From 86977d79269408a371384e61111c3a9cf6e87b0c Mon Sep 17 00:00:00 2001 From: Asheraf Date: Sun, 28 Aug 2016 17:03:57 +0100 Subject: *strnpcinfo now uses constants - NPC_NAME for the whole npc name including hidden part - NPC_NAME_VISIBLE for the visible part of the npc name - NPC_NAME_HIDDEN for the hidden part of the npc name - NPC_NAME_UNIQUE for the npc unique name - NPC_MAP for npc map --- npc/woe-se/agit_main_se.txt | 530 ++++++++++++++++++++++---------------------- 1 file changed, 265 insertions(+), 265 deletions(-) (limited to 'npc/woe-se/agit_main_se.txt') diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index 71d796367..6f1ad7df0 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -40,59 +40,59 @@ - script Manager#template FAKE_NPC,{ OnAgitInit2: OnRecvCastle2: - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) { - donpcevent strnpcinfo(0)+"::OnStart"; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; // Monster spawns are identical for all castles. - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; - monster strnpcinfo(2),0,0,"Dark Lord",1272,2; - monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,12; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Tower Keeper",1270,4; } - if (getcastledata(strnpcinfo(2),9) < 1) - disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) + disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); end; OnAgitStart2: - if (strnpcinfo(2) == "template") end; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; if (agitcheck2()) { - maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2; - gvgon strnpcinfo(2); - donpcevent strnpcinfo(0)+"::OnStart"; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),2; + gvgon strnpcinfo(NPC_NAME_HIDDEN); + donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; } else for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; end; OnAgitEnd2: - if (strnpcinfo(2) == "template") end; - gvgoff strnpcinfo(2); - if (getcastledata(strnpcinfo(2),1)) { - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; - donpcevent strnpcinfo(0)+"::OnReset"; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + gvgoff strnpcinfo(NPC_NAME_HIDDEN); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena"; + donpcevent strnpcinfo(NPC_NAME)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; } end; OnGuildBreak: - if (strnpcinfo(2) == "template") end; - killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied"; - killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied"; - disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - setcastledata strnpcinfo(2),1,0; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; sleep 7000; - announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0; - donpcevent strnpcinfo(0)+"::OnRecvCastle2"; + announce "Guild Base ["+getcastlename(strnpcinfo(NPC_NAME_HIDDEN))+"] has been abandoned.",0; + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle2"; end; OnStart: @@ -100,50 +100,50 @@ OnStart: // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing // Summon Guardians: 0 = Do not Summon | 1 = Summon - if (getcastledata(strnpcinfo(2),1)) { - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0; - donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,0,0,0,0; + donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; + donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; for (.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; } OnEmpSpawn: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - if (mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end; - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219; - else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256; + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + if (mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena")) end; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],87,219; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],89,256; else setarray .@i[0],141,293; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193; - else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202; + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],162,193; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],338,202; else setarray .@i[0],120,272; // Castles 1,4,5 are identical. } - monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; end; OnReset: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - donpcevent "df1#"+strnpcinfo(2)+"::OnDisable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnDisable"; - donpcevent "gard1#"+strnpcinfo(2)+"::OnReset"; - donpcevent "gard2#"+strnpcinfo(2)+"::OnReset"; + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; + donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; + donpcevent "gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; + donpcevent "gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; for(.@i = 1; .@i<4; ++.@i) donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; if (agitcheck2()) - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0; + setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,1,1,1,0; end; OnChange: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; - donpcevent strnpcinfo(0)+"::OnEmpSpawn"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEmpSpawn"; donpcevent "Control Device03#"+.@str$+"::OnEnable"; donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; @@ -151,65 +151,65 @@ OnChange: OnClock0001: // Spawn Treasure Chests based on castle economy. - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) end; - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied"; - if (getcastledata(strnpcinfo(2),4)) { - .