From 37e47973a81957469be3c73d49a928188160747e Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 4 Jun 2015 15:45:12 +0530 Subject: Renamed guild and guild2 folder to woe-fe and woe-se --- npc/woe-se/agit_main_se.txt | 1834 ++++++++++++++++++++++++++++++++++++++++++ npc/woe-se/agit_start_se.txt | 49 ++ npc/woe-se/arug_cas01.txt | 75 ++ npc/woe-se/arug_cas02.txt | 80 ++ npc/woe-se/arug_cas03.txt | 72 ++ npc/woe-se/arug_cas04.txt | 81 ++ npc/woe-se/arug_cas05.txt | 81 ++ npc/woe-se/guild_flags.txt | 103 +++ npc/woe-se/schg_cas01.txt | 72 ++ npc/woe-se/schg_cas02.txt | 64 ++ npc/woe-se/schg_cas03.txt | 72 ++ npc/woe-se/schg_cas04.txt | 72 ++ npc/woe-se/schg_cas05.txt | 74 ++ 13 files changed, 2729 insertions(+) create mode 100644 npc/woe-se/agit_main_se.txt create mode 100644 npc/woe-se/agit_start_se.txt create mode 100644 npc/woe-se/arug_cas01.txt create mode 100644 npc/woe-se/arug_cas02.txt create mode 100644 npc/woe-se/arug_cas03.txt create mode 100644 npc/woe-se/arug_cas04.txt create mode 100644 npc/woe-se/arug_cas05.txt create mode 100644 npc/woe-se/guild_flags.txt create mode 100644 npc/woe-se/schg_cas01.txt create mode 100644 npc/woe-se/schg_cas02.txt create mode 100644 npc/woe-se/schg_cas03.txt create mode 100644 npc/woe-se/schg_cas04.txt create mode 100644 npc/woe-se/schg_cas05.txt (limited to 'npc/woe-se') diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt new file mode 100644 index 000000000..bad6b27f7 --- /dev/null +++ b/npc/woe-se/agit_main_se.txt @@ -0,0 +1,1834 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Template File +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.4a +//===== Description: ========================================= +//= Like agit_main, this file is required +//= for SE castles to function. +//===== Additional Comments: ================================= +//= 0.x Previous authors: L0ne_W0lf, Zephyrus, Brian. +//= 1.0 If anything breaks, blame Maki. [Euphy] +//= 1.1 Fixed an incorrect label execution. [Euphy] +//= 1.2 Hopefully fixed a processing error. [Euphy] +//= 1.3 Fixed barricade issue in schg_cas02. [Cookie] +//= 1.4 Added OnGuildBreak event and a spawn check. [Euphy] +//= 1.4a Fixed Guardian Stone respawns. [Euphy] +//============================================================ + +// Core, triggers all other events +//============================================================ +- script Manager#template -1,{ +OnAgitInit2: +OnRecvCastle2: + if (strnpcinfo(2) == "template") end; + if (!getcastledata(strnpcinfo(2),1)) { + donpcevent strnpcinfo(0)+"::OnStart"; + // Monster spawns are identical for all castles. + monster strnpcinfo(2),0,0,"Evil Druid",1117,10; + monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; + monster strnpcinfo(2),0,0,"Executioner",1205,1; + monster strnpcinfo(2),0,0,"Penomena",1216,10; + monster strnpcinfo(2),0,0,"Alarm",1193,18; + monster strnpcinfo(2),0,0,"Clock",1269,9; + monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; + monster strnpcinfo(2),0,0,"Wanderer",1208,3; + monster strnpcinfo(2),0,0,"Alice",1275,1; + monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; + monster strnpcinfo(2),0,0,"Dark Lord",1272,2; + monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; + } + if (getcastledata(strnpcinfo(2),9) < 1) + disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + end; + +OnAgitStart2: + if (strnpcinfo(2) == "template") end; + if (agitcheck2()) { + maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2; + gvgon strnpcinfo(2); + donpcevent strnpcinfo(0)+"::OnStart"; + } + else for(.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + end; + +OnAgitEnd2: + if (strnpcinfo(2) == "template") end; + gvgoff strnpcinfo(2); + if (getcastledata(strnpcinfo(2),1)) { + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; + donpcevent strnpcinfo(0)+"::OnReset"; + donpcevent "Steward#"+.@str$+"::OnStop"; + } + end; + +OnGuildBreak: + if (strnpcinfo(2) == "template") end; + killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied"; + killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied"; + disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setcastledata strnpcinfo(2),1,0; + sleep 7000; + announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0; + donpcevent strnpcinfo(0)+"::OnRecvCastle2"; + end; + +OnStart: + // $agit_ar0x[] - $agit_sc0x[] + // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians + // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing + // Summon Guardians: 0 = Do not Summon | 1 = Summon + if (getcastledata(strnpcinfo(2),1)) { + setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0; + donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; + for (.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; + } + +OnEmpSpawn: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + if (mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end; + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219; + else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256; + else setarray .@i[0],141,293; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193; + else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202; + else setarray .@i[0],120,272; // Castles 1,4,5 are identical. + } + monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; + end; + +OnReset: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + donpcevent "df1#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "df2#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "gard1#"+strnpcinfo(2)+"::OnReset"; + donpcevent "gard2#"+strnpcinfo(2)+"::OnReset"; + donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; + donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; + for(.@i = 1; .@i<4; ++.@i) + donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; + for(.@i = 0; .@i<4; ++.@i) + donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + if (agitcheck2()) + setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0; + end; + +OnChange: + .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; + donpcevent strnpcinfo(0)+"::OnEmpSpawn"; + donpcevent "Control Device03#"+.@str$+"::OnEnable"; + donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; + donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; + end; + +OnClock0001: + // Spawn Treasure Chests based on castle economy. + if (strnpcinfo(2) == "template") end; + if (!getcastledata(strnpcinfo(2),1)) end; + killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied"; + if (getcastledata(strnpcinfo(2),4)) { + .@Economy = getcastledata(strnpcinfo(2),2); + setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014)); + if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; + setcastledata strnpcinfo(2),4,0; + } + if (getcastledata(strnpcinfo(2),5)) { + .@defence = getcastledata(strnpcinfo(2),3); + setcastledata strnpcinfo(2),3,.@defence+getcastledata(strnpcinfo(2),5); + if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + setcastledata strnpcinfo(2),5,0; + } + .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + if (!.@Treasure) end; + freeloop(1); + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + .@treasurebox = 1943; + setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; + setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; + } + else if (strnpcinfo(2) == "arug_cas02") { + .@treasurebox = 1944; + setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; + setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; + } + else { // Castles 3,4,5 are identical, except 4's treasure. + .@treasurebox = (strnpcinfo(2) == "arug_cas04")?1946:1945; + setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; + setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + .@treasurebox = 1939; + setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; + setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; + } + else if (strnpcinfo(2) == "schg_cas03") { + .@treasurebox = 1940; + setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; + setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; + } + else { // Castles 1,4,5 are identical, except treasures. + if (strnpcinfo(2) == "schg_cas01") .@treasurebox = 1938; + else if (strnpcinfo(2) == "schg_cas04") .@treasurebox = 1941; + else .@treasurebox = 1942; + setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; + setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; + } + } + for(.@i = 0; .@i<4; ++.@i) + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + for(.@i = 4; .@i<24; ++.@i) { + if (.@Treasure < .@i+1) break; + monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + } + freeloop(0); + end; + +OnTreasureDied: + end; +} + +// Guild Manager +//============================================================ +- script Steward#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + if (!.@GID) { + mes "[ Steward ]"; + mes "I await for the master"; + mes "whom destiny will choose"; + mes "for me. Do you think you"; + mes "have to courage and strength"; + mes "to conquer this stronghold?"; + close; + } + if (getcharid(2) != .@GID || strcharinfo(0) != getguildmaster(.@GID)) { + mes "[ Steward ]"; + mes "Hmpf. Your threats don't"; + mes "scare me! Guardians, drive"; + mes "this infidel away from here!"; + mes "I will always be loyal to the"; + mes "master of this stronghold,"; + mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000."; + close; + } + mes "[ Steward ]"; + mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000..."; + mes "How shall I serve you today?"; + mes "Was there an aspect of this"; + mes "stronghold's maintenance"; + mes "you wanted to discuss?"; + next; + switch(select("Stronghold Briefing:Invest in Commercial Growth:Invest in Defense growth:Hire/Fire Storage Staff:Go to Master's room")) { + case 1: + mes "[ Steward ]"; + mes "The Commercial Growth"; + mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; + if (getcastledata(strnpcinfo(4),4) > 0) { + mes "Last time, you invested in"; + mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; + } + next; + mes "[ Steward ]"; + mes "Our stronghold's"; + mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; + if (getcastledata(strnpcinfo(4),5) > 0) { + mes "Last time, you invested"; + mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; + } + mes " "; + mes "That is all, master."; + close; + case 2: + .@Economy = getcastledata(strnpcinfo(4),2); + setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; + .@j = 0; + for(.@i = 6; .@i<101; .@i += 5) { + if (.@Economy < .@i) { + .@eco_invest = .