From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/merchant_skills.txt | 736 ++++++++++++++++++++++++++++++++++ 1 file changed, 736 insertions(+) create mode 100644 npc/quests/skills/merchant_skills.txt (limited to 'npc/quests/skills/merchant_skills.txt') diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt new file mode 100644 index 000000000..def5ec6aa --- /dev/null +++ b/npc/quests/skills/merchant_skills.txt @@ -0,0 +1,736 @@ +//===== rAthena Script ======================================= +//= Merchant Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quests for skills: Crazy Uproar, Change Cart, Cart +// Revolution +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Updated to latest available official file. [Masao] +//= 1.7 Fixed JobLevel requirements. [Euphy] +//============================================================ + +alberta,83,96,5 script Necko 98,7,7,{ + if (BaseClass == Job_Merchant) { + if (getskilllv("MC_LOUD") == 1) { + mes "[Necko]"; + mes "I'm sorry. Necko's store is..."; + mes "Oh? Who's this?"; + mes "Pukakakakakakakakakaka!!!"; + mes "Long time no see!"; + mes "How are you?"; + mes "Nice to see you again!!"; + mes "Anything new?"; + mes "Wow~ I'm so glad to see you!"; + mes "You! Stop by once in a while!"; + mes "I might forget what you look like!"; + mes "Pukakakakakakakakaka!!!"; + mes "Very very nice to see you!!"; + mes "It's so nice to see you like this!"; + mes "Come to Alberta often!"; + mes "Killing two birds with one stone!!"; + mes "I get to see you, and shout also!!"; + mes "How much better can it get!!!"; + mes "Keuhahahahahahahaha!!"; + mes "Pukakakakakakakakakaka!!!"; + mes "Ppyakikakikakakakakakakaka!!"; + close; + } + else if (JobLevel < 15) { + mes "[Necko]"; + mes "Oh, did you come because"; + mes "you are infatuated with my voice?"; + mes "My voice is loud, isn't it!"; + mes "considering you can hear it from a distance."; + mes "And also."; + mes "(looks around)"; + next; + mes "[Necko]"; + mes "My voice isn't just loud!"; + mes "!"; + mes "Once you are about a level 15 merchant"; + mes "I will tell you the secret!"; + mes "Then, come again!!!"; + next; + mes "[Necko]"; + mes "Uahahahahahahahahahahahaha!"; + mes "Kyukwakakakakakakakakakaka!"; + close; + } + else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist))) { + mes "[Necko]"; + mes "Oh! You!"; + mes "You are qualified to learn how to shout!"; + mes "Learn how to shout with my help."; + mes "Would you like to learn Crazy Uproar?"; + next; + switch (select("Yes!!!!:No.:What is that?")) { + case 1: + mes "[Necko]"; + mes "Ahahahahaha!! Good!!!"; + mes "That's the spirit!"; + mes "Here we go!"; + next; + delitem 722,7; //Scarlet_Jewel + delitem 532,1; //Banana_Juice + delitem 921,50; //Mushroom_Spore + skill "MC_LOUD",1,0; + mes "[Necko]"; + mes "You have learned Crazy Uproar!!"; + mes "Shout as much as you wish!"; + mes "Hahahahahahaha!"; + close; + case 2: + mes "[Necko]"; + mes "Eh... ok."; + mes "Pooooh..."; + close; + case 3: + mes "[Necko]"; + mes "Crazy Uproar uses your loud voice"; + mes "to boost battle spirit"; + mes "With 8 SP, you get an additional"; + mes "4 STR for 5 minutes!!!!!"; + mes "If you use it repeatedly"; + mes "it is 5 minutes from that point on."; + next; + mes "[Necko]"; + mes "Stay casual in everyday life,"; + mes "and when you need to fight"; + mes "it will gather your spirit."; + mes "Very useful, I must say!!!!"; + close; + } + } + mes "[Necko]"; + mes "Oh, were you charmed "; + mes "by my voice?"; + mes "Indeed, my voice is loud!"; + mes "You can hear it from so far away."; + mes "And also."; + mes "(looks around)"; + next; + mes "[Necko]"; + mes "My voice isn't JUST loud!"; + mes "I have learned the skill"; + mes "that lets me shout.."; + mes "The Crazy Uproar skill!"; + next; + mes "[Necko]"; + mes "Crazy Uproar uses your loud voice"; + mes "to boost battle spirit"; + mes "With 8 sp, you get an