From 69543863009ec5f51d1feb710aa355ceecbaea6f Mon Sep 17 00:00:00 2001 From: brianluau Date: Sun, 22 Apr 2012 15:17:49 +0000 Subject: - Follow-up to r15923: fixed renamed file not being svn-copied (and lacking svn history). - Added svn:eol-style=native property for some recently added text files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15924 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/custom/healers/heal.txt | 53 +- npc/custom/healers/heal_payment.txt | 75 +- npc/events/bossnia.txt | 244 ++-- npc/guild/agit_main.txt | 2696 +++++++++++++++++------------------ npc/guild/trs_rp.txt | 164 +-- npc/mobs/bossnia.txt | 374 ++--- npc/mobs/jail.txt | 36 +- npc/warps/other/bossnia.txt | 36 +- 8 files changed, 1852 insertions(+), 1826 deletions(-) (limited to 'npc') diff --git a/npc/custom/healers/heal.txt b/npc/custom/healers/heal.txt index 09f14cb60..3c4e136e9 100644 --- a/npc/custom/healers/heal.txt +++ b/npc/custom/healers/heal.txt @@ -1,54 +1,53 @@ //===== rAthena Script ======================================= //= Healer //===== By: ================================================== -//= lots of people +//= rAthena Dev Team //===== Current Version: ===================================== -//= 3.1 +//= 3.2 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= //= Healer NPC Which Heals For Free //===== Additional Comments: ================================= -//= 2.0 Duplicates And Changed A Bit you can replace this script file by -//= heal_payment.txt if you want that players have to pay their healings. [Darkchild] -//= 3.0 Changed and edited the script added other warp points of maps. [massdriller] -//= 3.1 Optimized for the greater good. [Kisuka] +//= //============================================================ -- script Healer#h1-1::Healer 742,{ +- script healer -1,{ callfunc "F_ClearGarbage",0; - mes "[Healer]"; mes "I have amazing healing powers!!"; mes "You look like a person who needs them"; mes "Want some?"; next; - if (select("Heal:No thanks") == 1) { + switch(select("Heal:No thanks")) { + case 1: percentheal 100,100; mes "[Healer]"; mes "Wonderfull, You are now healed!."; mes "Have fun adventuring!!"; - } else { + break; + case 2: mes "[Healer]"; mes "Alright, come back if you need a heal."; + break; } close; } -// --------- NPC Clones --------- -prontera,150,184,5 duplicate(Healer) Healer#h1-1 742 -morocc,159,96,5 duplicate(Healer) Healer#h1-2 742 -ayothaya,155,111,5 duplicate(Healer) Healer#h1-3 742 -geffen,121,61,5 duplicate(Healer) Healer#h1-4 742 -umbala,94,162,5 duplicate(Healer) Healer#h1-5 742 -payon,180,105,5 duplicate(Healer) Healer#h1-6 742 -alberta,185,144,5 duplicate(Healer) Healer#h1-7 742 -aldebaran,134,123,5 duplicate(Healer) Healer#h1-8 742 -izlude,125,118,5 duplicate(Healer) Healer#h1-9 742 -xmas,149,136,5 duplicate(Healer) Healer#h1-10 742 -comodo,188,162,5 duplicate(Healer) Healer#h1-11 742 -amatsu,200,80,5 duplicate(Healer) Healer#h1-12 742 -gonryun,164,130,5 duplicate(Healer) Healer#h1-13 742 -yuno,152,186,5 duplicate(Healer) Healer#h1-14 742 -niflheim,188,180,5 duplicate(Healer) Healer#h1-15 742 -louyang,225,103,5 duplicate(Healer) Healer#h1-16 742 +// NPC Duplicates +alberta,185,144,5 duplicate(healer) Healer#alb 742 +aldebaran,134,123,5 duplicate(healer) Healer#alde 742 +amatsu,200,80,5 duplicate(healer) Healer#ama 742 +ayothaya,155,111,5 duplicate(healer) Healer#ayo 742 +comodo,188,162,5 duplicate(healer) Healer#com 742 +geffen,121,61,5 duplicate(healer) Healer#gef 742 +gonryun,164,130,5 duplicate(healer) Healer#gon 742 +izlude,125,118,5 duplicate(healer) Healer#izl 742 +louyang,225,103,5 duplicate(healer) Healer#lou 742 +morocc,159,96,5 duplicate(healer) Healer#mor 742 +niflheim,188,180,5 duplicate(healer) Healer#nif 742 +payon,180,105,5 duplicate(healer) Healer#pay 742 +prontera,150,184,5 duplicate(healer) Healer#pront 742 +umbala,94,162,5 duplicate(healer) Healer#umb 742 +xmas,149,136,5 duplicate(healer) Healer#xmas 742 +yuno,152,186,5 duplicate(healer) Healer#yuno 742 diff --git a/npc/custom/healers/heal_payment.txt b/npc/custom/healers/heal_payment.txt index 0cc30e6f6..4bcbd5d4e 100644 --- a/npc/custom/healers/heal_payment.txt +++ b/npc/custom/healers/heal_payment.txt @@ -1,9 +1,9 @@ //===== rAthena Script ======================================= -//= Healer (/w payments) +//= Healer (with payment) //===== By: ================================================== -//= Yor & abunch of other people +//= rAthena Dev Team //===== Current Version: ===================================== -//= 1.3 +//= 2.0 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -13,12 +13,39 @@ //= each HP need 1 zeny //= each SP need (baselevel / 5) zenys //= calculation is done at start of the script -//= Added Duplicates And Correct payon Loc [Darkchild] -//= Some modifications. Added NPC locations. [massdriller] -//= Removed Duplicates [Silent] //============================================================ -- script Healer#h2-1::Healer2 742,{ +- script healer2 -1,{ + set .@hp, MaxHp - Hp; + set .@sp, MaxSp - Sp; + + + + + + mes "[Healer]"; + mes "I have amazing healing powers!!"; + mes "You look like a person who needs them"; + mes "Want some?"; + next; + switch(select("Heal:No thanks")) { + case 1: + percentheal 100,100; + mes "[Healer]"; + mes "Wonderfull, You are now healed!."; + mes "Have fun adventuring!!"; + break; + case 2: + mes "[Healer]"; + mes "Alright, come back if you need a heal."; + break; + } + close; +} + + + + set @tempHp, MaxHp-Hp; set @tempSpReal, MaxSp-Sp; set @tempSp, ((MaxSp-Sp) * BaseLevel) / 5; @@ -89,20 +116,20 @@ CANCEL: close; } - -prontera,150,184,5 duplicate(Healer2) Healer#h2-1 742 -morocc,159,96,5 duplicate(Healer2) Healer#h2-2 742 -ayothaya,155,111,5 duplicate(Healer2) Healer#h2-3 742 -geffen,121,61,5 duplicate(Healer2) Healer#h2-4 742 -umbala,94,162,5 duplicate(Healer2) Healer#h2-5 742 -payon,180,105,5 duplicate(Healer2) Healer#h2-6 742 -alberta,185,144,5 duplicate(Healer2) Healer#h2-7 742 -aldebaran,134,123,5 duplicate(Healer2) Healer#h2-8 742 -izlude,125,118,5 duplicate(Healer2) Healer#h2-9 742 -xmas,149,136,5 duplicate(Healer2) Healer#h2-10 742 -comodo,188,162,5 duplicate(Healer2) Healer#h2-11 742 -amatsu,200,80,5 duplicate(Healer2) Healer#h2-12 742 -gonryun,164,130,5 duplicate(Healer2) Healer#h2-13 742 -yuno,152,186,5 duplicate(Healer2) Healer#h2-14 742 -niflheim,188,180,5 duplicate(Healer2) Healer#h2-15 742 -louyang,225,103,5 duplicate(Healer2) Healer#h2-16 742 +// NPC Duplicates +alberta,185,144,5 duplicate(healer2) Healer#alb 742 +aldebaran,134,123,5 duplicate(healer2) Healer#alde 742 +amatsu,200,80,5 duplicate(healer2) Healer#ama 742 +ayothaya,155,111,5 duplicate(healer2) Healer#ayo 742 +comodo,188,162,5 duplicate(healer2) Healer#com 742 +geffen,121,61,5 duplicate(healer2) Healer#gef 742 +gonryun,164,130,5 duplicate(healer2) Healer#gon 742 +izlude,125,118,5 duplicate(healer2) Healer#izl 742 +louyang,225,103,5 duplicate(healer2) Healer#lou 742 +morocc,159,96,5 duplicate(healer2) Healer#mor 742 +niflheim,188,180,5 duplicate(healer2) Healer#nif 742 +payon,180,105,5 duplicate(healer2) Healer#pay 742 +prontera,150,184,5 duplicate(healer2) Healer#pront 742 +umbala,94,162,5 duplicate(healer2) Healer#umb 742 +xmas,149,136,5 duplicate(healer2) Healer#xmas 742 +yuno,152,186,5 duplicate(healer2) Healer#yuno 742 diff --git a/npc/events/bossnia.txt b/npc/events/bossnia.txt index 080dee33b..9f772d308 100644 --- a/npc/events/bossnia.txt +++ b/npc/events/bossnia.txt @@ -1,122 +1,122 @@ -//===== rAthena Script ======================================= -//= Bossnia Warp NPC's. -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= Bossnia Warp NPC's. -//===== Additional Comments: ================================= -//= 1.0 Converted from the official script. -//============================================================ - -prontera,132,125,4 script Bossnia Staff::bsw 908,{ - - mes "[Riss]"; - mes "Hello?"; - mes "I found some beautiful places"; - mes "while I travelled all over the world."; - mes "I am an adventurer."; - mes "Haha~"; - next; - mes "[Riss]"; - mes "What? My name is..."; - mes "'Bossnia Staff'?? no no.."; - mes "Well, my name is not so important."; - mes "Sometimes you should be generous."; - mes "No time for considering that kind of small stuff"; - mes "when you have to concentrate on more important things."; - next; - mes "[Riss]"; - mes "Hum... anyway i want to say..something.."; - mes "While i was travelling through some places,"; - mes "I found a really fearful place."; - next; - mes "[Riss]"; - mes "Most of the time when you come to a place,"; - mes "there is one strong and fearful monster."; - mes "Isn't it?"; - next; - mes "[Riss]"; - mes "But.. but.. in there.."; - mes "There are lots of fearful and strong monsters in there.."; - mes "That was really frightful."; - next; - mes "[Riss]"; - mes "If I had reacted a bit later.. a few seconds.."; - mes "I might have been killed."; - next; - mes "[Riss]"; - mes "What?"; - mes "You want to go in there?"; - mes "Oh~ Boy~ you didn't get me."; - mes "In there......."; - next; - mes "[Riss]"; - mes "Uh... you already know?"; - mes "Although you know the place, you want to go in.."; - mes "Good, I will send you there."; - mes "But after you went there, don't hold"; - mes "a grudge against me. Also it costs 5,000 zeny."; - next; - if (Zeny > 4999) { - mes "[Riss]"; - mes "Would you really like to take the challenge??"; - mes "Ok, just choose the course."; - next; - switch(select("First","Second","Third","Fourth")) { - case 1: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_01",.@boss_x,.@boss_y; - end; - case 2: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_02",.@boss_x,.@boss_y; - end; - case 3: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_03",.@boss_x,.@boss_y; - end; - case 4: - mes "[Riss]"; - mes "Take care, boy~"; - mes "Don't hold a grudge against me."; - close2; - set Zeny, Zeny - 5000; - set .@boss_x, rand(202,204); - set .@boss_y, rand(202,204); - warp "bossnia_04",.@boss_x,.@boss_y; - end; - } - } - mes "[Riss]"; - mes "You don't have enough money..."; - mes "Come back when you have at least 5,000 zeny."; - close; -} - -geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908 -Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908 -morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908 -lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908 -rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908 \ No newline at end of file +//===== rAthena Script ======================================= +//= Bossnia Warp NPC's. +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena +//===== Description: ========================================= +//= Bossnia Warp NPC's. +//===== Additional Comments: ================================= +//= 1.0 Converted from the official script. +//============================================================ + +prontera,132,125,4 script Bossnia Staff::bsw 908,{ + + mes "[Riss]"; + mes "Hello?"; + mes "I found some beautiful places"; + mes "while I travelled all over the world."; + mes "I am an adventurer."; + mes "Haha~"; + next; + mes "[Riss]"; + mes "What? My name is..."; + mes "'Bossnia Staff'?? no no.."; + mes "Well, my name is not so important."; + mes "Sometimes you should be generous."; + mes "No time for considering that kind of small stuff"; + mes "when you have to concentrate on more important things."; + next; + mes "[Riss]"; + mes "Hum... anyway i want to say..something.."; + mes "While i was travelling through some places,"; + mes "I found a really fearful place."; + next; + mes "[Riss]"; + mes "Most of the time when you come to a place,"; + mes "there is one strong and fearful monster."; + mes "Isn't it?"; + next; + mes "[Riss]"; + mes "But.. but.. in there.."; + mes "There are lots of fearful and strong monsters in there.."; + mes "That was really frightful."; + next; + mes "[Riss]"; + mes "If I had reacted a bit later.. a few seconds.."; + mes "I might have been killed."; + next; + mes "[Riss]"; + mes "What?"; + mes "You want to go in there?"; + mes "Oh~ Boy~ you didn't get me."; + mes "In there......."; + next; + mes "[Riss]"; + mes "Uh... you already know?"; + mes "Although you know the place, you want to go in.."; + mes "Good, I will send you there."; + mes "But after you went there, don't hold"; + mes "a grudge against me. Also it costs 5,000 zeny."; + next; + if (Zeny > 4999) { + mes "[Riss]"; + mes "Would you really like to take the challenge??"; + mes "Ok, just choose the course."; + next; + switch(select("First","Second","Third","Fourth")) { + case 1: + mes "[Riss]"; + mes "Take care, boy~"; + mes "Don't hold a grudge against me."; + close2; + set Zeny, Zeny - 5000; + set .@boss_x, rand(202,204); + set .@boss_y, rand(202,204); + warp "bossnia_01",.@boss_x,.@boss_y; + end; + case 2: + mes "[Riss]"; + mes "Take care, boy~"; + mes "Don't hold a grudge against me."; + close2; + set Zeny, Zeny - 5000; + set .@boss_x, rand(202,204); + set .@boss_y, rand(202,204); + warp "bossnia_02",.@boss_x,.@boss_y; + end; + case 3: + mes "[Riss]"; + mes "Take care, boy~"; + mes "Don't hold a grudge against me."; + close2; + set Zeny, Zeny - 5000; + set .@boss_x, rand(202,204); + set .@boss_y, rand(202,204); + warp "bossnia_03",.@boss_x,.@boss_y; + end; + case 4: + mes "[Riss]"; + mes "Take care, boy~"; + mes "Don't hold a grudge against me."; + close2; + set Zeny, Zeny - 5000; + set .@boss_x, rand(202,204); + set .@boss_y, rand(202,204); + warp "bossnia_04",.@boss_x,.