From 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 Mon Sep 17 00:00:00 2001 From: Asheraf Date: Mon, 29 Aug 2016 17:40:13 +0100 Subject: change *strcharinfo to use constants --- npc/re/jobs/1-1/acolyte.txt | 16 ++-- npc/re/jobs/1-1/archer.txt | 2 +- npc/re/jobs/1-1/mage.txt | 2 +- npc/re/jobs/1-1/thief.txt | 6 +- npc/re/jobs/2e/kagerou_oboro.txt | 20 ++-- npc/re/jobs/3-1/archbishop.txt | 86 ++++++++--------- npc/re/jobs/3-1/guillotine_cross.txt | 44 ++++----- npc/re/jobs/3-1/ranger.txt | 6 +- npc/re/jobs/3-1/rune_knight.txt | 12 +-- npc/re/jobs/3-2/genetic.txt | 20 ++-- npc/re/jobs/3-2/minstrel.txt | 174 +++++++++++++++++----------------- npc/re/jobs/3-2/royal_guard.txt | 8 +- npc/re/jobs/3-2/shadow_chaser.txt | 62 ++++++------ npc/re/jobs/3-2/sorcerer.txt | 12 +-- npc/re/jobs/3-2/sura.txt | 40 ++++---- npc/re/jobs/3-2/wanderer.txt | 54 +++++------ npc/re/jobs/novice/academy.txt | 72 +++++++------- npc/re/jobs/novice/novice.txt | 6 +- npc/re/jobs/novice/supernovice_ex.txt | 12 +-- 19 files changed, 327 insertions(+), 327 deletions(-) (limited to 'npc/re/jobs') diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt index 76474aa05..dae96908b 100644 --- a/npc/re/jobs/1-1/acolyte.txt +++ b/npc/re/jobs/1-1/acolyte.txt @@ -147,7 +147,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "Oh...? You must be the one who aspires to become an Acolyte. I've already received news from the Sanctuary that you might be coming."; next; mes "[Father Rubalkabara]"; - mes "Now, your name was " + strcharinfo(0) + ", right? Excellent, thank you for visiting me."; + mes "Now, your name was " + strcharinfo(PC_NAME) + ", right? Excellent, thank you for visiting me."; next; mes "[Father Rubalkabara]"; mes "I believe you've been told much about Acolytes from Friar Mareusis. Plus, there's plenty of helpful people in the Prontera Sanctuary."; @@ -175,7 +175,7 @@ prt_fild03,365,255,2 script Ascetic#aco 4_M_ORIENT02,{ mes "Let's see..."; next; mes "[Father Rubalkabara]"; - mes "Your name is " + strcharinfo(0) + "?"; + mes "Your name is " + strcharinfo(PC_NAME) + "?"; mes "I don't think your name"; mes "is on my list. Hmmm..."; next; @@ -224,10 +224,10 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ mes "Ah, you must be one of the Acolyte applicants. I sincerely welcome you."; next; mes "[Mother Mathilda]"; - mes "What is your name? " + strcharinfo(0) + "? Let's see... Ah, you're on my list."; + mes "What is your name? " + strcharinfo(PC_NAME) + "? Let's see... Ah, you're on my list."; next; mes "[Mother Mathilda]"; - mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(0) + " visited me and completed your penance."; + mes "I will send a message to the Sanctuary confirming that you, " + strcharinfo(PC_NAME) + " visited me and completed your penance."; next; mes "[Mother Mathilda]"; mes "Please return to the Prontera Sanctuary and speak to the Priest in charge."; @@ -244,7 +244,7 @@ moc_fild07,41,355,4 script Ascetic#2aco 4_F_SISTER,{ next; mes "[Mother Mathilda]"; mes "Now, what is your name?"; - mes "" + strcharinfo(0) + "? Let's see..."; + mes "" + strcharinfo(PC_NAME) + "? Let's see..."; next; mes "[Mother Mathilda]"; mes "Hmm..."; @@ -301,10 +301,10 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "So what's your name?"; next; mes "[Father Yosuke]"; - mes "" + strcharinfo(0) + ", huh?"; + mes "" + strcharinfo(PC_NAME) + ", huh?"; next; mes "[Father Yosuke]"; - mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(0) + ", came to visit me."; + mes "Okay. I'll send a message to the Sanctuary that you, " + strcharinfo(PC_NAME) + ", came to visit me."; next; mes "[Father Yosuke]"; mes "Now go back to the Santuary and finish becoming an Acolyte, kid."; @@ -321,7 +321,7 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{ mes "Not bad at all, you've made it all the way here from Prontera. So what's your name, kid?"; next; mes "[Father Yosuke]"; - mes "" + strcharinfo(0) + ", huh? Why isn't your name on my list?"; + mes "" + strcharinfo(PC_NAME) + ", huh? Why isn't your name on my list?"; next; mes "[Father Yosuke]"; mes "You probably made a mistake. Go back to the Santuary, and check with the Bishop."; diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt index 0f2b92025..a7ef0ef10 100644 --- a/npc/re/jobs/1-1/archer.txt +++ b/npc/re/jobs/1-1/archer.txt @@ -97,7 +97,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{ close; }else{ mes "[Archer Guildsman]"; - mes "You are... "+strcharinfo(0)+". right?"; + mes "You are... "+strcharinfo(PC_NAME)+". right?"; next; if (getskilllv("NV_BASIC") < 9) { mes "[Archer Guildsman]"; diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt index 55107fd00..29593163b 100644 --- a/npc/re/jobs/1-1/mage.txt +++ b/npc/re/jobs/1-1/mage.txt @@ -113,7 +113,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{ close; } mes "Alright.. sign the application form.... Wow~ you have good handwriting! Ahh, okay. That's enough."; - mes "You are... "+strcharinfo(0)+"."; + mes "You are... "+strcharinfo(PC_NAME)+"."; next; mes "[Mage Guildsman]"; mes "Hmm I can see that you've tried hard in your own way. Though it seems to be a little clumsy, but well I think it's okay!"; diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt index 5e2da345c..393b9a13c 100644 --- a/npc/re/jobs/1-1/thief.txt +++ b/npc/re/jobs/1-1/thief.txt @@ -158,7 +158,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ } mes "[Thief Guildsman]"; mes "Alright, tell me your name. Huh? What?"; - mes ""+strcharinfo(0)+". So "+strcharinfo(0)+", right...?"; + mes ""+strcharinfo(PC_NAME)+". So "+strcharinfo(PC_NAME)+", right...?"; next; if (getskilllv("NV_BASIC") < 9) { mes "[Thief Guildsman]"; @@ -169,7 +169,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{ } mes "[Thief Guildsman]"; mes "Hmm.... I found your interesting criminal records from the data of the detective agency. Well you seem to have what it takes to be a good thief."; - mes ""+strcharinfo(0)+". I now declare that you have passed the job interview!"; + mes ""+strcharinfo(PC_NAME)+". I now declare that you have passed the job interview!"; next; mes "[Thief Guildsman]"; mes "Well, I'm not in charge of making you a Thief. I just accept applications, get it?"; @@ -186,7 +186,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 2_M_THIEFMASTER,{ mes "Let's begin the job-changing ceremony of our guild!"; next; mes "[Commander of Thief Guild]"; - mes "'"+strcharinfo(0)+".'"; + mes "'"+strcharinfo(PC_NAME)+".'"; mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'"; callfunc "Job_Change",Job_Thief; q_job_thief = 0; diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index c239e4a0e..ae28e7b2d 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -143,7 +143,7 @@ job_ko,25,115,4 script Old Man#ko 4_M_KAGE_OLD,{ cutin "",255; end; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me..."; next; mes "^1A95E6You tried to talk to the old man but there is no response. Just when you are about to turn away...^1A95E6"; @@ -1398,8 +1398,8 @@ OnTouch: mes "< Used 5 LP >"; set job_kagero_lp, job_kagero_lp - 5; next; - set $20110808_sko01$, strcharinfo(0); - mes strcharinfo(0)+" was here."; + set $20110808_sko01$, strcharinfo(PC_NAME); + mes strcharinfo(PC_NAME)+" was here."; mes "You left your name."; next; } else { @@ -1969,7 +1969,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{ mes "Don't like it that I'm not the first one you visited but that is not important."; next; mes "[Red Leopard Joe]"; - mes "Alright, " + strcharinfo(0) + "!"; + mes "Alright, " + strcharinfo(PC_NAME) + "!"; mes "Welcome to the workshop where weapons are created for the family."; next; mes "[Red Leopard Joe]"; @@ -2158,7 +2158,7 @@ job_ko,127,125,4 script Red Leopard Joe#ko 4_M_JOB_ASSASSIN,{ if (questprogress(5143) == 1) completequest 5143; if (questprogress(5144) == 1) completequest 5144; mes "[Red Leopard Joe]"; - mes "'" + strcharinfo(0) + "'"; + mes "'" + strcharinfo(PC_NAME) + "'"; mes "Passed the weapon test!!"; close2; enable_items; @@ -2555,9 +2555,9 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ mes "[Guide Gion]"; mes "The Test of Battle will be put off for a while. Don't worry because this does not have affect to other tests."; next; - mapannounce "job_ko","[Gion] My Friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map; + mapannounce "job_ko","[Gion] My Friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!",bc_map; mes "[Guide Gion]"; - mes "My friend " + strcharinfo(0) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!"; + mes "My friend " + strcharinfo(PC_NAME) + " made it to " + (Sex == SEX_MALE ? "Kagerou" : "Oboro") + " Path. Congratulations!!"; next; cutin "job_ko02",2; mes "[Guide Gion]"; @@ -2570,14 +2570,14 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ donpcevent "Red Leopard Joe#ko2::OnEnable"; cutin "job_ko04",2; mes "[Guide Gion]"; - mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(0) + "?"; + mes "I'm sorry I almost forgot about you two. Do you have anything to share with " + strcharinfo(PC_NAME) + "?"; next; cutin "",255; mes "[Cougar]"; mes "Hmm... Embarrassing... to speak so suddenly..."; next; mes "[Cougar]"; - mes strcharinfo(0) + ", you are now a proud member of our family. Always hold your head high and..."; + mes strcharinfo(PC_NAME) + ", you are now a proud member of our family. Always hold your head high and..."; next; mes "[Cougar]"; mes "^777777(Gai's voice fades out.)^000000."; @@ -2620,7 +2620,7 @@ job_ko,148,46,4 script Guide Gion#ko2 4_M_KAGE_OLD,{ for (set .@i,5131; .@i<=5146; set .@i,.@i+1) if (questprogress(.@i)) erasequest .@i; set job_kagero,9; - getnameditem .@item,strcharinfo(0); + getnameditem .@item,strcharinfo(PC_NAME); jobchange(Sex == SEX_MALE ? Job_Kagerou : Job_Oboro); donpcevent "Summon Target#ko::OnEnable"; mes "[Guide Gion]"; diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index 9caa1f538..1a03af44c 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -212,7 +212,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "hahahahaha."; mes "huhuhuhu. humhum."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hello. are you... Priest Dayan?"; next; mes "[Priest]"; @@ -220,13 +220,13 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He turns his head towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aren't you Priest Dayan?"; next; mes "[Priest]"; mes "muttering..