From 9d59f82368082fb1cf3aec225c483f9e32b4c075 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove unused dirs --- npc/re/jobs/3-1/guillotine_cross.txt | 3987 ---------------------------------- 1 file changed, 3987 deletions(-) delete mode 100644 npc/re/jobs/3-1/guillotine_cross.txt (limited to 'npc/re/jobs/3-1/guillotine_cross.txt') diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt deleted file mode 100644 index a13afcbd9..000000000 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ /dev/null @@ -1,3987 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Guillotine Cross Job Quest -//================= Description =========================================== -//= Job change Quest from Assassin / Assassin Cross -> Guillotine Cross. -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{ - if (job_3rd_gc == 0 || job_3rd_gc == 1) { - if (job_3rd_gc == 0) { - if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { - if (BaseLevel < 99) { - mes "[Ahcart]"; - mes "Hmm, you are my peer."; - mes "I'm Ahcart. I'm from Veins."; - mes "Hmm..."; - next; - mes "[Ahcart]"; - mes "Of course, a chapter of the assassin guild is not only in Morroc. If you have a chance to go there, visit there."; - mes "I think you might go there."; - job_3rd_gc = 1; - close; - } - } else { - mes "[A man of a sharp impression]"; - mes "...."; - mes "What the...?"; - mes "You are not an assassin."; - close; - } - } else if (job_3rd_gc == 1) { - if (BaseLevel < 99) { - mes "[Ahcart]"; - mes "If you become stronger and more skillful, then the assassin's guild will give you a special task."; - mes "Go for it."; - close; - } - } - mes "[Ahcart]"; - mes "Finally, it's time..."; - mes "Hey, what's your name?"; - next; - switch(select(strcharinfo(PC_NAME),".....")) { - case 1: - mes "[Ahcart]"; - mes strcharinfo(PC_NAME)+"?"; - mes "Got it. I'll remember your name."; - mes "A master told me that you are a person with ability."; - break; - case 2: - mes "[Ahcart]"; - mes "What? You are a distrustful person."; - mes "Hmm, whatever."; - mes "I heard that you are a person with ability."; - break; - } - next; - mes "[Ahcart]"; - mes "My duty is delivering a guild message to a capable assassin."; - mes "I think that you are suitable to perform the guild's duty."; - next; - mes "[Ahcart]"; - mes "So, would you perform this duty for us?"; - mes "Of course, I'm going to offer a reward for completing your task."; - next; - select("What is the request?"); - mes "[Ahcart]"; - mes "It's unclear."; - mes "I told you. It's a special task."; - mes "The only thing I know is the condition to bring a person with the master's ability."; - next; - mes "[Ahcart]"; - mes "First, one who has patience."; - mes "Second, one who is quiet."; - mes "Third, one who is focused."; - next; - mes "[Ahcart]"; - mes "What do you think about what I told you?"; - mes "This task means that it needs a person who can perform a task irrespective of their own will."; - next; - mes "[Ahcart]"; - mes "It's necessary to keep this request secret."; - mes "But it's also your duty not to tell anyone."; - next; - mes "[Ahcart]"; - mes "This is all your choice."; - mes "Will you help us with this request?"; - next; - switch(select("I'll do it.", "Give me time to think.")) { - case 1: - mes "[Ahcart]"; - mes "Ok, to Veins."; - mes "I'll contact them."; - mes "It's your first duty to go to Veins."; - next; - mes "[Ahcart]"; - mes "You should be able to find it easily."; - mes "Go now."; - job_3rd_gc = 3; - setquest 7101; - close; - case 2: - mes "[Ahcart]"; - mes "Got it."; - mes "But don't think about it for too long."; - job_3rd_gc = 2; - close; - } - - - - - } else if (job_3rd_gc == 2) { - mes "[Ahcart]"; - mes "Have you thought about it more?"; - next; - switch(select("I'll do it.", "I'm not ready.")) { - case 1: - mes "[Ahcart]"; - mes "Ok, to Veins."; - mes "I'll contact them."; - mes "It's your first duty to go to Veins."; - next; - mes "[Ahcart]"; - mes "You should be able to find it easily."; - mes "Go now."; - job_3rd_gc = 3; - setquest 7101; - close; - case 2: - mes "[Ahcart]"; - mes "You are too cautious."; - mes "I get the sense that you don't want to work for us."; - close; - } - } else if (job_3rd_gc == 3) { - mes "[Ahcart]"; - mes "Go to Veins and find a chapter."; - mes "You can hear more details from there."; - close; - } else { - mes "[Ahcart]"; - mes "Good luck to you."; - close; - } -} - -function script func_3rdgc { - .@n$ = "["+strcharinfo(PC_NAME)+"]"; - mes .@n$; - mes "Let me collect all the information..."; - .@i = 0; - if (questprogress(7112) == 1) { - mes "Madelle saw a person who looked like a priest from Rachel late at night."; - ++.@i; - } - if (questprogress(7113) == 1) { - mes "Crave said that there was a girl who bought lots of things day and night."; - ++.@i; - } - if (questprogress(7114) == 1) { - mes "Trovan said that there was a guy who could be seen often but is not a hotel guest, so he is suspicious."; - ++.@i; - } - if (!getarg(0)) { - .@i -= 2; - if (questprogress(7115) == 1) { - mes "A peddler wears shabby clothes, but she buys fresh and expensive things every single day."; - ++.@i; - } - if (questprogress(7116) == 1) { - mes "The old man in village said that there was a girl who showed up in same place at the same time, so maybe moved here."; - ++.@i; - } - } - next; - if (.@i == 3) { - mes .@n$; - mes "One day, Madelle saw a person who looked like a priest of Rachel,"; - mes "and Trovan is suspicious of why that person is here."; - next; - mes .@n$; - mes "But the reason that Trovan suspects them is..."; - next; - switch(select("They are unfamiliar", "The residence is unclear")) { - case 1: - mes .@n$; - mes "No, that's not the reason. The guard sees new adventurers every day."; - mes "Besides, Madelle told me that it was a guy and Crave said it was a girl."; - mes "I'm confused."; - next; - mes .@n$; - mes "Let me rethink this."; - job_3rd_gc = 7; - close; - case 2: - mes .@n$; - mes "Yeah, adventurers often visit so it can't be a proper reason."; - next; - mes .@n$; - mes "The thing Trovan suspected is that his residence is unclear. But he shows up often and buys supplies regularly."; - next; - mes .@n$; - mes "But Crave said it was a girl."; - mes "Madelle said that she witnessed a guy."; - next; - if (getarg(0)) { - if(select("Madelle witnessed 2...", "There are more than 2...") == 1) { - mes .@n$; - mes "Madelle said that she saw one more person in the darkness."; - mes "Then is it a girl who brought the supplies?"; - next; - } - } - else select("It could be a helper."); - mes .@n$; - mes "Yeah. There could be one more helper."; - mes "She sent a person to buy the stuff instead of herself."; - mes "Or it could be a peer Madelle can't see."; - next; - mes .@n$; - mes "Crave said that she comes here day and night to buy stuff regularly."; - mes "Then I know what I have to do."; - job_3rd_gc = 8; - close; - } - } - mes .@n$; - mes "Umm..."; - mes "Do I need more information? I think something more is needed."; - close; -} - -job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{ - mes "[Daora]"; - if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { - if (job_3rd_gc < 4) { - if (Sex == SEX_MALE) { - mes "Oh~ you're good-looking!"; - mes "So, what do you want?"; - } else { - mes "Hmm, you're a girl."; - mes "Ok pick up whatever you want."; - } - next; - mes "[Daora]"; - mes "I'm not sure that you already know or not, but we are selling special Morroc liquor."; - mes "Which one do you want?"; - next; - switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) { - case 1: - mes "[Daora]"; - if (Zeny > 799) { - mes "Here you are, take it."; - Zeny -= 800; - getitem Tropical_Sograt,1; - close; - } - mes "It's 800 zeny per glass of Tropical Sograt."; - close; - case 2: - mes "[Daora]"; - if (Zeny > 799) { - mes "Here you are, take it."; - Zeny -= 800; - getitem Vermilion_The_Beach,1; - close; - } - mes "It's 800 zeny per glass of Vermilion on the Beach."; - close; - case 3: - mes "[Daora]"; - mes "Don't show me your nervousness!"; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -30,0; - close; - case 4: - mes "[Daora]"; - mes "What? Why are you looking at me like that?"; - mes "Oh? You are a person of this world."; - mes "Your name is..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes strcharinfo(PC_NAME)+"."; - next; - mes "[Daora]"; - if (job_3rd_gc == 3) { - mes "Ah~ I've heard your name before."; - mes "Umm... right!"; - mes "You were recommended by Ahcart."; - next; - mes "[Daora]"; - mes "Yeah, can you find an entrance to an alley in the corner?"; - mes "Go in there, then you can hear a more detailed story."; - mes "Take on this special task~!"; - job_3rd_gc = 4; - changequest 7101,7102; - close; - } - mes "What, I don't know that name."; - mes "Hey, I have to be in business, so can you move over?"; - close; - } - } else if (job_3rd_gc == 4) { - mes "The room in the corner. Feel free to enter it because no one enters that room anyway."; - mes "Or do you need something?"; - next; - mes "[Daora]"; - mes "Ah, I'm not selling liquir to someone who's started the special task."; - next; - switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) { - case 1: - mes "[Daora]"; - mes "Hey, you are performing a task now."; - mes "And you want me to sell you booze?!"; - mes "Is every assasin like you? Lazy boozers?"; - close; - case 2: - mes "[Daora]"; - mes "You dare to demand information after taking a task."; - mes "You didn't meet a master yet?"; - mes "As if I would just tell you because you ask!"; - mes "You are childish."; - close; - case 3: - mes "[Daora]"; - mes "Don't talk to me like I'm one of your friends!"; - mes "You have no right to be that way!"; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -30,0; - close; - } - } else if (job_3rd_gc == 10) { - mes "Oh~! good for me."; - mes "Who is she?"; - mes "You told her that we'll protect her?"; - next; - select("Yes,I did."); - mes "[Daora]"; - mes "Hmm, I see..."; - mes "Your opinion will be important."; - mes "I got it."; - next; - mes "[Daora]"; - mes "She was so scared,"; - mes "so I gave her a hot drink"; - mes "and took her to a her room."; - next; - mes "[Daora]"; - mes "Well... there is better place to keep an eye on her than this room."; - next; - select("No, I just protect..."); - mes "[Daora]"; - mes "Ah~ whatever anyway you make me work."; - mes "To protect that young girl."; - next; - mes "[Daora]"; - mes "Mayshell told me that I have to support you, so I'm not going to complain."; - next; - mes "[Daora]"; - mes "So, don't worry."; - mes "Are you supposed to be here for her?"; - mes "Go ahead."; - job_3rd_gc = 11; - close; - } else if (job_3rd_gc == 11) { - mes "She is in a room."; - mes "The one in front of master's room."; - mes "Can you find it?"; - close; - } else if (job_3rd_gc == 12) { - mes "That girl..."; - mes "will be sent to her home?"; - mes "Don't worry about that."; - next; - mes "[Daora]"; - mes "Mayshell and the other guys will handle it."; - close; - } else if (job_3rd_gc == 14) { - mes "Oh, it's perfect timing."; - mes "Mayshell will call you."; - mes "Go to the master's room."; - close; - } else if (job_3rd_gc > 4 && job_3rd_gc < 18) { - mes "What do you need?"; - mes "We don't sell to anyone who has started the special task."; - next; - switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) { - case 1: - mes "[Daora]"; - mes "Why? Are you disappointed?"; - mes "Um~"; - mes "I can't let anyone on duty drink."; - close; - case 2: - mes "[Daora]"; - if (job_3rd_gc == 5) { - mes "I told you that I won't sell you any."; - mes "An empty glass is fine without liquor."; - mes "I already told you..."; - next; - mes "[Daora]"; - mes "I'll let you know all the information that I know."; - next; - mes "[Daora]"; - mes "If you need to, visit me anytime and I'll serve you a drink after your task is done."; - job_3rd_gc = 6; - close; - } else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - mes "You hope that there will be something in the glass?"; - mes "Information can't come out of empty glasses."; - close; - } - mes "You need a glass?"; - mes "Mayshell's order distracted you, so you can't understand anything."; - next; - mes "[Daora]"; - mes "Ok, what do you want to know?"; - mes "You hope that there will be something in the glass?"; - next; - switch(select("Ask for help.", "Handle it by yourself.")) { - case 1: - mes "[Daora]"; - mes "So, it means just killing a strange guy in the village?"; - mes "Why were you in agony because of that?"; - mes "Hmm... Let me see..."; - next; - mes "[Daora]"; - mes "Then it will need legwork?"; - mes "Where is the most crowded place in this village?"; - mes "The pub and motel."; - next; - mes "[Daora]"; - mes "And the guard of the village always keeps an eye on strange people."; - mes "Or the old merchant is quick in visual learning."; - next; - mes "[Daora]"; - mes "I can say that especially..."; - mes "Trovan, Crave who is a trader, and Madelle in the pub are quick in visual learning."; - next; - mes "[Daora]"; - mes "It's good information, isn't it?"; - setquest 7091; - next; - mes "- The advice of Daora is attached to the board with quest information. -"; - close; - case 2: - mes "[Daora]"; - mes "Ok. It's great."; - mes "Each word and behavior will be an important key of the events."; - mes "So, look around carefully and figure it out."; - next; - mes "[Daora]"; - mes "Something good will happen."; - close; - } - } else if (job_3rd_gc == 7) { - mes "You seem to be worried."; - mes "Here, It's cold water."; - mes "You think over with cold water."; - next; - switch(select("Figure out based on information.", "Stop the stage.")) { - case 1: - if (questprogress(7091) == 1) - .@j = 1; - callfunc "func_3rdgc",.