From bba3e690de390f1576d70f227f76b4721ac3a010 Mon Sep 17 00:00:00 2001 From: Haru Date: Tue, 21 Oct 2014 21:03:46 +0200 Subject: Removed use of 'checkquest' from scripts (re folder) Signed-off-by: Haru --- npc/re/instances/BakonawaLake.txt | 12 +++++----- npc/re/instances/BangungotHospital.txt | 39 ++++++++++++++++----------------- npc/re/instances/BuwayaCave.txt | 12 +++++----- npc/re/instances/HazyForest.txt | 17 +++++++------- npc/re/instances/MalangdoCulvert.txt | 24 ++++++++++---------- npc/re/instances/OctopusCave.txt | 8 +++---- npc/re/instances/OldGlastHeim.txt | 16 +++++++------- npc/re/instances/WolfchevLaboratory.txt | 18 +++++++-------- 8 files changed, 72 insertions(+), 74 deletions(-) (limited to 'npc/re/instances') diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index 89ce64ac4..584044b13 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -39,16 +39,16 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ set .@party_id,getcharid(1); set .@md_name$, "Bakonawa Lake"; - set .@baku_time, checkquest(12278,PLAYTIME); - if (.@baku_time == -1) { - if (checkquest(12279) == -1) setquest 12279; + .@baku_time = questprogress(12278,PLAYTIME); + if (!.@baku_time) { + if (!questprogress(12279)) setquest 12279; } if (!.@party_id) { mes "[Taho]"; mes "Isn't there any company who can go with you? Or even if you wanna go alone, come after organizing a party."; close; } - if (.@baku_time == -1) { + if (!.@baku_time) { if (getcharid(0) == getpartyleader(.@party_id,2)) { mes "[Taho]"; mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"; @@ -92,7 +92,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ case 3: close; } - } else if (.@baku_time == 0 || .@baku_time == 1) { + } else if (.@baku_time == 1) { mes "[Taho]"; mes "The rope used for getting to the Lake is already broken. We are now cleaning up the surroundings so come back after some time."; close; @@ -469,7 +469,7 @@ OnMobSpawn: mes "It seems you are already carrying items of too much weight. Please try again after reducing the weight."; close; } - if (checkquest(12279,HUNTING) == 2) { + if (questprogress(12279,HUNTING) == 2) { erasequest 12279; mes "[Taho]"; mes "This was found from Bakonawa's corpse. It would be better if you take this."; diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index b995092a1..d4ac3f9b0 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -23,9 +23,9 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ set .@party_id,getcharid(1); cutin "malaya_nurseB",2; - if (checkquest(9223) == -1) { - set .@quest, checkquest(9222); - if (.@quest == -1) { + if (!questprogress(9223)) { + .@quest = questprogress(9222); + if (!.@quest) { if (!.@party_id) { if (malaya_bang == 30) callsub L_Closed,1; @@ -34,9 +34,9 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ else goto L_NoParty; } - if (checkquest(11309,HUNTING) < 2) { - set .@playtime, checkquest(9224,PLAYTIME); - if (.@playtime == -1) { + if (questprogress(11309,HUNTING) != 2) { + .@playtime = questprogress(9224,PLAYTIME); + if (!.@playtime) { if (malaya_bang == 30) callsub L_Closed,1; else if (malaya_bang == 31) @@ -50,8 +50,8 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ cutin "",255; end; } - } else if (.@playtime == 0 || .@playtime == 1) { - if (checkquest(11309) == -1) { + } else if (.@playtime == 1) { + if (!questprogress(11309)) { mes "[Nurse Maenne]"; mes "This is a fatal situation."; close2; @@ -73,10 +73,10 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ end; } } else { - set .@quest2, checkquest(11309); - if (.@quest2 == -1) { + .@quest2 = questprogress(11309); + if (!.@quest2) { callsub L_Closed,0; - } else if (.@quest2 == 0 || .@quest2 == 1) { + } else if (.@quest2 == 1) { callsub L_Complete; completequest 9224; erasequest 9224; @@ -105,13 +105,12 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ cutin "",255; end; } - } else if (.@quest == 0 || .@quest == 1) { + } else if (.@quest == 1) { if (!.@party_id) goto L_NoParty; if (malaya_bang > 39) { - set .@hunting, checkquest(9222,HUNTING); - if (.@hunting == 0 || .@hunting == 1) { - set .@playtime, checkquest(9224,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + if (questprogress(9222,HUNTING) == 1) { + .@playtime = questprogress(9224,PLAYTIME); + if (.