: + mes "[Archer Wolt]"; + mes "Oh good~!"; + mes "I guess you got"; + mes "the point of my story!"; + next; + mes "[Archer Wolt]"; + mes "We, as Archers, put a lot of importance on training and practice, so we kind of look"; + mes "down on people who aren't"; + mes "diligent at all."; + next; + mes "[Archer Wolt]"; + mes "Still..."; + mes "I have to admit that, at heart,"; + mes "I'm a pretty lazy guy. I guess it's pretty amazing that someone like"; + mes "me can even be an Archer!"; + next; + mes "[Archer Wolt]"; + mes "In any case,"; + mes "whatever you do"; + mes "in life, do it"; + mes "with passion!"; + break; + case 3: + break; + } + } close; } -payon_in03,102,185,4 script Guard#06 708,{ - mes "[Guard]"; - mes "Hey...!"; - mes "You're not"; - mes "allowed here!"; - mes "Go back outside!"; - close; -} +payon_in03,99,190,4 script Chief#payon 107,2,2,{ + end; -payon_in03,99,190,4 script Chief 120,{} -payon_in03,99,189,4 script PayonChiefAreaTrigger 139,2,1,{ - if(BaseLevel < 30){ +OnTouch: + if (BaseLevel < 30) { mes "[Guard]"; mes "Hey..."; mes "Hey...!"; @@ -664,360 +839,236 @@ payon_in03,99,189,4 script PayonChiefAreaTrigger 139,2,1,{ mes "to our chief!"; close; } - mes "[Chief]"; - next; - menu "Please tell me about Payon.",-,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5; + if (BaseLevel > 30) { + set .@oldman_random,rand(1,2); + if (.@oldman_random == 1) { + mes "[Guard]"; + mes "Hey..."; + mes "Hey...!"; + mes "Show your respect"; + mes "to our chief!"; + next; + mes "[Guard]"; + mes "Heeeey!"; + mes "I said... "; + next; + mes "[Chief]"; + mes "It's fine, it's fine."; + mes "It's been a long time"; + mes "since I've spoken to"; + mes "such young people."; + next; + } + switch(select("Please tell me about Payon.:Where are the guards from?:Please tell me about the cave. :What does an Archer do?:What does a Hunter do?")) { + case 1: + mes "[Chief]"; + mes "Payon is the city of highlanders. As long as our history can relate, our city has been self-sufficient."; + next; + mes "[Chief]"; + mes "Although our ancestors did not enjoy the benefits of cultural exchange with the Rune-Midgarts Kingdom as we do today, they knew how to make a living without"; + mes "any help."; + next; + mes "[Chief]"; + mes "Payon has developed its own cultures and ways. We've invented our own means to protect ourselves against the elements, and Payon men and women train as Archers and Hunters to defend themselves."; + next; + mes "[Chief]"; + mes "I've heard of weak, cowardly"; + mes "young people who fear the fields or dungeons filled with monsters. But to us, battle is a way of life."; + next; + mes "[Chief]"; + mes "That is why his Majesty, King Tristram III wishes for us to train young people how to effectively fight against evil creatures."; + break; + case 2: + mes "[Chief]"; + mes "Even since I was young,"; + mes "Prontera has sent civil"; + mes "servants and envoys to Payon."; + next; + mes "[Chief]"; + mes "Royal troops, Kafra Ladies, Guards... At first, there was conflict brought about by differences in our customs"; + mes "and cultures."; + next; + mes "[Chief]"; + mes "However, as time passed,"; + mes "we've been able to resolve such petty differences. I cannot deny that they've helped us speedily develop our trade with foreign nations."; + next; + mes "[Chief]"; + mes "Now, people who used to be outsiders are now bonifide Payon citizens. When I was young, I would never imagined such a thing possible. Hahahaha~!"; + next; + mes "[Chief]"; + mes "It pleases me to see and meet with them. Even though have come from other places, they have a love for Payon that is as sincere as my own."; + break; + case 3: + mes "[Chief]"; + mes "Ah..."; + mes "I used to go to the cave"; + mes "to the North sometimes. But it"; + mes "is harder now than it was then."; + next; + mes "[Chief]"; + mes "Evil creatures that I've never seen before endlessly respawn in that place. The monsters in Payon Cave today are different than the ones we used to fight with."; + next; + mes "[Chief]"; + mes "Have you ever happened to see"; + mes "the Zombies...? Some of them are warriors who entered the cave to protect this village, but never came back."; + next; + mes "[Chief]"; + mes "Although they are a threat, some of those Undead are also victims of that cave. I'm too old to endure that kind of pain..."; + next; + mes "[Chief]"; + mes "I must do anything I can to stop the Undead, and release their souls from eternal anguish."; + break; + case 4: + mes "[Chief]"; + mes "Ah, it is fortunate that archery is a specialty here in Payon. Because of the surrounding forest, we have an abundant supply of wood to create Bows."; + next; + mes "[Chief]"; + mes "The forest also is a good training place for Archers to learn how to use their environment to impede the advance of their enemies while attacking from a safe distance."; + next; + mes "[Chief]"; + mes "The forest can also be convenient in unexpected ways. When I was young, I ran out of arrows while fighting against monsters in the woods, but arrows dropped by other monsters saved my life! Mwahah!"; + break; + case 5: + mes "[Chief]"; + mes "As foreign cultures were introduced to Payon, changes have been brought about to our battle style."; + next; + mes "[Chief]"; + mes "Technology, especially that of explosives, enabled new methods"; + mes "of battle. We were no longer limited to the use of just bows and arrows."; + next; + mes "[Chief]"; + mes "Trapping skills, which make"; + mes "hunting monsters much easier, were developed enable here in Payon. Experts in the new skills were dubbed 'Hunters' by our previous Chief."; + next; + mes "[Chief]"; + mes "Although highly effective, trapping is a really dangerous skill if not used properly. That's why we do not approve of the inexperienced becoming Hunters."; + next; + mes "[Chief]"; + mes "However, we welcome people"; + mes "who have proven to be capable to take the challange of the Hunter class."; + break; + } + next; + mes "[Chief]"; + mes "So tired..."; + mes "I'd better rest."; + mes "Please, take care"; + mes "of yourself."; - mes "[Chief]"; - mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient."; - mes "Although our ancestors couldn't take civilized cultural benefits as much as farmers or citizens did, they knew how to make their living without help."; - mes "Young acting power motivated them to survive from the elemental forces. We, payon people including females have learned how to go hunt and how to protect ourselves from danger."; - next; - mes "[Chief]"; - mes "I heard of weak young people who fear fields or dungeons filled with monsters. But to us, battle against monsters is a part of our lives."; - mes "That's why his majesty Tristram 3rd expects us to teach young people how to efficiently fight against evil creatures."; - close; -L_Menu2: - mes "[Chief]"; - mes "Prontera has sent civil servants to Payon as I was young."; - mes "Royal troops, Kafra ladies, officers...at first we used to argue due to different customs."; - mes "However I cannot deny they've helped to activate foreign trade with other countries briskly."; - next; - mes "[Chief]"; - mes "Now young people outside Payon constitute themselves Payon villagers...I could hardly imagine this scene when I was young. Hh huh..."; - mes "I am very pleased to see them. Even though they came from other places they love Payon."; - close; -L_Menu3: - mes "[Chief]"; - mes "The cave up North is the place I used to go to sometimes."; - mes "It was harder then now, evil creatures that I'd never seen kept respawning inside without limit."; - mes "Present monsters are...different from the monsters we used to fight with."; - next; - mes "[Chief]"; - mes "Have you ever happened to see? A lasting grudge coming out of the cave...it was caused from the dead who never came back after going inside the cave to protect this village."; - next; - mes "[Chief]"; - mes "Those walking dead make another victim...ah...I am too old to endure such a severe pain...I am too old..."; - next; - mes "[Chief]"; - mes "I can do anything to stop the dead.....I can do anything...."; - close; -L_Menu4: - mes "[Chief]"; - mes "We gather enough wood from the huge forest surrounding Payon."; - mes "It is a natural benefit that we own excellent archers. You might think Forest welcomes archers to practice bowing, but it takes the side opposite yours."; - next; - mes "[Chief]"; - mes "The forest aids you in hiding yourself, blocking the way of enemies who must approach to attack."; - mes "Archers are dexterous to attack dull enemies from a long distance."; - next; - mes "[Chief]"; - mes "Besides...there is an expected merit being inside the forest. When I was young I was out of arrows while fighting against monsters in the woods, but arrows dropped by monsters saved my life from them. Muhahahaha!"; - close; -L_Menu5: - mes "[Chief]"; - mes "As foreign cultures were introduced in Payon, the battle style of ours has been changed."; - mes "Especially explosive compound and technology have remarkably affected on people's life style. It seems people were not satisfied only with bows and arrows to fight."; - next; - mes "[Chief]"; - mes "Trapping skills which enable to hunt monsters easier were invented, so the previous Chief granted them a name of hunter."; - mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters."; - next; - mes "[Chief]"; - mes "People who have enough responsibility on themselves can challenge on the class."; + //This actually never happens on iRO + //if (.@oldman_random == 2) { + // mes "[Guard]"; + // mes "The Chief is"; + // mes "taking a rest."; + // mes "Would you mind"; + // mes "coming back later?"; + //} + } close; - next; } -payon,160,185,0 script Billboard 111,{ - mes "^993333- The Billboard Reads -^000000"; - mes "Welcome, and enjoy your stay in"; - mes "the beautiful town of Payon."; +payon_in03,102,185,5 script Guard#payon 708,{ + if (BaseLevel < 30) { + mes "[Guard]"; + mes "Hey...!"; + mes "You're not"; + mes "allowed here!"; + mes "Go back outside!"; + } + if (Baselevel > 30) { + mes "[Guard]"; + mes "I'm sorry,"; + mes "but you're"; + mes "not allowed here."; + mes "Please leave."; + } close; } -payon,173,238,5 script Jade#01 754,{ - mes "[Jade]"; - mes "Bring me two"; - mes "Gemstones of the"; - mes "same color, and I will"; - mes "change them to Gemstones"; - mes "of a different color."; - next; - - menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel; - -L_BlueToRed: - set @SourceGemstones$,"Blue"; - set @SourceGemstonesID,717; - set @TargetGemstones$,"Red"; - set @TargetGemstonesID,716; - goto L_BeginExchange; - -L_RedToYellow: - set @SourceGemstones$,"Red"; - set @SourceGemstonesID,716; - set @TargetGemstones$,"Yellow"; - set @TargetGemstonesID,715; - goto L_BeginExchange; - -L_YellowToBlue: - set @SourceGemstones$,"Yellow"; - set @SourceGemstonesID,715; - set @TargetGemstones$,"Blue"; - set @TargetGemstonesID,717; - goto L_BeginExchange; - -L_BeginExchange: - if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK; - mes "[Jade]"; - mes "Hah...!"; - mes "You're kidding me, right?"; - mes "I can't give you "+@TargetGemstones$+" Gemstones"; - mes "if you don't give me at least"; - mes "2 "+@SourceGemstones$+" Gemstones!"; - close; - -L_ExchangeOK: - set @ExchangeCount,countitem(@SourceGemstonesID)/2; - mes "[Jade]"; - mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones"; - mes "How many do you want?"; - next; - menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel; - -L_ExchangeAll: - if(countitem(@SourceGemstonesID) < @ExchangeCount*2) goto L_ExchangeNo; - delitem @SourceGemstonesID,@ExchangeCount*2; - getitem @TargetGemstonesID,@ExchangeCount; - goto L_ExchangeDone; - -L_PointCount: - mes "[Jade]"; - mes "How many do you want?"; - mes "Limit is '100'"; - next; -L_InputPointCount: - input @number; - if(@number <= 0) goto L_ExchangeNo; - if(@number > 100) goto L_ExchangeAbove; - if(@number > @ExchangeCount) goto L_ExchangeNotEnough; - if(countitem(@SourceGemstonesID) < @number*2) goto L_ExchangeNo; - delitem @SourceGemstonesID,@number*2; - getitem @TargetGemstonesID,@number; - goto L_ExchangeDone; - -L_ExchangeNo: - mes "[Jade]"; - mes "Hmmm... Very funny..."; - close; - -L_ExchangeAbove: - mes "[Jade]"; - mes "Hmmm... Please don't set a number above '100'"; - next; - goto L_InputPointCount; - -L_ExchangeNotEnough: - mes "[Jade]"; - mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have"; - mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones."; - mes "Please set a new number"; +// Payon Archer Village +//============================================================ +pay_arche,77,131,2 script Archer Joe#payon 88,{ + mes "[Archer Joe]"; + mes "Payon!"; + mes "Such a wonderful"; + mes "place! Superb Bows"; + mes "and skillful Archers!"; next; - goto L_InputPointCount; - -L_ExchangeDone: - mes "[Jade]"; - mes "Here, This is the "+@TargetGemstones$+" Gemstones you need..."; - mes "Come back to me when you need more"; - mes "...mmm? Is there something on my face?"; - close; - -L_Cancel: - mes "[Jade]"; - mes "OK, Very well... Come back if you need anything."; - mes "I'll Exchange it for you anytime."; - close; -} + mes "[Archer Joe]"; + mes "Hey you~!"; + mes "Have you heard"; + mes "of famous Payon?"; + next; + switch(select("Yeah, of course~! :Pay...on?:...")) { + case 1: + mes "[Archer Joe]"; + mes "Oh! You the man!"; + mes "You know the Archers of Payon!"; + mes "We never miss our target! Even from a distance, the hearts of our foes are unsafe!"; + next; + if (select("So, you like this place, huh? :Hahahaha~") == 1) { + mes "[Archer Joe]"; + mes "Yes! I love this place!"; + mes "I love this city so much,"; + mes "I've even been doing research on it! If there's anything you wanna know about Payon, please ask me!"; + next; + switch(select("The people wear unique clothing here.:What's the building in the middle of town?:Who's that guy drinking over there? :Talk to you later.")) { + case 1: + mes "[Archer Joe]"; + mes "Yes, I agree."; + mes "You must know this place used to be isolated because of the thick forests and the mountainous area."; + next; + mes "[Archer Joe]"; + mes "Because of that, the Payon developed a culture of its own, which is quite different than that of the rest of Rune-Midgard."; + next; + mes "[Archer Joe]"; + mes "This garment is traditional Payon clothing! Why don't you try wearing one? It's very comfortable~"; + break; + case 2: + mes "[Archer Joe]"; + mes "You mean the Central Palace? Strangers aren't allowed to enter that place. People say the royal family and their friends from outside gather there."; + next; + mes "[Archer Joe]"; + mes "I'd like to go there sometime, and see what it's like on the inside!"; + break; + case 3: + mes "[Archer Joe]"; + mes "Oh! That guy's notorious!"; + mes "Whatever you do, don't treat"; + mes "him to any drinks!"; + mes "You'll regret it!"; + break; + case 4: + mes "[Archer Joe]"; + mes "Okay!"; + mes "See ya!"; + mes "Catch you later!"; + break; + } + } + close; -//Need to find out ALL fortunes he can tell for each answer... -payon_in03,117,128,4 script Fortune Teller 704,{ - mes "[Lhimetorra]"; - mes "You're an adventurer of this"; - mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?"; - next; - menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info; - mes "[Lhimetorra]"; - mes "Is that so...?"; - mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you."; - next; - mes "[Lhimetorra]"; - mes "So, would you like a monster card reading?"; - next; - menu "Yes.",-,"I would like to think over it once more.",L_No; - mes "[Lhimetorra]"; - mes "Then..."; - mes "Please pay your fee with all of your sincerity."; - next; - input @fee; - if(@fee < 0 || @fee > Zeny) goto L_FeeNotOK; - if(@fee > 0) goto L_FeeOK; - mes "[Lhimetorra]"; - mes "Ah...?!"; - mes "You have angered the monster spirits!"; - close; -L_FeeNotOK: - mes "[Lhimetorra]"; - mes "There's no need to overdo it! Just give with all your heart... *Tsk"; - mes "tsk*"; - close; -L_FeeOK: - set Zeny,Zeny-@fee; - mes "[Lhimetorra]"; - mes "I accept your heart and your"; - mes "devotion with my gratitude."; - mes "Thoughts are more important than the amount when paying a fortune teller."; - next; - mes "[Lhimetorra]"; - mes "Then, I will begin to tell the"; - mes "fortune of your wish. Concentrate"; - mes "on yourself..."; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Clear your mind..."; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Once you have emptied your mind, think of the thing you most