From 46fbbaabefa29df1378ae68b7f063dbc64846042 Mon Sep 17 00:00:00 2001 From: Haru Date: Sun, 26 Oct 2014 04:26:34 +0100 Subject: Replaced 'set' with direct assignment where applicable (re folder) Signed-off-by: Haru --- npc/re/instances/BakonawaLake.txt | 54 +++++++------- npc/re/instances/BangungotHospital.txt | 130 ++++++++++++++++----------------- npc/re/instances/BuwayaCave.txt | 32 ++++---- npc/re/instances/HazyForest.txt | 44 +++++------ npc/re/instances/MalangdoCulvert.txt | 128 ++++++++++++++++---------------- npc/re/instances/OctopusCave.txt | 50 ++++++------- npc/re/instances/OldGlastHeim.txt | 110 ++++++++++++++-------------- 7 files changed, 274 insertions(+), 274 deletions(-) (limited to 'npc/re/instances') diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index 584044b13..9cf9ea8cd 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -36,8 +36,8 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ close; } - set .@party_id,getcharid(1); - set .@md_name$, "Bakonawa Lake"; + .@party_id = getcharid(1); + .@md_name$ = "Bakonawa Lake"; .@baku_time = questprogress(12278,PLAYTIME); if (!.@baku_time) { @@ -53,16 +53,16 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ mes "[Taho]"; mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"; next; - set .@i, select("Please weave a rope.:Now I will go down.:Cancel."); + .@i = select("Please weave a rope.:Now I will go down.:Cancel."); } else { mes "[Taho]"; mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down."; next; - set .@i, select(":Now I will go down.:Cancel."); + .@i = select(":Now I will go down.:Cancel."); } switch(.@i) { case 1: - set .@instance,instance_create(.@md_name$,.@party_id); + .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "[Taho]"; mes "Oh, the rope got dropped. I have to make a new one."; @@ -111,8 +111,8 @@ sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{ if (callfunc("F_GM_NPC",1854,0) == 1) { erasequest 12278; erasequest 12279; - set malaya_bakona1,7; - set malaya_bakona2,15; + malaya_bakona1 = 7; + malaya_bakona2 = 15; } close; } @@ -157,7 +157,7 @@ OnInstanceInit: end; OnStart: enablenpc instance_npcname("#Bakonawan1"); - set .@map$, instance_mapname("1@ma_b"); + .@map$ = instance_mapname("1@ma_b"); mapannounce .@map$,"Taho: I can see him there on the surface! ATTACK!!!",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 monster .@map$,78,81,"Bakonawa",2320,1,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; //original: (78,83) initnpctimer; @@ -166,7 +166,7 @@ OnFail: killmonster instance_mapname("1@ma_b"),instance_npcname("#Bakonawan1")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@ma_b"); + .@map$ = instance_mapname("1@ma_b"); if (mobcount(.@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("#BakonawaDeadn1")+"::OnStart"; killmonster .@map$,instance_npcname("#Bakonawan1")+"::OnMyMobDead"; @@ -189,7 +189,7 @@ OnTimer570000: donpcevent instance_npcname("#SummonPuppetsn1")+"::OnStart"; end; OnTimer600000: - set .@map$, instance_mapname("1@ma_b"); + .@map$ = instance_mapname("1@ma_b"); mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 donpcevent instance_npcname("Taho#Fail")+"::OnStart"; donpcevent instance_npcname("#Bakonawan1")+"::OnFail"; @@ -220,9 +220,9 @@ OnTouch: OnTimer5000: setarray .@x[0],79,71,60,61,57,89,95,96,99; setarray .@y[0],71,72,80,90,99,73,82,90,99; - set .@map$, instance_mapname("1@ma_b"); - for(set .@i,0; .@i<9; set .@i,.@i+1) { - set .@rand, rand(1,10); + .@map$ = instance_mapname("1@ma_b"); + for(.@i = 0; .@i<9; ++.@i) { + .@rand = rand(1,10); if (.@rand > 7) monster .@map$,.@x[.@i],.@y[.@i],"Bakonawa's Will",2337,1,instance_npcname("#SummonPuppetsn1")+"::OnMyMobDead"; else if (.@rand < 4) @@ -271,8 +271,8 @@ OnInstanceInit: end; OnStart: enablenpc instance_npcname("#Bakonawan2"); - set .@label$, instance_npcname("#Bakonawan2")+"::OnMyMobDead"; - set .@map$, instance_mapname("1@ma_b"); + .@label$ = instance_npcname("#Bakonawan2")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_b"); monster .@map$,95,98,"Caldron",2328,1,.@label$; monster .@map$,60,98,"Caldron",2328,1,.@label$; monster .@map$,97,104,"Gong",2328,1,.@label$; @@ -281,8 +281,8 @@ OnStart: initnpctimer; end; OnMyMobDead: - set .@map$, instance_mapname("1@ma_b"); - set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@ma_b"); + .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan2")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { donpcevent instance_npcname("#Bakonawan2-1")+"::OnEnd"; stopnpctimer; @@ -304,7 +304,7 @@ OnTimer297000: callsub OnAnnounce,"3 seconds",18,0; OnTimer298000: callsub OnAnnounce,"2 seconds",19,0; OnTimer299000: callsub OnAnnounce,"1 second",20,0; OnTimer300000: - set .@map$, instance_mapname("1@ma_b"); + .@map$ = instance_mapname("1@ma_b"); mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 donpcevent instance_npcname("Taho#Fail")+"::OnStart"; donpcevent instance_npcname("#Bakonawan2-1")+"::OnFail"; @@ -363,8 +363,8 @@ OnStart: donpcevent instance_npcname("#Bakonawan3-1")+"::OnStart"; end; OnMyMobDead: - set .@map$, instance_mapname("1@ma_b"); - set .@mob_dead_num, mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@ma_b"); + .@mob_dead_num = mobcount(.@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"); if (.@mob_dead_num < 1) { mapannounce .@map$,"Taho: We got him! I can see he has threw up something that looks like a box.",bc_map,"0x00ffff"; //FW_NORMAL 15 0 0 donpcevent instance_npcname("Taho#Completed")+"::OnStart"; @@ -397,7 +397,7 @@ OnTimer597000: callsub OnAnnounce,"3 seconds",18,0; OnTimer598000: callsub OnAnnounce,"2 seconds",19,0; OnTimer599000: callsub OnAnnounce,"1 second",20,0; OnTimer600000: - set .@map$, instance_mapname("1@ma_b"); + .@map$ = instance_mapname("1@ma_b"); mapannounce .@map$,"Bakonawa has escaped deep into the lake.",bc_map,"0xffff00"; //FW_NORMAL 20 0 0 donpcevent instance_npcname("Taho#Fail")+"::OnStart"; killmonster .@map$,instance_npcname("#Bakonawan3")+"::OnMyMobDead"; @@ -440,17 +440,17 @@ OnTimer600000: stopnpctimer; end; OnMobSpawn: - set .@label$, instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; - set .@map$, instance_mapname("1@ma_b"); + .@label$ = instance_npcname("#Bakonawan3-1")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_b"); killmonster .@map$,.@label$; - set .@mob_dead_num, mobcount(.@map$,.@label$); + .@mob_dead_num = mobcount(.@map$,.@label$); if (.@mob_dead_num < 50) { - set .@mob_rg, 50 - .@mob_dead_num; + .@mob_rg = 50 - .@mob_dead_num; if (.@mob_rg > getarg(0)) - set .@mob_rg, getarg(0); + .@mob_rg = getarg(0); while(1) { areamonster .@map$,74,74,82,74,"Bakonawa's Puppet",2334,1,.@label$; - set .@mob_dead_num, mobcount(.@map$,.