@playtime == 1) { mes "[Nurse Maenne]"; mes "Do you want go up to the second floor again?"; next; @@ -190,7 +189,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ end; } } else { - if (checkquest(9223,PLAYTIME) == 0 || checkquest(9223,PLAYTIME) == 1) { + if (questprogress(9223,PLAYTIME) == 1) { callsub L_Complete; close2; cutin "",255; @@ -297,13 +296,13 @@ L_Enter: } else { mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; if (getarg(1)) { - if (checkquest(9223) > -1) { + if (questprogress(9223)) { completequest 9223; erasequest 9223; } - if (checkquest(9222) > -1) + if (questprogress(9222)) erasequest 9222; - if (checkquest(9224) > -1) + if (questprogress(9224)) erasequest 9224; setquest 9222; } diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 0a26dab9c..a24a0ae27 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -60,10 +60,10 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ next; break; case 2: - set .@playtime, checkquest(4229,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(4229,PLAYTIME); + if (!.@playtime) { // fall through - } else if (.@playtime == 0 || .@playtime == 1) { + } else if (.@playtime == 1) { mes "[Guard]"; mes "Buwaya is still hiding."; mes "Even if you enter now, Buwaya will not come out. "; @@ -118,10 +118,10 @@ OnTouch: mes "This place is dangerous. Please go back."; close; } - set .@playtime, checkquest(4229,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(4229,PLAYTIME); + if (!.@playtime) { // fall through - } else if (.@playtime == 0 || .@playtime == 1) { + } else if (.@playtime == 1) { mes "[Guard]"; mes "Buwaya is still hiding."; mes "Even if you enter now, Buwaya will not come out."; diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 0c32c73c6..0467f612b 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -32,9 +32,9 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ mes "Why don't you at least organize a party?"; close; } - set .@playtime, checkquest(7211,PLAYTIME); + .@playtime = questprogress(7211,PLAYTIME); if (getcharid(0) == getpartyleader(.@party_id,2)) { - if (.@playtime == 0 || .@playtime == 1) { + if (.@playtime == 1) { mes "[Laphine Soldier]"; mes "...Are you sure you're not doing too much?"; mes "I think you'd better get some rest."; @@ -89,7 +89,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ mes "Hmm..."; next; mes "[Laphine Soldier]"; - if (.@playtime == -1) + if (!.@playtime) mes "It's dangerous in the forest."; else mes "The atmosphere is somewhat tense in the forest."; @@ -117,7 +117,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ case 2: mes "[Laphine Soldier]"; mes "Well, you've made the right decision."; - if (.@playtime == -1) + if (!.@playtime) mes "That's what's good for you."; close; } @@ -147,9 +147,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ next; if(select("Enter the tunnel.:Give up.") == 2) close; - set .@playtime, checkquest(7211,PLAYTIME); if (has_instance("1@mist") == "") { - if (.@playtime == 0 || .@playtime == 1) { + if (questprogress(7211,PLAYTIME) == 1) { mes "You try to crawl into the log, but some mysterious power pushes you back with a gush of wind."; mes "It seems like you can't force your way into the forest."; close; @@ -158,8 +157,8 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ mes "Your instinct is screaming that this forest is dangerous."; close; } else { - if (checkquest(7211,PLAYTIME) == 2) erasequest 7211; - if (checkquest(7211,PLAYTIME) == -1) setquest 7211; + if (questprogress(7211,PLAYTIME) == 2) erasequest 7211; + if (!questprogress(7211,PLAYTIME)) setquest 7211; mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 warp "1@mist",89,29; close; @@ -1025,7 +1024,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{ 1@mist,109,70,0 script a1_a2 WARPNPC,1,1,{ end; OnTouch: - if (checkquest(7211,PLAYTIME) == -1) + if (!questprogress(7211,PLAYTIME)) setquest 7211; warp instance_mapname("1@mist"),116,40; end; diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index f209f409b..ef2af8512 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -44,7 +44,7 @@ mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ "General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000"; set .@menu$,"Why are doing this job?:"; for(set .@i,0; .@i<4; set .@i,.@i+1) { - if (checkquest(.@quests[.@i],PLAYTIME) > -1) { + if (questprogress(.@quests[.@i],PLAYTIME)) { set .@status[.@i],2; set .@menu$, .