@cost[.@j]; + break; + } + ++.@j; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),4)) + .@eco_invest *= 4; + mes "[ Steward ]"; + mes "Raising the stronghold's"; + mes "commercial growth will"; + mes "increase the quantity of"; + mes "goods produced for the guild."; + mes "Investing in commercial growth"; + mes "will help the guild's future."; + next; + mes "[ Steward ]"; + mes "You can make one investment"; + mes "each day, but if you can make"; + mes "two investments if you pay"; + mes "more Zeny: this will speed"; + mes "up commercial development,"; + mes "but can be quite expensive."; + next; + if (.@Economy == 100) { + mes "[ Steward ]"; + mes "However, our stronghold's"; + mes "commerical growth level is"; + mes "at 100%. It's not possible to"; + mes "develop commercial growth"; + mes "any further than that."; + close; + } + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (getcastledata(strnpcinfo(4),4) == 0) { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; + mes "to make an investment"; + mes "Will you invest in this"; + mes "stronghold's commerical"; + mes "development now?"; + } + else { + mes "[ Steward ]"; + mes "You must pay ^FF0000"+.@eco_invest+"^000000"; + mes "more Zeny to make a second"; + mes "investment today. Will you"; + mes "invest one more time?"; + } + next; + switch(select("Invest in Commercial Growth:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),4) >= 2) { + mes "[ Steward ]"; + mes "You've already made two"; + mes "investments today, so you'll"; + mes "have to wait until tomorrow"; + mes "to make another investment."; + close; + } + if (Zeny < .@eco_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + Zeny -= .@eco_invest; + setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. We can expect"; + mes "to see the results of this"; + mes "investment by tomorrow."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 3: + .@defence = getcastledata(strnpcinfo(4),3); + setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; + .@j = 0; + for(.@i = 6; .@i<101; .@i += 5) { + if (.@defence < .@i) { + .@def_invest = .@cost[.@j]; + break; + } + ++.@j; + } + // Quadruple the cost of investing if you've already invested once. + if (getcastledata(strnpcinfo(4),5)) + .@def_invest *= 4; + mes "[ Steward ]"; + mes "Investing in our stronghold's"; + mes "defense will enhance the"; + mes "durability of our Guardians"; + mes "and the Emperium. We'll need"; + mes "every advantage to protect"; + mes "ourselves from our enemies."; + next; + mes "[ Steward ]"; + mes "You can invest in defense"; + mes "once per day, but if you pay"; + mes "more Zeny, you can invest"; + mes "a maximum of two times daily."; + next; + mes "[ Steward ]"; + if (getcastledata(strnpcinfo(4),3) == 100) { + mes "The Defense Level of this"; + mes "stronghold is 100%, and"; + mes "cannot be increased further."; + close; + } + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (getcastledata(strnpcinfo(4),5) == 0) { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses."; + mes "Will you invest now?"; + } + else { + mes "We need ^FF0000"+.@def_invest+"^000000"; + mes "Zeny to invest in our"; + mes "stronghold's defenses"; + mes "a second time today."; + mes "Will you invest now?"; + } + next; + switch(select("Invest in Defense:Cancel")) { + case 1: + if (getcastledata(strnpcinfo(4),5) >= 2) { + mes "[ Steward ]"; + mes "Master, you've already"; + mes "invested in Defense twice"; + mes "today. You'll need to wait"; + mes "until tomorrow if you really"; + mes "want to increase our defenses."; + close; + } + if (Zeny < .@def_invest) { + mes "[ Steward ]"; + mes "I'm sorry, Master, but"; + mes "you do not have enough"; + mes "Zeny to make an investment"; + mes "for the guild today."; + close; + } + Zeny -= .@def_invest; + setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; + mes "[ Steward ]"; + mes "A wise use of the guild's"; + mes "funds, Master. Increasing"; + mes "the frequency of treasure"; + mes "procured by the guild will"; + mes "definitely help us all."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + close; + } + case 4: + if (getcastledata(strnpcinfo(4),9) == 1) { + mes "[ Steward ]"; + mes "Do you wish to dismiss"; + mes "the Kafra Employee that"; + mes "we've hired for the guild?"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "Master, please reconsider!"; + mes "I've been working very hard"; + mes "for the success of the guild!"; + mes "I'll try harder to serve the"; + mes "guild members of this"; + mes "stronghold, I promise!"; + next; + switch(select("Dismiss:Cancel")) { + case 1: + mes "[ Hired Kafra Employee ]"; + mes "Why?! What have I done"; + mes "to deserve this? Waaah~!"; + next; + cutin "kafra_01",255; + break; + case 2: + mes "[ Hired Kafra Employee ]"; + mes "Thank you, Master!"; + mes "I'll obey your every"; + mes "command as best I can!"; + mes "You won't regret this!"; + close; + } + break; + case 2: + mes "[ Steward ]"; + mes "She works very hard,"; + mes "in my opinion. It was in"; + mes "all of our best interests to"; + mes "allow her to stay with us."; + close; + } + disablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,0; + mes "[ Steward ]"; + mes "That Kafra Employee"; + mes "has been dismissed."; + mes "Were really dissatisfied"; + mes "by the quality of her service?"; + close; + } + else { + mes "[ Steward ]"; + mes "Will you hire a"; + mes "Kafra Employee to serve"; + mes "our stronghold? You must"; + mes "pay ^FF000010,000 Zeny^000000 to hire one."; + next; + switch(select("Hire:Cancel")) { + case 1: + if (getgdskilllv(.@GID,10001) == 0) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "you have not yet attained"; + mes "the ^FF0000Contract with Kafra^000000"; + mes "guild skill."; + close; + } + if (Zeny < 10000) { + mes "[ Steward ]"; + mes "Master, we cannot hire a"; + mes "Kafra Employee because"; + mes "we do not have enough"; + mes "funds to pay the contract fee."; + close; + } + Zeny -= 10000; + enablenpc "Kafra Employee#"+strnpcinfo(2); + setcastledata strnpcinfo(4),9,1; + mes "[ Steward ]"; + mes "Very well. We have formed"; + mes "a contract with the Kafra"; + mes "Head Office, and hired a"; + mes "Kafra Employee for our"; + mes "stronghold. Here she is~"; + next; + cutin "kafra_01",2; + mes "[ Hired Kafra Employee ]"; + mes "How do you do? I've"; + mes "been dispatched by the"; + mes "Kafra Head Office to"; + mes "serve your guild's needs."; + mes "I'll do my best to follow"; + mes "your every command, Master."; + next; + cutin "kafra_01",255; + mes "[ Steward ]"; + mes "Our contract will expire"; + mes "after one month, so we must"; + mes "pay additional fees to keep"; + mes "this Kafra Employee in"; + mes "the service of our guild."; + close; + case 2: + mes "[ Steward ]"; + mes "As you command, Master."; + mes "However, I suggest hiring"; + mes "a Kafra Employee as soon"; + mes "as possible since our guild"; + mes "would greatly benefit from"; + mes "the convenient Kafra services."; + close; + } + } + case 5: + mes "[ Steward ]"; + mes "Do you wish to enter the"; + mes "Guild Treasure Room?"; + mes "Only you, the Guild Master,"; + mes "are permitted to enter."; + next; + mes "[ Steward ]"; + mes "Please remember to open"; + mes "the Treasure Boxes at the"; + mes "proper time. Otherwise, the"; + mes "treasure may disappear if"; + mes "something unexpected happens."; + next; + switch(select("Go to Treasure Room:Cancel")) { + case 1: + mes "[ Steward ]"; + mes "Allow me to guide you"; + mes "on the secret path to"; + mes "the Treasure Room."; + mes "Press the secret switch"; + mes "when you wish to return here."; + close2; + if (compare(strnpcinfo(4),"arug")) { + if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; + else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; + else setarray .@i[0],292,266; // Castles 3,4,5 are identical. + } + else { + if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; + else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; + else setarray .@i[0],381,381; // Castles 1,4,5 are identical. + } + warp strnpcinfo(4),.@i[0],.@i[1]; + end; + case 2: + mes "[ Steward ]"; + mes "Items in the Treasure Room"; + mes "are produced once each day."; + mes "Therefore, you must obtain"; + mes "the treasure items everyday."; + mes "For the sake of the guild,"; + mes "prioritize treasure harvesting!"; + close; + } + } + +OnStop: + awake strnpcinfo(0); + end; + +OnStartArena: + .@GID = getcharid(2); + .@region$ = (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; + // Lower castle Economy + .@Economy = getcastledata(strnpcinfo(4),2)-5; + if (.@Economy < 0) .@Economy = 0; + setcastledata strnpcinfo(4),2,.@Economy; + // Lower Castle Defence + .@defence = getcastledata(strnpcinfo(4),3)-5; + if (.@defence < 0) .@defence = 0; + setcastledata strnpcinfo(4),3,.@defence; + // Set new owner + setcastledata strnpcinfo(4),1,.@GID; + // Clear castle's data. + for(.@i = 4; .@i<10; ++.@i) + setcastledata strnpcinfo(4),.@i,0; + // Disable Kafra + disablenpc "Kafra Employee#"+strnpcinfo(2); + + announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe; + mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; + maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; + donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; + donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(2), 0, 0 ) ) + substr( strnpcinfo(2), 1, getstrlen( strnpcinfo(2) ) -1 ); + sleep 10000; + if (agitcheck2()) { + donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; + mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + } + end; +} + +// Castle Guardians +//============================================================ +- script Guardian#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@n$ = "["+strnpcinfo(1)+"]"; + if (!.@GID) { + mes .@n$; + mes "Great job. Now, all you"; + mes "need to do is destroy this"; + mes "Emperium to gain ownership"; + mes "over this stronghold."; + close; + } + if (getcharid(2) == .@GID) { + if (strcharinfo(0) != getguildmaster(.@GID)) { + mes .@n$; + mes "As guardian of this"; + mes "stronghold, I answer only"; + mes "to the master of the guild"; + mes "that controls this place."; + close; + } + else { + if (!agitcheck2()) { + mes .@n$; + mes "I am "+strnpcinfo(1)+", guardian of"; + mes "this stronghold. For now,"; + mes "all is quiet in this place."; + next; + switch(select("Converse:Cancel")) { + case 1: + mes .