From 1a6bb87686dd770b3f072fb5d687ba71ff29c51a Mon Sep 17 00:00:00 2001 From: Haru Date: Mon, 16 Nov 2015 02:40:31 +0100 Subject: Standardized header in scripts (part 9) - Now including GPL-compliant license/copyright info - Restored some missing copyrights - Quest scripts folders Signed-off-by: Haru --- npc/quests/kiel_hyre_quest.txt | 708 ++++++++++------------------------------- 1 file changed, 169 insertions(+), 539 deletions(-) (limited to 'npc/quests/kiel_hyre_quest.txt') diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index f9c08779d..1d5277ece 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -1,221 +1,86 @@ -//===== Hercules Script ====================================== -//= Kiel Hyre Quest -//===== By: ================================================== -//= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== -//= 4.7 -//===== Description: ========================================= +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Samuray22 +//= Copyright (C) SinSloth +//= Copyright (C) Lupus +//= Copyright (C) Balish +//= Copyright (C) Toms +//= Copyright (C) Playtester +//= Copyright (C) L0ne_W0lf +//= Copyright (C) DZeroX +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see . +//========================================================================= +//= Kiel Hyre Quest/Robotic Lab Dungeon +//================= Description =========================================== //= Quest for opening Robot Factory first and second floors. -//===== Additional Comments: ================================= -//= 4.0 A whole bunch-a-updates to various npcs. [L0ne_W0lf] -//= Corrected condition checks throughout the quest. -//= Npcs no longer make use of the goto command. -//= Uses temp npc vars now instead of temp char. -//= Reduced the amount of variables used. -//= Corrected some of the cutins in npcs with them. -//= Added the missing dialogs and weight checks. -//= Fixed many typos, and grammatical errors. -//= NPC now names use '#' instead of labels. -//= Updated some NPC positions, and facings. -//= Changed the way some NPCs work. -//= Updated comments for get/delitem commands. -//= 4.1 Added an 'end;' to Kiel Hyre's dialog for the "Yes" option for if you want to confront Kiehl. -//= 4.2 Fixed some issues reported in bugreport:2129. [L0ne_W0lf] -//= 4.2a Follow up to last update. [L0ne_W0lf] -//= 4.2b Missed a condition, fixed it though. [L0ne_W0lf] -//= 4.2c More various fixes :D [L0ne_W0lf] -//= 4.3 Fixed improper condition in the Elly NPC. [L0ne_W0lf] -//= Corrected some typos in the dialogs. -//= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf] -//= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf] -//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf] -//= 4.7 Updated RE/Pre-RE EXP. [Euphy] -//============================================================ - -//============================================================================ -// Kiel Hyre Quest/Robotic Lab Dungeon -// -// Script Dialog Obtained and Copied Down by L0ne_W0lf -// Timer work and some variable dances by DZeroX -// Based on [iRO Sakray] as of [03/29/2007] -//============================================================================ -//---------------------------------------------------------------------------- -// [Notes] -// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. -// - Will probably require a major optimizing. -// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") -// - Parties are *NOT REQUIRED* as per Doddler's Wiki information. -// -//---------------------------------------------------------------------------- -// [Maps] [Use] -// yuno_in01 ........... Start quest in pub -// kh_school ........... Deliver Wine here, Meet Elly -// yuno ................ Get Delivery for/from "Little Kid" -// lighthalzen ......... Get Delivery package for "Little Kid" -// kh_vila ............. Kiel Hyre cottage. -// kh_dun01 ............ Robot Factory; Save Kiel Hyre -// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen -// kh_kiehl01 .......... Kiehl's room/Cave -// kh_kiehl02 .......... Kiehl's room/Boss Room -// -//---------------------------------------------------------------------------- -// [Variables in Use] -// KielHyreQuest - Main quest tracking variable (Quest finished at 106) -// -// KHToastGirlEnd - Pick up delivery if set to 1, -// - picked up delivery if set to 2 -// - finished if set to 3 -// - Deleted once no longer needed. -// -// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) -// - Deleted once no longer needed. -// -// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) -// - Deleted once no longer needed. -// -// .@KHInput$ - Used with "Security Guard" -// - Used with "Test Tube" -// - Used when "Elly" (inputing string in attempt to wake her) -// - Used with "Grave", (twice) -// - Used with "Heavy Door" -// - Used with "Mechanical Device" -// - Used for opening various doors in Kiehl's area. -// -// .@KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// .@KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// -// .@KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. -// -// .@KHSwords - Used with "Sword Hilt" -// -// .@KHQRead - Make sure player has asked questions to Kiel Hyre -// -// .@KHTitle$ - Holds "Mr", "Mrs", or "Miss" -// -// .@KHDoorPushAttempt - Keeps track of how many times a person has attmepted to push the door open. -// -// .@KHPryingItem$ - Used for incorrect options when prying open last door. -// -// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs -// -// .KHDoor1Open - 0/1 Depending on if the first door is opened. -// .KHDoor2Open - 0/1 Depending on if the second door is opened. -// .KHDoor3Open - 0/1 Depending on if the third door is opened. -// .KHDoor4Open - 0/1 Depending on if the fourth door is opened. -// .KHDoor5Open - 0/1 Depending on if the fifth door is opened. -// -// .KHKilledBoss - 0/1 depending on if the boss has been killed. -// -// $@KHQuestBusy - 0/1 depending on if the boss room has been set in motion. -// -//---------------------------------------------------------------------------- -// [NPCs] [Location] -// Pub Master .................. yuno_in01 [ 35,178] -// Hanie ....................... yuno_fild08 [196,196] -// Security Guard .............. yuno_fild08 [158,194] -// Security Guard .............. yuno_fild08 [158,183] -// Student ..................... kh_school [ 57,142] -// Student ..................... kh_school [ 57,139] -// Lady ........................ kh_school [176, 60] -// Cute Student ................ kh_school [179, 39] -// Little Kid .................. yuno [217,114] -// Windmill Owner .............. lighthalzen [365,300] -// Cottage Keeper .............. yuno_fild02 [ 93,210] -// Door ........................ yuno_fild02 [ 75,218] -// Door ........................ yuno_fild02 [109,218] -// Wall ........................ kh_vila [191, 14] -// Book ........................ kh_vila [184, 20] -// Book ........................ kh_vila [181, 20] -// Book ........................ kh_vila [178, 20] -// Book ........................ kh_vila [175, 19] -// Letter ...................... kh_vila [179, 11] -// Box ......................... kh_vila [ 16,175] -// Apple Box ................... kh_vila [ 30,184] -// Map ......................... kh_vila [ 44,125] -// Pot ......................... kh_vila [ 33,148] -// Calabash .................... kh_vila [ 14, 55] -// Pool ........................ kh_vila [ 39, 39] -// Vicious Dog ................. kh_vila [180,178] -// Drawer ...................... kh_vila [115,186] -// Box ......................... kh_vila [107,126] -// Bookshelf ................... kh_vila [181,138] -// Sword Hilt .................. kh_vila [136, 69] -// Test Tube ................... kh_vila [179, 69] -// Test Tube ................... kh_vila [185, 69] -// Window ...................... yuno_fild08 [ 69,185] -// Elly ........................ kh_school [178,180] -// Cookie Basket ............... kh_school [175,175] -// Window ...................... kh_school [188,185] -// Grave ....................... yuno_fild08 [ 72,170] -// Heavy Door .................. kh_dun01 [236, 48] -// Beautiful lady .............. kh_school [119,149] -// Beautiful lady .............. kh_school [122,186] -// Signboard ................... kh_dun01 [163,223] -// Mechanical Device ........... kh_dun01 [166,223] -// Mechanical Device ........... kh_dun01 [162,206] -// Kiel_Hyre_Door .............. kh_dun01 [224,232] -// Steward ..................... kh_mansion [ 78, 55] -// Kiel Hyre ................... kh_mansion [ 22, 27] -// Allysia ..................... kh_mansion [ 22, 27] -// Abduction_trigger ........... lighthalzen [188,200] -// Mysterious Woman ............ kh_mansion [ 25, 79] -// Odd Granma .................. yuno [250,132] -// Old Lady .................... yuno [250,132] -// Rosimmir_Entrance ........... yuno [273,141] -// Table ....................... kh_rossi [ 23, 23] -// Shelf ....................... kh_rossi [ 92, 40] -// Desk ........................ kh_rossi [144,146] -// Bookshelf ................... kh_rossi [144,146] -// Bed ......................... kh_rossi [154,286] -// Old Fisherman ............... yuno_fild12 [232,222] -// Wooden Board ................ yuno_fild09 [158,217] -// Kiehl_Room_Warp ............. kh_mansion [ 29, 27] -// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20] -// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203] -// Security Guard .............. yuno_fild08 [158,194] -// Receiver .................... kh_kiehl01 [ 17, 39] -// Flower Vase ................. kh_kiehl01 [ 13, 40] -// Box ......................... kh_kiehl01 [ 19, 25] -// Big Door .................... kh_kiehl01 [ 44, 33] -// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33] -// Big Door .................... kh_kiehl01 [174, 40] -// Big_Door_2_Warp ............. kh_kiehl01 [174, 39] -// Big Door .................... kh_kiehl01 [ 77,108] -// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108] -// Big Door .................... kh_kiehl01 [ 41,177] -// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177] -// Robots ...................... kh_kiehl01 [ 15,181] -// Big Door .................... kh_kiehl01 [166,187] -// Big_Door_5_Warp ............. kh_kiehl01 [166,186] -// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15] -// Kiehl#Original .............. kh_kiehl02 [ 50, 52] -// KiehlRoom ................... kh_kiehl02 [ 1, 1] -// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55] -// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52] -// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49] -// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50] -// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53] -// Kiehl#Copy .................. kh_kiehl02 [ 48, 53] -// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] -// -//---------------------------------------------------------------------------- -// [Functions] -// None -// -//---------------------------------------------------------------------------- -// [Conflicts] -// Resolved -// -//============================================================================ - -//============================================================================ -// Affiliated NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Juno Pub Master/Starting point. -//---------------------------------------------------------------------------- +//================= Current Version ======================================= +//= 4.7 +//================= Additional Comments =================================== +//= Based on [iRO Sakray] as of [03/29/2007] +//= Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. +//= I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. +//= Will probably require a major optimizing. +//= Not going to list ALL of the more usless NPCs. (Doors + Empty +//= "Beautiful Ladies") +//= Parties are *NOT