@boss_y; + end; + } + } + mes "[Riss]"; + mes "You don't have enough money..."; + mes "Come back when you have at least 5,000 zeny."; + close; +} + +geffen,124,169,4 duplicate(bsw) Bossnia Staff#2 908 +Payon,165,150,4 duplicate(bsw) Bossnia Staff#3 908 +morocc,142,100,4 duplicate(bsw) Bossnia Staff#4 908 +lighthalzen,203,140,4 duplicate(bsw) Bossnia Staff#5 908 +rachel,132,144,4 duplicate(bsw) Bossnia Staff#6 908 diff --git a/npc/guild/agit_main.txt b/npc/guild/agit_main.txt index accf967a8..42e7755fd 100644 --- a/npc/guild/agit_main.txt +++ b/npc/guild/agit_main.txt @@ -1,1348 +1,1348 @@ -//===== rAthena Script ======================================= -//= War of Emperium Guild Template File -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.9 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [ Aegis Conversion] -//= ---------------------------------------------------------- -//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. -//= ---------------------------------------------------------- -//= - Enables AGIT Manager inside Guild Strongholds. -//= Visible Name required: Agit -//= Manages the various functions used in and out of WoE. -//= -//= - Enables Stewards inside Guild Strongholds which let's -//= the guild master invest in Defense and Economy, and -//= to summon guardians, a Kafra, and enter master's room. -//= -//= - Guardian Spawning Template -//= Visible Name required: Guardian -//= Spawn guardians when guild castle data is recieved. -//= -//= - Enables Kafra Services inside Guild Strongholds. -//= Visible Name required: Kafra Employee -//= Storage, Guild Storage, Teleport Service, Cart rental. -//= -//= - Treasure Chest spawning. -//= Chests will NOT be saved anymore in the event of crashes. -//= Treasures will NOT spawn on a location that already has -//= treasure chest spawned. -//===== Additional Comments: ================================= -//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] -//= 1.1 Daily investement will now be reset. [L0ne_W0lf] -//= Template will no longer try to spawn chests. -//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] -//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] -//= Fixed two typos regarding Guild Steward name. -//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] -//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] -//= Double-investing doubles the price now. -//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] -//= Corrected cost for investing, thanks to Ai4rei. -//= Second invest is now quadruple the value of the first -//= Investing now happens at the turn of the day. -//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] -//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] -//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] -//= and added extended anouncement format for mapannounce. -//= 1.8 Fixed a possible exploit in guild castle investment. [Brian] -//= 1.9 Partially rewrote Script. [Masao] -//============================================================ - -// WoE : Main Functions -//============================================================ -- script Gld_Agit_Manager::Gld_Agit_Manager -1,{ - end; - -// War of Emperium has started. -OnAgitStart: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2; - GvgOn strnpcinfo(2); - -// Spawn (fall through), or respawn the Emperium once it has been broken. -OnStartArena: - // OnAgitStart will fall through and spawn the Emperium. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } - // Add custom Guild Castles here. - else { - end; - } - if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; - } - end; - -// The Emperium has been broken. -OnAgitBreak: - set .@GID,getcharid(2); - // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) - if (.@GID <= 0) { - set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; - logmes .@notice$; debugmes .@notice$; - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; - end; - } - // Adjust Economy Invest Level for Castle - set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; - if (.@Economy < 0) set .@Economy, 0; - SetCastleData strnpcinfo(2), 2, .@Economy; - // Adjust Defense Invest Level for Castle - set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; - if (.@Defence < 0) set .@Defence, 0; - SetCastleData strnpcinfo(2), 3, .@Defence; - - // Set new Castle Occupant - SetCastleData strnpcinfo(2),1, .@GID; - - // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. - mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; - MapRespawnGuildID strnpcinfo(2),.@GID,2; - - // Refresh castle data, disable Kafra and reset Invest information. - donpcevent strnpcinfo(0)+"::OnRecvCastle"; - disablenpc "Kafra Staff#"+strnpcinfo(2); - for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { - SetCastleData strnpcinfo(2), .@i, 0; - } - // Erase Guardian Database information if the new owners do not have Guardian Research. - if( getgdskilllv(.@GID,10002) == 0 ) { - for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { - SetCastleData strnpcinfo(2), .@i, 0; - } - } - // Respawn the Emperium, and display new owners. - sleep 500; // Slow down script execution slightly. - if( agitcheck() ) - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; - sleep 7000; - announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; - end; - -// War of Emperium has ended. -OnAgitEnd: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - GvgOff strnpcinfo(2); - // If the castle has no owner at the end of WoE, do not kill Emperium. - if (GetCastleData(strnpcinfo(2),1)) { - KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; - } - end; - -// Occupying Guild has been disbanded. -OnGuildBreak: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - // Kill guardians, disable the Kafra, and set owner to 0. - killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; - disablenpc "Kafra Staff#"+strnpcinfo(2); - SetCastleData strnpcinfo(2),0,0; - // Wait before refreshing guild information. - sleep 7000; - Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; - donpcevent strnpcinfo(0)+"::OnRecvCastle"; - end; - -OnAgitInit: -OnRecvCastle: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - // Spawn Monsters if the castle is empty. - set .@GID, GetCastleData(strnpcinfo(2),1); - if (.@GID == 0) { - killmonsterall strnpcinfo(2); - if (compare(strnpcinfo(2),"aldeg")) { - // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; - monster strnpcinfo(2),0,0,"Dark Lord",1272,1; - // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; - } - else if (compare(strnpcinfo(2),"gefg")) { - // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; - monster strnpcinfo(2),0,0,"Bathory",1102,10; - monster strnpcinfo(2),0,0,"Jakk",1130,10; - monster strnpcinfo(2),0,0,"Marduk",1140,20; - monster strnpcinfo(2),0,0,"Raydric",1163,9; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Phreeoni",1159,1; - // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; - } - else if (compare(strnpcinfo(2),"payg")) { - // Normal Spawns - monster strnpcinfo(2),0,0,"Greatest General",1277,9; - monster strnpcinfo(2),0,0,"Wanderer",1208,10; - monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; - monster strnpcinfo(2),0,0,"Bathory",1102,5; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Eddga",1115,1; - monster strnpcinfo(2),0,0,"Horong",1129,11; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; - monster strnpcinfo(2),0,0,"Gargoyle",1253,5; - // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; - } - else if (compare(strnpcinfo(2),"prtg")) { - // Normal Spawns - monster strnpcinfo(2),0,0,"Raydric",1163,1; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; - monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; - monster strnpcinfo(2),0,0,"Hatii",1252,1; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Gryphon",1259,2; - monster strnpcinfo(2),0,0,"Chimera",1283,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Zealotus",1200,1; - // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; - } - // Add custom Guild Castles here. - else { - end; - } - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; - // Disable Kafra Staff... - disablenpc "Kafra Staff#"+strnpcinfo(2); - end; - } - else { - // Otherwise place the guild emblem on flags. - if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } - else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } - else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } - else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } - else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } - else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } - else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } - else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } - else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } - else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } - else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } - else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } - else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } - else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } - else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } - else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } - else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } - else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } - else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } - else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } - // Add custom Guild Castles here. - else { - end; - } - // And load purchased Guardian in castles. - donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; - // And display Kafra if purchased. - if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); - } - end; -} - -// WoE : Guild Kafras -//============================================================ -- script Kafra Staff#woe::guildkafra -1,{ - - set .@GID,GetCastleData(strnpcinfo(2),1); - - if (compare(strnpcinfo(2),"aldeg")) { - setarray .@destination$[0],"Al De Baran","aldebaran"; - setarray .@coordinates[0],132,103; - } - else if (compare(strnpcinfo(2),"gefg")) { - setarray .@destination$[0],"Geffen","geffen"; - setarray .@coordinates[0],120,39; - } - else if (compare(strnpcinfo(2),"payg")) { - setarray .@destination$[0],"Payon","payon"; - setarray .@coordinates[0],70,100; - } - else if (compare(strnpcinfo(2),"prtg")) { - setarray .@destination$[0],"Prontera","prontera"; - setarray .@coordinates[0],278,211; - } - // Add custom Guild Castles here. - else { - end; - } - - cutin "kafra_01",2; - if (getcharid(2) == .@GID) { - mes "[Kafra Employee]"; - mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member."; - mes "The Kafra Corporation will stay with you wherever you go."; - next; - switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { - case 1: - if (getskilllv("NV_BASIC") < 6) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "need the Novice's"; - mes "Basic Skill Level 6 to"; - mes "use the Storage Service."; - close2; - cutin "",255; - end; - } - mes "[Kafra Employee]"; - mes "Here, let me open"; - mes "your Storage for you."; - mes "Thank you for using"; - mes "the Kafra Service."; - close2; - cutin "",255; - openstorage; - end; - case 2: - mes "[Kafra Employee]"; - mes "Please choose"; - mes "your destination."; - next; - switch (select(.@destination$+" -> 200z:Cancel")) { - case 1: - if (Zeny < 200) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't have"; - mes "enough zeny for the Teleport"; - mes "Service. The fee to teleport"; - mes "to "+.@destination$+" is 200 zeny."; - close2; - cutin "",255; - end; - } - set Zeny, Zeny - 200; - set RESRVPTS,RESRVPTS+2; - close2; - warp .@destination$[1],.@coordinates[0],.@coordinates[1]; - end; - case 2: - close2; - cutin "",255; - end; - } - case 3: - if (BaseClass != Job_Merchant) { - mes "[Kafra Employee]"; - mes "I'm sorry, but the"; - mes "Pushcart rental service"; - mes "is only available to Merchants,"; - mes "Blacksmiths, Master Smiths,"; - mes "Alchemists, Biochemists,"; - mes "Mechanics and Geneticists."; - close2; - cutin "",255; - end; - } - if (checkcart()) { - mes "[Kafra Employee]"; - mes "You already have"; - mes "a Pushcart equipped."; - mes "Unfortunately, we can't"; - mes "rent more than one to"; - mes "each customer at a time."; - close2; - cutin "",255; - end; - } - mes "[Kafra Employee]"; - mes "The Pushcart rental"; - mes "fee is 800 zeny. Would"; - mes "you like to rent a Pushcart?"; - next; - switch (select("Rent a Pushcart.:Cancel")) { - case 1: - if (Zeny < 800) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you"; - mes "don't have enough"; - mes "zeny to pay the Pushcart"; - mes "rental fee of 800 zeny."; - close2; - cutin "",255; - end; - } - set RESRVPTS,RESRVPTS+8; - set Zeny, Zeny - 800; - setcart; - close2; - cutin "",255; - end; - case 2: - close2; - cutin "",255; - end; - } - case 4: - mes "[Kafra Employee]"; - mes "We, here at Kafra Corporation,"; - mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; - close2; - cutin "",255; - end; - } - } - mes "[Kafra Employee]"; - mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; - close2; - cutin "",255; - end; -} - -// WoE : Castle Managers -//============================================================ -- script Castle Manager#cm::cm -1,{ - - set .@GID,GetCastleData(strnpcinfo(2),1); - - // .@guardiantype = Defines the types of guardians per castle basis. - // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian - // .@guardianposx = Define the x spawn point for each uardian. - // [0] = 1st guardian's x spawn point. - // .@guardianposy = Define the y spawn point for each guardian. - // [0] = 1st guardian's y spawn point. - // .@masterroom = Defines the coordinates of the Treasure Room. - if (strnpcinfo(2) == "aldeg_cas01") { - setarray .@guardiantype[0],1,2,2,2,2,3,3,3; - setarray .@guardianposx[0],17,39,38,45,21,218,213,73; - setarray .@guardianposy[0],218,208,196,228,194,24,24,70; - setarray .@masterroom[0],113,223; - } - else if (strnpcinfo(2) == "aldeg_cas02") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],27,88,117,60,51,21,36,210; - setarray .@guardianposy[0],184,43,46,202,183,177,183,7; - setarray .@masterroom[0],134,225; - } - else if (strnpcinfo(2) == "aldeg_cas03") { - setarray .@guardiantype[0],3,3,1,1,1,2,2,2; - setarray .@guardianposx[0],90,116,86,116,64,212,195,110; - setarray .@guardianposy[0],112,112,120,76,103,160,151,217; - setarray .@masterroom[0],229,267; - } - else if (strnpcinfo(2) == "aldeg_cas04") { - setarray .@guardiantype[0],2,2,2,1,1,1,3,3; - setarray .@guardianposx[0],187,192,148,145,169,198,48,55; - setarray .@guardianposy[0],100,42,88,209,53,77,72,88; - setarray .@masterroom[0],83,17; - } - else if (strnpcinfo(2) == "aldeg_cas05") { - setarray .