From 1e7eeab97430d630b419ee8f46b3fbcc57e92532 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/re/instances/EclageInterior.txt | 498 ------------------------------------ 1 file changed, 498 deletions(-) delete mode 100644 npc/re/instances/EclageInterior.txt (limited to 'npc/re/instances/EclageInterior.txt') diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt deleted file mode 100644 index 88fc414ba..000000000 --- a/npc/re/instances/EclageInterior.txt +++ /dev/null @@ -1,498 +0,0 @@ -//===== Hercules Script ====================================== -//= Eclage Instance Script -//===== By: ================================================== -//= Dastgir -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= Eclage Interior Instance -//===== Additional Comments: ================================= -//= 1.0 Converted from the official Aegis script. [Dastgir] -//============================================================ - -ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ - .@party_id = getcharid(1); - .@md_name$ = "Eclage Interior"; - if (!.@party_id){ - mes "-! Warning !-"; - mes "This current quest will be held at Memorial dungeon."; - mes "Only the party leader will enter. Please create your party."; - close; - } - - if (getpartyleader(.@party_id,2) != getcharid(0)) { - mes "-! Warning !-"; - mes "This current quest will be held at Memorial dungeon."; - mes "Only the party leader will enter. Please create your party."; - close; - } - if (ep14_2_mylord == 29) { - mes "[Shenime]"; - mes "This place is set up with lighting for Orb."; - mes "If you favor Mayor, you should be cautious here."; - next; - switch (select("Enter it.:Forget it.")) { - case 1: - .@instance = instance_create(.@md_name$,.@party_id); - if (.@instance < 0) { - mes "[Shenime]"; - mes "There are some soldiers dispatched by Mayor not too long ago."; - mes "I should sure hope that you aren't the disturbance they're looking for, right?"; - close; - } - if (instance_attachmap("1@ecl",.@instance) == "") { - mes "^0000ff"+.@md_name$+"^000000 - Reservation Failed!"; - instance_destroy(.@instance); - close; - } - ecl_interior_time = gettimetick(2)+20*60; - instance_set_timeout 1200,1200,.@instance; - instance_init(.@instance); - mes "[Shenime]"; - mes "Given the tight internal security, you should prepare yourself."; - mes "Wait here for a minute."; - close; - - case 2: - mes "[Shenime]"; - mes "It's not an easy task."; - close; - } - } - mes "[High-level Laphine's]"; - mes "Hmm? This room?"; - mes "Never mind. Don't worry about it."; - close; -} - -ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ - if (ep14_2_mylord == 29) { - mes "This door connects to the plaza's ceiling."; - mes "It's also a place where the lighting is set up to make Orb seem more beautiful."; - next; - switch (select("Enter it.:Forget it.")) { - case 1: - .@party_id = getcharid(1); - - if (has_instance("1@ecl") == "") { - mes "It is closed shut."; - close; - } - if (.@party_id) { - .@md_name$ = "Eclage Interior"; - if (getpartyleader(.@party_id,2) != getcharid(0)){ - mes "-! Warning !-"; - mes "This current quest will be held at Memorial dungeon."; - mes "Only the party leader will enter. Please create your party."; - close; - } - if (gettimetick(2) >= ecl_interior_time){ - mes "[Shenime]"; - mes "Looks like the soldiers inside are really tense."; - mes "It is pretty difficult to guide an outsider like you."; - close; - } - close2; - mapannounce "ecl_hub01",getpartyname(.@party_id) + " Party leader " + strcharinfo(0) + " is entering " + .@md_name$,bc_map,"0x00ff99"; - warp "1@ecl",60,50; - end; - } - mes "-! Warning !