From 5a5570144c1e5c7977d16c022861a580d59873b1 Mon Sep 17 00:00:00 2001 From: Lupus Date: Fri, 20 Oct 2006 09:05:28 +0000 Subject: updated Gonryun, added new official Broken sword quest git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9020 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_gonryun.txt | 3493 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3493 insertions(+) create mode 100644 npc/quests/quests_gonryun.txt (limited to 'npc/quests') diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt new file mode 100644 index 000000000..e7e7c231c --- /dev/null +++ b/npc/quests/quests_gonryun.txt @@ -0,0 +1,3493 @@ +//===== eAthena Script ======================================= +//= Quest NPCs related to Gonryun +//===== By: ================================================== +//= KarLaeda +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1 +//===== Description: ========================================= +//= Gonryun Broken Sword Quest +//===== Additional Comments: ================================= +//= +//============================================================ + + +gon_in.gat,17,93,5 script Chief#gnbs 775,{ + mes "[SaYumMoon]"; + if (BaseLevel <= 50) { + mes "hmm..."; + mes "Oh, Hi there~"; + mes "I am SaYumMoon, a chief of"; + mes "this village."; + mes "Welcome to Kunlun."; + next; + mes "[SaYumMoon]"; + mes "Well, to tell you about this village.."; + mes "We weren't that much associated with "; + mes "other villages."; + mes "Nevertheless, through the village named"; + mes "Alberta, we allowed people to visit"; + mes "here. It all happened lately."; + next; + mes "[SaYumMoon]"; + mes "I feel that this town has been"; + mes "isolated for too long."; + mes "Therefore, people in this town"; + mes "are not yet so friendly with"; + mes "visitors yet."; + next; + mes "[SaYumMoon]"; + mes "Moreover, thieves are having"; + mes "fun in this town lately."; + mes "Well, you've come to visit this"; + mes "town.. Enjoy your stay."; + close; + } + if (b_sword == 0) { + set b_sword,1; + mes "hmm..."; + mes "Oh, Hi there~"; + mes "I am SaYumMoon, a chief of"; + mes "this village."; + mes "Welcome to Kunlun."; + next; + mes "[SaYumMoon]"; + mes "Well, to tell you about this village.."; + mes "We weren't that much associated with "; + mes "other villages."; + mes "Nevertheless, through the village named"; + mes "Alberta, we allowed people to visit"; + mes "here. It all happened lately."; + next; + mes "[SaYumMoon]"; + mes "I feel that this town has been"; + mes "isolated for too long."; + mes "Therefore, people in this town"; + mes "are not yet so friendly with"; + mes "visitors yet."; + next; + mes "[SaYumMoon]"; + mes "Moreover, thieves are having"; + mes "fun in this town lately."; + mes "Well, you've come to visit this"; + mes "town.. Enjoy your stay."; + close; + } + if (b_sword < 18) { + switch (b_sword) { + case 1: + mes "Umm...."; + mes "Oh, Hi there~"; + mes "I am SaYumMoon, a chief of"; + mes "this village."; + next; + mes "[SaYumMoon]"; + mes "Welcome to Kunlun."; + mes "I feel that this village has been"; + mes "isolated for too long"; + mes "unlike other villages."; + next; + mes "[SaYumMoon]"; + mes "Nevertheless, through the village named"; + mes "Alberta, we allowed people to visit"; + mes "here. It all happened lately."; + mes "Since our village has been"; + next; + mes "[SaYumMoon]"; + mes "isolated for long time,"; + mes "people in this town"; + mes "are not yet so friendly with"; + mes "visitors yet."; + mes "Moreover, thieves are having"; + next; + mes "[SaYumMoon]"; + mes "fun in this town lately."; + mes "Well, you've come to visit this"; + mes "town.. Enjoy your stay."; + break; + case 2: + mes "Oh, it's you~"; + mes "How do you like it here so far?"; + mes "Like you've noticed,"; + mes "village is not so peaceful huh?"; + next; + if(select("It's alright.:I heard that something was stolen..") == 1){ + mes "[SaYumMoon]"; + mes "Good..."; + mes "Well, watch out for robbery."; + mes "And..don't act suspicious"; + mes "in the village."; + close; + } + mes "[SaYumMoon]"; + mes "hmm..you heard of it?"; + mes "It was just last night when robbery"; + mes "occurred. The rumor was true.."; + mes "Lots of thieves are out there in the village."; + next; + switch(select("......:What was stolen?:Anyone with injuries?")){ + case 1: + mes "[SaYumMoon]"; + mes "Can't believe it really happened."; + mes "If you see anyone suspicious,"; + mes "please let me know."; + set b_sword,3; + break; + case 2: + mes "[SaYumMoon]"; + mes "um....."; + mes "that is...."; + mes "just an ordinary sword."; + mes "But to us, it's a family treasure"; + mes "from generation to generation."; + next; + mes "[SaYumMoon]"; + mes "I must find this sword"; + mes "no mattter what!"; + mes "...but I can't go find it just"; + mes "by myself. I am too busy."; + next; + mes "[SaYumMoon]"; + mes "You know how busy it is to be a"; + mes "chief of village."; + mes "This is a big trouble...hmm..."; + next; + if (select("Hope you find it soon.:Can I find it for you?") == 1){ + mes "[SaYumMoon]"; + mes "um..thank you."; + mes "Perhaps you find a sword, "; + mes "please let me know."; + set b_sword,11; + } else { + mes "[SaYumMoon]"; + mes "Oh~ Are you serious??"; + mes "People in the village are"; + mes "now very sensitive cause of"; + mes "thieves. It is so difficult to ask"; + mes "them for a help. If you would help"; + mes "me to find a sword. I'll pay for that for sure."; + set b_sword,3; + } + break; + case 3: + mes "[SaYumMoon]"; + mes "Fortunately, no one's hurt."; + mes "But we lost something valuable."; + mes "It's a family treasure"; + mes "which came from generation"; + mes "to generation."; + next; + mes "[SaYumMoon]"; + mes "I must find this sword"; + mes "no mattter what!"; + mes "...but I can't go find it just"; + mes "by myself. I am too busy."; + next; + mes "[SaYumMoon]"; + mes "You know how busy it is to be a"; + mes "chief of village."; + mes "This is a big trouble...hmm..."; + next; + if (select("Hope you find it soon.:Can I find it for you?") == 1){ + mes "[SaYumMoon]"; + mes "um..thank you."; + mes "Perhaps you find a sword, "; + mes "please let me know."; + set b_sword,11; + } else { + mes "[SaYumMoon]"; + mes "Oh~ Are you serious??"; + mes "People in the village are"; + mes "now very sensitive cause of"; + mes "thieves. It is so difficult to ask"; + mes "them for a help. If you would help"; + mes "me to find a sword. I'll pay for that for sure."; + set b_sword,3; + } + break; + } + break; + case 3: + mes "Haven't found it yet?"; + mes "No rush. Take it easy."; + mes "You have to take care of"; + mes "youself first before"; + mes "doing other's favors."; + break; + case 4: + mes "Haven't found it yet?"; + mes "No rush. Take it easy."; + mes "You have to take care of"; + mes "youself first before"; + mes "doing other's favors."; + break; + case 5: + mes "Haven't found it yet?"; + mes "No rush. Take it easy."; + mes "You have to take care of"; + mes "youself first before"; + mes "doing other's favors."; + break; + case 6: + mes "Oh, you found a traces?"; + mes "You're doing a good work."; + mes "This is my family remedies."; + mes "It might help you."; + set b_sword,7; + getitem 504,3; // White_Potion + break; + case 7: + mes "Thief is in an injury."; + mes "He probably is not"; + mes "far away from here."; + break; + case 8: + mes "Oh, my sword..."; + mes "..it's broken?"; + mes "Unbelievable~"; + mes "How could this happen.."; + mes "Would you also look for"; + mes "the other parts please?"; + break; + case 9: + mes "hmm..."; + mes "..my sword... in pieces.."; + mes "I beg you please. Find it for me."; + mes "You'll get something in return."; + break; + case 10: + mes "Oh~~"; + mes "You've found the pieces for me~"; + mes "I knew you would've make it."; + mes "But they are broken into pieces."; + mes "What should I do..."; + next; + mes "[SaYumMoon]"; + mes "If it's ok with you,"; + mes "Would you repair my sword for me?"; + mes "I'm sure I'll pay for that."; + next; + if (select("No way.:Alright.") == 1) { + mes "[SaYumMoon]"; + mes "Well, yes.. you've been such a"; + mes "nice person. I appreciate for"; + mes "your hard work."; + mes "It would be better if you help me"; + mes "to repair the sword for me though.."; + mes "nono.. I am not enforcing you.."; + next; + mes "[SaYumMoon]"; + mes "I'll find someway to repair it."; + mes "Without your help, I could've done"; + mes "nothing. This is not a big present"; + mes "but please take it."; + set b_sword,15; + getitem 603,1; // Old_Blue_Box + next; + mes "[SaYumMoon]"; + mes "If you get any informations or"; + mes "traces about that damn thief,"; + mes "please let me know."; + mes "I got my sword back but there's"; + mes "no way I can forgive that thief."; + mes "Have a nice travel."; + } else { + mes "[SaYumMoon]"; + mes "Wow..you are so nice."; + mes "I am owing you a big favor."; + mes "I have no idea how this sword"; + mes "broke into pieces."; + mes "I believe you have to find famous"; + mes "blacksmith to repair it."; + next; + mes "[SaYumMoon]"; + mes "Like you know already, this is"; + mes "a family treasure for me."; + mes "oh.. one more thing.."; + next; + mes "[SaYumMoon]"; + mes "There's a guy named ^555555Choahk^000000"; + mes "in the village. He has been to many"; + mes "places all around the world."; + mes "He probably has the informations"; + mes "you need. Go find him first."; + next; + mes "[SaYumMoon]"; + mes "and.. this is not a big gift"; + mes "but