@j; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else if (job_3rd_gc == 8) { - if (questprogress(7092) == 1) { - mes "Wait in an alley where she usually shows up to find her, and you will be able to pursue the question."; - next; - mes "[Daora]"; - mes "Trying wouldn't hurt."; - mes "If you want to find a root, you have to find a leaf first."; - mes "Work hard."; - close; - } - mes "Did you solve it?"; - mes "What will you do?"; - next; - switch(select("Get advice.", "It's a secret.")) { - case 1: - mes "[Daora]"; - mes "Can you let me know about an information you collected?"; - next; - if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) { - mes "[Daora]"; - mes "What, I can't support you properly?"; - mes "You solve it by yourself."; - close; - } - mes "[Daora]"; - mes "Hum. Got it."; - next; - mes "[Daora]"; - mes "There is a guy who looks like a priest and Trovan and Madelle saw him."; - mes "A merchant saw a girl who buys things regularly."; - next; - mes "[Daora]"; - mes "The main target is a guy,"; - mes "but the helper is a girl."; - mes "Maybe."; - next; - mes "[Daora]"; - mes "Above all,"; - mes "it's really getting to you."; - next; - mes "[Daora]"; - mes "Then it's simple."; - mes "Why don't you meet her in the place where she visits often?"; - next; - mes "[Daora]"; - mes "It's the transience of duty."; - mes "You don't know the meaning with a piece of the puzzle."; - next; - mes "[Daora]"; - mes "They can be related people or not."; - mes "Ok, I'll be very attentive to my want."; - next; - mes "[Daora]"; - mes "Right~?"; - mes "Go on a place where can look down a village well and find Melissa."; - mes "That will be helpful."; - next; - mes "- Daora's advice is attached on the board of quest. -"; - setquest 7092; - close; - case 2: - mes "[Daora]"; - mes "Umm~."; - mes "Right. There is a secret"; - mes "you can't tell anyone while perfoming a task."; - next; - mes "[Daora]"; - mes "In those regards, you surpass the standards."; - close; - } - } else if (job_3rd_gc == 9) { - if (questprogress(7093) == 1) { - mes "So, go to the east of village, you can see a narrow alley directed to the north."; - next; - mes "[Daora]"; - mes "The blind alley that Melissa told means this street."; - mes "You are thinking like a child."; - close; - } - mes "Haha... how's it going?"; - next; - switch(select("Where is the blind alley?", "It's okay.")) { - case 1: - mes "[Daora]"; - mes "The blind alley?"; - mes "Hmm... well."; - mes "Is there a blind alley like our pub..."; - next; - mes "[Daora]"; - mes "Ah, in the northeast alley"; - mes "directed upside in the village,"; - mes "there is no street because"; - mes "the houses stand close together in that area."; - next; - mes "[Daora]"; - mes "Around Melissa's house,"; - mes "that is the blind alley"; - mes "for the boy, maybe."; - next; - mes "[Daora]"; - mes "It's very easy to find walking around the village."; - setquest 7093; - next; - mes "- Daora's advice is attached on the board of quest. -"; - close; - case 2: - mes "[Daora]"; - mes "Ok. It's going well."; - mes "Can I expect a good result?"; - close; - } - } else if (job_3rd_gc == 13) { - mes "I sent a girl named Estillda to her home."; - mes "Why do we handle worthless things like it?"; - next; - if (questprogress(7094) == 1) { - mes "[Daora]"; - mes "I'm not sure if he still lives..."; - mes "Anyway, he is a key artisan in Rachel,"; - mes "and can recognize all kinds of keys."; - next; - mes "[Daora]"; - mes "What? Residence?"; - mes "I told you, it's Rachel."; - mes "He maybe lives in comfort for the rest of his days in Rachel."; - next; - mes "[Daora]"; - mes "Go ask inside a pub of Rachel..."; - close; - } - mes "[Daora]"; - mes "Yeah, how's it going?"; - next; - switch(select("It progress satisfactorily.", "Show the key.")) { - case 1: - mes "[Daora]"; - mes "My glass, you don't need it?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Yes. I already have enough information."; - mes "If that is a stuff has a long story behind it,"; - mes "we have only one way."; - next; - mes "[Daora]"; - mes "Right."; - mes "If you think carefully,"; - mes "you can find a way."; - next; - mes "[Daora]"; - mes "Good luck~"; - close; - case 2: - mes "[Daora]"; - mes "What is th--"; - mes "I see, that guy had this key...?"; - next; - mes "[Daora]"; - mes "It's a symbol of shrines"; - mes "and has a showy pattern."; - mes "Hmm..."; - next; - mes "[Daora]"; - mes "So, you want to know this key's use?"; - mes "If you do, go to Rachel."; - mes "There is a key artisan there."; - next; - mes "[Daora]"; - mes "Now, he is retired, but he"; - mes "spends his declining years in peace."; - mes "You can ask him yourself."; - next; - mes "[Daora]"; - mes "Ask what this key's use is."; - setquest 7094; - next; - mes "- Daora's advice is attached on the quest board. -"; - close; - } - } else if (job_3rd_gc == 15) { - if (questprogress(7095) == 1) { - mes "The field northwest of Veins."; - mes "You can find that easily with a map."; - mes "There are lots of wolves, so be careful."; - close; - } - mes "Hey, how's Mayshell?"; - mes "Can you fix an uncomfortable way of talking?"; - next; - mes "[Daora]"; - mes "Don't pretend to be a noblewoman."; - next; - switch(select("I'm going to go.", "Do you know a mansion around Veins?")) { - case 1: - mes "[Daora]"; - mes "Ok."; - mes "Don't be carried away by ill-advised bravery."; - mes "Well... it's also hard to be killed."; - close; - case 2: - mes "[Daora]"; - mes "Yes, sure."; - mes "There is a mansion between ravines."; - mes "It's very gloomy."; - mes "I don't understand his taste."; - next; - mes "[Daora]"; - mes "And that mansion is built in back of a ravine..."; - mes "It's always dark like the night."; - next; - mes "[Daora]"; - mes "The location?"; - mes "Well..."; - mes "It's in the northwest field of Veins."; - mes "You can go through a narrow road to northeast."; - setquest 7095; - next; - mes "- Daora's advice is attached on the board of quest. -"; - next; - mes "[Daora]"; - mes "There are lots of scary wolves in that area, be careful."; - close; - } - } else { - mes "No. It's not funny anymore."; - close; - } - case 3: - mes "[Daora]"; - mes "Our milk is expensive!"; - mes "Give me 500 zeny for a cup."; - next; - switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) { - case 1: - mes "[Daora]"; - if (Zeny > 499) { - mes "Here you are. Milk."; - mes "Then take a rest."; - Zeny -= 500; - getitem Milk,1; - close; - } - mes "I told you, it's 500 zeny."; - mes "A poor man. You have only a fine figure!"; - close; - case 2: - mes "[Daora]"; - mes "An impertinent fellow!"; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -30,0; - close; - } - } - } else { - mes "You've completed the task perfectly."; - mes "What do you need now?"; - mes "Do you need something else?"; - next; - mes "[Daora]"; - mes "If you decide on a way to walk, it's time to start newly."; - mes "Everyone is waiting for you."; - close; - } - } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { - if (Sex == SEX_MALE) { - mes "Oh~ you're good-looking~!"; - mes "It's worthwhile to open a pub~"; - mes "I can feel fruitful labors whenever I see a guy like you~"; - } else { - mes "Hmm... You look as good as I did in my youth."; - mes "What do you want?"; - } - next; - switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) { - case 1: - mes "[Daora]"; - if (Zeny > 799) { - mes "Here you are, take it."; - Zeny -= 800; - getitem Tropical_Sograt,1; - close; - } - mes "It's 800 zeny per 1 glass of Tropical Sograt."; - close; - case 2: - mes "[Daora]"; - if (Zeny > 799) { - mes "Here you are, take it."; - Zeny -= 800; - getitem Vermilion_The_Beach,1; - close; - } - mes "[Daora]"; - mes "It's 800 zeny per 1 glass of Vermilion on the Beach."; - close; - case 3: - mes "[Daora]"; - if (Sex == SEX_MALE) { - mes "Uh... Umm..."; - mes "It's complicated order. but I don't have any choice since you want it."; - next; - mes "[Daora]"; - if (Zeny > 499) { - mes "I feel sorry to take 500 zeny per bottle, but I have to."; - mes "It's very hard to get milk in Veins."; - Zeny -= 500; - getitem Milk,1; - close; - } - mes "Umm... I think I can't help you."; - mes "There is no milk in Veins."; - close; - } else { - mes "Ah, milk."; - mes "Huu! Milk!"; - next; - mes "[Daora]"; - mes "I don't have anything like that."; - close; - } - } - } else { - if (Sex == SEX_MALE) { - mes "Oh~ you're good-looking!"; - mes "So, what do you want?"; - } - else { - mes "Hum...you're a girl."; - mes "Ok pick up whatever you want."; - } - next; - mes "[Daora]"; - mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc."; - mes "Which one do you want?"; - next; - switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) { - case 1: - mes "[Daora]"; - if (Zeny > 999) { - mes "Here you are, take it."; - Zeny -= 1000; - getitem Tropical_Sograt,1; - close; - } - mes "It's 1000 zeny per glass of Tropical Sograt."; - close; - case 2: - mes "[Daora]"; - if (Zeny > 999) { - mes "Here you are, take it."; - Zeny -= 1000; - getitem Vermilion_The_Beach,1; - close; - } - mes "It's 1000 zeny per glass of Vermilion on the Beach."; - close; - case 3: - mes "[Daora]"; - mes "Don't show me your nervousness!"; - specialeffect(EF_HIT1, AREA, playerattached()); - percentheal -30,0; - close; - } - } -} - -job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{ - if (!checkweight(Knife,2)) { - mes "- You can't continue this quest because you have too many items. -"; - close; - } - mes "[Mayshell]"; - if (job_3rd_gc == 4) { - mes "You were sent here by Ahcart?"; - mes "I'll give you a task without asking anymore questions."; - mes "Ok, listen carefully."; - next; - mes "[Mayshell]"; - mes "We are chasing a person trying to dissolve an organization."; - mes "We got information about a guy who looks like a town leader."; - next; - mes "[Mayshell]"; - mes "Your task is to punish him under the cover of shadow."; - next; - mes "[Mayshell]"; - mes "Our objective shouldn't be released to anybody."; - mes "Your memories should disappear in shadow."; - mes "Be cautious and avoid observation."; - next; - select("Ok...", "So the task is...?"); - mes "[Mayshell]"; - mes "What does he look like?"; - mes "How do you recognize him?"; - mes "I can't tell you."; - mes "That's for you to find out."; - next; - mes "[Mayshell]"; - mes "You will need a compass."; - mes "You need a lamp and a light to see in the darkness."; - next; - mes "[Mayshell]"; - mes "At that point, you will be able to have a drink and rest."; - next; - mes "[Mayshell]"; - mes "Overcome the adversity."; - mes "It is up to you to judge."; - mes "We can't help you, so you must figure it out for yourself."; - next; - mes "[Mayshell]"; - mes "We saw a stranger in this village, we are quite sure that he is the person who we are looking for your task."; - next; - mes "[Mayshell]"; - mes strcharinfo(PC_NAME)+"."; - mes "Time is not waiting for you."; - mes "Go ahead. Spill blood with the blade of a knife that stands for a stoic life."; - job_3rd_gc = 5; - changequest 7102,7103; - close; - } else if (job_3rd_gc == 5) { - mes "You already have your orders."; - mes "Even though you don't have any evidence, I trust you to do a good job."; - next; - mes "[Mayshell]"; - mes "It's a test to watch you."; - mes "Let me see, "+strcharinfo(PC_NAME)+"..."; - mes "Go out and think about what you have to do first."; - next; - mes "[Mayshell]"; - mes "Your task is finding a stranger."; - next; - mes "[Mayshell]"; - mes "Go out search diligently."; - mes "I'll allow you to have some water."; - next; - mes "[Mayshell]"; - mes "Meet Daora before you start."; - mes "She may be helpful to you."; - close; - } else if (job_3rd_gc == 14) { - mes "Welcome."; - mes "How was your day?"; - mes "I heard about your activity."; - next; - mes "[Mayshell]"; - mes "You found a key, right?"; - mes "Huhu. I have my ways of finding out."; - next; - mes "[Mayshell]"; - mes "Can you show me the key?"; - mes "I'm going to check if"; - mes "you were capable or not..."; - next; - select("Give a key to him."); - mes "[Mayshell]"; - if (countitem(Key_Of_The_Mansion) == 0) { - mes "You didn't bring a key?"; - mes "I'll be in lots of trouble."; - close; - } - mes "I didn't expect your success without a clear target..."; - mes "You are a man of greater ability than I thought."; - next; - mes "[Mayshell]"; - mes "I think you find a target what we look for."; - mes "Then you handle it after finding a key's host."; - next; - mes "[Mayshell]"; - mes "Then it'll be over."; - mes "But you have to find the key's host by yourself."; - next; - mes "[Mayshell]"; - mes "When you find the mansion, there will be a person waiting for you."; - next; - mes "[Mayshell]"; - mes "This is the last step."; - mes "Don't make any mistakes."; - delitem Key_Of_The_Mansion,1; - job_3rd_gc = 15; - changequest 7108,7109; - close; - } else if (job_3rd_gc == 15) { - mes "Ok, you have something to do?"; - mes "If you are late, Renzak might get upset."; - close; - } else if (job_3rd_gc == 18 || job_3rd_gc == 19) { - mes "I already got a report from Renzak."; - if (job_3rd_gc == 18) { - mes "You completed the task quickly."; - mes "That's great."; - } else { - mes "I'm so happy to see you."; - mes "But quickness is very important to us."; - next; - mes "[Mayshell]"; - mes "You were not punctual..."; - mes "At least you came back alive."; - } - next; - .@all_wine = 0; - for(.@i = 0; .@i < 5; ++.@i) - if (questprogress(7091+.@i) == 1) { - ++.@all_wine; - } - mes "[Mayshell]"; - if (.@all_wine < 2) { - mes "You did the job by yourself"; - mes "even though there wasn't any"; - mes "information about it, and you"; - mes "collected it."; - next; - mes "[Mayshell]"; - mes "You corresponded with all conditions"; - mes "promptly and with patience."; - next; - mes "[Mayshell]"; - if (job_3rd_gc == 18) { - mes "The evaluation of your task is... [S]."; - mes "[S] is for 'special'."; - .@quest = 7099; - } else { - mes "The evaluation of your task is... [A]."; - mes "If you were punctual, you would have received higher."; - .