@guardiantype[0],2,2,1,1,3,3,3,3; - setarray .@guardianposx[0],51,188,157,157,27,145,156,41; - setarray .@guardianposy[0],202,79,192,74,221,78,73,112; - setarray .@masterroom[0],64,8; - } - // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],67,184,62,36,50,50,189,200; - setarray .@guardianposy[0],179,20,41,186,186,67,41,167; - setarray .@masterroom[0],152,117; - } - else if (strnpcinfo(2) == "gefg_cas02") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],64,56,166,35,20,19,166,159; - setarray .@guardianposy[0],168,41,25,148,150,41,42,188; - setarray .@masterroom[0],145,115; - } - else if (strnpcinfo(2) == "gefg_cas03") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],48,113,48,157,243,157,234,238; - setarray .@guardianposy[0],176,214,207,62,41,45,25,160; - setarray .@masterroom[0],275,289; - } - else if (strnpcinfo(2) == "gefg_cas04") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],53,31,49,29,147,57,160,148; - setarray .@guardianposy[0],191,178,220,46,65,46,50,189; - setarray .@masterroom[0],116,123; - } - else if (strnpcinfo(2) == "gefg_cas05") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],45,71,72,66,177,66,177,193; - setarray .@guardianposy[0],149,163,142,47,50,17,35,166; - setarray .@masterroom[0],149,106; - } - // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],229,225,222,99,65,36,51,138; - setarray .@guardianposy[0],92,80,111,45,31,127,144,133; - setarray .@masterroom[0],295,8; - } - else if (strnpcinfo(2) == "payg_cas02") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],237,228,210,57,42,287,264,27; - setarray .@guardianposy[0],54,72,41,241,241,257,272,20; - setarray .@masterroom[0],141,149; - } - else if (strnpcinfo(2) == "payg_cas03") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],245,269,36,41,39,19,37,268; - setarray .@guardianposy[0],37,51,39,39,65,276,277,244; - setarray .@masterroom[0],163,167; - } - else if (strnpcinfo(2) == "payg_cas04") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],251,232,231,32,32,35,36,270; - setarray .@guardianposy[0],212,212,175,287,232,45,17,41; - setarray .@masterroom[0],151,47; - } - else if (strnpcinfo(2) == "payg_cas05") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],19,33,266,266,263,263,250,36; - setarray .@guardianposy[0],279,260,234,279,37,21,22,36; - setarray .@masterroom[0],153,137; - } - // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],182,182,153,59,50,184,196,107; - setarray .@guardianposy[0],62,116,86,28,36,183,189,179; - setarray .@masterroom[0],15,209; - } - else if (strnpcinfo(2) == "prtg_cas02") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],161,153,178,71,49,64,7,75; - setarray .@guardianposy[0],161,161,44,75,28,186,196,175; - setarray .@masterroom[0],207,229; - } - else if (strnpcinfo(2) == "prtg_cas03") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],191,137,45,50,41,191,179,191; - setarray .@guardianposy[0],190,190,99,87,87,42,43,72; - setarray .@masterroom[0],190,130; - } - else if (strnpcinfo(2) == "prtg_cas04") { - setarray .@guardiantype[0],3,3,3,1,1,1,2,2; - setarray .@guardianposx[0],276,274,246,38,29,33,78,36; - setarray .@guardianposy[0],14,35,246,240,240,258,48,61; - setarray .@masterroom[0],275,160; - } - else if (strnpcinfo(2) == "prtg_cas05") { - setarray .@guardiantype[0],3,3,3,1,1,1,2,2; - setarray .@guardianposx[0],266,287,245,236,251,278,32,44; - setarray .@guardianposy[0],262,280,250,63,63,253,253,248; - setarray .@masterroom[0],281,176; - } - // Add custom Guild Castles here. - else { - end; - } - - if (.@GID == 0) { - mes "["+strnpcinfo(1)+"]"; - mes "I have been waiting for a master to fulfill my destiny."; - mes "Brave soul... fate will guide you towards your future..."; - close; - } - if (GetGuildMaster(.@GID) != strcharinfo(0)) { - mes "["+strnpcinfo(1)+"]"; - mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; - close; - } - mes "["+strnpcinfo(1)+"]"; - mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; - mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; - next; - switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { - case 1: - mes "["+strnpcinfo(1)+"]"; - mes "I will report the Castle briefing, Master."; - mes " "; - mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+"."; - if (GetCastleData(strnpcinfo(2),4)) { - mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day."; - } - mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000"; - if (GetCastleData(strnpcinfo(2),5)) { - mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000"; - } - mes " "; - mes "That's all I have to report, Master."; - close; - case 2: - if (.@Economy < 6) { set .@eco_invest,5000; } - else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } - else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } - else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } - else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } - else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } - else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } - else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } - else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } - else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } - else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } - else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } - else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } - else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } - else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } - else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } - else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } - else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } - else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } - else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } - //Quadruple the cost of investing if you've already invested once. - if (GetCastleData(strnpcinfo(2),4)) { - set .@eco_invest,.@eco_invest*4; - } - mes "["+strnpcinfo(1)+"]"; - mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; - mes " "; - mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; - if (.@Economy == 100) { - mes " "; - mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; - end; - } - if (GetCastleData(strnpcinfo(2),4) >= 2) { - mes " "; - mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; - end; - } - if (GetCastleData(strnpcinfo(2),4) == 0) { - mes " "; - mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; - } - else { - mes " "; - mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; - } - next; - switch (select("Invest in commercial growth:Cancel")) { - case 1: - if (Zeny < .@eco_invest) { - mes "["+strnpcinfo(1)+"]"; - mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; - close; - } - set Zeny, Zeny - .@eco_invest; - SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; - mes "[ "+strnpcinfo(1)+"]"; - mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; - close; - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "I'll do as you bid, my master... There is no hurry. We will do our best."; - close; - } - case 3: - set .@Defence,GetCastleData(strnpcinfo(2),3); - if (.@Defence < 6) { set .@def_invest,10000; } - else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } - else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } - else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } - else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } - else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } - else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } - else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } - else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } - else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } - else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } - else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } - else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } - else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } - else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } - else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } - else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } - else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } - else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } - else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } - //Quadruple the cost of investing if you've already invested once. - if (GetCastleData(strnpcinfo(2),5)) { - set .@def_invest,.@def_invest*4; - } - mes "["+strnpcinfo(1)+"]"; - mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; - mes " "; - mes "Originally you can invest just once but if you pay more money, you can invest twice."; - if (.@Defence == 100) { - mes " "; - mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; - close; - } - if (GetCastleData(strnpcinfo(2),5) >= 2) { - mes " "; - mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; - close; - } - if (GetCastleData(strnpcinfo(2),5) == 0) { - mes " "; - mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; - } - else { - mes " "; - mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; - } - next; - switch (select("Invest in Castle Defenses.:Cancel")) { - case 1: - if (Zeny < .@def_invest) { - mes "["+strnpcinfo(1)+"]"; - mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; - close; - } - set Zeny, Zeny - .@def_invest; - SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; - mes "[ "+strnpcinfo(1)+"]"; - mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; - close; - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "I'll do as you bid, my master... There is no hurry. We will do our best."; - close; - } - case 4: - mes "["+strnpcinfo(1)+"]"; - mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; - mes "Please select a guardian to defend us."; - next; - for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { - if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } - else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } - else { set .@type$,"Guardian Knight"; } - if (guardianinfo(strnpcinfo(2),.@i,0)) { - setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; - } - else { - setarray .@gname$[.@i], .@type$ + " - Not Implemented"; - } - } - set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; - set .@GDnum,select(.@menu$)+9; - mes "["+strnpcinfo(1)+"]"; - mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; - next; - switch (select("Summon:Cancel")) { - case 1: - if (getgdskilllv(.@GID,10002) == 0) { - mes "["+strnpcinfo(1)+"]"; - mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; - close; - } - if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { - mes "["+strnpcinfo(1)+"]"; - mes "Master, you already have summoned that Guardian. We cannot summon another."; - close; - } - if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; - mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; - close; - } - set Zeny, Zeny - 10000; - SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' - set .@UseGID,.@GDnum - 10; - if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } - else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } - else { set .@type,1286; } - guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; - mes "["+strnpcinfo(1)+"]"; - mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; - close; - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; - close; - } - case 5: - if (GetCastleData(strnpcinfo(2),9) == 1) { - mes "["+strnpcinfo(1)+"]"; - mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; - next; - switch (select("Fire:Cancel")) { - case 1: - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; - next; - switch (select("Fire:Cancel")) { - case 1: - mes "[ Hired Kafra Employee ]"; - mes "Oh, my goodness! This is nonsense!"; - next; - cutin "",255; - close; - case 2: - mes "[ Hired Kafra Employee ]"; - mes "I'll work hard for you... Thank you!"; - close; - } - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "She worked hard in my opinion. It was a good decision to keep her."; - close; - } - disablenpc "Kafra Staff#"+strnpcinfo(2); - SetCastleData strnpcinfo(2),9,0; - mes "["+strnpcinfo(1)+"]"; - mes "...."; - mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; - close; - } - mes "["+strnpcinfo(1)+"]"; - mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; - mes "^ff0000 10,000 zeny is required for their services. "; - next; - switch (select("Hire.:Cancel")) { - case 1: - if (getgdskilllv(.@GID,10001) == 0) { - mes "["+strnpcinfo(1)+"]"; - mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; - close; - } - if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; - mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; - close; - } - set Zeny, Zeny - 10000; - enablenpc "Kafra Staff#"+strnpcinfo(2); - SetCastleData strnpcinfo(2),9,1; - mes "["+strnpcinfo(1)+"]"; - mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; - next; - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "How do you do? I was dispatched from the Main Office."; - mes "I'll do my best to not tarnish the reputation of the Guild."; - next; - cutin "",255; - mes "["+strnpcinfo(1)+"]"; - mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; - mes "It will be useful for our members."; - close; - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; - close; - } - case 6: - mes "["+strnpcinfo(1)+"]"; - mes "Do you want to visit the room where our valuables are stored?"; - mes "That room is restricted to you... you are the only one with access to it."; - next; - switch (select("Go into Master's room.:Cancel")) { - case 1: - mes "["+strnpcinfo(1)+"]"; - mes "I'll show you the secret path. Follow me...please."; - mes "When you want to return here, please press the secret switch."; - close2; - warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; - end; - case 2: - mes "["+strnpcinfo(1)+"]"; - mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; - mes "Therefore, it will be better if you check up on them from time to time."; - close; - } - } -} - -// WoE : Guild Dungeon Entrances -//============================================================ -- script Lever#gd::gdlever -1,{ - - set .