please take it.."; + mes "here..."; + set b_sword,14; + getitem 603,1; // Old_Blue_Box + } + break; + case 11: + mes "The village is not in a good"; + mes "mood at this moment, but still"; + mes "lots of things to look around."; + break; + case 12: + mes "hmm.. no traces? no marks?... nothing?"; + mes "ok.. well, thanks for help anyways."; + mes "umm...."; + next; + mes "[SaYumMoon]"; + mes "Here..take this."; + mes "Have a good time."; + set b_sword,13; + getitem 504,1; // White_Potion + break; + case 13: + mes "Everything going well?"; + mes "The village is not in a good mood."; + mes "Take care of yourself."; + break; + case 14: + mes "I appreciate what you are doing."; + mes "You make me feel comfortable."; + mes "Village seems it's turning back"; + mes "to old times too. huhu"; + break; + case 15: + mes "I appreciate what you are doing."; + mes "You make me feel comfortable."; + mes "Village seems it's turning back"; + mes "to old times too. huhu"; + break; + case 16: + mes "I appreciate what you are doing."; + mes "You make me feel comfortable."; + mes "Village seems it's turning back"; + mes "to old times too. huhu"; + break; + case 17: + mes "I appreciate what you are doing."; + mes "You make me feel comfortable."; + mes "Village seems it's turning back"; + mes "to old times too. huhu"; + break; + } + } else if (b_sword < 32) { + mes "I appreciate what you are doing."; + mes "You make me feel comfortable."; + mes "Village seems it's turning back"; + mes "to old times too. huhu"; + mes "and please repair my"; + mes "sword for me."; + next; + mes "[SaYumMoon]"; + mes "You've done so many things for me."; + mes "I feel sorry about asking you"; + mes "more to do."; + } else if (b_sword == 32) { + if (countitem(1123) < 1) { // Haedonggum + mes "um....."; + mes "Not yet huh?"; + mes "You'll repair it for me right?"; + mes "I'll be waiting."; + } else { + mes "oh.. it's you."; + mes "............"; + mes "Is that my sword?"; + mes "Wow you have done it."; + mes "Good work!"; + next; + mes "[SaYumMoon]"; + mes "Hmm..If you have a similar sword I have,"; + mes "please leave it somewhere else and come back."; + mes "Just in case that you give me a wrong one..."; + next; + if(select("Wait for sec:Here it is.") == 1 || countitem(1123) < 1){ + mes "[SaYumMoon]"; + mes "Ok, go ahead."; + mes "Don't leave mine!!"; + mes "haha.."; + close; + } + mes "[SaYumMoon]"; + mes "This is a small gift for you."; + mes "Please take it."; + mes "Thanks for a job well done!"; + delitem 1123,1; // Haedonggum + set b_sword,33; + getitem 2404,1; // Shoes_ + next; + mes "[SaYumMoon]"; + mes "Many thanks for your trouble."; + mes "Now I don't feel shame to"; + mes "ancestors anymore."; + mes "huhuh..."; + mes "Have a good time."; + } + } else { + mes "Oh, it's you."; + mes "Once again, thank you."; + mes "Enjoy your stay in"; + mes "our village."; + mes "huhuh.."; + } + close; +} + +gon_in.gat,152,35,4 script Hostess#gnbs 702,{ + mes "[MaYumBang]"; + if (b_sword < 1) { + mes "Oh.. you're new here right?"; + mes "Came from out of town?"; + mes "It's easy to see many people from"; + mes "out of town these days."; + mes "It made people in the village busy."; + next; + mes "[MaYumBang]"; + mes "Oops, what am I saying.."; + mes "Wants some wine?"; + next; + if (select("Yes, please:No, it's ok.") == 1) { + mes "[MaYumBang]"; + mes "Oooops.. oh no..."; + mes "Many customers came by earlier and"; + mes "we are out of wine.."; + mes "Customers are growing larger."; + mes "It is also a trouble.."; + } else { + mes "[MaYumBang]"; + mes "Well, have fun in the village."; + mes "Stop by sometimes."; + } + } else if (b_sword < 3) { + mes "You know what?"; + mes "Chief's house was robbed last night."; + mes "I can't believe this happened."; + mes "Thieves are hanging around the"; + mes "village these days."; + next; + mes "[MaYumBang]"; + mes "How anxious it is.."; + mes "It could also happen to my shop."; + mes "I should watch out."; + mes "oh..what am I saying to you.."; + mes "Enjoy your time in my shop..hoho."; + if (b_sword == 1) set b_sword,2; + } else if (b_sword == 3) { + mes "Oh, it's you again."; + mes "I heard that you decided to"; + mes "help our chief."; + mes "Please get him for us."; + mes "How anxious it is.."; + next; + mes "[MaYumBang]"; + mes "Do you see that guy over there"; + mes "leaning on the table?"; + mes "He seems to know about last night's"; + mes "happenings."; + mes "He has been drinking all night long."; + set b_sword,4; + } else if (b_sword > 3 && b_sword < 11) { + mes "Hello there."; + mes "Feel something strange in the village huh?"; + mes "It's all because of the thieves."; + mes "And it makes my business worse."; + mes "peeew..."; + } else if (b_sword == 11 || b_sword == 12) { + mes "Feel something strange in the village huh?"; + mes "Hope the thief to get caught in short time."; + mes "..."; + } else { + mes "You caught him?"; + mes "Wow, how brave you are."; + mes "I should get ready to run the"; + mes "shop again. I need to order"; + mes "some wine first."; + next; + mes "[MaYumBang]"; + mes "SulBoong drank all the wine in the shop."; + mes "I did not refill the wine since there"; + mes "aren't any customers...hoho."; + mes "Stop by next time."; + mes "I'll have a wine ready."; + } + close; +} + +gon_in.gat,165,16,4 script Man in hangover#gnbs 748,{ + mes "[SulBoong]"; + if (b_sword < 4) { + mes "Ahhh.. my stomach.. my head.."; + mes "Shouldn't drink so much.."; + mes "Ehhhh...."; + emotion e_swt2; + } else if (b_sword == 4) { + if (countitem(506) < 1) { // Green_Potion + mes "Ehhh...."; + mes "Can somebody bring me a potion?"; + mes "Ehhh...."; + close; + } + mes "Ehhh..my stomach.."; + mes "I need something.."; + mes "Ehhh.."; + mes "uh..hey you.. could you give me one of"; + mes "your ^00FF00Green_Potion^000000 to me?"; + mes "I got a mad stomach."; + next; + if (select("No.:Ok, here.") == 1 || countitem(506) < 1) { + mes "[SulBoong]"; + mes "Ehh..."; + mes "Are you sure?"; + next; + if (select("Sorry, I don't have one.:Ok, here it is.") == 1 || countitem(506) < 1) { + mes "[SulBoong]"; + mes "Wooo.."; + mes "Go away man.."; + set b_sword,12; + close; + } + delitem 506,1; // Green_Potion + set b_sword,5; + mes "[SulBoong]"; + mes "Oh.. thanks."; + mes "I thought you're teasing me."; + mes "I feel much better now."; + mes "By the way.. You got any questions?"; + next; + if (select("About thief.:Nothing.") == 1){ + mes "[SulBoong]"; + mes "Ah~ a thief.."; + mes "hmm.. let me see.."; + mes "I went out for walk in the middle"; + mes "of night while I was drinking."; + mes "And I heard something noisy."; + next; + mes "[SulBoong]"; + mes "I looked around and found that"; + mes "area near chief's house was brighter"; + mes "than any other area. It was strange."; + mes "So I kept watching at it and"; + mes "all of a sudden, I saw something moving"; + mes "on the roof of houses."; + next; + mes "[SulBoong]"; + mes "It disappeared in a second."; + mes "I was drunk, and it was dark outside."; + mes "I have no idea whether it was a man or a cat or.."; + mes "don't know what it was.. huhu.."; + set b_sword,6; + } else { + mes "[SulBoong]"; + mes "Ok, then, good bye.."; + mes "Don't be a drinker like me."; + mes "Unless you want to suffer from a hangovers."; + mes "huhu.."; + } + } else { + delitem 506,1; // Green_Potion + set b_sword,5; + emotion e_thx; + mes "[SulBoong]"; + mes "Thank you."; + mes "heew.. feel much better now."; + mes "hmm.. you seem like you got"; + mes "something to ask me."; + next; + switch(select("About thief..:How much have you been drinking?:Nothing..")){ + case 1: + mes "[SulBoong]"; + mes "Ah~ a thief..hmm..."; + mes "I went out for walk in the middle"; + mes "of night while I was drinking."; + mes "And I heard something noisy."; + mes "I looked around and found that"; + mes "area near chief's house was brighter"; + next; + mes "[SulBoong]"; + mes "than any other area. It was strange."; + mes "So I kept watching at it and"; + mes "all of a sudden, I saw something moving"; + mes "on the roof of houses."; + mes "It disappeared in a second."; + next; + if (select("Where to?:Probably a cat.") == 1) { + mes "[SulBoong]"; + mes "Umm?"; + mes "Well..let me see.."; + mes "It came from... and head to...um..."; + mes "bla bla.."; + next; + mes "He was mumbling for awhile"; + mes "......"; + next; + mes "[SulBoong]"; + mes "Ah ha~ right..."; + mes "A shrine.. yes..thief was heading to"; + mes "a shrine and disappeared."; + mes "I'm not sure if it was a human or"; + mes "an animal...but little big creature."; + mes "wonder what it was.."; + set b_sword,6; + next; + mes "[SulBoong]"; + mes "Anything else I can help?"; + mes "Thanks for the potion."; + next; + switch(select("Thanks for the information.:Stop drinking too much.:Ok, bye")){ + case 1: + mes "[SulBoong]"; + mes "I'll see you later then."; + mes "I am always here drinking..huhu"; + break; + case 2: + mes "[SulBoong]"; + mes "hmm.."; + mes "Don't mind me."; + break; + case 3: + mes "[SulBoong]"; + mes "Alrighty."; + mes "Come again whenever you find"; + mes "any other questions."; + break; + } + } else { + mes "[SulBoong]"; + mes "Yeah..maybe."; + mes "It was so dark outside and I was drunk."; + mes "I can't remember it clearly."; + mes "Anyways it was bigger than a cat for sure."; + } + break; + case 2: + mes "[SulBoong]"; + mes "Ah..um....I..I am not sure."; + mes "When I woke up, There were so many"; + mes "empty bottles around me."; + mes "....."; + next; + mes "^00FF00......."; + mes "Without a specific reason, he seemed to be very respectable.