From cf38a8c9045260c9099e2e63d20235b80a71707f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 5 Oct 2014 11:34:32 +0300 Subject: Remove conf dir. --- npc/quests/skills/swordman_skills.txt | 499 ---------------------------------- 1 file changed, 499 deletions(-) delete mode 100644 npc/quests/skills/swordman_skills.txt (limited to 'npc/quests/skills/swordman_skills.txt') diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt deleted file mode 100644 index 66d0b6691..000000000 --- a/npc/quests/skills/swordman_skills.txt +++ /dev/null @@ -1,499 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Kisuka -//= Copyright (C) Euphy -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf -//= Copyright (C) IVBela -//= Copyright (C) MasterOfMuppets -//= Copyright (C) Silentdragon -//= Copyright (C) Lupus -//= Copyright (C) kobra_k88 -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see . -//========================================================================= -//= Swordsman Skills Quests -//================= Description =========================================== -//= Quests for skills: Fatal Blow, Mobile HP Recovery, Auto-Berserk -//================= Current Version ======================================= -//= 1.8.1 -//========================================================================= - -izlude_in,118,175,4 script Knight De Thomas 4W_M_02,{ - if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { - mes "[De Thomas]"; - mes "Oh, no! You must have been hurt! Are you ok?"; - mes "You must have fought hard to get such serious injuries.."; - mes "Being a swordsman must come with a lot of responsibility and sacrifice."; - next; - mes "[De Thomas]"; - if (Sex == 0) { - mes "For these swordsmen and knights, there is a wonderful skill."; - } - else { - mes "For these swordswomen and knights, there is a wonderful skill young lady."; - } - mes "I present to you - HP Recovery While Moving!"; - mes "Body moving is a splendid skill"; - mes "that allows you to regain strength(HP)"; - mes "while you are moving!"; - next; - mes "[De Thomas]"; - mes "It is currently under development"; - mes "so it may not recover that much,"; - mes "but it will help a little."; - mes "What do you think? Would you like to learn this skill?"; - next; - switch (select("What a nice skill! I want to learn it!", "No, thank you.")) { - case 1: - mes "[De Thomas]"; - mes "Very well. I will tell you what you need to learn this skill."; - mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; - mes "Why? Because it is proof that you fought fiercely to have used that many potions."; - next; - mes "[De Thomas]"; - mes "Also, the armor you used in battle."; - mes "This is also proof of an experienced fighter."; - mes "For the armor... your armor is perfect!"; - mes "Bring your armor!"; - mes "Last but not least... bring me one ^008800Moth Wing^000000."; - next; - select("Eh? You need that, too?"); - mes "[De Thomas]"; - mes "Not really.. I don't really NEED it."; - mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; - mes "Of course! It would be much easier for me to get it myself."; - mes "but I must work here all the time so I don't exactly have the time to go out and get it."; - next; - mes "[De Thomas]"; - mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; - mes "Please, find me one...*sniffsniff*"; - mes "If you don't..."; - sm_movingrecovery_x = 1; - mes "You won't get anything! Muahahaha."; - close; - case 2: - mes "[De Thomas]"; - mes "..."; - close; - } - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { - mes "[De Thomas]"; - mes "Oh, it's you?"; - mes "Long time no see!"; - mes "You seem healthier than before."; - mes "Hahahaha!"; - mes "Take care! See you again!"; - close; - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { - mes "[De Thomas]"; - mes "Welcome back..."; - mes "are you ready to learn Body Movin'?"; - next; - switch (select("Yes.", "No, I'm not ready yet.")) { - case 1: - if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(Empty_Bottle) > 199) && (countitem(Wing_Of_Moth) > 0)) { - mes "[De Thomas]"; - mes "Let's see....."; - next; - mes "[De Thomas]"; - mes "Ok! I shall now teach you..."; - mes "...The Body Movin' skill!"; - next; - delitem Empty_Bottle,200; - delitem Wing_Of_Moth,1; - skill "SM_MOVINGRECOVERY",1,0; - sm_movingrecovery_x = 2; - mes "[De Thomas]"; - mes "There you go!"; - mes "Try it yourself."; - mes "But don't overdo it."; - next; - mes "[De Thomas]"; - mes "Oh yeah, I won't be needing your"; - mes "armor so you can keep it."; - mes "Good luck now!"; - close; - } - else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[De Thomas]"; - mes "Wait a second, your Job level isn't above ^00880035^000000!"; - mes "Come back when it is."; - close; - } - else if ((countitem(Empty_Bottle) < 200) || (countitem(Wing_Of_Moth) < 1)) { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - case 2: - mes "[De Thomas]"; - mes "Is that so?"; - mes "Then come when you are prepared."; - close; - } - } - mes "[De Thomas]"; - mes "My name is De Thomas Carlos."; - mes "Knight of Prontera's 3rd Calvary."; - mes "I have a certain duty these days."; - mes "Ehem! Need I say more."; - close; -} - -prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{ - - if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { - if (getskilllv("SM_FATALBLOW") == 1) { - mes "[Leon]"; - mes "Eh?"; - mes "I was wondering who that was!"; - mes "Why it's you from before!"; - mes "Nice to see you again! How are you?"; - mes "Be careful! Hahaha!"; - close; - } - else if ((countitem(Fire_Arrow) > 9) && (countitem(Silver_Arrow) > 9) && (countitem(Banana_Juice) > 0) && (countitem(Tentacle) > 29) && (countitem(Royal_Jelly) > 4)) { - mes "[Leon]"; - mes "Ooh! You are more than ready"; - mes "to learn Fatal Blow!"; - mes "So how about it? Would you like to learn?"; - next; - switch (select("Yes!", "No, I don't want to.", "But, what is Fatal Blow?")) { - case 1: - mes "[Leon]"; - mes "OK, lets begin!"; - next; - delitem Fire_Arrow,10; - delitem Silver_Arrow,10; - delitem Banana_Juice,1; - delitem Tentacle,30; - delitem Royal_Jelly,5; - skill "SM_FATALBLOW",1,0; - mes "[Leon]"; - mes "Success!"; - mes "Go use your new skill to its full potential."; - mes "Hahahahahahahaha!"; - close; - case 2: - mes "[Leon]"; - mes "I don't like you!!!"; - close; - case 3: - mes "[Leon]"; - mes "I developed this skill recently."; - mes "When you use bash, depending "; - mes "on your level, you can stun "; - mes "your opponent. ."; - mes "You have learned bash, haven't you?"; - next; - mes "[Leon]"; - mes "What do you think. Stun is"; - mes "a very useful technique. Don't you find this skill attractive?"; - mes "When you think you do, just come right back to me!"; - close; - } - } - mes "[Leon]"; - mes "Ooh! A young and strong swordsman!"; - next; - mes "[Leon]"; - mes "Wow, seeing your arm, you must enjoy using bash?"; - next; - select("Eh, I... just..."); - mes "[Leon]"; - if (Sex == 0) { - mes "No need to be surprised."; - mes "If you use a sword, of course you ought to have a good arm!"; - } - else { - mes "Nothing to be embarrassed about."; - mes "Even if you are a female you need a strong arm to use a sword!"; - } - mes "In times of only useless and lazy youngsters,"; - mes "I'm glad I met someone strong like you."; - next; - mes "[Leon]"; - mes "Yes, I would like to give a present to an awesome swordsman like you."; - next; - switch (select("What present?", "It's ok.")) { - case 1: - mes "[Leon]"; - mes "Haha nothing special, but a skill to attack the vital point!"; - next; - case 2: - mes "[Leon]"; - mes "...Haha nothing special, just a skill that aims at the vital spot!"; - next; - } - mes "[Leon]"; - mes "It's a skill I developed recently."; - mes "When you use bash, depending on"; - mes "your level, your opponent can"; - mes "become stunned."; - mes "You have learned bash, haven't you?"; - next; - mes "[Leon]"; - mes "When I was a swordsman like you,"; - mes "I used to enjoy using Bash. Every time, I thought"; - mes "- maybe the attack would be more powerful"; - mes "if I use stun at the same time."; - next; - mes "[Leon]"; - mes "I drew back from the battlefield to do research"; - mes "and finally, I developed this wonderful new skill!"; - mes "Would you like to learn this skill?"; - next; - switch (select("Yes.", "No.", "Do you have any advice on how to eat sushi?")) { - case 1: - mes "[Leon]"; - mes "Ok. I'll tell you the requirements."; - mes "First you need to have level 5 Bash."; - mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly."; - mes "They are.. somewhat like ingredients."; - next; - mes "[Leon]"; - mes "come to me again once you have all the materials."; - mes "We shall talk then."; - close; - case 2: - mes "[Leon]"; - mes "Hahahahahahahahahaha!"; - mes "... "; - mes " ... "; - mes " ..."; - mes "I'm at a loss of words!?"; - close; - case 3: - mes "[Sushi King Leon]"; - mes "The best