From 4d139eb924e63f88065071de722ddc39465cd5e3 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Sun, 17 Jan 2016 17:35:36 +0530 Subject: Script Standardization: changed select format in quests folder --- npc/quests/kiel_hyre_quest.txt | 170 ++++++++++++++++++++--------------------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'npc/quests/kiel_hyre_quest.txt') diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index 756da22a7..ae8399227 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -144,7 +144,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "to my pub. So what"; mes "would you like to have?"; next; - switch(select("Beer, please:A cocktail, please:Soju, please.:You look worried, what's up?:Cancel")) { + switch(select("Beer, please", "A cocktail, please", "Soju, please.", "You look worried, what's up?", "Cancel")) { case 1: mes "[Vandt]"; mes "Alright, let me get"; @@ -192,7 +192,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "that's available for this"; mes "kind of temporary job."; next; - switch(select("I'm sorry to hear that:Do you want me to help you?")) { + switch(select("I'm sorry to hear that", "Do you want me to help you?")) { case 1: mes "[Vandt]"; mes "Well, I'm sure that I'll"; @@ -210,7 +210,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ mes "I expect you to complete the"; mes "delivery, no matter what."; next; - switch(select("Sure I'll do it:Wait, let me think about it...")) { + switch(select("Sure I'll do it", "Wait, let me think about it...")) { case 1: mes "[Vandt]"; mes "I'm glad to hear that."; @@ -332,7 +332,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "Oh! Hi hi~ Did you want"; mes "to buy some yummy toast?"; next; - switch(select("I'm here for Elly:No, thanks")) { + switch(select("I'm here for Elly", "No, thanks")) { case 1: mes "[Cezu]"; mes "Oh, I see. Elly must have"; @@ -433,7 +433,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ mes "you'd better spit it out quick"; mes "before things get hectic again."; next; - switch(select("I'm here for Cezu:......")) { + switch(select("I'm here for Cezu", "......")) { case 1: mes "[Mills]"; mes "Oh, Cezu from the"; @@ -557,7 +557,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ mes "Please leave if you don't have"; mes "an appointment with the staff."; next; - switch(select("I'm here for a delivery.:......")) { + switch(select("I'm here for a delivery.", "......")) { case 1: mes "[Security Guard]"; mes "You're here to deliver"; @@ -713,7 +713,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ mes "security guard called and"; mes "mentioned you were coming."; next; - switch(select("Yes, that's right!:Er, s-sorry!")) { + switch(select("Yes, that's right!", "Er, s-sorry!")) { case 1: mes "[Mrs. Lecollane]"; mes "Well, you've come a little"; @@ -804,7 +804,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "I do? ^333333*Sob*^000000 Wh-what"; mes "am I going to do? ^333333*Sniff*^000000"; next; - switch(select("What happened?:......")) { + switch(select("What happened?", "......")) { case 1: mes "[Elly]"; mes "I... I have to finish baking"; @@ -814,7 +814,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "floor. I don't know how I can"; mes "bake those cookies now..."; next; - switch(select("What can I do to help you?:Oh, I'm so sorry.")) { + switch(select("What can I do to help you?", "Oh, I'm so sorry.")) { case 1: cutin "kh_elly02",2; mes "[Elly]"; @@ -838,7 +838,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you can help me with this"; mes "huge problem that I have?"; next; - switch(select("Accept:Decline")) { + switch(select("Accept", "Decline")) { case 1: cutin "kh_elly02",2; mes "How Wonderful!"; @@ -1006,7 +1006,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "you won't have to hurry as"; mes "quickly as you did last time."; next; - switch(select("What do you need?:Sorry, but I'm pretty busy...")) { + switch(select("What do you need?", "Sorry, but I'm pretty busy...")) { case 1: mes "[Elly]"; mes "You know how you helped"; @@ -1024,7 +1024,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "campus. Would you deliver these"; mes "cookies to my grandfather for me?"; next; - switch(select("Sure:I'm busy.")) { + switch(select("Sure", "I'm busy.")) { case 1: cutin "kh_elly02",2; mes "[Elly]"; @@ -1150,7 +1150,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "........."; mes "............"; next; - switch(select("About your grandpa:Tell me about Kiehl:What's with this academy?")) { + switch(select("About your grandpa", "Tell me about Kiehl", "What's with this academy?")) { case 1: mes "[Elly]"; mes "Oh! My grandfather is"; @@ -1228,7 +1228,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ mes "rescue me from danger,"; mes "right, "+strcharinfo(0)+"?"; next; - switch(select("Who is Ms. Allysia?:Strange incidents?")) { + switch(select("Who is Ms. Allysia?", "Strange incidents?")) { case 1: mes "[Elly]"; mes "Oh, Ms. Allysia is"; @@ -1350,7 +1350,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ mes "find one. You might be able"; mes "to climb up that water pipe...^000000"; next; - switch(select("Climb Water Pipe:Find Another Way")) { + switch(select("Climb Water Pipe", "Find Another Way")) { case 1: if (rand(1,3) == 2) { mes "^3355FFYou climbed up the"; @@ -1425,7 +1425,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ mes "lifeless. You've got to"; mes "try something, but what?^000000"; next; - switch(select("Wake her up by shaking.:Wake her up by yelling.:Ignore")) { + switch(select("Wake her up by shaking.", "Wake her up by yelling.", "Ignore")) { case 1: mes "^3355FFYou grab Elly by the"; mes "shoulders, and try to get"; @@ -1576,7 +1576,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ mes "a folded note wedged"; mes "between the cookies.^000000"; next; - switch(select("Read Note:Ignore")) { + switch(select("Read Note", "Ignore")) { case 1: mes ""+strcharinfo(0)+", help!"; mes "There's this guy dressed in"; @@ -1746,7 +1746,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ mes "^3355FFThe door to the"; mes "factory is wide open.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_dun01",3,230; end; @@ -1769,13 +1769,13 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ mes "grave, it begins to"; mes "emit flashes of light.^000000"; next; - switch(select("Use the ^0000FFLuxurious Keycard^000000:Ignore")) { + switch(select("Use the ^0000FFLuxurious Keycard^000000", "Ignore")) { case 1: mes "Once you use the"; mes "Luxurious Keycard,"; mes "a secret path opens^000000"; next; - switch(select("Enter:cancel")) { + switch(select("Enter", "cancel")) { case 1: warp "kh_dun01",3,230; end; @@ -1812,7 +1812,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ mes "so please do not enter this"; mes "area unless you're authorized."; next; - switch(select("I have an appointment with Kiel Hyre.:Alright.")) { + switch(select("I have an appointment with Kiel Hyre.", "Alright.")) { case 1: mes "[Cottage Keeper]"; mes "You have an"; @@ -1820,7 +1820,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ mes "Master Kiel Hyre?"; mes "Um, are you sure?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Cottage Keeper]"; mes "There must be some sort"; @@ -1861,7 +1861,7 @@ yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ mes "open it for you, then you'll"; mes "need the right key to unlock it."; next; - switch(select("Unlock:Cancel")) { + switch(select("Unlock", "Cancel")) { case 1: mes "^3355FFYou unlock the door with the"; mes "key that Elly gave you, and"; @@ -1888,7 +1888,7 @@ yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ else { mes "^3355FFThe door is open.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",188,18; end; @@ -1913,7 +1913,7 @@ yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{ mes "open it for you, then you'll"; mes "need the right key to unlock it."; next; - switch(select("Open:Cancel")) { + switch(select("Open", "Cancel")) { case 1: mes "^3355FFYou don't have"; mes "the key that can"; @@ -1941,7 +1941,7 @@ kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{ mes "open, revealing"; mes "a secret path.