@GID,GetCastleData(strnpcinfo(2),1); - - if (.@GID == 0) { - mes "[Ringing Voice]"; - mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; - close; - } - - if (compare(strnpcinfo(2),"aldeg")) { - set .@destination$,"gld_dun02"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; - } - else if (compare(strnpcinfo(2),"gefg")) { - set .@destination$,"gld_dun04"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; - } - else if (compare(strnpcinfo(2),"payg")) { - set .@destination$,"gld_dun01"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; - } - else if (compare(strnpcinfo(2),"prtg")) { - set .@destination$,"gld_dun03"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; - } - // Add custom Guild Castles here. - else { - end; - } - - mes "[Ringing Voice]"; - mes "'Only the truly brave can take the test.'"; - next; - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - if(select("Pull.:Don't pull.") == 1) { - if (getcharid(2) == .@GID) { - close2; - warp .@destination$,.@coordinates[0],.@coordinates[1]; - end; - } - mes " "; - mes "Nothing happened."; - close; - } - close; -} - -// Guardian Spawner Template -//============================================================ -- script Gld_Guard_Template::Gld_Guard_Template -1,{ -// Spawn Guardians in castles -// When adding new castles, ensure that the coordinates coincide -// with the coordinates defined in the Guild Steward template. -OnSpawnGuardians: - // Define the types of guardians on a per castle basis. - // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian - // Define the x spawn point for each uardian. - // [0] = 1st guardian's x spawn point. - // Define the y spawn point for each uardian. - // [0] = 1st guardian's y spawn point. - // Aldebaran (Luina) Castles - if (strnpcinfo(2) == "aldeg_cas01") { - setarray .@guardiantype[0],1,2,2,2,2,3,3,3; - setarray .@guardianposx[0],17,39,38,45,21,218,213,73; - setarray .@guardianposy[0],218,208,196,228,194,24,24,70; - } - else if (strnpcinfo(2) == "aldeg_cas02") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],27,88,117,60,51,21,36,210; - setarray .@guardianposy[0],184,43,46,202,183,177,183,7; - } - else if (strnpcinfo(2) == "aldeg_cas03") { - setarray .@guardiantype[0],3,3,1,1,1,2,2,2; - setarray .@guardianposx[0],90,116,86,116,64,212,195,110; - setarray .@guardianposy[0],112,112,120,76,103,160,151,217; - } - else if (strnpcinfo(2) == "aldeg_cas04") { - setarray .@guardiantype[0],2,2,2,1,1,1,3,3; - setarray .@guardianposx[0],187,192,148,145,169,198,48,55; - setarray .@guardianposy[0],100,42,88,209,53,77,72,88; - } - else if (strnpcinfo(2) == "aldeg_cas05") { - setarray .@guardiantype[0],2,2,1,1,3,3,3,3; - setarray .@guardianposx[0],51,188,157,157,27,145,156,41; - setarray .@guardianposy[0],202,79,192,74,221,78,73,112; - } - // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],67,184,62,36,50,50,189,200; - setarray .@guardianposy[0],179,20,41,186,186,67,41,167; - } - else if (strnpcinfo(2) == "gefg_cas02") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],64,56,166,35,20,19,166,159; - setarray .@guardianposy[0],168,41,25,148,150,41,42,188; - } - else if (strnpcinfo(2) == "gefg_cas03") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],48,113,48,157,243,157,234,238; - setarray .@guardianposy[0],176,214,207,62,41,45,25,160; - } - else if (strnpcinfo(2) == "gefg_cas04") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],53,31,49,29,147,57,160,148; - setarray .@guardianposy[0],191,178,220,46,65,46,50,189; - } - else if (strnpcinfo(2) == "gefg_cas05") { - setarray .@guardiantype[0],2,2,1,1,1,3,3,3; - setarray .@guardianposx[0],45,71,72,66,177,66,177,193; - setarray .@guardianposy[0],149,163,142,47,50,17,35,166; - } - // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],229,225,222,99,65,36,51,138; - setarray .@guardianposy[0],92,80,111,45,31,127,144,133; - } - else if (strnpcinfo(2) == "payg_cas02") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],237,228,210,57,42,287,264,27; - setarray .@guardianposy[0],54,72,41,241,241,257,272,20; - } - else if (strnpcinfo(2) == "payg_cas03") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],245,269,36,41,39,19,37,268; - setarray .@guardianposy[0],37,51,39,39,65,276,277,244; - } - else if (strnpcinfo(2) == "payg_cas04") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],251,232,231,32,32,35,36,270; - setarray .@guardianposy[0],212,212,175,287,232,45,17,41; - } - else if (strnpcinfo(2) == "payg_cas05") { - setarray .@guardiantype[0],2,2,2,2,2,2,2,3; - setarray .@guardianposx[0],19,33,266,266,263,263,250,36; - setarray .@guardianposy[0],279,260,234,279,37,21,22,36; - } - // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { - setarray .@guardiantype[0],1,1,1,2,2,3,3,3; - setarray .@guardianposx[0],182,182,153,59,50,184,196,107; - setarray .@guardianposy[0],62,116,86,28,36,183,189,179; - } - else if (strnpcinfo(2) == "prtg_cas02") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],161,153,178,71,49,64,7,75; - setarray .@guardianposy[0],161,161,44,75,28,186,196,175; - } - else if (strnpcinfo(2) == "prtg_cas03") { - setarray .@guardiantype[0],3,3,3,1,1,2,2,2; - setarray .@guardianposx[0],191,137,45,50,41,191,179,191; - setarray .@guardianposy[0],190,190,99,87,87,42,43,72; - } - else if (strnpcinfo(2) == "prtg_cas04") { - setarray .@guardiantype[0],3,3,3,1,1,1,2,2; - setarray .@guardianposx[0],276,274,246,38,29,33,78,36; - setarray .@guardianposy[0],14,35,246,240,240,258,48,61; - } - else if (strnpcinfo(2) == "prtg_cas05") { - setarray .@guardiantype[0],3,3,3,1,1,1,2,2; - setarray .@guardianposx[0],266,287,245,236,251,278,32,44; - setarray .@guardianposy[0],262,280,250,63,63,253,253,248; - } - // Add custom Guild Castles here. - else { - end; - } - - // Kill all existing guardians before spawning new ones. - // This should prevent duplicating Guardians when char Server disconnects. - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; - - for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { - set .@UseGID,.@i + 10; - if (.@guardiantype[.@i] == 1) { set .@type,1287; } - else if (.@guardiantype[.@i] == 2) { set .@type,1285; } - else { set .@type,1286; } - if (GetCastleData(strnpcinfo(2),.@UseGID)) { - guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; - } - } - end; - -OnGuardianDied: - end; -} - -// Treasure Room Spawn Template -//============================================================ -- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ - end; - -OnClock0001: - // Do nothing if this script is the template. - if (strnpcinfo(1) == "Gld_Trea_Spawn") end; - - set .@GID, GetCastleData(strnpcinfo(2),1); - - // If there is no owner, do nothing. - if (!.@GID) end; - - // Is there Economy in this castle? - set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; - - // Set information - if (strnpcinfo(2) == "aldeg_cas01") { - set .@treasurebox,1324; - setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; - setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; - } - else if (strnpcinfo(2) == "aldeg_cas02") { - set .@treasurebox,1326; - setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; - setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; - } - else if (strnpcinfo(2) == "aldeg_cas03") { - set .@treasurebox,1328; - setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; - setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; - } - else if (strnpcinfo(2) == "aldeg_cas04") { - set .@treasurebox,1330; - setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; - setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; - } - else if (strnpcinfo(2) == "aldeg_cas05") { - set .@treasurebox,1332; - setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; - setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; - } - else if (strnpcinfo(2) == "gefg_cas01") { - set .@treasurebox,1334; - setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; - setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; - } - else if (strnpcinfo(2) == "gefg_cas02") { - set .@treasurebox,1336; - setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; - setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; - } - else if (strnpcinfo(2) == "gefg_cas03") { - set .@treasurebox,1338; - setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; - setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; - } - else if (strnpcinfo(2) == "gefg_cas04") { - set .@treasurebox,1340; - setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; - setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; - } - else if (strnpcinfo(2) == "gefg_cas05") { - set .@treasurebox,1342; - setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; - setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; - } - else if (strnpcinfo(2) == "payg_cas01") { - set .@treasurebox,1344; - setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; - setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; - } - else if (strnpcinfo(2) == "payg_cas02") { - set .@treasurebox,1346; - setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; - setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; - } - else if (strnpcinfo(2) == "payg_cas03") { - set .@treasurebox,1348; - setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; - setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; - } - else if (strnpcinfo(2) == "payg_cas04") { - set .@treasurebox,1350; - setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; - setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; - } - else if (strnpcinfo(2) == "payg_cas05") { - set .@treasurebox,1352; - setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; - setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; - } - else if (strnpcinfo(2) == "prtg_cas01") { - set .@treasurebox,1354; - setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; - setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; - } - else if (strnpcinfo(2) == "prtg_cas02") { - set .@treasurebox,1356; - setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; - setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; - } - else if (strnpcinfo(2) == "prtg_cas03") { - set .@treasurebox,1358; - setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; - setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; - } - else if (strnpcinfo(2) == "prtg_cas04") { - set .@treasurebox,1360; - setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; - setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; - } - else if (strnpcinfo(2) == "prtg_cas05") { - set .@treasurebox,1362; - setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; - setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; - } - // Add custom Guild Castles here. - else { - end; - } - - // Apply investment to Eco. and Def. Only happens if there were investments made. - // Permanent Development can only happen once per day. - if (GetCastleData(strnpcinfo(2),4)) { - set .@Economy,GetCastleData(strnpcinfo(2),2); - SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); - if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100; - } - if (GetCastleData(strnpcinfo(2),5)) { - set .@Defence,GetCastleData(strnpcinfo(2),3); - SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5); - if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100; - } - // Reset daily investment limits. - setcastledata strnpcinfo(2),4,0; - setcastledata strnpcinfo(2),5,0; - - // Spawn boxes in proper order. - for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) { - // set treasure box ID - set .@boxid, .@treasurebox + (.@i+2) % 2; - set .@box,1 << .@i; - // Spawn or do not spawn chests if one already exists. - if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; - } - } - end; - -// Individual "You killed a chest" events to ensure proper spawning at the change of day. -OnTreasureDied0: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; - end; -OnTreasureDied1: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; - end; -OnTreasureDied2: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; - end; -OnTreasureDied3: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; - end; -OnTreasureDied4: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; - end; -OnTreasureDied5: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; - end; -OnTreasureDied6: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; - end; -OnTreasureDied7: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; - end; -OnTreasureDied8: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; - end; -OnTreasureDied9: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; - end; -OnTreasureDied10: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; - end; -OnTreasureDied11: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; - end; -OnTreasureDied12: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; - end; -OnTreasureDied13: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; - end; -OnTreasureDied14: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; - end; -OnTreasureDied15: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; - end; -OnTreasureDied16: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; - end; -OnTreasureDied17: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; - end; -OnTreasureDied18: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; - end; -OnTreasureDied19: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; - end; -OnTreasureDied20: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; - end; -OnTreasureDied21: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; - end; -OnTreasureDied22: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; - end; -OnTreasureDied23: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; - end; -} \ No newline at end of file +//===== rAthena Script ======================================= +//= War of Emperium Guild Template File +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.9 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [ Aegis Conversion] +//= ---------------------------------------------------------- +//= - THIS FILE IS REQUIRED FOR GUILD