^000000"; + break; + case 3: + mes "[SulBoong]"; + mes "alright then."; + mes "Hope you don't ever drink like me"; + mes "in the future."; + mes "You'll suffer for long time if you do."; + mes "You know what hangover is right?"; + break; + } + } + } else if (b_sword == 5) { + mes "Oh, it's you."; + mes "Thanks for the portion last time."; + mes "What are you up to?"; + mes "Got any question for me?"; + next; + if (select("About a thief last night...:Nope, just passing by..") == 1){ + mes "[SulBoong]"; + mes "Ah~ a thief.."; + mes "hmm.. let me see.."; + mes "I went out for walk in the middle"; + mes "of night while I was drinking."; + mes "And I heard something noisy."; + mes "I looked around and found that"; + next; + mes "[SulBoong]"; + mes "area near chief's house was brighter"; + mes "than any other area. It was strange."; + mes "So I kept watching at it and"; + mes "all of a sudden, I saw something moving"; + mes "on the roof of houses."; + next; + mes "[SulBoong]"; + mes "It disappeared in a second."; + mes "I was drunk, and it was dark outside."; + mes "I have no idea whether it was a man or a cat or.."; + mes "don't know what it was.. huhu.."; + set b_sword,6; + } else { + mes "[SulBoong]"; + mes "alright then."; + mes "Hope you don't ever drink like me"; + mes "in the future."; + mes "bye."; + } + } else if (b_sword < 11) { + mes "Well, do your job well."; + mes "To keep the peace in our village,"; + mes "we need to take chief's worries out."; + } else if (b_sword <14) { + switch (b_sword) { + case 11: + mes "Ahhh.. my stomach.. my head.."; + mes "Shouldn't drink so much.."; + mes "Ehhhh...."; + emotion e_swt2; + break; + case 12: + mes "Ehhhh..go away."; + mes "You're a man with no mercy."; + mes "ehhh..."; + emotion e_pif; + break; + case 13: + mes "Ehhhh..go away."; + mes "You're such a coldhearted man."; + mes "ehhh..."; + emotion e_pif; + break; + } + } else { + mes "Wahahaha."; + mes "So..you found a chief's belongging's?"; + mes "I knew you could've done it."; + mes "You're brave enough to do anything."; + mes "Wahahaha."; + } + close; +} + +gon_dun01.gat,148,156,0 script start01#gnbs -1,{ + OnInit: + sleep 10000; + OnCommandOn: + donpcevent "trace1-"+rand(1,5)+"::OnCommandOn"; + end; +} + +gon_dun01.gat,201,25,0 script trace1-1#gnbs 139,1,1,{ + if (b_sword == 7) donpcevent "timer1-1::OnCommandOn"; + end; + + OnTimer10000: + stopnpctimer; + disablenpc "trace1-1#gnbs"; + donpcevent "start01#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace1-1#gnbs"; + end; + + OnCommandOn: + enablenpc "trace1-1#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun01.gat,2,1,0 script timer1-1 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer1-1"; + end; + + OnCommandOn: + enablenpc "timer1-1"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer1-1"; + end; + + OnTimer3000: + donpcevent "#getitem1-1::OnCommandOn"; + end; +} + +gon_dun01.gat,202,25,0 script #getitem1-1 111,2,1,{ + if (b_sword != 7) end; + set b_sword,8; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem1-1"; + end; + + OnCommandOn: + enablenpc "#getitem1-1"; + donpcevent "timer1-1::OnCommandOff"; + donpcevent "start01#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem1-1"; + end; +} + +gon_dun01.gat,190,160,0 script trace1-2#gnbs 139,1,1,{ + if (b_sword == 7) donpcevent "timer1-2::OnCommandOn"; + end; + + OnTimer100000: + stopnpctimer; + disablenpc "trace1-2#gnbs"; + donpcevent "start01#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace1-2#gnbs"; + end; + + OnCommandOn: + enablenpc "trace1-2#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun01.gat,3,1,0 script timer1-2 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer1-2"; + end; + + OnCommandOn: + enablenpc "timer1-2"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer1-2"; + end; + + OnTimer3000: + donpcevent "#getitem1-2::OnCommandOn"; + end; +} + +gon_dun01.gat,190,159,0 script #getitem1-2 111,2,1,{ + if (b_sword != 7) end; + set b_sword,8; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem1-2"; + end; + + OnCommandOn: + enablenpc "#getitem1-2"; + donpcevent "timer1-2::OnCommandOff"; + donpcevent "start01#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem1-2"; + end; +} + +gon_dun01.gat,163,53,0 script trace1-3#gnbs 139,1,1,{ + if (b_sword == 7) donpcevent "timer1-3::OnCommandOn"; + end; + + OnTimer90000: + stopnpctimer; + disablenpc "trace1-3#gnbs"; + donpcevent "start01#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace1-3#gnbs"; + end; + + OnCommandOn: + enablenpc "trace1-3#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun01.gat,4,1,0 script timer1-3 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer1-3"; + end; + + OnCommandOn: + enablenpc "timer1-3"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer1-3"; + end; + + OnTimer3000: + donpcevent "#getitem1-3::OnCommandOn"; + end; +} + +gon_dun01.gat,164,53,0 script #getitem1-3 111,2,1,{ + if (b_sword != 7) end; + set b_sword,8; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem1-3"; + end; + + OnCommandOn: + enablenpc "#getitem1-3"; + donpcevent "timer1-3::OnCommandOff"; + donpcevent "start01#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem1-3"; + end; +} + +gon_dun01.gat,133,183,0 script trace1-4#gnbs 139,1,1,{ + if (b_sword == 7) donpcevent "timer1-4::OnCommandOn"; + end; + + OnTimer150000: + stopnpctimer; + disablenpc "trace1-4#gnbs"; + donpcevent "start01#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace1-4#gnbs"; + end; + + OnCommandOn: + enablenpc "trace1-4#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun01.gat,5,1,0 script timer1-4 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer1-4"; + end; + + OnCommandOn: + enablenpc "timer1-4"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer1-4"; + end; + + OnTimer3000: + donpcevent "#getitem1-4::OnCommandOn"; + end; +} + +gon_dun01.gat,134,183,0 script #getitem1-4 111,2,1,{ + if (b_sword != 7) end; + set b_sword,8; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem1-4"; + end; + + OnCommandOn: + enablenpc "#getitem1-4"; + donpcevent "timer1-4::OnCommandOff"; + donpcevent "start01#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem1-4"; + end; +} + +gon_dun01.gat,139,257,0 script trace1-5#gnbs 139,1,1,{ + if (b_sword == 7) donpcevent "timer1-5::OnCommandOn"; + end; + + OnTimer170000: + stopnpctimer; + disablenpc "trace1-5#gnbs"; + donpcevent "start01#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace1-5#gnbs"; + end; + + OnCommandOn: + enablenpc "trace1-5#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun01.gat,6,1,0 script timer1-5 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer1-5"; + end; + + OnCommandOn: + enablenpc "timer1-5"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer1-5"; + end; + + OnTimer3000: + donpcevent "#getitem1-5::OnCommandOn"; + end; +} + +gon_dun01.gat,140,257,0 script #getitem1-5 111,2,1,{ + if (b_sword != 7) end; + set b_sword,8; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem1-5"; + end; + + OnCommandOn: + enablenpc "#getitem1-5"; + donpcevent "timer1-5::OnCommandOff"; + donpcevent "start01#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem1-5"; + end; +} + +gon_dun02.gat,1,1,0 script start02#gnbs -1,{ + OnInit: + sleep 10000; + OnCommandOn: + donpcevent "trace2-"+rand(1,6)+"::OnCommandOn"; + end; +} + +gon_dun02.gat,65,168,0 script trace2-1#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-1::OnCommandOn"; + end; + + OnTimer80000: + stopnpctimer; + disablenpc "trace2-1#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-1#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-1#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,2,1,0 script timer2-1 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-1"; + end; + + OnCommandOn: + enablenpc "timer2-1"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-1"; + end; + + OnTimer3000: + donpcevent "#getitem2-1::OnCommandOn"; + end; +} + +gon_dun02.gat,202,25,0 script #getitem2-1 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-1"; + end; + + OnCommandOn: + enablenpc "#getitem2-1"; + donpcevent "timer2-1::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-1"; + end; +} + +gon_dun02.gat,265,200,0 script trace2-2#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-2::OnCommandOn"; + end; + + OnTimer130000: + stopnpctimer; + disablenpc "trace2-2#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-2#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-2#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,3,1,0 script timer2-2 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-2"; + end; + + OnCommandOn: + enablenpc "timer2-2"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-2"; + end; + + OnTimer3000: + donpcevent "#getitem2-2::OnCommandOn"; + end; +} + +gon_dun02.gat,265,201,0 script #getitem2-2 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-2"; + end; + + OnCommandOn: + enablenpc "#getitem2-2"; + donpcevent "timer2-2::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-2"; + end; +} + +gon_dun02.gat,247,129,0 script trace2-3#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-3::OnCommandOn"; + end; + + OnTimer110000: + stopnpctimer; + disablenpc "trace2-3#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-3#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-3#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,4,1,0 script timer2-3 