wish to know."; - next; - mes "[Lhimetorra]"; - menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers; -L_AskLove: - mes "[Lhimetorra]"; - mes "I see it... I see a sign of"; - mes "love..."; - next; - set @TEMP,rand(6); - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that."; - if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy."; - if(@TEMP == 2) { - mes "Hmm. How about giving a cute puppy as a gift? One with a round nose."; - mes "Then they will surely be happy."; - } - if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility."; - if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure."; - if(@TEMP == 5){ - mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other."; - mes "Even though you are not satisfied with your love right now, take a look at they attire."; - } - next; - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "So don't be upset about it!"; - if(@TEMP == 1) mes "Ok? Keep that in mind~"; - if(@TEMP == 2){ - mes "But can't help if they don't"; - mes "like puppies."; - } - if(@TEMP == 3) mes "Approach them with more sincerity and consideration."; - if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!"; - if(@TEMP == 5){ - mes "If it is carefully worn, their"; - mes "heart for you can be seen in it as well.."; + case 2: + mes "[Archer Joe]"; + mes "What a shame..."; + mes "How have you not"; + mes "heard of the Payon Archers?"; + next; + mes "[Archer Joe]"; + mes "Well, when you "; + mes "learn more about us,"; + mes "let's talk again and I can tell you why the Payon Archers are"; + mes "so great!"; + break; + case 3: + mes "[Archer Joe]"; + mes "Why are"; + mes "you so quiet?"; + mes "You're not shy, are you?"; + mes "Come on, there's no reason"; + mes "to be bashful around me~"; + break; } - next; - mes "[Lhimetorra]"; - mes "You seek advice about love."; - mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness."; - next; - mes "[Lhimetorra]"; - mes "Then..."; - close; -L_AskMoney: - mes "[Lhimetorra]"; - mes "Ooh... something about your future is starting to show..."; - next; - set @TEMP,rand(3); - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker."; - if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north."; - if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?"; - next; - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways."; - if(@TEMP == 1) mes "There must be great fortune in that direction."; - if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune."; - next; - mes "[Lhimetorra]"; - mes "Most people are curious about money."; - mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth."; - next; - mes "[Lhimetorra]"; - mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper."; - close; -L_AskFuture: - mes "[Lhimetorra]"; - mes "Future... the card that sees the future is beginning to speak...... Prepare yourself..."; - next; - set @TEMP,rand(2); - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "Jack says you may be frustrated in the future."; - if(@TEMP == 1) mes "He says to overcome the frustration, it is necessary to think of happy thoughts."; - next; - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration..."; - if(@TEMP == 1) mes "......"; //missing txt - next; - mes "[Lhimetorra]"; - mes "Speaking of the future is as dangerous act."; - mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future."; - next; - mes "[Lhimetorra]"; - mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes."; - mes "Use this fortune as a support in your life. Ok?"; - close; -L_AskDangers: - mes "[Lhimetorra]"; - mes "Someone that knows of the dangers you do not, will warn you in the"; - mes "form of cards... so listen"; - mes "carefully-!"; - next; - set @TEMP,rand(2); - mes "[Lhimetorra]"; - if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well."; - if(@TEMP == 1) mes "A warning is always a useful fortune. You can never lose anything."; - next; - mes "[Lhimetorra]"; - mes "I hope you will able to avoid misfortune with this warning."; - mes "Then..."; - close; -L_No: - mes "[Lhimetorra]"; - mes "Ok then. Young adventurer, may luck be with you."; - close; -L_Info: - mes "[Lhimetorra]"; - mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things."; - mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person."; - next; - mes "[Lhimetorra]"; - mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused."; - mes "Also, it can have a bad influence on your life, too!"; - next; - mes "[Lhimetorra]"; - mes "And... one more thing."; - mes "A card reading is only a"; - mes "reading... No matter how"; - mes "extraordinary the result may be,"; - mes "don't get too caught up with it."; - mes "Bear that in mind."; close; } -payon_in03,131,7,4 script Hunter 59,{ - mes "[Hunter]"; - mes "...Can I help you?"; - mes "I'm here for official business and am busy at the moment. If you'll excuse me..."; - close; -} diff --git a/npc/kafras/functions_kafras.txt b/npc/kafras/functions_kafras.txt index aa2290072..1b6944bfd 100644 --- a/npc/kafras/functions_kafras.txt +++ b/npc/kafras/functions_kafras.txt @@ -3,8 +3,9 @@ //===== By: ================================================== //= eAthena Dev Team //= Darlskies, Darkchild, Syrus22, Lupus, kobra_k88 (2.0) +//= L0ne_W0lf //===== Current Version: ===================================== -//= 5.5b +//= 5.6a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -48,6 +49,7 @@ //= 5.5b Missed a preceeding hyphen, which was screwing up teleporting. [L0ne_W0lf] //= 5.6 Further dialog updates, added dynamic costs for cart and storage use. [L0ne_W0lf] //= Updated some functions to handle Guild Kafras the way they should. +//= 5.6a Corrected a few wrong name sin the teleport function. [L0ne_W0lf] //============================================================ @@ -387,11 +389,11 @@ function script F_KafTele { if (@wrpD$[@num] == "Morroc") warp "morocc", 156, 46; if (@wrpD$[@num] == "Payon") warp "payon", 168, 103; if (@wrpD$[@num] == "Prontera") warp "prontera", 116, 72; - if (@wrpD$[@num] == "Coal Mine(Dead Pit)") warp "mjolnir_02", 82, 347; - if (@wrpD$[@num] == "Comodo Pharos Lighthouse") warp "cmd_fild07", 127, 134; + if (@wrpD$[@num] == "Mjolnir Dead Pit") warp "mjolnir_02", 82, 347; + if (@wrpD$[@num] == "Comodo Pharos Beacon") warp "cmd_fild07", 127, 134; if (@wrpD$[@num] == "Orc Dungeon") warp "gef_fild10", 52, 326; if (@wrpD$[@num] == "Umbala") warp "umbala", 130, 130; - if (@wrpD$[@num] == "Yuno") warp "yuno", 157, 123; + if (@wrpD$[@num] == "Juno") warp "yuno", 157, 123; cutin "", 255; end; } diff --git a/npc/merchants/gemstone.txt b/npc/merchants/gemstone.txt new file mode 100644 index 000000000..de3deb518 --- /dev/null +++ b/npc/merchants/gemstone.txt @@ -0,0 +1,116 @@ +//===== eAthena Script ======================================= +//= Gemstone trader +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAhena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Trade various colors of gemstones for other color gemstones. +//===== Additional Comments: ================================= +//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Any notes pertaining to the prior trader may be found +//= in the cities/payon.txt +//============================================================ + +payon,173,238,5 script Jade 754,{ + //Ensure the player can hold at least one item + //set max_max_c,CheckMaxCount; + //if (max_max_c == 1) { + // mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; + // close; + //} + mes "[Jade]"; + mes "Bring me two"; + mes "Gemstones of the"; + mes "same color, and I will"; + mes "change them to Gemstones"; + mes "of a different color."; + next; + switch(select("Blue Gemstones into Red ones!:Red Gemstones into Yellow ones!:Yellow Gemstones into Blue ones!")) { + case 1: callsub S_TradeGems,717,716; + case 2: callsub S_TradeGems,716,715; + case 3: callsub S_TradeGems,715,717; + } + +S_TradeGems: + if (countitem(getarg(0)) < 2) { + mes "[Jade]"; + mes "Hah...!"; + mes "You're kidding me, right?"; + mes "I can't provide you with this"; + mes "service if you don't"; + mes "give me at least"; + mes "2 "+getitemname(getarg(0))+"s!"; + close; + } + else { + set .@gems,countitem(getarg(0))/2; + mes "[Jade]"; + mes "I believe I can create"; + mes "a total of " + .@gems + " " + getitemname(getarg(1)) + "s"; + mes "using the "+getitemname(getarg(0))+"s"; + mes "that you currently have."; + mes "What do you want to do?"; + next; + switch(select("Give me as many as you can.:I want to set the amount.:I quit.")) { + case 1: + delitem getarg(0),.@gems * 2; + getitem getarg(1),.@gems; + mes "[Jade]"; + mes "There you go."; + mes "Feel free to come"; + mes "back any time."; + mes "Hm, what's that look for?"; + mes "Is there something on my face?"; + close; + case 2: + mes "[Jade]"; + mes "So how many"; + mes "do you want?"; + mes "The maximum number"; + mes "that you can enter is 100."; + next; + while(1) { + input .@input; + if (.@input == 0) { + mes "[Jade]"; + mes "None at all?"; + mes "I guess you"; + mes "changed your mind..."; + close; + } + else if (.@input > 100) { + mes "[Jade]"; + mes "Errm..."; + mes "I asked you to enter"; + mes "an amount no greater"; + mes "than 100, remember...?"; + next; + } + else { + break; + } + } + + if (.@gems > .@input) { + delitem getarg(0),.@input * 2; + getitem getarg(1),.@input; + mes "[Jade]"; + mes "There you go."; + mes "Feel free to come"; + mes "back any time."; + mes "Hm, what's that look for?"; + mes "Is there something on my face?"; + } + close; + case 3: + mes "[Jade]"; + mes "Sure, no problem."; + mes "Come back any time."; + close; + } + } +} \ No newline at end of file diff --git a/npc/merchants/inn.txt b/npc/merchants/inn.txt index 5eef51dc0..d51ceea57 100644 --- a/npc/merchants/inn.txt +++ b/npc/merchants/inn.txt @@ -4,7 +4,7 @@ //= Darkchild (1.1) //= Playtester (1.2) //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= eAthena 1.0+ //===== Description: ========================================= @@ -30,6 +30,7 @@ //= - Removed the Cancel dialog. //= 1.6 More fixed, changed progression of "Rest"ing. //= - Corrected Morroc NPCs. [L0ne_W0lf] +//= 1.7 Corrected Payon NPC. [L0ne_W0lf] //============================================================ @@ -69,10 +70,10 @@ geffen_in,70,64,5 script Inn Maid::Betty 53,{ } //======================= Payon ====================================== -payon_in01,131,62,5 script Inn Maid::SunHee 53,{ +payon_in01,132,62,5 script Inn Employee::Ahee 53,{ - callfunc "F_InnMaid","[Sun Hee]","Payon Inn","payon_in01",132,56; - warp "payon_in01",140,15; end; + callfunc "F_InnMaid","[Employee Ahee]","Payon Inn","payon_in01",136,61; + warp "payon_in01",132,11; end; } //======================== Morocc ==================================== diff --git a/npc/merchants/quivers.txt b/npc/merchants/quivers.txt index a8782c295..f9616fb72 100644 --- a/npc/merchants/quivers.txt +++ b/npc/merchants/quivers.txt @@ -1,151 +1,179 @@ //===== eAthena Script ======================================= //= Arrow Quiver Event //===== By: ================================================== -//= Muad_Dib (Prometheus Project) +//= Muad_Dib (Prometheus Project); L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== -//= eAthena 1.0+ +//= eAthena SVN //===== Description: ========================================= +//= [Aegis COnversion] //= Turns arrows into Arrow Quivers. +// Breakdown of Subroutine "S_BuyQuiver" +// arg(0): Type of Arrow to be packaged (item ID) +// arg(1): How many of each 'getarg(0)' arrow per quiver +// arg(2): The cost of making a 'getarg(0)' quiver. +// arg(3): The quiver given by the NPC. (item ID) //===== Additional Comments: ================================= //= 07/06/05 : Added 1st Version. [Muad_Dib] //= Converted to eAthena format by Dr.Evil //= added prize to quest - 500 Zeny //= Fixed a few spelling errors. [Nexon] //= 1.1 Added Holy Arrow Quivers [Playtester] +//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Removed "Holy Arrows" from the list. //============================================================ - -payon_in01,5,134,4 script Inventor Jaax 89,{ +payon_in01,5,134,5 script Inventor Jaax 89,{ + //set max_max_c1,CheckMaxCount; + //if (max_max_c1 == 1) { + // mes "[Inventor Jaax]"; + // mes "Hey, you're carrying"; + // mes "way too much stuff. Why don't you stash it away in Kafra Storage? We can talk after you do that, right?"; + // close; + //} + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 2000) { + mes "[Inventor Jaax]"; + mes "Hey, you're carrying"; + mes "way too much stuff. Why don't you stash it away in Kafra Storage? We can talk after you do that, right?"; + close; + } mes "[Inventor Jaax]"; - mes "My name is Jaax."; + mes "My name is Jaxx."; mes "Without ego, I can"; - mes "sat that I am perhaps the"; - mes "^996600greatest inventor of our time.^000000"; + mes "say that I am perhaps the"; + mes "^663300greatest inventor of our time^000000."; next; - mes "[Inventor Jaax]"; + mes "[Inventor Jaxx]"; mes "This time, I've"; mes "created something"; - mes "truly extraordinary. I call them..."; - mes "^996600Magic Quivers^000000 !! This will be"; - mes "remembered in history as an"; + mes "truly extraordinary. I call them... ^663300Magic Quivers^000000 !! This will be remembered in history as an"; mes "arrow revolution!"; + Emotion e_no1; next; mes "[Inventor Jaax]"; - mes "I've studied magic and quivers for"; - mes "years, working night and day until"; - mes "I finally figured out how to condense"; - mes "arrows with magic! With magic"; - mes "quivers, you'll be carrying more"; - mes "arrows, but with less weight!"; + mes "I've studied magic and quivers for years, working night and day until I finally figured how to condense arrows with magic! With magic quivers, you'll be carrying more arrows, but with less weight!"; next; mes "[Inventor Jaax]"; - mes "Would you like to try using one of"; - mes "my arrow quivers? I have no doubt"; - mes "that someone like you can"; - mes "appreciate my genius!"; + mes "Would you like to try using one of my arrow quivers? I have no doubt that someone like you can appreciate my genius!"; next; + switch(select("Quiver:Iron Arrow Quiver:Steel Arrow Quiver:Oridecon Arrow Quiver:Fire Arrow Quiver:Silver Arrow Quiver:Wind Arrow Quiver:Stone Arrow Quiver:Crystal Arrow Quiver:Shadow Arrow Quiver:Immaterial Arrow Quiver:Rusty Arrow Quiver")) { + case 1: callsub S_BuyQuiver,1750,500,500,12004; + case 2: callsub S_BuyQuiver,1770,500,500,12005; + case 3: callsub S_BuyQuiver,1753,500,500,12006; + case 4: callsub S_BuyQuiver,1765,500,500,12007; + case 5: callsub S_BuyQuiver,1752,500,500,12008; + case 6: callsub S_BuyQuiver,1751,500,500,12009; + case 7: callsub S_BuyQuiver,1755,500,500,12010; + case 8: callsub S_BuyQuiver,1756,500,500,12011; + case 9: callsub S_BuyQuiver,1754,500,500,12012; + case 10: callsub S_BuyQuiver,1767,500,500,12013; + case 11: callsub S_BuyQuiver,1757,500,500,12014; + case 12: callsub S_BuyQuiver,1762,500,500,12015; + } + //This doesn't seem to be accessable... + //mes "[Inventor Jaax]"; + //mes "Is there"; + //mes "anything you want?"; + //close; - menu "Arrow Quiver",-,"Iron Arrow Quiver",Q2,"Steel Arrow Quiver",Q3,"Oridecon Arrow Quiver",Q4,"Fire Arrow Quiver",Q5,"Silver Arrow Quiver",Q6,"Wind Arrow Quiver",Q7,"Stone Arrow Quiver",Q8,"Crystal Arrow Quiver",Q9,"Shadow Arrow Quiver",Q10,"Immaterial Arrow Quiver",Q11,"Rusty Arrow Quiver",Q12,"Holy Arrow Quiver",Q13; - -// Arguments -//=========== - callsub sF_Make, 1750,500,12004, "Arrow Quiver"; - goto M_Menu; -Q2: - callsub sF_Make, 1770,500,12005, "Iron Arrow Quiver"; - goto M_Menu; -Q3: - callsub sF_Make, 1753,500,12006, "Steel Arrow Quiver"; - goto M_Menu; -Q4: - callsub sF_Make, 1765,500,12007, "Oridecon Arrow Quiver"; - goto M_Menu; -Q5: - callsub sF_Make, 1752,500,12008, "Fire Arrow Quiver"; - goto M_Menu; -Q6: - callsub sF_Make, 1751,500,12009, "Silver Arrow Quiver"; - goto M_Menu; -Q7: - callsub sF_Make, 1755,500,12010, "Wind Arrow Quiver"; - goto M_Menu; -Q8: - callsub sF_Make, 1756,500,12011, "Stone Arrow Quiver"; - goto M_Menu; -Q9: - callsub sF_Make, 1754,500,12012, "Crystal Arrow Quiver"; - goto M_Menu; -Q10: - callsub sF_Make, 1767,500,12013, "Shadow Arrow Quiver"; - goto M_Menu; -Q11: - callsub sF_Make, 1757,500,12014, "Immaterial Arrow Quiver"; - goto M_Menu; -Q12: - callsub sF_Make, 1762,500,12015, "Rusty Arrow Quiver"; - goto M_Menu; -Q13: - callsub sF_Make, 1772,500,12183, "Holy Arrow Quiver"; - goto M_Menu; - -// Subfunction for making quivers -//================================ -sF_Make: - set @arrownum,500; - if(countitem(getarg(0)) < @arrownum) goto L_NdArrows; - if(Zeny < getarg(1)) goto L_NdZeny; - mes "[Inventor Jaax]"; - mes "What do you want me to do?"; - next; - menu "Give me as many as you can.",-, "I want to set the amount.",sM_0b, "Nevermind",M_End; - - set @amount,100; - if(zeny/getarg(1) < @amount) set @amount, zeny/getarg(1); - if(countitem(getarg(0))/@arrownum < @amount) set @amount, countitem(getarg(0))/@arrownum; - if(@amount > 0) goto L_End; +S_BuyQuiver: + if (countitem(getarg(0)) > 499) { mes "[Inventor Jaax]"; - mes "Jeez... you don't even have the right items....."; - close; - - sM_0b: - input @amount; - if(@amount<1 || @amount>100) goto L_BadAmnt; - if(countitem(getarg(0))/@arrownum < @amount) goto L_NdArrows; - if(Zeny < (getarg(1)*@amount)) goto L_NdZeny; - - L_End: - set Zeny, Zeny - (getarg(1)*@amount); - delitem getarg(0), (@amount*@arrownum); - getitem getarg(2), @amount; + mes "Excellent!"; + mes "Are you carrying any Arrows with you? I'll provide you with a quiver that can carry "+getarg(1)+" of your "+getitemname(getarg(0))+"s for only ^FF3131"+getarg(2)+" Zeny^000000."; + next; + switch(select("Store as many Arrows in quivers as possible:Purchase 1 quiver:Cancel")) { + case 1: + set .