From bbf301437385ee28ec2056532ebbffe28911f5bb Mon Sep 17 00:00:00 2001 From: Lupus Date: Wed, 20 Sep 2006 08:28:08 +0000 Subject: 1s job skill quests optimization. now using @temp vars git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8820 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/acolyte_skills.txt | 15 +++++---- npc/quests/skills/archer_skills.txt | 31 +++++++++--------- npc/quests/skills/mage_skills.txt | 9 +++--- npc/quests/skills/merchant_skills.txt | 41 ++++++++++++------------ npc/quests/skills/novice_skills.txt | 60 +++++++++++++++++------------------ npc/quests/skills/thief_skills.txt | 58 ++++++++++++++++----------------- 6 files changed, 109 insertions(+), 105 deletions(-) (limited to 'npc/quests') diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt index f3c1de796..584207fc7 100644 --- a/npc/quests/skills/acolyte_skills.txt +++ b/npc/quests/skills/acolyte_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4 +//= 1.4a //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -14,6 +14,7 @@ //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed an exploit [Lupus] +//= 1.4a changed perm. variables to temp ones [Lupus] //============================================================ @@ -29,8 +30,8 @@ L_Other: close; L_Start: - if (HOLYLIGHT == 1) goto L_Check; - if (getskilllv(156)>0) goto L_GotSkill; + if(@HOLYLIGHT) goto L_Check; + if(getskilllv(156)>0) goto L_GotSkill; if(sex==1) mes "Ahh... Brother!"; if(sex==0) mes "Ahh... Sister!"; mes "Does the task of caring for our lost sheep tire you out? Is it too"; @@ -73,7 +74,7 @@ L_Start: next; mes "[Acolyte Klift]"; mes "Come back when you are ready. I will be here."; - set HOLYLIGHT, 1; + set @HOLYLIGHT, 1; close; M_End: mes "[Acolyte Klift]"; @@ -85,8 +86,8 @@ L_Check: mes "So, are you ready for the Holy Light training? Let me check...."; next; mes "[Acolyte Klift]"; - if (BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl; - if (countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; + if(BaseJob==Job_Acolyte && JobLevel<30) goto L_LowLvl; + if(countitem(727)<1 || countitem(991)<1 || countitem(2608)<1) goto L_NoItems; delitem 727,1; delitem 991,1; delitem 2608,1; @@ -101,7 +102,7 @@ L_Check: mes "Yes! I feel it. You have released your hidden abilities and can now"; mes "use ^5555FFHoly Light^000000!"; skill 156,1,0; - set HOLYLIGHT, 0; + set @HOLYLIGHT, 0; next; mes "[Priest]"; mes "You have done well. May God bless you!"; diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 0f91d1b64..42b012fa4 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.4 +//= 1.4b //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -18,6 +18,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploits [Lupus] //= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] //============================================================ @@ -25,7 +26,7 @@ //<======================== Roberto: Arrow crafting =========================>\\ morocc.gat,121,109,5 script Roberto 88,{ mes "[Roberto]"; - if (baseClass == Job_Archer) goto L_Start; + if(baseClass == Job_Archer) goto L_Start; L_Other: mes "Eh?... First time seeing an archer or something? Why don't you just"; @@ -34,9 +35,9 @@ L_Other: emotion e_what; close; L_Start: - if (BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl; - if (getskilllv(147)>0) goto L_GotSkill; - if (ARWCRFT == 1) goto L_GetSkill; + if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl; + if(getskilllv(147)>0) goto L_GotSkill; + if(@ARWCRFT) goto L_GetSkill; mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we"; mes "converse for a while, eh? Let me start off by talking about my"; mes "childhood.... . . . . . . . . . . ."; @@ -74,7 +75,7 @@ L_Start: mes "41 Pointed Scales,"; mes "13 Trunks,"; mes "1 Red potion^000000"; - set ARWCRFT, 1; + set @ARWCRFT, 1; emotion e_ic; close; M_1: @@ -92,7 +93,7 @@ L_Start: close; L_GetSkill: - if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; + if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; delitem 907, 20; delitem 7033, 7; delitem 906, 41; @@ -117,7 +118,7 @@ L_GetSkill: mes "kind of unique and lengthy training......."; next; skill 147,1,0; - set ARWCRFT, 0; + set @ARWCRFT, 0; mes "[Roberto]"; mes "...... Well good luck and have fun making arrows. I've got other"; mes "things