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Priest! Da~yan! Right!?"; next; mes "[Priest Dayan]"; @@ -240,11 +240,11 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I forgot to wear my hearing aid. hehe."; mes "Anyway, why have you come here?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm, I wanted to tell you..."; next; input .@inputstr$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + .@inputstr$ + ""; next; if (.@inputstr$ != "I'm here for the Holy Pilgrimage") { @@ -259,7 +259,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ next; mes "He cups his ears towards you."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; mes "^FF0000I'm here for the Holy Pilgrimage!^000000"; @@ -383,7 +383,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I can feel that you have a fresh energy."; mes "Maybe you did pray truthfully."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I feel light-hearted. Like I was just reborn..."; next; mes "[Priest Dayan]"; @@ -391,7 +391,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "A smile from a peaceful mind will easily rid people of their wariness."; mes "Please, inspire people with love and energy."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Thanks for your kind words."; next; mes "[Priest Dayan]"; @@ -409,7 +409,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ mes "I think she is exhausted due to praying too much."; mes "I hope the air of Yggdrasil will be helpful to her."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry."; mes "I'll go and meet her."; next; @@ -429,32 +429,32 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{ yggdrasil01,220,47,0 script #arch_pilgrimage HIDDEN_WARP_NPC,5,5,{ OnTouch: if (job_arch == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is it the spring of Hvergelmir."; mes "This place is a very vivid and peaceful place."; mes "It's proper to pray."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Time to genuflect..."; mes "Time to start..."; mes "Hmm, what did that priest say to me?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hmm... What is the first way?"; next; switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of silence...?"; mes "I don't think so."; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of confession...?"; mes "I don't think so."; close; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The way of meditation...?"; mes "Yes, it's the way of meditation."; next; @@ -481,17 +481,17 @@ OnTouch: mes "^3131FF[Priest Dayan]^000000"; mes "^3131FFDon't be afraid of pain. That is a necessity and will be a first step to enter a way to liquidate past wounds.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Pain... What kind of faults have I had?"; input .@inputstr$; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I confess my guilt to the Almighty God Odin."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^3131FF" + .@inputstr$ + ".^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh benevolent Odin, Take mercy on me and pity me because I'm remiss in the discharge of my duties as a minister."; mes "Please, lead the way and save a foolish minister with your wisdom."; next; @@ -518,7 +518,7 @@ OnTouch: mes "^3131FFYou're drinking the Holy Water.^000000"; next; if (countitem(Holy_Water) == 0) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh no! I forgot to bring a Holy Water!"; close; } @@ -548,19 +548,19 @@ OnTouch: mes "A chord crashes out in the spring of Hvergelmir and a waterfall sound gives you a refreshing feeling. -"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~Descendants of Heimdal gather under the Ash tree Yggdrasil.~"; mes "~The Curdan bird which sits on a branch brings me the wisdom of whole world.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The Curdan wolf protects me from all threats in the world.~"; specialeffect2 EF_GLORIA; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of ballascalf, rise up from your seat. The whole world shouts for joy.~"; mes "~The father of light, the poet of wisdom, sing for me.~"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "~The host of a glittering glass, give me a holy prediction.~"; specialeffect2 EF_GLORIA; next; @@ -568,7 +568,7 @@ OnTouch: specialeffect2 EF_BLESSING; specialeffect2 EF_RESURRECTION; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "That was refreshing."; mes "I guess I should go back to Priest Dayan."; job_arch = 3; @@ -576,7 +576,7 @@ OnTouch: warp "umbala",138,219; end; } else if (job_arch == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The song is over. It's time to go back to Priest Dayan."; close2; warp "umbala",138,219; @@ -593,7 +593,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "- You don't feel like disturbing her -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm, hello sister?"; next; mes "[Vinue]"; @@ -601,7 +601,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "It's not time to have a service yet..."; mes "Are you here to pray, "+ (Sex == SEX_MALE ? "brother" : "sister") +"?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I came here to say hello from Priest Dayan from Prontera."; next; mes "[Vinue]"; @@ -609,11 +609,11 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Is he good?"; mes "He is so cute even though he's old."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He told me that he was worried because when he saw you last time, you seemed sad."; mes "He asks you to go on a Holy Pilgrimage."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umbala has the vital power of nature!"; next; mes "[Vinue]"; @@ -643,7 +643,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "At first, it was a dream that Valkyrie was sad and in darkness."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Valkyrie?"; next; mes "[Vinue]"; @@ -657,7 +657,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "What a cruel performance! I suddenly can't breathe properly and then I wake up."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To have to see the death of Valkyrie, must be a tormenting dream."; next; mes "[Vinue]"; @@ -667,7 +667,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "I've been wanting to pray at Odin's shrine to make the dream go away. But that shrine became a den of evil a long time ago."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The shrine?"; mes "Nobody tried to subdue the evil?"; next; @@ -678,7 +678,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "[Vinue]"; mes "These days, there are a lot of people because of the development of the Odin shrine, but their situation is not so good."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Is the dream related with the evil in the Odin shrine?"; next; mes "[Vinue]"; @@ -698,7 +698,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "But, it'll be scary inside!"; mes "There are lots of devils inside!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But I can't pretend to ignore a Sister who is in trouble?"; mes "I'm a minister who copes with lots of asceticism!"; mes "Entrust me."; @@ -707,13 +707,13 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{ mes "Ah... I'm so worried...."; mes "I'll never forget your warm heart."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "How do I get to Odin shrine?"; next; mes "[Vinue]"; mes "There is a ferry on the right side of the church."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ok, wait for good news!"; next; mes "[Vinue]"; @@ -806,7 +806,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "You are a descendant of Heimdal living in pain as a mortal, why are you in here?"; mes "Are you here to ridicule my grim fate?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No way!"; mes "But it's true that I'm here for you."; next; @@ -822,7 +822,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "I was already expelled from Asgard."; mes "My duty is protecting this small island from humans trying to take it from the Gods and even I don't have any energy to do so."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's not that kind of problem."; mes "But someone who perceives your painful situation has sent me here."; next; @@ -875,11 +875,11 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ mes "[Valkyrie Anguhilde]"; mes "Mortal one, what is your name?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is " + strcharinfo(0) + "."; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "My name is " + strcharinfo(PC_NAME) + "."; next; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + ","; + mes "" + strcharinfo(PC_NAME) + ","; mes "You told me that you want to help me, right? Even though it disgraces me, I am asking for your help."; next; mes "[Valkyrie Anguhilde]"; @@ -919,7 +919,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{ if ($@archbs == 0) { $@archbs = 1; mes "[Valkyrie Anguhilde]"; - mes "" + strcharinfo(0) + " Did you finish preparing for your way of asceticism?"; + mes "" + strcharinfo(PC_NAME) + " Did you finish preparing for your way of asceticism?"; next; if (getmapusers("job3_arch02") > 0) { mes "[Valkyrie Anguhilde]"; diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index 3f34e03f7..d56aff87d 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -43,10 +43,10 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ mes "Finally, it's time..."; mes "Hey, what's your name?"; next; - switch(select(strcharinfo(0),".....")) { + switch(select(strcharinfo(PC_NAME),".....")) { case 1: mes "[Ahcart]"; - mes strcharinfo(0)+"?"; + mes strcharinfo(PC_NAME)+"?"; mes "Got it. I'll remember your name."; mes "A master told me that you are a person with ability."; break; @@ -168,7 +168,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ } function script func_3rdgc { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes .@n$; mes "Let me collect all the information..."; .