From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/quests/skills/wizard_skills.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'npc/quests/skills/wizard_skills.txt') diff --git a/npc/quests/skills/wizard_skills.txt b/npc/quests/skills/wizard_skills.txt index 663c6e01e..4cab1ffe6 100644 --- a/npc/quests/skills/wizard_skills.txt +++ b/npc/quests/skills/wizard_skills.txt @@ -12,7 +12,7 @@ //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ -gef_tower,115,36,4 script Meow#q_wiz 876,{ +gef_tower,115,36,4 script Meow#q_wiz 4_CAT,{ if (BaseJob == Job_Wizard) { if (WIZ_SK == 100) { if (getskilllv("WZ_SIGHTBLASTER") == 0) { @@ -351,7 +351,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{ } } -prt_in,82,98,3 script Simon Mayace#q_wiz 46,{ +prt_in,82,98,3 script Simon Mayace#q_wiz 1_ETC_01,{ if (WIZ_SK == 1) { mes "[Simon]"; mes "Ah, you must be a skilled"; -- cgit v1.2.3-60-g2f50