to do if you don't mind......."; @@ -148,15 +149,15 @@ L_LowLvl: //<============================== Arrow Repel ===============================>\\ payon.gat,103,63,5 script Jason 88,{ mes "[Jason]"; - if (baseClass == Job_Archer) goto L_Start; + if(baseClass == Job_Archer) goto L_Start; L_Other: mes "What does life need from a lonely lad like me?"; close; L_Start: - if (getskilllv(148)>0) goto L_GotSkill; - if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl; - if (ARWREP == 1) goto L_Check; + if(getskilllv(148)>0) goto L_GotSkill; + if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl; + if(@ARWREP) goto L_Check; mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to"; mes "teach you the skill, but only if you help me get the ingredients"; mes "for my Grandma's soup."; @@ -178,7 +179,7 @@ L_Start: next; mes "[Jason]"; mes "Hurry hurry!"; - set ARWREP, 1; + set @ARWREP, 1; close; L_LowLvl: @@ -187,7 +188,7 @@ L_LowLvl: close; L_Check: - if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; + if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; delitem 721,2; delitem 942,3; delitem 962,10; @@ -197,7 +198,7 @@ L_Check: mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; next; skill 148,1,0; - set ARWREP, 0; + set @ARWREP, 0; mes "[Jason]"; mes "There you go! Happy hunting in the future."; close; diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 90c0ddd28..7b94c3deb 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4 +//= 1.4b //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -15,6 +15,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] //= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] //============================================================ @@ -29,7 +30,7 @@ L_Other: close; L_Start: - if(ENRGYCOAT == 1) goto L_GetSkill; + if(@ENRGYCOAT) goto L_GetSkill; if(getskilllv(157)>0) goto L_GotSkill; mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; next; @@ -65,7 +66,7 @@ L_Start: next; mes "[BLIZZARDRISS]"; mes "When you are fully trained and have all of the required items come back and see me."; - set ENRGYCOAT, 1; + set @ENRGYCOAT, 1; close; sM_End: @@ -91,7 +92,7 @@ L_GetSkill: mes "~ several hours later ~"; next; skill 157,1,0; - set ENRGYCOAT,0; + set @ENRGYCOAT,0; mes "[BLIZZARDRISS]"; mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; emotion e_no1; diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt index ce5056194..59f8eb68f 100644 --- a/npc/quests/skills/merchant_skills.txt +++ b/npc/quests/skills/merchant_skills.txt @@ -17,6 +17,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploits [Lupus] //= 1.4a Fixed some typos [IVBela] 1.4b Gershuan -> Gershaun +//= changed perm. variables to temp ones [Lupus] //============================================================ @@ -31,15 +32,15 @@ alberta.gat,89,96,5 script Necko#01 139,0,4,{ alberta.gat,83,96,5 script Necko#02 98,{ mes "[Necko]"; - if (baseClass == Job_Merchant) goto L_Start; + if(baseClass == Job_Merchant) goto L_Start; L_Other: mes "Necko's store is closed right now. Come back later..... Hehe...."; close; L_Start: - if (getskilllv(155)>0) goto L_GotSkill; - if (CRAZYROAR == 1) goto L_GetSkill; + if(getskilllv(155)>0) goto L_GotSkill; + if(@CRAZYROAR) goto L_GetSkill; mes "Oh! Did you come here because you were intrigued by my boisterous voice? My voice is quite loud, isn't it?"; mes "After all you heared it from a far off distance."; emotion e_what; @@ -75,7 +76,7 @@ L_Start: mes "[Necko]"; mes "Come back when you are ready! I think I shall do a little vocal training myself........"; mes "Bbooowuuuuuuuuuuuuuuuuuuuuuuuuuh!!"; - set CRAZYROAR, 1; + set @CRAZYROAR, 1; close; L_JobLvl: @@ -87,7 +88,7 @@ L_Start: close; L_GetSkill: - if ((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items; + if((countitem(722)<7) || (countitem(532)<1) || (countitem(921)<50)) goto L_Items; delitem 722,7; delitem 532,1; delitem 921,50; @@ -101,7 +102,7 @@ L_GetSkill: mes "[Necko]"; mes "Raaaaaawwwwrrrrrrrrrrr!....... Ha ha!! Excellent. Your voice is now finely tuned for ^3355FFCrazy Uproar^000000. Good job."; skill 155,1,0; - set CRAZYROAR, 0; + set @CRAZYROAR, 0; emotion e_no1; close; @@ -121,13 +122,13 @@ L_GotSkill: //----------------------------------------- Charlron: Change cart ---------------------------------\\ alberta.gat,119,221,6 script Charlron 107,{ mes "[Charlron]"; - if (baseClass == Job_Merchant) goto L_Start; + if(baseClass == Job_Merchant) goto L_Start; L_Other: mes "I am a merchant that deals with many things. My name is Charlron. If you ever find anything interesting, come back and try to negotiate a deal with me."; close; L_Start: - if (getskilllv(154)>0) goto L_GotSkill; - if (CHANGECART == 1) goto L_GetSkill; + if(getskilllv(154)>0) goto L_GotSkill; + if(@CHANGECART) goto L_GetSkill; mes "Welcome young one. Is selling fun for you? I am the merchant Charlron."; next; mes "[Charlron]"; @@ -140,12 +141,12 @@ L_Start: mes "I can change the way your cart looks for you. Of course some conditions need to be met......"; next; mes "[Charlron]"; - if (BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl; + if(BaseJob==Job_Merchant && JobLevel < 30) goto L_JobLvl; mes "First you will need to bring me these items:"; mes "^3355FF50 Trunks,"; mes "20 Animal Skin,"; mes "10 Iron^000000."; - set CHANGECART, 1; + set @CHANGECART, 1; close; L_JobLvl: @@ -154,12 +155,12 @@ L_Start: close; L_GetSkill: - if ((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; + if((countitem(1019)<50) || (countitem(998)<10) || (countitem(919)<20)) goto L_Items; mes "Oh good, you have all of the items. Well here you are..... Hmm?... Oh these are the design sheets for your cart."; mes "Now that you have the proper materials, just follow these guides to make your cart look spectacular."; // Note: It is not supposed to take these items, just check you have collected them skill 154,1,0; - set CHANGECART, 0; + set @CHANGECART, 0; next; mes "[Charlron]"; mes "Good luck, see you around"; @@ -180,7 +181,7 @@ L_GotSkill: //-------------------------====-------- Gershaun: Cart Revolution ---------------------------------\\ alberta.gat,232,106,6 script Gershuan 57,{ - if (baseClass == Job_Merchant) goto L_Start; + if(baseClass == Job_Merchant) goto L_Start; L_Other: mes "[Gershuan]"; @@ -190,8 +191,8 @@ L_Other: close; L_Start: - if (getskilllv(153)>0) goto L_GotSkill; - if (CARTREVO == 1) goto L_GetSkill; + if(getskilllv(153)>0) goto L_GotSkill; + if(@CARTREVO) goto L_GetSkill; mes "[Gershuan]"; mes "Hmm... a young merchant. You must use carts too right? Since you have to do all of that vending..... But is that all you use your cart for?"; emotion e_hmm; @@ -239,7 +240,7 @@ L_Start: sM_0: mes "[Gershuan]"; - if (BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; + if(BaseJob==Job_Merchant && JobLevel < 35) goto ssL_LowLvl; mes "OK! I will give you the special training for Cart Revolution. The first thing you will have to do is bring me these items:"; mes "^3355FF30 Sticky Mucus,"; mes "20 Fly wings,"; @@ -249,7 +250,7 @@ L_Start: next; mes "[Gershuan]"; mes "Come back when you have all of these items. Good luck."; - set CARTREVO, 1; + set @CARTREVO, 1; close; ssL_LowLvl: @@ -265,7 +266,7 @@ L_Start: close; L_GetSkill: - if ((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; + if((countitem(533)<2) || (countitem(998)<15) || (countitem(938)<30) || (countitem(601)<20) || (countitem(962)<5)) goto sM_0; delitem 533,2; delitem 998,15; delitem 938,30; @@ -292,7 +293,7 @@ L_GetSkill: emotion e_no1; next; skill 153,1,0; - set CARTREVO, 0; + set @CARTREVO, 0; mes "[Gershuan]"; mes "Take care of yourself and remember to fill that cart up so that it can do some major damage."; emotion e_gg; diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index d75f05e00..b777a8965 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -22,7 +22,7 @@ //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ prt_in.gat,235,133,4 script Nurse Aid 90,{ mes "[Nurse Aid]"; - if(FIRSTAID == 1) goto L_GetAid; + if(FIRSTAID) goto L_GetAid; if(getskilllv(142)>0) goto L_GotAid; mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; @@ -53,14 +53,14 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{ sM_Yes: mes "[Nurse Aid]"; - mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000."; - mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000."; + mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000."; + mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000."; next; mes "[Nurse Aid]"; mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; next; mes "[Nurse Aid]"; - mes "Once you get job level 3 and have all of the items come back and see me, OK?"; + mes "Once you get Job Level 3 and have all of the items come back and see me, OK?"; set FIRSTAID,1; close; @@ -114,12 +114,12 @@ L_Novice: mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; next; mes "[Bulma]"; - mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000."; + mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000."; mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; close; L_Start: - if(PLAYDEAD == 1) goto L_GetSkill; + if(PLAYDEAD) goto L_GetSkill; if(getskilllv(143)>0) goto L_GotSkill; mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; mes "Look at me acting all sentimental like some old man........"; @@ -234,30 +234,30 @@ L_NonNov: emotion e_what; close; L_Start: - if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid; - if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play; + if(FIRSTAID && countitem(930)==0 && got_bandage!=1){ + mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; + next; + getitem 930,1; + set got_bandage,1; + mes "[Newbie Assistant]"; + mes "You'll need it in order for her to teach you her excellent healing technique."; + next; + mes "[Newbie Assistant]"; + mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; + next; + mes "[Newbie Assistant]"; + mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; + emotion e_lv; + close; + } + if(PLAYDEAD && countitem(7039)==0 && got_novnametag!=1){ + mes "So Bulma sent you uh.... okay here you go."; + getitem 7039,1; + set got_novnametag,1; + next; + mes "Good luck on your adventure."; + close; + } mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; close; -L_Aid: - mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; - next; - getitem 930,1; - set got_bandage,1; - mes "[Newbie Assistant]"; - mes "You'll need it in order for her to teach you her excellent healing technique."; - next; - mes "[Newbie Assistant]"; - mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; - next; - mes "[Newbie Assistant]"; - mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; - emotion e_lv; - close; -L_Play: - mes "So Bulma sent you uh.... okay here you go."; - getitem 7039,1; - set got_novnametag,1; - next; - mes "Good luck on your adventure."; - close; } diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index f65d4c7cf..965c58591 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4a +//= 1.4b //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Fixed exploit [Lupus] //= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] //============================================================ @@ -59,7 +60,7 @@ M_Menu: M_Sand: mes "[Alcouskou]"; - if(SANDATTACK == 1) goto L_Sand; + if(@SANDATTACK) goto L_Sand; if(getskilllv(149) > 0) goto L_GotSand; mes "The most important aspect of being a good Thief/Assassin is stealth. One should never be seen or touched unless he/she wants to be"; next; @@ -84,12 +85,12 @@ M_Menu: next; mes "[Alcouskou]"; mes "Come back when you are ready."; - set SANDATTACK, 1; + set @SANDATTACK, 1; goto M_Menu; M_Back: mes "[Alcouskou]"; - if (BACKSLIDE == 1)goto L_Back; - if (getskilllv(150)>0) goto L_GotBack; + if(@BACKSLIDE)goto L_Back; + if(getskilllv(150)>0) goto L_GotBack; mes "People tend to focus on attack and damage, but it's necessary to understand that FLEEING is JUST AS IMPORTANT as attacking!"; next; mes "[Alcouskou]"; @@ -120,12 +121,12 @@ M_Menu: mes "[Alcouskou]"; mes "Think of it as the first part of your training."; if(BaseJob == Job_Thief) mes "If you are a Thief, you will also need to have a job level of at least ^5555FF35^000000."; - set BACKSLIDE, 1; + set @BACKSLIDE, 1; goto M_Menu; M_Find: mes "[Alcouskou]"; - if (FINDSTONE == 1) goto L_Find; - if (getskilllv(151)>0) goto L_GotFind; + if(@FINDSTONE) goto L_Find; + if(getskilllv(151)>0) goto L_GotFind; mes "The more experienced and better skilled members of our guild are quite handy."; mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; @@ -147,12 +148,12 @@ M_Menu: next; mes "[Alcouskou]"; mes "Collecting those items will help you develop the skills necessary to learn Find Stone."; - set FINDSTONE, 1; + set @FINDSTONE, 1; goto M_Menu; M_Fling: mes "[Alcouskou]"; - if (STONEFLING == 1) goto L_Fling; - if (getskilllv(152)>0) goto