@quest = 7096; - } - next; - } else { - mes "You made full use of Daora's advice."; - mes "But, didn't I mention it?"; - next; - mes "[Mayshell]"; - mes "I told you to keep it a secret..."; - mes "Of course, I don't want to blame you."; - next; - mes "[Mayshell]"; - mes "It's important not only to solve this by yourself,"; - mes "but also to make an effort getting information."; - next; - mes "[Mayshell]"; - if (.@all_wine > 3) { - if (job_3rd_gc == 18) { - mes "The evaluation of your task is... [B]."; - .@quest = 7097; - } else { - mes "The evaluation of your task is... [C]."; - mes "You need to act by yourself."; - .@quest = 7098; - } - next; - } else { - mes "You adjusted an affair with flexible points of view."; - mes "You were not dependent on the others and you used the surroundings properly."; - next; - mes "[Mayshell]"; - mes "I like that."; - if (job_3rd_gc == 18) { - mes "The evaluation of your task is... [A]."; - .@quest = 7096; - } else { - mes "The evaluation of your task is... [B]."; - .@quest = 7097; - } - next; - } - } - mes "[Mayshell]"; - mes "You got a new qualification for completing this task."; - mes "It's a shadow of our assasin as a shadow of the world..."; - next; - mes "[Mayshell]"; - mes "I'm going to give you the qualification to be a ^4d4dffGuillotine Cross^000000."; - mes "I'm not pushing you, so you can come whenever you want to visit."; - next; - mes "[Mayshell]"; - mes "I reward you for your labor, and I'm going to give you a present."; - mes "I got this one from guild, I hope it's helpful to you."; - job_3rd_gc = 20; - getitem Accessory_Box,1; - erasequest 7091; - erasequest 7092; - erasequest 7093; - if (questprogress(7094)) erasequest 7094; - if (questprogress(7095)) erasequest 7095; - erasequest 7112; - erasequest 7113; - erasequest 7114; - if (questprogress(7115)) erasequest 7115; - if (questprogress(7116)) erasequest 7116; - changequest 7111,.@quest; - next; - mes "[Mayshell]"; - mes "I want to tell you something."; - mes "I order you that ^4d4dffyou should not leave a document at all^000000, whatever it is."; - next; - mes "[Mayshell]"; - mes "There are two types of information:"; - mes "Things that can be shared and those that cannot."; - next; - mes "[Mayshell]"; - mes "And never leave records or tell anybody about a task you completed..."; - mes "for your junior who will follow your steps."; - next; - mes "[Mayshell]"; - mes "Don't forget."; - mes "And the task you did is related to Rachel, Rune-Midgard, and our assassin guild."; - mes "So the others should not be known. Of course, you are included, so please forget everything."; - close; - } else if (job_3rd_gc == 20) { - mes "You are acknowledged by the guild."; - mes "Feel free to come whenever you want to become a Guillotine Cross."; - next; - mes "[Mayshell]"; - mes "That choice means that you will have to walk a street of blood again."; - next; - mes "[Mayshell]"; - mes "Bercasell is waiting in the room on the opposite side."; - mes "Meet him."; - close; - } else if (job_3rd_gc > 20) { - mes "Even though I gave you a qualification,"; - mes "I don't want to celebrate that qualification."; - next; - mes "[Mayshell]"; - mes "It's a way to abandon one's mind and the way of pain, of adversity."; - mes "I pushed you that way."; - next; - mes "[Mayshell]"; - mes "It's funny."; - mes "We live for checking our comrades..."; - mes "But it's a rule of the assasin."; - next; - mes "[Mayshell]"; - mes "In a dark night, it's the fate of a person who is going on the shadow of the moon."; - mes "I wish you to store one's mind, please..."; - close; - } else { - mes "You are not allowed in here."; - close; - } -} - -ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{ - mes "[Waitress]"; - if (job_3rd_gc < 6) { - mes "Welcome~"; - mes "Visit and take a rest~"; - close; - } else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - if (questprogress(7112) == 1) { - mes "That's all the information that I know."; - mes "After that, I can't remember anything else."; - next; - mes "Then can we figure it out with the information you collected?-"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "Welcome."; - mes "Are you ready to order?"; - next; - switch(select("You are...", "Your name is..?", "Water, please.")) { - case 1: - mes "[Waitress]"; - mes "What's the matter?"; - mes "Are you ready to order?"; - next; - select("I'm looking for Madelle..."); - mes "[Madelle]"; - mes "Ah? Madelle? Do you know about Daora?"; - mes "I'm Madelle."; - mes "I think you have business because you came from Daora."; - next; - select("Was there a suspicious guest?"); - mes "[Madelle]"; - mes "A suspicious guest?"; - mes "What kind of...?"; - mes "Ah, well... we have had a few strangers."; - next; - mes "[Madelle]"; - mes "We don't have lots of floating population because of the rough terrain in the village."; - mes "Almost all people have been here since they were born or adventurers who are regulars."; - next; - mes "[Madelle]"; - mes "But if they are not that kind of people..."; - mes "Yes, there were strangers."; - next; - select("Can you tell me about them?"); - mes "[Madelle]"; - mes "Um... One looked like a priest from Rachel."; - mes "A priest in this village..."; - mes "Maybe he is a soldier, I understand."; - next; - mes "[Madelle]"; - mes "One day, there was a guy who seemed to be exhausted and bought food."; - mes "I remember him because he visited after closing a store."; - next; - mes "[Madelle]"; - mes "I'm not sure but there was a person who was wearing a hood."; - mes "He seemed be exhausted and they wanted to buy a small drink and a snack."; - next; - mes "[Madelle]"; - mes "I haven't seen any of them since."; - mes "So I don't know anymore."; - setquest 7112; - next; - mes "- The information of Madelle is attached on the guest board."; - mes "Then can we figure out what information you've collected? -"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - case 2: - mes "[Waitress]"; - mes "What? My name?"; - mes "Are you hitting on me?"; - mes "Don't do that."; - if (Sex == SEX_MALE) - mes "You are not my type."; - else - mes "I don't swing that way."; - close; - case 3: - mes "[Waitress]"; - mes "Do you want ice with that?"; - close; - } - } - } else { - if (questprogress(7112) == 1) { - mes "That's all the information that I know."; - mes "I haven't seen them since."; - next; - mes "- I wonder if I can figure it out with the information I've collected... -"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "Welcome."; - mes "Are you ready to order?"; - next; - switch(select("Suspicious people?", "Which one is the best food?")) { - case 1: - mes "[Waitress]"; - mes "A suspicious person?"; - mes "You are a suspicious person."; - close; - case 2: - mes "[Waitress]"; - mes "Umm? well..."; - mes "If you want to have a simple dish, have a meal from our fixed menu."; - mes "It's 5000 zeny, Do you want it?"; - next; - switch(select("Yes, I'll try it.", "......")) { - case 1: - if (Zeny > 4999) { - mes "[Waitress]"; - mes "Here you are, this is a meal from the fixed menu."; - mes "Feel free to call me when you need."; - next; - switch(select("How's your business?", "Do you have lots of guests?")) { - case 1: - mes "[Waitress]"; - mes "Well... not bad."; - mes "This is the only pub here so it's good."; - break; - case 2: - mes "[Waitress]"; - mes "Not that much lately."; - mes "It's so-so."; - break; - } - next; - mes "[Waitress]"; - mes "A business in a village can keep up with customers."; - mes "Thesedays, adventurers have been visiting more often."; - next; - select("Any suspicious visitors?"); - mes "[Waitress]"; - mes "Sure, I see some everyday."; - mes "I can recognize when I see their outfits."; - mes "I have to memorize their characters because of business."; - next; - select("It's boring..."); - mes "[Waitress]"; - mes "Yeah sometimes."; - mes "Everyday I have to talk"; - mes "with same people."; - mes "But..."; - next; - mes "[Waitress]"; - mes "I'm refreshed when I see guests like you."; - mes "I remember something that happened a few days ago."; - next; - mes "[Waitress]"; - mes "When I closed the store,"; - mes "he seemed be exhausted and they wanted to buy a small drink and a snack."; - next; - mes "[Waitress]"; - mes "He was a stranger but I'm sure that he is from Rachel."; - mes "He looked like a priest."; - next; - mes "[Waitress]"; - mes "I thought that a priest came here, but it's wrong."; - mes "I was starting to get scared."; - next; - mes "[Waitress]"; - mes "I thought that I may have opened the door to a thief."; - mes "Ah, sorry, I must be talking too much."; - next; - mes "[Waitress]"; - mes "It was boring to talk with that old man..."; - mes "Anyway, don't let me disturb you anymore."; - mes "Bon Appetit!"; - next; - mes "[Waitress]"; - mes "Oh by the way, my name is Madelle."; - mes "I hope you remember my name."; - Zeny -= 5000; - setquest 7112; - next; - mes "- Madelle's information is attached to a quest board. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "[Waitress]"; - mes "A meal from our menu is 5000 zeny."; - mes "You have to pay."; - mes "It's prepay."; - close; - } - case 2: - mes "[Waitress]"; - mes "You feel annoyed."; - mes "I see. I won't push you."; - mes "Take a rest there."; - close; - } - } - } - } - } else { - mes "Hi~!"; - mes "We can see often each other."; - next; - mes "[Madelle]"; - mes "A meal? Liquor?"; - mes "Hoho, have a good time!"; - close; - } -} - -ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{ - if (job_3rd_gc < 6) { - mes "[Young Merchant]"; - mes "If you want to buy stuff, go to this person."; - mes "I'm a distributor."; - close; - } - else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - if (questprogress(7113) == 1) { - mes "[Crave]"; - mes "I already gave you all the information I have."; - mes "I'm quick in visual learning."; - mes "I can't find the other girl, only the one who matches your condition."; - next; - mes "Can we figure out with the information you collected?"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "[Young Merchant]"; - mes "How about increasing potion in next time..."; - mes "Um, do you have something to tell me?"; - next; - switch(select("Do you know Crave?", "Give me a potion.")) { - case 1: - mes "[Crave]"; - mes "I'm Crave, who are you...?"; - //mes "You're not a usual stuff in connection.."; //FIXME: Dialogue. - next; - mes "[Crave]"; - mes "Ah, is it about Daora?"; - mes "Yes, what can I do for you?"; - next; - select("Did you see a stranger these past days?"); - mes "[Crave]"; - mes "Stranger... about Daora's business?"; - mes "Ok. I understand what you are talking about."; - next; - mes "[Crave]"; - mes "I found a new face while"; - mes "watching the stores."; - mes "It was a girl..."; - next; - mes "[Crave]"; - mes "She buys food and the necessities of life regularly in the morning and afternoon."; - mes "I wanted to know more about her, because she was pretty."; - mes "But there is no person who knows her residence."; - next; - mes "[Crave]"; - mes "Is it a mysterious person?"; - mes "I don't know who she is, or where she lives!"; - next; - mes "[Crave]"; - mes "I want to talk to her, but she runs away..."; - mes "She must be hiding something."; - setquest 7113; - next; - mes "- The information Crave gave is attached on the quest board."; - mes "Then can we figure out with information you collected? -"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - case 2: - mes "[Young Merchant]"; - mes "I carry on a wholesale trade, not a retail trade."; - mes "Buy that from a tool salesperson."; - close; - } - } - } else { - if (questprogress(7113) == 1) { - mes "[Crave]"; - mes "I already gave you all the information I have."; - mes "I'm quick in visual learning."; - mes "I can't find the other girl, only the one who matches your condition."; - next; - mes "Can we figure out with the information you collected?"; - next; - switch(select("Do it.", "Stop it.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "[Young Merchant]"; - mes "What's wrong?"; - mes "I'm a merchant, but not a retail merchant."; - mes "If you want to buy things, go to the others."; - next; - switch(select("Suspicious people?", "I heard that you are sharp.")) { - case 1: - mes "[Young Merchant]"; - mes "A suspicious person?"; - mes "There are lots of people who are suspicious."; - next; - mes "[Young Merchant]"; - mes "It's that lame person that's suspicious, isn't it?"; - close; - case 2: - mes "[Young Merchant]"; - mes "Hmm? It's reasonable."; - mes "I have to be quick in visual learning for living as a merchant."; - next; - mes "[Young Merchant]"; - mes "I have to memorize the faces of people who do business with me so I can make a profit."; - mes "Then I can make steady customers."; - next; - switch(select("I'm looking for a cousin...", "End conversation.")) { - case 1: - mes "[Young Merchant]"; - mes "Is she a beautiful blonde?"; - next; - switch(select("No, it's a boy.", "Yes, she is.")) { - case 1: - mes "[Young Merchant]"; - mes "Is he?"; - mes "I don't know."; - mes "I know only a mysterious blonde beauty."; - close; - case 2: - mes "[Crave]"; - mes "Oh, she is?"; - mes "I'm Crave. If you find her later, please contact me."; - next; - mes "[Crave]"; - mes "Don't give me a fierce scowl."; - mes "I'm a man of ability."; - next; - select("Where did you see her?"); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "A few days have passed already."; - mes "I want to find her as soon as possible."; - mes "You said you saw that child? Where did you see her?"; - next; - mes "[Crave]"; - mes "So... that's why we don't know her residence."; - mes "I can understand buying food and other supplies."; - next; - mes "[Crave]"; - mes "She always runs away without saying anything."; - mes "I like her because of her mysterious atmosphere."; - next; - mes "[Crave]"; - mes "I think that she ran away from home."; - mes "She visits here to buy stuff every day and every night regularly."; - next; - mes "[Crave]"; - mes "She may run away when she sees you."; - mes "It's probably better to hide in the alley to catch her."; - setquest 7113; - next; - mes "- Crave's information is attached to the quest board. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } - case 2: - mes "[Young Merchant]"; - mes "Why do you change your face while I'm talking about a steady customer?"; - mes "Oh, you are..."; - mes "It's a sword of darkness that can't make a profit unrelated to memorizing people's faces."; - close; - } - } - } - } - } else { - mes "[Crave]"; - mes "Excuse me?"; - mes "Did you find who you were looking for?"; - close; - } -} - -veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{ - if (job_3rd_gc < 6) { - mes "[Vigilante]"; - mes "Do you have any inconveniences while you are traveling?"; - mes "At the outskirts of the city, there are many monsters. Be careful."; - close; - } - else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - if (questprogress(7114) == 1) { - mes "[Trovan]"; - mes "I already gave you all the information I have."; - mes "He's the only suspicious person that's been seen."; - mes "But nothing has happened yet, so I'm keeping watch."; - next; - mes "- What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "[Vigilante]"; - mes "Hello?"; - mes "Do you need help?"; - next; - switch(select("Do you know Trovan?", "No thanks.")) { - case 1: - mes "[Vigilante]"; - mes "Eh? I'm Trovan, a member of the vigilante corps of Veins."; - mes "What's the matter?"; - next; - mes "[Trovan]"; - mes "Ah, you were recommended by Daora."; - mes "I remember all of the faces of people who live in this village."; - next; - mes "[Trovan]"; - mes "Maybe he is a stranger."; - mes "We should exclude normal adventurers."; - next; - mes "[Trovan]"; - mes "And if Daora finds a person, he must not be a normal person."; - mes "So we should exclude normal guests..."; - next; - mes "[Trovan]"; - mes "Then we can set limits for guessing who it is."; - mes "A few days ago, a priest visited this village."; - mes "He covered his face with a hood, so I couldn't see him too well."; - next; - mes "[Trovan]"; - mes "I can detect suspicious people pretty well."; - mes "He might be a criminal if he were hiding his face."; - next; - mes "[Trovan]"; - mes "Why is he suspicious?"; - mes "He shows up here regularly, but he has no definite residence."; - mes "And I always lose him when I try to follow him."; - next; - mes "[Trovan]"; - mes "I can't offer any more information."; - mes "I always have to guard the entrance of the village, so I can't follow him for too long."; - next; - mes "[Trovan]"; - mes "Anyway. He is a only person who I suspect."; - mes "He hasn't been caught doing anything criminal,"; - mes "but he's always covering himself up."; - setquest 7114; - next; - mes "- Trovan's information is attached to the quest board. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - case 2: - mes "[Trovan]"; - mes "Recently, I've seen many suspicious people."; - mes "I'm keeping strict watch."; - close; - } - } - } else { - if (questprogress(7114) == 1) { - mes "[Trovan]"; - mes "I already gave you all the information I have."; - mes "He's the only suspicious person that's been seen."; - mes "But nothing has happened yet, so I'm keeping watch."; - next; - mes "- Should I figure out the information collected? -"; - next; - switch(select("Check the information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "[Trovan]"; - mes "I'm Trovan, a guard of Veins."; - mes "What's wrong?"; - next; - switch(select("Is there a wanted man?", "Nothing.")) { - case 1: - mes "[Trovan]"; - mes "A wanted man?"; - mes "No, what's the matter?"; - next; - mes "[Trovan]"; - mes "Did you find any suspicious people entering this village lately?"; - mes "Umm..."; - next; - mes "[Trovan]"; - mes "Recently, there's been a man in this village wearing a hood."; - mes "He is not a traveler. He bought food and slipped out of the village."; - next; - mes "[Trovan]"; - mes "I'm wondering about his identity."; - mes "I think he is related to a shrine..."; - mes "Or maybe he isn't..."; - next; - mes "[Trovan]"; - mes "There is no one else like him among the people living in this village."; - mes "I wonder where he is from."; - next; - mes "[Trovan]"; - mes "He might still be here."; - mes "There are no new people except for him. I know almost all of the adventurer's faces that visit here."; - mes "So that's not much news."; - setquest 7114; - next; - mes "- Trovan's information is attached to the quest board. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - case 2: - mes "[Trovan]"; - mes "Don't go too far away."; - close; - } - } - } - } else { - mes "[Trovan]"; - mes "How's it going?"; - close; - } -} - -veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{ - mes "[Peddler]"; - if (job_3rd_gc < 6) { - mes "What a huge sandstorm."; - mes "Are you ok?"; - close; - } - else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - mes "What a huge sandstorm."; - mes "Are you ok?"; - close; - } else { - if (questprogress(7115) == 1) { - mes "So, did you find that girl?"; - mes "If you do, let her know that she has to come and visit me."; - next; - mes "- You can't get more information from the peddler. What information have I collected? -"; - next; - switch(select("check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",1; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "Hey. Hey!"; - mes "I'm talking to you!"; - next; - switch(select("Ignore him.", "Listen to the story.")) { - case 1: - mes "[Peddler]"; - mes "You are too cold."; - close; - case 2: - mes "[Peddler]"; - mes "A pretty girl just bought food."; - mes "You know that freshness is important when buying fish..."; - next; - mes "[Peddler]"; - mes "But I gave the wrong fish to her."; - mes "Recently, she bought food from my store."; - mes "I can't find her, maybe she doesn't live here."; - next; - mes "[Peddler]"; - mes "She looks shabby but she always buys expensive food."; - mes "I thought that she was a maid but we don't have a mansion that can hire maids in Veins."; - next; - mes "[Peddler]"; - mes "Kind of suspicious, isn't it?"; - mes "But, I gave spoiled fish to her..."; - next; - mes "[Peddler]"; - mes "So I have to find her and exchange the fish for a refund."; - next; - mes "[Peddler]"; - mes "If you find her, send that message, please?"; - mes "I can't miss a guest like her."; - next; - mes "[Peddler]"; - mes "Ok, let's see..."; - mes "She is blonde girl."; - mes "You should be able"; - mes "to find her easily."; - next; - mes "[Peddler]"; - mes "Actually, nobody knows where she's from."; - mes "You're an adventurer, so I'm asking you."; - next; - select("I'll send her your message.", "Hmm..."); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "- A girl who has no clear residence and buys expensive food. I have to find out. -"; - next; - mes "[Peddler]"; - mes "Then send my message to her, please."; - mes "If I can't exchange the fish, it will spoil."; - setquest 7115; - next; - mes "- The peddler's information is attached to the quest board. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } - } - } - } else { - mes "Did you send my message properly?"; - mes "Then why she hasn't she visited here to exchange the fish?"; - close; - } -} - -veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{ - mes "[Old Man]"; - if (job_3rd_gc < 6) { - mes "Haha... I can remember my past when I see a young adventurer like you..."; - close2; - } else if (job_3rd_gc == 6) { - if (questprogress(7091) == 1) { - mes "Haha... I can remember my past when I see a young adventurer like you..."; - close; - } else { - if (questprogress(7116) == 1) { - mes "Thanks for talking to me."; - next; - mes "- I can't get anymore information from the Old Man. What information have I collected? -"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } else { - mes "What? What's the matter?"; - mes "You want to talk with me?"; - next; - switch(select("Suspicious person...", "You look good.")) { - case 1: - mes "[Old Man]"; - mes "A suspicious person?"; - mes "Well, Trovan may know more about her than me."; - close; - case 2: - mes "[Old Man]"; - mes "Thanks anyway."; - mes "I'll just sit down here..."; - next; - mes "[Old Man]"; - mes "I look around at people who pass by here all the time."; - mes "I can find out where they're from easily by watching what they wear."; - next; - mes "[Old Man]"; - mes "I can't forget her at all because of her funny outfit."; - mes "It's not difficult to forget a person wearing a formal dress."; - next; - select("Then what's funny?"); - mes "[Old Man]"; - mes "Umm, this village is not funny anymore."; - mes "I know everything~ I even found out everyone's job."; - next; - mes "[Old Man]"; - mes "But..."; - mes "Recently, a girl showed up."; - mes "In the morning, she buys some food from a peddler and then disappears."; - next; - mes "[Old Man]"; - mes "And in the afternoon she usually buys the necessities of life."; - mes "A little bit at a time."; - mes "And then she goes somewhere after..."; - next; - mes "[Old Man]"; - mes "I figure that she must be preparing something."; - mes "If she buys a lot of stuff, then she can be found easily."; - next; - mes "[Old Man]"; - mes "I think she stocks up heavily on foods that help during battles."; - next; - mes "[Old Man]"; - mes "She just recently started this routine."; - mes "Is she a newcomer?"; - next; - mes "[Old Man]"; - mes "I'm going to watch you for a while."; - mes "Ah, why am I bothering you with this story?"; - setquest 7116; - next; - mes "- The information of the Old Man is attached to the quest board. What information have I collected?"; - next; - switch(select("Check information.", "Cancel.")) { - case 1: - callfunc "func_3rdgc",0; - close; - case 2: - mes "You stop the confirmation of information."; - close; - } - } - } - } - } else if (job_3rd_gc == 8) { - mes "You want to know something?"; - mes "We have a marvelous girl in our village."; - next; - mes "[Old Man]"; - mes "I don't know what kind of gift she has, but she knows how to find people."; - next; - mes "[Old Man]"; - mes "If you want to find her, ask that kid."; - close; - } else { - mes "I still don't know."; - mes "I'm too old..."; - close; - } -} - -veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{ - mes "[Melissa]"; - if (job_3rd_gc == 8) { - mes "Hi?"; - mes "What?"; - mes "Have you lost a friend?"; - next; - switch(select("Do you know something?", "No...")) { - case 1: - mes "[Melissa]"; - mes "I have a special gift that I've had my whole life."; - mes "People visit me when they need to find something."; - next; - mes "[Melissa]"; - mes "Are looking for someone?"; - mes "Can you tell me about their character?"; - next; - switch(select("You are joking.", "Let me do it.")) { - case 1: - mes "[Melissa]"; - mes "Ha! But you'll come back to me when you need to find someone."; - mes "I know everything."; - close; - case 2: - .@ans00 = 0; - mes "[Melissa]"; - mes "Ok, answer my question."; - mes "Is it a boy or a girl?"; - next; - switch(select("A boy", "A girl")) { - case 1: - mes "[Melissa]"; - mes "A boy and..."; - break; - case 2: - mes "[Melissa]"; - mes "A girl and..."; - ++.@ans00; - break; - } - next; - mes "[Melissa]"; - mes "What is the hair color?"; - next; - switch(select("Dark", "Red", "Light yellowish", "White")) { - case 1: - mes "[Melissa]"; - mes "Dark hair color... hmm..."; - mes "Dark brown or black hair..."; - break; - case 2: - mes "[Melissa]"; - mes "Light brown or dark orange... Red hair..."; - break; - case 3: - mes "[Melissa]"; - mes "Light orange to blonde hair."; - ++.@ans00; - break; - case 4: - mes "[Melissa]"; - mes "Gray... white... gold... silver hair..."; - break; - } - next; - mes "[Melissa]"; - mes "Young or old?"; - next; - switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) { - case 1: - mes "[Melissa]"; - mes "And a child."; - break; - case 2: - mes "[Melissa]"; - mes "A young person."; - mes "Like you?"; - ++.@ans00; - break; - case 3: - mes "[Melissa]"; - mes "Same age as a tool salesman?"; - mes "Middle-aged."; - break; - case 4: - mes "[Melissa]"; - mes "Yes, very old."; - break; - } - next; - mes "[Melissa]"; - mes "Hi, "+ (Sex == SEX_MALE ? "brother" : "sister")+ "~ Let me collect all of the information you've provided..."; - next; - mes "- She begins to murmur and gestures toward the sky. Her hair springs up as she says... -"; - next; - if (.@ans00 == 3) { - mes "[Melissa]"; - mes "Got it!"; - mes "I know her."; - mes "Her name is ^4d4dffEstillda^000000."; - mes "Right?"; - next; - mes "[Melissa]"; - mes "Why are you looking for her? Is she your friend?"; - mes "She gave me candy the other day."; - next; - mes "[Melissa]"; - mes "Umm... this girl..."; - mes "will pass around"; - mes "a blind alley in"; - mes "about 1 hour!"; - mes "Hehehe!"; - erasequest 7103; - setquest 7104; - job_3rd_gc = 9; - next; - mes "[Melissa]"; - mes "She has to be who you're looking for. I'm never wrong."; - mes "Tell me I did a good job!"; - next; - switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) { - case 1: - mes "You pat Melissa on the head."; - mes "She reacts like a puppy would."; - next; - mes "[Melissa]"; - mes "Hehehe..."; - mes "I'm here to help~!"; - close; - case 2: - mes "[Melissa]"; - mes "Hehehe..."; - mes "I did good!"; - close; - } - } else { - mes "[Melissa]"; - mes "Umm..."; - mes "That person who has those characteristics is..."; - next; - mes "[Melissa]"; - mes "Wha-...? Eww, I've never been wrong."; - mes "I don't know why, but I can't see that person."; - next; - mes "[Melissa]"; - mes "Eeeahhh! Wahhh!"; - next; - mes "- All I can do is soothe Melissa as she cries. I have to think about the person's characteristics again. -"; - close; - } - } - case 2: - mes "[Melissa]"; - mes "It's strange."; - mes "In this village people are always looking for someone."; - close; - } - } else if (job_3rd_gc == 9) { - mes "Did you find her?"; - mes "Say thanks to her for giving me candy the other day."; - close; - } else { - mes "When I'm looking for people, an angel wearing black clothes gives me information."; - next; - mes "[Melissa]"; - mes "I told Daora about this story, then she said to me not to do it again."; - mes "Maybe she isn't a good angel."; - close; - } -} - -veins,337,284,0 script #ghostestilla_3rdgc HIDDEN_WARP_NPC,3,3,{ - end; -OnTouch: - if (job_3rd_gc == 9) { - if ((questprogress(7104,PLAYTIME) == 1) || (questprogress(7105,PLAYTIME) == 1)) { - mes ".....?"; - mes "There's a sign of somebody present."; - mes "You still have time."; - close; - } else if ((questprogress(7104,PLAYTIME) == 2) || (questprogress(7105,PLAYTIME) == 2)) { - mes "The blind alley that Melissa told me about must be this street."; - next; - mes "There's a sign of somebody present."; - mes "A blonde girl shows up!"; - donpcevent "Estillda#3rdgc10::OnEnable"; - next; - select("Make a surprise attack."); - .