way to eat sushi is"; - mes "with your hands."; - mes "That is the basic."; - mes "And dip the fish, not the rice,"; - mes "in the soy sauce."; - next; - mes "[Sushi King Leon]"; - mes "That way you get a richer flavor."; - mes "Also, always eat the kind that is in season."; - mes "Eating in the order of white fish then"; - mes "blue fish will make it taste better!"; - mes "Mmm! I like sushi~~!"; - close; - } - } - mes "[Leon]"; - mes "Oh, no! I have nothing to offer you!"; - mes "I can't say nice and fun things to anyone"; - mes "other than swordsmen!"; - mes "See you in a better world!"; - close; - -OnTouch: - mes "[Leon]"; - mes "Hahahahahahaha!"; - mes "Hahahahahahaha!"; - close; -} - -prt_in,94,57,3 script Juan 4_M_03,4,4,{ - if (BaseClass == Job_Swordman) { - if (getskilllv("SM_AUTOBERSERK") == 1) { - mes "[Juan]"; - mes "Mmm? Long time no see!"; - mes "How are you?"; - mes "You got stronger than before."; - mes "Many expect great things from you."; - mes "You can do it."; - close; - } - else if (JobLevel < 10 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[?]"; - mes "What are you?"; - mes "Eh, still a beginner."; - mes "I'm busy, so go train a little more"; - mes "before coming back."; - close; - } - else if (JobLevel < 30 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[Juan]"; - mes "Oh, nice to meet you."; - mes "You can be on your way. (smiley~)"; - close; - } - else if ((countitem(Powder_Of_Butterfly) > 34) && (countitem(Horrendous_Mouth) > 9) && (countitem(Decayed_Nail) > 9) && (countitem(Honey) > 9)) { - mes "[Juan]"; - mes "Ooh. Young swordsman!"; - mes "You are ready to learn the"; - mes "newest skill, Auto Berserk?!"; - next; - switch (select("Hoho, I would like to learn it now.", "What is that?")) { - case 1: - mes "[Juan]"; - mes "Ok. Then..."; - next; - delitem Powder_Of_Butterfly,35; - delitem Horrendous_Mouth,10; - delitem Decayed_Nail,10; - delitem Honey,10; - skill "SM_AUTOBERSERK",1,0; - mes "[Juan]"; - mes "You have just become a swordsman"; - mes "that can use Auto Berserk."; - mes "You can go about "; - mes "and achieve great things!"; - next; - mes "[Juan]"; - mes "Good luck!"; - next; - mes "[Juan]"; - mes "....................................oh yeah."; - mes "I forgot to say something."; - mes "There are some things you must keep in mind."; - next; - mes "[Juan]"; - mes "Once you regain health,"; - mes "this skill will subside."; - mes "Also, there isn't really a time limit"; - mes "but it can still disappear when"; - mes "it is attacked with a skill that can"; - mes "nullify provoke."; - next; - mes "[Juan]"; - mes "If you don't remember these characteristics,"; - mes "you may run into some problems on the battlefield"; - mes "when the skill disappears all of a sudden."; - next; - mes "[Juan]"; - mes "Then... bye for real~"; - close; - case 2: - mes "[Juan]"; - mes "Auto Berserk?"; - mes "It's a skill crucial on the battlefield."; - mes "When your health is in red,"; - mes "your hidden potential provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honey!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - } - } - mes "[Juan]"; - mes "Oh no, you have more injuries"; - mes "since the last time I saw you."; - mes "You went into battle like this?"; - mes "Seems like you are straining yourself."; - next; - mes "[Juan]"; - mes "Even though you may have a lot of strength"; - mes "you can't do much when you reach your limits so"; - mes "don't overestimate your powers."; - mes "Of course you could always use the"; - mes "skill we developed to overcome these limits."; - next; - switch (select("Eh! What are you talking about?", "Haha, there can't be such a thing.", "Keuuuuuuuh!")) { - case 1: - mes "[Juan]"; - mes "The skill is called Berserk."; - mes "It is deemed the flower of a battlefield."; - mes "When your health is red,"; - mes "your hidden potential is provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honeys!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - case 2: - mes "[Juan]"; - mes "Bleh, were you fooled all your life."; - mes "I don't know. Don't talk to me."; - close; - case 3: - mes "[Juan]"; - mes "Keuuuuuuuuuuuuuh!"; - mes "Ooowwwwwuuuuuuuuuuuuuhhh!"; - mes "Keuaaaaaaaaaaah!"; - close; - } - } - mes "[Juan]"; - mes "Are you enjoying your trip?"; - mes "I hope you have nice days ahead of you."; - mes "Ah, I am just a kind knight Juan."; - mes "Don't worry about me too much. Hahaha..."; - close; -} -- cgit v1.2.3-70-g09d2