@i = 0; @@ -302,8 +302,8 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "Oh? You are a person of this world."; mes "Your name is..."; next; - mes "["+strcharinfo(0)+"]"; - mes strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes strcharinfo(PC_NAME)+"."; next; mes "[Daora]"; if (job_3rd_gc == 3) { @@ -630,7 +630,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ mes "[Daora]"; mes "My glass, you don't need it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes. I already have enough information."; mes "If that is a stuff has a long story behind it,"; mes "we have only one way."; @@ -903,7 +903,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task."; next; mes "[Mayshell]"; - mes strcharinfo(0)+"."; + mes strcharinfo(PC_NAME)+"."; mes "Time is not waiting for you."; mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; job_3rd_gc = 5; @@ -915,7 +915,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ next; mes "[Mayshell]"; mes "It's a test to watch you."; - mes "Let me see, "+strcharinfo(0)+"..."; + mes "Let me see, "+strcharinfo(PC_NAME)+"..."; mes "Go out and think about what you have to do first."; next; mes "[Mayshell]"; @@ -1511,7 +1511,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ mes "I'm a man of ability."; next; select("Where did you see her?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A few days have passed already."; mes "I want to find her as soon as possible."; mes "You said you saw that child? Where did you see her?"; @@ -1798,10 +1798,10 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ mes "You're an adventurer, so I'm asking you."; next; select("I'll send her your message.", "Hmm..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "- A girl who has no clear residence and buys expensive food. I have to find out. -"; next; mes "[Peddler]"; @@ -2160,19 +2160,19 @@ OnTouch: mes "- Estillda is in shock because she thinks that she's in trouble. -"; next; select("Calm her down."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just relax for a second."; mes "I totally understand what you're saying."; mes "You won't get into any trouble."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm looking for a guy who committed a crime and ran away."; mes "I have to catch him."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So who made you get those supplies?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you cooperate with me, I'm going to protect you until this is all done."; mes "The Assassin Guild will protect you."; next; @@ -2189,7 +2189,7 @@ OnTouch: mes "Ah, these are mine."; mes "I got a lot of zeny."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then go straight this way and pretend that nothing happened."; next; mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -"; @@ -2290,7 +2290,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "Sorry. I'm sorry."; mes "I'm going to do what you want..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your attitude is a problem."; mes "Let's take up the main subject."; break; @@ -2319,13 +2319,13 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ mes "In a couple of hours."; mes "At a warehouse underground in the south."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks for your cooperation."; mes "Your house is in Rachel?"; mes "Estillda is your real name?"; mes "Yes, I'm going to draw his rations in Rachel."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "To go back home without an accident."; job_3rd_gc = 12; changequest 7106,7107; @@ -2467,7 +2467,7 @@ OnTouch: mes "When did I give you a clue?!"; next; select("You lost your head..."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is this the correct target?"; mes "Can you talk with me for a sec?"; next; @@ -2475,7 +2475,7 @@ OnTouch: mes "No way!!!!"; mes "You... I'll make you close your eyes forever!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; close2; donpcevent "A man with black clothes::OnDisable"; @@ -2522,7 +2522,7 @@ job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ next; mes "- He puts something in his mouth and swallows. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is that?!"; mes "What do you have in your mouth...?"; mes "Why did you do that?"; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 91adb9b49..0308884fd 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -452,7 +452,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ next; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No thanks... anyway..."; next; mes "[Test Instructor, Teardrop]"; @@ -561,7 +561,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{ if (countitem(Bow__) > 0) { mes "[Test Instructor, Teardrop]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) @@ -723,7 +723,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{ if (countitem(Bow__) > 0) { mes "[Staff DTS]"; mes "Okay. I'll respect your opinion."; - mes "I'll cancel the job change request from "+strcharinfo(0)+"."; + mes "I'll cancel the job change request from "+strcharinfo(PC_NAME)+"."; delitem Bow__,1; job_ranger01 = 0; for(.@i = 8254; .@i <= 8262; ++.@i) diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index fb875278d..caa540585 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -146,7 +146,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "[Guide, Jungberg]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Oh, you must be "+strcharinfo(0)+"."; + mes "Oh, you must be "+strcharinfo(PC_NAME)+"."; mes "Welcome."; next; mes "[Guide, Jungberg]"; @@ -217,7 +217,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ mes "Um... Are you the Rune Knight candidate that Manuel talked about?"; next; mes "[Guide, Jungberg]"; - mes "Your name is "+strcharinfo(0)+", right? I can see clearly that you are qualified to become our comrade."; + mes "Your name is "+strcharinfo(PC_NAME)+", right? I can see clearly that you are qualified to become our comrade."; next; mes "[Guide, Jungberg]"; mes "Good. I don't have to ask any more about your qualification to join our brethren....1.S... Now I'll give you your first assignment."; @@ -270,7 +270,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{ mes "[Rune Knight Staff]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?"; + mes "Welcome, "+strcharinfo(PC_NAME)+". Are you going to the gathering place?"; next; switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) { case 1: @@ -348,7 +348,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ job_rune_edq = 24; close; } - mes "Hey, long time no see, "+strcharinfo(0)+". I don't think you've got any important matters to discuss but make yourself comfortable."; + mes "Hey, long time no see, "+strcharinfo(PC_NAME)+". I don't think you've got any important matters to discuss but make yourself comfortable."; close; } if (BaseJob == Job_Knight) { @@ -361,7 +361,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{ mes "Hey, are you the Rune Knight candidate that Manuel recommended? I am Captain Tigris from the Rune Knights, and your name is?"; next; mes "[Captain Tigris]"; - mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(0)+"? I truly welcome you from the heart for coming here."; + mes "Oh, I've heard it before but I've forgotten it. Right, were you "+strcharinfo(PC_NAME)+"? I truly welcome you from the heart for coming here."; next; mes "[Captain Tigris]"; mes "Let's see. How many candidates have come to this room? Hey, Lunarea, which candidate is this one here?"; @@ -709,7 +709,7 @@ L_Test: job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{ mes "[Rune Knight, Renoa]"; if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) { - mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(0)+"."; + mes "Congratulations for becoming one of us. Junior Rune Knight, "+strcharinfo(PC_NAME)+"."; next; mes "[Rune Knight, Renoa]"; mes "Soon you'll see the way we need to go clearly."; diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index ea926b0b1..cc7874f38 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -258,9 +258,9 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes "[Devries]"; mes "What's your name, young alchemist?"; next; - select("I'm "+strcharinfo(0)+"."); + select("I'm "+strcharinfo(PC_NAME)+"."); mes "[Devries]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "That's a very unusual name. Pleased to meet you."; next; mes "[Devries]"; @@ -553,18 +553,18 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{ mes ""; next; mes ""; - mes ""; + mes ""; next; mes ""; next; mes ""; next; mes ""; - mes ""; + mes ""; next; - mes ""; + mes ""; next; - mes ""; + mes ""; mes ""; next; mes "[Devries]"; @@ -723,7 +723,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ } if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211) && !questprogress(2212) && !questprogress(2213) && !questprogress(2213) && !questprogress(2214)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, I need to gather plant materials first."; close; } @@ -747,7 +747,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D"); mes "I've put the prepared materials into the chosen testing seed."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Good. Now I can let Miss Devries take a look at this seed!"; if (!questprogress(2209) && !questprogress(2210) && !questprogress(2211)) { job_gen = 61; @@ -866,7 +866,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Oh, by the way what made you come here?"; mes "Did you come here to order something"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a Geneticist applicant."; mes "I heard that you were very knowledgeable about portable mini cannons and stuff."; next; @@ -874,7 +874,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "Yep, I deal with many kinds of cannons."; mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Cart remodeling?"; next; mes "[Demi Calberine]"; diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index ca5b7e261..a9f30975c 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -59,7 +59,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Old Man passing by]"; mes "Eeeee~ that's not real song..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clap."; mes "I can feel the rhythm."; mes "Can I hear one more song?"; @@ -68,7 +68,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Hum?"; mes "Judging by your outfit I think you are good at singing, why don't you sing us a song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "??!!"; next; mes "[Bard]"; @@ -76,7 +76,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Just kidding."; mes "Were you serious? Haha."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; @@ -95,8 +95,8 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "[Karian]"; mes "No man can survive after hearing ^f57d7dthe voice of a Siren^000000."; next; - mes "["+strcharinfo(0)+"]"; - mes "I'm "+strcharinfo(0)+"."