From a935d9d4351bf7d377cd37f43bbb17df48a15696 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Mon, 23 Nov 2009 10:38:01 +0000 Subject: * Fixed player keeps bleeding when dead. - if battle_config.invincible_nodamage is true, reflected damage to targets in invincible status is now 1. * Fixed a script typo i made when i was fixing a typo... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14164 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_alberta.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/quests/quests_alberta.txt') diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt index fecb43dc1..938552655 100644 --- a/npc/quests/quests_alberta.txt +++ b/npc/quests/quests_alberta.txt @@ -2219,7 +2219,7 @@ tur_dun03,104,171,4 script Knight#tur3 105,{ mes "[Squall]"; mes "Am I the only one left? Where are all my comrades?! I... I'm about to go crazy!"; next; - if(select("Maybe they ran away?:What happened?")) { + if(select("Maybe they ran away?:What happened?") == 1) { mes "[Squall]"; mes "No, we would never run away from the face of danger."; next; -- cgit v1.2.3-60-g2f50