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",17,177; end; @@ -2024,7 +2024,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ mes "^FFFFFF_^000000"; mes "Price: 1,100 zeny (cheap!)"; next; - switch(select("Buy!:Cancel")) { + switch(select("Buy!", "Cancel")) { case 1: if (Zeny < 1100) { mes "^3355FFUnfortunately, you"; @@ -2063,7 +2063,7 @@ kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{ mes "^3355FFYou find a box filled with"; mes "ripe, delicious apples.^000000"; next; - switch(select("Take the box:Leave it")) { + switch(select("Take the box", "Leave it")) { case 1: mes "^3355FFNo...! Wait!"; mes "Something's wrong!"; @@ -2097,7 +2097,7 @@ kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ mes "world map more closely,"; mes "you find that something has"; mes "been hidden underneath it.^000000"; - switch(select("Ignore:Examine")) { + switch(select("Ignore", "Examine")) { case 1: mes "^3355FFWhatever might be"; mes "hidden beneath this"; @@ -2163,7 +2163,7 @@ kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ mes "refresh your memory and"; mes "read that poem again.^000000"; next; - switch(select("Read:Cancel")) { + switch(select("Read", "Cancel")) { case 1: mes "^0000FFShe will be in a place"; mes "as cold as the poles."; @@ -2211,7 +2211,7 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ mes "use to loosen the glue on"; mes "the map... You're a genius!^000000"; next; - switch(select("Try it.:That? That won't work!")) { + switch(select("Try it.", "That? That won't work!")) { case 1: mes "^3355FFYou picked up the"; mes "boiling pot, but"; @@ -2253,7 +2253,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ mes "words, a ''gourd.''"; mes "Would do you do?^000000"; next; - switch(select("Break Open Calabash:Look Inside Calabash:Ignore")) { + switch(select("Break Open Calabash", "Look Inside Calabash", "Ignore")) { case 1: mes "^3355FFYou can't break"; mes "open that calabash..."; @@ -2300,12 +2300,12 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "along with a conscpicuous"; mes "lion statue with two handles.^000000"; next; - switch(select("Pull Handles:Cancel")) { + switch(select("Pull Handles", "Cancel")) { case 1: mes "Which handle would"; mes "you like to pull first?"; next; - switch(select("Right Handle:Left Handle")) { + switch(select("Right Handle", "Left Handle")) { case 1: mes "^3355FFYou pull the right"; mes "handle, causing water"; @@ -2320,7 +2320,7 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "see a layer of green moss"; mes "covering the pool's bottom.^000000"; next; - switch(select("Ignore:Investigate")) { + switch(select("Ignore", "Investigate")) { case 1: mes "^3355FFYou decide that"; mes "a pool is little more"; @@ -2334,7 +2334,7 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ mes "you stumble upon a"; mes "small, peculiar button.^000000"; next; - switch(select("Press button:Don't Press Button")) { + switch(select("Press button", "Don't Press Button")) { case 1: mes "^3355FFYou press the button,"; mes "which seems to trigger"; @@ -2379,7 +2379,7 @@ OnTouch: mes "pass by this creature"; mes "without getting hurt?^000000"; next; - switch(select("March forward:Run away")) { + switch(select("March forward", "Run away")) { case 1: if (countitem(Pet_Food) >= 1) { mes "^3355FFWait! Perhaps you can"; @@ -2388,7 +2388,7 @@ OnTouch: mes "you feed it some of your Pet"; mes "Food and see what happens?^000000"; next; - switch(select("Give Pet Food:It won't work!")) { + switch(select("Give Pet Food", "It won't work!")) { case 1: mes "^3355FFYou gingerly throw the"; mes "Pet Food towards the dog."; @@ -2449,7 +2449,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ mes "^inside. Or could it be"; mes "^empty. Who knows?^000000"; next; - switch(select("Open Drawer:Ignore")) { + switch(select("Open Drawer", "Ignore")) { case 1: mes "^3355FFYou obtain a Yellow"; mes "Keycard from inside the"; @@ -2489,7 +2489,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ mes "Perhaps you can use your"; mes "Old Bronze Key to unlock it.^000000"; next; - switch(select("Use Old Bronze Key:No, it'll never work.")) { + switch(select("Use Old Bronze Key", "No, it'll never work.")) { case 1: mes "^3355FFYour hunch paid off!"; mes "The Old Bronze Key really"; @@ -2526,7 +2526,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "''To Elly.'' It must have been"; mes "left behind by her grandfather.