@Economy = getcastledata(strnpcinfo(2),2); - setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014)); - if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; - setcastledata strnpcinfo(2),4,0; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) end; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnTreasureDied"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),10014)); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; } - if (getcastledata(strnpcinfo(2),5)) { - .@defence = getcastledata(strnpcinfo(2),3); - setcastledata strnpcinfo(2),3,.@defence+getcastledata(strnpcinfo(2),5); - if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; - setcastledata strnpcinfo(2),5,0; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; } - .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; if (!.@Treasure) end; freeloop(1); - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { .@treasurebox = 1943; setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { .@treasurebox = 1944; setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; } else { // Castles 3,4,5 are identical, except 4's treasure. - .@treasurebox = (strnpcinfo(2) == "arug_cas04")?1946:1945; + .@treasurebox = (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas04")?1946:1945; setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { .@treasurebox = 1939; setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { .@treasurebox = 1940; setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; } else { // Castles 1,4,5 are identical, except treasures. - if (strnpcinfo(2) == "schg_cas01") .@treasurebox = 1938; - else if (strnpcinfo(2) == "schg_cas04") .@treasurebox = 1941; + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01") .@treasurebox = 1938; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04") .@treasurebox = 1941; else .@treasurebox = 1942; setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; } } for(.@i = 0; .@i<4; ++.@i) - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; for(.@i = 4; .@i<24; ++.@i) { if (.@Treasure < .@i+1) break; - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; } freeloop(0); end; @@ -220,7 +220,7 @@ OnTreasureDied: //== Guild Manager ========================================= - script Steward#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (!.@GID) { mes "[ Steward ]"; mes "I await for the master"; @@ -251,24 +251,24 @@ OnTreasureDied: case 1: mes "[ Steward ]"; mes "The Commercial Growth"; - mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; - if (getcastledata(strnpcinfo(4),4) > 0) { + mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(NPC_MAP),2)+"."; + if (getcastledata(strnpcinfo(NPC_MAP),4) > 0) { mes "Last time, you invested in"; - mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; + mes "Commercial Growth "+getcastledata(strnpcinfo(NPC_MAP),4)+"."; } next; mes "[ Steward ]"; mes "Our stronghold's"; - mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; - if (getcastledata(strnpcinfo(4),5) > 0) { + mes "safeguard level is "+getcastledata(strnpcinfo(NPC_MAP),3)+"."; + if (getcastledata(strnpcinfo(NPC_MAP),5) > 0) { mes "Last time, you invested"; - mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; + mes "in defense "+getcastledata(strnpcinfo(NPC_MAP),5)+" times."; } mes " "; mes "That is all, master."; close; case 2: - .@Economy = getcastledata(strnpcinfo(4),2); + .@Economy = getcastledata(strnpcinfo(NPC_MAP),2); setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; .@j = 0; for(.@i = 6; .@i<101; .@i += 5) { @@ -279,7 +279,7 @@ OnTreasureDied: ++.@j; } // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),4)) + if (getcastledata(strnpcinfo(NPC_MAP),4)) .@eco_invest *= 4; mes "[ Steward ]"; mes "Raising the stronghold's"; @@ -306,7 +306,7 @@ OnTreasureDied: mes "any further than that."; close; } - if (getcastledata(strnpcinfo(4),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { mes "[ Steward ]"; mes "You've already made two"; mes "investments today, so you'll"; @@ -314,7 +314,7 @@ OnTreasureDied: mes "to make another investment."; close; } - if (getcastledata(strnpcinfo(4),4) == 0) { + if (getcastledata(strnpcinfo(NPC_MAP),4) == 0) { mes "[ Steward ]"; mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; mes "to make an investment"; @@ -332,7 +332,7 @@ OnTreasureDied: next; switch(select("Invest in Commercial Growth", "Cancel")) { case 1: - if (getcastledata(strnpcinfo(4),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { mes "[ Steward ]"; mes "You've already made two"; mes "investments today, so you'll"; @@ -349,7 +349,7 @@ OnTreasureDied: close; } Zeny -= .@eco_invest; - setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; + setcastledata strnpcinfo(NPC_MAP),4,getcastledata(strnpcinfo(NPC_MAP),4)+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -362,7 +362,7 @@ OnTreasureDied: close; } case 3: - .@defence = getcastledata(strnpcinfo(4),3); + .@defence = getcastledata(strnpcinfo(NPC_MAP),3); setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; .@j = 0; for(.@i = 6; .@i<101; .@i += 5) { @@ -373,7 +373,7 @@ OnTreasureDied: ++.@j; } // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),5)) + if (getcastledata(strnpcinfo(NPC_MAP),5)) .@def_invest *= 4; mes "[ Steward ]"; mes "Investing in our stronghold's"; @@ -390,13 +390,13 @@ OnTreasureDied: mes "a maximum of two times daily."; next; mes "[ Steward ]"; - if (getcastledata(strnpcinfo(4),3) == 100) { + if (getcastledata(strnpcinfo(NPC_MAP),3) == 100) { mes "The Defense Level of this"; mes "stronghold is 100%, and"; mes "cannot be increased further."; close; } - if (getcastledata(strnpcinfo(4),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { mes "Master, you've already"; mes "invested in Defense twice"; mes "today. You'll need to wait"; @@ -404,7 +404,7 @@ OnTreasureDied: mes "want to increase our defenses."; close; } - if (getcastledata(strnpcinfo(4),5) == 0) { + if (getcastledata(strnpcinfo(NPC_MAP),5) == 0) { mes "We need ^FF0000"+.