From 3bd57cf4858696b2586543098bc9eeac70a1854e Mon Sep 17 00:00:00 2001 From: Haru Date: Tue, 13 May 2014 14:26:12 +0200 Subject: Fixed some charset issues - Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru --- npc/re/warps/cities/dicastes.txt | 2 ++ 1 file changed, 2 insertions(+) (limited to 'npc/re/warps') diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index 15e64a31f..52c641bc4 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -4,6 +4,8 @@ //= Chilly, Muad_Dib //===== Current Version: ===================================== //= 1.3 +//===== File Encoding ======================================== +//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. //===== Description: ========================================= //= Warp Points for El Dicastes //===== Additional Comments: ================================= -- cgit v1.2.3-60-g2f50