@c_spec = readparam(bDex)+readparam(bAspd)+readparam(bCritical); - if (.@c_spec > 209 || (!rand(2) && .@c_spec > 190 && .@c_spec < 210) || (!rand(3) && .@c_spec < 191)) { - mes "You take her by the wrist trying not to let her see you."; - mes "The food that she is holding falls on the floor."; - next; - mes "[Estillda]"; - mes "Ahhhh!"; - mes "Who are you?"; - mes "What are you doing?"; - next; - if(select("Who sent you?", "Who's from Rachel?") == 2) { - mes "[Estillda]"; - mes "I don't know! I don't have any idea. I don't know him!"; - next; - } - mes "[Estillda]"; - mes "If I buy stuff for him..."; - mes "He said that he can pay for my labor and production costs."; - next; - mes "[Estillda]"; - mes "I don't know who he is."; - mes "It's true."; - mes "Is he bad guy?"; - next; - mes "[Estillda]"; - mes "Help me, please?"; - mes "Help me."; - mes "I'll do anything you want."; - next; - mes "[Estillda]"; - mes "I didn't know anything about him, I don't know if he's a bad guy."; - mes "I just bought some stuff... (sobbing)..."; - next; - mes "- Estillda is in shock because she thinks that she's in trouble. -"; - next; - select("Calm her down."); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Just relax for a second."; - mes "I totally understand what you're saying."; - mes "You won't get into any trouble."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "I'm looking for a guy who committed a crime and ran away."; - mes "I have to catch him."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "So who made you get those supplies?"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "If you cooperate with me, I'm going to protect you until this is all done."; - mes "The Assassin Guild will protect you."; - next; - mes "[Estillda]"; - mes "You promise, right?"; - mes "How can I help you?"; - next; - select("When are you supposed to meet?"); - mes "[Estillda]"; - mes "Oh, I already delivered the stuff."; - mes "I'm on my way back."; - next; - mes "[Estillda]"; - mes "Ah, these are mine."; - mes "I got a lot of zeny."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Then go straight this way and pretend that nothing happened."; - next; - mes "- I demand that she walks as usual and tell her how to get to Daora's pub. -"; - donpcevent "Estillda#3rdgc10::OnDisable"; - if (questprogress(7104)) erasequest 7104; - if (questprogress(7105)) erasequest 7105; - job_3rd_gc = 10; - setquest 7106; - next; - mes "- The pub in the underground of Veins is the best place to keep her safe. -"; - close; - } else { - mes "- I tried to take her by the wrist, but she already knew and ran away screaming. -"; - donpcevent "Estillda#3rdgc10::OnDisable"; - if (questprogress(7104)) erasequest 7104; - if (questprogress(7105)) erasequest 7105; - setquest 7105; - next; - mes "You couldn't catch Estillda."; - close; - } - } else { - mes "An error has occurred."; - mes "Please contact the GM team to fix this situation."; - close; - } - } - end; -} - -veins,341,287,3 script Estillda#3rdgc10 4_F_SHABBY,{ -OnInit: -OnDisable: - disablenpc "Estillda#3rdgc10"; - end; -OnEnable: - enablenpc "Estillda#3rdgc10"; - end; -} - -job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{ - if (job_3rd_gc == 11) { - mes "Estillda is looking around with an anxious expression on her face."; - next; - switch(select("Are you ok?", "Intimidate her.")) { - case 1: - mes "[Estillda]"; - mes "Yes? Yes..."; - mes "I thought assassins were scary."; - mes "But I don't think so..."; - next; - select("You don't look like you're from Veins"); - mes "[Estillda]"; - mes "Yes? Yes..."; - mes "I'm from Rachel."; - mes "I'm here to make zeny."; - mes "I had a desolate life in Rachel."; - next; - switch(select("You came here with alone?", "Had a desolate life...")) { - case 1: - mes "[Estillda]"; - mes "No."; - mes "I don't think so."; - mes "I came here with a guy."; - next; - mes "[Estillda]"; - mes "I usually come here by myself. Sometimes he checks my destination."; - mes "I thought that he is an important person from some company."; - next; - mes "[Estillda]"; - mes "But I don't know who he is."; - break; - case 2: - mes "[Estillda]"; - mes "I'm a native,"; - mes "I work in his house."; - mes "I think it's not bad."; - mes "I just left my home..."; - next; - mes "[Estillda]"; - mes "He said that he needed a maid and that he could pay me enough money."; - break; - } - next; - mes "[Estillda]"; - mes "Actually I don't know him well."; - mes "...I'll never do it."; - mes "I want to go home. I miss my mommy."; - next; - switch(select("What can you tell me?", "Tell me what you know!")) { - case 1: - mes "[Estillda]"; - mes "Yes. Right?"; - mes "I'm going to tell you everything that I know."; - break; - case 2: - mes "[Estillda]"; - mes "Sorry. I'm sorry."; - mes "I'm going to do what you want..."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Your attitude is a problem."; - mes "Let's take up the main subject."; - break; - } - next; - mes "[Estillda]"; - mes "I usually supply food"; - mes "and other life necessities."; - next; - mes "[Estillda]"; - mes "I buy some food to eat for myself."; - mes "And I buy expensive food for him everyday."; - next; - mes "[Estillda]"; - mes "I think he is very fussy about food..."; - mes "And I get money whenever I deliver food.."; - next; - select("Where did you sleep?"); - mes "[Estillda]"; - mes "Yes? Yes, around here."; - mes "There is a place that soldiers stay."; - mes "He wants me to stay there..."; - next; - select("When are you supposed to meet?"); - mes "[Estillda]"; - mes "In a couple of hours."; - mes "At a warehouse underground in the south."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Thanks for your cooperation."; - mes "Your house is in Rachel?"; - mes "Estillda is your real name?"; - mes "Yes, I'm going to draw his rations in Rachel."; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "To go back home without an accident."; - job_3rd_gc = 12; - changequest 7106,7107; - close; - case 2: - mes "[Estillda]"; - mes "Yes?"; - mes "Please..."; - mes "Don't kill me."; - next; - mes "- Estillda looks scared. You need to change the subject. -"; - close; - } - } else if (job_3rd_gc == 12) { - mes "[Estillda]"; - mes "We usually meet at the same place at the same time."; - mes "It's in a warehouse underground in the south."; - mes "Don't tell him that I told you."; - close; - } - end; -} - -veins,206,56,0 script #3rdgc_battleroom01 HIDDEN_WARP_NPC,1,1,{ - end; -OnInit: - $@3rdgc_room01 = 0; - end; -OnTouch: - if (job_3rd_gc == 12) { - if (questprogress(7107,PLAYTIME) == 2) { - mes "This must be the place Estillda told me about."; - next; - switch(select("Go inside.", "Observe the situation.")) { - case 1: - if ($@3rdgc_room01 == 0) { - warp "job3_guil02",34,44; - $@3rdgc_room01 = 1; - } else { - mes "You tried to open the door but it's locked."; - mes "It doesn't show any signs of life."; - next; - mes "Come back here later."; - } - close; - case 2: - mes "I back up to watch the situation unfold."; - close; - } - } else if (questprogress(7107,PLAYTIME) == 1) { - mes "This must be the place Estillda told me about."; - mes "I have enough time for meeting."; - close; - } else { - mes "An error has occurred."; - mes "Contact the GM team to resolve the situation."; - close; - } - } - end; -} - -job3_guil02,34,44,0 script #3rdgc_room01_mag01 HIDDEN_WARP_NPC,2,2,{ - end; -OnEnable: - enablenpc "#3rdgc_room01_mag01"; - end; -OnDisable: - disablenpc "#3rdgc_room01_mag01"; - end; -OnStop: - stopnpctimer; - end; -OnTouch: - if (job_3rd_gc == 12) { - initnpctimer; - donpcevent "A man with black clothes::OnEnable"; - disablenpc "#3rdgc_room01_mag01"; - } else { - mes "You don't have to come here now."; - close; - warp "veins",178,62; - $@3rdgc_room01 = 0; - end; - } - end; -OnTimer295000: - mapannounce "job3_guil02","Dandelion: ...Ha, you are strong and sticky!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - donpcevent "A man with black clothes::OnReset"; - end; -OnTimer296000: - mapannounce "job3_guil02","The Dandelion ran away.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer298000: - mapwarp "job3_guil02","veins",186,65; - end; -OnTimer299000: - donpcevent "Dandelion#3rdgc12::OnDisable"; - donpcevent "A man with black clothes::OnDisable"; - donpcevent "#3rdgc_room01_mag01::OnEnable"; - end; -OnTimer300000: - $@3rdgc_room01 = 0; - stopnpctimer; - end; -} - -job3_guil02,51,43,7 script A man with black clothes 4_M_DSTMAN,4,4,{ - end; -OnInit: -OnDisable: - hideonnpc "A man with black clothes"; - .on = 0; - end; -OnEnable: - hideoffnpc "A man with black clothes"; - .on = 1; - end; -OnReset: - killmonster "job3_guil02","A man with black clothes::OnMyMobDead"; - end; -OnTouch: - if (!.on) end; - mes "[A man with black clothes]"; - mes "You just arrived here."; - mes "Why are you so late?"; - mes "Put your stuff down."; - next; - select("......"); - mes "[A man with black clothes]"; - mes "May the goddess bless you eternally..."; - npcskill "AL_BLESSING",10,0,0; - next; - emotion e_gasp; - mes "[A man with black clothes]"; - mes "Who... who are you?!"; - mes "A... Assassin Guild?!"; - mes "What?!"; - mes "When did I give you a clue?!"; - next; - select("You lost your head..."); - mes "["+strcharinfo(PC_NAME)+"]"; - mes "Is this the correct target?"; - mes "Can you talk with me for a sec?"; - next; - mes "[A man with black clothes]"; - mes "No way!!!!"; - mes "You... I'll make you close your eyes forever!"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What?!"; - close2; - donpcevent "A man with black clothes::OnDisable"; - monster "job3_guil02",51,43,"Dandelion",2031,1,"A man with black clothes::OnMyMobDead"; - end; -OnMyMobDead: - donpcevent "#3rdgc_room01_mag01::OnStop"; - donpcevent "#3rdgc_2nd_timer::OnEnable"; - mapwarp "job3_guil02","job3_guil02",47,43; - end; -} - -job3_guil02,1,1,0 script #3rdgc_2nd_timer CLEAR_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnTimer1000: - donpcevent "Dandelion#3rdgc12::OnEnable"; - end; -OnTimer60000: - mapwarp "job3_guil02","veins",186,65; - end; -OnTimer61000: - donpcevent "Dandelion#3rdgc12::OnDisable"; - donpcevent "A man with black clothes::OnDisable"; - donpcevent "#3rdgc_room01_mag01::OnEnable"; - $@3rdgc_room01 = 0; - stopnpctimer; - end; -} - -job3_guil02,49,43,5 script Dandelion#3rdgc12 4_M_DSTMANDEAD,{ - if (!checkweight(Knife,2)) { - mes "- You can't continue this quest because you have too many items. -"; - close; - } - if (job_3rd_gc == 12) { - mes "[Dandelion]"; - mes "Eyah!"; - mes "You... won't find anything."; - mes "Everything... is guided... by the goddess..."; - mes "Keeek!"; - next; - mes "- He puts something in his mouth and swallows. -"; - next; - mes "["+strcharinfo(PC_NAME)+"]"; - mes "What is that?!"; - mes "What do you have in your mouth...?"; - mes "Why did you do that?"; - next; - mes "It's too late to save him."; - mes "He passed away."; - mes "You find a key with a fancy decoration around his neck."; - job_3rd_gc = 13; - getitem Key_Of_The_Mansion,1; - changequest 7107,7108; - close; - } else { - if (job_3rd_gc == 13) { - mes "There is nothing to do."; - mes "Let's get out of here."; - } else - mes "You are shoved by an unknown force."; - close2; - warp "veins",178,62; - end; - } -OnInit: -OnDisable: - disablenpc "Dandelion#3rdgc12"; - end; -OnEnable: - enablenpc "Dandelion#3rdgc12"; - end; -} - -rachel,115,77,3 script Girke#3rdgc13 4_M_03,{ - mes "[Girke]"; - mes "Oh~ young man."; - mes "I'm Girke Sara."; - mes "Just call me Girke."; - next; - mes "- He smells like alcohol. -"; - next; - mes "[Girke]"; - mes "You know what?"; - mes "A man who is a legendary key artisan lives in our village."; - mes "Hiccup~"; - next; - mes "[Girke]"; - mes "Ah~hahahaha"; - mes "My dad likes pieces of work like that."; - mes "One day, he said to me."; - next; - mes "[Girke]"; - mes "'Girke, my wish is having a key crafted from Oresa.'"; - next; - mes "[Girke]"; - mes "But Oresa already disappeared after handing everything over to his apprentice."; - mes "Finally, my dad passed away without seeing such a key..."; - next; - mes "[Girke]"; - mes "You know."; - mes "That Oresa! He lives in our town?!"; - mes "Hiccup~"; - next; - mes "[Girke]"; - mes "But he is too old..."; - mes "But the artisan is..."; - next; - mes "[Girke]"; - mes "...difficult to meet."; - mes "Like my dad... He's a bit of a loner."; - next; - mes "[Girke]"; - mes "What am I talking to you about."; - mes "Are you drunken? Daddy... (sobbing)"; - mes "Ah... Daddy..."; - next; - mes "- Girke starts to cry. -"; - close; -} - -ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{ - mes "[Oresa Rava]"; - if (job_3rd_gc == 13) { - mes "I don't know why you are visiting me, but I'm not crafting anymore."; - mes "I'm too old to craft."; - next; - select("Do you know this key?"); - mes "[Oresa Rava]"; - mes "Hmm? Umm... Give it to me."; - mes "This pattern..."; - mes "Where did you get this from?"; - next; - switch(select("I just picked it up.", "I have a story...")) { - case 1: - mes "[Oresa Rava]"; - mes "Umm? Did