From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/re/cities/alberta.txt | 16 +++---- npc/re/cities/brasilis.txt | 16 +++---- npc/re/cities/dewata.txt | 100 ++++++++++++++++++++--------------------- npc/re/cities/dicastes.txt | 72 ++++++++++++++--------------- npc/re/cities/eclage.txt | 74 +++++++++++++++--------------- npc/re/cities/izlude.txt | 110 ++++++++++++++++++++++----------------------- npc/re/cities/jawaii.txt | 10 ++--- npc/re/cities/malangdo.txt | 42 ++++++++--------- npc/re/cities/malaya.txt | 64 +++++++++++++------------- npc/re/cities/mora.txt | 78 ++++++++++++++++---------------- npc/re/cities/yuno.txt | 14 +++--- 11 files changed, 298 insertions(+), 298 deletions(-) (limited to 'npc/re/cities') diff --git a/npc/re/cities/alberta.txt b/npc/re/cities/alberta.txt index d25b59b4a..4fb8bab6d 100644 --- a/npc/re/cities/alberta.txt +++ b/npc/re/cities/alberta.txt @@ -13,29 +13,29 @@ // cities/amatsu.txt //============================================================ -alberta,246,74,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 709 +alberta,246,74,3 duplicate(Sea_Captain_amatsu) Sea Captain#ama1 4_M_SEAMAN // cities/ayothaya.txt //============================================================ -alberta,246,29,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 843 +alberta,246,29,3 duplicate(Aibakthing_ayothaya) Aibakthing#ayo 4_M_THAIONGBAK // cities/gonryun.txt //============================================================ -alberta,246,62,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 776 +alberta,246,62,3 duplicate(Kunlun_Envoy_gonryun) Kunlun Envoy#gon 4_M_TWMIDMAN // cities/louyang.txt //============================================================ -alberta,246,40,3 duplicate(Girl_louyang) Girl#0lou 815 +alberta,246,40,3 duplicate(Girl_louyang) Girl#0lou 4_F_CHNDRESS1 // cities/moscovia.txt //============================================================ -alberta,246,51,4 duplicate(PR_Officer_moscovia) Moscovia P.R. Officer#1 960 +alberta,246,51,4 duplicate(PR_Officer_moscovia) Moscovia P.R. Officer#1 4_F_RUSWOMAN2 // quests/quests_alberta.txt //============================================================ -alberta,244,118,4 duplicate(Sailor_alberta) Sailor#tur 709 -alberta,246,114,4 duplicate(Turtle_Scholar_alberta) Turtle Island Scholar 121 +alberta,244,118,4 duplicate(Sailor_alberta) Sailor#tur 4_M_SEAMAN +alberta,246,114,4 duplicate(Turtle_Scholar_alberta) Turtle Island Scholar 2_M_MOLGENSTEIN // quests/skills/merchant_skills.txt //============================================================ -alberta,232,103,6 duplicate(Gershaun_alberta) Gershaun 57 +alberta,232,103,6 duplicate(Gershaun_alberta) Gershaun 1_M_LIBRARYMASTER diff --git a/npc/re/cities/brasilis.txt b/npc/re/cities/brasilis.txt index 7be84507c..fe9f768c4 100644 --- a/npc/re/cities/brasilis.txt +++ b/npc/re/cities/brasilis.txt @@ -17,7 +17,7 @@ // Brasilis Transportation //============================================================ /* Pre-Renewal coordinates: alberta,247,115,3 */ -alberta,246,82,3 script Crewman#bra2 100,{ +alberta,246,82,3 script Crewman#bra2 4W_SAILOR,{ mes "[Crewman]"; mes "Hey, have you heard of a place called Brasilis?"; mes "It's a tropical city that's hot like the desert but also rainy. It is a very mysterious place."; @@ -48,7 +48,7 @@ alberta,246,82,3 script Crewman#bra2 100,{ } } -brasilis,316,57,3 script Crewman#bra1 100,{ +brasilis,316,57,3 script Crewman#bra1 4W_SAILOR,{ mes "[Crewman]"; mes "My ship is going to back to Alberta, do you want to join us?"; next; @@ -71,36 +71,36 @@ brasilis,316,57,3 script Crewman#bra1 100,{ // Generic Brasilis NPCs //============================================================ -brasilis,155,165,3 script Signpost#bra1 858,{ +brasilis,155,165,3 script Signpost#bra1 4_BULLETIN_BOARD2,{ mes ":: Art Museum ::"; close; } -brasilis,195,231,3 script Signpost#bra2 858,{ +brasilis,195,231,3 script Signpost#bra2 4_BULLETIN_BOARD2,{ mes ":: Verass Monument ::"; close; } -brasilis,240,247,3 script Signpost#bra3 858,{ +brasilis,240,247,3 script Signpost#bra3 4_BULLETIN_BOARD2,{ mes ":: Market ::"; mes " "; mes "- For your Potions and Weaponry -"; close; } -brasilis,303,309,3 script Signpost#bra4 858,{ +brasilis,303,309,3 script Signpost#bra4 4_BULLETIN_BOARD2,{ mes ":: Jungle Cable ::"; mes ""; mes "- Not for the faint of heart -"; close; } -brasilis,278,137,3 script Signpost#bra5 858,{ +brasilis,278,137,3 script Signpost#bra5 4_BULLETIN_BOARD2,{ mes ":: Brasilis Hotel ::"; close; } -brasilis,137,77,5 script Ice-Cream Maker 85,{ +brasilis,137,77,5 script Ice-Cream Maker 4_M_03,{ mes "[Ice Cream Maker]"; mes "Come~come~"; mes "Ice cream is the perfect snack for a hot day~"; diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt index 37979d6d9..a0fa10275 100644 --- a/npc/re/cities/dewata.txt +++ b/npc/re/cities/dewata.txt @@ -16,7 +16,7 @@ // Dewata Transportation //============================================================ -alberta,212,202,4 script Dewata Sailor#alberta 536,{ +alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{ mes "[Dewata Sailor]"; mes "Do you want to visit ^8B4513Dewata Island^000000?"; mes "With it's dazzling waves and charming views it's a great place to relax."; @@ -46,7 +46,7 @@ alberta,212,202,4 script Dewata Sailor#alberta 536,{ } } -dewata,229,49,6 script Alberta Sailor#dewata 536,{ +dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{ mes "[Alberta Sailor]"; mes "Do you want to go back to Alberta?"; next; @@ -69,7 +69,7 @@ dewata,229,49,6 script Alberta Sailor#dewata 536,{ // Generic Dewata NPCs //============================================================ -dewata,221,237,5 script Young Man#dew-1 536,{ +dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{ mes "[Fruit Fancier]"; mes "What's wrong with your faaaaaace? You must really be clueless!"; next; @@ -165,7 +165,7 @@ dewata,221,237,5 script Young Man#dew-1 536,{ } } -dewata,114,243,6 script Lazy Young Man#dew 536,1,1,{ +dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) { mes "[Lazy Young Man]"; mes "Why are you carrying so much? Isn't it heavy?"; @@ -211,7 +211,7 @@ OnTouch: end; } -dewata,159,81,4 script Tourist#dew-1 881,{ +dewata,159,81,4 script Tourist#dew-1 4_M_SITDOWN,{ mes "[Nasolo]"; mes "Wow~ Pure ocean, a warm beach..."; mes "Perfect for a date with a girlfriend..."; @@ -226,7 +226,7 @@ dewata,159,81,4 script Tourist#dew-1 881,{ close; } -dewata,146,109,5 script Restauranteur#dew 886,{ +dewata,146,109,5 script Restauranteur#dew 4_COOK,{ if (checkweight(11532,1) == 0 || checkweight(11533,1) == 0 || MaxWeight - Weight < 500) { mes "[Restauranteur]"; mes "You came to taste my dish? It is always good to eat with an empty stomach."; @@ -311,7 +311,7 @@ dewata,146,109,5 script Restauranteur#dew 886,{ } } -dewata,147,107,6 script Gourmet#dew 85,{ +dewata,147,107,6 script Gourmet#dew 4_M_03,{ mes "[Gourmet]"; mes "Oh... it's like a party in my"; mes "mouth... and everyone's invited!"; @@ -327,7 +327,7 @@ dewata,147,107,6 script Gourmet#dew 85,{ close; } -dewata,154,107,4 script Sightseer#dew 86,{ +dewata,154,107,4 script Sightseer#dew 4_M_04,{ mes "[Tourist]"; mes "Wow..."; mes "How many has he already eaten?"; @@ -341,7 +341,7 @@ dewata,154,107,4 script Sightseer#dew 86,{ close; } -dewata,95,203,6 script Travel Guide#dew 536,{ +dewata,95,203,6 script Travel Guide#dew 4_M_DEWMAN,{ mes "[Guide]"; mes "This temple behind me is called Borobudur."; mes "Borobudur temple was built in the 9th century"; @@ -366,7 +366,7 @@ dewata,95,203,6 script Travel Guide#dew 536,{ close; } -dewata,97,207,4 script Tourist#dew1 803,{ +dewata,97,207,4 script Tourist#dew1 1_F_SIGNZISK,{ mes "[Tourist]"; mes "Oh, dag-nabbit... I've gone and"; mes "picked the wrong tour guide..."; @@ -382,7 +382,7 @@ dewata,97,207,4 script Tourist#dew1 803,{ close; } -dewata,100,206,4 script Tourist#dew2 59,{ +dewata,100,206,4 script Tourist#dew2 1_M_ORIENT01,{ mes "[Tourist]"; mes "Hey, let's go there! Hurry up,"; mes "while the tour guide is explaining~"; @@ -393,7 +393,7 @@ dewata,100,206,4 script Tourist#dew2 59,{ close; } -dewata,101,206,4 script Tourist#dew3 90,{ +dewata,101,206,4 script Tourist#dew3 4_F_01,{ mes "[Tourist]"; mes "Aren't we going to get lost without the guide?"; next; @@ -402,7 +402,7 @@ dewata,101,206,4 script Tourist#dew3 90,{ close; } -dewata,99,203,4 script Tourist#dew4 755,{ +dewata,99,203,4 script Tourist#dew4 4_M_SAGE_C,{ mes "[Tourist]"; mes "Oh~ This is very interesting. A"; mes "temple that worships the Buddha..."; @@ -418,7 +418,7 @@ dewata,99,203,4 script Tourist#dew4 755,{ close; } -dewata,67,186,8 script Monk#dew1 834,{ +dewata,67,186,8 script Monk#dew1 4_M_BUDDHIST,{ mes "[Monk]"; mes "I am a monk, content to spend my days in religious study."; next; @@ -430,7 +430,7 @@ dewata,67,186,8 script Monk#dew1 834,{ close; } -dewata,65,188,8 script Monk#dew2 834,{ +dewata,65,188,8 script Monk#dew2 4_M_BUDDHIST,{ mes "[Monk]"; mes "Borobudur temple is one of few temples left for worshiping the Great Buddha."; next; @@ -439,7 +439,7 @@ dewata,65,188,8 script Monk#dew2 834,{ close; } -dewata,63,190,8 script Monk#dew3 834,{ +dewata,63,190,8 script Monk#dew3 4_M_BUDDHIST,{ mes "[Monk]"; mes "Are you a Tourist? You can make an offering and a wish to one of the shrines."; next; @@ -448,7 +448,7 @@ dewata,63,190,8 script Monk#dew3 834,{ close; } -dewata,62,192,8 script Monk#dew4 834,{ +dewata,62,192,8 script Monk#dew4 4_M_BUDDHIST,{ mes "[Monk]"; mes "Our great Buddha is the king of souls and the leader of all good Gods."; next; @@ -460,7 +460,7 @@ dewata,62,192,8 script Monk#dew4 834,{ close; } -dewata,89,191,6 script Small Shrine#dew1 844,{ +dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ mes "There is a small shrine here. There are many people making wishes."; next; switch(select("Make a donation.:Make a wish.:Walk away.")) { @@ -559,11 +559,11 @@ L_Wish: next; return; } -dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 844 -dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 844 -dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 844 +dewata,89,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew2 CLEAR_NPC +dewata,68,212,6 duplicate(Small Shrine#dew1) Small Shrine#dew3 CLEAR_NPC +dewata,68,191,6 duplicate(Small Shrine#dew1) Small Shrine#dew4 CLEAR_NPC -dewata,75,122,6 script Monk#dewt1 834,{ +dewata,75,122,6 script Monk#dewt1 4_M_BUDDHIST,{ mes "[Monk]"; mes "You are a stranger here. What brings here to this quiet place?"; next; @@ -579,7 +579,7 @@ dewata,75,122,6 script Monk#dewt1 834,{ } } -dewata,69,101,6 script Monk#dewt2 834,{ +dewata,69,101,6 script Monk#dewt2 4_M_BUDDHIST,{ mes "[Monk]"; mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks."; next; @@ -614,7 +614,7 @@ dewata,69,101,6 script Monk#dewt2 834,{ } } -dewata,71,79,6 script Monk#dewt3 834,{ +dewata,71,79,6 script Monk#dewt3 4_M_BUDDHIST,{ mes "[Monk]"; mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair."; next; @@ -623,7 +623,7 @@ dewata,71,79,6 script Monk#dewt3 834,{ close; } -dewata,211,272,4 script Lodge Owner#dew 534,2,3,{ +dewata,211,272,4 script Lodge Owner#dew 4_M_DEWOLDMAN,2,3,{ OnTouch: mes "[Lodge Owner]"; mes "These days, we have many honeymooners visiting here."; @@ -640,7 +640,7 @@ OnTouch: close; } -dewata,245,244,4 script Lodge Employee#dew 536,2,3,{ +dewata,245,244,4 script Lodge Employee#dew 4_M_DEWMAN,2,3,{ OnTouch: mes "[Lodge employee]"; mes "Argg~ This is really ticking me off!"; @@ -657,7 +657,7 @@ OnTouch: close; } -dewata,233,263,8 script Sweet Married Couple#1 828,2,3,{ +dewata,233,263,8 script Sweet Married Couple#1 4_M_ROGUE,2,3,{ OnTouch: mes "[Sweet Husband]"; mes "You are the most beautiful thing in the world baby~"; @@ -677,7 +677,7 @@ OnTouch: close; } -dewata,234,263,8 script Sweet Married Couple#2 727,2,3,{ +dewata,234,263,8 script Sweet Married Couple#2 4_F_JOB_HUNTER,2,3,{ OnTouch: mes "[Sweet Wife]"; mes "Baby~ You know what flower that is~?"; @@ -708,7 +708,7 @@ OnTouch: close; } -dewata,279,213,4 script Tourist#dew-2 887,2,3,{ +dewata,279,213,4 script Tourist#dew-2 4_M_LIEMAN,2,3,{ OnTouch: mes "[Reclining Tourist]"; mes "Wow~ This is really comfy~"; @@ -726,7 +726,7 @@ OnTouch: close; } -dewata,269,208,4 script Little Kid in Town#dew 538,2,3,{ +dewata,269,208,4 script Little Kid in Town#dew 4_M_DEWBOY,2,3,{ OnTouch: mes "[Kid]"; mes "Hey "+((Sex)?"bro":"sis")+", look at that man!"; @@ -743,7 +743,7 @@ OnTouch: close; } -dewata,227,129,4 script Sarr#dew 538,2,3,{ +dewata,227,129,4 script Sarr#dew 4_M_DEWBOY,2,3,{ OnTouch: mes "[Sarr]"; mes "They're hiding so I should seek."; @@ -766,7 +766,7 @@ OnTouch: close; } -dewata,239,140,4 script Siyak#dew 539,2,3,{ +dewata,239,140,4 script Siyak#dew 4_M_DEWGIRL,2,3,{ OnTouch: mes "[Siyak]"; mes "Hey come on, move over~ He's gonna find me~~"; @@ -784,7 +784,7 @@ OnTouch: close; } -dewata,193,145,4 script Sipo#dew 538,2,3,{ +dewata,193,145,4 script Sipo#dew 4_M_DEWBOY,2,3,{ OnTouch: mes "[Sipo]"; mes "Sarr won't find me here, right?"; @@ -801,7 +801,7 @@ OnTouch: close; } -dewata,228,177,4 script Majya#dew 538,2,3,{ +dewata,228,177,4 script Majya#dew 4_M_DEWBOY,2,3,{ OnTouch: mes "[Majya]"; mes "I was playing hide-and-seek with my friends..."; @@ -815,7 +815,7 @@ OnTouch: close; } -dewata,278,100,4 script Missing Child#dew 703,2,3,{ +dewata,278,100,4 script Missing Child#dew 4_F_KID2,2,3,{ OnTouch: mes "[Ukki]"; mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~"; @@ -840,7 +840,7 @@ OnTouch: close; } -dewata,249,87,4 script Mum#dew 101,2,3,{ +dewata,249,87,4 script Mum#dew 4W_F_01,2,3,{ OnTouch: mes "[Mum]"; mes "Ukki~ Ukki~ Where did she go?"; @@ -855,7 +855,7 @@ OnTouch: close; } -dewata,251,85,6 script Poppa#dew 97,2,3,{ +dewata,251,85,6 script Poppa#dew 4W_M_01,2,3,{ OnTouch: mes "[Poppa]"; mes "Honey, is Ukki lost again?"; @@ -876,7 +876,7 @@ OnTouch: close; } -dewata,278,281,4 script Happily Married Grandpa 534,{ +dewata,278,281,4 script Happily Married Grandpa 4_M_DEWOLDMAN,{ mes "[Happily Married Grandpa]"; mes "Today, I should ask my lady to"; mes "cook me some ^006400fried rice^000000."; @@ -892,7 +892,7 @@ dewata,278,281,4 script Happily Married Grandpa 534,{ close; } -dewata,280,277,4 script Happily Married Grandma 535,{ +dewata,280,277,4 script Happily Married Grandma 4_M_DEWOLDWOMAN,{ mes "[Happily Married Grandma]"; mes "In my younger days,"; mes "there were many gentleman callers"; @@ -920,7 +920,7 @@ dewata,280,277,4 script Happily Married Grandma 535,{ close; } -dewata,165,103,6 script Adventurer Semangat#dew 534,{ +dewata,165,103,6 script Adventurer Semangat#dew 4_M_DEWOLDMAN,{ mes "[Adventurer Semangat]"; mes "I also traveled around the World"; mes "When I was young like you."; @@ -942,7 +942,7 @@ dewata,165,103,6 script Adventurer Semangat#dew 534,{ close; } -dewata,139,114,6 script Semangat's Wife#dew 535,{ +dewata,139,114,6 script Semangat's Wife#dew 4_M_DEWOLDWOMAN,{ mes "[Semangat's Wife]"; mes "Where's that old man"; mes "gone off to again?"; @@ -977,7 +977,7 @@ dewata,139,114,6 script Semangat's Wife#dew 535,{ } } -dewata,181,88,6 script Young Man#dew-2 536,{ +dewata,181,88,6 script Young Man#dew-2 4_M_DEWMAN,{ mes "[Young Man]"; mes "Isn't ^8B4513Dewata^000000 beach"; mes "really beautiful?"; @@ -994,7 +994,7 @@ dewata,181,88,6 script Young Man#dew-2 536,{ close; } -dewata,179,204,4 script Young Lady#dew 537,{ +dewata,179,204,4 script Young Lady#dew 4_M_DEWWOMAN,{ mes "[Young Lady]"; mes "When you are outside of the town,"; mes "and meet ^FF0000Tiger, Monkey, or pig^000000,"; @@ -1016,7 +1016,7 @@ dewata,179,204,4 script Young Lady#dew 537,{ close; } -dewata,280,236,4 script Settler#dew 726,{ +dewata,280,236,4 script Settler#dew 4_F_JOB_BLACKSMITH,{ mes "[Settler]"; mes "I'm not really from ^8B4513Dewata^000000."; mes "But while traveling,"; @@ -1036,7 +1036,7 @@ dewata,280,236,4 script Settler#dew 726,{ close; } -dewata,204,230,6 script Dieting Lady#dew 537,{ +dewata,204,230,6 script Dieting Lady#dew 4_M_DEWWOMAN,{ if (countitem(11533) == 0) { mes "[Dieting Lady]"; mes "Ah~ I'm starving!!"; @@ -1081,7 +1081,7 @@ dewata,204,230,6 script Dieting Lady#dew 537,{ } } -dewata,117,156,6 script Dreaming Kid#dew 538,{ +dewata,117,156,6 script Dreaming Kid#dew 4_M_DEWBOY,{ mes "[Dreaming Kid]"; mes "My granny says"; mes "There was once a bird named ^FF0000Garuda^000000"; @@ -1099,7 +1099,7 @@ dewata,117,156,6 script Dreaming Kid#dew 538,{ close; } -dewata,144,216,4 script Energetic Kid#dew 538,{ +dewata,144,216,4 script Energetic Kid#dew 4_M_DEWBOY,{ mes "[Energetic Kid]"; mes "My parents used to tell me..."; next; @@ -1120,7 +1120,7 @@ dewata,144,216,4 script Energetic Kid#dew 538,{ close; } -dewata,127,248,6 script Wishing Kid#dew 539,{ +dewata,127,248,6 script Wishing Kid#dew 4_M_DEWGIRL,{ mes "[Kid wishing to be an adult]"; mes "My family has been brewing"; mes "traditional Dewata wine for ages."; @@ -1140,7 +1140,7 @@ dewata,127,248,6 script Wishing Kid#dew 539,{ close; } -dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 541,{ +dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 