@label$); + .@mob_dead_num = mobcount(.@map$,.@label$); if (.@mob_dead_num >= .@mob_rg) { break; } diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index d4ac3f9b0..911abfced 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -21,7 +21,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ if (BaseLevel < 100) end; - set .@party_id,getcharid(1); + .@party_id = getcharid(1); cutin "malaya_nurseB",2; if (!questprogress(9223)) { .@quest = questprogress(9222); @@ -215,7 +215,7 @@ L_Closed: mes "I call her behind, but"; mes "she doesn't respond. -"; if (getarg(0)) { - set malaya_bang,31; + malaya_bang = 31; changequest 11302,11303; } close2; @@ -232,7 +232,7 @@ L_NoParty: end; L_Enter: - set .@md_name$,"Bangungot Hospital 2F"; + .@md_name$ = "Bangungot Hospital 2F"; if (getarg(2) == 0) { mes "[Nurse Maenne]"; mes "I already heard that story so"; @@ -257,7 +257,7 @@ L_Enter: next; switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) { case 1: - set .@instance, instance_create(.@md_name$,getcharid(1)); + .@instance = instance_create(.@md_name$,getcharid(1)); if (.@instance < 0) { mes "[Nurse Maenne]"; mes "A critical situation has happened."; @@ -351,8 +351,8 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ case 4: erasequest 9223; close; case 5: setquest 9224; close; case 6: erasequest 9224; close; - case 7: set malaya_bang,30; close; - case 8: set malaya_bang,40; close; + case 7: malaya_bang = 30; close; + case 8: malaya_bang = 40; close; case 9: setquest 11309; close; case 10: completequest 11309; close; case 11: close; @@ -364,7 +364,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{ 1@ma_h,43,157,0 script #Memorial Start HIDDEN_WARP_NPC,2,2,{ end; OnTouch: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); mapannounce .@map$,"Bangungot: You silly "+strcharinfo(0)+" ....",bc_map,"0xFF82FF"; mapannounce .@map$,"Bangungot: Get out before you die...",bc_map,"0xFF82FF"; areamonster .@map$,44,156,46,158,"Bangungot's Mangkukulam",2339,1,instance_npcname("#Memorial Start")+"::OnMyMobDead"; @@ -374,7 +374,7 @@ OnMyMobDead: initnpctimer; end; OnTimer1000: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); if (mobcount(.@map$,instance_npcname("#Memorial Start")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("#Ward1 Entry")+"::OnEnable1"; donpcevent instance_npcname("#Memorial Start_time")+"::OnDisable"; @@ -412,8 +412,8 @@ OnInstanceInit: disablenpc instance_npcname(strnpcinfo(0)); end; OnEnable1: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; enablenpc instance_npcname(strnpcinfo(0)); specialeffect EF_BAT2; switch(atoi(charat(strnpcinfo(2),4))) { @@ -449,7 +449,7 @@ OnEnable2: end; */ OnEnable3: - set .@i, atoi(charat(strnpcinfo(2),4))+1; + .@i = atoi(charat(strnpcinfo(2),4))+1; donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1"; disablenpc instance_npcname(strnpcinfo(0)); end; @@ -457,16 +457,16 @@ OnMyMobDead: initnpctimer; end; OnTimer1000: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { specialeffect EF_BAT2; donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3"; switch(atoi(charat(strnpcinfo(2),4))) { - case 1: set .@str$,"Bangungot: I will let you see the pain and the agony actually be real....."; break; - case 2: set .@str$,"Bangungot: Diseased spirits are the source of my energy, and my life..."; break; - case 3: set .@str$,"Bangungot: Scream more....and more...... your pain..."; break; - case 4: set .@str$,"Bangungot: Deeply and more deeply in pain..."; break; - case 5: set .@str$,"Bangungot: Be horrified...be petrified."; break; + case 1: .@str$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break; + case 2: .@str$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break; + case 3: .@str$ = "Bangungot: Scream more....and more...... your pain..."; break; + case 4: .@str$ = "Bangungot: Deeply and more deeply in pain..."; break; + case 5: .@str$ = "Bangungot: Be horrified...be petrified."; break; } mapannounce .@map$,.@str$,bc_map,"0xFF82FF"; } @@ -484,8 +484,8 @@ OnInstanceInit: disablenpc instance_npcname("#Ward6 Entry"); end; OnEnable1: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Ward6 Entry")+"::OnMyMobDead"; enablenpc instance_npcname("#Ward6 Entry"); specialeffect EF_BAT2; areamonster .@map$,93,137,95,139,"Bangungot's Mangkukulam",2339,1,.@label$; @@ -504,7 +504,7 @@ OnMyMobDead: initnpctimer; end; OnTimer3000: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); if (mobcount(.@map$,instance_npcname("#Ward6 Entry")+"::OnMyMobDead") < 1) { specialeffect EF_BAT2; donpcevent instance_npcname("#Summon Boss")+"::OnEnable"; @@ -563,7 +563,7 @@ OnMyMobDead: initnpctimer; end; OnTimer1000: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); if (mobcount(.@map$,instance_npcname("#Boss Room Entry")+"::OnMyMobDead") < 1) mapannounce .@map$,"Bangungot: HAHAHAH... That's not enough, I will be even stronger....",bc_map,"0xFF82FF"; stopnpctimer; @@ -605,12 +605,12 @@ OnEnable: end; OnTimer25000: mapannounce instance_mapname("1@ma_h"),"Bangungot: You will know what it is...",bc_map,"0xFF82FF"; - for(set .@i,10; .@i<=22; set .@i,.@i+1) + for(.@i = 10; .@i<=22; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer35000: mapannounce instance_mapname("1@ma_h"),"Bangungot: Real pain! You will know!!",bc_map,"0xFF82FF"; - for(set .@i,25; .@i<=33; set .@i,.@i+1) + for(.@i = 25; .@i<=33; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer45000: @@ -622,13 +622,13 @@ OnTimer55000: donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable7"; end; OnTimer60000: - for(set .@i,1; .@i<=8; set .@i,.@i+1) + for(.@i = 1; .@i<=8; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); - for(set .@i,34; .@i<=38; set .@i,.@i+1) + for(.@i = 34; .@i<=38; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer60500: - for(set .@i,41; .@i<=49; set .@i,.@i+1) + for(.@i = 41; .@i<=49; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer90000: @@ -643,13 +643,13 @@ OnTimer125000: mapannounce instance_mapname("1@ma_h"),"Bangungot: You wanna hang out with me ......?",bc_map,"0xFF82FF"; end; OnTimer128000: - for(set .@i,1; .@i<=8; set .@i,.@i+1) + for(.@i = 1; .@i<=8; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); - for(set .@i,34; .@i<=38; set .@i,.@i+1) + for(.@i = 34; .@i<=38; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer128500: - for(set .@i,41; .@i<=49; set .@i,.@i+1) + for(.@i = 41; .@i<=49; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer129000: @@ -657,11 +657,11 @@ OnTimer129000: end; OnTimer129500: donpcevent instance_npcname("#Boss Room Entry")+"::OnSpawn"; - for(set .@i,10; .@i<=22; set .@i,.@i+1) + for(.@i = 10; .@i<=22; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer130000: - for(set .