^000000"; next; - switch(select("Examine Book:Ignore")) { + switch(select("Examine Book", "Ignore")) { case 1: mes "^3355FFYou skim through the"; mes "book's pages, and don't"; @@ -2535,7 +2535,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "notice a steel surface behind the"; mes "shelf as you place the book back.^000000"; next; - switch(select("Examine the steel surface:Ignore")) { + switch(select("Examine the steel surface", "Ignore")) { case 1: mes "^3355FFYou remove more of the"; mes "shelf's books to reveal"; @@ -2544,22 +2544,22 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "the bookshelf. There are two"; mes "keyholes on the steel safe.^000000"; next; - switch(select("Try all your keys:Cancel")) { + switch(select("Try all your keys", "Cancel")) { case 1: mes "^3355FFWhich key will"; mes "you insert into"; mes "the first keyhole?^000000"; next; if (countitem(Old_Copper_Key) >= 1) { - select("Old Bronze Key:Cottage Key"); + select("Old Bronze Key", "Cottage Key"); mes "^3355FFWhich key will"; mes "you insert into"; mes "the second keyhole?^000000"; next; - select("Old Bronze Key:Cottage Key"); + select("Old Bronze Key", "Cottage Key"); } else if (countitem(Green_Key_Card) >= 1) { - switch(select("Green Keycard:Cottage Key")) { + switch(select("Green Keycard", "Cottage Key")) { case 1: .@KHFirstKeyhole = 1; break; @@ -2571,7 +2571,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ mes "you insert into"; mes "the second keyhole?^000000"; next; - switch(select("Green Keycard:Cottage Key")) { + switch(select("Green Keycard", "Cottage Key")) { case 1: .@KHSecondKeyhole = 1; break; @@ -2687,14 +2687,14 @@ kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ mes "reveal any invisible ink"; mes "written on this document!^000000"; next; - switch(select("What? That's crazy!:Of course! Let's try it!")) { + switch(select("What? That's crazy!", "Of course! Let's try it!")) { case 1: mes "^3355FFSorry."; mes "I thought it"; mes "was a good idea...^000000"; close; case 2: - switch(select("Try Red Liquid:Try Blue Liquid:Try Yellow Liquid:Try Green Liquid:Cancel")) { + switch(select("Try Red Liquid", "Try Blue Liquid", "Try Yellow Liquid", "Try Green Liquid", "Cancel")) { case 1: .@KHPotionColor$ = "red"; break; @@ -2766,7 +2766,7 @@ kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ mes "with the Kiel Hyre Foundation"; mes "seal. Would you like read it?^000000"; next; - switch(select("No time!:Read")) { + switch(select("No time!", "Read")) { case 1: mes "^3355FFYou're running out of"; mes "time! For now, it would"; @@ -2819,7 +2819,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "Perhaps they're related to"; mes "that poem you read earlier..."; next; - switch(select("No way!:Of course!")) { + switch(select("No way!", "Of course!")) { case 1: mes "^3355FFImpossible..."; mes "It must be some"; @@ -2833,7 +2833,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "big enough to insert each of"; mes "the ornamental swords nearby...^000000"; next; - switch(select("Ignore:Insert Ornamental Swords")) { + switch(select("Ignore", "Insert Ornamental Swords")) { case 1: mes "^3355FFImposible...^000000"; mes "^3355FFIt must be some^000000"; @@ -2856,7 +2856,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "snake in which you will"; mes "insert the first sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 2: @@ -2868,7 +2868,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the second sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 4: @@ -2880,7 +2880,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the third sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { case 1: ++.@KHSwords; break; @@ -2892,7 +2892,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "the snake in which you"; mes "will insert the fourth sword.^000000"; next; - switch(select("First Snake:Second Snake:Third Snake:Fourth Snake")) { + switch(select("First Snake", "Second Snake", "Third Snake", "Fourth Snake")) { default: break; case 3: @@ -2931,7 +2931,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ mes "path that leads to"; mes "the secret laboratory.