From 4dbd0851e02383a2793aefc13fbd326134b3f35c Mon Sep 17 00:00:00 2001 From: Playtester Date: Thu, 30 Apr 2009 21:15:56 +0000 Subject: * Fixed various typos in the Moscovia quests thanks to Ihades (bugreport:3036) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13710 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 10 ++-- npc/quests/quests_moscovia.txt | 128 ++++++++++++++++++++--------------------- 2 files changed, 70 insertions(+), 68 deletions(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index e73c102c8..0ff82df4b 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,9 +1,11 @@ Date Added ====== -2009-04/29 - *Updated ASSIN_Q2 variable range check from < 1 to < 3 to defend against the variable being stuck at an incorrect value of 1 or 2, - caused by logging out or pressing cancel on choices list at an inappropriate time thus rendering the player unable to complete the Assassin Quest. - Thanks to Chibi for Report. [Paradox924X] +2009/04/30 + * Fixed various typos in the Moscovia quests thanks to Ihades (bugreport:3036) [Playtester] +2009/04/29 + * Updated ASSIN_Q2 variable range check from < 1 to < 3 to defend against the variable being stuck at an incorrect value of 1 or 2, + caused by logging out or pressing cancel on choices list at an inappropriate time thus rendering the player unable to complete the Assassin Quest. + Thanks to Chibi for Report. [Paradox924X] 2009/04/28 * Removed unnecessary text and fixed a goto in the Hunter Jobquest (bugreport:3014) [Playtester] * A few quest updates due to bugreports [Playtester] diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 7661f3d60..8d3b73929 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -120,7 +120,7 @@ moscovia,171,71,3 script Berbayeff#npc 968,{ mes "and disappeared..."; mes "back to the sea."; next; - select("The island doesn't appear any more?"); + select("The island doesn't appear anymore?"); mes "[Berbayeff]"; mes "If it does,"; mes "one might just think"; @@ -186,7 +186,7 @@ moscovia,171,71,3 script Berbayeff#npc 968,{ mes "[Berbayeff]"; mes "Me?"; mes "Of course I have a ship."; - mes "I am a fisherman afterall..."; + mes "I am a fisherman after all..."; next; mes "[Berbayeff]"; mes "Ah, you do? You need..."; @@ -3248,7 +3248,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ mes "in all Moscovia! Absolutely..."; next; mes "[Aged Stranger]"; - mes "Hm... If you grent my request, I"; + mes "Hm... If you grant my request, I"; mes "will make this instrument for you."; next; mes "["+strcharinfo(0)+"]"; @@ -3623,7 +3623,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ next; mes "[Aged Stranger]"; mes "You've done well. I don't need to"; - mes "teach you any more. Your ability"; + mes "teach you anymore. Your ability"; mes "will be improved with more practice."; next; mes "[Aged Stranger]"; @@ -3667,7 +3667,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ next; mes "[Aged Stranger]"; mes "You've done well. I don't need to"; - mes "teach you any more. Your ability"; + mes "teach you anymore. Your ability"; mes "will be improved with more practice."; next; mes "[Aged Stranger]"; @@ -3739,7 +3739,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ next; mes "[Aged Stranger]"; mes "You've done well. I don't need to"; - mes "teach you any more. Your ability"; + mes "teach you anymore. Your ability"; mes "will be improved with more practice."; next; mes "[Aged Stranger]"; @@ -3783,7 +3783,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ next; mes "[Aged Stranger]"; mes "You've done well. I don't need to"; - mes "teach you any more. Your ability"; + mes "teach you anymore. Your ability"; mes "will be improved with more practice."; next; mes "[Aged Stranger]"; @@ -3898,7 +3898,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{ mes "If you want, I can send you back"; mes "to the mainland. What'll it be?"; next; - switch(select("Look around.:Go back to the mainland.:Venture into the unkown.")) { + switch(select("Look around.:Go back to the mainland.:Venture into the unknown.")) { case 1: mes "[Aged Stranger]"; mes "Well, well... Do as you please."; @@ -4096,7 +4096,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ delitem 7762,40; mes "[Csar Alexsay III]"; mes "Good,"; - mes "I won't doubt you any more."; + mes "I won't doubt you anymore."; mes "Because you've proven yourself,"; mes "you can remain a free traveler."; next; @@ -4189,7 +4189,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ mes "in the name of the people."; next; mes "[Csar Alexsay III]"; - mes "Here,take it."; + mes "Here, take it."; mes "I give it as an atonement"; mes "to make my people happy."; set mos_nowinter,21; @@ -4345,7 +4345,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ next; mes "[Csar Alexsay III]"; mes "Hm. This is also my first time"; - mes "seeing this kind of muscial"; + mes "seeing this kind of musical"; mes "instrument. So mysterious... Hey!"; mes "Can you play it?"; next; @@ -4424,7 +4424,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{ }else{ mes "[Csar Alexsay III]"; mes "What are you doing? Can you play it"; - mes "without even holding the muscial instrument???"; + mes "without even holding the musical instrument???"; next; mes "[Csar Alexsay III]"; mes "Don't be impudent with me! Do it right!"; @@ -4565,7 +4565,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{ mes "[Prime Minister Dmitree]"; mes "You are in trouble if"; mes "you conspire against the Csar,"; - mes "so, make your actions carefull,"; + mes "so, make your actions carefully,"; mes "and if you want to clean yourself"; mes "from suspicion... do everything you"; mes "can to prove your innocence."; @@ -4675,7 +4675,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{ else if (mos_whale_edq == 39) { mes "[Prime Minister Dmitree]"; mes "I don't want to hear your terrible "; - mes "performance any more so, go out away."; + mes "performance anymore so, go out away."; close; } else if (mos_whale_edq == 40) { @@ -5126,7 +5126,7 @@ mosk_in,144,279,5 script Gallina#mos 959,{ }else{ mes "[Gallina]"; mes "I'm always trying to prepare a new dish."; - mes "What do you think of 'the most spicy chilli hotcake in the world'?"; + mes "What do you think of 'the most spicy chili hotcake in the world'?"; mes "I think that will be great!"; close; } @@ -5305,7 +5305,7 @@ mosk_in,148,274,1 script Anna#mos 958,{ mes "But among our villagers, the lady of ^3131FFInn 'Sticky Herb Tree'^000000 has held Mikhail dear."; next; mes "[Anna]"; - mes "I have no idea any more."; + mes "I have no idea anymore."; next; mes "- Anna sticks her tongue out. -"; next; @@ -6181,7 +6181,7 @@ mosk_in,147,202,3 script Victor#mos 968,{ mes "There's a large island near Moscovia. It takes so much time to reach there by a boat. So nobody wants to go there. "; next; mes "[Victor]"; - mes "If you go deep into it's forest, you can find a swamp where sticky weeds are growing."; + mes "If you go deep into its forest, you can find a swamp where sticky weeds are growing."; next; mes "[Victor]"; mes "The way to go there is full of danger. Do think that a timid boy like Mikhail can go there?"; @@ -6208,7 +6208,7 @@ mosk_in,147,202,3 script Victor#mos 968,{ mes "There's a large island near Moscovia. It takes so much time to reach there by a boat. So nobody wants to go there."; next; mes "[Victor]"; - mes "If you go deep into it's forest, you can find a swamp where sticky weeds are growing."; + mes "If you go deep into its forest, you can find a swamp where sticky weeds are growing."; next; mes "[Victor]"; mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me."; @@ -6296,7 +6296,7 @@ OnTouch: mes "Oh, I got a good night's sleep. How long did I sleep?"; next; mes "["+strcharinfo(0)+"]"; - mes "Althought I was forced to stay here, it's true that it's got great facilities."; + mes "Although I was forced to stay here, it's true that it's got great facilities."; mes "I feel refreshed."; next; mes "["+strcharinfo(0)+"]"; @@ -6323,7 +6323,7 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 844,{ if (mos_swan == 10) { mes "- You feel sticky just looking at this swamp. -"; next; - mes "- Gas bubbles