4_M_DEWZATIMAN,{ mes "[Jaty Tribe Gatekeeper]"; mes "Welcome to ^FF0000Jaty^000000 town."; mes "Our tribe reveres strength and bravery."; @@ -1148,7 +1148,7 @@ dew_fild01,101,259,6 script Jaty Tribe Gatekeeper 541,{ close; } -dew_fild01,106,306,4 script R. Jaty Tribe Warrior 541,{ +dew_fild01,106,306,4 script R. Jaty Tribe Warrior 4_M_DEWZATIMAN,{ mes "[Reserved Jaty Warrior]"; mes "I want to be the very best"; mes "like no one ever was."; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index af8ec7824..f46ce2651 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -15,7 +15,7 @@ //= 1.3 Updated to match official script. [SkittleNugget] //============================================================ -dicastes01,194,159,5 script Excited Galten#a 492,{ +dicastes01,194,159,5 script Excited Galten#a 4_MAN_GALTUN1,{ mes "[Excited Galten]"; if (isequipped(2782)) { mes "I can't get beautiful"; @@ -34,7 +34,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{ close; } -dicastes01,202,86,3 script Sentinel#a 492,{ +dicastes01,202,86,3 script Sentinel#a 4_MAN_GALTUN1,{ mes "[Sentinel]"; if (isequipped(2782)) { mes "El Dicastes, the"; @@ -61,7 +61,7 @@ dicastes01,202,86,3 script Sentinel#a 492,{ close; } -dicastes01,194,95,5 script Sentinel#b 450,{ +dicastes01,194,95,5 script Sentinel#b 4_MAN_GALTUN,{ mes "[Sentinel]"; if (isequipped(2782)) { mes "I permit your entry."; @@ -75,7 +75,7 @@ dicastes01,194,95,5 script Sentinel#b 450,{ close; } -dicastes01,234,158,0 script Training Galten#a 450,{ +dicastes01,234,158,0 script Training Galten#a 4_MAN_GALTUN,{ mes "[Training Galten]"; if (isequipped(2782)) { mes "I'll be ready for anything"; @@ -89,7 +89,7 @@ dicastes01,234,158,0 script Training Galten#a 450,{ close; } -dicastes01,244,166,0 script Training Galten#b 450,{ +dicastes01,244,166,0 script Training Galten#b 4_MAN_GALTUN,{ mes "[Training Galten]"; if (isequipped(2782)) { mes "I wonder if Ahat knows how"; @@ -103,7 +103,7 @@ dicastes01,244,166,0 script Training Galten#b 450,{ close; } -dicastes01,272,166,0 script Training Galten#c 450,{ +dicastes01,272,166,0 script Training Galten#c 4_MAN_GALTUN,{ mes "[Training Galten]"; if (isequipped(2782)) { mes "[Training Galten]"; @@ -118,7 +118,7 @@ dicastes01,272,166,0 script Training Galten#c 450,{ close; } -dicastes01,248,129,0 script Training Galten#d 450,{ +dicastes01,248,129,0 script Training Galten#d 4_MAN_GALTUN,{ mes "[Training Galten]"; if (isequipped(2782)) { mes "[Training Galten]"; @@ -135,7 +135,7 @@ dicastes01,248,129,0 script Training Galten#d 450,{ } /* -dicastes01,271,152,0 script Training Galten#e 450,{ +dicastes01,271,152,0 script Training Galten#e 4_MAN_GALTUN,{ mes "[Training Galten]"; if (isequipped(2782)) { mes "I will get great results"; @@ -148,7 +148,7 @@ dicastes01,271,152,0 script Training Galten#e 450,{ } */ -dic_in01,349,282,4 script Waiting Galten#in_1 492,{ +dic_in01,349,282,4 script Waiting Galten#in_1 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "Here is the Battle Station."; @@ -161,7 +161,7 @@ dic_in01,349,282,4 script Waiting Galten#in_1 492,{ close; } -dic_in01,370,261,1 script Waiting Galten#in_2 492,{ +dic_in01,370,261,1 script Waiting Galten#in_2 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "Boring."; @@ -172,7 +172,7 @@ dic_in01,370,261,1 script Waiting Galten#in_2 492,{ close; } -dic_in01,381,261,1 script Waiting Galten#in_3 492,{ +dic_in01,381,261,1 script Waiting Galten#in_3 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "Zzzzz..."; @@ -183,7 +183,7 @@ dic_in01,381,261,1 script Waiting Galten#in_3 492,{ close; } -dic_in01,370,282,4 script Waiting Galten#in_4 492,{ +dic_in01,370,282,4 script Waiting Galten#in_4 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Waiting Galten]"; mes "El Dicastes is the most peaceful place in this world as long as I am here."; @@ -194,7 +194,7 @@ dic_in01,370,282,4 script Waiting Galten#in_4 492,{ close; } -dic_in01,354,219,4 script Resting Galten#in_5 492,{ +dic_in01,354,219,4 script Resting Galten#in_5 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Resting Galten]"; mes "Resting is always so sweet."; @@ -205,7 +205,7 @@ dic_in01,354,219,4 script Resting Galten#in_5 492,{ close; } -dic_in01,365,197,1 script Resting Galten#in_6 492,{ +dic_in01,365,197,1 script Resting Galten#in_6 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Resting Galten]"; mes "Galten can also rest while standing up like this."; @@ -220,11 +220,11 @@ dic_in01,365,197,1 script Resting Galten#in_6 492,{ close; } -dic_in01,87,102,5 script Resting Piom#01 454,{ +dic_in01,87,102,5 script Resting Piom#01 4_MAN_PIOM,{ end; } -dic_in01,29,119,4 script Resting Piom#04 489,{ +dic_in01,29,119,4 script Resting Piom#04 4_MAN_PIOM6,{ if (isequipped(2782)) { mes "[Resting Piom]"; mes "Why is it so noisy when I'm trying to get rest?"; @@ -235,7 +235,7 @@ dic_in01,29,119,4 script Resting Piom#04 489,{ close; } -dic_in01,91,113,5 script Suspicious Piom#a 489,{ +dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{ mes "[Suspicious Piom]"; if (isequipped(2782)) { mes "Have you heard of the"; @@ -276,7 +276,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 489,{ close; } -dic_in01,168,116,5 script Tired Piom#c 491,{ +dic_in01,168,116,5 script Tired Piom#c 4_MAN_PIOM5,{ mes "[Tired Piom]"; if (isequipped(2782)) { mes "If you need any"; @@ -292,7 +292,7 @@ dic_in01,168,116,5 script Tired Piom#c 491,{ close; } -dic_in01,149,104,5 script Tired Piom#b 455,{ +dic_in01,149,104,5 script Tired Piom#b 4_MAN_PIOM2,{ mes "[Tired Piom]"; if (isequipped(2782)) { mes "I feel so stiff..."; @@ -310,7 +310,7 @@ dic_in01,149,104,5 script Tired Piom#b 455,{ close; } -dic_in01,341,113,3 script Tired Piom#a 491,{ +dic_in01,341,113,3 script Tired Piom#a 4_MAN_PIOM5,{ mes "[Tired Piom]"; if (isequipped(2782)) { mes "[Tired Piom]"; @@ -341,7 +341,7 @@ dic_in01,341,113,3 script Tired Piom#a 491,{ close; } -dic_in01,252,103,3 script Eating Adventurer#tre 711,{ +dic_in01,252,103,3 script Eating Adventurer#tre 4_F_05,{ mes "[Eating Adventurer]"; mes "Hey, do you have any emergency rations on you from Midgard?"; next; @@ -357,7 +357,7 @@ dic_in01,252,103,3 script Eating Adventurer#tre 711,{ close; } -dic_in01,32,54,5 script Venknick#el_01 449,{ +dic_in01,32,54,5 script Venknick#el_01 4_MAN_BENKUNI,{ if (isequipped(2782)) { mes "[Venknick]"; mes "Oh feels so refreshed."; @@ -370,7 +370,7 @@ dic_in01,32,54,5 script Venknick#el_01 449,{ close; } -dic_in01,372,116,3 script Thrilled Piom#a 490,{ +dic_in01,372,116,3 script Thrilled Piom#a 4_MAN_PIOM4,{ mes "[Thrilled Piom]"; if (isequipped(2782)) { mes "Ahat is the one"; @@ -400,7 +400,7 @@ dic_in01,372,116,3 script Thrilled Piom#a 490,{ close; } -dic_in01,360,125,5 script Serious Venknicka 449,{ +dic_in01,360,125,5 script Serious Venknicka 4_MAN_BENKUNI,{ mes "[Serious Venknick]"; if (isequipped(2782)) { mes "A sudden increase in Bradium production."; @@ -414,7 +414,7 @@ dic_in01,360,125,5 script Serious Venknicka 449,{ close; } -dic_in01,42,250,5 script Guide#diel_1 489,{ +dic_in01,42,250,5 script Guide#diel_1 4_MAN_PIOM6,{ if (isequipped(2782)) { if (ep13_3_invite > 5) { mes "[Guide]"; @@ -461,7 +461,7 @@ dic_in01,42,250,5 script Guide#diel_1 489,{ close; } -dic_in01,335,34,5 script Talkative Piom#a 490,{ +dic_in01,335,34,5 script Talkative Piom#a 4_MAN_PIOM4,{ mes "[Talkative Piom]"; if (isequipped(2782)) { mes "At my factory"; @@ -481,7 +481,7 @@ dic_in01,335,34,5 script Talkative Piom#a 490,{ close; } -dic_in01,387,30,1 script Manuk Piom#a 454,{ +dic_in01,387,30,1 script Manuk Piom#a 4_MAN_PIOM,{ mes "[Manuk Piom]"; if (isequipped(2782)) { mes "You! We met in Manuk, didn't we?"; @@ -493,7 +493,7 @@ dic_in01,387,30,1 script Manuk Piom#a 454,{ close; } -dicastes01,282,210,4 script Free Knit#a 453,{ +dicastes01,282,210,4 script Free Knit#a 4_MAN_NITT,{ mes "[Free Knit]"; if (isequipped(2782)) { mes "As long as we have a steady"; @@ -511,7 +511,7 @@ dicastes01,282,210,4 script Free Knit#a 453,{ close; } -dicastes01,246,210,3 script Free Venknick#a 449,{ +dicastes01,246,210,3 script Free Venknick#a 4_MAN_BENKUNI,{ mes "[Free Venknick]"; if (isequipped(2782)) { mes "At least we have plenty of Bradium."; @@ -541,7 +541,7 @@ dicastes01,246,210,3 script Free Venknick#a 449,{ close; } -dicastes01,235,245,4 script Excited Piom#a 490,{ +dicastes01,235,245,4 script Excited Piom#a 4_MAN_PIOM4,{ if (isequipped(2782)) { mes "[Excited Piom]"; mes "Have you seen Ahat?"; @@ -556,7 +556,7 @@ dicastes01,235,245,4 script Excited Piom#a 490,{ close; } -dicastes01,284,262,3 