@def_invest+"^000000"; mes "Zeny to invest in our"; mes "stronghold's defenses."; @@ -420,7 +420,7 @@ OnTreasureDied: next; switch(select("Invest in Defense", "Cancel")) { case 1: - if (getcastledata(strnpcinfo(4),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { mes "[ Steward ]"; mes "Master, you've already"; mes "invested in Defense twice"; @@ -438,7 +438,7 @@ OnTreasureDied: close; } Zeny -= .@def_invest; - setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; + setcastledata strnpcinfo(NPC_MAP),5,getcastledata(strnpcinfo(NPC_MAP),5)+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; @@ -452,7 +452,7 @@ OnTreasureDied: close; } case 4: - if (getcastledata(strnpcinfo(4),9) == 1) { + if (getcastledata(strnpcinfo(NPC_MAP),9) == 1) { mes "[ Steward ]"; mes "Do you wish to dismiss"; mes "the Kafra Employee that"; @@ -494,8 +494,8 @@ OnTreasureDied: mes "allow her to stay with us."; close; } - disablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,0; + disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_MAP),9,0; mes "[ Steward ]"; mes "That Kafra Employee"; mes "has been dismissed."; @@ -530,8 +530,8 @@ OnTreasureDied: close; } Zeny -= 10000; - enablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,1; + enablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_MAP),9,1; mes "[ Steward ]"; mes "Very well. We have formed"; mes "a contract with the Kafra"; @@ -590,17 +590,17 @@ OnTreasureDied: mes "Press the secret switch"; mes "when you wish to return here."; close2; - if (compare(strnpcinfo(4),"arug")) { - if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; - else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; + if (compare(strnpcinfo(NPC_MAP),"arug")) { + if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],250,363; + else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],382,227; else setarray .@i[0],292,266; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; - else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; + if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],249,373; + else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],190,16; else setarray .@i[0],381,381; // Castles 1,4,5 are identical. } - warp strnpcinfo(4),.@i[0],.@i[1]; + warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; end; case 2: mes "[ Steward ]"; @@ -615,46 +615,46 @@ OnTreasureDied: } OnStop: - awake strnpcinfo(0); + awake strnpcinfo(NPC_NAME); end; OnStartArena: .@GID = getcharid(2); - .@region$ = (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; + .@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll"; // Lower castle Economy - .@Economy = getcastledata(strnpcinfo(4),2)-5; + .@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5; if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(4),2,.@Economy; + setcastledata strnpcinfo(NPC_MAP),2,.@Economy; // Lower Castle Defence - .@defence = getcastledata(strnpcinfo(4),3)-5; + .@defence = getcastledata(strnpcinfo(NPC_MAP),3)-5; if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(4),3,.@defence; + setcastledata strnpcinfo(NPC_MAP),3,.@defence; // Set new owner - setcastledata strnpcinfo(4),1,.@GID; + setcastledata strnpcinfo(NPC_MAP),1,.@GID; // Clear castle's data. for(.@i = 4; .@i<10; ++.@i) - setcastledata strnpcinfo(4),.@i,0; + setcastledata strnpcinfo(NPC_MAP),.@i,0; // Disable Kafra - disablenpc "Kafra Employee#"+strnpcinfo(2); + disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe; - mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; - maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; - donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; - donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(2), 0, 0 ) ) + substr( strnpcinfo(2), 1, getstrlen( strnpcinfo(2) ) -1 ); + announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe; + mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnReset"; + maprespawnguildid strnpcinfo(NPC_MAP),getcastledata(strnpcinfo(NPC_MAP),1),2; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnRecvCastle2"; + donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(NPC_NAME_HIDDEN), 0, 0 ) ) + substr( strnpcinfo(NPC_NAME_HIDDEN), 1, getstrlen( strnpcinfo(NPC_NAME_HIDDEN) ) -1 ); sleep 10000; if (agitcheck2()) { - donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; - mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnChange"; + mapannounce strnpcinfo(NPC_MAP),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; } end; } //== Castle Guardians ====================================== - script Guardian#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@n$ = "["+strnpcinfo(1)+"]"; + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; if (!.@GID) { mes .@n$; mes "Great job. Now, all you"; @@ -675,7 +675,7 @@ OnStartArena: else { if (!agitcheck2()) { mes .@n$; - mes "I am "+strnpcinfo(1)+", guardian of"; + mes "I am "+strnpcinfo(NPC_NAME_VISIBLE)+", guardian of"; mes "this stronghold. For now,"; mes "all is quiet in this place."; next; @@ -786,7 +786,7 @@ OnStartArena: next; switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) { case 1: - if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]")) { if (getgdskilllv(.@GID,10002) == 0) { mes .