@n$; + mes "Do you have any questions"; + mes "about this stronghold?"; + next; + switch(select("Guardian Stones:Fortress Gates:Link Flags:Battle Strategy:Cancel")) { + case 1: + mes .@n$; + mes "There is one Emperium"; + mes "and two Guardian Stones in"; + mes "each fortress. These stones"; + mes "are the first line of defense,"; + mes "and must be destroyed before"; + mes "enemies can even enter."; + next; + mes .@n$; + mes "The stones are located in"; + mes "^4D4DFFGate Houses^000000 which must be"; + mes "protected to prevent enemies"; + mes "from reaching the Emperium."; + mes "Guardian Stones can ^4D4DFFrecall"; + mes "your Guardians^000000 for protection."; + next; + mes .@n$; + mes "Fortresses with higher levels"; + mes "of defense can summon more"; + mes "Guardians: this is why it is"; + mes "so important for guilds to"; + mes "invest in Defense Growth."; + next; + mes .@n$; + mes "Guardian Stones that have"; + mes "been destroyed can be revived"; + mes "after a certain time, but one of^FFFFFF ^000000 the guild members must give"; + mes "me the order. I can also report^FFFFFF ^000000 the status of the Guardian Stones."; + close; + case 2: + mes .@n$; + mes "^4D4DFFFortress Gates^000000 are the second ^FFFFFF ^000000 line of guild stronghold defense,"; + mes "and are protected by extra barricades activated by the Guardian Stones."; + mes "These gates are located in three different parts of the fortress."; + next; + mes .@n$; + mes "Barricades are protected by"; + mes "Guardian Stones, and are"; + mes "restored when the Guardian"; + mes "Stones are retrieved. However,"; + mes "it is not as easy to restore"; + mes "destroyed Fortress Gates."; + next; + mes .@n$; + mes "Fortress Gates can only be"; + mes "restored when the ^4D4DFFguild"; + mes "master of a stronghold"; + mes "changes^000000, or if ^4D4DFFrestoration"; + mes "is requested by the guild"; + mes "master of the stronghold^000000."; + close; + case 3: + mes .@n$; + mes "Strongholds have many"; + mes "Link Flags that allow you"; + mes "to access vital areas within"; + mes "restrictions placed by the"; + mes "Barricades. Usually, ^4D4DFFFlag 1"; + mes "links to the Gate House^000000."; + next; + mes .@n$; + mes "Many flags link directly to"; + mes "the flag near the Emperium."; + mes "The final numbered flag is"; + mes "linked to the Convenience"; + mes "Facility of the stronghold's"; + mes "owner. Keep this in mind."; + close; + case 4: + mes .@n$; + mes "Strategy? It would be better"; + mes "to develop your battle plan to"; + mes "exploit your guild's advantages"; + mes "and your enemies' weaknesses."; + mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; + close; + case 5: + mes .@n$; + mes "You have no questions"; + mes "to ask of me? Well, I'm"; + mes "here to serve your needs."; + close; + } + case 2: + mes .@n$; + mes "I'm always here, so"; + mes "feel free to request my"; + mes "assistance whenever"; + mes "the need arises."; + close; + } + } + else { + mes .@n$; + mes "Greetings, "+strcharinfo(0)+"."; + mes "What are your orders?"; + next; + switch(select("Increase Stronghold Defense:Situational Briefing:Cancel")) { + case 1: + if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { + if (getgdskilllv(.@GID,10002) == 0) { + mes .@n$; + mes "I'm sorry, but the Guardian"; + mes "Stones aren't powerful enough"; + mes "to summon Guardians yet. We"; + mes "need to accumulate more"; + mes "knowledge before they can"; + mes "summon any Guardians."; + close; + } + else { + mes .@n$; + mes "I shall endeavor to summon"; + mes "a Guardian through a Guardian"; + mes "Stone. However, keep in mind"; + mes "that this will not work if the"; + mes "Guardian Stone is destroyed."; + setd "$agit_"+strnpcinfo(2)+"[5]",1; + if (!getd("$agit_"+strnpcinfo(2)+"[0]")) + donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; + if (!getd("$agit_"+strnpcinfo(2)+"[1]")) + donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; + close; + } + } + else { + mes .@n$; + mes "You've already commanded"; + mes "me to summon a Guardian"; + mes "to defend the stronghold."; + close; + } + case 2: + mes .@n$; + mes "Our defense status is..."; + setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; + mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; + mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; + mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; + mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; + mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; + close; + case 3: + mes .@n$; + mes "I'll be standing by,"; + mes "awaiting your orders."; + close; + } + } + } + } + else { + mes .@n$; + mes "Who are you? Scoundrel!"; + mes "Leave this stronghold now!"; + close; + } + +OnInit: + setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; + end; +} + +// Guild Kafras +//============================================================ +- script Kafra#template -1,{ + cutin "kafra_01",2; + .@GID = getcastledata(strnpcinfo(4),1); + if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { + mes "[Kafra Employee]"; + mes "Welcome, proud member"; + mes "of the ^FF0000"+getguildname(.@GID)+"^000000 Guild!"; + mes "The Kafra Corporation is ready"; + mes "to assist you wherever you go!"; + next; + switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) { + case 1: + if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { + mes "[Kafra Employee]"; + mes "I'm so sorry, but you must"; + mes "have at least Novice Skill"; + mes "Lv.6 to use the Storage."; + } + else openstorage; + break; + case 2: + mes "[Kafra Employee]"; + mes "Please tell me your"; + mes "Warp destination."; + next; + switch(select("Rachel -> 200 z:Cancel")) { + case 1: + if (Zeny < 200) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to pay"; + mes "the warp fee. Would you"; + mes "please check your funds again?"; + close2; + cutin "kafra_01",255; + end; + } + Zeny -= 200; + warp "rachel",115,125; + end; + case 2: + cutin "kafra_01",255; + break; + } + break; + case 3: + if (BaseClass != Job_Merchant) { + mes "[Kafra Employee]"; + mes "I'm sorry, but the Pushcart"; + mes "rental service can only be"; + mes "used by Merchant, Blacksmith,"; + mes "and Alchemist class characters."; + } + else if (checkcart() == 1) { + mes "[Kafra Employee]"; + mes "Hm? You've already"; + mes "rented a Pushcart."; + } + else { + mes "[Kafra Employee]"; + mes "The Pushcart rental fee"; + mes "is 800 Zeny. Would you"; + mes "like to rent a Pushcart?"; + next; + switch(select("Rent Pushcart:Cancel")) { + case 1: + if (Zeny < 800) { + mes "[Kafra Employee]"; + mes "I'm sorry, but you don't"; + mes "have enough Zeny to rent"; + mes "one of our Pushcarts."; + close2; + cutin "kafra_01",255; + end; + } + Zeny -= 800; + setcart; + break; + case 2: + break; + } + } + break; + case 4: + mes "[Kafra Employee]"; + mes "Thank you for using the"; + mes "Kafra Service. Wherever"; + mes "you go, Kafra will be"; + mes "there to support you!"; + close2; + cutin "kafra_01",255; + end; + } + close2; + cutin "kafra_01",255; + end; + } + else { + mes "[Kafra Employee]"; + mes "I'm sorry, but I've been"; + mes "exclusively contracted"; + mes "to the members of the"; + mes "^FF0000"+getguildname(.@GID)+"^000000 Guild."; + mes "You'll have to ask another"; + mes "Kafra Employee to help you..."; + close2; + cutin "kafra_01",255; + end; + } +} + +// Guardian Stones (2) +//============================================================ +- script Guardian Stone#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@num = atoi(charat(strnpcinfo(1),0)); + .@var$ = "$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + mes "^3355FFYou will need the"; + mes "following materials to"; + mes "rebuild a destroyed"; + mes "Guardian Stone.^000000"; + next; + mes "1 Oridecon"; + mes "1 Elunium"; + mes "30 Stones"; + mes "5 Blue Gemstones"; + mes "5 Yellow Gemstones"; + mes "5 Red Gemstones"; + next; + mes "^3355FFDo you want to continue?^000000"; + next; + if(select("No:Continue") == 1) { + mes "^3355FFWork canceled.^000000"; + close; + } + if ((countitem(984) > 0) && (countitem(985) > 0) && (countitem(7049) > 29) && (countitem(717) > 4) && (countitem(715) > 4) && (countitem(716) > 4)) { + mes "^3355FFArrange Stones, Elunium, and"; + mes "Oridecon, in that order, in the"; + mes "center. Then you must arrange"; + mes "the enchanted Gemstones to"; + mes "rebuild the Guardian Stone.^000000"; + next; + setarray .@stone$[0],"Elunium","Oridecon","Stones"; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 2) .@nice += 10; + mes "^3355FF"+.@stone$[.@i]+" has been"; + mes "placed in the center.^000000"; + next; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 0) .@nice += 10; + mes "^3355FFYou have lined the"; + mes "outside of the center"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + .@i = select("Elunium:Oridecon:Stone")-1; + if (.@i == 1) .@nice += 10; + mes "^3355FFYou covered the"; + mes "rest of the materials"; + mes "with some "+.@stone$[.@i]+".^000000"; + next; + mes "^3355FFNow you need to arrange"; + mes "the enchanted Gemstones"; + mes "accordingly. You can identify"; + mes "their Magic properties by"; + mes "their casting effect.^000000"; + next; + setarray .@effect[0],56,54,225; + setarray .@color$[0],"Red","Yellow","Blue"; + while(1) { + if (.@roof0 > 7) break; + .@i = rand(3); + specialeffect .@effect[.@i]; + mes "^3355FFThe Gemstones must"; + mes "be arranged in the correct"; + mes "order according to their"; + mes "magic properties and power.^000000"; + next; + .@j = select("Red Gemstone:Yellow Gemstone:Blue Gemstone")-1; + mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; + if (.@i == .@j) { + mes "^3355FFHowever, the Guardian Stone"; + mes "Repair System failed because"; + mes "of a magic power conflict.^000000"; + close; + } + .@nice += 10; + ++.@roof0; + specialeffect EF_STEAL; + next; + } + if (.@nice > 90) { + if (!getd(.@var$+"["+(.@num-1)+"]")) { + mes "^3355FFThe Guardian Stone"; + mes "Repair System has"; + mes "already completed.^000000"; + close; + } + else { + if (!agitcheck2()) { + mes "^3355FFIt is impossible to"; + mes "rebuild the Guardian"; + mes "Stone because the"; + mes "Emperium is not present.^000000"; + close; + } + else { + mes "^3355FFThe Gemstones have been"; + mes "arranged, and the Guardian"; + mes "Stone is successfully repaired.^000000"; + delitem 984,1; //Oridecon + delitem 985,1; //Elunium + delitem 7049,30; //Stone + delitem 717,5; //Blue_Gemstone + delitem 715,5; //Yellow_Gemstone + delitem 716,5; //Red_Gemstone + close2; + donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + specialeffect EF_ICECRASH; + disablenpc strnpcinfo(0); + setd .