@arrows,countitem(getarg(0)); + set .@quiver,.@arrows / getarg(1); + set .@arrows_used,.@quiver * getarg(1); + set .@arrow_zeny01,.@quiver * getarg(2); + mes "Number of"; + mes "Arrows: ^3131FF"+.@arrows+" ^000000"; + mes "Maximum Number"; + mes "of Purchasable"; + mes "Quivers: ^3131FF"+.@quiver+" ^000000"; + mes "Zeny required: ^3131FF"+.@arrow_zeny01+" Zeny^000000"; + next; + mes "[Inventor Jaax]"; + mes "Would you like to"; + mes "buy as many Quivers"; + mes "as you can for the Arrows"; + mes "you are currently carrying?"; + next; + if (select("Yes:Cancel") == 1) { + if (.@arrow_zeny01 < Zeny) { + mes "[Inventor Jaax]"; + mes "There you go!"; + mes "Just remember, ^FF0000you won't be able to use the Quiver when your carried weight is 90% of your maximum weight limit^000000."; + set zeny,zeny-.@arrow_zeny01; + delitem getarg(0),.@arrows_used; //Arrow + getitem getarg(3),.@quiver; //Quiver + next; + mes "[Inventor Jaax]"; + mes "So..."; + mes "Just keep track"; + mes "of how much you're"; + mes "carrying from time"; + mes "to time and you should"; + mes "be alright."; + close; + } + else { + mes "[Inventor Jaax]"; + mes "I'm sorry, but you don't have enough Zeny. I can't just give these away after working years"; + mes "to develop this revolutionary technology!"; + close; + } + } + mes "[Inventor Jaax]"; + mes "You changed your mind?"; + mes "When the glory of owning"; + mes "a quiver is so close?"; + close; + case 2: + if (zeny > getarg(2)) { + mes "[Inventor Jaax]"; + mes "There you go!"; + mes "Just remember, ^FF0000you won't be able to use the Quiver when your carried weight is 90% of your maximum weight limit^000000."; + set zeny,zeny-getarg(2); + delitem getarg(0),getarg(1); //Arrow + getitem getarg(3),1; //Quiver + next; + mes "[Inventor Jaax]"; + mes "So..."; + mes "Just keep track"; + mes "of how much you're"; + mes "carrying from time"; + mes "to time and you should"; + mes "be alright."; + close; + } + else { + mes "[Inventor Jaax]"; + mes "You don't even"; + mes "have "+getarg(2)+" Zeny?"; + mes "I'm so sorry. I had no"; + mes "idea that you were so..."; + mes "^333333Destitute^000000."; + close; + } + case 3: + mes "[Inventor Jaax]"; + mes "What...?"; + mes "Do you not see that this invention can forever change the way Arrows are carried?! The future is now!"; + close; + } + } + else { mes "[Inventor Jaax]"; - mes "There you go~!"; - mes "Here are your " +getarg(3)+ "."; - close; - - L_NdArrows: - mes "[Inventor Jaax]"; - mes "Sorry, but you need 500 Arrows and 500 Zeny to make 1 Arrow Quiver."; - close; - - L_NdZeny: - mes "[Inventor Jaax]"; - mes "You don't have enough zeny for that many."; - close; - - L_BadAmnt: + mes "You can carry a maximum of 500 Arrows within this quiver. It was made using my secret method,"; + mes "so the total weight of the Arrows and Quiver is less than carrying the Arrows alone."; + next; mes "[Inventor Jaax]"; - mes "Please choose a number between 1 and 100."; + mes "It's a miracle of science! One that you can experience for yourself if you bring me at least 500 Arrows and 500 Zeny for each Quiver."; close; - -L_Come: - mes "[Inventor Jaax]"; - mes "Please, come again whenever you want too."; - close; -M_End: - mes "[Inventor Jaax]"; - mes "Sure, no problem."; - mes "Come back any time."; - close; -} + } +} \ No newline at end of file diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt new file mode 100644 index 000000000..39439b7ac --- /dev/null +++ b/npc/other/fortune.txt @@ -0,0 +1,3559 @@ +//===== eAthena Script ======================================= +//= Fortune Teller +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis conversion] +//= Fortune teller NPC. Displays random Card image. +//===== Additional Comments: ================================= +//= 1.0 First version. [L0ne_W0lf] +//============================================================ + +payon_in03,117,128,5 script Fortune Teller 704,{ + mes "[Lhimetorra]"; + mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?"; + next; + switch(select("I would like a tarot card reading.:What's a tarot card reading?")) { + case 1: + mes "[Lhimetorra]"; + mes "Is that so...?"; + mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the monster spirits will grow angry and place a curse on you."; + next; + mes "[Lhimetorra]"; + mes "So, would you like a monster card reading? "; + next; + switch(select("Yes.:I would like to think it over once more.")) { + case 1: + mes "[Lhimetorra]"; + mes "Then..."; + mes "Please pay your fee with all of your sincerity."; + next; + input .@input; + if (.@input == 0) { + mes "[Lhimetorra]"; + mes "Ah...?!"; + mes "You have angered the monster spirits!"; + close; + } + else if (.@input > zeny) { + mes "[Lhimetorra]"; + mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; + close; + } + else { + mes "[Lhimetorra]"; + mes "I accept your heart and your devotion with my gratitude. Thoughts are more important than the amount when paying a fortune teller."; + set zeny,zeny-.@input; + } + next; + mes "[Lhimetorra]"; + mes "Then, I will begin to tell the fortune of your wish. Concentrate on yourself..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Clear your mind... "; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Once you have emptied your mind, think of the thing you most wish to know."; + next; + switch(select(" (I would like to know my love fortune.) : (How rich will I be?) : (I need advice about my future.) : (Can I get a warning of any dangers awaiting?) ")) { + case 1: + mes "[Lhimetorra]"; + mes " I see it... I see a sign of love... "; + next; + set .@card_1_love,rand(1,74); + if (.@card_1_love == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You are afraid to show yourself working, to your loved one.. "; + mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; + next; + mes "[Lhimetorra]"; + mes " So do not worry and move on. "; + next; + } + if (.@card_1_love == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; + next; + mes "[Lhimetorra]"; + mes " Shoveling requires skills as well. "; + next; + } + if (.@card_1_love == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; + next; + mes "[Lhimetorra]"; + mes " Love is not meant to be so hard. "; + next; + } + if (.@card_1_love == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " A shovel..? "; + next; + mes "[Lhimetorra]"; + mes " Strange that this would come up about love.. bizarre.. You aren't using this shovel to take revenge on someone, are you?? "; + mes " Don't get malicious thoughts. Keep a kind heart. "; + next; + mes "[Lhimetorra]"; + mes " How about taking a break from love and giving yourself time to relax.. I agree with this card. "; + next; + } + if (.@card_1_love == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; + mes " it calls its loved one, but they cannot hear.. "; + next; + mes "[Lhimetorra]"; + mes " What a sad fortune.. "; + mes " Indeed, it is sad love... it might be hard to overcome. "; + next; + } + if (.@card_1_love == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The passion of love like a raging wave... You can't even hide it. "; + mes " With such passionate love, isn't there only one way..? "; + next; + mes "[Lhimetorra]"; + mes " Passionate love is nearby. It is a good sign. "; + next; + } + if (.@card_1_love == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; + next; + } + if (.@card_1_love == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The card is telling me, 'Fly to your loved one as if you were a butterfly and shoot at it as if you were a star.' "; + mes "..even though it doesn't sound like something a moth would say. "; + next; + mes "[Lhimetorra]"; + mes " The passion of love like a raging wave.. You can't even hide it. "; + next; + } + if (.@card_1_love == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; + next; + mes "[Lhimetorra]"; + mes " Love is indeed a subject to be dealt with prudence. Keep that in mind young one. "; + next; + } + if (.@card_1_love == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " The one you love will give you a kiss of death. "; + mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; + next; + mes "[Lhimetorra]"; + mes " Charisma... is the sweetest poison. "; + next; + } + if (.@card_1_love == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; + mes " How about trying to grab their attention? "; + next; + mes "[Lhimetorra]"; + mes " If so, you need to try something other than charisma. "; + next; + } + if (.@card_1_love == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; + mes " You must change your living pattern first. "; + next; + mes "[Lhimetorra]"; + mes " Health is the best. "; + next; + } + if (.@card_1_love == 13) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; + next; + mes "[Lhimetorra]"; + mes " Beauty is only skin deep. "; + next; + } + if (.@card_1_love == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Become a pirate of love! It is a simple, yet strong fortune! "; + next; + } + if (.@card_1_love == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " No matter how romantic and beautiful love is, if it is not rightful, it is undesirable.. "; + mes " is what this card means. "; + next; + mes "[Lhimetorra]"; + mes " I hope you are not disappointed by the moral of this fortune. "; + next; + } + if (.@card_1_love == 16) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; + mes " This card supports strong love. "; + next; + mes "[Lhimetorra]"; + mes " You must overcome it - no matter how strong the wave is. "; + next; + } + if (.@card_1_love == 17) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " It is a warning not to get involved in false love like pirated editions! "; + mes " You may have to reconsider your love right now. "; + next; + mes "[Lhimetorra]"; + mes " Illegal copying is not love! "; + next; + } + if (.@card_1_love == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " This is praising the type of love that is always there, yet barely has a form as if it does not exist. "; + mes " Are you involved this type of love? "; + next; + mes "[Lhimetorra]"; + mes " Love's form is obscure. "; + next; + } + if (.@card_1_love == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; + next; + mes "[Lhimetorra]"; + mes " There is no cure for this poison! "; + next; + } + if (.@card_1_love == 20) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Aren't you already caught in love that you cannot run away from? Look around you. "; + mes " You might be captured inside invisible walls. "; + next; + mes "[Lhimetorra]"; + mes " You have been blinded by love and became a prisoner! Shouldn't you escape? "; + next; + } + if (.@card_1_love == 21) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; + mes " Very romantic. Hehe. "; + next; + mes "[Lhimetorra]"; + mes " Romance is the best part of love~ "; + next; + } + if (.@card_1_love == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " This card is warning you to not treat your loved one like a puppet. "; + mes " You're not doing this, are you? "; + next; + mes "[Lhimetorra]"; + mes " Love is not supposed to be about controlling and restraining~ mm~ "; + next; + } + if (.@card_1_love == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " Dolls understand a human's heart more than a human. Try treating your loved one as if they were a doll. "; + next; + mes "[Lhimetorra]"; + mes " Your loved one can't be worse than a doll, can they? "; + next; + } + if (.@card_1_love == 24) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " If you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; + mes " Rid yourselves of that shadow. Then the doll will smile as well. "; + next; + mes "[Lhimetorra]"; + mes " That is what love is. "; + next; + } + if (.@card_1_love == 25) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; + mes " The doll is craving attention. A lot of attention. "; + next; + mes "[Lhimetorra]"; + mes " Delicate treatment and attention is the best in love. "; + next; + } + if (.@card_1_love == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; + mes " You must move forward! "; + next; + mes "[Lhimetorra]"; + mes " Love must be pushed forward! "; + next; + } + if (.@card_1_love == 27) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; + mes " You cannot succeed in love with brute force. You must use wisdom. "; + next; + mes "[Lhimetorra]"; + mes " Do you understand what I mean young one? "; + next; + } + if (.@card_1_love == 28) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Isn't this a great opportunity to ponder about the relationship. "; + next; + } + if (.@card_1_love == 29) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; + next; + mes "[Lhimetorra]"; + mes " Fashion is in the hands of those who are ahead! "; + next; + } + if (.@card_1_love == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + next; + } + if (.@card_1_love == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; + mes " It is the same concept. If you are ready, any type of love is possible. There is no such thing as impossible. "; + next; + mes "[Lhimetorra]"; + mes " Love requires preparation as well! "; + next; + } + if (.@card_1_love == 32) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + next; + } + if (.@card_1_love == 33) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; + next; + mes "[Lhimetorra]"; + mes " What a pity. "; + next; + } + if (.@card_1_love == 34) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " This Baphomet looks as if it is having a hard time. The person must be exhausted even if it may not seem so. "; + next; + mes "[Lhimetorra]"; + mes " Approach then with affection. "; + next; + } + if (.@card_1_love == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; + next; + mes "[Lhimetorra]"; + mes " So don't be upset about it! "; + next; + } + if (.@card_1_love == 36) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; + next; + mes "[Lhimetorra]"; + mes " Try changing your dating style. "; + next; + } + if (.@card_1_love == 37) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; + next; + mes "[Lhimetorra]"; + mes " Get some sleep. "; + next; + } + if (.@card_1_love == 38) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; + next; + mes "[Lhimetorra]"; + mes " Take a close look. "; + next; + } + if (.@card_1_love == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; + next; + mes "[Lhimetorra]"; + mes " Look at love from a different perspective. You never know when you'll be able to discover something. "; + next; + } + if (.@card_1_love == 40) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; + mes " Even though you are not satisfied with your love right now, take a look at their attire. "; + next; + mes "[Lhimetorra]"; + mes " If it is carefully worn, their heart for you can be seen in it as well.. "; + next; + } + if (.@card_1_love == 41) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; + next; + mes "[Lhimetorra]"; + mes " Bear that in mind. "; + next; + } + if (.@card_1_love == 42) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Even if the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; + next; + mes "[Lhimetorra]"; + mes " Keep a righteous heart and mind. "; + next; + } + if (.@card_1_love == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; + next; + mes "[Lhimetorra]"; + mes " Is your heart ready young one? "; + next; + } + if (.