@n$; mes "I'm sorry, but the Guardian"; @@ -804,11 +804,11 @@ OnStartArena: mes "Stone. However, keep in mind"; mes "that this will not work if the"; mes "Guardian Stone is destroyed."; - setd "$agit_"+strnpcinfo(2)+"[5]",1; - if (!getd("$agit_"+strnpcinfo(2)+"[0]")) - donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; - if (!getd("$agit_"+strnpcinfo(2)+"[1]")) - donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; + setd "$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]",1; + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")) + donpcevent "gard1#"+strnpcinfo(NPC_MAP)+"::OnEnable"; + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")) + donpcevent "gard2#"+strnpcinfo(NPC_MAP)+"::OnEnable"; close; } } @@ -823,11 +823,11 @@ OnStartArena: mes .@n$; mes "Our defense status is..."; setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; - mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; - mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; - mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; - mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; - mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; + mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")]+"^000000"; + mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")]+"^000000"; + mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[2]")]+"^000000"; + mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[3]")]+"^000000"; + mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[4]")]+"^000000"; close; case 3: mes .@n$; @@ -846,14 +846,14 @@ OnStartArena: } OnInit: - setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; + setarray getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),0,0,0,0,0,0; end; } //== Guild Kafras ========================================== - script Kafra#template FAKE_NPC,{ cutin "kafra_01",2; - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { mes "[Kafra Employee]"; mes "Welcome, proud member"; @@ -964,9 +964,9 @@ OnInit: //== Guardian Stones (2) =================================== - script Guardian Stone#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@num = atoi(charat(strnpcinfo(1),0)); - .@var$ = "$agit_"+strnpcinfo(2); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0)); + .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); if (getcharid(2) == .@GID) { mes "^3355FFYou will need the"; mes "following materials to"; @@ -1067,18 +1067,18 @@ OnInit: delitem Yellow_Gemstone,5; delitem Red_Gemstone,5; close2; - donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + donpcevent "df"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; specialeffect EF_ICECRASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); setd .@var$+"["+(.@num-1)+"]",0; .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); if (!.@df_all) { - mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; + mapannounce strnpcinfo(NPC_MAP),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(NPC_MAP)+"::OnEnable"; } - else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; + else mapannounce strnpcinfo(NPC_MAP),"The "+strnpcinfo(NPC_NAME_VISIBLE)+" has been repaired successfully.",bc_map,"0x00ff00"; if (getd(.@var$+"[5]") == 1) - donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; end; } } @@ -1106,20 +1106,20 @@ OnInit: OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); specialeffect EF_MAPPILLAR2; end; } //== Control Devices (3) =================================== - script Control#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@num = atoi(charat(strnpcinfo(1),15)); - .@var$ = "$agit_"+strnpcinfo(2); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15)); + .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { if (getd(.@var$+"["+(.@num+1)+"]") == 2) { @@ -1309,16 +1309,16 @@ OnEnable: delitem Emveretarcon,10; delitem Oridecon,5; close2; - donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; - disablenpc strnpcinfo(0); + donpcevent "RL"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; + disablenpc strnpcinfo(NPC_NAME); if (.@num == 1) .@str$ = "1st"; else if (.@num == 2) .@str$ = "2nd"; else if (.@num == 3) .@str$ = "3rd"; - mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; + mapannounce strnpcinfo(NPC_MAP),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; if (.@num == 1) setd .@var$+"[2]",0; else { setarray getd(.@var$+"["+.@num+"]"),2,0; - donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; } end; } @@ -1349,11 +1349,11 @@ OnEnable: OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } @@ -1362,13 +1362,13 @@ OnEnable: OnEnable: // .@x[i],.@y[i]: Normal coordinates, #0-21. // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@w[0],195,250,292,188; setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@w[0],20,169,268,169; setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; @@ -1380,12 +1380,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@w[0],337,95,307,222; setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@w[0],306,325,364,305; setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; @@ -1396,28 +1396,28 @@ OnEnable: setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; } } - if (charat(strnpcinfo(1),4) == "2") + if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") .@z = 11; freeloop(1); - .@defence = getcastledata(strnpcinfo(2),3); + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); callsub OnSummon,.@z; - if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; - else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; - else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; - else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),5; + else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),4; + else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),3; + else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; if (.@w[4] && .@z) - guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; else if (.@defence < 11) { - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; .@i = (.@z)?2:0; - guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; } - else for(.@i = 1; .@i