From 24902048d9846dac8acfa9e577a5f299774622fc Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Tue, 4 Jul 2006 13:13:38 +0000 Subject: Implemented the official 2004 Headgear quests, thanks to Dj-Yhn for the conversion from Aegis format. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7505 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/newgears/2004_headgears.txt | 3304 +++++++++++++++++++++++++ npc/quests/newgears/arjen.txt | 149 -- npc/quests/newgears/back_ribbon.txt | 62 - npc/quests/newgears/bear_hat.txt | 69 - npc/quests/newgears/burning_blood_bandana.txt | 66 - npc/quests/newgears/cat_hairband.txt | 74 - npc/quests/newgears/fox_mask.txt | 56 - npc/quests/newgears/hat_seller.txt | 144 -- npc/quests/newgears/indian_headband.txt | 58 - npc/quests/newgears/mask_of_alarm.txt | 55 - npc/quests/newgears/mushroom_hairband.txt | 59 - npc/quests/newgears/neris.txt | 128 - npc/quests/newgears/old_blacksmith.txt | 99 - npc/quests/newgears/orc_hero_helm.txt | 123 - npc/quests/newgears/posture_fix_hat.txt | 69 - npc/quests/newgears/sea_otter_hat.txt | 57 - npc/quests/newgears/traveler.txt | 132 - npc/quests/newgears/tulip_hairpin.txt | 65 - 18 files changed, 3304 insertions(+), 1465 deletions(-) create mode 100644 npc/quests/newgears/2004_headgears.txt delete mode 100644 npc/quests/newgears/arjen.txt delete mode 100644 npc/quests/newgears/back_ribbon.txt delete mode 100644 npc/quests/newgears/bear_hat.txt delete mode 100644 npc/quests/newgears/burning_blood_bandana.txt delete mode 100644 npc/quests/newgears/cat_hairband.txt delete mode 100644 npc/quests/newgears/fox_mask.txt delete mode 100644 npc/quests/newgears/hat_seller.txt delete mode 100644 npc/quests/newgears/indian_headband.txt delete mode 100644 npc/quests/newgears/mask_of_alarm.txt delete mode 100644 npc/quests/newgears/mushroom_hairband.txt delete mode 100644 npc/quests/newgears/neris.txt delete mode 100644 npc/quests/newgears/old_blacksmith.txt delete mode 100644 npc/quests/newgears/orc_hero_helm.txt delete mode 100644 npc/quests/newgears/posture_fix_hat.txt delete mode 100644 npc/quests/newgears/sea_otter_hat.txt delete mode 100644 npc/quests/newgears/traveler.txt delete mode 100644 npc/quests/newgears/tulip_hairpin.txt (limited to 'npc/quests') diff --git a/npc/quests/newgears/2004_headgears.txt b/npc/quests/newgears/2004_headgears.txt new file mode 100644 index 000000000..90d0f736f --- /dev/null +++ b/npc/quests/newgears/2004_headgears.txt @@ -0,0 +1,3304 @@ +//===== eAthena Script ======================================= +//= 2004 Headgear Quests +//===== By: ================================================== +//= Dj-Yhn +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= 2004 New Headgears. Official Quests +//===== Additional Comments: ================================= +//= names with asterisk(*) are iRO names... +//= names done: 1,3,6,8,9,12,14,15,16,17 +//= needed: 2,4,5,7,10,11,13 (7/17) +//= ==Information For NPC's inside File== +//= 1) Black Cat Ears [NekoNeko*] {Payon} +//= o payon.gat 115 131 +//= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen} +//= o geffen.gat 129 148 +//= 3) Hot-blooded-headband [Zhenbolt*] {Yuno} +//= o yuno.gat 300 188 +//= 4) Red Tailed Ribbon [Netpia] {Prontera} +//= o prontera.gat 165 232 +//= 5) Indian Headband [Merunte] {Comodo} +//= o comodo.gat 237 217 +//= 6) Mushroom headband [Ipore*] {Geffen} +//= o geffen.gat 67 87 +//= 7) Ears of angel wing & +//= Ears of devil wing [Old Blacksmith] {Yuno} +//= o yuno.gat 241 52 +//= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie} +//= o xmas.gat 183 267 +//= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie} +//= o xmas.gat 175 156 +//=10) Cap of Concentration [Nan Hyang] {Payon} +//= o payon_in03.gat 8 193 +//=11) Tulip Haipin [Ses] {Geffen} +//= o geffen.gat 83 189 +//=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero +//= and Fur hat [Headgear Merchant (Mike)*] {Lutie} +//= o xmas_in.gat 35 30 +//=13) Big Golden Bell, Headgear of Queen +//= and Crown of Mistress [Neris] {Yuno} +//= o yuno_in03.gat 20 18 +//=14) Alarm Mask [Muscle Man*]{Aldebaran} +//= o alde_alche.gat 88 180 +//=15) Drooping Kitty, Huge Leaf, Lazy Raccoon +//= and Blue Fish [Traveler*] {Morroc} +//= o morocc.gat 273 79 +//=16) Fox Mask [Nine Tail*] {Payon Dungeon} +//= o pay_dun03 48 84 +//=17) Orc Hero Helm [Orc Warrior*] {Orc Village} +//= o in_orcs01 31 93 & 162 33 +//============================================================ + +//Payon /=Black cat ears=/ +payon.gat,115,131,3 script NekoNeko 725,{ + if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) { + mes "[NekoNeko]"; + mes "Hihi? So you have collected all materials."; + mes "According to our agreement,"; + mes "I will make it for you~ please"; + mes "wait for a while!"; + next; + mes "[NekoNeko]"; + mes "Zomulazhumudazowuwudududu"; + mes "DidiSusuohwuzaowududaduda"; + next; + delitem 2213,1; + delitem 983,1; + delitem 914,200; + set Zeny,Zeny-10000; + getitem 5057,1; + mes "[NekoNeko]"; + mes "Thank youfor using!"; + mes "If you need it again in future,"; + mes "come and fine me anytime!"; + close; + } else { + mes "[NekoNeko]"; + mes "How are you? Yes, I know."; + mes "I know why you're trying to talk to me."; + mes "That's because the Ears of Black Cat"; + mes "that I am wearing is too cute... right? Hahaha"; + next; + mes "[NekoNeko]"; + mes "Honestly, I made this hairband"; + mes "with my skill of craftmanship."; + mes "Therefore, not much people know,"; + mes "about this adorable head gear."; + mes "Isn't that a pity that I use it myself?"; + next; + mes "[NekoNeko]"; + mes "So, you better ask me to make that."; + mes "I will make it"; + mes "with a pay of course."; + mes "Fill your pockets with coints...."; + mes "That's my thinking, hehehehe"; + next; + mes "[NekoNeko]"; + mes "^FF0000Cat Hairband^000000 x1"; + mes "^FF0000Black Dyestuffs^000000 x1"; + mes "^FF0000Fluff^000000 x200"; + mes "and lastly, it requires at least ^FF000010000zeny^000000!"; + mes "If you want it, gather them and bring it to me~"; + next; + mes "[NekoNeko]"; + mes "^FF0000Ah! Please keep this in mind."; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/ +geffen.gat,129,148,3 script Arjen 779,{ + mes "[Arjen]"; + mes "Ahhh~So boring~ So very boring~"; + mes "There's noone I need to see, and the weather is so good - ! !"; + mes "It's so boring that I have nothing to do."; + emotion e_gasp; //not sure if this is ET_SCRATCH + next; + mes "[Arjen]"; + mes "Oh yes, hey there, you!!"; + mes "Do you want to have a cute and fine hair clip?"; + mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!"; + mes "Clap ! It will be ready just like that!"; + emotion e_omg; //ET_SURPRISE? + next; + mes "[Arjen]"; + mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!"; + mes "So, any idea of what accessory you would like to have?"; + emotion e_heh; //ET_SMILE + next; + switch(select("^3131FFCrossed Hair Band:Plaster:Flower Hairpin^000000:End conversation.")) { + case 1: + if ((countitem(2294) > 0) && (countitem(7220) > 399)) { + mes "[Arjen]"; + mes "crossed Hair Band!"; + mes "That's very good !!"; + next; + mes "[Arjen]"; + mes "Oh yes!"; + mes "The Stellar.."; //star dust? that's not refinable, now is it? =X + mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000"; + next; + switch(select("It's ok, just make it for me!:I will come next time.")) { + case 1: + mes "[Arjen]"; + mes "Oh well- Then,"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF - Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about that? Do you like it?"; + delitem 2294,1; + delitem 7220,400; + getitem 5079,1; //X-Hairping == crossed hair band? + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + case 2: + mes "[Arjen]"; + mes "Fine, fine, come back after you've made up your mind!"; + close; + } + } else { + mes "[Arjen]"; + mes "Right - the ^3131FF Crossed Hair Band!^000000"; + mes "That's simple!"; + next; + mes "[Arjen]"; + mes "^FF0000Stellar x1^000000"; + mes "^FF0000Ectoplasm x400^000000"; + mes "If you've prepared all of this, I will help to make it for you!"; + close; + } + case 2: + if ((countitem(970) > 0) & (countitem(930) > 499)) { + mes "[Arjen]"; + mes "Plaster??.."; + mes "Oh well- Then,"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF ¡V Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about that? Do you like it?"; + delitem 970,1; + delitem 930,500; + getitem 5063,1; //another one in wich I love gravity for changing names =X + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + } else { + mes "[Arjen]"; + mes "Hoho - ^3131FF Plaster !^000000"; + mes "If anyone asked where this is the Plaster that is used when someone is hurt?"; + mes "Tell them it is the real Plaster for injured people."; + mes "Hmm, isn't that easy?"; + next; + mes "[Arjen]"; + mes "^FF0000Alchol x1^000000"; + mes "^FF0000Rotten Bandage x500^000000"; + mes "If you have prepared all the items, I will help to make it for you now?"; + close; + } + case 3: + if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) { + mes "[Arjen]"; + mes "Great !! Flower Hairpin ~"; + mes "it's time to show my skill after all this time !?"; + next; + mes "^3131FF ¡V Sha Sha !! - ^000000"; + mes "^3131FF - Cha Sha Haa !! - ^000000"; + next; + mes "[Arjen]"; + mes " OK - !!"; + mes "I still have my touch! Wa ha ha!!"; + mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha."; + delitem 2269,1; + delitem 999,10; + set Zeny,Zeny-20000; + getitem 5061,1; //finally a non-changed name =X + next; + mes "[Arjen]"; + mes "If you have any need, come and find me here anytime!"; + mes "So, good bye. Good Bye!"; + close; + } else { + mes "[Arjen]"; + mes "Yes - ^3131FF Flower Hairpin !^000000"; + mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths."; + mes "Looking at them, I get an idea!"; + next; + mes "[Arjen]"; + mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !"; + mes "Wa ha ha, isn't that a perfect match?"; + mes "Some even equip it on the Orc Warrior, you should be proud of it, right?"; + mes "Really ~ ~ ~"; + next; + mes "[Arjen]"; + mes "But the process takes a little more effort,"; + mes "I need to take some process fee."; + next; + mes "[Arjen]"; + mes "You should know that,"; + mes "stabilizing a fragile flower on the head"; + mes "takes a lot of concentration and"; + mes "very high level of skills!"; + next; + mes "[Arjen]"; + mes "So, please bring,"; + mes "^FF0000Centimental Flower x1^000000"; + mes "^FF0000Steel x10^000000"; + mes "together with ^3131FF 20,000 zeny^000000 !"; + mes "If you have prepared all of these, I will make it for you right away!"; + mes "Do you understand that?"; + close; + } + case 4: + mes "[Arjen]"; + mes "Ha, what? You don't want it?"; + mes "Rumblerumblerumble"; + close; + } +} +//Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_; +//Yuno /=Hot-blooded headband=/ [5070] +yuno.gat,300,188,5 script Zhenbolt 753,{ + if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) { + mes "[Zhenbolt]"; + mes "Uh oh...Have you collected all the items?"; + mes "Good."; + mes "According to out agreement,"; + mes "I will create it for you, whole hearedly."; + next; + mes "[Zhenbolt]"; + mes "........................"; + next; + mes "[Zhenbolt]"; + mes "........................"; + next; + mes "[Zhenbolt]"; + mes "..................-work harder!-"; + next; + mes "[Zhenbolt]"; + mes "Uh oh... It's finished."; + mes "If you wear it,"; + mes "you will feel some warmth,"; + mes "in this cold world."; + mes "A great item has been born in this world."; + mes "Ladies and gentleman, this is ^FF0000Headband of Hyper^000000!!"; + delitem 7216,300; + delitem 7097,300; + delitem 2211,1; + delitem 982,1; + getitem 5070,1; + next; + mes "[Zhenbolt]"; + mes "With this, I will be able"; + mes "to get back to the person I miss soon."; + mes "My name is"; + mes "Zhenbolt"; + mes "Main distributor of hear warming sensation!"; + close; + } else { + mes "[Zhenbolt]"; + mes "My name is Zhenbolt,"; + mes "a simple practioner that travels around the world,"; + mes "to spead the warmth of heart around the world."; + next; + mes "[Zhenbolt]"; + mes "You won't understand the meaning"; + mes "of a burning spirit and heat of passion through mere explaining."; + mes "So do you want to accept this?"; + mes "I will create an item"; + mes "that stores my heart for you."; + next; + mes "[Zhenbolt]"; + mes "However,"; + mes "I cannot leave this place,"; + mes "because I need to pass the message to others..."; + mes "So,"; + mes "I will have to trouble you"; + mes "to gather the materials."; + next; + mes "[Zhenbolt]"; + mes "^FF0000Red Muffler^000000 300 unit"; + mes "^FF0000Burning Heart^000000 300 unit"; + mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit..."; + mes "To produce the item,"; + mes "you'll need this materials."; + mes "Come to find me again after you've collected all the materials required."; + next; + mes "[Zhenbolt]"; + mes "^FF0000Besides that,"; + mes "Ah! Please keep this in mind."; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)// +prontera.gat,165,232,3 script Netpia 744,{ + if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) { + mes "[Netpia]"; + mes "Wow... You've brought all of it."; + mes "You've must have done a lot."; + mes "I will make the item according to our agreement."; + mes "Please wait for a while."; + next; + mes "[Netpia]"; + mes "..........................."; + next; + mes "[Netpia]"; + mes "..........................."; + next; + mes "[Netpia]"; + mes ".....................-Work Hard-"; + next; + mes "[Netpia]"; + mes "Here it is."; + mes "It's all yours now."; + mes "Remember to always wear it."; + delitem 2244,1; + delitem 2209,1; + delitem 10007,1; + getitem 5083,1; + next; + mes "[Netpia]"; + mes "Use this,"; + mes "to pass my intention to him..."; + mes "He left me for a while,"; + mes "with the hope to warm the heart of the world."; + mes "The one who chases that dream..."; + mes "Where is he now?"; + next; + mes "[Netpia]"; + mes "When you see the Red Tailed Ribbon,"; + mes "will you think of me,"; + mes "and continue to work harder?"; + mes "May you be blessed with luck on your journey."; + close; + } else { + mes "[Netpia]"; + mes "Hello?"; + mes "Do you want to wear a Red Tailed Ribbon?"; + mes "It's a really beautiful head accesory."; + mes "I am not trying to trick you,"; + mes "what do you think?"; + next; + mes "[Netpia]"; + mes "^FF0000Big Ribbon^000000 x1."; + mes "^FF0000Ribbon with one slot^000000 x1."; + mes "^FF0000Silk Ribbon^000000 x1..."; + mes "I'll make it for you,"; + mes "if you bring the above items."; + next; + mes "[Netpia]"; + mes "Remember to bring it to me."; + mes "I'll be more then glad,"; + mes "if you wear the Red Tailed Ribbon."; + mes "Then see you soon."; + next; + mes "[Netpia]"; + mes "^FF0000Ah... let me tell you about this,"; + mes "Ah! Please keep this in mind."; + mes "If you slot a card in you equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Comodo /=Indian Headband=/ [5071] +comodo.gat,237,217,5 script Merunte 732,{ + if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) { + mes "[Merunte]"; + mes "Oh oh! You have brought it like you've promised!"; + mes "Then we shall pay our end of our bargain,"; + mes "just like the Indians!"; + next; + mes "[Merunte]"; + mes "Now let me have"; + mes "the materials that you have brought first."; + mes "I will use it well to make the headband."; + delitem 5010,1; + delitem 5049,1; + delitem 7101,10; + set Zeny,Zeny-10000; + getitem 5071,1; + next; + mes "[Merunte]"; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + close; + } else { + mes "[Merunte]"; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + mes " "; + mes "Let the spirit of Indian stay glorious forever!"; + mes "With the honor of Comodo Indian,"; + mes "raise the glory of Indian!"; + next; + mes "[Merunte]"; + mes "For this reason,"; + mes "do you want to try wearing,"; + mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1"; + mes "^FF0000Stipe Band^000000 x1"; + mes "^FF0000Peco Wing Feather^000000 x10"; + mes "and together with ^FF000010000zeny^000000!"; + next; + mes "[Merunte]"; + mes "And Indiantakes a promise,"; + mes "more importantly than his life."; + mes "As long as you bring it, I will make that for you anytime!"; + mes " "; + mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~"; + next; + mes "[Merunte]"; + mes "^FF0000Ah! Please keep this in mind"; + mes "If you slot a card in your equipment,"; + mes "and you want to change it to the item now,"; + mes "you will lose the card and refined level."; + close; + } +} +//Geffen /=Mushroom Band=/ [5082] +geffen.gat,67,87,3 script Ipore 700,{ + if (countitem(921) > 299) { + mes "[Ipore]"; + mes "Oh Wow. You really have brought the Mushroom Spore x 300?"; + mes "You much have been tired."; + mes "Then, I shall use these,"; + mes "to perform a magic show for you!"; + mes "Please wait for a while."; + next; + mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -"; + mes "- Iporeput all the Muchroom Spores-"; + mes "- onto my head. -"; + next; + mes "[Ipore]"; + mes "Kineisihayituoohyilaahahsaiyi"; + mes "Chahulisitawutehayisikenbiah"; + mes "BiwuBiwuBiwu....Keahahah!!"; + next; + mes "[Ipore]"; + mes "......................."; + mes "Shoosh... Anyway,"; + mes "The spore has grown on your head."; + mes "It looks odd just like that."; + mes "Let me help you to make it into a headband."; + next; + mes "[Ipore]"; + mes "So...How about that? Feeling any better?"; + mes "Making a headband,"; + mes "using the spore that grows from your head..."; + mes "Isn't that romantic? Hehe."; + next; + mes "[Ipore]"; + mes "Anyway, you've done a lot."; + mes "So, take this headban with you to show off somewhere."; + mes "If you want to make another one,"; + mes "just come and find me!"; + delitem 921,300; + getitem 5082,1; + close; + } else { + mes "[Ipore]"; + mes "Huhuhu..."; + mes "I fount it at last!"; + mes "I have discovered a magic"; + mes "that will make the spore grows on your head."; + next; + mes "[Ipore]"; + mes "Of course, it might be inconvenient,"; + mes "with a headfull of mushroom spore..."; + mes "That's why I pick it up"; + mes "and make it into a hairband for you."; + next; + mes "[Ipore]"; + mes "Aiyo! No point listening and do not see it for yourself!"; + mes "Just bring 300 ^FF0000Mushroom Spore^000000,"; + mes "and I will let you experience it!"; + mes "I am confident that if you experience such magic,"; + mes "you're surely be thankful to me, won't you?"; + close; + } +} +//Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068] +yuno.gat,241,52,3 script Old Blacksmith 813,{ + mes "[A seemingly skillful craftman]"; + mes "Uh Oh, since you've come to this place,"; + mes "you must have known how to enjoy the scenary."; + mes "Since you're a Blacksmith, why not do your forging?"; + mes "What's the point staring at the sky?"; + mes "My name is Habir Moah!"; + mes "A wandering Blacksmith with my hammer as my companion."; + next; + if (countitem(2254) && countitem(2286) && Zeny>19999) { + mes "[Habir Moah]"; + mes "Hmm? You do have really good items, don't you?"; + mes "Hmm... however,"; + mes "do you have the insufficientfeeling?"; + mes "If you are willing, take out your"; + mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000"; + mes "to create a unusual item."; + next; + mes "[Habir Moah]"; + mes "How about that, do you ever though of that?"; + mes "Don't suspect my capability!"; + mes "As a Blacksmith"; + mes "I am considered as one of the most skillful one, if not the most skillful!"; + mes "Through the skill of blacksmith,"; + mes "an ore will become a great steel, that's the rule."; + next; + switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Angel Wing and Elven Ear,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { + case 1: + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Ears of Angel's Wing."; + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5074,1; + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; + close; + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of couse I can craft"; + mes "Evil Wing!"; + mes "I'll make it into Ears of Devil's Wing!