you just pick it up?"; - mes "That's impossible."; - mes "Did something happen in that house."; - next; - mes "[Oresa Rava]"; - mes "So what will you do with this key?"; - next; - select("I'm going to find the owner."); - mes "[Oresa Rava]"; - mes "Ah~! That's why you came here to see me."; - mes "I gave that key to a person who was a priest."; - next; - mes "[Oresa Rava]"; - mes "I couldn't see my home after he became a priest, but I made a key for a celebration."; - next; - mes "[Oresa Rava]"; - mes "It's a key to his mansion."; - mes "Now I don't know where he lives."; - mes "But can you visit there and send over the caretaker of the summer cottage?"; - next; - break; - case 2: - mes "[Oresa Rava]"; - mes "I don't know what's going on."; - mes "I gave that key to a person who was a priest."; - next; - mes "[Oresa Rava]"; - mes "I couldn't see my home after he became a priest, but I made a key for a celebration."; - next; - mes "[Oresa Rava]"; - mes "It's a key to his mansion."; - mes "Now I don't know where he lives."; - mes "But can you visit there and send over the caretaker of the summer cottage?"; - next; - mes "[Oresa Rava]"; - mes "Actually, I can't trust you..."; - mes "But you showed up with a key. It may be an act of providence."; - next; - select("Sure."); - break; - } - mes "[Oresa Rava]"; - mes "That mansion was..."; - mes "built in a gorge of Veins."; - mes "I don't know the exact location of it though."; - next; - select("That should be enough."); - mes "[Oresa Rava]"; - mes "Are you sure?"; - mes "You are so kind."; - mes "Send over that key."; - next; - mes "- Find the owner of that key soon and tell Mayshell. -"; - job_3rd_gc = 14; - close; - } else if (job_3rd_gc == 14) { - mes "That key is of a mansion built in a gorge of Veins."; - mes "I'm sure of it."; - close; - } else { - mes "It's an old story about that artisan."; - mes "Now... It's best to see my grandchild."; - next; - mes "[Oresa Rava]"; - mes "You are laughing now, but you will understand me soon."; - close; - } -} - -//Pre-RE: ve_fild05 (327,308) -ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{ - if (job_3rd_gc > 14 && job_3rd_gc < 18) { - mes "[Renzak]"; - if (job_3rd_gc == 15) { - mes "You are here."; - mes "I'm Renzak."; - mes "You sent here from Mayshell?"; - //mes "I'm not dwelling on."; //FIXME: Dialogue. - next; - mes "[Renzak]"; - mes "Our final target is over there."; - mes "The mansion is surrounded by cliffs."; - mes "You must remove the target in the mansion."; - next; - mes "[Renzak]"; - mes "I'm going to give you 10 min."; - mes "Complete your task and then wait in the backdoor of the mansion."; - mes "I'll wait for you there."; - } else if (job_3rd_gc == 16) { - mes "You have to attain our goal and come out of the mansion's backdoor within 10 minutes."; - mes "You can do it."; - } else { - mes "You failed."; - mes "You must succeed."; - next; - mes "[Renzak]"; - mes "You have to come out of the mansion's backdoor."; - mes "I'll wait for you."; - } - next; - switch(select("I got it.", "I'll be ready.")) { - case 1: - if ($@3rdgc_room02 == 0) { - erasequest ((job_3rd_gc == 17)?7110:7109); - job_3rd_gc = 17; - setquest 7110; - $@3rdgc_room02 = 1; - warp "job3_guil03",22,70; - } else { - mes "[Renzak]"; - mes "Wait a second."; - mes "Just wait until it gets dark."; - next; - mes "[Renzak]"; - mes "It'll be easy to infiltrate because it's covered by the cliff's shadow."; - job_3rd_gc = 16; - } - close; - case 2: - mes "[Renzak]"; - mes "You don't have time to spare."; - mes "You should prepare for action."; - if (job_3rd_gc == 17) { - erasequest 7110; - setquest 7109; - } - job_3rd_gc = 16; - close; - } - } else if (job_3rd_gc > 18) { - mes "[Renzak]"; - mes "You look good."; - mes "Me? I've always had the same figure."; - next; - mes "[Renzak]"; - mes "I just wait for guys who will do what I ask."; - close; - } else { - mes "[Shadow-faced girl]"; - mes "......"; - mes "This road is blocked."; - mes "Go back."; - close; - } -OnInit: - $@3rdgc_room02 = 0; - end; -} - -job3_guil03,22,70,0 script #3rdgc_event01 HIDDEN_WARP_NPC,3,3,{ - end; -OnEnable: - enablenpc "#3rdgc_event01"; - end; -OnDisable: - disablenpc "#3rdgc_event01"; - end; -OnStop: - stopnpctimer; - end; -OnTouch: - if (job_3rd_gc == 17) { - initnpctimer; - donpcevent "#3rdgc_event_master::OnEnable"; - disablenpc "#3rdgc_event01"; - } else { - mes "You don't have to come here."; - close2; - warp "ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - $@3rdgc_room02 = 0; - } - end; -OnTimer900000: - mapannounce "job3_guil03","Renzak : Withdraw!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - end; -OnTimer901000: - mapwarp "job3_guil03","ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - end; -OnTimer902000: - donpcevent "#3rdgc_event_master::OnReset"; - stopnpctimer; - end; -} - -job3_guil03,1,4,0 script #3rdgc_event_master CLEAR_NPC,{ - end; -OnEnable: - donpcevent "Barbed-Wire Entanglement::OnEnable"; - donpcevent "Guard Dog#dog01::OnEnable"; - donpcevent "Guard Dog#dog02::OnEnable"; - donpcevent "#3rdgc_sunchal_nomal::OnEnable"; - donpcevent "#3rdgc_sunchal_kill01::OnEnable"; - donpcevent "#3rdgc_sunchal_kill02::OnEnable"; - donpcevent "#3rdgc_sunchal_kill03::OnEnable"; - donpcevent "#3rdgc_gojung_kill01::OnEnable"; - donpcevent "#3rdgc_gojung_kill02::OnEnable"; - donpcevent "#3rdgc_gojung_kill03::OnEnable"; - donpcevent "Priest from Rachel::OnEnable"; - end; -OnReset: - donpcevent "#3rdgc_guard::OnStop"; - donpcevent "#3rdgc_guardoff::OnReset"; - donpcevent "#3rdgc_hide01::OnStop"; - donpcevent "#3rdgc_hide02::OnStop"; - donpcevent "#3rdgc_hide03::OnStop"; - donpcevent "#3rdgc_sunchal_kill01::OnStop"; - donpcevent "#3rdgc_sunchal_kill02::OnStop"; - donpcevent "#3rdgc_sunchal_kill03::OnStop"; - donpcevent "#3rdgc_gojung_kill01::OnStop"; - donpcevent "#3rdgc_gojung_kill02::OnStop"; - donpcevent "#3rdgc_gojung_kill03::OnStop"; - donpcevent "Guard Dog#dog01::OnReset"; - donpcevent "Guard Dog#dog02::OnReset"; - donpcevent "#3rdgc_sunchal_nomal::OnReset"; - donpcevent "#3rdgc_sunchal_kill01::OnReset"; - donpcevent "#3rdgc_sunchal_kill02::OnReset"; - donpcevent "#3rdgc_sunchal_kill03::OnReset"; - donpcevent "#3rdgc_gojung_kill01::OnReset"; - donpcevent "#3rdgc_gojung_kill02::OnReset"; - donpcevent "#3rdgc_gojung_kill03::OnReset"; - donpcevent "Priest from Rachel::OnReset"; - donpcevent "Barbed-Wire Entanglement::OnDisable"; - donpcevent "Guard Dog#dog01::OnDisable"; - donpcevent "Guard Dog#dog02::OnDisable"; - donpcevent "#3rdgc_gojung_kill01::OnDisable"; - donpcevent "#3rdgc_gojung_kill02::OnDisable"; - donpcevent "#3rdgc_gojung_kill03::OnDisable"; - donpcevent "Priest from Rachel::OnDisable"; - donpcevent "Renzak#3rdgc16::OnDisable"; - donpcevent "#3rdgc_event01::OnEnable"; - $@3rdgc_room02 = 0; - end; -} - -//Original name: Barbed-Wire Entanglements#3rdgc_door01 -job3_guil03,55,79,0 script Barbed-Wire Entanglement CLEAR_NPC,1,1,{ - end; -OnEnable: - enablenpc "Barbed-Wire Entanglement"; - end; -OnDisable: - disablenpc "Barbed-Wire Entanglement"; - end; -OnTouch: - mes "There is space on the bottom of the old fence."; - next; - if(select("Find another way.", "Climb into the space.") == 2) { - mes "You climb into the narrow space."; - mes "The hole is blocked with the old barbed-wire entanglements."; - close2; - warp "job3_guil03",57,79; - disablenpc "Barbed-Wire Entanglement"; - end; - } - close; -} - -job3_guil03,98,46,0 script #3rdgc_hide01 HIDDEN_WARP_NPC,1,4,{ - end; -OnStop: - killmonster "job3_guil03","#3rdgc_hide01::OnMyMobDead"; - stopnpctimer; - end; -OnTouch: - mapannounce "job3_guil03","Man's voice : Umm? Is that a shadow in the window?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - initnpctimer; - end; -OnTimer2000: - monster "job3_guil03",97,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead"; - monster "job3_guil03",98,49,"Guard",1985,1,"#3rdgc_hide01::OnMyMobDead"; - monster "job3_guil03",99,49,"Guard Dog",1866,1,"#3rdgc_hide01::OnMyMobDead"; - mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer60000: - mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_guard::OnEnable"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("job3_guil03","#3rdgc_hide01::OnMyMobDead") < 1) - stopnpctimer; - end; -} - -job3_guil03,98,55,0 script #3rdgc_hide02 HIDDEN_WARP_NPC,1,4,{ - end; -OnStop: - killmonster "job3_guil03","#3rdgc_hide02::OnMyMobDead"; - stopnpctimer; - end; -OnTouch: - mapannounce "job3_guil03","Man's voice : There is something outside!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - initnpctimer; - end; -OnTimer2000: - monster "job3_guil03",97,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead"; - monster "job3_guil03",98,57,"Guard",1985,1,"#3rdgc_hide02::OnMyMobDead"; - monster "job3_guil03",99,57,"Guard Dog",1866,1,"#3rdgc_hide02::OnMyMobDead"; - mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer60000: - mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_guard::OnEnable"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("job3_guil03","#3rdgc_hide02::OnMyMobDead") < 1) - stopnpctimer; - end; -} - -job3_guil03,98,64,0 script #3rdgc_hide03 HIDDEN_WARP_NPC,1,4,{ - end; -OnStop: - killmonster "job3_guil03","#3rdgc_hide03::OnMyMobDead"; - stopnpctimer; - end; -OnTouch: - mapannounce "job3_guil03","Man's voice : What is that?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - initnpctimer; - end; -OnTimer2000: - monster "job3_guil03",97,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead"; - monster "job3_guil03",98,67,"Guard",1985,1,"#3rdgc_hide03::OnMyMobDead"; - monster "job3_guil03",99,67,"Guard Dog",1866,1,"#3rdgc_hide03::OnMyMobDead"; - mapannounce "job3_guil03","Guards : An invader!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer60000: - mapannounce "job3_guil03","Guards : Keep strict watch!!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_guard::OnEnable"; - stopnpctimer; - end; -OnMyMobDead: - if (mobcount("job3_guil03","#3rdgc_hide03::OnMyMobDead") < 1) - stopnpctimer; - end; -} - -job3_guil03,1,2,0 script #3rdgc_guard CLEAR_NPC,{ - end; -OnEnable: - initnpctimer; - end; -OnStop: - stopnpctimer; - end; -OnTimer5000: - mapannounce "job3_guil03","Guards : Take strict precaution outside!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "Exterior Guard#g01::OnEnable"; - donpcevent "Exterior Guard#g02::OnEnable"; - donpcevent "Exterior Guard#g03::OnEnable"; - donpcevent "Exterior Guard#g04::OnEnable"; - donpcevent "Exterior Guard#g05::OnEnable"; - donpcevent "Exterior Guard#g06::OnEnable"; - end; -OnTimer8000: - mapannounce "job3_guil03","Guards : Take strict precaution of the front gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "Front Gate Guard#g01::OnEnable"; - donpcevent "Front Gate Guard#g03::OnEnable"; - donpcevent "Front Gate Guard#g04::OnEnable"; - donpcevent "Front Gate Guard#g05::OnEnable"; - end; -OnTimer13000: - mapannounce "job3_guil03","Guards : Take strict precaution of the back gate!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "Back Gate Guard#g01::OnEnable"; - donpcevent "Back Gate Guard#g03::OnEnable"; - donpcevent "Back Gate Guard#g04::OnEnable"; - donpcevent "Back Gate Guard#g05::OnEnable"; - end; -OnTimer16000: - mapannounce "job3_guil03","Guards : Take strict precaution of the interior!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "Interior Guard#g01::OnEnable"; - donpcevent "Interior Guard#g03::OnEnable"; - donpcevent "Interior Guard#g04::OnEnable"; - donpcevent "Interior Guard#g05::OnEnable"; - stopnpctimer; - end; -} - -job3_guil03,1,3,0 script #3rdgc_guardoff CLEAR_NPC,{ - end; -OnDisable: - initnpctimer; - end; -OnReset: - stopnpctimer; - donpcevent "Front Gate Guard#g01::OnDisable"; - donpcevent "Front Gate Guard#g03::OnDisable"; - donpcevent "Front Gate Guard#g04::OnDisable"; - donpcevent "Front Gate Guard#g05::OnDisable"; - donpcevent "Back Gate Guard#g01::OnDisable"; - donpcevent "Back Gate Guard#g03::OnDisable"; - donpcevent "Back Gate Guard#g04::OnDisable"; - donpcevent "Back Gate Guard#g05::OnDisable"; - donpcevent "Interior Guard#g01::OnDisable"; - donpcevent "Interior Guard#g03::OnDisable"; - donpcevent "Interior Guard#g04::OnDisable"; - donpcevent "Interior Guard#g05::OnDisable"; - donpcevent "Exterior Guard#g01::OnDisable"; - donpcevent "Exterior Guard#g02::OnDisable"; - donpcevent "Exterior Guard#g03::OnDisable"; - donpcevent "Exterior Guard#g04::OnDisable"; - donpcevent "Exterior Guard#g05::OnDisable"; - donpcevent "Exterior Guard#g06::OnDisable"; - donpcevent "Front Gate Guard#g01::OnReset"; - donpcevent "Back Gate Guard#g01::OnReset"; - donpcevent "Interior Guard#g01::OnReset"; - donpcevent "Exterior Guard#g01::OnReset"; - donpcevent "Exterior Guard#g02::OnReset"; - donpcevent "Exterior Guard#g03::OnReset"; - donpcevent "Exterior Guard#g04::OnReset"; - donpcevent "Exterior Guard#g05::OnReset"; - donpcevent "Exterior Guard#g06::OnReset"; - end; -OnTimer1000: - mapannounce "job3_guil03","Guards : Umm? I'm imagining things.