@var$+"["+(.@num-1)+"]",0; + .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); + if (!.@df_all) { + mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; + } + else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; + if (getd(.@var$+"[5]") == 1) + donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + end; + } + } + } + else { + mes "^3355FFAfter all of that work..."; + mes "It looks like you failed"; + mes "to fix the Guardian Stone,"; + mes "and lost some materials.^000000"; + delitem 7049,10; //Stone + delitem 717,2; //Blue_Gemstone + delitem 715,2; //Yellow_Gemstone + delitem 716,2; //Red_Gemstone + close; + } + } + else { + mes "^3355FFYou don't have enough"; + mes "materials to repair"; + mes "the Guardian Stone.^000000"; + close; + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + specialeffect EF_MAPPILLAR2; + end; +} + +// Control Devices (3) +//============================================================ +- script Control#template -1,{ + .@GID = getcastledata(strnpcinfo(4),1); + .@num = atoi(charat(strnpcinfo(1),15)); + .@var$ = "$agit_"+strnpcinfo(2); + if (getcharid(2) == .@GID) { + if (strcharinfo(0) == getguildmaster(.@GID)) { + if (getd(.@var$+"["+(.@num+1)+"]") == 2) { + mes "^3355FFDemolished Fortress"; + mes "Gates can be repaired,"; + mes "but you will need to gather"; + mes "the following materials.^000000"; + next; + mes "^4D4DFF10 Steel^000000,"; + mes "^4D4DFF30 Trunks^000000,"; + mes "^4D4DFF5 Oridecon^000000, and"; + mes "^4D4DFF10 Emveretarcon^000000."; + next; + select("Continue"); + if ((countitem(1019) > 29) && (countitem(999) > 9) && (countitem(1011) > 9) && (countitem(984) > 4)) { + mes "^3355FFYou will need Trunks to"; + mes "repair the support frame,"; + mes "Oridecon to enhance the"; + mes "gate's endurance, and"; + mes "Emveretarcon to basically"; + mes "hold everything together.^000000"; + next; + .@ro_of01 = rand(10,15); + while(1) { + if (.@ro_of02 == .@ro_of01) break; + else { + switch(rand(1,4)) { + case 1: + mes "^3355FFThe support frame"; + mes "is badly damaged:"; + mes "fixing this part"; + mes "is a top priority.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFThe frame has been"; + mes "reinforced with wood.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 2: + mes "^3355FFIt looks like the gate's"; + mes "overall endurance needs to"; + mes "be reinforced with something.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood"; + mes "to reinforce the gate.^000000"; + ++.@ro_of02; + next; + break; + case 2: + mes "^3355FFYou tried using steel"; + mes "to reinforce the gate, but"; + mes "it's not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou hammered the"; + mes "oridecon: it looks"; + mes "like this will work.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + } + break; + case 3: + mes "^3355FFThe damage to the gate"; + mes "has caused all these"; + mes "cracks. You'll have to"; + mes "weld them solid somehow.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou used steel to weld"; + mes "all the cracks: the gate is"; + mes "is starting to look more solid.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 3: + mes "^3355FFYou tried using emveretarcon"; + mes "to reinforce the gate, but it's"; + mes "not working well at all."; + mes "You'll have to start over.^000000"; + close; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + break; + case 4: + mes "^3355FFNow you need to make"; + mes "sure that the gate is held"; + mes "together pretty solidly.^000000"; + next; + switch(select("Trunk:Steel:Emveretarcon:Oridecon")) { + case 1: + mes "^3355FFYou tried using wood to fix"; + mes "this problem, but it seems"; + mes "to have made it worse."; + mes "You'll have to start all over.^000000"; + close; + case 2: + mes "^3355FFYou tried using steel,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + case 3: + mes "^3355FFYou successfully used"; + mes "the emveretarcon to repair"; + mes "much of the gate's damage.^000000"; + ++.@rp_temp; + ++.@ro_of02; + specialeffect2 EF_REPAIRWEAPON; + next; + break; + case 4: + mes "^3355FFYou tried using oridecon,"; + mes "but it's not working very"; + mes "well. You'll have to try"; + mes "something else.^000000"; + close; + } + } + } + } + mes "^3355FFWell, it looks like"; + mes "you're just about done"; + mes "with repairing the gate.^000000"; + next; + if (!agitcheck2()) { + mes "^3355FFUnfortunately, the Fortress"; + mes "Gate can't be reconstructed:"; + mes "the Emperium is no longer here.^000000"; + close; + } + else { + if (.@rp_temp == .@ro_of01) { + mes "^3355FFThe Fortress Gate has"; + mes "been successfully repaired!^000000"; + delitem 1019,30; //Wooden_Block + delitem 999,10; //Steel + delitem 1011,10; //Emveretarcon + delitem 984,5; //Oridecon + close2; + donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + disablenpc strnpcinfo(0); + if (.@num == 1) .@str$ = "1st"; + else if (.@num == 2) .@str$ = "2nd"; + else if (.@num == 3) .@str$ = "3rd"; + mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; + if (.@num == 1) setd .@var$+"[2]",0; + else { + setarray getd(.@var$+"["+.@num+"]"),2,0; + donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; + } + end; + } + else { + mes "^3355FFThe wall has been breached,"; + mes "and the attempt to repair the"; + mes "Fortress Gate has failed."; + mes "You lost some of your"; + mes "repair resources...^000000"; + delitem 984,2; //Oridecon + delitem 999,4; //Steel + delitem 1019,14; //Wooden_Block + delitem 1011,3; //Emveretarcon + close; + } + } + } + else { + mes "^3355FFYou can't attempt to repair"; + mes "the Fortress Gate if you don't"; + mes "have all the needed materials.^000000"; + close; + } + } + } + } + end; + +OnInit: +OnDisable: + disablenpc strnpcinfo(0); + end; + +OnEnable: + enablenpc strnpcinfo(0); + end; +} + +// Guardian Summoners (2) +//============================================================ +- script gard#template -1,{ +OnEnable: + // .@x[i],.@y[i]: Normal coordinates, #0-21. + // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. + if (compare(strnpcinfo(2),"arug")) { + if (strnpcinfo(2) == "arug_cas01") { + setarray .@w[0],195,250,292,188; + setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; + setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; + } + else if (strnpcinfo(2) == "arug_cas02") { + setarray .@w[0],20,169,268,169; + setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; + setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; + } + else { // Castles 3,4,5 are identical. + setarray .@w[0],66,157,211,159; + setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; + setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; + } + } + else { + if (strnpcinfo(2) == "schg_cas02") { + setarray .@w[0],337,95,307,222; + setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; + setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; + } + else if (strnpcinfo(2) == "schg_cas03") { + setarray .@w[0],306,325,364,305; + setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; + setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; + } + else { // Castles 1,4,5 are identical. + setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. + setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; + setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; + } + } + if (charat(strnpcinfo(1),4) == "2") + .@z = 11; + freeloop(1); + .@defence = getcastledata(strnpcinfo(2),3); + callsub OnSummon,.@z; + if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; + else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; + else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; + else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + if (.@w[4] && .@z) + guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + else if (.@defence < 11) { + set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + .@i = (.@z)?2:0; + guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + } + else for(.@i = 1; .@i=18 && gettime(3)<21) || + (gettime(4)==4) && (gettime(3)>=18 && gettime(3)<21) || + (gettime(4)==6) && (gettime(3)>=22 && gettime(3)<23)) { + if (!agitcheck2()) { + agitstart2; + } + end; + } + + // end time checks + if ((gettime(4)==2) && (gettime(3)==21) || + (gettime(4)==4) && (gettime(3)==21) || + (gettime(4)==6) && (gettime(3)==23)) { + if (agitcheck2()) { + agitend2; + } + end; + } + end; +} diff --git a/npc/woe-se/arug_cas01.txt b/npc/woe-se/arug_cas01.txt new file mode 100644 index 000000000..be190c77f --- /dev/null +++ b/npc/woe-se/arug_cas01.txt @@ -0,0 +1,75 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Mardol +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#arug_cas01 -1 +- duplicate(gard#template) gard1#arug_cas01 -1 +- duplicate(gard#template) gard2#arug_cas01 -1 +- duplicate(df#template) df1#arug_cas01 -1 +- duplicate(df#template) df2#arug_cas01 -1 +- duplicate(RL#template) RL0#arug_cas01 -1 +- duplicate(RL#template) RL1#arug_cas01 -1 +- duplicate(RL#template) RL2#arug_cas01 -1 +- duplicate(RL#template) RL3#arug_cas01 -1 + +arug_cas01,92,380,3 duplicate(Steward#template) Steward#ar01 1_M_JOBTESTER +arug_cas01,112,193,1 duplicate(Guardian#template) Brace#ar01 4_M_LGTGUARD +arug_cas01,31,362,3 duplicate(Kafra#template) Kafra Employee#ar01 4_F_KAFRA1 +arug_cas01,211,234,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar01 CLEAR_NPC +arug_cas01,308,189,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar01 CLEAR_NPC +arug_cas01,247,52,0 duplicate(Control#template) Control Device01#ar01 HIDDEN_NPC +arug_cas01,118,131,0 duplicate(Control#template) Control Device02#ar01 HIDDEN_NPC +arug_cas01,82,172,0 duplicate(Control#template) Control Device03#ar01 HIDDEN_NPC +arug_cas01,259,371,0 duplicate(Switch#template) #aru01_switch HIDDEN_NPC +arug_cas01,157,345,3 duplicate(Sunflower#template) Mysterious Sunflower#06 4_RED_FLOWER + +arug_cas01,74,232,0 script LF-01#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",158,237,"Second Gate House",297,248; } +arug_cas01,77,232,0 script LF-02#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",197,144,"Defense Area 1-2",245,103; } +arug_cas01,80,232,0 script LF-03#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",256,35,"Defense Area 2-2",186,26; } +arug_cas01,83,232,0 script LF-04#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",146,65,"Defense Area 2-4",176,111; } +arug_cas01,86,232,0 script