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Evil Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { + case 1: + if (countitem(2255) && countitem(2286) && Zeny > 19999) { + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Ears of Devil's Wing"; + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Evil Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + } + } else if (countitem(2255) && countitem(2286) && Zeny>19999) { + mes "[Habir Moah]"; + mes "Hmm? You do have really good items, don't you?"; + mes "Hmm... however,"; + mes "do you have the insufficientfeeling?"; + mes "If you are willing, take out your"; + mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000"; + mes "to create a unusual item."; + next; + mes "[Habir Moah]"; + mes "How about that, do you ever though of that?"; + mes "Don't suspect my capability!"; + mes "As a Blacksmith"; + mes "I am considered as one of the most skillful one, if not the most skillful!"; + mes "Through the skill of blacksmith,"; + mes "an ore will become a great steel, that's the rule."; + next; + switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) { + case 1: + mes "[Habir Moah]"; + mes "Hmm, what a pity!"; + mes "I thought I can show my skill again."; + mes "Oh well."; + mes "... ... ..."; + mes "Beautiful sky... So blue."; + close; + case 2: + mes "[Habir Moah]"; + mes "Aha, thank you!"; + mes "Let's see the material first, shall we?"; + mes "Evil Wing and Elven Ear,"; + mes "other miscellaneous stuffs and 20000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease Reserve the items,"; + mes "that is required for making the headgear^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok, just do it.:Hmm, I need to think about it.")) { + case 1: + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; //Success Hammer ;P + mes "[Habit Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "the Ears of Angel's Wing."; + delitem 2255,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5068,1; + next; + mes "[Habir Moah]"; + mes "From now on,"; + mes "everyone will you."; + close; + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + case 3: + mes "[Habir Moah]"; + mes "Hoho, of couse I can craft"; + mes "Angel Wing!"; + mes "I'll make it into Ears of Angel's Wing!"; + next; + mes "[Habir Moah]"; + mes "Let's see the materials required, shall we?"; + mes "Angel Wing and Elven Ears,"; + mes "in addition to that, 20,000 zeny."; + mes "All these items really cost something."; + mes "I will help you make one fine accesory."; + next; + mes "[Habir Moah]"; + mes "Before I produce the item, let me remind you."; + mes "I don't care about"; + mes "the level of refining for the item."; + mes "If you have worries,"; + mes "I guess you better tidy up your items."; + next; + mes "[Habir Moah]"; + mes "^4d4dffPlease reserve the items,"; + mes "this is required for making the headgear.^000000"; + mes "I do not hope that you will blame me,"; + mes "if I fail to make that item."; + next; + switch(select("It's ok. Let's do it.:I need to tidy up first.")) { + case 1: + if (countitem(2254) && countitem(2286) && Zeny > 19999) { + mes "[Habir Moah]"; + mes "So, let's do it!"; + next; + misceffect 154; + mes "[Habir Moah]"; + mes "With my skills,"; + mes "the great creation of me, Habir Moah,"; + mes "is completed!"; + mes "Here it is,"; + mes "Ears of Angel's Wing"; + delitem 2254,1; + delitem 2286,1; + set Zeny,Zeny-20000; + getitem 5074,1; + next; + mes "[Habir Moah]"; + mes "Fromnow on,"; + mes "everyone will you."; + close; + } else { + mes "[Habir Moah]"; + mes "I'm sorry. If you have not prepared all the materials,"; + mes "I won't do that for you."; + mes "I'll need Angel Wing, Elven Ears and"; + mes "20000 zeny."; + mes "Can you please confirm that you have all of those?"; + close; + } + case 2: + mes "[Habir Moah]"; + mes "If you're interested in it in future,"; + mes "do come and find me."; + mes " "; + mes "Ah, what a soothing breeze."; + close; + } + } + } else { + mes "[Habir Moah]"; + mes "I am not sure how I have followed the wind,"; + mes "that leads me to Juno..."; + mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking."; + mes "I never knew the sky could be so beautiful,"; + mes "when I was travelling on the land."; + next; + mes "[Habir Moah]"; + mes "Anyway, I am a craftman in nature..."; + mes "I feel uneasy if I do not craft anything."; + mes "And it's been a while since my last creation."; + mes "If there're materials,"; + mes "I'll surely create the best creation of my life."; + mes "Unfortunately, there weren't any. ...Hehe..."; + next; + mes "[Habir Moah]"; + mes "May I ask, do you have either Angel Wing,"; + mes "Evil Wing or Elven Ear?"; + mes "If you do, can you bring it to me?"; + mes "I will help you to make a beautiful"; + mes "Ears of Angel's Wing and Ears of Devil's Wing."; + next; + switch(select("Can you tell me about the details?:I'll consider about it.")) { + case 1: + mes "[Habir Moah]"; + mes "Oh yes,"; + mes "I need to tell you the details about the materials."; + mes "Ears of Angel's Wing requires ^4d4dffAngel Wings^000000 and"; + mes "^4d4dffElven Ears^000000 ¡Aand the cost for other materials is"; + mes "approximatedly ^4d4dff20000 zeny^000000"; + next; + mes "[Habir Moah]"; + mes "Ears of Devil's Wing requires ^4d4dffEvil Wing^000000 and"; + mes "^4d4dffElven Ears^000000 ¡Awhile the cost for other materials is"; + mes "approximately ^4d4dff20000 zeny"; + next; + mes "[Habir Moah]"; + mes "Please come to me after you have got all the materials."; + mes "I will make the joy of Angel and terror of Devil"; + mes "as a present for you."; + close; + case 2: + mes "[Habit Moah]"; + mes "I always look at thge sky at this location..."; + mes "So if you need me, you know where to find me."; + close; + } + } +} +//Lutie /=Sea Otter Cap=/ +xmas.gat,183,267,3 script Pretty Lindsay 793,{ + if (countitem(5033) && countitem(5064)) { + mes "[Pretty Lindsay]"; + mes "Wow~ you really have brought all the items here."; + mes "Hond on for a while~"; + mes "Lindsay will make that for you right now."; + next; + mes "[Pretty Lindsay]"; + mes "Just like what my mom taught me,"; + mes "first, place this on the ground..."; + mes "Preparation complete. . . ."; + mes "Haya, yah!"; + next; + misceffect 261; + mes "^FF0000Lindsay put the Smokie Hat on the ground,"; + mes "and place the Leaf Headgear on top of it."; + mes "Then she say something that none could understand its meaning."; + mes "There's a bright glitter,"; + mes "and the fur of the Smokie Hat slowly turns into blue color."; + mes "And finally, the shape of Smokie turns into Otter."; + next; + mes "[Pretty Lindsay]"; + mes "Pheww! It's done!"; + mes "It's so tiring I am feeling weak right now!"; + mes "Here~ Take it~"; + delitem 5033,1; + delitem 5064,1; + getitem 5078,1; + next; + mes "[Pretty Lindsay]"; + mes "This is.. This is the best creation of Lindsay."; + mes "Remember to put it on always~"; + mes "Farewell~"; + close; + } else { + mes "[Pretty Lindsay]"; + mes "Hi~ Wassup?"; + if (sex == 0) mes "Beautiful?"; + if (sex == 1) mes "Handsome boy."; + next; + mes "[Pretty Lindsay]"; + mes "Do you want to get a cute headgear?"; + mes "Pretty Lindsay is going to create"; + mes "a cap that looks like a Sea Otter this time."; + mes "How about that? It should be cute, ya?"; + emotion e_heh; //ET_SMILE + next; + mes "[Pretty Lindsay]"; + mes "Imagina that~ If you get to wear that hat,"; + mes "you will have the feeling,"; + mes "that you're like an Sea Otter."; + mes "If you can be like an Sea Otter.. Woah!"; + mes "I am getting excited just by imagining it."; + next; + mes "[Pretty Lindsay]"; + mes "However, production of ^4D4DFFSea Otter Cap^000000 requires,"; + mes "^0000FFSmokie Hat^000000 x1 ^0000FFLeaf Headgar^000000 x1"; + mes "So, if you want to get a Sea Otter Cap, brother,"; + mes "just bring along the materials,"; + mes "and Lindsay will make it for you immediately."; + next; + switch(select("I will come again when I have collected them.:Yo..why Smokie Hat?")) { + case 1: + mes "[Pretty Lindsay]"; + mes "Hmm~ Come back soon~"; + emotion e_heh; //ET_SMILE + close; + case 2: + mes "[Pretty Lindsay]"; + mes "Ah..why Sea Otter Hat production"; + mes "requires Smokie Hat?"; + mes "Hmm. .That's because. . . secrets.. ."; + next; + mes "[Pretty Lindsay]"; + mes "When you place Racoon Headgear with Smokie Hat,"; + mes "and say the spell,"; + mes "according to what my mom had taught, the Smokie Hat will"; + mes "^003063Bang!!^000000 and turn into Sea Otter Hat."; + next; + mes "[Pretty Lindsay]"; + mes "But I don't know why it can be like that."; + mes "Mom never tell me the reason."; + next; + mes "["+strcharinfo(0)+"]"; + mes ". . . . . . . . . . . . . . . . ."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ok..Ok, I will come again when I have collected all the items."; + close; + } + } +} +//Lutie /=Brown Bear Cap=/ [5059] +xmas.gat,175,156,3 script Fuzzy Fuzz 712,{ + if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) { + mes "[Fuzzy Fuzz]"; + mes "Good! You've brought it!"; + mes "The production might take some time."; + mes "There's a lot of amendment to be done."; + mes "So, please wait for a while."; + next; + mes "[Fuzzy Fuzz]"; + mes ". . . TutaTusa. . ."; + mes "Pluck this off. . . ."; + mes "Wuha!~ Sew it happily.."; + mes "Wait a little longer."; + next; + mes "[Fuzzy Fuzz]"; + mes "Didn't they say people who wait will be more lucky?"; + mes "It's almost done. So wait for a little while."; + mes "Rub your hands if you feel cold."; + next; + mes "[Fuzzy Fuzz]"; + mes "It is done!"; + mes "I've made a cap that is suitable for you!"; + mes "I know I made it, but it really looks nice."; + mes "I used a lot of efforts,"; + mes "so please take good care of it."; + mes "Here~ Please take it with you~"; + delitem 5030,1; + delitem 7213,100; + delitem 7217,100; + delitem 7161,300; + getitem 5059,1; + close; + } else { + mes "[Fuzzy Fuzz]"; + if (sex == 0) mes "Yoh miss, hold it right there."; + if (sex == 1) mes "Hey you, hold it right there!"; + mes "You who look like a slow and dumb bear,"; + mes "I have a cap that fits you,"; + mes "how about that? do you want it?"; + emotion e_omg; //ET_SURPRISE? + next; + mes "[Fuzzy Fuzz]"; + mes "Haha.. Looks like you're not happy"; + mes "because I said you look dumb, right?"; + mes "How sensitive . . ."; + mes "What I mean is, you're honest and easy to be tricked."; + mes "OkOk.. don't look at me like that."; + emotion e_sry; //ET_SORRY + next; + mes "[Fuzzy Fuzz]"; + mes "I can't make the cap now because I do not have the materials."; + mes "Can you please."; + mes "find the materials for me?"; + mes "I will help to make the 'Brown Bear Cap' for you."; + next; + mes "[Fuzzy Fuzz]"; + mes "Come, let me tell you about the required materials."; + mes "You won't need very much materials here."; + mes "^0000FFPanda Cap^000000 x1 ^0000FFNeedle Pouch^000000 x100"; + mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300"; + mes "That's all,"; + mes "isn't that easy to be found?"; + next; + mes "[Fuzzy Fuzz]"; + mes "I will be waiting for you!"; + emotion e_heh; //ET_SMILE + close; + } +} +//payon /=Cap of Concentration=/ [5073] +payon_in03.gat,8,193,4 script Nan Hyang 75,{ + if (countitem(2285) && countitem(1550)) { + mes "[Nan Hyang]"; + mes "Sigh, give that to me."; + mes "Before I start,"; + mes "take note of this,"; + mes "In the process of production ^FF0000'Cap of Concentration'^000000,"; + mes "If ^FF0000the 'Book' is slotted with card,"; + mes "or possesses refined level^000000,"; + emotion e_heh; //ET_SMILE + next; + mes "[Nan Hyang]"; + mes "^FF0000the effect will dissappear,"; + mes "Of course, the same goes to the 'Apple of Archer' too^000000."; + mes "So do you want me to make it now?"; + next; + switch(select("Start making it:Wait, don't.")) { + case 1: + mes "[Nan Hyang]"; + mes "Request accepted,"; + mes "I will start it right now."; + mes "Please have a seat,"; + mes "and wait for me, will you?"; + mes "This is to make sure that you have the correct posture."; + mes "Don't worry, it's for free."; + emotion e_ok; //ET_OK + next; + mes "[Nan Hyang]"; + mes "Please be patient!"; + next; + mes ". . . . . . . . . . . . . . . . . ."; + mes " . . . . . . . . . . . . . . . . . "; + mes ". . . . . . . . . . . . . . . . . ."; + mes " . . . . . . . . . . . . . . . . . "; + next; + mes "[Nan Hyang]"; + mes "This is not a hard task,"; + mes "so it's going to be completed right away.."; + mes "Please wear this hat,"; + mes "to keep a correct posture."; + mes "Thank you!"; + next; + mes "[Nan Hyang]"; + mes "An apple is placed on the book,"; + mes "keep it balanced and don't let is fall."; + mes "This is the reason to put on the 'Cap of Concentration',"; + mes "to keep the balance in order to keep the correct posture."; + emotion e_oh; //ET_AHA? =X + next; + mes "[Nan Hyang]"; + mes "You might feel unconfortable and pain on your neck at the beginning."; + mes "But as you use it,"; + mes "you will slowly found your posture going better."; + delitem 2285,1; + delitem 1550,1; + getitem 5073,1; + next; + mes "[Nan Hyang]"; + mes "Here it is."; + mes "Please take it."; + mes "Ah.. Before I forget,"; + mes "This is the Arrow taken from the Apple of Archer."; + mes "Please take it."; + getitem 1750,1; + next; + mes "[Nan Hyang]"; + mes "Farewell then."; + mes "Have a balanced day."; + close; + case 2: + mes "[Nan Hyang]"; + mes "Ah.. isn't this an item that requiresa lot of equipments?"; + mes "If you've fully prepared, come and find me."; + emotion e_hmm; //ET_THINK? + close; + } + } else { + mes "[Nan Hyang]"; + mes "Good day."; + mes "This place teaches manners and posture."; + mes "May I know,"; + mes "how can I help you here?"; + emotion e_omg; //ET_SURPRISE? + next; + switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) { + case 1: + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "But how do I say this?"; + mes "I'm really sorry,"; + mes "we are not having any intake currently."; + next; + mes "[Nan Hyang]"; + mes "And since the president is going outstation,"; + mes "and we're not sure,"; + mes "when he'll return,"; + mes "(Phew..how long are you going to"; + mes "stay in the in. . . .)"; + next; + mes "[Nan Hyang]"; + mes "Hmm, beofre you take the course of manners,"; + mes "we have to correct"; + mes "your unbalance posture first."; + mes "This means that,"; + mes "a correct posture is a polite action."; + mes "That's what I think."; + next; + mes "[Nan Hyang]"; + mes "Since it is quite impossible to correct your posture now,"; + mes "I will let you correct it yourself."; + mes "The method is"; + mes "to create a 'Cap of Concentration',"; + mes "for you."; + next; + mes "[Nan Hyang]"; + mes "Do you want me to make this for you?"; + mes "If you want it,"; + mes "please take the materials required here."; + mes "Generally I can give it to you for free."; + mes "But there's no stock in the storage anymore."; + emotion e_hmm; //ET_QUESTION? + next; + mes "[Nan Hyang]"; + mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,"; + mes "I will produce it,"; + mes "and give the product to you."; + next; + mes "[Nan Hyang]"; + mes "After you've get these items,"; + mes "come and find me."; + mes "Farewell then."; + close; + case 2: + mes "[Nan Hyang]"; + mes "Oh, I see."; + mes "This place should be kept silent."; + mes "If you do not have any important matters,"; + mes "can you please go out? Thank you."; + mes "Good byethen. . ."; + close; + } + } +} +//geffen /=Tulip Hairpin=/ +geffen.gat,83,189,5 script Ses 716,{ + mes "[Ses]"; + mes "My name is Ses."; + mes "Ses like to fold paper."; + mes "I used a big colorful paper to make a huge boat for mummy yesterday."; + mes "She thank me and touch my head, hehe."; + emotion e_heh; //ET_SMILE + next; + mes "[Ses]"; + mes "Today, the teacher teaches us the method to make beautiful flower!!!"; + mes "Altough it's a little bit hard~ it's very interesting~"; + mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!"; + emotion e_heh; //ET_THROB?