From 124ab2a1cdb344f24170a4d91f7000ebabf39b40 Mon Sep 17 00:00:00 2001 From: Kisuka Date: Mon, 28 Oct 2013 00:42:23 -0700 Subject: Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this. --- npc/quests/seals/brisingamen_seal.txt | 62 ++++++++++++++++---------------- npc/quests/seals/god_global.txt | 2 +- npc/quests/seals/god_weapon_creation.txt | 20 +++++------ npc/quests/seals/megingard_seal.txt | 32 ++++++++--------- npc/quests/seals/mjolnir_seal.txt | 12 +++---- npc/quests/seals/seal_status.txt | 2 +- npc/quests/seals/sleipnir_seal.txt | 36 +++++++++---------- 7 files changed, 83 insertions(+), 83 deletions(-) (limited to 'npc/quests/seals') diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index afdaee690..72f4b9ddb 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -19,7 +19,7 @@ //= 1.7 Renewal script update. [Euphy] //============================================================ -prt_fild08,175,374,3 script Bard#brising 51,{ +prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ cutin "god_nelluad01",2; if ($God2 >= $@god_check1 && $God3 < $@god_check2) { if (god_brising > 49) { @@ -840,7 +840,7 @@ prt_fild08,175,374,3 script Bard#brising 51,{ end; } -yuno_in04,47,113,1 script Studying Scholar#1 749,{ +yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ if (checkweight(908,200) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -1394,7 +1394,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 749,{ } } -prt_church,113,103,1 script Praying Man 798,{ +prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ if ($God2 < $@god_check1) { mes "[Praying Man]"; mes "Let everyone live a life"; @@ -2080,7 +2080,7 @@ prt_church,113,103,1 script Praying Man 798,{ } } -prt_castle,80,52,0 script Personnel Record#book1 111,{ +prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ if ($God2 < $@god_check1) { mes "[Librarian]"; mes "What are you doing?"; @@ -2263,7 +2263,7 @@ prt_castle,80,52,0 script Personnel Record#book1 111,{ } //-----------librarian---------------------------------------------------------- -prt_castle,84,51,5 script Librarian#2 105,{ +prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ if ($God2 < $@god_check1) { mes "[Librarian]"; mes "What are you doing here?"; @@ -2437,7 +2437,7 @@ prt_castle,84,51,5 script Librarian#2 105,{ } -prontera,260,354,4 script Woman#Rosa Ellenen 101,{ +prontera,260,354,4 script Woman#Rosa Ellenen 4W_F_01,{ if ($God2 < $@god_check1){ mes "[Woman]"; mes "Hm?"; @@ -2563,7 +2563,7 @@ prontera,260,354,4 script Woman#Rosa Ellenen 101,{ } -prontera,262,353,0 script Gravestone 111,{ +prontera,262,353,0 script Gravestone HIDDEN_NPC,{ if ($God2 > $@god_check1) { if (god_brising > 33) { mes "Lowen Ellenen"; @@ -2590,7 +2590,7 @@ prontera,262,353,0 script Gravestone 111,{ } } -gef_dun01,89,192,0 script #lowentrace 111,3,3,{ +gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFIt's just an old,"; mes "dry piece of wood.^000000"; @@ -2713,7 +2713,7 @@ OnTouch: end; } -gef_dun01,203,48,0 script #lowentrace1 111,3,3,{ +gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFIt's just an old,"; mes "dry piece of wood.^000000"; @@ -2845,7 +2845,7 @@ OnTouch: end; } -que_god02,48,55,3 script Lowen Ellenen 745,{ +que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ if (god_brising == 30) { mes "[Lowen Ellenen]"; mes "Can you see me now?"; @@ -2953,7 +2953,7 @@ que_god02,48,55,3 script Lowen Ellenen 745,{ } } -que_god02,54,64,4 script Soldier#1_brising 105,1,1,{ +que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{ if (god_brising == 31) { mes "[Soldier]"; mes "Have you volunteered for monster subjugation? Would you like to start the mission now?"; @@ -2998,7 +2998,7 @@ OnTouch: end; } -que_god02,55,64,4 script Soldier#2_brising 105,1,1,{ +que_god02,55,64,4 script Soldier#2_brising 8W_SOLDIER,1,1,{ mes "[Soldier]"; mes "Please back away."; mes "You are not permitted"; @@ -3148,14 +3148,14 @@ OnReset: end; } -que_god02,173,58,4 script #doppelganger1 739,{ end; } -que_god02,175,55,4 script #doppelganger2 739,{ end; } -que_god02,175,54,1 script #lowen 745,{ end; } -que_god02,178,49,1 script #knight1 751,{ end; } -que_god02,168,53,7 script #knight2 734,{ end; } -que_god02,167,58,4 script #knight3 752,{ end; } +que_god02,173,58,4 script #doppelganger1 8_DOPPEL,{ end; } +que_god02,175,55,4 script #doppelganger2 8_DOPPEL,{ end; } +que_god02,175,54,1 script #lowen 4_F_CRU,{ end; } +que_god02,178,49,1 script #knight1 4_M_CRU,{ end; } +que_god02,168,53,7 script #knight2 4_M_JOB_KNIGHT2,{ end; } +que_god02,167,58,4 script #knight3 4_M_CRU_OLD,{ end; } -que_god02,174,49,0 script #lowenone 139,0,0,{ +que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; @@ -3238,9 +3238,9 @@ OnTouch: end; } -que_god02,124,59,7 script #hermite 798,{ end; } +que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; } -que_god02,120,52,0 script #monologue 139,0,0,{ +que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{ OnTouch: mes "[" + strcharinfo(0) + "]"; @@ -3284,7 +3284,7 @@ OnTouch: } -que_god02,21,127,3 script Lowen Ellenen#2 745,{ +que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "I was a fool."; mes "Now I remember Hermite. He must have been the one who rescued me. But when I came to my senses, no one was there."; @@ -3335,7 +3335,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 745,{ end; } -que_god02,178,127,3 script Valkyrie#1 811,{ +que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ if (god_brising == 31) { mes "[Valkyrie]"; @@ -3508,7 +3508,7 @@ que_god02,178,127,3 script Valkyrie#1 811,{ } } -xmas,38,105,0 script #brisindwarf1 111,3,3,{ +xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFA lot of snow"; mes "is heavily piled"; @@ -3682,7 +3682,7 @@ OnTouch: end; } -xmas,36,103,4 script Alfrik#1 826,{ +xmas,36,103,4 script Alfrik#1 4_M_DWARF,{ if (god_brising == 49) { mes "[Alfrik]"; mes "I've got nothing"; @@ -3975,7 +3975,7 @@ OnInit: end; } -prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{ +prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFIt's just an"; mes "ordinary rock.^000000"; @@ -4149,7 +4149,7 @@ OnTouch: end; } -prt_fild02,185,270,3 script Dvalin#1 826,{ +prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ if (god_brising > 43) { mes "[Dvalin]"; mes "A human?"; @@ -4272,7 +4272,7 @@ OnInit: } -mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{ +mjolnir_09,85,129,0 script #brisindwarf3 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "^3355FFThe sight of this bubbling stream refreshes you just by looking at it.^000000"; close; @@ -4343,7 +4343,7 @@ OnTouch: end; } -mjolnir_09,87,129,3 script Berling#1 826,{ +mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ if (god_brising > 44) { mes "[Berling]"; mes "You're the one that's awakened us? Hahaha, perhaps that's a sign we may see Freya again! Hahahaha!"; @@ -4487,7 +4487,7 @@ OnInit: end; } -mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{ +mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { mes "[" + strcharinfo(0) + "]"; mes "Bah, no way out."; @@ -4645,7 +4645,7 @@ OnTimer301000: end; } -mjo_dun02,126,34,1 script Grer#1 826,{ +mjo_dun02,126,34,1 script Grer#1 4_M_DWARF,{ if (god_brising > 47) { mes "[Grer]"; mes "As we promised,"; diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt index 94f6ae0f2..c9daa613e 100644 --- a/npc/quests/seals/god_global.txt +++ b/npc/quests/seals/god_global.txt @@ -13,7 +13,7 @@ //= Added GM management function. //============================================================ -sec_in02,15,170,0 script Golbal var 817,{ +sec_in02,15,170,0 script Golbal var 4_F_CHNDRESS3,{ callfunc "F_GM_NPC"; mes "[Check]"; mes "Please enter the password."; diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index 340b9a7f5..a367de1ad 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -14,7 +14,7 @@ //= Added GM management function. //============================================================ -gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ +gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "[Dwarf Grunburti]"; mes "A human?!"; mes "This land is full"; @@ -340,11 +340,11 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{ close; } } -gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 826 -gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 826 -gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 826 +gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 4_M_DWARF +gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 4_M_DWARF +gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 4_M_DWARF -que_god01,215,127,0 script #god_hopewarp1 111,{ +que_god01,215,127,0 script #god_hopewarp1 HIDDEN_NPC,{ end; OnInit: @@ -363,7 +363,7 @@ OnReset: end; } -que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{ +que_god01,214,128,0 script #que_godnpc1::GodEntrance HIDDEN_NPC,{ mes "[Entrance Notice]"; mes "Only the most"; mes "worthy of humans"; @@ -371,10 +371,10 @@ que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{ mes "power of the gods."; close; } -que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 111 -que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 111 +que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 HIDDEN_NPC +que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 HIDDEN_NPC -que_god01,154,112,4 script Grunburti#god 826,{ +que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){ mes "[Dwarf Grunburti]"; mes "One of the godly"; @@ -822,7 +822,7 @@ que_god01,145,118,0 duplicate(god_failwarp#1) god_failwarp#5 -1,9,9 que_god01,164,118,0 duplicate(god_failwarp#1) god_failwarp#6 -1,9,9 // Original name: "Godly Item Quests Related#god" -que_god01,293,3,0 script Godly Item Quests#god 90,{ +que_god01,293,3,0 script Godly Item Quests#god 4_F_01,{ callfunc "F_GM_NPC"; mes "[Use in case of emergency]"; mes "Please enter password."; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 933afb4b0..4ca899621 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -22,7 +22,7 @@ //= 2.2 Renewal script update. [Euphy] //============================================================ -prt_castle,44,151,0 script Rebarev Doug 56,{ +prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{ if (checkweight(1301,3) == 0) { mes "- You are carrying too many items! -"; close; @@ -536,7 +536,7 @@ prt_castle,44,151,0 script Rebarev Doug 56,{ end; } -prt_castle,48,164,0 script Crusader#God 734,{ +prt_castle,48,164,0 script Crusader#God 4_M_JOB_KNIGHT2,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes > 22 && god_eremes < 25) { mes "[Max Von Shedough]"; @@ -615,7 +615,7 @@ prt_castle,48,164,0 script Crusader#God 734,{ } } -prt_in,172,109,0 script A File#megin1 111,{ +prt_in,172,109,0 script A File#megin1 HIDDEN_NPC,{ if (god_eremes == 12) { mes "^3355FFYou have found"; mes "^660000The 3rd Platoon Records^3355FF!^000000"; @@ -647,7 +647,7 @@ prt_in,172,109,0 script A File#megin1 111,{ } } -prt_in,170,109,0 script A File#megin2 111,{ +prt_in,170,109,0 script A File#megin2 HIDDEN_NPC,{ if (god_eremes == 12) { mes "You have found ^0000FFThe 3rd Platoon Records^000000!"; close; @@ -679,7 +679,7 @@ prt_in,170,109,0 script A File#megin2 111,{ } } -prt_in,168,109,0 script A File#megin3 111,{ +prt_in,168,109,0 script A File#megin3 HIDDEN_NPC,{ if (god_eremes == 12) { mes "You have found"; mes "^0000FFThe 3rd Platoon Records^000000!"; @@ -712,7 +712,7 @@ prt_in,168,109,0 script A File#megin3 111,{ } } -prt_in,169,109,0 script A File#megin4 111,{ +prt_in,169,109,0 script A File#megin4 HIDDEN_NPC,{ if (god_eremes == 12) { mes "You have found ^0000FFThe 3rd Platoon Records^000000!"; close; @@ -744,7 +744,7 @@ prt_in,169,109,0 script A File#megin4 111,{ } } -prt_in,166,109,0 script A File#megin5 111,{ +prt_in,166,109,0 script A File#megin5 HIDDEN_NPC,{ if (god_eremes == 12) { mes "You have found"; mes "^0000FFThe 3rd Platoon Records^000000!"; @@ -777,7 +777,7 @@ prt_in,166,109,0 script A File#megin5 111,{ } } -prt_in,172,106,0 script Librarian#megin 833,{ +prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes > 2 && god_eremes < 7) { mes "[Librarian Jekan]"; @@ -1535,7 +1535,7 @@ prt_in,172,106,0 script Librarian#megin 833,{ close; } -geffen_in,109,161,3 script Crusader#God1 751,{ +geffen_in,109,161,3 script Crusader#God1 4_M_CRU,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes > 17 && god_megin_1 < 2) { mes "[Zan.Huadoku]"; @@ -1789,7 +1789,7 @@ geffen_in,109,161,3 