-"; - mes "This current quest will be held at Memorial dungeon."; - mes "Only the party leader will enter. Please create your party."; - close; - - case 2: - close; - } - } - mes "This door connects to the plaza's ceiling."; - mes "It's also a place where the lighting is set up to make Orb seem more beautiful."; - mes "It is closed shut."; - close; - end; -} - - -1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{ - mes "[Shenime]"; - mes "Oh, what's going on here?"; - mes "They destroyed additional troops that Mayor sent?"; - next; - select("What...?:I fought monsters off!"); - mes "[Shenime]"; - mes "It doesn't matter."; - mes "Your job ends here."; - mes "Now you became a betrayer."; - mes "Farewell, then!"; - specialeffect EF_BEGINSPELL3; - next; - mes "[" + strcharinfo(0) + "]"; - mes "No...way!!!"; - specialeffect2 EF_LORD; - percentheal -99,0; - soundeffect "wander_man_move.wav",1; - sc_start SC_BLIND,60000,0; - close2; - warp "1@ecl",146,95; - end; - -OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); - end; - -OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); - end; -} - -1@ecl,51,64,1 script Suspicious Creature#1 MOROCC_4_142,{ - end; -} - -1@ecl,43,67,3 duplicate(Suspicious Creature#1) Suspicious Creature#2 MOROCC_4_142,0,0 -1@ecl,55,80,3 duplicate(Suspicious Creature#1) Suspicious Creature#3 MOROCC_4_142,0,0 -1@ecl,60,75,3 duplicate(Suspicious Creature#1) Suspicious Creature#4 MOROCC_4_142,0,0 - -1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{ - end; -OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); - end; -} - -1@ecl,48,86,3 duplicate(Suspicious Creature#5) Suspicious Creature#6 MOROCC_2_142,0,0 -1@ecl,58,82,3 duplicate(Suspicious Creature#5) Suspicious Creature#7 MOROCC_2_142,0,0 -1@ecl,56,88,3 duplicate(Suspicious Creature#5) Suspicious Creature#8 MOROCC_2_142,0,0 - -1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{ - end; - -OnInstanceInit: - .mob_summoned = 0; - disablenpc instance_npcname(strnpcinfo(0)); - end; - -OnEnable: - initnpctimer; - end; - -OnReset: - killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead"; - stopnpctimer; - end; -OnTimer1000: - mapannounce instance_mapname("1@ecl"),"Warning: Abnormal occurrence in the lighting room. Abnormal occurrence in the lighting room.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - end; -OnTimer2000: - mapannounce instance_mapname("1@ecl"),"Suspicious Creature: Kerrrrr....krwahhhh!!",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - hideoffnpc instance_npcname("Suspicious Creature#5"); - hideoffnpc instance_npcname("Suspicious Creature#6"); - hideoffnpc instance_npcname("Suspicious Creature#7"); - hideoffnpc instance_npcname("Suspicious Creature#8"); - end; - -OnTimer3000: - hideonnpc instance_npcname("#sndmaster"); - stopnpctimer; - end; - -OnMyMobDead: - if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) { - donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable"; - mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0 - } - end; - -OnTouch: - if (.mob_summoned) end; - mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared."; - next; - mes "We couldn't communicate with them either, and one of them seemed furious after looking around and finding out that its fellows are defeated."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "They look as if they are incarnation of Morroc."; - mes "Is the King of Domons after the Orb?"; - mes "Or is it just a coincidence?"; - next; - mes "[Subordinate of the King of Demons]"; - mes "Kyaarr...Keraahhh!!!"; - mes "Kkwaaa!"; - next; - mes "A battle cannot be avoided!"; - mes "They will kill me!"; - hideonnpc instance_npcname("Suspicious Creature#5"); - hideonnpc instance_npcname("Suspicious Creature#6"); - hideonnpc instance_npcname("Suspicious Creature#7"); - hideonnpc instance_npcname("Suspicious Creature#8"); - .@eclmap$ = instance_mapname("1@ecl"); - .@sndmaster$ = instance_npcname("#sndmaster"); - monster .@eclmap$,42,80,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,48,86,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,59,82,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,56,88,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,39,72,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,42,69,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,47,64,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - monster .@eclmap$,50,60,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; - .mob_summoned = 1; - close; -} - -1@ecl,57,65,0 script #event HIDDEN_WARP_NPC,5,5,{ - end; -OnTouch: - if (.mob_summoned) end; - .@eclmap$ = instance_mapname("1@ecl"); - .