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-3"; + end; + + OnCommandOn: + enablenpc "timer2-3"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-3"; + end; + + OnTimer3000: + donpcevent "#getitem2-3::OnCommandOn"; + end; +} + +gon_dun02.gat,247,128,0 script #getitem2-3 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-3"; + end; + + OnCommandOn: + enablenpc "#getitem2-3"; + donpcevent "timer2-3::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-3"; + end; +} + +gon_dun02.gat,149,74,0 script trace2-4#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-4::OnCommandOn"; + end; + + OnTimer230000: + stopnpctimer; + disablenpc "trace2-4#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-4#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-4#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,5,1,0 script timer2-4 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-4"; + end; + + OnCommandOn: + enablenpc "timer2-4"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-4"; + end; + + OnTimer3000: + donpcevent "#getitem2-4::OnCommandOn"; + end; +} + +gon_dun02.gat,149,75,0 script #getitem2-4 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-4"; + end; + + OnCommandOn: + enablenpc "#getitem2-4"; + donpcevent "timer2-4::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-4"; + end; +} + +gon_dun02.gat,23,105,0 script trace2-5#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-5::OnCommandOn"; + end; + + OnTimer190000: + stopnpctimer; + disablenpc "trace2-5#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-5#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-5#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,6,1,0 script timer2-5 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-5"; + end; + + OnCommandOn: + enablenpc "timer2-5"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-5"; + end; + + OnTimer3000: + donpcevent "#getitem2-5::OnCommandOn"; + end; +} + +gon_dun02.gat,23,106,0 script #getitem2-5 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-5"; + end; + + OnCommandOn: + enablenpc "#getitem2-5"; + donpcevent "timer2-5::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-5"; + end; +} + +gon_dun02.gat,249,39,0 script trace2-6#gnbs 139,1,1,{ + if (b_sword == 8) donpcevent "timer2-6::OnCommandOn"; + end; + + OnTimer110000: + stopnpctimer; + disablenpc "trace2-6#gnbs"; + donpcevent "start02#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace2-6#gnbs"; + end; + + OnCommandOn: + enablenpc "trace2-6#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun02.gat,7,1,0 script timer2-6 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer2-6"; + end; + + OnCommandOn: + enablenpc "timer2-6"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer2-6"; + end; + + OnTimer3000: + donpcevent "#getitem2-6::OnCommandOn"; + end; +} + +gon_dun02.gat,249,40,0 script #getitem2-6 111,2,1,{ + if (b_sword != 8) end; + set b_sword,9; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + close; + + OnInit: + disablenpc "#getitem2-6"; + end; + + OnCommandOn: + enablenpc "#getitem2-6"; + donpcevent "timer2-6::OnCommandOff"; + donpcevent "start02#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem2-6"; + end; +} + +gon_dun03.gat,1,1,0 script start03#gnbs -1,{ + OnInit: + sleep 10000; + OnCommandOn: + donpcevent "trace3-"+rand(1,7)+"::OnCommandOn"; + end; +} + +gon_dun03.gat,11,75,0 script trace3-1#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-1::OnCommandOn"; + end; + + OnTimer200000: + stopnpctimer; + disablenpc "trace3-1#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-1#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-1#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,2,1,0 script timer3-1 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-1"; + end; + + OnCommandOn: + enablenpc "timer3-1"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-1"; + end; + + OnTimer3000: + donpcevent "#getitem3-1::OnCommandOn"; + end; +} + +gon_dun03.gat,10,74,0 script #getitem3-1 111,2,1,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-1"; + end; + + OnCommandOn: + enablenpc "#getitem3-1"; + donpcevent "timer3-1::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-1"; + end; +} + +gon_dun03.gat,199,103,0 script trace3-2#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-2::OnCommandOn"; + end; + + OnTimer130000: + stopnpctimer; + disablenpc "trace3-2#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-2#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-2#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,3,1,0 script timer3-2 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-2"; + end; + + OnCommandOn: + enablenpc "timer3-2"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-2"; + end; + + OnTimer3000: + donpcevent "#getitem3-2::OnCommandOn"; + end; +} + +gon_dun03.gat,199,102,0 script #getitem3-2 111,2,1,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-2"; + end; + + OnCommandOn: + enablenpc "#getitem3-2"; + donpcevent "timer3-2::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-2"; + end; +} + +gon_dun03.gat,14,162,0 script trace3-3#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-3::OnCommandOn"; + end; + + OnTimer110000: + stopnpctimer; + disablenpc "trace3-3#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-3#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-3#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,4,1,0 script timer3-3 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-3"; + end; + + OnCommandOn: + enablenpc "timer3-3"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-3"; + end; + + OnTimer3000: + donpcevent "#getitem3-3::OnCommandOn"; + end; +} + +gon_dun03.gat,14,163,0 script #getitem3-3 111,2,1,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-3"; + end; + + OnCommandOn: + enablenpc "#getitem3-3"; + donpcevent "timer3-3::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-3"; + end; +} + +gon_dun03.gat,155,263,0 script trace3-4#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-4::OnCommandOn"; + end; + + OnTimer230000: + stopnpctimer; + disablenpc "trace3-4#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-4#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-4#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,5,1,0 script timer3-4 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-4"; + end; + + OnCommandOn: + enablenpc "timer3-4"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-4"; + end; + + OnTimer3000: + donpcevent "#getitem3-4::OnCommandOn"; + end; +} + +gon_dun03.gat,156,263,0 script #getitem3-4 111,2,1,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-4"; + end; + + OnCommandOn: + enablenpc "#getitem3-4"; + donpcevent "timer3-4::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-4"; + end; +} + +gon_dun03.gat,169,90,0 script trace3-5#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-5::OnCommandOn"; + end; + + OnTimer190000: + stopnpctimer; + disablenpc "trace3-5#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-5#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-5#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,6,1,0 script timer3-5 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-5"; + end; + + OnCommandOn: + enablenpc "timer3-5"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-5"; + end; + + OnTimer3000: + donpcevent "#getitem3-5::OnCommandOn"; + end; +} + +gon_dun03.gat,170,90,0 script #getitem3-5 111,2,1,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-5"; + end; + + OnCommandOn: + enablenpc "#getitem3-5"; + donpcevent "timer3-5::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-5"; + end; +} + +gon_dun03.gat,162,40,0 script trace3-6#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-6::OnCommandOn"; + end; + + OnTimer110000: + stopnpctimer; + disablenpc "trace3-6#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-6#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-6#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,7,1,0 script timer3-6 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-6"; + end; + + OnCommandOn: + enablenpc "timer3-6"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-6"; + end; + + OnTimer3000: + donpcevent "#getitem3-6::OnCommandOn"; + end; +} + +gon_dun03.gat,68,39,0 script #getitem3-6 111,1,2,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-6"; + end; + + OnCommandOn: + enablenpc "#getitem3-6"; + donpcevent "timer3-6::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-6"; + end; +} + +gon_dun03.gat,68,212,0 script trace3-7#gnbs 139,1,1,{ + if (b_sword == 9) donpcevent "timer3-7::OnCommandOn"; + end; + + OnTimer110000: + stopnpctimer; + disablenpc "trace3-7#gnbs"; + donpcevent "start03#gnbs::OnCommandOn"; + end; + + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "trace3-7#gnbs"; + end; + + OnCommandOn: + enablenpc "trace3-7#gnbs"; + setnpctimer 0; + startnpctimer; + end; +} + +gon_dun03.gat,6,1,0 script timer3-7 -1,{ + OnInit: + initnpctimer; + stopnpctimer; + disablenpc "timer3-7"; + end; + + OnCommandOn: + enablenpc "timer3-7"; + setnpctimer 0; + startnpctimer; + end; + + OnCommandOff: + stopnpctimer; + disablenpc "timer3-7"; + end; + + OnTimer3000: + donpcevent "#getitem3-7::OnCommandOn"; + end; +} + +gon_dun03.gat,68,213,0 script #getitem3-7 111,1,2,{ + if (b_sword != 9) end; + set b_sword,10; + mes "You found ^FF0000piece of blade^000000."; + mes "Seems like it's a part of the sword you've been looking for."; + mes "You put all the pieces on the ground"; + mes "and assembled