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I'm "+strcharinfo(PC_NAME)+"."; mes "Are you here in Alberta to travel?"; next; mes "[Karian]"; @@ -107,7 +107,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "Yes!"; mes "I'm looking for '^f57d7dMaestro Song^000000'."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^f57d7d'Maestro Song'^000000, you mean the poet of legend?"; next; mes "[Karian]"; @@ -115,7 +115,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "According to a rumor that I heard, he is a rich noble."; mes "But other than that fact, I can't get any more information."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why can't you get any more information?"; next; mes "[Karian]"; @@ -127,7 +127,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?"; next; if(select("Ok.", "No.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not interested."; next; mes "[Karian]"; @@ -135,7 +135,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "See you later~"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will."; job_min = 1; setquest 11135; @@ -144,7 +144,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -164,7 +164,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "It's good to travel by yourself but sometimes you feel that you want to have friends around."; next; mes "[Karian]"; - mes "Then "+strcharinfo(0)+"."; + mes "Then "+strcharinfo(PC_NAME)+"."; mes "Can you collect some ^f57d7dInformation on 'Maestro Song'^000000 in ^f57d7dProntera^000000?"; mes "Because I have something to investigate in Alberta."; next; @@ -181,7 +181,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ close; } else if (job_min == 4) { mes "[Karian]"; - mes strcharinfo(0)+"! Did you already go to Prontera?"; + mes strcharinfo(PC_NAME)+"! Did you already go to Prontera?"; mes "Did you get any useful information?"; next; mes "[Karian]"; @@ -219,7 +219,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{ mes "make them feel as if they are in the land of dreams."; next; mes "[Karian]"; - mes "Ah!!! "+strcharinfo(0)+" Long time no see!"; + mes "Ah!!! "+strcharinfo(PC_NAME)+" Long time no see!"; mes "What? What am I doing here?"; next; mes "[Karian]"; @@ -387,14 +387,14 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Eeeeh it's so painful."; mes "I don't want to feel like this ever again."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you ok?"; next; mes "[Karian]"; mes "..."; mes "No..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm feeling ok."; mes "So, I'm going to find out information in town, you can take a rest."; next; @@ -402,7 +402,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Sorry, blech! I still feel bad..."; mes "You can get good information from the ^f57d7dPub^000000. Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't have to tell me everything. I can take care of it."; next; mes "[Karian]"; @@ -426,7 +426,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ } else if (job_min == 9) { mes "Owww..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "How do you feel?"; next; mes "[Karian]"; @@ -437,7 +437,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "Did you get anything?"; mes "I'm sorry that I can't be more helpful to you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No, it's ok."; mes "I met a man in the Pub, he said that he got a song from 'Maestro Song'."; next; @@ -447,7 +447,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "....."; mes "Bleech..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! Are you sure that you are ok?"; next; mes "[Karian]"; @@ -455,28 +455,28 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "It's just bad memories."; mes "So did you hear something?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I heard a song named ^f57d7d'Metallic Sound'^000000."; next; mes "[Karian]"; mes "What?!?!?!?!!!!!"; mes "You heard that?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Why? Do you know that song?"; next; mes "[Karian]"; mes "Ahh..."; mes "Y-yes..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; next; mes "[Karian]"; mes "I met him before."; mes "He has a great voice..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes."; mes "I blacked out as I heard that song."; next; @@ -485,7 +485,7 @@ hu_in01,267,5,3 script Karian#job_min2 4_M_BARD,{ mes "And he..."; mes "What else?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!!"; mes "^f57d7d'Maestro Song'^000000 went to ^f57d7dThanatos Tower^000000."; mes "I don't know why he went there."; @@ -537,18 +537,18 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Hum!! Hey you, you were listening to my song."; mes "You look like a "+((Class == Job_Clown)?"Clown":"Bard")+", how about you sing for me as rewarding my song?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?!"; next; mes "[Tone-deaf person]"; mes "Sing for me."; mes "Come on~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok..."; mes "Hum hum..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are standing in the middle of Asgard's field."; mes "You hand the fruit of heaven over to me~"; mes "You are loved by every god~"; @@ -587,7 +587,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "But ^f57d7d'Maestro Song'^000000 didn't get discouraged by my song."; mes "Of course he isn't good enough to me."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you meet ^f57d7d'Maestro Song'^000000?"; next; mes "[Tone-deaf person]"; @@ -607,14 +607,14 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "[Tone-deaf person]"; mes "He said that he will go to Thanatos."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you get a song?"; next; mes "[Tone-deaf person]"; mes "Yes!"; mes "He conceded my ability!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Can I hear the song?"; next; mes "[Tone-deaf person]"; @@ -666,19 +666,19 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ mes "Clap"; mes "Hey~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Eeeee..."; next; mes "[Tone-deaf person]"; mes "I think you are qualified, but you seem to need more training."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-You're so exhausted.-"; mes "-So go back to the hotel.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you for your song."; mes "I have to go back..."; next; @@ -691,7 +691,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{ changequest 11141,11142; close; } else if (job_min == 9) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "-I'm so exhausted.-"; @@ -731,7 +731,7 @@ OnTouch: if (job_min == 10 || (job_min == 11 && countitem(Mins_Receipt) == 0)) { mes "-There is a piece of paper on the ground.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is this?"; next; mes "[Karian]"; @@ -751,7 +751,7 @@ OnTouch: mes "- Directions : Around Juno's plaza."; getitem Mins_Receipt,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Photo exchange receipt?"; mes "How did he drop it..."; next; @@ -856,7 +856,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "I can take a picture for you."; mes "Do you want to take a pic?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "Do you remember this receipt?"; next; @@ -894,7 +894,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Mr. Click]"; mes "Here, take a look."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The picture!"; mes "Let me see it!"; next; @@ -902,13 +902,13 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "Hurry."; donpcevent "Karian#cmd2::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."; next; mes "[Karian]"; mes "Oh~ Good pic, isn't it?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I expected I would see the face of 'Maestro Song', but he's wearing a mask..."; mes "He's wearing a mask?!"; mes "We came here for this?"; @@ -921,7 +921,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "-In front of Thanatos tower."; mes "-Maestro Song."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What does it mean?"; next; mes "[Karian]"; @@ -934,7 +934,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "We might be able to get something there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then why would he need 33?"; next; mes "[Karian]"; @@ -943,7 +943,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Umm... Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok. Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -961,7 +961,7 @@ yuno,143,170,6 script Mr. Click#job_min 4_M_ALCHE_A,{ mes "[Karian]"; mes "Then I'll pass by Einbroch and go to Lighthalzen. Why don't you go to the place where Teddy Bears are?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then let's meet at Lighthalzen's hotel."; mes "I'll get the 33 Teddy Bears."; donpcevent "Karian#cmd2::OnDisable"; @@ -985,14 +985,14 @@ OnTouch: mes "Why do you have lots of teddy bears?"; mes "Where did you get them old man?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, I'm not an old man."; next; mes "[Little Girl]"; mes "And my name isn't 'Hey'!"; mes "My name is 'Rion'!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry~ sorry~"; mes "What if I give you a teddy bear."; next; @@ -1004,7 +1004,7 @@ OnTouch: mes "[Rion]"; mes "A man who I saw before didn't give me teddy bears even though he had lots of them!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is he the guy in this pic?"; next; mes "[Rion]"; @@ -1020,16 +1020,16 @@ OnTouch: mes "[Rion]"; mes "My mother works here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ice Cave?"; next; mes "[Rion]"; mes "Mother said that it's freezing."; next; mes "[Karian]"; - mes "Hey~ "+strcharinfo(0)+"~"; + mes "Hey~ "+strcharinfo(PC_NAME)+"~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah, Karian. Did you just get here?"; next; mes "[Karian]"; @@ -1037,14 +1037,14 @@ OnTouch: mes "It was much farther away than I'd expected."; donpcevent "Karian#cmd3::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You... walked here?"; next; mes "[Karian]"; mes "..."; mes "I didn't want to take the airship again..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... got it."; mes "Then did you get anything in Einbroch?"; next; @@ -1052,13 +1052,13 @@ OnTouch: mes "I think 'Maestro Song' went to Einbroch, but he left soon because of air."; mes "How about you? Did you find something about the teddy bears?