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer4000: - mapannounce "job3_guil03","Guards : Let's go back.",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - end; -OnTimer5000: - donpcevent "Front Gate Guard#g01::OnDisable"; - donpcevent "Front Gate Guard#g03::OnDisable"; - donpcevent "Front Gate Guard#g04::OnDisable"; - donpcevent "Front Gate Guard#g05::OnDisable"; - donpcevent "Back Gate Guard#g01::OnDisable"; - donpcevent "Back Gate Guard#g03::OnDisable"; - donpcevent "Back Gate Guard#g04::OnDisable"; - donpcevent "Back Gate Guard#g05::OnDisable"; - donpcevent "Interior Guard#g01::OnDisable"; - donpcevent "Interior Guard#g03::OnDisable"; - donpcevent "Interior Guard#g04::OnDisable"; - donpcevent "Interior Guard#g05::OnDisable"; - donpcevent "Exterior Guard#g01::OnDisable"; - donpcevent "Exterior Guard#g02::OnDisable"; - donpcevent "Exterior Guard#g03::OnDisable"; - donpcevent "Exterior Guard#g04::OnDisable"; - donpcevent "Exterior Guard#g05::OnDisable"; - donpcevent "Exterior Guard#g06::OnDisable"; - stopnpctimer; - end; -} - -- script #3rdgc_guard00 FAKE_NPC,{ - end; -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} - -job3_guil03,93,35,3 script Front Gate Guard#g01 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Front Gate Guard#g01"; - end; -OnEnable: - enablenpc "Front Gate Guard#g01"; - end; -OnReset: - killmonster "job3_guil03","Front Gate Guard#g01::OnMyMobDead"; - end; -OnTouch: - disablenpc "Front Gate Guard#g01"; - disablenpc "Front Gate Guard#g03"; - disablenpc "Front Gate Guard#g04"; - disablenpc "Front Gate Guard#g05"; - monster "job3_guil03",93,37,"Guard Dog",1866,1,"Front Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",93,36,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",93,35,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",93,34,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",93,33,"Front Gate Guard",1985,1,"Front Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",93,32,"Guard Dog",1866,1,"Front Gate Guard#g01::OnMyMobDead"; - end; -OnMyMobDead: - end; -} -job3_guil03,93,36,3 duplicate(#3rdgc_guard00) Front Gate Guard#g03 4_M_DSTMAN -job3_guil03,93,34,3 duplicate(#3rdgc_guard00) Front Gate Guard#g04 4_M_DSTMAN -job3_guil03,93,33,3 duplicate(#3rdgc_guard00) Front Gate Guard#g05 4_M_DSTMAN - -job3_guil03,133,52,5 script Back Gate Guard#g01 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Back Gate Guard#g01"; - end; -OnEnable: - enablenpc "Back Gate Guard#g01"; - end; -OnReset: - killmonster "job3_guil03","Back Gate Guard#g01::OnMyMobDead"; - end; -OnTouch: - disablenpc "Back Gate Guard#g01"; - disablenpc "Back Gate Guard#g03"; - disablenpc "Back Gate Guard#g04"; - disablenpc "Back Gate Guard#g05"; - monster "job3_guil03",133,54,"Guard Dog",1866,1,"Back Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",133,53,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",133,52,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",133,51,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",133,50,"Back Gate Guard",1985,1,"Back Gate Guard#g01::OnMyMobDead"; - monster "job3_guil03",133,49,"Guard Dog",1866,1,"Back Gate Guard#g01::OnMyMobDead"; - end; -OnMyMobDead: - end; -} -job3_guil03,133,53,5 duplicate(#3rdgc_guard00) Back Gate Guard#g03 4_M_DSTMAN -job3_guil03,133,51,5 duplicate(#3rdgc_guard00) Back Gate Guard#g04 4_M_DSTMAN -job3_guil03,133,50,5 duplicate(#3rdgc_guard00) Back Gate Guard#g05 4_M_DSTMAN - -job3_guil03,117,51,4 script Interior Guard#g01 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Interior Guard#g01"; - end; -OnEnable: - enablenpc "Interior Guard#g01"; - end; -OnReset: - killmonster "job3_guil03","Interior Guard#g01::OnMyMobDead"; - end; -OnTouch: - disablenpc "Interior Guard#g01"; - disablenpc "Interior Guard#g03"; - disablenpc "Interior Guard#g04"; - disablenpc "Interior Guard#g05"; - monster "job3_guil03",117,53,"Guard Dog",1866,1,"Interior Guard#g01::OnMyMobDead"; - monster "job3_guil03",117,52,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead"; - monster "job3_guil03",117,51,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead"; - monster "job3_guil03",117,50,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead"; - monster "job3_guil03",117,49,"Interior Guard",1985,1,"Interior Guard#g01::OnMyMobDead"; - monster "job3_guil03",117,48,"Guard Dog",1866,1,"Interior Guard#g01::OnMyMobDead"; - end; -OnMyMobDead: - end; -} -job3_guil03,117,52,4 duplicate(#3rdgc_guard00) Interior Guard#g03 4_M_DSTMAN -job3_guil03,117,50,4 duplicate(#3rdgc_guard00) Interior Guard#g04 4_M_DSTMAN -job3_guil03,117,49,4 duplicate(#3rdgc_guard00) Interior Guard#g05 4_M_DSTMAN - -job3_guil03,88,44,4 script Exterior Guard#g01 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g01"; - end; -OnEnable: - enablenpc "Exterior Guard#g01"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g01::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g01"; - monster "job3_guil03",88,44,"Exterior Guard",1985,1,"Exterior Guard#g01::OnMyMobDead"; - monster "job3_guil03",88,43,"Exterior Guard",1985,1,"Exterior Guard#g01::OnMyMobDead"; - monster "job3_guil03",88,45,"Guard Dog",1866,1,"Exterior Guard#g01::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,88,55,4 script Exterior Guard#g02 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g02"; - end; -OnEnable: - enablenpc "Exterior Guard#g02"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g02::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guards : Enemy?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g02"; - monster "job3_guil03",88,55,"Exterior Guard",1985,1,"Exterior Guard#g02::OnMyMobDead"; - monster "job3_guil03",88,54,"Exterior Guard",1985,1,"Exterior Guard#g02::OnMyMobDead"; - monster "job3_guil03",88,56,"Guard Dog",1866,1,"Exterior Guard#g02::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,88,64,4 script Exterior Guard#g03 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g03"; - end; -OnEnable: - enablenpc "Exterior Guard#g03"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g03::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guards : An invader, remove!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g03"; - monster "job3_guil03",88,64,"Exterior Guard",1985,1,"Exterior Guard#g03::OnMyMobDead"; - monster "job3_guil03",88,63,"Exterior Guard",1985,1,"Exterior Guard#g03::OnMyMobDead"; - monster "job3_guil03",88,65,"Guard Dog",1866,1,"Exterior Guard#g03::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,73,62,4 script Exterior Guard#g04 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g04"; - end; -OnEnable: - enablenpc "Exterior Guard#g04"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g04::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g04"; - monster "job3_guil03",73,62,"Exterior Guard",1985,1,"Exterior Guard#g04::OnMyMobDead"; - monster "job3_guil03",73,61,"Exterior Guard",1985,1,"Exterior Guard#g04::OnMyMobDead"; - monster "job3_guil03",73,63,"Guard Dog",1866,1,"Exterior Guard#g04::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,77,51,4 script Exterior Guard#g05 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g05"; - end; -OnEnable: - enablenpc "Exterior Guard#g05"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g05::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guards : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g05"; - monster "job3_guil03",77,51,"Exterior Guards",1985,1,"Exterior Guard#g05::OnMyMobDead"; - monster "job3_guil03",77,50,"Exterior Guards",1985,1,"Exterior Guard#g05::OnMyMobDead"; - monster "job3_guil03",77,49,"Guard Dog",1866,1,"Exterior Guard#g05::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,73,34,4 script Exterior Guard#g06 4_M_DSTMAN,5,5,{ - end; -OnInit: -OnDisable: - disablenpc "Exterior Guard#g06"; - end; -OnEnable: - enablenpc "Exterior Guard#g06"; - end; -OnReset: - killmonster "job3_guil03","Exterior Guard#g06::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - disablenpc "Exterior Guard#g06"; - monster "job3_guil03",73,34,"Exterior Guards",1985,1,"Exterior Guard#g06::OnMyMobDead"; - monster "job3_guil03",73,33,"Exterior guards",1985,1,"Exterior Guard#g06::OnMyMobDead"; - monster "job3_guil03",73,32,"Guard Dog",1866,1,"Exterior Guard#g06::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,110,27,3 script Guard Dog#dog01 HELL_POODLE,3,1,{ - end; -OnEnable: - enablenpc "Guard Dog#dog01"; - end; -OnDisable: - disablenpc "Guard Dog#dog01"; - end; -OnReset: - killmonster "job3_guil03","Guard Dog#dog01::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - disablenpc "Guard Dog#dog01"; - monster "job3_guil03",110,27,"Guard Dog",1866,1,"Guard Dog#dog01::OnMyMobDead"; - monster "job3_guil03",103,27,"Dog Trainer",1985,1,"Guard Dog#dog01::OnMyMobDead"; - monster "job3_guil03",104,27,"Dog Trainer's Assistant",1985,1,"Guard Dog#dog01::OnMyMobDead"; - monster "job3_guil03",98,27,"Guard",1985,1,"Guard Dog#dog01::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,119,27,3 script Guard Dog#dog02 HELL_POODLE,3,1,{ - end; -OnEnable: - enablenpc "Guard Dog#dog02"; - end; -OnDisable: - disablenpc "Guard Dog#dog02"; - end; -OnReset: - killmonster "job3_guil03","Guard Dog#dog02::OnMyMobDead"; - end; -OnTouch: - mapannounce "job3_guil03","You have been detected by the guard dog.",bc_map,"0x00ff00"; //FW_NORMAL 12 0 0 - disablenpc "Guard Dog#dog02"; - monster "job3_guil03",124,27,"Guard Dog",1866,1,"Guard Dog#dog02::OnMyMobDead"; - monster "job3_guil03",126,27,"Dog Trainer",1985,1,"Guard Dog#dog02::OnMyMobDead"; - monster "job3_guil03",104,27,"Trainer's Assistant",1985,1,"Guard Dog#dog02::OnMyMobDead"; - monster "job3_guil03",131,27,"Guard",1985,1,"Guard Dog#dog02::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,2,1,0 script #3rdgc_sunchal_nomal CLEAR_NPC,{ - end; -OnEnable: - monster "job3_guil03",62,35,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",108,78,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",133,77,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",79,69,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",117,27,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",62,48,"Guard",1985,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",116,24,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",137,24,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",49,74,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",48,50,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",62,48,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",61,38,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",74,47,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",90,34,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",91,51,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",155,77,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",127,67,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",131,43,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",103,27,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",63,74,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",79,69,"Guard Dog",1866,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - monster "job3_guil03",0,0,"Watch Light",1129,1,"#3rdgc_sunchal_nomal::OnMyMobDead"; - end; -OnReset: - killmonster "job3_guil03","#3rdgc_sunchal_nomal::OnMyMobDead"; - end; -OnMyMobDead: - end; -} - -job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{ - end; -OnEnable: - .@i = atoi(charat(strnpcinfo(NPC_NAME),20)); - setarray .@x[1],74,124,103; - setarray .@y[1],63, 78, 24; - monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; - end; -OnStop: - mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something...",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - stopnpctimer; - end; -OnReset: - killmonster "job3_guil03",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; - end; -OnMyMobDead: - initnpctimer; - end; -OnTimer3000: - mapannounce "job3_guil03","Guard : Huh? What's that sound. Hey, what's going on?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - end; -OnTimer70000: - mapannounce "job3_guil03","Guard : What's the matter?",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - end; -OnTimer10000: - mapannounce "job3_guil03","Guard : Something's wrong, take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_guard::OnEnable"; - stopnpctimer; - end; -} -job3_guil03,2,3,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill02 CLEAR_NPC -job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_NPC - -job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{ - end; -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; -OnStop: - mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something.",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 - stopnpctimer; - end; -OnReset: - killmonster "job3_guil03",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; - end; -OnTouch: - .@i = atoi(charat(strnpcinfo(NPC_NAME),19)); - setarray .@x[1],64,86,83; - setarray .@y[1],68,63,36; - mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - disablenpc strnpcinfo(NPC_NAME); - monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; - initnpctimer; - end; -OnMyMobDead: - stopnpctimer; - end; -OnTimer5000: - if (strnpcinfo(NPC_NAME) == "#3rdgc_gojung_kill03") end; -OnTimer10000: - mapannounce "job3_guil03","Guard : I need support! Take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_guard::OnEnable"; - stopnpctimer; - end; -} -job3_guil03,86,63,1 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill02 4_M_DSTMAN,8,8 -job3_guil03,83,36,5 duplicate(#3rdgc_gojung_kill01) #3rdgc_gojung_kill03 4_M_DSTMAN,6,6 - -job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{ - end; -OnTouch: - mes "It's a good bush to hide yourself."; - donpcevent strnpcinfo(NPC_NAME)+"::OnTimer"; - close; -OnTimer: - //FIXME: This is a workaround for... - //var pccount_tt = GetNeighborPcNumber 2 - getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); - setarray .@x[1],.@x-2,.@x+2; - setarray .@y[1],.@y-2,.@y+2; - sleep 1000; - for(.@i = 0; .@i<9; ++.@i) { - if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) < 1) - end; - sleep 1000; - } - if (getareausers(.@map$,.@x[1],.@y[1],.@x[2],.