@i,25; .@i<=33; set .@i,.@i+1) + for(.@i = 25; .@i<=33; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); stopnpctimer; end; @@ -686,22 +686,22 @@ OnTimer6000: mapannounce instance_mapname("1@ma_h"),"Bangungot: ...defeat me again...?",bc_map,"0xFF82FF"; end; OnTimer9000: - for(set .@i,1; .@i<=8; set .@i,.@i+1) + for(.@i = 1; .@i<=8; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); - for(set .@i,34; .@i<=38; set .@i,.@i+1) + for(.@i = 34; .@i<=38; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer9500: - for(set .@i,41; .@i<=49; set .@i,.@i+1) + for(.@i = 41; .@i<=49; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer10000: mapannounce instance_mapname("1@ma_h"),"Bangungot: You stupid persoon....",bc_map,"0xFF82FF"; - for(set .@i,10; .@i<=22; set .@i,.@i+1) + for(.@i = 10; .@i<=22; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); end; OnTimer10500: - for(set .@i,25; .@i<=33; set .@i,.@i+1) + for(.@i = 25; .@i<=33; ++.@i) enablenpc instance_npcname("#Patternwarp"+.@i); stopnpctimer; end; @@ -717,8 +717,8 @@ OnTouch: specialeffect EF_CURSEATTACK; end; OnEnable1: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,47,77,49,79,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,49,77,51,79,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,51,77,53,79,"Bangungot's Tiyanak",2340,1,.@label$; @@ -728,8 +728,8 @@ OnEnable1: areamonster .@map$,49,81,51,83,"Bangungot's Tiyanak",2339,1,.@label$; end; OnEnable2: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,51,45,53,47,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,53,45,55,47,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,49,47,51,49,"Bangungot's Mangkukulam",2339,1,.@label$; @@ -739,8 +739,8 @@ OnEnable2: areamonster .@map$,53,49,55,51,"Bangungot's Tiyanak",2340,1,.@label$; end; OnEnable3: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,69,75,71,77,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,71,75,73,77,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,73,75,75,77,"Bangungot's Tiyanak",2340,1,.@label$; @@ -750,8 +750,8 @@ OnEnable3: areamonster .@map$,71,79,73,81,"Bangungot's Tiyanak",2339,1,.@label$; end; OnEnable4: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,73,45,75,47,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,75,45,77,47,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,71,47,73,49,"Bangungot's Mangkukulam",2339,1,.@label$; @@ -761,8 +761,8 @@ OnEnable4: areamonster .@map$,75,49,77,51,"Bangungot's Tiyanak",2340,1,.@label$; end; OnEnable5: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,93,77,95,79,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,95,77,97,79,"Bangungot's Tiyanak",2340,1,.@label$; areamonster .@map$,97,77,99,79,"Bangungot's Tiyanak",2340,1,.@label$; @@ -772,8 +772,8 @@ OnEnable5: areamonster .@map$,95,81,97,83,"Bangungot's Tiyanak",2339,1,.@label$; end; OnEnable6: - set .@map$, instance_mapname("1@ma_h"); - set .@label$, instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_h"); + .@label$ = instance_npcname("#Summon Ward Mob")+"::OnMyMobDead"; areamonster .@map$,93,43,95,45,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,95,43,97,45,"Bangungot's Tiyanak",2339,1,.@label$; areamonster .@map$,91,45,93,47,"Bangungot's Mangkukulam",2339,1,.@label$; @@ -821,9 +821,9 @@ OnTimer10000: "Moaning Patient","Screaming Patient","Patient in Pain","Passed Out Patient","Patient with Nightmare","Sick Looking Patient", "Horrified Patient","Patient in Sorrow","Suffering Patient","Wriggling Patient","Patient in Cold Sweat","Howling Patient"; enablenpc instance_npcname("#Summon Ward Mob"); - set .@rand, rand(1,6); + .@rand = rand(1,6); donpcevent instance_npcname("#Summon Ward Mob")+"::OnEnable"+.@rand; - set .@id, (.@rand*2)-rand(2); + .@id = (.@rand*2)-rand(2); donpcevent instance_npcname(.@npc$[.@id]+"#"+.@id)+"::OnEnable"; stopnpctimer; end; @@ -851,7 +851,7 @@ OnMyMobDead: initnpctimer; end; OnTimer1000: - set .@map$, instance_mapname("1@ma_h"); + .@map$ = instance_mapname("1@ma_h"); if (mobcount(.@map$,instance_npcname("#Summon Pillar")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("#Summon Pillar_time")+"::OnStopTimer"; donpcevent instance_npcname("#Summon Pillar")+"::OnEnable3"; @@ -968,17 +968,17 @@ OnTimer30000: end; OnEnable: switch(atoi(strnpcinfo(2))) { - case 2: set .@str$,"Screaming Patient: Aaaaargh!!"; break; - case 3: set .@str$,"Patient in Pain: Oooooowwww!! It's killing me!!!"; break; - case 4: set .@str$,"Passed Out Patient: ........"; break; - case 5: set .@str$,"Patient with Nightmare: Help~!!! Save me!!!"; break; - case 6: set .@str$,"Sick Looking Patient: Hu..a...aaah.."; break; - case 7: set .@str$,"Horrified Patient: Get away!! Please...."; break; - case 8: set .@str$,"Patient in Sorrow: crying and crying......"; break; - case 9: set .@str$,"Suffering Patient: Stop... please..."; break; - case 10: set .@str$,"Wriggling Patient: awwww..."; break; - case 11: set .@str$,"Patient in Cold Sweat: Help.....help...."; break; - case 12: set .@str$,"Howling Patient: aaaaahhhhhhhhhh!!"; break; + case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break; + case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break; + case 4: .@str$ = "Passed Out Patient: ........"; break; + case 5: .@str$ = "Patient with Nightmare: Help~!!! Save me!!!"; break; + case 6: .@str$ = "Sick Looking Patient: Hu..a...aaah.."; break; + case 7: .@str$ = "Horrified Patient: Get away!! Please...."; break; + case 8: .@str$ = "Patient in Sorrow: crying and crying......"; break; + case 9: .@str$ = "Suffering Patient: Stop... please..."; break; + case 10: .@str$ = "Wriggling Patient: awwww..."; break; + case 11: .@str$ = "Patient in Cold Sweat: Help.....help...."; break; + case 12: .@str$ = "Howling Patient: aaaaahhhhhhhhhh!!"; break; } mapannounce instance_mapname("1@ma_h"),.@str$,bc_map,"0xFF0000"; initnpctimer; @@ -1088,12 +1088,12 @@ OnInstanceInit: disablenpc instance_npcname("#Boss Room Exit"); disablenpc instance_npcname("#Boss Room Door"); disablenpc instance_npcname("#Boss Room Door1"); - for(set .@i,1; .@i<=8; set .@i,.@i+1) + for(.@i = 1; .@i<=8; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); - for(set .@i,34; .@i<=38; set .@i,.@i+1) + for(.@i = 34; .@i<=38; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); // Skip 39-40 since they're disabled in the official script. - for(set .@i,41; .@i<=49; set .@i,.@i+1) + for(.@i = 41; .@i<=49; ++.@i) disablenpc instance_npcname("#Patternwarp"+.@i); disablenpc instance_npcname("#ma_hos_warp_init"); end; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index a24a0ae27..2333a2428 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -23,8 +23,8 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ close; } - set .