@eventname$ = instance_npcname("#event"); - mes "An empty room with nothing inside."; - mes "a light is coming out of a circular equipment in the middle of the room."; - next; - mes "[Suspicious Creature]"; - mes "Keheehehehe......"; - next; - mes "A group of unidentifiable creatures is approaching threateningly."; - mes "They seemed surprised, and although Bifrost's will still holds, it's hard to communicate."; - next; - mes "[Suspicious Creature]"; - mes "Kyaarr...Ke...Keryarya!!"; - next; - mes "It seems like they are going to start attacking any minute."; - mes "We cannot help fighting them!"; - hideonnpc instance_npcname("Suspicious Creature#1"); - hideonnpc instance_npcname("Suspicious Creature#2"); - hideonnpc instance_npcname("Suspicious Creature#3"); - hideonnpc instance_npcname("Suspicious Creature#4"); - monster .@eclmap$,51,64,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead"; - monster .@eclmap$,43,67,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead"; - monster .@eclmap$,55,80,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead"; - monster .@eclmap$,60,75,"Suspicious Creature",MOROCC_4_142,1,.@eventname$+"::OnMyMobDead"; - .mob_summoned = 1; - close; -OnMyMobDead: - if (mobcount(instance_mapname("1@ecl"),instance_npcname("#event")+"::OnMyMobDead") == 0) { - enablenpc instance_npcname("#sndmaster"); - donpcevent instance_npcname("#sndmaster")+"::OnEnable"; - } - end; -OnInstanceInit: - .mob_summoned = 0; - end; -} - -1@ecl,148,97,3 script Avant# 4_M_FAIRYAVANT,{ - mes "[Avant]"; - mes "Hey, look who's here!"; - mes "You're a friend of my son, right?"; - mes "What a strange chance it is that has brought us together here!"; - cutin "avant01",1; - next; - mes "[Avant]"; - mes "Did something happen to you?"; - mes "There was a subtle and magical echo to it."; - mes "Immidiately after that, you were thrown here."; - next; - if (select("It's all because of you!:Shenime said...") == 1) { - mes "[Avant]"; - mes "I don't understand a word you're saying."; - mes "Can't you organize your story? Don't you know 'five W's and one H' rule?"; - next; - } - mes "[Avant]"; - mes "Ooh...so that's what happened."; - mes "So you're saying that Shenime was after the Orb?"; - next; - mes "[Avant]"; - mes "hehehe...hahahhaha ahahahahha"; - mes "Well, well...did he get me, too?"; - mes "Me, Avant, of all the people?! Hahahaha!"; - cutin "avant02",1; - next; - select("What do you mean?"); - mes "[Avant]"; - mes "I was doing a research on the power of the Orb on my own."; - mes "But Shenime just urged me persistently."; - cutin "avant01",1; - next; - mes "[Avant]"; - mes "I started from thinking about the beauty of the Orb and went on to wondering what kind of power is accumulated inside the Orb..."; - mes "and I started questioning the principle of the Orb's power since we all benefit from it."; - next; - mes "[Avant]"; - mes "All Laphines think of the Orb as something natural as air and water, but he was the first one to make me perceive it differently and investigate its origin."; - mes "Right...Shenime. He excited my curiosity on purpose."; - next; - mes "[Avant]"; - mes "Stimulate a person who wasn't aware of air and water, and make him recognize and carry on investigating!"; - mes "Well, well...isn't that interesting!"; - cutin "avant02",1; - next; - mes "[Avant]"; - mes "Ha...hahaha..."; - mes "...I'm so angry about the fact that I just realized how he used me, but what's even worse is that I've done something horrible to our people."; - mes "I think I'm pretty irritated now."; - next; - select("You had a conscience?"); - mes "[Avant]"; - mes "What kind of a person do you think I am, seriously!"; - mes "Is it because of my sons?"; - mes "Well, then, I can't blame you too much."; - cutin "avant01",1; - next; - mes "[Avant]"; - mes "...Bah."; - mes "It's no fun."; - mes "It's not fun anymore. I'm no longer interested in you."; - next; - mes "[Avant]"; - mes "......"; - mes "Seems like there's a visitor."; - next; - cutin "minuel01",4; - mes "[Minuel]"; - mes "" + strcharinfo(0) + "Sir,"; - mes "Although you're detained on suspicion of being responsible for the recent incident in the lighting room,"; - mes "there are some witnesses to prove your innocence."; - next; - mes "[Minuel]"; - mes "I don't know the details,"; - mes "but I also believe you're not guilty."; - mes "I'll move you to the treatment room since this seems like a severe wound."; - next; - mes "[Minuel]"; - mes "I don't think