@menu$+"^aaaaaa- There is no new task -^000000:"; } else if (.@i%2 && BaseLevel < 140) { @@ -192,7 +192,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ specialeffect2 EF_STEAL; switch(.@i) { case 1: // General Culvert Daily Service - if (checkquest(12271,PLAYTIME) == 2) + if (questprogress(12271,PLAYTIME) == 2) callsub L_EraseQuest,12255,12256,12257,12258,12259,12260,12271; else { // Reward: 2x B Grade Coin @@ -205,7 +205,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ } break; case 2: // Hard Culvert Daily Service - if (checkquest(12272,PLAYTIME) == 2) + if (questprogress(12272,PLAYTIME) == 2) callsub L_EraseQuest,12261,12262,12263,12264,12265,12266,12272; else { // Reward: 1x A Grade Coin @@ -218,7 +218,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ } break; case 3: // General Culvert Weekly Service - if (checkquest(12273,PLAYTIME) == 2) + if (questprogress(12273,PLAYTIME) == 2) callsub L_EraseQuest,12267,12268,12273; else { // Reward: 1x Sea God's Wrath @@ -227,7 +227,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ } break; case 4: // Hard Culvert Weekly Service - if (checkquest(12274,PLAYTIME) == 2) + if (questprogress(12274,PLAYTIME) == 2) callsub L_EraseQuest,12269,12270,12274; else { // Reward: 5x Sea God's Wrath @@ -246,7 +246,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ L_EraseQuest: for(set .@j,0; .@j -1) + if (questprogress(getarg(.@j))) erasequest getarg(.@j); } mes "[Madeca]"; @@ -255,7 +255,7 @@ L_EraseQuest: // callsub L_CheckQuest,,,,; L_CheckQuest: - if (checkquest(getarg(0),HUNTING) == 2) { + if (questprogress(getarg(0),HUNTING) == 2) { mes "[Madeca]"; mes "You've punished ^0000ff"+getarg(1)+"^000000!"; mes "Here's your pay!"; @@ -392,8 +392,8 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ mes "of the party and come back.^000000"; close; } - set .@playtime, checkquest(12254,PLAYTIME); - if (.@playtime == -1) { + .@playtime = questprogress(12254,PLAYTIME); + if (!.@playtime) { if (getcharid(0) == getpartyleader(.@party_id,2)) { mes "[Missing, the Cleaner]"; mes "Ummm? What's up? Tell me the password if you're the leader!"; @@ -430,7 +430,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ if(select("Enter Culvert:Cancel") == 2) end; callsub L_Enter,1; - } else if (.@playtime == 0 || .@playtime == 1) { + } else if (.@playtime == 1) { mes "You can enter the Culvert if the gate is open."; next; if(select("Enter Culvert:Cancel") == 2) @@ -444,7 +444,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ end; L_Enter: if (has_instance("1@pump") == "") { - if (checkquest(12254,PLAYTIME) == 0 || checkquest(12254,PLAYTIME) == 1) { + if (questprogress(12254,PLAYTIME) == 1) { mes "The gate to the Culvert is still closed."; mes "You must wait until you are able to enter or find a party leader who can create the instance."; close; @@ -454,7 +454,7 @@ L_Enter: close; } mapannounce "mal_in01", strcharinfo(0)+" of the party "+getpartyname(.@party_id)+" is entering the Culvert.",bc_map,"0x00ff99"; - if (checkquest(12254) == -1) setquest 12254; + if (!questprogress(12254)) setquest 12254; warp "1@pump",63,98; end; } diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index 43c2ac66f..cbf45e5f1 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -76,8 +76,8 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{ next; break; case 2: - set .@playtime, checkquest(4197,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(4197,PLAYTIME); + if (.@playtime == 1) { mes "[Starfish]"; mes "Octopus is not around now, hehe."; mes "Please come back later."; @@ -130,7 +130,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ case 1: if (countitem(6442)) { if (has_instance("1@cash") == "") { - if (checkquest(4197,PLAYTIME) == 0 || checkquest(4197,PLAYTIME) == 1) { + if (questprogress(4197,PLAYTIME) == 1) { mes "[Starfish]"; mes "Ah, now is not the time..."; mes "Would you come back later? Hehe."; @@ -143,7 +143,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ close; } mapannounce "mal_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(0)+" member started to hunt the Octopus!",bc_map,"0x00ff99"; - if (checkquest(4197) == -1) setquest 4197; + if (!questprogress(4197)) setquest 4197; warp "1@cash",199,99; end; } diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 4be3133bc..48f2d6493 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -20,8 +20,8 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ mes "[Hugin]"; mes "Huh? You feel like you have seen me in different places? I see. What can I say?"; next; - set .