CASTLES TO FUNCTION. +//= ---------------------------------------------------------- +//= - Enables AGIT Manager inside Guild Strongholds. +//= Visible Name required: Agit +//= Manages the various functions used in and out of WoE. +//= +//= - Enables Stewards inside Guild Strongholds which let's +//= the guild master invest in Defense and Economy, and +//= to summon guardians, a Kafra, and enter master's room. +//= +//= - Guardian Spawning Template +//= Visible Name required: Guardian +//= Spawn guardians when guild castle data is recieved. +//= +//= - Enables Kafra Services inside Guild Strongholds. +//= Visible Name required: Kafra Employee +//= Storage, Guild Storage, Teleport Service, Cart rental. +//= +//= - Treasure Chest spawning. +//= Chests will NOT be saved anymore in the event of crashes. +//= Treasures will NOT spawn on a location that already has +//= treasure chest spawned. +//===== Additional Comments: ================================= +//= 1.0 First Version. No longer uses functions. [L0ne_W0lf] +//= 1.1 Daily investement will now be reset. [L0ne_W0lf] +//= Template will no longer try to spawn chests. +//= 1.2 Fixed Eco Invest option charging twice. [L0ne_W0lf] +//= 1.3 Fixed a loading flag emblem for Payon 1. [L0ne_W0lf] +//= Fixed two typos regarding Guild Steward name. +//= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] +//= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] +//= Double-investing doubles the price now. +//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] +//= Corrected cost for investing, thanks to Ai4rei. +//= Second invest is now quadruple the value of the first +//= Investing now happens at the turn of the day. +//= 1.6a Corrected conditions in the new investing blocks. [L0ne_W0lf] +//= 1.6b Moved where investments are added to eco/def. [L0ne_W0lf] +//= 1.7 Updated Agitbreak announcements, added bc_woe [L0ne_W0lf] +//= and added extended anouncement format for mapannounce. +//= 1.8 Fixed a possible exploit in guild castle investment. [Brian] +//= 1.9 Partially rewrote Script. [Masao] +//============================================================ + +// WoE : Main Functions +//============================================================ +- script Gld_Agit_Manager::Gld_Agit_Manager -1,{ + end; + +// War of Emperium has started. +OnAgitStart: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + MapRespawnGuildID strnpcinfo(2),GetCastleData(strnpcinfo(2),1),2; + GvgOn strnpcinfo(2); + +// Spawn (fall through), or respawn the Emperium once it has been broken. +OnStartArena: + // OnAgitStart will fall through and spawn the Emperium. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + // Add custom Guild Castles here. + else { + end; + } + if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// The Emperium has been broken. +OnAgitBreak: + set .@GID,getcharid(2); + // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) + if (.@GID <= 0) { + set .@notice$,"Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; + logmes .@notice$; debugmes .@notice$; + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + end; + } + // Adjust Economy Invest Level for Castle + set .@Economy,GetCastleData(strnpcinfo(2),2) - 5; + if (.@Economy < 0) set .@Economy, 0; + SetCastleData strnpcinfo(2), 2, .@Economy; + // Adjust Defense Invest Level for Castle + set .@Defence,GetCastleData(strnpcinfo(2),3) - 5; + if (.@Defence < 0) set .@Defence, 0; + SetCastleData strnpcinfo(2), 3, .@Defence; + + // Set new Castle Occupant + SetCastleData strnpcinfo(2),1, .@GID; + + // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. + mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; + MapRespawnGuildID strnpcinfo(2),.@GID,2; + + // Refresh castle data, disable Kafra and reset Invest information. + donpcevent strnpcinfo(0)+"::OnRecvCastle"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + for( set .@i, 4; .@i <= 9; set .@i, .@i+1 ) { + SetCastleData strnpcinfo(2), .@i, 0; + } + // Erase Guardian Database information if the new owners do not have Guardian Research. + if( getgdskilllv(.@GID,10002) == 0 ) { + for( set .@i, 10; .@i <= 17; set .@i, .@i+1 ) { + SetCastleData strnpcinfo(2), .@i, 0; + } + } + // Respawn the Emperium, and display new owners. + sleep 500; // Slow down script execution slightly. + if( agitcheck() ) + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + sleep 7000; + announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; + end; + +// War of Emperium has ended. +OnAgitEnd: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + GvgOff strnpcinfo(2); + // If the castle has no owner at the end of WoE, do not kill Emperium. + if (GetCastleData(strnpcinfo(2),1)) { + KillMonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + } + end; + +// Occupying Guild has been disbanded. +OnGuildBreak: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + // Kill guardians, disable the Kafra, and set owner to 0. + killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; + disablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),0,0; + // Wait before refreshing guild information. + sleep 7000; + Announce "Guild Base [" + GetCastleName(strnpcinfo(2)) + "] has been abandoned.",0; + donpcevent strnpcinfo(0)+"::OnRecvCastle"; + end; + +OnAgitInit: +OnRecvCastle: + if (strnpcinfo(0) == "Gld_Agit_Manager") end; + // Spawn Monsters if the castle is empty. + set .@GID, GetCastleData(strnpcinfo(2),1); + if (.@GID == 0) { + killmonsterall strnpcinfo(2); + if (compare(strnpcinfo(2),"aldeg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; + monster strnpcinfo(2),0,0,"Executioner",1205,1; + monster strnpcinfo(2),0,0,"Penomena",1216,10; + monster strnpcinfo(2),0,0,"Alarm",1193,18; + monster strnpcinfo(2),0,0,"Clock",1269,9; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; + monster strnpcinfo(2),0,0,"Wanderer",1208,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; + monster strnpcinfo(2),0,0,"Dark Lord",1272,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"gefg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; + monster strnpcinfo(2),0,0,"Bathory",1102,10; + monster strnpcinfo(2),0,0,"Jakk",1130,10; + monster strnpcinfo(2),0,0,"Marduk",1140,20; + monster strnpcinfo(2),0,0,"Raydric",1163,9; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Phreeoni",1159,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; + } + else if (compare(strnpcinfo(2),"payg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Greatest General",1277,9; + monster strnpcinfo(2),0,0,"Wanderer",1208,10; + monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; + monster strnpcinfo(2),0,0,"Bathory",1102,5; + monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(2),0,0,"Eddga",1115,1; + monster strnpcinfo(2),0,0,"Horong",1129,11; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; + monster strnpcinfo(2),0,0,"Gargoyle",1253,5; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + else if (compare(strnpcinfo(2),"prtg")) { + // Normal Spawns + monster strnpcinfo(2),0,0,"Raydric",1163,1; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; + monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; + monster strnpcinfo(2),0,0,"Hatii",1252,1; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(2),0,0,"Gryphon",1259,2; + monster strnpcinfo(2),0,0,"Chimera",1283,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Zealotus",1200,1; + // Set Emperium room spawn coordinates and spawn monsters. + if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; + monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + } + // Add custom Guild Castles here. + else { + end; + } + donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + // Disable Kafra Staff... + disablenpc "Kafra Staff#"+strnpcinfo(2); + end; + } + else { + // Otherwise place the guild emblem on flags. + if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } + else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } + else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } + else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } + else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } + else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } + else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } + else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } + else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } + else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } + else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } + else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } + else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } + else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } + else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } + else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } + else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } + else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } + else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } + // Add custom Guild Castles here. + else { + end; + } + // And load purchased Guardian in castles. + donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; + // And display Kafra if purchased. + if (GetCastleData(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); + } + end; +} + +// WoE : Guild Kafras +//============================================================ +- script Kafra Staff#woe::guildkafra -1,{ + + set .@GID,GetCastleData(strnpcinfo(2),1); + + if (compare(strnpcinfo(2),"aldeg")) { + setarray .@destination$[0],"Al De Baran","aldebaran"; + setarray .@coordinates[0],132,103; + } + else if (compare(strnpcinfo(2),"gefg")) { + setarray .@destination$[0],"Geffen","geffen"; + setarray .@coordinates[0],120,39; + } + else if (compare(strnpcinfo(2),"payg")) { + setarray .@destination$[0],"Payon","payon"; + setarray .@coordinates[0],70,100; + } + else if (compare(strnpcinfo(2),"prtg")) { + setarray .@destination$[0],"Prontera","prontera"; + setarray .@coordinates[0],278,211; + } + // Add custom Guild Castles here. + else { + end; + } + + cutin "kafra_01",2; + if (getcharid(2) == .@GID) { + mes "[Kafra Employee]"; + mes "Welcome. ^ff0000" + GetGuildName(.@GID) + "^000000 Member."; + mes "The Kafra Corporation will stay with you wherever you go."; + next; + switch (select("Use Storage:Use Teleport Service:Rent a Pushcart:Cancel")) { + case 1: + if (getskilllv("NV_BASIC") < 6) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "need the Novice's"; + mes "Basic Skill Level 6 to"; + mes "use the Storage Service."; + close2; + cutin "",255; + end; + } + mes "[Kafra Employee]"; + mes "Here, let me open"; + mes "your Storage for you."; + mes "Thank you for using"; + mes "the Kafra Service."; + close2; + cutin "",255; + openstorage; + end; + case 2: + mes "[Kafra Employee]"; + mes "Please choose"; + mes "your destination."; + next; + switch (select(.@destination$+" -> 200z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't have"; + mes "enough zeny for the Teleport"; + mes "Service. The fee to teleport"; + mes "to "+.@destination$+" is 200 zeny."; + close2; + cutin "",255; + end; + } + set Zeny, Zeny - 200; + set RESRVPTS,RESRVPTS+2; + close2; + warp .@destination$[1],.@coordinates[0],.@coordinates[1]; + end; + case 2: + close2; + cutin "",255; + end; + } + case 3: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the"; + mes "Pushcart rental service"; + mes "is only available to Merchants,"; + mes "Blacksmiths, Master Smiths,"; + mes "Alchemists, Biochemists,"; + mes "Mechanics and Geneticists."; + close2; + cutin "",255; + end; + } + if (checkcart()) { + mes "[Kafra Employee]"; + mes "You already have"; + mes "a Pushcart equipped."; + mes "Unfortunately, we can't"; + mes "rent more than one to"; + mes "each customer at a time."; + close2; + cutin "",255; + end; + } + mes "[Kafra Employee]"; + mes "The Pushcart rental"; + mes "fee is 800 zeny. Would"; + mes "you like to rent a Pushcart?"; + next; + switch (select("Rent a Pushcart.:Cancel")) { + case 1: + if (Zeny < 800) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny to pay the Pushcart"; + mes "rental fee of 800 zeny."; + close2; + cutin "",255; + end; + } + set RESRVPTS,RESRVPTS+8; + set Zeny, Zeny - 800; + setcart; + close2; + cutin "",255; + end; + case 2: + close2; + cutin "",255; + end; + } + case 4: + mes "[Kafra Employee]"; + mes "We, here at Kafra Corporation,"; + mes "are always endeavoring to provide you with the best services. We hope that we meet your adventuring needs and standards of excellence."; + close2; + cutin "",255; + end; + } + } + mes "[Kafra Employee]"; + mes "I am instructed to only offer my services to the ^ff0000"+GetGuildName(.@GID)+"^000000 Guild. Please try another Kafra Employee around here. Sorry for the inconvenience."; + close2; + cutin "",255; + end; +} + +// WoE : Castle Managers +//============================================================ +- script Castle Manager#cm::cm -1,{ + + set .@GID,GetCastleData(strnpcinfo(2),1); + + // .@guardiantype = Defines the types of guardians per castle basis. + // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian + // .@guardianposx = Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // .@guardianposy = Define the y spawn point for each guardian. + // [0] = 1st guardian's y spawn point. + // .@masterroom = Defines the coordinates of the Treasure Room. + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + setarray .@masterroom[0],113,223; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + setarray .@masterroom[0],134,225; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + setarray .@masterroom[0],229,267; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + setarray .@masterroom[0],83,17; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + setarray .@masterroom[0],64,8; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + setarray .@masterroom[0],152,117; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + setarray .@masterroom[0],145,115; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + setarray .@masterroom[0],275,289; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + setarray .