@card_1_love == 44) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; + mes " Even though your love right now may seem as if there is nothing to it, it has everything you need. "; + next; + mes "[Lhimetorra]"; + mes " Don't get too greedy about things. "; + next; + } + if (.@card_1_love == 45) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; + mes " If you are only shining one type of light to your loved one, shining another might help. "; + next; + mes "[Lhimetorra]"; + mes " They might be feeling that one is not enough. "; + next; + } + if (.@card_1_love == 46) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; + next; + mes "[Lhimetorra]"; + mes " Don't try to gaze straight them. Make an effort to approach them. "; + next; + } + if (.@card_1_love == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; + next; + mes "[Lhimetorra]"; + mes " Then there will surely be progress. "; + next; + } + if (.@card_1_love == 48) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; + mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; + next; + mes "[Lhimetorra]"; + mes " This means now is a time to wait. How about it, would you like to wait a while? "; + next; + } + if (.@card_1_love == 49) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; + mes " But you¡¯ve got to give him credit for his boldness. "; + next; + mes "[Lhimetorra]"; + mes " How about becoming a brave warrior in the battle of love? "; + next; + } + if (.@card_1_love == 50) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; + next; + mes "[Lhimetorra]"; + mes " Devote that energy to love..! "; + next; + } + if (.@card_1_love == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death have to say about love? It is something ominous for sure. "; + next; + mes "[Lhimetorra]"; + mes " I think it is trying to give a warning. Be careful. "; + next; + } + if (.@card_1_love == 52) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; + next; + mes "[Lhimetorra]"; + mes " But can't help it if they don't like puppies. "; + next; + } + if (.@card_1_love == 53) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; + next; + mes "[Lhimetorra]"; + mes " If that wound isn't cured soon, it will become as Anubis wanted. "; + next; + } + if (.@card_1_love == 54) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; + next; + mes "[Lhimetorra]"; + mes "Be cautious. "; + next; + } + if (.@card_1_love == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " He is a warning you not to drool over someone else. "; + next; + mes "[Lhimetorra]"; + mes " That¡¯s bad! You will be punished! "; + next; + } + if (.@card_1_love == 56) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; + next; + mes "[Lhimetorra]"; + mes " Don't get sidetracked and look elsewhere! You will be cursed! "; + next; + } + if (.@card_1_love == 57) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Strengthen your body and observe the target. That is the step to success. "; + next; + mes "[Lhimetorra]"; + mes " If you want love as well, why don't you take the card's advice and prepare yourself first? "; + next; + } + if (.@card_1_love == 58) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; + next; + mes "[Lhimetorra]"; + mes " Ok? Keep that in mind~ "; + next; + } + if (.@card_1_love == 59) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " You'll get hurt if you mess around. This card is giving you a piece of advice. "; + next; + mes "[Lhimetorra]"; + mes " You did something wrong to your loved one, didn't you? Make an effort to make up for it~! "; + next; + } + if (.@card_1_love == 60) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; + next; + mes "[Lhimetorra]"; + mes " Next time you meet them, give them a massage. Start with the little things. "; + next; + } + if (.@card_1_love == 61) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; + mes " I think the one you are looking towards has that type of expression. "; + next; + mes "[Lhimetorra]"; + mes " Did you do something absurd to that person? Are you sure? Think about it~ "; + next; + } + if (.@card_1_love == 62) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " If the lover does something wrong he pokes them with a needle. How scary.. "; + next; + } + if (.@card_1_love == 63) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " A person's heart is like this card. If you flip it over nobody can tell what is behind it. Try turning the person's card over. "; + next; + mes "[Lhimetorra]"; + mes " You must approach their true heart. Understand? "; + next; + } + if (.@card_1_love == 64) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers are sly, but that is just because it is their habit. "; + mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; + next; + mes "[Lhimetorra]"; + mes " Will you be able to approach them regardless? To do so, you must prepare you heart.. mm.. "; + next; + } + if (.@card_1_love == 65) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; + next; + mes "[Lhimetorra]"; + mes " If you love them, free them from the chains tying them down.. That is consideration.. and love "; + next; + } + if (.@card_1_love == 66) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Don¡¯t get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; + next; + mes "[Lhimetorra]"; + mes " And then search for a different route. That is the wise decision. "; + next; + } + if (.@card_1_love == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are discouraged a little too much right now. Be brave and daring young one. "; + next; + } + if (.@card_1_love == 68) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are being troublesome? Make an effort to relax a little more. "; + next; + } + if (.@card_1_love == 69) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; + next; + mes "[Lhimetorra]"; + mes " Hmm, try love with more spirit. You will get good results. "; + next; + } + if (.@card_1_love == 70) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; + next; + mes "[Lhimetorra]"; + mes " Trust me and go for it. "; + next; + } + if (.@card_1_love == 71) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; + next; + mes "[Lhimetorra]"; + mes " The card is saying this. "; + next; + } + if (.@card_1_love == 72) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " To attack with love.. you will need a stronger attack.. Mmm.. "; + next; + } + if (.@card_1_love == 73) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; + next; + mes "[Lhimetorra]"; + mes " You must love but be careful at the same time. You never know when you will be hit by the hind legs. "; + next; + } + if (.@card_1_love == 74) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; + next; + mes "[Lhimetorra]"; + mes " Approach them with more sincerity and consideration. "; + next; + } + mes "[Lhimetorra]"; + mes " You seeked advice about love. "; + mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; + cutin "°¡À̾ƽºÄ«µå",255; + next; + mes "[Lhimetorra]"; + mes " Then... "; + break; + //=================================================================Assets? === + case 2: + mes "[Lhimetorra]"; + mes " Ooh... something about your fortune is starting to show... "; + next; + set .@card_1_money,rand(1,73); + if (.@card_1_money == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; + next; + mes "[Lhimetorra]"; + mes " Then good luck and try your best. "; + next; + } + if (.@card_1_money == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; + next; + mes "[Lhimetorra]"; + mes " All in all, a big fortune is right in front of your eyes. I¡¯ll be looking forward to it. "; + next; + } + if (.@card_1_money == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; + next; + mes "[Lhimetorra]"; + mes " Are you hiding things from other people? You should get rid of them. They may bring bad luck. "; + next; + } + if (.@card_1_money == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; + next; + mes "[Lhimetorra]"; + mes " You may not feel good about it, but you should accept the card¡¯s advice..! "; + next; + } + if (.@card_1_money == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; + next; + mes "[Lhimetorra]"; + mes " Young one, you will gather much wealth. "; + next; + } + if (.@card_1_money == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; + next; + mes "[Lhimetorra]"; + mes " Good luck and try your best. "; + next; + } + if (.@card_1_money == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; + next; + mes "[Lhimetorra]"; + mes " Be careful not to lose your assets. Take good care of your wallet. "; + next; + } + if (.@card_1_money == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness teeth are very strong. This means.. "; + next; + mes "[Lhimetorra]"; + mes " Your tooth will become a gold tooth?! "; + next; + } + if (.@card_1_money == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; + next; + mes "[Lhimetorra]"; + mes " You might want to set up a budget to prepare for this expense. "; + next; + } + if (.@card_1_money == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; + next; + mes "[Lhimetorra]"; + mes " You don't need to worry about money. "; + next; + } + if (.@card_1_money == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; + next; + mes "[Lhimetorra]"; + mes " How about it? Try being a little more casual about money. "; + next; + } + if (.@card_1_money == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula mocks human's money. To him it is worthless. "; + next; + mes "[Lhimetorra]"; + mes " You should not be so concerned about money and assets, too. "; + next; + } + if (.@card_1_money == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " No matter what, stealing is wrong! Even if a Drake blesses you in the name of pirates! Stealing is forbidden! "; + next; + mes "[Lhimetorra]"; + mes " Noooooooo stealing! "; + next; + } + if (.@card_1_money == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; + next; + mes "[Lhimetorra]"; + mes " It's an uneasy fortune. Are you ready? "; + next; + } + if (.@card_1_money == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; + next; + mes "[Lhimetorra]"; + mes " But those who live on land do not need to do so. Don't look over other people's belongings. It is the advice of a pirate. "; + next; + } + if (.@card_1_money == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; + next; + mes "[Lhimetorra]"; + mes " Why? The Marina might get rid of it all. "; + next; + } + if (.@card_1_money == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; + next; + mes "[Lhimetorra]"; + mes " You should take a shot at it. You've got nothing to lose. "; + next; + } + if (.@card_1_money == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; + next; + mes "[Lhimetorra]"; + mes " That's the fortune from a Marina card. "; + next; + } + if (.@card_1_money == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; + next; + mes "[Lhimetorra]"; + mes " Very witty, hoho. "; + next; + } + if (.@card_1_money == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; + next; + mes "[Lhimetorra]"; + mes " What an important lesson.. Mmm... "; + next; + } + if (.@card_1_money == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; + next; + mes "[Lhimetorra]"; + mes " Anyways, search for that type of money. "; + next; + } + if (.@card_1_money == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; + next; + mes "[Lhimetorra]"; + mes " A gloomy fortune. How about being cautious? "; + next; + } + if (.@card_1_money == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " There is a person like that for sure. You should watch out. "; + next; + } + if (.@card_1_money == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa symbolizes the amount of wealth. Seems as if something good will happen to you, young one. "; + next; + mes "[Lhimetorra]"; + mes " You can look forward to it. "; + next; + } + if (.@card_1_money == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as if a cunning force will join you. It's not exactly a bright sign.. "; + next; + mes "[Lhimetorra]"; + mes " But you surely will get money. Hmm.. "; + next; + } + if (.@card_1_money == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; + next; + mes "[Lhimetorra]"; + mes " That is what it believes to be wealth. Oooh! "; + next; + } + if (.@card_1_money == 28) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa does not enjoy playing with money. If you are attempting to use money other than the way it should be used, you should stop. Why? "; + next; + mes "[Lhimetorra]"; + mes " Because there can be a curse of the Medusa. "; + next; + } + if (.@card_1_money == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The great strength of the Baphomet brings in fortune. It seems as if you will be able to gather much wealth with the aid of the Baphomet's force! "; + next; + mes "[Lhimetorra]"; + mes " It's a good sign! Congratulations! "; + next; + } + if (.@card_1_money == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The scythe of the Baphomet means a strong tool to gather wealth. If you have a strong tool like his, it should be easy to gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " What the Baphomet is trying to say is, find a mean that can help you like his tool. "; + next; + } + if (.@card_1_money == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; + next; + } + if (.@card_1_money == 32) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet would like a tribute. He is saying that if you do, he will return great benefits. "; + next; + mes "[Lhimetorra]"; + mes " So try offering a part of your assets to the Baphomet. "; + next; + } + if (.@card_1_money == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; + next; + mes "[Lhimetorra]"; + mes " I wonder if the meaning of money will slowly disappear from your life as well. "; + next; + } + if (.@card_1_money == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; + next; + mes "[Lhimetorra]"; + mes " I wonder.. Aren't you curious? "; + next; + } + if (.@card_1_money == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; + next; + mes "[Lhimetorra]"; + mes " The Sandman likes to save, too. Even a monster likes to save, but when a human doesn't... "; + next; + } + if (.@card_1_money == 36) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Money is like sand. Even if you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, money is futile. "; + next; + } + if (.@card_1_money == 37) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; + next; + mes "[Lhimetorra]"; + mes " So you should start saving, too. "; + next; + } + if (.@card_1_money == 38) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; + next; + mes "[Lhimetorra]"; + mes " That type of stinginess will spite other people. Use money when it is necessary. "; + next; + } + if (.@card_1_money == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. If you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; + next; + mes "[Lhimetorra]"; + mes " So if you have malicious desires, forget them. An ill heart easily gathers misfortune. "; + next; + } + if (.@card_1_money == 40) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee likes foreign money. They are cute and pretty. If you have foreign currency, Sohee will love you. "; + next; + mes "[Lhimetorra]"; + mes " Keep an eye out for foreign currency. It will bring you luck. "; + next; + } + if (.@card_1_money == 41) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; + next; + mes "[Lhimetorra]"; + mes " Hmm~ a ghost is saying strange things. "; + next; + } + if (.@card_1_money == 42) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; + next; + mes "[Lhimetorra]"; + mes " There is much more to life than wealth. "; + next; + } + if (.@card_1_money == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " To become rich, you must work hard as if you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; + next; + mes "[Lhimetorra]"; + mes " Then not only the Skeleton, but many people will repay you greatly. "; + next; + } + if (.@card_1_money == 44) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Skeleton says that you can make money by going north. Go north. "; + next; + mes "[Lhimetorra]"; + mes " There must be great fortune in that direction. "; + next; + } + if (.@card_1_money == 45) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; + next; + mes "[Lhimetorra]"; + mes " That is, if you don't want go to bankrupt. "; + next; + } + if (.