REQUIRED* as per Doddler's Wiki information. +//================= Maps Used ============================================= +//= yuno_in01 : Start quest in pub +//= kh_school : Deliver Wine here, Meet Elly +//= yuno : Get Delivery for/from "Little Kid" +//= lighthalzen : Get Delivery package for "Little Kid" +//= kh_vila : Kiel Hyre cottage. +//= kh_dun01 : Robot Factory; Save Kiel Hyre +//= kh_mansion : Kiel Hyre's Mansion in Lighthalzen +//= kh_kiehl01 : Kiehl's room/Cave +//= kh_kiehl02 : Kiehl's room/Boss Room +//================= Variables Used ======================================== +//= KielHyreQuest : Main quest tracking variable (Quest finished at 106) +//= KHToastGirlEnd : 1 - Pick up delivery +//= 2 - picked up delivery +//= 3 - finished +//= Deleted once no longer needed. +//= KHCottagePoem1 : Tracks Poem 1 quest in cottage. (finished = 5) +//= Deleted once no longer needed. +//= KHCottagePoem2 : Tracks Poem 2 quest in cottage. (finished = 3) +//= Deleted once no longer needed. +//= .KHKilled : Tracks how many monsters have been killed. +//= Used with "Receiver", "Robots", and "Kiehl" NPCs +//= .KHDoor1Open : 0/1 Depending on if the first door is opened. +//= .KHDoor2Open : 0/1 Depending on if the second door is opened. +//= .KHDoor3Open : 0/1 Depending on if the third door is opened. +//= .KHDoor4Open : 0/1 Depending on if the fourth door is opened. +//= .KHDoor5Open : 0/1 Depending on if the fifth door is opened. +//= .KHKilledBoss : 0/1 depending on if the boss has been killed. +//= $@KHQuestBusy : 0/1 depending on if the boss room has been set in +//= motion. +//========================================================================= + +//== Affiliated NPCs ======================================= + +//- Juno Pub Master/Starting point - yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{ if (checkweight(7487,1) == 0) { mes "[Vandt]"; @@ -450,9 +315,7 @@ OnTouch: } } -//---------------------------------------------------------------------------- -// Juno Toast Sales Girl. -//---------------------------------------------------------------------------- +//- Juno Toast Sales Girl - yuno,217,114,6 script Little Kid#kh 4W_KID,{ mes "[Cezu]"; if (KielHyreQuest < 6) { @@ -541,9 +404,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{ close; } -//---------------------------------------------------------------------------- -// Lighthalzen WindMill Owner. -//---------------------------------------------------------------------------- +//- Lighthalzen WindMill Owner - lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{ if (checkweight(7488,1) == 0) { mes "[Mills]"; @@ -645,13 +506,9 @@ lighthalzen,366,289,2 script Windmill Owner's Helper 4W_M_01,{ } } -//============================================================================ -//Kiel Hyre Academy NPCs -//============================================================================ +//== Kiel Hyre Academy NPCs ================================ -//---------------------------------------------------------------------------- -// Girl (Talks about the academy) -//---------------------------------------------------------------------------- +//- Girl (Talks about the academy) - yuno_fild08,196,196,5 script Hanie#kh1 8_F,{ mes "[Hanie]"; mes "Oh, I wish I could study"; @@ -679,10 +536,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 8_F,{ close; } - -//---------------------------------------------------------------------------- -// Academy Security Guards -//---------------------------------------------------------------------------- +//- Academy Security Guards - yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) { mes "[Security Guard]"; @@ -795,9 +649,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{ yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 4_M_EIN_SOLDIER -//---------------------------------------------------------------------------- -// Gossiping Teenagers/Story NPCs -//---------------------------------------------------------------------------- +//- Gossiping Teenagers/Story NPCs - kh_school,57,142,6 script Student#kha 4_F_HUWOMAN,3,3,{ mes "[Laci]"; mes "Oh, wow! We usually"; @@ -844,9 +696,7 @@ kh_school,57,139,0 script Student#khb 4_F_HUWOMAN,{ close; } -//---------------------------------------------------------------------------- -// Mrs. Lecollane -//---------------------------------------------------------------------------- +//- Mrs. Lecollane - kh_school,176,60,4 script Lady#kh 4W_F_01,{ if (KielHyreQuest < 2) { mes "[Mrs. Lecollane]"; @@ -925,9 +775,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{ } } -//---------------------------------------------------------------------------- -// Elly (In school) -//---------------------------------------------------------------------------- +//- Elly (In school) - kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ if (checkweight(908,200) == 0) { mes "[Elly]"; @@ -1472,9 +1320,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{ end; } -//---------------------------------------------------------------------------- -// Elly's Window -//---------------------------------------------------------------------------- +//- Elly's Window - yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ if (KielHyreQuest < 29) { mes "^3355FFYou can see a curtain"; @@ -1538,9 +1384,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Elly (In Dormitory) -//---------------------------------------------------------------------------- +//- Elly (In Dormitory) - kh_school,178,180,4 script Elly 4_F_KHELLY,{ if (checkweight(908,200) == 0) { mes "^3355FFJust a second..."; @@ -1717,9 +1561,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{ } } -//---------------------------------------------------------------------------- -// Cookie Basket -//---------------------------------------------------------------------------- +//- Cookie Basket - kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ if (KielHyreQuest < 30) { mes "^3355FFIt's a cookie"; @@ -1827,17 +1669,13 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{ end; } -//---------------------------------------------------------------------------- -// Elly's Window (In Dormitory) -//---------------------------------------------------------------------------- +//- Elly's Window (In Dormitory) - kh_school,188,185,0 script Window#kh2 HIDDEN_NPC,{ warp "yuno_fild08",69,183; end; } -//---------------------------------------------------------------------------- -// Grave/Kiel Hyre dungeon entry -//---------------------------------------------------------------------------- +//- Grave/Kiel Hyre dungeon entry - yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ if (KielHyreQuest < 36) { mes "^3355FFIt's just a grave."; @@ -1957,13 +1795,9 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{ } } -//============================================================================ -//Kiel Hyre Cottage NPCs -//============================================================================ +//== Kiel Hyre Cottage NPCs ================================ -//---------------------------------------------------------------------------- -// Cottage Keeper -//---------------------------------------------------------------------------- +//- Cottage Keeper - yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) { mes "[Cottage Keeper]"; @@ -2012,9 +1846,7 @@ yuno_fild02,93,210,4 script Cottage Keeper#kh 4_M_03,{ } } -//---------------------------------------------------------------------------- -// Cottage Door (left) -//---------------------------------------------------------------------------- +//- Cottage Door (left) - yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ if (KielHyreQuest < 16) { mes "^3355FFThis door is locked."; @@ -2066,9 +1898,7 @@ yuno_fild02,75,218,0 script Door#kh2 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage Door (Right) -//---------------------------------------------------------------------------- +//- Cottage Door (Right) - yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{ if (KielHyreQuest != 16) { mes "^3355FFThis door is locked."; @@ -2098,10 +1928,7 @@ yuno_fild02,109,218,0 script Door#kh1 HIDDEN_NPC,{ } } - -//---------------------------------------------------------------------------- -// Store room interior; Wall -//---------------------------------------------------------------------------- +//- Store room interior; Wall - kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{ if (KielHyreQuest < 28) { mes "^3355FFIt's just a wall."; @@ -2124,9 +1951,7 @@ kh_vila,191,14,0 script Wall#kh HIDDEN_WARP_NPC,1,1,{ } } -//---------------------------------------------------------------------------- -// Store room interior; books -//---------------------------------------------------------------------------- +//- Store room interior; books - kh_vila,184,20,0 script Book#kh1::BookKHQ1 HIDDEN_NPC,{ if (KielHyreQuest != 26) { mes "^3355FFThis bookshelf is^000000"; @@ -2160,9 +1985,7 @@ kh_vila,181,20,0 duplicate(BookKHQ1) Book#kh2 HIDDEN_NPC kh_vila,178,20,0 duplicate(BookKHQ1) Book#kh3 HIDDEN_NPC kh_vila,175,19,0 duplicate(BookKHQ1) Book#kh4 HIDDEN_NPC -//---------------------------------------------------------------------------- -// Store room interior; Letter to Elly on the floor. -//---------------------------------------------------------------------------- +//- Store room interior; Letter to Elly on the floor. - kh_vila,179,11,0 script Letter#kh -1,1,1,{ //OnTouch2: OnTouch: @@ -2191,9 +2014,7 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Box (Pet Food vending machine) -//---------------------------------------------------------------------------- +//- Cottage interior, kitchen; Box (Pet Food vending machine) - kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*"; mes "*Cute Pet Doof Vending Machine*"; @@ -2237,9 +2058,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Apple Box (Useless?) -//---------------------------------------------------------------------------- +//- Cottage interior, kitchen; Apple Box (Useless?) - kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{ mes "^3355FFYou find a box filled with"; mes "ripe, delicious apples.^000000"; @@ -2264,9 +2083,7 @@ kh_vila,30,184,0 script Apple Box#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, dining room; Map -//---------------------------------------------------------------------------- +//- Cottage interior, dining room; Map - kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) { mes "^3355FFA magnificent world map,"; @@ -2378,9 +2195,7 @@ kh_vila,44,126,0 script Map#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Pot -//---------------------------------------------------------------------------- +//- Cottage interior, kitchen; Pot - kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ if (KHCottagePoem1 < 1) { mes "^3355FFYou've found a pot"; @@ -2420,9 +2235,7 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, fire place; Calabash -//---------------------------------------------------------------------------- +//- Cottage interior, fire place; Calabash - kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { if (checkweight(7329,1) == 0) { @@ -2474,9 +2287,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, garden; Pool -//---------------------------------------------------------------------------- +//- Cottage interior, garden; Pool - kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { mes "^3355FFYou find a fancy pool"; @@ -2556,9 +2367,7 @@ kh_vila,39,41,0 script Pool#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Vicious Dog -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Vicious Dog - kh_vila,181,178,4 script Vicious Dog#khp1 4_DOG01,7,3,{ //OnTouch2: OnTouch: @@ -2621,9 +2430,7 @@ OnTouch: } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Drawer, first room nightstand -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Drawer, first room