@masterroom[0],116,123; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + setarray .@masterroom[0],149,106; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + setarray .@masterroom[0],295,8; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + setarray .@masterroom[0],141,149; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + setarray .@masterroom[0],163,167; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + setarray .@masterroom[0],151,47; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + setarray .@masterroom[0],153,137; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + setarray .@masterroom[0],15,209; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + setarray .@masterroom[0],207,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + setarray .@masterroom[0],190,130; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + setarray .@masterroom[0],275,160; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + setarray .@masterroom[0],281,176; + } + // Add custom Guild Castles here. + else { + end; + } + + if (.@GID == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "I have been waiting for a master to fulfill my destiny."; + mes "Brave soul... fate will guide you towards your future..."; + close; + } + if (GetGuildMaster(.@GID) != strcharinfo(0)) { + mes "["+strnpcinfo(1)+"]"; + mes "No matter how much you pester me, I'll still follow my master ^ff0000"+GetGuildMaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; + close; + } + mes "["+strnpcinfo(1)+"]"; + mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; + mes "Your humble servent, "+strnpcinfo(1)+", is here to serve you."; + next; + switch (select("Castle briefing:Invest in commercial growth:Invest in Castle Defenses:Summon Guardian:Hire / Fire a Kafra Employee:Go into Master's room")) { + case 1: + mes "["+strnpcinfo(1)+"]"; + mes "I will report the Castle briefing, Master."; + mes " "; + mes "^0000ffNow, the commercial growth level is "+GetCastleData(strnpcinfo(2),2)+"."; + if (GetCastleData(strnpcinfo(2),4)) { + mes " You invested "+GetCastleData(strnpcinfo(2),4)+" times in past 1 day."; + } + mes " Now, the Castle Defense level is "+GetCastleData(strnpcinfo(2),3)+".^000000"; + if (GetCastleData(strnpcinfo(2),5)) { + mes " ^0000ff- You invested "+GetCastleData(strnpcinfo(2),5)+" times in past 1 day.^000000"; + } + mes " "; + mes "That's all I have to report, Master."; + close; + case 2: + if (.@Economy < 6) { set .@eco_invest,5000; } + else if ((.@Economy >= 6) && (.@Economy <= 10)) { set .@eco_invest,10000; } + else if ((.@Economy >= 11) && (.@Economy <= 15)) { set .@eco_invest,20000; } + else if ((.@Economy >= 16) && (.@Economy <= 20)) { set .@eco_invest,35000; } + else if ((.@Economy >= 21) && (.@Economy <= 25)) { set .@eco_invest,55000; } + else if ((.@Economy >= 26) && (.@Economy <= 30)) { set .@eco_invest,80000; } + else if ((.@Economy >= 31) && (.@Economy <= 35)) { set .@eco_invest,110000; } + else if ((.@Economy >= 36) && (.@Economy <= 40)) { set .@eco_invest,145000; } + else if ((.@Economy >= 41) && (.@Economy <= 45)) { set .@eco_invest,185000; } + else if ((.@Economy >= 46) && (.@Economy <= 50)) { set .@eco_invest,230000; } + else if ((.@Economy >= 51) && (.@Economy <= 55)) { set .@eco_invest,280000; } + else if ((.@Economy >= 56) && (.@Economy <= 60)) { set .@eco_invest,335000; } + else if ((.@Economy >= 61) && (.@Economy <= 65)) { set .@eco_invest,395000; } + else if ((.@Economy >= 66) && (.@Economy <= 70)) { set .@eco_invest,460000; } + else if ((.@Economy >= 71) && (.@Economy <= 75)) { set .@eco_invest,530000; } + else if ((.@Economy >= 76) && (.@Economy <= 80)) { set .@eco_invest,605000; } + else if ((.@Economy >= 81) && (.@Economy <= 85)) { set .@eco_invest,685000; } + else if ((.@Economy >= 86) && (.@Economy <= 90)) { set .@eco_invest,770000; } + else if ((.@Economy >= 91) && (.@Economy <= 95)) { set .@eco_invest,860000; } + else if ((.@Economy >= 96) && (.@Economy <= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData(strnpcinfo(2),4)) { + set .@eco_invest,.@eco_invest*4; + } + mes "["+strnpcinfo(1)+"]"; + mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; + mes " "; + mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; + if (.@Economy == 100) { + mes " "; + mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; + end; + } + if (GetCastleData(strnpcinfo(2),4) >= 2) { + mes " "; + mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; + end; + } + if (GetCastleData(strnpcinfo(2),4) == 0) { + mes " "; + mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; + } + else { + mes " "; + mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@eco_invest+"^000000 more zeny will be needed."; + } + next; + switch (select("Invest in commercial growth:Cancel")) { + case 1: + if (Zeny < .@eco_invest) { + mes "["+strnpcinfo(1)+"]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + set Zeny, Zeny - .@eco_invest; + SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; + mes "[ "+strnpcinfo(1)+"]"; + mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + } + case 3: + set .@Defence,GetCastleData(strnpcinfo(2),3); + if (.@Defence < 6) { set .@def_invest,10000; } + else if ((.@Defence >= 6) && (.@Defence <= 10)) { set .@def_invest,20000; } + else if ((.@Defence >= 11) && (.@Defence <= 15)) { set .@def_invest,40000; } + else if ((.@Defence >= 16) && (.@Defence <= 20)) { set .@def_invest,70000; } + else if ((.@Defence >= 21) && (.@Defence <= 25)) { set .@def_invest,110000; } + else if ((.@Defence >= 26) && (.@Defence <= 30)) { set .@def_invest,160000; } + else if ((.@Defence >= 31) && (.@Defence <= 35)) { set .@def_invest,220000; } + else if ((.@Defence >= 36) && (.@Defence <= 40)) { set .@def_invest,290000; } + else if ((.@Defence >= 41) && (.@Defence <= 45)) { set .@def_invest,370000; } + else if ((.@Defence >= 46) && (.@Defence <= 50)) { set .@def_invest,460000; } + else if ((.@Defence >= 51) && (.@Defence <= 55)) { set .@def_invest,560000; } + else if ((.@Defence >= 56) && (.@Defence <= 60)) { set .@def_invest,670000; } + else if ((.@Defence >= 61) && (.@Defence <= 65)) { set .@def_invest,790000; } + else if ((.@Defence >= 66) && (.@Defence <= 70)) { set .@def_invest,920000; } + else if ((.@Defence >= 71) && (.@Defence <= 75)) { set .@def_invest,1060000; } + else if ((.@Defence >= 76) && (.@Defence <= 80)) { set .@def_invest,1210000; } + else if ((.@Defence >= 81) && (.@Defence <= 85)) { set .@def_invest,1370000; } + else if ((.@Defence >= 86) && (.@Defence <= 90)) { set .@def_invest,1540000; } + else if ((.@Defence >= 91) && (.@Defence <= 95)) { set .@def_invest,1720000; } + else if ((.@Defence >= 96) && (.@Defence <= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. + if (GetCastleData(strnpcinfo(2),5)) { + set .@def_invest,.@def_invest*4; + } + mes "["+strnpcinfo(1)+"]"; + mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; + mes " "; + mes "Originally you can invest just once but if you pay more money, you can invest twice."; + if (.@Defence == 100) { + mes " "; + mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; + close; + } + if (GetCastleData(strnpcinfo(2),5) >= 2) { + mes " "; + mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; + close; + } + if (GetCastleData(strnpcinfo(2),5) == 0) { + mes " "; + mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; + } + else { + mes " "; + mes "You've invested once today... if you wish to invest once more, ^ff0000"+.@def_invest+"^000000 more zeny will be needed."; + } + next; + switch (select("Invest in Castle Defenses.:Cancel")) { + case 1: + if (Zeny < .@def_invest) { + mes "["+strnpcinfo(1)+"]"; + mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; + close; + } + set Zeny, Zeny - .@def_invest; + SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; + mes "[ "+strnpcinfo(1)+"]"; + mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I'll do as you bid, my master... There is no hurry. We will do our best."; + close; + } + case 4: + mes "["+strnpcinfo(1)+"]"; + mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; + mes "Please select a guardian to defend us."; + next; + for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { + if (.@guardiantype[.@i] == 1) { set .@type$,"Guardian Soldier"; } + else if (.@guardiantype[.@i] == 2) { set .@type$,"Guardian Archer"; } + else { set .@type$,"Guardian Knight"; } + if (guardianinfo(strnpcinfo(2),.@i,0)) { + setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; + } + else { + setarray .@gname$[.@i], .@type$ + " - Not Implemented"; + } + } + set .@menu$,.@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; + set .@GDnum,select(.@menu$)+9; + mes "["+strnpcinfo(1)+"]"; + mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; + next; + switch (select("Summon:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10002) == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; + close; + } + if (GetCastleData(strnpcinfo(2),.@GDnum) == 1) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, you already have summoned that Guardian. We cannot summon another."; + close; + } + if (Zeny < 10000) { + mes "["+strnpcinfo(1)+"]"; + mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; + close; + } + set Zeny, Zeny - 10000; + SetCastleData strnpcinfo(2),.@GDnum,1; // mark as 'installed' + set .@UseGID,.@GDnum - 10; + if (.@guardiantype[.@UseGID] == 1) { set .@type,1287; } + else if (.@guardiantype[.@UseGID] == 2) { set .@type,1285; } + else { set .@type,1286; } + guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; + mes "["+strnpcinfo(1)+"]"; + mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; + close; + } + case 5: + if (GetCastleData(strnpcinfo(2),9) == 1) { + mes "["+strnpcinfo(1)+"]"; + mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; + next; + switch (select("Fire:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "I worked so hard... How can you do that, Master?... Please... Please reconsider... Check it again, Master... Please..."; + next; + switch (select("Fire:Cancel")) { + case 1: + mes "[ Hired Kafra Employee ]"; + mes "Oh, my goodness! This is nonsense!"; + next; + cutin "",255; + close; + case 2: + mes "[ Hired Kafra Employee ]"; + mes "I'll work hard for you... Thank you!"; + close; + } + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "She worked hard in my opinion. It was a good decision to keep her."; + close; + } + disablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),9,0; + mes "["+strnpcinfo(1)+"]"; + mes "...."; + mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; + close; + } + mes "["+strnpcinfo(1)+"]"; + mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; + mes "^ff0000 10,000 zeny is required for their services. "; + next; + switch (select("Hire.:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10001) == 0) { + mes "["+strnpcinfo(1)+"]"; + mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; + close; + } + if (Zeny < 10000) { + mes "["+strnpcinfo(1)+"]"; + mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; + close; + } + set Zeny, Zeny - 10000; + enablenpc "Kafra Staff#"+strnpcinfo(2); + SetCastleData strnpcinfo(2),9,1; + mes "["+strnpcinfo(1)+"]"; + mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "How do you do? I was dispatched from the Main Office."; + mes "I'll do my best to not tarnish the reputation of the Guild."; + next; + cutin "",255; + mes "["+strnpcinfo(1)+"]"; + mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; + mes "It will be useful for our members."; + close; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; + close; + } + case 6: + mes "["+strnpcinfo(1)+"]"; + mes "Do you want to visit the room where our valuables are stored?"; + mes "That room is restricted to you... you are the only one with access to it."; + next; + switch (select("Go into Master's room.:Cancel")) { + case 1: + mes "["+strnpcinfo(1)+"]"; + mes "I'll show you the secret path. Follow me...please."; + mes "When you want to return here, please press the secret switch."; + close2; + warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; + end; + case 2: + mes "["+strnpcinfo(1)+"]"; + mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; + mes "Therefore, it will be better if you check up on them from time to time."; + close; + } + } +} + +// WoE : Guild Dungeon Entrances +//============================================================ +- script Lever#gd::gdlever -1,{ + + set .@GID,GetCastleData(strnpcinfo(2),1); + + if (.@GID == 0) { + mes "[Ringing Voice]"; + mes "'Those who overcome an ordeal shows a great deal of bravery... and will find their way to another ordeal.'"; + close; + } + + if (compare(strnpcinfo(2),"aldeg")) { + set .@destination$,"gld_dun02"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; + } + else if (compare(strnpcinfo(2),"gefg")) { + set .@destination$,"gld_dun04"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; + } + else if (compare(strnpcinfo(2),"payg")) { + set .@destination$,"gld_dun01"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; + } + else if (compare(strnpcinfo(2),"prtg")) { + set .@destination$,"gld_dun03"; + if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; + else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; + else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; + else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; + else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; + } + // Add custom Guild Castles here. + else { + end; + } + + mes "[Ringing Voice]"; + mes "'Only the truly brave can take the test.'"; + next; + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + if(select("Pull.:Don't pull.") == 1) { + if (getcharid(2) == .@GID) { + close2; + warp .@destination$,.@coordinates[0],.