@card_1_money == 46) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Knights do not fight for money. If they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; + next; + mes "[Lhimetorra]"; + mes " Set a goal higher than money and wealth. Do you understand, young one? "; + next; + } + if (.@card_1_money == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; + next; + mes "[Lhimetorra]"; + mes " The knight says that a new road of life will open once you look away from fortune. "; + next; + } + if (.@card_1_money == 48) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; + next; + mes "[Lhimetorra]"; + mes " Compared to life, they believe money is foolish. The knight would like to understand these ideas of life. "; + next; + } + if (.@card_1_money == 49) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; + next; + mes "[Lhimetorra]"; + mes " So do your best. "; + next; + } + if (.@card_1_money == 50) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. It is the word of the god of death. "; + next; + } + if (.@card_1_money == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; + next; + mes "[Lhimetorra]"; + mes " If you offer these two things, the Anubis says he will bring you wealth. "; + next; + } + if (.@card_1_money == 52) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; + next; + mes "[Lhimetorra]"; + mes " If you want to protect your assets, beware of the west. "; + next; + } + if (.@card_1_money == 53) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; + next; + mes "[Lhimetorra]"; + mes " This is the true advice of a Anubis. "; + next; + } + if (.@card_1_money == 54) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord possesses much wealth. It¡¯s because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; + next; + mes "[Lhimetorra]"; + mes " But, too much greed is forbidden. "; + next; + } + if (.@card_1_money == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; + next; + mes "[Lhimetorra]"; + mes " Therefore, don't speak of money to the Orc Lord. "; + next; + mes "[Lhimetorra]"; + mes " Same goes for humans. Be wary of those who are avaricious like the Orc Lord. "; + next; + } + if (.@card_1_money == 56) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; + next; + mes "[Lhimetorra]"; + mes " The northwest? Would you like to try your luck in that direction? "; + next; + } + if (.@card_1_money == 57) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; + next; + mes "[Lhimetorra]"; + mes " Gold is rather peculiar compared to other assets. "; + next; + } + if (.@card_1_money == 58) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; + next; + mes "[Lhimetorra]"; + mes " Why don¡¯t you learn how to make others happy? It should be of great help. "; + next; + } + if (.@card_1_money == 59) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack likes fun money. He detests sad and burdensome money. "; + mes " He always says this. Light-hearted and easy money isn't dangerous even if it piles up. "; + next; + mes "[Lhimetorra]"; + mes " As Jack's advice says, stay closer to light money. It is safer and better. "; + next; + } + if (.@card_1_money == 60) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; + mes " That's why those who are controlled by fools consider the other a fool, too. "; + next; + mes "[Lhimetorra]"; + mes " If you don't want to be considered a fool by Jack, don't be controlled by money. "; + mes " Or else, Jack will attack. "; + next; + } + if (.@card_1_money == 61) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; + next; + mes "[Lhimetorra]"; + mes " Then, Jack will reward you in return. "; + next; + } + if (.@card_1_money == 62) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; + next; + mes "[Lhimetorra]"; + mes " Jokers do not exist in one form. They will aim for your money in several different ways. "; + next; + } + if (.@card_1_money == 63) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Joker says if you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; + mes " He will linger around you as a neighbor, or a rare item and ask for money. "; + next; + mes "[Lhimetorra]"; + mes " Act wisely! You'll be in trouble if you are tricked easily! "; + next; + } + if (.@card_1_money == 64) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even if a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; + mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; + next; + mes "[Lhimetorra]"; + mes " That's why you should be more careful about it. "; + next; + } + if (.@card_1_money == 65) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " There is only one reason a Joker requests money.. to take yours. "; + mes " His goal is not to become rich. A real foul playful one. "; + next; + mes "[Lhimetorra]"; + mes " But losing money isn't a joke now, is it? You should be careful. "; + next; + } + if (.@card_1_money == 66) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't focus too much on money. Just work at it. It's saying that it is the best method. "; + next; + } + if (.@card_1_money == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; + mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, the Hode is right. Do you understand as well? "; + next; + } + if (.@card_1_money == 68) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; + mes " It has a treasure in it without knowing. "; + next; + mes "[Lhimetorra]"; + mes " Take a careful look around you. Treasures are hidden all over. "; + next; + } + if (.@card_1_money == 69) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't blame the environment. That excuse is only for whiners. "; + next; + } + if (.@card_1_money == 70) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; + next; + mes "[Lhimetorra]"; + mes " Just like a bull. "; + next; + } + if (.@card_1_money == 71) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; + next; + mes "[Lhimetorra]"; + mes " You, too, should look after yourself and not just work. You have many hidden values. "; + next; + } + if (.@card_1_money == 72) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; + next; + mes "[Lhimetorra]"; + mes " Don't be picky about the days you work. You will be able to make more money. "; + next; + } + if (.@card_1_money == 73) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; + mes " Shouldn't you reconsider working against your will just for money? "; + next; + mes "[Lhimetorra]"; + mes " It is a serious problem. It is your life, so ponder about it young one. "; + } + mes "[Lhimetorra]"; + mes " Most people are curious about money. "; + mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; + break; + //=================================================================Future === + case 3: + mes "[Lhimetorra]"; + mes " Future... the card that sees the future is beginning to speak...... Prepare yourself... "; + next; + set .@card_1_future,rand(1,67); + if (.@card_1_future == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; + mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; + next; + mes "[Lhimetorra]"; + mes " Treasure the present.. is what the card is saying. "; + next; + } + if (.@card_1_future == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; + mes " Not a normal worker, but one that has great strength and might.. "; + next; + mes "[Lhimetorra]"; + mes " You should prepare for your future. "; + next; + } + if (.@card_1_future == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; + next; + mes "[Lhimetorra]"; + mes " Act with a little more wisdom for your future. "; + next; + } + if (.@card_1_future == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; + next; + mes "[Lhimetorra]"; + mes " This type of fortune is never wrong. "; + next; + } + if (.@card_1_future == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; + mes " Which is better? "; + next; + mes "[Lhimetorra]"; + mes " Check to see if there is an aspect of your life that is like the moth. "; + next; + } + if (.@card_1_future == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; + next; + mes "[Lhimetorra]"; + mes " This is the fortune from this card. "; + next; + } + if (.@card_1_future == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness' teeth are very strong. This means... "; + next; + mes "[Lhimetorra]"; + mes " To live the future with strong teeth?! "; + next; + } + if (.@card_1_future == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; + next; + mes "[Lhimetorra]"; + mes " Any ideas who that may be? "; + next; + } + if (.@card_1_future == 9) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; + mes " It says that there is no set path in the future. Isn't a relief in a way? "; + next; + mes "[Lhimetorra]"; + mes " It is not good nor bad, so there is always room for new possibilities. "; + next; + } + if (.@card_1_future == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sometime in your future, a future like Dracula awaits you. "; + next; + mes "[Lhimetorra]"; + mes " If you hope for that type of future, it is no problem, but you should be careful nonetheless. "; + next; + } + if (.@card_1_future == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; + next; + mes "[Lhimetorra]"; + mes " This means that if you go after fame and eternal life, tragedy awaits you in the end. They are not the important things in life. "; + next; + } + if (.@card_1_future == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; + next; + mes "[Lhimetorra]"; + mes " Unfortunately, I agree with it young one. "; + next; + } + if (.@card_1_future == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; + next; + mes "[Lhimetorra]"; + mes " How about changing your lifestyle? That's what this means. "; + next; + } + if (.@card_1_future == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; + next; + mes "[Lhimetorra]"; + mes " Because they find their meaning of life in the process. Young one, how about searching for the meaning of your life? "; + next; + } + if (.@card_1_future == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; + next; + mes "[Lhimetorra]"; + mes " You should live with that aspect in mind."; + next; + } + if (.@card_1_future == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; + next; + mes "[Lhimetorra]"; + mes " You.. no, all of us should learn and do the same. "; + next; + } + if (.@card_1_future == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; + next; + mes "[Lhimetorra]"; + mes " How about living like that, too? "; + next; + } + if (.@card_1_future == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; + next; + mes "[Lhimetorra]"; + mes " A fisherman? Oceanographer? Pirate? Although I do not know which job it is... "; + next; + } + if (.@card_1_future == 19) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; + next; + mes "[Lhimetorra]"; + mes " But that could also be a good thing. This is the meaning of a Marionette. "; + next; + } + if (.@card_1_future == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " A Marionette is restrained but it has hope that it will be freed one day. "; + next; + mes "[Lhimetorra]"; + mes " Very nice. This fortune signifies 'hope'. "; + next; + } + if (.@card_1_future == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; + next; + mes "[Lhimetorra]"; + mes " ...to the point where that challenge will change your life. "; + next; + } + if (.@card_1_future == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; + next; + mes "[Lhimetorra]"; + mes " The Marionette devotes everything into the present. It suggests that type of attitude to you, too. "; + next; + } + if (.@card_1_future == 23) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; + next; + mes "[Lhimetorra]"; + mes " It could be good and bad. It is also a very tiring position. "; + next; + } + if (.@card_1_future == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; + next; + mes "[Lhimetorra]"; + mes " Always challenge others! It is alright to fail, since challenge itself will become life. "; + next; + } + if (.@card_1_future == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; + next; + mes "[Lhimetorra]"; + mes " There is something that you must fight.. and win, in your future. "; + next; + } + if (.@card_1_future == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; + next; + mes "[Lhimetorra]"; + mes " How about preparing yourself as well? "; + next; + } + if (.@card_1_future == 27) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; + next; + mes "[Lhimetorra]"; + mes " It has an unconcerned expression. "; + next; + } + if (.@card_1_future == 28) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; + mes " What you need is not someone else's help or wisdom, but strong willpower. "; + next; + mes "[Lhimetorra]"; + mes " Once you have that type of willpower, the road to the future will be very broad and promising. "; + next; + } + if (.@card_1_future == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; + mes " The future will only open to those that go beyond human's greed. "; + next; + mes "[Lhimetorra]"; + mes " The card expects something like that from you. "; + next; + } + if (.@card_1_future == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; + mes " The Baphomet is telling you to look towards the future. "; + next; + mes "[Lhimetorra]"; + mes " To know your position right now and where to aim in the future. "; + next; + } + if (.@card_1_future == 31) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don¡¯t change young one. "; + next; + mes "[Lhimetorra]"; + mes " What the Sandman card is trying to say is to treasure your present self. "; + next; + } + if (.@card_1_future == 32) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; + next; + mes "[Lhimetorra]"; + mes " It says not to be too caught up with the present, because the future is always changing. "; + next; + } + if (.@card_1_future == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; + next; + mes "[Lhimetorra]"; + mes " That's why it is the future. Unexpected things happen every once in a while in the future. Lala~ "; + next; + } + if (.@card_1_future == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; + next; + mes "[Lhimetorra]"; + mes " Hmm... Expecting a lot. Hehe~ "; + next; + } + if (.@card_1_future == 35) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; + mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; + next; + mes "[Lhimetorra]"; + mes " But isn't it better than a curse. Just think of it as that and forget about it. "; + next; + } + if (.@card_1_future == 36) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even in darkness you will shine for your goal. "; + mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; + next; + mes "[Lhimetorra]"; + mes " You must feel good, getting a word of encouragement from the Skeleton. Lala~ "; + next; + } + if (.@card_1_future == 37) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; + next; + mes "[Lhimetorra]"; + mes " I don't know. Maybe it is saying that a scrawny person will do something great in the future? "; + next; + } + if (.@card_1_future == 38) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; + mes " Then the Skeleton will help you. How do you express your thankfulness? "; + next; + mes "[Lhimetorra]"; + mes " If you see someone that resembles the Skeleton, help them. "; + mes " Then the Skeleton will think that you helped itself and be happy. What a silly monster. Haha. "; + next; + } + if (.@card_1_future == 39) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; + mes " It is digging in the east right now. How about it, won't you try going there? "; + next; + mes "[Lhimetorra]"; + mes " Who knows, the key to the future may be lying in the east. "; + next; + } + if (.@card_1_future == 40) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight's future leads to death. An honorable death on the battlefield. "; + mes " One cannot live as a knight without being proud of that type of future. "; + next; + mes "[Lhimetorra]"; + mes " The knight wants you to be proud of yourself. "; + mes " It says what you need is pride. Not honor, wealth, or love.. but pride. "; + next; + } + if (.@card_1_future == 41) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight commenting about a person's future is very rare. "; + mes " It says nothing for you in particular. Nothing ominous. "; + next; + mes "[Lhimetorra]"; + mes " It is a very good thing. Means a bright and clear future. Hohoho~ "; + next; + } + if (.@card_1_future == 42) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " A knight commenting about a person's future is very rare. "; + mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; + next; + mes "[Lhimetorra]"; + mes " You must find out for yourself what those clouds mean. Anyways, you must be careful. "; + next; + } + if (.