additional"; + mes "4 STR for 5 minutes!!!!!"; + mes "If you use it repeatedly"; + mes "it is 5 minutes from that point."; + next; + mes "[Necko]"; + mes "Stay casual in everyday life,"; + mes "but shout to gather more"; + mes "strength when you fight."; + mes "It is very useful!!!!"; + mes "To learn this skill, you first need"; + mes "to learn the essentials of sound!!!"; + next; + mes "[Necko]"; + mes "You can learn this in Payon"; + mes "from a singer with just a loud voice"; + mes "You can take lessons from him!"; + next; + mes "[Necko]"; + mes "But that person died!"; + mes "So you can't learn it anymore!"; + mes "Hahahahahahahaha!!!!"; + mes ".............................."; + mes "...Aww you look disappointed?"; + mes "Do you want to learn Crazy Uproar?"; + next; + mes "[Necko]"; + mes "Hmm... Shall I teach you?"; + mes "If you really want it, that is."; + mes "First, I must scorch the vocal cords."; + mes "There are some things needed to do so."; + next; + mes "[Necko]"; + mes "7 Pearls, 1 bottle of Banana Juice,"; + mes "and 50 mushroom spores!"; + mes "Then I'll scorch your vocal chord!"; + next; + mes "[Necko]"; + mes "See you when you are ready!"; + mes "I shall prepare my throat for then as well!!"; + mes "Bboowuuuuuuuuuuuuuuuuh~~~!!"; + close; + } + mes "[Necko]"; + mes "Necko's store is closed right now."; + mes "come again later. Hehe~"; + close; + +OnTouch: + mes "[!?]"; + mes "Muahahahahahahahahahahahaha!!"; + mes "Pukakakakakakakakakakakakaka!"; + close; +} + +alberta,119,221,6 script Charlron 107,{ + if (BaseClass == Job_Merchant) { + if (getskilllv("MC_CHANGECART") == 1) { + mes "[Charlron]"; + mes "Mmm? I was wondering who was making all"; + mes "the raucus carrying around a cart."; + mes "It was you."; + mes "Yes, I remember you."; + mes "what do you think? The new cart..good, yeah?"; + next; + mes "[Charlron]"; + mes "Enjoy life."; + mes "Life isn't just simply moving"; + mes "forward..Slowly, looking around,"; + mes "dragging a heavy cart is"; + mes "the way us merchants live."; + mes "Then see you next time."; + next; + mes "[Charlron]"; + mes "Be healthy~"; + close; + } + else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) { + mes "[Charlron]"; + mes "Nice to see you fellow merchant"; + mes "If I remember correctly,"; + mes "you're that famous merchant"; + mes "these days."; + next; + mes "But your cart doesn't"; + mes "seem to fit your fame."; + mes "How pitiful."; + next; + switch (select("That's why I came here.:What about my cart?:Two pairs is pitiful?")) { + case 1: + if ((countitem(1019) > 49) && (countitem(998) > 9) && (countitem(919) > 19)) { + mes "[Charlron]"; + mes "Haha! Ok, ok!"; + mes "With the things you brought"; + mes "I will change your cart."; + next; + delitem 1019,50; //Wooden_Block + delitem 998,10; //Iron + delitem 919,20; //Animal's_Skin + skill "MC_CHANGECART",1,0; + mes "[Charlron]"; + mes "Congratulations."; + mes "You can choose a cart"; + mes "according to your taste."; + mes "And now you don't even need"; + mes "me to help you. All you"; + mes "need is some SP."; + next; + mes "[Charlron]"; + mes "Convenient, don't you think?"; + mes "Oh and one more thing!"; + mes "Each time you level, you can"; + mes "have a new different cart"; + mes "So work hard."; + next; + mes "[Charlron]"; + mes "But anyways, it looks very nice on you!"; + mes "Hahaha! Have a nice day!"; + close; + } + mes "[Charlron]"; + mes "Mmm... It's true that I"; + mes "change carts but..."; + mes "In order to do so, I need"; + mes "some materials to use."; + next; + mes "[Charlron]"; + mes "50 Trunks."; + mes "10 Iron."; + mes "20 Animal Skins."; + mes "I need at least these things"; + mes "to change your cart."; + next; + mes "[Charlron]"; + mes "So come see me when you"; + mes "have prepared everything."; + close; + case 2: + mes "[Charlron]"; + mes "Oh no, you don't know at all?