script Crusader#God1 751,{ } } -morocc_in,146,179,0 script Employee#megin1 66,{ +morocc_in,146,179,0 script Employee#megin1 1_F_01,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes > 17 && god_megin_2 < 1) { mes "^3355FFThe Inn Employee"; @@ -1994,7 +1994,7 @@ morocc_in,146,179,0 script Employee#megin1 66,{ } } -in_rogue,243,61,0 script Suspicious Man#megin 748,{ +in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes == 18) { mes "[Cuaque Donon]"; @@ -2263,7 +2263,7 @@ in_rogue,243,61,0 script Suspicious Man#megin 748,{ } } -alberta,196,146,0 script Crusader#megin2 751,{ +alberta,196,146,0 script Crusader#megin2 4_M_CRU,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes == 18) { mes "[Jack O]"; @@ -2454,7 +2454,7 @@ alberta,196,146,0 script Crusader#megin2 751,{ } } -aldebaran,66,213,0 script Lady#megin 69,{ +aldebaran,66,213,0 script Lady#megin 1_F_04,{ if (checkweight(1301,3) == 0) { mes "- You are carrying too many items!"; close; @@ -2703,7 +2703,7 @@ aldebaran,66,213,0 script Lady#megin 69,{ } } -cmd_in02,190,94,3 script Man#megin 828,{ +cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes == 18) { mes "[Royal Myst]"; @@ -2907,7 +2907,7 @@ cmd_in02,190,94,3 script Man#megin 828,{ } } -jawaii_in,44,110,0 script Security Officer#megin 734,{ +jawaii_in,44,110,0 script Security Officer#megin 4_M_JOB_KNIGHT2,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes == 18) { mes "[The Nineball]"; @@ -2965,7 +2965,7 @@ jawaii_in,44,110,0 script Security Officer#megin 734,{ } -niflheim,109,254,0 script Egnigem 796,{ +niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ if ($God1 >= $@god_check1 && $God2 < $@god_check2) { if (god_eremes > 19 && god_eremes < 25) { if (god_eremes > 22) { diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index d2e7ba1ca..375b47426 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -22,7 +22,7 @@ //= 1.9 Renewal script update. [Euphy] //============================================================ -prontera,124,297,3 script Tialfi 706,{ +prontera,124,297,3 script Tialfi 4_M_KID1,{ if (checkweight(1301,3) == 0) { mes "- You are carrying too many items! -"; close; @@ -367,7 +367,7 @@ prontera,124,297,3 script Tialfi 706,{ end; } -prt_fild01,196,47,3 script Roskva 703,{ +prt_fild01,196,47,3 script Roskva 4_F_KID2,{ if (god_mjo_0 == 1) { mes "[Roskva]"; mes "You should know that Dwarven Blacksmiths are extremely offended if you do not speak to them with the utmost respect."; @@ -420,7 +420,7 @@ prt_fild01,196,47,3 script Roskva 703,{ } } -mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ +mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{ if ($God3 < $@god_check1) { mes "[Austri]"; mes "Something is happening somewhere on this continent. You might not believe me, but I keep getting visions of the Fenrir-Wolf."; @@ -980,7 +980,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ } } -mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ +mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ if ($God3 < $@god_check1) { mes "[Sudri]"; mes "I want to compete"; @@ -1847,7 +1847,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ } } -mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ +mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{ if ($God3 < $@god_check1) { mes "[Vestri]"; mes "If you want something, you should earn it through your own efforts."; @@ -2342,7 +2342,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } } -mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{ +mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{ if ($God3 < $@god_check1) { mes "[Nordri]"; mes "What...?"; diff --git a/npc/quests/seals/seal_status.txt b/npc/quests/seals/seal_status.txt index c9e6515fb..1b15981ab 100644 --- a/npc/quests/seals/seal_status.txt +++ b/npc/quests/seals/seal_status.txt @@ -13,7 +13,7 @@ //= 1.3 Renewal script update. [Euphy] //============================================================ -prontera,113,294,3 script Sign Post#god 837,{ +prontera,113,294,3 script Sign Post#god 2_BULLETIN_BOARD,{ mes "======== God Seal Status ========"; setarray .