nightstand - kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ if (checkweight(7492,1) == 0) { mes "^3355FFThere's something inside"; @@ -2665,9 +2472,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Box -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Box - kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { mes "^3355FFA solid box is laid"; @@ -2712,9 +2517,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Bookshelf. -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Bookshelf - kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) { mes "^3355FFOne of the books on"; @@ -2822,9 +2625,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Desk -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Desk - kh_vila,118,144,0 script Desk#khp1 HIDDEN_NPC,{ if (KHCottagePoem2 < 1) { mes "^3355FFThere are piles of papers"; @@ -2857,9 +2658,7 @@ kh_vila,118,144,0 script Desk#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Medicine Chest -//---------------------------------------------------------------------------- +//- Cottage interior, upstairs; Medicine Chest - kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { mes "^3355FFThis medicine cabinet"; @@ -3003,9 +2802,7 @@ kh_vila,123,170,0 script Medicine Chest#khp1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, stair case; Sword hilt -//---------------------------------------------------------------------------- +//- Cottage interior, stair case; Sword hilt - kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { mes "^3355FFThere are four elaborately"; @@ -3144,9 +2941,7 @@ kh_vila,136,68,0 script Sword Hilt#kh HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; left test tube -//---------------------------------------------------------------------------- +//- Cottage interior, Secret Room; left test tube - kh_vila,179,68,0 script Test Tube#khp2 HIDDEN_NPC,{ mes "^3355FFThis test tube contains"; mes "a young man dressed in"; @@ -3157,10 +2952,7 @@ kh_vila,179,68,0 script Test Tube#khp2 HIDDEN_NPC,{ close; } - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; Right test tube -//---------------------------------------------------------------------------- +//- Cottage interior, Secret Room; Right test tube - kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ if (KielHyreQuest > 28) { mes "^3355FFA strange looking,"; @@ -3242,13 +3034,9 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{ end; } -//============================================================================ -// Robot Factory NPCs -//============================================================================ +//== Robot Factory NPCs ==================================== -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door -//---------------------------------------------------------------------------- +//- Robotic's Factory; Heavy Door - kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ if (KielHyreQuest < 38) { mes "^3355FFThere is a large, heavy"; @@ -3308,9 +3096,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -//---------------------------------------------------------------------------- +//- Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) - kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{ if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { mes "^3355FFThere is a large, heavy"; @@ -3349,9 +3135,7 @@ kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh9 HIDDEN_NPC kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh10 HIDDEN_NPC kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door#kh11 HIDDEN_NPC -//---------------------------------------------------------------------------- -// Beautiful Lady and Beautiful Lady copies. -//---------------------------------------------------------------------------- +//- Beautiful Lady and Beautiful Lady copies - kh_school,119,149,4 script Beautiful Lady#kh1::BeatifulLadyKHQ1 4_F_KHELLISIA,{ cutin "kh_ellisia",2; if (KielHyreQuest < 40) { @@ -3438,9 +3222,7 @@ kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh3 4_F_KHELLISIA kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady#kh4 4_F_KHELLISIA kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA -//---------------------------------------------------------------------------- -// Beautiful Lady "Allysia" -//---------------------------------------------------------------------------- +//- Beautiful Lady "Allysia" - kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ if (checkweight(7496,1) == 0) { mes "^3355FFJust a second..."; @@ -3614,9 +3396,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{ } } -//---------------------------------------------------------------------------- -// Signboard (another useless NPC?) -//---------------------------------------------------------------------------- +//- Signboard (another useless NPC?) - kh_dun01,163,223,4 script Signboard#kh 4_BOARD3,{ mes "[Notice]"; mes "Cute Pets are prohibited"; @@ -3627,9 +3407,7 @@ kh_dun01,163,223,4 script Signboard#kh 4_BOARD3,{ close; } -//---------------------------------------------------------------------------- -// Mechanical Devices for accessing restricted area -//---------------------------------------------------------------------------- +//- Mechanical Devices for accessing restricted area - kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{ if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) { mes "^3355FFYou encounter"; @@ -3663,10 +3441,8 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{ kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device HIDDEN_NPC -//---------------------------------------------------------------------------- -// Keep monsters out of the quest area. +//- Keep monsters out of the quest area - // Silly really since the rest of it's a dungeon -//---------------------------------------------------------------------------- //kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{ //OnTouchNPC: // warp "kh_dun01",178,138; @@ -3678,9 +3454,7 @@ kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device HIDDEN_NPC //kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20 //kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10 -//---------------------------------------------------------------------------- -// Kiel Hyre - OnTouch -//---------------------------------------------------------------------------- +//- Kiel Hyre - OnTouch - kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{ //OnTouch2: OnTouch: @@ -3750,9 +3524,7 @@ OnTouch: } } -//---------------------------------------------------------------------------- -// Robot Factory Second Floor Entrances -//---------------------------------------------------------------------------- +//- Robot Factory Second Floor Entrances - kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ if (countitem(7509) < 1) { mes "^3355FFYou encounter"; @@ -3802,13 +3574,9 @@ kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{ kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 HIDDEN_NPC -//============================================================================ -// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs -//============================================================================ +//== Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs ========= -//---------------------------------------------------------------------------- -// Kiel's Steward -//---------------------------------------------------------------------------- +//- Kiel's Steward - kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ if (KielHyreQuest < 46) { mes "[Steward]"; @@ -3908,9 +3676,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{ } } -//---------------------------------------------------------------------------- -// Kiel Hyre -//---------------------------------------------------------------------------- +//- Kiel Hyre - kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ if (checkweight(908,200) == 0) { mes "^3355FFJust a second..."; @@ -4679,10 +4445,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{ end; } - -//---------------------------------------------------------------------------- -// Allysia -//---------------------------------------------------------------------------- +//- Allysia - kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ if (KielHyreQuest < 46) { mes "[Allysia]"; @@ -4847,9 +4610,7 @@ kh_mansion,18,30,4 script Allysia 4_F_KHELLISIA,{ end; } -//---------------------------------------------------------------------------- -// Abduction triggering NPC -//---------------------------------------------------------------------------- +//- Abduction triggering NPC - lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{ //OnTouch2: OnTouch: @@ -4866,9 +4627,7 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Mysterious Woman "Mitchell Layla" -//---------------------------------------------------------------------------- +//- Mysterious Woman "Mitchell Layla" - kh_mansion,25,79,4 script Mysterious Woman#kh 4_F_JOB_HUNTER,3,3,{ //OnTouch2: @@ -5150,11 +4909,9 @@ OnTouch: } } -//---------------------------------------------------------------------------- -// Warp portal into Kiehl's 'Room' -// - Anyone can enter -// - After 30-40 seonds this NPC should be disabled. -//---------------------------------------------------------------------------- +//- Warp portal into Kiehl's 'Room' - +// Anyone can enter +// After 30-40 seonds this NPC should be disabled. kh_mansion,29,27,0 script Kiehl_Room_Warp WARPNPC,2,2,{ OnTouch: warp "kh_kiehl01",10,31; @@ -5176,13 +4933,9 @@ OnInit: end; } -//============================================================================ -// Rosimier NPCs and other Related NPCs -//============================================================================ +//== Rosimier NPCs and other Related NPCs ================== -//---------------------------------------------------------------------------- -// Odd Grandma -//---------------------------------------------------------------------------- +//- Odd Grandma - yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ if (KielHyreQuest < 54) { mes "[Grandma]"; @@ -5265,9 +5018,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{ } } -//---------------------------------------------------------------------------- -// Old Lady; gives you the key to the Rosimier Mansion -//---------------------------------------------------------------------------- +//- Old Lady; gives you the key to the Rosimier Mansion - yuno,250,132,0 script Old Lady#kh 4_F_05,{ if (KielHyreQuest < 56) { mes "[Old Lady]"; @@ -5433,9 +5184,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{ } -//---------------------------------------------------------------------------- -// Warp portal into Rosimier Mansion -//---------------------------------------------------------------------------- +//- Warp portal into Rosimier Mansion - yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{ OnTouch: if (countitem(7498) < 1) { @@ -5452,9 +5201,7 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Table -//---------------------------------------------------------------------------- +//- Rosimier Mansion, first floor; Table - kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ if (checkweight(7499,1) == 0) { mes "^3355FFJust a second..."; @@ -5495,9 +5242,7 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{ end; } -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Shelf -//---------------------------------------------------------------------------- +//- Rosimier Mansion, first floor; Shelf - kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ if (checkweight(7500,1) == 0) { mes "^3355FFJust a second..."; @@ -5568,9 +5313,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{ } -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Desk -//---------------------------------------------------------------------------- +//- Rosimier Mansion, top floor; Desk - kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ if (checkweight(7501,1) == 0) { mes "^3355FFJust a second..."; @@ -5633,9 +5376,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bookshelf -//---------------------------------------------------------------------------- +//- Rosimier Mansion, top floor; Bookshelf - kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ if (checkweight(7502,1) == 0) { mes "^3355FFJust a second..."; @@ -5677,9 +5418,7 @@ kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bed -//---------------------------------------------------------------------------- +//- Rosimier Mansion, top floor; Bed - kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{ if (KielHyreQuest < 58) { mes "^3355FFYou found a well made"; @@ -5716,9 +5455,7 @@ kh_rossi,154,286,0 script Bed#khr HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Fisherman -//---------------------------------------------------------------------------- +//- Fisherman - yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ if (KielHyreQuest < 60) { mes "[Fisherman]"; @@ -5824,9 +5561,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{ } } -//---------------------------------------------------------------------------- -// Kiel Hyre's hut; Wooden Board -//---------------------------------------------------------------------------- +//- Kiel Hyre's hut; Wooden Board - yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ if (checkweight(7503,1) == 0) { mes "^3355FFJust a second..."; @@ -5867,21 +5602,15 @@ yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{ } } -//============================================================================ -// Kiehl Hyre's Room and Boss NPCs -//============================================================================ -// Beyond here the NPC for the final areas. -// Now, this area is not someplace you wanna slow down so -// you can pick up dialog. I used packet logging to pull -// what I could and for the sake of the two people with me, -// did not bother doing all the proper NPC positioning -// or some of the 'error/wrong option' dialogs. +//== Kiehl Hyre's Room and Boss NPCs ======================= +// Beyond here the NPC for the final areas. Now, this area is not someplace +// you wanna slow down so you can pick up dialog. I used packet logging to pull +// what I could and for the sake of the two people with me, did not bother +// doing all the proper NPC positioning or some of the 'error/wrong option' +// dialogs. // All the doors are kind of weird. -//============================================================================ -//---------------------------------------------------------------------------- -// Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -//---------------------------------------------------------------------------- +//- Kiehl's Room; Receiver (Gives black keycards upon killing mobs) - kh_kiehl01,17,39,0 script Receiver#kh HIDDEN_NPC,{ if (mobcount("kh_kiehl01","Receiver#kh::OnMyMobDead") < 1) { mes "^333333*BBBZZZ*^000000"; @@ -5913,9 +5642,7 @@ OnMyMobDead: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Flower Vase (Gives...password...for Box) -//---------------------------------------------------------------------------- +//- Kiehl's Room; Flower Vase (Gives...password...for Box) - kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ if (KielHyreQuest < 74) { mes "^3355FFYou found"; @@ -5966,9 +5693,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{ } -//---------------------------------------------------------------------------- -// Kiehl's Room; Box -//---------------------------------------------------------------------------- +//- Kiehl's Room; Box - kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ if (checkweight(7505,1) == 0) { mes "^3355FFJust a second..."; @@ -6023,12 +5748,10 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{ } } -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (First) +//- Kiehl's Room; Big Door, (First) - // - Anyone can pass through this door // - Consume one Black KeyCard when opened. // - Only one person actually needs to open it. -//---------------------------------------------------------------------------- kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{ if (.KHDoor1Opened == 0) { mes "^3355FFThe door is locked,"; @@ -6085,11 +5808,9 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (second) +//- Kiehl's Room; Big Door, (second) - // - Consume Toy Key when opened. // - Only one person actually needs to open it. -//---------------------------------------------------------------------------- kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{ if (.KHDoor2Opened == 0) { mes "^3355FFThe door is locked,"; @@ -6145,11 +5866,9 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Third) +//- Kiehl's Room; Big Door, (Third) - // - Consume one Black KeyCard when opened. // - Only one person actually needs to open it. -//---------------------------------------------------------------------------- kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{ if (.KHDoor3Opened == 0) { mes "^3355FFThe door is locked,"; @@ -6205,11 +5924,9 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fourth) +//- Kiehl's Room; Big Door, (Fourth) - // - Consume TWO Black KeyCard when opened. // - Only one person actually needs to open it. -//---------------------------------------------------------------------------- kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{ if (.KHDoor4Opened == 0) { mes "^3355FFThe door is locked,"; @@ -6265,9 +5982,7 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Robots -//---------------------------------------------------------------------------- +//- Kiehl's Room; Robots - kh_kiehl01,15,179,0 script Robots#kh1 HIDDEN_NPC,{ if (mobcount("kh_kiehl01","Robots#kh1::OnMyMobDead") < 1) { mes "^3355FFAs soon as you"; @@ -6292,9 +6007,7 @@ OnMyMobDead: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Dummy