LF-05#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",94,126,"Defense Area 3-2",126,126; } +arug_cas01,89,232,0 script LF-06#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-3",68,171,"Defense Area 3-4",105,182; } +arug_cas01,92,232,0 script LF-07#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Gate House Fork",233,130; } +arug_cas01,95,232,0 script LF-08#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",197,144,"Area 2-1",256,35,"Area 3-1",146,65; } +arug_cas01,98,232,0 script LF-09#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",245,103,"Area 2-2",186,26,"Area 3-3",68,171; } +arug_cas01,101,232,0 script LF-10#arug_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",121,357; } +arug_cas01,72,176,0 script Mardol#LF_ar01_1::LF_ar01_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",67,193; } +arug_cas01,103,186,0 duplicate(LF_ar01_1) Mardol#LF_ar01_2 HIDDEN_NPC +arug_cas01,92,126,4 script Mardol#LF_ar01_3::LF_ar01_2 HIDDEN_NPC,{ + callfunc "LinkFlag","Emperium Center",67,193; + end; +OnAgitInit2: +OnRecvCastleAr01: + flagemblem getcastledata("arug_cas01",1); + end; +} +arug_cas01,127,126,4 duplicate(LF_ar01_2) Mardol#LF_ar01_3 HIDDEN_NPC +arug_cas01,150,102,0 duplicate(LF_ar01_1) Mardol#LF_ar01_4 HIDDEN_NPC +arug_cas01,208,68,0 duplicate(LF_ar01_1) Mardol#LF_ar01_5 HIDDEN_NPC +arug_cas01,249,52,0 duplicate(LF_ar01_1) Mardol#LF_ar01_6 HIDDEN_NPC +arug_cas01,234,76,0 duplicate(LF_ar01_1) Mardol#LF_ar01_7 HIDDEN_NPC +arug_cas01,249,76,0 duplicate(LF_ar01_1) Mardol#LF_ar01_8 HIDDEN_NPC +arug_cas01,204,142,0 duplicate(LF_ar01_1) Mardol#LF_ar01_9 HIDDEN_NPC +arug_cas01,183,244,0 duplicate(LF_ar01_1) Mardol#LF_ar01_10 HIDDEN_NPC +arug_cas01,292,219,0 duplicate(LF_ar01_1) Mardol#LF_ar01_11 HIDDEN_NPC +arug_cas01,102,120,4 duplicate(LF_ar01_2) Mardol#LF_ar01_12 GUILD_FLAG +arug_cas01,117,120,4 duplicate(LF_ar01_2) Mardol#LF_ar01_13 GUILD_FLAG +arug_cas01,233,140,4 duplicate(LF_ar01_2) Mardol#LF_ar01_14 GUILD_FLAG + +aru_gld,164,270,4 script Mardol#flag_Ar01_1::Ar01_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas01",1; + end; +OnAgitInit2: +OnRecvCastleAr01: + flagemblem getcastledata("arug_cas01",1); + end; +} +aru_gld,142,235,4 duplicate(Ar01_Flag) Mardol#flag_Ar01_2 GUILD_FLAG +aru_gld,164,245,5 duplicate(Ar01_Flag) Mardol#flag_Ar01_3 GUILD_FLAG +aru_gld,182,255,5 duplicate(Ar01_Flag) Mardol#flag_Ar01_4 GUILD_FLAG diff --git a/npc/woe-se/arug_cas02.txt b/npc/woe-se/arug_cas02.txt new file mode 100644 index 000000000..bf7f639eb --- /dev/null +++ b/npc/woe-se/arug_cas02.txt @@ -0,0 +1,80 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Cyr +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#arug_cas02 -1 +- duplicate(gard#template) gard1#arug_cas02 -1 +- duplicate(gard#template) gard2#arug_cas02 -1 +- duplicate(df#template) df1#arug_cas02 -1 +- duplicate(df#template) df2#arug_cas02 -1 +- duplicate(RL#template) RL0#arug_cas02 -1 +- duplicate(RL#template) RL1#arug_cas02 -1 +- duplicate(RL#template) RL2#arug_cas02 -1 +- duplicate(RL#template) RL3#arug_cas02 -1 + +arug_cas02,303,341,3 duplicate(Steward#template) Steward#ar02 1_M_JOBTESTER +arug_cas02,38,259,5 duplicate(Guardian#template) Yumenes#ar02 4_M_LGTGUARD +arug_cas02,354,326,3 duplicate(Kafra#template) Kafra Employee#ar02 4_F_KAFRA1 +arug_cas02,33,168,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar02 CLEAR_NPC +arug_cas02,245,168,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar02 CLEAR_NPC +arug_cas02,143,228,0 duplicate(Control#template) Control Device01#ar02 HIDDEN_NPC +arug_cas02,118,356,0 duplicate(Control#template) Control Device02#ar02 HIDDEN_NPC +arug_cas02,56,308,0 duplicate(Control#template) Control Device03#ar02 HIDDEN_NPC +arug_cas02,386,227,0 duplicate(Switch#template) #aru02_switch HIDDEN_NPC +arug_cas02,350,294,3 duplicate(Sunflower#template) Mysterious Sunflower#07 4_RED_FLOWER + +arug_cas02,98,270,0 script LF-01#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",10,187,"Second Gate House",268,187; } +arug_cas02,98,266,0 script LF-02#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",66,31,"Defense Area 1-2",212,31; } +arug_cas02,98,262,0 script LF-03#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",90,120,"Defense Area 1-4",188,119; } +arug_cas02,98,258,0 script LF-04#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",119,183,"Defense Area 2-2",159,183; } +arug_cas02,98,253,0 script LF-05#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",156,324,"Defense Area 2-4",174,372; } +arug_cas02,98,249,0 script LF-06#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",28,325,"Defense Area 3-2",57,325; } +arug_cas02,98,245,0 script LF-07#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Center 2nd Area",156,263,"Center 3rd Area",43,354; } +arug_cas02,98,241,0 script LF-08#arug_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",387,323; } +arug_cas02,216,92,0 script Cyr#LF_ar02_1::LF_ar02_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",43,256; } +arug_cas02,63,92,0 duplicate(LF_ar02_1) Cyr#LF_ar02_2 HIDDEN_NPC +arug_cas02,127,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_3 HIDDEN_NPC +arug_cas02,152,133,4 duplicate(LF_ar02_1) Cyr#LF_ar02_4 HIDDEN_NPC +arug_cas02,149,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_5 HIDDEN_NPC +arug_cas02,162,218,0 duplicate(LF_ar02_1) Cyr#LF_ar02_6 HIDDEN_NPC +arug_cas02,128,350,0 duplicate(LF_ar02_1) Cyr#LF_ar02_7 HIDDEN_NPC +arug_cas02,128,341,0 duplicate(LF_ar02_1) Cyr#LF_ar02_8 HIDDEN_NPC +arug_cas02,49,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_9 HIDDEN_NPC +arug_cas02,30,317,0 duplicate(LF_ar02_1) Cyr#LF_ar02_10 HIDDEN_NPC +arug_cas02,9,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_11 HIDDEN_NPC +arug_cas02,271,190,0 duplicate(LF_ar02_1) Cyr#LF_ar02_12 HIDDEN_NPC +arug_cas02,129,178,4 script Cyr#LF_ar02_13::LF_ar02_2 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",43,256; + end; +OnAgitInit2: +OnRecvCastleAr02: + flagemblem getcastledata("arug_cas02",1); + end; +} +arug_cas02,149,178,4 duplicate(LF_ar02_2) Cyr#LF_ar02_14 GUILD_FLAG +arug_cas02,132,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_15 GUILD_FLAG +arug_cas02,147,38,4 duplicate(LF_ar02_2) Cyr#LF_ar02_16 GUILD_FLAG + +aru_gld,80,41,6 script Cyr#flag_Ar02_1::Ar02_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas02",1; + end; +OnAgitInit2: +OnRecvCastleAr02: + flagemblem getcastledata("arug_cas02",1); + end; +} +aru_gld,80,52,6 duplicate(Ar02_Flag) Cyr#flag_Ar02_2 GUILD_FLAG +aru_gld,120,83,5 script Cyr#flag_Ar02_3 GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas02",0; + end; +OnAgitInit2: +OnRecvCastleAr02: + flagemblem getcastledata("arug_cas02",1); + end; +} diff --git a/npc/woe-se/arug_cas03.txt b/npc/woe-se/arug_cas03.txt new file mode 100644 index 000000000..0a1665566 --- /dev/null +++ b/npc/woe-se/arug_cas03.txt @@ -0,0 +1,72 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Horn +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#arug_cas03 -1 +- duplicate(gard#template) gard1#arug_cas03 -1 +- duplicate(gard#template) gard2#arug_cas03 -1 +- duplicate(df#template) df1#arug_cas03 -1 +- duplicate(df#template) df2#arug_cas03 -1 +- duplicate(RL#template) RL0#arug_cas03 -1 +- duplicate(RL#template) RL1#arug_cas03 -1 +- duplicate(RL#template) RL2#arug_cas03 -1 +- duplicate(RL#template) RL3#arug_cas03 -1 + +arug_cas03,328,98,3 duplicate(Steward#template) Steward#ar03 1_M_JOBTESTER +arug_cas03,146,315,3 duplicate(Guardian#template) Yehsus#ar03 4_M_LGTGUARD +arug_cas03,315,98,5 duplicate(Kafra#template) Kafra Employee#ar03 4_F_KAFRA1 +arug_cas03,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar03 CLEAR_NPC +arug_cas03,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar03 CLEAR_NPC +arug_cas03,136,158,0 duplicate(Control#template) Control Device01#ar03 HIDDEN_NPC +arug_cas03,135,212,0 duplicate(Control#template) Control Device02#ar03 HIDDEN_NPC +arug_cas03,134,266,0 duplicate(Control#template) Control Device03#ar03 HIDDEN_NPC +arug_cas03,299,277,0 duplicate(Switch#template) #aru03_switch HIDDEN_NPC +arug_cas03,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#08 4_RED_FLOWER + +arug_cas03,122,314,0 script LF-01#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; } +arug_cas03,125,314,0 script LF-02#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; } +arug_cas03,128,314,0 script LF-03#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; } +arug_cas03,131,314,0 script LF-04#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; } +arug_cas03,134,314,0 script LF-05#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; } +arug_cas03,149,314,0 script LF-06#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; } +arug_cas03,152,314,0 script LF-07#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; } +arug_cas03,155,314,0 script LF-08#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; } +arug_cas03,158,314,0 script LF-09#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; } +arug_cas03,161,314,0 script LF-10#arug_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; } +arug_cas03,45,158,0 script Horn#LF_ar03_01::LF_ar03_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; } +arug_cas03,226,156,0 duplicate(LF_ar03_01) Horn#LF_ar03_01 HIDDEN_NPC +arug_cas03,134,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_02 HIDDEN_NPC +arug_cas03,149,62,4 duplicate(LF_ar03_01) Horn#LF_ar03_03 HIDDEN_NPC +arug_cas03,123,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_04 HIDDEN_NPC +arug_cas03,160,154,0 duplicate(LF_ar03_01) Horn#LF_ar03_05 HIDDEN_NPC +arug_cas03,135,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_06 HIDDEN_NPC +arug_cas03,148,205,0 duplicate(LF_ar03_01) Horn#LF_ar03_07 HIDDEN_NPC +arug_cas03,134,260,0 duplicate(LF_ar03_01) Horn#LF_ar03_08 HIDDEN_NPC +//arug_cas03,204,142,0 duplicate(LF_ar03_01) Horn#LF_ar03_09 HIDDEN_NPC +arug_cas03,148,103,4 script Horn#LF_ar03_10::LF_ar03_02 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",121,318; + end; +OnAgitInit2: +OnRecvCastleAr03: + flagemblem getcastledata("arug_cas03",1); + end; +} +arug_cas03,135,103,4 duplicate(LF_ar03_02) Horn#LF_ar03_11 GUILD_FLAG +arug_cas03,63,51,7 duplicate(LF_ar03_02) Horn#LF_ar03_12 GUILD_FLAG +arug_cas03,214,51,1 duplicate(LF_ar03_02) Horn#LF_ar03_13 GUILD_FLAG + +aru_gld,60,174,0 script Horn#flag_Ar03_1::Ar03_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas03",1; + end; +OnAgitInit2: +OnRecvCastleAr03: + flagemblem getcastledata("arug_cas03",1); + end; +} +aru_gld,74,174,0 duplicate(Ar03_Flag) Horn#flag_Ar03_2 