=X + next; + if (countitem(2278) && countitem(975)) { + mes "[Ses]"; + mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!"; + mes "WuYeaghhhhh---"; + mes "Come, let me"; + mes "help you make a beautiful flower !!"; + emotion e_swt; //ET_SWEAT + next; + mes "[Ses]"; + mes "Let me make it for you, ok? Ok????"; + emotion e_swt; + next; + switch(select("Allow you to do so:I reject")) { + case 1: + mes "[Ses]"; + mes "Wahahahaha~"; + emotion e_heh; + next; + mes "[Ses]"; + mes "Take this Mr Smile,"; + mes "cut here a little, cut there some~~"; + mes "and a little there, and here...."; + mes "yiyik..."; + emotion e_ho; //ET_DELIGHT? + next; + mes "[Ses]"; + mes "Ha- !! It's done!!!!"; + delitem 2278,1; + delitem 975,1; + getitem 5077,1; + next; + mes "[Ses]"; + mes "Hehe, it's done,"; + mes "How about it? Cute, isn't it? Right?"; + next; + mes "[Ses]"; + mes "Am I good?"; + mes "Hehe, I am making one for my bother too."; + mes "You need one, brother."; + mes "come and find me again if you want me to make a beautiful flower again."; + mes "Good bye then~"; + close; + case 2: + mes "[Ses]"; + mes "Yiyee~~ I don't need to help you do it again then!!"; + close; + } + } else { + mes "[Ses]"; + mes "Do you want to make on too, big brother?"; + mes "I will teach you... hehehe"; + next; + mes "[Ses]"; + mes "However, you need to prepare some items,"; + mes "because I don't have anything now."; + mes "Can you bring it to me, big brother?"; + next; + switch(select("Sure:No")) { + case 1: + mes "[Ses]"; + mes "So please bring,"; + mes "^3131FFMr. Smile x1"; + mes "Scarlet Dyestuffs x1^000000"; + mes "I will make a beautiful red flower for you."; + next; + mes "[Ses]"; + mes "I will wait for you here. Remember to come, ok!?"; + close; + case 2: + mes "[Ses]"; + mes "Hooyeahyeahyeah~~~~~"; + emotion e_sob; + close; + } + } +} +//Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/ +xmas_in.gat,35,30,3 script Headgear Merchant 797,{ + mes "[Mike]"; + mes "I like hats..."; + mes "I like hats more than any other thing in this world!!"; + mes "Even if you compared hats with eating,"; + mes "wearing a new hat is far more important"; + next; + mes "[Mike]"; + mes "Hat, Cap, Holy Bonnet,"; + mes "Turban, Iron Helm,"; + mes "Hemmed Sallet, Munak Turban..."; + mes "I like them all!!"; + mes "(Wuhoo! Wuhoohoo!!)"; + next; + mes "[Mike]"; + mes "I have learned the way to modified a hat,"; + mes "and I am researching"; + mes "to design the most fashionable hat."; + next; + switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) { + case 1: //PArty hat [5060] + if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) { + mes "[Mike]"; + mes "Party Hat! It is made according to the Santa's Hat,"; + mes "decorated with some papers."; + mes "This is the best Party Hat!! Do you want it?"; + mes "(Ohhhh, beautiful! So beautiful!)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regarless of whether,"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Party Hat,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Santa's Hat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFDeteDete ChebenCheben"; + mes "PotterPotter MeganMegan"; + mes "PosongPosong ShahaShaha"; + next; + delitem 2236,1; + delitem 7151,100; + delitem 7111,100; + mes "[Mike]"; + mes "Very Good!"; + mes "Force the birthday fellow to put this on,"; + mes "then you can play tricks on him. That should be fun..."; + mes "Please come again too next time~"; + getitem 5060,1; + next; + mes "[Mike]"; + mes "And, this is what's left after the process."; + mes "Here, take it!"; + mes "Maybe it might be useful to you... (Hehehehe)"; + getitem 949,10; + close; + } + } else { + mes "[Mike]"; + mes "Party Hat! It's a necessity,"; + mes "for anyone who throws a birthday party."; + mes "No matter how serious looking one is,"; + mes "the hat will make him look cute and funny!"; + next; + mes "[Mike]"; + mes "In my opinion, it is suitable not only for birthday,"; + mes "but as well as entertaining event!"; + mes "This beautiful hat is just suitable for fun."; + mes "(...How about organizing a party for adventure?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required are"; + mes "^3355FFSanta's Hat^000000 x1"; + mes "^3355FFOil Paper^000000 x100"; + mes "^3355FFSmooth Paper^000000 x100"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 2: //Straw Hat [5062] + if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 229) { + mes "[Mike]"; + mes "Straw Hat! This hat is based on Sahkkat,"; + mes "that is make of bamboo and rattan."; + mes "Wearing it makes you think that you're going to have a good harvesting year!"; + mes "(Look, power of farmer!!)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regardless of whether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Straw Hat,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No, thanks:Sure")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Sahkkat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFSakaSaka WakaWaka"; + mes "JekaJeka HuyiHuyi"; + mes "PokaPoka TewuTewu^000000"; + next; + delitem 2280,1; + delitem 7197,300; + delitem 7150,300; + mes "[Mike]"; + mes "HmmHmm! It feels that the harvest of this year shall be good!"; + mes "I hope next year will be the same too..."; + mes "Ahahaha, what am I talking about..."; + mes "Please come again if you want more~"; + getitem 5062,1; + close; + } + } else { + mes "[Mike]"; + mes "Staw Hat! It gives you energy to work,"; + mes "even under the heat of the sun"; + mes "as well as providing shades that give you a cool feeling."; + mes "This hat will make you hope for a good harvest this year too!"; + next; + mes "[Mike]"; + mes "This hat is suitable for the farmers,"; + mes "who want to plant or cultivate their crops."; + mes "You have the feel of a villager when you wear it!"; + mes "(For your info, I am a city kid!)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFSahkkat^000000 x1"; + mes "^3355FFTough Vines^000000 x300"; + mes "^3355FFBamboo Cut^000000 x300"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect all the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 3: //Cowboy Hat [5075] + if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) { + mes "[Mike]"; + mes "Cowboy Hat! A hat of western feel,"; + mes "but looks toughet than Western Grace,"; + mes "That is suitable for the western's males!"; + mes "(Qiang... Yeehahaa~...)"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use item regardless of wether"; + mes "It had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Cowboy Hat,"; + mes "do you want me to make it for you right now?"; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm,is that so..."; + mes "Let keep wearing your typical Western Grace then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFDudududu bangbangbangbang"; + mes "TadamTadam BiyongBiyong"; + mes "Wuuuuu Ahwuwuwuwuw^000000"; + next; + delitem 2248,1; + delitem 7030,108; + delitem 7194,108; + delitem 7120,4; + mes "[Mike]"; + mes "HeeeHaH! With that"; + mes "you can tame even the wildest stiallion!"; + mes "Please come again if you need more~"; + getitem 5075,1; + close; + } + } else { + mes "[Mike]"; + mes "Cowboy Hat!A hat of western feel,"; + mes "where you seem to found the boiling blood of the cowboys..."; + mes "It's as if you are going to draw something out,"; + mes "and start shooting!"; + next; + mes "[Mike]"; + mes "The Cowboy Hat with thefeel of opening a barren land..."; + mes "It makes guys look cool!"; + mes "and it makes gals look prettier"; + mes "(Is tought the new concept of beauty...?)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFWestern Grace^000000 x1"; + mes "^3355FFClaw of Desert Wold^000000 x108"; + mes "^3355FFSoft Leaf^000000 x108"; + mes "^3355FFBurning Horse Shoe^000000 x4"; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 4: //Sombrero [5067] + if (countitem(5062) && countitem(952) > 49 && countitem(1907)) { + mes "[Mike]"; + mes "SipoleiyeahhhhhhWoohohoh!!"; + mes "Amigo! Adios Amigo!"; + mes "If you like the sun and happy melody,"; + mes "this is the right hat for you!!"; + next; + mes "[Mike]"; + mes "Wait, before I start the production, let's confirm this."; + mes "I will use items regardless of wether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required"; + mes "and put the others in the storage"; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Sombrero,"; + mes "so you want me to make if for you right now?"; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmmm, is that so..."; + mes "Let keep wearing your shady Straw Hat then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFQingkaQinka KiangggQiangkiang"; + mes "Diringringling kaciangkaciang"; + mes "Adios Mamamiya^000000"; + next; + delitem 5062,1; + delitem 952,50; + delitem 1907,1; + mes "[Mike]"; + mes "If you wear this to the desert,"; + mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!"; + mes "Please come again if you want more~"; + getitem 5067,1; + close; + } + } else { + mes "[Mike]"; + mes "Yibayiba, andeleh andeleh!!"; + mes "Amigo! Adios, Amigo!"; + mes "Come again, Morocc!"; + mes "Astalacista Baby!"; + next; + mes "[Mike]"; + mes "For you who like the sun and loud music!!"; + mes "I present you with"; + mes "the tri-level hat, Sombrero!!"; + mes "(From Yggdrasil tree trill here!?)"; + next; + mes "[Mike]"; + mes "Anyway, the materials required for production are"; + mes "^3355FFStraw Hat^000000 x1,"; + mes "^3355FFCactus Needle^000000 x50,"; + mes "^3355FFGuitar^000000 x1"; + next; + mes "[Mike]"; + mes "These are what I need"; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + case 5: //fur hat [5076] + if (countitem(2226) && countitem(7038 > 499)) { + mes "[Mike]"; + mes "Fur Hat! Yo, Man! Check it out!"; + mes "It's good for keeping warm! But it's fashionable too!"; + mes "Even if you went to places as cold as Lutie,"; + mes "you will be ok with this Fur Hat!!"; + next; + mes "[Mike]"; + mes "Wait, before I start the productions, let's confirm this."; + mes "I will use items regardless of wether"; + mes "it had been refined or slotted with cards."; + mes "So you better just prepare the items required,"; + mes "and put the others in the storage."; + next; + mes "[Mike]"; + mes "You've brought all the materials..."; + mes "Great! The one who wants a Fur Hat,"; + mes "do you want me to make it for you right now?"; + next; + switch(select("No:Yes")) { + case 1: + mes "[Mike]"; + mes "Hmm, is that so..."; + mes "Let keep wearing your Cap that is produce in bundles then."; + mes "Hmmmhmmmhmmm...."; + close; + case 2: + mes "^3355FFKafokapo Kafokapo"; + mes "poterpote poterpote"; + mes "PosongPosong PosongPosong"; + next; + delitem 2226,1; + delitem 7038,500; + mes "[Mike]"; + mes "Complete! The nicely knitted,"; + mes "cute white hat! Yeat! Go Go!"; + mes "Please come again if you need more~"; + getitem 5076,1; + close; + } + } else { + mes "[Mike]"; + mes "Fur Hat! Gimme a chocolate!! Right!"; + mes "No matter who wears it,"; + mes "you will feel the snowy winter!! Event if you are from Morocc,"; + mes "you will look more like a traveller from Lutie if you put that on!"; + next; + mes "[Mike]"; + mes "There was a rumor"; + mes "people wearing it will pull out his hard and shout Yo without knowing it-"; + mes "I think we better change a topic..."; + mes "(Hot weather, the head can't stand the heat?!?)"; + next; + mes "[Mike]"; + mes "Anyway, the material required for production are"; + mes "^3355FFCap^000000 x1,"; + mes "^3355FFYarn^000000 x500."; + next; + mes "[Mike]"; + mes "These are what I need."; + mes "So don't forget to collect the material, ok?"; + mes "I will always be around...."; + mes "So come back only after you have collected them!"; + close; + } + } +} +//Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/ +yuno_in03.gat,20,18,6 script Neris 726,{ + mes "[Neris]"; + mes "This time,"; + mes "as a gratitude of everyone's support to the Museum,"; + mes "we have prepared a special item,"; + mes "That is ...!"; + next; + mes "[Neris]"; + mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!"; + next; + mes "[Neris]"; + mes "We are in the experimenting stage currently,"; + mes "and there're only 3 type of monster's accesories that can be equipped."; + mes "Maybe there're more to come in the future."; + mes "However,"; + mes "we cannot provide these accessories to everyone without limit."; + mes "We would like to ask for the materials and production fee,"; + mes "before we can provide the accessories to you."; + next; + mes "[Neris]"; + mes "Please select an accessoiries that you are curious of, or wich us to produce for you."; + next; + switch(select("Big Golden Bell:Headgear of Queen:Misstress Crown")) { + case 1: //Big golden bell [5091] + mes "[Neris]"; + mes "The Big Golden Bell is"; + mes "the accessory equipped by the monster 'Sohee'."; + mes "It's very suitable and looks good on female players."; + mes "Altough it might be a little big, I'm sure you'll like it."; + next; + if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) { + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000"; + delitem 10016,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + getitem 5091,1; + next; + mes "[Neris]"; + mes "EEyaah~ The elegant golden bell is complete."; + mes "Walk around with it."; + mes "Altough it won't make the ding dong sounds,"; + mes "it sure is beautiful."; + next; + mes "[Neris]"; + mes "Don't you feel that you look like a Sohee now?"; + mes "But don't commit suicide like her."; + mes "If you want to make anymore of it,"; + mes "do come and find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + } else { + mes "[Neris]"; + mes "The material required for the production of this item are,"; + mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and"; + mes "20,000 zeny"; + next; + mes "[Neris]"; + mes "As long as you are prepared,"; + mes "with the materials and zeny required for the production,"; + mes "I will make it for you anytime."; + close; + } + case 2: //Headgear of Queen [5080] (Crown of ancient queen) + mes "[Neris]"; + mes "The Headgear of Queen is the equipment of"; + mes "monster 'Isis'."; + mes "When you wear it,"; + mes "you will feel like a queen."; + next; + if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) { + mes "[Neris]"; + mes "So you have brought all the required materials."; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + delitem 10006,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-20000; + getitem 5080,1; + next; + mes "[Neris]"; + mes "Here it is! The Headgear of Queen!"; + mes "Altough you won't become a real queen after wearing it,"; + mes "you will surely"; + mes "have a different feeling."; + next; + mes "[Neris]"; + mes "After you wear this,"; + mes "I think you should really have a good figure,"; + mes "because that will be more meaningful."; + mes "If you need to make it again,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + } else { + mes "[Neris]"; + mes "The materials required for the production are"; + mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and"; + mes "20,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepared"; + mes "with the materials and zeny required for the production"; + mes "I will make it for you anytime."; + close; + } + case 3: //crown of mistress [5081] + mes "[Neris]"; + mes "Mistress Crown is"; + mes "brought by monster 'Mistress'."; //Maya? riiiight! + mes "You can feel the precence of Mistress from it."; + next; + if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) { + mes "[Neris]"; + mes "So you have brought everything."; + mes "^FF0000However, during the process of production,"; + mes "no matter how many times"; + mes "the coronet is refined,"; + mes "it does not have effect to the product."; + next; + mes "[Neris]"; + mes "^FF0000So,"; + mes "please bring along only the Coronet x 1 that is required for the production."; + mes "If anything is missing,"; + mes "we will not take responsible of it.