are rising. The atomosphere here is pretty scary -"; + mes "- Gas bubbles are rising. The atmosphere here is pretty scary -"; next; mes "["+strcharinfo(0)+"]"; mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time."; @@ -6484,7 +6484,7 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{ switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) { case 1: mes "[Larissa]"; - mes "Ok. you want caviar. Forturnately, I still have a little left."; + mes "Ok. you want caviar. Fortunately, I still have a little left."; mes "Hoohoo, this'll be luxurious.."; mes "Here we go. It's all done!"; delitem 7031,1; @@ -6660,9 +6660,9 @@ mosk_fild01,113,108,3 script Big Squirrel#mos 111,{ mes "- after using the kafra service -"; close; } - mes "- It's an extroardinary big squirrel. -"; + mes "- It's an extraordinary big squirrel. -"; next; - mes "- When the animal comes across you, it starts to sniffle and purse up it's lips. -"; + mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -"; next; if (countitem(1026) > 19) { switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) { @@ -6982,9 +6982,9 @@ OnTouch: mes "- after using the kafra service -"; close; } - mes "- It's an extroardinary big squirrel. -"; + mes "- It's an extraordinary big squirrel. -"; next; - mes "- When the animal comes across you, it starts to sniffle and purse up it's lips. -"; + mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -"; next; if (countitem(1026) > 19) { switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) { @@ -7460,7 +7460,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "But, the problem is..."; next; mes "[Baba Yaga, the Horrible]"; - mes "I am not able to get the materials neccessary"; + mes "I am not able to get the materials necessary"; mes "because I don't feel good."; next; mes "[Baba Yaga, the Horrible]"; @@ -7535,7 +7535,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "The problem is..."; next; mes "[Baba Yaga, the Horrible]"; - mes "I am not able to get the materials neccessary"; + mes "I am not able to get the materials necessary"; mes "because I don't feel good."; next; mes "[Baba Yaga, the Horrible]"; @@ -7691,7 +7691,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ next; mes "[Baba Yaga, the Horrible]"; mes "Next is for"; - mes "someting hot."; + mes "something hot."; mes "1 Detonator"; mes "5 Red Blood,"; mes "and 10 Burning Hearts."; @@ -7716,7 +7716,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "[Baba Yaga, the Horrible]"; mes "^ff000010 Fine Grit,"; mes "1 Detonator,"; - mes "5 Boody Red,"; + mes "5 Red Blood,"; mes "10 Burning Heart^000000 and,"; mes "a 1, 2, or 3 carat"; mes "^ff00001 Diamond^000000."; @@ -7736,7 +7736,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "[Baba Yaga, the Horrible]"; mes "^ff000010 Fine Grit,"; mes "1 Detonator,"; - mes "5 Bloody Red,"; + mes "5 Red Blood,"; mes "10 Burning Heart^000000 and,"; mes "a 1, 2, or 3 carat"; mes "^ff0000Diamond^000000."; @@ -7804,7 +7804,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "[Baba Yaga, the Horrible]"; mes "You can find a funny-shaped bottle"; mes "in the dragon's lair."; - mes "It's a gourd bottle, that can"; + mes "It's a gourd bottle that can"; mes "contain people's speech."; mes "I must have this."; next; @@ -7839,7 +7839,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "[Baba Yaga, the Horrible]"; mes "^ff000010 Fine Grit,"; mes "1 Detonator,"; - mes "5 Boody Red"; + mes "5 Red Blood"; mes "10 Burning Hearts^000000 and"; mes "a 1, 2, or 3 carat"; mes "^ff0000Diamond^000000."; @@ -7901,12 +7901,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "Have you heard the story of"; mes "a dragon sleeping for a long time?"; mes "Next thing that I need is"; - mes "somwthing from that dragon, kkkk."; + mes "something from that dragon, kkkk."; next; mes "[Baba Yaga, the Horrible]"; mes "You can find a funny-shaped bottle"; mes "in the dragon's lair."; - mes "It's a gourd bottle, that can"; + mes "It's a gourd bottle that can"; mes "contain people's speech."; mes "I must have this."; next; @@ -7940,7 +7940,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "[Baba Yaga, the Horrible]"; mes "^ff000010 Fine Grit,"; mes "1 Detonator,"; - mes "5 Boody Red,"; + mes "5 Red Blood,"; mes "10 Burning Hearts^000000 and"; mes "a 1, 2, or 3 carat"; mes "^ff0000Diamond^000000."; @@ -7990,7 +7990,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ next; mes "[Baba Yaga, the Horrible]"; mes "The next thing that we have to do"; - mes "is to recieve sincere speechs from"; + mes "is to receive sincere speeches from"; mes "people with this bottle."; next; mes "[Baba Yaga, the Horrible]"; @@ -8170,8 +8170,8 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{ mes "in the center of the town."; next; mes "[Baba Yaga, the Horrible]"; - mes "If you do this, what the viallagers want"; - mes "will be happeing,"; + mes "If you do this, what the villagers want"; + mes "will be happening,"; mes "forever."; set mos_nowinter,19; getitem 7765,1; @@ -8229,7 +8229,7 @@ mosk_in,217,45,0 script #book_russia 111,{ mes "has 2 features as follows."; mes "First, it changes natural phenomenon."; mes "Unlike the idea from foolish scholars,"; - mes "this world is composed of invisable and precise orders."; + mes "this world is composed of invisible and precise orders."; mes "The things that people call"; mes "miracles are made by stimulating"; mes "them or simply altering their arrangement."; @@ -8237,7 +8237,7 @@ mosk_in,217,45,0 script #book_russia 111,{ mes "changing are included in them and"; mes "they require a high level of comprehension."; mes "The orders of this world are not simply aligned."; - mes "It is amost impossible to observe"; + mes "It is almost impossible to observe"; mes "the smallest and detailed part of"; mes "them and completely understand their structure"; mes "However, it is not that difficult"; @@ -8330,7 +8330,7 @@ mosk_in,217,45,0 script #book_russia 111,{ mes "has 2 features as follows."; mes "First, it changes natural phenomenon."; mes "Unlike the idea from foolish scholars,"; - mes "this world is composed of invisable and precise orders."; + mes "this world is composed of invisible and precise orders."; mes "The things that people call"; mes "miracles are made by stimulating"; mes "them or simply altering their arrangement."; @@ -8338,7 +8338,7 @@ mosk_in,217,45,0 script #book_russia 111,{ mes "changing are included in them and"; mes "they require a high level of comprehension."; mes "The orders of this world are not simply aligned."; - mes "It is amost impossible to observe"; + mes "It is almost impossible to observe"; mes "the smallest and detailed part of"; mes "them and completely understand their structure"; mes "However, it is not that difficult"; @@ -8776,7 +8776,7 @@ mosk_in,221,43,0 script #bowl 111,{ break; case 4: if (.@nankai == 8) { - mes "-I put the Boody Red in the pot.-"; + mes "-I put the Red Blood in the pot.-"; mes "The smell has been changed a little.-"; specialeffect EF_SMOKE; set .@maho,.@maho+1; @@ -8784,7 +8784,7 @@ mosk_in,221,43,0 script #bowl 111,{ next; }else{ specialeffect EF_POISONHIT; - mes "-I put the Boody Red in the pot."; + mes "-I put the Red Blood in the pot."; mes "The smell gets worse.-"; set .@nankai,.@nankai+1; next; @@ -8830,7 +8830,7 @@ mosk_in,221,43,0 script #bowl 111,{ next; break; case 4: - mes "-I put the Boody Red in the pot."; + mes "-I put the Red Blood in the pot."; mes "The smell gets worse.-"; specialeffect EF_POISONHIT; set .@nankai,.@nankai+1; @@ -8857,7 +8857,7 @@ mosk_in,221,43,0 script #bowl 111,{ case 2: set .@nankai,.@nankai+1; mes "-I pour water in the pot a little."; - mes "The smell gest better.-"; + mes "The smell gets better.-"; next; break; case 3: @@ -9074,7 +9074,7 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{ close; }else{ set .@kid,rand(1,100); - select("Who ever likes the winter?"); + select("Whoever likes the winter?"); if (.