@party_id,getcharid(1); - set .@md_name$,"Buwaya Cave"; + .@party_id = getcharid(1); + .@md_name$ = "Buwaya Cave"; if (!.@party_id) { mes "[Guard]"; @@ -73,7 +73,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ erasequest 4229; // fall through } - set .@instance,instance_create(.@md_name$,.@party_id); + .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "[Guard]"; mes "Party name is... "+getpartyname(.@party_id)+".";; @@ -247,8 +247,8 @@ OnInstanceInit: end; OnEnable: enablenpc instance_npcname("#box_mob_call"); - set .@label$, instance_npcname("#box_mob_call")+"::OnMyMobDead"; - set .@map$, instance_mapname("1@ma_c"); + .@label$ = instance_npcname("#box_mob_call")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_c"); monster .@map$,30,118,"Buwaya's Weakness",2333,1,.@label$; monster .@map$,35,118,"Buwaya's Weakness",2333,1,.@label$; end; @@ -271,8 +271,8 @@ OnEnable: enablenpc instance_npcname("#box_out"); end; OnTouch: - set .@x, rand(1,20) + 97; - set .@y, rand(1,20) + 74; + .@x = rand(1,20) + 97; + .@y = rand(1,20) + 74; warp instance_mapname("1@ma_c"),.@x,.@y; end; } @@ -286,7 +286,7 @@ OnInstanceInit: OnTimer30000: mapannounce instance_mapname("1@ma_c"),"Buwaya : I will put you in my treasure box!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 // Should execute OnTimer33000, but client doesn't render the effect fast enough. - for(set .@i,1; .@i<=9; set .@i,.@i+1) + for(.@i = 1; .@i<=9; ++.@i) donpcevent instance_npcname("#yunobi"+.@i)+"::OnEnable"; end; OnTimer33000: @@ -352,8 +352,8 @@ OnTimer64000: mapannounce instance_mapname("1@ma_c"),"Buwaya : This is...MY...Deadly... ATTACK!",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 end; OnTimer65000: - set .@label$, instance_npcname("#bunshin")+"::OnMyMobDead"; - set .@map$, instance_mapname("1@ma_c"); + .@label$ = instance_npcname("#bunshin")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_c"); areamonster .@map$,112,89,122,99,"Buwaya",2332,1,.@label$; areamonster .@map$,112,49,122,59,"Buwaya",2332,1,.@label$; areamonster .@map$,72,49,82,59,"Buwaya",2332,1,.@label$; @@ -386,7 +386,7 @@ OnInstanceInit: areamonster instance_mapname("1@ma_c"),90,67,104,81,"Buwaya",2319,1,instance_npcname("#buwaya_con")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@ma_c"); + .@map$ = instance_mapname("1@ma_c"); if (mobcount(.@map$,instance_npcname("#buwaya_con")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("#box_call")+"::OnDisable"; donpcevent instance_npcname("#bunshin")+"::OnDisable"; @@ -403,12 +403,12 @@ OnInstanceInit: initnpctimer; end; OnTimer60000: - set .@label$, instance_npcname("#exit_mob")+"::OnMyMobDead"; - set .@map$, instance_mapname("1@ma_c"); + .@label$ = instance_npcname("#exit_mob")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@ma_c"); if (mobcount(.@map$,.@label$) < 30) - set .@amount,10; + .@amount = 10; else - set .@amount,1; + .@amount = 1; areamonster .@map$,43,58,47,60,"Water Plant",2331,.@amount,.@label$; areamonster .@map$,43,58,47,60,"Egg",2329,.@amount,.@label$; stopnpctimer; @@ -440,7 +440,7 @@ OnTouch: 1@ma_c,1,1,0 script #buwaya_spawn_mobs -1,{ OnInstanceInit: - set .@map$, instance_mapname("1@ma_c"); + .@map$ = instance_mapname("1@ma_c"); areamonster .@map$,73,81,93,101,"Seaweed",2331,18; areamonster .@map$,110,97,116,103,"Seaweed",2331,8; areamonster .@map$,59,63,63,67,"Seaweed",2331,8; diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 0467f612b..1baa1423f 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -20,8 +20,8 @@ //============================================================ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ - set .@party_id,getcharid(1); - set .@md_name$,"Mistwood Maze"; + .@party_id = getcharid(1); + .@md_name$ = "Mistwood Maze"; mes "[Laphine Soldier]"; mes "Are you going into the forest?"; @@ -84,7 +84,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ mes "[Laphine Soldier]"; mes "Party Name "+getpartyname(.@party_id)+"..."; mes "Party Leader "+strcharinfo(0)+"..."; - set .@instance, instance_create(.@md_name$, .@party_id); + .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { mes "Hmm..."; next; @@ -194,7 +194,7 @@ OnTimer180000: // callfunc "F_Mora_Mist",,,{,} function script F_Mora_Mist { - set .@map$, instance_mapname("1@mist"); + .@map$ = instance_mapname("1@mist"); if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") == 0) { mes "Obviously no one is taking care of it."; mes "It seems like you can chop down the garden tree."; @@ -423,7 +423,7 @@ OnMyMobDead: "Gardeners: We're not dead, yet!!!!",1; end; OnInstanceInit: - set .@map$, instance_mapname("1@mist"); + .@map$ = instance_mapname("1@mist"); monster .@map$,318,137,"Baby Tom",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,321,137,"Tomba the Baby",2136,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; monster .@map$,324,137,"Exhausted Remi",2137,1,instance_npcname("The Gardeners' Tree")+"::OnMyMobDead"; @@ -513,7 +513,7 @@ OnInstanceInit: monster instance_mapname("1@mist"),.@c[0],.@c[1],"Wandering Purple Dragon",2131,1,instance_npcname("#Dragon Herder")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); + .@map$ = instance_mapname("1@mist"); if (mobcount(.@map$,instance_npcname("#Dragon Herder")+"::OnMyMobDead") == 0) { donpcevent instance_npcname("Collapsed Girl#mist")+"::OnEnable"; donpcevent instance_npcname("Mysterious Young Man#mis")+"::OnEnable"; @@ -599,7 +599,7 @@ OnTimer3000: mes "[Loki]"; mes "Now we have to say goodbye here."; mes "If you survive this forest, of course."; - set ep14_1_mistwoods,2; + ep14_1_mistwoods = 2; setquest 7212; close; case 2: @@ -607,7 +607,7 @@ OnTimer3000: mes "I understand."; mes "Step back if you aren't ready."; mes "This forest doesn't like strangers."; - set ep14_1_mistwoods,1; + ep14_1_mistwoods = 1; close; } } else if (ep14_1_mistwoods == 1) { @@ -645,7 +645,7 @@ OnTimer3000: mes "[Loki]"; mes "Now we have to say goodbye here."; mes "Hopefully, we will see each other again in Mora."; - set ep14_1_mistwoods,2; + ep14_1_mistwoods = 2; setquest 7212; close; } @@ -705,7 +705,7 @@ OnDisable: mes "I'll wait for her to wake up and get out of this forest."; mes "I can manage it on my own."; mes "I'll see you in Mora."; - set ep14_1_mistwoods,3; + ep14_1_mistwoods = 3; erasequest 7212; setquest 7213; close; @@ -778,7 +778,7 @@ mora,46,152,5 script Flower Smelling Lady 4_F_NYDHOG,{ mes "I thought I was forsaken..."; next; mes "The Guardian slowly looked away as if deep in thought."; - set ep14_1_mistwoods,4; + ep14_1_mistwoods = 4; close2; } else if (ep14_1_mistwoods == 4) { mes "- He seems to be deep in thought. -"; @@ -901,7 +901,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{ next; mes "[Nydhogg the Guardian]"; mes "May the blessing of Mother Yggdrasil be with you..."; - set ep14_1_mistwoods,10; + ep14_1_mistwoods = 10; completequest 7213; getitem 2568,1; //Muffler_Of_Roki getitem 2858,1; //Pendant_Of_Guardian @@ -927,8 +927,8 @@ OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Miming",2137,15,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); - set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@mist"); + .