^000000"; + mes "So, are you ready?"; + next; + switch(select("Yes, I am.:Hold on, please")) { + case 1: + mes "[Neris]"; + mes "Please wait for a while."; + next; + mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -"; + delitem 2249,1; + delitem 714,1; + delitem 969,3; + set Zeny,Zeny-40000; + getitem 5081,1; + next; + mes "[Neris]"; + mes "Woohoo!"; + mes "The beautiful Mistress Crown is completed."; + mes "Altough you won't have any servants,"; + mes "after you've worn it,"; + mes "I am sure you're having a different feeling."; + next; + mes "[Neris]"; + mes "If you wear this crown,"; + mes "and takea photo with Mistress,"; + mes "it will be very interesting."; + mes "If you want to make anymore of it,"; + mes "do come find me again."; + mes "Finally, please come to visit the Monster Museum frequently."; + close; + case 2: + mes "[Neris]"; + mes "Please confirm it first"; + mes "before you come to me~"; + close; + } + } else { + mes "[Neris]"; + mes "The materials required for production are"; + mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with"; + mes "40,000 zeny."; + next; + mes "[Neris]"; + mes "As long as you are prepaired"; + mes "with the materials and zeny required for the production,"; + mes "I will make it for you anytime."; + close; + } + } +} +//Aldebaran /=Alarm Mask=/ +//Effects: EF_BLASTMINE: 106 +//EF_FLASHER:99 +alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{ +end; +} +alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{ + mes "[Muscle Man]"; + mes "Muscle, muscle. I like it. Hehe!!"; + mes "What a beautiful robotic muscle!"; + misceffect 99; + disablenpc "Muscle Man#Masked Alarm"; + enablenpc "Muscle Man#Alarm"; + enablenpc "#Masked Alarm1"; + enablenpc "#Masked Alarm2"; + enablenpc "#Masked Alarm3"; + enablenpc "#Masked Alarm4"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + next; + disablenpc "Muscle Man#Alarm"; + enablenpc "Muscle Man#Masked Alarm"; + if (countitem(2288) && countitem(1095) > 2999) { + switch(select("Give him the item:End")) { + case 1: + mes "You found... You found it. You really found it!"; + mes "That's great! That's so great!"; + next; + mes "[Muscle Man]"; + mes "Yes... From today onwards, the Needle of Alarm and Mr. Scream are mine! My Precious!"; + next; + mes "[Muscle Man]"; + mes "And this, this shall be your precious."; + delitem 1095,3000; + delitem 2288,1; + getitem 5086,1; + next; + mes "[Muscle Man]"; + mes "Good... Good bye! If you find more, remember to bring it here!!"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + close; + case 2: + mes "[Muscle Man]"; + mes "Hmm? Do you have anything to say to me?"; + mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?"; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + close; + } + } else { + mes "[Muscle Man]"; + mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm."; + mes "This is the ancient technique that can be found in the Clock Tower."; + next; + mes "[Muscle Man]"; + mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!"; + next; + mes "[Muscle Man]"; + mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!"; + next; + mes "[Muscle Man]"; + mes "Therfore... I want to ask you"; + mes "Do you have the will to help my in this research?"; + next; + mes "[Muscle Man]"; + mes "The material is not enough. I want the Alarm's ^0000FFNeedle of Alarm^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm."; + mes "It will help a lot if you have those things."; + next; + mes "[Muscle Man]"; + mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured."; + mes "I've forgotten everything, including the materials required for the research."; + next; + mes "[Muscle Man]"; + mes "I am telling you this, to give you the opportunity to help me."; + mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?"; + next; + donpcevent "#Masked Alarm1::OnBlast"; + donpcevent "#Masked Alarm2::OnBlast"; + donpcevent "#Masked Alarm3::OnBlast"; + donpcevent "#Masked Alarm4::OnBlast"; + disablenpc "#Masked Alarm1"; + disablenpc "#Masked Alarm2"; + disablenpc "#Masked Alarm3"; + disablenpc "#Masked Alarm4"; + switch(select("I will help you:............")) { + case 1: + case 2: + mes "[Muscle Man]"; + mes "Ohohoh! You agree that Mr. Alarm is beautiful too!"; + mes "Good, good!"; + next; + mes "[Muscle Man]"; + mes "What I want is, ^0000FFNeedle of Alarm x3000^000000 and"; + mes "^0000FFMr. Scream x1 ^000000"; + mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm."; + next; + mes "[Muscle Man]"; + mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask."; + mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!"; + next; + mes "[Muscle Man]"; + mes "Go! Go and find them now!"; + mes "Follower of Mr Alarm."; + mes "The researcher of 'Loui Meato'."; + mes "He who wants to be Mr. Alarm!"; + close; + } + } +OnInit: +disablenpc "#Masked Alarm1"; +disablenpc "#Masked Alarm2"; +disablenpc "#Masked Alarm3"; +disablenpc "#Masked Alarm4"; +disablenpc "Muscle Man#Alarm"; +end; +} +alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ end; +OnBlast: +misceffect 106; +end; } +alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ end; +OnBlast: +misceffect 106; +end; } +//Morocc /= Drooping Kitty, Huge Leaf, Lazy Raccoon and Blue Fish =/ +morocc.gat,273,79,4 script Traveler 99,{ + function creation_lines { + mes "[Human]"; + mes "Ah....So do you have all of it?"; + mes "Haha"; + mes "What an opportunity for me to show my skill."; + mes "Please wait for a moment."; + mes "...."; + next; + next; + mes "SiwuSiwu..."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + mes "ChepoChepo...."; + next; + mes "SiwuSiwu..."; + mes "DudaTeda..."; + mes "ChepoChepo...."; + mes "HuizheHuizhe....."; + mes "I think I heard some strange noises."; + next; + mes "[Human]"; + mes "Uhoh, can you wait for a while?"; + mes "It's almost done."; + mes "............"; + next; + mes "HeniHeniHeni..."; + mes "............"; + next; + mes "HeniHeniHeni..."; + mes "KodeKode..."; + mes "............"; + next; + mes "[Human]"; + mes "Ah, finally it is done."; + mes "I have not done this too long."; + mes "So it takes a little longer then I expect."; + mes "Haha"; + next; + mes "[Human]"; + mes "Now, here it is."; + mes "I rarely feel this happy."; + mes "Ah, I will take the claw too."; + mes "Just think of it as ... some process fee."; + mes "Haha...."; + return; + } + + if(countitem(7030)) { + mes "[Human]"; + mes "Ah...."; + mes "Claw of the Desert Wolf..."; + mes "You have this..."; + mes "This is the true symbol of Desert."; + mes "Haha..."; + mes "It's been a while since I saw this last time."; + mes "It really makes me feel reenergized!"; + next; + mes "[Human]"; + mes "Haha... You have let me see a great thing."; + mes "And I am going to pay you back!"; + mes "I have traveled to a lot of places,"; + mes "and learn to create a lot of things."; + mes "May I know what do you wnat?"; + next; + mes "[Human]"; + mes "Oh yes..."; //here we go again =3 + mes "If your equipment has been refined"; + mes "or slotted with cards,"; + mes "^FF0000the level of refines and cards will dissapear too.^000000"; + mes "So please confirm the item you require."; + next; + switch(select("Drooping Kitty:Huge Leaf:Lazy Raccoon:Blue Fish:There's nothing that I like.")) { + case 1: + if (countitem(2233) && countitem(983) && countitem(7206) > 299) { + creation_lines; + delitem 2233,1; + delitem 983,1; + delitem 7206,300; + delitem 7030,1; + getitem 5058,1; + close; + } else { + mes "[Human]"; + mes "Ah, you want the Drooping Kitty."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "They are.."; + mes "^FF0000One slot circlet^000000 and"; + mes "^FF0000Black Dyestuff x1^000000"; + mes "plus ^FF0000Black Kitty Doll x 300^000000."; + mes "This is all you need."; + mes "If you bring them to me, I will make the Cat for you."; + close; + } + case 2: //Huge Leaf [7198] + if (countitem(945) > 599) { + creation_lines; + delitem 945,600; + delitem 7030,1; + getitem 7198,1; + close; + } else { + mes "[Human]"; + mes "Ah, so you want the Huge Leaf."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "This item .."; + mes "requires ^FF0000Raccoon Leaf x600^000000 "; + mes "It might be a lot, but I'm sure you can get it, can't you?"; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 3: //Lazy Raccoon [5084] + if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9) { + creation_lines; + delitem 1026,1000; + delitem 7065,100; + delitem 945,9; + delitem 7030,1; + getitem 5084,1; + close; + } else { + mes "[Human]"; + mes "Ah, so you want the Lazy Raccoon."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to"; + mes "gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "The materials are.."; + mes "^FF0000Acorn x1000^000000 and"; + mes "^FF0000Sea Otter Leather x100^000000, as well as ^FF0000Raccoon Leaf x10^000000"; + mes "That's all you need."; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 4: //Blue Fish [5065] + if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99) { + creation_lines; + delitem 624,1; + delitem 959,1; + delitem 544,50; + delitem 1023,1; + delitem 938,100; + delitem 7030,1; + getitem 5065,1; + } else { + mes "[Human]"; + mes "Ah, so you want the Fish."; + mes "Well,"; + mes "I can make that for you,"; + mes "but you will have to gather the required materials by yourself."; + mes "I heard that it is not easy to find the materials."; + next; + mes "[Human]"; + mes "The materials are.."; + mes "^FF0000Rotten Fish x1"; + mes "Rotten Scale x300, Fish Slice x50,"; + mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Stick Mucus x100^000000"; + mes "That's all you need."; + mes "If you bring it to me, I will make the headgear for you."; + close; + } + case 5: //cancel + mes "[Human]"; + mes "Oh.. is that so?"; + mes "Haha..."; + mes "I thought I have the chance to do it again."; + mes "Oh well,"; + mes "enjoy your journey then."; + close; + } + } else { + mes "[Human]"; + mes "Hello there."; + mes "a good day isn't it?"; + mes "Hmm... If you don't mind,"; + mes "can I tell you a little about myself?"; + mes "I know you're kind of unwilling to do so,"; + mes "but please, do listen for a while, will you?"; + next; + mes "[Human]"; + mes "Hmm..."; + mes "The city of desert, Morocc"; + mes "has this special attraction."; + mes "The wind of flame blows during the heat of the day,"; + mes "but the sunsets dye the hills of sand into a violet screne."; + mes "Besides that, the freezing chill of night never stops until morning."; + next; + mes "[Human]"; + mes "All these are the pride of Morocc."; + mes "However,"; + mes "These are not enough to feed the greed of human."; + mes "Thay want to take everything"; + mes "except the desert"; + mes "as their belongings."; + next; + mes "[Human]"; + mes "So, I started to travel,"; + mes "going around this world to experience the adventure."; + mes "Some view that can only be found in certain places,"; + mes "at their origin habitat."; + next; + mes "[Human]"; + mes "Therefore,"; + mes "I have decided to create items,"; + mes "that possesses the special characteristecs of the places."; + mes "I have gained a few successes,"; + mes "but the materials required are too hard to be found."; + mes "Therefore, I can't produce too many items."; + next; + mes "[Human]"; + mes "Oh! Uh Oh..."; + mes "I have spoken too much."; + mes "Sorry for taking your time."; + mes "There's nothing to do recently..."; + mes "I just hope to see"; + mes "some item that is related to the desert...."; + next; + mes "[Human]"; + mes "Hmmph...Anyway,"; + mes "thank you for listening to me."; + mes "Enjoy your journey..."; + mes "Think of the desert, you think of wolves... hahaha."; + close; + } +} +//Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==// +pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{ +mes "[Nine Tail]"; +mes "Kee! KeeKee!"; +mes "KeeKeeKee! KeeKee! KeeKee!"; +next; +switch(select("Shaking your head:Nodding")) { +case 1: + mes "[Nine Tail]"; + mes "KeeKee! Ke! Kee!"; + donpcevent "Nine Tail#1::OnReset"; + close; +case 2: + emotion e_hmm; + disablenpc "Nine Tail#1"; + enablenpc "Nine Tail#2"; + close; +} + +OnInit: +disablenpc "Nine Tail#1"; +disablenpc "Nine Tail#2"; +monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; +end; + +OnReset: +killmonster "pay_dun03.gat","NT::OnMobDeadGlobal"; +disablenpc "Nine Tail#1"; +disablenpc "Nine Tail#2"; +initnpctimer; +end; + +OnTimer3000://00: +OnSpawn: +stopnpctimer; +killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead"; +monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead"; +end; +} +pay_dun03.gat,48,84,1 script NT -1,{ +OnMobDead: +announce "Dbbug",0; +enablenpc "Nine Tail#1"; +end; +} +pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{ + if(countitem(1022)>998) { + mes "[Nine Tail]"; + mes "Uh Oh!! You've brought it, human."; + mes "Good...I think you can save yourself with these."; + next; + switch(select("Give it to him:Do not give it to him")) { + case 1: + mes "[Nine Tail]"; + mes "Go now. You have got what you wanted, human. Now leave!"; + delitem 1044,999; + getitem 5069,1; + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + close; + case 2: + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + } + } else { + mes "[Nine Tail]"; + mes "......Aiyo? Isn't this the appearance of a human boy?"; + mes "Has my transfiguration skill gonewrong again... Oh... Oh well."; + next; + mes "[Nine Tail]"; + mes "Do you know how it feels to be chased everyday? How tough that is? huh?"; + mes "I just want to live a quiet life with my husband!"; + next; + mes "[Nine Tail]"; + mes "But one day, someone intrude into our habitat and try to catch us."; + next; + mes "[Nine Tail]"; + mes "Do you know how much that Sohee that live besides me like to complain to me everyday? Some will pull a disgusting face and said 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!"; + next; + mes "[Nine Tail]"; + mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?"; + next; + mes "[Nine Tail]"; + mes "Hmmm...let me calm down first."; + mes "I just want to save my husband and bring him back."; + mes "I hope you can help me."; + next; + mes "[Nine Tail]"; + mes "To save my husband,"; + mes "please bring along ^0000FFFox's Tail^FF00000999^0000FFUnit^000000"; + mes "What? You said that's too much?"; + next; + mes "[Nine Tail]"; + mes "Hmmph, it really makes me angry to think of what you've done to us..."; + mes "I undertand. You human won't do anything without a reward...."; + next; + mes "[Nine Tail]"; + mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFMask of Fox^000000?? Gather the item I want, and I will give you this."; + mes "You must gather ^0000FFFox's Tail^FF0000 999^0000FF Unit^000000!"; + disablenpc "Nine Tail#2"; + donpcevent "Nine Tail#1::OnReset"; + close; + } +} +//Orc Village /=Orc Hero Helm=/ +in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{ + if (orcs_hero_hat == 1) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "Good, you have collected it all, haven't you?"; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you then"; + next; + mes "[Orc Warrior]"; + mes "I don't like humans."; + mes "All of the Orcish Tribe dislike humans."; + mes "Do you know that?"; + mes "I really hate it when you come to find us."; + delitem 909,1000; + set orcs_hero_hat,2; + next; + mes "[Orc Warrior]"; + mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000"; + mes "This means, get out of my sight...!"; + mes "Humans..."; + close; + } + } else if (orcs_hero_hat == 2) { + if (countitem(909) > 999) { + mes "[Orc Warrior]"; + mes "Good, you have collected it all, haven't you?"; + mes "So you really want to have a talk, hahahahahaha!!"; + mes "Ok, I will talk to you then"; + next; + mes "[Orc Warrior]"; + mes "Do you want to know why we hate humans?"; + mes "That's because,"; + mes "out village is living a quiet life,"; + mes "before the rude intrusion of you human."; + next; + mes "[Orc Warrior]"; + mes "Can you just build your city"; + mes "and live there quietly?"; + mes "Why do you create chaos everywhere..."; + mes "I can't understand"; + delitem 909,1000; + set orcs_hero_hat,3; + next; + mes "[Orc Warrior]"; + mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,"; + mes "If you're statisfied with such kind of converstaion."; + mes "Hahahahaha"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; + mes "If you want to talk to me,"; + mes "show your will, humans."; + mes "I don't care, just brought 1000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 3) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "Good, you have collect it all, haven't you? "; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you until you're fed up then."; + next; + mes "[Orc Warrior]"; + mes "If you compare the achievement, "; + mes "we won't lose to you humans."; + mes "The same goes to the Goblin in the jungle,"; + mes "and the Kobold, who are the master of the grassland..."; + next; + mes "[Orc Warrior]"; + mes "Before you human build cities, "; + mes "we orc warriors has developed sophisticated tunnel in caves,"; + mes "as well as water way."; + mes "We use the things we found in the wild,"; + mes "to create the things we wanted."; + next; + mes "[Orc Warrior]"; + mes "Then we build high tower."; + mes "However, the evil forces "; + mes "have made the master of the tower betray our tribe..."; + mes " And those who fail to escape there,"; + mes "they're still suffering,"; + mes "at that place."; + next; + mes "[Orc Warrior]"; + mes "...Hmm, this,"; + mes "Why do I tell this to you humans?"; + mes "The conversation ends here today."; + delitem 909,1000; + set orcs_hero_hat,4; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000..."; + mes "If you want to talk to me"; + mes "Show your will, human."; + mes "I don't care, just brought 2000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 4) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "Good, you have collect it all, haven't you? "; + mes "So you really want to have a talk, hahahahaha!!"; + mes "Ok, I will talk to you until you're fed up then."; + next; + mes "[Orc Warrior]"; + mes "Yes, until that time,"; + mes "human and the orc warriors"; + mes "do lead a peaceful life."; + mes "But as time goes by, the misunderstanding,"; + mes "has accumulated and cannot be broken."; + next; + mes "[Orc Warrior]"; + mes "The powerless human only wants fame and wealth."; + mes "A true warrior,"; + mes "will only emphasize on glory and honor..."; + mes "Those who do not care what method they use to achieve their goal,"; + mes "will be lead to the path of perdition easily."; + next; + mes "[Orc Warrior]"; + mes "They only care about their safety,"; + mes "and ignore about others."; + mes "They will not let anthing that"; + mes "pose a threat to them to live... "; + mes "No matter it's other tribe,"; + mes "or unknown creature, they will kill"; + mes "even their closest companion if they had to."; + next; + mes "[Orc Warrior]"; + mes "...I have talked too much, and there's nothing more to talk about."; + mes "The conversation ends here."; + delitem 909,1000; + set orcs_hero_hat,5; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 3000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 5) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "You reall have the patience to collect these things."; + mes "You really want to talk to me, don't you?... "; + mes "If that's so, I will talk about other things."; + next; + mes "[Orc Warrior]"; + mes "The Orc Warriors think that the best things are"; + mes "battle and victory."; + mes "It is the greatest honor,"; + mes "to fight and beat the enemies face to face."; + next; + mes "[Orc Warrior]"; + mes "The spirit to win will not stop even for death."; + mes "However, some tribesmate that die of trickery,"; + mes "will get up from the grave,"; + mes "wandering to look for a target to fight."; + next; + mes "[Orc Warrior]"; + mes "During the battle,"; + mes "we are different from you."; + mes "We don't use tricks, and we don't run away!"; + mes "We will fight till then end, till we are out of energy."; + mes "Even when we're lost in the end, we will still make our last attempt to counter."; + next; + mes "[Orc Warrior]"; + mes "Besides that, we don't rely of potions."; + mes "You human are too weak."; + mes "That's why you use potions and herbs."; + mes "Without potion, you will quit immediately, don't you?"; + mes "Hmm, I'm not sure whether you are like that too."; + delitem 909,1000; + set orcs_hero_hat,6; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 4000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 6) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "You reall have the patience to collect these things."; + mes "You really want to talk to me, don't you?... "; + mes "If that's so, I will talk about other things."; + next; + mes "[Orc Warrior]"; + mes "The warriors of the tribe,"; + mes "are selected among the strongest."; + mes "When they grow up, we'll send them into the jungle,"; + mes "to test their qualification to be a real warrior."; + next; + mes "[Orc Warrior]"; + mes "We will recognize"; + mes "the tribesman who come back alive as a warrior."; + mes "These strong warriors are known as Orc Warriors."; + mes "For the females that has fighting ability,"; + mes "they are known as Orc Lady."; + next; + mes "[Orc Warrior]"; + mes "And for those with a dexterous hand and"; + mes "possess good eyesight,"; + mes "we'll give them bow and arrow,"; + mes "and called them Orc Archer."; + mes "They will learn and grow in the countless battles."; + next; + mes "[Orc Warrior]"; + mes "And there is another trial of fire."; + mes "Those who pass the trial,"; + mes "will be protected by fire"; + mes "and gain greater ability and endurance."; + mes "We called this warriors as High Orc."; + next; + mes "[Orc Warrior]"; + mes "Hmm, when human looks at us,"; + mes "you'll think that we look alike... "; + mes "But for use Orc, we can distinguish it easily."; + mes "So, when you look at me, "; + mes "you will feel that I look like"; + mes "no different that the orc warrior outside, isn't it?"; + delitem 909,1000; + set orcs_hero_hat,7; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 5000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 7) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "I can feel you are getting tired and want to quit now."; + mes "But you have keep the promise this time."; + mes "So a promise is a promise, I shall continue to talk to you."; + next; + mes "[Orc Warrior]"; + mes "We are talking about the Orc Warrior last time..."; + mes "Yes, in the orcish fighters,"; + mes "there are dexterous one with abilities,"; + mes "that has not pass the trial of fire."; + mes "They are the warriors that can take care of"; + mes "other orc warriors...."; + next; + mes "[Orc Warrior]"; + mes "Such kind of warriors are the true hero."; + mes "We call them Orc Heroes."; + mes "They had strength and stamin greater than other orcs."; + mes "They possess ability to lead too."; + mes "This is the true hero of Orc Warriors."; + next; + mes "[Orc Warrior]"; + mes "They get the Voucher of Orcish Hero,"; + mes "and is able to wield the sword only a hero can use."; + mes "When the Orc Hero wields the sword,"; + mes "the earth shakes..."; + next; + mes "[Orc Warrior]"; + mes "Orc Hero has his own special headgear too."; + mes "It is a symbol of"; + mes "the fame and strength of an Orc Hero... Just like you humans."; + mes "If you want to see it, you can only feel its power in the battle."; + delitem 909,1000; + set orcs_hero_hat,8; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 6000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 8) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "I can feel you are getting tired and want to quit now."; + mes "But you have keep the promise this time."; + mes "So a promise is a promise, I shall continue to talk to you."; + next; + mes "[Orc Warrior]"; + mes "We talk about the Orc Hero just now."; + mes "Some orc does not born with an ability,"; + mes "like the Orc Heroes do."; + mes "It took them a long time to go through numerous battle to be a warrior."; + next; + mes "[Orc Warrior]"; + mes "To a Orc Warrior,"; + mes "age does not means coward."; + mes "In fact is represents experience and skills,"; + mes "that makes him more valiant."; + next; + mes "[Orc Warrior]"; + mes "They can perform great battle skill,"; + mes "even without weapons."; + mes "They can fight for days even without their axe."; + mes "If they reach that state,"; + mes "weapon are just useless burdens..."; + next; + mes "[Orc Warrior]"; + mes "Among such experience elders,"; + mes "we called the most experienced one as "; + mes "Orc Lord. And we honor them,"; + mes "They wear a 3 horn iron helm"; + mes "that represents the leadership of Orcish tribe."; + delitem 909,1000; + set orcs_hero_hat,9; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 7000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 9) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "I've never seen,"; + mes "a human that won't quit like you... So I'll keep my promise"; + mes "to tell you about our tribe today."; + next; + mes "[Orc Warrior]"; + mes "Sometimes, there will be those treacherous ones"; + mes "who run away from the battle."; + mes "We have such kind in out tribe too."; + mes "Although it is a disgrace, they are Orcs too."; + mes "They only differ in their level of existance."; + next; + mes "[Orc Warrior]"; + mes "Such kind will be cursed."; + mes "Their body shrinks and the teeth grows."; + mes "And finally, they lose the heart to fight."; + mes "Since they don't want to be found by others, "; + mes "they hide themselves."; + next; + mes "[Orc Warrior]"; + mes "They are originally us."; + mes "But their alteration rise suspicions."; + mes "Such kind with greed,"; + mes "and hatred to us are called..."; + mes "Zenorc."; + next; + mes "[Orc Warrior]"; + mes "Unlike us,"; + mes "human do not change even their hearts have changed."; + mes "Therefore, we need to be more careful."; + mes "Because we can tell from the appearances,"; + mes "how treacherous humans are...."; + delitem 909,1000; + set orcs_hero_hat,10; + next; + mes "[Orc Warrior]"; + mes "So, if you want to hear more,"; + mes "prepare ^FF0000Jellopy x 1000 again^000000"; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 8000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 10) { + if (countitem(909)>999) { + mes "[Orc Warrior]"; + mes "Really? Have you really gathered 10,000 Jellopy?"; + mes "Good, that's enough now."; + mes "You've shown your sincerity."; + mes "I will treat you honestly."; + next; + mes "[Orc Warrior]"; + mes "It is enough for"; + mes "the stories about our tribe."; + mes "However, there are difference,"; + mes "from what you've heard and what you'll experience."; + next; + mes "[Orc Warrior]"; + mes "I advise that you gather more experience"; + mes "through the battle with us to understand our tribe."; + mes "The most direct way,"; + mes "is through combat."; + delitem 909,1000; + set orcs_hero_hat,11; + next; + mes "[Orc Warrior]"; + mes "I shall stop here."; + mes "As the token of appreciation to your sincerity,"; + mes "this is the axe that has accompanied me in my pass battles."; + mes "Take good care of it, thank you."; + getitem 1304,1; + next; + mes "[Orc Warrior]"; + mes "It must be hard for you after all these time."; + mes "If you want to understand more about Orcs,"; + mes "come and find me again."; + close; + } else { + mes "[Orc Warrior]"; + mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... "; + mes "If you want to talk to me,"; + mes "show you will, humans."; + mes "I don't care, just brought 9000 Jellopy."; + close; + } + } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) { + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "If must be hard for you after all these time."; + mes "If you want to understand more about Orcs,"; + mes "come and find me again."; + close; + } else { + set orc_hero_quest,rand(1,10); + if (orc_hero_quest > 9) { + if (orcs_hero_hat == 12) { + if (countitem(931)>99) { + mes "[Orc Warrior]"; + mes "Uhoh, that is really great."; + mes "After all these battles, I am not sure how much you understand."; + mes "However, the voucher of Orc warrior"; + mes "is given to a true Orc Warrior."; + next; + mes "[Orc Warrior]"; + mes "We use 1000 thousand victories"; + mes "as a qualification to recognize one asa true Orc Warrior."; + mes "However, you are a human..."; + mes "It is hard to cross the line between two different kinds."; + next; + mes "[Orc Warrior]"; + mes "Ok, come again after you've won 10 thousand victories."; + mes "By that time, we will recognized you as the true warrior."; + mes "However,"; + mes "you will have to walk a lonely path for such fame."; + mes "The choise is up to you..."; + next; + mes "[Orc Warrior]"; + mes "All you get is just fame..."; + mes "But for a human,"; + mes "you get a chance to proof and test your capability..."; + mes "So what do you want to choose?"; + next; + switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) { + case 1: + mes "[Orc Warrior]"; + mes "Alright, I won't force you to choose."; + mes "Now, please return"; + mes "to your human city slowly."; + mes "Your friends are waiting for you."; + close; + case 2: + mes "[Orc Warrior]"; + mes "You have chosen a hard path"; + mes "A path of eternal battles is waiting ahead of you."; + mes "You will have to face"; + mes "thousands,if not ten thousands of warriors."; + next; + mes "[Orc Warrior]"; + mes "Then, before you reach your 10,000th victories,"; + mes "Bring me the voucher of orc warrior."; + mes "Once, ten times, or even hundreds"; + mes "please leave your record of victories."; + delitem 931,100; + set orcs_hero_hat,13; + set orcs_hero_hat2,100; + next; + mes "[Orc Warrior]"; + mes "If I take the voucher of Orc Warrior,"; + mes "I will record it a 100 victories."; + mes "Please make sure you defeat 10,000 orc warrior..."; + mes "Please continue your battle, don't stop."; + close; + } + } + } + mes "[Orc Warrior]"; + mes "The best way to understand Orcs,"; + mes "is through battle."; + mes "Thrugh collisions of strength and skills,"; + mes "improve your understanding between each other."; + next; + mes "[Orc Warrior]"; + mes "So, go out there and fight."; + mes "conversation with my is just an acceptance of concepts."; + mes "One day,"; + mes "You shall be recognized as a true warrior."; + set orcs_hero_hat,12; + close; + } else { + mes "[Orc Warrior]"; + mes "I feel that you are not statisfied?"; + mes "Do you have any doubts about us?"; + mes "You are a human."; + mes "Your concern to other tribers,"; + mes "will not benefit you."; + close; + } + } + } else if (orcs_hero_hat == 13) { + if (countitem(931)) { + mes "[Orc Warrior]"; + mes "Stay alive before you grab the victory..."; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + next; + mes "[Orc Warrior]"; + mes "Do you want to add the record of your current victory"; + mes "into this record? You have won "+countitem(931)+" times this time."; + next; + switch(select("Add the record:Add it later")) { + case 1: + set orcs_hero_hat2,orcs_hero_hat2+countitem(931); + delitem 931,countitem(931); + if (orcs_hero_hat2>9999) { + mes "[Orc Warrior]"; + mes "And this, achieving more than 10,000 victories"; + mes "is an extraordinary achievement to human..."; + mes "You have completed an unusual task."; + mes "Through the current battle,"; + mes "You must have learned a lot about the Orcish Tribe."; + next; + mes "[Orc Warrior]"; + mes "Although you're a human, you have walked the path of a true warrior...."; + mes "We have recognized you."; + mes "You are a true warrior!!"; + mes "You are... Orc Lady!!"; + getitem 2299,1; + set orcs_hero_hat,14; + next; + mes "[Orc Warrior]"; + mes "This is your present."; + mes "I wonder if it fits your head."; + mes "Wear it well."; + mes "If you do not want to wear it, take it along with you."; + getitem 931,1; + next; + mes "[Orc Warrior]"; + mes "And, you have been recognized as a warrior..."; + mes "This voucher is for you."; + mes "Although it has no difference compared to others,"; + mes "keep it well."; + mes "You will only be recognized as a Orc Warrior,"; + mes "with this voucher."; + next; + mes "[Orc Warrior]"; + mes "So, you may go back now..."; + mes "If you ever think of us,"; + mes "come and look for us."; + mes "A true self of a person can only be shown through endless battles."; + mes "Return to the land now."; + close; + } + mes "[Orc Warrior]"; + mes "You have worked hard."; + mes "I hope your futue better will shine with the light of victories."; + mes "If you ever lost,"; + mes "I hope to see you stand up again."; + next; + mes "[Orc Warrior]"; + mes "There are "+(10000-orcs_hero_hat2)+" of battles left."; + mes "Although it is a though road ahead,"; + mes "I hope that you will pull yourself together and achieve the final victory."; + close; + case 2: + mes "[Orc Warrior]"; + mes "Hmm, as you like it."; + mes "I will be dissapointed again,"; + mes "If you give up in the middle."; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Rest here for a while before you leave."; + mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories."; + close; + } + } else if(orcs_hero_hat == 14) { + if (countitem(1304)) { + mes "[Orc Warrior]"; + mes "Hmm? Don't tell me that you assume that"; + mes "you won't be able to get back to the human villages"; + mes "if you are recognized as a Orc Warrior. Hahahaha!"; + mes "You better leave then."; + close; + } else { + set @orc_hero_quest,rand(1,10); + if (@orc_hero_quest > 9) { + mes "[Orc Warrior]"; + mes "That? Is that thirst...?"; + mes "Although you're recognized as a warrior,"; + mes "that eyes of yours show you seek more powerful enemies..."; + mes "Maybe you are not statisfied with the current situation."; + next; + mes "[Orc Warrior]"; + mes "Alright, do you want to take another trial?"; + mes "Maybe all you accumulated belongings"; + mes "shall become but a dream..."; + mes "This path,"; + mes "is a process feared,"; + mes "by even the most skullful warrior."; + next; + mes "[Orc Warrior]"; + mes "a recognized Orc Warrior, maybe you can defeat them..."; + mes "What is your choise?"; + next; + switch(select("I am statisfied with the current condition:...I will challenge the trial")){ + case 1: + mes "[Orc Warrior]"; + mes "Yes, it is useful"; + mes "if you are statisfied with yourself sometimes."; + mes "It takes greater courage,"; + mes "to admit that you can't overcome a greater obstacle."; + close; + case 2: + mes "[Orc Warrior]"; + mes "Good, I praise your honorable spirit."; + mes "This is an opportunity"; + mes "for a warrior who've won 10,000 victories."; + mes "You will face"; + mes "the greatest warrior of the Orcish tribe...!"; + next; + mes "[Orc Warrior]"; + mes "Fight the best warrior of the Orc Warrior."; + mes "Obtain 100 victories from the Orc Heroes,"; + mes "and bring me the voucher."; + mes "Although you're a great warrior, this is a ardous task"; + mes "espectially when you have to face it alone....!"; + next; + mes "[Orc Warrior]"; + mes "Come, go now! Since you can beat 10,000 Orc warrior,"; + mes "there's some possibilities that"; + mes "you can take down 100 Orc Heroes!"; + mes "If that's so, we will recognize you as"; + mes "the Orc Hero...!"; + set orcs_hero_hat,15; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Oh warrior, continue to shine in the victories of your battles."; + mes "Stand up again even if you've lost."; + mes "Show your unshaken spirit."; + mes "You are the human that is reconized as an Orc Warrior!"; + close; + } + } + } else if(orcs_hero_hat == 15) { + if (countitem(968)>99) { + mes "[Orc Warrior]"; + mes "Finally... You have achive the goal."; + mes "Those who've lost to you have admitted that"; + mes "you have shown yourself as a Hero"; + mes "by crossing the barrier of kinds as a human..."; + mes "I, on behalf of our tribe,"; + mes "pay our greatest respect to you."; + next; + mes "[Orc Warrior]"; + mes "Now I ask you to make you final selection,"; + mes "what will you do with the vouchers you've taken?"; + mes "It means nothing to humands,"; + mes "but to the orcs,"; + mes "Heroic Emblem is a belonging"; + mes "of a true hero."; + next; + mes "[Orc Warrior]"; + mes "You've obtained this through you hardship."; + mes "You can take it with you,"; + mes "or give them back to the Orc Heroes."; + mes "The meaning of giving them back the voucher,"; + mes "is to battle them again..."; + next; + mes "[Orc Warrion]"; + mes "So, heroic emblem,"; + mes "what will you do with it?"; + next; + switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) { + case 