GUILD_FLAG diff --git a/npc/woe-se/arug_cas04.txt b/npc/woe-se/arug_cas04.txt new file mode 100644 index 000000000..e6d734684 --- /dev/null +++ b/npc/woe-se/arug_cas04.txt @@ -0,0 +1,81 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Gefn +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#arug_cas04 -1 +- duplicate(gard#template) gard1#arug_cas04 -1 +- duplicate(gard#template) gard2#arug_cas04 -1 +- duplicate(df#template) df1#arug_cas04 -1 +- duplicate(df#template) df2#arug_cas04 -1 +- duplicate(RL#template) RL0#arug_cas04 -1 +- duplicate(RL#template) RL1#arug_cas04 -1 +- duplicate(RL#template) RL2#arug_cas04 -1 +- duplicate(RL#template) RL3#arug_cas04 -1 + +arug_cas04,328,98,3 duplicate(Steward#template) Steward#ar04 1_M_JOBTESTER +arug_cas04,146,315,3 duplicate(Guardian#template) Nios#ar04 4_M_LGTGUARD +arug_cas04,315,98,5 duplicate(Kafra#template) Kafra Employee#ar04 4_F_KAFRA1 +arug_cas04,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar04 CLEAR_NPC +arug_cas04,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar04 CLEAR_NPC +arug_cas04,136,158,0 duplicate(Control#template) Control Device01#ar04 HIDDEN_NPC +arug_cas04,135,212,0 duplicate(Control#template) Control Device02#ar04 HIDDEN_NPC +arug_cas04,134,266,0 duplicate(Control#template) Control Device03#ar04 HIDDEN_NPC +arug_cas04,299,277,0 duplicate(Switch#template) #aru04_switch HIDDEN_NPC +arug_cas04,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#09 4_RED_FLOWER + +arug_cas04,122,314,0 script LF-01#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; } +arug_cas04,125,314,0 script LF-02#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; } +arug_cas04,128,314,0 script LF-03#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; } +arug_cas04,131,314,0 script LF-04#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; } +arug_cas04,134,314,0 script LF-05#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; } +arug_cas04,149,314,0 script LF-06#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; } +arug_cas04,152,314,0 script LF-07#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; } +arug_cas04,155,314,0 script LF-08#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; } +arug_cas04,158,314,0 script LF-09#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; } +arug_cas04,161,314,0 script LF-10#arug_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; } +arug_cas04,45,158,0 script Gefn#LF_ar04_01::LF_ar04_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; } +arug_cas04,226,156,0 duplicate(LF_ar04_01) Gefn#LF_ar04_01 HIDDEN_NPC +arug_cas04,134,62,4 duplicate(LF_ar04_01) Gefn#LF_ar04_02 HIDDEN_NPC +arug_cas04,149,62,4 duplicate(LF_ar04_01) Gefn#LF_ar04_03 HIDDEN_NPC +arug_cas04,123,154,0 duplicate(LF_ar04_01) Gefn#LF_ar04_04 HIDDEN_NPC +arug_cas04,160,154,0 duplicate(LF_ar04_01) Gefn#LF_ar04_05 HIDDEN_NPC +arug_cas04,135,205,0 duplicate(LF_ar04_01) Gefn#LF_ar04_06 HIDDEN_NPC +arug_cas04,148,205,0 duplicate(LF_ar04_01) Gefn#LF_ar04_07 HIDDEN_NPC +arug_cas04,134,260,0 duplicate(LF_ar04_01) Gefn#LF_ar04_08 HIDDEN_NPC +//arug_cas04,204,142,0 duplicate(LF_ar04_01) Gefn#LF_ar04_09 HIDDEN_NPC +arug_cas04,148,103,4 script Gefn#LF_ar04_10::LF_ar04_02 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",121,318; + end; +OnAgitInit2: +OnRecvCastleAr04: + flagemblem getcastledata("arug_cas04",1); + end; +} +arug_cas04,135,103,4 duplicate(LF_ar04_02) Gefn#LF_ar04_11 GUILD_FLAG +arug_cas04,63,51,7 duplicate(LF_ar04_02) Gefn#LF_ar04_12 GUILD_FLAG +arug_cas04,214,51,1 duplicate(LF_ar04_02) Gefn#LF_ar04_13 GUILD_FLAG + +aru_gld,306,359,6 script Gefn#flag_ar04_1::ar04_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas04",1; + end; +OnAgitInit2: +OnRecvCastleAr04: + flagemblem getcastledata("arug_cas04",1); + end; +} +aru_gld,306,348,6 duplicate(ar04_Flag) Gefn#flag_ar04_2 GUILD_FLAG +aru_gld,301,318,4 script Gefn#flag_ar04_3::ar04_Flag2 GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas04",0; + end; +OnAgitInit2: +OnRecvCastleAr04: + flagemblem getcastledata("arug_cas04",1); + end; +} +aru_gld,313,318,4 duplicate(ar04_Flag2) Gefn#flag_ar04_4 GUILD_FLAG diff --git a/npc/woe-se/arug_cas05.txt b/npc/woe-se/arug_cas05.txt new file mode 100644 index 000000000..e4848b346 --- /dev/null +++ b/npc/woe-se/arug_cas05.txt @@ -0,0 +1,81 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Banadis +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#arug_cas05 -1 +- duplicate(gard#template) gard1#arug_cas05 -1 +- duplicate(gard#template) gard2#arug_cas05 -1 +- duplicate(df#template) df1#arug_cas05 -1 +- duplicate(df#template) df2#arug_cas05 -1 +- duplicate(RL#template) RL0#arug_cas05 -1 +- duplicate(RL#template) RL1#arug_cas05 -1 +- duplicate(RL#template) RL2#arug_cas05 -1 +- duplicate(RL#template) RL3#arug_cas05 -1 + +arug_cas05,328,98,3 duplicate(Steward#template) Steward#ar05 1_M_JOBTESTER +arug_cas05,146,315,3 duplicate(Guardian#template) Eeos#ar05 4_M_LGTGUARD +arug_cas05,315,98,5 duplicate(Kafra#template) Kafra Employee#ar05 4_F_KAFRA1 +arug_cas05,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar05 CLEAR_NPC +arug_cas05,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar05 CLEAR_NPC +arug_cas05,136,158,0 duplicate(Control#template) Control Device01#ar05 HIDDEN_NPC +arug_cas05,135,212,0 duplicate(Control#template) Control Device02#ar05 HIDDEN_NPC +arug_cas05,134,266,0 duplicate(Control#template) Control Device03#ar05 HIDDEN_NPC +arug_cas05,299,277,0 duplicate(Switch#template) #aru05_switch HIDDEN_NPC +arug_cas05,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#10 4_RED_FLOWER + +arug_cas05,122,314,0 script LF-01#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; } +arug_cas05,125,314,0 script LF-02#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; } +arug_cas05,128,314,0 script LF-03#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; } +arug_cas05,131,314,0 script LF-04#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; } +arug_cas05,134,314,0 script LF-05#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; } +arug_cas05,149,314,0 script LF-06#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; } +arug_cas05,152,314,0 script LF-07#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; } +arug_cas05,155,314,0 script LF-08#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; } +arug_cas05,158,314,0 script LF-09#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; } +arug_cas05,161,314,0 script LF-10#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; } +arug_cas05,45,158,0 script Banadis#LF_ar05_01::LF_ar05_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; } +arug_cas05,226,156,0 duplicate(LF_ar05_01) Banadis#LF_ar05_01 HIDDEN_NPC +arug_cas05,134,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_02 HIDDEN_NPC +arug_cas05,149,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_03 HIDDEN_NPC +arug_cas05,123,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_04 HIDDEN_NPC +arug_cas05,160,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_05 HIDDEN_NPC +arug_cas05,135,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_06 HIDDEN_NPC +arug_cas05,148,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_07 HIDDEN_NPC +arug_cas05,134,260,0 duplicate(LF_ar05_01) Banadis#LF_ar05_08 HIDDEN_NPC +//arug_cas05,204,142,0 duplicate(LF_ar05_01) Banadis#LF_ar05_09 HIDDEN_NPC +arug_cas05,148,103,4 script Banadis#LF_ar05_10::LF_ar05_02 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",121,318; + end; +OnAgitInit2: +OnRecvCastleAr05: + flagemblem getcastledata("arug_cas05",1); + end; +} +arug_cas05,135,103,4 duplicate(LF_ar05_02) Banadis#LF_ar05_11 GUILD_FLAG +arug_cas05,63,51,7 duplicate(LF_ar05_02) Banadis#LF_ar05_12 GUILD_FLAG +arug_cas05,214,51,1 duplicate(LF_ar05_02) Banadis#LF_ar05_13 GUILD_FLAG + +aru_gld,289,103,6 script Banadis#flag_ar05_1::ar05_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas05",1; + end; +OnAgitInit2: +OnRecvCastleAr05: + flagemblem getcastledata("arug_cas05",1); + end; +} +aru_gld,289,112,6 duplicate(ar05_Flag) Banadis#flag_ar05_2 GUILD_FLAG +aru_gld,350,98,6 script Banadis#flag_ar05_3::ar05_Flag2 GUILD_FLAG,{ + callfunc "ReturnFlag","arug_cas05",0; + end; +OnAgitInit2: +OnRecvCastleAr05: + flagemblem getcastledata("arug_cas05",1); + end; +} +aru_gld,350,88,6 duplicate(ar05_Flag2) Banadis#flag_ar05_4 GUILD_FLAG diff --git a/npc/woe-se/guild_flags.txt b/npc/woe-se/guild_flags.txt new file mode 100644 index 000000000..bfbca227d --- /dev/null +++ b/npc/woe-se/guild_flags.txt @@ -0,0 +1,103 @@ +//===== Hercules Script ====================================== +//= War of Emperium Second Edition +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Description: ========================================= +//= WoE SE Guild Flags in Juno and Rachel +//===== Additional Comments: ================================= +//= 1.0 First Version [L0ne_W0lf] +//============================================================ + +// Juno +yuno,109,167,5 script Himinn GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleSc01: + flagemblem getcastledata("schg_cas01",1); + end; +} + +yuno,110,171,5 script Andlangr GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleSc02: + flagemblem getcastledata("schg_cas02",1); + end; +} + +yuno,111,175,5 script Viblainn GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleSc03: + flagemblem getcastledata("schg_cas03",1); + end; +} + +yuno,112,179,5 script Hljod GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleSc04: + flagemblem getcastledata("schg_cas04",1); + end; +} + +yuno,114,183,5 script Skidbladnir GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleSc05: + flagemblem getcastledata("schg_cas05",1); + end; +} + +// Arunafeltz +rachel,124,120,3 script Mardol GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleAr01: + flagemblem getcastledata("arug_cas01",1); + end; +} + +rachel,136,120,5 script Cyr GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleAr02: + flagemblem getcastledata("arug_cas02",1); + end; +} + +rachel,138,126,6 script Horn GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleAr03: + flagemblem getcastledata("arug_cas03",1); + end; +} + +rachel,135,131,7 script Gefn GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleAr04: + flagemblem getcastledata("arug_cas04",1); + end; +} + +rachel,124,130,1 script Banadis GUILD_FLAG,{ + end; + +OnAgitInit2: +OnRecvCastleAr05: + flagemblem getcastledata("arug_cas05",1); + end; +} diff --git a/npc/woe-se/schg_cas01.txt b/npc/woe-se/schg_cas01.txt