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Maestro Song' might be in an Ice Cave."; next; mes "[Karian]"; mes "Might be?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "This little... ah... Rion saw him."; next; mes "[Karian]"; @@ -1066,10 +1066,10 @@ OnTouch: mes "Huu... legs hurt."; mes "Ok, let's go to there."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Okay."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thanks, Rion."; mes "I'll give you all the teddy bears I have."; next; @@ -1077,7 +1077,7 @@ OnTouch: mes "Really?!"; mes "Waaah!!!!!!!!!"; mes "I'm so happy!!!"; - mes "Thank you, "+strcharinfo(0)+"."; + mes "Thank you, "+strcharinfo(PC_NAME)+"."; job_min = 13; changequest 11145,11146; donpcevent "Karian#cmd3::OnDisable"; @@ -1245,7 +1245,7 @@ OnTouch: mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1259,7 +1259,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Huu!!"; mes "Wake up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where am I...?"; job_min = 15; close; @@ -1270,17 +1270,17 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "You're lucky that my husband found you when he did."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry."; next; mes "[Old Woman]"; mes "Anyway!! Be careful!"; mes "You don't believe your youth alone will protect you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'll be careful."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know that song written on the wall of the Ice cave?"; next; mes "[Old Woman]"; @@ -1296,7 +1296,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "[Old Woman]"; mes "And then he decided to go to Comodo."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo?"; next; mes "[Old Woman]"; @@ -1313,7 +1313,7 @@ ra_in01,358,130,4 script Old Woman#job_min 4_F_CAVE1,{ mes "Eee I don't want to go on an airship again!"; donpcevent "Karian#cmd4::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Take it easy..."; mes "Is there another way to go there?"; next; @@ -1357,7 +1357,7 @@ function Choice; mes "Maestro Song, Go to Comodo by boat!"; mes "Be ambitious!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Will it be okay..."; next; mes "[Karian]"; @@ -1381,7 +1381,7 @@ function Choice; mes "-You should see-"; mes "-other small boats.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm..."; mes "I didn't think that there was anyone who would cross over this sea with a boat."; mes "You sure I'll see other boats?"; @@ -1390,7 +1390,7 @@ function Choice; mes "They will be headed the other direction."; donpcevent "Karian#cmd5::OnDisable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Where are you going?"; next; mes "[Karian]"; @@ -1405,7 +1405,7 @@ function Choice; mes "-You suddenly feel like-"; mes "-you're sitting in water.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! There's a water leak!!"; next; mes "[Karian]"; @@ -1492,30 +1492,30 @@ function Choice; comodo,184,108,0 script #jmComodo Almost Dead HIDDEN_WARP_NPC,2,2,{ OnTouch: if (job_min == 17) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm... I'm alive~"; next; mes "[Karian]"; mes "That was a close call."; donpcevent "Karian#cmd6::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You're the one that insisted that we ride on that boat. That's how we ended up like this in the first place!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We wouldn't have suffered like this if we just took the Airship."; next; mes "[Karian]"; mes "But I told you that I don't ride airships!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I can't believe this!"; next; mes "[Karian]"; mes "Well, let's forget about the past!"; mes "Since we're in Comodo, let's just have some fun okay?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then what should we do about looking for 'Maestro Song'??"; next; mes "[Karian]"; @@ -1601,11 +1601,11 @@ comodo,159,316,4 script Woman Roasting Meat 4_F_GODEMOM,{ moc_fild16,206,232,0 script #jmTransfer news HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 20) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Um? What is this?"; mes "Something covered by sand?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah It's!!"; mes "I think 'Maestro Song' dropped it!"; next; @@ -1613,17 +1613,17 @@ OnTouch: mes "What?! How do you know?"; donpcevent "Karian#cmd7::OnEnable"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The lyrics from the man I met in Hugel on the receipt..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "and this poem written on this paper."; mes "The calligraphy style is the same."; next; mes "[Karian]"; mes "I want to see clock tower..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But this poem can't be a clue..."; mes "..."; mes "What?"; @@ -1632,14 +1632,14 @@ OnTouch: mes "......"; mes "I want to see clock tower."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Clock tower?"; mes "What are you saying all of a sudden?"; next; mes "[Karian]"; mes "The... huge clock tower in Al De Baran."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I know but..."; next; mes "[Karian]"; @@ -1658,7 +1658,7 @@ OnTouch: mes "[Karian]"; break; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok that's not a bad idea..."; next; mes "[Karian]"; @@ -1677,7 +1677,7 @@ OnTouch: aldebaran,140,130,0 script #jmAldebaran Clock Tower HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_min == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway why do you want to visit this place?"; next; mes "[Karian]"; @@ -1750,7 +1750,7 @@ OnTouch: mes "[Karian]"; mes "I'm so tired."; mes "I want to take a rest~"; - mes "Come here, "+strcharinfo(0)+"."; + mes "Come here, "+strcharinfo(PC_NAME)+"."; job_min = 23; close; } @@ -1824,10 +1824,10 @@ OnTouch: mes "How'd you do that?"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-It's a poem that you picked up in the desert.-"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "-How does Karian know-"; mes "-that song's not a poem?-"; next; @@ -1878,7 +1878,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "[Karian]"; mes "I gave it to my friend but he kept it precious..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you give it to him?"; mes "Wait a second!"; mes "Just who are you?"; @@ -1887,7 +1887,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{ mes "Yes! I'm 'Maestro Song'!"; mes "Are you surprised!?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "......"; next; mes "[Maestro Song]"; diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index 0d87db5d2..5cead2250 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -87,20 +87,20 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{ mes "Do you want to argue with me? Do you know who I am?"; next; if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Sorry. I had to be sure. I didn't know that you are from the royal palace."; next; mes "[Middle-aged Gentleman]"; mes "That's enough. Don't make this mistake again."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm a member here and have the authority to find out what your business is here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are a stranger and I'm not sure if you belong here."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you tell me your identity, I will apologize."; next; mes "[Middle-aged Gentleman]"; diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt index 04c0abc11..9cdd3f732 100644 --- a/npc/re/jobs/3-2/shadow_chaser.txt +++ b/npc/re/jobs/3-2/shadow_chaser.txt @@ -1072,7 +1072,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ changequest 7176,7177; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm sorry."; mes "I found one more key but I didn't bring it."; mes "I'll bring it soon."; @@ -1115,11 +1115,11 @@ s_atelier,167,129,3 script Manager#sc06_yuno 1_M_SIGNART,{ mes "An assistant sells some paint and tool."; close; L_Code: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; next; input .@inputstr$; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Paul said..."; mes "'"+.@inputstr$+"' ."; next; @@ -1698,12 +1698,12 @@ tur_dun03,38,209,1 script Blue Flame#sc_f01 4_NFWISP,{ .@dap01$ = "blue fire in turtle island third floor"; .@dap02$ = "BLUE FIRE IN TURTLE ISLAND THIRD FLOOR"; if (.@inputstr$ != .@dap01$ && .@inputstr$ != .@dap02$) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What was it?"; mes "I guess I have to make sure I don't use any capital letters."; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "^4d4dff"+.@inputstr$+"^000000"; mes "It's clearly pointing to this."; next; @@ -1846,16 +1846,16 @@ niflheim,230,276,1 script Red Flame#sc_f03 4_NFWISP,{ close; } else if (job_sha == 21) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The poem that Haled told me was pointing to Niflheim."; mes "There is a flame that looks like the one from turtle island and ice dungeon."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The end of living tree's roots."; mes "Tears of all living people."; mes "Sign of all dead people."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They are us but also not us."; next; mes "[Someone's voice]"; @@ -1974,7 +1974,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{ mes "And "+.@Codes1$[.@i]+"."; next; select("What does it mean?"); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Is it also code."; mes "It must be!"; mes "Ah, something is showing up again...?"; @@ -2030,13 +2030,13 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you touched that number, then it moved."; mes "You find the empty space."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I guess I have to put the number in the empty space..."; mes "I have two empty squares to put two numbers."; mes "What will it be good for?"; next; select("I think it's related with the word given by Paul."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I got "+.@Words$[.@i]+"."; mes "Now I have to convert it into a number..."; next; @@ -2049,12 +2049,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ next; mes "You got the Key of Illusion."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's not a treasure."; mes "The Key of Illusion? Is it related with the Shadow of Illusion?"; mes "I got the Key of Deception after I handled Deception..