@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Miming",2137,.@num_mobs,instance_npcname("#Mist Mobs Respawn1")+"::OnMyMobDead"; end; @@ -940,8 +940,8 @@ OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Pom Spider",2132,35,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); - set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@mist"); + .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Pom Spider",2132,.@num_mobs,instance_npcname("#Mist Mobs Respawn2")+"::OnMyMobDead"; end; @@ -953,8 +953,8 @@ OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Angra Mantis",2133,35,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); - set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@mist"); + .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Angra Mantis",2133,.@num_mobs,instance_npcname("#Mist Mobs Respawn3")+"::OnMyMobDead"; end; @@ -966,8 +966,8 @@ OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Parus",2134,35,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); - set .@num_mobs, 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@mist"); + .@num_mobs = 35 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Parus",2134,.@num_mobs,instance_npcname("#Mist Mobs Respawn4")+"::OnMyMobDead"; end; @@ -979,8 +979,8 @@ OnInstanceInit: monster instance_mapname("1@mist"),0,0,"Little Fatum",2136,15,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@mist"); - set .@num_mobs, 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@mist"); + .@num_mobs = 15 - mobcount(.@map$,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"); if (.@num_mobs > 0) monster .@map$,0,0,"Little Fatum",2136,.@num_mobs,instance_npcname("#Mist Mobs Respawn5")+"::OnMyMobDead"; end; diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index ef2af8512..0751b46a2 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -42,24 +42,24 @@ mal_in01,172,28,2 script Albo#mal 4_CAT_SAILOR5,{ setarray .@names$[0], "General Culvert Daily Service","^990000Hard Culvert Daily Service^000000", "General Culvert Weekly Service","^990000Hard Culvert Weekly Service^000000"; - set .@menu$,"Why are doing this job?:"; - for(set .@i,0; .@i<4; set .@i,.@i+1) { + .@menu$ = "Why are doing this job?:"; + for(.@i = 0; .@i<4; ++.@i) { if (questprogress(.@quests[.@i],PLAYTIME)) { - set .@status[.@i],2; - set .@menu$, .@menu$+"^aaaaaa- There is no new task -^000000:"; + .@status[.@i] = 2; + .@menu$ += "^aaaaaa- There is no new task -^000000:"; } else if (.@i%2 && BaseLevel < 140) { - set .@status[.@i],0; - set .@menu$, .@menu$+"^aaaaaaCan't take this job because level is too low^000000:"; + .@status[.@i] = 0; + .@menu$ += "^aaaaaaCan't take this job because level is too low^000000:"; } else { - set .@status[.@i],1; - set .@menu$, .@menu$+.@names$[.@i]+":"; + .@status[.@i] = 1; + .@menu$ += .@names$[.@i]+":"; } } mes "[Albo]"; mes "We crossed the sea!"; mes "We are great heroes of Culvert! We do not forgive the seafood that aims at Culvert!"; next; - set .@i, select(.@menu$)-1; + .@i = select(.@menu$)-1; if (.@i == 0) { mes "[Albo]"; mes "We used to be the henchmen of Mr. Missing! We almost became guards of such a historic site."; @@ -169,7 +169,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ mes "Oh?"; mes "You're the one who took care of my big brother Albo's request. It was a hard job!"; next; - set .@i, select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1; + .@i = select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1; if (.@i == 0) { mes "[Madeca]"; mes "I'm here to help my big brother Albo!"; @@ -245,7 +245,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{ close; L_EraseQuest: - for(set .@j,0; .@j= 6) donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; else @@ -638,7 +638,7 @@ OnMyMobDead: OnFail: stopnpctimer; donpcevent instance_npcname("Monster Hole#n")+"::OnClear"; - set .@map$, instance_mapname("1@pump"); + .@map$ = instance_mapname("1@pump"); killmonster .@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"; enablenpc instance_npcname("Missing, the Cleaner#nf"); mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15; @@ -673,20 +673,20 @@ OnTimer300000: OnTimer350000: OnTimer400000: OnTimer450000: - set .@mob_dead_num, mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; else donpcevent instance_npcname("Monster Hole#n")+"::OnSpawn"; end; OnTimer515000: - set .@map$, instance_mapname("1@pump"); - set .@mob_dead_num, mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); + .@map$ = instance_mapname("1@pump"); + .@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); mapannounce .@map$,"Contaminated Seaweed: "+.@mob_dead_num+" stem. Missing will come and inspect the results of the cleaning soon.",bc_map,"0xff3333",FW_NORMAL,20; end; OnTimer520000: stopnpctimer; - set .@mob_dead_num, mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(instance_mapname("1@pump"),instance_npcname("Missing, the Cleaner#n")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnFail"; else @@ -697,20 +697,20 @@ OnTimer520000: 1@pump,1,1,4 script Monster Hole#n -1,{ end; OnSpawn: - set .@i$, charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(2),0); if (.@i$ == "n") - set .@n,6; + .@n = 6; else if (.@i$ == "h") - set .@n,10; + .@n = 10; donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable"; end; OnClear: - set .@i$, charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(2),0); if (.@i$ == "n") - set .@n,6; + .@n = 6; else if (.@i$ == "h") - set .@n,10; - for(set .@i,1; .@i<=.@n; set .@i,.@i+1) + .@n = 10; + for(.@i = 1; .@i<=.@n; ++.@i) donpcevent instance_npcname("#Culvert_"+.@i$+.@n)+"::OnClear"; end; } @@ -725,9 +725,9 @@ OnInstanceInit: end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - set .@map$, instance_mapname("1@pump"); - set .@index, atoi(charat(strnpcinfo(2),9)); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@map$ = instance_mapname("1@pump"); + .@index = atoi(charat(strnpcinfo(2),9)); switch(.@index) { case 1: setarray .@c[0],32,107,40,115; break; case 2: setarray .@c[0],64,120,72,128; break; @@ -746,7 +746,7 @@ OnEnable: getmapxy(.@map$,.@x,.@y,1); getpartymember 'party_id,2; copyarray .