^000000"; next; - switch(select("Enter:Cancel")) { + switch(select("Enter", "Cancel")) { case 1: warp "kh_vila",178,72; end; @@ -2967,7 +2967,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ mes "There is a small red button"; mes "right underneath the test tube.^000000"; next; - switch(select("Press Button:Investigate Further")) { + switch(select("Press Button", "Investigate Further")) { case 1: mes "[???]"; mes "H-hello...? C-can you"; @@ -3042,7 +3042,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door infront of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; mes "^3355FFYou try to push the"; @@ -3062,7 +3062,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door in front of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; if (.@KHInput$ == "Blue Keycard") { @@ -3102,7 +3102,7 @@ kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{ mes "^3355FFThere is a large, heavy"; mes "door infront of you.^000000"; next; - switch(select("Open Door:Cancel")) { + switch(select("Open Door", "Cancel")) { case 1: input .@KHInput$; mes "^3355FFYou try to push the"; @@ -3160,7 +3160,7 @@ kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 4_F_KHELLISIA,{ mes "Is there anything that you"; mes "can present to me as proof?"; next; - switch(select("Yellow Keycard:Blue Keycard:Golden Key:Carved Button:...?")) { + switch(select("Yellow Keycard", "Blue Keycard", "Golden Key", "Carved Button", "...?")) { default: break; case 3: @@ -3257,7 +3257,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ mes "and rescue him as soon"; mes "as you possibly can!"; next; - switch(select("What is this factory?:What happened to ^FF0000Kiel Hyre^000000?")) { + switch(select("What is this factory?", "What happened to ^FF0000Kiel Hyre^000000?")) { case 1: mes "[Allysia]"; mes "This factory is part of"; @@ -3550,7 +3550,7 @@ kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ mes "to reveal a long flight"; mes "of descending stairs.^000000"; next; - switch(select("Descend Stairs:Cancel")) { + switch(select("Descend Stairs", "Cancel")) { case 1: warp "kh_dun02",41,198; end; @@ -3593,7 +3593,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "by the master of"; mes "this mansion?"; next; - switch(select("Present Golden Key:????")) { + switch(select("Present Golden Key", "????")) { case 1: mes "[Steward]"; mes "Ah, Master "+strcharinfo(0)+"."; @@ -3622,7 +3622,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "once again. Would you"; mes "like to see my master?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Steward]"; mes "Very well."; @@ -3646,7 +3646,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ mes "once again. Would you"; mes "like to see my master, or...?"; next; - switch(select("^FF0000Kiel Hyre^000000:^3355FFMitchell^000000")) { + switch(select("^FF0000Kiel Hyre^000000", "^3355FFMitchell^000000")) { case 1: mes "[Steward]"; mes "Very well."; @@ -3709,7 +3709,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "do my best to give you answers."; next; while(1) { - switch(select("Robots?:^3355FFKiehl^000000?:^FF0000Elly^000000's button?")) { + switch(select("Robots?", "^3355FFKiehl^000000?", "^FF0000Elly^000000's button?")) { case 1: mes "[Kiel Hyre]"; mes "I've been researching"; @@ -4291,7 +4291,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "my actions once everything"; mes "has been resolved."; next; - select("Accept:Okay:Nod"); + select("Accept", "Okay", "Nod"); mes "[Kiel Hyre]"; mes "Thank you so much!"; mes "You can find Kiehl"; @@ -4351,7 +4351,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ mes "to confront"; mes "Kiehl now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Kiel Hyre]"; mes "There... the secret"; @@ -4463,7 +4463,7 @@ kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ mes "would be easier to understand"; mes "if I explained about robots?