Robots -//---------------------------------------------------------------------------- +//- Kiehl's Room; Dummy Robots - kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ HIDDEN_NPC,{ end; } @@ -6305,11 +6018,9 @@ kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh6 HIDDEN_NPC kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh7 HIDDEN_NPC kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh8 HIDDEN_NPC -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fifth, and final) +//- Kiehl's Room; Big Door, (Fifth, and final) - // - Anyone can pass through this door // - Consumes 4 Solid Iron Pieces -//---------------------------------------------------------------------------- kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{ if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { if (KielHyreQuest < 86) { @@ -6479,9 +6190,7 @@ OnTouch: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -//---------------------------------------------------------------------------- +//- Kiehl's Room; Kiehl_Room_Trap (Entry way trap) - kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{ end; @@ -6518,10 +6227,8 @@ OnGlobalTimerOff: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl +//- Kiehl's Room; Kiehl - // - Timer will drop to 3 minutes once Kiehl is defeated. -//---------------------------------------------------------------------------- kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{ if (checkweight(908,200) == 0) { mes "^3355FFJust a second..."; @@ -7021,9 +6728,7 @@ OnTimer1000: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; NPC for mob control, timers, and other junk. -//---------------------------------------------------------------------------- +//- Kiehl's Room; NPC for mob control, timers, and other junk. - kh_kiehl02,1,1,0 script KiehlRoom -1,{ end; @@ -7059,9 +6764,7 @@ OnReset: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Mitchell and Agents. -//---------------------------------------------------------------------------- +//- Kiehl's Room; Mitchell and Agents. - kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 4_F_JOB_HUNTER,{ end; OnInit: @@ -7073,9 +6776,7 @@ kh_kiehl02,51,49,1 duplicate(Mitchell#KiehlRoom) Agent#KHAgent2 4_M_MASKMAN kh_kiehl02,47,50,0 duplicate(Mitchell#KiehlRoom) Agent#KHAgent3 4_M_MASKMAN kh_kiehl02,46,53,6 duplicate(Mitchell#KiehlRoom) Agent#KHAgent4 4_M_MASKMAN -//---------------------------------------------------------------------------- -// Kiehl's Room; Copy of Kiehl. -//---------------------------------------------------------------------------- +//- Kiehl's Room; Copy of Kiehl. - kh_kiehl02,48,53,6 script Kiehl#Copy 4_M_KHKIEL,{ end; @@ -7084,9 +6785,7 @@ OnInit: end; } -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Exit -//---------------------------------------------------------------------------- +//- Kiehl's Room; Kiehl_Room_Exit - kh_kiehl02,50,59,0 script Kiehl_Room_Exit WARPNPC,1,1,{ OnTouch: if (getmapusers("kh_kiehl02") < 1) @@ -7102,72 +6801,3 @@ OnInit: disablenpc "Kiehl_Room_Exit"; end; } - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -//= Corrected Exploit with the pub man, giving infinite wine and money. -//= Corrected pool and map not showing text for some states of the quest. -//= Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -//= Let fisherman talk to you when you have 10 fishes OR MORE. -//= Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for Elly, no longer RESETS to 26 when you talk to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 Fixed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Kiel_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added Monster Warps. (Keeps monsters from being in dungeon quest area.) [Non-functional] -//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] -//= 2.7 Fixed the wrong name being displayed for Kiel Hyre in one dialog. -//= Removed $@KH_DoorInvoker entirely. The quest is now working like it should according to iRO. -//= Fixed up a few more NPC headers. Facing direction fixes mostly this time. -//= More progression changes to Kiehl Hyre. He no longer stops dialog after the agents appear. -//= 2.8 Fixed the weight checking in Vandt, and added official dialog. [L0ne_W0lf] -//= Added weight checks for all NPCs that give items. Semi-official dialog. -//= Got the missing portion of dialog for Mills'. -//= Will add further proper dialogs as I get to them on the second runthrough of the quest. -//= 2.8a minor optimization with extra goto, else or empty switch [Lupus] -//= 2.9 Fixed the "enablenpc" problem with the missing spaces. No idea how it happened. [L0ne_W0lf] -//= 3.0 Fixed a typo in Elly, in her room. (was <= should have been <) [L0ne_W0lf] -//= Added an 'end;' to the cookie basket. Kiel Hyre's final dialog will now delete all quest-related items. -//= 3.1 Moved the "delitem" for all related quest items to the proper NPC. [L0ne_W0lf] -//= 3.2 Fixed error with Allysia teling you to "Go away." maybe. [L0ne_W0lf] -//= 3.2b Fixed some typos and grammar mistakes. [SinSloth] -//= 3.3 Fixed the receiver log out bugs. [L0ne_W0lf] -//= 3.4 Fixed bug when u can't get a Yellow Keycard if u got the Blue one at first [Lupus] -//= Note: There are many condition checks that should be omitted in the future fixed item names in item_db.txt / txt resources according the quest -//= for items, should be used bitwise methods in a single variable. So let's fix the rest possible bugs (if they exist) and then optimize ^_- -//= 3.5 Changed the way the Black Keycard distibuting NPCs work slighty. [L0ne_W0lf] -//= 3.6 Keil Hyre removes ALL outstanding quest items when he is talked [L0ne_W0lf] -//= to after finishing the quest. -//= 3.7 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] -//= 3.8 Corrected some delitems. (bugreport:690) [Samuray22] -//= 3.9 Fixed a cutin not being erased. (bugreport:1539) [L0ne_W0lf] -//============================================================ -- cgit v1.2.3-70-g09d2