@partymemberaid[0],$@partymemberaid[0],$@partymembercount; - for(set .@i,0; .@i<$@partymembercount; set .@i,.@i+1) { + for(.@i = 0; .@i<$@partymembercount; ++.@i) { if (attachrid(.@partymemberaid[.@i])) { if (strcharinfo(3) == .@map$) viewpoint 0,.@x,.@y,.@index,0xFFFF00; @@ -786,7 +786,7 @@ OnEnable: initnpctimer; end; OnTimer100: - set .@i$, charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(2),0); if (.@i$ == "n") mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15; else if (.@i$ == "h") @@ -800,8 +800,8 @@ OnTimer10000: end; OnTimer20000: stopnpctimer; - set .@i$, charat(strnpcinfo(2),0); - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@i$ = charat(strnpcinfo(2),0); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; if (rand(1,100) > 50) { if (.@i$ == "n") monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$; @@ -819,29 +819,29 @@ OnTimer20000: OnMyMobDead: if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; - set .@i$, charat(strnpcinfo(2),0); - set .@map$, strnpcinfo(4); + .@i$ = charat(strnpcinfo(2),0); + .@map$ = strnpcinfo(4); enablenpc instance_npcname("Culvert Entrance#"+.@i$); enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); if (.@i$ == "n") { - for(set .@i,0; .@i<10; set .@i,.@i+1) { - set .@j, rand(1,6401); - if (.@j < 5001) set .@item,12636; //Malang_Sp_Can - else if (.@j < 5501) set .@item,12615; //Low_Coin_Pocket - else if (.@j < 6001) set .@item,12621; //Egrade_Pocket - else if (.@j < 6201) set .@item,12620; //Dgrade_Pocket - else if (.@j < 6401) set .@item,12623; //High_Weapon_Box + for(.@i = 0; .@i<10; ++.@i) { + .@j = rand(1,6401); + if (.@j < 5001) .@item = 12636; //Malang_Sp_Can + else if (.@j < 5501) .@item = 12615; //Low_Coin_Pocket + else if (.@j < 6001) .@item = 12621; //Egrade_Pocket + else if (.@j < 6201) .@item = 12620; //Dgrade_Pocket + else if (.@j < 6401) .@item = 12623; //High_Weapon_Box else continue; makeitem .@item,1,.@map$,rand(40,77),rand(87,120); } } else if (.@i$ == "h") { - for(set .@i,0; .@i<10; set .@i,.@i+1) { - set .@j, rand(1,5001); - if (.@j < 2001) set .@item,12615; //Low_Coin_Pocket - else if (.@j < 3001) set .@item,12621; //Egrade_Pocket - else if (.@j < 4001) set .@item,12620; //Dgrade_Pocket - else if (.@j < 4501) set .@item,12619; //Cgrade_Pocket - else if (.@j < 5001) set .@item,12623; //High_Weapon_Box + for(.@i = 0; .@i<10; ++.@i) { + .@j = rand(1,5001); + if (.@j < 2001) .@item = 12615; //Low_Coin_Pocket + else if (.@j < 3001) .@item = 12621; //Egrade_Pocket + else if (.@j < 4001) .@item = 12620; //Dgrade_Pocket + else if (.@j < 4501) .@item = 12619; //Cgrade_Pocket + else if (.@j < 5001) .@item = 12623; //High_Weapon_Box else continue; makeitem .@item,1,.@map$,rand(40,77),rand(87,120); } @@ -852,7 +852,7 @@ OnMyMobDead: } 1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ - set .@i$, charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(2),0); if (.@i$ == "n") { mes "[Missing, the Cleaner]"; mes "I was very surprised!!"; @@ -916,9 +916,9 @@ OnStart: initnpctimer; end; OnAddSeaweed: - set .@map$, instance_mapname("2@pump"); + .@map$ = instance_mapname("2@pump"); areamonster .@map$,75,78,85,88,"Contaminated Seaweed",2191,1,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"; - set .@mob_dead_num, mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(.@map$,instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; else @@ -929,7 +929,7 @@ OnMyMobDead: OnFail: stopnpctimer; donpcevent instance_npcname("Monster Hole#h")+"::OnClear"; - set .@map$, instance_mapname("2@pump"); + .@map$ = instance_mapname("2@pump"); killmonster .@map$, instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"; enablenpc instance_npcname("Missing, the Cleaner#hf"); mapannounce .@map$,"What is this!! Seaweed is all over the culverts! You're done with cleaning! Get out!!",bc_map,"0xff88ff",FW_NORMAL,15; @@ -964,7 +964,7 @@ OnTimer240000: OnTimer280000: OnTimer320000: OnTimer360000: - set .@mob_dead_num, mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; else @@ -975,7 +975,7 @@ OnTimer420000: end; OnTimer425000: stopnpctimer; - set .@mob_dead_num, mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); + .@mob_dead_num = mobcount(instance_mapname("2@pump"),instance_npcname("Missing, the Cleaner#h")+"::OnMyMobDead"); if (.@mob_dead_num >= 6) donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnFail"; else @@ -993,9 +993,9 @@ OnInstanceInit: end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - set .@map$, instance_mapname("2@pump"); - set .@index, atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1)); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@map$ = instance_mapname("2@pump"); + .@index = atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1)); switch(.@index) { case 1: setarray .@c[0],49,110,57,118; break; case 2: setarray .@c[0],75,105,83,113; break; diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index cbf45e5f1..c55d5e2bf 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -19,8 +19,8 @@ //============================================================ mal_dun01,151,235,5 script Starfish 4_ASTER,{ - set .@party_id,getcharid(1); - set .@md_name$,"Octopus Cave"; + .@party_id = getcharid(1); + .@md_name$ = "Octopus Cave"; if (!.@party_id) { mes "[Starfish]"; @@ -85,7 +85,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{ } if (.@playtime == 2) erasequest 4197; if (countitem(6442)) { - set .@instance,instance_create(.@md_name$,.@party_id); + .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "[Starfish]"; mes "Party name is... "+getpartyname(.@party_id)+"."; @@ -209,7 +209,7 @@ OnEnable: donpcevent instance_npcname("oct_foot2")+"::OnEnable"; donpcevent instance_npcname("oct_foot3")+"::OnEnable"; donpcevent instance_npcname("oct_foot4")+"::OnEnable"; - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,20,114,"Octopus Leg#1",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; monster .@map$,88,190,"Octopus Leg#2",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; monster .@map$,307,215,"Octopus Leg#3",2193,1,instance_npcname("oct_foot_4")+"::OnMyMobDead"; @@ -219,7 +219,7 @@ OnDisable: disablenpc instance_npcname("oct_foot_4"); end; OnMyMobDead: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_foot_4")+"::OnMyMobDead") < 1) { donpcevent instance_npcname("oct_boss_con")+"::OnEnable"; mapannounce .@map$,"Hey you!! I'll personally take care of you all! Let's bring it on!",bc_map,"0x00ff99"; @@ -238,9 +238,9 @@ OnInstanceInit: end; OnEnable: enablenpc instance_npcname(strnpcinfo(0)); - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - set .@i, atoi(charat(strnpcinfo(0),8)); - set .@map$, instance_mapname("1@cash"); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(0),8)); + .