From 786e158717dec493ff9dfa573220b1084a557953 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 25 Sep 2008 22:36:22 +0000 Subject: Replacing specialeffect/2 numerics with constants in quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_ayothaya.txt | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) (limited to 'npc/quests/quests_ayothaya.txt') diff --git a/npc/quests/quests_ayothaya.txt b/npc/quests/quests_ayothaya.txt index ea0e154d3..17056043e 100644 --- a/npc/quests/quests_ayothaya.txt +++ b/npc/quests/quests_ayothaya.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Fredzilla, MasterOfMuppets //===== Version ============================================== -//= 2.1 +//= 2.2 //===== Compatible With ====================================== //= eAthena SVN //===== Description ========================================== @@ -27,6 +27,7 @@ //= 10.3 standards. //= 2.0a Corrected a Typo error ";;". [Samuray22] //= 2.1 Added missing checkweights. [L0ne_W0lf] +//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Ayothaya Ring Quest @@ -2609,26 +2610,26 @@ ayo_in01,145,163,3 script Cook#ayo 839,{ mes "^FF0000*Tuk*^000000"; mes "^9C009C*Tup*^000000"; mes "^009C00*Puk*^000000"; - specialeffect 125; //"Cook#ayo" EF_ENCHANTPOISON + specialeffect EF_ENCHANTPOISON; next; mes "^FF0031*Chop chop*^000000"; mes "^FF9C00*Tup tup tup*^000000"; mes "^639CFF*Pu pu^000000 -"; - specialeffect 124; //"Cook#ayo" EF_VENOMDUST + specialeffect EF_VENOMDUST; next; mes "[Mali the Spicy]"; mes "- ^9C6300Tup tup^000000 ^006363chook^000000"; mes "^316363Chop chop^000000"; mes "^FF0000Tup tup tup^000000 ^009C00Pu pu^000000 -"; - specialeffect 23; //"Cook#ayo" EF_STONECURSE - specialeffect 98; //"Cook#ayo" EF_HASTEUP - specialeffect 12; //"Cook#ayo" EF_BEGINSPELL + specialeffect EF_STONECURSE; + specialeffect EF_HASTEUP; + specialeffect EF_BEGINSPELL; next; mes "[Mali the Spicy]"; mes "Wah^00009Cah^0000FFahhhh^0063FFaaaahhh^000000!"; emotion e_omg; - specialeffect 99; //"Cook#ayo" EF_FLASHER - specialeffect 90; //"Cook#ayo" EF_LORD + specialeffect EF_FLASHER; + specialeffect EF_LORD; next; mes "[Mali the Spicy]"; mes " ..."; -- cgit v1.2.3-60-g2f50