@card_1_future == 43) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; + next; + mes "[Lhimetorra]"; + mes " ..with the attitude of reflecting upon yourself. What do you think? Don't you think you lived too much looking into the future? "; + next; + } + if (.@card_1_future == 44) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; + next; + mes "[Lhimetorra]"; + mes " It is trying to warn something about the future. Be careful. "; + next; + } + if (.@card_1_future == 45) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; + next; + mes "[Lhimetorra]"; + mes " In your case, it would be wise to grow your sense of humor. "; + next; + } + if (.@card_1_future == 46) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; + next; + mes "[Lhimetorra]"; + mes " Even the Anubis doesn't think about death, so why should you be thinking about it? Expect a good future young one. "; + next; + } + if (.@card_1_future == 47) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis says it has no interest in you. It is a good sign. "; + next; + mes "[Lhimetorra]"; + mes " What can be better than being ignored by the god of death? "; + next; + } + if (.@card_1_future == 48) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; + next; + mes "[Lhimetorra]"; + mes " A business looking into the future? "; + next; + } + if (.@card_1_future == 49) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; + next; + mes "[Lhimetorra]"; + mes " Make yourself stronger in any form. In the future, you will need it. "; + next; + } + if (.@card_1_future == 50) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord says that love for your companions will become great strength in the future. "; + mes " Your strength is not enough. "; + next; + mes "[Lhimetorra]"; + mes " To become a Lord, you will need colleagues. You should take the Orc Lord's advice! "; + next; + } + if (.@card_1_future == 51) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is expressing opposition in being too curious about the future. "; + mes " Pay a little more attention to the present. "; + next; + mes "[Lhimetorra]"; + mes " Respect his opinion young one. You have nothing to lose. "; + next; + } + if (.@card_1_future == 52) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; + next; + mes "[Lhimetorra]"; + mes " Are you looking forward to it? "; + next; + } + if (.@card_1_future == 53) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; + mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Any assumptions? "; + next; + } + if (.@card_1_future == 54) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is jealous because a splendid person is headed your way in the future. "; + mes " I wonder what type of person it is to make that Jack jealous! "; + next; + mes "[Lhimetorra]"; + mes " One thing for sure is that you will be very happy! Congratulations young one! "; + next; + } + if (.@card_1_future == 56) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack says you may be frustrated in the future. "; + mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; + next; + mes "[Lhimetorra]"; + mes " Meaning your future will become a battle between happiness and frustration.. "; + next; + } + if (.@card_1_future == 57) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; + mes " He wants to enjoy watching you tremble with anxiety. "; + next; + mes "[Lhimetorra]"; + mes " Sadness, failure, darkness, loneliness.. you may feel all of these emotions, but they are not fatal. Don't worry. "; + next; + } + if (.@card_1_future == 58) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers don't just appear and go away. They come back in the future. "; + mes " They will seduce you numerous times. "; + next; + mes "[Lhimetorra]"; + mes " So train yourself not to be tempted. "; + mes " Or else you will face frustration or commit a blunder. "; + next; + } + if (.@card_1_future == 59) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; + mes " Spades means death. Jokers leave those kinds of marks on purpose. "; + next; + mes "[Lhimetorra]"; + mes " Don't get disturbed by the mark of death. It's merely a Joker's joke. "; + next; + } + if (.@card_1_future == 60) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; + next; + mes "[Lhimetorra]"; + mes " Don't prepare for the future carelessly. A loose measure is worse than a prepared adventure. "; + next; + } + if (.@card_1_future == 61) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; + mes " Effort into oneself puts great power into the mere existence of one. "; + next; + mes "[Lhimetorra]"; + mes " Don't forget that you must think about yorsrelf the most. "; + next; + } + if (.@card_1_future == 62) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not know about tomorrow, but they still know about death. "; + mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; + next; + mes "[Lhimetorra]"; + mes " Or else you will really be a simple and honest fool. That may be troublesome. "; + next; + } + if (.@card_1_future == 62) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes do not ponder about life, but their will to live is very strong."; + mes " You can gain a lot simply through the will to hold on to life. "; + next; + mes "[Lhimetorra]"; + mes " Be thankful that you are alive. Thankfullness itself should help greatly. "; + next; + } + if (.@card_1_future == 63) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; + next; + mes "[Lhimetorra]"; + mes " Don't think of them too much. A crisis is simply a crisis. "; + next; + } + if (.@card_1_future == 64) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; + next; + mes "[Lhimetorra]"; + mes " Finding different sides of oneself is the way to improve. Study about yourself. "; + next; + } + if (.@card_1_future == 65) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do bulls leave leather when they pass away? Or was it the tiger? "; + mes " Anyways, he is jealous of the humans that leave their name in history. "; + next; + mes "[Lhimetorra]"; + mes " If you don't leave your name, he may bear hatred against you for wasting your life. "; + mes " So, to not be cursed, make an effort to leave your name in history. "; + next; + } + if (.@card_1_future == 66) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; + mes " He says your future is mixed with storms and fall weather. "; + next; + mes "[Lhimetorra]"; + mes " It may be difficult if you are caught up with one situation. In good times, prepare for the bad, and in bad times look forward to good luck. "; + next; + } + if (.@card_1_future == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; + next; + mes "[Lhimetorra]"; + mes " Even though happiness may be on its way, don't let it affect your work right now. "; + mes " This is the bull's thought and your fortune. "; + next; + } + mes "[Lhimetorra]"; + mes " Speaking of the future is as dangerous act. "; + mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; + mes " Use this fortune as a support in your life. Ok? "; + break; + //================================================================= Warning === + case 4: + mes "[Lhimetorra]"; + mes " Someone that knows of the dangers you do not, will warn you in the form of cards... so listen carefully-! "; + next; + set .@card_1_warning,rand(1,70); + if (.@card_1_warning == 1) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; + next; + mes "[Lhimetorra]"; + mes " If you are thinking of something right now, stop your movement. Or else disaster may be headed your way. "; + next; + } + if (.@card_1_warning == 2) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; + next; + mes "[Lhimetorra]"; + mes " Look around you. Of course, look for anyone you might have spited.. "; + next; + } + if (.@card_1_warning == 3) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; + next; + } + if (.@card_1_warning == 4) { + cutin "°¡À̾ƽºÄ«µå",4; + mes "[Lhimetorra]"; + mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; + next; + } + if (.@card_1_warning == 5) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; + next; + mes "[Lhimetorra]"; + mes " The moth is warning you of this. You should be careful. "; + next; + } + if (.@card_1_warning == 6) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; + next; + mes "[Lhimetorra]"; + mes " If a word strikes you, be wary of that. Maybe.. a player? "; + next; + } + if (.@card_1_warning == 7) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; + next; + } + if (.@card_1_warning == 8) { + cutin "´õ½ºÆ¼³×½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; + next; + } + if (.@card_1_warning == 9) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Be careful in the streets at night.' "; + next; + } + if (.@card_1_warning == 10) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Don't be too picky.' "; + next; + } + if (.@card_1_warning == 11) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; + next; + } + if (.@card_1_warning == 12) { + cutin "µå¶óÅ¥¶óÄ«µå",4; + mes "[Lhimetorra]"; + mes " Dracula says, 'Study the important points first.' Cramming will not work! "; + next; + } + if (.@card_1_warning == 13) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; + next; + mes "[Lhimetorra]"; + mes " It is the same in life. "; + next; + } + if (.@card_1_warning == 14) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; + next; + mes "[Lhimetorra]"; + mes " To pirates, betrayal means tragic death. Be careful of betrayals. "; + next; + } + if (.@card_1_warning == 15) { + cutin "µå·¹ÀÌÅ©Ä«µå",4; + mes "[Lhimetorra]"; + mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; + next; + } + if (.@card_1_warning == 16) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; + next; + } + if (.@card_1_warning == 17) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; + next; + } + if (.@card_1_warning == 18) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; + next; + mes "[Lhimetorra]"; + mes " Eating is happiness. Same goes for humans as well. Value food and enjoy eating. "; + next; + } + if (.@card_1_warning == 19) { + cutin "¸¶¸®³ªÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; + next; + } + if (.@card_1_warning == 20) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette says that you must not rely on violence and to use a different method. "; + mes " I'm not quite sure, but it may become an important word of advice to you..? "; + next; + } + if (.@card_1_warning == 21) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; + next; + mes "[Lhimetorra]"; + mes " A bad result may come your way. "; + next; + } + if (.@card_1_warning == 22) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; + next; + mes "[Lhimetorra]"; + mes " This is all for you young one. Therefore, follow this fortune and rid yourself of falsehood. "; + next; + } + if (.@card_1_warning == 23) { + cutin "¸¶¸®¿À³×Ʈīµå",4; + mes "[Lhimetorra]"; + mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; + next; + mes "[Lhimetorra]"; + mes " Take the Marionette's advice. She never says anything wrong. Hoho... "; + next; + } + if (.@card_1_warning == 24) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; + next; + mes "[Lhimetorra]"; + mes " That is a Medusa. You should be careful. The warning ended a long time ago. "; + next; + } + if (.@card_1_warning == 25) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; + next; + mes "[Lhimetorra]"; + mes " What a rightful Medusa. Hmm... "; + next; + } + if (.@card_1_warning == 26) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning you to return anything you borrow on time. "; + mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; + next; + mes "[Lhimetorra]"; + mes " Are you sure you returned everything you have borrowed? Better take care of everything before you get punished. "; + next; + } + if (.@card_1_warning == 27) { + cutin "¸ÞµÎ»çÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; + next; + mes "[Lhimetorra]"; + mes " The Medusa's warning is very stern. Take a close look around you. "; + next; + } + if (.@card_1_warning == 28) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says to beware when intervening with others' issues. "; + next; + mes "[Lhimetorra]"; + mes " He is very angry about intruding in others' spaces. Accept the Baphomet's warning. "; + next; + } + if (.@card_1_warning == 29) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; + mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; + next; + mes "[Lhimetorra]"; + mes " Maybe it means he sees that type of arrogance in you? Since the Baphomet is warning you.. "; + next; + } + if (.@card_1_warning == 30) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; + mes " That laziness will cause you to lose your life in an instant. "; + next; + mes "[Lhimetorra]"; + mes " Laziness is more dangerous than the monster in front of you. Don't forget about this warning. "; + next; + } + if (.@card_1_warning == 31) { + cutin "¹ÙÆ÷¸ÞƮīµå",4; + mes "[Lhimetorra]"; + mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; + next; + } + if (.@card_1_warning == 32) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; + next; + mes "[Lhimetorra]"; + mes " A Sandman's warning is very stern. Wash your feet regularly, young one. "; + next; + } + if (.@card_1_warning == 33) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; + mes " The Sandman says to watch out before you become like a chicken. "; + next; + mes "[Lhimetorra]"; + mes " And don't eat too much spicy and salty food, alcohol, etc. What a thoughtful Sandman. "; + next; + } + if (.@card_1_warning == 34) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Sandman says over-sleepers will be punished by society! "; + next; + mes "[Lhimetorra]"; + mes " Oooh, a stern warning about the future! Young one, bear this in mind. "; + next; + } + if (.@card_1_warning == 35) { + cutin "»÷µå¸ÇÄ«µå",4; + mes "[Lhimetorra]"; + mes " One warning from the Sandman, respect your parents. "; + next; + mes "[Lhimetorra]"; + mes " If you don't, you will end up like him. Listen to the Sandman. "; + next; + } + if (.@card_1_warning == 36) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; + next; + mes "[Lhimetorra]"; + mes " Bah, don't laugh about it! This is a solemn warning. "; + next; + } + if (.@card_1_warning == 37) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; + mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; + next; + mes "[Lhimetorra]"; + mes " If you sit around all day, even the things that were going to work won't. Got it? Exercise, exercise! "; + next; + } + if (.@card_1_warning == 38) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Look at Sohee's hairstyle. Isn't it splendid. "; + mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; + next; + mes "[Lhimetorra]"; + mes " Making yourself look presentable is just as important as keeping a good heart. "; + mes " Take care of your appearance. And get that pepper out from between your teeth! "; + next; + } + if (.@card_1_warning == 39) { + cutin "¼ÒÈñÄ«µå",4; + mes "[Lhimetorra]"; + mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; + mes " No can do! Always return the change. "; + next; + mes "[Lhimetorra]"; + mes " No matter how little the amount, you must not just keep it. Sohee greatly dislikes it. "; + next; + } + if (.@card_1_warning == 40) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; + next; + mes "[Lhimetorra]"; + mes " What the skeleton wants to say is, be aware of 'safety'. Being ignorant about safety is dangerous. "; + next; + } + if (.@card_1_warning == 41) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; + mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; + next; + mes "[Lhimetorra]"; + mes " Hmm.. would you like an amulet? "; + next; + } + if (.@card_1_warning == 42) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton is warning you about an irregular eating pattern. "; + mes " It says it became like that because of a bad eating habit. "; + next; + mes "[Lhimetorra]"; + mes " Eat the right food at the right time. That's the only way your body will survive. You can't afford to become like a skeleton. "; + next; + } + if (.@card_1_warning == 43) { + cutin "½ºÄÌ¿öÄ¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; + next; + mes "[Lhimetorra]"; + mes " So don't blame your body right now and go search for the right tools. Then you will have a good result. "; + next; + } + if (.@card_1_warning == 44) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; + mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; + next; + } + if (.