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Allysia]"; mes "The robots you've been"; @@ -4481,7 +4481,7 @@ kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ mes "generations of robots, the first,"; mes "second, and third generations."; next; - switch(select("First Generation:Second Generation:Third Generation")) { + switch(select("First Generation", "Second Generation", "Third Generation")) { case 1: mes "[Allysia]"; mes "I am a good example of one"; @@ -4662,7 +4662,7 @@ OnTouch: mes "Now tell me the truth. How"; mes "do you know Kiel Hyre?"; next; - switch(select("I'll tell you everything!:I don't know nuthin'!")) { + switch(select("I'll tell you everything!", "I don't know nuthin'!")) { case 2: mes "[??????]"; mes "Don't...know...nuthin'?"; @@ -4787,7 +4787,7 @@ OnTouch: mes "case, I want your help"; mes "in our investigation."; next; - switch(select("Okay:......")) { + switch(select("Okay", "......")) { case 2: mes "[??????]"; mes "If you don't cooperate,"; @@ -4853,7 +4853,7 @@ OnTouch: mes "you can get to Juno, and"; mes "finish your mission quickly."; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Mitchell]"; mes "Good luck. Once you"; @@ -4951,7 +4951,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ mes "Hush little baby..."; mes "Go to sleeeeep~"; next; - switch(select("What are you doing?:Um, I don't see a baby...")) { + switch(select("What are you doing?", "Um, I don't see a baby...")) { case 1: mes "[Grandma]"; mes "Oh? My baby won't stop"; @@ -5043,7 +5043,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ mes "of how old I've gotten!"; mes "It chills my bones, it does!"; next; - switch(select("......:Do you know that grandma?")) { + switch(select("......", "Do you know that grandma?")) { case 1: mes "[Old Lady]"; mes "Damn it! If only I didn't"; @@ -5266,12 +5266,12 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ mes "mansions's Master Key, you"; mes "might be able to open them.^000000"; next; - switch(select("Use Key:Pass")) { + switch(select("Use Key", "Pass")) { case 1: mes "^3355FFWhich box do you"; mes "want to try to open?^000000"; next; - switch(select("First Box:Second Box")) { + switch(select("First Box", "Second Box")) { case 1: mes "^3355FFYou use the Master Key to"; mes "unlock the box, and obtain"; @@ -5332,7 +5332,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ mes "^3355FFThe desk has"; mes "three drawers.^000000"; next; - switch(select("First Drawer:Second Drawer:Third Drawer:Cancel")) { + switch(select("First Drawer", "Second Drawer", "Third Drawer", "Cancel")) { case 1: mes "^3355FFThe first drawer is locked.^000000"; close; @@ -5433,7 +5433,7 @@ kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{ mes "a thick layer of dust"; mes "after years of disuse.^000000"; next; - switch(select("Check Bedsheets:Check Under Bed")) { + switch(select("Check Bedsheets", "Check Under Bed")) { case 1: mes "^3355FFYou brush the bed's"; mes "surface with your hand,"; @@ -5653,7 +5653,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ mes "^3355FFYou found"; mes "a flower vase.^000000"; next; - switch(select("Pick Up Vase:Break Vase:Turn Vase Upside-down")) { + switch(select("Pick Up Vase", "Break Vase", "Turn Vase Upside-down")) { case 1: mes "^3355FFThe vase is empty.^000000"; close; @@ -6030,7 +6030,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "you can hear the door"; mes "hinges slightly squeak.^000000"; next; - select("Push Door:Kick Door:Shake Door:Pull Door:Lift Door"); + select("Push Door", "Kick Door", "Shake Door", "Pull Door", "Lift Door"); mes "^3355FFA group of monsters"; mes "suddenly appeared as"; mes "soon as you applied"; @@ -6061,7 +6061,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "fully leveraged it, then you"; mes "should be able to open it.^000000"; next; - switch(select("Steel:Rusty Iron Piece:Solid Iron Piece:Iron Piece:Screw:Cancel")) { + switch(select("Steel", "Rusty Iron Piece", "Solid Iron Piece", "Iron Piece", "Screw", "Cancel")) { case 1: .@KHPryingItem$ = "Steel"; break; @@ -6125,7 +6125,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ mes "is wide open, and."; mes "you may now enter.^000000"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: close2; donpcevent "Big_Door_5_Warp::OnEnable"; -- cgit v1.2.3-60-g2f50