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Anyway, Paul will be disappointed."; mes "Key again..."; mes "How can I escape from here...?"; @@ -2071,12 +2071,12 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{ mes "When you enter the number, it goes back to the first."; close; case 2: - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm."; mes "I can't get it..."; mes "Is it the same code as the Prontera workplace...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "According to that method..."; mes "A means 11 and B means 12."; close; @@ -2106,10 +2106,10 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes " 19 8 1 11 5"; mes "-----------------"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think it's another code."; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me think again..."; mes "20 21 18 14"; mes "1 14 4 "; @@ -2117,14 +2117,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "..."; } next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's the same as before."; mes "There's no code, so 1 should be A."; mes "And the answer is..."; next; input .@inputstr$; if (.@inputstr$ == "turn and shake" || .@inputstr$ == "TURN AND SHAKE") { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Turn... Turn... and"; mes "Shake? Shake?"; mes "For what?"; @@ -2139,7 +2139,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Even though you shake the roof but"; mes "nothing happens."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2148,7 +2148,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to shake the house but"; mes "it doesn't do anything."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's wrong."; mes "Put it back"; mes "and try it again."; @@ -2165,7 +2165,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "Nothing happens."; mes "You think there is something inside, but it won't come out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2175,7 +2175,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You can hear a noise,"; mes "but nothing's coming out."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "That's not it."; mes "Hmm..."; next; @@ -2189,7 +2189,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ next; mes "- You got the Key of Pleasure. -"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? A key again!"; mes "Haled will be disappointed."; mes "I better go back."; @@ -2203,14 +2203,14 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{ mes "You tried to turn the small handle"; mes "but it doesn't work."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What should I do now?"; next; break; } } } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "..."+.@inputstr$+"...?"; if (job_sha == 23) { mes "What does that mean?"; @@ -2243,7 +2243,7 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ next; select("Place the key in the holes."); if (countitem(Cheat_Key) && countitem(Virtual_Key) && countitem(Mirth_Key)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "At first, Deception..."; mes "then Illusion..."; mes "and Pleasure..."; @@ -2260,23 +2260,23 @@ job3_sha01,71,27,0 script ????#keybox04 CLEAR_NPC,{ getitem Master_Brush,1; changequest 7178,7179; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What???"; mes "A brush!!!!"; mes "This isn't treasure!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahahhah!!!!"; mes "*sniff*"; mes "It's not treasure!"; next; select("Now I'm pissed off."); - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "*Sigh*"; mes "Guess I should bring this to ^4d4dffVicente^000000!"; close; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I didn't bring all of the keys."; mes "How could I be so stupid?"; close; diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index a75480f24..0af118a0d 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -80,7 +80,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ close; } mes "[Merito]"; - mes "So, you are [" + strcharinfo(0) + "]."; + mes "So, you are [" + strcharinfo(PC_NAME) + "]."; next; mes "[Merito]"; mes "Give me a second to register your name."; @@ -91,7 +91,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{ mes "Good, then I'll give you a short explanation about the Sorcerer."; next; mes "[Merito]"; - mes "[" + strcharinfo(0) + "], can you handle magic skillfully?"; + mes "[" + strcharinfo(PC_NAME) + "], can you handle magic skillfully?"; next; if(select("Yes, I can.", "No, I'm not really good at it.") == 2) { mes "[Merito]"; @@ -188,7 +188,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "The list... has already arrived."; next; mes "[Karacas]"; - mes "So, you are [" + strcharinfo(0) + "]... right?"; + mes "So, you are [" + strcharinfo(PC_NAME) + "]... right?"; next; if(select("Yes, I am.", "No, I'm not!") == 2) { mes "[Karacas]"; @@ -355,14 +355,14 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Originally my teacher needs to check the Sorcerer job change but after he went out to find the spirit of fish, I can't see him. So I'll check it myself."; next; mes "[Karacas]"; - mes "Dear [" + strcharinfo(0) + "],"; + mes "Dear [" + strcharinfo(PC_NAME) + "],"; mes "you went around the rough wilds to open the door as a Sorcerer and passed all the requirements that our Academy has given."; next; mes "[Karacas]"; mes "Of course it is just a beginning, we don't know which spirit you're going to commune with or what kind of hardships await you."; next; mes "[Karacas]"; - mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(0) + "]"; + mes "But with the ability you've shown until now, you will be capable to do anything from now on. Dear [" + strcharinfo(PC_NAME) + "]"; next; mes "[Kalakas]"; if (BaseLevel < 99 || JobLevel < 50 || SkillPoint) { @@ -380,7 +380,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ mes "Moreover, I formally acknowledge that you've completed all the job transfer tests of the Sorcerer Academy."; next; mes "[Karacas]"; - mes "Congratulations, [" + strcharinfo(0) + "]"; + mes "Congratulations, [" + strcharinfo(PC_NAME) + "]"; jobchange roclass(eaclass()|EAJL_THIRD); getitem Wind_Whisper,1; getitem Green_Apple_Ring,1; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index f1353e282..3eae13edf 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -112,7 +112,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ mes "Huh! The boss is really mad!"; mes "I can beat you up with one blow..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey! How dare you use violence against a lady!?"; next; mes "[???]"; @@ -236,7 +236,7 @@ OnTimer600000: ve_in,97,149,0 script #Suraryokan HIDDEN_WARP_NPC,3,3,{ OnTouch: if (job_shu == 1) { - .@n$ = "["+strcharinfo(0)+"]"; + .@n$ = "["+strcharinfo(PC_NAME)+"]"; mes "[???]"; mes "Who is it?!"; next; @@ -298,7 +298,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "Training is so tough and I have a long way to go!"; close; } else if (job_shu == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to know about the skill you used a while ago."; next; mes "[???]"; @@ -307,7 +307,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "........."; mes "............ A rookie like you doesn't need to know."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Rookie?!"; mes "I have steadily practiced martial arts."; mes "I am confident that I will never lose."; @@ -315,35 +315,35 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "So you can beat me, too?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "No..."; mes "I guess that's too much..."; mes "Frankly speaking, I was quite amazed by you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I had thought that I was strong enough but after seeing you fight, I realized that I was full of conceit."; next; mes "[???]"; mes "Huuuh~ No matter how strong you are,"; mes "you cannot avoid reaching for your true limit."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You are just the person that I expected."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I think you would know"; mes "how to overcome this limitation."; next; mes "[???]"; mes "Stop it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What? Why?"; next; mes "[???]"; mes "Are you a human?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What?"; mes "Of course, I am a human."; next; @@ -351,7 +351,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "To become stronger is too hard for a mere human."; mes "If you want to, just buy better equipment."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Then, what are you?"; mes "You mean you're not a human being?"; next; @@ -360,7 +360,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "is impossible for a human."; mes "It's a ghost's way..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ghost?"; next; mes "[???]"; @@ -380,7 +380,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{ mes "[???]"; mes "You'll regret it, so just be satisfied with your present life."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, now that I've met you, I won't live my life this way anymore!"; next; mes "[???]"; @@ -468,14 +468,14 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ mes "[Buddy]"; mes "I don't know why you're here but please don't stand behind me unless you want to die."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Bruno' sent me here."; next; mes "[Buddy]"; mes "Ah! My colleague introduced me to you!"; mes "Anyway, why are you here to see me?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I asked Bruno about her strength, and she recommended me to you."; next; mes "[Buddy]"; @@ -497,7 +497,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ end; } else if (job_shu == 100) { mes "[Buddy]"; - mes "Ah, long time no see, "+strcharinfo(0)+"."; + mes "Ah, long time no see, "+strcharinfo(PC_NAME)+"."; mes "Are you here to meet my master?"; next; switch(select("Yes", "No")) { @@ -515,7 +515,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{ } } mes "[Buddy]"; - mes strcharinfo(0)+", didn't you meet the master yet?"; + mes strcharinfo(PC_NAME)+", didn't you meet the master yet?"; next; mes "[Buddy]"; mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000"; @@ -702,7 +702,7 @@ OnEnable: sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{ if (job_shu > 4) { mes "[Bruno]"; - mes "Hey~ "+strcharinfo(0)+", what's up?"; + mes "Hey~ "+strcharinfo(PC_NAME)+", what's up?"; next; switch(select("Let's have conversation.", "Go outside.")) { case 1: @@ -794,14 +794,14 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{ mes "Master! This is a wolf fur coat."; mes "Put it on when it's cold."