@card_1_warning == 45) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; + next; + mes "[Lhimetorra]"; + mes " Anyhow, cruelty will harm you for sure. Be cautious of it. "; + next; + } + if (.@card_1_warning == 46) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; + next; + mes "[Lhimetorra]"; + mes " This knight is warning you from the bottom of his heart, "; + mes " so that you don't repeat his mistake. Be ware of hastiness. "; + next; + } + if (.@card_1_warning == 47) { + cutin "½ºÄ̳ªÀÌƮīµå",4; + mes "[Lhimetorra]"; + mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; + mes " nor a lover awaiting him, so loneliness hits him in the heart. "; + next; + mes "[Lhimetorra]"; + mes " Loneliness is not simply sadness. It is a formless devil eating your life. Stay away from loneliness. "; + next; + } + if (.@card_1_warning == 48) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The warning of the god of death is death itself. "; + next; + mes "[Lhimetorra]"; + mes " Be cautious of death.. death that can be your turn, or maybe someone else. "; + next; + } + if (.@card_1_warning == 49) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; + next; + mes "[Lhimetorra]"; + mes " Take the Anubis's advice and avoid the dark. That is the wisest choice. "; + next; + } + if (.@card_1_warning == 50) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; + mes " Watch your mouth. The Anubis is after those that say foul language."; + next; + mes "[Lhimetorra]"; + mes " Humans have a problem with their mouths. Mmm~ Agh. Me, too?! "; + next; + } + if (.@card_1_warning == 51) { + cutin "¾Æ´©ºñ½ºÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; + mes " The Anubis must not like being busy these days. "; + next; + mes "[Lhimetorra]"; + mes " Seeing that he is warning about hatred. Don't you think it's a good idea to avoid his eyes at a time like this? "; + next; + } + if (.@card_1_warning == 52) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; + next; + mes "[Lhimetorra]"; + mes " Learn how to accept others' opinions. How about starting from accepting the Orc Lord's? "; + next; + } + if (.@card_1_warning == 53) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; + mes " Not always! Too much freedom can lead to self-indulgence! "; + next; + mes "[Lhimetorra]"; + mes " He knows about the danger of freedom as a lord. "; + next; + } + if (.@card_1_warning == 54) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; + next; + mes "[Lhimetorra]"; + mes " Especially a young one like you... You are too close to one. Cough. "; + next; + } + if (.@card_1_warning == 55) { + cutin "¿ÀÅ©·ÎµåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; + next; + mes "[Lhimetorra]"; + mes " That's why he knows about the danger and misfortune destruction brings. Don't destroy thoughtlessly. You will end up destroying yourself as well. "; + next; + } + if (.@card_1_warning == 56) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; + next; + mes "[Lhimetorra]"; + mes " If you don't want to be hit, stop your lame jokes! "; + next; + } + if (.@card_1_warning == 57) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; + next; + mes "[Lhimetorra]"; + mes " Anger only exhausts you. Keep your distance from anger and befriend jokes. Jack's word. "; + next; + } + if (.@card_1_warning == 58) { + cutin "ÀèÄ«µå",4; + mes "[Lhimetorra]"; + mes " It seems like Jack is worried about excessive jokes. "; + mes " Jokes are fun, but too much will turn you into a ghost like him. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. When Jack speaks like this, he playfulness is gone. "; + next; + } + if (.@card_1_warning == 59) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; + next; + mes "[Lhimetorra]"; + mes " I think you should wake up early. "; + next; + } + if (.@card_1_warning == 60) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; + next; + mes "[Lhimetorra]"; + mes " Don't eat anything at night. Your stomach will hurt. "; + next; + } + if (.@card_1_warning == 61) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Jokers enjoy giving opposite warnings. "; + mes " He says if someone has something you want, make it yours. "; + next; + mes "[Lhimetorra]"; + mes " Need I say more? That's a dangerous thought!! "; + next; + } + if (.@card_1_warning == 62) { + cutin "Á¶Ä¿Ä«µå",4; + mes "[Lhimetorra]"; + mes " Joker enjoys giving opposite warnings. "; + mes " What he is telling you is to not fear death. "; + next; + mes "[Lhimetorra]"; + mes " If a Joker is saying this, be careful. There is no cure for thoughtless fools. "; + next; + } + if (.@card_1_warning == 63) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode can forgive others, but not those who hurt it. "; + mes " You should also only not forgive those who hurt you. "; + next; + mes "[Lhimetorra]"; + mes " A small territory will ensure great happiness. "; + next; + } + if (.@card_1_warning == 64) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + next; + } + if (.@card_1_warning == 65) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + next; + } + if (.@card_1_warning == 66) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; + next; + mes "[Lhimetorra]"; + mes " It says to do better.. I have no idea what it means. "; + next; + } + if (.@card_1_warning == 67) { + cutin "È£µåÄ«µå",4; + mes "[Lhimetorra]"; + mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; + mes " He believes that is like a cancer cell that can't be removed. "; + next; + mes "[Lhimetorra]"; + mes " Be careful to not have that kind of cell stuck on you. "; + next; + } + if (.@card_1_warning == 68) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning about ignorance about a crisis. "; + mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; + next; + mes "[Lhimetorra]"; + mes " You will need to learn how to read danger. Accept the bull's advice. "; + next; + } + if (.@card_1_warning == 69) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning of something that will make life sad. "; + mes " Sadness is a natural feeling, but don't let that put you down. "; + next; + mes "[Lhimetorra]"; + mes " A bull is an honest worker that cries even while it works. It knows that it must not be lazy about what it needs to do, even when expressing sadness. "; + mes " It seems like he wants to tell you this. "; + next; + } + if (.@card_1_warning == 70) { + cutin "Ȳ¼ÒÄ«µå",4; + mes "[Lhimetorra]"; + mes " The bull is warning about meat from watered cows. "; + mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; + next; + mes "[Lhimetorra]"; + mes " I don't know why he would warn you about it.. Do you raise cattle by any chance? "; + next; + } + mes "[Lhimetorra]"; + mes " A warning is always a useful fortune. You can never lose anything. "; + next; + cutin "°¡À̾ƽºÄ«µå",255; + mes "[Lhimetorra]"; + mes " I hope you will be able to avoid misfortune with this warning. Then... "; + close; + } + close; + case 2: + mes "[Lhimetorra]"; + mes " Ok then. Young adventurer, may luck be with you... "; + close; + } + close; + case 2: + mes "[Lhimetorra]"; + mes " Monster card reading uses the cards of familiar monsters around us to get advice about our future, love, and many other things. "; + mes " A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person. "; + next; + mes "[Lhimetorra]"; + mes " You should not get more than one card reading a day, and don't get one often since the card can get angry or confused. "; + mes " Also, it can have a bad influence on your life, too! "; + next; + mes "[Lhimetorra]"; + mes " And... one more thing. "; + mes " A card reading is only a reading... No matter how extraordinary the result may be, don't get too caught up with it. Bear that in mind. "; + close; + } +} + +payon_in03,75,129,5 script Poring Fortune Teller 704,{ + mes "[Chocarle]"; + mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!"; + mes " What brings you here today!? "; + next; + switch(select(" I would like a Poring card reading. : What is a Poring card reading? ")) { + case 1: + mes "[Chocarle]"; + mes " Ah~ is that so! "; + mes " Solving the wonders of the future with these cute and adorable Poring cards! "; + mes " It is 1000z for each fortune! Shall we begin? "; + next; + switch(select(" Yes. : I would like to think about it once more. ")) { + //=================================================================Fortune Teller === + case 1: + if (Zeny < 1000) { + mes "[Chocarle]"; + mes "You don't even have 1000 zeny!"; + mes "Nope, I can read cards for you!"; + mes "Nope!"; + close; + } + set zeny,zeny-1000; + mes "[Chocarle]"; + mes " Thank you~! Then we shall look into your fortune! "; + mes " First, clear your mind! Just like washing when you wash dishes! "; + next; + mes "[Chocarle]"; + mes " Then~ gently think of your wish! "; + next; + switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) { + //=================================================================Love === + case 1: + mes "[Chocarle]"; + mes " Ohh! Cute love fortune! Heh! Lets look at the cards! "; + next; + mes "[Chocarle]"; + set .@card_2_love,rand(1,33); + if (.@card_2_love == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh! Your lover is about to leave your side! Hold on tight! "; + } + if (.@card_2_love == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; + } + if (.@card_2_love == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " No! Your heart is about to leave your love! Catch it! "; + } + if (.@card_2_love == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; + } + if (.@card_2_love == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; + } + if (.@card_2_love == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; + } + if (.@card_2_love == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your love is going to have a crisis! Protect your love! "; + } + if (.@card_2_love == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Hee! Go after your love like a mole! Puhahaha! "; + } + if (.@card_2_love == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Oh no! Your love is in danger! Run away from the menace! "; + } + if (.@card_2_love == 10) { + cutin "¹«³«Ä«µå",4; + mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; + } + if (.@card_2_love == 11) { + cutin "¹«³«Ä«µå",4; + mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; + } + if (.@card_2_love == 12) { + cutin "¹«³«Ä«µå",4; + mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; + } + if (.@card_2_love == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare an event of love! They will be flying with happiness! "; + } + if (.@card_2_love == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Love is sweet! Be careful not to get cavities! "; + } + if (.@card_2_love == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; + } + if (.@card_2_love == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Don't be shy in front of your loved one! Love transcends everything! "; + } + if (.@card_2_love == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Embrace every aspect of your loved one! That is true love! "; + } + if (.@card_2_love == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Love will blossom with a totally different person! Wow, so cool! "; + } + if (.@card_2_love == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " No matter what other people say, run towards your loved one! One-track love! "; + } + if (.@card_2_love == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Go to your loved one with a present! They will be very happy! "; + } + if (.@card_2_love == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Love requires health and strength! Exercise to become stronger! Power and love! "; + } + if (.@card_2_love == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; + } + if (.@card_2_love == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Love is bending yourself for someone! Service! Sacrifice! "; + } + if (.@card_2_love == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You will be meeting your lover's parents! Prepare well! "; + } + if (.@card_2_love == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; + } + if (.@card_2_love == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Make an opportunity to be alone with each other! It will bring much happiness! "; + } + if (.@card_2_love == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Uh oh! Someone is peeping at your love! Go scold them! "; + } + if (.@card_2_love == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Love blossoms from the foundation! Be true to the basics! "; + } + if (.@card_2_love == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " When your loved one is hurt, be by them! They will be very happy! "; + } + if (.@card_2_love == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " One day, when you wake up, your loved one will leave a present! Be happy! "; + } + if (.@card_2_love == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; + } + if (.@card_2_love == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Lean against a wall and await your love! *Boom* Love will appear! "; + } + if (.@card_2_love == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You must be lonely! It's ok, cheer up! "; + } + next; + mes "[Chocarle]"; + mes " A fortune of love was told! What do you think! Do you like it? "; + mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; + cutin "°¡À̾ƽºÄ«µå",255; + next; + mes "[Chocarle]"; + mes " Then, see you next time~~~~~ "; + break; + //=================================================================Study === + case 2: + mes "[Chocarle]"; + mes " Issues about studying is a serious matter! Lets take a look! Yap! "; + next; + mes "[Chocarle]"; + set .@card_2_study,rand(1,33); + if (.@card_2_study == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; + } + if (.@card_2_study == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh, no! You're missing the main points! Figure out the essentials! "; + } + if (.@card_2_study == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Mmph! You're dying not to study! At times like this, a break is the best! "; + } + if (.@card_2_study == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; + } + if (.@card_2_study == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; + } + if (.@card_2_study == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; + } + if (.@card_2_study == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your grades are in danger! You must study harder! "; + } + if (.@card_2_study == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " There may be a big crisis! Don't get too stressed just because you can't study! "; + } + if (.@card_2_study == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; + } + if (.@card_2_study == 10) { + cutin "¹«³«Ä«µå",4; + mes " Studying came to a strange place! It needs to find its original path! You can do it! "; + } + if (.@card_2_study == 11) { + cutin "¹«³«Ä«µå",4; + mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; + } + if (.@card_2_study == 12) { + cutin "¹«³«Ä«µå",4; + mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; + } + if (.@card_2_study == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " You will be rewarded for your accomplishments! It was worth the effort! "; + } + if (.@card_2_study == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; + } + if (.@card_2_study == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Study something that will make people happy! Future set! "; + } + if (.@card_2_study == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; + } + if (.@card_2_study == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Don't think that your head is empty! Because, you are smart! You can do it! "; + } + if (.@card_2_study == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; + } + if (.@card_2_study == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; + } + if (.@card_2_study == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You need strength to study! Get stronger! Running is a start! "; + } + if (.@card_2_study == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; + } + if (.@card_2_study == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Try studying the history of our country! From when the tiger started smoking! "; + } + if (.@card_2_study == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; + } + if (.@card_2_study == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; + } + if (.@card_2_study == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; + } + if (.