1: + mes "[Ork Warrior]"; + mes "Well, that is a good choise."; + mes "Nobody can change your right to make that decision."; + mes "Please take good care of"; + mes "these tokens of victory."; + close; + case 2: + mes "[Orc Warrior]"; + mes "This is the true spirit of a warrior...!"; + mes "Respecting your oppenent even after you've won,"; + mes "such deeds"; + mes "should be learned by we Orcs...!"; + delitem 968,100; + set orcs_hero_hat,16; + next; + mes "[Orc Warrior]"; + mes "The one who have defeated 100 Orc Hero..."; + mes "Altough you're a human"; + mes "we know you as the best warrior of the Orcs."; + mes "You are now... Orc hero!"; + getitem 1124,1; + next; + mes "[Orc Warrior]"; + mes "This is the sword given only to the Heroes."; + mes "Iam not sure wether you can use it."; + mes "But as a Orc Hero,"; + mes "you should have it."; + getitem 968,1; + next; + mes "[Orc Warrior]"; + mes "And since you're a Orc Hero now..."; + mes "This is the Heroic Emblem for you."; + mes "Although it has no difference compared to others,"; + mes "keep it well."; + mes "You will only be recognized as a Orc Hero,"; + mes "with this voucher."; + next; + mes "[Orc Warrior]"; + mes "So, you can leave now..."; + mes "A person from human tribe that can understand us,"; + mes "is the one who crosses the boundaries of tribe."; + mes "Show the tough spirit of you,"; + mes "and set for you new destiny...."; + close; + } + } else { + mes "[Orc Warrior]"; + mes "Tired...? Orc Hero is"; + mes "the best warrior among our warriors."; + mes "They are known for their capability."; + mes "It might be to hard for"; + mes "a human to pick on them."; + next; + mes "[Orc Warrior]"; + mes "However, this trial is the patch you've chosen."; + mes "Maybe you want to know you true limit,"; + mes "so you keep your promise to walk this path...!"; + mes "Don't rush for the answer,"; + mes "it might lies beneath the records of your countless battles."; + close; + } + } else if (orcs_hero_hat > 15) { + if (countitem(968)) { + mes "[Orc Warrior]"; + mes "Warrior of the Orc Warrior, the greatest Hero"; + mes "You are... Orc Hero!!"; + mes "May the valiant warrior be blessed with light!!"; + close; + } else { + mes "[Orc Warrior]"; + mes "Oh Hero, where have you put your voucher...?"; + mes "Without the Heroic Emblem,"; + mes "you shall not be knows as a Orc Hero."; + mes "Please retrieve it and keep it with you."; + close; + } + } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) { + mes "[Orc Warrior]"; + if (sex == 1) { + mes "What does the son of a human have to do here?"; + } else { + mes "What does the daughter of a human have to do here?"; + } + mes "Shouldn't you have nothing to do with us, the Orc Warriors?"; + mes "Or are you tired of the endless war"; + mes "and hope for a truce? That should be good!"; + next; + mes "[Orc Warrior]"; + mes "We, the Orc Warriors don't simple speak to men."; + mes "I praise your courage"; + mes "to dare to come and try to talk to me."; + mes "But we have no intention of hearing what you want to say."; + next; + mes "[Orc Warrior]"; + mes "Sit there quietly and leave without making any noises."; + mes "If you want to rest before you depart,"; + mes "watch your manners, at least to the host, me."; + if (rand(1,10)>9) { + next; + switch(select(".....","I want a conversation with you.")) { + case 1: + close; + case 2: + mes "[Orc Warrior]"; + mes "Converstation...? Conversation you say?Hahahaha!! "; + mes "You are really an interesting human."; + mes "Talk to a Orc Warrior? "; + mes "This is the first time I see human talk without sword and shield...!"; + next; + mes "[Orc Warrior]"; + mes "However, I won't be kind to anyone."; + mes "If you want to talk to me,"; + mes "you'll need to show some respect! Do you understand that?"; + mes "Ok... this is my little suggestion."; + next; + mes "[Orc Warrior]"; + mes "Show me the will of a human,"; + mes "who wants to talk to me."; + mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 "; + mes "Bring it to me when you come to talk next time"; + next; + mes "[Orc Warrior]"; + mes "And, don't question me."; + mes "I won't give you the rights to question my opinion."; + mes "And dont you dream that,"; + mes "I will give you anything."; + mes "Do you still want to talk under these circumstances?"; + mes "Decendent of human?"; + next; + switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) { + case 1: + mes "[Orc Warrior]"; + mes "Yeahyeahyee, what a noisy fella!!"; + mes "If you like to fight, go outside!"; + mes "I really hate to see humans!!"; + close; + case 2: + mes "[Orc Warrior]"; + mes "Ok, keep your promise!"; + mes "I want to see how you keep that."; + mes "You will quit eventually."; + mes "Hahahahaha!!"; + set orcs_hero_hat,1; + close; + } + } + } else { + close; + } + } +} +in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{ + if (orcs_hero_hat < 16) { + mes "[Orc Hero]"; + mes ".....Go away, don't interrupt me!"; + mes "If you want to fight me,"; + mes "wait for me at the west forest."; + mes "I am not in the mood to fight human now."; + close; + } else if (orcs_hero_hat == 17) { + mes "[Orc Hero]"; + mes "Hahaha, interesting, really interesting."; + mes "You are the most interesting human"; + mes "that I have seen..."; + mes "I like it, interesting..."; + close; + } else if (orcs_hero_hat == 16) { + if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) { + if(rand(1,20)>19) { + mes "[Orc Hero]"; + mes "Hmm, a human that is knows as Hero?"; + mes "DO you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; + next; + mes "[Orc Hero]"; + mes ".....HmmHmmm...? This iron helm...?"; + mes "It belongs to Orc Warrior...?"; + next; + mes "[Orc Hero]"; + mes "Wait... You're still using this?"; + mes "Uhoh...."; + mes "Such an interesting human! Hahaha"; + mes "Good, really good..."; + next; + mes "[Orc Hero]"; + mes "You seem not to be aware of the story behind this viking helm."; + mes "In the battle between Orc Lord and the humands,"; + mes "he lost it in his defeat..."; + mes "The horn in the center was broken"; + mes "and this helm is created...!"; + next; + mes "[Orc Hero]"; + mes "Rumors said that if it is given to a human,"; + mes "the human will be recognized as a Hero..."; + mes "Hahaha, interesting."; + mes "And there're still people who"; + mes "continue to use it...!!"; + next; + mes "[Orc Hero]"; + mes "So that's the belonging of the Orc Lord!"; + mes "And you are not qualified to have it."; + mes "So if you don't mind,"; + mes "can you return it to its origional owner?"; + mes "Oh 'Human' Orc Warrior?"; + next; + switch(select("I refuse to do so:I agree")) { + case 1: + mes "[Orc Hero]"; + mes "Hmm, how stubborn."; + mes "If you think it's important, wear it well."; + mes "The history of the battle is still kept"; + mes "on this headgear of a warrior."; + close; + case 2: + mes "[Orc Hero]"; + mes "Good, that's more like it."; + mes "This Viking Helm,"; + mes "I'll give it to him, hahahaha..."; + mes "I never imagined to see this thing here."; + next; + mes "[Orc Hero]"; + mes "I'll give you a useful item though!"; + mes "Although you're human,"; + mes "you're recognizedas a Orc Hero before."; + mes "You should at least have a suitable headgear..."; + next; + mes "[Orc Hero]"; + mes "Here you can have this."; + mes "I have nade a special sign on it..."; + mes "So continue to use this in the future,"; + mes "understand? 'Human' Orc Warrior?"; + delitem 2299,1; + getitem 5094,1; + set orcs_hero_hat,17; + close; + } + } else { + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "Do you know the meaning of returning a Heroic Emblem?..."; + mes "When I am free later,"; + mes "I'll fight with you."; + close; + } + } else { + mes "[Orc Hero]"; + mes "Hmm, a human that is recognized a warrior?"; + mes "You don't look like one though."; + mes "Is he really going to return the Heroic Emblem?"; + mes "I can't believe it."; + next; + mes "[Orc Hero]"; + mes "I won't recognize you as a Hero."; + mes "He forgets even the most basic things."; + mes "How can he be called warrior... Humans!!"; + mes "Go to the west forest now."; + mes "I want you to pass the trial again...!"; + close; + } + } +} diff --git a/npc/quests/newgears/arjen.txt b/npc/quests/newgears/arjen.txt deleted file mode 100644 index 7a2aaa0b9..000000000 --- a/npc/quests/newgears/arjen.txt +++ /dev/null @@ -1,149 +0,0 @@ -//===== eAthena Script ======================================= -//= X-Shaped Hairpin, Bandage & Flower Hairpin Quests -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate quests for these items. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, wrong items ID. [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Stel.Hairpin->Stellar item ID fix,thx2 Komurka [Lupus] -//============================================================ - - -geffen.gat,128,148,6 script Arjen 807,{ - mes "[Arjen]"; - mes "What item information do you require?"; - next; - menu "X-Shaped Hairpin.",-,"Bandage",M_2,"Flower Hairpin.",M_3,"Quit.",M_EXIT; - - mes "[Arjen]"; - mes "Hyaaaaaaaa!"; - next; - mes "[Arjen]"; - mes "Ooops, sorry. I was practicing my balance."; - mes "Good that I have my hairpin to stop my hair getting in my eyes."; - next; - mes "[Arjen]"; - mes "Im not much of a craftsman, but if you bring me some items I can make you"; - mes "my ^660000X-Shaped Hairpin^000000."; - next; - menu "Make me the hairpin.",-,"What are the requirements?",M_REQ1,"No, thanks.",M_EXIT; - - if(countitem(2294) < 1 || countitem(7220) < 400) GOTO L_NOITEM1;//Items: Stellar Hairpin, Ectoplasm, - delitem 2294,1;//Items: Stellar, - delitem 7220,400;//Items: Ectoplasm, - mes "[Arjen]"; - mes "Yes, that's just what I require!"; - mes "Nayayayaaaaaa!"; - next; - mes "[Arjen]"; - mes "Hmm... okay, thanks for the items."; - mes "Let me make it for you."; - next; - getitem 5079,1;//Items: X Hairpin, - mes "[Arjen]"; - mes "Thanks very much, you look cool now."; - close; - -L_NOITEM1: - mes "[Arjen]"; - mes "Come on man, gimme a break."; - mes "This is hot property!"; - next; - -M_REQ1: - mes "[Arjen]"; - mes "Hmm, it's a very rare Item."; - mes "I need 1 Stellar for its special properties."; - mes "And I need 400 Ectoiplasms to give it their special powers."; - next; - mes "[Arjen]"; - mes "You need to have travelled well to get these items..."; - close; - -M_2: - mes "[Arjen]"; - mes "Ouch, have you ever gotten an injury after doing too much exercise?"; - mes "It sucks, especially when you excercise so much."; - next; - mes "[Arjen]"; - mes "What is that you say? you have just the problem?"; - mes "Well, I can make you a ^660000Bandage^000000 to heal your wounds!"; - next; - menu "Yes, please make me one!",-,"What are the requirements?",M_REQ2,"No, thanks.",M_EXIT; - - if(countitem(930) < 500 || countitem(970) < 1) GOTO L_NOITEM2;//Items: Rotten Bandage, Alcohol, - delitem 930,500;//Items: Rotten Bandage, - delitem 970,1;//Items: Alcohol, - mes "[Arjen]"; - mes "Wow! You have the stuff I need! Thanks!"; - mes "Lemme do a swap, your stuff for the bandage."; - next; - getitem 5063,1;//Items: Bandage, - mes "[Arjen]"; - mes "Thanks! Hope that cures your aches!"; - close; - -L_NOITEM2: - mes "[Arjen]"; - mes "Argh, please, if you want the item, bring me what I asked for."; - next; - -M_REQ2: - mes "[Arjen]"; - mes "I need 500 Rotten Bandages to make the actual cast."; - mes "Then I need 1 Alcohol so I can get the stains out of the bandages."; - close; - -M_3: - mes "[Arjen]"; - mes "Ahh, don't you love the romance in the air?"; - mes "Isn't it great to look good, and also, keep your girl or boy pretty?"; - next; - menu "Yes, of course!",-,"No, not quite.",M_EXIT; - - mes "[Arjen]"; - mes "Well, I'm sure you would like me to make you a ^660000Flower Hairpin^000000."; - next; - menu "Yes, please.",-,"No, thanks.",M_EXIT; - - mes "[Arjen]"; - mes "Well, I need..."; - mes "1 Romantic Flower, for the element of love,"; - mes "10 Steels for the pin part,"; - mes "And 20,000 Zeny for the forging costs."; - next; - mes "[Arjen]"; - mes "Would you like to make this item?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(2269) < 1 || countitem(999) < 10 || Zeny < 20000) GOTO L_NOITEM3;//Items: Romantic Flower, Steel, - delitem 2269,1;//Items: Romantic Flower, - delitem 999,10;//Items: Steel, - set Zeny,Zeny-20000; - mes "[Arjen]"; - mes "Thanks!"; - next; - getitem 5061,1;//Items: Flower Hairpin, - mes "[Arjen]"; - mes "Enjoy!"; - close; - -L_NOITEM3: - mes "[Arjen]"; - mes "Sorry, but you don't have the correct items."; - next; - -M_EXIT: - mes "[Arjen]"; - mes "Okay, have a nice day!"; - close; - -} diff --git a/npc/quests/newgears/back_ribbon.txt b/npc/quests/newgears/back_ribbon.txt deleted file mode 100644 index c5cda43f5..000000000 --- a/npc/quests/newgears/back_ribbon.txt +++ /dev/null @@ -1,62 +0,0 @@ -//===== eAthena Script ======================================= -//= Back Ribbon Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Back Ribbon quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//============================================================ - -prontera.gat,164,232,5 script Netpia 815,{ - mes "[Netpia]"; - mes "Wheee! Don't you just love making youself look pretty!?"; - mes "I love glamourising myself with all the best accessories!"; - next; - mes "[Netpia]"; - mes "Ever heard of a ^560000Back Ribbon^000000?"; - mes "I can make you one, and you too can be fashionable!"; - next; - menu "Make me a ^670000Back ribbon^000000.",-,"What are the requirements?",M_REQ,"No, I dont want one.",M_EXIT; - - if(countitem(2244) < 1 || countitem(2209) < 1 || countitem(10007) < 1) GOTO L_NOITEM;//Items: Big Ribbon, Ribbon, Silk Ribbon, - delitem 2244,1;//Items: Big Ribbon, - delitem 2209,1;//Items: Ribbon, - delitem 10007,1;//Items: Silk Ribbon, - mes "[Netpia]"; - mes "Wow, thank you! Let me just take your items."; - next; - getitem 5083,1;//Items: Back Ribbon, - mes "[Netpia]"; - mes "Okay, now here is your item."; - next; - mes "[Netpia]"; - mes "Enjoy being pretty!"; - close; - -L_NOITEM: - mes "[Netpia]"; - mes "Aww... sorry, but I cant make it if you don't bring me the materials."; - next; - -M_REQ: - mes "[Netpia]"; - mes "Well, for me to make you my BEAUTIFUL Back Ribbon..."; - mes "I require these materials:"; - mes "1 Big Ribbon."; - mes "1 Ribbon (Slotted)."; - mes "1 Silk Ribbon."; - close; - -M_EXIT: - mes "[Netpia]"; - mes "Aww, well, okay then!"; - mes "Be pretty some other time"; - close; -} diff --git a/npc/quests/newgears/bear_hat.txt b/npc/quests/newgears/bear_hat.txt deleted file mode 100644 index a2c0aece1..000000000 --- a/npc/quests/newgears/bear_hat.txt +++ /dev/null @@ -1,69 +0,0 @@ -//===== eAthena Script ======================================= -//= Bear Hat Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4a -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Bear hat quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text, added missing -//= items check [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Changed ingredients (Zipper>Bear Skin) [Lupus] -//============================================================ - -xmas.gat,152,176,3 script Bora 826,{ - mes "[Bora]"; - mes "Don't bears have such a cute expression on their faces?"; - mes "And I bet you wouldn't mind one of those cute expressions yourself!"; - next; - mes "[Bora]"; - mes "Well, I can make you a Bear Hat!"; - next; - menu "Yes, make me one now!",-,"What are the requirements?",M_REQ,"No, thanks.",M_EXIT; - - if(countitem(5030) < 1 || countitem(7213) < 100 || countitem(7217) < 100 || countitem(7161) < 300) GOTO L_NOITEM;//Items: Panda Hat, Needle Packet, Spool of Thread, Bear Skin, - delitem 5030,1;//Items: Panda Hat, - delitem 7213,100;//Items: Needle Packet, - delitem 7217,100;//Items: Spool of Thread, - delitem 7161,300;//Items: Bear Skin, - mes "[Bora]"; - mes "Yay! now I can make my famous Bear Hat!"; - mes "Now, give me your items!"; - next; - mes "[Bora]"; - mes "Now I will give you the hat!"; - next; - getitem 5059,1;//Items: Bear Hat, - mes "[Bora]"; - mes "Thanks, and bye!"; - close; - -M_REQ: - mes "[Bora]"; - mes "Bring me..."; - mes "1 Panda Hat,"; - mes "100 Needle Packet,"; - mes "100 Spool of Thread,"; - mes "300 Bear Skins."; - next; - mes "[Bora]"; - mes "For the Pin Cushion and Spool of Thread,"; - mes "Hyzoloists in Niflheim drop those, I believe."; - close; - -L_NOITEM: - mes "[Bora]"; - mes "Sorry, I want all the items I asked."; - mes "Please dont try to cheat me."; - close; - -M_EXIT: - mes "[Bora]"; - mes "Okay, well, byebye!"; - close; -} diff --git a/npc/quests/newgears/burning_blood_bandana.txt b/npc/quests/newgears/burning_blood_bandana.txt deleted file mode 100644 index 138734b45..000000000 --- a/npc/quests/newgears/burning_blood_bandana.txt +++ /dev/null @@ -1,66 +0,0 @@ -//===== eAthena Script ======================================= -//= Burning Blood Bandana Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3b -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Burning Blood Bandana quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text, wrong ID [Lupus] -//= 1.3 Fixed possible exploit, 1.3a coords fixed [Lupus] -//= 1.3b Fixed NPC dialouge [Kayla] -//============================================================ - - -yuno.gat,300,188,6 script Genbolt 826,{ - mes "[Genbolt]"; - mes "Why, don't you think looking badass is most important?"; - mes "After all, we all have to fend for ourselves in this world!"; - next; - mes "[Genbolt]"; - mes "I am the only one who can make you look the coolest,"; - mes "as I can craft a ^000090Burning Blood Bandana^000000."; - mes "You can wear this, and you clench your fist without knowing"; - mes "because of the raw power you feel!"; - next; - menu "Wow! Make me one!",-,"What do I