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ahhk! That is the wolf I... caught... Uhh."; next; mes "- Whack -"; next; mes "[Bruno]"; mes "Ho ho ho~"; - mes "Do you have something to say, "+strcharinfo(0)+"?"; + mes "Do you have something to say, "+strcharinfo(PC_NAME)+"?"; mes "You became a member of our family, let's get along together ~"; next; mes "[Master]"; diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index 6f131f2bc..30449e2fa 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -237,7 +237,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ } if (.@loop) break; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I see that you are worried that the performance is going down the drain."; mes "You wanted to make a successful performance to meet the fan's expectations."; next; @@ -250,7 +250,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{ mes "Why is taking this kind of attitude towards me?"; mes "Did I make any mistakes? After making a contract with them, I did everything they demanded of me!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's because..."; input .@inputstr$; mes "^3131FF" + .@inputstr$ + "^000000"; @@ -382,7 +382,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ job_wan = 3; close; } else if (job_wan == 3) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(Would it be possible for me to make him tell me what happened with Nollio?)"; next; switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) { @@ -390,10 +390,10 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) { mes "- You get closer to Song's ear. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oi-!!!!!"; specialeffect EF_STUNATTACK; next; @@ -402,22 +402,22 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "You almost damaged my eardrum."; emotion e_an; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, cheer up!!!"; next; mes "[Guitar Song]"; mes "What are you talking about?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You should know, people are addicted to your music?"; mes "So many people are supporting you with anticipation."; mes "Would you break your promise and let people down? Not giving people any reason?"; next; } else { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay-"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Aaaaahhh!!!!!"; next; mes "[Guitar Song]"; @@ -436,7 +436,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "- You cannot use this skill without learning it. -"; close; } - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like I will not get answer even if I force him."; close; case 3: @@ -445,43 +445,43 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ close; } emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, ah my Guitar Song~"; next; mes "[Guitar Song]"; mes "What? I've got goose bumps."; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've been watching for years."; next; mes "[Guitar Song]"; mes "I know that we are that popular! Ha ha ha!"; next; emotion e_what,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I've seen other Maestro's performances but there was no one better then Guitar Song."; next; mes "[Guitar Song]"; mes "He he he! Yes, I know I am super great!"; next; emotion e_no1,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Oh... When I hear Guitar Song's performance for the first time I has a crush on you immediately."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It felt like hearing mommy's lullaby~ It was so beautiful and moving... You are the best artist of our time."; next; specialeffect EF_STEAL; mes "[Guitar Song]"; mes "Ha ha ha. I know that well, but it feels good to hear a compliment from you!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So I was looking forward to seeing your performance in Lutie this time."; mes "But after I heard the performance got cancelled, I felt so sad."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I can't hear Guitar Song's melody~~"; mes "I wanted to dance to your music like a beautiful butterfly."; mes "Is there no way for my dream to be true now? Sob sob..."; @@ -490,11 +490,11 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "Huh huh! No, that is not..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I am really happy to meet you in person, but I hope to see your performance in the beautiful snowy town, Lutie.. Sob sob..."; next; emotion e_sob,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why in the world don't you show us the performance, Guitar Song?"; mes "Don't you like me? Sob sob.."; next; @@ -502,7 +502,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "No, it's not that kind of reason!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Then please tell me, I really love your music... but now I feel so blue..."; emotion e_what; next; @@ -522,7 +522,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "[Guitar Song]"; mes "Pshaw."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why did she get mad so suddenly?"; next; emotion e_swt; @@ -531,7 +531,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{ mes "That's what she's like."; mes "She suddenly disappeared and sent me a letter telling me that the team would be disbanded."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where is Dancer Kim now?"; next; mes "[Guitar Song]"; @@ -645,7 +645,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "[Vacant Looking Lady]"; mes "Are you also ignoring my wounded self-respect as a woman?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No! He is really a caring man!"; mes "But I don't think you disbanded your precious team just because of that."; next; @@ -714,7 +714,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{ mes "But in this situation..."; mes "Do I really have a way to change it?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Exercise is the best way!"; mes "If you work hard, your bossy will be lighter than before!"; next; @@ -999,8 +999,8 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "Introducing!"; next; mes "[Dancer Kim]"; - mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(0) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - mes "This rising Wanderer star, " + strcharinfo(0) + "!"; + mapannounce "xmas","Dancer Kim: Introducing the rising Wanderer! " + strcharinfo(PC_NAME) + "!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 + mes "This rising Wanderer star, " + strcharinfo(PC_NAME) + "!"; jobchange roclass(eaclass()|EAJL_THIRD); job_wan = 10; getitem Green_Apple_Ring,1; @@ -1017,7 +1017,7 @@ xmas,147,135,5 script Dancer Kim#xmas 4_F_WANDERER,{ mes "The goddess must be jealous to see your beauty."; next; mes "[Dancer Kim]"; - mes "" + strcharinfo(0) + "! I hope to see your beautiful exploits in the future."; + mes "" + strcharinfo(PC_NAME) + "! I hope to see your beautiful exploits in the future."; mes "Also, I hope you to meet your precious Maestro."; mes "Let's perform together later, shall we? Ha ha."; next; diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 0d8f3a7e2..f7539087f 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -165,8 +165,8 @@ iz_int,91,81,3 script Lumin#iz_int 4_M_NOV_RUMIN,{ mes "....."; next; select("Should I introduce myself?", "My name is ~!"); - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"!"; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "I am "+strcharinfo(PC_NAME)+"!"; next; mes "[Lu]"; mes "....."; @@ -203,7 +203,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ if (questprogress(4269) == 2) { if (questprogress(7471) == 2 || questprogress(7472) > 0) { mes "[Carocc]"; - mes "Oh, "+strcharinfo(0)+"!"; + mes "Oh, "+strcharinfo(PC_NAME)+"!"; mes "Why are you here at the wharf?"; mes "I guess you are doing well at the academy."; next; @@ -367,7 +367,7 @@ izlude,198,213,3 script Captain Carocc#iz 4_M_REINDEER,5,5,{ close; } else { mes "[Carocc]"; - mes "Oh, " + strcharinfo(0) + "!"; + mes "Oh, " + strcharinfo(PC_NAME) + "!"; mes "Still being dilligent?"; mes "I've been busy, also."; mes "I was reparing the ship."; @@ -1211,7 +1211,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "I am OK with 6 to 4."; cutin "nov_lumin02.bmp", 2; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This guy..."; next; } @@ -1219,7 +1219,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{ mes "[Information Staff]"; mes "Ahhh, you two calm down."; mes "Lumin took them all."; - mes ""+ strcharinfo(0) + " I will give you one set separately."; + mes ""+ strcharinfo(PC_NAME) + " I will give you one set separately."; next; mes "[Information Staff]"; mes "Think of the reason, it was my fault to leave one person's but sent both of you."; @@ -1517,7 +1517,7 @@ izlude,179,75,3 script Airship#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7475; viewpoint 2,179,75,1,0xFF0000; @@ -1660,7 +1660,7 @@ izlude,207,167,3 script Arena#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7476; viewpoint 2,207,167,3,0xFF0000; @@ -1811,7 +1811,7 @@ izlude,45,94,3 script Bulletin Board#iz 4_BULLETIN_BOARD2,3,3,{ cutin "nov_lumin02.bmp", 2; next; cutin "", 255; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Are you even listening to me?!"; setquest 7477; viewpoint 2,45,94,2,0xFF0000; @@ -2427,7 +2427,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ if (questprogress(4269) == 2) { mes "[Receptionist]"; - mes "Hello, " + strcharinfo(0) +"."; + mes "Hello, " + strcharinfo(PC_NAME) +"."; mes "How are you today?"; mes "I am in charge guiding you here in the Academy."; } else { @@ -2451,7 +2451,7 @@ iz_ac01,100,39,5 script Academy Receptionist#1 4_F_01,{ close; } mes "[Receptionist]"; - mes "Let me see... Your name is... " + strcharinfo(0) + "."; + mes "Let me see... Your name is... " + strcharinfo(PC_NAME) + "."; mes "I will make a new registration for you."; mes "You can choose the course freely and each course has individual features."; next; @@ -3731,8 +3731,8 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "What's your name stranger?"; next; - mes "["+strcharinfo(0)+"]"; - mes ""+strcharinfo(0)+", hello."