them. Seems like you've found "; + mes "all pieces of the blade."; + close; + + OnInit: + disablenpc "#getitem3-7"; + end; + + OnCommandOn: + enablenpc "#getitem3-7"; + donpcevent "timer3-7::OnCommandOff"; + donpcevent "start03#gnbs::OnCommandOn"; + + OnCommandOff: + disablenpc "#getitem3-7"; + end; +} + +gon_in,18,27,5 script Madam#gnbs 771,{ + mes "[SangHwaYeun]"; + mes "hohohohoho~"; + mes "Who might this be?"; + mes "A vistor from out of town~"; + mes "hohoho."; + next; + if (select("Hi, Madam~:Where's chief?") == 1) { + mes "[SangHwaYeun]"; + mes "Hi, there~"; + close; + } + mes "[SangHwaYeun]"; + if (sex == 0) { + mes "Hoho, he's upstairs."; + mes "You're such a pretty lady."; + mes "Don't be too fascinated by"; + mes "my husband. alright?"; + mes "Hohoho~"; + } else { + mes "He's upstairs."; + mes "You are such a handsome young man"; + mes "But not better than my huhsband."; + mes "Hohoho.."; + } + close; +} + +gon_dun03,62,222,0 script Strange dead body#gnbs 111,{ + if (b_sword < 7) { + mes "Here's a rotten dead body."; + mes "Seemed to be eaten by monsters."; + close; + } + if (b_sword > 6 && b_sword < 11) { + mes "There's a paper between the bones"; + mes "of dead body."; + mes "Take a look?"; + next; + if (select("Yes.:Leave.") == 1) { + mes "Paper is so worned out,"; + mes "but there's a words on it."; + mes "It's written by a blood."; + mes "So difficult to see the letter."; + mes "Almost impossible to find out what's written."; + next; + mes "^FF0000Damn I can't...believe.. failed.."; + mes "Sayum... I should've.."; + mes "watchout...ehhh...but.. break"; + mes "..pieces...and seprate.."; + mes "I..with"; + mes "this...^000000"; + next; + mes "Paper was all blood-stained."; + mes "He probably couldn't make it any longer."; + } else { + mes "Felt something was missing."; + mes "Blood-stained dead body was"; + mes "getting on my nerve"; + mes "But I just decided to leave from here."; + } + } else if (b_sword == 11 || b_sword == 12) { + mes "Here's a ungly looking dead body."; + mes "I should just pass by."; + } else { + mes "A skeleton eaten by many monsters."; + mes "Felt pitable for awhile, but felt"; + mes "bad when looking at it for"; + mes "long time."; + } + close; +} + +gonryun,139,142,7 script Girl##gnbs1 772,{ + mes "[SaEunSo]"; + if (b_sword < 12) { + mes ".........."; + mes "I was happy looking at the visitors"; + mes "from other villages, but because of"; + mes "the thief, I feel terrible now'"; + emotion e_dots; + } else { + mes "Hehe..."; + mes "I am so happy now."; + mes "Lots of visitors are coming to our village.."; + mes "found the stuff my father lost.."; + mes "Hehe..."; + mes "The guy who found the stuff for my"; + mes "father.. I am sure he is a great man."; + } + close; +} + +gonryun.gat,100,241,0 script Stranger#gnbs" 733,{ + mes "[Choahk]"; + if (b_sword < 14) { + mes "Hmm..."; + mes "I'm pretty busy right now, come later."; + emotion e_dots; + } else if (b_sword < 17) { + switch (b_sword) { + case 14: + switch(nakha) { + case 0: + mes "Hmm..."; + mes "What is it?"; + mes "What do you want?"; + mes "I don't like to get bothered."; + next; + if (select("Ask about blacksmith.:Are are you being so mean?") == 1){ + mes "[Choahk]"; + mes "Hum....."; + mes "so..you are the one who found"; + mes "the sword huh?"; + mes "Did you also get asked to repair it?"; + next; + if (select("Exactly.:No..I'm just...") == 1){ + mes "[Choahk]"; + mes "well.."; + mes "If you want some information"; + mes "from me, come after helping one"; + mes "person in the village who's in trouble right now."; + set b_sword,16; + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "I guess not..."; + mes "Don't bother me anymore. I got bunch of things to do."; + } + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "Why do you care about other's"; + mes "personality. It's none of your business."; + mes "Take a look at yourself first"; + mes "before you say something like that."; + } + break; + case 1: + mes "Hmm..."; + mes "You're in the middle of helping"; + mes "someone now huh?"; + mes "Why don't you go and take care of it first."; + mes "Once you start to help someone,"; + mes "you're responsible to finsh that job well."; + set b_sword,16; + break; + case 2: + mes "Hmm..."; + mes "You're in the middle of helping"; + mes "someone now huh?"; + mes "Why don't you go and take care of it first."; + mes "Once you start to help someone,"; + mes "you're responsible to finsh that job well."; + set b_sword,16; + break; + case 3: + mes "Hmm..."; + mes "What do you want??"; + next; + if (select("Ask about blacksmith.:Are are you being so mean?") == 1) { + mes "[Choahk]"; + mes "Hum....."; + mes "so..you are the one who found"; + mes "the sword huh?"; + mes "Did you also get asked to repair it?"; + next; + if (select("Exactly.:No..I'm just...") == 1){ + mes "[Choahk]"; + mes "Hmm..."; + mes "Since it's broke into pieces,"; + mes "you should find someone to repair it."; + mes "Go to ^FF0000Geffen^000000, you'll find someone"; + mes "who can help you."; + set b_sword,17; + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "I guess not..."; + mes "Don't bother me anymore."; + mes "I got bunch of things to do."; + } + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "Why do you care about other's"; + mes "personality. It's none of your business."; + mes "Take a look at yourself first"; + mes "before you say something like that."; + } + break; + case 4: + mes "Guess I was wasting my time."; + mes "If you make any promises,"; + mes "it's your responsibility to"; + mes "take care of it until it's completely done."; + next; + mes "[Choahk]"; + mes "I don't like people who do not"; + mes "keep the promises."; + mes "You'll not get any informations from me."; + mes "Don't ever bother me again."; + set b_sword,15; + break; + } + break; + case 15: + mes "Hmm..."; + mes "I'm busy right now. Why don't come later."; + emotion e_dots; + break; + case 16: + switch(nakha){ + case 0: + mes "Hmm......"; + mes "You're not done with your"; + mes "requirements yet."; + mes "I can't give you any information"; + mes "until you finish your job."; + break; + case 1: + mes "Hmm...."; + mes "Once you start to help someone,"; + mes "you're responsible to finsh that job well."; + mes "Why don't you go and take care of it first."; + break; + case 2: + mes "Hmm...."; + mes "Once you start to help someone,"; + mes "you're responsible to finsh that job well."; + mes "Why don't you go and take care of it first."; + break; + case 3: + mes "Hmm......"; + mes "What do you want?"; + next; + if (select("Ask about blacksmith.:Are are you being so mean?") == 1) { + mes "[Choahk]"; + mes "Hum....."; + mes "so..you are the one who found"; + mes "the sword huh?"; + mes "Did you also get asked to repair it?"; + next; + if (select("Exactly:No.. I'm just...") == 1) { + mes "[Choahk]"; + mes "Hmm..."; + mes "Since it's broke into pieces,"; + mes "you should find someone to repair it."; + mes "Go to ^FF0000Geffen^000000, you'll find someone"; + mes "who can help you."; + set b_sword,17; + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "I guess not..."; + mes "Don't bother me anymore."; + mes "I got bunch of things to do."; + } + } else { + mes "[Choahk]"; + mes "Hmm..."; + mes "Why do you care about other's"; + mes "personality. It's none of your business."; + mes "Take a look at yourself first"; + mes "before you say something like that."; + } + break; + case 4: + mes "Guess I was wasting my time."; + mes "If you make any promises,"; + mes "it's your responsibility to"; + mes "take care of it until it's completely done."; + next; + mes "[Choahk]"; + mes "I don't like people who do not"; + mes "keep the promises."; + mes "You'll not get any informations from me."; + mes "Don't ever bother me again."; + set b_sword,15; + break; + } + break; + } + } else if (b_sword < 33) { + mes "Umm?"; + mes "Didn't I tell you to go to ^FF0000Geffen^000000?"; + mes "You'll find famous blacksmith there."; + mes "He'll repair the sword for you."; + mes "I gave you all the informations"; + mes "I have so far."; + next; + mes "[Choahk]"; + mes "You are responsible to take care of the rest."; + } else { + mes "Hmm......"; + mes "Helping people in trouble is"; + mes "such a nice thing to do."; + mes "You are doing the right thing."; + } + close; +} + +geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{ + mes "[Aumgarl]"; + if (b_sword < 17) { + mes "Pew..hew...."; + mes "My poor baby Lyroo.."; + mes "hew...."; + } else if (b_sword < 32) { + switch (b_sword) { + case 17: + mes "Pew..hew...."; + mes "My poor baby Lyroo.."; + mes "hew...."; + next; + if (select("Sir...:...........") == 1) { + mes "[Aumgarl]"; + mes "Umm? Who're you?"; + mes "Need something?"; + mes "If not, please leave.."; + next; + if (select("I came to repair the sword.:I heard you are famous blacksmith...") == 1) { + mes "[Aumgarl]"; + mes "Umm........"; + mes "Sorry but, we're closed."; + mes "Come again next time."; + mes "Bye"; + set b_sword,18; + } else { + mes "[Aumgarl]"; + mes "Yes, I am a blacksmith,"; + mes "but I don't think I am famous."; + mes "And unfortunately.. we are closed."; + } + } else { + mes "[Aumgarl]"; + mes "Done with your business?"; + mes "Then please leave."; + } + break; + case 18: + mes "Like I said...I am busy!"; + mes "Come later."; + if (rand(1,8) == 7) { + set b_sword,19; + mes "What nerve you've got!"; + } + close2; + warp "geffen.gat",173,169; + end; + case 19: + mes "Hmm...."; + mes "Ahh...."; + mes "What nerve you've got!"; + mes "What do you want?"; + next; + switch(select("I want to marry your granddaughter.:Your graddaughter is such a pretty girl.:I came to repair the sword.")){ + case 1: + mes "[Aumgarl]"; + mes "....."; + mes "........."; + mes "............."; + mes "..................."; + mes "........................"; + next; + mes "[Aumgarl]"; + mes "Who the heck are you?"; + mes "Want my granddaughter all of a sudden?"; + mes "Get the hell out of here!"; + mes "Don't ever come back here!"; + emotion e_pif; + break; + case 2: + mes "[Aumgarl]"; + mes "You're damn right~"; + mes "My granddaughter is so~ pretty."; + mes "Hahaha...."; + mes ".....peew heew...."; + next; + switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")){ + case 1: + mes "[Aumgarl]"; + mes "....."; + mes "........."; + mes "............."; + mes "..................."; + mes "........................"; + next; + mes "[Aumgarl]"; + mes "Who the heck are you?"; + mes "Want my granddaughter all of a sudden?"; + mes "Get the hell out of here!"; + mes "Don't ever come back here!"; + emotion e_pif; + break; + case 2: + mes "[Aumgarl]"; + mes "..............."; + mes "the sword?"; + mes "I don't remember when was the"; + mes "last time I touched a steel."; + mes "hmm..."; + mes "let me see the sword.?"; + next; + mes "[Aumgarl]"; + mes "Hmm......"; + mes "Umm........."; + mes "............"; + next; + mes "^0000FFHe took a careful look at the pieces of sword for awhile.^000000"; + next; + mes "[Aumgarl]"; + mes "Hmm......."; + mes "So this is the one huh?"; + mes "Well....."; + mes "I am sorry, but this sword is not"; + mes "something I can repair"; + mes "at the moment."; + next; + mes "[Aumgarl]"; + mes "Why don't you go find"; + mes "some other blacksmith."; + mes "I am sorry........"; + break; + case 3: + mes "[Aumgarl]"; + mes "Ah..............."; + mes "this is not something I shall tell"; + mes "others....but...."; + mes "my granddaughter lyroo has"; + mes "an incurable disease..."; + next; + mes "[Aumgarl]"; + mes "Not long after she was born,"; + mes "her parents died by an accident."; + mes "Since from that day of an accident,"; + mes "I took care of her."; + mes "hmm......"; + next; + mes "[Aumgarl]"; + mes "Ahh..........."; + mes "and...moreover, she started to suffer"; + mes "from an illness. I've met many famous"; + mes "doctors all around the place but...."; + mes "no one even found out the name of"; + mes "a disease."; + next; + switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")){ + case 1: + mes "[Aumgarl]"; + mes "Ahh......."; + mes "I'll just have to take it"; + mes "as our fate."; + mes "I just feel sorry for lyroo."; + mes "............."; + emotion e_dots; + break; + case 2: + mes "[Aumgarl]"; + mes "Umm....."; + mes "What do you mean?"; + mes "How're you going to make her happy?"; + mes "I don't think it makes sense at all."; + mes "Umm......"; + next; + switch(select( "I'll make her happy all the time.:I want to take her with me.:I will cure her.")){ + case 1: + mes "[Aumgarl]"; + mes "................"; + mes "What are you talking about?"; + mes "Make her happy all the time?"; + mes "She is dying even at"; + mes "this moment."; + next; + mes "[Aumgarl]"; + mes "I think you are out of"; + mes "your mind!"; + mes "Get out of here."; + break; + case 2: + mes "[Aumgarl]"; + mes "................"; + mes "You want to take her to where?"; + mes "What are you gonna do?"; + next; + if (select("I will cure her.:I am sorry.") == 1) { + mes "[Aumgarl]"; + mes "It's useless talking about"; + mes "it any longer. I don't think"; + mes "there is anyone who can"; + mes "cure my granddaughter."; + } else { + mes "[Aumgarl]"; + mes "Ahh......."; + mes "I am not blaming you."; + mes "It's not your fault anyway."; + mes "........"; + next; + if (select("...........:I'll wish for her recover.") == 1){ + mes "[Aumgarl]"; + mes "Ahh......"; + mes "....I am sorry to ask you this but.."; + mes "can you do me a favor?"; + mes "Umm......"; + next; + if (select("No.:Sure.") == 1) { + mes "[Aumgarl]"; + mes "Umm...."; + mes "Alright, I won't bother you.."; + mes "bye..."; + break; + } + mes "[Aumgarl]"; + mes "It won't be easy but,"; + mes "would you help me to find"; + mes "any doctors... nono..anybody"; + mes "who can cure Lyroo or"; + next; + mes "[Aumgarl]"; + mes "has any informations"; + mes "about her unidentified illness?"; + mes "please?"; + mes "...peeew.."; + next; + menu "Yes, Sir.",-; + mes "[Aumgarl]"; + mes "Oh...."; + mes "Thank you so much."; + mes "If Lyroo can get her health back,"; + mes "I'll never forget"; + mes "your help forever."; + next; + mes "[Aumgarl]"; + mes "Thank you.."; + mes "Thank you..."; + set b_sword,20; + } else { + mes "[Aumgarl]"; + mes "Well...thanks."; + mes "I'm going to try my best to"; + mes "make her happy till the"; + mes "last second."; + mes "Come by sometimes to say hi"; + mes "to Lyroo."; + } + } + break; + case 3: + mes "[Aumgarl]"; + mes "............."; + mes "How're you going to cure"; + mes "my granddaughter?"; + mes "You don't look like"; + mes "a doctor to me."; + next; + switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")){ + case 1: + mes "[Aumgarl]"; + mes "Hoo......."; + mes "Do I look like a fool to you?"; + mes "I hate people who lie"; + emotion e_pif; + close2; + warp "geffen.gat",173,169; + end; + case 2: + mes "[Aumgarl]"; + mes "A famous doctor?"; + mes "I've met all kinds of"; + mes "doctors around."; + mes "I probably have met that"; + mes "doctor already."; + break; + case 3: + mes "[Aumgarl]"; + mes "................"; + mes "You want to cure her"; + mes "no matter what?"; + mes "How're going to do that?"; + mes "What if it turns worse?"; + mes "Huh?"; + next; + mes "[Aumgarl]"; + mes "No more of your bragging."; + mes "Please go away."; + break; + } + break; + } + break; + case 3: + mes "[Aumgarl]"; + mes "................."; + mes "Thanks for your concern.."; + mes "but you're a stranger to us."; + mes "I can't let you do that."; + mes "Thanks anyways."; + break; + } + break; + } + break; + case 3: + mes "[Aumgarl]"; + mes "........."; + mes "Umm........"; + mes "I'm sorry but"; + mes "I am so exhausted."; + mes "Can't help you.."; + break; + } + break; + case 20: + case 21: + case 22: + case 23: + mes "Ahh........"; + mes "Go to place where it's"; + mes "crowd of people."; + mes "And you'll get some informations."; + mes "I'm counting on you."; + break; + case 24: + case 25: + case 26: + mes "Ahh...."; + mes "Lyroo is upstairs."; + mes "She's in pain."; + mes "Don't talk to her too long."; + break; + case 27: + mes "Oh...."; + mes "Thank you..."; + mes "I never thought you'll"; + mes "help me."; + mes "Go ahead see Lyroo."; + break; + case 28: + mes "Thank you so much..."; + mes "Without your help..."; + emotion e_sob; + mes "it was meaningless."; + next; + mes "[Aumgarl]"; + mes "Alright...."; + mes "Is there anything I can"; + mes "do for you?"; + mes "I want to return your favor somehow."; + next; + if (select("No..I don't need anything.:Would you repair the sword for me?") == 1) { + mes "[Aumgarl]"; + mes "Hmm...."; + mes "Well.."; + mes "Whenever you have a favor to ask,"; + mes "come and find me."; + mes "I'll try my best to help you."; + set b_sword,29; + } else { + mes "[Aumgarl]"; + mes "Hmm...."; + mes "Show me the sword."; + mes "I need to take a look at it first"; + mes "to find out whether I can repair it or not."; + next; + mes "^0000FF Showed the pieces of broken sword"; + mes "to Aumgarl."; + mes "...................."; + mes "Aumgarl took a careful look"; + mes "at the pieces for awhile..^000000"; + next; + mes "................"; + mes "............"; + mes "........"; + mes "......"; + next; + mes "[Aumgarl]"; + mes "Umm....."; + mes "Well....."; + mes "It's not possible to get into"; + mes "work right away."; + mes "I need some materials."; + next; + mes "[Aumgarl]"; + mes "To repair this sword, we need"; + mes "some materials."; + mes "Since Lyroo is upstairs in pain."; + mes "I don't think I can leave the house."; + next; + mes "[Aumgarl]"; + mes "so....would you get the"; + mes "materials for me?"; + mes "I am sorry I am asking"; + mes "you too much to do."; + next; + if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1){ + mes "[Aumgarl]"; + mes "Umm....."; + mes "I am sorry I can't"; + mes "help you right away."; + mes "Come back here when"; + mes "you need my help then."; + } else { + mes "[Aumgarl]"; + mes "Oh~~ really?"; + mes "Thank you."; + mes "I'm sure I'll repair it for you."; + mes "Now, listen carefully."; + next; + mes "[Aumgarl]"; + mes "^FF00FF One Anvil"; + mes "2 Oridecon Stones"; + mes "5 Broken Swords"; + mes "2 Steels"; + mes "1 Hammer of Blacksmith"; + mes "2 Star Crumbs"; + mes "5 Live Coals^000000"; + next; + mes "[Aumgarl]"; + mes "Quite alot huh?"; + mes "They are necessities"; + mes "We need them to repair the sword."; + mes "I'll go find some other materials."; + set b_sword,30; + } + } + break; + case 29: + mes "Oh~ It's you."; + mes "Got any favor to ask?"; + mes "I'll do my best"; + mes "to help you."; + next; + if (select("Maybe next time..:Please repair this sword for me.") == 1) { + mes "[Aumgarl]"; + mes "Well.."; + mes "Whenever you have a favor to ask,"; + mes "come and find me."; + } else { + mes "[Aumgarl]"; + mes "Hmm...."; + mes "Show me the sword."; + mes "I need to take a look at it first"; + mes "to find out whether I can repair it or not."; + next; + mes "^0000FF Showed the pieces of broken sword"; + mes "to Aumgarl."; + mes "...................."; + mes "Aumgarl took a careful look"; + mes "at the pieces for awhile..