@ghins_time, checkquest(12317,PLAYTIME); - if (.@ghins_time == -1) { + .@ghins_time = questprogress(12317,PLAYTIME); + if (!.@ghins_time) { set .@party_id,getcharid(1); set .@p_name$,getpartyname(.@party_id); @@ -72,7 +72,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ case 3: close; } - } else if (.@ghins_time == 0 || .@ghins_time == 1) { + } else if (.@ghins_time == 1) { mes "[Hugin]"; mes "Oh, geez."; mes "Your body is still under the effects of time travel. In this state, you will not be able to travel again."; @@ -83,8 +83,8 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } else { mes "^0000ffOld Glast Heim access trail has been cleared. It is now possible to talk to Hugin.^000000"; erasequest 12317; - if (checkquest(12318) > -1) erasequest 12318; - if (checkquest(12319) > -1) erasequest 12319; + if (questprogress(12318)) erasequest 12318; + if (questprogress(12319)) erasequest 12319; close; } } @@ -1259,8 +1259,8 @@ OnTalk6: } 1@gl_k,156,259,3 script Varmunt#ghinstance3 4_M_BARMUND,{ - if (checkquest(12318,HUNTING) == 2) { - if (checkquest(12319,HUNTING) == -1) { + if (questprogress(12318,HUNTING) == 2) { + if (!questprogress(12319,HUNTING)) { mes "[Varmunt]"; mes "There's something unusual about this thing's aura. Maybe someday we will be able to understand what is behind all of this."; cutin "gl_barmund1",2; @@ -1998,7 +1998,7 @@ OnTimer80000: } 2@gl_k,158,241,1 script Hugin#ghinstance1 4_M_SAGE_C,{ - if (checkquest(12319,HUNTING) == 2) { + if (questprogress(12319,HUNTING) == 2) { mes "[Hugin]"; mes "Well, you are pretty ridiculous. Beginners shouldn't get the loot Amdarias drops."; erasequest 12318; diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index dc625dca1..dcf726ed3 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1690,10 +1690,9 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000"; close; } - .@quest_time = checkquest(5112, PLAYTIME); .@killed_bosses = true; for(.@quest_id = 5113; .@quest_id <= 5125; .@quest_id++) { - if(checkquest(.@quest_id, HUNTING) <= 1) + if(questprogress(.@quest_id, HUNTING) != 2) .@killed_bosses = false; } if (lght_duk01 < 6) { @@ -1780,14 +1779,15 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ mes "And just so you know, please do not touch random things out of curiosity. I don't want you to get hurt."; close; case 2: - if (.@quest_time == 0) { + .@quest_time = questprogress(5112, PLAYTIME); + if (!.@quest_time) { mes "[Wolfchev]"; mes "I'm sorry, but it seems you still cannot enter to the laboratory yet. Will you come back later? The system is kind of tricky you know."; close; } else { //if (.@quest_time == 2) //recall_completequest 5112; - if (.@quest_time >= 0) + if (.@quest_time) erasequest 5112; if (!.@killed_bosses) { if (lght_duk01 == 9) { @@ -1908,13 +1908,13 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ mes "^FF0000You cannot continue the process due to possessing too many belongings.^000000"; close; } - .@lhz_time = checkquest(5112, PLAYTIME); + .@lhz_time = questprogress(5112, PLAYTIME); if (lght_duk01 < 7) { mes "It says,"; mes "'^0000FF****'s laboratory member only^000000'"; close; } - if (.@lhz_time == -1) { + if (!.@lhz_time) { mes "This is an entrance towards Wolfchev's laboratory. Something is howling over the entrance."; next; if(select("Go inside", "Think one more time") == 2) { @@ -1938,7 +1938,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ warp "1@lhz.gat", 45, 148; close; } - } else if (.@lhz_time == 0) { + } else if (.@lhz_time == 1) { mes "Di Rit- Di- Di- Dit-"; next; mes ""+ strcharinfo(PC_NAME) +". . ."; @@ -1946,7 +1946,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ next; mes "The system denied your entrance."; close; - } else if (.@lhz_time >= 1) { + } else if (.@lhz_time == 2) { mes "Di Rit- Di- Di- Dit-"; next; //if (.@lhz_time == 2) @@ -3113,7 +3113,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ } .@all_quests_complete = true; for(.@i = 5113; .@i <= 5125; .@i++) { - if(checkquest(.@i, HUNTING) != 2) + if(questprogress(.@i, HUNTING) != 2) .@all_quests_complete = false; } if (.@all_quests_complete) { -- cgit v1.2.3-70-g09d2