L_GotFling; + if(@STONEFLING) goto L_Fling; + if(getskilllv(152)>0) goto L_GotFling; mes "The more experienced and better skilled members of our guild are quite handy."; mes "They can turn something as common as a rock on the ground into a very effective weapon."; next; @@ -166,7 +167,7 @@ M_Menu: mes "[Alcouskou]"; mes "If you wish to learn Stone Fling you must first bring me ^5555FF2 Garlet and 2 Scell^000000."; mes "You will also need to have mastered ^5555FFFind Stone^000000 as well."; - set STONEFLING, 1; + set @STONEFLING, 1; goto M_Menu; M_End: mes "[Alcouskou]"; @@ -174,8 +175,8 @@ M_Menu: close; L_Sand: - if (countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; - if (BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; + if(countitem(7041)<5 || countitem(7042)<1) goto L_NotRdy1; + if(BaseJob==Job_Thief && JobLevel<25) goto L_LowLvl1; delitem 7041, 5; delitem 7042, 1; mes "Alright, you've got all the items. Now it's time to learn.... the... ultimate.... attack.... Sand Attack!!!"; @@ -201,8 +202,7 @@ L_Sand: mes "Oh and it does Earth Property damage....... (I gotta find a better way to teach this)........."; emotion e_swt; skill 149,1,0; - set SANDATTACK, 0; - set BAGNFNTY, 0; + set @SANDATTACK, 0; close; L_NotRdy1: @@ -221,8 +221,8 @@ L_Sand: close; L_Back: - if (countitem(940)<20) goto L_NotRdy2; - if (BaseJob==Thief && JobLevel<35) goto L_LowLvl2; + if(countitem(940)<20) goto L_NotRdy2; + if(BaseJob==Thief && JobLevel<35) goto L_LowLvl2; delitem 940,20; mes "Great, you have the grasshopper legs. While you were collecting them I'm sure you picked up on many of the characteristics of grasshoppers."; next; @@ -241,7 +241,7 @@ L_Back: mes "[Alcouskou]"; mes "Ah! You've got it. Just like a pro. With this skill being overwhelmed by mobs is a thing of the past."; skill 150,1,0; - set BACKSLIDE, 0; + set @BACKSLIDE, 0; close; L_NotRdy2: @@ -255,7 +255,7 @@ L_Back: close; L_Find: - if (countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; + if(countitem(912)<1 || countitem(948)<1 || countitem(908)<5) goto L_NotRdy3; delitem 912,1; delitem 948,1; delitem 908,5; @@ -274,7 +274,7 @@ L_Find: mes "Very good. You have chosen some fine stones. This tells me that you have now perfected the Find Stone skill."; emotion e_no1; skill 151,1,0; - set FINDSTONE, 0; + set @FINDSTONE, 0; next; mes "[Alcouskou]"; mes "Have fun using it."; @@ -288,8 +288,8 @@ L_Find: close; L_Fling: - if (getskilllv(151) == 0) goto L_NotRdy4; - if ((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; + if(getskilllv(151) == 0) goto L_NotRdy4; + if((countitem(910)<2) || (countitem(911)<2)) goto L_NotRdy4; delitem 910,2; delitem 911,2; mes "Good! You look like you're ready for me to teach you the Stone Fling skill. Let us begin...."; @@ -315,7 +315,7 @@ L_Fling: mes "Haha! Excellent! It's a bullseye. You have now mastered Stone Fling, congratulations."; emotion e_no1; skill 152,1,0; - set STONEFLING, 0; + set @STONEFLING, 0; next; mes "[Alcouskou]"; mes "As you can see this is a skill that relies heavily on concentration."; @@ -334,7 +334,7 @@ L_Fling: //==================================================================================== payon.gat,91,77,4 script RuRumuni 99,{ mes "[RuRumuni]"; - if(SANDATTACK == 1 && BAGNFNTY != 2) goto L_Start; + if(@SANDATTACK && !countitem(7042)) goto L_Start; mes "I am a humble merchant here in Payon. I buy leather hides, brought in by the hunters, to make leather pouches to sell."; mes "I grew up around leather and am quite good at working with it."; @@ -345,16 +345,16 @@ payon.gat,91,77,4 script RuRumuni 99,{ close; L_Start: - if(BAGNFNTY == 1) goto L_Check; + if(@BAGNFNTY == 1) goto L_Check; mes "Hello. So you were sent by Alcouskou to obtain a ^5533FF'Leather Bag of Infinity'^000000........"; mes "I will be more than happy to make one for you............"; next; mes "[RuRumuni]"; mes "But this bag is very special, and I will need some special items in order to make it."; next; - set BAGNFNTY, 1; + set @BAGNFNTY, 1; - L_List: +L_List: mes "[RuRumuni]"; mes "Here are the items that I will need:"; mes "- 5 ^5533FFScorpion Tails^000000"; @@ -382,6 +382,6 @@ L_Check: mes "[RuRumuni]"; mes "Here you go, one Leather Bag of Infinity. Enjoy!"; getitem 7042, 1; - set BAGNFNTY, 2; + set @BAGNFNTY, 0; close; } -- cgit v1.2.3-70-g09d2