From 31825ccc2dde034a218d9ad466dd721c40b5651d Mon Sep 17 00:00:00 2001 From: shennetsind Date: Sun, 8 Jul 2012 19:30:07 +0000 Subject: Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/re/events/nguild/nguild_dunsw.txt | 67 +++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 npc/re/events/nguild/nguild_dunsw.txt (limited to 'npc/re/events/nguild/nguild_dunsw.txt') diff --git a/npc/re/events/nguild/nguild_dunsw.txt b/npc/re/events/nguild/nguild_dunsw.txt new file mode 100644 index 000000000..8a34362f3 --- /dev/null +++ b/npc/re/events/nguild/nguild_dunsw.txt @@ -0,0 +1,67 @@ +//===== rAthena Script ======================================= +//= War of Emperium Dungeon Switch for NGuild Castles +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena 0.1+; RO Episode 4+ +//===== Description: ========================================= +//= Switch that warps guild members to the guild dungeon +//===== Additional Comments: ================================= +//= Based off existing guild scripts. Do not know if it is accurate.[kobra_k88] +//= 1.1 Guild Dungeon Switch Fucntion added. [L0ne_W0lf] +//============================================================ + + +//================================================== +function script F_GldDunSw { + set .@GID, GetCastleData(getarg(0),1); + if (.@GID == 0) { + mes "[ Echoing Voice ]"; + mes " ' The one who can overcome an ordeal and show true bravery... will find the way... ' "; + close; + } + else { + mes "[ Echoing Voice ]"; + mes " ' Only the one who can show true bravery can take this test. '"; + next; + mes " "; + mes "There's a small lever. Will you pull it?"; + next; + + if (select("Pull.:Do not.") == 1) { + if (getcharid(2) == .@GID) { + warp "gld_dun"+getarg(1),getarg(2),getarg(3); + end; + } + mes " "; + mes " Nothing happened."; + } + return; + } +} + +// Castle 1 =============================================== +nguild_alde,212,181,0 script Switch#DunN01 111,{ + callfunc "F_GldDunSw","nguild_alde","02",32,122; + close; +} + +// Castle 2 =============================================== +nguild_gef,78,84,0 script Switch#DunN02 111,{ + callfunc "F_GldDunSw","nguild_gef","04",39,258; + close; +} + +// Castle 3 =============================================== +nguild_pay,101,25,0 script Switch#DunN03 111,{ + callfunc "F_GldDunSw","nguild_pay","01",186,165; + close; +} + +// Castle 4 =============================================== +nguild_prt,94,200,0 script Switch#DunN04 111,{ + callfunc "F_GldDunSw","nguild_prt","03",28,251; + close; +} -- cgit v1.2.3-70-g09d2