need?",M_REQ,"Naw, bye",M_EXIT; - - if(countitem(7216) < 300 || countitem(7097) < 300 || countitem(982) < 1 || countitem(2211) < 1) GOTO L_NOITEM;//Items: Red Muffler, Burning Heart, White Dyestuff, Bandana, - delitem 7216,300;//Items: Red Muffler, - delitem 7097,300;//Items: Burning Heart, - delitem 982,1;//Items: White Dyestuff, - delitem 2211,1;//Items: Bandana, - mes "[Genbolt]"; - mes "Very well, here you go."; - next; - mes "[Genbolt]"; - mes "Now I can make it..."; - next; - getitem 5070,1;//Items: Burning Blood Bandana, - mes "[Genbolt]"; - mes "Enjoy."; - close; - -L_NOITEM: - mes "[Genbolt]"; - mes "Where are the items? Ok, I list them for you again..."; - next; - -M_REQ: - mes "[Genbolt]"; - mes "Bring me:"; - mes "300 Red Mufflers,"; - mes "300 Burning Hearts,"; - mes "1 White Dyestuff,"; - mes "and 1 Bandana."; - close; - -M_EXIT: - mes "[Genbolt]"; - mes "Bye then."; - close; -} diff --git a/npc/quests/newgears/cat_hairband.txt b/npc/quests/newgears/cat_hairband.txt deleted file mode 100644 index 6aade4dcc..000000000 --- a/npc/quests/newgears/cat_hairband.txt +++ /dev/null @@ -1,74 +0,0 @@ -//===== eAthena Script =======================================1 -//= Cat Hairband Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Cat Hairband quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text, -//= fixed zeny amount [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Soft Feather -> Fluff -//============================================================ - - -payon_in03.gat,110,160,4 script KoneKone 819,{ - mes "[KoneKone]"; - mes "Don't you just love cats? the way they have the pointy,"; - mes "sticky ears and stuff, they're just so cute!"; - next; - mes "[KoneKone]"; - mes "Hehe... well, I decided, I would make a Cat Hairband!"; - mes "It is modeled on my most favourite of cat... BLACK!"; - mes "Of course, I got the idea from Hwikebain!"; - next; - mes "[KoneKone]"; - mes "I can make it for you, but it requires the correct materials."; - next; - menu "Please make me this item.",-,"What are the materials needed?",M_REQ,"Bye.",M_EXIT; - - if(countitem(2213) < 1 || countitem(914) < 200 || countitem(983) < 1 || Zeny < 10000) GOTO L_NOITEM;//Items: Kitty Band, Fluff, Black Dyestuff, - delitem 2213,1;//Items: Kitty Band, - delitem 914,200;//Items: Fluff, - delitem 983,1;//Items: Black Dyestuff, - set Zeny,Zeny-10000; - mes "[KoneKone]"; - mes "Wow! thankies! I will now take your items!"; - next; - mes "[KoneKone]"; - mes "Mew mew! thanks! Now for your ears!"; - next; - getitem 5057,1;//Items: Black Cat Ears, - mes "[KoneKone]"; - mes "Mew! thanks! It was a pleasure to make them for you!"; - close; - -L_NOITEM: - mes "[KoneKone]"; - mes "Sorry, but you dont have what I asked for..."; - close; - -M_REQ: - mes "[KoneKone]"; - mes "For the ^670000Cat Hairband^000000, the following items are needed:"; - next; - mes "[KoneKone]"; - mes "1 Kitty Band,"; - mes "200 Fluff,"; - mes "Some Black Dye,"; - mes "And of course 10,000z for labour costs."; - next; - mes "[KoneKone]"; - mes "Bring me these items and the money and I will make it for you."; - close; - -M_EXIT: - mes "[KoneKone]"; - mes "Okay, *meow* have a nice day!"; - close; -} diff --git a/npc/quests/newgears/fox_mask.txt b/npc/quests/newgears/fox_mask.txt deleted file mode 100644 index 41295899d..000000000 --- a/npc/quests/newgears/fox_mask.txt +++ /dev/null @@ -1,56 +0,0 @@ -//===== eAthena Script ======================================= -//= Fox Mask Quest -//===== By: ================================================== -//= KitsuneStarWind (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.2a -//===== Compatible With: ===================================== -//= Any eAthena version. -//===== Description: ========================================= -// Seperate quest for the Fox Mask. -//===== Additional Comments: ================================= -// 1.2a optimized [Lupus] -//============================================================ - -pay_dun04.gat,204,152,2 script Nine Tail 1180,{ - mes "[Nine Tail]"; - mes "What do you want?"; - next; - mes "[Nine Tail]"; - mes "Have you come here for a ^FF3300 Fox Mask^000000?"; - next; - menu "Yeah, Sure.",-,"No",M_EXIT; - - mes "[Nine Tail]"; - mes "Fine then. If I make one for you, will you go away?"; - mes "You realize that it requires 999 Nine Tails to make, do you?"; - next; - menu "Sure.",M_MAKE,"Nah.",-; - - mes "[Nine Tail]"; - mes "Grrrr... I'll make one anyway but I hope my master gets you."; - next; -M_MAKE: - mes "[Nine Tail]"; - mes "Ok then, I shall make one for you."; - next; - - if(countitem(1022) < 999) goto L_NOITEM;//Items: Nine Tails, - delitem 1022,999;//Items: Nine Tails, - getitem 5069,1;//Items: Fox Mask, - mes "[Nine Tails]"; - mes "Have fun."; - close; - -L_NOITEM: - mes "[Nine Tail]"; - mes "You do not have have enough Nine Tails."; - mes "You need 999 of them."; - close; - -M_EXIT: - mes "[Nine Tail]"; - mes "Then leave me alone... I am waiting for my master."; - close; -} diff --git a/npc/quests/newgears/hat_seller.txt b/npc/quests/newgears/hat_seller.txt deleted file mode 100644 index 0e0ba52d5..000000000 --- a/npc/quests/newgears/hat_seller.txt +++ /dev/null @@ -1,144 +0,0 @@ -//===== eAthena Script =======================================1 -//= Hat Seller (New Hat Quests) -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= New Hat quests: -//= Pointy Cap,Straw Hat,Cowboy Hat,Sombrero,Furry Hat -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text -//= added missing delitem, fixed names, item amount [Lupus] -//= 1.3 Fixed Straw Hat items by dshome [Lupus] -//= 1.4 Fixed Wool Hat items [Lupus] -//============================================================ - -xmas_in.gat,36,25,4 script Hat Seller 806,{ - mes "[Hat Seller]"; - mes "What hat would you like information on?"; - mes "I can make all the hats I mention here"; - next; - menu "Party Hat",-,"Straw Hat",M_2,"Cowboy Hat",M_3,"Sombrero",M_4,"Wool Hat",M_5,"Quit",M_EXIT; - - mes "[Hat Seller]"; - mes "Okay well, for this item I require:"; - mes "1 Santa's Hat,"; - mes "100 Slick Paper,"; - mes "100 Oiled Paper."; - next; - mes "[Hat Seller]"; - mes "You got these items?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(2236) < 1 || countitem(7111) < 100 || countitem(7151) < 100) GOTO L_NOITEM;//Items: Santa's Hat, Slick Paper, Oiled Paper, - delitem 2236,1;//Items: Santa's Hat, - delitem 7111,100;//Items: Slick Paper, - delitem 7151,100;//Items: Oiled Paper, - getitem 5060,1;//Items: Pointy Cap, - mes "[Hat Seller]"; - mes "Thanks! Bye."; - close; - -L_NOITEM: - mes "[Hat Seller]"; - mes "Not enough items, bye."; - close; - -M_EXIT: - mes "[Hat Seller]"; - mes "Bye!"; - close; - -M_2: - mes "[Hat Seller]"; - mes "For this item I require:"; - mes "1 Sakkat,"; - mes "300 Tough Vines,"; - mes "300 Bamboo Trunks."; - next; - mes "[Hat Seller]"; - mes "Bring those, and we got a deal."; - mes "You got them?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(2280) < 1 || countitem(7197) < 300 || countitem(7150) < 300) GOTO L_NOITEM;//Items: Sakkat, Healthy Branch, Bamboo Trunk, - delitem 2280,1;//Items: Sakkat, - delitem 7197,300;//Items: Tough Vine, - delitem 7150,300;//Items: Bamboo Trunk, - getitem 5062,1;//Items: Straw Hat, - mes "[Hat Seller]"; - mes "There you go... bye."; - close; - -M_3: - mes "[Hat Seller]"; - mes "For this item I require:"; - mes "1 Western Grace,"; - mes "108 Claw of Desert Wolf,"; - mes "108 Soft Grass Leaf,"; - mes "and 4 Burning Horseshoes."; - next; - mes "[Hat Seller]"; - mes "Bring those, and we got a deal."; - mes "You got them?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(2248) < 1 || countitem(7030) < 108 || countitem(7194) < 108 || countitem(7120) < 4) GOTO L_NOITEM;//Items: Western Grace, Claw of Desert Wolf, Soft Grass Leaf, Burning Horseshoe, - delitem 2248,1;//Items: Western Grace, - delitem 7030,108;//Items: Claw of Desert Wolf, - delitem 7194,108;//Items: Soft Grass Leaf, - delitem 7120,4;//Items: Burning Horseshoe, - getitem 5075,1;//Items: Cowboy Hat, - mes "[Hat Seller]"; - mes "There you go... bye."; - close; - -M_4: - mes "[Hat Seller]"; - mes "For this item I require:"; - mes "1 Straw Hat,"; - mes "1 Guitar,"; - mes "50 Cactus Needle."; - next; - mes "[Hat Seller]"; - mes "Bring those, and we got a deal."; - mes "You got them?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(5062) < 1 || countitem(1907) < 1 || countitem(952) < 50) GOTO L_NOITEM;//Items: Straw Hat, Guitar, Cactus Needle, - delitem 5062,1;//Items: Straw Hat, - delitem 1907,1;//Items: Guitar, - delitem 952,50;//Items: Cactus Needle, - getitem 5067,1;//Items: Sombrero, - mes "[Hat Seller]"; - mes "There you go... bye."; - close; - -M_5: - mes "[Hat Seller]"; - mes "For this item I require:"; - mes "1 Cap,"; - mes "500 Yarn."; - next; - mes "[Hat Seller]"; - mes "Bring those, and we got a deal."; - mes "You got them?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(2226) < 1 || countitem(7038) < 500) GOTO L_NOITEM;//Items: Cap, Yarn, - delitem 2226,1;//Items: Cap, - delitem 7038,500;//Items: Yarn, - getitem 5076,1;//Items: Wool Hat, - mes "[Hat Seller]"; - mes "There you go... bye."; - close; -} diff --git a/npc/quests/newgears/indian_headband.txt b/npc/quests/newgears/indian_headband.txt deleted file mode 100644 index b3bfe817b..000000000 --- a/npc/quests/newgears/indian_headband.txt +++ /dev/null @@ -1,58 +0,0 @@ -//===== eAthena Script ======================================= -//= Indian Headband Quest -//===== By: ================================================== -//= Halca (1.0), Mass Zero (1.1) -//= Lupus (1.2) -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Indian Headband quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text, fixed -//= items count [Lupus] -//= 1.3 Fixed ingredients according to kRO [Lupus] -//= 1.4 Fixed ingredients again. [Kayla] -//============================================================ - -comodo.gat,238,217,5 script Merunte 832,{ - mes "[Merunte]"; - mes "Well, umbaga umbumbaga."; - mes "I like to do stuff like that!"; - mes "And I love Indian Headbands too!"; - next; - menu "Make me an Indian Headband!",-,"Bye!",M_EXIT; - - mes "[Merunte]"; - mes "Ok. Gimme:"; - mes "1 Indian Fillet,"; - mes "1 Striped Bandana,"; - mes "10 Peco Feathers,"; - mes "and 10,000 Zeny."; - next; - mes "[Merunte]"; - mes "Got these items?"; - next; - menu "Yep!",-,"Nope!",M_EXIT; - - if(countitem(7101) < 10 || countitem(5049) < 1 || countitem(5010) < 1 || Zeny < 10000) GOTO L_NOITEM;//Items: Peco Feather, Striped Bandana, Hair Band, - delitem 5010,1;//Items: Indian Fillet, - delitem 5049,1;//Items: Striped Bandana, - delitem 7101,10;//Items: Peco Feather, - set Zeny,Zeny-10000; - getitem 5071,1;//Items: Indian Headband, - mes "[Merunte]"; - mes "Thanks! Bye."; - close; - -L_NOITEM: - mes "[Merunte]"; - mes "Ya miss some items or zeny."; - close; - -M_EXIT: - mes "[Merunte]"; - mes "Kay bye."; - close; -} diff --git a/npc/quests/newgears/mask_of_alarm.txt b/npc/quests/newgears/mask_of_alarm.txt deleted file mode 100644 index d461d2dd5..000000000 --- a/npc/quests/newgears/mask_of_alarm.txt +++ /dev/null @@ -1,55 +0,0 @@ -//===== eAthena Script ======================================= -//= Mask of Alarm Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4a -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Alarm Mask quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text and labels, -//= changed Zeny amount, fixed wrong item ID [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Added correct item list. [shadow] & [Lupus] -//= 1.4a fixed coords [Lupus] -//============================================================ - -alde_alche.gat,104,171,3 script Muslam 819,{ - mes "[Muslam]"; - mes "I love Alarms, so evil, just like me."; - mes "Touch me and I will rip your arm off!"; - next; - mes "[Muslam]"; - mes "Anyways... If you want an Alarm Mask, bring me"; - mes "3,000 Clock Hands,"; - mes "and 1 Mr. Scream."; - next; - mes "[Muslam]"; - mes "Got these?"; - next; - menu "Yep!",-,"Nope!",M_EXIT; - - if(countitem(1095) < 3000 || countitem(2288) < 1) GOTO L_NOITEM;//Items: Mr Scream, - delitem 1095,3000;//Items: Clock Hand - delitem 2288,1;//Items: Mr Scream - mes "[Muslam]"; - mes "Great!"; - next; - getitem 5086,1;//Items: Alarm Mask, - mes "[Muslam]"; - mes "Enjoy your item!"; - close; - -L_NOITEM: - mes "[Muslam]"; - mes "Where are 3,000 Clock Hands and 1 Mr. Scream?"; - close; - -M_EXIT: - mes "[Muslam]"; - mes "Mkay! byeee."; - close; -} \ No newline at end of file diff --git a/npc/quests/newgears/mushroom_hairband.txt b/npc/quests/newgears/mushroom_hairband.txt deleted file mode 100644 index 8be76f800..000000000 --- a/npc/quests/newgears/mushroom_hairband.txt +++ /dev/null @@ -1,59 +0,0 @@ -//===== eAthena Script ======================================= -//= Mushroom Hairband Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Mushroom Hairband quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//============================================================ - -geffen.gat,66,87,6 script Aipo 819,{ - mes "[Aipo]"; - if(BaseJob == Job_Novice) GOTO L_NOVICE; - mes "Heeeeee."; - next; - mes "[Aipo]"; - mes "Have you ever wondered what you would look like with a ^000080Mushroom Hairband^000000?"; - mes "Well, I can make you one if you like, just give me 300 Mushroom Spores!"; - next; - mes "[Aipo]"; - mes "This wondrous item grew in the depths of a gave and needs the spores for the final"; - mes "materials neededm"; - mes "Want me to make it for you?"; - next; - menu "Yes! Now make me the item!",-,"No, thanks!",M_EXIT; - - if(countitem(921) < 300) GOTO L_NOITEM;//Items: Mushroom Spore, - delitem 921,300;//Items: Mushroom Spore, - mes "[Aipo]"; - mes "Wow! Thanks! Lemme make the item then."; - next; - mes "[Aipo]"; - mes "Okay, thanks for the items, now yours in return!"; - next; - getitem 5082,1;//Items: Mushroom Hairband, - mes "[Aipo]"; - mes "Thanks again! Bye!"; - close; - -L_NOITEM: - mes "[Aipo]"; - mes "You don't have enough Mushroom Spores... sorry!"; - close; - -L_NOVICE: - mes "I love musrooms. I wanna be their master one day..."; - close; - -M_EXIT: - mes "[Aipo]"; - mes "Well, I'm always here if you change your mind!"; - close; -} diff --git a/npc/quests/newgears/neris.txt b/npc/quests/newgears/neris.txt deleted file mode 100644 index f6a7384aa..000000000 --- a/npc/quests/newgears/neris.txt +++ /dev/null @@ -1,128 +0,0 @@ -//===== eAthena Script =======================================1 -//= Neris (New Hat Quests) -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3a -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate New Hat quests. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text [Lupus] -//= 1.3 Fixed possible exploit, 1.3a fixed coords [Lupus] -//= 1.3b Corrected the fixed coords [Zephiris] -//============================================================ - -yuno_in03.gat,20,18,7 script Neris 806,{ - mes "[Neris]"; - mes "So, whatcha want then?"; - next; - menu "Golden Bells.",-,"Crown of Mistress.",M_COM,"Crown of Ancient Queen.",M_COAQ,"Nothing, thanks.",M_EXIT; - - mes "[Neris]"; - mes "Hehe, so you are a fan of Sohee's eh?"; - mes "Yeah, I guess I like the bell they carry too!"; - next; - mes "[Neris]"; - mes "Looks pretty cute when you wear it."; - mes "So... what can I do for you?"; - next; - menu "Make me Golden Bells!",-,"What do I need to make it?",M_REQL,"Nothing, thanks.",M_EXIT; - - if(countitem(10016) < 1 || countitem(714) < 1 || countitem(969) < 3 || Zeny < 1000) GOTO L_NOITEM;//Items: Golden Bell, Emperium, Gold, - delitem 10016,1;//Items: Golden Bell, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-1000; - mes "[Neris]"; - mes "Now, lets swap your items."; - next; - getitem 5091,1;//Items: Golden Bells, - mes "[Neris]"; - mes "Thanks, and bye!"; - close; - -M_REQL: - mes "[Neris]"; - mes "Okay all these are gold related:"; - mes "1 Golden Bell,"; - mes "1 Emperium,"; - mes "3 Gold,"; - mes "1000 Zeny for the labor."; - close; - -M_COM: - mes "[Neris]"; - mes "You like mistresses?"; - next; - mes "[Neris]"; - mes "So... what can I do for you?"; - next; - menu "Make me the item.",-,"What do I need to make it?",M_REQC,"Nothing, thanks.",M_EXIT; - - if(countitem(2249) < 1 || countitem(714) < 1 || countitem(969) < 3 || Zeny < 1000) GOTO L_NOITEM;//Items: Coronet, Emperium, Gold, - delitem 2249,1;//Items: Coronet, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-1000; - mes "[Neris]"; - mes "Now, lets swap your items."; - next; - getitem 5081,1;//Items: Crown of Mistress, - mes "[Neris]"; - mes "Thanks, and bye!"; - close; - -M_REQC: - mes "[Neris]"; - mes "Okay all these are gold related:"; - mes "1 Coronet,"; - mes "1 Emperium,"; - mes "3 Gold,"; - mes "1000 Zeny for the labor."; - close; - -M_COAQ: - mes "[Neris]"; - mes "You like ancient queens?"; - next; - mes "[Neris]"; - mes "So.. what can I do for you?"; - next; - menu "Make me the item.",-,"What do I need to make it?",M_REQC2,"Nothing, thanks.",M_EXIT; - - if(countitem(10006) < 1 || countitem(714) < 1 || countitem(969) < 3 || Zeny < 1000) GOTO L_NOITEM;//Items: Queen's Hair Ornament, Emperium, Gold, - delitem 10006,1;//Items: Queen's Hair Ornament, - delitem 714,1;//Items: Emperium, - delitem 969,3;//Items: Gold, - set Zeny,Zeny-1000; - mes "[Neris]"; - mes "Now, lets swap your items"; - next; - getitem 5080,1;//Items: Crown of The Ancient Queen, - mes "[Neris]"; - mes "Thanks, and bye!"; - close; - -M_REQC2: - mes "[Neris]"; - mes "Okay all these are gold related:"; - mes "1 Queen's Hair Ornament,"; - mes "1 Emperium,"; - mes "3 Gold,"; - mes "1000 Zeny for the labor."; - close; - -L_NOITEM: - mes "[Neris]"; - mes "Don't take me for a fool!"; - mes "No items, no deal!"; - close; - -M_EXIT: - mes "[Neris]"; - mes "Bye! Come again."; - close; -} diff --git a/npc/quests/newgears/old_blacksmith.txt b/npc/quests/newgears/old_blacksmith.txt deleted file mode 100644 index 122bad676..000000000 --- a/npc/quests/newgears/old_blacksmith.txt +++ /dev/null @@ -1,99 +0,0 @@ -//===== eAthena Script ======================================= -//= Angel & Devil Ears Quests -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3b -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Ears Of Angel & Ears Of Demon quests. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text, wrong ID! [Lupus] -//= 1.3 Fixed possible exploit, 1.3a coords fixed [Lupus] -//============================================================ - -yuno.gat,240,52,4 script Old Blacksmith 813,{ - mes "[Old Blacksmith]"; - mes "Well then my good man!"; - mes "What can I do for you?"; - next; - menu "Give me the Ears of Devil!",M_EOD,"Give me the Ears of Angel!",M_EOA,"Nothing, thanks",M_EXIT; - -M_EOD: - mes "[Old Blacksmith]"; - mes "Well, this item sure makes you look like a evil bastard."; - mes "It makes me crap in my pants when I see these."; - next; - menu "Dont care, make me the Item!",-,"What are the requirements?",M_EODREQ,"Nothing",M_EXIT; - - if(countitem(2255) < 1 || countitem(2286) < 1 || Zeny < 20000) GOTO L_NOITEM_EOD;//Items: Evil Wing, Elven Ears, - delitem 2255,1;//Items: Evil Wing, - delitem 2286,1;//Items: Elven Ears, - set Zeny,Zeny-20000; - mes "[Old Blacksmith]"; - mes "Wow, never thought a little fella like you could get tha.t"; - mes "Bwahaha, ok."; - next; - getitem 5068,1;//Items: Ears Of Demon, - mes "[Old Blacksmith]"; - mes "Well, enjoy your item!"; - close; - -L_NOITEM_EOD: - mes "[Old Blacksmith]"; - mes "Well sorry, but you dont have enough items!"; - next; - -M_EODREQ: - mes "[Old Blacksmith]"; - mes "Well, let's see..."; - mes "I need something for the evil, that be an Evil Wing,"; - mes "I also need the ears for the base of it, Elven Ears would be OK,"; - mes "Last of all, I need 20,000 Zeny for me troubles."; - next; - mes "[Old Blacksmith]"; - mes "Hey, I have to make a living!"; - close; - -M_EOA: - mes "[Old Blacksmith]"; - mes "Well, this item sure makes you look like a holy bastard."; - next; - menu "Dont care, make me the Item!",-,"What are the requirements?",M_EOAREQ,"Nothing",M_EXIT; - - if(countitem(2286) < 1 || countitem(2254) < 1 || Zeny < 20000) GOTO L_NOITEM_EOA;//Items: Elven Ears, Angel Wing, - delitem 2286,1;//Items: Elven Ears, - delitem 2254,1;//Items: Angel Wing, - set Zeny,Zeny-20000; - mes "[Old Blacksmith]"; - mes "Well well well! Someone who has the spirit!"; - mes "Okay, gimme the items."; - next; - mes "[Old Blacksmith]"; - mes "Okay, and here you go."; - next; - getitem 5074,1;//Items: Ears of Angel, - mes "[Old Blacksmith]"; - mes "Enjoy it!"; - close; - -L_NOITEM_EOA: - mes "[Old Blacksmith]"; - mes "Well sorry, but you dont have enough items!"; - next; - -M_EOAREQ: - mes "[Old Blacksmith]"; - mes "Well, this item is very holy, so I will need:"; - mes "1 Angel Wing (Angel Headband),"; - mes "1 Elven Ears for the ears,"; - mes "and 20,000z for the labour costs!"; - close; - -M_EXIT: - mes "[Old Blacksmith]"; - mes "Fair yee well!"; - close; -} diff --git a/npc/quests/newgears/orc_hero_helm.txt b/npc/quests/newgears/orc_hero_helm.txt deleted file mode 100644 index 95093c437..000000000 --- a/npc/quests/newgears/orc_hero_helm.txt +++ /dev/null @@ -1,123 +0,0 @@ -//===== eAthena Script ======================================= -//= Orc Hero Helm Quest -//===== By: ================================================== -//= DracoRPG (1.0) -//===== Current Version: ===================================== -//= 1.1 -//===== Compatible With: ===================================== -//= Any eAthena Version with gmcommand function -//===== Description: ========================================= -//= Orc Hero Helm quest -//===== Additional Comments: ================================= -//= Only needed items and sprite/name are official -//= 1.1 fixed items exploit [Lupus] -//============================================================ - -gef_fild10.gat,131,274,4 script Orc Warrior 1023,{ - if(ORC_HERO_HELM_Q==1) goto Q1; - if(ORC_HERO_HELM_Q==2) goto Q2; - if(ORC_HERO_HELM_Q==3) goto Q3; - if(ORC_HERO_HELM_Q==4) goto Q4; - emotion e_an; - mes "[Orc Warrior]"; - mes "What does an human here? Cheeit!"; - mes "Here are only true Orc Warriors! Get out of our village!"; - next; - menu "Hey, I'm as strong as you are!",Q0,"Leave before he gets angry...",-; - close; -Q0: - mes "[Orc Warrior]"; - mes "Humph! As strong as an orc? I dun think so!"; - mes "If you're able to prove it to me... I'll reward ya with the hat of the true warriors..."; - mes "The ^ff0000Orc Hero Helm^000000! Cheeit!"; - next; - mes "[Orc Warrior]"; - mes "But you'll need to show me your strength and courage before."; - mes "First bring me back 10,000 Jellopies to prove your determination! Cheeit!"; - set ORC_HERO_HELM_Q,1; - set ORC_HERO_HELM_Q2,0; - close; -Q1: - mes "[Orc Warrior]"; - mes "Then, ya're back! Let's see whether you've got what I asked ya to find!"; - next; - mes "[Orc Warrior]"; - set @temp,countitem(909); - if(ORC_HERO_HELM_Q2+@temp>10000) set @temp,10000-ORC_HERO_HELM_Q2; - set ORC_HERO_HELM_Q2,ORC_HERO_HELM_Q2+@temp; - delitem 909,@temp; - if(ORC_HERO_HELM_Q2==0) goto Q1_noitem; - if(ORC_HERO_HELM_Q2==10000) goto Q1_allitem; - mes "Ya've brought me " + @temp + " Jellopies this time. This makes a total of " + ORC_HERO_HELM_Q2 + " Jellopies. Remember, I want 10,000 of 'em!"; - close; -Q1_allitem: - mes "I see that ya've more courage that I imagined. Cheeit!"; - mes "But it's not finished! Now I want to test your strength. Go and fight our warriors, and get 100 Orcish Vouchers from 'em!"; - set ORC_HERO_HELM_Q,2; - set ORC_HERO_HELM_Q2,0; - close; -Q1_noitem: - emotion e_an; - mes "Cheeit! I told ya to bring me back 10,000 Jellopies, and you don't have even one!"; - close; -Q2: - mes "[Orc Warrior]"; - if(countitem(931)<100) goto Q2_noitem; - delitem 931,100; - mes "Ya managed to get those Orcish Vouchers? Cheeit! Maybe I didn't ask ya to bring me enough of 'em!"; - mes "Go and find 10,000 more Orcish Vouchers!"; - set ORC_HERO_HELM_Q,3; - set ORC_HERO_HELM_Q2,0; - close; -Q2_noitem: - emotion e_an; - mes "Ya couldn't win against my brother warriors ? Stay away until ya find those 100 Orcish Vouchers! Cheeit!"; - close; -Q3: - mes "[Orc Warrior]"; - set @temp,countitem(931); - if(ORC_HERO_HELM_Q2+@temp>10000) set @temp,10000-ORC_HERO_HELM_Q2; - set ORC_HERO_HELM_Q2,ORC_HERO_HELM_Q2+@temp; - delitem 931,@temp; - if(ORC_HERO_HELM_Q2==0) goto Q3_noitem; - if(ORC_HERO_HELM_Q2==10000) goto Q3_allitem; - mes "Good, ya've come with " + @temp + " Orcish Vouchers. With all those ya brought previously, it goes up to " + ORC_HERO_HELM_Q2 + " Orcish Vouchers on the 10,000 I want!"; - close; -Q3_allitem: - mes "Humph! Ya're really a powerful warrior! Maybe ya deserve to wear the Orc Hero Helm."; - mes "For the moment, take those items. Keep 'em well, ya'll need 'em to make your helm!"; - set ORC_HERO_HELM_Q,4; - set ORC_HERO_HELM_Q2,0; - getitem 2299,1; - getitem 968,1; - next; - mes "[Orc Warrior]"; - mes "Now, ya'll have to fight our best warlords and heroes! Bring me 100 Heroic Emblems and I'll give ya your helm."; - close; -Q3_noitem: - emotion e_an; - mes "Bringing me back at least one of those 10,000 Orcish Vouchers is too hard for ya, poor human? Go out of there, then! Cheeit!"; - close; -Q4: - mes "[Orc Warrior]"; - mes "Have ya fighted the best warriors among us, and brought me 100 Heroic Emblems as a token?"; - mes "And don't forget the Orc Helm I gave ya, I need it too. Cheeit!"; - next; - mes "[Orc Warrior]"; - if(countitem(968)<100 || countitem(2299)<1) goto Q4_noitem; - delitem 968,100; - delitem 2299,1; - mes "Ya got all of them! Cheeit! Ya're a true warrior, one of our heroes!"; - mes "I'll make your Orc Hero Helm to prove your strength and valour!"; - next; - mes "[Orc Warrior]"; - getnameditem 5094,strcharinfo(0); - set ORC_HERO_HELM_Q,0; - logmes "Quest: Got Orc Hero Helm"; - mes "Here ya are! Wear it and be proud to be one of the mightiest Orc Heroes! Cheeit!"; - close; -Q4_noitem: - emotion e_an; - mes "No? Ya miss items... I was sure that ya weren't really a hero!"; - close; -} \ No newline at end of file diff --git a/npc/quests/newgears/posture_fix_hat.txt b/npc/quests/newgears/posture_fix_hat.txt deleted file mode 100644 index 520fadfee..000000000 --- a/npc/quests/newgears/posture_fix_hat.txt +++ /dev/null @@ -1,69 +0,0 @@ -//===== eAthena Script ======================================= -//= Posture Fix Hat Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Posture Fix Hat quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text -//= fixed wrong items ID [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//============================================================ - -payon_in01.gat,143,8,5 script Nan Hyang 814,{ - if(getequipisequiped(5073)) GOTO L_GOOD; - if(BaseJob == 0) GOTO L_NOVICE; - mes "[Nan Hyang]"; - mes "Tut tut! you have terrible posture!"; - mes "You need to correct it immediately!"; - next; - mes "[Nan Hyang]"; - mes "I could correct it for you if you brought me some materials to make you a Posture Fix Hat."; - next; - menu "Please, make me one.",-,"What do I need to get?",M_REQ,"No thanks!",M_EXIT; - - if(countitem(1550) < 1 || countitem(2285) < 1) GOTO L_NOITEM;//Items: Book, Apple o' Archer, - delitem 1550,1;//Items: Book, - delitem 2285,1;//Items: Apple o' Archer, - mes "[Nan Hyang]"; - mes "Ahh at last, someone who is serious!"; - next; - getitem 5073,1;//Items: Posture Fix Hat, - mes "[Nan Hyang]"; - mes "Hehe, well, maybe you will become more careful, or your sense will become balanced."; - close; - -M_REQ: - mes "[Nan Hyang]"; - mes "What I require is very simple..."; - next; - mes "[Nan Hyang]"; - mes "1 Book."; - mes "And 1 Apple o' Archer to balance on it."; - close; - -L_NOITEM: - mes "[Nan Hyang]"; - mes "At least be serious, you dont have enough items!"; - mes "Come back when you wish to learn posture."; - close; - -L_GOOD: - mes "[Nan Hyang]"; - mes "Ah, that's it! good to see you are willing to learn!"; - close; - -L_NOVICE: - mes "Hi! Could you visit me next week?"; - next; - -M_EXIT: - mes "[Nan Hyang]"; - mes "Good day to you."; - close; -} diff --git a/npc/quests/newgears/sea_otter_hat.txt b/npc/quests/newgears/sea_otter_hat.txt deleted file mode 100644 index 79e7a6058..000000000 --- a/npc/quests/newgears/sea_otter_hat.txt +++ /dev/null @@ -1,57 +0,0 @@ -//===== eAthena Script ======================================= -//= Sea Otter Hat Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.5 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Sea Otter Hat quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Fixed required item (Lazy Racoon Hat -> Racoon Hat), -//= thanks to frugal [DracoRPG] -//= 1.5 Transformation Leaf -> Smokie Leaf [Playtester] -//============================================================ - -xmas.gat,184,267,4 script Pretty Rency 818,{ - mes "[Pretty Rency]"; - mes "Wow! you heard of a Sea Otter Hat?"; - next; - mes "[Pretty Rency]"; - mes "The requirements for this item, are very simple:"; - mes "1 Raccoon Hat,"; - mes "1 Smokie Leaf"; - next; - mes "[Pretty Rency]"; - mes "Do you have these items?"; - next; - menu "Yes.",-,"No.",M_EXIT; - - if(countitem(5033) < 1 || countitem(5064) < 1) GOTO L_NOITEM;//Items: Raccoon Hat, Transformation Leaf, - delitem 5033,1;//Items: Raccoon Hat, - delitem 5064,1;//Items: Smokie Leaf, - mes "[Pretty Rency]"; - mes "Congratulations!"; - next; - mes "[Pretty Rency]"; - mes "Thanks for your items! Now I will make yours for you!"; - next; - getitem 5078,1;//Items: Sea Otter Hat, - mes "[Pretty Rency]"; - mes "Thanks! Byeeeeeee!"; - close; - -L_NOITEM: - mes "[Pretty Rency]"; - mes "Sorry, not enough items."; - close; - -M_EXIT: - mes "[Pretty Rency]"; - mes "Byebye! Have a nice time in the world of Ragnarok!"; - close; -} \ No newline at end of file diff --git a/npc/quests/newgears/traveler.txt b/npc/quests/newgears/traveler.txt deleted file mode 100644 index 24e9fd20a..000000000 --- a/npc/quests/newgears/traveler.txt +++ /dev/null @@ -1,132 +0,0 @@ -//===== eAthena Script ======================================= -//= Traveler (New Hat Quests) -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.4b -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate New Hat quests. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text -//= added missing delitem, fixed names, item amount [Lupus] -//= 1.3 Fixed possible exploit [Lupus] -//= 1.4 Fixed ingredients: Sashimi knife->Raw Fish (Sashimi) [Lupus] -//= 1.4a fixed coords [Lupus] -//============================================================ - -morocc.gat,273,78,6 script Traveler 807,{ - mes "[Traveler]"; - if(BaseJob == Job_Novice) GOTO L_NOVICE; - mes "What kind of hat do you want from me?"; - next; - menu "Lazy Racoon Hat.",-,"Fresh Bluish Fish",M_N2,"Drooping Cat",M_N3,"Transformation Leaf",M_N4,"Nothing.",M_EXIT; - - mes "[Traveler]"; - mes "Gimme 1000 Acorns,"; - mes "100 Sea Otter Skins,"; - mes "and 10 Raccoon Leaf"; - next; - mes "[Traveler]"; - mes "Got these items?"; - next; - menu "Yep.",-,"No!",M_EXIT; - - if(countitem(1026) < 1000 || countitem(7065) < 100 || countitem(945) < 10) GOTO L_NOITEM;//Items: Acorn, Sea Otter Fur, Raccoon Leaf, - delitem 1026,1000;//Items: Acorn, - delitem 7065,100;//Items: Sea Otter Fur, - delitem 945,10;//Items: Raccoon Leaf, - mes "[Traveler]"; - mes "Well, then here is your item"; - next; - getitem 5084,1;//Items: Lazy Racoon Hat, - mes "[Traveler]"; - mes "Enjoy."; - close; - -M_N2: - mes "[Traveler]"; - mes "Gimme 1 Rotten Fish,"; - mes "300 Rotten Scales,"; - mes "50 Raw Fish (Sashimi, not a knife),"; - mes "1 Fish Tail,"; - mes "and 100 Sticky Mucus"; - next; - mes "[Traveler]"; - mes "Got these items?"; - menu "Yes",-,"No.",M_EXIT; - - if(countitem(624) < 1 || countitem(959) < 300 || countitem(544) < 50 || countitem(1023) < 1 || countitem(938) < 100) GOTO L_NOITEM; //Items: Rotten Fish, Stinky Scale, Sashimi, Fish Tail, Sticky Mucus, - delitem 624,1;//Items: Rotten Fish, - delitem 959,300;//Items: Stinky Scale, - delitem 544,50;//Items: Raw Fish, - delitem 1023,1;//Items: Fish Tail, - delitem 938,100;//Items: Sticky Mucus, - mes "[Traveler]"; - mes "Okay, thanks."; - next; - getitem 5065,1;//Items: Fresh Blueish Fish, - mes "[Traveler]"; - mes "Thanks. Bye."; - close; - -M_N3: - mes "[Traveler]"; - mes "Give me 1 Slotted Circlet,"; - mes "1 Black Dyestuff,"; - mes "and 300 Black Cat Dolls."; - mes "Loli Ruri drops the last one."; - next; - mes "[Traveler]"; - mes "Have you these items?"; - next; - menu "Yes",-,"No.",M_EXIT; - - if(countitem(2233) < 1 || countitem(983) < 1 || countitem(7206) < 300) GOTO L_NOITEM;//Items: Circlet, Black Dyestuff, Black Cat Doll, - delitem 2233,1;//Items: Circlet, - delitem 983,1;//Items: Black Dyestuff, - delitem 7206,300;//Items: Black Cat Doll, - mes "[Traveler]"; - mes "Okay, here you are."; - next; - getitem 5058,1;//Items: Resting Cat, - mes "[Traveler]"; - mes "Good luck."; - close; - -M_N4: - mes "[Traveler]"; - mes "Bring me 600 Raccoon Dog's Leaves (Raccoon Leaf)."; - next; - mes "[Traveler]"; - mes "You have these?"; - next; - menu "Yes!",-,"Nope.",M_EXIT; - - if(countitem(945) < 600) GOTO L_NOITEM;//Items: Raccoon Leaf, - delitem 945,600;//Items: Raccoon Leaf, - mes "[Traveler]"; - mes "Thanks. here's your leaf."; - next; - getitem 5064,1;//Items: Transformation Leaf, - mes "[Traveler]"; - mes "Enjoy your Item."; - close; - -L_NOITEM: - mes "[Traveler]"; - mes "No stuff, no item!"; - mes "When you have it, come back."; - close; - -L_NOVICE: - mes "It's damn hot today..."; - close; - -M_EXIT: - mes "[Traveler]"; - mes "Bye."; - close; -} diff --git a/npc/quests/newgears/tulip_hairpin.txt b/npc/quests/newgears/tulip_hairpin.txt deleted file mode 100644 index b3b4c2840..000000000 --- a/npc/quests/newgears/tulip_hairpin.txt +++ /dev/null @@ -1,65 +0,0 @@ -//===== eAthena Script ======================================= -//= Tulip Hairpin Quest -//===== By: ================================================== -//= Halca (1.0) -//= Mass Zero (1.1) -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= Any eAthena Version. -//===== Description: ========================================= -//= Seperate Tulip Hairpin quest. -//===== Additional Comments: ================================= -//= 1.2 Fixed wrong labels, added missing text [Lupus] -//= 1.3 Fixed possible exploit and added missing close; [Lupus] -//============================================================ - -geffen.gat,84,189,6 script Ses 815,{ - mes "[Ses]"; - if(BaseJob == Job_Novice) GOTO L_NOVICE; - mes "Woo, hello! Fruit fruit!"; - mes "Sorry, I just love flowers, fruits and everything that makes me"; - mes "look more FRUITY!"; - next; - menu "Make me a Tulip Hairpin!",-,"What do I need?",M_REQ,"Bye!",M_EXIT; - - mes "[Ses]"; - mes "You have the items?"; - next; - menu "Yes!",-,"No!",M_EXIT; - - if(countitem(2278) < 1 || countitem(975) < 1) GOTO L_NOITEM;//Items: Mr. Smile, Scarlet Dyestuffs, - delitem 2278,1;//Items: Mr. Smile, - delitem 975,1;//Items: Scarlet Dyestuffs, - mes "[Ses]"; - mes "Yay! thanks! Pineapple!"; - mes "Here you go!"; - next; - getitem 5077,1;//Items: Tulip Hairpin, - mes "[Ses]"; - mes "Enjoy being pretty!"; - close; - -L_NOITEM: - mes "[Ses]"; - mes "You don't have enough items for a Tulip Hairpin!"; - next; - -M_REQ: - mes "[Ses]"; - mes "Well, I need..."; - mes "1 Mr. Smile for the substance"; - mes "and 1 scarlet Dyestuff!"; - mes "Bring these to me for your item!"; - close; - -L_NOVICE: - mes "I love flowers... Do you love flowers, too?"; - close; - -M_EXIT: - mes "[Ses]"; - mes "Okay!"; - mes "Byeeeee!"; - close; -} -- cgit v1.2.3-70-g09d2