script Favorable Knit#a 453,{ +dicastes01,284,262,3 script Favorable Knit#a 4_MAN_NITT,{ mes "[Favorable Knit]"; if (isequipped(2782)) { mes "Unlike the Raphine, we Saphas"; @@ -574,7 +574,7 @@ dicastes01,284,262,3 script Favorable Knit#a 453,{ close; } -dicastes01,164,180,4 script Limpy Piom#a 489,{ +dicastes01,164,180,4 script Limpy Piom#a 4_MAN_PIOM6,{ mes "[Limpy Piom]"; if (isequipped(2782)) { mes "They say there is a"; @@ -594,7 +594,7 @@ dicastes01,164,180,4 script Limpy Piom#a 489,{ close; } -dicastes01,191,202,4 script Complaining Galten#fihs 450,{ +dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{ if (isequipped(2782)) { mes "[Complaining Galten]"; mes "That crazy Vanknick always"; @@ -634,7 +634,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 450,{ close; } -dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ +dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{ if (isequipped(2782)) { mes "[Crazy Venknick]"; mes "At only 5000 Zeny"; @@ -684,7 +684,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ close; } -dic_in01,98,110,5 script Worried Piom#a 489,{ +dic_in01,98,110,5 script Worried Piom#a 4_MAN_PIOM6,{ if (isequipped(2782)) { mes "[Worried Piom]"; mes "I haven't seen my friends for the last few hours."; @@ -699,7 +699,7 @@ dic_in01,98,110,5 script Worried Piom#a 489,{ close; } -dic_in01,98,96,3 script Lost Galten#a 492,{ +dic_in01,98,96,3 script Lost Galten#a 4_MAN_GALTUN1,{ if (isequipped(2782)) { mes "[Lost Galten]"; mes "I've been living as a Piom for too long"; diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt index 7ae1f292c..009f87ab3 100644 --- a/npc/re/cities/eclage.txt +++ b/npc/re/cities/eclage.txt @@ -12,7 +12,7 @@ // Generic Eclage NPCs - Set 1 //============================================================ -ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{ +ecl_fild01,92,316,4 script Tourist#ep14_2f2 4_CAT_SAILOR2,{ mes "[Tourist]"; mes "I can't believe I have to wait this long......"; mes "When is it going to be my turn?"; @@ -20,7 +20,7 @@ ecl_fild01,92,316,4 script Tourist#ep14_2f2 545,{ close; } -ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{ +ecl_fild01,106,312,4 script Tourist#ep14_2f3 4_F_RAFLE_VI,{ mes "[Tourist]"; mes "I'm actually done with my documentation, but I'm just sticking around to appreciate all of these flowers."; emotion e_lv2; @@ -31,7 +31,7 @@ ecl_fild01,106,312,4 script Tourist#ep14_2f3 525,{ close; } -ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{ +ecl_fild01,108,320,6 script Tourist#ep14_2f4 4_F_DST_CHILD,{ mes "[Tourist]"; mes "I wonder how beautiful of a city Eclage would be."; mes "It just makes my heart beat thinking about it."; @@ -39,7 +39,7 @@ ecl_fild01,108,320,6 script Tourist#ep14_2f4 941,{ close; } -ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{ +ecl_fild01,105,320,2 script Tourist#ep14_2f5 4_F_FAIRYKID,{ mes "[Tourist]"; mes "No, I'm not a visitor. I'm an Eclage citizen!"; emotion e_an; @@ -50,7 +50,7 @@ ecl_fild01,105,320,2 script Tourist#ep14_2f5 436,{ close; } -ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{ +ecl_fild01,103,319,4 script Tourist#ep14_2f6 4_M_HUMERCHANT,{ mes "[Tourist]"; mes "I hear their acorns are delicious without a hint of bitterness."; next; @@ -60,7 +60,7 @@ ecl_fild01,103,319,4 script Tourist#ep14_2f6 900,{ close; } -ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{ +ecl_fild01,110,316,2 script Tourist#ep14_2f7 4_M_HUBOY,{ mes "[Tourist]"; mes "It's important to keep your belongings light when traveling."; next; @@ -73,13 +73,13 @@ ecl_fild01,110,316,2 script Tourist#ep14_2f7 896,{ close; } -ecl_fild01,92,318,4 script Tourist#ep14_2f8 517,{ +ecl_fild01,92,318,4 script Tourist#ep14_2f8 4_M_RAFLE_OLD,{ mes "[Tourist]"; mes "Cool cool."; close; } -ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{ +ecl_fild01,93,318,2 script Tourist#ep14_2f9 1_M_PAY_ELDER,{ mes "[Tourist]"; mes "Snorrrreee....Erhem...."; next; @@ -90,7 +90,7 @@ ecl_fild01,93,318,2 script Tourist#ep14_2f9 107,{ close; } -ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{ +ecl_fild01,94,313,4 script Tourist#ep14_2f10 4_M_PIERROT,{ mes "[Tourist]"; mes "Oh! Are you also from Midgard?"; next; @@ -100,7 +100,7 @@ ecl_fild01,94,313,4 script Tourist#ep14_2f10 715,{ close; } -ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{ +ecl_fild01,101,320,4 script Tourist#ep14_2f11 4_M_RAFLE_OR,{ mes "[Tourist]"; mes "Ow.... My legs..."; mes "You're saying I have to wait after all this traveling through Bifrost?!"; @@ -108,7 +108,7 @@ ecl_fild01,101,320,4 script Tourist#ep14_2f11 522,{ close; } -ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{ +ecl_fild01,88,315,4 script Tourist#ep14_2f12 4_WHITE_COW,{ mes "[Tourist]"; mes "Ahh..."; mes "Why are there so many people...?"; @@ -121,7 +121,7 @@ ecl_fild01,88,315,4 script Tourist#ep14_2f12 957,{ // Generic Eclage NPCs - Set 2 //============================================================ -ecl_fild01,183,190,4 script Catering#eclbig 447,{ +ecl_fild01,183,190,4 script Catering#eclbig 4_M_FAIRYSOLDIER,{ mes "[Catering]"; mes "Wahahaha! How do you do!"; mes "It's perfect weather for a picnic, no?"; @@ -152,7 +152,7 @@ ecl_fild01,183,190,4 script Catering#eclbig 447,{ close; } -ecl_fild01,134,109,4 script Warao#eclbig 446,{ +ecl_fild01,134,109,4 script Warao#eclbig 4_M_FAIRYKID5,{ mes "[Warao]"; mes "Ah~ I'm so hungry. What should I eat today?"; next; @@ -165,13 +165,13 @@ ecl_fild01,134,109,4 script Warao#eclbig 446,{ close; } -ecl_fild01,70,285,4 script Giranni#eclbig 611,{ +ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{ mes "[Giranni]"; mes "I wonder where he went. It should be around here..."; close; } -eclage,106,61,4 script Markoza#eclbig 444,{ +eclage,106,61,4 script Markoza#eclbig 4_M_FAIRYKID3,{ mes "[Markoza]"; mes "I also want to visit foreign lands."; next; @@ -184,7 +184,7 @@ eclage,106,61,4 script Markoza#eclbig 444,{ close; } -eclage,101,130,5 script Wutapoa#eclbig 435,{ +eclage,101,130,5 script Wutapoa#eclbig 4_F_FAIRY,{ mes "[Wutapoa]"; mes "I recently moved out of my parent's place!"; mes "I am so glad I finally have my own Yai!"; @@ -198,7 +198,7 @@ eclage,101,130,5 script Wutapoa#eclbig 435,{ close; } -eclage,200,272,4 script Masione#eclbig 437,{ +eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{ mes "[Masione]"; mes "Whoa! Hey!"; mes "Would you please stop appearing out of nowhere?"; @@ -209,7 +209,7 @@ eclage,200,272,4 script Masione#eclbig 437,{ close; } -ecl_in01,55,25,3 script Mijani#eclbig 520,{ +ecl_in01,55,25,3 script Mijani#eclbig 4_F_MORAFINE1,{ mes "[Mijani]"; mes "You are not from around here?"; mes "Welcome."; @@ -219,7 +219,7 @@ ecl_in01,55,25,3 script Mijani#eclbig 520,{ close; } -ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{ +ecl_in01,38,37,4 script A kneeling boy#eclbig 4_F_FAIRYKID6,{ mes "[A kneeling boy]"; mes "Why am I kneeling like this?"; next; @@ -233,7 +233,7 @@ ecl_in01,38,37,4 script A kneeling boy#eclbig 441,{ close; } -ecl_in02,168,41,2 script Pambo#eclbig 438,{ +ecl_in02,168,41,2 script Pambo#eclbig 4_F_FAIRYKID3,{ mes "[Pambo]"; mes "Do you like things that twinkle?"; next; @@ -261,7 +261,7 @@ ecl_in02,168,41,2 script Pambo#eclbig 438,{ close; } -ecl_in01,41,103,1 script A blushing girl#eclbig 439,{ +ecl_in01,41,103,1 script A blushing girl#eclbig 4_F_FAIRYKID4,{ mes "[A blushing girl]"; mes "Do you see this balcony up top?"; mes "Mayor Jun appears there everytime there is an important occasion!"; @@ -272,7 +272,7 @@ ecl_in01,41,103,1 script A blushing girl#eclbig 439,{ close; } -ecl_in01,53,92,4 script Lafiki#eclbig 444,{ +ecl_in01,53,92,4 script Lafiki#eclbig 4_M_FAIRYKID3,{ mes "[Lafiki]"; mes "My fashion sense today is excellent as usual. Heh-"; next; @@ -287,7 +287,7 @@ ecl_in01,53,92,4 script Lafiki#eclbig 444,{ close; } -ecl_in01,54,91,2 script Dandy#eclbig 443,{ +ecl_in01,54,91,2 script Dandy#eclbig 4_M_FAIRYKID2,{ mes "[Dandy]"; mes "Take a look at me! How's this? Am I not so fabulous?"; next; @@ -300,7 +300,7 @@ ecl_in01,54,91,2 script Dandy#eclbig 443,{ close; } -ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{ +ecl_in01,52,102,4 script Choir Conductor#eclbig 4_M_FAIRYKID,{ mes "[Choir conductor]"; mes "We are Eclage's Tree Wing Choir~"; mes "We bring you heavenly harmonies~"; @@ -362,33 +362,33 @@ ecl_in01,52,102,4 script Choir Conductor#eclbig 442,{ close; } -ecl_in01,51,103,4 script Choir member#eclbig01 442,{ +ecl_in01,51,103,4 script Choir member#eclbig01 4_M_FAIRYKID,{ mes "[Choir member]"; mes "Aaa~"; emotion e_ho; close; } -ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 442 -ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 442 -ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 442 -ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 442 +ecl_in01,53,103,4 duplicate(Choir member#eclbig01) Choir member#eclbig02 4_M_FAIRYKID +ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAIRYKID +ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID +ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID // Generic Eclage NPCs - Set 3 //============================================================ -ecl_fild01,190,93,4 script Fili#1 617,{ +ecl_fild01,190,93,4 script Fili#1 4_M_FAIRYANG,{ mes "[Fili]"; mes "Looking at this beautiful field, the song sings itself~"; emotion e_ho; close; } -ecl_fild01,83,263,4 script Watering Laphine#1 444,{ +ecl_fild01,83,263,4 script Watering Laphine#1 4_M_FAIRYKID3,{ mes "[Watering Laphine]"; mes "I think the earth is running dry."; close; } -ecl_fild01,163,196,4 script Dancing Laphine#1 438,{ +ecl_fild01,163,196,4 script Dancing Laphine#1 4_F_FAIRYKID3,{ mes "[Dancing Laphine]"; mes "It's important to warm up like this before you start dancing. One, two, three, four...."; close; @@ -396,19 +396,19 @@ ecl_fild01,163,196,4 script Dancing Laphine#1 438,{ // Eclage Prison & Clinic //============================================================ -ecl_in01,8,71,4 script Eclage Guard#pri_inn 447,{ +ecl_in01,8,71,4 script Eclage Guard#pri_inn 4_M_FAIRYSOLDIER,{ mes "[Eclage Guard]"; mes "This path will take you to the lower parts of Eclage. You'll find a prison and a clinic there."; close; } -ecl_in02,96,22,2 script Sign#prison_inn 835,{ +ecl_in02,96,22,2 script Sign#prison_inn 2_BOARD1,{ mes "[North] Prison"; mes "[West] Clinic"; close; } -ecl_in02,164,56,2 script Receptionist#Laphine 437,{ +ecl_in02,164,56,2 script Receptionist#Laphine 4_F_FAIRYKID2,{ mes "[Receptionist]"; mes "Welcome to Eclage Clinic."; next; @@ -454,7 +454,7 @@ ecl_in02,164,56,2 script Receptionist#Laphine 437,{ } } -ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{ +ecl_in02,137,44,2 script Doctor Laphine#doctor 4_M_FAIRYKID,{ mes "[Injured Laphine]"; mes "Ooww..."; mes "Where...am...I?"; @@ -482,4 +482,4 @@ ecl_in02,137,44,2 script Doctor Laphine#doctor 442,{ mes "What? No way...please...doctor!! No!!"; close; } -ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 441 +ecl_in02,135,45,4 duplicate(Doctor Laphine#doctor) Injured Laphine 4_F_FAIRYKID6 diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt index 0082594cb..7e37f9de2 100644 --- a/npc/re/cities/izlude.txt +++ b/npc/re/cities/izlude.txt @@ -15,70 +15,70 @@ // Izlude //============================================================ -izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 100 -izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 100 -izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 100 -izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 100 -izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 100 +izlude,197,205,1 duplicate(Sailor_izlude) Sailor#izlude 4W_SAILOR +izlude_a,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_a 4W_SAILOR +izlude_b,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_b 4W_SAILOR +izlude_c,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_c 4W_SAILOR +izlude_d,197,205,1 duplicate(Sailor_izlude) Sailor#izlude_d 4W_SAILOR -izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 90 -izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 90 -izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 90 -izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 90 -izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 90 +izlude,71,92,2 duplicate(Bonne_izlude) Bonne#izlude 4_F_01 +izlude_a,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_a 4_F_01 +izlude_b,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_b 4_F_01 +izlude_c,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_c 4_F_01 +izlude_d,71,92,2 duplicate(Bonne_izlude) Bonne#izlude_d 4_F_01 -izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 91 -izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 91 -izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 91 -izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 91 -izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 91 +izlude,172,215,4 duplicate(Charfri_izlude) Charfri#izlude 4_F_02 +izlude_a,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_a 4_F_02 +izlude_b,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_b 4_F_02 +izlude_c,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_c 4_F_02 +izlude_d,172,215,4 duplicate(Charfri_izlude) Charfri#izlude_d 4_F_02 -izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 124 -izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 124 -izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 124 -izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 124 -izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 124 +izlude,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude 4_F_TELEPORTER +izlude_a,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_a 4_F_TELEPORTER +izlude_b,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_b 4_F_TELEPORTER +izlude_c,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_c 4_F_TELEPORTER +izlude_d,174,164,4 duplicate(Cuskoal_izlude) Cuskoal#izlude_d 4_F_TELEPORTER -izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 84 -izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 84 -izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 84 -izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 84 -izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 84 +izlude,85,103,4 duplicate(Dega_izlude) Dega#izlude 4_M_02 +izlude_a,85,103,4 duplicate(Dega_izlude) Dega#izlude_a 4_M_02 +izlude_b,85,103,4 duplicate(Dega_izlude) Dega#izlude_b 4_M_02 +izlude_c,85,103,4 duplicate(Dega_izlude) Dega#izlude_c 4_M_02 +izlude_d,85,103,4 duplicate(Dega_izlude) Dega#izlude_d 4_M_02 -izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 97 -izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 97 -izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 97 -izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 97 -izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 97 +izlude,140,186,4 duplicate(Kylick_izlude) Kylick#izlude 4W_M_01 +izlude_a,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_a 4W_M_01 +izlude_b,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_b 4W_M_01 +izlude_c,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_c 4W_M_01 +izlude_d,140,186,4 duplicate(Kylick_izlude) Kylick#izlude_d 4W_M_01 -izlude,57,159,2 duplicate(Red_izlude) Red#izlude 85 -izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 85 -izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 85 -izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 85 -izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 85 +izlude,57,159,2 duplicate(Red_izlude) Red#izlude 4_M_03 +izlude_a,57,159,2 duplicate(Red_izlude) Red#izlude_a 4_M_03 +izlude_b,57,159,2 duplicate(Red_izlude) Red#izlude_b 4_M_03 +izlude_c,57,159,2 duplicate(Red_izlude) Red#izlude_c 4_M_03 +izlude_d,57,159,2 duplicate(Red_izlude) Red#izlude_d 4_M_03 -izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 98 -izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 98 -izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 98 -izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 98 -izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 98 +izlude,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude 4W_M_02 +izlude_a,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_a 4W_M_02 +izlude_b,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_b 4W_M_02 +izlude_c,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_c 4W_M_02 +izlude_d,55,159,2 duplicate(Cebalis_izlude) Cebalis#izlude_d 4W_M_02 -izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 105 -izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 105 -izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 105 -izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 105 -izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 105 +izlude,165,156,2 duplicate(Soldier_izlude) Soldier#izlude 8W_SOLDIER +izlude_a,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_a 8W_SOLDIER +izlude_b,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_b 8W_SOLDIER +izlude_c,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_c 