new file mode 100644 index 000000000..ba9da886b --- /dev/null +++ b/npc/woe-se/schg_cas01.txt @@ -0,0 +1,72 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Himinn +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#schg_cas01 -1 +- duplicate(gard#template) gard1#schg_cas01 -1 +- duplicate(gard#template) gard2#schg_cas01 -1 +- duplicate(df#template) df1#schg_cas01 -1 +- duplicate(df#template) df2#schg_cas01 -1 +- duplicate(RL#template) RL0#schg_cas01 -1 +- duplicate(RL#template) RL1#schg_cas01 -1 +- duplicate(RL#template) RL2#schg_cas01 -1 +- duplicate(RL#template) RL3#schg_cas01 -1 + +schg_cas01,247,305,3 duplicate(Steward#template) Steward#sc01 1_M_JOBTESTER +schg_cas01,123,306,3 duplicate(Guardian#template) Ef#sc01 4_M_LGTGUARD +schg_cas01,300,287,5 duplicate(Kafra#template) Kafra Employee#sc01 4_F_KAFRA1 +schg_cas01,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc01 CLEAR_NPC +schg_cas01,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc01 CLEAR_NPC +schg_cas01,124,52,0 duplicate(Control#template) Control Device01#sc01 HIDDEN_NPC +schg_cas01,128,157,0 duplicate(Control#template) Control Device02#sc01 HIDDEN_NPC +schg_cas01,109,247,0 duplicate(Control#template) Control Device03#sc01 HIDDEN_NPC +schg_cas01,391,391,0 duplicate(Switch#template) #sch01_switch HIDDEN_NPC +schg_cas01,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#01 4_BLUE_FLOWER + +schg_cas01,106,302,0 script LF-01#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; } +schg_cas01,109,302,0 script LF-02#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; } +schg_cas01,112,302,0 script LF-03#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; } +schg_cas01,115,302,0 script LF-04#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; } +schg_cas01,118,302,0 script LF-05#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; } +schg_cas01,121,302,0 script LF-06#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; } +schg_cas01,124,302,0 script LF-07#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; } +schg_cas01,127,302,0 script LF-08#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; } +schg_cas01,130,302,0 script LF-09#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; } +schg_cas01,133,302,0 script LF-10#schg_cas01 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",275,244; } +schg_cas01,17,45,0 script Himinn#LF_sc01_1::LF_sc01_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",120,290; } +schg_cas01,207,95,0 duplicate(LF_sc01_1) Himinn#LF_sc01_2 HIDDEN_NPC +schg_cas01,111,46,4 script Himinn#LF_sc01_3::LF_sc01_2 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",120,290; + end; +OnAgitInit2: +OnRecvCastleSc01: + flagemblem getcastledata("schg_cas01",1); + end; +} +schg_cas01,129,46,4 duplicate(LF_sc01_2) Himinn#LF_sc01_4 GUILD_FLAG +schg_cas01,99,77,0 duplicate(LF_sc01_1) Himinn#LF_sc01_5 HIDDEN_NPC +schg_cas01,140,77,0 duplicate(LF_sc01_1) Himinn#LF_sc01_6 HIDDEN_NPC +schg_cas01,109,150,4 duplicate(LF_sc01_2) Himinn#LF_sc01_7 GUILD_FLAG +schg_cas01,130,150,4 duplicate(LF_sc01_2) Himinn#LF_sc01_8 GUILD_FLAG +schg_cas01,112,212,0 duplicate(LF_sc01_1) Himinn#LF_sc01_9 HIDDEN_NPC +schg_cas01,127,212,0 duplicate(LF_sc01_1) Himinn#LF_sc01_10 HIDDEN_NPC +schg_cas01,113,238,0 duplicate(LF_sc01_1) Himinn#LF_sc01_11 HIDDEN_NPC +schg_cas01,126,238,0 duplicate(LF_sc01_1) Himinn#LF_sc01_12 HIDDEN_NPC +schg_cas01,95,247,0 duplicate(LF_sc01_1) Himinn#LF_sc01_13 HIDDEN_NPC +schg_cas01,144,247,0 duplicate(LF_sc01_1) Himinn#LF_sc01_14 HIDDEN_NPC + +sch_gld,290,90,0 script Himinn#flag_sc01_1::Sc01_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","schg_cas01",1; + end; +OnAgitInit2: +OnRecvCastleSc01: + flagemblem getcastledata("schg_cas01",1); + end; +} +sch_gld,297,90,0 duplicate(Sc01_Flag) Himinn#flag_sc01_2 GUILD_FLAG diff --git a/npc/woe-se/schg_cas02.txt b/npc/woe-se/schg_cas02.txt new file mode 100644 index 000000000..798fb9c8b --- /dev/null +++ b/npc/woe-se/schg_cas02.txt @@ -0,0 +1,64 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Andlangr +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#schg_cas02 -1 +- duplicate(gard#template) gard1#schg_cas02 -1 +- duplicate(gard#template) gard2#schg_cas02 -1 +- duplicate(df#template) df1#schg_cas02 -1 +- duplicate(df#template) df2#schg_cas02 -1 +- duplicate(RL#template) RL0#schg_cas02 -1 +- duplicate(RL#template) RL1#schg_cas02 -1 +- duplicate(RL#template) RL2#schg_cas02 -1 +- duplicate(RL#template) RL3#schg_cas02 -1 + +schg_cas02,105,378,3 duplicate(Steward#template) Steward#sc02 1_M_JOBTESTER +schg_cas02,140,184,3 duplicate(Guardian#template) Endeef#sc02 4_M_LGTGUARD +schg_cas02,131,365,3 duplicate(Kafra#template) Kafra Employee#sc02 4_F_KAFRA1 +schg_cas02,231,57,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc02 CLEAR_NPC +schg_cas02,335,231,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc02 CLEAR_NPC +schg_cas02,288,97,0 duplicate(Control#template) Control Device01#sc02 HIDDEN_NPC +schg_cas02,230,209,0 duplicate(Control#template) Control Device02#sc02 HIDDEN_NPC +schg_cas02,159,143,0 duplicate(Control#template) Control Device03#sc02 HIDDEN_NPC +schg_cas02,257,369,0 duplicate(Switch#template) #sc02_switch HIDDEN_NPC +schg_cas02,174,328,3 duplicate(Sunflower#template) Mysterious Sunflower#02 4_BLUE_FLOWER + +schg_cas02,143,198,0 script LF-01#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",235,44,"Second Gate House",302,233; } +schg_cas02,143,202,0 script LF-02#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 1-2",359,83; } +schg_cas02,143,206,0 script LF-03#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",283,79,"Defense Area 2-2",280,122; } +schg_cas02,145,208,0 script LF-04#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",215,110,"Defense Area 3-2",255,215; } +schg_cas02,180,208,0 script LF-05#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",338,153,"Center 2 Area",213,226; } +schg_cas02,182,206,0 script LF-06#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",317,83,"Defense Area 2-1",283,79,"Defense Area 3-1",215,110; } +schg_cas02,182,202,0 script LF-07#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",359,83,"Area 2-2",280,122,"Area 3-2",255,215; } +schg_cas02,182,198,0 script LF-08#schg_cas02 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",101,306; } +schg_cas02,235,222,0 script Andlangr#LF_sc02_1::LF_sc02_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",136,188; } +schg_cas02,157,136,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_2 HIDDEN_NPC +schg_cas02,168,136,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_3 HIDDEN_NPC +schg_cas02,320,232,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_4 HIDDEN_NPC +schg_cas02,295,109,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_5 HIDDEN_NPC +schg_cas02,295,92,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_6 HIDDEN_NPC +schg_cas02,285,90,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_7 HIDDEN_NPC +schg_cas02,285,190,4 duplicate(LF_sc02_1) Andlangr#LF_sc02_8 HIDDEN_NPC +schg_cas02,238,66,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_9 HIDDEN_NPC +schg_cas02,230,45,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_10 HIDDEN_NPC +schg_cas02,233,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_11 HIDDEN_NPC +schg_cas02,247,120,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_12 HIDDEN_NPC +schg_cas02,261,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_13 HIDDEN_NPC +schg_cas02,244,162,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_14 HIDDEN_NPC +schg_cas02,235,207,0 duplicate(LF_sc02_1) Andlangr#LF_sc02_15 HIDDEN_NPC + +sch_gld,296,247,4 script Andlangr#flag_sc02_1::Sc02_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","schg_cas02",1; + end; +OnAgitInit2: +OnRecvCastleSc02: + flagemblem getcastledata("schg_cas02",1); + end; +} +sch_gld,280,247,4 duplicate(Sc02_Flag) Andlangr#flag_sc02_2 GUILD_FLAG diff --git a/npc/woe-se/schg_cas03.txt b/npc/woe-se/schg_cas03.txt new file mode 100644 index 000000000..77d50195e --- /dev/null +++ b/npc/woe-se/schg_cas03.txt @@ -0,0 +1,72 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Vidblainn +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#schg_cas03 -1 +- duplicate(gard#template) gard1#schg_cas03 -1 +- duplicate(gard#template) gard2#schg_cas03 -1 +- duplicate(df#template) df1#schg_cas03 -1 +- duplicate(df#template) df2#schg_cas03 -1 +- duplicate(RL#template) RL0#schg_cas03 -1 +- duplicate(RL#template) RL1#schg_cas03 -1 +- duplicate(RL#template) RL2#schg_cas03 -1 +- duplicate(RL#template) RL3#schg_cas03 -1 + +schg_cas03,88,90,3 duplicate(Steward#template) Steward#sc03 1_M_JOBTESTER +schg_cas03,287,226,5 duplicate(Guardian#template) Elzee#sc03 4_M_LGTGUARD +schg_cas03,50,50,3 duplicate(Kafra#template) Kafra Employee#sc03 4_F_KAFRA1 +schg_cas03,242,309,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc03 CLEAR_NPC +schg_cas03,376,250,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc03 CLEAR_NPC +schg_cas03,335,298,0 duplicate(Control#template) Control Device01#sc03 HIDDEN_NPC +schg_cas03,200,227,0 duplicate(Control#template) Control Device02#sc03 HIDDEN_NPC +schg_cas03,273,205,0 duplicate(Control#template) Control Device03#sc03 HIDDEN_NPC +schg_cas03,199,25,0 duplicate(Switch#template) #sch03_switch HIDDEN_NPC +schg_cas03,25,22,3 duplicate(Sunflower#template) Mysterious Sunflower#03 4_BLUE_FLOWER + +schg_cas03,346,211,0 script LF-01#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",262,323,"Second Gate House",378,263; } +schg_cas03,346,207,0 script LF-02#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",306,320; } +schg_cas03,346,203,0 script LF-03#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",309,292,"Defense Area 2-2",348,292; } +schg_cas03,346,199,0 script LF-04#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 2 Area",266,263; } +schg_cas03,346,195,0 script LF-05#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",226,220,"Defense Area 3-2",185,249; } +schg_cas03,346,191,0 script LF-06#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Center 3 Area",271,226; } +schg_cas03,301,213,0 script LF-07#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",262,323,"Area 2-2",378,263,"Area 3-2",306,320; } +schg_cas03,301,209,0 script LF-08#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 2-1",309,292,"Area 2-2",348,292,"Center 2 Area",326,263; } +schg_cas03,301,194,0 script LF-09#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Area 3-1",226,220,"Area 3-2",185,249,"Center 