^000000"; + next; + mes "................"; + mes "............"; + mes "........"; + mes "......"; + next; + mes "[Aumgarl]"; + mes "Umm....."; + mes "Well....."; + mes "It's not possible to get into"; + mes "work right away."; + mes "I need some materials."; + next; + mes "[Aumgarl]"; + mes "To repair this sword, we need"; + mes "some materials."; + mes "Since Lyroo is upstairs in pain."; + mes "I don't think I can leave the house."; + next; + mes "[Aumgarl]"; + mes "so....would you get the"; + mes "materials for me?"; + mes "I am sorry I am asking"; + mes "you too much to do."; + next; + if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) { + mes "[Aumgarl]"; + mes "Umm....."; + mes "I am sorry I can't"; + mes "help you right away."; + mes "Come back here when"; + mes "you need my help then."; + } else { + mes "[Aumgarl]"; + mes "Oh~~ really?"; + mes "Thank you."; + mes "I'm sure I'll repair it for you."; + mes "Now, listen carefully."; + next; + mes "[Aumgarl]"; + mes "^FF00FF1 Anvil"; + mes "2 Oridecon Stones"; + mes "5 Broken Swords"; + mes "2 Steels"; + mes "1 Hammer of Blacksmith"; + mes "2 Star Crumbs"; + mes "5 Live Coals^000000"; + next; + mes "[Aumgarl]"; + mes "Quite alot huh?"; + mes "They are necessities"; + mes "We need them to repair the sword."; + mes "I'll go find some other materials."; + set b_sword,30; + } + } + break; + case 30: + if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) { + mes "Oh~~ good, you got them all."; + mes "Alright, come back later,"; + mes "I'll have it repaired."; + delitem 986,1; // Anvil + delitem 756,2; // Oridecon_Stone + delitem 7110,5; // Vroken_Sword + delitem 999,2; // Steel + delitem 1005,1; // Hammer_Of_Blacksmith + delitem 1000,2; // Star_Crumb + delitem 7098,5; // Live_Coal + set b_sword,31; + } else { + mes "Hmm....."; + mes "Not ready yet?"; + mes "Materials you need are..."; + next; + mes "[Aumgarl]"; + mes "^FF00FF1 Anvil"; + mes "2 Oridecon Stones"; + mes "5 Broken Swords"; + mes "2 Steels"; + mes "1 Hammer of Blacksmith"; + mes "2 Star Crumbs"; + mes "5 Live Coals^000000"; + next; + mes "[Aumgarl]"; + mes "Wrote them down?"; + mes "I'm almost ready for other materials."; + } + break; + case 31: + if (rand(1,5) == 2) { + mes "Hey, you're back."; + mes "Here it is."; + mes "This sword is a great one"; + mes "for sure. I've noticed at"; + mes "the first sight."; + mes "huhu....."; + next; + mes "[Aumgarl]"; + mes "I haven't seen this kind of"; + mes "great sword for a long"; + mes "time in my life."; + mes "I envy you..."; + mes "Huhuhu......"; + next; + mes "'You received repaired"; + mes "'^FF0000SaYumMoon's sword^000000'."; + set b_sword,32; + getitem 1123,1; // Haedonggum + } else { + mes "Umm.. it's not done yet."; + mes "Would you give me little"; + mes "more time? It takes longer"; + mes "than I thought. sorry."; + } + break; + } + } else { + mes "Thank you..."; + mes "You've been a great help"; + mes "to us."; + mes "Hope my work had"; + mes "helped you."; + } + close; +} + +geffen_in.gat,106,106,7 script Girl#gnbs2 716,{ + mes "[Lyroo]"; + if (b_sword < 20) { + mes "Ah...Ah...."; + mes "Ah...Hi......."; + next; + mes "^0000FFThis girl seemed to be in serious pain.^000000"; + close; + } else if (b_sword < 24) { + mes "Aaa....Aaa...."; + mes "you...you...."; + mes "you are the....one..."; + mes "who will....cure...."; + mes "...me? Aa...."; + next; + mes "[Lyroo]"; + mes "..tha... thank you...."; + next; + mes "^0000FFBetter stop talking to her and"; + mes "rush to find a way to cure her.^000000"; + close; + } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { + mes "Ahh...ahh...."; + if (sex == 0) { + mes "It's ..you.. pretty...sister.."; + } else { + mes "It's ..you.. handsome...brother.."; + } + mes "ah he he...."; + next; + if (select("Ask about her health condition.:Talk to her for a while.") == 1){ + mes "[Lyroo]"; + if (rand(1,4) == 3) { + mes "uh....umm...?"; + mes "umm... I..."; + mes "I can't talk...too long.."; + mes "so.. listen....carefully..please..."; + next; + mes "[Lyroo]"; + mes "^0030FFMy body..repeatedly turns cold and hot..."; + mes "....no sweating on my body..."; + mes "..and get paralyzed ...quite often..and.."; + mes "my heart beats ...irregularly.^000000"; + next; + mes "[Lyroo]"; + mes "Ahh...Ahh."; + mes "..........."; + } else { + mes "I...am...so..."; + mes "...tired."; + mes "............."; + } + } else { + mes "[Lyroo]"; + mes "Ahh........"; + mes "I..want to ...talk to...you.."; + mes "but.... sorry...."; + } + next; + mes "^0000FFshe seems to have fallen asleeep.^000000"; + close; + } else if (b_sword == 27) { + mes "uh...umm?"; + if (sex == 0) { + mes "Ah....It's you pretty sister..."; + } else { + mes "Ah....It's you handsome brother..."; + } + if (countitem(606) > 0) { + mes "uh?..what is that you have?"; + next; + if (select("It's nothing.:It's your medicine.") == 1 || countitem(606) < 1){ + mes "[Lyroo]"; + mes "umm......"; + mes "ok...."; + mes "..........."; + close; + } + mes "[Lyroo]"; + mes "Ah!"; + mes "you found the medicine~"; + mes "Ah..hehe..."; + delitem 606,1; // Aloebera + next; + mes "^0000FFYou gave her a medicine you"; + mes "received from Cylrnel."; + mes "After taking a medicine, Lyroo"; + mes "fell in asleep.^000000"; + set b_sword,28; + } + close; + } else { + mes "ehehe..."; + if (sex == 0) { + mes "Thank you my pretty sister."; + } else { + mes "Thank you my handsome brother."; + } + mes "I'll have my health back"; + mes "and be a strong girl. hehe"; + close; + } +} + +prontera.gat,275,86,2 script Young man#SaYumMoon" 97,{ + mes "[Neil]"; + if (b_sword < 20) { + mes "It's so good to be helathy."; + mes "If you stay in hospital laying"; + mes "down on the bed all day long,"; + mes "It'll make you feel depressed."; + next; + mes "[Neil]"; + mes "Take care of your health"; + mes "all the time."; + mes "Health is the best of all."; + } else { + mes "Not long ago, I was in hospital"; + mes "laying down on the bed for"; + mes "quite a long time."; + mes "And I met this ^FF5000doctor from Yuno^000000."; + mes "She helped me to recover in no time."; + mes "Yet, I can't run around though."; + next; + mes "[Neil]"; + mes "However, I can't believe I got"; + mes "my health back. It's like a"; + mes "miracle. Hope I can be someone like"; + mes "her who can cure others."; + if (b_sword == 20) set b_sword,21; + } + close; +} + +yuno,208,164,4 script Active little girl#gnbs 101,{ + mes "[Hisa]"; + if (b_sword < 21) { + mes "Ahhmm....."; + mes "This town is so boring."; + mes "No events, no festivals.."; + mes "and all the people stay in"; + mes "their home studying this and that."; + close; + } + mes "But still, there's one person"; + mes "I respect. Her name is ^FF5500Cylrnel^000000."; + mes "She is an expert in medical treatment."; + mes "Moreover, whenever someone becomes"; + mes "sick in the town, she comes right"; + mes "away to cure that person.."; + next; + mes "[Hisa]"; + mes "She tells me lots of stories"; + mes "she experienced. It's so"; + mes "interesting to hear them."; + mes "She also made jorney round the"; + mes "world.... Ah ha....."; + next; + mes "[Hisa]"; + mes "She's probably at her home."; + mes "She came back from a trip."; + mes "haha......"; + if (b_sword == 21) set b_sword,22; + if (rand(1,2) == 2) { + next; + mes "[Hisa]"; + mes "Ah~!"; + mes "She's also known as an"; + mes "fickle woman."; + mes "Better watch out. haha.."; + } + close; +} + +yuno_in01,99,101,4 script Doctor#gnbs 744,{ + if (b_sword < 23) { + mes "[??????]"; + mes "I have no idea who you are"; + mes "but would you mind to leave me alone?"; + mes "I am really busy right now."; + } else if (b_sword < 27) { + mes "[Cylrnel]"; + switch (b_sword) { + case 23: + mes "How can I help you?"; + mes "If it's not urgent, please"; + mes "come back next time."; + next; + mes "[Cylrnel]"; + if (rand(1,4) == 2) { + mes "..............."; + mes "Need to ask me something?"; + next; + if (select("You're so beautiful.:Do you like traveling?") == 1) { + mes "[Cylrnel]"; + if (rand(1,4) == 4) { + mes "..excuse me?"; + mes "Ah ha ha~"; + mes "You're a funny guy."; + mes "Trying to work on me?"; + mes "Ah ha ha ha."; + next; + if (select("Yes, I fell in love in first sight.:I have a favor to ask.") == 1) { + mes "[Cylrnel]"; + if (rand(1,3) == 3) { + mes "Ahhaha...Ahahaha..."; + mes "Ah..I'm sorry.."; + mes "I haven't seen a guy like you"; + mes "for a long time."; + next; + mes "[Cylrnel]"; + mes "It makes me laugh..haha."; + mes "Guess what?"; + mes "I know you're not here"; + mes "to work on me."; + mes "What business do you have?"; + next; + menu "Well, actually...",-; + mes "^FF0000Told Cylrnel about Lyroo."; + mes "And also about favor of blacksmith, Aumgarl.^000000"; + next; + mes "[Cylrnel]"; + if (rand(1,3) == 2) { + mes "Um....."; + mes "that's what happened.."; + mes "Oh, well.."; + mes "I need exact symptoms of a girl."; + mes "Go find exact symptoms first"; + mes "and come back again."; + next; + mes "[Cylrnel]"; + mes "Without exact symptoms,"; + mes "I can't make any diagnose."; + set b_sword,24; + } else { + mes "Umm......."; + mes "Quite a long story.."; + mes "I have no idea why you're"; + mes "trying to help these people,"; + mes "but, it's hard to believe you."; + mes "Why don't you find some other doctor?"; + } + } else { + mes "Ah!"; + mes "I never thought someone"; + mes "like you still exist."; + mes "I am sorry but, I am"; + mes "tired with this crap."; + } + } else { + mes "[Cylrnel]"; + if (rand(1,3) == 3) { + mes "Huhu..."; + mes "well..."; + mes "Let me hear your story."; + next; + menu "Actually...",-; + mes "^FF0000Told Cylrnel about Lyroo."; + mes "And also about favor of blacksmith, Aumgarl.