@coordinates[1]; + end; + } + mes " "; + mes "Nothing happened."; + close; + } + close; +} + +// Guardian Spawner Template +//============================================================ +- script Gld_Guard_Template::Gld_Guard_Template -1,{ +// Spawn Guardians in castles +// When adding new castles, ensure that the coordinates coincide +// with the coordinates defined in the Guild Steward template. +OnSpawnGuardians: + // Define the types of guardians on a per castle basis. + // 1 - Soldier Guardian; 2 - Archer Guardian; 3 - Knight Guardian + // Define the x spawn point for each uardian. + // [0] = 1st guardian's x spawn point. + // Define the y spawn point for each uardian. + // [0] = 1st guardian's y spawn point. + // Aldebaran (Luina) Castles + if (strnpcinfo(2) == "aldeg_cas01") { + setarray .@guardiantype[0],1,2,2,2,2,3,3,3; + setarray .@guardianposx[0],17,39,38,45,21,218,213,73; + setarray .@guardianposy[0],218,208,196,228,194,24,24,70; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],27,88,117,60,51,21,36,210; + setarray .@guardianposy[0],184,43,46,202,183,177,183,7; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + setarray .@guardiantype[0],3,3,1,1,1,2,2,2; + setarray .@guardianposx[0],90,116,86,116,64,212,195,110; + setarray .@guardianposy[0],112,112,120,76,103,160,151,217; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + setarray .@guardiantype[0],2,2,2,1,1,1,3,3; + setarray .@guardianposx[0],187,192,148,145,169,198,48,55; + setarray .@guardianposy[0],100,42,88,209,53,77,72,88; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + setarray .@guardiantype[0],2,2,1,1,3,3,3,3; + setarray .@guardianposx[0],51,188,157,157,27,145,156,41; + setarray .@guardianposy[0],202,79,192,74,221,78,73,112; + } + // Geffen (Britoniah) Castles + else if (strnpcinfo(2) == "gefg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],67,184,62,36,50,50,189,200; + setarray .@guardianposy[0],179,20,41,186,186,67,41,167; + } + else if (strnpcinfo(2) == "gefg_cas02") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],64,56,166,35,20,19,166,159; + setarray .@guardianposy[0],168,41,25,148,150,41,42,188; + } + else if (strnpcinfo(2) == "gefg_cas03") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],48,113,48,157,243,157,234,238; + setarray .@guardianposy[0],176,214,207,62,41,45,25,160; + } + else if (strnpcinfo(2) == "gefg_cas04") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],53,31,49,29,147,57,160,148; + setarray .@guardianposy[0],191,178,220,46,65,46,50,189; + } + else if (strnpcinfo(2) == "gefg_cas05") { + setarray .@guardiantype[0],2,2,1,1,1,3,3,3; + setarray .@guardianposx[0],45,71,72,66,177,66,177,193; + setarray .@guardianposy[0],149,163,142,47,50,17,35,166; + } + // Payon (Baulder) Castles + else if (strnpcinfo(2) == "payg_cas01") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],229,225,222,99,65,36,51,138; + setarray .@guardianposy[0],92,80,111,45,31,127,144,133; + } + else if (strnpcinfo(2) == "payg_cas02") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],237,228,210,57,42,287,264,27; + setarray .@guardianposy[0],54,72,41,241,241,257,272,20; + } + else if (strnpcinfo(2) == "payg_cas03") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],245,269,36,41,39,19,37,268; + setarray .@guardianposy[0],37,51,39,39,65,276,277,244; + } + else if (strnpcinfo(2) == "payg_cas04") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],251,232,231,32,32,35,36,270; + setarray .@guardianposy[0],212,212,175,287,232,45,17,41; + } + else if (strnpcinfo(2) == "payg_cas05") { + setarray .@guardiantype[0],2,2,2,2,2,2,2,3; + setarray .@guardianposx[0],19,33,266,266,263,263,250,36; + setarray .@guardianposy[0],279,260,234,279,37,21,22,36; + } + // Prontera (Valkyrie Realms) Castles + else if (strnpcinfo(2) == "prtg_cas01") { + setarray .@guardiantype[0],1,1,1,2,2,3,3,3; + setarray .@guardianposx[0],182,182,153,59,50,184,196,107; + setarray .@guardianposy[0],62,116,86,28,36,183,189,179; + } + else if (strnpcinfo(2) == "prtg_cas02") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],161,153,178,71,49,64,7,75; + setarray .@guardianposy[0],161,161,44,75,28,186,196,175; + } + else if (strnpcinfo(2) == "prtg_cas03") { + setarray .@guardiantype[0],3,3,3,1,1,2,2,2; + setarray .@guardianposx[0],191,137,45,50,41,191,179,191; + setarray .@guardianposy[0],190,190,99,87,87,42,43,72; + } + else if (strnpcinfo(2) == "prtg_cas04") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],276,274,246,38,29,33,78,36; + setarray .@guardianposy[0],14,35,246,240,240,258,48,61; + } + else if (strnpcinfo(2) == "prtg_cas05") { + setarray .@guardiantype[0],3,3,3,1,1,1,2,2; + setarray .@guardianposx[0],266,287,245,236,251,278,32,44; + setarray .@guardianposy[0],262,280,250,63,63,253,253,248; + } + // Add custom Guild Castles here. + else { + end; + } + + // Kill all existing guardians before spawning new ones. + // This should prevent duplicating Guardians when char Server disconnects. + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + + for( set .@i, 0; .@i <= 7 ; set .@i, .@i+1 ) { + set .@UseGID,.@i + 10; + if (.@guardiantype[.@i] == 1) { set .@type,1287; } + else if (.@guardiantype[.@i] == 2) { set .@type,1285; } + else { set .@type,1286; } + if (GetCastleData(strnpcinfo(2),.@UseGID)) { + guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; + } + } + end; + +OnGuardianDied: + end; +} + +// Treasure Room Spawn Template +//============================================================ +- script Gld_Trea_Spawn::Gld_Trea_Spawn -1,{ + end; + +OnClock0001: + // Do nothing if this script is the template. + if (strnpcinfo(1) == "Gld_Trea_Spawn") end; + + set .@GID, GetCastleData(strnpcinfo(2),1); + + // If there is no owner, do nothing. + if (!.@GID) end; + + // Is there Economy in this castle? + set .@Treasure,GetCastleData(strnpcinfo(2),2)/5+4; + + // Set information + if (strnpcinfo(2) == "aldeg_cas01") { + set .@treasurebox,1324; + setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; + setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; + } + else if (strnpcinfo(2) == "aldeg_cas02") { + set .@treasurebox,1326; + setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; + setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; + } + else if (strnpcinfo(2) == "aldeg_cas03") { + set .@treasurebox,1328; + setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; + setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; + } + else if (strnpcinfo(2) == "aldeg_cas04") { + set .@treasurebox,1330; + setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; + setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; + } + else if (strnpcinfo(2) == "aldeg_cas05") { + set .@treasurebox,1332; + setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; + setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; + } + else if (strnpcinfo(2) == "gefg_cas01") { + set .@treasurebox,1334; + setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; + setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; + } + else if (strnpcinfo(2) == "gefg_cas02") { + set .@treasurebox,1336; + setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; + setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; + } + else if (strnpcinfo(2) == "gefg_cas03") { + set .@treasurebox,1338; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; + } + else if (strnpcinfo(2) == "gefg_cas04") { + set .@treasurebox,1340; + setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; + setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; + } + else if (strnpcinfo(2) == "gefg_cas05") { + set .@treasurebox,1342; + setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; + setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; + } + else if (strnpcinfo(2) == "payg_cas01") { + set .@treasurebox,1344; + setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; + setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; + } + else if (strnpcinfo(2) == "payg_cas02") { + set .@treasurebox,1346; + setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; + setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; + } + else if (strnpcinfo(2) == "payg_cas03") { + set .@treasurebox,1348; + setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; + setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; + } + else if (strnpcinfo(2) == "payg_cas04") { + set .@treasurebox,1350; + setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; + setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; + } + else if (strnpcinfo(2) == "payg_cas05") { + set .@treasurebox,1352; + setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; + setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; + } + else if (strnpcinfo(2) == "prtg_cas01") { + set .@treasurebox,1354; + setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; + setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; + } + else if (strnpcinfo(2) == "prtg_cas02") { + set .@treasurebox,1356; + setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; + setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; + } + else if (strnpcinfo(2) == "prtg_cas03") { + set .@treasurebox,1358; + setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; + setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; + } + else if (strnpcinfo(2) == "prtg_cas04") { + set .@treasurebox,1360; + setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; + setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; + } + else if (strnpcinfo(2) == "prtg_cas05") { + set .@treasurebox,1362; + setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; + setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; + } + // Add custom Guild Castles here. + else { + end; + } + + // Apply investment to Eco. and Def. Only happens if there were investments made. + // Permanent Development can only happen once per day. + if (GetCastleData(strnpcinfo(2),4)) { + set .@Economy,GetCastleData(strnpcinfo(2),2); + SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); + if (GetCastleData(strnpcinfo(2),2) > 100) SetCastleData strnpcinfo(2),2,100; + } + if (GetCastleData(strnpcinfo(2),5)) { + set .@Defence,GetCastleData(strnpcinfo(2),3); + SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5); + if (GetCastleData(strnpcinfo(2),3) > 100) SetCastleData strnpcinfo(2),3,100; + } + // Reset daily investment limits. + setcastledata strnpcinfo(2),4,0; + setcastledata strnpcinfo(2),5,0; + + // Spawn boxes in proper order. + for (set .@i,0; .@i < .@Treasure ; set .@i,.@i+1) { + // set treasure box ID + set .@boxid, .@treasurebox + (.@i+2) % 2; + set .@box,1 << .@i; + // Spawn or do not spawn chests if one already exists. + if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; + } + } + end; + +// Individual "You killed a chest" events to ensure proper spawning at the change of day. +OnTreasureDied0: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; + end; +OnTreasureDied1: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; + end; +OnTreasureDied2: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; + end; +OnTreasureDied3: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; + end; +OnTreasureDied4: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; + end; +OnTreasureDied5: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; + end; +OnTreasureDied6: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; + end; +OnTreasureDied7: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; + end; +OnTreasureDied8: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; + end; +OnTreasureDied9: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; + end; +OnTreasureDied10: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; + end; +OnTreasureDied11: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; + end; +OnTreasureDied12: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; + end; +OnTreasureDied13: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; + end; +OnTreasureDied14: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; + end; +OnTreasureDied15: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; + end; +OnTreasureDied16: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; + end; +OnTreasureDied17: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; + end; +OnTreasureDied18: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; + end; +OnTreasureDied19: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; + end; +OnTreasureDied20: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; + end; +OnTreasureDied21: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; + end; +OnTreasureDied22: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; + end; +OnTreasureDied23: + setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; + end; +} diff --git a/npc/guild/trs_rp.txt b/npc/guild/trs_rp.txt index 96fae1abe..26ea70bc2 100644 --- a/npc/guild/trs_rp.txt +++ b/npc/guild/trs_rp.txt @@ -1,82 +1,82 @@ -//===== rAthena Script ======================================= -//= Treasure Room Protection -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= rAthena -//===== Description: ========================================= -//= Warps every Player out of the Treasure Room except for the -//= Guildleader. -//===== Additional Comments: ================================= -//= 1.0 Converted from the official script. -//============================================================ - -- script ban_warp#1::prtg 139,6,6,{ - -OnTouch: - set .@GID,getcharid(2); - if (GetGuildMaster(.@GID) != strcharinfo(0)) { - warp "prontera",119,64; - end; - } - end; -} - -prtg_cas01,11,208,0 duplicate(prtg) ban_warp#1-2 139,6,6 -prtg_cas02,202,228,0 duplicate(prtg) ban_warp#2 139,6,6 -prtg_cas03,189,132,0 duplicate(prtg) ban_warp#3 139,6,6 -prtg_cas04,271,162,0 duplicate(prtg) ban_warp#4 139,6,6 -prtg_cas05,276,178,0 duplicate(prtg) ban_warp#5 139,6,6 - -- script ban_warp#6::payg 139,6,6,{ - -OnTouch: - set .@GID,getcharid(2); - if (GetGuildMaster(.@GID) != strcharinfo(0)) { - warp "payon",100,100; - end; - } - end; -} - -payg_cas01,291,8,0 duplicate(payg) ban_warp#6-2 139,6,6 -payg_cas02,145,144,0 duplicate(payg) ban_warp#7 139,6,6 -payg_cas03,159,168,0 duplicate(payg) ban_warp#8 139,6,6 -payg_cas04,147,48,0 duplicate(payg) ban_warp#9 139,6,6 -payg_cas05,157,132,0 duplicate(payg) ban_warp#10 139,6,6 - -- script ban_warp#11::aldeg 139,8,8,{ - -OnTouch: - set .@GID,getcharid(2); - if (GetGuildMaster(.