@kid > 70) { mes "[Viktor]"; mes "Tell me about it!"; @@ -9090,7 +9090,7 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{ }else{ mes "[Viktor]"; mes "Hmm, do you think so..."; - mes "I am too familar with both"; + mes "I am too familiar with both"; mes "summer and winter to care much for"; mes "one over the other."; close; @@ -9133,9 +9133,9 @@ moscovia,255,203,3 script A Little Boy#mos4 962,{ mes "I heard that the heroes in epics were tall,"; mes "but, why are you so small?"; mes "Where is your gold-shining sword?"; - mes "I heard that the armor gliterred white,"; + mes "I heard that the armor glittered white,"; mes "but, why don't you have on the armor?"; - mes "Won't you go for aonther adventure?"; + mes "Won't you go for another adventure?"; mes "How can you do it in the cold and snowy winter?"; next; set .@kid,rand(1,100); @@ -9248,11 +9248,11 @@ moscovia,167,97,3 script A Lady#mos6 961,{ if (.@kid > 70) { mes "[Roza]"; mes "Yes, kids like it and"; - mes "flowers are blooimg."; + mes "flowers are blooming."; next; specialeffect2 EF_SUMMONSLAVE; mes "[Roza]"; - mes "Who ever likes the cold and dark winter?"; + mes "Whoever likes the cold and dark winter?"; mes "I hope this weather last forever."; set mos_elder,1; if (mos_kid == 1 && mos_middle == 1) { @@ -9311,7 +9311,7 @@ moscovia,202,102,3 script A Little Boy#mos7 962,{ mes "Yes, I love them."; mes "But, in winter,"; mes "nobody comes out of their homes."; - mes "So its not very fun."; + mes "So it's not very fun."; next; specialeffect2 EF_SUMMONSLAVE; mes "[Feliks]"; @@ -9463,7 +9463,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{ mes "[Kyra]"; mes "This used to not"; mes "be a tourist town."; - mes "What happend...?"; + mes "What happened...?"; close; }else{ mes "[Kyra]"; @@ -9473,7 +9473,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{ mes "[Kyra]"; mes "This used to not"; mes "be a tourist town."; - mes "What happend...?"; + mes "What happened...?"; next; select("Here it is warm and good."); set .@kid,rand(1,100); @@ -9508,7 +9508,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{ mes "[Kyra]"; mes "This used to not"; mes "be a tourist town."; - mes "What happend...?"; + mes "What happened...?"; close; } } @@ -9518,13 +9518,13 @@ moscovia,192,80,3 script A Lady#mos11 959,{ if (mos_middle == 1) { mes "[Sabina]"; mes "Sunflowers are squeezed for oil and"; - mes "their bodies are used for medicianl purposes."; + mes "their bodies are used for medicinal purposes."; mes "They are very useful."; close; }else{ mes "[Sabina]"; mes "Sunflowers are squeezed for oil and"; - mes "their bodies are used for medicianl purposes."; + mes "their bodies are used for medicinal purposes."; mes "They are very useful."; next; select("When do sunflowers bloom?"); @@ -9535,11 +9535,11 @@ moscovia,192,80,3 script A Lady#mos11 959,{ mes "from the late summer."; mes "You cannot help being"; mes "attracted to sunflowers,"; - mes "if you see the spectacluar scene"; + mes "if you see the spectacular scene"; mes "of a field filled up with them."; next; mes "[Sabina]"; - mes "If the summmer continues to last,"; + mes "If the summer continues to last,"; mes "I can see them all the time..."; specialeffect2 EF_SUMMONSLAVE; set mos_middle,1; @@ -9553,7 +9553,7 @@ moscovia,192,80,3 script A Lady#mos11 959,{ mes "from the late summer."; mes "You cannot help being"; mes "attracted to sunflowers,"; - mes "if you see the spectacluar scene"; + mes "if you see the spectacular scene"; mes "of a field filled up with them."; close; } @@ -9561,7 +9561,7 @@ moscovia,192,80,3 script A Lady#mos11 959,{ }else{ mes "[Sabina]"; mes "Sunflowers are squeezed for oil and"; - mes "their bodies are used for medicianl purposes."; + mes "their bodies are used for medicinal purposes."; mes "They are very useful."; close; } @@ -9596,7 +9596,7 @@ moscovia,211,215,5 script A Young Man#mos12 967,{ if (.@kid > 70) { mes "[Izlof]"; mes "Of course."; - mes "From now on, it is my golden age of apportunity!"; + mes "From now on, it is my golden age of opportunity!"; next; specialeffect2 EF_SUMMONSLAVE; mes "[Izlof]"; @@ -10131,4 +10131,4 @@ moscovia,211,93,3 script Irina#edq 958,{ mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000."; close; } -} \ No newline at end of file +} -- cgit v1.2.3-70-g09d2