@card_2_study == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " How about studying theology? You even get to study about angels! "; + } + if (.@card_2_study == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; + } + if (.@card_2_study == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; + } + if (.@card_2_study == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; + } + if (.@card_2_study == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; + } + if (.@card_2_study == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; + } + if (.@card_2_study == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; + } + if (.@card_2_study == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You will receive good results from studying! You can focus on your current studies! "; + } + next; + mes "[Chocarle]"; + mes " You¡¯ve been told your study fortune! Was it a good one? "; + mes " But in studying, effort is more important than any type of fortune! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Try your best. Then, see you again! Byyyyyyyyyyyyyyyyeeeee~~byyyyeeee~ "; + break; + //=================================================================Friends === + case 3: + mes "[Chocarle]"; + mes " Relationships among friends is more difficult than people think! Let¡¯s use the cards to try and solve this complicated puzzle of friendship! "; + next; + mes "[Chocarle]"; + set .@card_2_buddy,rand(1,33); + if (.@card_2_buddy == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; + } + if (.@card_2_buddy == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; + } + if (.@card_2_buddy == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; + } + if (.@card_2_buddy == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; + } + if (.@card_2_buddy == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; + } + if (.@card_2_buddy == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; + } + if (.@card_2_buddy == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; + } + if (.@card_2_buddy == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your friend is in danger! You must help your friend! "; + } + if (.@card_2_buddy == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; + } + if (.@card_2_buddy == 10) { + cutin "¹«³«Ä«µå",4; + mes " One person is left out amongst your friends! Be more friendly! "; + } + if (.@card_2_buddy == 11) { + cutin "¹«³«Ä«µå",4; + mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; + } + if (.@card_2_buddy == 12) { + cutin "¹«³«Ä«µå",4; + mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; + } + if (.@card_2_buddy == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Give your friends a present! Your friendship will become deeper! "; + } + if (.@card_2_buddy == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; + } + if (.@card_2_buddy == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " A friend is waiting for you! Be nice to your friend! "; + } + if (.@card_2_buddy == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; + } + if (.@card_2_buddy == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; + } + if (.@card_2_buddy == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " When a friend is sick, visit them! They will be happy! For sure! "; + } + if (.@card_2_buddy == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; + } + if (.@card_2_buddy == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Give your friend a present! They'll go bragging around town?! "; + } + if (.@card_2_buddy == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; + } + if (.@card_2_buddy == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; + } + if (.@card_2_buddy == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " No smoking, even with a friend! Stop smoking for your health! "; + } + if (.@card_2_buddy == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; + } + if (.@card_2_buddy == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; + } + if (.@card_2_buddy == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; + } + if (.@card_2_buddy == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Don't forget your friend in heaven! Friendship is eternal! "; + } + if (.@card_2_buddy == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Help your friend's scar. Your friend would greatly appreciate it! "; + } + if (.@card_2_buddy == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; + } + if (.@card_2_buddy == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; + } + if (.@card_2_buddy == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; + } + if (.@card_2_buddy == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " It seems as if your friend will give you many presents! Look forward to it! "; + } + if (.@card_2_buddy == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You must be lonely without a friend! A good friend will come along soon! "; + } + next; + mes "[Chocarle]"; + mes " Poring fortunetelling works very well when it is about friendship! "; + mes " It is the heart of the poring card that earnestly hopes for good friendships! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Did you like it? Next time invite your friend! Then byebye!! "; + break; + //=================================================================Future === + case 4: + mes "[Chocarle]"; + mes " If you say fortunetelling! Of course it is about the future! Let¡¯s try to figure this out! "; + next; + mes "[Chocarle]"; + set .@card_2_future,rand(1,33); + if (.@card_2_future == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; + } + if (.@card_2_future == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; + } + if (.@card_2_future == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Cut! You are filled with uncertainty about the future! Let¡¯s get rid of this! Wee! It's gone! "; + } + if (.@card_2_future == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; + } + if (.@card_2_future == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; + } + if (.@card_2_future == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; + } + if (.@card_2_future == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; + } + if (.@card_2_future == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; + } + if (.@card_2_future == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " You may endanger someone in the future! Don't become a bad person~! "; + } + if (.@card_2_future == 10) { + cutin "¹«³«Ä«µå",4; + mes " You may have to stand alone in the future! Prepare yourself right now! "; + } + if (.@card_2_future == 11) { + cutin "¹«³«Ä«µå",4; + mes " Many hardships await you in the future! But you can overcome them! "; + } + if (.@card_2_future == 12) { + cutin "¹«³«Ä«µå",4; + mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; + } + if (.@card_2_future == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Something exciting may happen! What can it be? Fun! Fun! "; + } + if (.@card_2_future == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Something good might happen on this nice day! You can look forward to it! Yay! "; + } + if (.@card_2_future == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " A splendid event will be held! Go get ready! Look forward to it! "; + } + if (.@card_2_future == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " You will meet someone new! It will be very interesting! "; + } + if (.@card_2_future == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " If you go little by little, something good will happen! Sit and take a look around you! "; + } + if (.@card_2_future == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; + } + if (.@card_2_future == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You will become a respectable person in the future! Good job! "; + } + if (.@card_2_future == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " I can see you working hard in the future! What a lively future! "; + } + if (.@card_2_future == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " You have a very busy future! Take care of your health! "; + } + if (.@card_2_future == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Pick a job where you can work with other people! It will be very rewarding, right? "; + } + if (.@card_2_future == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; + } + if (.@card_2_future == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " You may become a commander! Mmm~! Kind of scary! "; + } + if (.@card_2_future == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Choose a job that involves flying! You show potential! "; + } + if (.@card_2_future == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; + } + if (.@card_2_future == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; + } + if (.@card_2_future == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; + } + if (.@card_2_future == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; + } + if (.@card_2_future == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " You will deal with fruits in the future! How about preparing yourself? "; + } + if (.@card_2_future == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; + } + if (.@card_2_future == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; + } + if (.@card_2_future == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; + } + next; + mes "[Chocarle]"; + mes " What do you think? Has your anxiety been relieved after hearing your fortune? "; + mes " This is only a small part of your future! You must discover the rest! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Am I cheesy? I'm just like that! Then, bye~~~~ye~~~ye~~~~!! "; + break; + + //=================================================================Fortune === + case 5: + mes "[Chocarle]"; + mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! "; + mes " Ok! Let¡¯s try it! "; + next; + mes "[Chocarle]"; + set .@card_2_fortune,rand(1,33); + if (.@card_2_fortune == 1) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Uh oh! You're about to be robbed! You must save a little first! "; + } + if (.@card_2_fortune == 2) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; + } + if (.@card_2_fortune == 3) { + cutin "°í½ºÆ®¸µÄ«µå",4; + mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; + } + if (.@card_2_fortune == 4) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; + } + if (.@card_2_fortune == 5) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; + } + if (.@card_2_fortune == 6) { + cutin "µå·ÓÇÁ½ºÄ«µå",4; + mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; + } + if (.@card_2_fortune == 7) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes "Agh! Someone is after your possessions! Be careful! "; + } + if (.@card_2_fortune == 8) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " Uh oh! Someone is after your money! Take good care of it! "; + } + if (.@card_2_fortune == 9) { + cutin "¸ÇƼ½ºÄ«µå",4; + mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; + } + if (.@card_2_fortune == 10) { + cutin "¹«³«Ä«µå",4; + mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; + } + if (.@card_2_fortune == 11) { + cutin "¹«³«Ä«µå",4; + mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; + } + if (.@card_2_fortune == 12) { + cutin "¹«³«Ä«µå",4; + mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; + } + if (.@card_2_fortune == 13) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; + } + if (.@card_2_fortune == 14) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Use your money to buy something fun! Then good luck will be headed your way! "; + } + if (.@card_2_fortune == 15) { + cutin "»êŸÆ÷¸µÄ«µå",4; + mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; + } + if (.@card_2_fortune == 16) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; + } + if (.@card_2_fortune == 17) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; + } + if (.@card_2_fortune == 18) { + cutin "¼ÖÁ®½ºÄÌÅæÄ«µå",4; + mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; + } + if (.@card_2_fortune == 19) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Someone will return something you lost! What a relief! "; + } + if (.@card_2_fortune == 20) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; + } + if (.@card_2_fortune == 21) { + cutin "½ºÄÌ·¹ÅæÄ«µå",4; + mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; + } + if (.@card_2_fortune == 22) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; + } + if (.@card_2_fortune == 23) { + cutin "¿¡µå°¡Ä«µå",4; + mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; + } + if (.@card_2_fortune == 24) { + cutin "¿¡µå°¡Ä«µå",4; + mes " Going around to collect money might lead you to a scary person! Be very careful! "; + } + if (.@card_2_fortune == 25) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Forget about money and fly~fly! You will feel very refreshed! "; + } + if (.@card_2_fortune == 26) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Money is like clouds! Instead of money, think about a happy life! "; + } + if (.@card_2_fortune == 27) { + cutin "¿£Á©¸µÄ«µå",4; + mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; + } + if (.@card_2_fortune == 28) { + cutin "Æ÷¸µÄ«µå",4; + mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; + } + if (.@card_2_fortune == 29) { + cutin "Æ÷¸µÄ«µå",4; + mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; + } + if (.@card_2_fortune == 30) { + cutin "Æ÷¸µÄ«µå",4; + mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; + } + if (.@card_2_fortune == 31) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You have many fine stones! You will prosper if you are involved in this industry! "; + } + if (.@card_2_fortune == 32) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " It is an indication that you will prosper! No need to worry now! "; + } + if (.@card_2_fortune == 33) { + cutin "Æ÷Æ÷¸µÄ«µå",4; + mes " You will collect many treasures! But the problem is protecting all of it! "; + } + next; + mes "[Chocarle]"; + mes " There is something you need to keep in mind after being told a fortune about wealth! "; + mes " Money does not automatically come to one without effort! No matter how good the fortune, you must work diligently! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Bear that in mind! Then, until we meet again.. *poof*! "; + break; + } + case 2: + mes "[Chocarle]"; + mes " Ok then! Come again next time! We'll do a good job! Bye-bye~! "; + break; + } + case 2: + mes "[Chocarle]"; + mes " Poring card readings focus on cards with cute Porings..! "; + mes " Poke~poke~ they tell you your fortune! It is not traditional, but the liveliness is the best! "; + next; + mes "[Chocarle]"; + mes " The fortunes are simple and refreshing. It is perfect when you would like your fortune told with a light heart and not be burdensome! "; + break; + } + close; +} + +payon_in03,118,119,1 script Ascetic 101,2,2,{ + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyag~"; + next; + mes "[Kissy-Kissy]"; + mes "I decided to become a fortuneteller"; + mes "when I was young and came to the city"; + mes "and devoted myself to training."; + mes "I was in agony because of my slow progress."; + next; + mes "[Kissy-Kissy]"; + mes "I came because I heard many "; + mes "fortunetellers gather here in Payon,"; + mes "but nobody will tell me anything~"; + mes "Waaah~ so sad~"; + next; + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyang~"; + next; + mes "[Kissy-Kissy]"; + mes "Kiss me~~"; + close; + +OnTouch: + mes "[Kissy-Kissy]"; + mes "NyangNyangNyang~"; + mes "NyaNyangNyaNyang~"; + mes "Kissy me~"; + close; +} + diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index f27bdd635..e7ae53b11 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4,7 +4,7 @@ //= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, //= Lupus, Lord Gywall //===== Current Version: ===================================== -//= 3.2 +//= 3.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -54,6 +54,8 @@ //= Moved a book non-related to Lighthalzen quests. //= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth] //= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth] +//= 3.2 Removed hte NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf] +//= reference to it in the Aegis script. //============================================================ lighthalzen,1,1,7 script sneakAddSuber -1,{ @@ -2727,7 +2729,6 @@ OnTouch: lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 -lhz_dun03,344,278,0 duplicate(#kiz03-1) #kiz03-4 -1,3,3 lighthalzen,344,278,0 script #kiz03 -1,2,2,{ -- cgit v1.2.3-70-g09d2