From e3afdc2af4c5e50c79237ee092e25f39b7428e47 Mon Sep 17 00:00:00 2001 From: Michieru Date: Thu, 24 Oct 2013 12:10:43 +0200 Subject: Update to last rAthena npc. Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt --- npc/quests/skills/swordman_skills.txt | 151 +++++++++++++++++++++++++++++++--- 1 file changed, 141 insertions(+), 10 deletions(-) (limited to 'npc/quests/skills/swordman_skills.txt') diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index bf4fd021d..7441d5caf 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -1,11 +1,9 @@ -//===== Hercules Script ======================================= +//===== Hercules Script ====================================== //= Swordsman Skills Quests //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.9 -//===== Compatible With: ===================================== -//= Hercules GIT +//= 1.8 //===== Description: ========================================= //= Quests for skills: Fatal Blow, Mobile HP Recovery, // Auto-Berserk @@ -13,9 +11,142 @@ //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.7 Updated to latest available official file. [Masao] //= 1.8 Fixed JobLevel requirements. [Euphy] -//= 1.9 Removed Knight De Thomas. [Streusel] //============================================================ +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: + mes "[De Thomas]"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; + next; + mes "[De Thomas]"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; + next; + select("Eh? You need that, too?"); + mes "[De Thomas]"; + mes "Not really.. I don't really NEED it."; + mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; + mes "Of course! It would be much easier for me to get it myself."; + mes "but I must work here all the time so I don't exactly have the time to go out and get it."; + next; + mes "[De Thomas]"; + mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; + mes "Please, find me one...*sniffsniff*"; + mes "If you don't..."; + set sm_movingrecovery_x,1; + mes "You won't get anything! Muahahaha."; + close; + case 2: + mes "[De Thomas]"; + mes "..."; + close; + } + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { + mes "[De Thomas]"; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; + close; + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "...The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "Good luck now!"; + close; + } + else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { + mes "[De Thomas]"; + mes "Wait a second, your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; +} + prt_in,75,88,5 script Leon Von Frich 85,3,3,{ if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { @@ -75,7 +206,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{ mes "[Leon]"; mes "Wow, seeing your arm, you must enjoy using bash?"; next; - menu "Eh, I.. just...",-; + select("Eh, I... just..."); mes "[Leon]"; if (Sex == 0) { mes "No need to be surprised."; @@ -340,16 +471,16 @@ prt_in,94,57,3 script Juan 85,4,4,{ close; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= Fully working //= 1.0a Now using functions found in "Global_Functions.txt" -//= for class checks. +//= for class checks. //= 1.1 Added missing delitem [Lupus] //= 1.2 Added Baby Class Support [Lupus] //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] //= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets] -//= 1.5 Fixed exploits [Lupus] +//= 1.5 Fixed exploits [Lupus] //= 1.5a Fixed some typos [IVBela] //============================================================ -- cgit v1.2.3-70-g09d2