From 95f86d39a26edbcf52008ae76b87f950daa9978c Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/re/cities/dewata.txt | 1186 ---------------------------------------------- 1 file changed, 1186 deletions(-) delete mode 100644 npc/re/cities/dewata.txt (limited to 'npc/re/cities/dewata.txt') diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt deleted file mode 100644 index d8bac5986..000000000 --- a/npc/re/cities/dewata.txt +++ /dev/null @@ -1,1186 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Lemongrass -//= Copyright (C) Joseph -//= Copyright (C) Euphy -//= Copyright (C) Muad_Dib -//= Copyright (C) Gennosuke Kouga -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Dewata Town -//================= Description =========================================== -//= Dewata Town Script -//================= Current Version ======================================= -//= 1.3 -//========================================================================= - -//== Dewata Transportation ================================= -alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{ - mes "[Dewata Sailor]"; - mes "Do you want to visit ^8B4513Dewata Island^000000?"; - mes "With it's dazzling waves and charming views it's a great place to relax."; - mes "The transit fee is 10,000 Zeny."; - next; - switch(select("Yes!", "No.")) { - case 1: - if (Zeny >= 10000) { - mes "[Dewata Sailor]"; - mes "^8B4513Dewata^000000 is a beautiful and peaceful island country."; - mes "Have a nice trip~"; - close2; - Zeny -= 10000; - warp "dewata",232,53; - end; - } else { - mes "[Dewata Sailor]"; - mes "You don't have the dough, kid."; - mes "Come back when you have a bigger wallet."; - close; - } - case 2: - mes "[Dewata Sailor]"; - mes "Let me know"; - mes "when you're ready to travel~"; - close; - } -} - -dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{ - mes "[Alberta Sailor]"; - mes "Do you want to go back to Alberta?"; - next; - switch(select("Yes.", "No.")) { - case 1: - mes "[Alberta Sailor]"; - mes "I hope you had a lot of fun on"; - mes "your trip to ^8B4513Dewata^000000 Island."; - mes "Please come again!"; - close2; - warp "alberta",210,198; - end; - case 2: - mes "[Alberta Sailor]"; - mes "Have some more fun before you go."; - mes "^8B4513Dewata^000000 Island still has more to offer."; - close; - } -} - -//== Generic Dewata NPCs =================================== -dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{ - mes "[Fruit Fancier]"; - mes "What's wrong with your faaaaaace? You must really be clueless!"; - next; - mes "[Fruit Fancier]"; - mes "Let me drop some knowledge on ya."; - next; - mes "[Fruit Fancier]"; - mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?"; - next; - switch(select("About the shell...", "About the pulp...", "About the palm kernel...", "No thanks.")) { - case 1: - mes "[Fruit Fancier]"; - mes "So you want to know about Palm fruit's pulp? Let me explain."; - next; - mes "[Fruit Fancier]"; - mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes."; - next; - mes "[Fruit Fancier]"; - if (dew_drink > 0) - mes "Hmm... Have you met Memo already? Then it should be easy for you to understand."; - else - mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil."; - next; - mes "[Fruit Fancier]"; - mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality."; - next; - mes "[Fruit Fancier]"; - mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating."; - next; - mes "[Fruit Fancier]"; - mes "It burns well and has a good smell, can't get better than that."; - next; - mes "[Fruit Fancier]"; - mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells."; - next; - mes "[Fruit Fancier]"; - mes "It's not like this is the extent of my knowledge. Don't get me wrong!"; - close; - case 2: - mes "[Fruit Fancier]"; - mes "So you want to know about the Palm interior? Let me explain."; - next; - mes "[Fruit Fancier]"; - mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth..."; - next; - mes "[Fruit Fancier]"; - mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside."; - next; - mes "[Fruit Fancier]"; - mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather."; - next; - mes "[Fruit Fancier]"; - mes "And it's not like we just throw it away once we drink the water inside!!"; - next; - mes "[Fruit Fancier]"; - mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle."; - next; - mes "[Fruit Fancier]"; - mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,"; - next; - mes "[Fruit Fancier]"; - mes "People love to cook seafoods and chicken with Palm fruit charcoal.."; - next; - mes "[Fruit Fancier]"; - mes "It has the extra bonus of being burning with a pleasant palm smell"; - next; - mes "[Fruit