3 Area",271,226; } +schg_cas03,301,190,0 script LF-10#schg_cas03 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",57,13; } +schg_cas03,335,305,0 script Vidblainn#LF_sc03_1::LF_sc03_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",308,202; } +schg_cas03,322,305,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_2 HIDDEN_NPC +schg_cas03,352,248,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_3 HIDDEN_NPC +schg_cas03,320,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_4 HIDDEN_NPC +schg_cas03,337,283,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_5 HIDDEN_NPC +schg_cas03,233,320,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_6 HIDDEN_NPC +schg_cas03,207,239,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_7 HIDDEN_NPC +schg_cas03,207,228,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_8 HIDDEN_NPC +schg_cas03,266,206,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_9 HIDDEN_NPC +schg_cas03,266,197,0 duplicate(LF_sc03_1) Vidblainn#LF_sc03_10 HIDDEN_NPC +schg_cas03,283,206,2 script Vidblainn#LF_sc03_11::LF_sc03_2 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",308,202; + end; +OnAgitInit2: +OnRecvCastleSc03: + flagemblem getcastledata("schg_cas03",1); + end; +} +schg_cas03,283,197,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_12 GUILD_FLAG +schg_cas03,332,323,6 duplicate(LF_sc03_2) Vidblainn#LF_sc03_13 GUILD_FLAG +schg_cas03,343,323,2 duplicate(LF_sc03_2) Vidblainn#LF_sc03_14 GUILD_FLAG + +sch_gld,91,191,0 script Vidblainn#flag_sc03_1::Sc03_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","schg_cas03",1; + end; +OnAgitInit2: +OnRecvCastleSc03: + flagemblem getcastledata("schg_cas03",1); + end; +} +sch_gld,104,191,0 duplicate(Sc03_Flag) Bidblind#flag_sc03_2 GUILD_FLAG diff --git a/npc/woe-se/schg_cas04.txt b/npc/woe-se/schg_cas04.txt new file mode 100644 index 000000000..dd81e16c6 --- /dev/null +++ b/npc/woe-se/schg_cas04.txt @@ -0,0 +1,72 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Hljod +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#schg_cas04 -1 +- duplicate(gard#template) gard1#schg_cas04 -1 +- duplicate(gard#template) gard2#schg_cas04 -1 +- duplicate(df#template) df1#schg_cas04 -1 +- duplicate(df#template) df2#schg_cas04 -1 +- duplicate(RL#template) RL0#schg_cas04 -1 +- duplicate(RL#template) RL1#schg_cas04 -1 +- duplicate(RL#template) RL2#schg_cas04 -1 +- duplicate(RL#template) RL3#schg_cas04 -1 + +schg_cas04,247,305,3 duplicate(Steward#template) Steward#sc04 1_M_JOBTESTER +schg_cas04,123,306,3 duplicate(Guardian#template) Ef#sc04 4_M_LGTGUARD +schg_cas04,300,287,5 duplicate(Kafra#template) Kafra Employee#sc04 4_F_KAFRA1 +schg_cas04,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc04 CLEAR_NPC +schg_cas04,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc04 CLEAR_NPC +schg_cas04,124,52,0 duplicate(Control#template) Control Device01#sc04 HIDDEN_NPC +schg_cas04,128,157,0 duplicate(Control#template) Control Device02#sc04 HIDDEN_NPC +schg_cas04,109,247,0 duplicate(Control#template) Control Device03#sc04 HIDDEN_NPC +schg_cas04,391,391,0 duplicate(Switch#template) #sch04_switch HIDDEN_NPC +schg_cas04,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#04 4_BLUE_FLOWER + +schg_cas04,106,302,0 script LF-01#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; } +schg_cas04,109,302,0 script LF-02#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; } +schg_cas04,112,302,0 script LF-03#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; } +schg_cas04,115,302,0 script LF-04#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; } +schg_cas04,118,302,0 script LF-05#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; } +schg_cas04,121,302,0 script LF-06#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; } +schg_cas04,124,302,0 script LF-07#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; } +schg_cas04,127,302,0 script LF-08#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; } +schg_cas04,130,302,0 script LF-09#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; } +schg_cas04,133,302,0 script LF-10#schg_cas04 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",275,244; } +schg_cas04,17,45,0 script Hljod#LF_sc04_1::LF_sc04_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",120,290; } +schg_cas04,207,95,0 duplicate(LF_sc04_1) Hljod#LF_sc04_2 HIDDEN_NPC +schg_cas04,111,46,4 script Hljod#LF_sc04_3::LF_sc04_2 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",120,290; + end; +OnAgitInit2: +OnRecvCastleSc04: + flagemblem getcastledata("schg_cas04",1); + end; +} +schg_cas04,129,46,4 duplicate(LF_sc04_2) Hljod#LF_sc04_4 GUILD_FLAG +schg_cas04,99,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_5 HIDDEN_NPC +schg_cas04,140,77,0 duplicate(LF_sc04_1) Hljod#LF_sc04_6 HIDDEN_NPC +schg_cas04,109,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_7 GUILD_FLAG +schg_cas04,130,150,4 duplicate(LF_sc04_2) Hljod#LF_sc04_8 GUILD_FLAG +schg_cas04,112,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_9 HIDDEN_NPC +schg_cas04,127,212,0 duplicate(LF_sc04_1) Hljod#LF_sc04_10 HIDDEN_NPC +schg_cas04,113,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_11 HIDDEN_NPC +schg_cas04,126,238,0 duplicate(LF_sc04_1) Hljod#LF_sc04_12 HIDDEN_NPC +schg_cas04,95,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_13 HIDDEN_NPC +schg_cas04,144,247,0 duplicate(LF_sc04_1) Hljod#LF_sc04_14 HIDDEN_NPC + +sch_gld,134,97,4 script Hljod#flag_sc04_1::sc04_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","schg_cas04",1; + end; +OnAgitInit2: +OnRecvCastleSc04: + flagemblem getcastledata("schg_cas04",1); + end; +} +sch_gld,141,97,4 duplicate(sc04_Flag) Hljod#flag_sc04_2 GUILD_FLAG diff --git a/npc/woe-se/schg_cas05.txt b/npc/woe-se/schg_cas05.txt new file mode 100644 index 000000000..ca69a2dd6 --- /dev/null +++ b/npc/woe-se/schg_cas05.txt @@ -0,0 +1,74 @@ +//===== Hercules Script ====================================== +//= War of Emperium SE - Skidbladnir +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0 +//===== Additional Comments: ================================= +//= 1.0 Merged to template file. +//============================================================ + +- duplicate(Manager#template) Manager#schg_cas05 -1 +- duplicate(gard#template) gard1#schg_cas05 -1 +- duplicate(gard#template) gard2#schg_cas05 -1 +- duplicate(df#template) df1#schg_cas05 -1 +- duplicate(df#template) df2#schg_cas05 -1 +- duplicate(RL#template) RL0#schg_cas05 -1 +- duplicate(RL#template) RL1#schg_cas05 -1 +- duplicate(RL#template) RL2#schg_cas05 -1 +- duplicate(RL#template) RL3#schg_cas05 -1 + +schg_cas05,247,305,3 duplicate(Steward#template) Steward#sc05 1_M_JOBTESTER +schg_cas05,123,306,3 duplicate(Guardian#template) Ef#sc05 4_M_LGTGUARD +schg_cas05,300,287,5 duplicate(Kafra#template) Kafra Employee#sc05 4_F_KAFRA1 +schg_cas05,27,36,0 duplicate(Guardian Stone#template) 1st Guardian Stone#sc05 CLEAR_NPC +schg_cas05,208,75,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#sc05 CLEAR_NPC +schg_cas05,124,52,0 duplicate(Control#template) Control Device01#sc05 HIDDEN_NPC +schg_cas05,128,157,0 duplicate(Control#template) Control Device02#sc05 HIDDEN_NPC +schg_cas05,109,247,0 duplicate(Control#template) Control Device03#sc05 HIDDEN_NPC +schg_cas05,391,391,0 duplicate(Switch#template) #sch05_switch HIDDEN_NPC +schg_cas05,280,391,3 duplicate(Sunflower#template) Mysterious Sunflower#05 4_BLUE_FLOWER + +schg_cas05,106,302,0 script LF-01#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",19,26,"Second Gate House",219,90; } +schg_cas05,109,302,0 script LF-02#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",89,43,"Defense Area 1-2",141,45; } +schg_cas05,112,302,0 script LF-03#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",137,54,"Defense Area 2-2",102,54; } +schg_cas05,115,302,0 script LF-04#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",94,147,"Defense Area 2-4",163,140; } +schg_cas05,118,302,0 script LF-05#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",87,220,"Defense Area 2-4",151,220; } +schg_cas05,121,302,0 script LF-06#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",100,242,"Defense Area 3-2",136,242; } +schg_cas05,124,302,0 script LF-07#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Center 1 Area",120,168,"Center 2 Area",119,211; } +schg_cas05,127,302,0 script LF-08#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-1",89,43,"Area 2-1",94,147,"Area 3-1",100,242; } +schg_cas05,130,302,0 script LF-09#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Area 1-2",141,45,"Area 2-3",163,140,"Area 3-2",136,243; } +schg_cas05,133,302,0 script LF-10#schg_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",275,244; } +schg_cas05,17,45,0 script Skidbladnir#LF_sc05_1::LF_sc05_1 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",120,290; } +schg_cas05,207,95,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_2 HIDDEN_NPC +schg_cas05,111,46,4 script Skidbladnir#LF_sc05_3::LF_sc05_2 GUILD_FLAG,{ + callfunc "LinkFlag","Emperium Center",120,290; + end; +OnAgitInit2: +OnRecvCastleSc05: + flagemblem getcastledata("schg_cas05",1); + end; +} +schg_cas05,129,46,4 duplicate(LF_sc05_2) Skidbladnir#LF_sc05_4 GUILD_FLAG +schg_cas05,99,77,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_5 HIDDEN_NPC +schg_cas05,140,77,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_6 HIDDEN_NPC +schg_cas05,109,150,4 duplicate(LF_sc05_2) Skidbladnir#LF_sc05_7 GUILD_FLAG +schg_cas05,130,150,4 duplicate(LF_sc05_2) Skidbladnir#LF_sc05_8 GUILD_FLAG +schg_cas05,112,212,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_9 HIDDEN_NPC +schg_cas05,127,212,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_10 HIDDEN_NPC +schg_cas05,113,238,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_11 HIDDEN_NPC +schg_cas05,126,238,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_12 HIDDEN_NPC +schg_cas05,95,247,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_13 HIDDEN_NPC +schg_cas05,144,247,0 duplicate(LF_sc05_1) Skidbladnir#LF_sc05_14 HIDDEN_NPC + +sch_gld,101,284,4 script Skidbladnir#flag_sc05_1::sc05_Flag GUILD_FLAG,{ + callfunc "ReturnFlag","schg_cas05",1; + end; +OnAgitInit2: +OnRecvCastleSc05: + flagemblem getcastledata("schg_cas05",1); + end; +} +sch_gld,91,284,4 duplicate(sc05_Flag) Skidbladnir#flag_sc05_2 GUILD_FLAG +sch_gld,66,320,6 duplicate(sc05_Flag) Skidbladnir#flag_sc05_3 GUILD_FLAG +sch_gld,66,310,6 duplicate(sc05_Flag) Skidbladnir#flag_sc05_4 GUILD_FLAG -- cgit v1.2.3-70-g09d2