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes ""+strcharinfo(PC_NAME)+", hello."; next; emotion e_no1; mes "[Dacquoise]"; @@ -4040,7 +4040,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "So what do you want to cook?"; next; mes "[Mille Feuille]"; - mes "Oh? That kid is back again. "+strcharinfo(0)+" right? So what do you want?"; + mes "Oh? That kid is back again. "+strcharinfo(PC_NAME)+" right? So what do you want?"; next; } else { mes "[Dacquoise]"; @@ -5041,14 +5041,14 @@ new_1-3,99,169,3 script Friendly Poring#ac 4_PORING,{ mes "Steady on now guv'na..."; mes "What did you do to Unskilled Poring!?!? Novice!!!!!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I used the unripe apples that you gave me, then they turned into eggs."; next; emotion e_sob, 0, "Friendly Poring#ac"; mes "[Poring]"; mes "Oh, guess I didn't expect they'd be turned into pets so easily!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yeah, don't worry, I'll make sure to"; mes "give them a good home."; completequest 2296; @@ -5297,7 +5297,7 @@ iz_ac01,95,46,5 script Kafra Guide Trainer#ac 4_F_KAFRA1,{ mes "Please check your accumulated customer points~!"; } else { mes "[Kafra Guide Trainer]"; - mes ""+strcharinfo(0)+", your accummulated points are "+RESRVPTS+" points."; + mes ""+strcharinfo(PC_NAME)+", your accummulated points are "+RESRVPTS+" points."; next; mes "[Kafra Guide Trainer]"; mes "You can exchange your"; @@ -7917,11 +7917,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_01 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_01 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7938,11 +7938,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_02 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_02 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7959,11 +7959,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_03 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_03 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -7980,11 +7980,11 @@ iz_ac02,131,82,4 script Lusa's Desk#ac CLEAR_NPC,{ next; } } else if (.@gun_quest_04 == 1) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am already doing this task currently. Lusa said if I ever wanted to abondon the assignment that I should talk to her."; next; } else if (.@gun_quest_04 == 2) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I have already completed this assignment. I should talk to Lusa for my reward."; next; } @@ -9528,7 +9528,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } else { cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "Hahaha. "+strcharinfo(0)+" you have completed the Merchant theory course at the Criatura Academy."; + mes "Hahaha. "+strcharinfo(PC_NAME)+" you have completed the Merchant theory course at the Criatura Academy."; next; mes "[Salim Hamid]"; mes "When you want to test the other battle skills in the Merchant's Manual,"; @@ -9538,7 +9538,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ mes "You can fully experience the battle related practice through him."; next; mes "[Salim Hamid]"; - mes "The guide for the next course "+strcharinfo(0)+" will be serviced when you reach job level 10. Good luck."; + mes "The guide for the next course "+strcharinfo(PC_NAME)+" will be serviced when you reach job level 10. Good luck."; close2; cutin "", 255; end; @@ -9603,14 +9603,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ cutin "aca_salim01.bmp", 2; mes "[Salim Hamid]"; mes "Ummm~ Your name is..."; - mes "^0000ff"+ strcharinfo(0) +"^000000...... right?"; + mes "^0000ff"+ strcharinfo(PC_NAME) +"^000000...... right?"; next; mes "[Salim Hamid]"; mes "First to observe the Merchant course, you need to have the Merchant mindset. A trader with less than 100 zeny could not be called a Merchant."; next; cutin "aca_salim02.bmp", 2; mes "[Salim Hamid]"; - mes ""+ strcharinfo(0) +"^000000 come back to me with 100 Zeny in hand before the next class."; + mes ""+ strcharinfo(PC_NAME) +"^000000 come back to me with 100 Zeny in hand before the next class."; next; mes "[Salim Hamid]"; mes "Of course, that money won't be taken. It is only A test to see your basic mindset to being a Merchant. Good luck."; @@ -9683,14 +9683,14 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; cutin "aca_salim02",2; mes "[Salim Hamid]"; - mes "By any chance, "+strcharinfo(0)+" do you have mind to learn more about Merchants here?"; + mes "By any chance, "+strcharinfo(PC_NAME)+" do you have mind to learn more about Merchants here?"; next; if(select("I will look around at more jobs.", "Let me do it a little more.") == 1) { mes "[Salim Hamid]"; mes "Yes, your open mind is good for you. As this academy has many other lecturers besides Merchants."; next; mes "[Salim Hamid]"; - mes "Whenever you feel like learning again, come back to me "+strcharinfo(0)+"."; + mes "Whenever you feel like learning again, come back to me "+strcharinfo(PC_NAME)+"."; close2; cutin "", 255; end; @@ -9726,7 +9726,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ next; if(select("I already know all of them.", "Please make another explanation.") == 1) { mes "[Salim Hamid]"; - mes "Yes, you are "+strcharinfo(0)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; + mes "Yes, you are "+strcharinfo(PC_NAME)+" I am pleased to meet a quick-to-learn student like you. It also saves my time."; next; } else { mes "[Salim Hamid]"; @@ -9788,7 +9788,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{ } if (questprogress(12306) < 1) { mes "[Salim Hamid]"; - mes "You came back again. "+strcharinfo(0)+" this time, shall we have a practical training by doing a simple errand?"; + mes "You came back again. "+strcharinfo(PC_NAME)+" this time, shall we have a practical training by doing a simple errand?"; next; mes "[Salim Hamid]"; mes "Can you see the noisy vending machine at the corner of this classroom? It was originally a soft drink vending machine but swallows coin very much..."; @@ -9927,7 +9927,7 @@ iz_ac02,53,171,3 script Steward Aydin#ac 4_M_MANAGER,{ mes "It is simple to use Overcharge and Discount."; next; mes "[Steward Aydin]"; - mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(0)+" these will automatically perform in trading with merchant NPC without your operation."; + mes "These two skills are passive skills. If you become familiar with these, "+strcharinfo(PC_NAME)+" these will automatically perform in trading with merchant NPC without your operation."; next; mes "[Steward Aydin]"; mes "Once you've learned Overcharge, when selling commodities to a merchant NPC, you can gain the sales money composed of the regular sales price plus additional money as per the Overcharge skill level."; @@ -10017,7 +10017,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ mes "He is also one of the students in this class."; next; mes "[Mayssel]"; - mes "Hello " + strcharinfo(0) + ""; + mes "Hello " + strcharinfo(PC_NAME) + ""; mes "I am Mayssel the section chief of the Veins section of the Assassin Guild."; mes "I came here to give you some information about the Thief class."; next; @@ -10082,7 +10082,7 @@ iz_ac02,52,136,3 script Guest Lecturer Mayssel#0 4_F_MAYSEL,{ next; mes "[Mayssel]"; mes "I see..."; - mes "" + strcharinfo(0) + " Sorry but you can learn about the Shadow Chaser class from them."; + mes "" + strcharinfo(PC_NAME) + " Sorry but you can learn about the Shadow Chaser class from them."; cutin "gc_mayssel03.bmp", 1; next; cutin "gc_mayssel01.bmp", 1; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index a20bb81f8..811593c81 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -2616,7 +2616,7 @@ L_Supplies: mes "You will now"; mes "be teleported."; mes "Good luck,"; - mes "^A62A2A"+strcharinfo(0)+"^000000"; + mes "^A62A2A"+strcharinfo(PC_NAME)+"^000000"; mes "and farewell."; close2; return; @@ -2691,7 +2691,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 case 2: mes "[Lark]"; mes "I will ask you a few simple questions."; - mes "Through this test, we will check "+strcharinfo(0)+"'s personality and propensity so that we can find the most appropriate job for you."; + mes "Through this test, we will check "+strcharinfo(PC_NAME)+"'s personality and propensity so that we can find the most appropriate job for you."; next; mes "[Lark]"; mes "There are 3 different types of tests and a total of 30 questions."; @@ -3312,7 +3312,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01 break; } callfunc "F_NvErase",1; - .@str$ = "^A62A2A'"+strcharinfo(0)+"^000000'! Take care and may Freya bless you on your journey."; + .@str$ = "^A62A2A'"+strcharinfo(PC_NAME)+"^000000'! Take care and may Freya bless you on your journey."; switch(.@who_job) { case 1: mes "[Lark]"; diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt index 56d70a140..04c9395c1 100644 --- a/npc/re/jobs/novice/supernovice_ex.txt +++ b/npc/re/jobs/novice/supernovice_ex.txt @@ -160,7 +160,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ mes "Too ~ hard. Hey, little kid!"; mes "What's your name?"; next; - select(strcharinfo(0)+", how about you?"); + select(strcharinfo(PC_NAME)+", how about you?"); mes "[Nodor]"; mes "My name is Nodor! Nodor."; next; @@ -288,7 +288,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ close; } else if (questprogress(5094) || questprogress(5095) || questprogress(5096) || questprogress(5097)) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hey, Nodor!"; next; emotion e_omg; @@ -363,7 +363,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; } else { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Tsk*... Ok..."; next; } @@ -390,7 +390,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; changequest 5098,5099; mes "[Nodor]"; - mes "Hey- Super Novice "+strcharinfo(0)+"!"; + mes "Hey- Super Novice "+strcharinfo(PC_NAME)+"!"; next; mes "[Nodor]"; mes "You can give some to my bro. He's up in the airship."; @@ -588,7 +588,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{ next; specialeffect2 EF_RECOVERY; mes "[Nodor]"; - mes "Let Super Novice "+strcharinfo(0)+" be blessed with the Super Novice Guardian!"; + mes "Let Super Novice "+strcharinfo(PC_NAME)+" be blessed with the Super Novice Guardian!"; EXSUPNOV_Q = 6; close; } @@ -697,7 +697,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{ next; mes "[Nudor]"; mes "Ooooops!"; - mes strcharinfo(0)+", hush --- !!"; + mes strcharinfo(PC_NAME)+", hush --- !!"; next; mes "[Nudor]"; mes "Don't tell Nodor about this~~"; -- cgit v1.2.3-70-g09d2