Fancier]"; - mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects."; - next; - mes "[Fruit Fancier]"; - mes "It's not like this is all I know. Don't get me wrong!"; - close; - case 3: - mes "[Fruit Fancier]"; - mes "So, you want to know about tender kernel inside? Let me explain for you"; - next; - mes "[Fruit Fancier]"; - mes "The kernel inside of the hard pulp is used as a natural digestive."; - next; - mes "[Fruit Fancier]"; - mes "Not much to say about the kernel inside.."; - next; - mes "[Fruit Fancier]"; - mes "but we do make sure to use every part of the palm fruit."; - next; - mes "[Fruit Fancier]"; - mes "Wouldn't you agree?"; - close; - case 4: - mes "[Fruit Fancier]"; - mes "Arrgg! You have no interest in the world!"; - close; - } -} - -dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{ - if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 500) { - mes "[Lazy Young Man]"; - mes "Why are you carrying so much? Isn't it heavy?"; - close; - } - if (countitem(Coco_Juice)) { - mes "[Lazy Young Man]"; - mes "Wewt~!! Isn't that Palm Juice?"; - mes "Can you give me that? I just woke"; - mes "up, and my throat is parched!"; - next; - switch(select("Give", "Do not give")) { - case 1: - mes "[Lazy Young Man]"; - mes "Really? For me?? I'll give you this in return... Thanks... Hehe~"; - delitem Coco_Juice,1; - getrandgroupitem(IG_GiftBox),1; - close; - case 2: - mes "[Lazy Young Man]"; - mes "So be it~ Ok..."; - close; - } - } - mes "[Lazy Young Man]"; - mes "Ah~ Thristy~ Anyone have some Palm"; - mes "juice for me?~"; - close; -OnTouch: - if (countitem(Coco_Juice) == 0) { - mes "[Lazy Young Man]"; - mes "Arrgg~ I'm thirsty~~ so thirsty~~"; - mes "Give me Palm juice... Palm Juuiice~~"; - emotion e_an; - next; - emotion e_an; - next; - emotion e_an; - next; - emotion e_an; - close; - } - end; -} - -dewata,159,81,4 script Tourist#dew-1 4_M_SITDOWN,{ - mes "[Nasolo]"; - mes "Wow~ Pure ocean, a warm beach..."; - mes "Perfect for a date with a girlfriend..."; - next; - mes "[Nasolo]"; - mes "If only I had one..."; - emotion e_sob; - next; - mes "[Nasolo]"; - mes "I wonder when my princess will come..."; - emotion e_sigh; - close; -} - -dewata,146,109,5 script Restauranteur#dew 4_COOK,{ - if (checkweight(Nasi_Goreng,1) == 0 || checkweight(Satay,1) == 0 || MaxWeight - Weight < 500) { - mes "[Restauranteur]"; - mes "You came to taste my dish? It is always good to eat with an empty stomach."; - close; - } - mes "[Restauranteur]"; - mes "Welcome to the island of Dewata."; - mes "I hope you behave like a noble"; - mes "traveler, unlike some of these"; - mes "teenage punks..."; - next; - switch(select("About Dewata dishes", "Today's menu?", "I'm okay.")) { - case 1: - mes "[Restauranteur]"; - mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want."; - next; - mes "[Restauranteur]"; - mes "So much to cover, let me begin."; - next; - mes "[Restauranteur]"; - mes "First, Dewata dishes have special names based on each cooking recipe,"; - next; - mes "[Restauranteur]"; - mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food."; - next; - mes "[Restauranteur]"; - mes "If it is a type of 'Bakar', then it is a grilled food."; - next; - mes "[Restauranteur]"; - mes "And if it's 'Satay', then you are eating a skewered dish."; - next; - mes "[Restauranteur]"; - mes "Second, we have dishes named after basic ingredients,"; - next; - mes "[Restauranteur]"; - mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung."; - next; - mes "[Restauranteur]"; - mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'."; - next; - mes "[Restauranteur]"; - mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny."; - close; - case 2: - mes "[Restauranteur]"; - mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?"; - next; - switch(select("Nasi Goreng", "Satay")) { - case 1: - mes "[Restauranteur]"; - mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny."; - .@food = 11532; - break; - case 2: - mes "[Restauranteur]"; - mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny."; - .@food = 11533; - break; - } - next; - switch(select("Taste", "Walk away")) { - case 1: - if (Zeny < 5000) { - mes "[Restauranteur]"; - mes "Where's the money kid? Sheesh! No free food here! Ok?"; - close; - } - mes "[Restauranteur]"; - mes "Here's your "+getitemname(.@food)+", you won't regret it!"; - Zeny -= 5000; - getitem .