^000000"; + next; + mes "[Cylrnel]"; + if (rand(1,3) == 1) { + mes "Um....."; + mes "that's what happened.."; + mes "Oh, well.."; + mes "I need exact symptoms of a girl."; + mes "Go find exact symptoms first"; + mes "and come back again."; + next; + mes "[Cylrnel]"; + mes "Without exact symptoms,"; + mes "I can't make any diagnose."; + set b_sword,24; + } else { + mes "Umm......."; + mes "Quite a long story.."; + mes "I have no idea why you're"; + mes "trying to help these people,"; + mes "but, it's hard to believe you."; + mes "Why don't you find some other doctor?"; + } + } else { + mes "Huhu.."; + mes "Well..."; + mes "You're no differ with"; + mes "any other guys around."; + mes "I don't have any bussiness"; + mes "with you. please leave."; + close2; + warp "yuno.gat",246,143; + end; + } + } + } else { + mes "Ahhaha.."; + mes "You're a funny guy."; + mes "But, that doesn't"; + mes "work on me."; + } + } else { + mes "[Cylrnel]"; + mes "Hmm.. Yes.. but,"; + mes "if you don't have "; + mes "any business to take care,"; + mes "please leave, I'm pretty busy right now."; + } + } else { + mes "I am sorry, I don't have a time to waste."; + } + break; + case 24: + mes "Oh.."; + mes "you're back.."; + mes "Did you find the right symptoms?"; + mes "I wanted to go with you, but"; + mes "I been really busy."; + next; + if(select("Not yet...:Yes, Here.") == 1){ + mes "[Cylrnel]"; + mes "You're still here?"; + mes "Go right away!"; + mes "She's in serious pain."; + mes "Her body could be paralyzed"; + mes "in any minute!"; + close; + } + mes "[Cylrnel]"; + mes "What a relief.."; + mes "You're earlier than I thought."; + mes "I'll ask you some questions about"; + mes "her condition. Answer correctly."; + next; + mes "[Cylrnel]"; + mes "First, How was her body temperature?"; + set @sick,0; + next; + setarray .sick1$[1],"Very hot.","Very cold.","Normal.","Turns hot and cold repeatedly."; + set @sick1,select(.sick1$[1],.sick1$[2],.sick1$[3],.sick1$[4]); + if (@sick1 == 4) set @sick,@sick+1; + mes "[Cylrnel]"; + mes "Ok."; + mes "Now, about physiological condition."; + next; + setarray .sick2$[1],"No sweating at all.","Sweating all over the body.","Runny nose.","No tears, sweats at all."; + set @sick2,select(.sick2$[1],.sick2$[2],.sick2$[3],.sick2$[4]); + if (@sick2 == 1) set @sick,@sick+1; + mes "[Cylrnel]"; + mes "Next, tell me about"; + mes "her body condition."; + next; + setarray .sick3$[1],"Nothing particular.","Become paralyzed often.","Muscles became so soft.","Muscles became so hard."; + set @sick3,select(.sick3$[1],.sick3$[2],.sick3$[3],.sick3$[4]); + if (@sick3 == 2) set @sick,@sick+1; + mes "[Cylrnel]"; + mes "How about an internal organs?"; + next; + setarray .sick4$[1],"Stomach hurts like it's been stabbed by a knife.","Head hurts like it's been smashed by a hammer.","Heart beats irregularly.","Has difficulty in breathing."; + set @sick4,select(.sick4$[1],.sick4$[2],.sick4$[3],.sick4$[4]); + if (@sick4 == 3) set @sick,@sick+1; + mes "[Cylrnel]"; + mes "Hmm.. alright."; + mes "Let me check this."; + mes "so the symptoms are"; + mes ".............."; + next; + mes "[Cylrnel]"; + mes "^FF0000"+.sick1$[@sick1]+""; + mes ""+.sick2$[@sick2]+""; + mes ""+.sick3$[@sick3]+""; + mes ""+.sick4$[@sick4]+"^000000"; + mes "right?"; + next; + if(select("No..not exactly..:Yes, I am sure.") == 1){ + mes "[Cylrnel]"; + mes "Then, go back to her and"; + mes "find the exact symptoms"; + mes "right away~!!"; + close; + } + mes "[Cylrnel]"; + mes "You're sure about"; + mes "this, right?"; + mes "If they're wrong symptoms, I can't be responsible."; + next; + if(select("Well..let me go and recheck it.:I'm sure.") == 1){ + mes "[Cylrnel]"; + mes "Then, go back to her and"; + mes "find the exact symptoms"; + mes "right away~!!"; + close; + } + mes "[Cylrnel]"; + mes "Hmm....."; + mes "Aright. I'll trust you."; + mes "Now, go get these ingredients."; + mes "Get them as fast as possible."; + mes "Alright?"; + next; + if (@sick == 4) { + mes "[Cylrnel]"; + mes "^FF00002 Seeds of Yggdrasil"; + mes "3 Aloes"; + mes "1 Witherless Rose"; + mes "10 Starsands Of Witch"; + mes "5 Burning Hearts"; + mes "5 Ice pieces"; + set b_sword,26; + next; + mes "[Cylrnel]"; + mes "Wrote them down?"; + mes "I'll tell you once again."; + mes "We need..."; + next; + mes "[Cylrnel]"; + mes "^FF00002 Seeds of Yggdrasil"; + mes "3 Aloes"; + mes "1 Witherless Rose"; + mes "10 Starsands Of Witch"; + mes "5 Burning Hearts"; + mes "5 Ice pieces"; + next; + } else { + mes "[Cylrnel]"; + mes "^FF00001 Seed of Yggdrasil"; + mes "1 Aloe"; + mes "5 Starsands Of Witch"; + mes "3 Burning Hearts"; + mes "3 Ice pieces"; + set b_sword,25; + next; + mes "[Cylrnel]"; + mes "Wrote them down?"; + mes "I'll tell you once again."; + mes "We need..."; + next; + mes "[Cylrnel]"; + mes "^FF00001 Seed of Yggdrasil"; + mes "1 Aloe"; + mes "5 Starsands Of Witch"; + mes "3 Burning Hearts"; + mes "3 Ice pieces"; + next; + } + mes "[Cylrnel]"; + mes "Get them as fast as possible."; + mes "There isn't much time for Lyroo."; + break; + case 25: + if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 4 && countitem(7097) > 2 && countitem(7066) > 2) { + mes "Hmm...."; + mes "Good. you got them all."; + mes "Let me see.."; + mes "............."; + delitem 608,1; // Seed_Of_Yggdrasil + delitem 704,1; // Aloe + delitem 1061,5; // Starsand_Of_Witch + delitem 7097,3; // Burning_Heart + delitem 7066,3; // Ice_Piece + next; + mes "^FF0000Cylrnel began to mix"; + mes "the ingredients."; + mes "................"; + mes "............."; + mes "........."; + mes "......^000000"; + next; + mes "[Cylrnel]"; + mes "............"; + mes "What!?!?"; + mes "....."; + mes "Hey you...."; + mes "You gave me a wrong information."; + set b_sword,24; + next; + mes "[Cylrnel]"; + mes "I made the mecine according"; + mes "to the symptoms you told me."; + mes "But, it became strange medicine!"; + mes "Bring me the exact symptoms!"; + close2; + warp "yuno.gat",246,143; + end; + } else { + mes "..........."; + mes "Hey~ you don't have all"; + mes "the ingredients yet."; + mes "Go get them all right away."; + next; + mes "[Cylrnel]"; + mes "^FF00001 Seed of Yggdrasil"; + mes "1 Aloe"; + mes "5 Starsands Of Witch"; + mes "3 Burning Hearts"; + mes "3 Ice pieces"; + next; + mes "[Cylrnel]"; + mes "Alright?"; + mes "Now, hurry!."; + close2; + warp "yuno.gat",246,143; + end; + } + break; + case 26: + if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) { + mes "Hmm...."; + mes "Good. you got them all."; + mes "Let me see.."; + mes "............."; + delitem 608,2; // Seed_Of_Yggdrasil + delitem 704,3; // Aloe + delitem 748,1; // Witherless_Rose + delitem 1061,10; // Starsand_Of_Witch + delitem 7097,5; // Burning_Heart + delitem 7066,5; // Ice_Piece + next; + mes "^FF0000Cylrnel began to mix"; + mes "the ingredients."; + mes "................"; + mes "............."; + mes "........."; + mes "......^000000"; + next; + mes "[Cylrnel]"; + mes "Here~!"; + mes "It's done."; + mes "I don't think this medicine would"; + mes "cure her disease completely. However,"; + mes "it will alleviate her from the pain."; + next; + mes "[Cylrnel]"; + mes "It wasn't easy to make this medicine."; + mes "Here, take this with you."; + mes "Take care then.."; + set b_sword,27; + getitem 606,1; // Aloebera + } else { + mes "..........."; + mes "Hey~ you don't have all"; + mes "the ingredients yet."; + mes "Go get them all right away."; + next; + mes "[Cylrnel]"; + mes "^FF00002 Seeds of Yggdrasil"; + mes "3 Aloes"; + mes "1 Witherless Rose"; + mes "10 Starsands Of Witch"; + mes "5 Burning Hearts"; + mes "5 Ice pieces"; + next; + mes "[Cylrnel]"; + mes "Alright?"; + mes "Go get them as fast as possible."; + close; + warp "yuno.gat",246,143; + end; + } + break; + } + } else { + mes "[Cylrnel]"; + mes "Huhu..."; + mes "How is she doing?"; + mes "Getting better?."; + mes "By taking that medicine, she'll"; + mes "recover fast."; + next; + mes "[Cylrnel]"; + mes "Tell her to come to me"; + mes "sometimes to get a medical."; + mes "treatment. Walking from her"; + mes "house to here would be a good"; + mes "exercise too. Name of her disease"; + mes "is called '^FF0000Amarhade^000000'."; + next; + mes "[Cylrnel]"; + mes "It's a rare disease that"; + mes "it's not even well known"; + mes "to medical institution."; + mes "Likewise, exact treatment"; + mes "has not maden yet."; + next; + mes "[Cylrnel]"; + mes "..but I found the something.."; + mes "and it's a.....secret. haha."; +// Emotion "Doctor" ET_DELIGHT + emotion e_ho; + } + close; +} + +yuno_in01.gat,104,94,0 script go away#gnbs 139,2,1{ + if (b_sword < 22) { + mes "[??????]"; + mes "^FF0000What are you doing here?"; + mes "Get out!^000000"; + close2; + warp "yuno.gat",246,143; + end; + } else if (b_sword == 22) { + if (rand(1,10) == 10) { + mes "[??????]"; + mes "I am very busy right now. please leave."; + set b_sword,23; + close; + } else { + mes "[??????]"; + mes "^FF0000What are you doing here?"; + mes "Get out!^000000"; + close2; + warp "yuno.gat",246,143; + end; + } + } else { + mes "[Cylrnel]"; + mes "Who are you?"; + close; + } +} -- cgit v1.2.3-70-g09d2