@seal$[1], "Sleipnir","Megingjard","Brisingamen","Mjolnir"; for(set .@i,1; .@i<=4; set .@i,.@i+1) { diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 4b4e70f8b..85005a4fd 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -14,7 +14,7 @@ //= 1.4 Renewal script update. [Euphy] //============================================================ -yuno,164,200,4 script Noyee#G 101,{ +yuno,164,200,4 script Noyee#G 4W_F_01,{ if (BaseLevel < 70) { mes "[Noyee]"; mes "Did you know that there's a difference between the armor you can buy from NPC shops and the kinds you obtain from hunting monsters?"; @@ -59,7 +59,7 @@ yuno,164,200,4 script Noyee#G 101,{ } } -que_god01,98,98,4 script Manager#G 69,{ +que_god01,98,98,4 script Manager#G 1_F_04,{ if (checkweight(908,500) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -505,7 +505,7 @@ que_god01,98,98,4 script Manager#G 69,{ end; } -que_god01,66,125,6 script Researcher#G1 89,{ +que_god01,66,125,6 script Researcher#G1 4_M_ORIENT02,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,11; @@ -671,7 +671,7 @@ que_god01,66,125,6 script Researcher#G1 89,{ } } -que_god01,11,136,6 script Researcher#G2 742,{ +que_god01,11,136,6 script Researcher#G2 2_M_SAGE_B,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,21; @@ -890,7 +890,7 @@ que_god01,11,136,6 script Researcher#G2 742,{ } } -que_god01,55,47,3 script Researcher#G3 803,{ +que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,31; @@ -1156,7 +1156,7 @@ que_god01,55,47,3 script Researcher#G3 803,{ } } -que_god01,14,47,3 script Researcher#G4 713,{ +que_god01,14,47,3 script Researcher#G4 4_M_06,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,41; @@ -1262,7 +1262,7 @@ que_god01,14,47,3 script Researcher#G4 713,{ } } -que_god01,20,48,0 script Slab#G 111,{ +que_god01,20,48,0 script Slab#G HIDDEN_NPC,{ if ($God1 < $@god_check2) { if ((god_sl_1 == 41) || (god_sl_1 == 12) || (god_sl_1 == 23) || (god_sl_1 == 34)) { if ((god_sl_2 == 1) || (god_sl_2 == 2)) { @@ -1408,7 +1408,7 @@ que_god01,20,48,0 script Slab#G 111,{ } } -payon,79,171,4 script Friar#G5 95,{ +payon,79,171,4 script Friar#G5 4_F_SISTER,{ if ($God1 < $@god_check2) { if ((god_sl_1 == 21) || (god_sl_1 == 32) || (god_sl_1 == 43) || (god_sl_1 == 14)) { if ((god_sl_2 == 1) || (god_sl_2 == 3)) { @@ -1818,7 +1818,7 @@ payon,79,171,4 script Friar#G5 95,{ } } -que_god01,84,95,0 script Switch#God0 111,{ +que_god01,84,95,0 script Switch#God0 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1834,7 +1834,7 @@ que_god01,84,95,0 script Switch#God0 111,{ } } -que_god01,84,92,0 script god_sl_w0 45,1,1,{ +que_god01,84,92,0 script god_sl_w0 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1848,7 +1848,7 @@ OnTouch: } } -que_god01,49,97,0 script Switch#God1 111,{ +que_god01,49,97,0 script Switch#God1 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1861,7 +1861,7 @@ que_god01,49,97,0 script Switch#God1 111,{ } } -que_god01,46,97,0 script god_sl_w1 45,1,1,{ +que_god01,46,97,0 script god_sl_w1 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1875,7 +1875,7 @@ OnTouch: } } -que_god01,19,97,0 script Switch#God2 111,{ +que_god01,19,97,0 script Switch#God2 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1888,7 +1888,7 @@ que_god01,19,97,0 script Switch#God2 111,{ } } -que_god01,16,97,0 script god_sl_w2 45,1,1,{ +que_god01,16,97,0 script god_sl_w2 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1902,7 +1902,7 @@ OnTouch: } } -que_god01,14,80,0 script Switch#God3 111,{ +que_god01,14,80,0 script Switch#God3 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1915,7 +1915,7 @@ que_god01,14,80,0 script Switch#God3 111,{ } } -que_god01,17,80,0 script god_sl_w3 45,1,1,{ +que_god01,17,80,0 script god_sl_w3 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1929,7 +1929,7 @@ OnTouch: } } -que_god01,44,80,0 script Switch#God4 111,{ +que_god01,44,80,0 script Switch#God4 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1942,7 +1942,7 @@ que_god01,44,80,0 script Switch#God4 111,{ } } -que_god01,47,80,0 script god_sl_w4 45,1,1,{ +que_god01,47,80,0 script god_sl_w4 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; -- cgit v1.2.3-70-g09d2