@food,1; - close; - case 2: - mes "[Restauranteur]"; - mes "It's a shame you won't taste this great dish..."; - close; - } - case 3: - mes "[Restauranteur]"; - mes "Are you serious? This is not even funny."; - close; - } -} - -dewata,147,107,6 script Gourmet#dew 4_M_03,{ - mes "[Gourmet]"; - mes "Oh... it's like a party in my"; - mes "mouth... and everyone's invited!"; - emotion e_sob; - next; - mes "[Gourmet]"; - mes "Master~ One more please~"; - emotion e_no1; - emotion e_ok,0,"Restauranteur#dew"; - next; - mes "[Gourmet]"; - mes "You must try this! The Food here is succulent~"; - close; -} - -dewata,154,107,4 script Sightseer#dew 4_M_04,{ - mes "[Tourist]"; - mes "Wow..."; - mes "How many has he already eaten?"; - emotion e_hmm; - next; - mes "[Tourist]"; - mes "He must be big eater, not the gourmet..."; - next; - mes "[Tourist]"; - mes "Have you been to Prontera yet? I think I've seen him somewhere.."; - close; -} - -dewata,95,203,6 script Travel Guide#dew 4_M_DEWMAN,{ - mes "[Guide]"; - mes "This temple behind me is called Borobudur."; - mes "Borobudur temple was built in the 9th century"; - mes "to venerate the Great Buddha, an ancient religious figure."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine."; - emotion e_swt2; - next; - mes "[Guide]"; - mes "That is all I have on Borobudur temple, are there any questions?"; - mes "If not, we can move to the next spot."; - close; -} - -dewata,97,207,4 script Tourist#dew1 1_F_SIGNZISK,{ - mes "[Tourist]"; - mes "Oh, dag-nabbit... I've gone and"; - mes "picked the wrong tour guide..."; - next; - mes "[Tourist]"; - mes "This hombre is a real snooze..."; - mes "Why make it longer.."; - emotion e_spin; - next; - mes "[Tourist]"; - mes "I need to change my travel agent..."; - emotion e_sigh; - close; -} - -dewata,100,206,4 script Tourist#dew2 1_M_ORIENT01,{ - mes "[Tourist]"; - mes "Hey, let's go there! Hurry up,"; - mes "while the tour guide is explaining~"; - next; - mes "[Tourist]"; - mes "Come on... It doesn't sound like"; - mes "he's going to stop talking anytime soon."; - close; -} - -dewata,101,206,4 script Tourist#dew3 4_F_01,{ - mes "[Tourist]"; - mes "Aren't we going to get lost without the guide?"; - next; - mes "[Tourist]"; - mes "We got lost already last time..."; - close; -} - -dewata,99,203,4 script Tourist#dew4 4_M_SAGE_C,{ - mes "[Tourist]"; - mes "Oh~ This is very interesting. A"; - mes "temple that worships the Buddha..."; - emotion e_ok; - next; - mes "[Tourist]"; - mes "But I don't really get all the"; - mes "symbology here."; - next; - mes "[Tourist]"; - mes "So beautiful... I wonder who built"; - mes "this place?"; - close; -} - -dewata,67,186,0 script Monk#dew1 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "I am a monk, content to spend my days in religious study."; - next; - mes "[Monk]"; - mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks..."; - next; - mes "[Monk]"; - mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha."; - close; -} - -dewata,65,188,0 script Monk#dew2 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Borobudur temple is one of few temples left for worshiping the Great Buddha."; - next; - mes "[Monk]"; - mes "I don't understand why there are only few temples left that follow our ways..."; - close; -} - -dewata,63,190,0 script Monk#dew3 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Are you a Tourist? You can make an offering and a wish to one of the shrines."; - next; - mes "[Monk]"; - mes "Our great Buddha may grant your wish.."; - close; -} - -dewata,62,192,0 script Monk#dew4 4_M_BUDDHIST,{ - mes "[Monk]"; - mes "Our great Buddha is the king of souls and the leader of all good Gods."; - next; - mes "[Monk]"; - mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures."; - next; - mes "[Monk]"; - mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics."; - close; -} - -dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{ - mes "There is a small shrine here. There are many people making wishes."; - next; - switch(select("Make a donation.", "Make a wish.", "Walk away.")) { - case 1: - mes "Donation case says:"; - mes "^FF00001,000 ~ 100,000 Zeny^000000"; - mes "How much do you want to donate?"; - next; - input .@input,0,100000; - if (.@input < 1000) { - mes "- Cancelled. -"; - close; - } else if (.@input <= 50000) - .@good_luck = rand(1,10000); - else - .@good_luck = rand(1,5000); - if (.@input > Zeny) { - mes "- Not enough Zeny. -"; - close; - } - mes "What is your wish?"; - next; - input(.@wish$); - - setarray .@wishes$[0], - "Power","Strength", //1 - "Faster","Speed","Quickness","Agility", //2 - "Skillful Hands","Dex", //4 - "Healthy","Fitness","Vital", //8 - "Wisdom","Brain","Study","Int","1st place", //16 - "Luck","Wealth","Items","Get Item","Goods","Lotto", //32 - "Full Level","Level","LV", //64 - "Lover","Girl friend","Boy friend"; //128 - setarray .@index[0], - 1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128; - - if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777) - .@bonus = 1; - for(.@i = 0; .@i