@map$ = instance_mapname("1@cash"); switch(.@i) { case 1: areamonster .@map$,34,96,38,100,"Octopus's Henchman",2192,3,.@label$; @@ -308,10 +308,10 @@ OnTouch: initnpctimer; end; OnTimer5000: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); mapannounce .@map$,"Let's give them a lesson!",bc_map,"0xFFFF00"; - set .@label$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - set .@i, atoi(charat(strnpcinfo(0),8)); + .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(0),8)); switch(.@i) { case 1: areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$; @@ -334,17 +334,17 @@ OnTimer5000: OnTimer30000: setd "."+strnpcinfo(0)+instance_id(),0; stopnpctimer; - set .@i, atoi(charat(strnpcinfo(0),8)); + .@i = atoi(charat(strnpcinfo(0),8)); donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; OnMyMobDead: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { mapannounce .@map$,"You hurt my babies!!? You'll have to pay for this!!!",bc_map,"0x00ff99"; setd "."+strnpcinfo(0)+instance_id(),0; stopnpctimer; - set .@i, atoi(charat(strnpcinfo(0),8)); + .@i = atoi(charat(strnpcinfo(0),8)); donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; end; @@ -377,7 +377,7 @@ OnInstanceInit: donpcevent instance_npcname("oct_mob_con")+"::OnDisable"; end; OnEnable: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); enablenpc instance_npcname("oct_mob_con"); monster .@map$,32,94,"Hydra",1068,1; monster .@map$,41,101,"Hydra",1068,1; @@ -439,7 +439,7 @@ OnInstanceInit: disablenpc instance_npcname("oct_backattack1"); end; OnTouch: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,39,59,"Hydra",1068,1; monster .@map$,40,59,"Hydra",1068,1; monster .@map$,41,59,"Hydra",1068,1; @@ -465,28 +465,28 @@ OnTouch: if (getd("."+instance_id())) end; setd "."+instance_id(),1; initnpctimer; - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"Headquarters are empty, GO!!!",bc_map,"0x00ff99"; hideonnpc instance_npcname("oct_backattack2"); end; OnTimer2000: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"Run, RUN! Go, GO!!!",bc_map,"0x00ff99"; end; OnTimer4000: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"No time, come out fast!",bc_map,"0x00ff99"; end; OnTimer6000: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,3; mapannounce .@map$,"Let's take over the headquarters!!!",bc_map,"0x00ff99"; end; OnTimer8000: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,71,105,"Octopus's Henchman ",2192,1; mapannounce .@map$,"There is no time to lose, hurry up!!!",bc_map,"0x00ff99"; stopnpctimer; @@ -504,7 +504,7 @@ OnInstanceInit: OnTouch: if (getd("."+instance_id())) end; setd "."+instance_id(),1; - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,293,153,"Octopus's Henchman ",2192,1; monster .@map$,294,152,"Octopus's Henchman ",2192,1; monster .@map$,292,153,"Octopus's Henchman ",2192,1; @@ -531,7 +531,7 @@ OnInstanceInit: OnTouch: if (getd("."+instance_id())) end; setd "."+instance_id(),1; - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); monster .@map$,332,37,"Octopus's Henchman ",2192,1; monster .@map$,332,36,"Octopus's Henchman ",2192,1; monster .@map$,332,35,"Octopus's Henchman ",2192,1; @@ -623,7 +623,7 @@ OnAnnounce: mapannounce instance_mapname("1@cash"),"Disgusting Octopus : "+getarg(rand(3)),bc_map,"0xFFFF00"; return; OnMyMobDead: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_boss_con")+"::OnMyMobDead") < 1) { mapannounce .@map$,"Disgusting Octopus : That's it for the today! Next time, I will play with you badly!",bc_map,"0xFFFF00"; enablenpc instance_npcname("oct_exit_1"); @@ -646,7 +646,7 @@ OnEnable: initnpctimer; end; OnCall: - set .@map$, instance_mapname("1@cash"); + .@map$ = instance_mapname("1@cash"); if (mobcount(.@map$,instance_npcname("oct_boss_foot")+"::OnMyMobDead") < 100) { switch(rand(2)) { case 0: diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 48f2d6493..be0d4d002 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -23,9 +23,9 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ .@ghins_time = questprogress(12317,PLAYTIME); if (!.@ghins_time) { - set .@party_id,getcharid(1); - set .@p_name$,getpartyname(.@party_id); - set .@md_name$,"Old Glast Heim"; + .@party_id = getcharid(1); + .@p_name$ = getpartyname(.@party_id); + .@md_name$ = "Old Glast Heim"; if (!instance_check_party(.@party_id,2)) { //custom @@ -35,12 +35,12 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } if (getcharid(0) == getpartyleader(.@party_id,2)) - set .@menu$, "Create the time gap.:Enter the Old Glast Heim.:Cancel."; + .@menu$ = "Create the time gap.:Enter the Old Glast Heim.:Cancel."; else - set .@menu$, ":Enter the Old Glast Heim.:Cancel."; + .@menu$ = ":Enter the Old Glast Heim.:Cancel."; switch(select(.@menu$)) { case 1: - set .@instance, instance_create(.@md_name$,.@party_id); + .@instance = instance_create(.@md_name$,.@party_id); if (.@instance < 0) { mes "Party Name: "+.@p_name$; mes "Party Leader: "+strcharinfo(0); @@ -151,7 +151,7 @@ OnDisable: OnDisable2: hideonnpc instance_npcname("Varmunt#ghinstance1"); - for(set .@i,1; .@i<=20; set .@i,.@i+4) { + for(.@i = 1; .@i<=20; .@i += 4) { hideoffnpc instance_npcname("Khalitzburg Crusader#"+.@i); hideoffnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); hideoffnpc instance_npcname("White Knight#"+(.@i+2)); @@ -507,7 +507,7 @@ OnTimer85000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk7"; hideonnpc instance_npcname("Varmunt#ghinstance1"); - for(set .@i,1; .@i<=20; set .@i,.@i+4) { + for(.@i = 1; .@i<=20; .@i += 4) { hideonnpc instance_npcname("Khalitzburg Crusader#"+.@i); hideonnpc instance_npcname("Khalitzburg Crusader#"+(.@i+1)); hideonnpc instance_npcname("White Knight#"+(.@i+2)); @@ -516,8 +516,8 @@ OnTimer85000: hideonnpc instance_npcname("Khalitzburg Crusader#21"); hideonnpc instance_npcname("Khalitzburg Crusader#22"); - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,59,"Abyss Knight",2470,1,.@label$; monster .@map$,154,59,"Abyss Knight",2470,1,.@label$; monster .@map$,145,69,"Abyss Knight",2470,1,.@label$; @@ -529,7 +529,7 @@ OnTimer85000: monster .@map$,145,99,"Abyss Knight",2470,1,.@label$; monster .@map$,154,99,"Abyss Knight",2470,1,.@label$; - for(set .@i,1; .@i<=22; set .@i,.@i+1) + for(.@i = 1; .@i<=22; ++.@i) hideoffnpc instance_npcname(".#ghinstance"+.@i); donpcevent instance_npcname(".#ghinstance22")+"::OnTalkK"; @@ -548,7 +548,7 @@ OnTimer85000: OnTimer88000: donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnTalk8"; - for(set .@i,1; .@i<=20; set .@i,.@i+4) { + for(.@i = 1; .@i<=20; .@i += 4) { hideonnpc instance_npcname(".#ghinstance"+.@i); hideonnpc instance_npcname(".#ghinstance"+(.