@GID) != strcharinfo(0)) { - warp "aldebaran",143,112; - end; - } - end; -} - -aldeg_cas01,118,223,0 duplicate(aldeg) ban_warp#11-2 139,8,8 -aldeg_cas02,135,230,0 duplicate(aldeg) ban_warp#12 139,8,8 -aldeg_cas03,225,269,0 duplicate(aldeg) ban_warp#13 139,8,8 -aldeg_cas04,84,13,0 duplicate(aldeg) ban_warp#14 139,8,8 -aldeg_cas05,62,12,0 duplicate(aldeg) ban_warp#15 139,8,8 - -- script ban_warp#16::gefg 139,6,6,{ - -OnTouch: - set .@GID,getcharid(2); - if (GetGuildMaster(.@GID) != strcharinfo(0)) { - warp "geffen",120,38; - end; - } - end; -} - -gefg_cas01,154,112,0 duplicate(gefg) ban_warp#16-2 139,6,6 -gefg_cas02,140,116,0 duplicate(gefg) ban_warp#17 139,6,6 -gefg_cas03,271,290,0 duplicate(gefg) ban_warp#18 139,6,6 -gefg_cas04,116,119,0 duplicate(gefg) ban_warp#19 139,6,6 -gefg_cas05,144,110,0 duplicate(gefg) ban_warp#20 139,6,6 \ No newline at end of file +//===== rAthena Script ======================================= +//= Treasure Room Protection +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= rAthena +//===== Description: ========================================= +//= Warps every Player out of the Treasure Room except for the +//= Guildleader. +//===== Additional Comments: ================================= +//= 1.0 Converted from the official script. +//============================================================ + +- script ban_warp#1::prtg 139,6,6,{ + +OnTouch: + set .@GID,getcharid(2); + if (GetGuildMaster(.@GID) != strcharinfo(0)) { + warp "prontera",119,64; + end; + } + end; +} + +prtg_cas01,11,208,0 duplicate(prtg) ban_warp#1-2 139,6,6 +prtg_cas02,202,228,0 duplicate(prtg) ban_warp#2 139,6,6 +prtg_cas03,189,132,0 duplicate(prtg) ban_warp#3 139,6,6 +prtg_cas04,271,162,0 duplicate(prtg) ban_warp#4 139,6,6 +prtg_cas05,276,178,0 duplicate(prtg) ban_warp#5 139,6,6 + +- script ban_warp#6::payg 139,6,6,{ + +OnTouch: + set .@GID,getcharid(2); + if (GetGuildMaster(.@GID) != strcharinfo(0)) { + warp "payon",100,100; + end; + } + end; +} + +payg_cas01,291,8,0 duplicate(payg) ban_warp#6-2 139,6,6 +payg_cas02,145,144,0 duplicate(payg) ban_warp#7 139,6,6 +payg_cas03,159,168,0 duplicate(payg) ban_warp#8 139,6,6 +payg_cas04,147,48,0 duplicate(payg) ban_warp#9 139,6,6 +payg_cas05,157,132,0 duplicate(payg) ban_warp#10 139,6,6 + +- script ban_warp#11::aldeg 139,8,8,{ + +OnTouch: + set .@GID,getcharid(2); + if (GetGuildMaster(.@GID) != strcharinfo(0)) { + warp "aldebaran",143,112; + end; + } + end; +} + +aldeg_cas01,118,223,0 duplicate(aldeg) ban_warp#11-2 139,8,8 +aldeg_cas02,135,230,0 duplicate(aldeg) ban_warp#12 139,8,8 +aldeg_cas03,225,269,0 duplicate(aldeg) ban_warp#13 139,8,8 +aldeg_cas04,84,13,0 duplicate(aldeg) ban_warp#14 139,8,8 +aldeg_cas05,62,12,0 duplicate(aldeg) ban_warp#15 139,8,8 + +- script ban_warp#16::gefg 139,6,6,{ + +OnTouch: + set .@GID,getcharid(2); + if (GetGuildMaster(.@GID) != strcharinfo(0)) { + warp "geffen",120,38; + end; + } + end; +} + +gefg_cas01,154,112,0 duplicate(gefg) ban_warp#16-2 139,6,6 +gefg_cas02,140,116,0 duplicate(gefg) ban_warp#17 139,6,6 +gefg_cas03,271,290,0 duplicate(gefg) ban_warp#18 139,6,6 +gefg_cas04,116,119,0 duplicate(gefg) ban_warp#19 139,6,6 +gefg_cas05,144,110,0 duplicate(gefg) ban_warp#20 139,6,6 diff --git a/npc/mobs/bossnia.txt b/npc/mobs/bossnia.txt index 1493ef6af..31b5e25d0 100644 --- a/npc/mobs/bossnia.txt +++ b/npc/mobs/bossnia.txt @@ -1,187 +1,187 @@ -//===== rAthena Script ======================================= -//= Bossnia Monster Spawn Script -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena Version -//===== Description: ========================================= -//= Spawns boss monsters / MvP's in the Bossnia Dungeons. -//============================================================ - -//================================================== -// bossnia_01 - Bossnia -//================================================== -bossnia_01,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 -bossnia_01,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 -bossnia_01,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 -bossnia_01,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 -bossnia_01,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 -bossnia_01,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_01,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_01,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 -bossnia_01,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 - -//================================================== -// bossnia_02 - Bossnia -//================================================== -bossnia_02,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 -bossnia_02,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 -bossnia_02,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 -bossnia_02,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 -bossnia_02,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 -bossnia_02,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_02,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_02,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 -bossnia_02,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 - -//================================================== -// bossnia_03 - Bossnia -//================================================== -bossnia_03,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 -bossnia_03,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 -bossnia_03,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 -bossnia_03,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 -bossnia_03,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 -bossnia_03,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_03,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_03,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 -bossnia_03,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 - -//================================================== -// bossnia_04 - Bossnia -//================================================== -bossnia_04,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 -bossnia_04,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 -bossnia_04,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 -bossnia_04,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 -bossnia_04,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 -bossnia_04,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_04,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 -bossnia_04,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 -bossnia_04,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 \ No newline at end of file +//===== rAthena Script ======================================= +//= Bossnia Monster Spawn Script +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena Version +//===== Description: ========================================= +//= Spawns boss monsters / MvP's in the Bossnia Dungeons. +//============================================================ + +//================================================== +// bossnia_01 - Bossnia +//================================================== +bossnia_01,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 +bossnia_01,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_01,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 +bossnia_01,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_01,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 +bossnia_01,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_01,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_01,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_01,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 + +//================================================== +// bossnia_02 - Bossnia +//================================================== +bossnia_02,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 +bossnia_02,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_02,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 +bossnia_02,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_02,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 +bossnia_02,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_02,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_02,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_02,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 + +//================================================== +// bossnia_03 - Bossnia +//================================================== +bossnia_03,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 +bossnia_03,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_03,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 +bossnia_03,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_03,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 +bossnia_03,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_03,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_03,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_03,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 + +//================================================== +// bossnia_04 - Bossnia +//================================================== +bossnia_04,0,0,0,0 boss_monster Garm 1252,5,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Gloom Under Night 1768,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Dark Lord 1272,3,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Doppelganger 1046,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Dracula 1389,5,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Drake 1112,10,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Detale 1719,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Maya 1147,10,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Baphomet 1039,10,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Egnigem Cenia 1658,10,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Atroce 1785,10,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Vesper 1685,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Osiris 1038,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Orc Lord 1190,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,1 +bossnia_04,0,0,0,0 boss_monster Samurai Specter 1492,1,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Lord of the Dead 1373,1,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Kiel D-01 1734,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Thanatos Phantom 1708,2,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Turtle General 1312,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Pharaoh 1157,2,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Stormy Knight 1251,2,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Falling Bishop 1871,5,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Phreeoni 1159,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Golden Thief Bug 1086,10,3600000,0,1 +bossnia_04,0,0,0,0 boss_monster Evil Snake Lord 1418,10,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster RSX-0806 1623,5,7200000,0,1 +bossnia_04,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,1 +bossnia_04,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,1 +bossnia_04,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_04,45,118,1,1 boss_monster Beelzebub 1873,1,0,0,1 +bossnia_04,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,1 +bossnia_04,142,61,1,1 boss_monster Ifrit 1832,1,0,0,1 diff --git a/npc/mobs/jail.txt b/npc/mobs/jail.txt index bf68dbc9a..4ff6b0b48 100644 --- a/npc/mobs/jail.txt +++ b/npc/mobs/jail.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= -//= Jail Monster Spawn Script -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena Version -//===== Description: ========================================= -//= Spawns monsters in Jail. -//============================================================ - -sec_in02,139,80,20 monster Poring 1002,10,0,0,0 -sec_in02,138,54,20,20 monster Marin 1242,5,0,0,0 -sec_in02,161,46,15,15 monster Poporing 1031,5,0,0,0 -sec_in02,114,47,10,10 monster Drops 1113,5,0,0,0 -sec_in02,114,47,10,10 monster Bigfoot 1060,10,0,0,0 -sec_in02,139,80,30,30 monster Flora 1118,10,0,0,0 \ No newline at end of file +//===== rAthena Script ======================================= +//= Jail Monster Spawn Script +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena Version +//===== Description: ========================================= +//= Spawns monsters in Jail. +//============================================================ + +sec_in02,139,80,20 monster Poring 1002,10,0,0,0 +sec_in02,138,54,20,20 monster Marin 1242,5,0,0,0 +sec_in02,161,46,15,15 monster Poporing 1031,5,0,0,0 +sec_in02,114,47,10,10 monster Drops 1113,5,0,0,0 +sec_in02,114,47,10,10 monster Bigfoot 1060,10,0,0,0 +sec_in02,139,80,30,30 monster Flora 1118,10,0,0,0 diff --git a/npc/warps/other/bossnia.txt b/npc/warps/other/bossnia.txt index fb57466fd..28cfda019 100644 --- a/npc/warps/other/bossnia.txt +++ b/npc/warps/other/bossnia.txt @@ -1,18 +1,18 @@ -//===== rAthena Script ======================================= -//= Bossnia Warps -//===== By: ================================================== -//= Masao -//===== Current Version: ===================================== -//= 1.0 -//===== Compatible With: ===================================== -//= Any rAthena Version -//===== Description: ========================================= -//= Back Warp Points related to the Bossnia event. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 -bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 -bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 -bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 \ No newline at end of file +//===== rAthena Script ======================================= +//= Bossnia Warps +//===== By: ================================================== +//= Masao +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Any rAthena Version +//===== Description: ========================================= +//= Back Warp Points related to the Bossnia event. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 +bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 +bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 +bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 -- cgit v1.2.3-70-g09d2