8W_SOLDIER +izlude_d,165,156,2 duplicate(Soldier_izlude) Soldier#izlude_d 8W_SOLDIER - script ::Guard_izlude -1,{ mes "[Izlude Guard]"; mes "Welcome to Izlude."; close; } -prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 105 -prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 105 -prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 105 -prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 105 -prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 105 +prt_fild08,350,219,4 duplicate(Guard_izlude) Guard#izlude 8W_SOLDIER +prt_fild08a,350,219,4 duplicate(Guard_izlude) Guard#izlude_a 8W_SOLDIER +prt_fild08b,350,219,4 duplicate(Guard_izlude) Guard#izlude_b 8W_SOLDIER +prt_fild08c,350,219,4 duplicate(Guard_izlude) Guard#izlude_c 8W_SOLDIER +prt_fild08d,350,219,4 duplicate(Guard_izlude) Guard#izlude_d 8W_SOLDIER // Channel Warper //============================================================ @@ -98,8 +98,8 @@ function script F_IzludeChannel { } close; } -izlude,122,105,5 script Izlude Copy Warper 64,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; } -izlude_a,122,105,5 script Izlude Copy Warper#_a 64,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; } -izlude_b,122,105,5 script Izlude Copy Warper#_b 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; } -izlude_c,122,105,5 script Izlude Copy Warper#_c 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; } -izlude_d,122,105,5 script Izlude Copy Warper#_d 64,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; } +izlude,122,105,5 script Izlude Copy Warper 1_M_WIZARD,{ callfunc "F_IzludeChannel",":Go to copy 2:Go to copy 3:Go to copy 4:Go to copy 5"; } +izlude_a,122,105,5 script Izlude Copy Warper#_a 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1::Go to copy 3:Go to copy 4:Go to copy 5"; } +izlude_b,122,105,5 script Izlude Copy Warper#_b 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2::Go to copy 4:Go to copy 5"; } +izlude_c,122,105,5 script Izlude Copy Warper#_c 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3::Go to copy 5"; } +izlude_d,122,105,5 script Izlude Copy Warper#_d 1_M_WIZARD,{ callfunc "F_IzludeChannel","Go to copy 1:Go to copy 2:Go to copy 3:Go to copy 4:"; } diff --git a/npc/re/cities/jawaii.txt b/npc/re/cities/jawaii.txt index de263448c..61f27341c 100644 --- a/npc/re/cities/jawaii.txt +++ b/npc/re/cities/jawaii.txt @@ -13,8 +13,8 @@ //= 1.2 Added Izlude duplicates. [Euphy] //============================================================ -izlude,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 71 -izlude_a,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_a 71 -izlude_b,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_b 71 -izlude_c,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_c 71 -izlude_d,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_d 71 +izlude,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 1_F_LIBRARYGIRL +izlude_a,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_a 1_F_LIBRARYGIRL +izlude_b,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_b 1_F_LIBRARYGIRL +izlude_c,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_c 1_F_LIBRARYGIRL +izlude_d,180,224,3 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Iz_d 1_F_LIBRARYGIRL diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index ad9e30279..6e6e8749a 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -147,15 +147,15 @@ close; } } -prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 553 -geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 553 -payon,200,106,4 duplicate(Dolangmal) Dolangmal#3 553 -aldebaran,170,104,4 duplicate(Dolangmal) Dolangmal#4 553 -morocc,168,275,4 duplicate(Dolangmal) Dolangmal#5 553 -yuno,165,122,4 duplicate(Dolangmal) Dolangmal#6 553 -rachel,121,126,4 duplicate(Dolangmal) Dolangmal#7 553 -lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 553 -mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 553 +prontera,114,77,6 duplicate(Dolangmal) Dolangmal#1 4_CAT_DOWN +geffen,109,61,6 duplicate(Dolangmal) Dolangmal#2 4_CAT_DOWN +payon,200,106,4 duplicate(Dolangmal) Dolangmal#3 4_CAT_DOWN +aldebaran,170,104,4 duplicate(Dolangmal) Dolangmal#4 4_CAT_DOWN +morocc,168,275,4 duplicate(Dolangmal) Dolangmal#5 4_CAT_DOWN +yuno,165,122,4 duplicate(Dolangmal) Dolangmal#6 4_CAT_DOWN +rachel,121,126,4 duplicate(Dolangmal) Dolangmal#7 4_CAT_DOWN +lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 4_CAT_DOWN +mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN - script ::Odgnalam -1,{ mes "This cat is sleeping in the warm "+((strnpcinfo(2) == "albe")?"Alberta":"Izlude")+" sun."; @@ -205,14 +205,14 @@ mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 553 warp "malangdo",217,85; close; } -alberta,200,151,4 duplicate(Odgnalam) Odgnalam#albe 554 -izlude,182,218,4 duplicate(Odgnalam) Odgnalam#iz 554 // Old coordinates: (182,192) -izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 554 -izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 554 -izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 554 -izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 554 +alberta,200,151,4 duplicate(Odgnalam) Odgnalam#albe 4_CAT_REST +izlude,182,218,4 duplicate(Odgnalam) Odgnalam#iz 4_CAT_REST // Old coordinates: (182,192) +izlude_a,182,218,4 duplicate(Odgnalam) Odgnalam#iz_a 4_CAT_REST +izlude_b,182,218,4 duplicate(Odgnalam) Odgnalam#iz_b 4_CAT_REST +izlude_c,182,218,4 duplicate(Odgnalam) Odgnalam#iz_c 4_CAT_REST +izlude_d,182,218,4 duplicate(Odgnalam) Odgnalam#iz_d 4_CAT_REST -malangdo,219,86,4 script Kong#malang 545,{ +malangdo,219,86,4 script Kong#malang 4_CAT_SAILOR2,{ mes "[Kong]"; mes "Did you have fun in Malangdo?"; mes "The fleet has a service to Izlude and Alberta."; @@ -284,7 +284,7 @@ malangdo,219,86,4 script Kong#malang 545,{ // Generic Malangdo NPCs :: malang_tre //============================================================ -malangdo,147,117,3 script Innkeeper#malang 554,{ +malangdo,147,117,3 script Innkeeper#malang 4_CAT_REST,{ mes "You see a lazy cat standing on a chair."; mes "You guess that this is the Innkeeper."; next; @@ -330,7 +330,7 @@ malangdo,147,117,3 script Innkeeper#malang 554,{ close; } -malangdo,151,120,3 script Minstrel#mal 479,{ +malangdo,151,120,3 script Minstrel#mal 4_M_MINSTREL,{ mes "[Minstrel]"; mes "Boy, that lazy cat makes me want to just nap all day long."; next; @@ -339,7 +339,7 @@ malangdo,151,120,3 script Minstrel#mal 479,{ close; } -malangdo,149,120,5 script Wanderer#mal 485,5,1,{ +malangdo,149,120,5 script Wanderer#mal 4_F_WANDERER,5,1,{ mes "[Wanderer]"; mes "The cats living in here are so energetic."; mes "Is it weird that they make me want to dance all day?"; @@ -367,7 +367,7 @@ OnTouch: end; } -malangdo,216,168,3 script Cat Trainer#mal1 558,0,8,{ +malangdo,216,168,3 script Cat Trainer#mal1 4_F_ALCHE_A,0,8,{ emotion e_awsm; mes "[Cat Trainer]"; mes "Ooo~ their soft puffy tails and soft fur~"; @@ -399,7 +399,7 @@ OnTouch: end; } -malangdo,164,203,3 script Cat Trainer#mal2 853,{ +malangdo,164,203,3 script Cat Trainer#mal2 4_M_YURI,{ emotion e_awsm; mes "[Cat Trainer]"; mes "Ooo~ their soft puffy tails and soft fur~"; diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt index ba2196aa9..ddc261e4f 100644 --- a/npc/re/cities/malaya.txt +++ b/npc/re/cities/malaya.txt @@ -17,7 +17,7 @@ // Port Malaya Transportation //============================================================ // Old coordinates: alberta (237,71) -alberta,196,202,3 script Optamara Crew#alberta 100,{ +alberta,196,202,3 script Optamara Crew#alberta 4W_SAILOR,{ mes "[Optamara Crew]"; mes "Hey, there!"; mes "It's 10,000 Zeny to go to Port Malaya. Interested?"; @@ -60,7 +60,7 @@ alberta,196,202,3 script Optamara Crew#alberta 100,{ } } -malaya,276,55,4 script Optamara Crew#malaya 100,{ +malaya,276,55,4 script Optamara Crew#malaya 4W_SAILOR,{ if (malaya_hi < 10) { mes "[Optamara Crew]"; mes "I think the village is still busy. Done with your visit? There is always a ship heading for Alberta."; @@ -90,7 +90,7 @@ malaya,276,55,4 script Optamara Crew#malaya 100,{ // Generic Port Malaya NPCs //============================================================ -ma_in01,30,94,4 script Inn Keeper#ma 583,{ +ma_in01,30,94,4 script Inn Keeper#ma 4_F_MALAYA,{ if (malaya_hi < 10) { mes "[Inn Keeper]"; mes "Oh my! Visiting?"; @@ -187,9 +187,9 @@ OnTouch: mes "The unidentified creature looks at you and runs away."; close; } -ma_fild01,74,367,6 duplicate(Unidentified Creature#i) Unidentified Creature#01 572,2,2 -ma_fild02,282,41,4 duplicate(Unidentified Creature#i) Unidentified Creature#05 572,2,2 -ma_scene01,195,92,4 duplicate(Unidentified Creature#i) Unidentified Creature#09 572,2,2 +ma_fild01,74,367,6 duplicate(Unidentified Creature#i) Unidentified Creature#01 4_MAL_BUDIDAI,2,2 +ma_fild02,282,41,4 duplicate(Unidentified Creature#i) Unidentified Creature#05 4_MAL_BUDIDAI,2,2 +ma_scene01,195,92,4 duplicate(Unidentified Creature#i) Unidentified Creature#09 4_MAL_BUDIDAI,2,2 - script Unidentified Creature#j -1,{ end; @@ -260,16 +260,16 @@ OnTouch: mes "The unidentified creature looks at you and runs away."; close; } -ma_fild01,109,116,4 duplicate(Unidentified Creature#j) Unidentified Creature#02 572,2,2 -ma_fild01,280,150,6 duplicate(Unidentified Creature#j) Unidentified Creature#03 572,2,2 -ma_fild01,309,221,6 duplicate(Unidentified Creature#j) Unidentified Creature#04 572,2,2 -ma_fild02,246,324,4 duplicate(Unidentified Creature#j) Unidentified Creature#06 572,2,2 -ma_fild02,71,296,6 duplicate(Unidentified Creature#j) Unidentified Creature#07 572,2,2 -ma_fild02,32,263,4 duplicate(Unidentified Creature#j) Unidentified Creature#08 572,2,2 -ma_scene01,158,139,4 duplicate(Unidentified Creature#j) Unidentified Creature#10 572,2,2 -ma_scene01,167,112,6 duplicate(Unidentified Creature#j) Unidentified Creature#11 572,2,2 - -malaya,227,311,4 script Grandma#ma01 575,{ +ma_fild01,109,116,4 duplicate(Unidentified Creature#j) Unidentified Creature#02 4_MAL_BUDIDAI,2,2 +ma_fild01,280,150,6 duplicate(Unidentified Creature#j) Unidentified Creature#03 4_MAL_BUDIDAI,2,2 +ma_fild01,309,221,6 duplicate(Unidentified Creature#j) Unidentified Creature#04 4_MAL_BUDIDAI,2,2 +ma_fild02,246,324,4 duplicate(Unidentified Creature#j) Unidentified Creature#06 4_MAL_BUDIDAI,2,2 +ma_fild02,71,296,6 duplicate(Unidentified Creature#j) Unidentified Creature#07 4_MAL_BUDIDAI,2,2 +ma_fild02,32,263,4 duplicate(Unidentified Creature#j) Unidentified Creature#08 4_MAL_BUDIDAI,2,2 +ma_scene01,158,139,4 duplicate(Unidentified Creature#j) Unidentified Creature#10 4_MAL_BUDIDAI,2,2 +ma_scene01,167,112,6 duplicate(Unidentified Creature#j) Unidentified Creature#11 4_MAL_BUDIDAI,2,2 + +malaya,227,311,4 script Grandma#ma01 4_F_BARYO_OLD,{ if (malaya_hi < 10) { mes "[Grandma]"; mes "You're not from around here? Take care of yourself."; @@ -321,7 +321,7 @@ malaya,227,311,4 script Grandma#ma01 575,{ close; } -malaya,189,263,4 script Drumming Young Man#ma02 578,{ +malaya,189,263,4 script Drumming Young Man#ma02 4_M_BARYO_MAN,{ if (malaya_hi < 10) { emotion e_omg; mes "[Drumming Young Man]"; @@ -374,7 +374,7 @@ malaya,189,263,4 script Drumming Young Man#ma02 578,{ close; } -malaya,270,59,4 script Port Guard#ma03 570,{ +malaya,270,59,4 script Port Guard#ma03 4_MAL_SOLDIER,{ if (malaya_hi < 10) { emotion e_swt2; mes "[Port Guard]"; @@ -427,7 +427,7 @@ malaya,270,59,4 script Port Guard#ma03 570,{ } } -malaya,88,252,4 script Little Girl#ma04 576,{ +malaya,88,252,4 script Little Girl#ma04 4_F_BARYO_GIRL,{ if (malaya_hi < 10) { mes "[Little Girl]"; mes "I'm scared but I have to visit the fairy in the forest."; @@ -459,7 +459,7 @@ malaya,88,252,4 script Little Girl#ma04 576,{ close; } -malaya,219,92,6 script Little Kid#ma05 577,{ +malaya,219,92,6 script Little Kid#ma05 4_M_BARYO_BOY,{ if (malaya_hi < 10) { mes "[Little Kid]"; mes "My mom told me not to play outside because its dangerous. Why?"; @@ -497,7 +497,7 @@ malaya,219,92,6 script Little Kid#ma05 577,{ close; } -malaya,363,283,4 script Local#ma06 582,{ +malaya,363,283,4 script Local#ma06 4_M_MALAYA,{ if (malaya_hi < 10) { mes "[Local]"; mes "Hmm... is it time to be careful of the witches' curse?"; @@ -560,7 +560,7 @@ malaya,363,283,4 script Local#ma06 582,{ close; } -malaya,41,127,6 script Old Man #ma07 574,{ +malaya,41,127,6 script Old Man #ma07 4_M_BARYO_OLD,{ if (malaya_hi < 10) { mes "[Old Man]"; mes "Foreigners are not welcomed that much when our village is chaotic like these days."; @@ -600,7 +600,7 @@ malaya,41,127,6 script Old Man #ma07 574,{ close; } -malaya,63,185,4 script Woman#ma08 583,{ +malaya,63,185,4 script Woman#ma08 4_F_MALAYA,{ if (malaya_hi < 10) { mes "[Woman]"; mes "I don't have anything to share with you."; @@ -772,7 +772,7 @@ function script F_Malaya_Jeepney { close; } -malaya,237,240,4 script Jeepney Driver#01 582,{ +malaya,237,240,4 script Jeepney Driver#01 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif01", @@ -792,7 +792,7 @@ malaya,237,240,4 script Jeepney Driver#01 582,{ ); } -malaya,67,44,4 script Jeepney Driver#02 582,{ +malaya,67,44,4 script Jeepney Driver#02 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif02", @@ -810,7 +810,7 @@ malaya,67,44,4 script Jeepney Driver#02 582,{ ); } -malaya,282,129,4 script Jeepney Driver#03 582,{ +malaya,282,129,4 script Jeepney Driver#03 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif03", @@ -828,7 +828,7 @@ malaya,282,129,4 script Jeepney Driver#03 582,{ ); } -malaya,134,250,6 script Jeepney Driver#04 582,{ +malaya,134,250,6 script Jeepney Driver#04 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif04", @@ -846,7 +846,7 @@ malaya,134,250,6 script Jeepney Driver#04 582,{ ); } -malaya,341,153,4 script Jeepney Driver#05 582,{ +malaya,341,153,4 script Jeepney Driver#05 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif05", @@ -864,7 +864,7 @@ malaya,341,153,4 script Jeepney Driver#05 582,{ ); } -malaya,293,290,6 script Jeepney Driver#06 582,{ +malaya,293,290,6 script Jeepney Driver#06 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif06", @@ -882,7 +882,7 @@ malaya,293,290,6 script Jeepney Driver#06 582,{ ); } -malaya,242,221,4 script Jeepney Driver#07 582,{ +malaya,242,221,4 script Jeepney Driver#07 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif07", @@ -897,7 +897,7 @@ malaya,242,221,4 script Jeepney Driver#07 582,{ ); } -malaya,62,245,6 script Jeepney Driver#08 582,{ +malaya,62,245,6 script Jeepney Driver#08 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif08", @@ -913,7 +913,7 @@ malaya,62,245,6 script Jeepney Driver#08 582,{ ); } -malaya,257,58,6 script Jeepney Driver#09 582,{ +malaya,257,58,6 script Jeepney Driver#09 4_M_MALAYA,{ callfunc( "F_Malaya_Jeepney", "ma_zif09", diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt index baa5f90bc..c3c05d6f5 100644 --- a/npc/re/cities/mora.txt +++ b/npc/re/cities/mora.txt @@ -18,14 +18,14 @@ // Set 1 :: mora_resident //============================================================ -mora,52,138,5 script Mungmung#p 516,{ +mora,52,138,5 script Mungmung#p 4_M_RAFLE_GR,{ mes "[Mungmung]"; mes "I'm not the innkeeper!"; mes "Why do people want to pay me when they see me?"; close; } -mora,160,123,3 script Nemnem#p 517,{ +mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{ mes "[Nemnem]"; mes "My pain is getting worse and worse"; mes "since the crevice appeared in Bifrost."; @@ -45,7 +45,7 @@ mora,160,123,3 script Nemnem#p 517,{ } } -mora,105,104,3 script Boaster#podo 514,{ +mora,105,104,3 script Boaster#podo 4_M_DOGTRAVELER2,{ mes "[Boaster]"; mes "So the situation"; mes "was at its worst."; @@ -73,7 +73,7 @@ mora,105,104,3 script Boaster#podo 514,{ close; } -mora,105,100,1 script Rangrang#p 518,{ +mora,105,100,1 script Rangrang#p 4_F_RAFLE_PK,{ mes "[Rangrang]"; mes "I've never heard such a boring and sad story."; mes "I feel like crying!"; @@ -83,7 +83,7 @@ mora,105,100,1 script Rangrang#p 518,{ /* // Disabled due to overlapping with RangRang, // and is not clickable on official servers. -mora,105,100,1 script Gurgur#p 516,{ +mora,105,100,1 script Gurgur#p 4_M_RAFLE_GR,{ mes "[Gurgur]"; mes "He's been crying, falling asleep,"; mes "and then waking up for 210 times now."; @@ -93,7 +93,7 @@ mora,105,100,1 script Gurgur#p 516,{ } */ -mora,99,100,7 script Decoy#podo 515,{ +mora,99,100,7 script Decoy#podo 4_F_DOGTRAVELER,{ mes "[A Decoy]"; mes "Oh~!"; mes "That's just so"; @@ -102,7 +102,7 @@ mora,99,100,7 script Decoy#podo 515,{ close; } -mora,98,104,5 script Moved Raffle#podo 516,{ +mora,98,104,5 script Moved Raffle#podo 4_M_RAFLE_GR,{ mes "[Moved Raffle]"; mes "This is sad, too sad!"; mes "I'm not sure why,"; @@ -111,7 +111,7 @@ mora,98,104,5 script Moved Raffle#podo 516,{ close; } -mora,102,107,5 script Relieved Raffle#podo 517,{ +mora,102,107,5 script Relieved Raffle#podo 4_M_RAFLE_OLD,{ mes "[Relieved Raffle]"; mes "Wow~!"; mes "This is exciting."; @@ -124,7 +124,7 @@ mora,102,107,5 script Relieved Raffle#podo 517,{ close; } -mora,101,107,5 script Excited Raffle#podo 518,{ +mora,101,107,5 script Excited Raffle#podo 