@i+1)); disablenpc instance_npcname(".#ghinstance"+(.@i+2)); @@ -557,8 +557,8 @@ OnTimer88000: hideonnpc instance_npcname(".#ghinstance21"); hideonnpc instance_npcname(".#ghinstance22"); - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#talkinstance1")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#talkinstance1")+"::OnMyMobDead"; monster .@map$,145,54,"Khalitzburg",2471,1,.@label$; monster .@map$,154,54,"Khalitzburg",2471,1,.@label$; monster .@map$,145,64,"Khalitzburg",2471,1,.@label$; @@ -784,8 +784,8 @@ OnEnable: enablenpc instance_npcname(strnpcinfo(0)); end; OnTouch: - set .@map1$, instance_mapname("1@gl_k"); - set .@map2$, instance_mapname("2@gl_k"); + .@map1$ = instance_mapname("1@gl_k"); + .@map2$ = instance_mapname("2@gl_k"); switch(atoi(replacestr(strnpcinfo(2),"ghinstancewarp",""))) { case 1: warp .@map1$,80,80; break; case 2: warp .@map1$,105,80; break; @@ -826,8 +826,8 @@ OnDisable: end; OnEnable: enablenpc instance_npcname("#ghmemorialmob01"); - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; areamonster .@map$,76,99,87,10,"Suffering Chamberlain",2466,15,.@label$; areamonster .@map$,67,39,12,6,"Fallen Monk",2465,20,.@label$; areamonster .@map$,67,39,12,6,"Suffering Chamberlain",2466,3,.@label$; @@ -835,9 +835,9 @@ OnEnable: areamonster .@map$,45,84,6,137,"Decayed Butler",2464,12,.@label$; end; OnMyMobDead: - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; - set .@mob_dead_num, 56 - mobcount(.@map$,.@label$); + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob01")+"::OnMyMobDead"; + .@mob_dead_num = 56 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 35) { mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; @@ -966,8 +966,8 @@ OnEnable: enablenpc instance_npcname("#ghmemorialmob02"); donpcevent instance_npcname("#ghinstancewarp3")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp4")+"::OnEnable"; - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; mapannounce .@map$,"3 o'clock warp leading to zone 3 is now open.",bc_map,"0xFFFF00"; areamonster .@map$,241,113,291,19,"Suffering Chamberlain",2466,12,.@label$; areamonster .@map$,241,113,291,19,"Decayed Monk",2464,12,.@label$; @@ -975,9 +975,9 @@ OnEnable: areamonster .@map$,227,217,291,135,"Decayed Monk",2464,12,.@label$; end; OnMyMobDead: - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; - set .@mob_dead_num, 48 - mobcount(.@map$,.@label$); + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob02")+"::OnMyMobDead"; + .@mob_dead_num = 48 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 28) { mapannounce .@map$, "Seems like Himmelmez drains the dead's souls. They must be destroyed.",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; @@ -992,12 +992,12 @@ OnMyMobDead: 1@gl_k,221,82,3 script Breathless Man#GHtramp1 4_M_DIEMAN,4,4,{ end; OnTouch: - set .@i, rand(1,10); - if (.@i == 1) set .@mobs,3; - else if (.@i == 2) set .@mobs,4; - else if (.@i == 3) set .@mobs,5; - else if (.@i < 7) set .@mobs,6; - else set .@mobs,7; + .@i = rand(1,10); + if (.@i == 1) .@mobs = 3; + else if (.@i == 2) .@mobs = 4; + else if (.@i == 3) .@mobs = 5; + else if (.@i < 7) .@mobs = 6; + else .@mobs = 7; getmapxy(.@map$,.@x,.@y,1); specialeffect EF_VENOMDUST; monster .@map$,.@x,.@y,"Muck Worm",2467,.@mobs,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; @@ -1060,8 +1060,8 @@ OnEnable: enablenpc instance_npcname("#ghmemorialmob03"); donpcevent instance_npcname("#ghinstancewarp5")+"::OnEnable"; donpcevent instance_npcname("#ghinstancewarp6")+"::OnEnable"; - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; mapannounce .@map$,"12 o'clock warp leading to the zone 4 was opened.",bc_map,"0xFFFF00"; areamonster .@map$,17,259,53,180,"Decayed Guard",2468,11,.@label$; areamonster .@map$,17,259,53,180,"Sharpshooter Ranger",2469,14,.@label$; @@ -1073,9 +1073,9 @@ OnEnable: areamonster .@map$,108,281,231,234,"Sharpshooter Ranger",2469,14,.@label$; end; OnMyMobDead: - set .@map$, instance_mapname("1@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; - set .@mob_dead_num, 100 - mobcount(.@map$,.@label$); + .@map$ = instance_mapname("1@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob03")+"::OnMyMobDead"; + .@mob_dead_num = 100 - mobcount(.@map$,.@label$); if (.@mob_dead_num > 85) { mapannounce .@map$,"Himmelmez: Nice parry. I thought you were going to die slowly surrounded by the dead I summoned~",bc_map,"0xFFFFFF"; killmonster .@map$,.@label$; @@ -1102,7 +1102,7 @@ OnEnable: monster instance_mapname("1@gl_k"),150,258,"Root of Corruption",2475,1,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead"; end; OnMyMobDead: - set .@map$, instance_mapname("1@gl_k"); + .@map$ = instance_mapname("1@gl_k"); if (mobcount(.@map$,instance_npcname("#ghmemorialmob04")+"::OnMyMobDead") < 1) { mapannounce .@map$, "12 o'clock warp leading to the Chivalry's Second Floor is now open.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ghinstancewarp7")+"::OnEnable"; @@ -1520,25 +1520,25 @@ OnDisable: end; OnEnable: enablenpc instance_npcname("#ghmemorialmob05"); - set .@map$, instance_mapname("2@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; + .@map$ = instance_mapname("2@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; areamonster .@map$,124,20,31,162,"Decayed Guard",2468,8,.@label$; areamonster .@map$,124,20,31,162,"Sharpshooter Ranger",2469,8,.@label$; areamonster .@map$,124,20,31,162,"Fallen Abyss Knight",2470,8,.@label$; areamonster .@map$,124,20,31,162,"Suffering Khalitzburg",2471,8,.@label$; areamonster .@map$,124,20,31,162,"Swollen Knight",2472,8,.@label$; - set .MyMobs,80; + .MyMobs = 80; end; OnMyMobDead: - set .@map$, instance_mapname("2@gl_k"); - set .MyMobs, .MyMobs-1; + .@map$ = instance_mapname("2@gl_k"); + --.MyMobs; if (.MyMobs == 0) { mapannounce .@map$, "A being with an evil aura seems to be appearing in this region.",bc_map,"0xFFFF00"; donpcevent instance_npcname("#ghmemorialmob06")+"::OnDisable2"; donpcevent instance_npcname("#ghmemorialmob07")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob05")+"::OnDisable"; } else { - set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; + .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; switch(rand(5)) { case 0: areamonster .@map$,124,20,31,162,"Decayed Guard",2468,1,.@label$; @@ -1579,8 +1579,8 @@ OnSpawn: initnpctimer; end; OnTimer90000: - set .@map$, instance_mapname("2@gl_k"); - set .@label$, instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; + .@map$ = instance_mapname("2@gl_k"); + .@label$ = instance_npcname("#ghmemorialmob05")+"::OnMyMobDead"; setarray .@c[0], 114,141,118,139, 128,83,131,78, @@ -1589,7 +1589,7 @@ OnTimer90000: 58,83,63,78, 69,138,80,127, 34,143,39,138; - for(set .@i,0; .@i