it's a big deal."; - mes "...hopefully."; - mes "Let's go. I'll guide you."; - close2; - cutin "",255; - warp "1@ecl",146,29; - end; -} - -1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{ - mes "[Loki]"; - mes "It seems like this guy next to me has a lot more to say than I do."; - mes "Why don't you explain to him first?"; - close; -} - -1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{ - mes "[Guardian Nydhog]"; - mes "I think you should talk to Hisie first."; - close; -} - -1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{ - cutin "hisie01",0; - mes "[Hisie]"; - mes "Can you tell me exactly what happened?"; - next; - select("I fought with monsters."); - cutin "hisie03",0; - mes "[Hisie]"; - mes "Monsters? Subordinates of Morroc?"; - mes "What you were trying to kill were our soldiers, the Laphines!!"; - mes "What on earth happened there?"; - npcskill AL_HEAL,9,99,80; - next; - cutin "",255; - mes "[Loki]"; - mes "It's because of this."; - mes "" + strcharinfo(0) + "It was inside the body of -"; - mes "This is how powerful Shenime is."; - next; - mes "On Loki's palm, there rested a small, thin, and dried piece of thorn."; - next; - cutin "hisie03",0; - mes "[Hisie]"; - mes "Shenime, the Chief of Staff?"; - mes "Why is he related to this?"; - npcskill AL_HEAL,9,99,80; - next; - cutin "",255; - mes "[Loki]"; - mes "Shenime is one of the subordinates of Morroc."; - mes "His power enbales him to control another person directly or mentally influence that person indirectly through a part of his body."; - next; - select("Now that I think about it..."); - mes "[" + strcharinfo(0) + "]"; - mes "Right before coming here, Shenime reached his hand out to me and I felt a spark when I held his hand."; - mes "I thought it was just my imagination and ignored it...maybe that's when he..."; - next; - mes "[Nydhog]"; - mes "You're probably right."; - mes "They use wicked tricks."; - mes "This thorn here probably has clouded your judgement."; - next; - cutin "hisie03",0; - mes "[Hisie]"; - mes "So you're saying that he deceived us all?"; - mes "The Chief of Staff is a Laphine who stayed with us for a long time! He can't be..."; - npcskill AL_HEAL,9,99,80; - next; - cutin "",255; - mes "[Loki]"; - mes "He might have been under the influence for a good while."; - mes "Anyway, this guy is not guilty."; - mes "I can prove it."; - next; - mes "[Nydhog]"; - mes "I swear by the name of the guardian of Yggdrasil, too."; - mes "" + strcharinfo(0) + "- will by no means do such a thing."; - next; - cutin "hisie02",0; - mes "[Hisie]"; - mes "Hah..."; - mes "But things got out of control."; - mes "I didn't expect this."; - next; - select("What happened to the Orb?"); - mes "[Hisie]"; - mes "The inner core is stolen."; - mes "Nobody knows that the Orb's inner core is gone,"; - mes "and that's why Karr didn't make it here."; - npcskill AL_HEAL,9,99,80; - next; - mes "[Hisie]"; - mes "And what's more, several soldiers are injured because of you."; - mes "None of them died fortunately, but most of them are wounded severely."; - mes "The situation is not very good right now."; - next; - cutin "",255; - mes "[Loki]"; - mes "Someone has to take the responsibility here then."; - mes "In all probablility," + strcharinfo(0) + "it will be you."; - next; - cutin "hisie02",0; - mes "[Hisie]"; - mes "......these two gentlemen here cleared up all charges related to the Orb,"; - mes "but both you and Karr won't be able to avoid your responsibility."; - mes "you'll have to catch Shenime."; - npcskill AL_HEAL,9,99,80; - next; - cutin "hisie01",0; - mes "[Hisie]"; - mes "It seems like you've rested enough. Let's get going."; - mes "Karr is waiting for you."; - mes "What will you two do?"; - next; - cutin "",255; - mes "[Loki]"; - mes "Don't worry about us."; - mes "Our target is Morroc, the King of Demons."; - mes "It's good enough that we found an evidence here."; - next; - cutin "hisie01",0; - mes "[Hisie]"; - mes "Thank you for your help."; - mes "We will take off now."; - mes "Let's go." + strcharinfo(0) + "."; - ep14_2_mylord = 30; - changequest 7450,7451; - erasequest 7450; - setquest 7451; - close2; - cutin "",255; - warp "ecl_in03",57,76; - end; -} \ No newline at end of file -- cgit v1.2.3-60-g2f50