(changes tone)"; + mes "A new way to show off a merchant's ego!"; + mes "An expression of an excellent brain!"; + mes "Change Cart is a skill that"; + mes "makes a merchant stand out!"; + next; + mes "[Charlron]"; + mes "A fun skill that allows you to"; + mes "use a cart according to your"; + mes "level with only 40 SP!"; + next; + mes "[Charlron]"; + mes "That is Change Cart!"; + mes "A basic skill for any merchant."; + mes "I'll teach you how to make"; + mes "one so watch carefully, and"; + mes "do exactly what I do to make"; + mes "your own in the future!"; + next; + mes "[Charlron]"; + mes "But, since it's the first time"; + mes "you need to prepare some materials."; + mes "50 Trunks!"; + mes "10 Iron!"; + mes "20 Animal skins!"; + mes "-bring these please!"; + next; + mes "[Charlron]"; + mes "All we have to do is"; + mes "make one using those materials,"; + mes "so come back when you are ready."; + mes "Ok?"; + close; + case 3: + mes "[Charlron]"; + mes "...it's not 'CARD'!"; + close; + } + } + mes "[Charlron]"; + mes "Welcome young one."; + mes "Is selling fun? I am the"; + mes "merchant Charlron. I have been"; + mes "doing some research about."; + mes "carts recently."; + next; + mes "[Charlron]"; + mes "Aren't you tired of that cart?"; + mes "Come to me if you want to"; + mes "change your cart. I'll do a good job."; + mes "But, there are some conditions."; + next; + mes "[Charlron]"; + mes "I'm a pretty famous merchant,"; + mes "so I don't really deal with beginners."; + mes "Once you are level 30"; + mes "I may consider establishing"; + mes "a deal with you."; + close; + } + mes "[Charlron]"; + mes "I am a merchant that"; + mes "deals with many things, Charlron."; + mes "If you ever find anything interesting"; + mes "come back and try to "; + mes "negotiate a deal with me."; + close; +} + +alberta,232,103,6 script Gershaun 57,{ + if (BaseClass == Job_Merchant) { + if (getskilllv("MC_CARTREVOLUTION") == 1) { + mes "[Gershaun]"; + mes "Ah, long time no see!"; + mes "Ohh, the red marks on your cart."; + mes "They must be the marks of 'it'..."; + mes "Seems like I have taught you the skill correctly!"; + next; + mes "[Gershaun]"; + mes "You have blood like mine in you!"; + mes "Mmm! After all!!"; + mes "I'm happy! Scratch my back!"; + mes "Here! Hurry!"; + close; + } + else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) { + mes "[Gershaun]"; + mes "Ooh. You have a firm body"; + mes "for a merchant. You must be"; + mes "very good a carrying things!?"; + mes "Mmm you should be able to learn"; + mes "Cart Revolution!"; + next; + switch (select("Hey~ that's why I came.:What's that?")) { + case 1: + set .@care_random,rand(1,3); + if (.@care_random == 1) { + if ((countitem(533) > 1) && (countitem(998) > 19) && (countitem(938) > 29) && (countitem(601) > 19) && (countitem(962) > 4)) { + mes "[Gershaun]"; + mes "Hoho!"; + mes "Got it! I shall teach you"; + mes "Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,20; //Iron + delitem 938,30; //Sticky_Mucus + delitem 601,20; //Wing_Of_Fly + delitem 962,5; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using this amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a great day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's banana juice!"; + mes "Thank you very much!"; + mes "...............Kaah!"; + delitem 532,1; //Banana_Juice + mes "Very refreshing! Thank you! Goodbye!"; + next; + mes "[Gershaun]"; + mes "Hmm?"; + mes "You didn't leave yet?"; + mes "Ah! You are still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the Banana Juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Just bring those."; + mes "I'm not saying ONLY 30 or 20."; + mes "It depends on my condition!"; + mes "Hahahaha!"; + mes "I'll be waiting. Then byebye~"; + close; + } + mes "[Gershaun]"; + mes "Mmm!"; + mes "Nothing can be done without a refreshing drink!"; + mes "How about starting a conversation"; + mes "with at least a bottle of Banana Juice?"; + close; + } + if (.