@y[2]) > 0) - donpcevent "#3rdgc_guardoff::OnDisable"; - end; -} -job3_guil03,82,45,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone02 HIDDEN_WARP_NPC,1,1 -job3_guil03,72,53,0 duplicate(#3rdgc_safezone01) #3rdgc_safezone03 HIDDEN_WARP_NPC,1,1 - -job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{ - if (!.on) end; - mes "[Priest from Rachel]"; - if (job_3rd_gc == 17) { - mes "Are you from the Assassin Guild?"; - next; - mes "[Priest from Rachel]"; - mes "The reason that our organization was dissolved was because of you guys."; - mes "You are a thorough person?"; - next; - mes "[Priest from Rachel]"; - mes "Because of you, you ruined everything!"; - setnpcdisplay(strnpcinfo(NPC_NAME), HIDEN_PRIEST); - next; - mes "[Priest from Rachel]"; - mes "You want to destroy us forever!"; - mes "I can't put the Goddess to shame on a dirty Odin!"; - next; - mes "[Priest from Rachel]"; - mes "I'll never forgive you!!!"; - mes "Pagan! Justice will be swift!"; - donpcevent "Priest from Rachel::OnDisable"; - monster "job3_guil03",111,51,"Priest from Rachel",2030,1,"Priest from Rachel::OnMyMobDead"; - close; - } - mes "Who are you?"; - mes "Get out of here."; - close2; - warp "ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - end; -OnInit: -OnDisable: - .on = 0; - hideonnpc "Priest from Rachel"; - end; -OnEnable: - .on = 1; - hideoffnpc "Priest from Rachel"; - end; -OnReset: - killmonster "job3_guil03","Priest from Rachel::OnMyMobDead"; - end; -OnMyMobDead: - donpcevent "Renzak#3rdgc16::OnEnable"; - mapannounce "job3_guil03","I... I can't die in vain...",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 - donpcevent "#3rdgc_event01::OnStop"; - initnpctimer; - end; -OnTimer3000: - mapannounce "job3_guil03","Renzak : Hey! Come out!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0 - end; -OnTimer40000: - mapannounce "job3_guil03","Renzak : Don't lag!",bc_map,"0x4d4dff"; //FW_NORMAL 12 0 0 - end; -OnTimer60000: - mapwarp "job3_guil03","ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - end; -OnTimer61000: - donpcevent "#3rdgc_guard::OnStop"; - donpcevent "#3rdgc_guardoff::OnReset"; - donpcevent "#3rdgc_hide01::OnStop"; - donpcevent "#3rdgc_hide02::OnStop"; - donpcevent "#3rdgc_hide03::OnStop"; - donpcevent "#3rdgc_sunchal_kill01::OnStop"; - donpcevent "#3rdgc_sunchal_kill02::OnStop"; - donpcevent "#3rdgc_sunchal_kill03::OnStop"; - donpcevent "#3rdgc_gojung_kill01::OnStop"; - donpcevent "#3rdgc_gojung_kill02::OnStop"; - donpcevent "#3rdgc_gojung_kill03::OnStop"; - donpcevent "Guard Dog#dog01::OnReset"; - donpcevent "Guard Dog#dog02::OnReset"; - donpcevent "#3rdgc_sunchal_nomal::OnReset"; - donpcevent "#3rdgc_sunchal_kill01::OnReset"; - donpcevent "#3rdgc_sunchal_kill02::OnReset"; - donpcevent "#3rdgc_sunchal_kill03::OnReset"; - donpcevent "#3rdgc_gojung_kill01::OnReset"; - donpcevent "#3rdgc_gojung_kill02::OnReset"; - donpcevent "#3rdgc_gojung_kill03::OnReset"; - donpcevent "Priest from Rachel::OnReset"; - donpcevent "Barbed-Wire Entanglement::OnDisable"; - donpcevent "Guard Dog#dog01::OnDisable"; - donpcevent "Guard Dog#dog02::OnDisable"; - donpcevent "#3rdgc_gojung_kill01::OnDisable"; - donpcevent "#3rdgc_gojung_kill02::OnDisable"; - donpcevent "#3rdgc_gojung_kill03::OnDisable"; - donpcevent "Priest from Rachel::OnDisable"; - donpcevent "Renzak#3rdgc16::OnDisable"; - end; -OnTimer61500: - donpcevent "#3rdgc_event01::OnEnable"; - $@3rdgc_room02 = 0; - stopnpctimer; - end; -} - -job3_guil03,146,70,3 script Renzak#3rdgc16 4_F_GUILLOTINE,{ - mes "[Renzak]"; - if (questprogress(7110,HUNTING) == 2) { - mes "My peers will come here to settle this affair."; - mes "Go to Mayshell for the report."; - next; - mes "[Renzak]"; - if (questprogress(7110,PLAYTIME) == 1) { - mes "You finished quickly."; - mes "Good job."; - job_3rd_gc = 18; - } else { - mes "I told you that you have to finish within 10 minutes."; - mes "You might be exhausted."; - mes "Fortunately you are ok."; - job_3rd_gc = 19; - } - erasequest 7110; - setquest 7111; - close2; - warp "job3_guil01",51,50; - end; - } - mes "Get the target!"; - mes "Actually, I'm not supposed to be here. Is something wrong with you?"; - close; -OnInit: - disablenpc "Renzak#3rdgc16"; - end; -OnEnable: - enablenpc "Renzak#3rdgc16"; - end; -OnDisable: - disablenpc "Renzak#3rdgc16"; - end; -} - -job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{ - if (!checkweight(Knife,2)) { - mes "- You can't continue this quest because you have too many items. -"; - close; - } - mes "[Bercasell]"; - if (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Baby_Assassin) { - if (job_3rd_gc == 20) { - if (JobLevel > 49 && SkillPoint == 0 && BaseLevel > 98) { - mes "I'm so tired..."; - mes "You were sent by Mayshell?"; - mes "Tell me why you came to see me."; - next; - switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) { - case 1: - mes "[Bercasell]"; - mes "....."; - next; - mes "[Bercasell]"; - mes "So you want to know about the Guillotine Cross?"; - mes "Get out!"; - next; - switch(select("Just tell me...", "......")) { - case 1: - mes "[Bercasell]"; - callsub L_Info; - mes "[Bercasell]"; - mes "It's funny that I'm talking to you like this."; - mes "I want to stop you from becoming a Guillotine Cross because of your defiance."; - close; - case 2: - mes "[Bercasell]"; - mes "Yes, you don't ask questions."; - mes "That's good. You are qualified. What about being a Guillotine Cross?"; - mes "Do you want to be a Guillotine Cross?"; - next; - switch(select("Yes, change my job.", "I need to think about it.")) { - case 1: - break; - case 2: - mes "[Bercasell]"; - mes "You are prudent. That's a good thing."; - mes "I'll wait for the day that you decide to join us as a Guillotine Cross."; - close; - } - break; - } - break; - case 2: - break; - case 3: - mes "[Bercasell]"; - mes "Don't bother me."; - close; - } - mes "[Bercasell]"; - mes "You don't regret it?"; - callsub L_Info; - mes "[Bercasell]"; - mes "You can become a living offensive weapon."; - mes "Do you really want to become a Guillotine Cross?"; - next; - switch(select("Yes, change my job.", "I need to rethink it.")) { - case 1: - mes "[Bercasell]"; - if (hascashmount()) { - mes "I cannot perform the job change."; - mes "Please remove your mount and try again."; - close; - } else if (SkillPoint != 0) { - mes "You still have unspent skill points."; - mes "Please use all your skill points and try again."; - close; - } - mes "Is your decision final?"; - mes "Good."; - next; - mes "[Bercasell]"; - mes "Now, you are an assassin, yet you are not an assassin anymore."; - mes "You are in the shadows, but it's different from the other shadows."; - next; - mes "[Bercasell]"; - mes "Your enemy is everything you can see."; - mes "Don't forget yourself."; - mes "A weight of the blood on your weapons."; - next; - mes "[Bercasell]"; - mes "Ok, change your clothes to your new uniform."; - mes "You are now a Guillotine Cross."; - next; - mes "[Bercasell]"; - mes "A sword of the shadow..."; - setlook 7,0; - jobchange roclass(eaclass()|EAJL_THIRD); - if (questprogress(7096) == 1) { - job_3rd_gc = 25; - erasequest 7096; - } else if (questprogress(7097) == 1) { - job_3rd_gc = 26; - erasequest 7097; - } else if (questprogress(7098) == 1) { - job_3rd_gc = 27; - erasequest 7098; - } else if (questprogress(7099) == 1) { - job_3rd_gc = 28; - erasequest 7099; - } - getitem Green_Apple_Ring,1; - getitem Silent_Executer,1; - next; - mes "[Bercasell]"; - mes "And... these are presents to celebrate your becoming a Guillotine Cross."; - close; - case 2: - mes "[Bercasell]"; - mes "You are prudent. That's a good thing."; - mes "I'll wait for the day that you decide to join us as a Guillotine Cross."; - close; - } - } - mes "......"; - mes "What can I do for you?"; - next; - switch(select("I want to be a Guillotine.", "Nothing.")) { - case 1: - mes "[Bercasell]"; - mes "Do you?"; - mes "What for...?"; - mes "Of course, you came here with your own will..."; - next; - mes "[Bercasell]"; - mes "Guillotine Cross is an enforcer of the Assassin Guild's laws."; - mes "Can you put a dagger in the back of one of your peers?"; - next; - mes "[Bercasell]"; - mes "You are not ready to do it yet..."; - close; - case 2: - mes "[Bercasell]"; - mes "Don't bother me."; - close; - } - } else if (job_3rd_gc > 20) { - mes "Don't pursue only strength."; - mes "You'll get tired."; - mes "It's no better than living."; - mes "If you only seek power..."; - next; - mes "[Bercasell]"; - mes "Someday, it'll come back to you."; - mes "Well, I'm just a weapon, suppose I have no right to talk about life..."; - close; - } else { - mes "What's going on with Daora?"; - mes "Why are you in here?"; - mes "Did I say you could come here?"; - next; - mes "[Bercasell]"; - mes "Or did Mayshell send you?"; - mes "Or what, are you my fan?"; - mes "You found the wrong place!"; - next; - mes "[Bercasell]"; - mes "Get out of here now!!!"; - close; - } - } else if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) { - mes "Don't pursue only strength."; - mes "You'll get tired."; - mes "It's no better than living."; - mes "If you only seek power..."; - next; - mes "[Bercasell]"; - mes "Someday, it'll come back to you."; - mes "Well, I'm just a weapon, suppose I have no right to talk about life..."; - close; - } - mes "What?"; - mes "Hey, you aren't supposed to be here!"; - mes "Get out now!"; - close; - -L_Info: - mes "Guillotine Cross is an enforcer."; - mes "A living offensive weapon..."; - next; - mes "[Bercasell]"; - mes "Who is an assassin's natural enemy?"; - mes "Swordman? Priest?"; - mes "Wizard?"; - mes "Things of evil in great abundance?"; - next; - mes "[Bercasell]"; - mes "No, an assassin's natural enemy is other assassins."; - mes "The most threatening thing to us is us."; - next; - mes "[Bercasell]"; - mes "In the darkness of the guild, in the shadows we are the Guillotine Crosses."; - mes "We maintain the law and order within the Assassin Guild."; - next; - mes "[Bercasell]"; - mes "Sometimes we set examples for our peers, sometimes we aim swords at our members' necks in the name of the Guild."; - mes "We are the Guillotine Cross, the sword of the Assassin Guild."; - next; - mes "[Bercasell]"; - mes "We have the skill to find members who are in the darkness, and you are being way too pushy."; - next; - mes "[Bercasell]"; - mes "We have highly advanced combat skills."; - next; - return; -} - -//== Warp Portals ========================================== -job3_guil01,80,77,0 script #gate_to_guil05 WARPNPC,1,1,{ - end; -OnTouch: - if (job_3rd_gc > 3) - warp "job3_guil01",60,50; - else { - mes "[Daora]"; - mes "Hey, there!"; - mes "No trespassing!"; - close; - } - end; -} -job3_guil01,51,55,0 script #gate_to_guil07 WARPNPC,1,1,{ - end; -OnTouch: - if (job_3rd_gc == 4 || job_3rd_gc == 14 || job_3rd_gc > 17) - warp "job3_guil01",12,7; - else { - mes " [-----------------------------]"; - mes " No trespassing without "; - mes " permission. "; - mes " I'm not a "; - mes " generous person. "; - mes " - Mayshell "; - mes " [-----------------------------]"; - close; - } - end; -} -job3_guil01,51,44,0 script #gate_to_guil09 WARPNPC,1,1,{ - end; -OnTouch: - if (job_3rd_gc == 11 || job_3rd_gc == 12) - warp "job3_guil01",79,23; - else if (job_3rd_gc > 19) - warp "job3_guil01",144,57; - else { - mes "You don't have anything to do."; - close; - } - end; -} - -job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{ - callfunc "F_GM_NPC"; - mes "What can I do for you?"; - next; - if (callfunc("F_GM_NPC",1854,0) == 1) { - .@room01 = $@3rdgc_room01; - mes "I check the recent situation."; - mes "The battle situation of storage: "+.@room01+""; - mes "1 : In progress. 0 : Standby status."; - next; - switch(select("Reset a situation of storage", "Stop it.")) { - case 1: - mes "Do you wish to reset a situation of storage?"; - mes "Check the inside that there is a person or not, please."; - next; - switch(select("No.", "Reset.")) { - case 1: - mes "I did nothing."; - close; - case 2: - mes "Reset a situation of storage."; - donpcevent "Dandelion#3rdgc12::OnDisable"; - donpcevent "A man with black clothes::OnDisable"; - donpcevent "#3rdgc_room01_mag01::OnEnable"; - $@3rdgc_room01 = 0; - next; - mes "Complete a reset."; - close; - } - case 2: - mes "A management for mansion is in mansion."; - close; - } - } else { - mes "-_-."; - close; - } -} - -job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{ - callfunc "F_GM_NPC"; - mes "What can I do for you?"; - next; - if (callfunc("F_GM_NPC",1854,0) == 1) { - .@room02 = $@3rdgc_room02; - mes "Check the recent situation."; - mes "The battle situation of the mansion is: "+.@room02+""; - mes "1 : In progress. 0 : Standby status."; - next; - switch(select("Reset the mansion", "Stop it.")) { - case 1: - mes "Do you want to reset the mansion?"; - mes "With completion a rest all players of inside will be expelled."; - next; - switch(select("No.", "Reset.")) { - case 1: - mes "I don't anything."; - close; - case 2: - mes "Reset the mansion."; - donpcevent "#3rdgc_guard::OnStop"; - donpcevent "#3rdgc_guardoff::OnReset"; - donpcevent "#3rdgc_hide01::OnStop"; - donpcevent "#3rdgc_hide02::OnStop"; - donpcevent "#3rdgc_hide03::OnStop"; - donpcevent "#3rdgc_sunchal_kill01::OnStop"; - donpcevent "#3rdgc_sunchal_kill02::OnStop"; - donpcevent "#3rdgc_sunchal_kill03::OnStop"; - donpcevent "#3rdgc_gojung_kill01::OnStop"; - donpcevent "#3rdgc_gojung_kill02::OnStop"; - donpcevent "#3rdgc_gojung_kill03::OnStop"; - donpcevent "Guard Dog#dog01::OnReset"; - donpcevent "Guard Dog#dog02::OnReset"; - donpcevent "#3rdgc_sunchal_nomal::OnReset"; - donpcevent "#3rdgc_sunchal_kill01::OnReset"; - donpcevent "#3rdgc_sunchal_kill02::OnReset"; - donpcevent "#3rdgc_sunchal_kill03::OnReset"; - donpcevent "#3rdgc_gojung_kill01::OnReset"; - donpcevent "#3rdgc_gojung_kill02::OnReset"; - donpcevent "#3rdgc_gojung_kill03::OnReset"; - donpcevent "Priest from Rachel::OnReset"; - donpcevent "Barbed-Wire Entanglement::OnDisable"; - donpcevent "Guard Dog#dog01::OnDisable"; - donpcevent "Guard Dog#dog02::OnDisable"; - donpcevent "#3rdgc_gojung_kill01::OnDisable"; - donpcevent "#3rdgc_gojung_kill02::OnDisable"; - donpcevent "#3rdgc_gojung_kill03::OnDisable"; - donpcevent "Priest from Rachel::OnDisable"; - donpcevent "Renzak#3rdgc16::OnDisable"; - next; - mes "Complete a reset of NPC inside."; - mes "The global var is organized."; - mes "We start to expel by force."; - mes "Just put the enter button now."; - donpcevent "#3rdgc_event01::OnEnable"; - $@3rdgc_room02 = 0; - close2; - mapwarp "job3_guil03","ve_fild02",330,379; //Pre-RE: ve_fild05 (341,303) - end; - } - case 2: - mes "The management of storage is in a storage."; - close; - } - } else { - mes "-_-."; - close; - } -} -- cgit v1.2.3-70-g09d2