4_F_RAFLE_PK,{ mes "[Excited Raffle]"; mes "Wow~"; mes "The story is no fun at all."; @@ -135,34 +135,34 @@ mora,101,107,5 script Excited Raffle#podo 518,{ close; } -mora,103,100,5 script Impressed Raffle#podo 518,{ +mora,103,100,5 script Impressed Raffle#podo 4_F_RAFLE_PK,{ mes "[Impressed Raffle]"; mes "Wow! Wow!"; close; } -mora,123,94,7 script Visitor to Mora#podo1 515,{ +mora,123,94,7 script Visitor to Mora#podo1 4_F_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "I'm stuck here because of the crevice, which appeared out of nowhere."; mes "Ha......"; close; } -mora,155,72,3 script Visitor to Mora#podo2 513,{ +mora,155,72,3 script Visitor to Mora#podo2 4_M_DOGTRAVELER,{ mes "[Visitor to Mora]"; mes "Isn't this one cheerful village?"; mes "With Bifrost blocked like that, I'm thinking of settling here permanently."; close; } -mora,184,169,5 script Worker#mo1 516,{ +mora,184,169,5 script Worker#mo1 4_M_RAFLE_GR,{ mes "[Worker]"; mes "I heard that somebody made it out of the Labyrinth Forest alive."; mes "Whoever it is, I want to meet this person myself."; close; } -mora,179,155,1 script Novice Worker#mo 516,{ +mora,179,155,1 script Novice Worker#mo 4_M_RAFLE_GR,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; @@ -181,7 +181,7 @@ mora,179,155,1 script Novice Worker#mo 516,{ close; } -mora,177,157,5 script Indifferent Worker#mo 518,{ +mora,177,157,5 script Indifferent Worker#mo 4_F_RAFLE_PK,{ mes "[Novice Worker]"; mes "I'll come out of the Labyrinth Forest and become a hero!"; next; @@ -200,7 +200,7 @@ mora,177,157,5 script Indifferent Worker#mo 518,{ close; } -mora,108,182,5 script Worker#mo4 516,{ +mora,108,182,5 script Worker#mo4 4_M_RAFLE_GR,{ mes "[Worker]"; mes "Stay clear of the Labyrinth Forest."; mes "Don't ever dream of peeking in out of curiosity."; @@ -210,7 +210,7 @@ mora,108,182,5 script Worker#mo4 516,{ // Set 2 :: npc //============================================================ -mora,122,97,6 script Relaxing Raffle#ep14_1 517,{ +mora,122,97,6 script Relaxing Raffle#ep14_1 4_M_RAFLE_OLD,{ mes "[Relaxing Rafflesia]"; mes "The public bath in the center of the village is a symbol of Mora Village."; next; @@ -226,7 +226,7 @@ mora,122,97,6 script Relaxing Raffle#ep14_1 517,{ close; } -mora,174,171,0 script Warehouse Worker#mo1 518,{ +mora,174,171,0 script Warehouse Worker#mo1 4_F_RAFLE_PK,{ mes "[Shortffle]"; mes "I want to climb the ladder,"; mes "but my legs are too short to do that."; @@ -237,7 +237,7 @@ mora,174,171,0 script Warehouse Worker#mo1 518,{ close; } -mora,113,185,4 script Reading Raffle#ep14_1 516,{ +mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{ mes "You see a Rafflesia"; mes "lost in reading."; next; @@ -327,7 +327,7 @@ mora,113,185,4 script Reading Raffle#ep14_1 516,{ } } -mora,99,65,6 script Banana Rafflesia#ep14_1 516,{ +mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{ mes "[Banana Rafflesia]"; mes "You want a banana?"; next; @@ -347,7 +347,7 @@ mora,99,65,6 script Banana Rafflesia#ep14_1 516,{ } } -mora,30,128,4 script Relaxing Traveler#ep14_1 514,{ +mora,30,128,4 script Relaxing Traveler#ep14_1 4_M_DOGTRAVELER2,{ mes "[Traveler]"; mes "The Mora Inn is famous"; mes "for its unusual pieces of furniture."; @@ -361,7 +361,7 @@ mora,30,128,4 script Relaxing Traveler#ep14_1 514,{ close; } -mora,130,96,4 script Relaxing Traveler#ep14_2 513,{ +mora,130,96,4 script Relaxing Traveler#ep14_2 4_M_DOGTRAVELER,{ mes "[Traveler]"; mes "The Rafflesia in Mora Village all look alike, so it's so confusing."; mes "It's like looking at centuplets..."; @@ -374,7 +374,7 @@ mora,130,96,4 script Relaxing Traveler#ep14_2 513,{ close; } -mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{ +mora,43,113,4 script Wounded Rafflesia#ep14_1 4_M_RAFLE_OLD,{ mes "[Wounded Raffle]"; mes "Ugghh... What was it"; mes "that was in the bath... Arrrghh..."; @@ -383,7 +383,7 @@ mora,43,113,4 script Wounded Rafflesia#ep14_1 517,{ close; } -mora,168,161,4 script Warehouse Worker#mo2 513,{ +mora,168,161,4 script Warehouse Worker#mo2 4_M_DOGTRAVELER,{ mes "[Lively]"; mes "The inn over there~"; mes "It should've been mine~"; @@ -404,7 +404,7 @@ mora,168,161,4 script Warehouse Worker#mo2 513,{ close; } -mora,175,161,6 script Warehouse Worker#mo3 518,{ +mora,175,161,6 script Warehouse Worker#mo3 4_F_RAFLE_PK,{ mes "[Kuorita]"; mes "Oh... this duck..."; next; @@ -422,7 +422,7 @@ mora,175,161,6 script Warehouse Worker#mo3 518,{ close; } -mora,140,186,3 script Raffle Philosopher 517,{ +mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{ mes "[Raffle Philosopher]"; mes "With a little token of appreciation, I will tell you a quote that will help you in your life."; next; @@ -1029,31 +1029,31 @@ mora,140,186,3 script Raffle Philosopher 517,{ warp "mora",31,132; end; } -mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 513 //Upset Traveler -mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 513 //Traveler That Posed the Question -mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 513 //Traveler Trying to Stop the Fight +mora,140,72,4 duplicate(#mora_traveler) Traveler#ep14_1_1 4_M_DOGTRAVELER //Upset Traveler +mora,138,72,6 duplicate(#mora_traveler) Traveler#ep14_1_2 4_M_DOGTRAVELER //Traveler That Posed the Question +mora,139,73,4 duplicate(#mora_traveler) Traveler#ep14_1_3 4_M_DOGTRAVELER //Traveler Trying to Stop the Fight // Set 3 :: tre //============================================================ -mora,132,185,5 script Mora Villager#sleep5 518,{ +mora,132,185,5 script Mora Villager#sleep5 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "Phew~ Phew~"; close; } -mora,133,185,5 script Mora Villager#sleep2 524,{ +mora,133,185,5 script Mora Villager#sleep2 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snore..."; close; } -mora,134,185,3 script Mora Villager#sleep1 525,{ +mora,134,185,3 script Mora Villager#sleep1 4_F_RAFLE_VI,{ mes "[Mora Villager]"; mes "Snort--"; close; } -mora,132,184,5 script Mora Villager#sleep6 522,{ +mora,132,184,5 script Mora Villager#sleep6 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "Snort--"; close; @@ -1065,31 +1065,31 @@ mora,133,184,1 script Mora Villager#sleep4 1790,{ end; } -mora,134,184,1 script Mora Villager#sleep3 516,{ +mora,134,184,1 script Mora Villager#sleep3 4_M_RAFLE_GR,{ mes "[Mora Villager]"; mes "Phew phew pheeew~"; close; } -mora,132,183,7 script Mora Villager#sleep7 524,{ +mora,132,183,7 script Mora Villager#sleep7 4_M_RAFLE_VI,{ mes "[Mora Villager]"; mes "z Z"; close; } -mora,133,183,7 script Mora Villager#sleep8 518,{ +mora,133,183,7 script Mora Villager#sleep8 4_F_RAFLE_PK,{ mes "[Mora Villager]"; mes "z Z"; end; } -mora,134,183,1 script Mora Villager#sleep9 522,{ +mora,134,183,1 script Mora Villager#sleep9 4_M_RAFLE_OR,{ mes "[Mora Villager]"; mes "z Z"; close; } -mora,43,127,3 script Innkeeper#mora_inn 522,{ +mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{ mes "[Innkeeper]"; mes "Oh~ looks like we have another adventurer."; mes "Where are you from?"; @@ -1163,7 +1163,7 @@ mora,43,127,3 script Innkeeper#mora_inn 522,{ } } -mora,48,128,0 script Drawer#mora_warehouse 111,{ +mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{ if(basicskillcheck() && getskilllv("NV_BASIC") < 6) { mes "- You don't remember how to open the warehouse. -"; close; diff --git a/npc/re/cities/yuno.txt b/npc/re/cities/yuno.txt index 630969db6..ac2fb25fb 100644 --- a/npc/re/cities/yuno.txt +++ b/npc/re/cities/yuno.txt @@ -11,10 +11,10 @@ //= 1.0 First version. //============================================================ -yuno,150,283,4 duplicate(JunoSoldier1) Juno Soldier#juno 852 -yuno,165,283,4 duplicate(JunoSoldier2) Juno Soldier#2juno 852 -yuno,227,292,4 duplicate(JunoSoldier3) Juno Soldier#3juno 852 -yuno,165,228,4 duplicate(JunoSoldier4) Juno Soldier#4juno 852 -yuno,150,228,4 duplicate(JunoSoldier5) Juno Soldier#5juno 852 -yuno,334,182,4 duplicate(JunoSoldier6) Juno Soldier#6juno 852 -yuno,263,320,4 duplicate(JunoSoldier7) Juno Soldier#7juno 852 +yuno,150,283,4 duplicate(JunoSoldier1) Juno Soldier#juno 4_M_EIN_SOLDIER +yuno,165,283,4 duplicate(JunoSoldier2) Juno Soldier#2juno 4_M_EIN_SOLDIER +yuno,227,292,4 duplicate(JunoSoldier3) Juno Soldier#3juno 4_M_EIN_SOLDIER +yuno,165,228,4 duplicate(JunoSoldier4) Juno Soldier#4juno 4_M_EIN_SOLDIER +yuno,150,228,4 duplicate(JunoSoldier5) Juno Soldier#5juno 4_M_EIN_SOLDIER +yuno,334,182,4 duplicate(JunoSoldier6) Juno Soldier#6juno 4_M_EIN_SOLDIER +yuno,263,320,4 duplicate(JunoSoldier7) Juno Soldier#7juno 4_M_EIN_SOLDIER -- cgit v1.2.3-70-g09d2