@care_random == 2) { + if ((countitem(533) > 1) && (countitem(998) > 14) && (countitem(938) > 24) && (countitem(601) > 14) && (countitem(962) > 4)) { + mes "[Gershaun]"; + mes "Mmm that's good!"; + mes "Great! I shall teach you"; + mes "...Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,15; //Iron + delitem 938,25; //Sticky_Mucus + delitem 601,15; //Wing_Of_Fly + delitem 962,5; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using its amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a good day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's banana juice!"; + mes "Thanks a lot!"; + mes "...............Kaaah!"; + delitem 532,1; //Banana_Juice + mes "Very good! Thank you! Good-bye!"; + next; + mes "[Gershaun]"; + mes "Mmm?"; + mes "You didn't leave yet?"; + mes "Ah! You're still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the banana juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Bring these to me."; + mes "But that doesn't mean I want only 30 and 20."; + mes "It all depends on my condition!"; + mes "Just bring me these for now."; + mes "Hahahaha!"; + mes "I'm looking forward to it. Good bye then~"; + close; + } + mes "[Gershaun]"; + mes "Mmm!"; + mes "Nothing's free nowadays!"; + mes "How about trying to start a conversation"; + mes "by offering a bottle of Banana Juice or something?"; + close; + } + if (.@care_random == 3) { + if ((countitem(533) > 1) && (countitem(998) > 22) && (countitem(938) > 31) && (countitem(601) > 22) && (countitem(962) > 5)) { + mes "[Gershaun]"; + mes "Mmm that's good!"; + mes "Great! I shall teach you"; + mes "...Cart Revolution!"; + next; + mes "[Gershaun]"; + mes "Ah, such a nice day!"; + mes "I shall reward those who"; + mes "eagerly swing their carts!"; + next; + delitem 533,2; //Grape_Juice + delitem 998,23; //Iron + delitem 938,32; //Sticky_Mucus + delitem 601,23; //Wing_Of_Fly + delitem 962,6; //Tentacle + skill "MC_CARTREVOLUTION",1,0; + mes "Now you can use Cart Revolution"; + mes "I expect you to make merchants"; + mes "famous by using its amazing"; + mes "destruction power. Muahahahahaha!!!"; + next; + mes "[Gershaun]"; + mes "Have a good day!!"; + close; + } + else if (countitem(532) > 0) { + mes "[Gershaun]"; + mes "Ooh!"; + mes "It's Banana Juice!"; + mes "Thanks a lot!"; + mes "...............Kaaah!"; + delitem 532,1; //Banana_Juice + mes "Very good! Thank you! Good-bye!"; + next; + mes "[Gershaun]"; + mes "Mmm?"; + mes "You didn't leave yet?"; + mes "Ah! You're still attached"; + mes "to Cart Revolution!"; + mes "Ok then. Considering you brought"; + mes "the banana juice, I'll teach you."; + next; + mes "[Gershaun]"; + mes "It's not hard to teach you"; + mes "Cart Revolution, but I need you to prepare"; + mes "the materials to modify your cart."; + mes "The items I need are.."; + next; + mes "[Gershaun]"; + mes "First I need 20 Irons to make the cart"; + mes "durable. Then 30 Sticky Mucus to absorb"; + mes "the shock."; + mes "And about 20 Fly Wings and 5 Tentacles?"; + mes "And 2 bottles of Grape Juice for me!"; + next; + mes "[Gershaun]"; + mes "Just bring those."; + mes "I'm not saying ONLY 30 or 20."; + mes "It depends on my condition!"; + mes "Hahahaha!"; + mes "I'll be waiting. Then byebye~"; + close; + } + mes "[Gershaun]"; + mes "Mmm!"; + mes "Nothing can be done without a refreshing drink!"; + mes "How about starting a conversation"; + mes "with at least a bottle of Banana Juice?"; + close; + } + case 2: + mes "[Gershaun]"; + mes "... you don't seem to know"; + mes "about Cart Revolution."; + mes "Ok, I'll tell you a story"; + mes "I've never told anyone before."; + mes "Listen carefully."; + next; + mes "[Gershaun]"; + mes "I did research about a different"; + mes "way to use the cart."; + mes "I tried cooking ramen"; + mes "and even tried jump-roping."; + mes "But none of them were able"; + mes "to satisfy me."; + next; + mes "[Gershaun]"; + mes "In despair, I wandered"; + mes "through the fields with my cart."; + mes "After wandering dazed day after day.."; + mes "I met a very strong monster."; + mes "Life was in danger!"; + mes "Why me - a weaponless, armor-less merchant!"; + next; + mes "[Gershaun]"; + mes "I was scared to death.. thinking"; + mes "and hoping that this wasn't the"; + mes "last of me. With little hope left"; + mes "I tried the last thing possible."; + mes "I used my cart to hit the monster!"; + next; + mes "[Gershaun]"; + mes "The monster died in one hit."; + mes "It was then that I realized something."; + mes "Carts can become weapons, too!"; + mes "I finally realized that we can"; + mes "attack with carts!"; + next; + mes "[Gershaun]"; + mes "Cart Revolution!"; + mes "That's the new attack skill I developed."; + mes "Using 12 SP you lift your cart"; + mes "to hit your opponent.."; + mes "right in the head!"; + next; + mes "[Gershaun]"; + mes "The heavier your cart is, the"; + mes "stronger you can attack! With one hit,"; + mes "your opponent will be hurt and"; + mes "forced to back off!"; + mes "This is Cart Revolution!"; + close; + } + } + mes "[Gershaun]"; + mes "Mmm, a young merchant."; + mes "You must use carts, too."; + mes "Since you need to do business."; + mes "But is that all?"; + next; + mes "[Gershaun]"; + mes "I did research about a different"; + mes "way to use the cart."; + mes "I tried cooking ramen"; + mes "and even tried jump-roping."; + mes "But none of them were able"; + mes "to satisfy me."; + next; + switch (select("I know, I know.:...?")) { + case 1: + mes "[Gershaun]"; + mes "...no, what I'm saying is."; + close; + case 2: + mes "[Gershaun]"; + mes "In despair, I wandered"; + mes "through the fields with my cart."; + mes "After wandering dazed day after day.."; + mes "I met a very strong monster."; + mes "Life was in danger!"; + mes "Why me - a weaponless, armor-less merchant!"; + next; + mes "[Gershaun]"; + mes "I was scared to death.. thinking"; + mes "and hoping that this wasn't the"; + mes "last of me. With little hope left"; + mes "I tried the last thing possible."; + mes "I used my cart to hit the monster!"; + mes "And then! And then!"; + next; + mes "[Gershaun]"; + mes "The monster died in one hit."; + mes "It was then that I realized something."; + mes "Carts can become weapons, too!"; + mes "I finally realized that we can"; + mes "attack with carts!"; + next; + mes "[Gershaun]"; + mes "Cart Revolution!"; + mes "That's the new attack skill I developed."; + mes "Using 12 SP you lift your cart"; + mes "to hit your opponent.."; + mes "right in the head!"; + next; + mes "[Gershaun]"; + mes "The heavier your cart is, the"; + mes "stronger you can attack! With one hit,"; + mes "your opponent will be hurt and"; + mes "forced to back off!"; + next; + mes "[Gershaun]"; + mes "Would you like to learn this skill?"; + next; + switch (select("Yes!!:I want to learn sushi skills...")) { + case 1: + mes "[Gershaun]"; + mes "Ok!"; + mes "I'll give you special training!"; + mes "First you need health!"; + mes "Get yourself to merchant"; + mes "level 35!"; + mes "We'll talk after that!"; + close; + case 2: + mes "[Sushi King Gershaun]"; + if (Sex > 1) { + mes "Stupid girl!"; + } + else { + mes "Stupid boy!"; + } + mes "It's way to early for you to"; + mes "even put your hands on sushi!"; + close; + } + } + } + mes "[Gershaun]"; + mes "If it doesn't work, make it work."; + mes "If it doesn't work, make it work."; + mes "If it doesn't work, make it work."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= Fully working +//= v1.1 Bug fixes +//= v1.a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] 1.4b Gershaun -> Gershuan +//= changed perm. variables to temp ones [Lupus] +//= 1.4b Added missing 1 Banana Juice requirement to Cart Revolution [DracoRPG] +//============================================================ -- cgit v1.2.3-70-g09d2